ATI Introduces FireGL V5000
karvind writes "Folks at Tomshardware> are running a review of ATI's new FireGL V5000. The card's X700 processor, code named R410GL, is based on a 110-nanometer process and the card sports eight pixel pipelines, six geometry engines, 128 MB of GDDR3 memory, dual DVI connectors for multi-display applications and dual link support for 9 megapixels displays. Anandtech also posted a review."
Does this mean that it's going to be more Linux compatible? (openGL)
*De gozaru!*
The video card for the rest of us...
It has "Fire" in its name and it's red! Is Ati trying to create its own ill omens?
The coolest voice ever.
...because us linux n00bs have no idea how to get ATI cards to work in Linux. I love you nVidia!
I do understand that is a mid-range market price and card, but, damn, I just bought my son a very nice computer with a very servicable video card for less than that.
http://www.busyweather.com/
Link to cached printable version: FireGL V5000
Isn't that a bit skimpy for a high end graphics card designed to run dual dual-link displays?
9 megapixel * 3 bytes per pixel * 2 displays = 54 MBytes just for the display
they take an OpenGL workstation card, the only type of ATI card with proper linux support, and benchmark it on XP SP2?
These cards are meant to be used for workstation uses like 3D editing and creation. These aren't gaming cards. I realize you bought your gaming card for far less, but these are a completely different product.
Since this product is aimed at the mid-range market with its price-tag of $699 (630), potential customers can't expect the full feature set.
Hold the friggin' phone. 700$ is mid-range? What, do you have to take a second mortgage out to get top of the line stuff?
Anyway, it's good to see that ATI is going with V**** enumerations to match NVidia's Quadro FX ***** enumerations. Those X700/X800 and 6600/6800 patterns were too easy to remember, IMHO. It's not a free market unless you're confusing the hell out of your customer base with numbering schemes.
Bet the drivers suck for a year as usual, just in time for the next product line....
I've noticed that everyone who is for abortion has already been born - Ronald Reagan
They want their headline back.
Why wait a month to post this now?
Slow day, I suppose.
Will ATI go on to make a LeafGL card that's green?
You can do a small modification to some ATI radeons to make them fireGL cards http://www.rojakpot.com.nyud.net:8090/default.aspx ?location=3&var1=185&var2=0
The only things certain in war are Propaganda and Death. You can never be sure which is which though
"based on a 110-nanometer process and the card sports eight pixel pipelines, six geometry engines..." How many geometry engines does your card have?
to regular video cards? I've always been curious that exactly these cards offer ( other than more raw power ) over regular video cards other than the dual DVI setup.
Are there any benchmarks comparing regular video cards versus these graphic workstation cards on modelling? Also, how do these cards do in games? Do these cards perhaps do worse in games ( optimizations toward different types of rendering, like more photo-realistic hardware rendering that isn't that distinguishable for games but is for 3d work )
massive power outtakes in areas where a new gpu card has been sold.
Actually, Believe it or not, its not always about linux. Many workstation class programs only run on windows. Maybe the target application isn't designing engines but instead digital content creation.
If I remember correctly, ATI fireGL cards are the same chip as their normal line, with one or two resistors added/removed from the external chip packaging. All you have to do is:
1: Remove/add the resistors and change the BIOS.
or
2: Used a readily available hacked driver to recognize your stock card as a FireGL
All in all, there is no market for a 128MB solid modeling card. We had 128MB video cards in 1996 (Glint based). This card would be a huge step backward for a number of engineers.
BBH
Okay, I'll have to take your word for it, but 700$ still seems steep, though, considering how it's been shown possible to manually hack some of the gaming cards with the hardware equivalent into FireGL cards.
As stated in someone else's post that covered the hack -- "As many of you already know, the GPUs that ATI use in their desktop graphics cards are the same GPUs used in their workstation-grade graphics cards. The reason for the performance differences between desktop and workstation graphics cards lie in the driver."
Seems like you're paying an extra few hundred dollars for software, not hardware.
http://www.anandtech.com/video/showdoc.aspx?i=2335 &p=4, part of the Anandtech article, compares the Fire to X800s and GeForces. Dumbass Post=Very Yes.
You can hold down the "B" button for continuous firing.
That's lovely dear. Would you like a cup of tea?
The NHL is dying, and Google doesn't give me any references for Pokemon LeafGreen (for GBA) being changed into LeafBlue for the Canadian market.
cheap labor conservatives - they want to keep you hungry enough to be thankful for minimum wage.
from the anandtech article:
Date: January 31st, 2005
Wow! This must be a great product with all the X's and four digit numbers in all the coded names!
I've got to tell Boddicker before he uses the Cobra gun on the SUX3000!
I really and honestly cannot believe that all of you morons would argue over the dumbest shit.
You people are in dire need of a life.
They told me that morons hang out here and I just had to see it for myself.
still doesnt come close to the 3DLabs wildcat Realizm 800.
good try ATI but no cigar.
Why is a midrange workstation FireGL video card being discussed in slashdot/games. This is not your gamer's video card, This is meant for OpenGL apps in a workstation setting.
Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
I have long since lost interest in video card marketing exercises.
Alphabet soup of model numbers & meaningless tiny increments in performance requiring massive expenditure of money to keep up with - NO THANKS!
This card is made for high-end ray-retracing renders, this accounts for the high price tag. For instance, most users would not buy a xeon for playing hl2, since a prescott pentium 4 would provide better gaming performance. As for linux support, it looks like your going to have to wait till the get around to releasing decent drivers that still are a pain to work with linux.
*Insert foghorn sound here*
So yeah, it's worth it.
Bet the drivers suck for a year as usual, just in time for the next product line....
Which were you talking about, the 777 or the Toyota?
"And we have seen and do testify that the Father sent the Son to be the Savior of the World"
1 John 4:14
yes, but will it run Linux?
The ATI V5000 card has dual link capability on one of its output channels.
Thus, they SHOULD work together.
Now, has anybody tried, do they ACTUALLY work together in real life?
(Not that I have the $3700 lying around that will pay for both the graphics card and the monitor.)
Dedicated Linux servers (root access) $45 p.M.
Why should anybody care?
If you want to hook up the 30" Apple LCD monitor, you NEED a dual-link DVI interface, and boy, have I been drooling over the 30" monitor ever since it was introduced.
(Not that I could afford it at its $3000 list price, but that's a different topic.)
Dedicated Linux servers (root access) $45 p.M.
Workstation cards provide almost no performance for games, unless those games are entirely OpenGL based, in which case they simply provide very poor performance. They do however run Maya and other high end rendering environments, something even your papa's SLI 6800U can't handle. Although I've tried another FireGL card in this performance range and was less then impressed. Stick with a FX3000 Quadro if you're at all serious about what you do.
And yes, it will work perfectly with an Apple 30" Cinema display.
Apple 30" Cinema
Dual Xeon 3.2GHz
4GB ECC DDR RAM
Quadro FX3400
The specs on the card look nice, though I have to wonder why it only has 128mb of memory for a "mid-range" card. Most other mid-range cards tend to have at least 256mb of ram, and nearly all of the high end cards have at least 512 megs of ram (the card I've been eyeing, though can't really justify the cost of right now has 640mb of memory). Of course, it's been quite a while since I've used either a FireGL or a Quatro, last I remember neither of the cards offered much bang for the buck or could really compete with cards from some of the manufacturers who just make workstation cards.
Famous Last Words: "hmm...wikipedia says it's edible"
Workstation cards have three major differences from Gaming cards.
First and most important is accuracy of display. If you are trying to snap to a point on a 12mb model, it can be SOMEWHAT annoying if it is not displayed correctly on the screen. Some gaming cards do not even come close to displaying 3d wireframes correctly. In one machine (briefly) worked on this was almost a half-inch on the display. Not being able to see the line you want to pick can be a problem.
Secondly OpenGL (i.e. hardware acceleration). OpenGL is most often use in the work process. It can be used to view / rotate / zoom complex models in real time. Again here accuracy of display is important. Otherwise funky/out of order surfaces can appear.
Thirdly: Software render engines where one gets the really nice images in 3d work. Often these are custom drivers for individual applications. 3D MAX ; Lightwave ; Solidworks. These drivers have been really solid in Nvidia's line of Quattro cards. Good drives are really worth their weight in Go
I just bought a V5100, sweet price point; it should arrive next week. Plus the hardware was just a lot faster than the Nvidia cards of which PCIe has not arrived at local venders as yet.
PS. If you want Linux support Nvidia is the place to stay. Their Linux programming staff is significantly larger than ATIs. However, I guess that ATI is working on this.
There have been workstation 3d cards with support for 512MB of texture memory for a long, long time. That's actually sometimes useful in that kind of work, where you may be dealing with lots of very large textures. It's not useful in games - most games don't even take advantage of 256MB.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"