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Half-Life 2 - Aftermath

Eurogamer.com has word that the expected expansion pack for Half-Life 2 is already in the works. Reporting on information gleaned from PC Gamer UK, the site has learned that the expansion will be entitled 'Aftermath' and is currently slated for a summer release. Aftermath will deal with the fallout from the events at the close of the PC title as the residents of City 17 make for the hills in an attempt to get to safety. Alyx Vance, heroine and robot wrangler, will play a larger role in the expansion, but the article doesn't give specific details on what exactly her relationship to you as the player will be. From the article: "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."

47 of 467 comments (clear)

  1. This could all be resolved.... by Neophytus · · Score: 3, Insightful

    If they followed the lead of Epic Games, and gave out their expansions for free, then they wouldn't have to preach about the virtues of using steam to sell their content rather than putting a box on the shelf. It's not ever caused them any problems...

    1. Re:This could all be resolved.... by MooCows · · Score: 3, Insightful

      It should be noted that Steam's offline mode is a very buggy and very 'sensitive' feature.
      Steam in offline mode often just stops and starts asking for an internet connection.

      Also you need internet to move into 'offline mode' .. too bad for people without internet.
      Also patches are now 'conveniently' sent through Steam, so no more delivering patches on CD.

      Internet for everyone! (or: Steam simply sucks and should've been an optional component to begin with)

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    2. Re:This could all be resolved.... by maloi · · Score: 5, Funny

      But if they followed Epic Games' lead, then we'd have Half Life Tournament 2005, and boy oh boy am I glad we don't.

    3. Re:This could all be resolved.... by SpecBear · · Score: 5, Interesting

      This is often brought up in discussions of Steam, but unless they've changed it in the past few months, this is only partially true. I used ZoneAlarm to keep Steam from phoning home, and I could play in offline mode, but after a few days of this HL2 would complain and refuse to start until it had a chance to update.

      So yes, you can play in offline mode. For a while. But eventually you have to be connected to the Internet to play the game.

  2. Letting Steam Off by A+Boy+and+His+Blob · · Score: 5, Insightful
    You'd see it six years from now...
    Six years from now? With logic like that the expansion pack for the original Baldur's Gate should be coming out about now. That's just silly.

    I really hate steam and the direction in which video game distribution is headed, it's the whole reason I refuse to buy games like Half Life 2. I would be willing to pay a little extra if I got a nicely packaged product with a large dead tree manual and the reassurance that I will be able to play it years down the road.

    I wouldn't be surprised if the next generation of consoles use a steam like system as well, ala the Phantom Console. Count me out.
    1. Re:Letting Steam Off by kdark1701 · · Score: 3, Interesting

      If valves suddenly stops supporting steam in an X number of years, I suspect they'll release a patch that will allow steam to function unhindered.

    2. Re:Letting Steam Off by Anonymous Coward · · Score: 5, Funny

      If valves suddenly stops supporting steam in an X number of years, I suspect they'll release a patch that will allow steam to function unhindered.

      Wow, kdark1701 suspects it. Well, that certainly puts any concerns to rest. Okay, there was absolutely no support given for the statement but still, if it's suspected on Slashdot then that's good enough for me.

    3. Re:Letting Steam Off by Hatta · · Score: 3, Insightful

      What more can be said? I won't have any problem entertaining myself with puzzle bobble, doom, nethack, and starcraft for many many years to come. If the game industry decides it doesn't need me, I sure as hell don't need them.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Letting Steam Off by patdabiker · · Score: 3, Insightful

      I find it interesting that so many people here on Slashdot are so averse to new technologies like this. Steam seems like a logical progression with the advent of broadband, but a lot of people feel safer with that past.

    5. Re:Letting Steam Off by MatthewNewberg · · Score: 3, Insightful

      How many people do you know still play DOS games? After 10 years support for the API's and the old hardware disappears. Realisticly most people dont want to put up with the issues of playing older games, so if steam disapears most people wont care.

      What I dont like about steam is the fact it will automaticly update you game, if that game update is bad then your stuck with the update till the next update.

    6. Re:Letting Steam Off by Fred+Or+Alive · · Score: 3, Interesting

      Doesn't Half-Life 2 still need Steam even if you get the retail version? If Steam dies, you're screwed, at least if you want to reinstall (does Steam let you play games single player in offline mode indefinatley?)

      Personally I think Steam is a nice system for getting games, keeping them up to date and the like, but this sort of thing does have the "What if Valve go up the spout / decide to screw you." sort of thing.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    7. Re:Letting Steam Off by Chris+Mattern · · Score: 5, Informative

      > You can buy Half-Life 2 in your dead tree packaging

      True.

      > Steam is just a second method of distribution.

      False. You must *register* with Steam, you must be *connected* to Steam. Or your dead-tree package doesn't work.

      Chris Mattern

    8. Re:Letting Steam Off by bmw · · Score: 4, Insightful

      How many people do you know still play DOS games? After 10 years support for the API's and the old hardware disappears. Realisticly most people dont want to put up with the issues of playing older games, so if steam disapears most people wont care.

      Key words: most people

      What about those of us that do still play these older games? At least we have the option of doing a bit of work and still playing these games. With systems like Steam we don't even have the choice.

    9. Re:Letting Steam Off by ChristianBaekkelund · · Score: 4, Interesting

      I really hate steam and the direction in which video game distribution is headed

      You are solidly in the minority on this though. When polled, the vast majority of gamers say that they would rather download their games, and pay a little less, than get a boxed version, and pay a little more.

      In fact, many people would rather download their games, even if they didn't have to pay a little less, just to skip a trip to the store. To those people, downloading + paying less is a double-win situation.

    10. Re:Letting Steam Off by raygundan · · Score: 3, Informative

      Not true. Offline play requires a token to be set on your machine, which expires. You occasionally need to reconnect to play offline.

      Also, while I was playing the game, there was a fairly severe bug in the process-- the order of events in authentication went like this:

      1. check for network connection
      2. if present, delete offline token
      3. get new token from server

      If the server happened to be down, but you left the ethernet cable plugged in, you'd lose your offline token and be unable to play. It locked me out for a solid weekend, and all I wanted to play was a singleplayer physics mod.

      This bug may be fixed now-- I haven't played in several months after finishing the game and getting too busy with other things.

    11. Re:Letting Steam Off by Anonymous Coward · · Score: 5, Insightful

      Please don't characterize individuals who disapprove of Steam as luddites. It raises a straw-man argument that is also irrelevant to the arguments actually made.

      Individuals who disapprove of Steam do not disapprove of it because it is new, involves online distribution, or anything of that sort. Rather, they generally disapprove of it because it unjustifabily and unethically attempts to transfer product ownership rights from the actual owner of the product to the producer.

      It wouldn't matter if Steam was in a box, in the mail, or tunneling through the water. It's the IP control issues that most individuals disapprove of. Any complaints about the distribution process is just icing on the cake in my mind.

    12. Re:Letting Steam Off by Twanfox · · Score: 4, Insightful

      Steam is not simply about downloading the software. If it were, this debate would not exist.

      Steam is about downloading software, constant updates, decrypting data files before First Use, downloading executable files before First Use (the product you buy in stores is incomplete. How's that for smart). Steam is about them having the ability to revoke your right to play just because they feel you did something wrong, regardless of the truth of the matter.

      You know what Steam doesn't do? It doesn't even stop in-game cheating. It doesn't stop hacking. It doesn't even make game playing any better. It doesn't even let you play at all if the servers crash or start feeding bad data to your client. Advanced, my ass.

      Sadly, I did enjoy playing Half Life 2, even though I found it to be somewhat short and the ending abrupt and far easier than Half Life 1. I do enjoy playing Counter Strike: Source, except for physics issues (I manage to, according to my client, move fully out of the field of view, yet someone shooting at me with high ping times still "sees" me and gets the shot) and except when cheaters get online (Where exactally are those mystical 'secure' servers that Steam is capable of providing?). Only reason why I play those two games? They were a gift.

      Steam is not simply a distribution method. Sony Online Entertainment does simple online distribution of expansions for Everquest. Steam is far nastier a beast.

  3. The big question? by Anonymous Coward · · Score: 5, Interesting

    Will it have an ending? Because Half-Life 2 sure as hell didn't.

  4. Steam by Orgazmus · · Score: 3, Insightful

    Even tho many of its early users hate steam, its an interesting way of pushing out software. Saves the gamemakers money, and the gamers legs.

    --
    The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
    1. Re:Steam by BabyPanther · · Score: 5, Funny
      Saves the gamemakers money, and the gamers legs.

      As if gamer's legs are ever used anyway. Moving a little would be a good thing.

      Or don't tell me, you play Dance-Dance Revolution all of the time. ;)

    2. Re:Steam by stratjakt · · Score: 5, Insightful

      Nope, I want the box, dead-tree manual, and the original game disc to play, even 10 years after valve has gone bankrupt.

      SNK is dead and gone. My Neo Geo still works great. 3DO is dead and gone, my 3DO still works great (well insomuch as you can call 3DO great). Sega's feeding tube will be removed any time soon, but my Master System, Genesis-voltron, Saturn and Dreamcast will all still work.

      I play a pretty even mix between "hot new latest and greatest", and older "classics", or even not-so-classics that I enjoyed.

      I find that good video games age well. I recently replayed Crystalis for the NES, for example, and found it every bit as good as when I was 10.

      My 10 year old bugs me every day to let him play Samurai Shodown on the Neo Geo, despite the fact that he has brand new copies of Dead or Alive Ultimate, Soul Calibur 2, Tekken 300, etc.. He's also logged more time playing Yoshi's Island on my SNES than I have.

      I'm sure the industry hates that. I'll go into EB or Babbages and drop 50 bucks, and rather than one overpriced new release, I'll come home with an assload of older SNES, Genesis, or whatever they have.

      A store bought copy of HL2 won't work when Valve is gone, or else they've decided not to support it anymore. It seems to me, that's the whole point of Steam, that's the only thing it offers over another delivery vehicle like HTTP for instance.

      --
      I don't need no instructions to know how to rock!!!!
  5. Lemarr! by superjohnyo · · Score: 3, Funny

    Harper also admits later Gamer's feature that he's "desperate" to work on a mod based on Lemarr, the little headcrab.
    I'm interested to see where this goes. First person crabber?

  6. No its not... by cOdEgUru · · Score: 3, Interesting

    Steam is probably the most hated delivery system currently in existence.

    The real reason Valve decided to release HL2 expansion packs is because it has the name "Half Life" preceding it. And if Valve had decided to release it six years later, there would be no interest, atleast not nearly anywhere as it is right now, and they would have to infact "fight" for shelf life. Right now, retailers would love to offer shelf space for a product, that they know will sell half a million copies, especially for a game which left us all hanging.

    In six years, a lot of things can happen. Valve wouldnt be so stupid to wait six years.

  7. This means she lived? by LiNKz · · Score: 3, Insightful

    The end of the game left the question and the real only possibility was she died -- So she lived? Does anyone have a storyline write up about all this? I did find a few sites that tried to piece together everything, but anyone know anything else?

    --
    Proceed with Format (Y/N)? Y
    1. Re:This means she lived? by jmichaelg · · Score: 4, Funny
      and the real only possibility was she died...

      Using the word "real" in a description of a story-line revolving around face hugging creatures, gravity guns, Ant Lions, Ant Lion summoning pods and an invincible hero suggests you didn't get the memo about no commitment to reality.

    2. Re:This means she lived? by xTK-421x · · Score: 4, Informative

      Here's the site with the pieced together story: http://fragfiles.org/~hlstory/.

      --
      "TK-421, why aren't you at your post?"
  8. Hopefully she stays out of the way by tcopeland · · Score: 3, Insightful

    One of the few annoying bits of HL2 was keeping Alyx and Barney from getting killed when they charged blindly ahead into danger. The same goes for the other NPCs, but at least their deaths didn't end the game...

    1. Re:Hopefully she stays out of the way by Ford+Prefect · · Score: 3, Interesting

      Alyx and Barney never gave me a problem, but the squad mates drove me nuts.

      I recently finished replaying HL2 with my ultra-cack-handed increased-difficulty tweaks. Somehow, that section of the game became way better. Instead of hundreds of squadmates excusing themselves as I tried pushing past them in narrow corridors, everything became ... scarier.

      Other things improved too, and I got to see bits of the game I didn't know existed, and saw battles how they were presumably meant to occur. The strider battles became awesomely awesome, for a start, with holes being blown in walls of buildings I thought were invulnerable, etc.

      My theory is that HL2 was playtested on people not so familiar with FPS games - for instance, Combine soldiers do take cover and flank the player, but on standard difficulty settings a decent FPS player is likely to have shot them dead beforehand. Bump up the difficulty, and ... Woo. :-)

      I'd release my 'fixed' difficulty settings mod (basically just a tweaked skill.cfg) but I'm sure there are more numbers in the game DLL that can be 'adjusted'. But I ain't got no Windows C++ compiler - anyone want to help?

      --
      Tedious Bloggy Stuff - hooray?
  9. After math by buckhead_buddy · · Score: 4, Funny

    "Half-Life: Aftermath" sounds pretty eerie but "Half-Life: After P.E." would really bring out all sorts of long buried terrors of heading to the locker room showers after a game of kill the nerd with the ball.

  10. Wrong Focus by Obiwan+Kenobi · · Score: 3, Informative

    What? Steam is the only direct-to-consumer internet-based game delivery service. Insomuch as a direct client-to-server experience with direct payment capacity in the client. You trash it because it is the only one available and the only one that has performed.

    Like it or not, Steam has been a huge success and through the sale of HL2 (and subsequent server almost-meltdown) they have learned a lot of lessons. I never have problems playing any Valve games, from HL2 to Counter Strike. Any and all patches are applied quickly and easily with no input needed from me.

    Call me what you like, but I -love- Steam and being ingrained in the independent game industry, I really like how it has been accepted, sometimes begrudgingly, by the game-buying public and geeks at large. I see its flaws, but I'm more of a silver lining guy myself.

    This is the kind of service/platform that independent developers need, not shelf space. Games are becoming risk-adverse, and that means creativity suffers. Don't slam a great leap in technology and delivery. Instead, use it, provide some constructive criticism, but don't dismiss it.

    1. Re:Wrong Focus by QuantumRiff · · Score: 4, Insightful

      While I agree with what you said, I have 1 distinct wish, that they would drop the sale price from buying off of steam 5 bucks. Seems like if they sold it for $5 less, they'd still make a killing, by not having to pay for packaging, cd's, trucks to deliver them, stores cut of profits, etc.. And I would love to see them publicly state somewhere that if, some day in the future, they decide not to keep a game working with steam, (abondonware?!) they will release a patch that lets it still work standalone.

      --

      What are we going to do tonight Brain?
    2. Re:Wrong Focus by Kaa · · Score: 5, Insightful

      Steam is the only direct-to-consumer internet-based game delivery service.

      Umm... no. I bought a lot of games by going to a website, paying with a credit card, and downloading the game. That's "direct-to-consumer" and definitely "internet-based" game delivery to my hard drive.

      Insomuch as a direct client-to-server experience with direct payment capacity in the client.

      And why do I want a direct payment capability in the client? I don't. My web browser gives me all "direct payment capability" I need.

      You trash it because it is the only one available and the only one that has performed.

      LOL. It hasn't performed and that's why a lot of people are trashing it.

      But anyway, my problems with Steam are not performance. They are that Steam doesn't want to be just a "delivery service". It wants to have ongoing control over what I do at my machine.

      Why in the world don't I get a say in whether my game on my hard drive get patched or not? And why in hell would Steam throw a hissy fit if I decide to mess with game files -- again, my game files on my hard drive?

      I want games that I will play on my own terms. I don't want a piece of software that will decide what's good for me and what's not.

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    3. Re:Wrong Focus by Loco3KGT · · Score: 5, Informative

      You list a lot of great things about Steam, but you forgot the important one -

      I don't play Counter-Strike unless Steam says I can play Counter-Strike. Whether I want to play it or not is a moot point, because the Steam authentication servers have to give me permission either way.

      --
      Blessed be he who reads this post, Cursed be he who tells my boss.
    4. Re:Wrong Focus by alnjmshntr · · Score: 3, Insightful

      I don't think anybody is knocking the direct-to-consumer part of steam, which is definately cool and the way to go.

      What people don't like is that once they pay for the game and it's on their pc, then it should no longer be reliant on steam or steam servers to operate. I think consumers should also be in charge of updates if they want to be, just like windows update.

      What's so hard about that?

      --
      If I had created the world I wouldn't have messed about with butterflies and daffodils. I would have started with lasers
  11. Oh please, what a load of crap by stratjakt · · Score: 3, Insightful

    The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now...

    They managed to release about 900 jillion addons for the first Half Life, even without Steam, and they didn't take 6 years to hit the shelves. They hardly took 6 weeks.

    See how much you love Steam when they decide people shouldn't play Half Life 2 or it's addons anymore, because it'll cut into the market for Half Life 3.

    Just say no to crappy schemes like that. Sorry, I want to know the game will be playable 10, 20 years from now, provided I still have the right hardware to play it on.

    --
    I don't need no instructions to know how to rock!!!!
  12. HL add-ons: Counterstrike, Aftermath, ... by sbryant · · Score: 3, Funny

    As long as they don't call anything "Yuri's Revenge" I guess I'll be happy...

    -- Steve

  13. Back in my day... by artemis67 · · Score: 4, Funny

    Half-Life was delivered on paper tape, in several 50 lb boxes. And if the paper tape tore while you were reading it in, then you just didn't get that weapon or that sound effect.

    Kids these days, they got it too easy...

  14. mirror by winkydink · · Score: 4, Informative
    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  15. Six years?!?! by DavidLeblond · · Score: 4, Funny

    You'd see it six years from now...

    Seriously, why six years? Is this why we haven't seen Duke Nukem yet? They've finished the game but they're taking 5 years to print up a stupid box?

  16. Here's an idea... by Anonymous Coward · · Score: 5, Insightful

    Because this technology is not balanced. It allows the creator much more control over it than the end user, which is the problem.

    Here is a fact: Right now Valve is watching you every time you play, and gathering information on your user habits, play times, durations of play, PC settings, hardware configuration, and storing it for market research data.

    It's so much not the distribution method as it is the software in question. There is no reason for me to have their software running on my desktop with an active connection while I play. There is no reason for me to have to activate a store-bought version of the game online. Oh yeah, I forgot I might be a potential thief!

    Now let's look at it from their side. Here's a group of people who now have an administrative piece of software on your machine. What else can they send through its active connection? What can they take away?

    The liberties awarded to Valve when their software is installed on your PC are too much to ignore.

    1. Re:Here's an idea... by cgenman · · Score: 3, Insightful

      On the one hand, I can see how that would be scary.

      On the other hand, I really want to know what that data is showing. What resolution are most people playing at? Does everyone use inverted mouselook or not? What difficulty level does the average person play on? Does expert even get touched? Did the average player furiously pound the space bar every time a cinematic came up? Did they spend longer than they probably should have in one section or another? Did players just drive around in the dune buggy or stay up in that magnetic crane throwing crates at people? Did they just play the mods? Are half-hour long playsessions the norm, or are most people playing in 4-hour chunks?

      Maybe it's the sociologist in me, or the game developer, but I'd really like to know the answers to those questions. Sometimes you feel like you've got nothing more to go on than a guess and a couple of magazine reviews.

      When I install a piece of software on my machine, I accept that I'm giving them control. My virus scanner has admin priviledges, and it auto-updates. They could send anything they liked down that pipe. My firewall is set to accept that the virus scanner changes itself every now and then, and to download and install updates to itself automatically too. What stops these things from taking over the computer? What stops that bittorrent client from being a trojan, or that copy of Dekart Private Disk?

      Any software installed to your machine gives your machine to that company. BOINC auto updates, auto downloads new data, auto-allocates resources. And for what? Because I trust them, and I'd like to help out with einstein@home. Steam is finally stable, convienient, and always there. I believe it's not uploading my porn collection to uncle sam because I know that Valve has a bigger reputation and bigger goals to uphold than that. I trust that if Valve's servers go black forever, they will make good on their word to make the last update unlock everyone's machines. And if they don't, I can just download an unencumbered version from Kazaa. What did Anarchy Online install to my machine? Nothing that Ad Aware and Spybot think is nasty, but it's definitely sending stats back home when I connect. But I trust them.

      I'm not particularly happy with the whole activate-online if you bought a box-scheme, but I can understand that they didn't want to fork their development time, and they needed an autoupdater for online play. Quite frankly, if all it requires is online sign in that's a lot less painful than requiring a physical Disk.

  17. Re:solution: FOSS games by Anonymous Coward · · Score: 3, Insightful

    Really? Who is going to pay the designers, graphic artists and musicians who are needed for the content? Unlike programmers, they aren't stupid enough to work for free.

    Oh wait, I forgot - they can sell tshirts or support. Or the engine could be free and the graphics/music etc could be pay! Thats great! We still don't have to pay those pesky programmers!

  18. It's a mixed bag by war3rd · · Score: 5, Interesting

    I actually acknowledge the convenience of Steam for some folks, but requiring Steam-based activation is abhorrent. While I am supportive of any company trying the counter piracy, there are limits to what they should require of customers. I know it's easy to sit here and complain without offering another solution, but it's not my job to come up with a solution that makes customers happy, it is the developer's/publisher's and they would be much better of if they were to work out a more sensible solution. I bought HL2 and I'll probably pay for the addon, but if there were a method that did not require Steam (and were legal) I would use it in a heartbeat. But it is really not all bad, when I reformatted my machine and reinstalled HL2, I only needed to reinstall Steam and Steam did the rest. Now I can play HL2 without the CD and without using a no-cd crack, so I have done nothing immoral/illegal. So it's in interesting blend of freedom and restriction, in my opinion.

    --
    Got sushi? The Sushi FAQ
  19. Re:No thanks. by snuf23 · · Score: 3, Interesting

    "I also heard stories about people getting sick when playing the first Descent game, which I guess was among the first full freedom full 3D games."

    In Descent you flew a robot ship through tunnels and mines. There was no gravity and you could rotate on every axis. It was extremely easy to get disoriented in the game, see there wasn't really any true up or down. I never had a problem with space oriented games that used this type of control, but I guess it had something to do with the enclosed spaces.
    I never threw up but I do recall bouts of nausea. I remember one head to head match I was playing over direct modem connection with a friend. After a particularly hairy match he just had to stop and go lie down, being on the verge of puking.

    --
    Sometimes my arms bend back.
  20. Fixed that for ya by bogie · · Score: 5, Insightful

    ...but a lot of people feel safer with [technology that works and doesn't take away your freedom].

    Needing to authenticate to play a game offline is the greatest crime against gamers I can think ok. Fact is if this wasn't Half Life for that reason alone the game would have tanked otherwise.

    But I suppose next your going to tell me how DRM is just the next "logical progression" to "protect users" and that people who buy will only buy CD's are just being silly for hanging on to the past.

    --
    If you wanna get rich, you know that payback is a bitch
  21. Does it strike anyone else as ironic ... by brer_squid · · Score: 4, Funny

    that in order to play a game where you battle a hive-minded alien overlord you must subscribe to a hive-minded server overlord?

  22. Steam Sucks by cyranoVR · · Score: 3, Insightful
    Why? Because it stopped working for no reason at all, and now I can't play the game that I paid for (I bought the retail version of CS a few years back, which has no offline single-player mode)! Here is the email I sent Valve support (no response yet):
    On March 26th I enjoyed a game of Day of Defeat.

    Tonight, April 06th, without having installed anything or otherwise changed my system, Steam no longer works. Intead, it displays a Windows OS message window that says:
    Debug Assertion Failed
    File: Src\SteamInternal.cpp
    Line: 3224

    pClientAccountInfo->m_pAccountEntry->m_pAccount- >I sLoggedIn()

    Then I see the good ol' "Could not connect to Steam" message.

    I am using a Win98 (version 4.10.1998) box, PII 500 Mghz with a RAGE128 32MB graphics card. However, I don't think it is a hardware problem as I have been playing CounterStrike for the last 3 years on this box.

    Steps I have taken (all failed):

    - Reset my Steam password
    - Deleted ClientRegistry.blob
    - Ran Anti-Virus and Anti-Spyware software (nothing found)
    - Configured my Router firewall to allow traffic to Steam UDP/TCP ports
    - Uninstalled & Reinstalled Steam
    - Rebooted multiple times

    Did you guys do anything between March 26th and April 6th that I should know about? :(

    I only use this PC for gaming, and I didn't install any new hardware or software - or even used the pc between my last successful gaming session and when this situation started. I know my account isn't hijacked or banned, because I was able to reset my password multiple times.

    W T F?