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MMOG Market Mutterings

In the past few days there have been several new developments in the Massive Gaming market. Jessica Mulligan's departure from Turbine now has an end destination, with the announcement that she'll be the executive producer for Nevrax's Saga of Ryzom. In a swashbuckling tie-in, Disney announced they'll be adding to their Massive Gaming portfolio, with a Pirates of the Carribean MMOG joining Toontown Online sometime next year. The always excellent CNN Money column Game Over has word that Sony Online is planning a new Action MMOG, a possible strategy title, and some new non-mmog titles. From the article: "Though the numbers for massively multiplayer games aren't bad, they remain a niche in the gaming industry. To expand SOE's potential audience, the company will soon announce smaller puzzle games for two and four players. While those games won't be massively multiplayer or have any sort of persistent world, it's not out of the question for the long term." Finally, there are many stories over on Gametab discussing the "I'm cancelling because of the WoW Honor System" thread on the official World of Warcraft boards. They were likely sparked by this Kotaku post about the thread. I just want to put in my two cents and state that this isn't news. Forums are not an accurate way to get a picture of a game's user base. Doom may be coming to Blizzard's game, but the subscriber charts are the only real way to know for sure.

70 comments

  1. Initial Fallout Comes with Any Media Product by superultra · · Score: 2, Insightful

    If I were a statistician and cool I might have some kind of real data to suggest that every new product endures some kind of fallout after the initial enthusiasm. But since I am neither a statistician or cool, I'll just suggest it without the data in an uncool way:

    New TV shows always seem to have a drop-off in ratings, a cliff in the number of watchers. If the show is decent and watchable, then it'll climb from there at a steady rate. I have no doubt that Blizzard in their infinite wisdom foresaw this, and is probably bidding good riddance under their breath. If WoW is worth its weight in gold (get it, gold?), then it'll begin to slowly accumlate more users through word of mouth while at the same time perfecting the game for upper-level players.

  2. WoW is still for the casual player. by Anonymous Coward · · Score: 2, Insightful

    You DO NOT have to PVP.

    1. Re:WoW is still for the casual player. by danl125 · · Score: 2, Informative

      Not true on a PvP server. If you are under level 60, and you wish to level, you will be forced to PvP.

      Yes, you can use the argument "That's what a PvP server is, dumbass." However, when there are gank squads of 5 people of level 60 patroling a zone of low 50's just in the name of honor points, something is wrong.

      And yes, I could also re-roll on a non-PvP server. But with 16+ days of play time, I don't see that being an option. It would be nice of Blizzard to offer character transfers from PvP to PvE realms.

    2. Re:WoW is still for the casual player. by Anonymous Coward · · Score: 0

      (Oblig)

      That is what a PVP server is dumbass.

      Re-roll if you don't like it. Only difference now is that ganker might screw up and kill a civilian in the low towns. Doing this is detrimental. Maybe this will help the lowbies somehow. Want to screw a high level ganking lowbies? Run into an inn and get the innkeepers attention.

      Insta-Dishonor!

      I'm glad they don't transer people from PVP to non-pvp servers. Then all the kiddies who picked Blackrock because its the first server on the list alphabetically would corrupt EVERY server possible.

      Hence General would all be like, "OMG LEIK WHER IS GULDSHIR WTF LOL!!!!11!1one!".

      For the love of mike. Please. No.

      Deal with it or reroll.

    3. Re:WoW is still for the casual player. by Anonymous Coward · · Score: 0

      Blackrock isn't first alphabetically. Its just the first server that appears in the server selection screen.

    4. Re:WoW is still for the casual player. by Anonymous Coward · · Score: 0

      Stay off my PvE realm. You chose PVP, and since you said you've been playing for 16 days, that means you knew this was coming.

    5. Re:WoW is still for the casual player. by danl125 · · Score: 1

      I do deal, which is why I haven't quit yet. If I get frustrated, I play my lower level toons who aren't in contested yet.

      I'd agree with your inn idea if dishonor mattered. As it stands now, it doesn't do shit. You can have 5 million dishonorable kills and still be rank 14.

      As for the n00bs... They're already everywhere. See how many naked male night elves are dancing with those naked male humans at every auction house? Yeah, that's right.

    6. Re:WoW is still for the casual player. by k_187 · · Score: 1

      yes, but the honor system has gotten people that wouldn't normally pvp flagging and running around killing npcs in the name of phat lewt. that can make it rather hard to do the non-pvp thing even if you're on a pve server like I am.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    7. Re:WoW is still for the casual player. by Minna+Kirai · · Score: 2, Informative

      AC: Only difference now is that ganker might screw up and kill a civilian in the low towns. Doing this is detrimental.

      Wrong. Killing a civilian gives a dishonor point, but those points aren't detrimental at all. They are used for exactly nothing. It's not as if WoW subtracts Dishonor from Honor or something like that.

    8. Re:WoW is still for the casual player. by DerWulf · · Score: 1

      Well, thats 20 contribution points (cps) between the 5 of them. 5 Each. If they keep this up a whole week they might be able to gain slightly more than the cut-off at 200 cps, meaning they'll have a whooping 'scout' ranking or the equivalent of me and a friend (both 52) killing just 2 60s (200 cps/ 2 * 2 = 200) in a whole week. I don't even have to suit up for this, it just happens anyways.

      In summary, I fail to see the problem, except that those 5 are really wasting their time. Once people actually read up on the honor sytem (maybe after they get crap CPs for their über number of kills often enough) that will stop.

      --

      ___
      No power in the 'verse can stop me
    9. Re:WoW is still for the casual player. by DerWulf · · Score: 1

      Jesus, 4 CPs each. Sorry, I'm sick and not thinking straight.

      --

      ___
      No power in the 'verse can stop me
    10. Re:WoW is still for the casual player. by Anonymous Coward · · Score: 0

      Before Patch: Hey, there's a level 50 - I'll just let him patch because killing him would be no fun.

      After Patch: Get the level 50! He's not worth much CP, but some CP is more than no CP! *SPLAT* Yay, Honor!

      Assuming the roaming gank squads actually find other roaming gank squads on the other side, they'll actually be making decent CP, and they'll still kill anything that moves because 1 > 0 and it's not much effort.

      Really the only way to fix this is to reduce the honorable kill span to something like -5 levels max, so a 60 killing 50 really will be a waste of time and not just something to do while hunting for other 60s.

      I was really hoping that things would have died down by now, but Hillsbrad is still a constant warzone. If things don't improve, and soon, I'm probably just going to give up on the game altogether. Guild Wars is out, the PvP in it sounds like much more fun.

    11. Re:WoW is still for the casual player. by DerWulf · · Score: 1

      Well, the thing is, players with a 10 lvl difference seldomly quest in the same areas (STV is a notable exception, and possibly a problem for the honor system), so the romaing squads would be better of roaming in an area suited for their level and killing people they simply outnumber. The solution for that of course is for the soloers to get together in groups and there you have PVP without much griefing.

      --

      ___
      No power in the 'verse can stop me
  3. Nich by Meagermanx · · Score: 3, Insightful

    The reason the MMORPG is a nich genre is because nobody in their right mind is going to subscribe to more than possible two titles at a time, whereas most people wouldn't think twice about buying another FPS, even if they already own a few.

    1. Re:Nich by Attaturk · · Score: 3, Informative


      The reason the MMORPG is a nich genre is because nobody in their right mind is going to subscribe to more than possible two titles at a time, whereas most people wouldn't think twice about buying another FPS, even if they already own a few.

      What we need is MMORPG's that don't require monthly subscription fees. There are plenty more out there if you go looking.

    2. Re:Nich by Minna+Kirai · · Score: 1

      What we need is MMORPG's that don't require monthly subscription fees. There are plenty more out there if you go looking.

      So, which is it? Either we need them, or there are plenty.

      Or are you saying that what we really need is a game with the expensive production values of WoW or SWG combined with the low, nonrepeating price of Guild Wars or Roma Victor? Fat chance.

    3. Re:Nich by Rolgar · · Score: 1

      Find plenty here. Never played any of them though.

  4. Not enough options in most games today... by ZephyrXero · · Score: 1

    For any MMORPG to really succeed in keeping it's fanbase happy it will have to have constant expansion. Without new items and quests people get bored quickly. This is why it is good to allow players to create items and even quests so that it's always evolving and not going stale. Second Life has an interesting way of handling this problem. And I won't even bother discussing money issues...

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Not enough options in most games today... by Meagermanx · · Score: 1

      Player created quests? Done right? Suuuure... If they release enough content in the game, then when you level enough you'll get to the better quests and equipment, and wont get bored. Player created quests wouldn't work in the modern MMO, IMHO. You would just have a new way to camp monsters.

    2. Re:Not enough options in most games today... by CDarklock · · Score: 2, Interesting

      > For any MMORPG to really succeed in keeping
      > it's fanbase happy it will have to have
      > constant expansion.

      I suggest that in order to force the playerbase to progress, the world must not only constantly expand, but constantly be destroyed. If you don't kill off the old areas, people get bored with them.

      If the world could be generated algorithmically, and areas could "expire", previously expired areas could be resuscitated at later times and reused. Consider your average text MUD: instead of having 400 areas, have thirty, and every day just remove the oldest and tack in a new one. It would take slightly more than a year for an expired area to reappear, at which time it would be new and interesting again. Couple this with a system where everyone can adventure in the same areas (instead of having level-based difficulties), and it could keep people engaged for a very long time.

      Just an idea.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    3. Re:Not enough options in most games today... by ZephyrXero · · Score: 1

      My idea isn't for an actual quest in the same sense as the one's the developers make, but instead make items extremely rare and let players request that other players go out and find it for them in return for other goods/money. Let one character pay other characters to be his bodyguards/mercinaries. Things like that... The only way to have a truely player driven world is to allow conflict and power struggles between the players. This also requires a strict virtual economy. It will be a very tough idea to make happen, but we still might see it someday.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Not enough options in most games today... by cowscows · · Score: 1

      Not only that, but some of the more important areas could constantly be changing. In the towns, construction sites should appear, and over time become more and more complete, until finally there's a new building, providing some useful additions/content. Better yet if players can have some direct input into the process, although quality control of design/artwork makes that difficult.

      Second Life as an example provides both pros and cons. The world is constantly evolving, and there are some really talented people out there making cool stuff for the fun of it. But there's also a whole lot of worthless and ugly crap, everywhere you look.

      --

      One time I threw a brick at a duck.

    5. Re:Not enough options in most games today... by Lonewolf666 · · Score: 1

      Neocron does this.
      And yes, they have problems with balancing the avatar classes and discouraging senseless PKing. There is a sort of "dishonor" system (Soullight) but it lacks a reasonable mechanism to distinguish between accidents and griefplay.
      The economy also seems "too easy".

      But to all of these problems reasonable solutions have been posted to the Neocron forums, so they seem solvable. Now if Reakktor could only get it done...

      --
      C - the footgun of programming languages
  5. Honor System by scribblej · · Score: 2, Informative

    I'm not a player and that link doesn't lead to any information I can use ... can someone explain the problem?

    1. Re:Honor System by Moby+Cock · · Score: 3, Informative

      The honour system awards points for honourable kills in player vs player comabt. This has lead to massive roving pack of players teaming up against wandering the world killing everything on site. All this in the name of honour. There is no penalty for dishonourable kills. Each week the points are tabulated and people are assigned a rank The higher ranks are able to buy super amour and weapons. Most complain the honour system has caused the PvP aspect of the game to be comepletely devoid of honour and it is inhibiting on quest players from finishing missions because the NPCs are all slaughtered.

    2. Re:Honor System by danl125 · · Score: 5, Informative

      Basically, the honor system, for the uneducated, is a system in which rewards people for partaking in PvP (or player vs player) combat. If you kill someone within a certain number of levels you get points, and you are statistically ranked against everyone else on the server once a week.

      The problem, mind you, is mainly on PvP (player vs player) servers, and not PvE (player vs environment) servers. On a PvP server, when you are in a higher end zone, you are flagged as PvP-able; in other words, anyone can kill you if they want. On PvE servers, you must specifically enable PvE to be killed.

      Now, the highest level in the game is level 60. When you are level 60, you can receive honor points for killing someone 12 levels below you. SO, you can get honor off of someone who is 48. At 48, simply put, you don't have a chance in hell of killing a level 60. It might have happened, but 99.999999% of the time it's not going to. THAT is the problem. If you are level 60, you are fine. If you are between that magic number of 48 where you can give honor to level 60s by dying to them, you are not fine. People have also resorted to roming groups of level 60's who kill lower levels till they can call out the higher levels.

      Also, there are mass zerg raids happening on all servers. Zerg raids refer to many many many people killing a whole city of NPC's and, on a PvP server, PC's. Things can't get done, people's progress is stopped, people cancel accounts.

      Now, I haven't canceled yet, and I'm 54. I personally enjoy it and know it will calm down eventually. Until then, I'm going to keep going with my account.

    3. Re:Honor System by EngineeringMarvel · · Score: 1

      I wanted to add to the other two replies you have about the system. I have played in PvP based MMOs before and when WoW first launched I was shocked on how little PvP was going on in PvP servers. The peeps who did not know better who are playing in a PvP server are not realising what a PvP server is suppose to be like. Lots of people are complaining, because well, they did not know any better. The PvP servers, with the addition of the Honor system, are now like what I would expect a PvP server to be like. I personally play on a PvE server most of the time because that's what I want. All the people complaining can simply start up a character on a PvE server and their problems go away. It's free to create up to ten characters on any server you want with just the regular subscription.

      I am personally enjoying the honor system. I am glad I had the MMO experience to play my main character on a PvE server, but even if I didn't, I would just switch servers with no complaints as leveling in WoW is fairly easy. It's not like these people are losing time with characters that took them 6 months to build up. It took me 4 months to get to level 48 and I am an extremely casual player.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    4. Re:Honor System by Anonymous Coward · · Score: 0

      Yeah I have not cancelled yet either, and I'm 55 on a PvP server. It is frustrating, yes, but this is what I signed up for when I rolled on a PvP server. It will calm down eventually. 95% of the 60's that are doing all of this PvP have been bored out of their mind for the last few months because they hit the cap so fast and there isn't a ton of high end content. It's a new toy for most of these people...

      I really expect everything to die down once Battlegrounds drops.

    5. Re:Honor System by Blakey+Rat · · Score: 1

      There are other problems, too. The way the honor system is ranked entirely excludes casual players from the mix.

      Before the honor system in World of Warcraft, there was no goal that a casual player couldn't eventually meet, although it might take them longer than a die-hard player. But now, the top few tiers of honor system rewards are completely inaccessible to casual players because they are given out by percentage. (i.e. Only the top 2.5% can get the rewards, and that 2.5% will *always* be die-hard 16-hour-a-day players.)

      This is a problem on the RP and PvE servers, for casual players (like me) at least.

      I'm not a fan, but there's no sense panicking and leaving the game before you give Blizzard another patch or two to fix it first.

    6. Re:Honor System by Anonymous Coward · · Score: 0

      The other big issue is that many people on PvE servers don't want anything to do with PvP. That's why they joined the PvE server in the first place. The current patch, and the upcoming patch that includes battlegrounds cater entirely to the PvP crowd. There have been other additions that the PvE crowd can play, but Blizzards new focus appears to be on PvP. For me that is as much of a problem as the zergraids.

    7. Re:Honor System by Anonymous Coward · · Score: 0, Flamebait

      Congratulations, you figured out that the honor system is only for hardcore players, like it was designed to be.

      You're right. It's not for you. It's a status symbol for hardcore players. The rewards are useful, but you can get something equivilent or better for basically every reward out there.

      Stop complaining. It's not for you and it isn't supposed to be.

    8. Re:Honor System by Blakey+Rat · · Score: 1

      I like how telling me to stop complaining is "+1 insightful."

      Blizzard's game, to this point, has had *nothing* designed specifically to appeal to hard-core players, so why did that change with the honor system? That's *exactly* my point! If Blizzard changes their focus on the game, so that they are spending more time making hard-core players happy at the expense of casual players, then why should casual players keep playing?

      The vast majority of the 1.4 patch was issues related to the honor system. Meanwhile, I keep finding quests that don't even *work!* If nothing else, Blizzard should be fixing the bugs before adding in new features, regardless of whether they want to cater to hard-core players or casual players.

    9. Re:Honor System by Minna+Kirai · · Score: 1

      Before the honor system in World of Warcraft, there was no goal that a casual player couldn't eventually meet,

      But if everyone can meet it, it almost doesn't qualify as a "goal" anymore- it has become an "expectation". Consider an objective in relative terms instead of absolute- and relative is really the more accurate way to measure it.

      The power level of items is only really meaningful in comparison to all the other items out there. If all maxxed-out players can get the same "best" items after enough time, then it doesn't really matter what the stats on that item are- everybody's equal, so the results of who wins at combat doesn't change.

      Only by restricting some people from getting those items do the items become special enough to care about.

      But now, the top few tiers of honor system rewards are completely inaccessible to casual players because they are given out by percentage.

      Hypothetically, if the Honor system was designed correctly, casual players would still benefit even though they can't participate in the race. The advantage they should see is that mobs of maxxed-out enemy players won't be zerging and ganking on them, because that kind of killing doesn't provide any honor.

      Of course, the system doesn't work right yet. But if it ever does, it should discourage the kind of PVP that borders on griefing, allowing casual players to finish their quest grinding without being nuked, stunlocked, and corpse-camped.

    10. Re:Honor System by Anonymous Coward · · Score: 0

      Or, there can be content for hardcore players, and content for casual players. The PvP rewards are for hardcore players. You can get stuff that's just as good playing casually. Stop whining about Blizzard giving hardcore players a useless status symbol.

    11. Re:Honor System by GoofyBoy · · Score: 1

      >The PvP rewards are for hardcore players. You can get stuff that's just as good playing casually.

      If that was true then it would defeat the whole purpose of participating in system.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    12. Re:Honor System by Anonymous Coward · · Score: 1

      Wrong. One method of getting good gear is PvP - fighting other players. The other option is to do raid runs - play against the computer.

      Understand the difference?

    13. Re:Honor System by darkmayo · · Score: 1

      A few other items of note regarding the "Honor System"

      The rankings you recieved are determined on how you stack up to other players and there contribution points. As well only the top tier of PVPs will have the fancy name and fancy gear that looks pretty.

      From what we have read that might be 10 or 100 people on the entire server with the top tier of gear (depending on population) and yea these will be the guys who play all the time(for whatever reason, not judging here)

      If you dont continue to preform well in PVP you can lose your ranking (ranks are tallied every week) that can effectively drop a casual player out of the running along with the fact we just dont have time to rack up the points.

      Some people are sore about that. Along with the problems that have resulted with the introduction of this system (Lag and making questing in Hillsbrad impossible)

      I just want the lag fixed and the uber gank squads to slow and maybe have Hillsbrad returned to the Mildly annoying deathtrap it was before instead of the insta dead trap it is now.

      I could careless about the rewards the low end rewards which alot of people will have are decent, and the high end stuff is armor and a mount, some not even comparible to really good instanced dungeon drops. As well they have a unique look which along with your title saying Warlord or whatever you get flagged for instant beating. (Everyone concentrate on the Warlord) I dont care how l33t in PVP you are, you will stick out like a sore thumb with your fancy armor I will target you first just because and alot of people will too.

      --
      "I am a kernel in the linux army"
    14. Re:Honor System by DerWulf · · Score: 1

      you forget, the low levels give crap CPs. The effort is not worth it, especially considering that a lone lvl 60 is an attractive target for any group of 50+. Those roving bands will get it, eventually, if a whole week of heavy pvping only nets them lower ranks

      --

      ___
      No power in the 'verse can stop me
  6. Sony's new action MMOG by Dragoon412 · · Score: 1

    Let's hope Sony learned well from Planetside.

    Simply being profitable wasn't enough for them; they kept pushing for higher sales until, ultimately, the game gave up being a war sim and devolved into MMO Quake with some of the worst net code conceivable, and it's still not any more successful, yet they've alienated most of the original players that weren't there for verbal wanking over kill stats.

    1. Re:Sony's new action MMOG by Dachannien · · Score: 1

      Planetside is actually pretty good these days - the only real problem is that everyone and their grandmother is Command Rank 5, meaning that there's no real cohesive leadership hierarchy.

    2. Re:Sony's new action MMOG by Reapy · · Score: 1

      Planetside makes me sad. It could have been so much more then it was.

      The potential was there. It really was. Unfortunatly they screwed the pooch on a few key issues.

      Well firstly, it took me 1 gig of ram and a new pc before I could play the game at an acceptable frame rate.

      But they really needed to make the game more, unique, i guess.

      It gets very repetative. All of the bases are the same. There are perhaps like 5 or so base variants, repeated, over every continent. While it becomes easy to get around in the base, it pretty much feels like you are playing the same map over and over again.

      They need to do more to drag fighting away from the bases. Since everything is focused on bases and towers, you spend the whole game at these same 5 locations fighting for the same pixels. It's a drag. They really need unique bases for every continent at the liest.

      But they have some fun diverse terrain, and they need to drag the fighting out away from the bases to use it.

      I hope someone decides to make a planetside 2, with some more thought put into it then the original. I think if they hit the mark and get things right, it would be a great game.

      Perhaps they could change the pace of the game. Put some structure in. Make the game world less devoid of life. Why not have missions you sign up on with your team, protect this npc convoy from point a to b. Meanwhile, on the other faction, they sign up for assault this convoy while it moves from point a to b. Both teams know they are going to run into each other, but when and where and with what equipment?

      Well, it isn't for me to decide, and i'm sure i'll live long enough for someone to pull of the mmofps properly :) Nice stab at it though ps, just not good enough.

  7. mmogchart.com by Reignking · · Score: 1

    If you want subscriber charts...

    --
    One man's Funny is another man's Offtopic.
  8. WoW by Spazztastic · · Score: 1

    being a 46 rogue in WoW, I love the honor system. 'Ganking' is easy as 1-2-flee.

    --
    Posts not to be taken literally. Almost everything is sarcasm.
  9. "I'm cancelling over the honor system" by smcn · · Score: 2, Insightful

    Give me a break. These people who are "quitting" (yeah, sure) are all people who consciously CHOSE a PvP server and are now complaining that they can't quest because people are participating in PvP. Here's your sign.

    This will have zero impact on the big picture.

    1. Re:"I'm cancelling over the honor system" by Anonymous Coward · · Score: 0

      It affects PvE servers because entire towns of NPC quest givers are being slaughtered.

    2. Re:"I'm cancelling over the honor system" by stanmann · · Score: 1

      Well, Sony solved that with instant respawn... High HP, massive damage, or invulnerability.. or some combination.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:"I'm cancelling over the honor system" by roche · · Score: 1

      You had me there until you threw in the Bill Engvall reference.

      --

      roche
      Bah Humbug!
    4. Re:"I'm cancelling over the honor system" by ChronoZ · · Score: 1

      The main reason I joined a PvP server was because PvP would have an honour system that included a penalty on dishonourable kills. It was supposed to make ganking less desirable as you'd lose reputation with your own faction for killing PCs that were way below your level. With dishonourable kills not affecting a player and the nice items/armour/weapons one can obtain for killing by the dozens (and then having to keep killing by the dozens so your items remain equip-able), ganking is on the rise. I'm not cancelling my account, but I've started drifting towards Normal (PvE) servers now.

      I guess the gist of it is that if I had known the honour system was going to be like this, I would've just started on a Normal server rather than waste all this time making a semi-decent group of characters that now go through daily griefing.

    5. Re:"I'm cancelling over the honor system" by Anonymous Coward · · Score: 0

      Give me a break. These people who are "quitting" (yeah, sure) are all people who consciously CHOSE a PvP server and are now complaining that they can't quest because people are participating in PvP. Here's your sign.

      This will have zero impact on the big picture.


      First, on the majority of the servers Alliance outnumbers Horde easy 2:1, on some it's even high as 7:1. Once Battlegrounds are out, many PvPers on the Alliance side want to get the rewards from these new zones. Only problem is that they will be waiting on their asses because there aren't enough Horde to fight them.

      If PvPers cancel now, this waiting time will get only longer. The Alliance players will get fed up, bored, and cancel their accounts too because they won't be able to get into Battlegrounds because there aren't many horde left.

      Second, if PvPers cancel accounts, especially on Horde side, nothing will stop the leftover Alliance from keep zerging towns like their usual routine. It will alienate/grief Horde PvPers even more. It's a neverending spiraling mess. More cancellations will ensue.

      Third, Blizzard will get bad press. Why do many people cringe away from EQ? From all the bad press it got in the past: NeverQuest, EverCamp and so on. It was deserved of course, but thanks to the vocal minority of some group of players, it got known even outside MMOG crowds!

      Fourth, if Blizzard keeps screwing up like "Honor" System, patches once every blue moon, stupid changes, their next MMOG game won't be as popular. EQ2 is perfect example. Many people, including me, won't even bother trying out EQ2 because we got fed up with SOE's inability to drive EQ to it's full potential. We got fed up with SOE's bullshit. So we voted with our wallets and left. Blizzard has to think of the future. If this game gets negative press, it will impact their future game sales.

      It's safe to say you got no clue what you are talking about. It's obvious who doesn't see the big picture: you.

  10. i'm quitting threads by Harlockjds · · Score: 1

    i really wish i had a penny for every i'm quitting thread after some change to a game. I'd be a fricking millionare by now.

    I wonder if more people are 'quitting' WoW over the honor things than people who are 'quitting' eq2 over the exchange server thing, If more wow people are quitting we might see a boost in eq2 :D

    1. Re:i'm quitting threads by will_die · · Score: 1

      On Faydark(EQ2) I have been seeing an increase in the number of lower level people and after helping some they are coming over from WoW, same as me.

    2. Re:i'm quitting threads by AgentTim3 · · Score: 1

      A lot of that is because of the free trial that lets you play on the real live servers. No CC or anything necessary and you get to try it out and get sucked in.

  11. Logic flaw? by djdanlib · · Score: 2, Interesting

    "Forums are not an accurate way to get a picture of a game's user base."

    I find the OP's logic flawed... Accurate or not, a discussion forum is the best way to hear the opinions, rants and ideas of a broad variety of players. Excuse me, I mean "user base." You can even (gasp!) participate, and interview the players there to find out what their experience in one area or another has been.

    If there's a large amount of complaint threads started by unique forum-goers, then that's an indication of a problem. Not every whiney kid who doesn't like how his shield looks slightly different in one corner after the recent patch (Oh Noes!! I quitzor!) is worth listening to and debating with, but when major gameplay mechanics change, forums usually light up with both pro and con threads. There is always a useful discussion to be found if you're willing to put up with all the whining.

    If subscriber numbers fluctuate because of a change, that's great, but the reality is that the majority of players keep their subscriptions if they are unsatisfied with one aspect of the game. Most people just avoid the one thing that they don't like and get on with the game. What causes rises in subscriptions other than good decisions? Promotions at stores. In-game promotions. (See Ragnarok Online's recent double-exp weekend and increase in free trial length, FFXI's come-back campaign, and EQ's /pizza command.) Releases in other countries. Weekends. College breaks. Successful advertising campaigns in specific markets. Holidays. So, subscriber numbers aren't the sole metric of a game's approval rating here.

    Go ahead and call me out on this post if you like, but back it up... I'd like to know if my head's on straight or not.

    1. Re:Logic flaw? by Zonk · · Score: 1

      Your head is on straight. :) You may want to straighten your tie, though.

      The issue is that stats have consistently shown that only a very small percentage of the user base participates in any way the the forums. World of Warcraft has hundreds of thousands of English speaking players, but no where near that number participates in the official forums.

      Thus, while every single person on the forums may be saying "boo honor system", they're still a minority of the players of the game.

      Many dubious decisions have been made by massive game developers who listened overmuch to forum talk, and it is important to keep things in perspective.

    2. Re:Logic flaw? by jmpoast · · Score: 1

      The problem with listening to discussion forums is the people there represent what is called the "Vocal Minority." People with problems and complaints are more likely to be vocal about them than are people who are content with things the way they are. That is why you tend to see a lot more "BLIZ U SUC I QUIT!" posts than "This is the best game I have ever played please dont change anything." posts.

    3. Re:Logic flaw? by kafka47 · · Score: 2, Funny
      Well said.

      The true majority will speak with their wallets. If the Honour System is indeed as unpopular as the forum-whores would have us believe, then we'd witness a massive drop in the WoW subscribership.

      So far, the AH on my server is as busy as ever. :-)

      /Kafka

    4. Re:Logic flaw? by Anonymous Coward · · Score: 0

      FFXI's come-back campaign

      You have to love this campaign. Basically: "You know how when you left we told you to fuck off and never come back and that we hated you? Well, um, we're sorry. You can come back now."

      More detail: When you quit FFXI, your characters are permenantly deleted (even with the come back campaign) and you have to buy another copy of the game to play again.

      This come back campaign basically gives you a free copy of the registration keys for the game (assuming you still have the discs somewhere) allowing you to create a brand new account and start playing without having to buy a new copy of the game.

      You're old characters are still gone, though.

      Thanks, Square!

  12. The subscriber charts by Moo+Moo+Cow+of+Death · · Score: 1

    The subscriber charts clearly state "M-O-N-E-Y", I'm pretty sure that's as far away from D-O-O-M as you can get.

  13. All you freakin WoW Cancellers need to get a life by masterjn · · Score: 1

    What such immature babies. You say "The Honor systems sucks- I am cancelling boo hoo" - Why don't you grow up and get youselves a real life. The freaking system has only been in place just over a week. How can you determine that it sucks already? People were cancelling after only 1 day of "Honor" kills. It has not even had a chance yet and you freakin idots cry over it. You cry babies should NOT be playing any MMORPGs because you just look for excuses to quit. Same stuff with Everquest, same crap over Star Wars galaxies! GET A LIFE. QUIT because of the real reason you played the game to death because you have NO life other than a virtual life! Stop playing with your PC Games and go outside and have a catch, pick up a book (the kind with real pages, not an ebook) or go to a movie, stake a stroll in the park and play with a frisbee or something! DO SOMETHING REAL- FORGET MMORPGS AND YOUR CRYBABY SESSIONS! Geez already!

  14. Re:FUCK OFF!!!! by MBraynard · · Score: 1

    Man, I saw the parent and thought to myself, where is ringbarer when you need him, and Bang - there he is, right under my threshold!

  15. Honor System by Anonymous Coward · · Score: 0

    This "I'm quitting because of the Honor System blah blah blah" thing makes me laugh. Lets look at the facts:

    1) You _CHOOSE_ a _PVP_ server _KNOWING_ anyone, at any time, could kill you.

    2) The Honor System has only been out for short period of time; already the large zerg groups have started getting smaller.

    3) Refer to #1

    4) There are TONS of instances in WoW - you can gain just as much or more XP on your way to level 60 in these instances; You have no chance of encountering PVP/ganks while in them.

    5) Before the honor system, there were gank/zergs and PVP. Nothing has changed except players up to 12 levels appart can gain honor for wins.

    6) Still want to quit? Fine. You are either a) on the opposite sice as I and pose no threat if I decide to kill you (Practice makes perfect ya know...) or b) on the same side as I and only taking up space in a _PVP GAME_

    kthx.

  16. Re:All you freakin WoW Cancellers need to get a li by Rakarra · · Score: 1
    What such immature babies. You say "The Honor systems sucks- I am cancelling boo hoo" - Why don't you grow up and get youselves a real life. The freaking system has only been in place just over week. How can you determine that it sucks already?

    I would say part of the problem is that it was pushed out in an incomplete form to try to preempt the launch date of Guild Wars. In addition, the lead designer was interviewed about the upcoming battlegrounds, and he demonstrated a shameful lack of understanding of how PvP actually works in practice on the regular realms ("Alliance outnumber horde? Oh, that's just a misconception, it's not really true. And we're looking to fix that. Massive lag around the massive battle areas? That's all in your head."). That's why people aren't optomistic about the future of "honor" in World of Warcraft.

    You cry babies should NOT be playing any MMORPGs because you just look for excuses to quit. Same stuff with Everquest, same crap over Star Wars galaxies!

    I don't think it's unreasonable to expect that features listed in the game manual are implimented within the first six months of game release, especially for a game with a monthly fee, do you?

    These people are PAYING for the game on an ongoing basis. That gives them full license to complain about poor service.

    If someone actually held the game companies liable for shoddy service and shoddy products (vote with your wallets), then perhaps they wouldn't be able to get away with these sorts of things so much.

  17. Re:All you freakin WoW Cancellers need to get a li by masterjn · · Score: 1

    I would say part of the problem is that it was pushed out in an incomplete form to try to preempt the launch date of Guild Wars. In addition, the lead designer was interviewed about the upcoming battlegrounds, and he demonstrated a shameful lack of understanding of how PvP actually works in practice on the regular realms ("Alliance outnumber horde? Oh, that's just a misconception, it's not really true. And we're looking to fix that. Massive lag around the massive battle areas? That's all in your head."). That's why people aren't optomistic about the future of "honor" in World of Warcraft.
    What does HONOR system and Battlegrounds have to do with each other? Battlegrounds are NOT even implemented yet? And gee- a developer who is not in tune with the real world? Golly gee wilikers - I've never heard of that before! That's what customer satisfaction departments are for!

    I don't think it's unreasonable to expect that features listed in the game manual are implimented within the first six months of game release, especially for a game with a monthly fee, do you?
    Yes I do think this is unreasonable especially when the same complainers were also complaining to speed up the game release! We all seem to have forgotten that But even still, this game and it's developers have it hands down over any other MMORPG I've ever played. I don't expect perfection- I expect consistent delivery of service with improvements - what Blizz has been delivering all along!
    These people are PAYING for the game on an ongoing basis. That gives them full license to complain about poor service.

    I Agree - but after 1 day of the HONOR system release people were complaining - this is not reasonable - no one gave it a chance before they quit!

    If someone actually held the game companies liable for shoddy service and shoddy products (vote with your wallets), then perhaps they wouldn't be able to get away with these sorts of things so much.
    Um...its a GAME! If you buy a game for a PC, Console, board game, etc. and dont like it, you should NOT have the right to sue the game developer! What your dislike of a feature is ground for a law suite? So what if you subscribe to a service or not? You always have the option to cancel if you don't like it.

  18. Re:All you freakin WoW Cancellers need to get a li by Rakarra · · Score: 1
    What does HONOR system and Battlegrounds have to do with each other?

    For one, Battlegrounds has been Blizzard's constant mantra for the last week. "Don't like the current honor system? It's ok, Battlegrounds will fix it. Immense lagfests in Tarren Mill/Crossroads/etc? That's ok, Battlegrounds will draw away the masses of players seeking honor. Level 48 characters can't even poke their noses outside of the towns on PvP servers without getting splattered by level 60 chars seeking honor? That's ok, Battlegrounds will draw the honor-seekers instead." If Battlegrounds is supposed to be the great compliment to the honor system that Blizzard has claimed it will be, then why was the honor system released before the Battlegrounds was ready? Why was the honor system released without dishonor? Ie, dishonorable actions have no punishments? It's because Guild Wars is out, and Blizzard needed to throw something out FAST so that bored level 60 players wouldn't hop over to that game instead. Well now they've put out a system that has degraded the quality of the game for almost everyone who isn't level 58-60.

    I don't expect perfection. But I do expect progression. I agree that WoW is probably better than Everquest (that SOE auction site makes me nauseated) or SWG, etc. I really liked the game up until the honor system. I still like it for the most part. But if you're on an RP/normal server and the entire town you're at is massacred on a constant basis, then it becomes pretty hard to progress. This is, of course, not nearly as much of a problem for the Alliance as it is for the Horde. If it keeps up then people playing the Horde are going to give up, because where's the fun getting massacred in a town against 3:1, 4:1, 5:1 odds? Then who will the Alliance fight? Sure, places like Tarren Mill were always hotspots, but it was nothing like it is now. My problem with the honor system is that it currently encourages and rewards the worst of the anti-social tendancies of the game -- griefing and ganking. How is that an improvement over the system that was in place before? Oh that's right, the level 60 folks were crying that they were bored. And the competition was starting to look formidable..

    My biggest problem is that originally we were sold the idea that PvP would be optional, that it would be a great system and there would be incentives if you wanted to take part in it. Now the nature of the game has been changed, and PvP is inescapable even on normal/RP servers (when a town is destroyed, it affects the low-level folks who can't PvP as well).

    Um...its a GAME! If you buy a game for a PC, Console, board game, etc. and dont like it, you should NOT have the right to sue the game developer!

    I never said anything about suing the game developer. Yes, that would be a rediculous idea. I specifically mentioned "vote with wallets," meaning to cancel the account. I was responding to the derision you showed towards those who were canceling their account.