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Portrait of The Last Remaining Pinball Wizard

Ant writes "Shacknews posted BusinessWeek's Pinball's Last Remaining Wizard article that is a portrait piece on Gary Stern, president and owner of Stern Pinball, which is the last remaining pinball manufacturer in the world. Yearly, his company produces 10,000 hand-built machines and designs about 3-4 different models. A few of their most recent releases used licensed rights of the Sopranos and The Simpsons."

58 of 296 comments (clear)

  1. Pinball Wizard? by Dogtanian · · Score: 4, Funny

    I'm deaf, dumb and blind, you insensitive clod!

    Oh, hang on....

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Pinball Wizard? by CSMastermind · · Score: 2, Funny

      He stands like a statue becomes part of the machine.......God I love the Who

    2. Re:Pinball Wizard? by SamSim · · Score: 2, Funny

      Can you play by sense of smell?

  2. Tommy - The Who by Vamphyri · · Score: 4, Funny

    I thought the story was going to be about an actual pinball machine player who gets massive highscores, not the CEO of a game corporation. That's one minute of my life I will never get back.

  3. Deaf, dumb, blind? by nacturation · · Score: 3, Funny

    But the real question is, does he always get the replay?

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    1. Re:Deaf, dumb, blind? by Tackhead · · Score: 4, Funny
      > But the real question is, does he always get the replay?

      Sits there like a statue, reloads like a machine,
      Clicks on the day passes, gets the first post clean,
      Smokes crack like he's got mod points, never seen him fall,
      That insensitive clod - Slashdotting Stern pinball!

      He's a Slashdot wizard, there has to be a twist!
      None of my business where he got those supple wrists...

    2. Re:Deaf, dumb, blind? by iamlucky13 · · Score: 4, Interesting

      Reminds me of a story my freshmen physics professor told.

      When he was young, he got a big magnet from an old radar that had been scrapped. He snuck it into the arcade in his backpack with the intention of manuevering the ball through the extra life gate with it. Unfortunately, when he moved it over the ball, the ball jumped up and smacked the glass with enough force to break it. He had to refine his technique a little bit and pick a different arcade, but it eventually worked.

    3. Re:Deaf, dumb, blind? by Mister+Transistor · · Score: 4, Interesting

      This may or may not have been true.

      I worked for Stern back in the 1980's, and I can tell you that pinballs are chrome plated copper! Non-magnetic, and for a reason - the parent tells exactly why.

      However, there were a FEW games that used ferrous core balls for "Magna-Save" or other effects (Black Knight, Circus Voltaire, for example). However, those games are multi-level and the glass is waaaay up above the ball, to far for any reasonable-sized magnet to influence.

      But those were made in later days, back in the olden days, they used the copper based balls almost exclusively to prevent fraud via magnets.

      --
      -- You are in a maze of little, twisty passages, all different... --
  4. Shake It! by INetEngineer · · Score: 4, Funny

    So, is he allowed to shake his own machines without the TILT going off?

    --
    --I smoked my sig.
  5. I hate to say it.... by ZosX · · Score: 5, Interesting

    But the Stern machines are not nearly as nice or as well designed as the old Bally/Williams machines. Pinball is a dying form of entertainment (along with the arcades) and while its great to see one lone survivor still out there, it would be even better if they were up to the quality of late Williams machines. Attack from Mars, Addams Family (BRUTAL!), and Medieval Madness all come to mind. Revenge from Mars was gimmicky along with Episode 1, and as a result I see very few of those machines still around. While Stern makes competetent machines, the Simpsons cannot hold a candle to the sheer genius that Attack From Mars was.

    Oh FP btw!

    1. Re:I hate to say it.... by mwa · · Score: 3, Interesting
      I find pinball games too hard, and the apparant need to rely on luck is just tedious. I'm sure there are good players out there, but I guess not enough to make it worthwhile producing new tables.

      Actually, I think you've got it backwards. My friends and I used to play at lunch every day. The more you play, luck becomes less and less of a factor. Which means the more good players there are out there, the less $$ the tables produce. For about $1, 3 or 4 of us got a good hour or more entertainment.

      It's frustrating as hell when the game isn't working right though, and that's the state of most machines these days. I think it's half "too much maintenance required" and half "if it works, people start beating it."

    2. Re:I hate to say it.... by immovable_object · · Score: 2, Interesting

      I beg to differ. I purchased the Lord of the Rings pinball last year, and I am VERY impressed by the play. The construction feels solid, and I am never tired of the game. I highly recommend the game.

      After all, hearing Gimli say "Extra Ball!" and Frodo "We go through Moria!" is really fun.

  6. Competition? by dshaw858 · · Score: 3, Interesting

    [...] which is the last remaining pinball manufacturer in the world.

    You'd think that with a lot of arcades around the world using pinball machines, some other companies would want to compete with these guys... or perhaps there's such a huge monopoly that everyone else just gives up. Makes you wonder about monopoly laws, though...

    - dshaw

    1. Re:Competition? by -kertrats- · · Score: 2, Funny

      They actually sell their monopoly, so I don't think that laws apply.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:Competition? by temojen · · Score: 2, Interesting

      Or it could be that pinball machines are so well made and timeless that few customers are buying new ones rather than repairing or buying used.

    3. Re:Competition? by swv3752 · · Score: 4, Informative

      They only make 10,000 machines a year. Their break even is 65%-75% of that and if you read between the lines, they are struggling to sell all those machines. It seems that there is just not a big market.

      --
      Just a Tuna in the Sea of Life
    4. Re:Competition? by yotto · · Score: 4, Insightful

      The problem isn't that they're quashing competition, it's that the worldwide demand for pinball machines is 10,000.
      Think about it. Would you want to devote all the time, money, and resources into building a company that will only produce 5,000 units a year?

    5. Re:Competition? by Fizzog · · Score: 4, Informative

      "some other companies would want to compete with these guys"

      As a matter of fact just a few days ago an Australian company bought the rights to the Bally name and to reproduce most of Williams' parts.

      They are also developing their first pinball machine which should be out later this year.

      There's life in the silver ball yet!

      (and for you RGP'ers out there: TZ, CFTBL, Farfalla, Firepower, Gameshow, Zac Circus)

    6. Re:Competition? by CmdrTostado · · Score: 2, Interesting

      Yes, a small company, perhaps. 5000 a year with about 250 working days a year is 20 units per day or 2.5 units per hour @ about $4000.00 per unit equals $400,000 gross per week ($2,000,000.00 a year) Build this number (1/2 his volume) with 1/2 the employees (he has 56) and you have 28 full time employees and 75 temps. It seems to work out OK, if you can survive the startup expenses. I would assume this product would be low liability. Perhaps the mechanical arcade games will outlast the digital ones, because you just can't reproduce the whole pinball experience on a video screen.

    7. Re:Competition? by Anonymous Coward · · Score: 2, Informative
      There's life in the silver ball yet!
      I'm surprised nobody has mentioned these guys yet.

      Rumor has it the guy in Australia may move production of cabinets and associated hardware to China & surrounding areas. This should result in massive savings since putting a cabinet together is extremely hand-labor intensive, since it's made of tons of components.

      But moving to video takes care of the tremendous maintenance required after purchase, which affects both operators (guys who have to run around constantly maintaining the machine) and players (who won't play a game that breaks down).

      It's shaping up to be an interesting time for pinball.
    8. Re:Competition? by joew · · Score: 3, Informative

      the First news post on the subjecthttp://www.pinballnews.com/news/bally.html

      Followed by Gary Stern's Reply http://www.pinballnews.com/news/bally2.html


      As well as some pictures http://http//www.pinballnews.com/news/australia6.h tml of the whitewood Wayne is working on

  7. Pinball helped me nab my wife! by jkeegan · · Score: 5, Interesting
    Man, I hope they keep making machines. Pinball was a large part of how I proposed to my wife (indirectly):

    The Birthday/Proposal Story

    Of course, Theatre of Magic is a Bally machine, amd they're already gone. :(

    --

    ..Jeff Keegan
    seven syllables explain TiVo: kee gan dot org slash ti vo
  8. So whose with me? by CSMastermind · · Score: 3, Funny

    All right I see a market that's ripe for the picking, anybody else want to post the captial to get my new company off the ground?

  9. Virtual pinball, use for PPUs by dameron · · Score: 3, Insightful

    The first thing I though of when I heard about physics processing units was that you might be able to make a realistic pinball simulation on the pc.

    The 3d effects and models have been around for a while, but what makes most computerized pinball games lame to me is their arbitrary and clunky "feel" when the ball interacts with the environment.

    Physics processing units might add that extra kick of realism and make it easier to stomach the dwindling population of real pinball machines. Lot of room for force feedback pinbabll controllers here.

    -dameron

    1. Re:Virtual pinball, use for PPUs by Cthefuture · · Score: 2, Interesting

      vpinball has a pretty good physics model. Coupled with VpinMAME and you get something close to the real machine.

      However, last I heard vpinball is no longer being developed and is a closed-source Windows-only application. Ah well...

      I occasionally fire it up on my home-built arcade machine that has pinball flipper buttons on the sides of the machine.

      Nothing beats the real thing though. There is just so much "stuff" in a pinball machine. The real ones are much easier to see what's going on. A 2D pinball game can't replicated the complexity of the real machines and a 3D model is difficult to see.

      --
      The ratio of people to cake is too big
  10. Greatest Pinball Machine of all time by tcd004 · · Score: 2, Insightful

    Theatre of Magic

    AMAZING!!!

    1. Re:Greatest Pinball Machine of all time by kneel · · Score: 2, Interesting

      Wrong! The best pinball game ever is Whirlwind. It had a fucking cool fan that blew on you, and these awesome magnetic things that blew your pinball around. ingenious!

      --

      indierock / punkrock band photos and more... http://www.digitaldefection.net

  11. Why I stopped playing pinball by LordOfYourPants · · Score: 5, Interesting

    The price went up to $0.50 to play and I stopped there. Cold. Actually, I stopped going to the arcades in general at that point.

    Once every couple of years I'll go to play a pinball game and reconfirm why I stopped: the game never seems to work properly. A flipper will be half dead, the ball will get stuck in some bizarre part of the board, or the game itself will be dead. I'm sure it's because the games don't get a lot of play and therefore see less maintenance, but it's a vicious cycle that, for me, started with the game costing $0.50.

    Nowadays I see machines set to $1 to play. I'm not going to risk $1 on a machine that, these days, seems to have a 90% chance of being broken.

    It's a shame to see that there's only one pinball machine manufacturer left, but I'm unwilling to pay $1 each time to help them out.

    1. Re:Why I stopped playing pinball by Greyfox · · Score: 2, Interesting
      For as long as I can recall, it was a pretty good bet that pinball machines would not work quite correctly. Even when they were just competing against space invaders and galaga, the pinball machines always took a back seat to the video games. Not that a there were a lot of arcades that were particularly concerned with keeping their video games working correctly either.

      These days I'd just as soon spend my money on a playstation game and not have to deal with the poorly kept up games and the lack of creativity of the current generation of arcade games. They can all go out of business for all I care. I do miss the pinball though...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:Why I stopped playing pinball by IronChef · · Score: 4, Interesting

      I love pinball. The funny thing is that until a couple of years ago, I never played it. Well, I played it when I was a little kid. But now I am 33 and I am way into it.

      Pretty much every time I see a place that might have pinball, I stop and take a look. I have never seen one set to $1/play. Factory settings these days are $0.50/play, and there are often deals like 3 plays for $1 or 5 plays for $2. Of course you can price it however you want, but I've never seen $1/play.

      That aside -- yes, they are all frickin' broken. As another poster correctly pointed out, they require some maintenance, and the operators, spoiled by no-maintenance video games, don't take the time to do it. Lazy, stupid, inbred operators helped kill this fine industry! Finding a game that works well enough to really enjoy is rare.

      So what do I do? I buy my own games. :) It's a greay hobby that I have really enjoyed for the last couple of years.

      - Playing is fun, and well suits my short attention span. I can't stand a Final Fantasy RPG, but a game of pinball--that suits me fine.
      - Keeping the machines running and looking good is fun in its own right, like tinkering with a classic car.
      - They are a neat piece of American history (FINE, they were invented in France, but the modern form with flippers is an American innovation.)
      - When you get tired of a game, it's usually easy to flip it to another collector and make your money back. I currently have about $7500 worth of games, and if I wanted I could recover all that cost in a month.

      A pinball is kinetic art with lots of blinkenlights. There are simulators, sure, but the only way to really experience pinball is to play a real game. Emulated pac-man, on the other hand, is still pac-man.

      Pinball as an industry is nigh dead and I don't expect it to return. But it makes a great hobby anyway.

      All you video-game snobs... try to find a good, working pinball game and play it. I think you will be surprised at how much fun it really is if you give it a chance. Plus, it's more retro-cool than any old Nintendo!

      Oh, for the curious: you can get a failry modern game for around $1200 if you get lucky, but the A-list games are usually $2k and up, with some stable around $3500, and a couple of super-popular games at $5-6k. I'm talking used Bally/Williams classics here.

      A new-in-box Stern game can be had from a distrubutor for about $3700 if you look around. Lot of people pan Stern, and it is true they have many duds, but they have a couple of really solid recent games like Simpsons and Lord of the Rings. Stern's current best stand up quite well to the best of the classics, IMHO.

      Shipping is about $250 for any kind of pinball, so the best way to buy is from a private collector (no tax) within driving distance (no shipping and you can fully evaluate before you buy).

      Anyone who buys a $5k Stern from Sharper Image needs to be punched for extreme silliness.

      Anyone in Seattle who wants to play my games is welcome to come by. :)

  12. Addams Family by frankthechicken · · Score: 4, Interesting

    Without doubt one of my favorite machines made.

    Pat Lawlor's finest creation in my opinion. That man was so damn prolific, and passionate about his machines. One of the defining quotes of his, which sort of sums him up:-

    "Anyone in this business who designs something looks at that product like it is one of their children. You take a year to create this thing, put your own personality into it, and heaven forbid something should happen when you release it because it's like your child is misbehaving. You become attached to the games and they are important to you."

    A true craftsman.

  13. emulate most pinball games by havaloc · · Score: 3, Insightful

    You can download various tables and emulate most pinball games, including many favorite Williams tables, such as Indiana Jones, and Star Trek the Next Generation, and Addams Family. These were classics, and the emulation is very good.

    You need Vpinmame and Visual Pinball working together. It's a little complicated to get setup, but it works well. You then need to download table files.

    There are some good sites on how to make them work together, but I don't want to slashdot them.

  14. Memories... by Huxley_Dunsany · · Score: 5, Interesting
    When I was a kid (late '80s, early '90s), for a couple years my family lived just a couple blocks away from "The Pinball Place", an old warehouse in Berkeley, CA, which had been converted to a repair shop / museum / arcade for pinball machines and memorabilia. I was young enough that my memories are a little hazy, but I recall that on a certain Saturday or Sunday of every month, the management would throw open the doors to the local kids and let everyone play for free on any of the dozens (hundreds?) of machines that were currently functional. I have so many fond memories of playing tons of antique pinball games - "The World's Largest Pinball Machine" ("Hercules"?) seemed to my child-eyes to use chrome bowling-balls, and required one person on each side to push the dinner-plate sized buttons. I also clearly remember playing a pinball machine based on the original Star Trek series...

    Anyway, enough wallowing in nostalgia for me - I'm still an avid pinball fan, and look forward to the day when I can own my own machine. It's nice to see such dedication to a wonderful form of electro-mechanical art.

    Huxley

  15. Not the way I know it... by MikeXpop · · Score: 2, Funny

    That blind, deaf, and dumb boy,
    Sure runs a successful pinball-producing company.
    *riff*

    --
    Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
  16. Gone with arcades by Telastyn · · Score: 5, Interesting

    The problem with pinball machines is they were tied to the old style arcades. Arcades would have a guy come out every 3 months or so and bring them new games in exchange for old ones.

    Since pinball machines break down [damned mechanical beasties] pretty often, the guy would often spruce them up, and/or replace the little broken bits here and there.

    With arcades moving to smaller, less dedicated areas [in movie theatres for example] they don't replace the machines as often. If the machine breaks a little after 2 months, suddenly it's less desirable for maybe 4 months rather than 1.

    Futher the larger, less complex video games meant the video game guy turned into more of a mover rather than a mechanic. Pinball machines stay broken longer, or aren't fixed as well. They make less money.

    A shame. Pat Lawlor should be as famous as Sid Meier or Will Wright or Chris Sawyer.

  17. You can always play old pinball in Windows... by antdude · · Score: 3, Interesting
    I know it is not like the real thing with the physical units, but it is better than losing all of pinballs!

    PinballSim.com

    Visual PinMame Guide

    VPForums

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  18. Cost? by ed271828 · · Score: 2

    Anyone have a ballpark figure about what ones of these babies cost new?.. (one day!)

    1. Re:Cost? by Anonymous Coward · · Score: 2, Informative

      "Anyone have a ballpark figure about what ones of these babies cost new?"

      A new Stern pinball is typically around the $4000 mark. Retailers charge a lot more (like $5.5k) but if you shop around you can get them for $3700 - $4000.

  19. Slashdot Pinball by jd · · Score: 4, Funny

    Ah, now a Slashdot pinball machine would be a game worth playing. Knock over webservers and destroy bandwidth to get the bonus. Multiplay after three first-posts in a row.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:Slashdot Pinball by Patrick+Mannion · · Score: 2, Interesting
      --
      In America, you spam computers In Soviet Russia, computers spam you!
    2. Re:Slashdot Pinball by Jedi+Alec · · Score: 2, Funny

      and if you do something really stupid you get to see the goatse guy? Think I'll pass. Then again, imagine a Beowulf of....oh nevermind.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  20. "Swords of Fury" was good. by jd · · Score: 2, Interesting
    Five ball multiplay. The paddles were so powerful, you could actually launch balls over the walls and onto the next layer up. The paddles at the base were close enough together that you could catch anything if you were good enough. There was a bug in the software that allowed you infinite lives.


    Ah, now those were the days.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:"Swords of Fury" was good. by Luigi30 · · Score: 3, Interesting

      If you think five balls is enough, try Apollo 13. 13-ball multiball in that one. Yes, you read 13 correctly.

      --
      503 Sig Unavailable

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    2. Re:"Swords of Fury" was good. by MilenCent · · Score: 4, Informative

      Here's the details about the ceramic pinball found in most Twilight Zone machines.

      First thing, it doesn't have to have one. The operator can adjust the game so that it doesn't require one. This is good because the ceramic pinball has become a rather expensive part, going, I've been told, for over a hundred dollars on eBay. It's bad because many of the game's features rely upon this ball, and turning it off in settings will disable one or two of its special features, and result in arbitrary metal balls being labeled the Powerball for purposes of Powerball Mania.

      The primary physical effects of the ball upon the game are:
      * It's lighter than a standard pinball, and thus tends to be shot around a bit faster and is thus a little more difficult to react to, and is more likely to go down the outlanes.
      * It's very slightly larger than a standard pinball, and thus it's a tiny bit more difficult to make some shots with it, including the Slot Machine.
      * Most importantly, since it's not made of metal, magnets do not affect it, and the game can use its different electromagnetic characteristics to detect when it's in one of the holes on the board, and thus it knows when it's in play or when a certain shot (Piano) has been made with it.

      The magnets thing is important because Twilight Zone, like Addams Family, has magnets beneath the table that turn on at special times in order to influence the ball. But while the magnets in Addams Family are there to mess up the player during multiball ("Feeeeeel the power!"), all the magnets in Twilight Zone help the player. The magnets in the orbits stop the ball when the Camera is lit or a Piano shot is ready, allowing the ball to slowly fall down over an upper flipper, greatly increasing the chances of making those difficult shots. They also turn on during multiball, where these shots are of even greater importance. And since orbit shots are the ones that get stopped, the ball is rarely sent blasting around and down towards the lower flippers at full speed, resulting in fewer drains on an otherwise drain-happy table. (Also, the ceramic ball is useless on the mini playfield, with the magnetic flippers, so the game will try to keep it out of there.)

      The ceramic pinball, also known as the "Powerball," is subject to none of these effects. Because of this, left orbit shots are worth extra points, and a shot to the right orbit loads it into the gumball machine, starting "Powerball Mania," one of the more lucretive modes in the game. Powerball Mania takes one ball out of the gumball machine (guarenteed not to be the powerball since it just went in) and two out of the trough and challenges players to win the mini playfield *during* multiball.

      More interestingly, it's possible to lock the Powerball for multiball, and start it too. If a jackpot is made with the powerball (rather difficult because the player doesn't get the benefit of the magnet setting him up for a Piano shot), the game "knows" it, and doubles the jackpot award for doing so!

      But from a design stance, the most interesting thing about the Powerball is that it's a special pinball that the game can identify. At the start of a game it can either be in the gumball machine, in the trough, or even up in the lock. It's one more non-deterministic element for the game, one more aspect that carries over from game to game, like progressive jackpots. These features are part of what gives pinball its enduring charm, the idea that games are part of a larger continuity instead of starting completely over from an unvarying initial state each time.

      The ceramic pinball, it should be said, isn't hollow like a teacup but solid, and is not at all fragile. It can take about as much punishment as the metal balls in the table.

      That's about it. Any questions?

  21. I worked for Atari Games by RayDude · · Score: 5, Informative

    I worked for Atari Games in the 90s. They were ultimately bought by Williams at about the same time Williams started seriously considering killing their Pin Ball development.

    The big problem with Pin Ball and Video Games is supporting the hardware. Kids are brutal with the hardware and it breaks down a lot. That support costs a lot of money and the arcade owners don't want to pay for it. Pin Ball is much more brutal than Video Games, maintenance wise and that's why Williams stopped producing more than a few models of the things per year while I worked for them.

    They thought the future was in Video Games, and they were right, what they didn't know is that the video games would be in the home, not at the arcade.

    Coin op video game hardware was out paced by the home computer and eventually the home video game. Coin op volumes and gross margins were so low, that not much could be spent on research and that removed the graphic advantage that coin op had originally used to bring in kids.

    They could still make better interfaces (steering wheels, joysticks, track balls etc) but kids were dumbed down by their Nintendo controllers, they didn't need the fancy / different controllers anymore and maybe they didn't want them either.

    Pin still exists because its a physical challenge with real physics, a real ball and real flippers. Its simply fun no matter how its put together and you don't have to spend six million dollars to model people and cars, etc like 3D video games, so the development overhead is controllable.

    I imagine maintenance is still high, but Stern is the only game left in town, so he can charge the right amount and the remaining operators have to pay it, they have no choice.

    I didn't know he still made new pins (that's how long its been since I went to an arcade) and I think its awesome he's still going.

    Raydude

  22. From the pinhead's perspective... by MrPerfekt · · Score: 5, Insightful

    It's truly amusing to see this come up on slashdot. Being both a computer and pinball aficionado, it's interesting to see that the slashdot crowd knows very little about pinball.

    Lets clear up some misconceptions that I've seen in some posts thus far:

    1) Why isn't there another manufacturer to compete with Stern? Monopolies are evil. Well, the problem with that is that the pinball market is very small. 10,000 units is pretty small for a global market. The article mentions that it takes about 6,500 to 7,000 units for Stern to just breakeven. Said another way, the 7,001st machine is where they start to make profit. This is because...

    2) Pinballs are very expensive. Expensive to design, expensive to make and difficult to sell a decent quantity of. All told, a new-in-box machine goes for about $4,000. Damn near impossible to sell to a consumer and getting harder to sell to operators in the waning coin-op market. I suppose that there may be some ways for them to cut corners and churn out a slightly cheaper machine but if anyone has seen a Bally/Williams machine from the 90s and compared it with a current Stern product, the difference in quality is noticable. That is because...

    3) In the heyday of Williams/Bally, the market was much bigger. Then it wasn't unusual to pump out 30,000 machines of the same model instead of the under 10,000 of current models. More sales equal more profit equals more development funds. The more money available general leads to better development of "toys" and new technologies (optical switches, new hardware platforms, etc). Most Williams machines have several unique "toys" in each model and added a great amount of excitement. Stern usually only puts one "toy" in a machine and isn't exceptionally exciting. That just comes from having to shave back the cost of each machine to try and make a profit easier. It's simple business math and I can't really blame them since the slack between profit and loss is very thin.

    All-in-all, hopefully Stern will keep pinball alive for many many years to come. On most "pinhead's" wishlists though is for Stern to be a little bit more innovative and make machines that are a bit more complex like old Williams/Bally machines. But undoubtedly, we'll continue to keep cheering Stern on regardless because he's keeping the dream alive.

    --
    I just wasted your mod points! HA!
  23. I still have an arcade by Anonymous Coward · · Score: 3, Informative

    A real one. One where they take extremely GOOD care of all the machines, including the 6 Pinball machines there. They allow smoking inside but they keep the cigarette burns off the machines. We have nice, metal, padded stools to sit on, if you like and tables between all the machines to put your food and beer on. Yes, the sell beer. The place is very well ran. The pinball machines are all Stern machines but, since thats all there are these days, thats all the owner can buy. There are no redemption machines here, its not part of a bowling alley, this is just a new version of the old-school arcade and it works! The owner had made money on the place since they opened and plans to be around for a long, long time.

    .A loyal Rockys Customer

  24. World Pinball Championships by siobHan · · Score: 4, Informative

    The reigning pinball champion is Lyman Sheats, winner of the PAPA 7 World Pinball Championships in September 2004. The next championships are August 11-14, 2005, same location.

    http://www.papa.org/papa8/

    Lyman works at Stern, incidentally - many of the former Bally/Williams designers and programmers either work at Stern or do contract work for them. Quality has improved considerably as a result.

    K

  25. Pinball Mods by xkenny13 · · Score: 2, Informative

    the Simpsons cannot hold a candle to the sheer genius that Attack From Mars was.

    If you like Attack from Mars, you should see the cool LED mod kit someone put together for it.

  26. Re:Haven't played pinball in some time by nolife · · Score: 4, Interesting

    you need like 1,000,000,000,000,000,000 points to get a free game these days?

    Na..
    All it normally takes is one multiball session and 1 or 2 trips up the ramps during the multiball.

    I do miss pinball. I know of several places that still have them but I am getting bored playing the same machines over and over again, even more so when one of the flippers is weak and I know they will never get it fixed.

    I remember in the early/mid 90's I used to go to a local gameroom the game room several times a week and play pinball, they had at least 20 different machines. It got to the point where my wife thought something fishy was going on.
    I actually "flipped" the score playing Rollerball, It gave me another credit for exceeding the free game score a second time but it did not register as a high score when I was done playing. I had 137 million and the previous high score was 40 million. It was very frustrating to beat the previous 1st place score by just under 100 million and only get to leave my initial under second place.

    --
    Bad boys rape our young girls but Violet gives willingly.
  27. Re:Seen lack of playability imagination by bigman2003 · · Score: 2, Interesting

    There are tons of other games out there, but for me the 'golden age' of pinball ended in the '90's.

    High Speed
    Guns N Roses
    and my all-time favorite:
    Theatre of Magic

    I've owned a few pinball machines, and loved them literally to death. That's the problem with these things, they break too easily. I love to find an arcade that has a few machines- they don't even have to be good- as long as the flippers are strong, and the targets all work.

    --
    No reason to lie.
  28. Reminds me of that movie "other peoples money" by voss · · Score: 2, Insightful

    "You know, at one time there must've been dozens of companies making buggy whips. And I'll bet the last company around was the one that made the best g--damn buggy whip you ever saw. Now how would you have liked to have been a stockholder in that company? "

    The point is Pinball machines are the horse and buggy of the gaming era.

  29. Love it while it's still here... by Zathras26 · · Score: 2, Insightful

    I've been a huge pinball fan for many years but hardly play anymore because it's become so difficult to find machines. There are still places here in the DC area that have them, but you often have to go out of your way (then deal with the depression of seeing one forlorn pin off in the corner in the midst of swarms of video games). Also, you often find that the machines aren't being properly maintained (as others have commented). It's a real shame. Once, just a couple of weeks ago, I even had to walk away from a machine because all the balls were captured, then didn't release for the multiball, and I couldn't find anyone in the arcade to help.

    There have been a lot of great games over the years... two of my favorites were Scared Stiff and Demolition Man. Terminator 2 was a real turkey, though.

    I dream of the day when I can buy one or two machines for my own home and maintain them myself. No more hunting for machines, no more having to deal with lousy maintenance, and no more fretting about what I'll do if and when Stern closes up shop, since it's unlikely they'd ever be replaced. Pinball, I think, is going the way of the nickelodeon... it's been on its way out for many years, and I don't see the trend reversing. The best we can probably hope for is that the trend will bottom out and stop, but I don't see pinball ever becoming popular again.

  30. Pinball machines last forever... by evilviper · · Score: 2, Insightful

    I'm not too surprised the demand for pinball machines is low... The demand has dropped-off, and the machines already in-use can be kept going with a little bit of maintenance.

    I know my neighborhood arcade had one single pinball machine going for over FIFTY YEARS, with very little downtime. The machine was retired about 10 years ago, for fear it might be seriously damaged or stolen. Now a collectable.

    I moved away years ago, and shortly after, all the pinball machines were removed. Coincidence, or was I single-handedly keeping those machines profitable? ;-)

    It's really a shame too. MAME can keep all the old arcade games alive, and though I do admit to enjoying a couple different pinball videogames, it really can't replace a real pinball machine. At about $4,000 new, it would be completely worth it, if I could try a few out, and find one I would be sure to enjoy playing, and not some junky gimmicky box.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  31. Re:Ripped off Bally by Mister+Transistor · · Score: 2, Interesting

    Ummm... They were licenced rip-offs. Don't you think if you figured it out that Bally wouldn't have too? That's why they didn't obscure it. FYI, I used to analyze / repair production failures of those MPU , SDA, and LDA boards for a living at Stern in the 1980's...

    --
    -- You are in a maze of little, twisty passages, all different... --
  32. "Thought I was the Bally table king..." by Zhe+Mappel · · Score: 4, Interesting
    Bless Mr. Stern, but what an irony! In all the years of blowing my paper route money back in the 70s, his would have been the last company I'd have expected to still be standing. Gottlieb had the precision tables, Bally and Williams the style and speed. The Data East-Sega-Stern corner--machines unimaginatively designed that felt clunky--was easy to ignore. Go figure. But here we are, on the very last ball, and I wish Stern all the luck in the world.

    Sorry to learn, though, that all his machines now are tie-ins to movies and TV shows. Half the beauty of pinball in its heyday was its aesthetic, which ranged voraciously across Americana as each table assembled a kind of comic book on glass and wood: you got legends and history and fantasy, blue collar pasttimes, pool and racing and cards, techno festishism, social trends, anatomically impossible chicks, and just plain weird and self-referential stuff about pinball. The backglass and table designs were a unique form not without their masterpieces (look up the artist Jerry Kelly--the form's Picasso--on the delightful Internet Pinball Machine Database).

  33. Re:Seen lack of playability imagination by jazman · · Score: 4, Funny

    > I've owned a few pinball machines, and loved them literally to death.

    Ewww...

  34. We need a pinball revival by nothingtodo · · Score: 2

    I love playing it. Like most said, any still out in arcades never play right. They're either unlevel, or flippers are weak or stuck which makes playing them truly suck. I remember working in an arcade in 1986 and remember when HIGH SPEED was brought in. I loved that game and would enjoy having my own to play. I remember all the sounds, and running the red light and if you were good, you could run up the ramp again as you looped around and make a quick getaway. I loved Williams games. CYCLONE was fun too. I think there was another similar to it, but cannot remember its name.

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    -- After all is said and done, more is said than done.