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Third-World Sweatshops Producing Virtual Goods

prostoalex writes "MSNBC points to the court cases spawned by virtual worlds. Recently, Tom Loftus notes, a virtual island in one of the MMORPGs sold for $30,000, enough to attract commercial attention. Apparently, some businesses create third-world sweatshops, where low-wage laborers are being paid to play and accumulate enough virtual merchandise, so that an eBay sale of it makes the operation profitable. 'One such business, Blacksnow Interactive, actually sued a virtual world's creator in 2002 for attempting to crack down on the practice. The first of its kind to center on virtual goods, the case was eventually dropped,' MSNBC says." Update: 02/06 18:59 GMT by Z : We ran a story about the sale of the virtual island, and Terra Nova has a lot of commentary on the sale of virtual goods. For comparison, the economic impact of this phenomenon is roughly equal to that of Namibia or Macedonia.

75 of 348 comments (clear)

  1. Sweatshop? by bigtallmofo · · Score: 4, Interesting

    Considering relatively affluent people in the US pay money to play these games for hours on end, I don't think you could describe paying third-world citizens money to play the games as a "sweatshop" work environment.

    Where's the signup sheet for this "sweatshop"? I'm sure there's plenty of Slashdot readers that would gleefully sign up.

    --
    I'm a big tall mofo.
    1. Re:Sweatshop? by xami · · Score: 5, Insightful

      maybe the work itself doesn't seem hard (to you), but the conditions they have to suffer are really sweatshop-like
      BBC had a report about it recently, a dozen workers stuffed into a small, dark room with computers and only a sleeping bag may sound LAN party style to us - but we can leave the party anytime, they can't

    2. Re:Sweatshop? by Photon+Ghoul · · Score: 5, Interesting

      Yeah so all the comments here are "oh wow being paid to play games is considered bad"?

      Slashdot or the submitter shouldn't have used the word "sweatshop" because it focuses attention on the working conditions away from the fact that there are companies who really game the system in MMO's for profit. It gets to the point that their actions ruin the in-game economy and playability.

      Consider Everquest2. There supposedly exists a group of people who work for one "Boss" (that's actually his in-game name). These people run teams of bot-driven characters who farm items, drive up prices, intrude in other's playing space etc. Supposedly a lot of their items end up being sold on online auctions.

    3. Re:Sweatshop? by TheoMurpse · · Score: 2, Insightful

      Why can't they? Aren't they allowed to quit?

      From my memory, I don't recall 'sweatshop' meaning 'forced labor' and the employees were free to go at anytime.

      This makes it exactly like a LAN party, except those people get paid.

    4. Re:Sweatshop? by 88NoSoup4U88 · · Score: 2, Insightful
      "Where's the signup sheet for this "sweatshop"? I'm sure there's plenty of Slashdot readers that would gleefully sign up."

      Would they be willing to do it if they got paid 1 rupee an hour?
      I guess the willingness to play for money goes away very quickly when you have to reach a certain target each day , because otherwise you would be risking losing the money that goes towards feeding you/your family.

      Just because it's not physical work, doesn't mean you can't exploit people.

    5. Re:Sweatshop? by hanssprudel · · Score: 4, Interesting

      However, if they can't leave it IS slavery.

      Of course they can leave, but the "fair trade" people always conveniently forget that in their quest to justify protectionism. The fact is that the people who work in these "sweatshops" (whether they are making sneakers or RPG characters) are there by choice because they decided the alternatives they had were worse. And if the "sweatshop" was to dissapear, what would happen? They would be left with exactly those alternatives.

      Of course it sucks that their are people in world who are so poor that working under awful conditions is a step up for them. But denying them this step up does not help their poverty - instead it locks out their societies from the prospect of economic development.

      You can point this out to the left as many times as you want, though, and they won't listen. The reason is that their motives for wanting protectionism have nothing to do with concern for foreign workers. Like all other protectionism, it has to with protecting ourselves from the possibility that others are able to do our jobs better and cheaper.

    6. Re:Sweatshop? by rhsanborn · · Score: 3, Interesting

      Have you ever seen the EverQuest economy? It cut the 'normal' or casual player out. Prices were so inflated it was darn near impossible to get anything without killing the mob yourself. Not much for a player economy.

    7. Re:Sweatshop? by digitalchinky · · Score: 5, Informative

      I actually live in Asia, a lot of these 'sweatshops' are bloody nice work environments! Just as nice as anything you'd find in Australia - the difference is the workers are paid a little higher than average wages most times. If the company is foreign owned or 'bankrolled' - then conditions have to be compliant with all health and safety regs. The exact same pair of jeans sold in america for $100 will cost around $5-$10 here, on the street (shopping centers)

      Workers get breaks, medical, dental, nobody under 18, the law is enforced pretty well since failure to do so means big government fines.

      It all works out in the end.

      These offshore 'call centers' are staffed by college graduates mostly, just looking for a good income - problem is a few 'Americans' think they are 'stupid' in many instances, and hate talking to them. (I have a neice working in one, I hear the stories every day) Can really screw up ones day. These people are smart, they just don't speak english fluently.

      Just my 2 cents. (Excluding China, I don't know anything about that place - so previous poster might be right)

    8. Re:Sweatshop? by Zorikin · · Score: 4, Insightful

      Yes, it is better for a person to have a shit job than no income, but sweatshop employers are, by definition, mistreating their employees. The goal of fair traders is not to shut down the (say) factory which has sweatshop conditions, but to pressure the employer to raise the factory's working conditions above sweatshop status.

      "Sweatshop factory or no factory" is a false dichotomy.

    9. Re:Sweatshop? by Jameth · · Score: 4, Insightful

      If you truly meant everything you just said, then you also disagree with all labor laws in this country.

      If you're outright against all labor laws, I'm sorry, but you are a horribly misguided individual who needs to study history and see how those labor laws changed life. And, if you aren't against labor laws, you really need to revise your position.

      It doesn't work both ways.

    10. Re:Sweatshop? by Sephiriz · · Score: 2, Insightful

      Whatever you're describing is then obviously NOT a sweatshop. While you thoroughly detail all the nice legal workplaces that accumulate virtual wealth, you miss the sweatshops. Sweatshops are by nature not areas you associate with a nice work place.

      The point that the article makes is that people are indeed put into a sweatshop environment for virtual games, thereby insinuating forced labor, minimum wage, and horrible working conditions.

      Do you really think Nike would have sweatshops in Asia if they had to provide dental insurance and health care? The whole point is that they can make a greater profit if they export the work to an area where they know they only have to pay a very small amount of money.

    11. Re:Sweatshop? by PsiPsiStar · · Score: 2, Interesting

      (provided most of the siphoned money stays there and isn't funneled back into our pockets)

      Yes and no. I'll take China because that's one economy that I understand. The workers there work for subsitinance wages. The money goes to

      1. The foreign firms.
      2. The local factory owners.

      The local factory owners use this money to buy more industrial equipment. It creates a stronger China, industrially and millitarily and creates a few fantastically wealthy and powerful individuals like Robber Barons from early 20th century US capitalism, but it helps the factory worker only slightly.

      The 'worse alternatives' in China exist in part because the Chinese government forces agricultural workers to sell their crops at below market prices in order to fund this industrial growth and the growth of Chinese cities, (not to mention getting foreign currency in order to buy weapons.)

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    12. Re:Sweatshop? by jburroug · · Score: 3, Insightful

      Actually in many cases sweatshop workers can't leave, at least not until they've worked off exorbident debts owed to the sweatshop operator. Often the debts are accrued by the workers during the process of immigrating to the country they are working in. Think indentured servants here.

      Before you ask, no this isn't legal in most (if not all) of the countries where it happens, but it still happens. Often the sweatshop workers are illegal immigrants, may not speak the local language and sure as hell don't know local laws and customs that protect them from this kind of abuse. Since these shops are being run by criminals the penalty for quitting before your debt is paid tends to involve killing the worker and/or their family, not a lawsuit. These kinds of shops are flourishing all over Asia (along with their far more destructive cousins in the sex trade, which prey on the same type of desperation as the sweatshops) and can still be found in the US and Western Europe still.

      I'm guessing what you're thinking of as a sweat shop is really just your standard, legal, offshored manufactoring plant in developing countries. These places are for the most part above board and subject to government oversite and yes the workers can quit when they want. But that's why they aren't sweatshops.

      As far as these so-called MMPORG sweatshops are concerned, I suspect they more closely resemble offshored factories (or call centers) than actual sweatshops.

      --
      "Listen: We are here on Earth to fart around. Don't let anybody tell you any different!" - Kurt Vonnegut
    13. Re:Sweatshop? by asdfghjklqwertyuiop · · Score: 4, Insightful

      If they can't speak English fluently they have no business taking telephone support calls from English speaking countries, is that really so much to demand?


      Is it so much to demand that if you want that kind of service, you pay for it? Everyone likes to bitch about crappy, incomprehsible foreign support and then they go off and buy more $500 Dell crap PCs and $60 routers and everything else from Wal-mart (which they incessantly bitch about too for other reasons).

      If you want competent domestic support then either you convince them to work for a third-world wage or you pay their salary. Take your pick.

    14. Re:Sweatshop? by harlows_monkeys · · Score: 4, Insightful
      Considering relatively affluent people in the US pay money to play these games for hours on end, I don't think you could describe paying third-world citizens money to play the games as a "sweatshop" work environment.

      Where's the signup sheet for this "sweatshop"? I'm sure there's plenty of Slashdot readers that would gleefully sign up

      Are you serious? Plenty of relatively affluent people tend their own gardens, too...how many do you think would want to work as farm laborers in some third-world country? Lots of people sew as a hobby...you think many of them want to head off to work in a clothing factory?

      When you play these games, you do fun things, like quests, and exploring the world, and figuring out how to take on tougher and tougher monsters (and players for PvP games).

      The people farming items and money for sale are not doing that. They are just sitting in one spot, killing easy things over and over and over. That's tedium, no fun.

      One of the biggest criticisms of Everquest, and one of the things that most games since EQ1 have tried to fix, was that sometimes you'd have to do just that when playing. For example, to get a rare high level monster to spawn, you might have to kill placeholdes, which were low level and no challenge, for hours or even days. or to get faction to go someplace, you might have to kill 2000 trivial monsters. People hated doing this.

    15. Re:Sweatshop? by Lord+Kano · · Score: 2, Insightful

      These offshore 'call centers' are staffed by college graduates mostly, just looking for a good income - problem is a few 'Americans' think they are 'stupid' in many instances, and hate talking to them.

      We don't think that they're stupid. We just want to talk to people who understand what we say and that we can understand. I worked at a call center and I TOOK calls from people who didn't speak english well. At the same time, my employer had a call center in Asia and many times people would call and be relieved that they got to speak to an American this time.

      Offshore call centers may cost less money to run, but you will lose fewer customers (assuming that your target market is the USA) because of language barriers.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    16. Re:Sweatshop? by strelitsa · · Score: 3, Insightful
      the games the pubs played with voting machines last November.

      Prove it. The only proven vote fraud is being done by Democrats (remember "Votes for Cigarettes 2000" for homeless people and tire slashing by Democrat-paid thugs in 2004 in Wisconsin?).

      Let's not even talk about Catherine Harris, who outright stole the election by selectively obeying the intent of the law.

      Prove it. (And its spelled "Katherine". Try to keep up.)

      This is now a one party dictatorship, using the law as window dressing to get anything it wants and destroy whomever it hates.

      Prove it.

      accepted by the Katie Courics of the news media almost immediately.

      You honestly believe that Katie "... they haven't been able to confirm reports [Saddam] was taken to Tikrit, and then Mosul, and then hopefully Syria" Couric is right wing? ROFL!!!!

      Snip remainder of Michael Moore-inspired paranoia. That by the way would be the corpulent propagandist Michael Moore:

      - Who sends his own daughter to private school .

      - Who unsuccessfully pressured the writing staff of his 'TV Nation' not to join the Writer's Guild.

      - Whose bodyguard got arrested for carrying an unlicensed firearm at JFK airport. A FIREARM? For the writer/author of "Bowling for Columbine"? No more tinfoil for you - you've obviously ODed on the stuff.

      - Whose own hometown high school refuses to induct him into its Hall of Fame.

      YOU grow up and stop whining. Bush won, Kerry lost. Get over it.

      --
      No mod points, no meta-moderating/Firehose/all the other free work Slashdot wants me to do.
    17. Re:Sweatshop? by asdfghjklqwertyuiop · · Score: 2, Insightful

      But everyone does it including things like banking support.

      Banks have money.

      Its not that we are cheap. Its that the CEO's want bonuses by making their shareholders cream in their pants.

      Support does not make product so its cut the most in the eyes of meeting quarterly expectations.


      And why does everyone do it? Why does it make the shareholders cream in their pants? Because if they ship off the support dept they can sell products cheaper, and your average consumer will buy the cheapest thing available. If people cared enough about shitty foreign support and lost jobs to stop buying those products, those shareholders wouldn't be too thrilled about the CEO shipping support to India. Those corporate profits don't just appear out of thin air - they come from the pockets of you and me.

      Support does not make the product because too many people don't care.

    18. Re:Sweatshop? by DerWulf · · Score: 2, Interesting

      No one choose to work in a sweatshop unless the gold that makes the rules forces them to. This is not left, this is not protectionism; this is genuine concern and a sense of fair play, which you seem to be incapable of.

      It is left. It also is quite ignorant. Your vantage point is looking back at 150 years of industry and, comparativly, liberty. Some wealth has been produced over that time and manifests itself everywhere: machinery improving productivity, infrasturcture, education. The third world on the other hand, starts out with very little of this. At this stage, your occupation is one out of those:

      - Chief or misc. government buerocrat
      well, those are often doing quite well, even if the country is bad shape. I wonder why.

      - Soldier
      Up to a point they are mostly well fed and well off. If conditions change for the worse, often a 'revolution' happens and they switch place with the group above

      - Merchant or craftsman
      Very risky business that can go either way. Basically those are one-man style firms that bear all the risks of their endevours themselves.

      -Farmers
      The biggest portion of the populance farms for subsidence. As I pointed out above, this is no fun at all. Besides the fact that this is the hardest work we could imagine, the farmer bears all the risk. If the harvest goes bad, no food on the table. Productivity is so low that one farmer can hardly produce enough to keep himself and the family fed. Even if something is left, trading that won't buy him much in an economy that is not mass producing. The implications are clear: all tools and commodities like clothes (or funiture) must be crafted by the farmer or his family members, adding additional work to his already busy schedule.

      Now, imagine you where that farmer and one of those terrible sweatshops opened near by. Would you go on working your farm on the verge of starvation or would you rather have a reliable, risk free income (and more of it). Would you take the job and work fewer hours and not have to bother with making your own tools? I do think so. And this is the reality in those countries: people fight over those jobs, precisely because they are better off taking them. Labour is not forced by the 'rule of gold', it comes about because of necessity. It's not nikes fault that people need food and clothes and education and health care to survive. Neither does 'nature' provide those for free. This is the true point that the left tends to forget: living is not free. The delta, the difference between living and starving must be provided and ultimatly can only be provided by work. The question comes down to wether you want to be your own employer without any capital (machinery ie.) and work your ass off without any gurantee that your work will pay or labour (be employed by someone else) and profit from the producivity that division of labour brings, have the company take all the risk (they don't know if their shoes will sell) and use their tools?

      --

      ___
      No power in the 'verse can stop me
  2. Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 4, Funny

    OMG, I can't believe that. People are spending real-world money for virtual merchandise?

    Video game addiction is becoming an epidemic. I swear my roommate's job is World of Warcraft... he plays it enough. I tell him that he should go eat or go to the bathroom, but he insists on leveling his wizard or something. I think its funny (perhaps because it's unfathomably pathetic).

    1. Re:Video game addiction is becoming an epidemic. by RootsLINUX · · Score: 2, Insightful

      "What is 'real'? How do you define 'real'? If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain." The depth of philosophy in the Matrix never ceases to amaze me. =D

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    2. Re:Video game addiction is becoming an epidemic. by someme2 · · Score: 3, Insightful
      I honestly think it's sickening to imagine people willing to spend this much money on something that isn't real. That's just my opinion though.
      Sorry? The value of the money spent isn't real, either.

      People treating imaginary stuff as if it were "real" is a normal thing. Actually, our entire society is based on the fact that people do that.

      Consider these simple examples just to get you started:

      Laws

      Borders

      The concept of "owning" things

      I can very well imagine a number of reasons why it can be considered sickening to trade everquest characters for that much money. For example you might argue that it is decadent. But the fact that everquest characters are not "real" is nothing special.

      --
      You can attach boosters to anything. It just costs more. -
      Anonymous Coward on Sunday November 07, @12:26PM
    3. Re:Video game addiction is becoming an epidemic. by Odin's+Raven · · Score: 5, Funny
      I tell him that he should go eat or go to the bathroom, but he insists on leveling his wizard or something.

      Is your roomie's entertainment score increasing, or is he still sitting at the computer even when he's maxed out? Do you see "bored" icons over his head? You may want to invest the simoleans to get some other entertainment options, such as a pinball machine or a hot tub, just so he has some variety to choose from.

      Also, make sure the problem isn't something simpler. Have you ever seen your roomie leave his computer room? If not, double-check the placement of doors, furniture, etc and make sure there's a clear path between his computer room and the kitchen/bathroom. (I nearly lost a guy to starvation before I discovered that I'd placed the new refrigerator in front of the only door to the kitchen.) Oh, and make sure you've trained him up at least one point for cooking so he doesn't keep setting the stove on fire.

      Remember that you might have to intervene multiple times to break your roomie of the computer habit. Just keep clicking on him and assigning another task, and watch closely to make sure he doesn't wander straight back to the computer. You might have to put up with some stormcloud icons for a bit, but with any luck he'll learn a new routine and end up happier in the long run.

      If he's just impossible to retrain, you might have no choice but to stick him in the swimming pool and remove the ladder. It's a bit harsh, but in extreme cases it's sometimes better to just accept the loss and create a fresh roomie.

      --
      A marriage is always made up of two people who are prepared to swear that only the other one snores.
  3. this is like something out of an SF novel by Cryofan · · Score: 2, Interesting

    first, paying for something like this is just strange, in my opinion.

    But then the whole thing of having 3rd world sweatshops to produce virtual real estate is like something out of a science fiction novel. But I doubt any SF novel has ever dealt with that subject. SF is really not all that original or truly predictive of our real world, in my opinion.

    --
    eat shiat and bark at the moon
    1. Re:this is like something out of an SF novel by Anonymous Coward · · Score: 5, Informative

      http://www.salon.com/tech/feature/2004/11/15/andas _game/index_np.html

      not a novel, but a short story from cory doctorow.

    2. Re:this is like something out of an SF novel by frigideira · · Score: 2, Informative

      Anda's Game by Cory Doctorow: http://www.authorama.com/andas-game-1.html/

    3. Re:this is like something out of an SF novel by null+etc. · · Score: 2, Insightful
      first, paying for something like this is just strange, in my opinion.

      It's not strange, really. Granted, most consumerism is focused around the sale of tangible goods.

      The sale of virtual goods exists primarily to provide convenience to the buyer. The buyer could spend several hours each day earning enough gold points to buy that magic armour plate of hardening, but some players don't have that luxury.

      This ultimately comes down to the sale of non-tangible goods for entertainment purposes, which itself is quite popular (pay-per view events, etc.)

  4. Thank you capitalism by Gothmolly · · Score: 2, Funny

    for creating a system where uneducated people in uncivilized countries can stop their endless cycle of backbreaking labor, to play video games, for 3. Profit!

    --
    I want to delete my account but Slashdot doesn't allow it.
  5. ... what? by tomstdenis · · Score: 2, Interesting

    So let me get this right.

    1. Create virtual world
    2. Buy virtual island with REAL money
    3. Pay REAL people REAL money to play in virtual world ...

    4. Sell accumulated virtual wealth for REAL cash money on ebay... ... what? Who the fuck would buy with REAL money something in a video game that they could just sign up for and get themselves?

    I mean I bought minish cap for 40$ [cdn]. I wouldn't pay someone money for a savegame so I could beat the game quicker. That kinda defeats the purpose doesn't it?

    As a side note I see the REAL accumulation of things as kinda pointless as well. I mean I do have cool shit [e.g. 500W 5.1 stereo, 17" LCD, amd64, etc...] but you won't find a shirt in my room worth more than 10$ nor diamond encrusted watches, etc...e.g. I buy practical stuff I can actually use and benefit from...

    I hope they sell it for a lot of cash money and I hope whoever buys it gets exposed for the dork they are. ;-)

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:... what? by DreadCthulhu · · Score: 5, Insightful

      Well, in a MMORPG, a good item (like say, the Sword of Pwning) might be really useful for your character, when your clan is fighting someone else. However, it might take a 10 hr quest to get the Sword of Pwning, and this busy first-worlder has a high paying job, so that can't skip that. So you buy the sword for real cash, because you get enjoyment out of the sword, just like you benefit from your 500Watt sterio that was probably built by some other third-worlder.

    2. Re:... what? by imsabbel · · Score: 2, Insightful

      You underestimate the "idiotic-stupid-levelup-factor" of many of those mmporg.

      Its nothing about finishing the game quicker, its about not having to spend 20$ per months for ages until after doutzends of wasted hours you charactar is finally strong enough to kill stuff other than rats or rabbits....

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    3. Re:... what? by xmod2 · · Score: 2, Informative

      The problem is that normally once someone gets a "Sword of Pwning" they are done and move on. When people are farming an item for real world value they usually set up a group of bots to perma-camp the quest/spawn, thereby cockblocking REAL players from obtaining the same.

      These groups also tend not to play the game as it was intended and rather seek to exploit the system to reap massive gains. They are quick to exploit scripting/cheating systems to achieve results contrary to what a normal player could achieve. (ie profitable tradeskill combines, fishing in wow)

      So the people who use these services tend to be casual people who could care less about their fellow players or (in a more valid case) higher level guilds looking to bolster their numbers on low pop/skill servers Most of these games have built in methods for selling/trading and don't need these "evil corporation" type third-party entities controlling resources and breaking the ingame ruleset.

  6. Only thing scarier.. by inturnaround · · Score: 2, Funny

    The only thing that's scarier to me than the existence of virtual sweatshops is the possibilty, remote though it may be, of the existence of a virtual Kathie Lee Gifford. Yikes!

  7. Capitalism rules by The+Dobber · · Score: 2, Insightful


    Ya gotta love it, where there's a dollar to be had somebody will figure out a way.

  8. Virtual Goods? by ceeam · · Score: 4, Interesting

    Let's think about it. What makes these goods more "virtual" (ie not-real) than MP3 music or videos? No, really?

    1. Re:Virtual Goods? by inturnaround · · Score: 2, Insightful

      They can't be taken anywhere else but the game. Because it cannot exist in the real world. You can actually burn MP3s to a CD and virtual becomes "real".

    2. Re:Virtual Goods? by devillion · · Score: 2, Insightful

      Work done is also virtual. Music requires real skill s to create. MMRPG admins could create unlimited number of items if they wanted.

    3. Re:Virtual Goods? by Anonymous Coward · · Score: 2, Insightful

      heck if you really think about it. PAPER MONEY is virtual.

    4. Re:Virtual Goods? by Dragoon412 · · Score: 2, Insightful

      These goods exist in a virtual world of sorts.

      If I download an MP3, and the company that sold it for me tanks, I can still listen to it (in theory, anyways, DRM tries to prevent that), I can burn it to CD, etc.

      With these goods, they exists solely as data on a server owned by another company. You can't take them with you, you can't make any use of said items outside their virtual world. If they pull the plug on the server, you're SoL - no more items.

    5. Re:Virtual Goods? by moonbender · · Score: 2, Insightful

      No, the CD is real, the data still isn't any more real than before. You can also print a screenshot of the item and take it with you, or even install the game on your laptop and take it with you.

      --
      Switch back to Slashdot's D1 system.
  9. Doctorow wrote about this by Dark+Paladin · · Score: 4, Interesting

    Here's a link (think there might be a commercial to go through, but there it is:)

    http://www.salon.com/tech/feature/2004/11/15/andas _game/index.html

    A story about what MMRPG's might be like in the future, and the repercussions of that in our lives, including the "sweat shop" idea. The first half made me go "Eh, another story about MMRPG's and the evils of playing all the time", but then when the meat of the story came in it had me thinking.

    Seems the future is now.

  10. Re:I feel soooo sorry for them by Dark+Paladin · · Score: 5, Insightful

    I think it would depend on the labor conditions.

    If it's "Work 8-10 hours a day with a couple of breaks and an hour off for lunch, and a wage that a person can afford to live on (assuming third world country costs, this might be $5/day or so)", then yes, your sarcasm is met.

    If it's "work eighteen hours with no breaks, no air conditioning and if you get carpel tunnel that's your own damned fault, and if you miss a quote you miss pay for the day (which might be just enough to buy food at $0.25/day) , and we employ the twelve year olds who's other choice is prostitution so the constant threat of 'perform or die' is hanging over their head 24/7" - then your sarcasm might not be met.

    It's all in the scale.

  11. Re:I feel soooo sorry for them by Anonymous Coward · · Score: 3, Funny

    No...you don't understand...they make them play with 5200FX..5200FX!!!!

  12. BTW by ceeam · · Score: 4, Insightful

    Anybody around here selling mod-points? Karma? 4-digit accounts? What is the going price? : )

  13. And how is this different from the real world? by nysus · · Score: 4, Insightful

    My bank account is represented by a bunch of 1s and 0s in some database in the sky. There's no real paper behind it. It's virtual. Now, if someone wiped out the 1s to 0s, I'd have grounds to sue.

    Value and money doesn't exist in the physical world. It's a contrived social concept that we humans have created. It's an illusion. So if it's "virtual" in the real world, seems perfectly logical that it can be virtual in the virtual world, too.

    --

    ---Technology will liberate us if it doesn't enslave us first.

    1. Re:And how is this different from the real world? by Fulcrum+of+Evil · · Score: 2, Insightful

      My bank account is represented by a bunch of 1s and 0s in some database in the sky. There's no real paper behind it. It's virtual. Now, if someone wiped out the 1s to 0s, I'd have grounds to sue.

      Your bank account is backed by the FDIC and, therefore, the US Govt. Your RPG profile is backed by nothing at all. If it gets wiped out, they may restore it, but don't hold your breath.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  14. There's a commercial a-coming! by AndroidCat · · Score: 2, Funny

    On late night TV with Sally Struthers: "This is Juan. He's 14. He works in sweatshop in Thirdo Worlda producing Evercrack virtual goods. For just $2 a day, your contribution could ensure that Juan no longer has to do this to survive. Won't you please help?" (Contribute now and receive a Juan screen saver with RSS feed from Juan's blog. You can make a difference.)

    --
    One line blog. I hear that they're called Twitters now.
  15. So, why bother playing this shit? by RLiegh · · Score: 2, Interesting

    I know this is going to come off as flame-bait; so I'll apologize in advance. But given the cheating, the internet fucktard factor and every other shitty factor (people who are working irl will take over your area according to one post here? wtf is that all about?) ... why bother playing online?

    Between that, and the people who are out in the FPS games who deliberately spoil people's games ... there are not anywhere close to enough measures in place to be able to insure a fair and pleasent gaming experience for the casual gamer (read: someone who actually has to work for a living)... ...is online gaming just some jackass "omg we're so hardcore" avocation or am I missing something that makes the cheaters and invaders and general assholes worth paying cash money to put up with? Because from where I sit (outside, looking in) it looks really, really crappy -- and i certainly wouldn't be willing to pony up any cash to join the crapfest which is online gaming, that's for sure.

    1. Re:So, why bother playing this shit? by BenjyD · · Score: 4, Insightful

      I really just can't understand the morons in online FPSs who go around TKing etc. I've tried talking to them sometimes, asking "why do you do this?" in as nice a way as possible, but of course never got an answer. The idea of playing an MMORPG, where the potential number of morons available to piss me off is so much higher, doesn't appeal to me much.

      I have sat and watched someone spend half an hour stacking planes on an aircraft carrier deck so no one could take off (Coral sea,BF1942) before an admin joined and kicked him. What kind of mentality must a person have to waste half an hour doing something incredibly dull and repetitive (enter plane, taxi forwards, exit plane, wait for new plane to spawn, repeat) purely to piss off people he doesn't know who are trying to have fun?

      It basically means only servers with admins are worth playing on. I have about five servers in my favourites list that I know have good admins and decent auto-kick settings. I occasionally play on other servers, but I always regret it.

  16. from an mmo player by Anonymous Coward · · Score: 2, Informative

    I play the mmo's...

    We call them chinese farmers. They will get on and create macros that will let their characters run around and kill all day long. This farms gold for them to sell on ebay. It ruins the game economy which takes away from the overall experience that we pay for.

    The best example of how it ruins the game is Lineage 2. Everyone quit the game due to the farming. It was also a player vs player game and the farmers would swarm you if you came into their area. They would open up trade windows over and over or try to invite you to group with them 100 times a minute (this will cause you to not be able to fight back).

    We are seeing the problem in World of Warcraft now as well(the farmers).

  17. What's a sweatshop and what's not? by erroneus · · Score: 3, Informative

    I think it depends on a variety of factors. While it might seem like a dream come true to work at such a place doing such a thing, I can only imagine what it would be like for it to become an occupation. And that factor alone does not make it a dream job.

    For example, if for some reason, you were 'forced' to do this for less pay than is needed to survive -- it's no less slavery than if they were out picking cotton as a sharecropper. The situations exist and while this might certainly be a preferable occupation to one that might require bending one's back, I can see where even this could cause hazzards if, for example, they were forced (required) to do this for far too many hours under uncomfortable conditions. Hasn't any of you gamers ever played ridiculously long hours and then paid for it in fatigue the next day? Consider if it were required of you to do that EVERY day.

    Now I'm merely stretching my imagination here and not assuming these ideas are facts, but when someone says "sweatshop labor" and attempts to tie it in with game play, I don't automatically call bullshit and I don't think anyone else should simply because they think it might be fun to earn a living this way.

    Now on to the poor bastards who would actually PAY all this money for virtual crap... those people need some serious psychological assistance. I mean really. All that to gain dominance in a virtual world? It seems very ridiculous to me.

    I think the game company supporting games that this could potentially should include a license agreement that says "your account can be erased for any reason including suspicion that you are not the original owner of a given character." When they spend an assload of money only to have their character erased, I think a LOT of that market would suddenly disappear.

  18. Re:meanwhile... - prophetic SciFi by aacool · · Score: 4, Interesting
    Cory Doctorow wrote a short story, Anda's Game about this not too long ago - this is quite interesting.

    Since Salon is quite restrictive in access, I put a DRM-free txt/html version on my blog along with a review.

    The story itself is here(txt) and here(html).

    A review of the story is also on my blog

    As is par for Cory's work, the topics are cutting edge - dealing with ebay-driven in-game economics, dietary restrictions on kids,anti-globalization criticism, puns on the Bradbury/Moore controversy and female rights a la SuicideGirls(?). In another time, a little girl might play with a golliwog, a Barbie or a teaset. In this post-modern age, she is a skilled character in a game that borrows from Everquest, Ray Bradbury, Quake and Tolkien - more a killer than a wayfarer. Her participation in, and then disavowal of, an in-game conspiracy to terminate characters who produce in-game gold to be sold for real money on ebay, is bracketed with the onset of youthful diabetes, induced perhaps by the sweetshops just outside the 500 m sugar-free zone at her school.
  19. online shopping sucks by Doc+Ruby · · Score: 4, Insightful

    It's a "sweatshop" because the working conditions are really bad, and the pay is really low. The work itself is not as arduous as, say, sewing raincoats for 30 hours at a stretch, or soldering 5 thousand LEDs into Christmas light cables before being allowed to clock out. And they can quit, with many people dying to take their jobs when they do. But the physically demanding nature of traditional sweatshops isn't their defining characteristic, or steelmills would all be sweatshops in more than just a colorful description of their atmosphere.

    Sweatshop labor is more of a commentary on the rest of the local economy. People don't quit, though they are "free" to, because there's no alternative labor available. That's almost always because there's no capital available to entrepreneurs, no competition among labor buyers, no real value applied to their labor. All of which is usually due to some political repression, a command economy, company towns - all the conditions we had in the US before labor organized in the 20th Century do protect our rights to work in human conditions. Which is why it sounds familiar to Slashdotters slaving away in cubefarms, wishing we could get paid to play games instead of write Java DB reporting systems.

    --

    --
    make install -not war

    1. Re:online shopping sucks by Doc+Ruby · · Score: 2, Interesting

      There is a huge cultural imperative to be "modern" - own a TV, wear a suit, etc. So many people have been made consumers, and therefore dependent on foreign trade, therefore requiring jobs. But there is little choice for people whose society used to feed people through a division of labor based on their own local conditions. And assign status, including political decisions, mating preferences, hereditary knowledge, by one's fitness in the "grand scheme", which used to be limited to one's 10 mile radius at birth. The industrial consumption machine has created insatiable desires and unsustainable disparities. And a job, however cruel, looks like the only way out. Even enlightenment beyond desire has been crushed by the Christian hunger for eternal reward, and its apparent fulfillment on Earth. Wage slaves worldwide have very real chains, though their slavery is mental.

      --

      --
      make install -not war

  20. Yea, well... by BrianGa · · Score: 3, Funny

    Just wait until all the sweatshop MMORPG labor jobs are shipped to India...

  21. Time has a value by ThousandStars · · Score: 4, Insightful
    To those of you who have posted "OMGWTFBBQ why would people pay for virtual goods?", I can only say that time has a value that varies from person to person. So a network admin, for example, who makes $50 per hour, and wants an item that would take him four hours to pop, might put a $200 value on that item. Even $200 seems a bit excessive, but that admin might say "fuck it" and spring for the $20, especially if that item allows him to access content that he would rather spend his time enjoying. In the same way, people who like MMORPGs but have limited time to play them might pay real money for in-game money because that money will help them get through the "clear the rat den levels." If their time is worth $50 per hour, and they spend $30 on gold that saves them 10 in-game hours of leveling boredom, that's a cost effective purchase. As long as this remains true, a market for MMORPG items will exist.

    Let me also pre-empt the replies that will say playing a game should be about enjoying the experience and the ride, not a power-trip toward getting an uber character and the ultimate foozle power: I agree. I'd never buy something in an MMORPG. That doesn't mean time doesn't have value and that buyers are necessarily evil.

    Some MMORPGs recognize that this is bad for their game and take steps to prevent it. World of Warcraft, as far as I know, will "bind" some items to whoever picks them up. Technical solutions do exist, but as long as the economic conditions described in my first paragraph exist, I expect people will have a power incentive to get around the restrictions.

  22. The "best alternative" fallacy of sweatshops by rollingcalf · · Score: 2, Informative

    Some people think that as dreadful as the conditions may be, the sweatshops are still good for the workers because the alternatives are worse.

    However, they fail to consider that a big part of the reason why the alternatives are worse or nonexistent is because of what the sweatshop owners and big corporations have done to the environment and economy.

    For example, corporations pollute a river and kill the fish and the fishermen go out of business, so some of the former fishermen end up working in a sweatshop. Or they use their money to cut off or otherwise influence the distribution channels of the small farmer, and the farmer can't find anybody to truck his tomatoes to market. Or they buy up lots of land and drive up the land values so the young adult can't start his/her own small farm with a couple of cows and chicken coops.

    Other tactics involve blackballing any employee who quits so no one else will hire them. The sweatshops also deceive prospective employees about how terrible the conditions are. They train every current employee to speak wonderful things about the company, then when a new worker is hired they have to work so much that they don't even have time or energy to look for another job. They also can't outright quit because their pay is so low that a week without pay could lead to starvation.

    Similar trends are emerging in the US; the big corporations are progressively taking away the ability of the small business to succeed. For example, it is practically impossible for the 2-person software shop to sell any game for any of the popular game consoles, because they have to pay licensing fees just to make a game that will work with a console without the owner having to hack it. If "trusted computing"/Palladium gets a stronghold, it will also become infeasible for new and small software companies to sell anything that will run on an unhacked computer, so developers who want to stay in the industry will have no choice but to work for a big corporation, probably with EA-sweatshop conditions.

    Sweatshops aren't doing the workers a favor. The alternatives are worse only because the sweatshops helped to take away the better opportunities.

    --
    ---------
    There is inferior bacteria on the interior of your posterior.
  23. Sega got it right with PSO by Stormwatch · · Score: 3, Interesting

    On Phantasy Star Online, Sega got it right - better than everyone else, actually. Money abounds and item storage is limited. What do players do then? After getting more powerful weapons, they give away their older, less powerful ones to newbies, who put them to good use. And everyone has fun together doing what is actually fun: killing monsters.

    No, it is not a MMORPG; it is a multiplayer (not massive) online action RPG. It actually demands skill, not just tons of levels and clicking on the monsters. And it is actually fun to play solo. It is not a virtual fantasy world; it is just a damn good game - and it is good for not trying to be anything else.

  24. "Fair trade" means something here by pjt33 · · Score: 2, Insightful
    Of course they can leave, but the "fair trade" people always conveniently forget that in their quest to justify protectionism.
    Genuine fair trade people work to help the poor make a living in better conditions: to create alternatives.
  25. Cultural imperialism by michaelmalak · · Score: 2, Interesting
    We're so generous. We destroy indigenous cultures with Hollywood and advertising, luring them to the more "advanced" Western lifestyle. Then we say that it costs money, and, oh, here's a way to earn that money.

    Selling technology-laden products is not liberating, but technology training would be.

  26. The main problem with these ? the economy. by LullySing · · Score: 3, Interesting

    The main problem with those "sweatshops" is that over time, they eventually increase the chance for the in-game economy to go comepletely FUBAR.

    By flooding the market for certain items, or controling drops on certain monsters , a small group of Farmers like these can effectively deny the rest of the online world's population of something that they need ( for they character's job) or simply monopolise the market on some items ( after all, they can organise shifts easely so they can camp for 24 hours at a time).

    Add to the mix the fact that there is a good percentage of these people botting ( aka, having automated scripting tools that will autoattack/target rare monsters, or farm items without human action) and Eventually over time you get to the point that MONEY BECOMES WORTHLESS in the online game.

    And the problem is that it keeps on getting worse and worse. The Final Fantasy XI Online economy was showing the signs of this about 5-6 months ago, and now, since then there has been about a 100% inflation on all costs in-game ( for player-sold items). It's getting so bad, the developpers are putting a tax on ALL ITEMS being bought ( so they could reduce the crazy amonts of money lying around).

    Developpers don't realise how badly their economy might go down unless they start to actually monitor the online world's economy. Usually by the time they start doing that, they are already getting to the point that things are getting too crazy to be fixed.

    --
    Peace and happyness to you, by LullySing ;)
  27. Virtual Currency Rates... by GearheadX · · Score: 4, Informative

    This is more than JUST a Chinese thing, there are people in the States who do this sort of thing... and it spreads across far, far more than just one or two games. Companies like IGE have been trying to set up systems across all MMOs to generate currency they can sell.

    The end result of all this is inflation.

    On most FF11 servers, for example, the Archer Ring is dropped by a single monster in the game, and there are people who work shifts camping that thing. To sell at an inflated rate to generate income. To sell by their company. To players. The result is a feedback loop that creates out of control inflation.

    Some games make it harder for botters to play. Others become a bit more up front. World of Warcraft PvP server players have started compiling lists of known farmers working in shifts and are going around pounding them flat whenever they can (more power to em).

    Meanwhile, IGE's mouthpiece can sit back in an interview and smugly say that his business is the wave of the future and has no ill effect on any game it's involved in, all the while watching his bank account climb.

    Certainly, mashing farmers is cathartic... but the real solution is to NOT patronize these people.

  28. These are not sweatshops by wired_parrot · · Score: 2, Insightful

    I don't think the production of these virtual goods can be compared to sweatshops. The company mentioned in the article, Blacksnow Interactive, ran two sites, camelotexchange.com and aoexchange.com, since defunct, which operated as an auctionhouse for gamers for "Dark Ages of Camelot" and "Anarchy Online" to trade goods. The virtual goods sold and produced were made by gamers themselves.

    The fact is, the players who can put in long hours and succeed well at these multi-player games to produce these virtual goods are those with the best gear, broadband connection, and free time. I.e., affluent middle-class teenagers from the developed world.

    The concept of a third-world "sweatshop" producing these goods is ridiculous. Why would someone spend a large amount of money buying expensive gear and paying for difficult to obtain broadband connections in the 3rd world, where they'd be experiencing substantial delay lags with the servers running online games in the U.S.? He can get the same goods from idle american teenagers looking for a little extra cash who already have all the latest gear, without spending any money himself.

    Saying that suburban north-american teenagers playing video-games work in a "sweatshop" does a grave injustice to the millions of underage children who are forced to work in actual sweatshops in degrading conditions for little pay. A better description of the people running these businesses is that they are virtual brokers, handling transactions between gamers.

  29. Ok I've Bought virtual goods by Grimster · · Score: 4, Interesting

    I like to play games, I have a group of friends I've played online games with since the infancy of online MMORPGS (DarkSun Online nearly 10 years ago now) and unlike the olden days, I can no longer play as many hours as I used to. I have a kid, wife, a company to run, etc, so my play time isn't that "much".

    So I'm left with staying a "newbie" forever, for example in WoW it takes "roughly" 300+ hours of real play time to get a character "maxxed" out, playing 3 maybe 4 hours a day, I'm looking at 3-4 months to get maxxed out so I can join in the "high level" fun stuff. By then most of my friends will be on their 3rd or 4th maxxed char and hell by then most of them will be quitting for the next game and I'm sitting there going "damnit".

    So what do I do? $300 for a maxxed char off Ebay, $300 for enough gold from one of those gold selling services that I can afford to buy enough "good stuff" to be able to join in those high level shenanigans, and I'm set. Obviously if I were working for $8 an hour this would be stupid, but $600 is maybe 2 days income for me, call it 15 hours of work to make that cash, 15 hours of "real world labor" to save myslef 300+ hours of "game time grinding"? I'll pay it. Now I'm able to join in all the reindeer games.

    As for the "sweatshops" are these people supposedly being forced to work for these companies? What is these peoples' alternatives? Where would they be working if they weren't doing this? As I understand it there isn't just a glut of "good jobs" in many of these locales so is playing an online game all day for a boss 'that' bad of a job or is it a pretty decent setup for these folks? I think fast food restaurants are HORRIBLE sweat shops and any time I see some teenager being browbeaten by a 20 something manager I just thank the gods I no longer work in fast food (I did during high school and some of my college times).

    --
    --- www.f-theocean.com
  30. New addition to the EULA by tod_miller · · Score: 2, Funny

    If you try and sell an island, it will first become infected with rabbid biting moneys, and then sink into the sea, not with a amagnficent effect or fanfare, but that annotin "gwpfffit" noise that comes with windows.

    Then your nickname will be "I was pwned, and all I got was this t-shirt" at which point your character will be wearing a T-shirt with "Pwn3d!" written on it.

    Take care of your island, and it will be nice to you.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  31. I Live in China... by ddewey · · Score: 5, Insightful

    I work in Hangzhou on behalf of a small manufacturing outsourcing company. Conditions for workers here in China are much better now than in the past, but there are still problems. Perhaps one of the biggest hardships for them is that most buildings in Hangzhou are not heated in winter, and it gets fairly cold here, dropping below freezing outside several times per month. Often even areas where the white collar workers are located have no heat, and sometimes I think they have it the worst, because at least the unskilled laborers are constantly moving instead of sitting motionless at a computer.

    The point is, in a developing country some hardships can not be avoided. Unfortunately China's thirst for electricity is much more than can be supplied, thus it is not feasible to heat most buildings here in the south during winter. As it is, there are frequent scheduled blackouts in many areas to solve the problem that there is not enough electricity to go around. But they can't just all stop work and wait for spring. Sometimes I think people don't realize this when they get mad about working conditions in developing countries. Yes conditions are less than ideal in China, but they are improving, and it isn't possible for everyone to just quit working and wait for conditions to become like they are in the West. Change has to happen gradually and economic growth is the only way that it is going to happen at all.

    1. Re:I Live in China... by ddewey · · Score: 2, Informative
      But do you have freedom?

      I do feel free here, yes. I suppose that might change if I were to get into some kind of trouble, like being wrongfully accused of a major crime, but I think the chance of that is incredibly small. The Chinese government rarely intrudes on the lives of ordinary people, especially here in Southern China. In fact, I often wish there was more government regulation and law enforcement here. For example, it would be nice to see them crack down on the theft, blatant violation of traffic laws, illegal waste dumping, and unsafe food production that is so common here. But unfortunately the police just turn a blind eye on all but major crimes.

      Yes it's true that a few websites are blocked from China, including the BBC. But I don't think this is a really big deal compared to the other problems China has.

      Also, it's easy to blame the Chinese government for all of these problems, but I feel the root cause is Chinese culture itself. Westerners see the Chinese government as horribly authoritarian, but similar structures of strict hierarchical control can be be seen everywhere in Chinese non-government groups as well, including businesses, schools, and families. The corruption and crime prevalent in China can also be explained by culture. The Chinese have experienced generations of having to struggle to survive, and the result is a culture where individuals do not value the welfare of anyone besides self and immediate friends and family.

      Anyway, these are just my opinions developed after living in China for a total of over a year. If anyone disagrees with me I'd love to hear their reasoning, but please don't flame.

  32. Difference is in creativity by Sycraft-fu · · Score: 3, Interesting

    Normal IP, as it's defined under the law (at least as it is supposed to be defined, these days it seems anything goes) has to do with a creative process. Wether it's music or a book, or a brilliant new manufacturing process, someone expends effort to create something new. Doesn't mean it's 100%, from nowhere with no insparation from prior works, but it's still creative.

    That's not the case with money in MMORPGs. All you are doing is incrimenting a value in a database. If the company that ran it wanted, they could change that value arbitrarly. There's no creative process, and there's no new creation as a result. The number just goes up.

    I'll pay for a video game or for music or for a book because of the creative value. Someone has a talent and used that talent to create something I like. Even though it's non-tangible, they still deserve compensation, so they'll hopefully keep doing it.

    Money in a game lacks that, a person sat there going through the process the game has to incriment a number in the database. No creativity. The other thing is the whole reason I play these games is to have fun. It's an enjoyable way to spend my free time. Paying someone else to play, therefore, seems really stupid. If the game isn't fun, I shouldn't be playing it in the first place.

    That's all aside from how this can screw up a game's economy. Final Fantasy 11 apparantly really suffers form this. You cannot get some of the best items in the game by playing it. They are continously camped by these "sweatshops". The only way to get them is to pay real money for them, a lot of it. Well talk about a way to screw up the game for those that play it for fun. What if you happen to LIKE the really hard quests and battles that take a long time? Maybe that is fun to you, I know a lot of people for who it is. However oh, no, can't do that, because there are people locking you out to attempt to get money out of you.

    Basically, I don't mind paying the company who made and runs the game a fee to play. As far as I'm concerned, it's a service fee for entertianment, just like my cable bill. I give them money, they give me entertainment. It's also necessary, because there's real costs associated with running these games (bandwidth, support, hardware, etc). I am not willing to pay to have someone else play the game for me, or for their permission to do something I want to, and should be able to, do in the game.

  33. Pitfalls of Virtual Property by cannon+fodder+0109 · · Score: 2, Interesting

    For a more thorough discussion of virtual property "ownership" than the links given in TFA try:

    "Pitfalls of Virtual Property" by Dr Richard Bartle

    Links:

    Original PDF

    HTML version from google's cache

    --
    Pick up the bread knife and carve your way into forensic history
  34. Economic Impact of ? by gordguide · · Score: 2, Interesting

    " ... For comparison, the economic impact of this phenomenon is roughly equal to that of Namibia or Macedonia. ..."

    Okay, I'll bite (didn't see anyone else post it yet).

    These are virtual goods that, in about two years, have transformed themselves into a real economy (the things sell for hard currency) already as big as whole countries?

    Sure, they're small countries. But, they have lots of real people eating, working, making stuff. Probably a few rich ones, fattening the offshore bank account in the usual ways. Trust me, my own personal economy isn't that big, by a long shot.

    Put another way, are we seeing a phenomena that would have doubled these economies, while making "goods" that didn't even exist a couple of years ago?

    If I were the "Benign Dictator" of Nambia, I'd be getting right on it. Pronto.

  35. Not Exactly Fun by Chimp_On_Stilts · · Score: 4, Insightful

    A lot of people in this topic seem to be thinking that these people are being paid to have fun in a videogame like so many Americans do on a nightly basis.

    That is not true.

    These people are being paid to, in videogame speek, "pharm" items and money. To "pharm" something is to mindlessly acquire the item(s) at the expense of any other activity (IE: fun). For example, in World of Warcraft to "pharm" gold (currency) at level 60 for most of these workers means staying in one zone and killing the same type of enemy ("mob") for hours upon hours. Imagine killing the exact same bird in a game for literally 8 hours.

    Find bird.
    Kill bird.
    Loot bird.
    Repeat for six hours.

    These people are not grouping, questing, raiding, interacting with other players, or doing any of the other activities that make these games fun. They are doing the digital equivalent of screwing bolt #3572 into a car chassis on an assembly line.

    Also, beyond that, I have so far seen no mention of the damage these currency sellers do to in-game economies. These companies obliterate game economies with their actions.

    For example, Bob wants Super-Item-of-Monster-Slaying, but Super-Item-of-Monster-Slaying costs 5000 gold, and Bob only has 10 gold. So, Bob buys 10,000 gold online. Now Bob is super-rich by in-game standards and decides that he wants Super-Item-of-Monster-Slaying *right now*. So, what does bob do? He offers 10,000 gold to the first person he sees with the item just because he can. The seller, along with every else, realizes he can start selling Super-Item-of-Monster-Slaying for twice the previous price and people will still pay for it.

    This begins a downward spiral for the server's economy. People cannot pay the newly doubled price, so some of them pay real money for game money and pay even MORE. The price for goods rapidly increases, and the value of the currency plummets. In the end, players who want to buy anything in-game are forced to pay for fake cash or spend their own hours pharming the money for the horrifically overpriced goods.

    Think this is too extreme and won't happen? Check out the Bazaar in Everquest 1; it already has happened.

  36. The economy is already broken by IdahoEv · · Score: 2, Insightful

    It ruins the game economy which

    Ruins the game's economy? Sorry, it's already broken.

    Monsters spawn continuously from an undepleteable source, and they carry gold (currency). This means new currency is being continually minted.

    What happens when a government mints new money continuously? Ridiculous inflation and economic collapse.

    That is exactly what happens in all of these games. The amount of currency available in-game is always increasing. These games are starting with a broken economy, and that won't change until some game designers take an economics class.

    --
    I stole this sig from someone cleverer than me.
  37. Selling items and characters has many detrimental by samdu · · Score: 3, Interesting

    effects.

    I played Final Fantasy XI for a total of 79 RL days. I recently quit the game because it was taking up too much mindshare and RL time. The Chinese "sweat shops" were also a factor in my quitting.

    The selling of accounts in and of itself causes certain issues in-game. While other posts have noted that it's a time-saving measure for some, that is a problem. Those of us who managed to build up a character to a high level through the tedious level grind and crafting learned the nuances of our jobs. Someone that buys a level 50 character, on the other hand, has saved all that time but doesn't know those finer points of playing the job. Thus, you get parties with schmucks that don't know what the hell they're doing. No one gains from this. The new player gets embarassed, the seasoned players get killed and lose experience, causing them to spend even MORE time in game.

    There's also the problem of the sellers that rush through levels trying to build up a saleable character. They also don't know their jobs and really don't care that they don't know how to play. So, yet again, you get seasoned players that get killed due to the ineptness of the sellers.

    Even more of a problem were the Chinese gil sellers. These people would lock down an area and "steal" as many mobs as they could that dropped certain, high gil items. They would corner the market on these items and raise the prices to astronomical levels. One example for a piece of equipment that was highly prized for my main class (Monk) was the Ochiudo's Kote. They went for nearly a million gil on the auction house. Try selling them to an NPC and the going rate was three thousand gil. Sure, they would be more than the NPC price naturally, but they wouldn't have been nearly as much if it weren't for the gil sellers. The gil sellers, and most players eventually came to know who they were, they used similar names and were on 24 hours a day, seven days a week, became a serious problem and contributed to my quitting the game.

    Another side effect of the gil sellers were the steps taken by Squenix to try to thwart them. They instituted game changes like the likelihood of catching certain fish going down considerably after being in a particular zone for a certain length of time. Sure, this had an effect on the fish botting players and gil sellers, but it also became a pain in the ass for the honest players. And after the fishing nerf, they did the same thing to logging, mining, and excavating. I can't blame Squenix for trying to slow down the gil sellers, but the steps they took ended up screwing everyone, not just the people they were going after.

    Of course, there are soultions to a lot of these problems. But Squenix was never all that receptive to the obvious solutions.

    Near the end of my play time I tried to organize some things to cause the gil sellers some grief. I could never get enough people together to make an impact. Partly because a lot of the people that I recruited considered what I proposed griefing, which would have put their accounts in jeopardy. I didn't think it was, but that was the perception. In essence, the people that I was playing with were FAR more moral and decent than the gil sellers and that was a stumbling block in getting the players involved in an effort to take a stand against the gil sellers.

    At any rate, this IS a problem and it's one that won't go away until people quit supplying the gil selling companies with cash by buying accounts or in-game money. And just for shits and grins, I decided to see what my account would bring in when I decided to quit the game. Based on other accounts with similar or lower stats/equipment, one could expect to spend a couple of hundred dollars for my account. The amount I was offered was a whopping $47.00. So, when you're thinking of how much these guys must be paying the "sweat shop" workers, take that huge profit margin into account.

  38. A fool and his money.. by rofthorax · · Score: 2, Funny

    What? You paid 30,000 dollars for a game character, from someone you don't know, on a online universe that may not be around perpetually?? That's about as dumb as the guy who bought a house from crooked lawyers..

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    Just say no to license servers!!
  39. Sorry for interrupting... by +apis22 · · Score: 2, Insightful

    ... but Namimbia is a country while Macedonia is a -quite developed- province in Greece. And yes I know that some government has recognized the F.ormer Y.ugoslavian R.epublic O.f M.acedonia (FYROM) as "Macedonia" but I think you should check with Wikipedia and form your own opinion.