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NYT on World of Warcraft

The New York Times (registration required) has a piece on Blizzard's World of Warcraft, discussing the game's popularity and high sales. The article also examines the design processes that go into the game, and the artistic outlook of the WoW live team. From the article: "From around a dark, windowless room, nine young men peered into the unfinished virtual interior of Karazhan, a haunted tower set in a forlorn mountain pass that will open later this year. 'As you can see, the architecture is a little ornate, a little Gothicky,' said Aaron Keller, a 29-year-old designer, gesturing to the 3-D model on the computer screen before him. 'We're thinking about turning these arches into horse heads.'

82 comments

  1. Graphics by Lobishomen · · Score: 5, Insightful
    The incredible thing about the World of Warcraft isn't how beautiful it looks, and it is beautiful. What I find amazing about the game is how fluid and eye catching it is with such low end hardware requirements. They really did an amazing job.

    And to beat the inevitable rush of complaints, the Hardware issues are much improved over release. When speaking about the World of Warcraft everyone seems to have selective memory. There hasn't been a majorly anticipated MMORPG launch in the history of internet gaming that didn't have bottlenecks.

    1. Re:Graphics by Chi+Hsuan+Men · · Score: 3, Interesting

      I did not pre-order this game as I had been completely put off by other MMORPG experiences, specifically DAoC, SWG, FFXI, and a free trial of AO. These games amounted (to me anyway) mindless grinds and felt more like work than anything else.

      I was HEARING great things about WoW, but I was convincend that playing these other MMORPGs that I will feel the same way: suckered that I spent $50 on a game I hated after a week or two of playing.

      So, I stayed away from WoW. I was hearing great things and was starting to cave in to the temptation of buying a copy. I was on the fence when I hear about the server issues due to player volume. When I finally decided I wanted to get the game, there were no copies to be found anywhere; however, a week later, a couple of copies appeared at Target, and I snapped them up.

      For anyone who has played a MMORPG and liked the concept, but hated the gameplay, try WoW. You will love it. The only time I have felt like the game was a grind was because I actually was grinding my skills. The second I was tired of it, I just stopped, did a quest, and I was adventuring again.

      This game is so good, it convinced two of my friends who are stalwart enemies of the pay-to-play MMORPG to start paying to play this game. If I was a movie producer, I would call the game a "MMORPG Morrowind", but even better than that.

      I have experienced MINOR server outage problems; however, I do have a 9-5 job and have other hobbies besides gaming, so it's possible I don't experience the issues as much as "hardcore" players.

      I cannot say enough good things about this game. It is the best RPG I have played since Baldur's Gate II. I never thought the MMORPG could be done this well.

      --
      Respect It.
    2. Re:Graphics by GoofyBoy · · Score: 1

      >There hasn't been a majorly anticipated MMORPG launch in the history of internet gaming that didn't have bottlenecks.

      City of Heroes.

      And WoW might have the biggest bottleneck ever. You can't buy the game (English North American version) anymore because Blizzard is trying to fix their capcity issues. Its been this way for about a month.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:Graphics by Sparr0 · · Score: 1

      I bought the game from my local GameStop 2 weeks ago, and the friend that I gave my guest pass to just got his copy from our local Hastings where they have about 20 copies on the shelves.

    4. Re:Graphics by GoofyBoy · · Score: 1

      Interesting. It was about a month ago I check, maybe it back on the shelves.

      http://games.slashdot.org/games/05/01/19/2354257 .s html?tid=206&tid=99

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    5. Re:Graphics by uio · · Score: 1

      I've done nothing BUT hear good things about WoW, but I haven't heard a single praise of the graphics of the game. I believe this shows that the players don't really care, or are just satisfied.

      --
      -uio
    6. Re:Graphics by Chyeld · · Score: 1

      Both the local Wal-Mart and the local Best Buy in my area of St. Louis seem to be fully stocked with the game.

      What I can't find are any game time cards so I can give the game and a year's worth of playing to my brother as an extremely late Christmas present.

    7. Re:Graphics by Anonymous Coward · · Score: 0

      Well, they're better than Ultima Online and EverQuest!

    8. Re:Graphics by Sentry21 · · Score: 4, Insightful

      And it should be pointed out that the server hardware problems were because they had planned for 600k users over the next year, and had fully expected to find bugs and bottlenecks in their code over the course of their increasing userbase.

      Suddenly, they had all 600k users in a month, and they had a year of bugs and bottlenecks to fix immediately.

      Honestly, I now see the reason for World Passes. FFXI was flawless (as much as one could expect) during it's NA PS2 launch.

    9. Re:Graphics by CaptMonkeyDLuffy · · Score: 1

      Actually, World Passes didn't really help FFXI much at all. What helped the NA release was the fact that it wasn't the original 'first release.' I remember following stories and there being quite the normal slew of new MMORPG issues(including networking issues) during the Japanese launch. It's just that those issues were resolved and the problems discovered before the NA release(and considering the fact that, from what I recall NA isn't where a majority of the FFXI playerbase comes from...).

      There have been two comercial MMORPG launches that went pretty much flawless in their 'first launch.' COH was one, but I forgot the other...

    10. Re:Graphics by Lukey+Boy · · Score: 1

      There's comments in this very Slashdot article that praise the graphics. Here is one example. And IMHO the graphics are great - everything feels like a fluid cartoon, and the art direction is phenomenal.

    11. Re:Graphics by VisualStim · · Score: 1

      FFXI was flawless (as much as one could expect) during it's NA PS2 launch.

      But that's an apples and oranges comparison to WoW. FFXI was already about a year old at the time of the NA launch. WoW wasn't. (Wasn't even the PC FFXI launch months before the PS2 launch?)

    12. Re:Graphics by Anonymous Coward · · Score: 0

      OK, as has been mentioned, this is apples and oranges. I expect the EU launch of WoW will be almost as flawless as the NA launch of FFXI was.

      First: The PC NA launch of FFXI wasn't "flawless", there was lag, crashes, and server issues just like any other launch. They were resolved much faster, but they were there.

      Second: That was the third "launch" for FFXI.

      The following is a complete list of launches for FFXI, keeping in mind that unlike WoW they were just dumping everyone onto the same servers.

      1. Japan PS2 launch, May 16, 2002. Massive downtime, server issues, etc.
      2. Japan PC launch, November 5, 2002. Dunno about this one - supposedly much smoother, due to the massively small Japan PC MMORPG market.
      3. NA PC launch, October 28, 2003. Server issues and the like as the servers were overloaded.
      4. NA PS2 launch, March 23, 2004. Minor server issues.
      5. EU PC/PS launch, September 21, 2004. Some minor server issues and zone crashes.

      In short - FFXI's launch wasn't flawless and the world passes mostly served to annoy.

      Not to mention that FFXI reached 500k users two years after it was launched (April 2004) while WoW hit that in a month.

    13. Re:Graphics by arkanes · · Score: 2, Informative

      If you like Blizzards graphical style in general, you will like WoW. It's very similiar, for obvious reasons, to Warcraft 3. For example, the buildings in towns look like the equivilent buildings in Warcraft. The engine is average, it's not Half Life 2. But the quality of the art, as opposed to the quality of the engine, is top notch.

    14. Re:Graphics by Anonymous+Custard · · Score: 1

      What I can't find are any game time cards so I can give the game and a year's worth of playing to my brother as an extremely late Christmas present

      If you have a credit card you could just pay for it when he installs it, or buy a WoW game card from newegg for $30 shipped.

      But maybe your problem is that you don't have a credit card?

    15. Re:Re:Graphics by omnipresentbob · · Score: 1

      The reason why FFXI was "flawless (as much as one could expect)" is because it was made for the PS2. Therefore, it basically had to be released "perfectly" because it wouldn't be patched, like World of Warcraft inevitably was and will continue to be.

    16. Re:Re:Graphics by Anonymous Coward · · Score: 0

      FFXI comes on the PS2 hard drive for a reason. It's buggy as all fuck and continues to be patched continuously. And the reason the NA PS2 release was nearly flawless is similar to the reason the Japanese PC release was nearly flawless - much smaller market than the previous release. The NA PC release botched the servers up. The NA PS2 release didn't, because few people (relatively) who wanted to play got a PS2 on release day. The PS2 release did botch up the servers, though. It wasn't "nearly flawless" by any stretch.

    17. Re:Graphics by Anonymous Coward · · Score: 0

      It disappeared for two weeks or so, but now it's all over the place again.

    18. Re:Graphics by feidaykin · · Score: 1

      Umm... While WoW does have seem neat graphical effects, and a lot of things in the game look downright awesome... A lot of little details stand out to me as looking really bad. Certain trees/bushes/fences look like extremely low res textures, like something I'd except to see in Quake I. I don't really have a problem with bad graphics, but I do prefer consistency. When some things look extraordinary while others look ugly, it makes the ugly bits stand out more. But perhaps I'm being to fussy... And this gripe aside, I love the game enough to get my Rogue up to level 54. I'm on the Whisperwind server, my char is named "Raymer" and if any other slashdotters play there, be sure to whisper me and I'll hit you up with some gold or gear or something. ;)

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    19. Re:Graphics by Anonymous Coward · · Score: 0

      Leading to the first in-game Slashdotting ever.

    20. Re:Graphics by zerocommazero · · Score: 1

      It also didn't have the amount of users that WoW has.

    21. Re:Graphics by space_jake · · Score: 0

      Turn up the graphics quality and hop a ride on a griffon. Talk about WoW. My only gripe with the graphics is that character protraits arent animated.

  2. Re:Did I miss the memo? by Moby+Cock · · Score: 4, Insightful

    What have they done that they are good again?

    They released World of Warcraft.

  3. WoW, EQ2, DAoC, et al vs. IGE.com -- when? by cwford · · Score: 0, Offtopic

    This is completely offtopic, but when will WoW and others sue the crap out of IGE.com? IGE is a company who sells virtual equipment and accounts for popular MMORPGS. Isn't that against TOS for most of these games? How long will they stand for it?

    1. Re:WoW, EQ2, DAoC, et al vs. IGE.com -- when? by sgant · · Score: 3, Interesting

      Actually, I see this as the "next big thing" in litigation.

      First we had the RIAA going after Napster and Kaaza and others...can still get .mp3's but it's no where near as easy as it was with Napster.

      Now we have the MPAA going after P2P bittorrent sites...fight not as easy as it was with Napster...but they're still throwing out lawsuits as fast as their little junior associates can print them off.

      Next I belive the game companies are going to not only go after pirated games (already been doing this to mediocre success) but also going after IGE type companies and game cheaters and hackers like on Steam.

      Will it work...probably as well as the others have done...meaning making a small dent yet not really doing much.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:WoW, EQ2, DAoC, et al vs. IGE.com -- when? by Westacular · · Score: 1

      The RIAA/MPAA wranglings are about them making money. They sue people because they're greedy and afraid, but fileswapping affects them in no negative way beyond lost (imaginary) sales. The same argument can be applied to game piracy, but not to game companies aggressively fighting against cheaters and the sale of in-game resources.

      Cheating reduces the value of the game service, and leads people who were or would have actively played the game stop doing so because its feels noticeably broken by the inequities caused by the cheaters. It's in their long-term interest to minimize cheating using whatever means possible (although, ideally, technical means), particularly when the game is a pay-per-month sort of thing.

      Regarding the real-world sales of in-game items, by not aggressively fighting against this, they could be said to tacitly allow it, encouraging the view that things in-game have real-world value. This opens the company to an insane world of liability (or even regulation) and is something they want to avoid at all costs. World of Warcraft, as far as I know, has a number of game-design aspects in place to help avoid this; their crafting and looting systems are tailored to more personal use (rather than a wide open market system) such that a player can be quite successful and satisfied using only items he has looted or crafted himself or purchased cheaply from an NPC merchant. The "soul-bound" thing avoids item reuse. Whereas SWG prided itself on its open, player-driven market economy, WOW aims to mostly avoid this to improve casual, personal play.

    3. Re:WoW, EQ2, DAoC, et al vs. IGE.com -- when? by Anonymous Coward · · Score: 0

      IGE is awesome. When I quit FFXI, I was able to sell the money I had collected in came to them. I would never sell my character though, I worked to hard to get him where he was. I made just under $200 from selling ffxi money.

      But when playing ffxi, I was one of the people that always compained about gil sellers and IGE... go figure.

    4. Re:WoW, EQ2, DAoC, et al vs. IGE.com -- when? by aztektum · · Score: 1

      actually with bit torrent its even easier to get mp3s, because now you can just download one compressed .rar or .zip file containing the entire cd. with Napster, etc., you have to seek out each song by title. so now you can have 4-5 downloads to get 4-5 cds instead of 10-15 to get each song

      --
      :: aztek ::
      No sig for you!!
    5. Re:WoW, EQ2, DAoC, et al vs. IGE.com -- when? by Pofy · · Score: 1

      What makes you think that IGE has agreed to any ToS???

  4. Medivh's Tower! by Godai · · Score: 3, Interesting

    w00t! They must be talking about Medivh's Tower in Deadwind Pass! A lot of us old beta hands have been waiting to get in there. Given Medivh's prominence in the history of Azeroth, it promises to be an absolute bounty of Warcraftian lore!

    Plus, Deadwind pass is just spooky. I mean, it just reeks with atmosphere =) How can the big instance in that not be cool?

    --
    Wood Shavings!
    - Godai
  5. Re:Did I miss the memo? by CrazyJim1 · · Score: 2, Insightful

    Bnetd are your friends? They publish a public server to bypass the copy protection on Blizzard games and they're your friends? Maybe some people like software pirates as friends, but I don't get it. Why was Slashdot moved by the plight of BnetD? I used BnetD when I couldn't get into beta, and I actually later bought a beta and with the knowledge I gained helped Blizzard directly with War3(if you saw war3 early beta, you laugh at the imbalances). So in a way BnetD was good there. But when Blizzard released War3, the only way the pirates could play would be to use BnetD. You can't log into BattleNet with a pirated CDkey, its pretty good copy protection.

  6. Re:Did I miss the memo? by DarkBlack · · Score: 3, Insightful

    Just because someone decided to use the software for that purpose doesn't mean that the sole intention of the developers of the software was to pirate games. Give me a break. I've used it to play StarCraft games with a legitimately purchsed copy, so don't try and say that it was soley for pirates. I guess nobody remembers the times when the chances of getting a decent game on the actual battlenet servers was crappy at best. That is why it was written and used.

    I haven't purchased or played a Blizzard game since and I own all of their titles previous to the incident. They lost a lot of repect from me that day.

  7. Re:Did I miss the memo? by bonzoesc · · Score: 5, Funny

    "Bnetd are your friends? They publish a public server to bypass the copy protection on Blizzard games and they're your friends?"

    The Bnetd people are like your friends that always bail you out of attending your 6-year-old niece's terrible birthday party to instead film a car chase on the interstate and then all go to an action movie with Samuel L. Jackson followed by Steak n' Shake.

    Here's a list of the online gaming communities that are stupider than battle.net:

  8. Beauty is Truth, Truth; Beauty by Dixie+Flatliner · · Score: 4, Insightful

    While it would be unfair to say Blizzard's art department doesn't receive enough acclaim, I think they deserve every ounce of good press and more besides, Blizzard is one of the few developpers out there that uses the quality of their art to act as a central element of their game engines. While the game does sport some noteworthy techical specifcations (pixel shaded post-processing, dynamic distance polymorphic (no pun entended) LOD, and some very sharp specular lighting effects) it is far and beyond their unique art style that makes it such a beautiful game. And style needs no hardware requirements, only taste =)

    1. Re:Beauty is Truth, Truth; Beauty by MORTAR_COMBAT! · · Score: 0, Offtopic

      I'm trying to figure out why my WoW framerate dropped when I "upgraded" from my old-ass GeForce2 32MB card to a GeForce4 128MB card. Any ideas?

      --
      MORTAR COMBAT!
    2. Re:Beauty is Truth, Truth; Beauty by Dixie+Flatliner · · Score: 1

      Absolutely; could be a couple of things. First of all, if it's an MX card it's not much of an upgrade, but that aside, the game has probably automatically enabled server features that would not have been active with your GF2, such a directX 8.1/9 routines (pixel shaders, specular lighting) as well it would have set your detail level higher as a default, unless you've set them the same.

      In any case your image quality has improve at the cost of framerate, if you tweak your settings you should be able to recover your framerate and maintain a higher IQ.

    3. Re:Beauty is Truth, Truth; Beauty by Grygonos · · Score: 1

      because gf2 (as of a recent patch) now properly disabled all the graphic neatos like vertex and pixel shading.. they are probably on by default on the gf4 (if it is supported by them) this would explain your drop.

  9. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    Just because someone decided to use the software for that purpose doesn't mean that the sole intention of the developers of the software was to pirate games.

    Even if it was.

    And it was.

  10. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    You directly helped Blizzard with balance issues in Warcraft 3? I thought you designed the game......

  11. Re:Did I miss the memo? by CrazyJim1 · · Score: 3, Insightful

    "You directly helped Blizzard with balance issues in Warcraft 3? I thought you designed the game......"

    No way man, I had no hand in designing it. I just pointed out a ton of imbalances, and was rewarded with Blizzard friend status from my frequent feedback. It was barely a game at beginning of beta, just a bunch of units with semi-random statistics. Its fun for me when a game doesn't choose to balance their game because I can find imbalances like no other. I was winning close to 100% of my games at start and as things became more balanced and everyone started learning strats, my winning % dropped down to like 85%. I definately would like to design games though, or do more beta testing. I like to be in the development process because I think thats where all the fun is. Once a game's strategies are known by all, the game either becomes paper rock scissors, a twitch fest or a fun psychological battle of wits. I think a psychological game is the best, but they're hard to achieve.

  12. Re:Did I miss the memo? by Anonymous Coward · · Score: 0
    all of their titles previous to the incident

    Wow, that makes up for ... what... three games ?

  13. Re:Did I miss the memo? by Anonymous Coward · · Score: 2, Insightful

    Amazing how somebody brings this up on every WoW post. You've missed it several times obviously.

    Most people don't care. An obviously large chunk of slashdot doesn't care.

    As soon as you get off this idea that slashdot is one giant mob as opposed to a collection of people who MIGHT have their own opinions that differ from yours, you will be a lot better off.

  14. Re:Did I miss the memo? by Cookie3 · · Score: 1

    Let's see.. The whole bnetd thing started in early 2002, so it should be at least 5 games and 3 Blizzard-produced expansions (assuming the poster uses a PC):

    Warcraft: Orcs and Humans (1994)
    Warcraft 2: Tides of Darkness
    Warcraft 2: Beyond the Dark Portal
    Starcraft
    Starcraft: Broodwar
    Diablo
    Diablo II
    Diablo II: Lords of Darkness (a mid-2001 release)

    (and maybe some of the console games, like Lost Vikings)

    The poster did not purchase:
    Warcraft III (mid-2002)
    Warcraft III: Frozen Throne
    World of Warcraft

    --
    present day... present time... hahahaha...
  15. Re:WoW support is horrible by Anonymous Coward · · Score: 0

    I haven't, care to share? Have some links?

    Google seems to think you're full of it.

  16. Re:WoW support is horrible by Anonymous Coward · · Score: 2, Funny

    I've heard that Microsoft is the most secure OS. I've heard that Iraq has WMD. I've heard that there's nothing wrong with Diebold voting machines. I've heard that IBM ripped off code from SCO.

    I've heard that in Soviet Russia, other people think for YOU.

  17. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    Or, he may be trying to get the word out to remind people that Blizzard is an evil entity and is not our friend. Everyone here should be boycotting Blizzard for abusing copyright law.

    Unfortunately, not everyone is and some people seem to have completely forgotten about it.

    He's trying to raise awareness on an issue that people on Slashdot should be made aware of. There's nothing wrong with that.

    There is something incredibly wrong with people who should know better forking over massive amounts of cash to Blizzard. There's absolutely no reason why any Blizzard game should ever be mentioned on Slashdot. Slashdot was supposed to be boycotting Blizzard, but, as always, the editors could care less.

  18. Re:WoW support is horrible by Taulin · · Score: 1, Informative

    Just look at the forums. What few complaint/leaving letters there are, you will see blizzard people replying and trying to help the situation. This is opposite other games where they just delete the posts (EQ and AO to name a few). The support for this game is incredible. Major notices at login, good forums, etc. Not only that, the game runs great so support is barely needed.

  19. Re:Did I miss the memo? by MBraynard · · Score: 0, Offtopic
    The parent here does make a good point - I really don't know why this had to be modded down.

    From reading /., you get the sense that a majority of people here

    • Hate Bush
    • Do not believe IP should be protected.
    • Think MS should be put out of business.
    • And add Blizzard to the list for their anti-Bnet emulation (OR whatever it was exactly).
    • The question is other than whining about it, what do these people do about it? I'm sure there are some true purist, like the dirty hippy parent here who got unfairly moded down to flamebait. But most of you guys whine and moan on here before logging off to go play WoW on an MS Machine that you paid for with W's tax cut.

      The dirty hippy parent here is bringing this up and rubbing it in your faces - and he gets modded down for it. Where's the justice?

      As an aside, I now metamoderate every day. I don't even read the posts, I just rate all negative mods as unfair and all positive mods as fair. It all takes about 30 seconds. This is based on my belief that there is too much modding down here and not enough modding up.

      So one way or another, I will avenge the dirty hippy parent.

  20. Good gameplay that appeals to casual gamers. by JavaLord · · Score: 2, Interesting

    has a piece on Blizzard's World of Warcraft, discussing the game's popularity and high sales.

    A few of the things I like about World of Warcraft.

    1. It's not a real 'grind'. You get an experence bonus for being offline, so you don't have to feel like you need to play all the time to 'keep up' if you are the keep up type.

    2. There is a good questing system, that offers rewards that are at least as good as the rewards (ie drops) you would get from just farming mobs.

    3. Decent PvP system. Those who want PvP join PvP servers, and PvP combat is limited enough to not scare off newbies, but prevalent enough to be enjoyed at higher levels.

    4. Things aren't too hard. Most of the professions (ie crafting) aren't too comlicated which is nice for a casual player like myself who has a full time job. :)

    I think WoW is the first MMORPG to really reach out to and reward casual players, and it's succeeding.

    1. Re:Good gameplay that appeals to casual gamers. by Anonymous Coward · · Score: 0

      So, does the game work well for dialup users?

    2. Re:Good gameplay that appeals to casual gamers. by JavaLord · · Score: 1

      So, does the game work well for dialup users?

      Dial-up? What is that? Seriously....I don't know, probably not. It also doesn't work on a commadore 64, Amiga or Apple IIC.

    3. Re:Good gameplay that appeals to casual gamers. by lsmeg · · Score: 1
      4. Things aren't too hard. Most of the professions (ie crafting) aren't too comlicated which is nice for a casual player like myself who has a full time job. :)

      This has got to be the first mmorpg that I've actually enjoyed the crafting in. It's not that it's amazingly deep or anything, but while out leveling/questing, it's hardly any extra effort to go do you "gathering" (mining/skinning/etc), so that after a good leveling session, you'll probably have enough stuff to level your profession a bit.

      And you can't fail to make something. Also, if you make something sufficiently high level (orange), you're guaranteed to increase in your profession. Basically this makes crafting completely frustration-free. BTW I came from Dark Age of Camelot, where the crafting is completely mind numbing...

      --
      It's OK! I'm a limo driver!
    4. Re:Good gameplay that appeals to casual gamers. by Anonymous Coward · · Score: 0

      BTW I came from Dark Age of Camelot, where the crafting is completely mind numbing..

      I came from Star Wars Galaxies, and the crafting system was annoyingly complex. I know what you mean about 'failing' when crafting, SWG had the same thing and it sucked.

      My only complaint about the WoW crafting system is that the quests often yield better equipment than the blacksmithing profession does. At least that has been my experence. Also enchanting is a bit of a money sink.

      Overall, it's very enjoyable though.

    5. Re:Good gameplay that appeals to casual gamers. by pezpunk · · Score: 1

      actually i have a friend who is on dialup, and he has relayed to me several times in-game how astonished he is that game actually functions reasonably well on dial-up.

      having said that, what are you doing with dial-up in this day and age, man??

      --
      i could live a little longer in this prison
    6. Re:Good gameplay that appeals to casual gamers. by Rayonic · · Score: 1

      Well last night I was getting dialup-like lag on my preferred server (250ms+ ping). It certainly was noticable, but the game was still playable.

  21. What IGE.com does NOT illegal by Necroman · · Score: 2, Interesting

    People tend to get confused and think that what IGE is doing is illegal, when it is not. What IGE does is against the Terms that you agree to when you play the game. From the terms I have read from a few MMORPGs that I have played, the only way they will/can do to you is cancel your account. And it is rare that they will even do this.

    It is rather hard to prove that any single player is involved in the sale of in-game money. The only for sure way I've ever heard of would be to have the company (Like Blizzard), buying money from a site like IGE, then when the money is delivered, they cancel the account of the person who sent them the money. I don't see many game developers doing this.

    Plus, IGE is only the middleman in the deal. IGE doesn't have anyone directly work for them that farms money to be able to sell to other players. IGE pays people as those people sell the money to IGE, then IGE sells that money to some other person. This makes it even harder for them to get caught.

    --
    Its not what it is, its something else.
  22. Re:Did I miss the memo? by DA_MAN_DA_MYTH · · Score: 3, Insightful

    But most of you guys whine and moan on here before logging off to go play WoW on an MS Machine that you paid for with W's tax cut.

    Hey Hey Hey...

    I play WoW on a Mac.

    --
    "It takes many nails to build a crib, but one screw to fill it."
  23. Re:WoW support is horrible by Anonymous Coward · · Score: 0

    I've heard that Microsoft is the most secure OS.

    Hey, it is!

    I mean, Windows source code has only been stolen once, right? Whereas Linux security is so lax that ANYONE can break into the "secret" server (HINT!!! it's at www.kernel.org, don't tell anyone!) and steal all the source code, just like that!

  24. Re:Did I miss the memo? by king-manic · · Score: 1

    Here's a list of the online gaming communities that are stupider than battle.net:

    --


    Obviously sarcasm but battle net still is better then the other match making systems because theres still enough people to find a game even in starcraft (7 years old). Warcraft 3 has a much improved match makign scheme and finding griefers is much rarer. Battle nets match makign for war 3 is better then any other I've used.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  25. Re:Did I miss the memo? by Anonymous Coward · · Score: 0
    What's wrong with that? It's perfectly reasonable number of titles for a Blizzard fan to own. As for myself:



    Warcraft II: Tides of Darkness

    Starcraft

    Starcraft: Brood War

    Diablo

    Diablo II

    Warcraft II: Battle.net Edition (This includes beyond the dark portal)

    Warcraft III

    Warcraft III: The Frozen Throne

    World of Warcraft

    It makes perfect sense he could own every Blizzard game before 2002. Blizzard fans are addicts. :-)

  26. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    You forgot 2:

    Counterstrike,
    You. /fixed.

  27. A good ad for blizzard... by trawg · · Score: 0, Flamebait

    ...but it doesn't really go into the massive problems that people have been having with server stability, join queues (apparently queues on Blackrock are still quite long in peak times).

    If I was a casual gamer I would have read that article and run out and bought a copy and then probably been frustrated to the bejebus if my server kept crashing, or whatnot.

    1. Re:A good ad for blizzard... by Anonymous Coward · · Score: 0

      What's with the long delay in the comment? Too afraid of getting modded down if you did it while the story was fresh? Didn't want people to refute your claim?

      The servers are fine. There are currently two servers that are having recurring issues (one of them is Blackrock). There are 88 servers total.

      Most people can play the game without any issue. As long as you don't pick one of the servers that says "high population" you'll be fine.

    2. Re:A good ad for blizzard... by microbrew_nj · · Score: 1

      I think most of the server performance issues are on the first 12 or so servers they put up. Since Many hard-core, die-hard players jumped in on the first day, they're the ones who experienced the most problems.

      They're also the ones most likely bitch and moan on bulletin boards.

  28. Re:Did I miss the memo? by scot4875 · · Score: 1

    Slashdot was supposed to be boycotting Blizzard

    According to what crackpot?

    Here's the deal: Blizzard is a good company. Period. They treat their employees well. They produce high quailty titles. They allow their designers a lot of artistic freedom.

    Vivendi Universal (You remember, the guys that actually sent the lawyers after BNetd?), is a steaming pile of shit. Blizzard has survived under the VU umbrella so long precisely because Blizzard is such a good company.

    And, even if that weren't the case: I can think of several justifications for sending C&D letters to BNetd off the top of my head that are perfectly reasonable -- but the Slashdot hive drones like you see that someone is trying to take away their free cookie, and all reason is thrown out the window. So we get to hear the IP argument-equivalent of a 2 year old's temper tantrum.

    --Jeremy

    --
    Jesus was a liberal
  29. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    What reason? The only thing I can remember is Blizzard making vague motions about "copy protection being circumvented" but if you think about it for more than three seconds you'll realize that in order to use BnetD, you'd already need a copy of the game.

    BnetD didn't help piracy at all. All it did was allow people to play with each other across the Internet without Blizzard listening in. That's why people hate Blizzard for what they did to BnetD - BnetD was never a threat to Blizzard, but they destroyed it anyway.

    They should never be forgiven, even if they did create another "cool toy".

    I can't think of any IP law a duplicate match-making service would violate. It should be legal in any sane society. The only thing I might think of is that the name "BnetD" might be tool similar. Other than that, there should be no IP reason to go after it.

    The "piracy" crap is a red-herring.

  30. Re:Did I miss the memo? by Stalin · · Score: 1

    Yes, you need a copy of the game to play on a BnetD server. Do you need a copy of the game that was purchased by you? Not at all. The BnetD server does not make ANY checks on the serial number that is supposed to validate the game as unique and legitimate. "The "piracy" crap"" is not a "red-herring" when you stop and actually THINK about the situation.

    I had just set up a BnetD server for me and some co-workers, that did not make it in the Warcraft 3 beta, when VU sent the BnetD guys the cease and desist letter. I was using BnetD to play the game illegally. When the beta stopped working with the BnetD server I quit playing the game (I suck at RTS games any way). Did I buy a copy of Warcraft 3? No.

    Seriously, why wouldn't you want to use Blizzard's servers if you bought the game? Possibly because some of your friends didn't and you still want to play with them? I think that is ever more likely than "allow people to play with each other across the Internet without Blizzard listening in." And hell, why wouldn't you want Blizzard "listening in"? You did buy the game right? What is the big deal?

    That being said, World of Warcraft is an excellent game. I enjoy it greatly when I have the time to play.

    /me goes back to doing calculus homework.

  31. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    You've obviously never played on Battle.net. You've said as much yourself. Battle.net is known for random outages, lag, and overall poor connections. That's why people wanted to use it.

    Plus, Warcraft III doesn't allow you to simply set up an internet game between two friends without using Battle.net. You have to create an "open game" and set a password and tell them your game id.

    BnetD doesn't help people pirate the game. That's a lie. You've said as much yourself. Hell, BnetD even offered to allow Blizzard to send them a closed-source binary module that would enforce key checks and Blizzard refused. BnetD is not the bad guy, and you know it.

  32. wow europe by akiro · · Score: 1

    On a related note, the european version of wow opened today, see http://wow-europe.com/en/.

    Everything went smoothly when i registered in the morning, but i hear the servers are totally bogged down now, especially the registration-server.

    1. Re:wow europe by akiro · · Score: 1

      great, 1min after i posted this story appeared, why isnt there a delete post button ;-) http://games.slashdot.org/article.pl?sid=05/02/11/ 1358232&tid=209

  33. I resent mainstream acknowledgement of old things by Anonymous Coward · · Score: 0

    Wow, what a groundbreaking story. Where was the NYT when Everquest was becoming a juggernaut? Where were the NYT stories on Meridian 59 or Shadows of Yserbius? Where is the NYT interview with Richard Bartle? Where was the NYT when Habitat was around? (Compute! knew it was a big deal, so it couldn't have been out of ignorance)

    Hopping on an obvious bandwagon which everyone is already aware of is not "reporting" the "news". But then again, the NYT also just did a big story on Britney Spears' makeover -- so maybe it's just that they have no common sense or standards of what content, out of the constant turmoil going on in the world, should be included in their tabloid rag.

  34. Re:Did I miss the memo? by Pofy · · Score: 1

    >Bnetd are your friends? They publish a public
    >server to bypass the copy protection on Blizzard
    >games and they're your friends?

    and

    > You can't log into BattleNet with a pirated
    >CDkey, its pretty good copy protection.

    How is that related to copying? It doesn't in ANY way make it easier to copy the game. What you could argue is that it (the protection system) prevents ACCESS to bnet. That is not a copy protection. You could for example not only copy the games, but also install and play them, just not the bnet mode.

    What they did was basically to create a competing game server. Can't see the problem with that. Or perhaps you are the same type of guy who would argue that if I buy a VHS player from Sony, I should only be allowed to use it with tapes also from Sony. Or?

  35. Re:Did I miss the memo? by Steve72 · · Score: 1

    Wow, CrazyJim....You had quite the popularity back in those days. I don't recall the details, but somehow Agent911 springs to mind. Did you guys used to partner?

    Do you play WoW? If so, which server?

  36. Search and seizure... by ebyrob · · Score: 1

    And hell, why wouldn't you want Blizzard "listening in"?

    Why wouldn't you want someone to search your house if you're not doing anything illegal? What have you got to hide crimi^H^H^H^H^Hcitizen?

    Not to mention the fact someone might like to hack their version and play on a highly modded server... Oh, but I'm sorry, only rich guys in suits and ties have the right to create, and then only if it's for a profit.

    1. Re:Search and seizure... by Stalin · · Score: 1

      Good job missing my point.

      As for mods... you have a LAN right?

    2. Re:Search and seizure... by ebyrob · · Score: 1

      If you didn't want that sentence criticized, why did you put it in there? Is this a friendly withdrawal of that particular comment?

      As for LAN's, you think my friends want to bother driving 30 miles, (or 3,000) so they can play a game with me? Looks like I'm not the only one who enjoys dodging skewers. (And yes, I suppose I could set up a VPN, but realistically how many people know how to do that? Not to mention network efficiency...)

      And if you read a few more posts in this article, you'll see the piracy thing *is* a red-herring, the bnetd guys tried to get a closed source module for verifying keys, but blizzard wouldn't go for it. Oh wait, actually, it isn't that simple because giving out that kind of module would be a HUGE risk. Such is life.

      Seriously, why wouldn't you want to use Blizzard's servers if you bought the game? Possibly because some of your friends didn't and you still want to play with them?

      And to think, just a few years ago stuff like this was questionable under fair use... (ie: whether you could give non-commercial copies of things to close friends and/or family) Oh wait!! You know what... IT STILL IS! (Actually, for audio and video tapes its not even that questionable because of the betamax dues paid to recording companies) And guess what! If I buy a book, I could invite my whole family, read it to them, and WE WOULDN'T BE BREAKING A SINGLE LAW!!!!

      The only law in any of this that would have a major say in doing something like buying 1 copy and sharing with 2 friends, especially temporarily, is the DMCA. I really hope you're not going to try and defend that as a "good law".

      Choices:
      1) Have Cake
      2) Eat Cake
      3) Get Stuffed

      </rant>

      Sorry, I got a little carried away, nothing personal. Unless you're wearing a tie of course...

  37. Re:Did I miss the memo? by Anonymous Coward · · Score: 0

    Good. Fuck you and your lost respect.

    Allowing people to play without a cd-key is a major 'oops' no matter what their intent was.