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Troika Games Closes

Voodoo Extreme has the story that talented development house Troika Games has closed its doors as a result of lack of funding for future projects. Rumours of their closure have circled for the last week or so, but today's announcement makes the closure official. Troika is best known for its table-top RPG adaptations, such as The Temple of Elemental Evil and games based on Vampire: The Masquerade. From the announcement: "We want to thank all of our fans for their support these past seven years, it has really meant a lot to us that there were people out there who enjoyed our games enough to create fan-sites and follow our progress as a company. But we especially want to thank all of our employees - we had the pleasure of working with the some of the most dedicated, hard working, creative people in the industry, and we really appreciate all that they did for Troika."

225 comments

  1. Another Sad Adieu by ackthpt · · Score: 5, Interesting
    we had the pleasure of working with the some of the most dedicated, hard working, creative people in the industry, and we really appreciate all that they did for Troika."

    Meanwhile the ruthless prosper while throwing breadcrumbs to their employees. Seems one more failure ensures the continued trend.

    It's a hard world.

    New form EA: Mail Order Monsters: John Madden Edition! Listen to John's witty repartee as your monster slugs it out for survival!

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Another Sad Adieu by PoopJuggler · · Score: 3, Interesting

      This is why its more important than ever to support smaller independent studios. Eventually it will just be EA and Activision and they will pwn joo...

    2. Re:Another Sad Adieu by Anonymous Coward · · Score: 0

      "Now what the monster is really trying to do here, is beat up the other monster without taking too much damage himself."

    3. Re:Another Sad Adieu by TrappedByMyself · · Score: 4, Insightful

      This is why its more important than ever to support smaller independent studios.

      Why? Support the studios that make the best games.
      If everyone supports a small studio, they become a big studio, then the same people will hate them for it. People start businesses to make money. If you turn capitalism into a social cause, you're just making person A rich as opposed to making person B richer. If you want to fight a fight and feel good about yourself, go volunteer your time to disadvantaged youths or something.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    4. Re:Another Sad Adieu by ackthpt · · Score: 1
      "Now what the monster is really trying to do here, is beat up the other monster without taking too much damage himself."

      John, I didn't know you read /.

      "You see that big banner saying 'Go Human' overhanging a vent, they really shouldn't allow these big banners, they're alright, of course because they show the fans' enthusiasm for the match, but if that banner on the other side of the arena covers the air it'll get really bad in here and .. oh, something happened on the field, the match is over"

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:Another Sad Adieu by stonedonkey · · Score: 1

      Meanwhile the ruthless prosper while throwing breadcrumbs to their employees. Seems one more failure ensures the continued trend.

      I certainly don't disagree about the intimidating weight of EA, but, respectfully, I think it oversimplifies things to position Troika and EA as David vs. Goliath. Troika had some great ideas and some great licenses, but their trio of games suffered from consistenly lackluster technical execution, and, in the case of Arcanum, a presentation so glacial that it dissuaded the majority of the audience from digging in.

    6. Re:Another Sad Adieu by PoopJuggler · · Score: 1

      Support the studios that make the best games

      When EA becomes a monopoly what choice will you have? You don't see the social benefit of supporting a small employee-owned studio over a big-business studio who outsources work to China and pays its employees dirt and peanuts while the execs rake in billions?

    7. Re:Another Sad Adieu by Taladar · · Score: 1

      No Problem here. Never seen a good EA-made game anyway (made, not sold).

    8. Re:Another Sad Adieu by cmdrwhitewolf · · Score: 1
      Why? Support the studios that make the best games.

      Well, *sometimes* that's exactly where the best games get their beginings! Doesn't anyone remember a time when Blizzard software was merely a bit player in the gaming industry?!?

      --
      [Now, I'm off to lift my le... Um, visit... at another place.]
    9. Re:Another Sad Adieu by TrappedByMyself · · Score: 1

      When EA becomes a monopoly what choice will you have? You don't see the social benefit of supporting a small employee-owned studio over a big-business studio who outsources work to China and pays its employees dirt and peanuts while the execs rake in billions?

      Those are emotional arguments. Close your eyes and move your hand until it hits something. Chances are the thing you hit was made in either Taiwan or China. Now go to Hell you unAmerican evil communist!!

      There are small companies who outsource just as there are large ones who outsource. There are small companies in the US run by immigrants who ship a bunch of their money back to relatives in their native country. You're making small companies out to be good guys, while the big ones are bad guys. Small companies are just companies which aren't big yet. That's the difference. There is no Small Business Justice League of America.

      Also, this monopoly thing. There is this standard argument that company XYZ will end up ruling the world and you will have no choice. Again, an emotional argument. It's also like saying that if I lost a pound since yesterday, in a few months, I will weigh 0 pounds. Stuff just don't work like that. People speak of the Microsoft monopoly, but there are a hell of alot of choices out there. Again with games, there are tons of game companies. Sure, there are the big boys, but there are little ones popping up all the time.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    10. Re:Another Sad Adieu by PoopJuggler · · Score: 1

      There is nothing emotional about it. You think someone like EA or Microsoft wouldn't gobble up the entire pie if they could? We have to make actual laws and make it illegal for them to do that. Is that emotional?

      Again with games, there are tons of game companies. Sure, there are the big boys, but there are little ones popping up all the time.

      You sure about that?

    11. Re:Another Sad Adieu by Anonymous Coward · · Score: 0

      bloodlines was the best PC action based RPG (first person/single person) I've played in years, far more enjoyable than that arena 22 junk that the other computer that *used* to make good games shovels to us anymore...

    12. Re:Another Sad Adieu by Jedi+Alec · · Score: 1

      This is why its more important than ever to support smaller independent studios. Eventually it will just be EA and Activision and they will pwn joo...

      You mean the same Activision that published Vampire Bloodlines?

      --

      People replying to my sig annoy me. That's why I change it all the time.
    13. Re:Another Sad Adieu by ZephyrXero · · Score: 1

      Is there such a thing as "-1, misinformed"?

      Ok, first with you communist shtick there...umm, do you even know what communism means? Do you know the pros and cons of it? If you knew anything about this word you threw out so quickly in a communist country most likely all the products would be made by that country. Do you think China buys many American products? I could go on, but I'll let you look it up yourself...

      Second off, and yes this is emotional... The game industry is a big piece of shit right now. There are maybe 1 in 50 games worth giving a second glance...let alone playing. I think the movie industry right now, might have a better quality:crap ratio going for it than the game industry. Where does the innovation in other media usually come from? A SMALL independent writer/director/artist, or "developer" in this case. And, excuse me with the math here...but you don't see Microsoft's 90% or more market share as a monopoly? How many hotels do you have to put on boardwalk in your version?

      Now that that's out of the way.... The US gov't is in a much worse state right now than any of that, so I doubt they'll step in and break up any "monopoly's" here anytime soon. As an aspiring game designer...I can only hope there are enough people who actually care enough to give us little guys a chance in the future. I for one, will not be selling my soul, nor game company, to EA or any of the other overgrown publishers anytime soon.

      --
      "A truly wise man realizes he knows nothing."
    14. Re:Another Sad Adieu by Anonymous Coward · · Score: 0
      > Why? Support the studios that make the best games.

      Even if they treat their employees like slaves? wait, that is norm in capitalism. never mind.

    15. Re:Another Sad Adieu by mink · · Score: 1

      The writing and way story develops is Bloodlines is probably the best I've seen in a few years. The design of having different paths to complete a quest is refreshing in todays often liner game offerings.
      The quality of the above (I'm not a VtM fan) was almost enough for me of overlook the terrible show stopping bugs, incomplete dialog teres, broken quests and other issues that show the game was squezed out six months early as opposed to being polished like the gem it was.
      I can remember when Activision or EA games didnt need patches and were not released nearly unplayable.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. They made uber cool games. by deadcujo · · Score: 0

    I loved their games for the most part. I sure hope those involved with making them get to work on good projects in the future.

  3. producer consolidation takes its toll by scbomber · · Score: 0, Redundant

    What a shame!

    1. Re:producer consolidation takes its toll by mordors9 · · Score: 1

      Wasn't there an article on /. recently about how this constant change is good.... companies will come and go. Consumer choice lessens to the point where they become dissatisfied, then a new company pops up. Its just during the squeeze times that things seem bleak. At least we have to hope these days of consolidation and limited choices is short lived.

  4. no buy-out? by theVP · · Score: 4, Insightful

    I'm surprised that their games didn't attract enough attention from EA and Activision to get bought out in a situation like this. There must have been more to their lack of funding than meets the eye...

    --
    "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    1. Re:no buy-out? by Alkaiser · · Score: 2, Insightful

      What was the last RPG EA made? They're essentially the same as Microsoft. They won't make any game that they can't re-use the engine for, and then turn around and flip out a sequel to in 12 months. RPGs don't do that, and so, there was no need for Troika.

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:no buy-out? by Zangief · · Score: 1

      I believe the last EA rpg was something about LOTR.

      I can't condemn EA or Microsoft for wanting to reuse their engines. This helps them to concentrate on content, rather that having to develop a whole new engine from scratch just because computers are slightly more powerful a year later.

      If Troika didn't did this, maybe they were employing too much time on developing software rather than games.

      (But...didn't Vampire use the Source Engine?)

    3. Re:no buy-out? by mconeone · · Score: 1

      Vampire was built on the Half-Life 2 engine, and would be a wonderful model for any game company interested in making a first-person RPG with amazing graphics.

    4. Re:no buy-out? by Alkaiser · · Score: 1

      Yeah, it did.

      Can you imagine trying to finish a game using an 3rd party engine that hasn't been completed yet?

      Not fun.

      As far as Microsoft and EA developing better content, I can't honestly say that's the case. It's mostly the same content.

      --
      Netjak.com independent reviews of domestic & import video ga
    5. Re:no buy-out? by gid-goo · · Score: 1

      They had good ideas but terrible execution. Their games were consistently buggy as hell. Nobody wants to pick up a company that can't produce solid games on schedule that sell a lot of units. C.R.E.A.M.

      Also the RPG market is a niche. It's small potatoes for EA. There are really only two consistently performing North American companies doing RPGs - Bethesda and Bioware. Not a lot of room there for underperformers when those two are kicking out great games (although both also have technical issues).

    6. Re:no buy-out? by porksoda · · Score: 1

      C.R.E.A.M.

      dolla dolla bill yall

    7. Re:no buy-out? by theVP · · Score: 1

      that was what I head heard also, hence my post of questioning. There was plenty of things to be taken apart and reused.

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    8. Re:no buy-out? by Anonymous Coward · · Score: 0
      RPGs don't do that

      Final Fantasy X-2?

    9. Re:no buy-out? by chromaphobic · · Score: 1

      I'll have to disagree heavily on this one

      Bloodlines was sloppy and buggy. Tons of places where textures weren't lined up correctly, places where walls were embedded in walls, causing some nasty texture swapping, etc. etc. etc. Framerates were atrocious even on a GeForce 6800 with all the settings turned down all the way, and I could run HL2 with everything nearly all the way up. There were spelling errors and typos in the subtitles! They couldn't even bother with a spellchecker?

      Plus, putting HL2 and Bloodlines side-by-side, they barely utilised the engine. HL2 looked ten times better, the environments looked better and the characters were more realistic and believable.

      It could have been a great game, it was enjoyable enough for as long as I could stand to play it, but the bugs, glitches, and general sloppiness got to me eventually and I just gave up.

      I had sworn to never buy another Troika game after that, I guess that won't be a problem now.

    10. Re:no buy-out? by mink · · Score: 1

      I think it would have been nice if there was some way they could have had the outdoor scenes a little more GTA like, but that would require llarger cityscapes (more believable IMO).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  5. Arcanum by Lu+Xun · · Score: 3, Insightful

    These people made one of my all-time favourite games: Arcanum. Too bad they didn't release the rights to it before vanishing, I guess they're held by Sierra anyway. I'd like to see an open-source version of this game, with some working multiplayer!

    --
    That's not a soda... it's a caffeine delivery device!
    1. Re:Arcanum by Misch · · Score: 1

      I thoroughly enjoyed Arcanum. ood replayability value in that one.

      (Until I discovered Diablo II)

      --

      --You will rephrase your request for me to go to hell. Goto statements are not acceptable programming constructs
    2. Re:Arcanum by Anonymous Coward · · Score: 0

      Considering that combat at higher levels was like watching crack-infested spider monkies, I would not relish this. When your [six-shooter] gun-toting person can fire 20-30 rounds in about 10-12 seconds, that's too fast... :)

      Don't get me wrong, I loved the game, but it was like playign Syndicate Wars on a too-fast computer, back in the day. "Oh look, I see the enem-- oh, I'm dead." (An exaggeration in arcanum's sense ... but you'd think they coudl have put in a damn pause option when i'm examining my character sheet .. )

      Pleasedon't take this as n condemnation of Arcamun - it's game world was brilliant, it's comedy was awesome. It just had some interface and gameplay quirks that grated on my as I played it through. :)

    3. Re:Arcanum by Lisandro · · Score: 0, Redundant

      The one great thing both Arcanum and Fallout had running for them were the settings: either the apocalyptic post-war world of Fallout and it's dark humor or the fantasy-world-ongoing-industrial-revolution one of Arcanum. I always hated fantasy settings with passion, and both games not only tried something new but did it well and were fun to play.

      I'll miss Troika.

    4. Re:Arcanum by bladesjester · · Score: 1

      Arcanum is a great game, and I still occasionally dust it off to play. The ability to have a half-elf mage packing an elephant gun is just wonderfully amusing =]

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    5. Re:Arcanum by Quikah · · Score: 1

      The combat was like that for the lower levels also. The entire game ran like that. It is the sole reason I quit playing the game and would never recommend it to anyone. It downright ruined the whole experience for me.

      --
      Q.
    6. Re:Arcanum by stony3k · · Score: 1

      Actually, I found that playing the game in turn-based mode was the best. I think they should have made this the default. I would, however, recommend Arcanum to people. It was lots of fun.

      Remember Gil Bates?

      --
      Freedom is not worth having if it does not include the freedom to make mistakes. - Mahatma Gandhi
  6. Temple of Excremental Evil. by dameron · · Score: 4, Interesting

    I've enjoyed several Troika games and plan on playing Vampire soon, but the incredibly unfinished Temple of Elemental Evil was a huge black mark on their reputation. Entire levels were only partially furnished. There were parts where you could wander for half an hour opening empty chests in unfurnished empty rooms.

    I wish them the best 'though. Good luck guys.

    -dameron

    1. Re:Temple of Excremental Evil. by rogabean · · Score: 1

      Vampire the Masquerade: Bloodlines is a great game. (currently replaying it as a different clan). I was really hoping to see the game get developed further and an online component added to it. (the first Masquerade had one.. but is missing from Bloodlines).

      'tis a shame to see Troika close down.

      --
      "why don't you just slip into something more comfortable...like a coma!"
    2. Re:Temple of Excremental Evil. by AnyNoMouse · · Score: 3, Informative
      I've enjoyed several Troika games and plan on playing Vampire soon, but the incredibly unfinished Temple of Elemental Evil was a huge black mark on their reputation. Entire levels were only partially furnished. There were parts where you could wander for half an hour opening empty chests in unfurnished empty rooms.


      You can thank Atari for that. They published it early, and a two month old build at that.


      If you look around for some of the user patches and install them, the game is quite playable.

      --
      -Redundancy Man strikes again!
    3. Re:Temple of Excremental Evil. by Anonymous Coward · · Score: 0

      And yet despite that it's horrifically fun!

    4. Re:Temple of Excremental Evil. by Geek_3.3 · · Score: 1

      It's a damn shame about Temple of Elemental Evil too... it had probably one of the most true to form adaptations of 3.5e DnD rules. It really did have the chance of being on par with the Baldur's Gate PC series, if they fleshed things out a bit.

      Sigh... another nail in the CRPG coffin. Very sad.

    5. Re:Temple of Excremental Evil. by onash · · Score: 1

      Temple of Elemental Evil is the most unbalanced game i've ever played. It seemed so good when i started playing it, but went so bad so quick. It just wasn't balanced! and I have heard really bad things about Vampire too..

      I totally wrote Trokia off at that point. But i wanna try Arcanum, maybe I'll that game and play it this summer, just because they just closed :)

    6. Re:Temple of Excremental Evil. by geekoid · · Score: 1

      The games was certianly buggy, but in the roleplaying game, I remember the templ being large and empty as well. A reflection that it had once been a populated by a lot of people.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Temple of Excremental Evil. by Life2Short · · Score: 1

      I just started playing "Vampire: The Masquerade" a couple of nights ago. It's truly an amazing product. Dramatic flexibility in creating very different characters with very different capabilities and playstyles is clearly a strong point. I was hunting a ghost (a quest early in the game) at 1 am (real time) and I was literally getting shivers up and down my spine. It's been a long time since I've found a game this engaging, exciting, and fun to play. I personally find that it creates a much spookier atmosphere than Doom 3.

    8. Re:Temple of Excremental Evil. by rogabean · · Score: 1

      The haunted beach house FREAKED me out first time I played it...

      --
      "why don't you just slip into something more comfortable...like a coma!"
    9. Re:Temple of Excremental Evil. by Anonymous Coward · · Score: 0

      The new Vampire game was a bug ridden unfinished mess as well. I guess we can forget about ever having this game patched.

    10. Re:Temple of Excremental Evil. by Anonymous Coward · · Score: 0
      I will say it is a great game. However, there are a lot of bugs. Some of the major ones were fixed in the 1.2 patch, but some still remain.


      If you aren't now, I recommend playing it through as the Malkavian. It was interesting.

    11. Re:Temple of Excremental Evil. by Anonymous Coward · · Score: 0

      Atari was not responsible for the empty rooms. You can thank Gary Gygax for that. After all, the game was attempting to be a true representation of the module.

      As for publishing it early, it was actually late, if you hunt down the original ship date for it. And the build was not two months old.

      I'm not a huge Atari fan either, and certainly they were responsible for some problems on this game (they should have let the ship date slide further, rather than shipping it to meet end of quarter results), but at least get your facts right.

    12. Re:Temple of Excremental Evil. by AnyNoMouse · · Score: 1
      According the the Troika staff, Atari published before they were finished and the build they used was not the build Troika was working on. Perhaps "published early" wasn't quite the right phrase, but the Troika staff (well, programming staff, anyway) was not expecting the product to ship when it did. Of course, I guess you could just say they are lying...


      The first patch was basically the stuff they had already completed since the build that Atari published. After that, one employee, working at home, worked out some of the showstopper bugs and fans fixed a whole bunch of others.


      --
      -Redundancy Man strikes again!
    13. Re:Temple of Excremental Evil. by Anonymous Coward · · Score: 0

      All I can say is that Troika knew when the product was supposed to ship. It wasn't some closely held Atari-only secret.

      The end phases of a project conclude with what's called a Gold Master Candidate. Basically, this disc is what Quality Assurance tests against in order to verify that the game works. With a game like Temple, it takes a long while to run through the game. You can't just check in fixes and expect them to make it onto the Gold Master Candidate, unless a major bug (like being unable to progress through the game) causes there to have to be a new Gold Master Candidate. So yes, they worked on fixes for a future patch - like virtually every development team whose product is locked down and awaiting ship.

    14. Re:Temple of Excremental Evil. by AnyNoMouse · · Score: 1
      If you read what the developers said in the forums, they received no notice of a Gold Master Candidate. Atari shipped without telling them, essentially, and plucked an older build to do it. It would be hard to believe that Atari tested it all that thoroughly as what they shipped was incomplete, buggy, and I'm not even sure you can complete the game without the first patch.

      Don't shoot the messenger. I'm just parroting what the Devs were saying in their forums.

      --
      -Redundancy Man strikes again!
  7. Will they open source their code? by X43B · · Score: 2, Informative

    You knew someone was going to ask it...

    mandatory response: it isn't that simple, they cross licensed other comapnies IP, blah, blah

    there, now we don't have to go through that thread again

    1. Re:Will they open source their code? by eviloverlordx · · Score: 2, Insightful

      They'll probably do it right after EA changes its corporate wage-slave policies. I won't hold my breath.

      --
      'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    2. Re:Will they open source their code? by Anonymous Coward · · Score: 0

      Actually, this time is different. Watch this space!

  8. Bad reviews on Vampire: Bloodlines the cause? by garcia · · Score: 3, Interesting

    From this review:

    Unfortunately, it seems Troika's transition from their prior isometric perspective games to first-person this time may not have been completely smooth. Since release, several bugs have emerged including a showstopper that has quite a few players to experience a crash to desktop in one of the later missions. An interim patch has been released by the fan community, but it's unfortunate a flaw of this magnitude managed to sneak past quality assurance, and that the players themselves had to fix it. Aside from that, characters occasionally glide across the floor instead of walking, and some actions are out of sync with the audio. There are also various graphical glitches like flickering textures and NPCs that disappear in front of you as you move down the street or exhibit other bizarre behaviors such as walking above the ground.

    While the review says that the graphics were nice I couldn't disagree more. I wasn't blown away by them and I certainly don't care much for graphics anyway.

    Give me great gameplay and a stable playing environment. I haven't ever had a PS2 game crash my PS2 and I certainly haven't had Quake crash my computer. I wouldn't expect any game to do that... Patched or not.

  9. Undead Strategies by Doc+Ruby · · Score: 3, Funny

    This is just a publicity stunt by Troika. They defied "impossibility" by finally releasing an actual "Temple of Elemental Evil" module, after decades of waiting for that unholy grail. Now they're just spending a year dead for tax purposes, before releasing a tabletop version of "Duke Nukem Forever".

    --

    --
    make install -not war

    1. Re:Undead Strategies by blu_muse · · Score: 1

      er...no publicity stunt. My brother and our roommate both worked at Troika. Everyone's been laid off and the building has been emptied. It was very heartbreaking for a lot of the people who worked at Troika and believed they had a really good team.

  10. Another victim by Cirrius · · Score: 2, Informative

    Maybe if less people would have pirated Vampires they would have actually made enough money to create another title.

    And people wonder why all the good games go to the consoles...

    1. Re:Another victim by Anonymous Coward · · Score: 0

      Um, I bought that game, and it was a buggy mess...maybe if they would finish a game before shipping it, people would have bought it.

    2. Re:Another victim by soulhuntre · · Score: 2, Funny

      "Maybe if less people would have pirated Vampires..."

      Standard /. answers...

      * Information wants to be free!
      * Down with the man!
      * It's not stealing, cause like they still had their copies!
      * Microsoft sucks!
      * Piracy is just another term for "fair use"
      * Software patents suck!
      * They should have made their money on customer service.

      --
      --> Fight tyranny and repression.... read /. at -1!
    3. Re:Another victim by Anonymous Coward · · Score: 0

      And people wonder why all the good games go to the consoles...

      Riiiiight. As if no one pirates console games...

    4. Re:Another victim by Anonymous Coward · · Score: 0

      Yes because as we all know, NOBODY ever pirates console games. Nope. Not ever.

    5. Re:Another victim by Anonymous Coward · · Score: 0

      Vampires was a bug riddesn unfinished mess. Word of mouth spreads fast.

  11. Valve's Source Engine by borawjm · · Score: 2, Interesting

    Well, I guess it goes to say that, even though they used Valve's source engine (Half-Life 2), that gameplay and content are more important than graphics and cool physics.

    1. Re:Valve's Source Engine by Mukaikubo · · Score: 1

      How do you figure? Most people praised Vampire's story and design to the stars, the problem was the badly optimized code and horrible lack of QA.

    2. Re:Valve's Source Engine by borawjm · · Score: 1

      The game had a "clunky" combat system, the interface seemed counter-intuitive, and was plagued with several bugs. Perhaps the game would have been better if they could have ironed these things out.

      Actually, now that I think about it, as an RPG alone, the game was probably flawless. Therefore, the problem with that game was probably the fact that they _did_ use Valve's source engine.

      Ohwell, I probably should have played it a bit more, but I the combat system is what drew me away from it.

  12. Saving throw by Anonymous Coward · · Score: 5, Funny

    Guess they failed the saving throw.

  13. Wish EA would do the same by GatesGhost · · Score: 0

    after american macgee's alice, they've just been coming up with crap after crap.

  14. Whew! by doublem · · Score: 0, Troll

    The Temple of Elemental Evil and games based on Vampire: The Masquerade

    Oh, that's OK then.

    Nothing wrong with a company that made bad games going under.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:Whew! by WizardRahl · · Score: 0, Informative

      Temple of Elemental Evil got a 6.5 average press review: http://www.gamestats.com/objects/497/497967/articl es.html Bloodlines got 7.9 press average: http://www.gamestats.com/objects/566/566186/articl es.html So... he is basically correct in saying both were bad games... and if I company only makes bad games then doen't it make sense they should go out of buisiness? The slashdot admins seem to confuse "Troll" with "Truth" or at the very least, "Opinion".

    2. Re:Whew! by doublem · · Score: 0, Offtopic

      Ah, but you see, the article paints this as a "Bad" thing, so the games MUST be good, therefore the company going down must be a BAD thing.

      So anyone who says the games were bad MUST be a troll!

      Simple /. logic.

      --
      "Live Free or Die." Don't like it? Then keep out of the USA
    3. Re:Whew! by Anonymous Coward · · Score: 0

      "So anyone who says the games were bad MUST be a troll!" -- Not quite, just anyone who says a game is bad without providing any kind of evidence or justification for such a statement. Purposefully adding a flamebait response to a discussion -- that's trolling in my book.

      But anyway, here's some rebuttal -- ToEE garnered positive reviews from the RPG-focused press. When it comes to mass-market gamers, really, who the hell cares what they think? They aren't the target market for faithful D&D adaptations, anyway.

      Arcanum is looked upon by many gamers as a successor to Fallout - a game allowing great roleplaying opportunities in a world that reacts well to your actions.

      Sure, all Troika's products were buggy out of the gate, but I can forgive bugginess a lot easier than I can uninspired storytelling, derivative and unoriginal game design, and the general soulless bollocks peddled to us by the major publishing houses.

  15. This is sad by apharov · · Score: 5, Informative

    It really is quite sad to see how the people who have made two excellent computer RPG's (original Fallout and Arcanum) cannot succeed in the current computer game market.

    Fallout was undoubtably one of the very best computer RPGs and Arcanum is not far behind IMHO. I was actually really looking forward to perhaps one day seeing Arcanum 2 with the same great world and especially atmosphere as the original.

    It would be really nice to see these people succeed in what they are really good in doing, especially as this (making excellent computer RPGs) produces some additional happiness to other people. The closing of Troika Games is sad in the sense that there is little hope for the same magic atmosphere to appear again soon in computer games.

    1. Re:This is sad by Tassach · · Score: 1
      It really is quite sad to see how the people who have made two excellent computer RPG's (original Fallout and Arcanum) cannot succeed in the current computer game market.
      Making kick-ass computer games and running a successful business are totally unrelated skills. In fact, one could convincingly argue that hacking skills and business skills are inversely proportionate to one another.

      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
    2. Re:This is sad by Taladar · · Score: 1

      Yeah. Hackers (the good kind, a.k.a programmers) are used to being honest since you can't lie to your computer when programming, business people on the other hand...

  16. Yet Another Developer Buried by kiwidefunkt · · Score: 5, Interesting

    The game industry is looking more and more like the music and movie industries every day. Soon EA and all the other big corporate names will have eliminated competition, formed an RIAA/MPAA style ruling body, and then actively attack piracy. And thank god, because look at how good popular music is today! I can't wait for game quality to keep sliding as huge companies buy up as many licenses they can and flood the market with crap while companies like Troika can't even pay the rent...

    --
    www.kiwilyrics.com - a wiki for lyrics
    1. Re:Yet Another Developer Buried by Anonymous Coward · · Score: 0

      Thank god for Japanese game companies. Original games from the US died a long time ago.

  17. It's quite sad really.... by Prien715 · · Score: 3, Insightful

    Probably one of the best PC RPGs ever was fallout and its sequel. First, Black Isle closed. Many of the former employees were working at Troika. Now Troika's gone. If I could point out a single problem, it would be that the original Fallout team was split up; the closings merely show that this team was greater than the sum of its parts.

    The major failing of any open-ended RPG from Arcanum to KOTOR2 was 1) an unbalanced ability system and 2) trying to make the game too grandiouse and forgetting the polish.

    I wish someone would release an RPG with the polish of warcraft, the open-endedness of fallout, and the great voice acting/script writing from KOTOR. Now there's a game I would happily pay $80 for.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:It's quite sad really.... by Anonymous Coward · · Score: 0

      I's a sign of frightening possibility:
      That more gamers do'nt like to think.
      Just some bright flashes and hectolitres of blood..

      Not tahat it's bad ;) it's just NOT ENOUGH for fun.

    2. Re:It's quite sad really.... by Anonymous Coward · · Score: 0

      No. The problem with PC RPG games has always been that you are nothing more than a sword or wand-wielding delivery boy.

      King YaYa: I need x before I will
      a) give you y
      b) give another task to get another x

      The plots, graphics, and sound are irrelevent because all you are doing is running around acquiring things for yourself or others. Boring!

      Very very very few RPG's offer players real choice or problems to solve. And no, puzzles and riddles don't count. The ones that do offer choice offer them at only a single critical stage. The last Star Wars RPG is like that. At one point you are offered a choice between good or evil. That's it. Boring!

      There's a bit more of this in online world RPG's but most of the time spent is still on acquiring stuff to enable you to acquire more stuff. Life is a lot more than that.

    3. Re:It's quite sad really.... by Hork_Monkey · · Score: 1

      I wish someone would release an RPG with the polish of warcraft, the open-endedness of fallout, and the great voice acting/script writing from KOTOR.

      Morrowind?

    4. Re:It's quite sad really.... by Anonymous Coward · · Score: 0

      I wish someone would release an RPG with the polish of warcraft, the open-endedness of fallout, and the great voice acting/script writing from KOTOR. Now there's a game I would happily pay $80 for.

      And I wish that someone would release a programming language that was as flexible (or so I hear) as LISP, performed as fast as Assembly, and was as fast to develop in as Visual Basic.

      You can't have everything, where would you put it?

    5. Re:It's quite sad really.... by purple_cobra · · Score: 1

      Morrowind wasn't all that open-ended IIRC, and polished? I wouldn't say so. Can't remember the voice-acting so I can't really comment on that. What I *can* remember is endless wandering around a featureless landscape hacking down incredibly irritating flying monsters (cliff-racers?). It was *boring*.
      Oblivion is supposed to be a markedly different game to play so hopefully they've learned their lesson. I have to say that I'm still not optimistic about Fallout 3 though.

    6. Re:It's quite sad really.... by Anonymous Coward · · Score: 0

      Well, Lisp can be as fast to develop in as Visual Basic.

      As to speed, the trick is to do the time critical parts in assembly. If you do the graphics engine in C, assembly, etc, and the game logic in Lisp.

      As for where to put it all, try Texas. They have a lot of land... :)

    7. Re:It's quite sad really.... by Night+Goat · · Score: 1

      I wish someone would release an RPG with the polish of warcraft, the open-endedness of fallout, and the great voice acting/script writing from KOTOR. Now there's a game I would happily pay $80 for.

      This game exists; it's called Grand Theft Auto: San Andreas. I bought a PS2 specifically for this game.

    8. Re:It's quite sad really.... by Anonymous Coward · · Score: 0

      Ahh, the Fallout crap again

      Just because a hand full of their guys touched the sleeve of the magical fallout goldmaster 10 years ago, people dropped reason and instead went into nostaliga mode when looking at Troika Games.

      The Gaming Industry is full of fallen "heroes" that lost it along the way, yet people still insist that it's the publisher's fault...

      Examples?

      Richard Garriot (boned the Ultima Series)
      Warren Spector (borked Deus Ex II)
      Brian Fargo (broke Bard's Tale)
      Sir Peter ...

      the list goes on

    9. Re:It's quite sad really.... by Blakey+Rat · · Score: 1

      I wish someone would release an RPG with the polish of warcraft, the open-endedness of fallout, and the great voice acting/script writing from KOTOR. Now there's a game I would happily pay $80 for.

      So... Morrowind?

  18. Re:Bad reviews on Vampire: Bloodlines the cause? by mpupu · · Score: 1, Interesting

    I think the "shiny" eyes are the most outstanding feature, apart from the atmosphere created by the great level design. And the gameplay was not so bad either. Now, stable, that's another thing.

    Vampire: Bloodlines was a technical disaster, but the storytelling is absolutely wonderful. With only a little more polish to the engine, it could have been up there with other great games like Mafia or Max Payne (and IMHO, the story is even better and more original.)

    In that sense, I believe using such a new engine (i.e. Source) was not a good choice, especially when the guys at Troika din't seem to have much experience with first-person stuff.

  19. Re:Bad reviews on Vampire: Bloodlines the cause? by XorNand · · Score: 3, Informative
    I haven't ever had a PS2 game crash my PS2 and I certainly haven't had Quake crash my computer. I wouldn't expect any game to do that... Patched or not.

    I'm not defending their lack of QA, but to be fair, the QA process for PC games is considerably harder than it is for a closed, proprietary gaming console. Your analogy to Quake is a bit more accurate, but you also have to keep in mind of the funds that smaller gaming companies have available. id has millions of dollars available to them--per title! As the technology keeps getting pushed further and further and games get more complex, you're going to have to be willing to accept some trade-offs. You have the choice of sometimes innovative, but stable, games from the mega publishers, or geniunely innovative titles from the smaller guys. The smaller studios generally can afford either the latest & greatest whizbang or rock solid stability, but not both. Yeah, it sucks that we can't have both, but that's just how things are when the gaming market is as cut-throat as it is.

    --
    Entrepreneur : (noun), French for "unemployed"
  20. Re:Today is a sad day by derrith · · Score: 1

    I'll get the punch!

    --
    why does the porridge bird lay his eggs in the air?
  21. Re:Bad reviews on Vampire: Bloodlines the cause? by finny · · Score: 1

    Worst. Ending. Ever.

    Just a tip to whoever wrote the ending to Vampire Bloodlines: the Indiana Jones box up the evil artifact and store it away in a warehouse only works if we already know what's inside!

  22. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    As far as I know, Troika tends to release games that only their programmers could really love; Vampire: Bloodlines was not the first. My not-at-all-uncommon experience with Temple of Elemental Evil was that the games lack of pathfinding capabilities slowed the game to a near standstill, particularly in the extraplanar areas around the end of the game.

    Quirky stuff in the way the rules are implemented in the game? Sure, whatever. But a single-player game lagging out for no discernable reason is a programming screw-up that utterly killed the slight enjoyment I was getting out of the storyline and eye-candy. (After, of course, some of the folks who were supposed to be allied with me arbitrarily decided to attack me so I had to go all creedicidal on the whole temple, despite using a Chaotic Neutral party built for infiltration.)

    I respect their passion for play, but their production values were garbage and their brand name a warning that my hard-earned dollars were about to be lost on beta abandonware...

  23. Re:Bad reviews on Vampire: Bloodlines the cause? by ackthpt · · Score: 1
    Give me great gameplay...

    Sigh. How's it feel to be in the minority?

    The more I mine old games, the less I appreciate too many of today's offerings. Remember when some game with rotating geometric elements took the game world by storm? Original thinking is a scarce commodity.

    --

    A feeling of having made the same mistake before: Deja Foobar
  24. What about the ToEE codebase? by sam_handelman · · Score: 3, Interesting

    With mods and patches the game was very nice - as someone else pointed out Atari forced them to ship an unfinished game (see also Master of Orion 3) but fortunately it was still salvageable.

    So - now that the bugs are ironed out ToEE is an excellent engine for making D&D 3rd ed. single player scenarios. Does Troika still exist enough to lease out access to that Code to other design studios? You also need a WOTC license, of course.

    --
    The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
    1. Re:What about the ToEE codebase? by Anonymous Coward · · Score: 0

      You also need a WOTC license, of course.

      Do you? If you get rid of some of the feats and change the races around a bit, most of the D&D 3rd ed rules fall under the D20 system's Open Gaming Licence.

      Obviously you couldn't use the setting or any of the game's content, but it wouldn't be very hard to tweak the engine itself such that it wasn't infringing on WotC's rights.

    2. Re:What about the ToEE codebase? by sam_handelman · · Score: 1

      I believe, but am not a lawyer, that the OGL specifically excludes video-game implementations.

      If you are correct, then of course you'd simply distribute scripts to implement WOTC's own material under-the-radar.

      --
      The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
    3. Re:What about the ToEE codebase? by Anonymous Coward · · Score: 0

      IMHO a much more interesting option would be if Hasbro (the owner of the D&D franchise) would buy the ToEE source and release it under the OGL or some similar license.
      ToEE is AFAIK the most faithful implementations of the D&D 3.5E rules on a computer. Granted, there are still a lot of bugs that need to be ironed out, but that's what an open-source community can do best ;-)
      This way they would have a platform on which they can sell their contents (modules) in electronic form again, and independent software houses whould have an inexpensive platform on which they could develop D&D titles.

    4. Re:What about the ToEE codebase? by sam_handelman · · Score: 1

      Yeah, that would be ideal, and I agree that it would be an excellent business decision for Hasbro/WOTC, but I think it's unlikely that they would see it that way.

      They want people to develop 3rd party material for their products - but only if it helps them sell their products. Not if they have no product to sell....

      They could give away the code to ToEE and then force licensing fees from people trying to sell scenarios or the like.

      More likely, however, they'd want to charge money for the engine (which means keeping it closed) and then let 3rd parties sell modules. There was a Mac game called Realmz that did this but it wasn't (I believe) a very successful businessm model.

      Any such outcome would be pretty cool, of course.

      --
      The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
  25. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    There are alternate endings where you do see what's inside, you know...

  26. Re:Windows only by Foolomon · · Score: 1

    Nothing against Linux, but them and 90% of the rest of the gaming companies?

  27. Free at last? by Doc+Ruby · · Score: 2, Insightful

    If they don't pass the rights to the games to some other entity, doesn't that mean the rights aren't owned by anyone? Doesn't that mean they're in the public domain? Or do they get scarfed up by the first games lawyer to register the copyright after they expire? What about the copyrights on the game code? If they're not owned by anyone anymore, what's to stop a Troika programmer from publishing the source code?

    --

    --
    make install -not war

    1. Re:Free at last? by luvirini · · Score: 1

      rights are allways passed somewhere and with the current copyright law.. they exist forever.

    2. Re:Free at last? by Mike+Hawk · · Score: 1

      Unless they published the games themselves, it is unlikely they owned the copyright in the first place.

    3. Re:Free at last? by Doc+Ruby · · Score: 1

      Well, unless you can give some details on "rights are always passed somewhere", like what law specifies a default recipient, or where Troika explicitly transferred them, all you've got is FUD.

      --

      --
      make install -not war

    4. Re:Free at last? by 17028 · · Score: 1

      Well, what do you think happens to all the equipment a company owns when it dissolves? Does it all go up in smoke with it?

      No, all company assets are first distributed to its creditors. After that, if there's anything left, it goes to the stockholders.

    5. Re:Free at last? by drew · · Score: 1

      most likely the rights will either go to one of troika's investors, or they will be sold off in bankruptcy court for a pittance. i've worked for a lot of failed start up companies, and i've never heard of the rights to any developed technology just being set free. somebody always takes them, regardless of whether they see any real value in them. of course if they do end up being sold in bankruptcy court (doubtful, as their investors will get first pickings) i don't think there would be anything keeping you (or some similarly motivated person) from trying to buy them up and letting them go.

      it does happen- see crack dot com- but that is a rare case. in that case, i think crack dot com was entirely self funded, and made the decision to close down before they went to bankruptcy. even then, releasing the source code was an incredibly rare act on the part of ddt (i forget his actual name), as crack could easily have gone on to exist as a corporate shell with a zero balance sheet forever, and the end result with regard to the availability of the copyrights they owned would have been about the same.

      it's unfortunate thangs work that way, because i would have loved to keep working on the project i had at my first job after college as open source. it would have made gmail look pretty lame by comparison. but such is life...

      --
      If I don't put anything here, will anyone recognize me anymore?
    6. Re:Free at last? by fyoder · · Score: 1
      It sounds grim but from the posting it appears uncertain as to how dead they are in the long term.
      We have not yet made the decision as to whether Troika Games as an entity will regroup and pursue future projects or simply cease to exist.
      --
      Loose lips lose spit.
    7. Re:Free at last? by Doc+Ruby · · Score: 1

      Nothing just "happens" to physical assets, even when they're abandoned. Usually the windup process, whether bankruptcy or otherwise, includes negotiations among creditors and equity owners to sell those assets, and divide the proceedings. But only because they're physical are they usually liquidated - they're obvious, everyone knows they have some value (even if just junk at the dump), and abandoning them can even be illegal dumping. When a company folds, leaving behind its office furniture, even if it doesn't owe the landlord any money, the landlord can just take what they want, without restriction. Do you think physical assets just square themselves away?

      Software and licenses are different. Their value is not as obvious, and abandonment is a purely legal event. They don't have centuries of laws and customs for dividing them. When a corporation owns IP, and the corporation is dissolved, it is very likely that some IP is not transferred to anyone else, if it does not have a foreseen buyer - why go to the trouble and expense of paying a lawyer to deal with it? IP often "falls between the cracks" - a bad metaphor, because IP never has that kind of physicality, exactly why it can survive the demise of a corporation.

      So, again, what is the status of the Troika IP? Anyone with more than a snappy answer that misses the point care to try?

      --

      --
      make install -not war

    8. Re:Free at last? by Doc+Ruby · · Score: 1

      I helped a lot of startups also shut down. And I've seen lots of IP get "left behind" when they wind down, their other assets divided up traditionally. So I want to know, specifically to Troika, whether their IP is all being rolled into a new owner, or what other status it has. Because a new owner means that "Troika" isn't really gone - their IP is the only way I knew it, so it's just changed hands.

      --

      --
      make install -not war

    9. Re:Free at last? by Anonymous Coward · · Score: 0

      The ignorance of posters on this site seems to grow with every passing day.

      Have you been living with your head under a rock? Or perhaps, did you just buy your first "home computer" in the last month and you really have no clue??

      Most likely you're one of those "abandonware" boosters who have convinced themselves that "since it's not being sold anymore, it must be free and I can share it with everyone I can!!"

      Sure, and publishing the source code is going to do...what, exactly? It did NOTHING for Golgotha (despite many valiant slashdotters proclaiming that they'd finish the game). And before you say "BUT ID SOFTWARE RELEASED TEH SOURCE!"--they did NOT release the game data files. Sure, have fun firing up that Quake executable and watching it error out because there aren't any of the data files it needs.

      And nevermind the fact that the game is full of patented and licensed code from elsewhere--ah, but this is Slashdot, where -everything- should be free, all of the time, forevermore! Damn the MPAA!

    10. Re:Free at last? by Doc+Ruby · · Score: 1

      You are a damned fool, Anonymous asshole Coward. FYI, I got my first computer before the acronym "PC" was established. And in those decades, I've seen lots of software abandoned because it had no further value to its final owners. And, more recently, I've seen it become trivial to "publish" source code, by uploading a source tarball to a discussion group with a note disclaiming any further rights in it ("public domain"), or just declaring it to be under GPL or some other open-source license. Now that the Internet is alive with many open source communities, and project management software to support them (eg. Sourceforge). So the "abandonware" you badmouth is a good way for instantly mature F/OSS projects to get started. Not that "mature" has any meaning to you, obnoxious Anonymous moron Coward.

      --

      --
      make install -not war

    11. Re:Free at last? by blu_muse · · Score: 1

      In most cases the games and the rights to them are owned by the publishing house - which in the case of Vampire -- is Activision. The publishing houses finance the games, the game studios make them under the publishing house's budget. The publishing house sells and distributes the games and after all the costs are re-couped, the game studio MIGHT see a profit back from the publisher but that's rare. The gaming industry is very much like the record industry. Just substitute "band" for gaming studio and "Major Label" for publisher.

    12. Re:Free at last? by 17028 · · Score: 1

      If it doesn't already belong to the publisher, it'll get auctioned off just like the office furniture, but in a more closed fashion. That's why I used the example.

  28. no more Arcanum!! by Svet-Am · · Score: 1

    crappers! this means that there will never be a sequel to Arcanum (unless they open the license and let folks run amok with it)...

    --
    [move .sig! for great justice, take off every .sig!]
    1. Re:no more Arcanum!! by Anonymous Coward · · Score: 0

      this means that there will never be a sequel to Arcanum (unless they open the license and let folks run amok with it)...

      Amok is right. Name one successful open source game in this genre.

  29. Re:Another Sad Adieu (OT) by Bastian · · Score: 3, Insightful

    For me, it's that I consider myself a Capitalist rather than a Monopolist. The guys who thought up capitalist economic theory did _NOT_ have the USA's current economy in mind when they thought of capitalism, and many of them even wrote about the need for people to be vigilant because of the constant danger of a capitalist economy turning into a monopolist or oligopolist economy like we have now.

    I honestly believe that a true capitalism is better for consumers. You don't have monopolies like Microsoft stifling innovation and price-gouging. You don't have cartels like the RIAA stifling innovation and price-gouging. You don't have oligopolies like the big cable TV providers stifling innovation and price-gouging.

    I much prefer the video game market of the early 1990s, where there were lots of games being put out by small start-ups, and they could get attention. The simple fact of the matter was there was a lot of variety on the market because you had a lot of people taking risks to try to break into the market rather than a lot of people churning out the same tired old shite in order to protect their market dominance.

    As for your crap about helping disadvantaged youths, how do you think they got to be disadvantaged? Maybe because the middle class works for chicken-feed at massive companies like EA, and their relatively low income drives down the price of low-income services and such, which drives down the pay of the parents of those disadvantaged kids. Or maybe because big companies like EA like to work with as few employees as possible, which increases unemployment and competition for other jobs, which drops pay, which also leads to those disadvantaged kids being poor.

  30. Maybe... by Foolomon · · Score: 0, Offtopic

    Maybe they're going to release Vampire: Troika and become an undead character in their own game. When this happens, the entire gaming industry is going to collapse due to a stack overflow from the recursion.

  31. *Maybe sounds while credits roll* by Anonymous Coward · · Score: 0

    Farewell, Chosen Ones!
    May the wastes of the gaming industry be good with you!

  32. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    Their gaming experieince seems to be on the complete opposite end of the spectrum as mine. I did not have a single problem, not a single glitch with this game. The graphics were not mind blowing but all in all the game was great.

    They will be missed.

  33. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    Try playing it through again (or re-loading just before you have to pick a faction), and decide to work for the Anarchs or LaCroix. There is something in there.

  34. The last of the great Offline Content creators by popo · · Score: 4, Insightful


    I'm a huge fan of a fat manual.

    This might be slightly O.T. but with the passing of Black Isle and now Troika, I can't help reflecting on the fact that both of these studios IMHO were the only ones out there that spent enormous time and energy in creating beautiful offline content to accompany their games.

    Arcanum was a great game. And one of the reasons I have huge respect for Troika is that they didn't just stop there:

    That Arcanum manual was a work of art.

    --
    ------ The best brain training is now totally free : )
    1. Re:The last of the great Offline Content creators by MaineCoon · · Score: 1

      Firaxis (Sid Meiers Pirates!) had the same, with a quite thick manual detailing everything in the game, down to the strengths/weaknesses and modifiers of land combat, to a chart showing the details on all the ships (best angles into the wind, general speed, guns, cargo, crew, etc)

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    2. Re:The last of the great Offline Content creators by Anonymous Coward · · Score: 0


      You would also think that in this day of rampant software piracy, that *every game publisher* would be investing in peripheral offline content.

      The reason I bought Baldur's Gates I and II and Arcanum (and didn't just download the CD image files) was the gorgeous manuals & maps.

      Maybe its because I grew up on pen & paper D&D but when I'm playing RPG's I want a book filled with spell references, maps, etc.

      Go ahead and charge me an extra $5 for the game -- I don't care. It drives me nuts when I have to go to some fan's web page to find out vital gameplay information. And it makes me even crazier when I have to pay $20 for some poorly written content-light piece of rubbish that game-guide publishers put out.

  35. Re:Bad reviews on Vampire: Bloodlines the cause? by Taladar · · Score: 1

    Wanna see a really bad ending? Play Knights of the old Republic 2

  36. Used Source Engine, but graphically still stunk by larsoncc · · Score: 1

    It surprised me to discover that while Vampire used the Source engine, it ran slower than Half Life 2, and wasn't nearly as detailed.

    Goes to show you that underlying technology doesn't really mean much...

    On the other hand, I liked the character creation system.

  37. Not Suprised by Anonymous Coward · · Score: 0

    This news is hardly suprising.

    Release one buggy game (Arcanum) and people think "gee, that's too bad". They might even fall for that "The publisher made us do it" schtick.

    Release two buggy games (ToEE) and people think, "gee, better make sure I read reviews from now on." People are starting to think it might not be the publisher, especially since it's a whole different one this time.

    Release three buggy games (VTMB) and people think, "why are these guys still in business?"

    Guess they aren't.

    Troika in a nutshell - Great ideas, bad implementation.

  38. Re:Bad reviews on Vampire: Bloodlines the cause? by sesshomaru · · Score: 1
    Um... the warehouse ending? I've never seen that one, though I knew it was there. That's what you get for making deals with the Cammarilla...

    I'm tempted to tell you what's in the box...

    --
    "MIT betrayed all of its basic principles."
  39. not a troll, a funny comment. by geekoid · · Score: 2, Interesting

    I found it funny that they picked their two dogs as a show case of great stuff.
    Arcanum was a very good game.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  40. Re:Windows only by Taladar · · Score: 1

    Doesn't change anything for you when you use Linux exclusively.

  41. Penny-Arcade Sounds Off by alucard963 · · Score: 2, Informative

    From Penny-Arcade "It sounds as though Troika is no more, or at any rate they are liquidating everything in their offices, so if they are still coherent as a developer presumably their next game involves sitting in a bare room. Troika (for those of you with a concussion) is the little company that couldn't, producing games of marvelous, unprecedented promise coupled with epic lapses in technical execution. The company was a hole that great ideas crawled half-way out of, so I hope you'll pardon me if I don't dab the corner of my eye with a handkerchief and try to look strong. There were undeniably talented people there. Hopefully they'll end up someplace where that kind of thing matters."

    1. Re:Penny-Arcade Sounds Off by espressojim · · Score: 1

      Hm. Are they sure they aren't talking about Peter Molyneux? Black and White, Dungeon Keeper, etc are nice examples of this.

      Is he still coasting on past success? Or do the first 5 hours (and damn good reviews based on only those first 5 hours) keep him afloat?

    2. Re:Penny-Arcade Sounds Off by Kobun · · Score: 1

      I guess I don't understand, Dungeon Keeper? I left that run for well over 5 days on end once, just so I would have more money than King Midas and each of my creatures would be little godlings. Were there widespread issues with it that I never saw?

    3. Re:Penny-Arcade Sounds Off by Evil_Timmy · · Score: 1

      It really is a shame...with a month or two of good QA and pure bugfixing, Arcanum and Bloodlines could have been true masterpieces, and ToEE probably would have been much better. Then Troika could still be alive, and hopefully they'd have enough money laying around to do what Valve's done and cover their own development for their own dream project. Bloodlines is the most fun I've had with a game in recent memory, and it's still quite enjoyable even the third time around. The different clans make for different gameplay experiences and dialogue, and of course the varying endings are a nice touch. And Arcanum is one of a tiny number of games set in a pre-Victorian steampunk setting...the ancient magic vs. encroaching technology conflict served to spice up a number of aspects of the game, and I'd absolutely love to see more games in a similar setting.

    4. Re:Penny-Arcade Sounds Off by gid-goo · · Score: 1

      Fable was kick ass and it sold well. And while he only executive produced Molyneux has been associated with some of the best, most original titles for more than 15 years. To compare him to a developer that produced one poorly produced game after another is just wrong.

  42. or by geekoid · · Score: 2, Interesting

    maybe if it was craptacular in nature, thye would have made money.

    If the pirating of Vampire caused them to loose sales, then why is half-life 2, Doom, and warcraft 3 making money?

    Not saying downloading an item that someone doesn't have permission to do so is right(legally or morally), just pointing out that the success of a product doesn't seem to be related to piracy.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:or by servognome · · Score: 1

      If the pirating of Vampire caused them to loose sales, then why is half-life 2, Doom, and warcraft 3 making money?
      Because those were mass market type games. ToEE and Vampire were more niche games. That niche market also tends to be more tech savvy so a larger proportion of their potential sales base would be lost due to piracy, as well as the small size of the company didn't allow them to absorb the lower revenue as easily.
      Just a thought

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:or by Lord_Dweomer · · Score: 1
      I have to say I downloaded Vampire and played HL2 at a friends house. I ended up buying HL2. Its amazing how crappy the graphics were for the engine they used in Vampire. Not only that, there were some serious bugs in gameplay.

      But the LARP crowd in general ate it up just because they did a pretty decent job of sticking to the way things should be in the World of Darkness.

      --
      Buy Steampunk Clothing Online!
  43. A Series of Unfortunate Mistakes by Obiwan+Kenobi · · Score: 3, Interesting

    This studio has a long history of buckling under publisher demands and therefore releasing half-assed games that need FAN-CREATED PATCHES to fix glaring holes (caps because it's so ridiculous you have to have your players create patches for you).

    You want to fail as a game studio? Release your latest game with a showstopper that drops them to the desktop (Vampire: Masquarade).

    You want to fail as a game studio? Release an unfinished RPG, with unfinished rooms, quests, and broken bits that were so broken it took MULTIPLE (ugh!) fan-created patches to fix them.

    Troika is an example of how to fuck up. It has nothing to do with EA or whatever, they simply released unfinished games with bad, ugly bugs. This will sink any game company at any time. EA or no, if a game doesn't play or is broken, people won't buy it.

    "They lost because the world is going corporate."

    No, they lost the fight because the world doesn't put up with that kind of performance, horrid out of the box experience, and regulating the fans to make the patches.

    I'm sorry for the team involved, and I'm sure they tried their damndest. But whether it was bad management or some other reason, there were clear and easy-to-read signs on why they went kaput.

    1. Re:A Series of Unfortunate Mistakes by Jumbles · · Score: 1

      They hardly have the resources to sink 50 million in a top quality games like Catwoman or Golden Eye 2, games made with budgets under 2 million with micro sized teams these days are going to suffer given no QA, sufficient time and people. Troika is guilty of walking directly into a Publishers excuse to go cheap on an rpg game I think if they would have stuck to movie licenses they would have hit it big, I mean if your not using a movie license how are all the people who have nothing to do with making games going to make tons of money

    2. Re:A Series of Unfortunate Mistakes by Chooche · · Score: 1

      Easier said then done. When the publisher comes down on you, you have no choice but to ship whatever you got.

    3. Re:A Series of Unfortunate Mistakes by blu_muse · · Score: 1

      Absolutely right -- publishers often force the ship dates because delays cause money. They are content with releasing patches afterwards if necessary.

    4. Re:A Series of Unfortunate Mistakes by Anonymous Coward · · Score: 0

      Of course, if the developer agrees to the release date at the time of signing the contract, maybe they should make an effort at actually making the date.

    5. Re:A Series of Unfortunate Mistakes by Jumbles · · Score: 1

      That would be a lot easier if Publishers just let Developers do their jobs and actually make the games instead of irresponsibly fidgeting and fudging around with every aspect of the game effectively bringing production to a grinding halt.

  44. There is another ... by Anonymous Coward · · Score: 1, Interesting

    Troika may have fallen, but the spirit of Black Isle still lives on. Many of them that didn't leave for Troika are now at Obsidian Entertainment (including Feargus), and it looks like they're the more successful offshoot. I'm looking forward to seeing what kind of new RPG's come from that studio!

    1. Re:There is another ... by Anonymous Coward · · Score: 0

      Troika had the people who actually wanted to make games like Fallout, and were willing to go out on a lim to make them ... unfortunately that always meant that they needed to work on way too low a budget :/ Obsidian can do nice dialog and story ... but Troika gave us Arcanum, what has Obsidian done which is truly in the spirit of the old Black Isle games?

  45. Well in this case by Sycraft-fu · · Score: 4, Insightful

    I don't think it's the market, I think it was Trokia's extreme sucking. No not in the games they chose to make, not in how they decided to do the gameplay or anything, those were excellent. The problem was in the programming. ToEE was so buggy it was unbelievable. In it's inital state, the game was practically unplayable. After two patches it was still riddled with bugs, and they showed no intrest in updating it. Frustrated fans finally set to work on it and made an update that got the game pretty close to what release status should be.

    I haven't played Vampire, but I understand it's in a similar boat.

    There is a market for RPGs, and they can make money, but part of that is that they must be well developed programs. I'd say this goes even more than many other games. I can deal with a fair bit of glitches in an FPS, I mean all I'm there to do is shoot shit. However an RPG is about character and story development, so things need to work right. If I can't, for example, loot a creature (common problem in ToEE) that really fucks things up.

    While I'm sad to see them go, I have no illusions of who is at fault. They produced some of the buggiest code I've seen in a long time and it's no wonder people got frustrated trying to play it and sales were bad.

    1. Re:Well in this case by lbrt · · Score: 1

      All my foes are spelling or grammar Nazis.

      Maybe this will help you to get rid of them.

    2. Re:Well in this case by Sycraft-fu · · Score: 1

      No, tried that, but as with much free software, it's really half-assed. It does a horrible job at correcting words. I'll do something simple like transpose two letters, something I do commonly, given that I'm slightly dyslexic, and the word I was trying for will be the 4th or 5th guess from it. Often, it'll simply have no suggestion for a word. I'll take that same word and cut and paste it into Google or MS Office and both will come up with the correct spelling right away.

      If someone integrates a spell checking engine like the one in Office 2003, I'll be interested as that one is genuinely good. It's good to the point that it learns my habits, and after awhile is just correcting all the mistakes on the fly. However spellbound isn't anywhere near that.

    3. Re:Well in this case by Anonymous Coward · · Score: 0

      It will alert you to words you've mispelled though. It sounds to me like it's more a case of you being lazy than of the shortcomings being a problem.

    4. Re:Well in this case by apharov · · Score: 1

      From what I've read about the truly unbelievable bugginess of ToEE, the main fault lies with the publisher (Atari) who forced the product out before it was actually ready. Atari also used copy protection that prevented some computers from running the game. Atari did not have any interest in putting emphasis on fixing the game after the release.

      So, while admitting that Troika has written buggy code and released at least ToEE as a half-finished product I have to defend them by saying that Arcanum was as solid as Fallout and the problems with release quality may well lie more with the publisher than Troika personnel.

  46. IGN by Mike+Hawk · · Score: 1

    I wouldn't go to IGN for reviews. I read a review once where they knocked a whole point off the sound score because they didn't like which words were bleeped out. Also compare their scores of the PS2 and Xbox versions of the Street Fighter Anniversary Collection. The Xbox reviewer basically calls the PS2 reviewer out. Its quite possible they were just having a hardware issue.

    You can't spell ignorant without I-G-N.

  47. Re:Another Sad Adieu (OT) by TrappedByMyself · · Score: 2, Insightful

    Please get a clue.

    In true Capitalism, there is no one preventing monopolies. Bill Gates would own countries in that world. The US system is decent in that the government wacks monopolies when they get too big. Yes, there is some bribing and crap, but its the best system that's actually been implemented so far. You do realise the EA was one of those start-ups you romanticize about. Those startups either died or grew up and ate each other. That's the way of things. Businesses scratch and claw their way to your pocket, and the government kicks them in the ass when they go too far. I know it's cool and stuff to talk of dark brooding corporate towers where the affairs of the world are secretly controlled, but seriously, you're not some freedom fighter, just some middle class Joe who's cushy life shields you from reality.

    And please, there are no EA employees living in dire poverty. That comment shows how even the middle class in America is ignorant of what real poverty is. The disadvantaged I'm talking about are those who aren't equipped to play in our society. The uneducated ultra poor, both native and immigrant. Again, one of the flaws of the US is the education of the poor. It's much better than in the rest of the world, but still needs improvement. You want to fall on your sword for the rights of someone making 50k a year.

    --

    Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
  48. No tears shed by Anonymous Coward · · Score: 0

    After having purchased that steaming half-finished pile of bugs (I imagine they would have made it buggier if given more time) called ToEE I must say "don't let the door hit you on the way out". I don't have an unlimited gaming budget, so blowing full price on that "game" was very frustrating.

  49. Exactly! by cmdrwhitewolf · · Score: 1

    That's been my point too, EA doesn't make good games...

    And when "game" companies (I use the term very loosely here) become Monopoly's, the losers are the Gamers/players/consumers. Because let's face it - crap is crap, no matter how you package it.

    --
    [Now, I'm off to lift my le... Um, visit... at another place.]
    1. Re:Exactly! by Spankophile · · Score: 1

      How interesting! EA is this giant mega corporation taking over the whole video game industry!! Yet no one on this forum thinks they make good games. Incredible. You probably all think Microsoft makes crap too.

  50. Re:Another Sad Adieu (OT) by servognome · · Score: 1

    I much prefer the video game market of the early 1990s, where there were lots of games being put out by small start-ups, and they could get attention. The simple fact of the matter was there was a lot of variety on the market because you had a lot of people taking risks to try to break into the market rather than a lot of people churning out the same tired old shite in order to protect their market dominance.
    The video game market of the early 1990s was a different time. Games were simpler and cheaper to make, and the community that played games was mostly the same computer nerds that created them.
    Now to produce a mainstream game you need more programmers with more specialized experience, as well as dedicated artists, larger support staffs, etc. Small companies don't have the economy of scale to support such staffs, that's why there is consolidation. It's also why the games are more bland and dumbed-down, because to support the staff required they have to bring in the dollars from average joes.
    If you are looking for the same intelligent and innovative spirit of the early 1990s, it's still alive, it's just moved out of commercial space into the mod communities. In fact I would say things are better than that time, because mod developers are able to focus on gameplay rather than worrying about developing the technology; and the games are free for us gamers.
    As for your crap about helping disadvantaged youths, how do you think they got to be disadvantaged? Maybe because the middle class works for chicken-feed at massive companies like EA, and their relatively low income drives down the price of low-income services and such, which drives down the pay of the parents of those disadvantaged kids. Or maybe because big companies like EA like to work with as few employees as possible, which increases unemployment and competition for other jobs, which drops pay, which also leads to those disadvantaged kids being poor.
    The average salary is $62,500/yr, not exactly chicken feed. To associate difficult work conditions for programmers with the problems of disadvantaged youth is too much.
    Having to work 80 hour weeks so you can keep the payments up on your BMW does not compare to the structural and social issues impacting those growing up in lower economic conditions. Improving the economic and social environment for the underprivlidged to encourage education and entrepreneurship is much more important to the long term development and well being of this country. If a programmer gets fed up with his working conditions they can work elsewhere, maybe not in the games industry they love, but there are options. Those from poor conditions who have not been given opportunities for education or experience have no such options.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  51. VTM:Bloodlines by TheUnknownOne · · Score: 1

    Damn... That was a really great game... its sad that the company went the way it did... Anyone else find this link http://www.troikagames.com/jobs.htm on there site a little odd?

    1. Re:VTM:Bloodlines by blu_muse · · Score: 1

      The guy updating their webpage was laid off in December. He hasn't been there to change it.

  52. Why? Why? Why? by cphilo · · Score: 1

    I own two out of the three games (Arcanum and Vampire) and both are on my desktop for quick replay. I have never had a problem with crashes. I mourn that an innovative, creative company has closed. I want to know why. Are single player Role Playing Games history? Has everyone gone over to Everquest and other internet games? I love the social factor of the internet games, but sometimes I need or want to play a solo game, so I can pay attention to my husband. He tends to get very neglected when I play the MMORPGs, and a cranky husband stomping around, going "And dinner is going to be when???" tends to disrupt your concentration. Is everyone buying first person shooters? Why did Troika fold????

    1. Re:Why? Why? Why? by blu_muse · · Score: 1

      Simple: no publisher decided to take them up on any of the new demos they did. No publisher = no money = no game studio.

  53. Re:Windows only by dot_borg · · Score: 1

    Unfortunately, it's probably more like 99% of the gaming companies.

  54. Re:Bad reviews on Vampire: Bloodlines the cause? by Stalyn · · Score: 1

    It got an 80% with IGN giving it a 8.4. The graphics look pretty realistic check the screenshot here.

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  55. Fallout 3 by lbrt · · Score: 1

    Now let's hope that Bethesda employs people from Troika to work on Fallout 3.

  56. Re:Bad reviews on Vampire: Bloodlines the cause? by Creepy · · Score: 1

    Speaking of KotOR2, lets talk bugs. Everywhere. Many unacceptable IMO - the broken Pazaak tutorial, aborting a swoop race and never being able to win... just awful QA.

    Both cases (KotOR and Bloodlines) are most likely publishers pushing a game out before it's ready. It's really too bad.

    Troika did have a history of games that had far too many bugs at release, even in their former incarnations (though Interplay was legendary for that). I thought Bloodlines was less buggy than many previous games by Troika, though it still lacked polish. Still it was probably my favorite RPG of 2004.

  57. Guess this means my money saving method works! by cmdrwhitewolf · · Score: 1

    {sarcasm mode on}
    1) Don't buy ToEE, Fallout, or Arcanum when they first come out.
    2) Wait long enuf for everyone to finish bitching about the game.
    3) Pick it up in the dollar store.
    4) Less hardware upgrades and less up front cost to purchase, and nearly all the bugs have already been ferreted out - Profit! :)

    {sarcasm mode off}

    --
    [Now, I'm off to lift my le... Um, visit... at another place.]
    1. Re:Guess this means my money saving method works! by Anonymous Coward · · Score: 0

      Actually I've had my eye on it at Big Lots for either $4.99 or $6.99. I guess I'll break down and buy it today.

  58. La curse of la Nintendo-haters by Anonymous Coward · · Score: 0

    It seems like another developer who didn't make games for Nintendo are now suffering the wrath. Hmm... I see a pattern here:

    -FCI (Whatever happened to them after SNES Ultima: The False Prophet?
    -American Sammy
    -Troika
    -Enix (Got taken over by Square)

    Just goes to show, if you avoid the most important player (pun hilariously intended) in the games industry, Nintendo, you will not survive. History has proved this again and again and again.

    Whenever I see the Nintendo Seal of Quality, I know that the game will have no bugs and will be a lot of fun. This is not the case with the Temple of Experimental Evil.

    First of all, when I put the disk in the Gamecube, it didn't even fit. After that, I tried putting it in my Mac, and that was a disaster. Finally, I tried it in a PC. The PC ran the program, but all the furniture was in the basement. What a disaster!

  59. So Sad... by M$+Mole · · Score: 1

    I know a lot of the guys (and gals) who worked at Troika. The writing has been on the wall for a while, but its so sad to see a company of people who I know for a fact just loved good computer games and tried their damndest to make them, end up in the dustbin of history.

    --
    Karma: Non-existant. Due mostly to the fact that you smell funny and nobody likes you.
  60. Re:Bad reviews on Vampire: Bloodlines the cause? by snorklewacker · · Score: 1

    > the QA process for PC games is considerably harder than it is for a closed, proprietary gaming console.

    I seriously doubt this is the case. You cannot patch a console game (not on current generations of consoles anyway), so you MUST get it right the first time. The limitations of the hardware (or for the PS2, the strange architecture) force you to make optimizations that range from nasty hacks to intimidatingly complex. DirectX has made the PC more uniform than consoles -- you only need to write for one architecture and API, unlike consoles.

    --
    I am no longer wasting my time with slashdot
  61. Re:Bad reviews on Vampire: Bloodlines the cause? by Creepy · · Score: 1

    You're probably not as fussy as me and ran using the first patch - the first patch addressed some serious crashing issues.

    There still were minor scripting errors in places (e.g. females being called 'he') and definitely some AI problems, even in 1.1 - for instance, when I went to the fish market to fight the Hengeyokai, I once got the monster trapped on a bookshelf (and lesurely shot it to death) and many times got Yukie stuck shooting her crossbow and never stopping, even when there was no way for her to hit the monster in some places.

  62. Troika was dead out of the gate by mconeone · · Score: 1

    When HL2/Vampire first came out, Valve put out a bunch of patches fixing a major stuttering bug on many pc configurations. When Troika was asked about fixing the bugs, they replied that there would be no patches since their budget didnt allow for it. It looks like they were counting on the game's success to carry the company, but the expectation was that the game wouldn't be a huge hit. Why else would they not want to patch the game?

  63. no wonder by fadir · · Score: 1

    Sorry for the guys at Troika but I'm everything but astonished. With a publisher like Atari you are doomed to fail. The last game, especially totee were so buggy that they were hardly playable. Wasn't Troika's fault, it was Atari that pushed the games into the market before they were actually finished.

    I don't buy any Atari-games anymore which sadly hit Troika as well.

    Bad publisher == death for the development team. Sad but true.

    1. Re:no wonder by FiReaNGeL · · Score: 1

      Yeah, Atari...

      They screwed up MOO3 soooooooo badly :(

    2. Re:no wonder by glenrm · · Score: 2, Insightful

      It is a shame that more people don't buy direct from the developer, then there is not a bad publisher in the equation and the developers get more of the $$$ to create even better quality products.

    3. Re:no wonder by Anonymous Coward · · Score: 0

      Bullshit.

      Sierra - Arcanum
      Atari - Toee
      Activision - Bloodlines

      Tons of other studios can work just fine with these publishers, so stop the myth of the publisher boning over Troika - this might have been true for one of their games, but for three different publishers?

    4. Re:no wonder by Anonymous Coward · · Score: 0

      Alright, so here's a crazy statement.

      The ship date on ToEE actually slipped from what was initially planned for. They were given more time, not less.

      Yes, Atari shipped it earlier than they should have to meet their end of quarter numbers.

      However, Troika was told right up front that they had to make a certain date long before that date came. Being unable to make a quality game in that period of time - that's Troika's fault, and no one elses.

  64. Re:Bad reviews on Vampire: Bloodlines the cause? by RM6f9 · · Score: 1

    Let this be a lesson, game companies: Hire *two* sets of testers, segregate them, and make sure they know what they're testing, and what they're testing it *for*: don't cry about budget, either, most would work for relatively low pay and make up the difference in equity.

    --
    Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
  65. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    That was an ignorant statement as it is obvious you have never worked on either PC or console development; Having worked on both, QA for console is MUCH easier as compared to PC --
    QA for PC games involve hundreds, if not thousands of different hardware/vid card permutations whereas console systems are locked - Plus with console, not only does the developer and publisher perform QA, the 1st party (MS, SONY, NOA) ALSO perform QA after submission...yes bugs do happen to sometimes get through, however not even close to the number of bugs which flood through in PC titles;

    so..stop trying be smart and commenting about things of which you know nothing

  66. Re:Bad reviews on Vampire: Bloodlines the cause? by Gridpoet · · Score: 1

    "Give me great gameplay and a stable playing environment. I haven't ever had a PS2 game crash my PS2 and I certainly haven't had Quake crash my computer. I wouldn't expect any game to do that... Patched or not." making a game stable on a console is not NEARLY as hard as making one stable on the PC. I've seen so many crappy console games it isnt even funny. The Hardware is all set on the PS2, the devs dont have to take in to account thousands of diffrent hardware configurations, many of them with conflicting instruction sets.

    --

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    This is MY galaxy...go find your OWN!

  67. Tough Shit by goldspider · · Score: 1

    Are you suggesting that EA, Activision, and other giants of the gaming industry should bail out failing companies like Troika? Or perhaps the government should, for the sake of fair competition, ya know?

    That's not how business works. Companies that produce the better product succeed; those that don't... well, don't. EA isn't successful because they are EVIL, they are successful because they produce games that people want to buy.

    Face it: companies don't have a 'right' to exist. They must be able to produce a product that people want to buy. If they cannot accomplish that, then the business will fail. Simple as that.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  68. Re:Bad reviews on Vampire: Bloodlines the cause? by XorNand · · Score: 1

    I'll agree with you to a point, but consider the differences in scope. While PS2 testers have to get it right the first time, the entirety of their lab is that single machine. A PS2 only runs one app at a time, doesn't have user-swappable hardware (other than "offical" accessories), and has a very limited input device.

    Yes, DirectX and similar APIs have done a lot to standardize Windows game development, it isn't a magic bullet. Unlike a game console, a PC is a general purpose computer. That jack-of-all-trades approach includes the limitation of not being the best at any of its functions. A specialized API can only take generic platform so far. Look at all the bugs you've found in your games. The first thing tech support will tell you is to upgrade/reinstall DirectX. That will take care of a lot of the problems, but not all. Maybe not even a majority. The rest of the problems are caused system configurations not anticipated by the QA guys. Granted, I'm not a console developer, so maybe someone who is will contradict me, but I think developing for a uniform platform would be much easier.

    --
    Entrepreneur : (noun), French for "unemployed"
  69. stop bitching about qa issues by truffle · · Score: 2, Interesting


    Yeah Troika had some QA issues, but they made brilliant games. A bug free piece of crap game is not really very interesting. A buggy brilliant game is still a brilliant game.

    It's easier to improve quality than it is to improve brilliance.

    Even with quality issues, TOEE and Vampire have sold pretty well. The bigger question should be, how can a company make critically acclaimed games that sell well and still go under? What's wrong with the market? Do we want to see game production limited to a few major studios like EA and Ubi or do we want to see innovative titles?

    I hope everyone participating in this thread is voting with their pocketbook and buying great games made by small studios.

    I hope that those small studios can come up with business models that let them succeed. Maybe Valve's STEAM model is the future? I'd like to see more suggestions for how small studios can survive and less bitching about QA issues.

    --

    ---
    I support spreading santorum
  70. Re:Bad reviews on Vampire: Bloodlines the cause? by gid-goo · · Score: 1

    Try telling that to a company that is releasing simultaneously on multiple platforms (PS2, Xbox, Gamecube, maybe PC, maybe Xbox 2 and PSP) in multiple languages (at least North American English, UK English, French, Spanish and German).

  71. Can't say I'm surprised. by Anonymous Coward · · Score: 1, Informative

    Troika tends to get *one* element right. Arcanum had amazing music, Bloodlines had great voice acting. (ToEE was just terrible... nothing redeeming in that game whatsoever.) Unfortunately the games weren't quite good enough overall to justify the headaches.

    I'll deal with Morrowind running at 5fps and crashing twice an hour because frankly it's still one of the best rpg's around (BG2 without a doubt takes the top spot imo). I certainly won't put up with crashes and game-crippling scripting errors for the mediocre Vampire gameplay.

    P.S. The Arcanum music was released for free. They composer even put out the full quartet scores so the music literate can follow or even play along. Grab it before it's gone!!

    http://arcanum.sierra.com/us/media/media-soundtr ac k.html
    http://www.benhouge.com/arcanumscores.html

  72. Re:Bad reviews on Vampire: Bloodlines the cause? by realityfighter · · Score: 1

    Um... the game didn't crash the computer. He just said it "crashed to desktop." The program ended abruptly and exited to the desktop. That happens all the time.

    --
    A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  73. I was disappointed by GTA:SA actually by Prien715 · · Score: 1

    I was disappointed with SA on a number of levels. First, GTA3 was very open-ended; most missions you got to choose your own car for and could even make roadblocks and the like to make chasing someone down easier.

    In contrast, every mission in SA almsot introduced a new control scheme and came with ready-made vehicles for it. Far from being open-ended, the heavily scripted non-sandbox nature of each mission drained any creative problem solving.

    The story wasn't too bad I suppose; though the voice acting was good, I felt the plot was rather shallow.

    As a final note, I disliked playing it on a console thoroughly for one reason. On PC, I could set draw distance to be far away and thus I could see traffic while going fast. Due to whiz-bang graphics, while racing down the street, cars literally would materialize right in front of me.

    --
    -- Political fascism requires a Fuhrer.
  74. NOOOOOOOOOO by aerthling · · Score: 1

    NOOOOOOOO! Take EA or... EA. but pleeease don't take Troika. First Looking Glass, then Black Isle/Interplay & Westwood, now Troika.. What's next.. Blizzard,Bioware? How am I suppposed to sit through my lectures today? Eating a bucket of ice-cream, wrapped in a blanket and sobbing uncontrolably? Probably not, but that's what I would do if I could.

  75. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    "I'm not defending their lack of QA, but to be fair, the QA process for PC games is considerably harder than it is for a closed, proprietary gaming console."

    That's not true. In fact, QA on consoles is harder and more demanding, because of certification requirements and the knowledge that you pan't patch later. And don't come with the "same hardware" kind of crap, it's not true. Do you have any idea how many different DVD drives there are for Xbox or PS2?

  76. Re: I'll tell you what's NOT in the box! by vranash · · Score: 1

    It's WASN'T a MUMMY! :) Hehehe, no way I'm gonna ruin what it really was :)

  77. What do you expect.. by Anonymous Coward · · Score: 0

    Vampire, as much as I wanted it to be a great game, had show stopping bugs, and half way through just starts to suck.

    Temple of Elemental evil had showstopping bugs, so bad that I could never get it to play.. and by the time they released the patch ti was way to late.

    Fallout 1/2, were made by a few of these folks, but also had some major bugs, and while I loved both of them, the bugs were really not needed. ESPECIALLY since 90% of them were in general play, aka easily seen. Whats worse, is how many quests were partially made and then abandoned.

    I think Arcanum was perhaps the only good game with few bugs that these folks made.

    IMHO, you make games that have issues as above, you risk your own business.

  78. From this gamers view by StimpyPimp · · Score: 1

    I have played much Arcanum, and enjoyed the working parts of it. Their poor work continued even to bloodlines, the stories pull you in, but the sloppy programming ruins it. I hope that the writters and dreamers that started these projects will get a chance to work for a company that can give their ideas full potential. Not just something half-ass you can put in a box, sell, and promise to make a patch for later. They are going out of business due to their own mistakes.

    --
    This signature is part of a balanced post.
  79. Arcanum, though by Anonymous Coward · · Score: 0

    Okay, so the two other games that Troika made were crap. Arcanum, which wasn't even mentioned above, actually holds a place in my heart as one of the best PC roleplaying games ever made. Yes, it had that Troikatastik sense of incompleteness, but this amounted to little more than a few unbalanced objects (Who can complain that their gun does 40-40 damage instead of 4-40 anyway?). What it had that most roleplaying games don't is roleplaying. An open-ended game where you can choose what kind of character to play, and the game actually responds to your personally tailored self. This as opposed to, say, NWN, wherein your chaotic evil drov tiefling blackguard still ends up saving the world from evil in the end. I am very sorry to see Troika gone; there was potential for so much more. Farewell, sweet prince.

  80. well i like Vampire: Masquerades by Anonymous Coward · · Score: 0

    but it suffered from replayability issues, like most FPS. and the street scenes ran like a dog on my laptop, unlike HL:2 which runs nicely

    Though some levels were boring as feck.... the tunnels? cut n paste. that place with the white checkered floor? boooooring.

    no game had has the replayability of the original Deus Ex - multiple ways of getting into places that you dont even notice for 3 or 4 replays. large levels (hello DX2, you were crap)

    I replayed HL2 this week after I uninstalled it for 3 months after playing it the 1st time. very fast now and very boring, only one way through.

    with games at £40 a pop i expect a bit more replayability. cant beat the original DX.

  81. I must have missed the boat... by Anonymous Coward · · Score: 0

    I never heard of Troika or any of their products. I'm totally at a loss of what's going on or why I should care. So, I know this post is really pointless, but after reading the summary, and the prolonged "Huh?!". Just thought I'd waste some time by noting I don't know what the hell any of this is about. What does this have to do with linux? heheh :p

  82. Re:Bad reviews on Vampire: Bloodlines the cause? by Anonymous Coward · · Score: 0

    apparently you've never written for a pc publisher. the big publishers do QA themselves too. none of them will be the first line of QA, same as the console publishers.

    get the stick out

  83. good bye Troika good bye game developers by Anonymous Coward · · Score: 0

    This industry is infected with fat and bloated parasites and needs more than anything a nice cleansing crash to separate the people just in it for the money from the people who are in it to make games, a growing amount of the money is being openly diverted from actual game development its an out of control epidemic a plague of parasites is just right out in the open sucking the money out. developers suffer games suffer consumers suffer publishers suffer

  84. Re:Another Sad Adieu (OT) by brkello · · Score: 1

    Um, he probably meant kids who lost their parents or had some sort of physical or mental disability. I doubt you can blame EA for crippling children, though I am sure you would love to. Listen, EA is not forcing people to work for them, they can freely leave, and should if they feel they are treated poorly. Exclusive deals with the NFL absolutely should be illegal...as far as that goes, it's bad. Other than that, they are just another company out there. There are more great games out there than I could even dream of playing. The quality has shot up so much, it's amazing. A lot of people have this romanticism with when they were young and games. They play old games and re-live that youth. But really, gaming today is better in every aspect. You get tried and true genres, and every now and then you get something unique like Pikmin. The guy was just saying that supporting some small business that makes games that you really don't care about is stupid. Buy the games that you like playing...whether it's from EA, Square Enix, or some small business. If you really want a cause, yeah, helping disabled children would be a wonderful way to do that. Man, you talk about what this guy says as "crap", and then you turn around with bull shit on how EA is destroying the middle class and causing kids to become disadvantaged. You may hate EA, but you don't have to make idiotic exagerations to make a point.

    --
    Support a great indie game: http://www.abaddon360.com
  85. The main reason they folded... by Anonymous Coward · · Score: 0

    Processes.

    They lacked proper processes internally. They did not have a cohesive organization scheme. They simply slapped stuff together and called it a game.

    Yes, they were individually creative. However, they approached game development with a very ad hoc approach. They were not internally consistent.

    There is some brilliance in the things that Troika did. However, there's also a lot of disorganized thinking. This is the chief reason behind the lack of quality in the product.

  86. State of the industry by DigitalSpyder · · Score: 1

    So given the rich are just getting richer this means the smaller gaming companies are going to have that much a harder time at getting into the industry to compete with the big boys. So how will smaller mobs wanting to make the next Quake or Baldur's Gate 2 try breaking into the market? I just don't see how it will be possible...

    1. Re:State of the industry by Jumbles · · Score: 1

      smaller companies will die so we will get better chance for super hyped non original hollywood licensed games like the matrix, harry potter, godfather and Lord of the rings why pay 9$ for a movie in the theater when you can pay 49$ for a much lessor experience in game form.

  87. Re:Bad reviews on Vampire: Bloodlines the cause? by geminidomino · · Score: 1

    I haven't ever had a PS2 game crash my PS2

    I see you've not met my friend Spyro: Enter the Dragonfly...

    Fscking unplayable...

  88. steam and publishing by Anonymous Coward · · Score: 0

    steam-like distribution may encourage more people to go into game development if it gives developers more money or better bargaining power (valve would have to price nicely, not competitively though). i'd considered going into that area after getting out of business software development and taking a year off, but the risk is very high and so little money gets passed on to small companies. i hope my old mod team succeeds without selling their twenties away for three fifty.

  89. Vampire: Bloodlines was excellent. by Behrooz · · Score: 1

    The patch for Bloodlines solved all of the major issues, I played through the entire game with no problems. Blame their publisher (Activision) for pushing the game out two months before it was ready.

    Vampire: Bloodlines was one of the more innovative, immersive, and overall excellent games I have played in the last couple years. Definitely one of the best RPGs.

    It's an impressive achievement to make a game where you actually care about what happens. I hope others follow their example.

    I recommend Vampire: Bloodlines to anyone with even a passing interest in RPGs, vampires, or intrigue.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  90. Pirating by hyfe · · Score: 1
    I feel really really bad about pirating their games now.

    Lately I've started buying a much larger share of the games I play, however I never got around to buying anything from Troika. As an avid fan of their work, I'd guess it wouldn't be too far from fair to say me and the likes of me caused their downfall.

    Vampire The Masquerade; Bloodlines was an amazing game, with some of the best dialogue/script writing I've ever seen:

    "Who are you talking to? I am not here. "

    "Stop," , "No, you stop!" - conversing with a stop-sign

    "The fleet-foothed God is broken!"

    --
    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
  91. Re:Another Sad Adieu (OT) by cheesybagel · · Score: 1
    No society can surely be flourishing and happy, of which the far greater part of the members are poor and miserable. It is but equity, besides, that they who feed, clothe, and lodge the whole body of the people, should have such a share of the produce of their own labour as to be themselves tolerably well fed, clothed, and lodged.

    People of the same trade seldom meet together, even for merriment and diversion, but the conversation ends in a conspiracy against the public, or in some contrivance to raise prices.

    In a free trade, an effectual combination cannot be established but by the unanimous consent of every single trader, and it cannot last longer than every single trader continues of the same mind. The majority of a corporation can enact a bye-law, with proper penalties, which will limit the competition more effectually and more durably than any voluntary combination whatever.

    The pretence that corporations are necessary for the better government of the trade, is without any foundation. The real and effectual discipline which is exercised over a workman, is not that of his corporation, but that of his customers. It is the fear of losing their employment which restrains his frauds and corrects his negligence. An exclusive corporation necessarily weakens the force of this discipline.

    From An Inquiry into the Nature and Causes of the Wealth of Nations by Adam Smith.

  92. Re:Another Sad Adieu (OT) by servognome · · Score: 1

    Your excerpts are all over the place, taking things out of context. The "corporation" in this case is more akin to trade guilds and certifications. The section discusses the issue of goverments by law restricting the labor pool through the requirements of long apprenticeships, to maintain high wages.
    The exclusive privileges of corporations are the principal means it makes use of for this purpose. The exclusive privilege of an incorporated trade necessarily restrains the competition, in the town where it is established, to those who are free of the trade. To have served an apprenticeship in the town, under a master properly qualified, is commonly the necessary requisite for obtaining this freedom. The bye-laws of the corporation regulate sometimes the number of apprentices which any master is allowed to have, and almost always the number of years which each apprentice is obliged to serve. The intention of both regulations is to restrain the competition to a much smaller number than might otherwise be disposed to enter into the trade.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  93. Re:Bad reviews on Vampire: Bloodlines the cause? by LarsWestergren · · Score: 1

    I loved Vampire because it was so ambitious, and that of course is why there were so many bugs. I haven't played any console RPGs lately, but back when I did (FF7 etc) I was struck by how incredibly linear the plot was in the japanese games. You could act like a complete asshole to Tifa and theotherone the whole game, but both would *still* sit down at predecided plot points and have tentative talks with you about their developing feelings for you, and then fall madly in love with you before the game ended.

    Changing stats for your character wouldn't change how you solved a mission or in what order you did them, it would only change how much damage they did when whacking someone with a sword or casting a spell. The ending was always the same.

    Compare this with Vampire:
    You get different missions and dialogues depending on which clan you choose to play. You get different possible dialog answers depending on if you are male or female, persuasive, dumb, etc. You get very different endings depending on if you played good or evil and who you choose to trust and align yourself with, if anyone, but don't expect all of them to be happy endings. You can develop your character as a magician, a gunslinger, a Thief like steal-without-being-noticed, a Splinter Cell/Metal Gear sneaky assassin, a charismatic seducer, a crazy katana wielding maniac, etc, and the game tries to challenge you and let you have fun either way, so you can play it as a shooter, a sneak-em-up, a talkative RPG, etc. Of course there are going to be more bugs in this, its at least 20 different games in one!

    Strange how differently people can experience a game. I thought the graphics were excellent, both technically and the artwork. Music and effects were also good, especially the LA Downtown theme.

    I agree with you when it came to stability though, some bugs were a bit hard to forgive. I came to places where objects or event triggers seemed just to have failed to load, so the game was impossible to continue unless you went back to an earlier save and replayed (doors not opening though I had the key, cars hanging in the air because all car tires on the level had failed to load, vital characters standing still and not reacting when you approached or tried to talk to them).

    Still... sad sad sad that they close. A very few companies seem to try to develop games as a new artform, giving you experiences you can't get from books or films. Troika in my opinion was one of them. Obsidian (with people from Planescape: Torment and Fallout) looks like another. They also seem to want to make incredibly ambitious games, but since Lucasarts rushed Kotor2 out, they might eventually get the same reputation as Troika and meet the same end.

    --

    Being bitter is drinking poison and hoping someone else will die

  94. Re:Another Sad Adieu (OT) by jbolden · · Score: 1

    Adam Smith was well aware of monopoly issues. He wasn't that worried about them since monopolies were easily controlled by government and governments by society. However he was was concerned about corporations and warned vigerously about allowing "immortal persons" (perpetual corporations) to accumulate economic power in the society. What he advocated was corporations disbanding, selling the assets every 25 years or so and perhaps an entirely new stock offering for some of those assets.

    Of course we are all supposed to revere Adam Smith, just not read what he wrote.

  95. Re:Bad reviews on Vampire: Bloodlines the cause? by mink · · Score: 1

    I agree, there are 12 types of Cylon^H^H^H^H^H PS2 ,sure they aahve the same basic chips, but those changes probably can affect how a game might run. Looking at how some PSX games dont.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  96. Re:Bad reviews on Vampire: Bloodlines the cause? by mink · · Score: 1

    Wait, I know! Pain. errr wrong box.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  97. "as solid as Fallout" by Sodade · · Score: 1

    You are smoking crack if you think that fallout was solid - the first few patches invalidated your saved games - pretty much a hanging offense for any RPG...
    While the publishers might be at fault for pushing ToEE out early, the real fault lies with programmers who are unable to push out relatively- bugfree code in a committed timeframe.

  98. Re:Another Sad Adieu (OT) by cheesybagel · · Score: 1

    He mentions several types of corporations. From the East Indies Company, to education corporations and so forth. Seems pretty clear from that, to me at least, that modern corporations would fall into the same category. To me, it seems he didn't trust any corporate structure, because it isolated the workers from customers, decreasing accountability and efficiency.

  99. Re:Another Sad Adieu (OT) by servognome · · Score: 1

    He mentions several types of corporations. From the East Indies Company, to education corporations and so forth.
    He discusses what we commonly refer to as corporations in other sections of the book. The specific section dealt with incorporation of individual trades and their protection by laws of goverment, which result in monopolies of labor talent.
    To me, it seems he didn't trust any corporate structure, because it isolated the workers from customers, decreasing accountability and efficiency.
    The corporation he was referring to was trade guild type structures. In this case he argued that apprenticeships were not the way to ensure quality output and infact could have the opposite effect by limiting the labor pool reducing competition.
    The other sections where he talks about corporations like East India Company, he discusses not so much of a distrust of corporations but of monopolies. He states the need to have merchants pool their money to spread out potential captial losses for business endevours that are risky, but also potentially profitable for both the merchants and the country (specifically he mentions opening up trade routes). The overriding theme is not against corporations, but rather, against monopolies and excessive goverment intervention.
    Corporations are important for efficient use of capital, so long as they don't become monopolies. Too many small companies is not efficient because of fixed costs and economies of scale, the price is artificially high because captial is not used efficiently. At the opposite end, a monopoly may have economy of scale, but the price is artificially high due to lack of competition.
    The problem is trying to identify where the natural balance is. Even identifying a monopoly is difficult. Just because Nintendo had 90%+ of the handheld market didn't necessarily make it a monopoly. Competitors were able to freely enter and compete in the market, the public just decided that 9 out of 10 times they preferred one companies' offering.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  100. NOT AGAIN!!!! by Anonymous Coward · · Score: 0

    Another great RPG-developer going down. Well I guess that i will have to wait for a long time for another good RPG. Golden age is over, only boring repetitive SHIT is now on the gaming market! Well i refuse to buy another game until a solid RPG comes out! I wonder how long will it take? SHIT SHIT SHIT!!!!!