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Dungeons and Dragons Online Alpha Registration

Evil Avatar (and everyone else) picked up on the registration announcement for the Dungeons and Dragons Online Alpha phase of testing. From the article: "The world of Eberron awaits your arrival, as you embark on the great adventures that Dungeons & Dragons is known for. Register through the members only area today -- and prepare to master this unique new online campaign world!" If any Turbine folks are reading Slash today, I'd just like to mention how much I like your logo. :)

49 comments

  1. Closing the barn door after the horse is out.... by AtariAmarok · · Score: 4, Insightful

    Well, after years and years of text and graphics online games that copied or were inspired by D&D, D&D finally felt it was time to do their own....

    --
    Don't blame Durga. I voted for Centauri.
  2. I'd just like to mention how much I like your logo by RotJ · · Score: 4, Funny

    I don't think their logo is anything special. It looks more like an orange cut in half than...oh, you're trying to suck up to them in order to get into the alpha. Never mind. Good luck with that.

  3. Didnt know it was going to be set in Eberron by darkmayo · · Score: 1

    Not that I have been following the games development much but I would have expected forgotten realms as the setting, Eberron is a pretty cool setting with a nice mix of magic and science.

    --
    "I am a kernel in the linux army"
    1. Re:Didnt know it was going to be set in Eberron by rylin · · Score: 3, Funny

      Aye, forgotten realms or dragonlance would've been nice.
      You think the "Million Gnome March" in World of Warcraft was something?
      Just imagine a "Million Kender March", with everyone having an automatic pick-pocket ability. . .

    2. Re:Didnt know it was going to be set in Eberron by Synkronos · · Score: 3, Insightful

      Eberron is one of their new settings. They're obviously trying to generate interest in it. There's no need to try get people hooked on Dragonlance or Forgotten Realms, they already are

      --
      Playing poker with a joker and some Uno cards
    3. Re:Didnt know it was going to be set in Eberron by Pluvius · · Score: 1

      Seems to me like it would make more sense to get people interested in a campaign by making PnP modules for it, then get a lot of money by making an MMORPG about it, than the other way around.

      Rob

    4. Re:Didnt know it was going to be set in Eberron by Wyatt+Earp · · Score: 1

      What happened to Greyhawk?

  4. Master this unique online gaming world. by atomic-penguin · · Score: 1

    I am too busy mastering the dungeons of doom.

    --
    /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    1. Re:Master this unique online gaming world. by Anonymous Coward · · Score: 0

      and I am to busy in the Mines of Moria.

  5. bah by spir0 · · Score: 0, Flamebait

    bring back Basic D&D. 3rd ed with the d20 system is complete toss. you may as well be playing Rolemaster.

    Too many rules and garbage to get in the way. they've made it more difficult to actually ROLEPLAY. no wonder the munchkins have taken over.

    I have no high hopes for a MMOG.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:bah by calimer · · Score: 1

      I just pray that it isn't turn based. It might be cool if it was in real time. I do like the original D&D as well. It was fun and simplistic but could also be expanded upon to an enormous degree. I haven't even tinkered with 3rd edition, it has been a while. The more fantasy the better though in my opinion. Hopefully it will work out. Take care. -calimer

      --
      Creator of the Coop Doom 3 Mod Last Man Standing and Platinum Arts Sandbox Free 3D Game Maker
    2. Re:bah by spir0 · · Score: 1

      I was going to say that the chance of a turn based MMOG would be nil, but Wizards have done some stupid things before. Supposedly "creative" things...

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    3. Re:bah by Deekin_Scalesinger · · Score: 2, Interesting

      I imagine it will indeed be turned based, but in an action-y display style that minimizes the fact that you swing, then the monster swings, etc - ala NWN style. Then again, what do I know - I'm just a humble kobold...

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
  6. Re:Closing the barn door after the horse is out... by Asmor · · Score: 1

    *coughNeverwinterNightscough*

    (never mind the countless other single player D&D games)

  7. Lack of interest? by Chris+Pimlott · · Score: 1

    I hope the low number of reponses mean not many people have bothered to sign up... better chances for me to get picked!

  8. Re:Closing the barn door after the horse is out... by Anonymous Coward · · Score: 1, Funny

    You might want to get that looked at. And please, clean that phlegm off of the screen, you are blocking my view.

  9. Too late to join for most: by ghmh · · Score: 5, Informative

    "Please Note: At this time, Alpha signup is reserved for registered DDO forum members only. Non-forum members who attempt to sign up during this exclusive signup period will be disqualified from participating in the Alpha."

    1. Re:Too late to join for most: by ghmh · · Score: 5, Informative
      Hate to reply to my own post, but talk about confusing, the paragraph following changes things...

      "Alpha signup is reserved for registered DDO forum members only. Non-forum members who attempt to sign up during this exclusive signup period will be disqualified from participating in the Alpha.

      So if you are an adventure seeking registered community member, sign up now for your chance to get into the DDO Alpha! If you aren't a DDO message board member yet, no worries! You can join by clicking here and then immediately sign up for your chance to be in the Alpha. The official Alpha start date will be announced soon. We will be inviting players into the Alpha on a regular basis once it begins."

  10. I cast... MAGIC MISSILE by dswensen · · Score: 3, Funny

    Can I attack the darkness?

    1. Re:I cast... MAGIC MISSILE by syynnapse · · Score: 4, Funny

      "Do I see this?"

      "No, you're getting drunk at the bar"

      "Alright, but if there are any girls there I want to do them!"

      --

      System.out.println(syynnapse.getSig());

    2. Re:I cast... MAGIC MISSILE by MoeDrippins · · Score: 1

      Please, PLEASE someone post a link to that audio file. I used to have it and lost it...

      --
      Before you design for reuse, make sure to design it for use.
    3. Re:I cast... MAGIC MISSILE by Pluvius · · Score: 3, Informative

      Here it is without that 8BT crap added to it. And here is the second part. Both of them are by the Dead Alewives, a comedy troupe that did skits for Dr. Demento a while back.

      Rob

  11. Is anyone really wanting another game from Turbine by Shivetya · · Score: 4, Interesting

    They have two of the most coveted titles for upcoming MMORPGs and yet the level of excitement on various message boards is next to nothing.

    They currently manage two of the least popular MMORPGs out there, AC1 and AC2. Both of which are going to offer expansions in the coming months.

    The problem Turbine faces is that a good number of the current MMORPG crowd associate them with cheating and exploiting all because of their idiot choice of condoning AUTOMATED (but attended) combat macros (bots) in AC1. Combined with the fact that once they let the cat out of the bag people were no longer in the lore of their game and only in gaining experience. It has to be pretty sad when your GMs have to randomly check obvious bots to make sure someone is actually at the screen when they should have been actively preventing the occurence of automation in the first place.

    Turbine had a great many good ideas but they squandered it pandering to their worst fans. They allowed one abuse after another and then to top it off hired some of the same people who wrote some of the automating applications.

    The big question for Turbine is, can they get enough new to the genre players into D&D to start to change their reputation? How much will their current reputation hinder acceptance of these two new games. Last, is there any real anticipation for this game anymore?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  12. Re:Closing the barn door after the horse is out... by Anonymous Coward · · Score: 0

    The owners of D&D have been licensing their material - both the rulesets and the game worlds - for ages. Most people have heard of Pool of Radiance (1987), Eye of the Beholder (1991) and Baldurs Gate (1999), but they are by no means the only ones - over 20 computer games based on D&D have been released.

  13. Re:Closing the barn door after the horse is out... by AtariAmarok · · Score: 1
    "over 20 computer games based on D&D have been released."

    That does not count all the ones like "HACK", most of the MUDs, MOOS, and many many others which owe a lot to D&D.

    --
    Don't blame Durga. I voted for Centauri.
  14. System requirements? by LordNimon · · Score: 3, Insightful
    Has anyone noticed that it's pretty difficult these days to find out what the system requirements are for games? That information used to be plastered on the home page and everywhere else, but these days it's like trying to pull teeth.

    I searched the ddo.com web site, and I just can't find any info on this.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
    1. Re:System requirements? by DuckofDeath87 · · Score: 2, Insightful

      This is an alpha. They probably have not done any testing to see what the system requirements are. I am pretty sure that people don't design a game with requirements in mind. That would be very difficult. Im fairly sure that they just make it as small as they can and hope it will run well.

      Anyway, I rarly find any that are really right anymore. Command and Conquer: Generals needed a lot more ram than they said on the box.

    2. Re:System requirements? by suineg · · Score: 1

      Most likely cause it isn't even in Alpha yet so they are probably a long way from finalizing the requirements.

      Check back when they go to beta.

      --
      Courage is fear holding on a minute longer. George Patton
    3. Re:System requirements? by llefler · · Score: 2, Insightful

      At the alpha stage it's impossible to know what the final requirements will be. With the state of software development these days, they have no idea when the game will be released. Nothing is ever on schedule, not when people will accept 'when it's ready'. Part of the alpha will be to determine what hardware is necessary for acceptable play. And to an extent they are waiting to see what advances there will be in computers. They will aim for the average configuration being sold at the time of release. That way the developers can put all their cool features in. The more eye candy the better.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    4. Re:System requirements? by LordNimon · · Score: 1

      I'm not just talking about how much RAM and disk space it needs, I'm talking about what platforms it runs on. PC? Mac? Xbox? I don't have a PC, so I'd like to know if there's even a chance I can play this game. Since it's an MMO game, I doubt it, but it would still be nice if they told people.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    5. Re:System requirements? by llefler · · Score: 1

      Well, every game Turbine has released has been PC only. So, wanna take a guess? :-)

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    6. Re:System requirements? by snuf23 · · Score: 1

      I think at this point for an MMO if they don't state Mac, Xbox, PS2 etc. You can pretty much assume it's a Windows game. If they are going to support other platforms I'm sure they would definately note that (as Blizzard did with World of Warcraft).

      --
      Sometimes my arms bend back.
  15. Re:Is anyone really wanting another game from Turb by llefler · · Score: 2, Insightful

    For a long time, battle.net was known for it's bugs and hacks. With Diablo I there was a bug where you could dupe anything by dropping it in a certain manner, god mode, invisibility mode. It kept me from buying Diablo II or playing D I online. It hasn't stopped me from trying WoW though.

    As far as Turbine is concerned, they've had to live with Microsoft's legacy and AC2 was simply a pitiful flop. Sequels really don't make sense in MMORPGs. While you might draw in some new players, if the new game is perceived to be better than the old one, you'll just rape the user base from your existing game. Nothing like spending millions of dollars developing a new game only to have the same players. (and more support costs)

    And the exploiting in AC is blown out of proportion. The difference in combat macros between AC and WoW: Blizzard supplied an approved method of hacking their UI.

    --
    It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  16. Re:Is anyone really wanting another game from Turb by Oliver+Wendell+Jones · · Score: 3, Informative

    You are for the most part correct, with one minor discrepancy.

    Turbine was the developer and Microsoft was the publisher. Microsoft provided the servers, Microsoft provided the bandwidth, Microsoft provided the in-game and out-of-game technical support. Microsoft handled the billing. Microsoft provided the login servers (via Passport - Ick!).

    The people at Turbine have on numerous occassions stated that they wanted to put an end to most of the 'cheating' and 'hacking', even going so far as to writing the code to do so, only to be told "No" by Microsoft. Microsoft did not want to piss off it's customers (as hard as that is to believe) and Microsoft basically ran Asheron's Call into the ground until they didn't see any future profits.

    At that point the gang at Turbine bought back the rights to the AC franchise, bought the servers and moved them to their own location, transitioned the billing away from Microsoft and put all new rules and code in place to put a stop to the 'cheating' and 'hacking'.

    Bottom line: Turbine does not approve of any cheating or hacking and it's really unfair to them that their first big game got such a bad reputation for them.

    I have started and stopped playing Asheron's Call (not AC2!) at least 3 times to play other MMORPGs and will probably start again on time #4 when the new expansion pack is released in May. I get lured away by flashy, newer games, but I keep coming back to it. It has the best, most detailed and most player-involved background and history of any on-line game world I've ever played (and believe me, I've played *all* the popular MMORPGs).

    --
    A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  17. Bullshit. Turbine just changed the definition by Shivetya · · Score: 1

    They just changed what they consider cheating.

    To them an ATTENDED automated combat bot is not cheating. To the rest of the MMORPG genre that view doesn't even pass the laugh test.

    I also laugh at anyone who blames Microsoft for all of AC's woes. Microsoft wasn't the reason for the consistently buggy patches that required hotfixes. Some of the biggest EXPLOITS have occured since Turbine took total control. One of the biggest and most glaring dealt with working the system for experience by using trade skills that the player had no intention to use on the character except to buy and sell back for the experience gain. A bug with one trade that resulted in a big profit because of an error on their side was left in a month even after most knew of it. That led to many many "bots" just making money.

    Turbine condones cheating and exploiting. They simply choose to use a different definition of what cheating and exploiting is.

    Any MMORPG developer who allows players to use third party software to play their character(s); some run 4-5 bots at a time; is in no way concerned with cheating let alone providing a good gaming experience.

    To top it off they are releasing an expansion which caters to this style of play by having methods to exchange large amounts of experience, experience values so high that only the macros/bots will readily afford then, for special capabilties in game. The pulled the old level cap off just so these cheaters can brag about who has the highest level macro.

    No, Turbine is trash. Jessica became the same piece of shit she railed on in her/his Biting the Hand columns. They have had two years to turn both franchises around and haven't done squat. If anything they are doing less and less. Their server populations confirm that their appeal is failing.

    The only game more mismanaged than a Turbine game is Horizons and that one is managed by a former Turbine employee.

    Go figure.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  18. WOW's macro lang is nothing like AC's DECAL by Shivetya · · Score: 1

    DECAL is a third party software that captures packets coming into the game and provides them to other third party "plug-ins" that then use commands available to the game client to act on them.

    What Blizzard offers in no way compares. With Blizzard you can automated very simple tasks but you cannot run combat with them.

    The exploiting in AC isn't blown out of proportion. What has been blown is the effect Microsoft had on the franchise. Remember Turbine has had over 2 years to take the game back and yet it is the same old shit if not worse since they did.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:WOW's macro lang is nothing like AC's DECAL by llefler · · Score: 2, Interesting

      With Blizzard I could do everything I ever did with Decal. Including running bots. The difference is that Decal has a huge learning curve, you have to understand COM and shared memory space. (or be a VB weanie) With WoW, if you can do a little XML and just the basic OOP, you can write a plugin. BTW, I have written plugins for both for my own personal use.

      And FWIW, the bug you mentioned in another post was the spike bug, making spikes and selling them back for a profit. After all the yelling, whining, and hand wringing, it really had no effect on the game. Particularly when they opened Verdantine long after it was fixed. Unless you were an eBayer trying to make money. Then it probably cut into your profits. On the worlds that were 'exploited', for many players (even ones that didn't 'exploit') the game got better. Players became more generous. But it's not like pyreal was scarce anyway, the loot profiles were very generous. I know I blew millions of pyreal gambling on VT trying to get gromnies for the mansion.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  19. Real-time combat by Teh+Suq · · Score: 3, Interesting
    According to their FAQ on the site, it will not be turn-based:

    How does combat work in Dungeons & Dragons Online?

    We're making a clean break from the "press auto-attack and wait" style of combat that has become so prevalent in today's MMORPGs. Our real-time combat system is designed to be fast and responsive, while still requiring tactical, coordinated decisions from adventuring parties.

    Also see this: http://www.ddo.com/forums/showpost.php?p=18648&pos tcount=18

    1. Re:Real-time combat by Metapsyborg · · Score: 2, Informative

      Yes, that's true. They had a demo at Gencon '04 that I saw. Definetly NOT turn based.

      --
      (\(\
      (^.^) INFECTED
      (")")
  20. system requirements? by Dark+Paladin · · Score: 1

    My blooming work system is blocking the site - any word on the system requirements?

  21. Turbine makes fun games by CrazyJim1 · · Score: 1

    Asheron's Call was way fun back in 99. I especially liked the action element where you could jump out of the way of high damage spells and arrows. If a MMORPG capitalized on action, and made it so you had a wide variety of actions and counters you could do depending on the spell/ability flying your way, it'd be king for a long time.

  22. Unique? by CoffeeJedi · · Score: 4, Funny

    ...unique new online campaign world
    how is it unique? every other mmorpg has expanded the basics of D&D to fit an online persistant world, what can they possibly do now to make themselves "unique" when everyone's already copied their style? force everyone to role-play somehow?

    hmm, maybe have a filter that would translate OOG chatter, like the word "car" would become "horse-cart" and "yo whuddup bitch!" would turn into "forsooth yon shrewish maiden!"

    --
    May you be touched by His Noodly Appendage. RAmen.
    1. Re:Unique? by realityfighter · · Score: 1

      They already do this in Puzzle Pirates. Instead of "bleeping" certain words they convert them to pirate speak. For example, "bitch" is "tart" and for some reason "fuck" translates to "scupper." It can be quite funny in certain situations.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  23. The two worst things in gaming by Dracos · · Score: 0, Troll

    Are D&D 3.x and MMO games (calling them RPG's is like calling Windows secure). And now that they have been combined, everything else in the universe will suck less, according to the First Law of Suckage Dynamics.

  24. They did. by Arivia · · Score: 2, Interesting

    See http://www.wizards.com/default.asp?x=products/eber ron/864100000, http://www.wizards.com/default.asp?x=products/eber ron/864300000, and http://www.wizards.com/default.asp?x=products/eber ron/177300000.

    But I don't think that's the reason why. Disclaimer before I continue: I've nowhere near as much experience with Dragonlance as I do with the Realms-so some of these factors might not be applicable to Dragonlance.

    First off, geography. Doing a FR MMORPG is a huge task, because you have to cover all of Faerun. Which you probably can't. So you have to set borders. WHERE? The Realms does not lend itself to setting borders on the areas you're playing in, and that's fine. The only place you could use without setting arbitrary borders would be the Dalelands, and that has its own problems(hugely detailed, too few cities, no metropolises, too undiverse a monster/enemy population). If you try and take on all of Faerun, you actually run into the same problem-you'd need to set arbitrary boundaries(sure, the Spine of the World's to the north, but how about the Endless Wastes to the east? Those are past the Sunset Mountains, yes, but you could easily get around them by going to the north of Lake Ashane and heading along the Golden Way).

    Additionally, any MMORPG has to set itself from its competitors. Ignoring the system/rules options the developers implement, you face the fact that D&D is so old. It's especially apparent in the Realms, which is so old and so influential that a lot of Realms content(which has uniquely Realmsian twists and aspects near-always) has been ripped off and put in other games over the years(minus the uniquely Realmsian aspects and twists, of course). An MMORPG wouldn't preserve those aspects-and as such, it would seem tired and worn out to your average MMORPG player,even with the D&D Online name.

    What's Eberron's responses to these?

    1. Set it on Xen'Drik. Yeah, it's a continent, but not too large of one-and you can set boundaries wherever you like, it's that undetailed.

    2. Be Eberron-infused with new concepts and a slightly different theme from what's out there-seem different from the rest of the pack.

    3. (No, you didn't miss a paragraph above) Eberron is new. Eberron is undetailed. As such, Eberron can give the developers the freedom they need to develop their setting as they want to-they don't have to be constrained(see how well SWG did with that)

    And of course they gain interest in their new setting-but I don't think that's it.

    --
    The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  25. so D&D 3.x edition can't be an RPG system? by fullmetal55 · · Score: 1

    D&D 3 and 3.5 are not games in their own right, they're game systems. The rpg aspects come in how the DM runs his game. yes a DM can run a purely combat oriented game, or a very rpg type game. the rules are very flexible in that regard... which of course is part of the reason it's a system not a game.

  26. The only way this will work by PyRosf · · Score: 1

    Is if thay make the NPC to PC ratio at least 10 to 1, going so far as to build entire LIVING citys. Day and night cycle, people going to work and home, farmers in the fields who really do have a home AND a bed. Now with a world build with this much detail you could add a quest system that lets you play a lot better. Basicly I want the more realistic world that you get when playing the pen and paper version.

  27. Re:Closing the barn door after the horse is out... by n0dnarb · · Score: 1

    Yeah, I bet all those MUD/MOO coders are/were laughing at TSR (WotC nowadays) while they rolled around in all the money they made off their work......... wait a minute..