Arcade Version of Mario Kart Coming to Japan
Gamespot has the story about a heads up arcade version of Gamecube favorite Mario Kart. The arcade version will apparently have several tweaks from its console brother to allow for the changes in setting. From the article: "The Mario Kart series features an item system so that players can catch up by using them when they're trailing behind, but with the new rubber-band system that Namco implemented [in Mario Kart Arcade GP], the races become a really close-pitched match..."
Is it just me or are methods to help you catch up (i.e., you go faster when you're last place) in racing games kinda cheap? You already get better items when you're down (like the blue shells), making you catch up by other methods ruins the fun of the game.
Mario Kart was play balanced for console type multi-player. The mechanic is cheap and dirty. And it results in newbie players having a chance against moderate types. It does not, however, result in newbies completely obliterating experienced players. The only loser in this mechanic is CPU racers.
Then again, there is really no shortage of racing games out there, both Console and Arcade. By all means, if this play mechanic bothers you, feel free to play something else. I hear Gran Turismo has very realistic gamplay.
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I bring those blue sparks! - Jesus, Penny Arcade
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the Mario Karts were targeted to the younger ones who wouldn't like the idea of losing the race with a mere touch of a bumper (certainly you've seen an actual race), thus the "Revenge is t3h M1NE!!1!"-type items. It is cheap, yes, but is hardly meant for purists.
That aside, I always loved the SNES original.
You can hold down the "B" button for continuous firing.
I don't really feel that the implied mechanics of a rubber band system qualify as anything new. Many (if not most) arcade based racers have been doing this for a long time. Back when Rush 2020 was big in the arcades I can clearly recall turning off 'Catch Up' before a big grudge match.
Terminology != Innovation
paul reinheimer
Where did F-Zero AX go? I thought Nintendo was working with Namco to make that show up...
Well, if you don't live in Japan, don't bother giving this game a second thought.... arcades are dead in just about every other country, especially the US :(
"A truly wise man realizes he knows nothing."
AOU2005 968 KiB
:)
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Now mod me up, shitnipples.
You see, the rubber-bands snapped and broke before they could be put to good use.
The original Super Mario Kart for the SNES was the best of the series. It was down hill after that. The entire game became newbiefied. The graphics and sound improved, sure, but the gameplay got allot worse.
Well, if it plays anything like Namco's "Speed Racer" game (which was actually a lot like Mario Kart), then it will be a really playable game.
READY.
PRINT ""+-0
DK Mountain or Bowser's Castle, you and me... let's do this!
The gods do not subtract from the allotted span of men's lives the hours spent playing Mario Kart.
Hell, the original Super Mario Kart itself had this rubber band system. It was especially strong in Mario Kart 64. I have no idea why some commentators are spinning this as new.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
Yes, shooting a rubber-band into your opponent's eye is a sure-fire way to get back into the race!
-David
Have you been to an arcade lately? It's not like the 70s any more man. Arcades now just have a few gun games, some DDR machines, and coin changer. Besides kids who are sick of the mall, there's no actual humans in arcades anymore. Unfortunately the arcade died years ago.
Wish there was an alternative, but there doesn't seem to be.
-- I have fans? Wow.
WTF does DDR have to do with F-Zero?
Sometimes, a fellow can justify comparing apples and oranges; oranges are more sour than apples in general. Likewise, F-Zero AX and Dance Dance Revolution Extreme can still be compared on the basis of potential for filling the machine's coin bucket enough times to pay off the purchase of the machine.
I'm not sure if I'd trust Namco with any more Nintendo property after what they did to Star Fox with Star Fox Assault. Who'd have thought the crappy tech demos for Assault that Namco were showing 2 years ago would end up being just like the final game?
http://www.4colorrebellion.com/index.php?p=294#mor e-294
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"The game, happily, plays closest to the original Mario Kart on the Snes of any in the series that have been released since."
Also. GameSpot has movies...
http://www.gamespot.com/news/2005/02/1
I prefer the ability to toggle such effects on or off.
In the Initial D arcade games, both players (it was 1 on 1) had to hit their brake pedals before the start of the race to turn off giving the trailing person additional speed. In this manner, veteran players can play on skill.
While Mario Kart's design is for party/group environments, I would feel that giving the ability to turn off such handicaps would give players of skill something to do as well.
Hurray for giving the losers a boost! Nothings better than dusting them, only to have them right back behind you shortly after. :\ And thus I prefer realistic racing games.