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Nintendo Won't Pull A Sega

AztecL0B0 writes "Nintendo Insider takes a look at the reasons why Nintendo is not leaving the console race anytime soon. From the article: 'To have a successful system, you must not only sell a lot of the system, but make money off it, too. You can sell all the systems you want, but if you don't turn a profit, you'll go down the drain as a company.' This is the second part of a three part series. The first article discusses the background to this round of console fighting."

133 comments

  1. Obvious... by Ailure · · Score: 2, Interesting

    I never saw a sega saturn in shops as kid, and I only seen one shop with dreamcast around here. Nintendo is nowhere like that currently... I see Gamecube in every shop I goto. And DS have swept the floor with PSP, in both in terms of sales and money earnt...

    And I remember when people told me that PSP would kill DS... lovely trolls. Not that i'm against the PSP, I even have considered to buy it too as soon it drop in price.

    1. Re:Obvious... by Fred+Or+Alive · · Score: 1

      I see Gamecube in every shop I goto.

      I'm in the UK, and I don't. It's now only availible in specialist game shops (always the smallest section out of the three consoles), and big music / video / games shops like HMV and Virgin Megastores (again, with the smallest section). Dixons don't carry it anymore, my local ASDA stopped selling the games the day the DS came out, Woolworths stopped around Christmas. Argos does still have it, but with a pitiful selection of games that hasn't changed since the last catalouge. The GameCube is slowly disapearing from the UK market. Xbox has definatley won the battle for the runner up spot.

      Then again, they have a monopoly over the handheld market here, seeing as Sony haven't yet seen fit to grace us with the PSP.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:Obvious... by bi_boy · · Score: 1

      And DS have swept the floor with PSP, in both in terms of sales and money earnt...

      I'd hope so considering the DS has been out longer than the PSP...

      --
      Chicken fried butter sticks? Do ... do you use a fork? - Black Mage, 8-Bit Theater
    3. Re:Obvious... by Anonymous Coward · · Score: 0

      The Nintendo DS has only been available for 10 days longer than the PSP... is that enough to substantially dominate?

    4. Re:Obvious... by wheany · · Score: 1

      It has been out 84 days longer in Europe. And counting.

      And to my knowledge in the year 2005 PSP sales have been a little bit bigger that DS's sales. DS's lead comes largely from when PSP was not released in the USA yet.

    5. Re:Obvious... by Anonymous Coward · · Score: 0

      Welp you would be wrong. The DS is blowing the PSP out of the water. The DS has more than twice the sales and for this year alone in Japan the DS has already caught up or passed the PSP in sales.

      Oh and it's not Nintendo's fault that Sony hasn't released in Europe yet.

    6. Re:Obvious... by wheany · · Score: 1

      Well, I don't have the worldwide sales for each system at hand, but according to this page: http://the-magicbox.com/topten.htm about 5000 more PSPs have been sold than DS in Japan this year. I imagine it's pretty close in th US as well. If it is, I don't think DS is blowing PSP out of the water, because PSP has not been released everywhere yet. IMO It's not a fair comparsion.

      DS has a clear lead at the moment, but I believe PSP will catch up in 2006.

  2. Okay article.. by leland242 · · Score: 1

    There were some iffy points in there, but overall a fiarly well written piece. I look forward to the other sections. Regardless of market share, it's known that Nintendo doesn't lose money on hardware and has much loot in the bank. They aren't going anywhere...

    1. Re:Okay article.. by Anonymous Coward · · Score: 0

      Of course it was ify, it was written by Nintendo fanatics. It's not like this was a serious piece of journalism. They spun it to make Nintendo look good.

    2. Re:Okay article.. by GrassMunk · · Score: 1

      And what exactly does nintendo do that makes them look bad?

  3. Nintendo Power by turtled · · Score: 1

    It's about the quality of the games, not so much the quantity. They have been steady, and I have been a fanboy since '87 when I got my first NES. They produce great quality games, even though it may be Mario as the main character.

    --
    "I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
    1. Re:Nintendo Power by Anonymous Coward · · Score: 0

      Tell that to Gamecube owners who have to wait a few months in between potentially blockbuster games. (I say potentially, when i really mean half of them are rehashes of previous games that don't really live up to the standards of the origional).

      Don't get me wrong, some of the games for the cube are top notch, but both the PS2 and Xbox has a far greater list of "B-List" titles that can keep you occupied between their blockbusters.

      And honestly, why does it matter how much money the companies are making? Currently the worst off division is Microsoft, but that hasn't prevented them from getting developer support and releasing some kickass games themselves, and even thought it worthwhile to make a follow up console. And of course the Playstation 3, in spite of making slightly less money for Sony than Nintendo has made off the cube, has a far greater library, a bigger fanbase, and many many MANY more titles. You can yammer about who is making money all you want, but in the end it really comes down to the games themselves.

  4. Good news by ArcticFlood · · Score: 2, Informative

    This is good news for all gamers, not just Nintendo fans. Nintendo will force other gaming companies to keep on their toes and continue to innovate. Though Nintendo hasn't done very well compared to the PS2, they have a strong hold on the portable gaming market.

    --
    This is here so you don't ignore the last two lines of my posts.
    1. Re:Good news by NanoGator · · Score: 1

      "Though Nintendo hasn't done very well compared to the PS2, they have a strong hold on the portable gaming market."

      Nintendo may not have made #1, but they still made a healthy profit. If anybody's curious, that's also why Apple's still around.

      --
      "Derp de derp."
    2. Re:Good news by hoggoth · · Score: 4, Interesting

      > Though Nintendo hasn't done very well compared to the PS2

      The whole point of TFA is that Nintendo HAS done well, better than SONY and Microsoft combined when your measurement is profit. Nintendo has made ONE BILLION dollars in profit in the past year, Sony has made 400 MILLION dollars in profit, and Microsoft has LOST 550 MILLION dollars.

      If you measure by market share or third party support or sales volume or even income then Nintendo doesn't win, but if you measure who is making (and keeping) the most money, Nintendo wins hands down.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    3. Re:Good news by ArcticFlood · · Score: 1

      That's exactly the point the FA made, and I was refering to marketshare. Sorry about not making that clear.

      --
      This is here so you don't ignore the last two lines of my posts.
    4. Re:Good news by |/|/||| · · Score: 1
      Nintendo may be lacking in third party support, but the previous article says that they're ahead in market share. (Is sales volume the same thing? I'm an engineer, not an economist).

      --
      [javac] 100 errors
    5. Re:Good news by antifoidulus · · Score: 2, Interesting

      IIRC, Nintendo has only had 1 quarter in it's entire history(which goes back quite a bit to when they were a Japanese card manufacturer) which was unprofitable. And even the reason behind losting money wasn't lackluster sales so much as Nintendo didn't play the currency game correctly and ended up getting burned on a weak dollar.

    6. Re:Good news by NinjaFarmer · · Score: 2, Funny

      I did better than M$ and Sony combined by those numbers.

    7. Re:Good news by Juanvaldes · · Score: 1

      I believe that was only one or two quarters ago, and it was not the entire history. Only the past 50 years.

    8. Re:Good news by Babbster · · Score: 1
      Why would a gaming consumer care a whit about a company's profitability as long as they know the company is going to stay "in the game." The most Nintendo's profits mean to me is that I know there will be Mario and Zelda games every couple years. Other than that, who cares?

      It may give Nintendo fans a warm and fuzzy feeling to know that Nintendo makes a bunch of profit, but how much good does that warm and fuzzy feeling do if someone with a Gamecube wants to play NFL 2k5? Or GTA3? Or, to use an upcoming multi-platform-but-not-on-Gamecube example, Destroy All Humans?

      Head on over here to see why non-Nintendrones consider Gamecube something of an overall failure. To summarize that link, in June the PS2 has 13 US releases coming, the Xbox has 12, and the Gamecube has a paltry 4. Now, that's certainly not to say that all those 12-13 titles for the Xbox and PS2 are destined for gaming greatness but, then again, three out of the four listed Gamecube releases are available on BOTH the Xbox and PS2 as well (with Digimon World 4 apparently being an exclusive). As something of a gaming afficionado (read "addict"), even tossing out the one-console exclusives (Halo, Ratchet and Clank, etc.), I certainly couldn't get by with a Gamecube alone.

      The Gamecube is surely a success in terms of profit for Nintendo, and it's great to know that they're going to keep plugging away (I like Nintendo quite a lot, though not to fanboyish extremes); but, the Gamecube is a failure in terms of overall market penetration and developer support outside of Japan.

    9. Re:Good news by blackicye · · Score: 1

      umm Digimon World 4 torrents arrived a few days ago for Xbox and PS2..

      hmm poor gamecube (not nintendo)

    10. Re:Good news by SetupWeasel · · Score: 1

      It was Q3 2003 (the quarter that ended Dec 31, 2003). They still made around $400 million profit that fiscal year.

      Nintendo has had only one losing quarter since they have been public which i9s about 50 years. However, the grandparent is right in that Nintendo did not make video games back then.

    11. Re:Good news by Anonymous Coward · · Score: 0

      There is a huge difference between not meeting expectations and not making any money at all.

      If Nintendo is expected to bring in 700 million and they only bring in 600 million then they didn't meet expectations, but they STILL made a profit of 600 million.

    12. Re:Good news by Anonymous Coward · · Score: 0

      I want them to keep making games and hardware. Why is that not a good enough reason? If Sony, MS and Nintendo all went bankrupt at the same time WTF are we going to do for console games? Of course I care that they make money.

      I also like to see Nintendo on top to make all the 13 year old "adults" pissed. (They're adults because they play "adult" games.. haha)

    13. Re:Good news by Babbster · · Score: 1
      That is inded just sad, and points out that Gamespy's list isn't at all definitive, though I suspect Gamespy would love to fill out Nintendo's list if it was possible.

      Another chronically inaccurate, though still interesting, page I looked at was the EBGames.com list of upcoming releases. The Gamecube has 72 items projected between now and the end of the year. As you'd expect, PS2 and Xbox have a lot more, but the surprising one is that the Xbox 360 page has 49 titles listed! Now, obviously, it's unlikely all those will see the light of day before 2006 (EB has them all listed as arriving 11/01/05 which seems just a tad optimistic) but it's still telling that GC has only about 50% more on it's "coming soon" plate than a console that, at best, is just starting production.

      Ah, well. Maybe Revolution will give Nintendo the miracle they seem to need in the home console race. :)

    14. Re:Good news by Babbster · · Score: 1

      Oops. Four of the titles I mentioned above in the Xbox 360 lineup ARE listed for 2006 dates. The other 45 are apparently tentatively scheduled to be out by the first of December.

    15. Re:Good news by Stolethis · · Score: 1

      Those numbers refer to both handheld systems (which despite my current favorite is completely dominated by Mario Inc.) and console sales. It also has an interesting way of comparing the sales and some interesting wording as far as what conditions these numbers are under. The Wikipedia article for the console wars gives a better figure for all three consoles. And I quote "The current worldwide sales stand at around 18.9 million for the Gamecube, 18.1 million for the Xbox and in excess of 80 million for the PS2." Since this particular is about consoles, I'd say that Nintendo's market share is nothing great.

      --
      What do Saddam Hussain and Little Miss Muffet have in common? They have Kurds in their Whey.
    16. Re:Good news by mink · · Score: 1

      MAny people are lucky to be able to buy one game a month if that. Most people are so far behind on game wishlists they can never catch up short of winning the lottery or subscribing to gamefly.

      Explain how the number of games released per month means anything? Do xbox and ps2 release 12-14 blockbusters every month? Do you spend $750 to $1400 a month on games? If you do you are the minority.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  5. Nintendo is part of our culture by defkkon · · Score: 2, Interesting
    Not to exaggerate, but Nintendo has become a part of our culture - not just video games, but society in general. Most people know Donkey Kong, Mario, Luigi, Princess Peach, etc.

    As long as Nintendo can maintain this "awareness" that the general public has of them as being a major part of video games and entertainment in general, I can't see them fading away.

    1. Re:Nintendo is part of our culture by barc0001 · · Score: 2, Interesting

      Yeah, but that doesn't necessarily mean much either as staying power goes. I'd venture to say Sonic the Hedgehog is almost as popular as Mario. Didn't help Sega too much.

      Also I used to get a huge kick out of the old modem sales ads in the early to mid 90s where "Hayes command sets" and "Hayes communication standards" were prominent in the ads as the Gold Standard of good modems. Y'see because while all that was happening, Hayes was busy going bankrupt. All the brand recognition and mindshare in the world couldn't save them.

      Don't get me wrong. I'm not saying brand recognition or 'mindshare' is a bad thing to have, far from it! Just that it shouldn't really be used as a bellwether of a company's survival.

    2. Re:Nintendo is part of our culture by Anonymous Coward · · Score: 0

      Sonic was only popular in the days of the Genesis. It has been a steady decline for the rapid hedgehog ever since. The games after Sonic 3 were not great sellers (except maybe Sonic and Knuckles), and once Sega moved onto the Sega CD, 32X and Saturn, Sonic was far behind in terms of recognition versus the beloved plumber. Mario 64 moved hardware units, no Sonic game on post-Genesis hardware can say the same.

      It is true though that brand recognition is starting to lose its value. Mario Sunshine did not come close to the system seller that Mario 64 was. In fact, if anything moved units for the GC, it was probably Metroid Prime.

    3. Re:Nintendo is part of our culture by snuf23 · · Score: 1

      I'd argue Super Smash Brothers has had the longest impact. The game still sells well years after it's initial release. And with good reason. It's a great multiplayer game that parents can feel fine letting their young kids play but it's appeal is not limited to the under 12 set.

      --
      Sometimes my arms bend back.
    4. Re:Nintendo is part of our culture by barc0001 · · Score: 1

      You obviously don't have kids. I do, as do colleagues of mine at work. Sonic is bigger than Santa Claus right now to the 4-8 year old set. He's got games, comics, a TV show, arcade ticket machines, pajamas, a cola, sponsored a Formula 1 car, etc. Hell, one of my colleages has a son who is so wrapped up on Sonic that his most feared punishment is a no-Sonic day. Meaning this kid fears not being able to play or talk about Sonic more than being grounded to his room for the whole day.

    5. Re:Nintendo is part of our culture by Anonymous Coward · · Score: 0

      And the odd bit with that is Sonic is a Nintendo game now. Coincidence? I think NOT!

    6. Re:Nintendo is part of our culture by Blakey+Rat · · Score: 1

      He's also on Xbox now, and probably PS2. So... I don't get your point. Sonic's doing exactly what Sega said they'd be doing when they got out of the console business: making multi-platform games.

    7. Re:Nintendo is part of our culture by barc0001 · · Score: 1

      Well, the original point of the parent was that Nintendo has a really popular brand in Mario and Nintendo so they won't be going down the tubes as a hardware company and pulling a Sega.

      I pointed out that Sega had someone in Sonic who was in the same league name-recognition wise, and it didn't help them at all.

      Sega is now a software-only company as a plan B. This wasn't their first choice as a destiny.

    8. Re:Nintendo is part of our culture by Blakey+Rat · · Score: 1

      Barc, did you even read the post from the Anonymous Coward I was replying to? It seems like you're under the impression that I was replying to you...

    9. Re:Nintendo is part of our culture by barc0001 · · Score: 1

      Bah! My bad... didn't even see it.

      Apologies..

    10. Re:Nintendo is part of our culture by joshsisk · · Score: 1

      In fact, if anything moved units for the GC, it was probably Metroid Prime.

      Don't underestimate the power of Zelda. I personally bought my Gamecube when Wind Waker came out, and I know others who did the same.

      I'm happy I did - since then, I've played lots of other great games, like Resident Evil 4.

    11. Re:Nintendo is part of our culture by Anonymous Coward · · Score: 0

      Sonic may have maintained popularity by branching out, but the image of Sonic can no longer sell games like the image of Mario.

      Sonic's presence in the video game world has diminished greatly since the 16-bit days. The image of Sonic could not sell the consoles that Sega put out on the market after the Genesis, nor could it help push sales of the N-Gage.

      It is the same with Mega Man. I don't think there has been a time when Mega Man was so prevalent with youth, but Mega Man games don't move systems either. There used to be a time back when Mega Man games were highly anticipated (I'm sure a lot of people were looking forward to Mega Man 3 after 2, just like a lot of people looked forward to Sonic 2 and 3), but now, the Mega Man games aren't all that big of a deal anymore.

      Mario, as a video game icon, has maintained a lot of its status. People expect a lot out of certain Mario games (by which I mean the mainstream Mario adventures, Mario Kart, Smash Brothers). People were still excited about Mario Sunshine, and some people bought a Gamecube for that game. Most people don't get excited when a Sonic game comes out, nor buy systems for those games.

  6. Who are they making all this money off? by Anonymous Coward · · Score: 0

    Oh, yeah, us.

    I'm a nintendrone, but I wouldn't use this a defence of the company. They make excellent games, their console is easily the best bang-for-buck and I wouldn't trade my GBA for any other handheld (DS included). But if their profits are that high, shouldn't they be dropping prices? The hardware is cheap but their games are as expensive as the competition - GBA games especially can be ridiculously costly for what is often a ported game.

    1. Re:Who are they making all this money off? by Anonymous Coward · · Score: 0

      To summarize your comments:

      I rate Nintendo as the "best-bang-for-buck" with no qualifying data. I won't buy a newer or better handheld than the GBA because it's just too cool, even though they overcharge for the inferior games.

      Cowboy Neal in-line quickpoll wonders:

      Are you

      1) A 12yr old?
      2) A 30+yr old living in a basement?
      3) A joker?

      I think the same poll might apply to all nintendo users...

    2. Re:Who are they making all this money off? by joshsisk · · Score: 1

      I won't buy a newer or better handheld than the GBA because it's just too cool, even though they overcharge for the inferior games.

      I have a GBA SP, I don't plan on buying a PSP. Why? It's too expensive! With a game, it's $300! I bought my SP for $70. With a game, I spent $100. I can still use my old GBA games, such as Tetris.

      I'm a grown-up, I just don't use a portable enough to justify spending more than $100. I use it when I travel for business, to kill time in lines or on planes or trains.

      The strength of the Nintendo portables is that they are priced low enough to be an impulse buy. I'll drop $70 without really thinking about it, but $250 is another matter.

  7. Nintendo's greatest enemy... by tfurrows · · Score: 0, Troll

    Nintendo's greatest enemy may be the top-dog attitude they've touted for years. Top sales numbers today mean jack for tomorrow, especially when you're up against companies like MS and PSP who are trying their darndest to not only compete for market share, but actually _innovate_ an drive new technologies. Compare the PSP to the DS and you get an excellent idea of which company is driving new technology. Nintendo proclaims that they won't go the way of Sega... I wonder if Sega ever proclaimed that they wouldn't go the way of Atari.

    1. Re:Nintendo's greatest enemy... by Anonymous Coward · · Score: 0

      Huh? MS and PSP innovate? How? Because the PSP can play movies? Because the XBox 360 has.... .... ok so there's nothing innovative about the XBox at all. And then Nintendo has the DS which can be controlled by "touch" and by voice. And the Revolution which (according to a recent article) will allow you to freely download all their first party games. The XBox 360 features fancier graphics, but there's nothing INNOVATIVE about that.

    2. Re:Nintendo's greatest enemy... by UWC · · Score: 2, Insightful
      Compare the PSP to the DS and you get an excellent idea of which company is driving new technology.

      You also get an excellent idea of which device sells for $100 more than the other and still sells at a substantial loss.

      Also, you seem to count processing power and innovation as the same thing. While I'm not sure which device will provide more fun in the long run (I have one of each), the DS is by far the more ambitious and innovative in its design.

      Nintendo's claim for several years is that innovation is not technology alone.

      And if you want a company that was "driving new technology" look at the Game Gear, 32X, Sega CD, Saturn, and Dreamcast. And hey, I'll throw in the Virtual Boy, too, so you can yell at Nintendo some more.

      You are either a masterful troll or have odd ideas of "innovation."

    3. Re:Nintendo's greatest enemy... by PhoenixFlare · · Score: 1

      companies like MS and PSP who are trying their darndest to not only compete for market share, but actually _innovate_ an drive new technologies.

      I'd love to see you provide some examples of this so-called "innovation". For MS and Sony, their strategy seems to boil down to:

      Hardware: bigger screens, faster processors/graphics, and new media types.

      Software: Flashier graphics, PC ports, more "mature" games, and so on.

      Logical steps to some people, maybe, but hardly innovative.

      And i'll take Nintendo's first-party games over the horde of sports/fighter/racing/FPS sequels that can be found everywhere on the PS2 and XBox - Nintendo may still rely on core franchises, but at least they can still be counted on to show a spark of creativeness.

    4. Re:Nintendo's greatest enemy... by Blakey+Rat · · Score: 1

      I can't speak for the Playstation 2, which seems to be almost identical to the PS1 innovation-wise, but the Xbox has:

      1) A internal HD.

      2) Xbox Live.

      Neither of which is on your list.

      Now I know that everybody on Slashdot hates Microsoft and loves Nintendo, and therefore anything positive I say about Microsoft will probably be flamed in replies, but in my opinion the Xbox is the most innovative console to come out since the original Playstation. The fact that it also happens to have the best video and audio performance (in this generation) is just icing on the cake.

      Oh, also, Xbox is the first console to get adventure titles in... how long? Maybe not an "innovation," but certainly a selling point in its favor. I like adventure games.

    5. Re:Nintendo's greatest enemy... by Anonymous Coward · · Score: 0

      Neither XBox live nor the hard drive are new ideas when it comes to videogames (or even console games in particular). If I remember corectly the Sega Saturn had built in non-volitile memory for save games and the Dreamcast had online games (I would claim the famicom disk but I don't know if any games took advantage of it's network connection). XBox live isn't all that different from the Gamespy network that has exsisted for years.

      I'm not saying that either XBox live or the XBox hard-drive were bad ideas; just that they're not particularly inovative or creative. To a certain extent you could say that XBox live and the XBox hard-drive were about as inovative as the PS2 playing DVDs.

    6. Re:Nintendo's greatest enemy... by PhoenixFlare · · Score: 1

      1) A internal HD.

      Well, I guess this depends on how wide a net you want to cast.

      PC's have used internal HD's for gaming purposes for years. Devices that allow you to copy memory card saves back and forth from PC HD's have been around a long time. The N64 had a disk drive of sorts. The PS2 has a hard drive available, though it's optional.

      Nintendo's new console will not technically have a hard drive, but I believe they have said it will contain 512 MB of internal flash memory.

      I have a very hard time finding the idea of an internal hard drive (in any of the consoles) to be innovative - at best, it's just trying to mimic a PC.

      2) Xbox Live.

      Again, while very nice, this is nothing you haven't been able to do with a PC for years. Not to mention the fact that the SNES and Genesis had an online gaming network back in 1995.

      I will grant that XBox Live has better-than-average oversight and matchmaking features, but beyond that I can't say it's hugely amazing.

      Now I know that everybody on Slashdot hates Microsoft and loves Nintendo, and therefore anything positive I say about Microsoft will probably be flamed in replies,

      I can't speak for anyone else, but I'm trying to control myself here, and I would hope you don't see any of this as a flame.

      At any rate, I would probably buy an XBox if it had more games worth playing. All I ever hear people gushing praise about is Halo, GTA, and a few other games....And it's just not enough to justify buying another console. The fact that the RPG selection is abysmal doesn't help either.

      I find many rabid XBox supporters to be more annoying than the average console fanboy as well - i.e I don't #^&*$#A^*&ing care how awesome you all think Halo is, I DON'T LIKE IT. PLEASE LEAVE THE REST OF US HEATHENS TO OUR INFERIOR GAMES. THANK YOU.

      but in my opinion the Xbox is the most innovative console to come out since the original Playstation. The fact that it also happens to have the best video and audio performance (in this generation) is just icing on the cake.

      You're entitled to your opinion, and i'm entitled to mine.

      Oh, also, Xbox is the first console to get adventure titles in... how long? Maybe not an "innovation," but certainly a selling point in its favor. I like adventure games.

      Whatever makes you happy. Personally, I don't have much interest in adventure games - I bought a PS2 to go with my Cube so I could pig out on RPGs and strategy games.

    7. Re:Nintendo's greatest enemy... by skepticult · · Score: 1

      Hey now, don't forget about old MegaNet (even though despite pimping the modem in every flyer they put out, Sega never did bring it to the US.)

    8. Re:Nintendo's greatest enemy... by Adapt+or+Die · · Score: 1
      Xbox Live gives players a persistent persona across all games as well a voice communication across all games. Not to mention gameplay invites so you can be paged by friends to play a game with them if you're currently playing another title.

      You say that all of this is available on the PC, but I don't see it branching and connecting all titles the way Xbox Live does (nevermind the fact that the PC != a gaming console).

    9. Re:Nintendo's greatest enemy... by Blakey+Rat · · Score: 1

      Two points here:

      The HD isn't innovative because it allows the saving of games, but because it allows:

      1) Video games to have some drive cache for textures/sounds/whatnot and not have to hit the optical drive constantly.

      2) The download of mods and map plugins for existing games. (Look at what they did with Ninja Gaiden... three downloadable mods, you buy three games for the price of one.)

      3) The ripping of CDs which you can later use for videogame soundtracks. Admittedly, not many games made use of this feature, but I enjoyed it in the games that did. (Rob Zombie makes a good videogame soundtrack, no matter what the game.)

      And if you think Gamespy is anything like Xbox Live, that just shows that you haven't played Xbox Live in a long time if at all.

    10. Re:Nintendo's greatest enemy... by Blakey+Rat · · Score: 1

      Going to paste in a reply to another poster here:

      Two points here:

      The HD isn't innovative because it allows the saving of games, but because it allows:

      1) Video games to have some drive cache for textures/sounds/whatnot and not have to hit the optical drive constantly.

      2) The download of mods and map plugins for existing games. (Look at what they did with Ninja Gaiden... three downloadable mods, you buy three games for the price of one.)

      3) The ripping of CDs which you can later use for videogame soundtracks. Admittedly, not many games made use of this feature, but I enjoyed it in the games that did. (Rob Zombie makes a good videogame soundtrack, no matter what the game.)

      And if you think Gamespy is anything like Xbox Live, that just shows that you haven't played Xbox Live in a long time if at all.

      ---

      And add a few things:

      1) You can't use flash memory for swap, the *main* advantage of the Xbox's HD. Not unless you don't mind the console dying in 6 months.

      2) "At any rate, I would probably buy an XBox if it had more games worth playing. All I ever hear people gushing praise about is Halo, GTA, and a few other games....And it's just not enough to justify buying another console. The fact that the RPG selection is abysmal doesn't help either."

      Xbox has tons of good games. The problem is that they are the games that most people don't "gush" about... additionally, all the cross-platform games look, sound, and usually play better on Xbox than on GameCube or PS2.

      The Xbox also has more PC-style RPGs than the PS2 and GameCube ever did... given, it doesn't have a lot of RPGs, but I'd MUCH rather play Morrowind over the boring pretentious anime-infected Japanese bullcrap consoles have been stuck with for the last decade. (But tastes vary, of course.)

      For the record, I also don't like GTA because I find it too violent. Halo was a 'meh', but Halo 2 really is amazing in pretty much every way. Some of my favorite Xbox games are Prince of Persia: Sands of Time (I don't like the sequel), Defender, Syberia, Simpsons: Hit and Run, Ninja Gaiden (hard!), Panzer Dragoon Orta (the fun shooter with the strange-ass name), Otogi, Crimson Skies, Gunvalkyrie, Counter-Strike, Godzilla: Destroy All Monsters, Baldur's Gate: Dark Alliance, Outrun, Demon Stone, Whiplash, Beyond Good and Evil... and I think my all-time favorite at the moment is Spyro: A Hero's Tail. I also like all the classic game collections: Intellivision Lives, Atari, Namco, Midway games volumes 1 & 2, Sonic Mega Collection.

      If that's not enough "games worth playing" to you, then you must have a LOT more free time than I do.

      3) "You're entitled to your opinion, and i'm entitled to mine."

      Yeah, the difference is that I can justify my position, and you've obviously never even played Xbox Live.

      4) "Whatever makes you happy. Personally, I don't have much interest in adventure games - I bought a PS2 to go with my Cube so I could pig out on RPGs and strategy games."

      That's fine, that's your preference. But are you seriously saying that an entire genre of games existing on only *one* console *isn't* a selling point for that console? What if GameCube had the only console flight sims right now? Wouldn't you say the GameCube is a better buy if you're interested in flight sims?

      The point here is that whether or not you like adventure games, a lot of people *do*, and for them the Xbox would be a good choice for a console.

    11. Re:Nintendo's greatest enemy... by Drachasor · · Score: 1

      I think you are missing the point. Look at Sega, was its innovation successful? Repeated failures to innovate successfully don't help the innovator. Nintendo not only innovates, but they succeed with their innovations. Sure, they have the rare failure, but they recognize it quickly and pull the plug on it. That is how you innovate properly, and it is a far more successful business strategy than sticking to your "innovations" until your are bankrupt. Nintendo knows the time and place for innovations more often than not. -Drachasor

    12. Re:Nintendo's greatest enemy... by PhoenixFlare · · Score: 1

      Well, I had an even lengthier reply written to all this, but Slashdot decided to throw a server error and eat my comment when I previewed, so i'll try to make it brief.

      The HD isn't innovative because it allows the saving of games, but because it allows:

      If you find it innovative to try and give the console features that have been around on PCs for years, then so be it. I don't. Repeating the same stuff over and over won't change my mind, and I doubt i'll change yours.

      Xbox has tons of good games. The problem is that they are the games that most people don't "gush" about... additionally, all the cross-platform games look, sound, and usually play better on Xbox than on GameCube or PS2.

      If that's not enough "games worth playing" to you, then you must have a LOT more free time than I do.

      Nope, I just have access to almost of those games on platforms I already own, and see no reason to buy another console just to play a small number of exclusives and multi-console games that may or may not be marginally superior.

      The Xbox also has more PC-style RPGs than the PS2 and GameCube ever did... given, it doesn't have a lot of RPGs, but I'd MUCH rather play Morrowind over the boring pretentious anime-infected Japanese bullcrap consoles have been stuck with for the last decade. (But tastes vary, of course.)

      As you say, tastes vary. Nothing more really needs to be said.

      That's fine, that's your preference. But are you seriously saying that an entire genre of games existing on only *one* console *isn't* a selling point for that console? What if GameCube had the only console flight sims right now? Wouldn't you say the GameCube is a better buy if you're interested in flight sims?

      As I said in my original post, I purchased a PS2 because I believe it was the better buy to have access to RPGs and strategy games.

      Maybe i'm wrong, but I seem to be implying that having a large amount of games in those specific genres was a selling point.

      The point here is that whether or not you like adventure games, a lot of people *do*, and for them the Xbox would be a good choice for a console.

      Your point?

      You think the XBox is good for adventure games - fine.

      I don't like them much, but if it's a good enough reason for you to buy an XBox, then great. I'm happy for you. I'm not sure where you think i'm disagreeing on this.

    13. Re:Nintendo's greatest enemy... by UWC · · Score: 1

      That was actually mostly my point. The original post was positing the fact that the PSP went with faster and more expensive parts as innovation sure to overshadow all of Nintendo's portable offerings. I was claiming that just pushing new technology doesn't keep a company afloat and that speed obtained from increased production costs--and reduced battery life--is not innovation. Nintendo consistenly impresses me with their products. I just bought Pac Pix today for my DS, and while it feels a bit like an extended tech demo, it's a game style that I would never experience on another game platform. That Nintendo is able to put these things out and still make strong profits impresses me. I don't think they are in any risk of pulling a Sega.

    14. Re:Nintendo's greatest enemy... by mink · · Score: 1

      "The HD isn't innovative because it allows the saving of games, but because it allows:

      1) Video games to have some drive cache for textures/sounds/whatnot and not have to hit the optical drive constantly.

      2) The download of mods and map plugins for existing games. (Look at what they did with Ninja Gaiden... three downloadable mods, you buy three games for the price of one.)

      3) The ripping of CDs which you can later use for videogame soundtracks. Admittedly, not many games made use of this feature, but I enjoyed it in the games that did. (Rob Zombie makes a good videogame soundtrack, no matter what the game.)"

      PC gamers have been able to do all this since the CD-ROM was introduced.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  8. Gord was wrong. by NanoGator · · Score: 1

    Hopefully this article will put to rest that myth that the PS2 was never sold at a loss.

    --
    "Derp de derp."
    1. Re:Gord was wrong. by Otter · · Score: 1

      Unless I'm missing some other reference to PlayStation pricing -- it talks about the PSP being sold at a loss, not the PS2.

    2. Re:Gord was wrong. by NanoGator · · Score: 1

      "Sony is facing a similar situation with PlayStation Portable (and the PS2 before that, but the PS2 was able to overcome this obstacle very quickly because of strong sales)."

      --
      "Derp de derp."
  9. Muhahaha by Headcase88 · · Score: 1

    Biased or not, this article is great. Just looking at that profit graph makes me smile.

    $$$ for Nintendo = Lots of Nintendo games to come = :)

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    1. Re:Muhahaha by antifoidulus · · Score: 1

      Well, they are a Japanese company, so it's not $$$ but ¥¥¥ :P

    2. Re:Muhahaha by Anonymous Coward · · Score: 0

      Actually, I'm pretty sure Nintendo keeps its cash in U.S. dollars. I don't know where to look for proof, though, sorry.

  10. Lies, Damn Lies, and ... by darthtrevino · · Score: 0, Flamebait

    Bull**** Statistics. All the graphs in that blatantly Nintendo-apologist were "Systems Sold," the point of this being to elucidate that Nintendo outsells Sony and MS on selling systems. The flaw: they include handheld gaming devices in the statistics which neither competitor was a player in during 2004. Console-gaming wise the Nintendo is losing out. Handheld gaming is great and all, and it has kept Nintendo afloat for the last few years, but with the threat of the entrance of Sony into handheld, and perhaps cel-phone type gaming platforms, Nintendo is in serious trouble.

    1. Re:Lies, Damn Lies, and ... by defkkon · · Score: 2, Informative
      I think you've missed the general point of the article. Don't look at how many consoles they've sold - look at how much money they've made off of them.

      If you sell a billion consoles, yet lose money on them, you're still in the hole financially.

      Now if you sell 150,000 of them and make money on each, financially you're ahead of the game.

      The article doesn't argue console sales numbers explicitly, it argues that Nintendo is making a god-awful lot of money, which is what they're in business to begin with.

    2. Re:Lies, Damn Lies, and ... by Kamalot · · Score: 1

      If systems sold include money made for the company, then they should be included. One could argue that they should also include the amount of money Sony is throwing away with each PSP in order to attempt to 'purchase' their way into the handheld sector.

    3. Re:Lies, Damn Lies, and ... by FidelCatsro · · Score: 1

      Being the #1 seller is not the most important thing in bussiness , sure its nice but its never been the greatest of concerns .
      The greatest concern is turning a profit , and nintendo i belive was the only company to profit last round on hardware sales .
      nintendo does not need a majorty in any form , it's making alot of money .
      It matters not if they have only small share of the market , they turn a tidy profit and have a solid user base.

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    4. Re:Lies, Damn Lies, and ... by leland242 · · Score: 1

      You're right. Nintendo is "losing" the console wars. Well, at least the ones you plug into your tv.

      "The flaw: they include handheld gaming devices in the statistics which neither competitor was a player in during 2004."

      So what? The article is talking about total dollar value of product sold. The comparison is by company (or gaming division in a company for Sony and MS), not product.

    5. Re:Lies, Damn Lies, and ... by cowscows · · Score: 3, Insightful

      Yeah, you're missing the whole damn point of the article.

      Nintendo does not live or die on the marketshare of the gamecube compared to the PS2 and Xbox. Just like the sales of Revolution consoles compared to the PS3 and Xbox360 won't entirely determine their future.

      Did Nintendo lose market share over the current generation of consoles. Yes. Is that threatening their viability as a video game company? Not as much as you'd think.

      A couple points that you should have gotten out of the article. First, even without the Gameboy and DS stuff, just the Gamecube, Nintendo would've been profitable. That's the number one thing you have to do to stay in business.

      Second, selling a zillion of something isn't necessarily a good thing if you lose money on each one. The Xbox is sort of a special case here, because MS is taking a longer term view of things, and has a ginormous pile of money the subsidize their video game losses.

      Third, Nintendo can't afford to operate that way, and so they don't. They're not playing the marketshare at all costs game. They realize that, while bragging about how you sold more consoles than the other guy is fun to say, it doesn't necessarily do squat to your bank account. Giving Nintendo a hard time for not playing that game is to miss the point of their business plan, similar to how you missed the point of this article.

      --

      One time I threw a brick at a duck.

    6. Re:Lies, Damn Lies, and ... by Anonymous Coward · · Score: 0

      Of course, as their marketshare shrinks, so does the number of companies willing to put out titles on the system. Less titles means less consoles sold. Cycle of dooooooom!

    7. Re:Lies, Damn Lies, and ... by joshsisk · · Score: 1

      Yeah man, it's a shame that no one makes software for the Apple either, since their marketshare is only 3.5%... Guess that means Apple is going out of business soon...

  11. Business of Video Games by Kamalot · · Score: 1
    A great article about the business of video games on BuzzCut.

    "And even though the announcement at E3 of the Game Boy Micro was greeted with a certain amount of skepticism and curious musing by the game press, from a business strategy standpoint, I expect that it will turn to pure gold.

    Without making a significant investment in R&D or manufacturing, Nintendo repackages current technology and resells it at what, I would expect, is a healthy margin. Not only will the Micro put GBA technology in new hands, inevitably large numbers of the units will find their way into the shirt pockets and key chains of many current GBA owners. Not only will Nintendo make money on this new hardware product, it will stimulate additional demand for GBA software.

    While Sony and Microsoft spent E3 showing off what billions of dollars of investment can do at their press events, Nintendo was demonstrating how minimal investment can generate cash.

    That folks, is called smart business."

    The whole article is worth a read.

    1. Re:Business of Video Games by Anonymous Coward · · Score: 0

      It's a good article, although it makes the same points as the original posting.

      The thing I always find interesting is that everyone assumes that the Revolution will be significantly less powerful than the other systems (it was implied in the article), but this isn't necessarily the case. In a general sense the power of a system is more dependent on the systems release date than any other factor; and cost of the system is one of the worst factors to consider.

      Why people get away with this kind of thinking is because Nintendo isn't focusing on power like the other developers are. To a certain extent, I personally compare Nintendo's approach with the DS and Revoltuion along the same lines as Apple's approach with the Ipod. Both companies' approach is to take a market where there is a lot of competition (videogames and MP3 players respectively) and rather than adding new features they're trying to rethink a core element of the design (controler and internal storage respectively). Does the ipod have better sound production, or does it support more formats, or does it have a built in XM radio reciever in it? NO, it improves the core element and (essentially) gains market dominance; it will be seen whether the 'Revolution' is nearly as successful at capturing the imagination of developers and users.

      On a side note, how many people have noticed Nintendo's philosophical change over the past 5 years (since they replaced their president)? It seems like they've decided that inovation and originality is the only way to gain market share, they're focusing on products that are more 'style' conscience (the GBA SP, Micro and Revolution design represent that), and are working on mending relationships with third parties. Personally, until we see what Iwata and Shiggy have up their sleaves I think that it is very premature to assume that Nintendo is ever going to go away.

    2. Re:Business of Video Games by amliebsch · · Score: 1
      Does the ipod have better sound production...NO...

      If the "core element" of a portable music device is not "sound production," then what is it?

      --
      If you don't know where you are going, you will wind up somewhere else.
    3. Re:Business of Video Games by Anonymous Coward · · Score: 0

      What I was trying to say is this:

      Currently Sony and Microsoft are focusing all of their attention to improving one portion of their product (the Graphics) and at the same time trying to increase 'functionality' by including features (DVD playback and media center functionality) which have limited benefit to the main purpose of the system. To a certain extent this is similar to focusing your effort on improving the sound reproduction and including text messaging or XM radio on your MP3 player; the ipod was successful because it found a design element that was mostly being ignored by other developers. Because Apple recognized that people wanted an easy way to store massive ammounts of MP3s they rapidly took market share away from many of the other companies.

    4. Re:Business of Video Games by Stolethis · · Score: 1

      The Ipod did not rethink internal storage. The Ipod is an Internal Hardrive player. The Personal Jukebox (http://en.wikipedia.org/wiki/Personal_Jukebox) was the first of the type, released in 1999, 2 years before the Ipod.

      --
      What do Saddam Hussain and Little Miss Muffet have in common? They have Kurds in their Whey.
  12. Not only that, but... by LePrince · · Score: 2, Interesting
    You know, when my mom, my grand-dad, whatever, means to tell me "you've been playing too many videogames", what do they say ? "You've been playing that Nintendo too much"... It's like we don't say "tissues" but "Kleenex" most of the time; for most folks, the "baby-boomer" generation (people who are 40-60 today), video games = Nintendo, even if they SEE in PLAIN SIGHT that I'm playing on a PS2 or something...

    Of course I don't have those problems now, being that I own my own house and my mom doesn't live with me, but hey, when I go over to her place and she sees I'm tired... ;-)

  13. Competition is good by frikazoyd · · Score: 1

    The "Bull" statistics weren't numbers of systems sold. It was profit margins for the video game divisions of the three big competing video game companies. Sure the graph includes hand-held gaming, but Nintendo has never shown themselves to be weak competitors.

    And that, quite frankly, is what matters the most. As long as Nintendo competes they will make new products that other companies will adopt and copy, and we as consumers can win by buying what we like. If you don't like Nintendo's products as much as Sony's, fine. But don't wish for their demise, it helps ensure that video games are made so people have fun.

  14. News? Hardly by frikazoyd · · Score: 1

    If you pay attention to what Nintendo has been saying, and you look at their strategy, and you notice that they make big, bold moves, you'll notice that Nintendo tries to make moves to stay in the game. They've even said as much, in many interviews. All this talk of "Nintendo should do what Sega did" has been wishful fanboy flaming and speculation to begin with. It's hardly news, Nintendo knows what it is doing. They're a business, they aren't going to fold so easily, and they have the cash reserves to make moves that Sega couldn't afford.

    Now, if Nintendo made two or three consoles that had lukewarm sales and they had to dive into their reserves, I would be deeply concerned. But, they still post profits, so as far as I'm concerned all comparisons to Sega are flamebait.

  15. Not bad, but a bit stale by xenocide2 · · Score: 1

    A lot of people know that the GBA sells nearly as well as the PS2. PS2 fans tend to call that unfair, citing reasons such as the GBA costing way less and providing way less. The article also mentions that Nintendo doesn't have any room for losses, but their handheld franchise at this point is basically the equivelent of Microsoft's XP.

    Of course, Nintendo isn't going to "pull a Sega." The first reason being that Sega has been going downhill ever since they pulled a Sega themselves. Sonic Heroes was out for three months before they put it on the Greatest Hits list, which really means that they made way more units than they could sell at 50 dollars. The division that pursued the X-Box has basically fell apart. Secondly, they've got a great collection of handhelds that should easily succeed in the future. Even if you were to term "pulling a Sega" as dropping out of the traditional console-into-TV system market, they're still making a good bit of money on it.

    Nintendo is among the strongest of the three, game wise. The article turns this into a counter point, saying that they're more like a third party concerned about their own games rather than the hardware. But it means they've got the talent to produce and rely upon a set of guarenteed revenue streams. When the PS2 was released, the anticipated big hits were Gran Tourismo, Metal Gear and Final Fantasy. They all fared well but at this point, as a franchise they're all in decline. The big games

    But they're more than just a game making company. They've proven they know how to make a viable and affordable system over and over. They wouldn't be around otherwise. Take a look at the next round of consoles. They all pretty much look like the Gamecube. Fast RAM, PowerPC chips, expandable modules. I had joked that maybe Nintendo should just rerelease the Cube in a different form and see how few people notice the difference. You can bitch about how much more awesome newer hardware can be (and Nintendo would agree with you), but it takes a hell of a lot of work to make character models and textures, and every step of visual improvement means more of that work. You can't just up the resolution, because the TVs 99 out of 100 people use for this stuff isn't supported. If MS is really serious about being the progenitor of the HD revolution, they'd better include the cables with the system. My guess is that they won't even provide S-Video. They'll talk a good game, but you won't be playing it.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Not bad, but a bit stale by cowscows · · Score: 2, Insightful

      Calling their handhelds their equivalent to XP(Windows) for Microsoft is kind of accurate, but it's not entirely accurate in this case. The thing is, that even without their portable line, and just the Gamecube, Nintendo would probably be surviving. They've made money off of the gamecube, even if it is third place in terms of sales. The GBA isn't really subsidizing the gamecube, it's just something else that Nintendo does, which happens to make them lots of money.

      Microsoft lost over $500 million dollars selling Xboxes. There aren't many companies in the world that could afford to do business like that. It's really quite amazing. They are, of course, taking a longer view of things, hoping to build a marketshare that will eventually lead to profit down the line. I think that's a very questionable strategy, it reminds me a lot of the dot com era.

      I think the way that Sony was so quickly able to dominate Nintendo with the original Playstation is a good indication of how fickle gamers can be. Marketshare from one generation of consoles does not guarantee success in the next. Sony didn't kick ass with the PS2 because of more raw power. Its games don't look that much better than the N64. It won because of things it did differently (innovation). Integrated DVD player, optical media, backwards compaitibility, etc.

      When you cut through all the marketing and whatnot, the Xbox360 and the PS3 are basically the same, consoles with a whole bunch more power than the current generation. The games are what's going to differentiate them, and it sounds like games for both systems are going to be kind of complicated and expensive to develop for. Nintendo's still being pretty vague with
      their plans for the revolution, so I'm not going to comment on it too much.

      --

      One time I threw a brick at a duck.

    2. Re:Not bad, but a bit stale by NanoGator · · Score: 2, Funny

      " PS2 fans tend to call that unfair, citing reasons such as the GBA costing way less and providing way less."

      "Your honor, I object!"

      "Why?"

      "It's devastating to my case!!"

      --
      "Derp de derp."
    3. Re:Not bad, but a bit stale by snuf23 · · Score: 1

      "Microsoft lost over $500 million dollars selling Xboxes. There aren't many companies in the world that could afford to do business like that. It's really quite amazing. They are, of course, taking a longer view of things, hoping to build a marketshare that will eventually lead to profit down the line. I think that's a very questionable strategy, it reminds me a lot of the dot com era."

      Taking a loss to squeeze a competitor and focusing on long term revenue versus short term loss is a viable business tactic for businesses with deep pockets.
      Where I live, we have two newspapers. One is owned by media giant Gannett (owners of USA Today and a bazillion other papers, tv stations etc.), the other is owned by a smaller Canadian operation with some local investors. So what does Gannett do? They allow the paper to drop advertising rates so drastically that the competing paper loses business. Gannett can afford to bleed a 20% operating loss on their operations for years. The smaller guy can't. Due to the lost revenues, the smaller paper gets forced into a position of pay cuts and layoffs. Gannett then sucks up the best talent from the smaller paper by offering better wages and benefits. Consequently quality suffers at the small newspaper and they lose readers.
      So they bleed in the short term, but they cripple the other company and establish themselves as market leader. Once in the market lead position they up their advertising rates and turn a profit again. Do you think the advertisers will run scurrying back to the second place newspaper? No, because the brand damage has already been done. They stay with the market leader.
      The model isn't exactly the same, but Microsoft is doing some of the same stuff. Look at how much press they have been getting since they started snapping up well known developers for Xbox 360? They are throwing their cash around to create a talent pool and a market base. Will they succeed to overthrow Sony? Who knows, but the battle is longer term and probably will still be going after the next generation of consoles.

      --
      Sometimes my arms bend back.
    4. Re:Not bad, but a bit stale by cowscows · · Score: 1

      I understand what their plan is, I just question how well it will work. For starters, MS is going up against a big company in Sony. In your example, the local company has to just roll over and take it. Sony can fight back competitively, and they aren't afraid to do so.

      I know MS isn't stupid. They didn't get to be the huge company that they are by being bad at business. Like you, I have no doubt that this is going to play out over a long time period, and the future is really up in the air at this point. I just think it's been a really risky move on MS' part, and I'm not convinced it's going to pay off. But hey, you need to take chances if you want to make the big bucks. If MS wins, they will have earned it. But if they don't win, I won't be that surprised either.

      I dunno. I think there's room for three console makers in the market, it's just that MS and Sony have gotten so aggressive that there's going to end up being just two. They've launched this war of attrition where things are just going to keep getting more intense until one of them collapses. MS has the deeper pockets, but Sony has more experience and a big lead (and is making money with their console). Nintendo, to their credit, has refused to participate in that game, and will still be around no matter how badly Sony and MS beat up on each other. They may even prosper a bit more due to the war between their rivals.

      --

      One time I threw a brick at a duck.

    5. Re:Not bad, but a bit stale by Cornflake917 · · Score: 1

      "Sony didn't kick ass with the PS2 because of more raw power. Its games don't look that much better than the N64. It won because of things it did differently (innovation). Integrated DVD player, optical media, backwards compaitibility, etc."

      Sonny won also because of Final Fantasy X and XI, and the GTA and GT titles. These were some of the biggest selling games in NA. If I remember correctly, more copies of Vice City has been sold than any other video game in the U.S...ever.

      It will be interesting to see what happens with the next generation of consoles. Because I don't think Square Enix is going to be so exclusive to the playstation. We are starting to see final fantasy titles weasel their way on to nintendo systems once again. Who knows what will happen with GTA and GT.

      Online capabilities is another issue too. I think the fact that the GC didn't have online games really hurt their sales. If I'm the type of gamer that loves sports games. I would rather get an online capable version of Madden NFL. I hope nintendo offers some good possibilities with online play. I'm sick of split-screens.

    6. Re:Not bad, but a bit stale by snuf23 · · Score: 1

      It'll be a long fight for sure. Sony has a huge momemtum in the industry right now. I think the best thing Microsoft could do would be to have a serious bundle at launch (say Halo 3 included with the system) or undercut the market on the software side. I doubt that will happen, I guess it's one thing to lose money on the hardware, but no one seems to compete on software pricing.

      --
      Sometimes my arms bend back.
    7. Re:Not bad, but a bit stale by Jayde+Stargunner · · Score: 1

      I don't know about that... $500mn is a large loss, but I think most companies--regardless of their size--expect to lose money the first 2-3 years of entering a new market, especially one with stiff competition. Also, on the grand scheme of things, $500mn isn't that large in an industry that shuffles $23.2bn a year around.

      If Sony had to do it, they would probably would as well.

      --
      What's a sig?
  16. Re:News? Hardly by Anonymous Coward · · Score: 1, Funny

    Hrm, to turn an old slogan around...
    Nintendon't what Sega does!

  17. Microsoft has $$$ by XenoChron · · Score: 1

    They're forgetting Microsoft has a bottomeless pit of money to use up. They can lose money until both are bankrupt.

    1. Re:Microsoft has $$$ by PhoenixFlare · · Score: 1

      They're forgetting Microsoft has a bottomeless pit of money to use up. They can lose money until both are bankrupt.

      At some point, losing money year after year while their main competitors profit isn't going to seem as attractive anymore.

      Maybe i'm wrong. Maybe Gates will hang on forever out of sheer spite. However, this assertion that Nintendo and Sony will lay down and die just because Microsoft has more money to lose is unfounded BS at this point.

  18. They already haven't pulled a Sega by alan_dershowitz · · Score: 3, Informative

    They'd have to have like six failed consoles before they've pulled a "Sega". I say this as a proud Dreamcast owner, by the way.

    Sega CD: Buggy, crashy, still only 64 colors, looked like crap compared to SNES. Sega USA helped kill it with tons of terrible Full Motion Video games that nobody liked. Sound CPU still sounded like a singing greeting card.

    32X: Developed by Sega of America at the same time as the Saturn was being developed in Japan because sega of japan DIDN'T TELL SEGA USA THEY WERE MAKING A NEW CONSOLE. Never well supported, died with a handful of games.

    Saturn: not a 3D system, Playstation came out, say goodbye to Saturn. Dual CPU, too hard to develop for due to lack of standard dev tools for SMP programming.

    Dreamcast: Good, but too little too late. PS2 helped kill a year in advance by simply lying about how great the PS2 was going to be. Several game batches on release were bad and had to be recalled, sending sega into the hole even further.

    I don't know about anyone else, but After the Sega CD, I didn't even consider Sega consoles because I knew they'd be failures. I realize this is a self-fulfilling prophecy, but they really weren't that good, at least until the Dreamcast. I still have my Dreamcast, and I still love it. I miss Sega, but only since the Dreamcast, and for the Genesis, which had some great games.

    Nintendo has had some failures, but they were never flagship products, and it seems they cut their losses at the right time, because no one tends to remember the Nintendo failures.

    1. Re:They already haven't pulled a Sega by Anonymous Coward · · Score: 0

      A few things.

      "Sega CD: Buggy, crashy, still only 64 colors, looked like crap compared to SNES. Sega USA helped kill it with tons of terrible Full Motion Video games that nobody liked. Sound CPU still sounded like a singing greeting card."

      Agreed, but the Sega CD, along with the TG-CD, actually helped improve the quality of game soundtracks by a huge degree. The TG-CD had the amazing Y's I&II orchestral soundtrack, while the Japanese Mega CD release of Sonic CD is still one of the best action game soundtracks ever. Audio chip quality doesn't tend to matter on CD-based consoles; with the large storage space, even high-quality FM synth-style ("chiptune") sounds can be streamed off the CD, as was the case with the Japanese version Sonic CD. Look at PS - its soundchip was worse than Saturn's, and nobody noticed because both were CD-based.

      "32X: Developed by Sega of America at the same time as the Saturn was being developed in Japan because sega of japan DIDN'T TELL SEGA USA THEY WERE MAKING A NEW CONSOLE. Never well supported, died with a handful of games."

      Not completely true. 32X was born at SoA as a standalone cartridge-based console candidate ("Jupiter"). SoJ turned it down in favor of their own CD-based Saturn, but authorized its release as an upgrade product ("Mars") for the Mega Drive. With MD compatibility came Mega CD compatibility.

      "Saturn: not a 3D system, Playstation came out, say goodbye to Saturn. Dual CPU, too hard to develop for due to lack of standard dev tools for SMP programming."

      It was a 3D system, it just wasn't as good of one as the PS. Saturn was designed to be an amazing 2D machine (unlike PS), but its 3D hardware was bumped up when Sony "leaked" its overhyped specs about the PS to industry press.

    2. Re:They already haven't pulled a Sega by HAKdragon · · Score: 1

      Actually, the Sega CD was capable of doing 128 colors for games and 256 for FMV.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    3. Re:They already haven't pulled a Sega by alan_dershowitz · · Score: 1

      They could get extra colors by using a software trick from the Amiga, "Hold and Modify", where they would change palette values in the middle of an horizontal blanking interval. However, that eats up CPU that could be used for important game logic. It should have been possible on just the Sega Genesis. You can do a similar trick on the Gameboy and Gameboy Advance to boost colors, but it eats the crap out of your battery.

      Only one game ever used 256 colors. I do not know if it is implemented in software or hardware. I suspect software.

      Point being, I don't think they actually changed their video hardware at all, which was completely stupid. FMV games looked grainy as crap, and 128 colors was still terrible. By that time the SNES was already out, and even with a slower CPU and lower video resolution, Sega CD games generally looked pretty terrible compared to SNES.

    4. Re:They already haven't pulled a Sega by skepticult · · Score: 1

      Important game logic? You never actually played any Sega CD games, did you?

  19. This seems quite possible. by Cecil+B+ReDemented · · Score: 0, Troll

    No one wants to see this happen,but as far as I can tell,thats only one of two things keeping them alive,that and handhelds.The modern "thing" these days seems to be "retro love". Everyone keeps obsesing over the past,but as soon as this fad wares out,so will nintendo.Now as far as there handhelds... It's qiute obvious that the only thing that really pulled them through this last year was the handheld market.Now the PSP has pretty much eliminated that market as well.Considering they actually have to start outsourcing to meet the demand over there new handheld,I think it's fair to say sony just nabbed that market. Nintendo is starting to turn into a cute,but annoying company to me,they don't seem to care about bringing anything new,only repackaging the same things in pointless ways (gameboy DS for instance). As such,unless nintendo finally steps up to the plate,it unfortunatly looks like they're going to be knocked out of the ballgame. If they don't sell systems,they can't make ANY money,and there done for.

    --
    "Did they look like psychos to you,do psychos EXPLODE when sunlite hits them!?"-"Seth Gecko" (George Clooney)
    1. Re:This seems quite possible. by Gothic_Walrus · · Score: 1
      ...only repackaging the same things in pointless ways (gameboy DS for instance)...

      The Game Boy and DS are NOT the same thing. Not at all. Ignoring the power of the system as a factor, the hardware differences (two screens, touch-sensitive, microphone, more buttons) could lead to some drastically different game play.

      And a simple rebuttal to your last sentence. Nintendo IS selling systems and IS making money, and odds are good that that won't change anytime soon.

      --
      Goo goo g'joob.
    2. Re:This seems quite possible. by Anonymous Coward · · Score: 0

      Little boy, does your mommy know you're using the computer?

      Go away, come back when you grow up and learn english.

    3. Re:This seems quite possible. by PhoenixFlare · · Score: 1

      Now the PSP has pretty much eliminated that market as well.

      Care to actually back that up with sales figures?

      Nintendo is starting to turn into a cute,but annoying company to me,they don't seem to care about bringing anything new,only repackaging the same things in pointless ways (gameboy DS for instance).

      So you're saying the DS - a dual-screen handheld with a touch screen, microphone, limited backwards compatibility, built-in wireless, and 3-D capability....Is just a Gameboy repackaged with nothing new?

      Ummm...Right. Perhaps you should learn the concepts of making a rough draft and previewing before you write anything else.

      As such,unless nintendo finally steps up to the plate,it unfortunatly looks like they're going to be knocked out of the ballgame. If they don't sell systems,they can't make ANY money,and there done for.

      And yet they are selling systems - plenty of them, and at a very healthy profit. I suppose it would be too much to ask for you to actually read the article.

    4. Re:This seems quite possible. by C0rinthian · · Score: 1

      Wow, you really don't know what you're talking about. PSP eliminated Nintendo's handheld market? Can I have some of what you're smoking?

      Sony sells more systems than Nintendo.
      Nintendo turns more profit per system than Sony.

      Given the profit numbers (Nintendo made double the profit of Sony) I'd say Nintendo is playing it pretty smart.

    5. Re:This seems quite possible. by Anonymous Coward · · Score: 0

      I would be happier with the DS if they had just jammed one screen inside of a SNES or N64 controller so the inevitable flood of ports would at least be correctly playable.

    6. Re:This seems quite possible. by Anonymous Coward · · Score: 0

      You have a nice vagina.

  20. Bullshit interpretation by NanoGator · · Score: 4, Insightful

    Nintendo makes a billion dollars of profit compared to Sony's 400 million, and that's a 'bullshit statistic'?

    "... but with the threat of the entrance of Sony into handheld, and perhaps cel-phone type gaming platforms, Nintendo is in serious trouble."

    You mean like Nintendo was in trouble SNK, Nec, Tiger, Sega (twice), and a bunch of no-name companies entered the market?

    This has been pointed out before, but I figure it's worth reminding you again: You're coming from an ignorant point of view.

    a.) Nintendo doesn't make money from selling consoles. (Just like Sony and Microsoft don't.) They make it from games, just like Sony and Microsoft do. The big difference is that Nintendo is a FIRST PARTY game developer. In other words, when they release a million+ seller, they reap a shitload of money over it. BTW, they do this quite regularly.

    b.) Nintendo didn't 'cheat' by having high portable sales. They're not 'afloat' with portable sales because it's an untapped market. They're making ridiculous profits over it because they're the only company who has demonstrated that they know what they're doing in this market. They've made lightning strike TWICE here. (Original Game Boy, and GBA.) Sega's tried twice and failed. SNK enjoyed a little success, but couldn't keep up. Atari, NEC, and Sega released really powerful portable systems, but that wasn't enough to give them any real market share.

    In other words, there's no guarantees that Sony will disrupt Nintendo in the portable market. They may actually manage to get some market share out of it, but there's still the problem that Nintendo is a damn good game developer.

    You can cry bullshit all you want, but you really should be mindful that you're narrowing your view way too much to make Nintendo look bad and Sony look good.

    --
    "Derp de derp."
  21. Alas poor dreamcast... by vhold · · Score: 1

    The dreamcast really was a great system with some great games.. I wish Capcom's Powerstone had found its away to the other consoles.

    What were the nintendo failure products?

    Virtual boy is the easy one. umm.. what else?

    1. Re:Alas poor dreamcast... by alan_dershowitz · · Score: 1

      The NES ROB comes to mind immediately.

      It was a robot add-on peripheral for the original NES that was total junk. I've read that even in product tests, kids were saying things like "this sucks!", but an exec's reputation was riding on the product, so they greenlighted it anyway. It failed as expected.

    2. Re:Alas poor dreamcast... by PhotoBoy · · Score: 1

      I suppose the 64DD for the N64 was a failure, it got a very limited Japan release and that was it.

      Other than that I guess the light guns for the NES and SNES were pretty much ignored too.

      And I still play my Dreamcast today, I just wish Sega would make Shenmue III...

    3. Re:Alas poor dreamcast... by Anonymous Coward · · Score: 0
      Nintendo never really intended for R.O.B. to "take off". Nintendo of America was trying to find a way to get consumers to want to buy an NES (and to get stores to even stock them--this was shortly after the Crash of '83, after all). R.O.B. (and the Zapper, for that matter) were a way for Nintendo to get its foot in the door by making the NES look like more than just a video game system (that's why they changed the original Famicom design--they wanted it to look more like a computer).

      These days, we're willing to pay $300 for a new console, with one controller and no games--Nintendo's Mario/Duck Hunt bundle included the NES, two controllers, the Zapper, Super Mario Bros. and Duck Hunt, all for $250. Now that is a good value.

    4. Re:Alas poor dreamcast... by Ailure · · Score: 1

      Part of the 64DD failure was just becuse it was simply released too late I heard. It's a shame, since there was a quite few nice things for 64DD. Such as a F-zero track editor...

    5. Re:Alas poor dreamcast... by joshsisk · · Score: 1

      As the AC above me said, ROB was developed because many America toy stores flatly refused to carry a game console unless it was marketed as a "toy", and more than a game system. This is also why the original NES value pack in america had 2-3 games bundled - retailers demanded it, after the video game crash.

    6. Re:Alas poor dreamcast... by brotherscrim · · Score: 1

      "These days, we're willing to pay $300 for a new console, with one controller and no games--Nintendo's Mario/Duck Hunt bundle included the NES, two controllers, the Zapper, Super Mario Bros. and Duck Hunt, all for $250. Now that is a good value."

      Adjusting for inflation, what cost $250 in 1987 would cost $420.26 in 2005.

  22. A thought regarding Nintendo vs Sony... by LordZardoz · · Score: 1

    It is quite clear that Nintendo is doing a great job running a profitiable company. Nintendo is making money on all of its platforms in this generation of games.

    It could be argued, however, especially with the difference in the installed user base, that only Nintendo is able to make a meaningful profit out of its Gamecube platform.

    Its not enough for Nintendo to be profitiable and backing the Gamecube. They also need to make sure that Capcom, Namco, Sega, Electronic Arts, Konami, Activision, THQ, Midway, and Ubisoft (and all the others I have missed) are also making a healthy profit off of their console. And if the typical consumer is of the belief that only children play the game cube, then only children and Nintendo die hard fans will play that system.

    If the financial backbone is Nintendo die hard fans, then only Nintendo will be able to satisfy them. And lets face it, Nintendo makes awesome games, and I dont think there are many other companies out there capable of putting out that calibur of game.

    If they can make Revolution easy and cheap enough to develop for that publishers cannot help but make money developing for it, it will be supported.

    END COMMUNICATION

  23. Nintendo does make money on the consoles by Webapprentice · · Score: 1

    Nintendo does make money on the hardware. Obviously, software licenses make more, but Nintendo has not been known to sell any system at a loss.

    1. Re:Nintendo does make money on the consoles by cafeman · · Score: 1

      Just to (sort-of) back that up, here's a bit of history:

      The Mythology of Loss-leaders

      It appears that Nintendo may have taken a loss for some of the lifecycle of the Gamecube, but this was most definitely not the norm.

      --
      This is your life, and it's ending one minute at a time.
    2. Re:Nintendo does make money on the consoles by NanoGator · · Score: 1

      "Just to (sort-of) back that up, here's a bit of history:"

      Errm. Take what 'Gord' says with a grain of salt. His blabber about the PS2 not being sold for a loss is based on some seriously questionable logic. (For example: If Sony was making $120 per PS2, then why did they need to sell another million to actually turn a profit?)

      I find it really amusing that so many people bought that little work of fiction.

      --
      "Derp de derp."
    3. Re:Nintendo does make money on the consoles by cafeman · · Score: 1

      In an accounting sense, it depends on how you define "profit". There's incremental profit, and cumulative profit. Incrementally, it's completely possible that Sony (or any other manufacturer) was making a profit on each console unit sold. If inputs costs were (say) $200, and they were selling it for $299, they would have been making a profit on each unit sold of $99.

      If it's cumulative profit, they need to recoup the R&D and capital sunk costs incurred prior to release. So, they'll only make a cumulative profit after X sales, where X equal the R&D costs divided by the incremental profit per unit. In the above situation, the PS2 would not have been sold for a loss, yet Sony would still have had to sell a million units to turn a profit.

      Most people seem to think the incremental profit of consoles is negative - in other words, the manufacturer is losing money on each unit sold before capital investment and development costs are taken into account. That's not necessarily the case.

      --
      This is your life, and it's ending one minute at a time.
    4. Re:Nintendo does make money on the consoles by NanoGator · · Score: 1

      "In an accounting sense, it depends on how you define "profit"."

      That's a big problem with Gord's assessment. 'Profit' wasn't defined at all. Not even in the terms you mentioned.

      Even if Sony was saying they'd make that much AFTER recouping their 2 billion dollar investment, it still doesn't add up. If they sold 5 million units with a $120 profit on each one, that's still only 600 million. 10 million? Okay, 1.2 billion. Catch my drift?

      I understand that Sony did a lot of their own production. But I do find it curious that if it was really all that lucrative, then why are they using an IBM processor and an NVidia graphics chip? There's probably a strong rationale for this, no worries, but I still find this to be a bit of an odd change for Sony.

      On top of all that, if the PS2s initially were that lucrative, why only a 400 million dollar profit? Why hasn't Sony denied this 'myth'? Why is Gord the only guy publishing this info?

      Some of my questions probably have rational answers, but I still can't help but think that he read too much in a document intended to make shareholders of Sony stock happy.

      --
      "Derp de derp."
  24. Merger.. with Sega by etherspin · · Score: 1

    I dont see why nintendo and Sega dont join forces at this point!! with their combined intellectual properties they could make a killing!!!

    --
    before you criticise someone ,walk a mile in their shoes because then, not only will you be a mile awa
    1. Re:Merger.. with Sega by LKM · · Score: 1
      I dont see why nintendo and Sega dont join forces at this point!! with their combined intellectual properties they could make a killing!!!

      Maybe because Sega is pretty much killing itself by making crappy games that nobody wants to buy, while Nintendo is making huge profits while owning one of the two console markets?

  25. A summary for the fanboys by ShawnDoc · · Score: 1
    Ok, for you fanboys that don't seem able to understand what's being stated in the article (and judging by some of the other comments posted, there are a lot of you), here's a summary in terms that I hope you can understand.

    It goes like this:

    The console wars are like highschool. The fanboys and some idustry people spend all their time talking about who's got the most riced out car or who is the better looking. However, they are all failing to look at the result; Who's getting the most pussy? Sure X-Box might be the best looking, and maybe Sony's got the most riced out car. But little ol' Nintendo is where the real action is act.
    For all of the effort X-Box is putting into the game, they've only gotten a little pussy in Q4 of last year. Before and after that they haven't even been able to get to third base. Sony does all right getting the pussy, but they're putting a lot of effort into it for what they're getting in return.
    Meanwhile Nintendo is getting more pussy than they know what to do with, despite not having as nice a car or being as good looking.

    And in the end, that's really the metric we should be looking, who is getting the most pussy? Answer Nintendo. And with a lot less effort than Sony or X-Box.

  26. Head like a hole? by tepples · · Score: 1

    I think the best thing Microsoft could do would be to have a serious bundle at launch (say Halo 3 included with the system)

    You mean a CD of Head Like a Hole by Nine Inch Nails, ready for import into Custom Soundtracks? That's the only Halo 3 that will be out by the holiday season that Microsoft is shooting for. Rumours on the Internets are that the second sequel to Halo: Combat Evolved won't be ready until around the PS3 launch.

    1. Re:Head like a hole? by snuf23 · · Score: 1

      Based on how long it took them to release the not quite ready for prime time Halo 2, I would imagine you are correct. Unless MS is really dumb and throws a whole lot of money at it resulting in some maybe pretty but playability is shitty Halo 3.
      Of course if they launched a Halo 3 bundle at the time of the PS3 launch, that also would be a good tactic.

      --
      Sometimes my arms bend back.
  27. We still need split-screen on consoles by tepples · · Score: 1

    I hope nintendo offers some good possibilities with online play. I'm sick of split-screens.

    Not all same-screen multiplayer games are split-screen; a lot are shared-screen, where all players interact in a single third-person-omniscient view, such as Bomberman, Smash Bros., or several of the Mario Party minigames. Making games LAN- or online-only by ditching split-screen play would raise the price of a $300 console to $900 in a house with three players.

    "So play with people who live elsewhere and have bought their own consoles!" Another problem is that a lot of parents can't afford the extra 360 USD per year for broadband (cable or DSL at $40/mo, if the cable company or telco happens to offer service to your address, vs. Netscape dial-up at $10/mo), and dial-up is too laggy for, say, the rumored Super Smash Bros. Online.

    Slow Down Cowboy! Slashdot requires you to wait 2 minutes between each successful posting of a comment to allow everyone a fair chance at posting a comment. It's been 14 minutes since you last successfully posted a comment

    1. Re:We still need split-screen on consoles by Cornflake917 · · Score: 1

      You're right. But the games that ARE split screen would be much better online (assuming you have a good connection). Personally, I like being able to see my rank against other people, play against many different tactics, etc...And having your whole tv to yourself is so much easier on your eyes.

      And I'm not saying take away split screen. I'm just pointing out the if I have the money and theres two different versions of a same game...im gonna probably get the one with online capabilities in addition to the split-screen, as opposed to the non-online version.

      I have Super Smash Bros...I love playing that game against my roomates, very entertaining, but now they rather play halo2....sigh

  28. Halo 3 parrying PS3 launch by jchenx · · Score: 1

    According to BillG, Halo 3 won't be ready for the Xbox 360 launch but will be present when Sony tries to debut the PS3. You can read about it here: http://www.gamespot.com/news/2005/05/15/news_61245 92.html?part=rss&tag=gs_news&subj=6124592

    Rumors place the PS3 launch around Spring 2006. I doubt Halo 3 would really be ready by then, since Halo 2 was just released a couple months ago. But I'm also guessing Sony won't be ready for a Spring 06 launch, especially considering their hardware isn't quite finalized yet, and I don't think developers have gotten dev kits yet. (Otherwise, we might have seen some actual PS3 games on the E3 floor instead of just the videos from their press conference)

    My guess is the PS3 launch will be in Fall 06, and that should give Bungie enough time to finish Halo 3 for the Xbox 360. (Maybe they'll even give us an ending this time! *smirk*)

    --
    -- jchenx
  29. Which is great. BUT! by Inoshiro · · Score: 1

    It shows that, yes, you can still stay around as long as you make money.

    OTOH, that's going to change soon. Most companies release terrible, terrible crap games for the GBA because, since it's the only game in town, and the vast majority of GBA game purchasers are ill-informed parents, shit in a cartridge will sell.

    The Nintendo DS is reflecting this port-itis: Madagasdar and SW: Ep 3 are both movie tie-in games (which are the biggest % of the GBA library), and both are unchanged from the GBA version with the exception of the 3D minigames which use the touch screen.

    If Nokia hadn't pissed off the only demographic who'd have bought their N-Gage, they could've been a contender (if they could get some good games, which they don't currently have -- Pocket Kingdoms is not strong enough to ship units). The PSP could similarly take over, except that right now the PSP seems to be a really expensive way to play Lumines and WipeOut. For its price, it has too many flaws -- but if Sony cut its price and managed to fix the flaws (pixel death is the major factor), it'd sell. Hell, if the damn thing would really be a future walk-man (with easy movie playback capability, and music support [I'm thinking an mplayer port + xmms or similar), it'd sell great even at its current price point.

    The thing is, Nintendo is making money now, and that makes me happy, but most of that is coming from licencing shitty-ass games, and the moment the market shifts away from their portable platform, it's going to be like the N64 all over again: the only way it'll make money is because the Hardcores will buy the Nintendo portable and a full library of first-party games. They're generally good, so that's no big deal, but I'm less likely to carry a Nintendo portable as a 2nd console as I am to own a GCN along side everything else in my (much less portable) console collection.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  30. So few people realize this.. by Inoshiro · · Score: 1

    "In other words, when they release a million+ seller, they reap a shitload of money over it. BTW, they do this quite regularly."

    MSRP on a 50$ game is like 2-5$ retailer, 15$ Sony/MS/Nintendo, 15$ other guy/gal, 5$ production cost, 10$ overhead (shipper, Nintendo to Wal-mart/EB, etc). For a company like Rockstar to make on GTA what Nintendo makes on Mario Tennis, they'd have to sell it for 20-25$ more than the usual MSRP to cover costs and markup. Are you going to pay 75$ USD for a game? No? Because it's like Nintendo does when you buy a first- (and possibly second-) party title. Sony kinda gets this with their second-party titles, but not to the same effect.

    MS lovies Halo for a reason: Halo is the only reason they aren't further in the hole.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  31. Pull a Sega? by blackicye · · Score: 1

    whatever that means, hope it doesn't become some new meme..

    The only way Nintendo could "Pull a Sega" is if they decided to run Windows CE on the Revolution, then have its copy protection smashed wide open say..three months after launch.

    After which all the developers move to other console platforms and they decide to quit the hardware business and stick to producing software.

  32. I can't believe the utter shock by MrCopilot · · Score: 1
    The ONLY company that has been building little boxes to play video games on, since the days of YARS Revenge, is also the only company that broke a billion in PROFIT in the video game wars. Wow I am stunned.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  33. Nintendo displays their trickery by Sepht · · Score: 1

    Nintendo is the only company of the major 3 console makers that is completely a video game company. They reported profits of over 800 million USD this year. Thats far from turning away from consoles, Not only are they making money, they are making a lot of it. Whereas Microsoft has recorded over 1.6 billion in loses from the Xbox. I believe Sony also reported some sort of lose on the PS2 hardware.(I can't confirm that so does anyone know), Nintendo makes a point, they may sell less consoles then the others, but they aren't losing money on it.

  34. Innovation == $$$ by SlugabedGamer · · Score: 1

    I don't believe Nintendo is going anywhere in the hardware market, they're comfortable in their niche. They sell hardware that is accessible by families with lower price points and high quality. At $99 the gamecube has pulled off graphics better than the PS2 on many games. Even at low price points, they make PROFIT, which is more than MS can say. Sure, they don't turn out expensive do-it-all machines, and they don't churn out as many games as the other consoles. When they do churn something out, its a fun, well made product at a good price. They're in it for win-win situations, they profit, and the customer's get good products at a good price point. They still pride themselves on innovation, which I believe will be the key to the next generation as people will get sick of weak sequels and pretty games that are so-so for $300-$400 consoles. People will always buy Nintendo's inexpensive hardware to access family oriented games that are just plain fun, even if they don't have the biggest gross numbers, they still have the best fanbase and profits.

    --
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms,