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Bungie Unveils New Halo 2 Maps

An anonymous reader writes "Bungie has revealed that a total of 9 new maps will be made available both over Xbox Live and as a separate $20 add-on DVD for those without. The first maps will come out on Live in late April with 2 free and 2 for purchase (all maps will be free on Live by the end of the summer) with the remaining 5 debuting on Live when the add-on DVD is released. Also featured in the content update are a wide variety of fixes to eliminate cheating and balance gameplay elements."

103 comments

  1. Yayish by Wraithfighter · · Score: 2, Insightful

    Like my esteemed colleage above, I am indeed excited about the prospect of more killing. That, and mulitplayer with scorpions. I can't believe Bungie forgot about that! But I would've like some kind of new single player thing. Or new weapons. I have no doubt that the new maps will indeed be awesome, but there's so many things they could do than the requisite fancy schmancy new maps. I am happy for the retail CD. There really haven't been many ways for the un-Live among us to use the live content. I have Live, but its something that needed to be done.

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:Yayish by Jeff85 · · Score: 1

      I'd rather see old weapons like the pistol. It takes way too long to kill anyone at medium range without a sniper rifle or rocket. And yes, I considered the battle rifle, it's just not good enough of a replacement.

      --
      Fetch Text URL - Firefox Extension
    2. Re:Yayish by hollismb · · Score: 3, Interesting

      Aim for the head. You take take someone out with a battle rifle in three shots (three bursts of three).

    3. Re:Yayish by snuf23 · · Score: 1

      Three bursts of three shots, nine hits to the head. Damn, those are nice helmets.

      --
      Sometimes my arms bend back.
    4. Re:Yayish by EggyToast · · Score: 1

      Well the shields cover the first hits. After the shields go down, any bullet from the rifle hitting the head will kill the player.

  2. Patch? by alexandreracine · · Score: 2, Funny
    Also featured in the content update are a wide variety of fixes to eliminate cheating and balance gameplay elements.
    Let the MS paching begin!
    --
    No sig for now.
    1. Re:Patch? by 88NoSoup4U88 · · Score: 1

      How would one 'cheat' on a console game ?
      Anyone knows what cheats are around for Halo 2 ? Or is it stuff the developers forgot to remove and is now being exploited ?

    2. Re:Patch? by unclethursday · · Score: 3, Informative

      There are exploits used (non-solid geometry to pull things through, sword flying, and others), as well as stanby cheating (putting your modem on standby, doing things, turning off standby and having what you did happen to everyone else). The standby is the main cheat (there are a few others, but they aren't used as much), but there are others. Why Bungie made the netcode for Halo 2 so fucked up that someone, even if not the host, can standby and basically almost lag out, and then when he turns off standby the entire rest of the game has to catch up to his Xbox (the complete opposite of what should happen, he should catch up to the rest of the game) is beyond me.

    3. Re:Patch? by satoshi1 · · Score: 1

      Oh my god! That's disgusting!! And yes, disgusting is an appropriate word in this case! That's freaking horrible!! I laugh heartily.

    4. Re:Patch? by 88NoSoup4U88 · · Score: 1
      Ah, thanks for clearing that up :

      So in the end, they -are- bugs left in by the developers, that are now being exploited.
      So funny how they -are- allowed to update the game, while others (think Thief 3) weren't.

      If the excuse is that they are also adding new content, I don't think it's fair to those other developers (who, admittedly, screwed up when shipping a buggy game) are not given that same chance (I bet the developers of Thief 3 wouldn't have minded to add an extra map, just to also ship the bugpatches with it).

      I like the policy of MS, regarding the developer's inability to update the game once released, but I think they should be applying that equally to every developer.

    5. Re:Patch? by Zangief · · Score: 1

      That's why Bungie had to develop new maps. So Bungie is distributing new content, not just patches. They can't be accussed of being partial to themselves (Bungie is now property of MS).

  3. In Other News by Winckle · · Score: 3, Informative

    Valve software use Steam to give new maps and mods to its customers for free. I don't mean to start a flamewar, but most companies, not just valve release extra maps and content for free.

    1. Re:In Other News by moontumbohotmail.com · · Score: 2, Informative

      If you would've read the article, the maps will eventually be released for free. There are those of us who will probably pay a premium for having those maps a few months early, and those who will wait until they are free. Seems like they're being pretty decent about this.

    2. Re:In Other News by JorDan+Clock · · Score: 2, Interesting

      Valve makes money from people just running Steam (Ads, my friend.) however MS and Bungie have a subscription model without any ads. The current price paid to use Xbox Live! covers the day to day costs, but the amount of money required for development and distrobution of additional content has to come from somewhere.

      Also, it will be free eventually. They're just trying to recoup some of the losses.

    3. Re:In Other News by sn0wman3030 · · Score: 1

      ads? What ads? Seriously, i've been playing games on Steam for a while, and I haven't seen any ads.

      --
      Life is offtopic.
    4. Re:In Other News by Winckle · · Score: 1

      I have been running steam since November, and I have not seen a single advertisement. If you run steam, perhaps you can tell me what these adverts look like?

    5. Re:In Other News by Fred+Or+Alive · · Score: 1

      Well, that's Xbox Live. Some games charge you for the extra content. (Microsoft ones especially I think...) At least this content will become free eventually, I don't think they've said that about any other games premium content. Although it does seem a bit bad compared to PC games really. (I don't really play PC games, what's the quality vs. quantity like on the official extra maps / content? Are they good, or are there a lots of shovelware maps?)

      ---

      Personally my plan is to get the retail disc edition, because of the bonus features, and the fact that it's a physical disc that will outlive Xbox Live should I need to reinstall the content.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    6. Re:In Other News by JorDan+Clock · · Score: 1

      The ones you see when you start up a game and it's connecting to a server.

      Another thing; Do you honestly think it costs Valve anywhere near $60 to digitally distribute Half-Life 2?

    7. Re:In Other News by Meagermanx · · Score: 1

      Do you seriously think it costs anything like $60 to distribute a boxed copy of HL2?

    8. Re:In Other News by MilenCent · · Score: 1

      Also, it will be free eventually. They're just trying to recoup some of the losses.

      Some of the losses?! Halo 2 is the most popular game for the X-box, and one of the most popular games around right now! It was the big hit this past holiday season! Both Microsoft and Bungie have made a pile on this game, and X-box Live is one of the big reasons for it. Now they're trying to make it profitable by selling multiplayer maps?

      Lame.

    9. Re:In Other News by JorDan+Clock · · Score: 1

      I have never ran Steam on my computer, but have played games using it frequently at my friends house. I have seen them below the loading bar when connecting to a server.

    10. Re:In Other News by Have+Blue · · Score: 1

      Just to be pedantic, they're not "losses" until it's likely that they aren't going to recoup them at all. The game sold 7 million copies; I think it's safe to say the expansion will easily pay for itself.

    11. Re:In Other News by dq5+studios · · Score: 2, Informative

      The Halo 2 maps will not be free, you have to buy the dvd or subscribe to xbox live.

    12. Re:In Other News by JorDan+Clock · · Score: 1

      Bandwidth losses.

      I'm not saying Bungie or MS lost money overall on Halo 2, but they still have expenses.

    13. Re:In Other News by Anonymous Coward · · Score: 0

      When you connect to a server it says that it's getting the content from "Valve Content Server X" where X is any one of their content servers' assigned number. And no, of course it doesn't cost Valve $60 to let you download Half-Life 2. That money pays the employees who made the game and continue to run Steam.

    14. Re:In Other News by JorDan+Clock · · Score: 1

      Of course not. But don't you think it would cost far less to distribute it digitally? Yet you pay the same.

    15. Re:In Other News by Fred+Or+Alive · · Score: 1

      I was talking about the Xbox Live content download eventually becoming free, not the maps themselves, which I suppose you could count as not-free because you pay for Xbox Live. (But what if you use a trial subscription code to get them once they're free, then cancel the subscription? ;-) )

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    16. Re:In Other News by Winckle · · Score: 1

      Seriously mate? Honestly I have never seen them, and they can't be that good if I don't see them, perhaps someone could provide a link to a valve site where I can purchase as space. Or perhaps these ads belong to the owners of the server you're connecting to?

    17. Re:In Other News by KDR_11k · · Score: 1

      That was an agreement with Vivendi, Valve isn't allowed to undercut the retail price

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:In Other News by unclethursday · · Score: 2, Insightful

      I think the well over $100 million made by Halo 2 by now covers any such bandwidth expenses, don't you?

    19. Re:In Other News by Chokolad · · Score: 1

      RTFA - all the maps for Halo 2 will be free by the end of the summber.

    20. Re:In Other News by Headcase88 · · Score: 1

      You didn't RTFPost. He said you had to either buy the DVD or get XBox Live. Therefore, not free.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    21. Re:In Other News by MilenCent · · Score: 1

      Expences that were more than paid for (greatly more probably) by the game's sales.

      And let's not forget: X-box Live itself is not a free service.

      And also let's not forget: how much of a cash surplus does Microsoft have, again?

      I have no sympathy.

    22. Re:In Other News by tc · · Score: 4, Insightful

      No. The argument that because MS have already made a ton of money on Halo 2 they have therefore already 'paid for' future expansion development is completely specious.

      The game has already been developed, and people have already bought it. That money is already in the coffers, regardless of whether they do an expansion or not. It's like the concept of 'sunk costs', only in reverse.

      The question is, if MS/Bungie spend the incremental cost to produce expansion levels, do they get enough additional revenue as a result to justify it. The expansion has to pay for itself on those terms, not based on revenue already banked.

      That additional revenue might come directly, or might come in the form of additional sales of the parent product. You can also factor in the value of customer goodwill and perpetuation of the brand. It's still probably a good calculation for them, but that's not directly related to the amount of money they have already made.

    23. Re:In Other News by UWC · · Score: 2, Interesting
      I'd consider the Live subscription a sunk cost. You don't consider sunk costs when weighing differences like that. It's like complaining that a particular Linux distro isn't free because the only alternative to paying to order the CD is to pay an ISP subscription fee.

      In that vein of thought, I wonder if the DVDs will install the content completely to the hard drive, and, if so, if there's any way to limit the number of times you can install it. Without a Live subscription, you have no reason to connect your XBox to the Internet and therefore no way to validate the install. Unless you have to have the DVD inserted in order to use the content, which seems unlikely unless it includes the Halo 2 engine on it or requires a supremely annoying "insert-disc-for-verification-and-then-put-Halo2-d isc-back-in" deal.

    24. Re:In Other News by Headcase88 · · Score: 1

      It's ture that it's a sunk cost for many, many people, but we don't have live and play Halo mostly in a LAN setting, so it's not a sunk cost for everyone. Still, it's understandable that MS has no way to distribute the maps for free to those who don't have Live.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    25. Re:In Other News by Have+Blue · · Score: 1

      Apparently we misunderstand each other... What I meant to say was that the game's popularity was a very good indication that the expansion pack would sell well when it was released, and therefore it was very likely that future income derived from it would cover the development cost already spent.

    26. Re:In Other News by tc · · Score: 1

      Oops, my bad.

      I guess I was responding to the mass of posts that were making the poor case I was arguing against, and lumped yours in with them by mistake when selecting one to reply to. Apologies.

    27. Re:In Other News by KDR_11k · · Score: 1

      Try explaining that to a publisher.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    28. Re:In Other News by theVP · · Score: 1

      yeah, because when you're making money, you should do everything you can to do bad business and lose it all, right? OR, you keep doing good business, which they are doing. Shame on them for having brains!

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
  4. $20 for a DVD of nine maps? What a ripoff. by ReversEngineer · · Score: 3, Insightful

    Remember when in one of the numerous mods for Half-Life you could download one of the "new" maps for the low, low price of $0.00? Not to mention the widespread availability of maps due to them being user-created. When it comes to console gaming, (since so many claim consoles to be the so-called "future of gaming") are we seeing the end of user contribution to games like this?

  5. What's next? by Celestial+Avenger · · Score: 3, Funny

    Will we have to pay $20 for an ending patch?

    1. Re:What's next? by Headcase88 · · Score: 1

      The sad part of that joke is that there were rumours about it.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  6. Re:New Maps - No Hang 'Em High by Anonymous Coward · · Score: 0

    I'm excited about them releasing new maps but also a bit disappointed that they aren't remaking Hang 'Em High.

    From the article: "...Hang 'Em High proved pretty quickly that the changed weapons and physics made it far less fun than you remember it..."

    These new maps better be good.

  7. Re:New Maps - No Hang 'Em High by hollismb · · Score: 1

    I believe the fourth map, Warlock, is a remade Wizard from Halo 1. I'd still like to see Sidewinder, but I guess this new Containment map kinda fills that void a little, and is supposed to be huge.

  8. Re:$20 for a DVD of nine maps? What a ripoff. by LordNimon · · Score: 1

    Buy the DVD, install the maps, and then sell it on eBay. Total cost to you will probably be only a couple bucks.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  9. Re:$20 for a DVD of nine maps? What a ripoff. by Anonymous Coward · · Score: 0

    I already paid $50 for the game and $50 for a Live subscription. Now they want another $20. I'm waiting until the maps are Free.99. Anyone actually going to buy them?

    -Broke-

  10. They've still forgotten one of the best... by Anonymous Coward · · Score: 0

    Buggers still have to release a remake of Longest.

  11. For what now? by TotalFusionOne · · Score: 2, Insightful

    The disc is also a very good way to archive the content, should you ever need it again (if you replace your Xbox, for example). Ermm... Wait a second... If I buy a map, and something happens that is beyond my control... I have to rebuy the map? No other game makes me do that, it's all linked up in my gamertag... Otherwise, I'm really happy about these changes... Bungie has taken their time, and released the new maps just when attention is starting to slip away from Halo 2.. Kudos on timing, kudos on lowering your profit loss while not putting too much of a dent in my pocketbook, and kudos on all the pies! Wait.... What happened to all the pies?!

  12. Wow, nice savings.... by unclethursday · · Score: 1
    If you buy the maps on XBL, you save a whole $1.01!!!! YES! And no stupid disk to keep around! And you don't get the other extra stuff that might make a $20 DVD game disk kind of worth having like the extra cinematic and the documentary!

    Man, Bungie and MS know how to please their true fans, don't they?

    If I get the maps (I'm thinking of selling Halo 2 at this point), I'll wait until they are all free. I don't pay for maps, sorry. MS can't say they're trying to recoup losses on time spent making maps... Halo 2 has sold over 6 million copies, and even if MS only gets $30 of the $50-$55 (collector's edition) price tag, that's over $180 million. Now, I highly doubt that the making of Halo 2, these new maps, and the bandwidth to distribute them cost them more than $180 million. Anyone else agree?

    1. Re:Wow, nice savings.... by Anonymous Coward · · Score: 1, Insightful

      If you don't like it, don't buy it. What a novel concept. You know, some people might actually want to. What you're bitching about is that you want something but don't want to pay for it. Not that they're charging for it. Cheap bastard.

    2. Re:Wow, nice savings.... by TotalFusionOne · · Score: 5, Insightful

      "MS" getting $30? MAYBE gross, but I doubt even that... After paying all the employees, paying back Bungie, and the money that goes towards keeping XBL running with all the extra Halo players (There were rumors that on November 9th almost a full 1% of all internet traffic was XBL)... They're making a profit, but not the huge numbers you'd have us believe. You don't pay for maps? Fine. The rest of us will. I have no problem spending money on something I enjoy. I'm just sorry that you've joined the growing number of people who feel they DESERVE something for free.

    3. Re:Wow, nice savings.... by gl4ss · · Score: 1

      well..

      "true fans" are the kind of that will pay just for the priviledge of being able to pay to these magnificient people.

      it's not stupid to sell something at high price, it's stupid to buy it.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Wow, nice savings.... by TotalFusionOne · · Score: 2, Insightful

      Hrmmm Troll much? Wow... Such anger on such a small post... Lets begin:

      Oh, so you mean the sales from Halo 2 go to paying Ballmer, the workers in the Windows division, and the Office division, and the MSN division, etc.?

      Nah I was thinking more like the people that press the CDs, the people who run the plants that do that, the artists who design the package, the actual shipping to regional centers.. Etc... I'm sure that the people you mention have other sources of income. Your unwavering hatered of MS aside, there are people who have to make a living off of working for them.

      Why would MS have to "pay back" Bungie for anything? Microsoft OWNS Bungie.

      Yes, they do... However the relationship between the two isn't like "Hey go down the hall and talk to Bob in Bungie to do this." It's a seperate entity and still gets "Paid" for the work it does.

      If you honestly think MS needs Halo 2's sales money to pay Ballmer's and everyone else's salary; has to "pay back" anything to Bungie, a company they own; and that XBL is some massive centralized super server system that is costing MS tons of money in bandwidth every month, when it is in a fact a peer to peer system for EVERY SINGLE GAME, you're too dumb to even be on the Internet.

      What does your opinion on my brainpower and right to be on the internet have to do with the subject we're discussing? I missed that part... It's sad to see that instead of being open and educating other people, you've chosen to try to inflame. Maybe the ending of Jay and Silent Bob Strike Back had it right: A few internet people don't feel their intelligence is enough to make it, and need to put others down. However if you'd like to continue your discussion on this subject, why don't you try to make yourself look like less of a jerk and EDUCATE instead of starting flame wars :) As to your point, although it is partially a P2P network, that's not entirely true. There are many server farms for XBL (as anyone who tried to play in mid January could tell you) that regulate Gamertags and, now, the matchmaking process. All of that is handled on the XBL side... Once the game starts, it's all p2p... But that's still a lot of work for MS

      No, I don't "deserve" anything for free. But I'm not dumb enough to fall for the "well, making maps costs money"

      So it is your belief that making maps DOES NOT cost money? Hrmm... Well no, I suppose that making a map itself could be fan driven.. However with the software that was shipped with Halo, that is not easily done (Possible, just not easy) And I'm pretty sure the people that designed these new maps wouldn't be happy with your suggestion that they work for free.

      they seem to forget that some people know that they've made a killing on the Halo franchise--hell it took over 2 years for Halo to drop in price, only because it was the only game selling consitently on the Xbox since its launch-- and many of these people know MS is just doing the pay stuff to see if people go for it.

      Who are the people who DON'T know that Halo has made millions on millions of dollars. We all know it made money... What's the problem with that? Now it's wrong to make money off of something people like? And they already know people will go for the maps. Why not? Halo2 has been the best multiplayer experience that I've ever had. Hands down. TFC was awesome... Counterstrike is out of this world... But personally I find the matchmaking and balence of Halo much better that either. And I, as well as many many many other people, are willing to spend the few dollars it takes to extend that pleasure.

      Think about it, if there are 1 million XBL players playing Halo 2, and all million download both map packs at the pay price ($5.99+$11.99), wow, that turns into $17.98 million in sales. Then if the other 5 or so million people with Halo 2 who don't have XBL go out and buy the disk ($19.99), well gooooooolly! Look at that money! $99.95 million more d

    5. Re:Wow, nice savings.... by Anonymous Coward · · Score: 0

      Fuck off you anti-Microsoft troll. Go use your cheap and unusuable Linux OS and shut the f*ck up

    6. Re:Wow, nice savings.... by TotalFusionOne · · Score: 1

      What you should and shouldn't do aren't up for me to decide. Your arguments for paying, though, are not arguments that fly. The whole "people should get paid for their work" argument sorely fails when, in fact, the people ARE being paid for their work already. There is no reason to pay extra for the content in these updates, because the people are making their agreed upon wages, whether they be Bungie's map making teams, the marketing guys, the DVD manufacturer, the printers, etc. They're all making their money. And that is the point. This is nothing but an attempt to see how far MS can go with the customers continually paying for content angle to make more profit on a product that has not only made its money back long enough to keep paying the people who made it for years to come. Yes, they're making money right now... Because there is a reason for them to have a job.. MS sees that they can make money off of new maps... Therefore Bungie employees, CD pressers, artists, etc etc.. are still valuable resources... They can still generate the company money, they still get a job..

      They keep a job... I get happy times playing maps... Therefore I don't see the big deal in charging for the maps... The people who get the money are the people who gave me the fun to begin with. I'm paying for what I use... It's not as if the only way for me to continue playing is to pay...

    7. Re:Wow, nice savings.... by personman21 · · Score: 1

      Not everyone who bought the game is going to buy the disk, or download it. But some will pool their money and buy the disk, say a group of 10 friends. $2 is too much?

    8. Re:Wow, nice savings.... by KDR_11k · · Score: 1

      MS is Bungie and Bungie is MS.

      I henceforth propose to call Bungie "the Microsoft Department of Bungieism"

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Wow, nice savings.... by C0rinthian · · Score: 1

      Wow, a company has an opportunity to make money, and takes it. If you don't think it's worth the price, don't buy it. If enough people agree with you then they don't make money. If people are willing to pay, then they did the right thing.

      Businesses are not here as a charity to you. They try and make money. It doesn't matter how many billions of dollars Microsoft has made on windows/Halo/Halo2 sales. They are not expected to give stuff away for free because they've been successful.

      Again, if you don't like it, don't give them your money. You have the ultimate power as a consumer to decide where your money goes.

    10. Re:Wow, nice savings.... by theVP · · Score: 1

      Again, the people working here are getting paid their money whether Halo 2 has new maps or not, just like the Bungie employees are getting thier paychecks whether maps are being made or not. Microsoft makes tons of products, and the two big ones, Windows and Office, make enough money to ensure everyone working for Microsoft gets paid their paycheck and profit bonuses (if MS has these). The CD/DVD pressing plant gets its money, the printing gets its money, etc. But, they get paid for the work done at the time, not continually paid long after the fact.

      Okay, #1, if the argument is that Bungie shouldn't be charging money, you need to re-read TFA. Bungie had absolutely nothing to do with charging for these maps, and originally asked MS to release them for free. #2, this "Bungie employees get paid regardless if they work on this or not", is just ridiculous. Are they getting paid? Of course they are! Are they getting paid if they aren't producing anything? No, they don't have a fucking JOB if they're not producing anything. They're hired to perform a JOB, and Microsoft doesn't really feel like hiring them out of "the goodness of their heart", they'll only do it if it will provide profit to them. Do they still have a surplus from Halo 2's original sales? Of course they do! So because they earned money off of one product, they shouldn't try to make money off of another?

      And on the PC, it is largely fan driven and thriving. And while it can take some time, good mappers can put out tons of maps in a fairly short amount of time. And they get put out for free. The same for skin makers and model makers for the mod community. Hell, the most popular online game, ever, Counter-Strike is just a fan made mod for Half-Life, and was released for free to the owners of Half-Life. Valve was just smart enough to hire those guys on after CS became popular so they could them make some money off of selling a stand alone CS game disk.

      What in the blue hell does that have ANYTHING to do with whether or not it costs money for Bungie to make maps for a console game? We're comparing apples to oranges, here.

      The point being they aren't working for free, like many fan map makers are. They got paid their salary, period. They got paid for their work, and they're going to continue getting paid for their time at their job, even if they don't start working on more content until near Xmas. They aren't going to be going to work at Bungie for free, unless they're dumb as bricks.

      The hell is your POINT? That they shouldn't be getting paid, that they are getting paid to watch TV? I don't get it.

      Nothing is wrong with them making money off of the product. The product sold.

      You're going by your own personal definition of what is a product. Your definition seems to point that Halo 2 is the only product we're discussing here. In actuality, we are talking about two products: Halo 2, and the Halo 2 Map Pack. Use whatever acrobatic semantics and word games that you want, it still doesn't change the fact that these new maps are part of a new product, that COMPLEMENTS an existing product. When I go buy strawberries, and then buy chocolate syrup with it to dip it in, I'm not buying ONE product, I am buying TWO products. Keep that in mind in this discussion. We are talking about whether a product should be free or not.

      No, but to try and pull the "well, it cost us money to make this" bullshit is just that, bullshit. They've made well over 10x whatever they spent on making Halo back, maybe even closer to 20x (well, MS did, the Bungie people now work for their MS salary). They've made more than enough on Halo 2, already, to keep paying the Bungie people's slaraies for a good long time, and since it is still selling, it is going to be paying their salries for a long time to come. To try and "justify" the price of maps because, yes it takes some labor hours to make them, is ludicrous. Now, if Halo 2 was a complete flop, they could justify it by saying that

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    11. Re:Wow, nice savings.... by Lord_Dweomer · · Score: 1
      "I'm just sorry that you've joined the growing number of people who feel they DESERVE something for free.

      Let me explain WHY we feel we deserve these types of things for free. You see, it used to be the case that you could just download these minor updates no problem with no fee and that would be that. It was an assumed service the company provided. And while I am not faulting MS on this, the current trend is to try to find ways to make people pay for additional game content.

      It starts with minor things, like offering a free download, but selling it boxed as well, or putting a handful of maps and a couple new weapons/vehicles together and calling it an expansion pack and selling that.

      If that were all it was, I think many of us in that crowd would be fine. What we most deeply fear is that companies like Valve will leverage Steam to try to make money off of the free mods that the modding community has so loyally put out for their games. Imagine getting nickled and dimed for every map you want to download, or every new mod coming out. Why do you think EA hired the Desert Combat team for Battlefield 2? They realized it was the most popular mod out there and that more people were playing that than the real game, so they figured "hey, if we make it so they have to pay for it, we'll make even MORE money!".

      Thats why many of us are starting to become very bitter about all this and fear that it will only get worse in the future.

      --
      Buy Steampunk Clothing Online!
    12. Re:Wow, nice savings.... by Anonymous Coward · · Score: 0

      If I could, I'd punch you. Now shut the fsck up and stop making things more expensive for the rest of us. Not everybody likes to spend money on stuff they already own. People like you make me sick.

      I'm not kidding.

    13. Re:Wow, nice savings.... by Anonymous Coward · · Score: 0

      I will find a way to harm you. I will.

  13. Consoles always been like that by SmallFurryCreature · · Score: 1
    In fact most consoles can't even add content. The entire idea of "expansions" being released is something that can really only be done on a pc. Same with patches and hacking. Where would gamecube or PS2 store extra content?

    PC expansion typically sell for about half of the full price game so 20 bucks for an x-box expansion is pretty low considering the high prices for console game vs pc games (might be different for you but over here top console games are easily 10-20 euro's above the price of the same game for the pc).

    As for user content. Consoles never had this so they don't know any better. The theorie is that console owner in turn get games that just work from launch and do not have to be patched first.

    Just because halo is available on pc and x-box does not suddenly mean the x-box stops following console rules.

    So this is not the end of free content. PC owners of halo can still make maps and distribute them if they want to take the time and effort. As long as PC gaming does not die out (considering that THE console company sony has several big MMO PC only games I think we don't have to worry to much) then user created content will continue to be available. Just not to console owners.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Consoles always been like that by Lynxara · · Score: 1

      Where would gamecube or PS2 store extra content?

      On a memory card.

      And consoles have had a lot in the way of user-created content for a few generations now. You don't see a lot in the way of user-created maps as with PC FPS, but "Character Creation" modes are extremely popular in a lot of different games. They usually store their data on the memory card for systems other than the X-Box.

    2. Re:Consoles always been like that by Anonymous Coward · · Score: 0

      Most consoles can't add content because they don't have HARD DRIVES! When you add a hard drive and broadband to a machine from a PC related company that uses mostly PC parts, you'd better well be ready for comparisons with PC games.

    3. Re:Consoles always been like that by tepples · · Score: 1

      On a memory card.

      The memory card for PS2 and the memory card 1019 for GameCube can only hold 8 MB each. Is that enough for one map, let alone 9? And then how do you copy maps from a console in one town to a console in another town?

    4. Re:Consoles always been like that by Lynxara · · Score: 1

      For the PS2, at least, there are USB devices that make it possible to load savedata downloaded off of internet sites and FTPs onto memory cards. I imagine when you get into the next console generation, wireless will make such devices unnecessary for data transfer.

      And I never said a standard memory card could hold the 9 new Halo maps. I don't play Halo and I don't know how much data is involved with the maps. I just object to the PC guys saying that console users don't have any experience with user-created data in their games when it's not true at all.

    5. Re:Consoles always been like that by Anonymous Coward · · Score: 0

      You are 100% correct. Thank you for your completely irrelevant comment, twat.

  14. Same as other games by assassinator42 · · Score: 1

    Actually, you also lose all other paid download content if you have to get a new xbox. It's not just Halo 2.

    1. Re:Same as other games by Fred+Or+Alive · · Score: 1

      Well that's crap. Xbox Live could easily keep track of what people have bought. Although I suppose it's to stop one person buying the content, then loaning other people his gamertag so they can download it for free as well.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  15. Timesplitters: Future Perfect by assassinator42 · · Score: 1

    Want customized, user created maps on a console? Get Timesplitters: Future Perfect. The series has always had a mapmaker. Since FP is online, people can now upload and download user created maps. They may not be as nice as some professional maps, but a lot of them are really fun. Plus, the host can choose a custom map and other players temporarily download it, which goes fast since the filesizes are small. There are also other console games coming out with mapmakers. I think we are seing the begining of user created content in console games, more and more future games will allow users to create their own content.

    1. Re:Timesplitters: Future Perfect by Anonymous Coward · · Score: 0

      Shut up! People only care about XBox on Slashdot! You should be ashamed of yourself!

    2. Re:Timesplitters: Future Perfect by assassinator42 · · Score: 1

      Uhh...I don't understand you. Future Perfect is for xbox, which is the version I own.

  16. The new expansion by Sv-Manowar · · Score: 1

    The new expansion pack will come with these maps bundled, and whatever new maps they produce espiecally for it.

    1. Re:The new expansion by Anonymous Coward · · Score: 0

      You, sir, are an idiot. This *is* the new expansion pack. Now, go be stupid somewhere else please.

  17. Still comparitively very good value for money by @madeus · · Score: 3, Insightful

    20 USD for 9 levels (giving N hours of entertainment) compared with 18.50+ USD for a regular cinema ticket here (which gives 1.5-2 hours of entertainment) is entirely reasonable, even assuming a 10 USD (or third rate outlet 5 USD) ticket price, it still represents very good for money as far as entertainment goes, the same comparison is valid with music (where it's commonly ~7-14 USD per CD) or with buying a typical DVD.

    People get a vast amount of entertainment time out of games but seem to be able to entirely dissasociate the amount of money they pay with how much entertainment ('bang') they get for their buck. It's one thing to bemoan a lack of quality (and say, expect and actual ending, or ensure that levels are not repetitive clones - with reference to both Halo, Halo 2 and a number of other titles, including BF:Vietnam where they pulled the same 'reuse the same level' crap), but it's another to moan about the cost of a decent offering if levels still cost less than a cup of coffee.

    I find the amount of whining about the price of perfectly good titles often ridiculous, especially as games get increasingly complex and time consuming to develop. This is also true in relation to people complaning about paying sums of 8-10 USD a month for MMOG's (especially when you the same people will spend 3-6 times that on cable, yet don't actually watch 3-6 times more cable).

    But that's going off topic just a little..

    Now (speaking for experience) building half decent Wolfenstein levels was very easy. Doom/Doom2 were a little bit more involved, but pretty easy still, I did a few of those (not to say that stuff like Aliens:TC wasn't still impressive). Quake and Quake 2 were a bit more tricky, requiring 3D modelling, art and map design skills. At this time, dedicated model markers as well as artists, level designers, and coders are starting to have to appear as entirely separate entities (not so many sole level developers as their used to be due to the time and complexity required in making a decent level). Quake 3 and UT upped the bar still further.

    These days, with games UT2K4 and Doom 3 (in particular) it's vastly more complex and to turn out a decent set of levels or mods - you need an entire team of people, you often find you have separate people doing music, sound, art, modelling, animation, level design, scripting even UI work (and often someone else just to co-ordinate things and run the web site and forums for a mod).

    In fairness, you don't need other people to pitch in (beyond testing) if all you want to do is build a new network only level that reuses *only* existing elements - but even doing that (once a fairly simple task you could master in an hour or two) takes many, many times longer Doom 3 or UT than doing really enjoyable levels in Doom/Doom 2 ever did.

    FWIW, I don't know about other people, but for me (building a solo level), it's something like an hours vs. weeks comparison as far as time-to-build-a-decent level goes. Personally, I find it a lot easier to learn a new programming language than to get my head round the newer level editors used by the likes of UT2K3/2K4 and Doom 3.

    Now there varying levels of bang-per-buck, and I probably wouldn't be all that tempted to buy them at 20 USD either unless I'd heard the levels were especially good, but it still beats the crap out of a lot of other forms of entertainment and in that light isn't unreasonable at all IMO.

    Fans are going to get many, many hours of entertainment out of them with their friends online. And what about those who don't want to pay? Well they can just play the free ones that are going to be released now, and then just play the rest in a few months (as Bungie say up front, all the maps will be available for free download in a few months).

    On the topic of the accessibility of modern level design tools...

    Personally, I'd much prefer to have seen Doom 3 be true to it's roots - as I see it - in the sense of providing greater accessibility to level designers and artis

    1. Re:Still comparitively very good value for money by Anonymous Coward · · Score: 0

      Anyone who pays ~$20.00 for a movie ticket is fsking insane... that's it. Anyone who pays ~$20.00 for 9 new maps for a game they already have is slightly less so, though still entirely insane seeing as it's going to come out for free. Anyone who's saying that buying these maps is a good idea is probably a Microsoft plant. Yes, I'm serious. It happens.

  18. newbies by Anonymous Coward · · Score: 0

    If Halo had been released on the PC instead of some wimpy console, it wouldn't be anywhere near as popular.

    1. Re:newbies by Anonymous Coward · · Score: 0

      I'm sorry nobody else seemed to take this seriously. Anybody who'd played a PC FPS once knows not to go with XBox. PS2 has a better control setup for FPS games, and that's not saying a whole lot.

    2. Re:newbies by arcane_device · · Score: 1

      the Xbox has damaged FPSs on the PC. The PC is capable of far more than a console - hello Far Cry, HL2, Joint Ops etc. - and now thanks to multi platform console releases PC titles have to suffer the limitations of consoles. Short level designs to ease loading, crappy interface designs ... - hello Deus Ex II, Thief 2, Riddick etc.

    3. Re:newbies by BigumD · · Score: 1

      Theif 2 is a classic. You're bitching about Thief 3. Try to make a coherent point next time. No one is MAKING you play the games, either.

      --
      --The space between my ears was intentionally left blank--
  19. Re:$20 for a DVD of nine maps? What a ripoff. by Anonymous Coward · · Score: 0

    From what I have been reading of the possibilities of gaming in the future, specifically an article on a speech given by Will Wright, the future of concole gaming could very well be user-defined or created maps. Developers have the ability to include depeloper tools in games, they just choose not to at this moment. I can see publishers starting to use that route in teh future, especially considering that is how games like Doom and Half Life got their popularity and longevity.

  20. The maps will ALL eventually be free by DreadPiratePizz · · Score: 1

    For those of you complaining about the cost, Bungie stated ALL the maps will eventually be made available for free. By the end of the summer, all of them will become free downloads.

  21. For Those Who Don't Have XBox-Live by Lil-Bondy · · Score: 1

    and still have a net connection, dont fret, soon enough you will be able to get these maps on the net, and simply send the across via network... sorry i couldnt give a link to a site with them, but its too early, give it a few days.

    --
    Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - HHGTTG
  22. Re:$20 for a DVD of nine maps? What a ripoff. by rufo · · Score: 1, Redundant

    Grab a copy of TimeSplitters Future Perfect - it's got a built-in map editor, and right from inside the game you can hop on Live and upload or download maps, rate other peoples, etc. User created content isn't dead - developers are just too lazy to support it properly.

    Also, last I checked $20 for a pretty nice-looking expansion pack is not a bad deal - most expansion packs come out at around $30-$40. And if you think about it you only have to buy the $20 once and you can install it on as many Xboxes as you want without paying extra, whereas over Live you have to have a Live subscription to download, and while you keep your content if you cancel Live, if your Xbox dies, you're SOL unless you sign up for Live again.

    --
    My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
  23. Re:$20 for a DVD of nine maps? What a ripoff. by Anonymous Coward · · Score: 0

    yes but when you got a bunch of school jocks and nerds wanting to pay for it, what makes the difference i know at least 10 people that will be suckerd enough into buying the dvd or the maps sadly enough. Half life 2 has a expansion coming out with high-dynamic range lighting, the expansion is called the lost coast, it will add character switching, new skins least 10 more hours of game play and guess what the price tag is 0 dollars hmm i luv that.

  24. Cost vs. Quality by DeanMeister · · Score: 2, Insightful

    Paying 5 Dollars for two maps, is not a big deal. These are quality maps, that your going to be playing over and over again. Think about it. After 10 plays on this map it only costs 50 cents a play. And I'm not sure about you, but I'm playing these maps for more than 10 games. Your getting a proffesional map, fairly cheap. And eventually its still free. There's nothing bad here, once again bungie delivers up the goods.

    --
    Society never gets more or less violent, the definition of violent just keeps changing.
  25. A dvd worth of maps on a memory card? by SmallFurryCreature · · Score: 1

    I think you have never seen the size of and number of The Sims user made content or quake maps. Let alone complete mods wich basically give you a new game. It just doesn't fit.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:A dvd worth of maps on a memory card? by Lynxara · · Score: 1

      I never said consoles had as much user-created content as PC games, simply that user-created content for console games already exists.

  26. Can we quit the Halo 2 and WoW articles? by Anonymous Coward · · Score: 0

    When was the last time we heard: "Call Of Duty patch features more maps", or "Call Of Duty: United Offensive features more maps for 30$"? It's the same thing either way.

    Since when did Halo 2 and World of Warcraft become the only games people care about?

    1. Re:Can we quit the Halo 2 and WoW articles? by Anonymous Coward · · Score: 0

      I'm replying to myself here, but I'm still angry. Look at the past 2000 posts to games.slashdot.org. You'll find that most of them mention something marginally interesting (such as a kid named after an Everquest character). However, you'll also five around 1000 things along the lines of "WoW, Halo 2 Continue To Exist". Am I the only one who's seeing this as a little ridiculous? I don't even care if the editors are biased, just be biased for more than two fscking games.

    2. Re:Can we quit the Halo 2 and WoW articles? by Anonymous Coward · · Score: 0

      I meant find, not five. Sorry, got a little too worked up there.

  27. Re:$20 for a DVD of nine maps? What a ripoff. by Anonymous Coward · · Score: 0

    That's a stupid solution to a stupid problem.

  28. $410/year is not free by tepples · · Score: 0, Offtopic

    Anyone who pays ~$20.00 for 9 new maps for a game they already have is slightly less so, though still entirely insane seeing as it's going to come out for free.

    $50/yr for Xbox Live plus $360/yr to upgrade from Netscape dial-up to MSN DSL is not "for free".

    1. Re:$410/year is not free by AcidLacedPenguiN · · Score: 1

      not to mention having to pay something like $5 for each map that you download. I can guarantee that they won't be provided for free on Xbox Live.

      So now what looks more appealing? $20 for 9 maps and some extra dvd content, or $45 for the same 9 maps when paid for online?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    2. Re:$410/year is not free by personman21 · · Score: 1

      Did you not read that at least 2 of the maps are free? 9*5=45 -10 =35 (Keep in mind that this is the maximum price)

    3. Re:$410/year is not free by AcidLacedPenguiN · · Score: 1

      Unfortunately for me, I did not read that. I appreciate your correction.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  29. Other developers do it for the love of the game by arcane_device · · Score: 1

    Epic, Dice, Ascaron, Maxis ... just a few of the companies that release FREE content to the fans of the game. Bungie do not need the money and charging for 9 maps basically shows how much they appreciate the fan base. Epic are well known for releasing free content that includes far more than the Bungie offering. One of the last patches contained entirely new vehicles, maps and skins for the grand price of nothing. The guys at Legend distributed XMP for nothing after working on it in their spare time - purely because they thought it was too good to waste. And it was. Great vehicles, gameplay and class based MP which was actually better than the retail game. Dice are always adding new content to their Battelfield series even outside of the retail expansion packs. Welcome to the new Bungie. They aren't that special but they sure act like it.