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Grumpy Gamer Disappointed By New Zelda Footage

Ron "the Grumpy Gamer" Gilbert has up an opinion piece discussing his frustration with the new realistic footage of Zelda shown at this year's Game Developer's Conference. He makes some excellent points counter to most opinions I've seen up so far. From the article: "If you look at the trailer, it's filled with creatures, textures and buildings that could be seamlessly exchanged with any other 3D boy-mass game, which in my opinion, is the real failing of 3D games. This crazy quest to attain realism just serves to water everything down until it is all indistinguishable from anything else. An off-white paint that covers the walls of cube-like apartments in cookie-cutter neighborhoods."

122 comments

  1. On the eight day by Ryeng · · Score: 4, Funny

    God filled the world with creatures, textures and buildings of all color and shape. And he saw that is was good.

  2. What is this? by Celestial+Avenger · · Score: 5, Insightful

    All I hear is one grumpy man bitching about graphics, graphics, and more graphics. I thought The Legend of Zelda was best known for innovating GAMEPLAY.

    1. Re:What is this? by xMonkey · · Score: 3, Insightful

      Exactly.

      Its real hip to say 'Hey I don't care about fancy graphics, I care about gameplay,' to the point of being critical about realistic graphics.

      Its like Reverse descrimination on graphics, uh, or something.

      Who the fark cares. If it plays well then It will be fun.

    2. Re:What is this? by gl4ss · · Score: 1

      ..but he wants to feel like a kid again..........

      basically he wants to watch cartoons instead of live action. can't blame him too much for that. but hey, don't buy the fucking game then.

      --
      world was created 5 seconds before this post as it is.
    3. Re:What is this? by ziggles · · Score: 2, Interesting

      Really? I never thought that. Zelda games have always been pretty boring to me, in gameplay. Especially since all the 3d games are basically Ocarina of Time + new instrument/tool which doesn't really change gameplay at all. Wind Waker was the first 3d Zelda game that I had a lot of fun with, mostly because it was fun to look at and explore. The gameplay was still almost exactly the same as OoT.

      But I'm still holding out hope that maybe they'll do something innovative with the gameplay in this new zelda game, for the first time for the series in about 7 years.

    4. Re:What is this? by Anonymous Coward · · Score: 0

      Zelda games have always been pretty boring to me, in gameplay. Especially since all the 3d games are basically Ocarina of Time + new instrument/tool

      So you didn't like Ocarina of Time because it was just like Ocarina of Time?

      No, I think I know what you meant, but you didn't give a reason for why Ocarina of Time's gameplay is bad in the first place.

    5. Re:What is this? by ziggles · · Score: 1

      Oh, it's not bad. I just don't enjoy it, personally. I'm not sure why exactly, but the action is not exciting to me. The lock-on mechanism makes things too easy, maybe. But I recognize that in theory it's a good idea and Ocarina of Time is an amazingly well made game.

  3. Why not realism? by lordperditor · · Score: 5, Insightful

    I for one am looking forward to Zelda getting the realistic treatment.

    The last Cell shaded effort, although fun to play was kiddied up too much for me. I prefered the ocarina over the windwalker.

    Bring it on I say.

    Damn he is a grumpy gamer, get over it Ron.

    1. Re:Why not realism? by HAKdragon · · Score: 3, Insightful

      If it was fun to play, should it matter how "kiddied up" it was?

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Why not realism? by Pluvius · · Score: 1

      Imagine that every time you played a certain game, you got smacked upside the head every five seconds. No matter how good the game was, wouldn't you rather play it without getting smacked upside the head?

      Rob

    3. Re:Why not realism? by Anonymous Coward · · Score: 0

      Yes, that's why I left her.

      Seriously, though, it can't really be such an affront to your senses, can it? Are you honestly claiming to be so offended by the game's style that it causes you pain? Or do your friends actually beat you for playing games with colors in them?

    4. Re:Why not realism? by Pluvius · · Score: 1

      Seriously, though, it can't really be such an affront to your senses, can it?

      I exaggerate to make the point easier to understand. But I'm not exaggerating much.

      Rob

  4. boo hoo by computertheque · · Score: 2, Interesting

    First off, that was barely an article and nothing at all for the masses to be made aware of.

    His complaints are more with the inherent nature of realistic games, but Zelda still isn't at that point. It's pretty clear that despite a more realistic look, almost everything in the game is stylized to a degree.

    Some people complain just to get attention, the least he could have done is have a decent arguement.

  5. So who exactly is this guy? by Blue_Nile · · Score: 1

    So who exactly is this guy? Some Random blogger? Tried going to his about page and can't figure out what language its in...

    Personally though I like the new look. If I post that on my blog can I get some Slashdot Linkage?

    --
    Si Hoc Legere Scis Nimium Eruditionis Habes
    1. Re:So who exactly is this guy? by Blue_Nile · · Score: 5, Informative

      Nevermind...
      From Wikipedia, "Ron Gilbert is a computer game designer and programmer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games."

      http://en.wikipedia.org/wiki/Ron_Gilbert

      --
      Si Hoc Legere Scis Nimium Eruditionis Habes
  6. In Case Of Slashdotting... by Blue_Nile · · Score: 1

    Am I the only person on this big ball of water, rock and vegetation crawling with meat incrusted skeletons we call god's green earth that thinks the latest Zelda is a complete and total sell out?

    What the hell is up with the ultra-realistic graphics that make it look like every other 3D game on the market, completely lacking in any true style or sense of art direction. Zelda always seemed to Zig when everyone else was Zagging, thumbing its nose at the the latest trends, yet continuing to rack up huge sales, prestige and envy among developers.

    Now, it seems to have hopped on the bandwagon heading straight to the bus stop called mediocrity.

    Of course, this doesn't stop the throbbing teenage boy-masses from jumping up and down, proclaim it the most amazing thing they've seen since the last most amazing thing they saw.

    If you look at the trailer, it's filled with creatures, textures and buildings that could be seamlessly exchanged with any other 3D boy-mass game, which in my opinion, is the real failing of 3D games. This crazy quest to attain realism just serves to water everything down until it is all indistinguishable from anything else. An off-white paint that covers the walls of cube-like apartments in cookie-cutter neighborhoods.

    There is more to art direction than realistic textures and colored lights placed in strange places to show off a render engine. Maybe once we have achieved the nirvana of realism in games, we can start exploring something different, something more emotionally rewarding. But until then, I can't help but feel that any game not on the death march to realism won't get the coveted "best graphics I've ever seen" award and be relegated to the "this game sucks" stamp of hard-core gamer approval.

    Zelda always stood out and up against the herd-think. No matter which McGame game out the spigot, you could always point to Zelda. No more.

    Welcome to the herd.

    --
    Si Hoc Legere Scis Nimium Eruditionis Habes
    1. Re:In Case Of Slashdotting... by ElVaquero · · Score: 1

      To answer your question, no you're not alone. I'm sure there's a couple people out there that don't learn from experience that Nintendo's not going to let this one disappoint in art direction. You'll probably change your tune when you get your hands on the game. I'm no fanboy, but I've played enough Zeldas to know that the demo was really just to show the tech and build hubbub, the real shit's in the game.

    2. Re:In Case Of Slashdotting... by dprahn · · Score: 1

      I am hoping that this is the same person from the Grumpy Gamer site... http://grumpygamer.com/1440069

    3. Re:In Case Of Slashdotting... by setagllib · · Score: 1

      I personally don't think that having graphics that don't differ enough from other games is going to water down the game itself. Wind Waker made a huge step in the right direction by taking a risk with Cel Shading, which was very successful according to just about everyone who's actually played it. It looks great and the graphics won't get out-dated quickly because the style has survived in cartoons for decades. The step to realism adds the risk of becoming dated (since something else can be 'more' realistic) but on the other hand it also appeals to a different audience. And, fancy that, life is life. If every game was perfectly realistic, of course they'd all look the same!

      Besides that, the 3D Zeldas (at least OoT) did not look at all like their early development snapshots... like the early OoT that looked like Mario 64 with a sword. This game might take new directions (if there's still time) that will still make it unique, and if not, there'll always be the good gameplay and everything else that IS unique to the Zelda experience.

      Innovation has always been a Zelda trademark: after the transition to 3D in OoT, MM completely changed how Zeldas were structured (essentially in putting much more focus into optional quests, and the time looping system) which lead to much more interesting game play, and then Wind Waker changed how Zelda WORLDS were structured, and completely took out the idea that your abilities in combat should be limited - as long as you know what you're doing you can pull off unbelievable BS in battles and get out unscathed. Gameplay innovation is always a Zelda thing and I would have to say it's accelerating, at least in the 3D ones (I can't speak for Oracle* and Minish Cap). So no amount of graphic lameness can kill what an awesome game this next one will be, if the trend is to be followed.

      --
      Sam ty sig.
  7. I am in 100% agreement with this guy. by Grey+Ninja · · Score: 4, Insightful
    As for the new Legend of Zelda trailer, I am once again bothered by the game. There's no way in hell that it will get less than a T rating... and that just seems very contrary to the spirit of the franchise. Nevertheless, I do look forward to playing the game. It looks like it will be very good, and provide a take on the franchise like we have never seen before.


    That was what I had said upon viewing the most recent Zelda trailer. And I said pretty much the same thing after seeing the first one. I have no doubt that it will be an amazing game, and I have no doubt that I will very much enjoy it, and I have even less doubt that it will sell very well.

    But I still feel like I've lost a very good friend. Zelda was never about giving the vocal fans what they wanted. It was about taking a journey through the very imaginative mind of Shigeru Miyamoto. To remember what it was like to be that child walking through the forest and finding a lake. To be the child who overcomes all perils and finds buried treasure and saves the princess. For me, Wind Waker captured that perfectly and completely.

    The new Zelda just seems to be Nintendo's way of showing that it listens to its fans. But that isn't why they became successful in the first place. Nintendo got where they were by hiring designers with vivid imaginations and a natural sense of what was FUN. If Nintendo listened to its fans, Mario would be stealing cars and killing hookers. And I want no part of that.

    The current trend in thinking that every video game should carry an M rating needs to stop. I have way more fun playing an E rated Zelda game than a cut and paste M rated FPS.
    1. Re:I am in 100% agreement with this guy. by Blue_Nile · · Score: 1

      You never know, They could still pull an E out of their hat. It doesn't look anymore violent the OOT, just more realistic...

      --
      Si Hoc Legere Scis Nimium Eruditionis Habes
    2. Re:I am in 100% agreement with this guy. by etherspin · · Score: 1

      we still havent seen the other environments and the dungeons/indoor areas.. and the zelda games change in style incrementally as well.. zelda to zelda 2 , back to zelda 3 style then the gameboy games, 2 polygons for the 2 n64 titles, cell shaded now realistic style..

      --
      before you criticise someone ,walk a mile in their shoes because then, not only will you be a mile awa
    3. Re:I am in 100% agreement with this guy. by DarkZero · · Score: 2, Insightful

      But I still feel like I've lost a very good friend. Zelda was never about giving the vocal fans what they wanted. It was about taking a journey through the very imaginative mind of Shigeru Miyamoto. To remember what it was like to be that child walking through the forest and finding a lake. To be the child who overcomes all perils and finds buried treasure and saves the princess. For me, Wind Waker captured that perfectly and completely.

      Where was I when the vocal fans didn't like the original Zelda, Link's Awakening, any of the GB/GBA Zeldas, or either of the N64 Zeldas? The only ones that have been met with shock or disapproval are Zelda II and Wind Waker. Not exactly a long tradition of Miyamoto balking at the expectations of "vocal fans" and offering his imaginative vision of what Zelda should be.

      I don't understand this trend of people assuming that the lead-up to every new Zelda game was just like Wind Waker, as if the fans ALWAYS balked at the direction new Zelda games took, and that this has apparently been a nearly two decade long tradition. Besides Zelda II, which most people still don't like, the only Zelda game that hasn't been met with nearly universal approval is Wind Waker.

    4. Re:I am in 100% agreement with this guy. by incom · · Score: 1

      But now in the xbox era, the playground kids will be embarassed to play a "kiddie" game. Sure a mature gamer can love a fun nintendo game, but the insecure youths in the schools will be pressured to brag about the carnage they can inflict while playing GTA/Halo, this is easily observable by asking any under 18 xbox owner what they think of the gamecube. Nintendo has to adapt atleast somewhat to the current cultural zeitgeist if they want to avoid becomming irrelevent.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    5. Re:I am in 100% agreement with this guy. by PhoenixFlare · · Score: 1

      Nintendo has to adapt atleast somewhat to the current cultural zeitgeist if they want to avoid becomming irrelevent.

      Do they? People have been predicting the fading of Nintendo for years now, ever since the 'Cube came out, and it still hasn't happened.

      Sure, they're not #1 at the moment, but they're certainly not in serious trouble. I think a lot of video game enthusiasts ( or at least the younger ones ) just subscribe to the idea that if you're not #1, then you're dead.

    6. Re:I am in 100% agreement with this guy. by Anonymous Coward · · Score: 0

      Do they? People have been predicting the fading of Nintendo for years now, ever since the 'Cube came out, and it still hasn't happened.

      The cube runs a very distant third in console markets. The DS's pitiful launch lineup has been panned left and right. They could very well abandon the market if they believe there's only room for two players. Nintendo is an old company, and this is but one of their markets. The company won't die completely, but their consoles very well might if their next-gen console performs in the market as poorly as the GC does.

      Mind you it's a great machine, but their marketing has been REALLY poor.

    7. Re:I am in 100% agreement with this guy. by mouse_clicker · · Score: 1

      You make some good points, Ninja, but you shouldn't be applying them to Zelda. I've told this to you before, but here we go again. Who are we to say what is and isn't the "spirit" of Zelda? This is Shigeru Miyamoto's work, he's the only one that can decide what falls into step with Zelda. If anything, Zelda's "spirit" is not its artistic style-- the game has changed artistic styles more than almost any other series-- but rather its *gameplay*, which has remained just as true to the original NES title as ever, and I don't think this game will buck that trend. You can assume all you want by watching the videos, but that's just speculation. You seem to assume M means bad- it's a typical Nintendo fanboy response that really gets on my nerves. "M" is just a videogame content rating, just as "R" is a movie content rating, and doesn't necessarily reflect quality in any way. I will agree that the industry is unfortunately shifting more towards the notion that blood and guts make a game, but that doesn't mean every game sporting blood and guts is bad. You automatically assume that Zelda going realistic was a reaction to the fans, but perhaps it was a creative choice? Why does every decision that leads to a darker, more realistic theme have to be just a fan-pleaser while the "real" innovation lies purely in cel shading? You're sounding like those art critics, who, when they found out that the common people liked the same art they did, had to start liking art that no normal person could *possibly* like to seperate themselves. You're more worried about the game being part of the mainstream than about it being good. You equate mainstream with bad, which is pretty narrow minded. I'd rather have Miyamoto pour his heart into this realistic Zelda (which I *know* he'll do) than have him be forced to choose a style that simulates something crazy like fabric cutouts, just so that it can be "different". I personally choose not to speculate off the video but off the franchise's history, and when I look back and realize that there has, in my opinion, not been a *single* Zelda game I'd consider less than fantastic, I have renewed faith in the next installment, because I know Miyamoto and Aonuma are going to make this game the best it can be. I for one am excited to see what they can do with a brand new style for the Zelda series, because I like to see new outlets for their immense imaginations, rather than the same thing over and over and over again, which is what you're asking for.

    8. Re:I am in 100% agreement with this guy. by Grey+Ninja · · Score: 1

      Nintendo is a distant 3rd in the US, but they are close worldwide. Nintendo absolutely stomps Microsoft in Japan, and I think that Europe is more or less split right down the middle.

    9. Re:I am in 100% agreement with this guy. by Grey+Ninja · · Score: 1
      Mouse, I've told you before that I can't read your writing when it's all on one line. ;) I think it might be time to learn the non-breaking white space tag. =P But I will respond to a few points that caught my eye.

      You seem to assume M means bad- it's a typical Nintendo fanboy response that really gets on my nerves. "M" is just a videogame content rating, just as "R" is a movie content rating, and doesn't necessarily reflect quality in any way.

      Indeed. If you will note, I mentioned that in my post several times. I am not debating that the game will be good. But I am debating the style of the game. If a game developer decided to make a Strawberry Shortcake game in a strange style, or if some genius decided that Clerks should be redone in full color, but be completely G rated, what would you say? Or perhaps if someone decided to take Looney Tunes, and make them really badass? Or perhaps remake Looney Tunes so that Bugs Bunny died of a gunshot wound in an extremely graphic manner? Or perhaps making a sequel to a game that bears little to no resemblance to the original?

      That's not to say that any of these ideas would create an entirely bad product. But it IS to say that they aren't in keeping of the spirit of the original idea.

      And really, that's all I'm trying to say. I like what I see, I really do, and I think the game will be fantastic. But I have a hard time swallowing it as a Zelda game.
    10. Re:I am in 100% agreement with this guy. by PhoenixFlare · · Score: 1

      The cube runs a very distant third in console markets.

      Not in Japan it doesn't. And here in the US, it's not in 3rd by a very large number, especially considering how the PS2 is selling more than the Xbox and Cube combined.

    11. Re:I am in 100% agreement with this guy. by mouse_clicker · · Score: 1

      I had line breaks when I typed it, I swear, but they disappeared! o_O

      Those are all good examples, too, but whole unapplicable. Those are all single products, with a definitive style. Zelda is *not* in the same category. There are 10 installments in the Zelda series now, Ninja, ranging over nearly half a dozen different artistic styles. This game will be the 11th, and it, too, introduces a new style. there *is* no definitive "Zelda style"- that's where the fault in your argument lies. Zelda's art *changes* styles and always has, and this game is simply continuing that trend. Don't you see? It's impossible to ruin whatever style you claim Zelda had because it doesn't exist! Zelda II looked different from LoZ, LttP looked different from LoZ, OoT and MM looked different from LoZ, Wind Waker looked different from LoZ, Minish Cap looked different from LoZ- these are all different styles, yet no one will complain that they are bad games (well, some might say Zelda II is, but they're wrong).

      Zelda is a very organic series artistically- it changes almost with each new game. You can't cling on to one artistic style and have every subsequent game be a carbon copy of it. Miyamoto's avoidance of just that is precisely what has kept the franchise so fresh, in my opinion. He's always finding new ways to express the classic Zelda gameplay. Just because you happen to think Wind Waker had the best style so far doesn't mean that's the *definitive* style, and I think it's pretty arrogant to think that.

      Zelda is constantly being reinterpreted and reimagined- you may not like the latest reimagining, at least not as much as the last one, but that doesn't mean your opinion pervades throughout all of us and becomes the official viewpoint, especially when that opinion is misguided to begin with, based on misconceptions and faulty notions. You have to realize that Zelda HAS no artistic style, so it is impossible to say which one is the RIGHT one.

    12. Re:I am in 100% agreement with this guy. by Headcase88 · · Score: 1

      Same with Smash Bros Melee. And Star Fox Adventures. This game it getting T. Or maybe that new-fangled E10...

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    13. Re:I am in 100% agreement with this guy. by Anonymous Coward · · Score: 0

      SSBM shouldn't have gotten a T, particularly when the original (which is no more or less violent and no more or less "realistic") got an E rating just a few years earlier. The ESRB is just like any other ratings organization: staffed by retards with no concept of consistency and standards that change from day to day depending on the alignment of the planets and whether or not they're having their periods.

    14. Re:I am in 100% agreement with this guy. by Anonymous Coward · · Score: 0

      I agree. And LTTP was crap, way to cave into public pressure with that fucking overhead-view big-head bullshit.

    15. Re:I am in 100% agreement with this guy. by Anonymous Coward · · Score: 0

      Maybe SSBM got a T because you can see Peach's underwear.

      (I only know this because I became curious one day how they modeled a dress wearing character. I figured they only rendered her legs up to the knees or so, but they do, in fact, go "all the way up.")

    16. Re:I am in 100% agreement with this guy. by Anonymous Coward · · Score: 0

      In Australia, two more major chains are clearing out all their GameCube stock because they're not selling it anymore.

      But yeah yeah, I've heard it before - "Who cares about Australia?".

    17. Re:I am in 100% agreement with this guy. by Brown3y3 · · Score: 1

      Being reminded of what its like to be a child is great and all, but I want to remember what its like to be a teenager staying out after dark, getting in fights with people bigger than me, thinking I can change the world by myself. This new Zelda looks like it may feed my mind in that respect.

    18. Re:I am in 100% agreement with this guy. by MilenCent · · Score: 1

      Just a thought...

      The DS's 3D hardware is rumored to be quite capable of cel shading. I'm thinking, portable games tend to be much more acceptable to that kind of look than console titles, and with Four Swords and Minish Cap it's obvious that Nintendo has not abandoned that look. Could it be that we haven't seen the last cel-shaded 3D Zelda?

    19. Re:I am in 100% agreement with this guy. by Grey+Ninja · · Score: 1

      That's where you are wrong. I would have welcomed whole heartedly a completely different graphical style. But I disagree with the new game, not because of art style... (as previous posters, you included have mentioned, it does bear close semblance to OoT.). But I disagree with the new game because of the general atmosphere I get from it. It could be the trailers, but I see a loss of the vision behind the game. If you will recall, Miyamoto himself said he didn't like the style of the Space World 2000 tech demo as the world was just too far removed from the one he imagined.

      What I'm saying is that while the art style of Zelda is continually changing, there gets to be a point where the world can become far too dark purely through art style alone. And I think Zelda is skirting that edge far too close. I mean, if Resident Evil 4 was done in pastel colours, I would be complaining just as much, for completely opposite reasons. Art style has a HUGE effect on atmosphere.

    20. Re:I am in 100% agreement with this guy. by Grey+Ninja · · Score: 1

      Australia is also about the only place in the world where Xbox is #1. But quite frankly, nobody cares. =P

    21. Re:I am in 100% agreement with this guy. by Grey+Ninja · · Score: 1

      You make a very compelling point there. ;-) The GBA provided the 2D game genre with great life, and gave all of us old timers one last hurrah with our SNES style games. It's entirely possible that the DS will give us an entirely different retro-active experience.

    22. Re:I am in 100% agreement with this guy. by mouse_clicker · · Score: 1

      I'm not debating the fact that art style figures prominently into a game- Wind Waker demonstrated that better than any game I've ever played. But Zelda was never all that whimsical, and even the most whimsical looking installment still had dark undertones to it (just look at Wind Waker's ending for crying out loud- making it look cutesy doesn't change the fact that the game was very serious). The new art style isn't losing any "vision" you think you saw in any game.

      I'm also still confused as to how you're such an expert on what the series is meant to be, when you've mearely played the games, as opposed to Miyamoto, the father of the entire franchise. Do you really think Miyamoto would take his child where he didn't want? And don't say Nintendo's making him, because we both know that's bullshit- the man convinced the company to completely throw out the initial incarnation of Wind Waker and do a 180 on its design, *knowing* it would piss everyone off.

      YOU may have your opinions as to what Zelda's "vision" is (use as many synonyms as you want, you're still spewing the same crap), but that applies to your personal enjoyment of the next game and *nothing* more. Don't act like your opinion actually means something here.

    23. Re:I am in 100% agreement with this guy. by PyroMosh · · Score: 1

      You know, when Wind Waker came out, I said exactly that. I never thought that it looked too "kiddy" or anything like that. It's a video game. But certain franchises are better suited to it than others.

      I never thought of Zelda as dark like Resident Evil. But I never thought of it as light hearted and goofy like Kirby either. If a Kirby game was cell shaded, and it didn't stink (I'm looking at you, Kirby's Air Ride!) I'd be all over it. The style is SUPER apropriate for the franchise.

      But the Zelda series, I always thought of as more serious. More... like how the Lord of the Rings movies were portrayed. In fact, as soon as I saw LoTR, that was my first reaction. That is how *I* always envisioned the Zelda universe. Epic. A little dark, a little light hearted, and heroic.

      I guess it just goes to show that everyone's personal vision of what Zelda is will be diffrent. This one just seems to be more in line with it for me.

  8. Straight Trippin by ElVaquero · · Score: 1

    Headline should read: Grumpy Gamer Disappointed By New Zelda Footage, Is Only One.

    1. Re:Straight Trippin by Zigg · · Score: 1

      Right, because your little circle-jerk represents the entirety of humanity.

      Sorry to break it to you, but many people are disappointed, including some of us who have played every Zelda game in existence.

  9. OK then by FidelCatsro · · Score: 4, Insightful

    Well to me it just looks like an updated version of the style in Ocarina of time ,
    I mean seriously the graphics are just like they were with adult link (obviously with 7 years tech improvments).
    I think the zelda games are some of the best made , and i dont think this new one will disapoint , the main problem here is people have gotten used to the ultra cutsie windwalker type zelda , Ocarina of time had some rather dark graphics in places.Funny to think that i was hearing a great hoohaa about the windwalkers graphics being too cute just a few years back and now were moaning about this being too adult , It looks great and its sure to be a grand game , so lets not judge till we have seen the final trailer(also i think this new trailer looks a bit like the tech demo for the gamecube which i belive was the origional windwalker graphics)

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  10. You can't please everyone all the time by Anonymous Coward · · Score: 3, Insightful

    ...and if you try, everyone will think you're stupid. Then again, sometimes pleasing some people some of the time gets you in hot water too. In Nintendo's case, with the kind of insane, impactful legacy of _relevance_ that they've created for themselves, that's just inevitable.

    Look, guys. Nintendo is held in such high regard in the industry that they are damned if they do and damned if they don't. This guy just happens to have a loud mouth and plenty of people around to listen, just like all the people who bitched about Wind Waker looking _not cookie-cutter enough_.

    So yeah, this person is unimpressed. Marvelous, really - the most notable event of my young life. I gave a damn about what the naysayers were yapping about while I was enjoying Zelda II, I gave a damn about what the snobs said while I was enjoying Wind Waker, and I'll give a damn about this guy's opinion when I get the chance to evaluate Zelda 2K5 for myself.

    And just a note to anybody with a long-term memory worth a damn....I seem to recall sprites from the 16-bit era being interchangeable across pretty much every game with the same perspective angle, too. As in, take any character sprite from any top-down grid-based RPG and stick it in another one, and almost nobody would be able to spot anything anomalous. How many ways does this guy want to see a forest rendered, anyway, to the degree that he WOULD be impressed? These are not artifacts of Zelda being dumbed down to mass appeal, or of 3D technology's introduction of blandness. This new Zelda, like all games worth talking about, is _ART_. Not all groundbreaking art is beautiful, and not all beautiful art breaks new ground.

    I look forward to playing this game, because as much as I may have seen trees rendered in similar fashion before, or as much as I may have seen enemies move in almost the same way, damn it, this is a Zelda game from EAD. All signs point to good things, including (IMO) the two trailers released so far.

  11. In other news.. by Dogers · · Score: 0, Offtopic

    In other, equally interesting news, The Mad Poster hates taxes.

    Oh, you dont know who he is? Well, nevermind, it's news!

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  12. Obvious -5 by salesgeek · · Score: 2, Funny

    What did you expect from the Grumpy Gamer? A happy review? Sunshine?

    --
    -- $G
    1. Re:Obvious -5 by ThatWeasel · · Score: 0
      Exactly! This dude is just trying to find something wrong so his website will attract more vistors. What a chump!

      First, people bitched about the Wind Waker's cartoonie graphics. Now, someone is bitching about the realistic graphics. Give me a freakin' break.

      The new Zelda will rock!

      --

      TW
      Television is dead. Long live That Weasel Television

  13. And? by Haeleth · · Score: 2, Insightful

    What's wrong with realism? Ultimately, what's wrong with every game made using exactly the same graphics engine? All it would mean would be that content would replace technology as the distinguishing factor between games. Nobody complains that live-action movies all look the same!

    1. Re:And? by lemnik · · Score: 1

      Last time I checked Lord of the Rings didn't look a hell of a lot like The Matrix. The fact is that all (or at leaste most) games seem aiming at the same graphical look: lush outdoor nature scenery. I think it would be cool to see a little more thought put into whats in a gaming world.

    2. Re:And? by Guppy06 · · Score: 1

      "All it would mean would be that content would replace technology as the distinguishing factor between games."

      That, or they abandon the concept of distinguishing between games entirely. Have you see what's come out of Hollywood lately?

      Ultimatley, I'd say that's what the blogger is most afraid of.

  14. The soul of fantasy by grumpygrodyguy · · Score: 2, Insightful

    Indeed, where has the mind gone?

    Just 20 years ago there were folks who spent hours engorging fantasy from the source(hint, not a CRT). After playing WoW for 3 weeks I decided to fire up another rogue-like ASCII game...because writing is such a fine art. It's almost as if the greatest part of the old starwars films had nothing to do with visuals at all, or even acting...it had to do with music and writing. The dialogue and screenplay and music were just so masterful and rythmic.

    It's strange how things become cheapened with accessability. Maybe it's struggeling that adds to the realism of the experience...being spoonfed fantasy makes it feel so plastic and unreal. Don't get me wrong, I love the new graphics and eye-candy....but the effect of that stuff wears off very quickly. I suppose it's like the love the Linux zealots have for their operating system, it takes a kind of genius to really dig-in and 'know' it. It's not something that can be sold.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:The soul of fantasy by Anonymous Coward · · Score: 0
      Just 20 years ago there were folks who spent hours engorging fantasy from the source(hint, not a CRT).
      But did they have LCD monitors 20 years ago?
  15. "realism" doesn't matter... by fredrikj · · Score: 3, Interesting

    I don't care much whether the graphics are "realistic". What worries me about this trailer is that the graphics look crappy. The designers seem to be trying quite hard to create a "beautiful" Hyrule, but the result is artificial. The characters look boring (though a few of the monsters are interesting). The animation is just awful. And I see nothing interesting gameplay-wise.

    For reference, I thought A Link to the Past and Ocarina of Time were awesome. And I loved Wind Waker's graphical style but hated hated hated the gameplay.

    It's about time Nintendo comes up with some interesting new gameplay elements. Fludd (in Super Mario Sunshine) was brilliant, the stupid boat and the boring sea in Wind Waker were not.

    1. Re:"realism" doesn't matter... by MilenCent · · Score: 1

      Oh yeah, then riddle me this: Which of these two was more boring?

      A. Wind Waker's Great Sea
      B. Ocarina of Time's damnably large, mostly empty Hyrule Field?

    2. Re:"realism" doesn't matter... by fredrikj · · Score: 1

      The difference is that the Great Sea makes up 99.3% of the world area, the rest being stupid tiny islands (or rocks), whereas there are plenty of large and interesting places in OoT.

      You have a point though; the vast and boring Hyrule Field is one of Ocarina of Time's (minor) flaws.

    3. Re:"realism" doesn't matter... by MilenCent · · Score: 1

      The difference is that the Great Sea makes up 99.3% of the world area, the rest being stupid tiny islands (or rocks), whereas there are plenty of large and interesting places in OoT.

      But the Great Sea *does* have things going on in that space, like storms, more monsters than peahats and nighttime stalchildren, umpteen dozen platforms, submarines, ghost ship appearances, sunken treasure, boat battles, etc. And you tend to not spend that much extra time in each of Ocarina's other areas, none of which are as large as Hyrule Field by a long shot. (On the other hand, there aren't that many non-dungeon, large, explorable areas in Wind Waker: Dragon Isle, Outset Island, Windfall and the Fortress are pretty much it.)

      Both games feature a decidedly low number of monsters, which hopefully the next game will remedy.

  16. Monkey Island too by mnmn · · Score: 2, Insightful

    We played Monkey Island upto version 3, which was simple, clear and immersive. Sometimes 2D is so much expressive than 3D, especially the faces of the characters. Unless we're talking movie-class 3D, its unrealistic, shiny, roundish and bland, compared to 2D drawing and paintwork. Most 2D art is made either on paper and scanned, or 2d tracking devices for games...

    They screwed up Monkey Island, and other adventure games similarly. How about sonic the hedgehog? The only 2d-3d success story I can think of is Duke Nukem, which itself has stalled for different reasons.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:Monkey Island too by Destoo · · Score: 1

      And were you aware that that grumpy gamer is Ron Gilbert himself?
      Ron Gilbert is a computer game designer and programmer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games.
      Wiki

      There are good 3d games. Just like there are lousy cookie-cutter 2d games, and horrible books.

      --
      Nouvelles de jeux et technologies en français. TC
    2. Re:Monkey Island too by Have+Blue · · Score: 1

      Metroid.

    3. Re:Monkey Island too by Anonymous Coward · · Score: 0

      Long as you're talking LucasArts, Grim Fandango used 3d characters on 2d backdrops, and it was probably the best adventure game they ever made. The trick was that you don't EXPECT the guy to look realistic -- he's a walking calavera doll, after all.

  17. indeed by Ender+Ryan · · Score: 1
    The new Zelda looks like it's getting back to what Zelda was on the N64. Personally, after watching several pieces of footage for the new Zelda, and seeing the different sorts of new gameplay it is bringing, I am very excited about this game. The graphics look very nice and all, nothing too fancy, but the artwork is what serves to differentiate games graphically these days, and Zelda is looking fantastic.

    Silly, cutsie, cell-shaded, etc. graphics are not the only way to give a game unique visual appeal. If this guy thinks all games are starting to look the same, he's really not looking, IMO.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:indeed by FidelCatsro · · Score: 1

      Grumpy gamer does not sound like a site to give you a two sided view , The name more says to me "pissed off rants" which is all well and good , but is this slashdot worthy even on the games page .
      The storys are for the news , these comments are for the opinion , and i am a stickler for unbiased news ( unless in some rare situations)

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  18. Nintendo respond immediately by SimianOverlord · · Score: 2, Funny

    After reading the Grumpy Gamers sensible and well reasoned complaints, Nintendo have taken his comments on board, returning the Zelda franchise to a stylish and retro look. You can see a screen capture from their recently rereleased trailer here.

    Let's wait for the game, eh?

    --
    Meine Schwester ist sehr, sehr reizvoll - Nietzsche
    1. Re:Nintendo respond immediately by The+Raffy · · Score: 1

      Seems like a good enough response could do with a bit more colour though but it is retro

      --
      I figured out whats wrong with the world , its other people -Dilbert
  19. correction... by raygundan · · Score: 1

    "Grumpy Gamer Disapopinted by New Zelda Footage, Is One of At Least Two."

    I can only speak for myself, but I *liked* Wind Waker's graphics.

    1. Re:correction... by raygundan · · Score: 1

      Also, I can't spell "disappointed."

    2. Re:correction... by Headcase88 · · Score: 1

      I liked them too. I liked them a lot. But if the next Zelda was like that, I would think Nintendo was getting lazy about it.

      They tend to switch up Zelda's graphical scheme every game or couple of games (last time we had Ocarina and Majora's Mask, this time we had Wind Waker and part of Four Swords GC). This is nothing new. It was just a bit harder to notice in the 8-bit and 16-bit days.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  20. You can't please everyone. by Zangief · · Score: 2, Interesting

    When Nintendo showed WindWaker for the first time, there were idiots who were saying "hey, it's not realistic, ergo, it sucks!".

    Now, when Nintendo shows a realistic zelda, idiots complain that "it's too realistic!".

    Windwaker was great, by the way. It had three problems:

    -It was too easy.
    -It was too short.
    -It had too many maps search in the main quest.

    Other than that, it was a great and beautiful game.

    1. Re:You can't please everyone. by DavidLeblond · · Score: 2, Interesting

      The problem I had with Wind Waker was not enough dungeons and not NEARLY enough combat... and that sucked because I thought the combat system was rather fun. Especially fighting 5 of those big guys that you had to cut the armor off of.

    2. Re:You can't please everyone. by |/|/||| · · Score: 1
      Yeah, they really failed to take advantage of the great combat system. AFAIK, the combat system for the new zelda will be the same or very similar. Assuming it is more difficult and has more fighting, it should be a good time.

      --
      [javac] 100 errors
    3. Re:You can't please everyone. by MilenCent · · Score: 1

      Did you ever go through all fifty levels of the Savage Labrynith? After you get the Triforce map, there's a hidden extra thirty levels. Every non-boss, dry land monster in the game is there! The last floor is four top-level Darknuts at once!

      Yeah, it was beautiful.

      Anyway, I'm actually kind of getting tired of Zelda dungeons. In Wind Waker I saw them mostly as unwelcome interruptions from the important task of finding all the fun stuff there was to do in the world. I hear that Nintendo's thinking the same thing, and the new game will have a different dungeon style. I'm thinking, about time.

  21. Realistic? by dfj225 · · Score: 2, Interesting

    I don't see how the characters/objects in Zelda can be considered realistic. They certainly don't look like anything I've seen in my life. I suppose what he means is that a more typical approach was taken to use a more natural color pallete for textures as well as a visual style that is higher in detail than the bright, water-colored, cell shaded Zelda that is Windwaker. Personally, I am looking forward to the new (or old depending on how you view things) visuals in the next Zelda.

    --
    SIGFAULT
    1. Re:Realistic? by Winterblink · · Score: 1

      The point being made by the auther is not that you would see these things walking from your cubicle to the fridge for another can of Jolt. He's speaking about the propensity for game developers to make games that appear realistic/natural, and the side-effect of these games to look almost precisely like the others (exhibit A: games based on WWII).

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Realistic? by dfj225 · · Score: 1

      While I think too many similar games in the market is a problem, I don't think this problem affects Zelda. When I saw the screens for the new Zelda, no one had to tell me what they were for -- I could tell just by looking at them. Even though they may not seem as original as Wind Waker, they still have a style that, I feel, can only be found in Zelda games.

      --
      SIGFAULT
    3. Re:Realistic? by Winterblink · · Score: 1

      I think a lot of that might be due to the usual suspects being present in the screenshots/movies (Link, and other common beasties). All told, I really enjoyed Wind Waker's stylings, and I think that this next game will definitely be worth playing. I think the main concern is that they put a lot of time into making the game graphically realistic without actually putting thought into making it artistically interseting, or improving the gameplay.

      Then again the game's not out, so it's hard to say either way without actually playing it. :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  22. On a different note. by PoPRawkZ · · Score: 0

    I think the authors main concern is that innovations in 3D gaming are suffering the same problems as modern suburban 'planning'. Cookie cutter syndrome, sticking with what has worked before, and do it on a mass scale. A lot of suburbanites have looked towards video games as a means of breaking away from familiarity (not to be confused with escaping reality). They grew up in a place where everything was pretty much the same as the next place and video games offered something stimulating. Unfortunately, video game designers are following suit with super contractors and homogenizing with what has worked for them in the past rather than braving new frontiers.

    The most common complaints from teenagers in suburban areas is "boredom". They feel far removed from society and lack places to gather and things to interest them because of suburban planning. The same is being seen in video game design. Its causing gamers the same disjointed feeling. We're screaming, "We're bored, take us somewhere else!"

    If this follows the model, pretty soon gamers will be committing suicide at an alarming rate and gaming while intoxicated to impress other gamers...

    ...wait a second...

    --
    peace,
    -Grokent
    1. Re:On a different note. by Anonymous Coward · · Score: 0

      I suppose you chose your username before Warrior Within came out?

  23. How about... by Anonymous Coward · · Score: 0

    Perhaps he's venting his frustration that the only thing left for Nintendo to do is put flashy graphics on the same games they been releasing for 20 years? Maybe it's time to give them a rest?

  24. Kiddied up? by Inoshiro · · Score: 3, Insightful

    The last realistic effort, although fun to play, wasn't really fun to watch. Ocarina of Time and Majora's Mask represent a big step back in the Zelda graphics. Wind Waker is great, it's a 3D Link to the Past!

    Link to the Past is my favourite Zelda game, as I think it represents a good balance. All the GBA and GBC (even the original GB Zelda verison) sport the graphics design of LTTP. Only the N64 ones are bad. Unspurisingly, despite me owning several copies (N64 carts + the GC bonus disc versions), they're the only Zelda games I haven't beaten.

    I bet you like FF7 more than FF6, too, just because it was 3D.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Kiddied up? by superpulpsicle · · Score: 3, Interesting

      I give credit to Ocarina of Time, but the best Zelda is still the NES classic Link's Adventure. The side scroller adventure had level gaining, non-linear gameplay. I can't tell you how many other games were based off this formula afterwards.

    2. Re:Kiddied up? by MilenCent · · Score: 1

      Interestingly, you're in the minority there. And the gameplay was the most linear of the series so far, excepting perhaps Link's Awakening or one of the Oracle games -- there was hardly anything you could do out of order.

      The experience system, too, was anti-Zelda. In Zelda II, your character's power comes as a function of experience points earned, which comes up to, essentially, battles fought. In all the other Zeldas, your character becomes more powerful (gains heart containers & goodies) through exploration and puzzle-solving.

      Which isn't to say that I haven't played a metric ton of Zelda II, or that I don't like it. I think it's great, it's just not very Zeldy.

    3. Re:Kiddied up? by Zigg · · Score: 1

      Funny that we're talking about Zelda II (Adventure of Link), because Zelda 2K5 gives me the same vibe. A great game molded into something else because it's cool at the time. Zelda II, it's rumored, was transformed into the decent but decidedly non-Zelda RPG-style outing because RPGs were really hot in Japan at the time.

    4. Re:Kiddied up? by Anonymous Coward · · Score: 0

      I am not sure where i read it now. But i once read that Zelda 2 actually didn't start out as a zelda game but was some other game. Then later into the development of it they decided to make it the next Zelda game instead and replaced the man character with Link. I want to say this was in an old nintendo power mag years and years ago.

    5. Re:Kiddied up? by MilenCent · · Score: 1

      Zelda II, it's rumored, was transformed into the decent but decidedly non-Zelda RPG-style outing because RPGs were really hot in Japan at the time.

      I'm really unsure of that, especially since Zelda II has so many other innovations over the RPG mold, like an action-based game system, a real-time spell interface, and character customization. (You can build up to level 8 Attack first if you want.)

      It's worth noting, actually, that the original Disk version of Zelda II had some minor, but interesting, changes over the cart version. There, every three experience levels cost the same number of points, but if you didn't build up your levels evenly (same level in every category), the excess ones they'd be lost when you ran out of lives! I'm glad they changed that, although the experience system made a lot more sense in that version....

  25. if he doesn't like it... by rogabean · · Score: 2, Insightful

    He can just do what I did (do) ever since Ocarina came out. NOT PLAY. Personally I only liked the original Zelda and A Link to the Past. That was the style of Zelda I really liked. Four Swords was "ok". So instead of trying to jump on the "I hate fancy graphics" bandwagon... why doesn't he just.. umm I dunno.. STFU and play games he likes.

    --
    "why don't you just slip into something more comfortable...like a coma!"
  26. bah by Khuffie · · Score: 1
    it's filled with creatures, textures and buildings that could be seamlessly exchanged with any other 3D boy-mass game

    This could also read: "it's filled with sprites of creatures and buildings that could be seamlessly exchanged with any other 2D boy-mass game", and you can apply the same complaint to 2D games in general.

    Why does this guy get a lot of posts on Slashdot when all he does is whine about stupid things?

    1. Re:bah by Tim+Browse · · Score: 1
      Why does this guy get a lot of posts on Slashdot when all he does is whine about stupid things?

      Oh, I don't know...maybe this?

      Maniac Mansion, Monkey Island 1 & 2, Total Annihilation...yeah, all he does is whine, whine, whine. The games industry would have been better off without him.

  27. Wee! by 1019 · · Score: 1

    Speculation is always fun! However, I always prefer to actually play the game first before making silly generalizations and assumptions. Maybe I'm just weird like that.

    --
    shame on us / for all we have done / and all we ever were / just zeroes and ones
    1. Re:Wee! by The+Raffy · · Score: 1

      I agree wholeheartedly whats the point in winging about something you havent played

      --
      I figured out whats wrong with the world , its other people -Dilbert
  28. Trailer by br0ck · · Score: 1

    The HD trailer is available here.

  29. Play this instead by superultra · · Score: 1

    Looks like he's not the only one wishing for cell shaded Zelda. He should play this instead.

  30. Nintento just can't win... by RevAaron · · Score: 2, Insightful

    When Windwaker came out, people griped endlessly because it wasn't photorealistic. Whether it was as a reaction to the reception of Windwaker or not, we will soon have a more realistic-style Zelda. And everyone is still bitching. This particular fellow has no comments about Windwaker, but plenty of other folks bitched. So it's only fitting someone does now.

    Though I agree with him for the most part- I really am not interested in attempts at photorealistic games, not until they start to look really nice. So far, I've not seen anything anywhere near this level. Something that looks like the Final Fantasty movie, but maybe a smidge better.

    Am I the only one who sees this as the succesor to Ocarina? The graphic style is very similar, although much improved. Many of the same characters, etc. If anything, this seems to be the same Link as lived in the Ocarina time, though that's yet to be seen for sure. But what was so disturbing about the "photorealistic" Ocarina of Time?

    No matter what, whatever new Zelda game Nintendo puts out won't be just like the original NES game. Nor will it be like just like Ocarina of Time or a Link to the Past. A lot of folks seem to have a hard time coming to grips with that.

    --

    Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
  31. well what do you expect. by falcon5768 · · Score: 1
    People whined and moaned about the cell shading DESPITE it actually being more inovative and tougher to pull off than realistic graphics.

    Honestly gameplay is number one on my list, and if people wont play a game simply cause they think it looks "kiddie" then they are idiots. YOu think we worried about graphics this much with pacman? how about the original arcade starwars. Graphics really are overrated and really have destroyed gameplay in my opinion because people want its exceleent looking interesting to play and NOW and when your working with that formula something has to give.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  32. Not Cel-Shaded = Zelda: Source? by Anonymous Coward · · Score: 1, Interesting

    I would love to hear more about how not using cel-shading or some derivative rendering style automatically makes a game photo-realistic and redundant. If you watch the trailer, it is blatantly obvious that Nintendo kept MANY things from Wind Waker - the stylized enemy defeat explosions, the crisp stylish enemy design (especially the jumping statues), and more. Just because it's not a flat shaded 'toon game, it doesn't mean that it's Zelda: Source.

  33. You just can't win, can you? by Headcase88 · · Score: 1

    So first everyone complains that Wind Waker looks too cartoonish, and then they complain that this new one is too realistic.

    What if Nintendo wants this game to look as realistic as possible? Is that so wrong? They felt like trying out cel-shading (to great success), and now theyr'e going for a different graphical style, namely realism. What's wrong with that? I'm just worried that gameplay is going to be the same except you can fight on a horse this time.

    Oh yeah, and by the way, Grumpy Gamer, does the term "alpha stage of development" mean anything to you?

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  34. An Important Note About Zelda II by BRock97 · · Score: 2, Informative

    "The only ones that have been met with shock or disapproval are Zelda II and Wind Waker."

    It is important to note that Zelda II wasn't developed by Miyamoto but by another team entirely. He just gave them a general idea and let them run with it. Interestingly, he considers Link to the Past as the real sequal to the first.

    As for Wind Waker, it boggles my mind the backlash that games receives. I loved it (not as much as OoT, but still a lot). In fact, you remove the cel shading, OoT and TWW are extremely similar, down to how the attack system works and one uses tools such as the hook shot. To be honest, I loved that fact that I was playing a live cartoon. I can't think of any other game that can make that claim!

    --

    Bryan R.
    The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
    1. Re:An Important Note About Zelda II by Anonymous Coward · · Score: 0

      Only complaint I've got for wind waker was that there was no challenge to it. Not once was I close to dying, never even used a fairy.

    2. Re:An Important Note About Zelda II by Anonymous Coward · · Score: 0

      To be honest, I loved that fact that I was playing a live cartoon. I can't think of any other game that can make that claim!

      Jet Grind Radio?

    3. Re:An Important Note About Zelda II by Zigg · · Score: 1

      Ditto. I think Wind Waker needed more baking time, but there seemed to be pressure to meet a release date. Two dungeons were also rumored missing, and the combat could have been tuned much better.

  35. This guy is me a couple years ago... by JD-1027 · · Score: 1

    complaining about how much I hated the Cel shaded graphics of the previous Zelda. Never did even buy that one.

    To each his own, I guess.

  36. Realism vs. the Abstract by Drachemorder · · Score: 1
    It seems to me this is 100% a matter of taste. Personally, I would prefer to play something that looks real over something that is a cartoon. I prefer NOT to play anime-style games. When I was growing up with 8-bit Nintendo graphics, I would imagine the characters in my mind as being realistic, not cartoons. (8-bit graphics certainly left a lot to the imagination...) I've always seen the progress of video game graphics as moving toward realism. I want to see games reach a photorealistic level. I don't think they are there yet. So I want to see a Zelda game that looks like, say, the LOTR movies, as opposed to anime-style artwork.

    Other people will disagree. They will prefer to see games that are more abstract and based on artistic styles like anime. That's fine. No one's opinion is more valid than anyone else's. I do, however, reserve the right to anticipate the new Zelda game because its graphics are more in line with what I enjoy, and I reserve the right to be disappointed with the graphics of Wind Waker because they aren't in line with what I want to see. I also respect that others may prefer the artistic style of WW to a realistic one, and it's certainly completely within their rights to have their own vision of what Zelda should look like.

    None of that, of course, has any bearing on the game that actually gets made. ;) But it might have some bearing on who buys it...

  37. No problem for me. by Anonymous Coward · · Score: 0

    I made a check next "realistic graphics" on my list that I've seen. They is not a sign of quality, they were just not achievable for a long time. Now if a game requires them they are possible. Period.
    I really liked Wind Waker, because it looked different from everything else, and because it is a really good game. Just sailing around on the ocean, with seagulls joining me, that was something I haven't seen before. But I understand why people of a certain age are afraid of it. In that age you separate things into "gay" and "not gay", and you personally want to be sorted into "not gay". It is an age where you are not sure about your own feelings, but don't want to be dissed by your friends.
    It is slightly disappointing that Nintendo went the complete other way for the new Zelda, buy going for a more (cough) "mature" (cough) look, and in turn made it look like a lot of other fantasy games. But the gameplay elements that were demonstrated made up for it: The battle scenes on horseback, with sword and bow look really cool. I don't think I will be disappointed with it as a game.
    Very few companies manage to find a balance between "family friendly", similar to what some movie studios manage with movies (Pixar's Incredibles is a good example).
    A good example for a game that manages it in my opinion is "Final Fantasy Tactics Advance". I wouldn't be afraid of a kid playing it, the characters are kids without looking too cute so they are compatible with a large age range.

  38. It sounds the same by aztektum · · Score: 1
    A realistic Zelda that's creating a totally new look for the series yet uses the same sound effects from Windwaker which in turned used the same sound effects from OoT.

    I don't know why but it was distracting to me in WW. I hope they do some overhaulin' to the voices and such.

    --
    :: aztek ::
    No sig for you!!
  39. Wait one damned minute! by Iscariot_ · · Score: 1

    Wait... So first "you guys" complain that Nintendo doesn't listen enough and needs to "get with the times", and now you're saying Nintendo should ignore what their buyers want? That's stupid in so many ways (financial just being one).

    I'd be willing to bet that, before you actually played WW you were concerned if not angry about the design change from it's predacessor.

    So before you jump the gun and trash this game for looking too much like Ocarina Of Time (the best selling Zelda game ever I believe), maybe you should wait until the controller is in your hand. That's where Zelda games have always shown. Superb gameplay and controls. Not necessarily design.

  40. Not all realistic games have to look the same by Pluvius · · Score: 1

    Look at ICO for proof of that.

    Even if Nintendo doesn't manage to give this new Zelda a distinctive art style, though (which I seriously doubt), it'll still look much better than that cel-shaded crap that they foisted on us last time.

    Rob

  41. Nintendo's Fate by DavidD_CA · · Score: 1

    Mod me however you want for this one, for I was once a Nintendo fan boy too.

    But here's a thought. What if Nintendo went the way of Atari and Sega and decided to just stick to making high-quality games, and gave up the console business?

    Their Game Cube ain't doin' so hot. I don't think the DS will do very well with the PSP hot on its tails. And with the next-gen PS and XB coming out very soon, I don't see Big-N's future getting any brighter.

    BUT... what Nintendo has always done VERY well is make excellent games. Metroid, Zelda, Mario, etc. If you look back at the most successful of Nintendo games, it's always been the ones that were produced by Nintendo -- not the ones that 3rd Parties developed for the system.

    Sega gave up consoles to make Sonic games. Atari did the same. Maybe Nintendo should stick to what it does best and bow down to the two console leaders.

    --
    -David
    1. Re:Nintendo's Fate by Anonymous Coward · · Score: 0

      Except that the Game Cube is doing better everywhere else than the X-Box. The X-Box is 3rd world wide.

      Admittedly it's not a huge margin. The only thing really going for the X-Box is Halo and Halo 2. Seriously that's all I ever hear about anyone who talks about the X-Box. If Microsoft didn't have mounds of cash to BUY Bungie then Halo would have been for the Mac(Windows eventually.)

    2. Re:Nintendo's Fate by Anonymous Coward · · Score: 0
      Except that the Game Cube is doing better everywhere else than the X-Box. The X-Box is 3rd world wide.


      Wow, you're really really wrong. The Cube is doing better in Asia. In Europe and North America -- sorry, no. Oh, and worldwide figures:

      PS2 - 81.4 million
      Xbox - 19.9 million
      GC - 18.03 million
    3. Re:Nintendo's Fate by eboot · · Score: 1

      Oh gee cause since Sega stopped making game machines the games have been SOOO cool. Oh wait thats not true. Sonic games have been a big dissapointment and who knows what would happen to Nintendo if they stopped making games machines, they might implode.

      --
      Two tears in a bucket. Motherfuck it.
    4. Re:Nintendo's Fate by Anonymous Coward · · Score: 0

      The Cube, DS, Revolution, and whatever else might come down the pipe, don't have to the the #1 platforms across the board. Nintendo is making profit, even in its second or third place position in home console rankings. There is absolutely no reason for them to change from software-hardware to just software, so give up this idiotic rumour-mongering and vengeful thinking.

    5. Re:Nintendo's Fate by The+Raffy · · Score: 1

      Youv'e got a point with sega but atari went into games only after they scewed up by reverse engineering the chip in the NES catridges and trying to release their own third party games without nintendo's support in the matter and it almost left them bankrupt.

      --
      I figured out whats wrong with the world , its other people -Dilbert
  42. We shouldn't be worrying about bad graphics... by theflamingchicken · · Score: 1

    I never had any complaints about previous Zelda games' graphics. I wasn't sure I would like the Windwakers graphics until after I tested out the game - and I was blown away; until I bought it, that is. I played through and beat the game, and it was pathetically easy. I went through entire dungeons without so much losing a single piece of a heart - even beating the bosses for the first time. And then what happened with the whole Triforce fork thing? It was horribly lame. I don't think that we need to worry about graphics in this upcoming Zelda game - they've always fit in good so for. What we need to worry about is whether or not they can make us want to keep playing it. And the way we accomplish this is by leaving out incredibly lame quests like the Triforce forks and giving it a reasonably difficulty level - I began to wonder if the game had been tested at all! If they can grasp my interest in this upcoming game, then we have no need to fear the graphics...

    1. Re:We shouldn't be worrying about bad graphics... by Anonymous Coward · · Score: 0

      The "forks" thing was just a joke that apparently went over your head. It was just a weak play on words in which to couch a hint about the Triforce. At any rate, Wind Waker kept my interest throughout. Otherwise, I wouldn't complain about it being too short, which it was.

      The difficulty in combat only got dicey when there were several Darknuts (the armor wearers) and Moblins (the pig-faced spear wielders) attacking at once, and though that was exhilarating, it would have grown tiring to face such enemies constantly. I liked the puzzle difficulty the way it was. I occasionally got stuck for a little while, but I always figured out what to do eventually.

      Ocarina of Time, on the other hand, was much easier than Wind Waker. I died only once in that game, and that was when I first met a Redead. I had four hearts and no idea what they did or how to get away. In the entire game, you never had to fight more than two enemies at a time, and even that was rare. By the time I played Wind Waker, I had pretty much aced both Ocarina of Time and Majora's Mask, so the gameplay and settings didn't really give me any fatal surprises. I suspect Wind Waker just seems easy because most seasoned gamers have played the other 3D Zelda games already, and Wind Waker didn't rock the boat (if you'll forgive the pun) as far as established gameplay is concerned.

      By the way, this is totally off topic, but about halfway through reading your post, I thought to myself, "you mean far, not for," and then immediately imagined a lazy hillbilly vulture getting shot in the face. So, speaking as a Looney Tunes fan, thanks for the laugh. :)

  43. Young VS Teen by TiredGamer · · Score: 1

    I've read all the comments and nowhere does anyone point out the amazing thing Nintendo has done. The Zelda franchise has been slowly separating into a "young Link" and "teen/adult Link" set of subfranchises for years. It was absolute genius for Miyamoto to finalize the split by making each subfranchise bear its own presentation. Just look at the boxart for Four Swords or Minish Cap: the games feature young Link, and hence both have the new Windwaker-styled Link. This new Zelda game is the next logical step by saying "hey, this game features an older Link and a more mature story, so here's a different 3D style to show it off". The naysayers are missing the obvious marketing strategy at work here. Look for this Zelda to be sold to the teen and older audiences, as well as all those folks who loved the OOT style.

    --
    No penguins were harmed in the making of this post.
  44. Well... by Bongo+Bill · · Score: 1

    It is still in development. They made these trailers to please the fans who would be impressed by graphics. The art and the gameplay will come later - they're much harder to convey in a 30-second trailer made on a deadline.

    --
    ...but is it art?
  45. I refute you thusly by MilenCent · · Score: 1

    Majora's Mask, foo'!

  46. I don't mind realism, but... by PromANJ · · Score: 1

    I don't mind realism, it's kind of neat to see them try out different styles.

    My gripe however is the lack of consistancy. I don't think they follow up properly on the designs they establish. This new game just doesn't look 'Zelda' too me. The only way I could tell was because of Link's outfit.

    What happened to Link's nose btw? It used to be TWO PIXELS LONG. Now he's just a regular manga 'pretty boy'.

    Samus used to have brown hair (no varia), but they just had to make her into a blond bimbo to suit the american market (Metroid was not as popular in Japan).

    Both the original Zelda and Metroid (NES) were really unlinear and none of that kind of gameplay is left either. It's hardly in any game nowdays.

  47. What I kinda wanted to see by Raistlin99 · · Score: 1

    One of the more addicting games I have played on the GC was Animal Crossing. My friends and I were talking about how cool it would be to have a Zelda game based on the Animal Crossing engine.

    I pictured it like a Link to the Past, but with the new engine (which kinda reminded me of a 2.5D LTTP anyway with the land setup and stuff). My friends thought it would be a good game. The engine had the basics for a decent Zelda game; a good inventory system, character interaction with NPCs. The only thing needed would be a combat system incorporating magic and it'd be set.

    I'd wait in line for days to buy it, but then again I loved playing a LTTP.

    --
    I/O, I/O, its off to disk I go, with a read and a write, and a bit and a byte, I/O, I/O, I/O, I/O
  48. Gameplay and Storyline by The+Raffy · · Score: 1

    Since 1986 when the original LOZ broke the ground with its gameplay style and involving storyline its become the basis for everyone other one in the series as well as a whole heap of other titles (Final Fantasy etc) it wouldn't matter how the graphics looked after the games released because the storyline and gameplay are the key things. And anyway the only people that really bitched afetr Wind Waker was realesed were the morons who only wanted hyper-realism in the graphics and those that don't like the idea of fighting with swords and shields and would prefer guns beacuse the have absolutly no idea of what strategy and defense is.

    --
    I figured out whats wrong with the world , its other people -Dilbert