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NYT on In-Game Advertising

The New York Times has a piece on in-game advertising, likely sparked by the installment of RL billboards in Anarchy Online. They discuss the ways in which ads are placed into games and the possible negative reactions from game players as a result of advertising in entertainment they've already purchased. From the article: "I don't want to pick up a sword and have it read Nike on the side..."

100 comments

  1. Product placements by AtariAmarok · · Score: 5, Insightful
    I think much of the product placements in television are appropriate. Often, it makes the shows look more "real": those kids in Home Improvement would have been more likely to drink Coke or Pepsi, instead of the fakey looking generic "cola" with the Pepsi-like can they had in the show. It was distracting.

    This being said, such product placements would actually detract from most games, such as fantasy games. In GTA it would improve the look: a real city would have real products on billboards. However, I don't think it would add to the "Lord of the Rings" games to have Verizon "The One Ring Tone" cell phone ads in Tengwar etched on the Ring, or Citibank emblazoned across planet surfaces in Star Trek fleet combat games.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Product placements by jolande · · Score: 5, Insightful

      I agree with you to a point. Weird generic branded cola cans in movies can be a real eye sore. But at the same time, when every single can in a movie is a Pepsi product, it becomes irritating. Furthermore, when you only see Pepsi products, Frito-Lay products, Pizza Hut, Taco Bell, and KFC in a movie, it becomes just as distracting as somebody drinking a generic cola. This makes a world even less authentic. And it is more distracting because you keep feeling like you are being sold to. So let's recap. Pepsi can in a movie, fine. Every can in the movie a Pepsi can, not file.

    2. Re:Product placements by Dachannien · · Score: 1

      I think much of the product placements in television are appropriate. Often, it makes the shows look more "real": those kids in Home Improvement would have been more likely to drink Coke or Pepsi, instead of the fakey looking generic "cola" with the Pepsi-like can they had in the show. It was distracting.

      Don't they have to be careful with product placement in a TV show because an advertiser on the network might drop their advertising during commercial breaks if a competitor's brand appears in the show? Producers will usually go to lengths on shows where product placement/endorsement could accidentally happen. Mythbusters is a great example of this, since everything the guys buy is essentially an endorsement, so any nationally-known brands get blurred out.

    3. Re:Product placements by mehu · · Score: 1

      Exactly- as long as the ads fit into the game's universe, they're fine. I actually bought the Jak & Daxter games partially because there were billboards for them in one of the cities in Ratchet & Clank 2, and the credits revealed Insomniac (R&C) was using Naughty Dog (J&D)'s rendering engine.

    4. Re:Product placements by ExKoopaTroopa · · Score: 1

      and how about the unusual amount of Mac screens seen in movies and TV ...

      --
      Don't Tell Me What I Can't Do!
    5. Re:Product placements by bigman2003 · · Score: 1

      I see what you are getting at with the Pizza Hut, Taco Bell and KFC comments...

      But, Pepsico no longer owns Taco Bell, KFC and Pizza Hut. Those restaurants were spun-off in 1997 to form Tricon. Pepsico wanted to get out of the restaurant business.

      Then, when Long John Silvers and the A&W's were added, they changed the name of the company to Yum! Brands.

      --
      No reason to lie.
    6. Re:Product placements by Reignking · · Score: 1

      I hadn't noticed one way or another...

      --
      One man's Funny is another man's Offtopic.
    7. Re:Product placements by chrish · · Score: 1

      I believe (sorry, no reference handy) that this is mostly for aesthetics, not advertising dollars from Apple they look better than the generic PC parts. You'll note that you almost never see a Mac OS X GUI (or any other recognizable GUI for that matter... "I know this... this is UNIX...").

      I've seen a lot of obviously Apple PowerBooks in shows/movies with a big sticker over the Apple logo on the back of the screen. Clearly not product placement.

      --
      - chrish
    8. Re:Product placements by MatW · · Score: 1

      I agree with you to a certain point. Yes putting ads in a game like GTA would enhance the "realism" of said game. Placing ads like Reebok on my new boots of speed would look nifty and funny at the same time. Being in the advertising industry, the idea is great but the game in me says that moderation should be practiced if we are going into such an endeavor. My take would be that ads should be limited to games that are appropriate of ad. (e.g. GTA) But games that don't need such ads should be left well alone.

      --
      http://www.iWebmasters.com -your offshore staff leasing services!
    9. Re:Product placements by orgelspieler · · Score: 1
      Extreme Makeover: Home Edition has a lot of PowerBooks because much of the software they use runs better (only?) on the Mac. I have noticed, though, that they have a sticker on the Apple logo. I think it's because the show is basically a Sears-fest, and Sears doesn't carry PowerBooks.

      Maybe a reason for the "unusual amount" is that Macs are popular among filmmakers, artists, and musicians. These are the types of people involved in making movies, videos and TV shows.

      PS. My old roommate was a MacAddict. We made a drinking game of watching shows / movies / commercials and spotting Macs. Good times!

    10. Re:Product placements by Merk · · Score: 1

      There's also a matter of how the images are presented.

      If the character would have a reason to be drinking a "cola" and happened to drink a Pepsi, fine. If the cola-drinking had no place in the plot, and suddenly the character grabbed a can, rotated it so the label faced out, drank a big gulp, made a satisfying "aaaah" sound, while the camera zoomed in on the label... that's whoring.

      ABC's "Alias" is sponsored by Ford, and they only use Ford vehicles in the show. Most of the time you don't even notice, but every once in a while in a car chase the camera will linger a little too long on a logo, or on a shot that's more about the product being promoted than about the show.

      That sucks.

    11. Re:Product placements by ExKoopaTroopa · · Score: 1

      have you seen 24 season 3? it's full of G5's and powerbooks even though logic dictates that high tech anti-terrorist group would be running *NIX

      --
      Don't Tell Me What I Can't Do!
  2. Anarchy Online by Staplerh · · Score: 5, Insightful

    Just before people jump on the bashing Anarchy Online bandwagon, I just wanted to remind readers that Anarchy Online's advertisements are only for those who are taking advantage of their free-play initiative. Paying subscribers do not see the advertisements.

    Seems to make sense to me.

    That being said, I do think that contemporary advertisements are out of place in MMORPGs that do not take place in a contemporary environment! The case of the 'Nike Sword' is an apt analogy, as nothing would shatter the illusion of 'reality' (for whatever thats worse) anything more than an extremely ill-planned product placement.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
    1. Re:Anarchy Online by ZephyrXero · · Score: 1

      Exactly... as long as the ads fit into the world, and result in players getting to play for free, or at least at a dramatic discount, I don't see the problem. If you're paying full price, you're making it a clear statement that it's worth that much for you not to see any ads.

      The whole ads for free, or none for pay doesn't always work properly though... I used to have an IGN insider account and I still had about half the ads showing up. It really pissed me off. Of course, then again... the only reason I ever got the account was to watch high quality E3 movies ;)

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Anarchy Online by Hayte · · Score: 2, Funny

      Nike is the Greek goddess of Victory. It seems appropriate that she have a sword in a fantacy game.

    3. Re:Anarchy Online by Ayaress · · Score: 1

      I've been playing under AO's free plan, and have barely noticed the billboards. There have been billboards up for as long as I've played the game, but before the advertised popular cars, guns, and tourist attractions in-game, they're just replaced now.

    4. Re:Anarchy Online by Alcilbiades · · Score: 1

      Get it right She was the goddess of Battle and Wisdom not Victory. However, wisdom in battle tends to lead to victory.

    5. Re:Anarchy Online by Reignking · · Score: 1

      Not according to this (Nike, Goddess of Victory) or plenty of other sites that came up when I googled...

      --
      One man's Funny is another man's Offtopic.
    6. Re:Anarchy Online by b1t+r0t · · Score: 3, Insightful
      Paying subscribers do not see the advertisements.

      They don't now. Who's to say that one day some bean counter won't decide that they should be turned on for everyone?

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    7. Re:Anarchy Online by Anonymous Coward · · Score: 0

      A big thing that would help is advertising more than 4 things.

      I am SO SICK of seeing Motley Crue ads (I hate them). Little more variety would be welcome. The only other adds I see are PC Gamer and G4. Usually they all have the same product up at once (IE instead of seeing all ads at once you see 3 billboards with Motley Crue ads, then three G4, ect)

  3. Two Tiers? by MBraynard · · Score: 4, Interesting
    Much like /. turns off adverts for subscribers, perhaps these MMORPGs can have two tiers of subscribers. Those who pay a lower/free fee and see some adverts in-game, and those who pay a premium not to see them.

    As someone who works in a marketing related field, I can say how excited I am at the possibility to narrowcast to individuals. Perhaps these ingame ads can be player-sensitive? For women players, they see soap advertisements while guys see adverts for pickups.

    1. Re:Two Tiers? by Anonymous Coward · · Score: 0

      "As someone who works in a marketing related field..." "Do my referral for a free game - I paypal you $10. [freepsps.com]"

      Sorry, but trying to con people out of their hard earned cash for a "prize" that's about as 14 times harder to get than a rebate check from Microsoft doesn't count as "a marketing related field".

    2. Re:Two Tiers? by MBraynard · · Score: 0, Offtopic

      Where's the con? I give them $10 and they pay nothing, I get the referral. I already got the free ipod.

    3. Re:Two Tiers? by Anonymous Coward · · Score: 0

      Perhaps these ingame ads can be player-sensitive? For women players, they see soap advertisements while guys see adverts for pickups. I sure hope you're being ironical on this one.

    4. Re:Two Tiers? by Reignking · · Score: 2, Informative

      Wow, there's someone else in marketing on Slashdot? :) I wholeheartedly agree -- one of the biggest dilemmas facing marketers these days is ROI and how to most effectively reached the inteneded audience. Not only is this measureable, but you have a good sense as to who is seeing the ads. As for recall and driving the consumer to purchase, that's another story...

      BTW, it was brought up here, and in the AO Sprite Ad thread that paying subscribers to AO do not see the ads...

      --
      One man's Funny is another man's Offtopic.
    5. Re:Two Tiers? by Anonymous Coward · · Score: 0

      to think, someone who works in a marketing related field would be able to afford a game or PSP. stop with the fuckin ads you asshat.

  4. Ah I see you have a Nike sword. by Anonymous Coward · · Score: 3, Funny

    I have a Hush Puppies Hand Gun with silencer of course.

    1. Re:Ah I see you have a Nike sword. by AtariAmarok · · Score: 3, Funny
      "I have a Hush Puppies Hand Gun with silencer of course."

      I kind of like the idea of a machine gun that fires little cans of Coors Silver Bullet beer. And the land-shark gun that shoots out Hyundai Tiburon's.

      --
      Don't blame Durga. I voted for Centauri.
  5. Disabling the ads. by AtariAmarok · · Score: 1

    A two-tiered system would make it easier for someone to figure out how to disable the ads in the lower system (sort of like blocking pop-ups).

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Disabling the ads. by MBraynard · · Score: 1
      Not true - blocking popups was happening regardless of two tiered systems.

      The way most of these games work is that the textures are on your harddrive. So if the adverts were driven by textures, you could edit them to look however you wanted.

      If the ads were served like banners in-game, the server could better disguise them as game data. While you might be able to block that out, they may be able to change things up frequently enough packetwise. Also, if you blocked out the banners, you'd see a lot of large blank spots and wouldn't the game look better with the ads than without?

      Also, there is the possibility of those banners being hijacked by trojans to serve third party adverts.

      Lotta potentialities out there, no?

    2. Re:Disabling the ads. by Anonymous Coward · · Score: 0

      > Also, if you blocked out the banners, you'd see
      > a lot of large blank spots and wouldn't the game
      > look better with the ads than without?

      No. No, it most emphatically would not. Not at all.
      My web browser shows a lot of large blank spots,
      and every time I see a large blank spot it brings
      a smile to my face and joy to my heart.

      Regards,

    3. Re:Disabling the ads. by Anonymous Coward · · Score: 0

      You need a better ad blocker. Mine removes the whole tag, leaving nothing there at all. Adblock for firefox.

  6. Lois Lane and the vanishing logo. by AtariAmarok · · Score: 1
    Mod that insightful. It does go the other way.

    I did see an oddity in Smallville recently. A major car company, not GM, advertises during the show. Most of the cars seen are from this company. Don't ask what the company is: I just do not remember it (real effective placement, heh).

    But then in this episode I see Lois Lane driving a GMC-brand SUV with a big GMC logo on the grill. Later on in the same episode, the logo was actually removed from the grill, to make it a "generic" car. I sure remember the vanishing GMC logo, but not the brand that was paying for placement.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Lois Lane and the vanishing logo. by jackbird · · Score: 4, Interesting

      The New Yorker had an article a couple of weeks ago that talked about this phenomenon. Apparently advertisers are being involved now at the level of producing and writing the shows. For example, Ford is apparently deeply involved in American Dreams (a drama set in late 1960s America), and they coordinated an episode where the plot revolved around a Mustang with the launch of their new model year. This goes well beyond simple product placement (but I guess falls short of The Disney Channel, although there you know what you're getting yourself into).

  7. If the shoe fits, wear it... by MMaestro · · Score: 5, Interesting
    If it doesn't fit, don't force it on. As long as the advertisement don't seem out of context, Coke and Pepsi signs in Everquest? Uh uh. In The Matrix Online? I can accept that. Simple as that.

    Obviously there are problems in some cases (what are you going to advertise in a world like World of Warcraft?) but thats a problem for another discussion.

    1. Re:If the shoe fits, wear it... by FooAtWFU · · Score: 1
      Obviously there are problems in some cases (what are you going to advertise in a world like World of Warcraft?) but thats a problem for another discussion.

      How about those "unique fantasy swords!!!" ads that they like to slip on the SciFi channel for all those "fantasy sword collectors" and/or oh-so-pathetic fanboys?

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:If the shoe fits, wear it... by Dachannien · · Score: 1

      Maybe not actual advertising, but pretty damn close:

      http://everquest2.station.sony.com/pizza/

      To which Blizzard responded on 1 April:

      http://www.worldofwarcraft.com/info/underdev/panda ren-xpress.html

    3. Re:If the shoe fits, wear it... by lpontiac · · Score: 1
      Coke and Pepsi signs in Everquest? Uh uh.

      Burger King! Where all dragon masters eat!

    4. Re:If the shoe fits, wear it... by C0rinthian · · Score: 1

      "Too lazy to pick up the phone?"

      Heh. Gotta love Blizzard for that one.

    5. Re:If the shoe fits, wear it... by ZephyrXero · · Score: 1

      You could easily have real world alchohol companies advertised in the taverns and pubs ;) ...it's possible, you just have to get a little more creative.

      --
      "A truly wise man realizes he knows nothing."
    6. Re:If the shoe fits, wear it... by aztektum · · Score: 1
      I like the screenshot that shows the fortune cookie message...

      A change in lifestyle will lead to new possibilities in romance.

      Now that's food for thought.

      --
      :: aztek ::
      No sig for you!!
    7. Re:If the shoe fits, wear it... by elasticwings · · Score: 1

      Mmmm, Guinness. Yeah, I could definitely see some of the brew showing up in pubs in the game. Could definitely make it fun to be drinking the same brew in and out of game.

    8. Re:If the shoe fits, wear it... by robbway · · Score: 1

      Since a game is fantasy no matter what genre, an out-of-context ad will detract from the overall game experience by spoiling the fantasy. If the Ads show up on the loading screens, people will start wonder why they're paying for Product X advertising. In the article, the Axe ad is great! It's not just a simple addition to the game, but an environment feature that works well.

      Namco has been in-game advertising since Pole Position. The billboards are all Namco-related. This isn't a new concept. Futuristic games that feature futuristic in-context ads are a lot of fun. Games of the past that provide appropriate period ads on billboards and flyers are fun and historical. Best yet is when the product is out-of-context slightly, but is adjusted to fit a comedic theme.

      There are so many right ways to do it, the wrong ways will stick out like a sore thumb. Revenues will be impacted when done wrong, because the reviews will reflect a negative reaction, and people will actually return games on the basis that the product was misrepresented. The first time I have to select "skip this ad" in a video game is the first game I take back for bad advertising.

    9. Re:If the shoe fits, wear it... by White+Roses · · Score: 1

      Maybe those Esuvee commercials I've been seeing lately? That would work in WoW. But those are more like public service announcements. Still . . .

      --
      Do not touch -Willie
  8. PEPSI?! by soniCron88 · · Score: 5, Insightful

    FTA: ""If the character drinks a Pepsi to get health points, it doesn't bug me," Mr. Fisher said."

    I'm a fan of Pepsi. I prefer it. But drinking Pepsi for health points is probably the worst idea ever! :) It's one thing to eat a hearty turkey and gain some benefit, but Pepsi...? Maybe increase speed a little, but even there, adrenaline packs or something would be a better design decision.

    Either way, fanboys, it doesn't really matter what we think of the idea. They're going to be a huge part of video gaming in the future, and there's nothing we can do about it. It's already taken over television (which, frankly, probably wouldn't exist without it), radio, movies, magazines. Basically every source of entertainment. Except books. But even there, they tend to advertise their own products on the last few pages, or the cover. But, as long as it's not annoying, I can't imagine many people would have a problem with it. We may even see some interesting ads:

    "Pepsi Cola - Neo's beverage of choice! Try one today!"

    Or, maybe that would suck too... ;)

    1. Re:PEPSI?! by NanoGator · · Score: 3, Funny

      "I'm a fan of Pepsi. I prefer it. But drinking Pepsi for health points is probably the worst idea ever! :) It's one thing to eat a hearty turkey and gain some benefit, but Pepsi...? Maybe increase speed a little, but even there, adrenaline packs or something would be a better design decision."

      Heh. This point would be more interesting if soda wasn't a common form of health regen for games. San Andreas comes to mind. I had a major shootout with a bunch of cops. My health was almost gone, but I managed to get to a soda machine. I drank two or three sodas (err somehow I didn't get shot during this, not sure if I could have) and all the damage done by a barrage of bullets was gone.

      At that point, whether or not it was Pepsi C.J. was drinking was not the big question.

      --
      "Derp de derp."
    2. Re:PEPSI?! by Stolethis · · Score: 1

      The in-game soda for San Andreas was called Sprunk. You can go down to the local Cluckin Bell and pick some up.

      --
      What do Saddam Hussain and Little Miss Muffet have in common? They have Kurds in their Whey.
    3. Re:PEPSI?! by ZephyrXero · · Score: 1

      I hope GTA never get's real ads....their fake ones are way better!

      --
      "A truly wise man realizes he knows nothing."
    4. Re:PEPSI?! by TechniMyoko · · Score: 1
      I'm a fan of Pepsi. I prefer it. But drinking Pepsi for health points is probably the worst idea ever!

      Dont play Parasite Eve 2, you drink coka cola at some points to get health

    5. Re:PEPSI?! by Minna+Kirai · · Score: 1

      It's one thing to eat a hearty turkey and gain some benefit

      Be sure to shoot the turkey with your ray-gun first. Cooking it will double the healing level.

  9. Frankly, I'm all for it by NanoGator · · Score: 2, Interesting

    Truth be told, I'd like to see in-game advertising take off. It'd be nice for game companies to get another source of revenue going in a crowded market. Potentially, it could mean for more creative or ambitious games.

    As for the adverts being annoying, all I have to say is this: It won't take much to get a bad review in a mag over it. Supply and demand means they shouldn't blow it.

    --
    "Derp de derp."
    1. Re:Frankly, I'm all for it by Anonymous Coward · · Score: 0

      Potentially, but it won't. Any extra revenue will be going straight to stock-holders.

      Remember when movies had their Golden Age, and the mainstream has just gotten shittier and shittier? Well, video games had their Golden Age too. Prepare for progressively more shit.

    2. Re:Frankly, I'm all for it by Winterblink · · Score: 1

      That's all well and good to say, get the developers more money. I'm all for it too, if that would allow them to reduce the monthly costs for MMOs. But as it stands it's not benefitting the paying customers anything to walk around in Matrix Online, for instance, and see advertisements for Constantine and the upcoming Batman movie.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Frankly, I'm all for it by Anonymous Coward · · Score: 0

      What? Thinking something is Golden Age just means you've reached it.

    4. Re:Frankly, I'm all for it by Anonymous Coward · · Score: 0
      Potentially, but it won't. Any extra revenue will be going straight to stock-holders.


      Do any game publishers actually pay a dividend?
    5. Re:Frankly, I'm all for it by thundar2000 · · Score: 1

      > Potentially, it could mean for more creative or ambitious games.

      That is the funniest thing I've ever heard.

    6. Re:Frankly, I'm all for it by Ayaress · · Score: 1

      Because product placement has meant more creative and ambitions movies? Maybe you didn't see the preview that got posted yesterday for the Hitch Hiker's Guide movie? "Ford, this is terrible. We're getting thrown out of an alien spacecraft and I can't get a connection on my Nokia phone!" The point is, product placements have never improved anything. Companies throw together crappy movies and turn them into one big advertisement. What was The Italian Job if not a mini cooper advertisement?

    7. Re:Frankly, I'm all for it by Reignking · · Score: 1

      What was The Italian Job if not a mini cooper advertisement?

      Excellent, "buzzworthy" product placement. Additionally, the original (1969) movie used them, as well.

      --
      One man's Funny is another man's Offtopic.
    8. Re:Frankly, I'm all for it by Minna+Kirai · · Score: 1

      What was The Italian Job if not a mini cooper advertisement?

      Wrong. In that case, the product was driven by the plot. The director wanted an indoor car-chase, and the mini-coop was the most plausible way to make it happen. There was no other car with the dimensions needed.

      May as well call True Lies a Harrier advertisement...

    9. Re:Frankly, I'm all for it by Ayaress · · Score: 1

      No, there are even better options. You ever seen a Yugo? My city had some mild excitement when somebody drove one around the mall in the early morning. He didn't even damage the double doors comming in. They're capable of pretty impressive speed, too, if they've been modified. The one that flipped off the Mackinaw bridge was going faster than my Lumina can and accellerating.

  10. The Problems with In-game Ads by miyako · · Score: 5, Insightful

    I think that the problem with in-game ads is that at first it's all well and good to see ad's when you play for free in a game with a setting that's condusive to seeing ads, pretty soon they will start to creep into subscription based games where they don't fit at all.
    The first time I ever recall seing product placement in a game was in the Teenage Mutant Ninja Turtles 2 arcade game, with pizza hut billboards, this fit the game, as the characters were walking around a city where billboards would be common, and pizza was a big theme in the show anyway.
    The most vivid recollection of product-placement that I can remember was in Jet Moto for PSX, with Mountain Dew billboards, which also fit.
    I agree with the sentiments that I've seen from other posts that in these types of games, product placement can make the game feel more authentic. Even banner ads not actually in the game would be fine if it allowed me to play a game for free (especially if it was a preview so I could decide if I wanted to pay a monthly fee).
    What worries me is what happenes when game makers realize that they can make even more money by charging a monthly fee AND including product placement. How long until we see ads in loading screens (and reduce the incentive for game makers to reduce loading time), how long until we start seeing spam in our in-game message boxes, or have to complete a quest by punching the monkey.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:The Problems with In-game Ads by aztektum · · Score: 1

      Like Warner Bros. is doing with The Matrix Online? They have billboards in the game for their movies, even the paying subscribers see them, unlike in AO where the freebie players are the only ones to see their ads.

      --
      :: aztek ::
      No sig for you!!
  11. its just starting by Anonymous Coward · · Score: 0

    Soon you will see in game ads, then ads will become much unrelated to the game, then it's gonna be in every game, becoming part of the 'culture'. But game prices won't drop. someday, you will see a popup in a game...

  12. Frankly, I'm totally against it. by Drek · · Score: 3, Insightful

    Okay, I can understand Anarchy Online's form of advertising: you're using our product for free, you're going to see the occasional Sprite or Motley Crue billboard. I could also understand some product placement being thrown into the cheaper games, i.e. this game only costs $20 but all the soda machines in the game are Coke-branded. But when new games cost $50 and there's talk of the next generation of console games costing even MORE, why should we have to pay that much and STILL have advertising?

    Although I do agree that the well-placed ad (billboards, soda-machines, etc.) can increase the authenticity of a modern-themed game, I think it's more a sad statement on how raped our society has become by these money-hungry bastards. But the worst part is that we all know it won't stop there. I can imagine five years from now we'll be playing a fantasy-themed RPG and every time we level up, we'll have to sit through 2 minutes of commercials just like TV.

    I am bombarded with advertising in every facet of life. Why do I have to be force-fed even more ads during my favorite form of escapism?

    1. Re:Frankly, I'm totally against it. by Anonymous Coward · · Score: 0

      Except ...

      The only people that see the ads are those who play the free version.

    2. Re:Frankly, I'm totally against it. by G-funk · · Score: 1

      "Why do I have to be force-fed even more ads during my favorite form of escapism?"

      Because it won't annoy you enough to quit. They'll dish out as much advertising as they can, and when they find the sweet spot where they're annoying most people _almost_ enough to quit their game, then they'll stop increasing it.

      --
      Send lawyers, guns, and money!
    3. Re:Frankly, I'm totally against it. by werewolf1031 · · Score: 2, Insightful
      I am bombarded with advertising in every facet of life. Why do I have to be force-fed even more ads during my favorite form of escapism?

      I couldn't agree more. And here's something else to think about...

      Ok, games now have ads. As long as the ads make sense for the game, it won't be to intrusive for most players. BUT, not all game styles/genres are condusive to "natural"-feeling advertising, the most notable being fantasy games such as Warcraft, LOTR, Diablo, D&D, etc. Real-word advertising just doesn't work in those types of games. So they'll be created less often, because they don't generate the ad revenue like contemporary or near-future games (or even far-future... anyone remember the Pepsi ad in one of the Alien movies?).

      So, ad-based games == less fantasy, more "real-world" games. It also means that any sci-fi game will have to be set in a fictional world that's takes place in a direct future of Earth where the products might still make sense (eg. the Alien movies' timeline)... which means that more imaginative distant-galaxy-type sci-fi gameworlds won't be created.

      Another poster in this discussions suggested that the ads might spur creativity in games. I see the exact opposite happening.

  13. We have quotas to meet. by Headcase88 · · Score: 1

    "Pepsi Cola - Neo's beverage of choice! Try one today!"

    Technically, that's Powerade.

    Don't get me started on Enter The Matrix (too late). 70 hallways of bland gray walls pierced only with giant blue Powerade vending machines. That's video game product placement gone wrong.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    1. Re:We have quotas to meet. by Tired_Blood · · Score: 1

      To the grandparent post, that PA link is relevant.

      To the topic in general, this one is more relevant. The news post too.

      Anyway, this is nothing new. I remember playing TMNT2 with all the Pizza Hut ads 15 years ago.

      --
      This is not my sig.
  14. NYT has ads, why not games? by AHumbleOpinion · · Score: 5, Insightful

    Publishing is expensive, ads are supposed to defray the cost and save the customer a little money. If this is true for the NYT why would it not be true for games? If they are as ignorable as ads in the newspaper then fine, something like wall posters or billboards. Product placement like in TV and movies, fine as long as it makes sense in the context of the plot/action. A character wearing a Nike t-shirt would not be the end of the world, its not like you don't see that on the street a hundred times a day. If the brand is being artificially pushed in front of your face that's a different story. Having to make a Del Taco run every time your characters gets low on hit points would be bad.

    1. Re:NYT has ads, why not games? by Anonymous Coward · · Score: 0

      Publishing is not expensive, Developing is. The huge threats of multi-million dollar developement costs in the next generation are just those: developement costs. I understand it is easy to get confused, since the publishers take in all the money, but I thought I should straighten this out. :)

  15. Nike logo on boots, blades would have Gillette by AHumbleOpinion · · Score: 4, Funny

    "I don't want to pick up a sword and have it read Nike on the side..."

    The Nike logo would be on the boots. The blade would probably be brought to you by Gillette or Remington.

    1. Re:Nike logo on boots, blades would have Gillette by AtariAmarok · · Score: 2, Funny
      "The Nike logo would be on the boots. The blade would probably be brought to you by Gillette or Remington."

      Thse Nike boots Mario is wearing? Look at him jump over that turtle with ease! And that Nike sword? It can hew 800 orc-necks and NEVER get dull!

      --
      Don't blame Durga. I voted for Centauri.
  16. My thoughts by Lord_Dweomer · · Score: 3, Interesting
    I preface this by saying I'm in the advertising industry. Now, that being said, I think that this is great, but needs some restrictions.

    Obviously there is the player concern about it being "world appropriate". Ie. having an ad on a sword in EQ would not, while billboards in AO are. To those worried about this, I say relax. People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.

    Now, I think its only a matter of time before these become clickable and maybe open a pop-under ad that you see once you close the game. If that ever happens and they move from passive ads to interactive ads, I think they should be clearly labeled as such with some text stating that it is a "sponsored ad" just so there's no confusion.

    Other than that, in-game ads are here to stay, and look forward to advertisers grabbing every available in-game space, especially once word gets around about how more men are playing video games than watching tv. Although I wouldn't be surprised if someone creative invents a 3rd party in-game popup blocker.

    --
    Buy Steampunk Clothing Online!
    1. Re:My thoughts by geminidomino · · Score: 4, Interesting

      People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.

      Yeah, like someone offered them US$0.005 per "impression".

      People in advertising may or may not be stupid, but the advertising industry in general has gone from "informing potential customers" to "scatterbomb every available eyeball whether they want to see it or not"

      So I hope you'll pardon me if I don't show a whole lot of faith in the good graces of ad companies not to destroy my gaming experience to make a few bucks...

    2. Re:My thoughts by Lehk228 · · Score: 1

      The ad companies can only mess up your game if the publishers and developers allow it.

      --
      Snowden and Manning are heroes.
    3. Re:My thoughts by Lord_Dweomer · · Score: 1
      Please try to keep in mind that most of the reputable agencies around are also well aware of how pissed off people are at ad clutter. Unfortunately, a few agencies who "don't get it" ruin the industry image for the rest of us.

      Fortunately, its starting to hit the industry as a whole that since there is a ridiculous overflow of ads, that the quality has to improve to make you stand out.

      --
      Buy Steampunk Clothing Online!
  17. the right and the wrong way to do it by aendeuryu · · Score: 3, Interesting

    Personally, whenever I see any product brand, it takes me out of the money, but then again, that has a lot to do with me being a former hyper-analytical creative writing major who took a lot of media studies courses. Unrecognizable brand names and generic (ie: no-name) brands are quite common. When you're creating a work of art, every detail is important, and to use big brands as THE choice of a given product says either that you believe in a world where the average person only buys products from the corporations (read as much or as little sinister intent into it), or you've just flat-out sold the corporation advertising. Or you can take the harmless view, where not everything has a deeper meaning, and we really aren't surrounded by marketing propaganda everywhere we look.

    Consider this. The character is thirsty. Why not just have them drinking from a glass of cola? This way, you know it's cola, but you don't know what company it is. Why has the choice to actually show the CAN been implemented? Answer: marketing. Take it another way. Yes, a character going to fridge and opening a can, in the middle of some conversation, is a perfectly plausible act. So is a character going to the bathroom and taking a leak while maintaining a conversation, and both extraneous actions are equally relevent to the central story line (ie: not very). So, why the need for an action that includes branding? It's gotten that we're so conditioned to it, we pretend it doesn't exist, and the first reaction to having it pointed out to us is that the person doing the pointing is a silly hippy communist, if only because people don't like to learn just how sheeplike their habits are.

    Now, that said, in a world of neverending branding, it's still possible to use it in an artistic way.

    Right Way: Use of Coke and Pepsi in Election. Reese Witherspoon describes the need for marketing aggressively in her high school campaign, saying that Coke is number one in soft drinks because it spends more money than anybody else in marketing. An annoyed Matthew Broderick, upon drinking a can of Pepsi later on that night, looks at his can, remembers Witherspoon's quote, and decides to get a competitor against Witherspoon.

    Wrong Way: Use of Coke in The Thomas Crown Affair. A parched Rene Russo comes into to meet up with the rest of the detective crew. She pauses to pop open a can of Pepsi (not even your average, run of the mill Pepsi, but a Pepsi One), label perfectly held towards the camera, for an extended period. It was just bloody awful.

    PS: Gotcha. I don't really believe all that I wrote just now. Personally, I see how branding operates with verisimilitude. That said, sometimes it's worthwhile to have an opposing viewpoint argued out, and something can be both realistic and also a little insidious at the same time.

    1. Re:the right and the wrong way to do it by Anonymous Coward · · Score: 0
      PS: Gotcha. I don't really believe all that I wrote just now.

      Uh, that's too bad, 'cause you nailed it.

  18. Ad Attention by Anonymous Coward · · Score: 1, Interesting

    You've got to wonder how this will affect a players attention to detail. Most people these days naturally ignore ads on websites, commercials on TV, billboards while driving, etc...In game, much of the time we're required to notice ever detail or we may miss something.

    Advertisers/developers are placing content in game that people have a tendency to want to ignore. It's not like you're going to mute the game, and you do want to pay attention. What's a gamer to do?

    Kind of the same subject, I don't care if having a coke machine does make sense in game. I'd rather see some creative knock off or a brand that mocks the corporate giants over something in real life.

    Maybe the game companies should hire Don Hertzfeldt for some ads.

    1. Re:Ad Attention by Anonymous Coward · · Score: 0

      Hope you don't mind paying extra for your ad-free game, then.

  19. EA is worse for adverts I have seen. by Zeussy · · Score: 3, Interesting
    Play Burnout 3 and drive around slowly. Theres PGA 2005 Golf Billboards, Need For Speed Underground 2 Billboards. Battlefield Billboards. Axe Deodorant Billboards which is the one that looks most inkeeping, even on a Cold Snow covered track.

    I find they really detract from the game, With all these damn EA Game Billboards over the place. Its bad enough with they're slogan:
    "EA Games, Challenge Everything"
    Makes me think of Gamers playing chicken with an oncoming bus in a supermarket trolley. But then it is a game where you are doing almost 200mph most of the time you don't really see them. A lot of people don't.
    1. Re:EA is worse for adverts I have seen. by Merk · · Score: 1

      Drive slowly in Burnout 3? Isn't that kinda defeating the purpose of playing the game?

      But seriously. The more I see ads like that in games, the more comfortable I feel not paying for them.

      All I know is that the vast majority of ads in the future will be delivered over the network, not included in in-game texture files, and I'll either be using or developing software that blocks and/or modifies the data so that I don't see the ads.

      My game machine, my eyeballs, my ads.

  20. Estimates reasonable? by cgenman · · Score: 1

    Mr. Davis said the publishers could eventually get ad revenue of $1 to $2 on each game sold. Ms. Madrid, however, said it was far too soon to know whether the partnership would lead to significant revenues.

    Interesting estimates for a company who "will be in 40 games by year's end." Anyone know if these estimates are reasonable?

  21. Game Prices by Enigmatic+Tesla · · Score: 0

    Does this mean they won't up the game prices for the next generation consoles and upcoming PC games to 60 dollars like predicted? If not, then Advertising in video games is defintely not wanted. I would only overlook advertising if it offset the game price appropriately. Wishful thinking I'm afraid....

  22. Missing the point... by andrewweb · · Score: 1

    What some are failing to spot is that these ad-supported games come with a free, geek-game included.

    Yes folks, included in the box - your opportunity to take part in blacklisting the ad-servers for GameX at your firewall or gateway.

    Some smart startup could knock up a small program that would download definitions on a regular basis, keeping all those nefarious ads out of your box.

    Of course, you couldn't just write something like that and give it away for free - the bandwidth for the defs would eventually cost a fair sum. It would probably need to be, errr, ad-supported?

  23. Of course by Anonymous Coward · · Score: 0

    the NYT would be against commercialism. Their reporters and editors loath capitalism.

  24. Ads in a game? I return it. Simple as that. by thundar2000 · · Score: 1

    The ad market is dying.

    Cable killed commercial tv long ago. TiVo is putting the stake in it.

    Radio was killed simply by the presets. Satellite will put the stake in that.

    Internet? get real. AdSubtract works great for banners. Pop up ads are long gone.

    So games? We we have been buying our games ad free for years. Before "they" even realized we existed.

    So now, with everything else dying, they want to infiltrate our games?

    The games we just spent $50 for? The publishers are selling our 'play time' we bought and paid for to advertisers. Don't let them.

    So, if I see an ad in a game, I return it. Simple as that.

    1. Re:Ads in a game? I return it. Simple as that. by kannibal_klown · · Score: 1
      The ad market is dying.

      Cable killed commercial tv long ago. TiVo is putting the stake in it.


      First of all, isn't doing so well right now. Sure they've just signed some deals with cable companies but they're whole commercial skipping thing is probably not going to be allowed.

      Secondly, do you even have cable? Commercials flood that thing just about as much as broadbast. The worst is when you're watching a show and you hear some non-setting sounds followed by some icons appearing at the bottom of the screen. Sometimes they're just for other shows the channel has, but once or twice I've seen it for a product. I've missed plot-essential dialogue thanks to the morons that thought this was a good idea.

      Do ads on TV still work? Probably not as much as they used to. But they're still all over the place and the only channels without them are PBS and premium channels (HBO, Showtime, etc).
    2. Re:Ads in a game? I return it. Simple as that. by thundar2000 · · Score: 1

      True, it may be that the revenge of the advertisers will ultimately succeed in TV land, but at that point, there is and will be so many other things to do - watch a movie, play a game, listen to ipod, listen to sat. radio, surf the net, even read a book imagine that... that TV will continue to just be an option.

  25. More Proof Video Games Have Arrived by blueZhift · · Score: 1

    The rise of in-game adverstising is just more proof that video games have arrived on the scene as mainstream entertainment in the same way as movies and television. People are going to complain at first,"why should I pay $50 for a game and have to suffer ads?" But don't we already pay in excess of $50 per month on average for cable tv and still have to watch ads? Advertising is not going to go away, and the fact that a large and desireable demographic is spending a lot of time playing video games rather than watching tv plus the rising cost of game production, means that in-game ads are inevitable.

    The real fun will be seeing how creative in-game ads will (or won't) be. Sports games should be fairly straight forward, but MMORPGs will likely be a real challenge. I don't think we'll see the Nike sword exactly, but I wouldn't be too surprised to see a logo on something more appropriate like footgear, and then only in the equipment or inventory view. The really clever may create new in-game brands linked to real world brands via NPCs in some fashion. Heck there might even be complete branded missions (shudder shudder)!

    1. Re:More Proof Video Games Have Arrived by Lehk228 · · Score: 1

      would be better to go the other way for MMO and other fantasy games, license certain game element names and liknesses to existing companies (Guinness Minotaur Hero's Brew?)

      --
      Snowden and Manning are heroes.
    2. Re:More Proof Video Games Have Arrived by ThePhin · · Score: 1

      But don't we already pay in excess of $50 per month on average for cable tv and still have to watch ads?

      The difference is, networks and show production companies are usually not reimbursed by cable distributors who package up their programming. If they want to produce those shows you pay the cable company to watch, they gotta get the revenue somewhere. Commercials, product placement, sponsorship...

      Presumably, the money you pay for a game goes to the game 'owner', be it the company who produced it or the company who paid for the right to distribute it. So inserting ads into the game is insult-to-injury time.

  26. Not The First by DaViking · · Score: 1

    Funny, everyone called it an Easter Egg when Lucas Arts advertised other games inside ones you were playing. Like "Grim Fandango" in "Escape from Monkey Island". I think they did that with the first or second MI game with Loom, or that could have been the other way around.

    I guess this is just another thing to blame on George Lucas...

    --
    (This sig intentionally left blank.)
    1. Re:Not The First by zenintrude · · Score: 1

      Secret of Monkey Island... one of the pirates in the Scumm Bar had a pin on that read "Ask me about LOOM" and would launch into a huge sales pitch for the game if you inquired about it. Pretty funny and smart.

      --
      - colin
    2. Re:Not The First by Lynxara · · Score: 1

      Xenosaga did something like that, the main character would get e-mails talking about how great Namco's other games were. Only the ads weren't amusing at all and they really broke up the atmosphere of a game that only had atmosphere going for it.

      I could tolerate more in-game advertising if it was consistently made in some way entertaining and appropriate to the game. But I imagine it frequently won't be.

  27. No problem with me. by HotDoggin' · · Score: 1

    I don't really have a problem with in game advertising as long as it's relevant to the game itself. A modern day advert in a game like GTA doesn't seem all that terrible. I could go without seeing a Budweiser poster in WoW though. ;)

    --
    "Don't Suck!" -- Coach Sharp. Best advice I ever received.
  28. Advertising professionals are the Devil's pets. by Anonymous Coward · · Score: 0

    I am surprised at the number of people who accept advertisements in games. Some feel it defrays the cost of the product (naive), some feel it is proof that the industry is mature (it is proof that the industry has be taken over by rats). Others just "don't mind". All of you people who are ok with add placements in games are accepting mediocrity. I want my entertainment to take me away from reality as much as possible, not remind me of the most vulgar aspects, such as the advertising industry. There are not many jokes made about advertisement professionals, but they must rank far far far far below lawyers.

  29. The worst Product Placement by Hoi+Polloi · · Score: 1

    I can think of some TV PPs that made me cringe. "Seinfeld" jumps to mind. I recall seeing Jason Alexander (George) standing in Jerry's apt in one show with a bag of Rold Gold pretzels, oh so coincidentally facing the camera square on. This was at a time when he was doing ads for them on TV. That struck me as obvious and sleazy, like some sort of advertising conspiracy.

    I think the worst one ever though was when AMC got their clunky cars in the James Bond movie "The Man With the Golden Gun". Yah, nothing says sexy hotrod like AMC. Moore also plugged Brut-33 by Fabergé who he did ads for at the time.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  30. Talk about Cut-Throat! by Morosoph · · Score: 1

    -- No Text --