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Creative Commons & Webcomics

xerexes writes "This week Comixpedia is publishing an article written by T Campbell called "Creative Commons and Webcomics" which features a roundtable discussion with comments from Lawrence Lessig, Neeru Paharia, Mia Garlick, JD Frazer and Cory Doctorow. Traditional copyright faces webcomics with an uncomfortable choice. Its restrictions, properly enforced, would mean a virtual end to crossovers and homages, fan art, fan fiction, and many other staples that make the webcomic a more entertaining creation and foster artistic growth. A total lack of copyright, however, leaves unscrupulous readers free to "bootleg" subscription sites, program tools to deprive comics of advertising revenue, and even profit from others' labor without permission. The Creative Commons license presents a possible solution. It lets copyright holders to grant some of their rights to the public while retaining others, through a variety of licensing and contract schemes, which may include dedication to the public domain or open content licensing terms. "

35 of 144 comments (clear)

  1. Re:Profit by mwvdlee · · Score: 2, Insightful

    If the same copyright both works for them in some cases and fails them in other cases, than perhaps they should review their morals.

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  2. Not about Copyright by larsoncc · · Score: 4, Insightful

    It's not copyright that's the big limiting factor here. Any Web Comic with enough of a following to generate fan art should have its characters and logos trademarked. We're talking about leaving the realm of "doing something neat" and entering the realm of "making a living".

    As far as trademark law is concerned, you either defend it or lose it. Fan art can exist in this realm, as it does with Lucas' properties, but Creative Commons isn't some panacea for all that ails these artists.

    If they want control whilst allowing variations, they need to first pursue trademark protection.

    1. Re:Not about Copyright by Ed+Avis · · Score: 3, Insightful

      Are you advocating that trademarks should be enforceable on fictional characters? Or just saying that a company that wants to make the most money possible should file for trademarks on everything in sight (true, obviously)?

      Is there a net benefit to 'science and the useful arts' from trademark protection on Captain Jean-Luc Picard (TM)? Does it prevent unwary consumers being ripped off?

      --
      -- Ed Avis ed@membled.com
    2. Re:Not about Copyright by cpt+kangarooski · · Score: 2, Informative

      No he can't. That's known as naked licensing, and it means he loses his trademark.

      A proper trademark license requires attention to quality control standards, i.e. the licensor can dictate how the mark is used, can require the licensee to provide examples and submit to spot checks, and can be terminated if used wrongly. In practice, they should be for a limited term of years, and should be valid contracts, which requires consideration, etc.

      Lucas likely has good trademark licenses with Kenner (or whoever the hell makes the toys now). I doubt they have anything good with fanfilms makers, though not having looked into it, I can't say.

      And btw, there is no form of human endeavor that doesn't require lawyers. ;)

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  3. As an example of how well things can work... by Denyer · · Score: 4, Informative
    --
    Ph-nglui mglw'nafh Gates M'dna wgah'nagl fhtagn.
  4. Re:Profit by antifoidulus · · Score: 5, Insightful

    Mayhaps because hosting isn't free, art supplies aren't free. Perhaps because some of these people want to devote themselves full-time to their craft. Just because you don't see a monetary value in something, doesn't mean the rest of the world agrees with you.

  5. Why? by blazer1024 · · Score: 2, Insightful

    Okay, I didn't RTFA, so I'm guilty of being a slashdotter. Also, IANAL and other standard disclaimers. But why would you need some special general purpose license?

    You can already just give anyone you want permission to use your work... why would giving someone permission to use your characters in a crossover have anything to do with someone bootlegging your site? That makes no sense to me.

    1. Re:Why? by jack_call · · Score: 2, Funny

      Well RTFA and IANAL is sort of implied on /. by now, no need of mentioning it.

      --
      This is my sig. There are many like it but this one is mine. My sig is my best friend. It is my life.
    2. Re:Why? by oneandoneis2 · · Score: 3, Informative
      But why would you need some special general purpose license?

      Because of that "IANAL" thing - true of most people with web content. And just putting a message like "You can copy my stuff within reason" is pretty much equivalent to "Help yourself to everything" if you ever want to take it to a courtroom.

      The CC licenses, on the other hand, ARE written by lawyers. So they say exactly what you want them to say, and when you say "You can do this, but not that" you know that you're not leaving a dozen loopholes to be exploited.

      --
      So.. it has come to this
    3. Re:Why? by Rydia · · Score: 2, Insightful

      Well, I am a lawyer (though not copyright) and I would say theoriginal poster has a point.

      Licenses are simply a way to diseminate the different rights granted by copyrights. The thing is, though, that our new (post-1972) copyright law has an enumerated list of granted rights, any of which may be given or reserved by choice of the creator. Licenses simply are a legal mix of flexibility and technicality that covers the disemination of those rights in a set fashion.

      So, if I were a webcomic author, I can say "Derivative works are allowed [insert hoops such as such works not being sold for service or profit]. All other rights to [stuff's] content are reserved solely by [me]."

      And you can be sure of what you're saying there if you're smart, because there's a hundred years of precedent telling everyone what derivatives work (I'm pretty sure it's even written into the law).

      Licenses don't create rights. They just distribute them. When you're dealing with something stupidly simple ("go ahead and make fanart! Just don't steal my stuff!"), a big license simply doesn't make sense when you're only worried about a few provisions of the relevant law.

  6. Re:Profit by HyperBlazer · · Score: 5, Insightful
    If you aren't doing something for the love of doing it, don't do it at all. Society will be better off for it.

    If you don't mind me asking, what do you do for a living? If you hate it, then follow your own advice: quit and "don't do it at all." If you love it, then follow your own advice: quit and do the work "for the love of doing it," not for compensation.

    The webcomic artists do love what they're doing, And some of them are trying to make a full-time job out of it, with the intent that they can provide better work that way. To my knowledge, none of them are really getting rich. They're just trying to make sure that they make enough to keep giving us our comics.

  7. Re:Profit by doubledoh · · Score: 2, Funny
    Who are the hell are YOU to decide what people's motivation should be?

    Henceforth, you shall me known as the Motivation Nazi.

    --
    I think, therefore I doh.
  8. Re:Profit by jellomizer · · Score: 2, Insightful

    Because they want to eat. And they want to eat in the future if they are not making as much money. Lets use JD Frasers Dust Puppy. All it is a bunch of scribbles with feet. But in the comics he gave the scribbles with feet a personality. Which is rather well known in IT. There is a lot of work and effort in givig this drawing a personality that people can relate to. Now other people who use it without compensiaton or permission can possibly do the following, Change or streach its personality to something the author doesn't want and doesn't want the reader to assoait with. Be Use his work in marketing and not getting a cut for his creative effort. C. Have the spin off become more popular then his verson and could be forced to change it to match the other version. It is not about money as much (although they perfer to have it) it is more of control of their work. If they want to make money off of it they should have the right to do so.

    Profits don't always beget greed, Profits are nessary for survival, and standard comfort.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  9. Money, money, money by Rekrapt · · Score: 5, Insightful
    I've always found it ironic that a company like Disney, who made tons of moolah using works that had fallen to the public domain, are the first to sue day care centers and such for painting Mickey Mouse on the wall. They wouldn't be where they are today were it not for the public domain.

    I believe all copywritten works should go to the public domain after 20 years. Period. That should be plenty of time to make money off your work. And if you don't make any money, then it should pass to the public domain so someone else can take it and maybe make some money off of it. The majority of artists/musicians/filmakers/writers never get rich from their work. (Like me!!!) I would imagine that in the public domain, you might have another chance to get some recognition for your art. If you didn't make any money, letting somebody else alter it and re-package it could help you receive some recognition and lead to some $$$ for your other works. Maybe... what do I know... I'm a peasant.

    1. Re:Money, money, money by Ironsides · · Score: 3, Informative

      I believe all copywritten works should go to the public domain after 20 years. Period.

      How about 14 years with the option to renew for another 14? You know, how it was orginally way back in 1790.

      Since we're on that note anyway, Copyright Timeline

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  10. Legality bites by mister_llah · · Score: 3, Insightful

    As an aspiring comic myself, I have to say the concept is pretty good (of flexible license as opposed to copyright)... one of my larger worries is that my actual comics (not just the sketches on my art site) ... will be stolen and/or plagerized, this provides at least a source for advice and subject for consideration.

    If you didn't read the article and are a comic or other artist, it's worth a read through!

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
  11. Fair use, Fan Art and the plague of my daily life by StreetFire.net · · Score: 4, Informative


    This reminds me a lot of a problem my company is facing. One of partner sites that uses our free video hosting software http://video.freevideoblog.com/ gets a lot of "fan" dedications to popular TV shows like Buffy the Vampire slayer or Anime music videos set to popular songs. It's damn good work, and IMOHO only creates more awareness and popularity to the original work, but because we're paranoid of getting sued by the RIAA and MPAA, we have to delete those videos from the system.

    I have to wonder how the Music industry gets around this as often I hear music that "samples" tracks from other artists, or even sound bites from TV and the movies. So I know there is a process in place to take an original work and modify it (And combine it with your own original work) to create your own unique art...but I don't know what it is, or where that shade of gray turns black.

    I have to say that in this lawsuit happy time I'm more inclined to ere on the side of caution, but I feel a lot of unique and original work is lost or covered up by folks like myself moderating content off the system.

    Anyhow just some idle rambling from my own experience.

    -Adam

  12. Re:Profit by cowscows · · Score: 2, Insightful

    Despite the fact that it's difficult to make happen, there are people who enjoy their jobs. Don't hate on them for that.

    But moving along, this article wasn't really about compensation beyond the value of their work as much as it is about increasing the value of their work. More specifically, increasing the value of their work through sharing. And finding the right balance between freely sharing work, and protecting it.

    And there are plenty of valid reasons to protect it. One of the examples given by the UserFriendly guy is that he's not comfortable with people replacing the dialogue in his strips with stuff he deems inappropriate for his characters. Not only does he feel like his artwork is being needlessly defaced, but there's the potential for the modified stuff to get confused with the real thing. But at the same time, these authors are trying to come to grips with the fact that their fans want to actively engage in these stories and characters, and that allowing them to do so can grow their audience, and enrich their art.

    It's all about finding a balance, while working within some very convoluted and confusing laws regarding copyrights and trademarks. And it's not easy.

    --

    One time I threw a brick at a duck.

  13. Prohibiting parody? by HyperBlazer · · Score: 2, Interesting
    From TFA, quoting JD Frazer:

    a bitter ex-fan decides to take the strips and replace the writing with, say, something you might find in Penthouse Forum. Not to say that there isn't a market for that kind of thing, just that UserFriendly has always been PG-rated for very specific reasons. I also don't appreciate someone else taking years of my own sweat and tears and in minutes turning it into something of which I don't particularly approve.

    Could someone with more legal knowledge than me clear something up: wouldn't such use of Frazer's comics be considered parody, and therefore fair use? Or at least, so the "bitter ex-fan" could argue.

    1. Re:Prohibiting parody? by introverted · · Score: 2, Insightful
      Could someone with more legal knowledge than me clear something up: wouldn't such use of Frazer's comics be considered parody, and therefore fair use? Or at least, so the "bitter ex-fan" could argue.

      My understanding is that to be parody, it would have to be "poking fun" at the original material. Just "changing the words" constitutes a derivative work and that falls under copyright. (That distinction is what led the folks who thought they owned "This Land" to threaten legal action against JibJab. What got JibJab off the hook was that the copyright had expired )

      As a comparison, The Brothers Grinn took a number of "Chicken Soup for the Soul" articles that were circulating on the web and rewrote them to make fun of the original material.

  14. Bull-pucky. by njfuzzy · · Score: 4, Insightful
    Stuff and Nonsense.

    With traditional copyright, you can still authorize people to do all of the things mentioned. Sometimes, I think the only reason there is a movement to create something new is because people don't understand the current standard.

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
    1. Re:Bull-pucky. by kitty+tape · · Score: 2, Insightful

      That's kind of the point of these Creative Commons licenses. They are not trying to create new laws. They are taking existing laws of copyright and saying "here are some prepackaged ways you can give everyone specific rights". Otherwise, people would have to make up their own copyright statement each time or license to different people individually.

      --
      ----- "Type theory is like pretzels on crack." -- random friend
  15. Re:Fair use, Fan Art and the plague of my daily li by Saeger · · Score: 3, Informative
    I feel a lot of unique and original work is lost or covered up by folks like myself moderating content off the system.

    It's not that bad.

    Most people mixing up their own derivative works for fun will share within their circle of friends privately, or via centralized services that haven't grown big enough to care about being legally anal, or via decentralized p2p (which is where I find most of those anime music vids, halo vids, GTA trick vids, CS cheater vids, WoW "hammertime" vids, and whatnot).

    --
    Power to the Peaceful
  16. Re:Profit by suitepotato · · Score: 2, Insightful

    By all means feel free to donate your entire paycheck to charity and live at the mercy of others on welfare or in a commune. Me, I rather like owning my own home, driving my own car, putting food on my family's table, paying for my kid's college future, and saving for my retirement. I also would like to have disposable income and that means profit.

    Profit != greed != envy != hatred. Such simplistic thinking removes human free will, human spirit, and accountability from the equation and is a cheap view of humanity. I think more of them than that.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  17. Speaking of Comics by Crapshoot · · Score: 2, Insightful

    Sinfest.net is one of my favorites - great strip, now available as a book.. And the idiot who argued that people shouldn't get paid for their work - pray tell, what is your job ?

  18. Doujinshi by pbooktebo · · Score: 2, Insightful

    I love the Creative Commons license, but I actually think that the example Lessig gives in his book "Free Culture" of the douginshi is a better market example.

    Doujinshi are illegal comics that are openly tolerated because the legal owners know that the comics actually help the overall market (a fan fiction that keeps people interested, trains aspiring artists, and promotes creative freedom.

    Of course, another reason that they flourish, was provided to Lessig by a Japanese buisinessman, who said, "we don't have enough lawyers," to prosecute the cases. If only!

    The same issue exists for all artistic endeavors (although music, through sampling, seems to be at the forefront these days). It really is worth considering the dampening effect that these policies have on creativity and innovation.

  19. Been there, done that. by DigitalWar · · Score: 2, Interesting

    Already done that. Myself and several others produced a print suitable minicomic in pdf format that is free to download, read, print, sell. The only restrictions we had were no changes to it allowed. There've been some distributed at various conventions in dead tree format. Watch out for "Deadly Bear Attacks". As for my normal comic, I don't worry about it. It's purely a hobby and I'm not after any compensation for doing it.

  20. Why you should trademark characters and such by Anonymous Coward · · Score: 3, Insightful
    Is there a net benefit to 'science and the useful arts' from trademark protection on Captain Jean-Luc Picard (TM)? Does it prevent unwary consumers being ripped off?

    You don't think so? In that case, I have an "official" Captain Jean-Luc Picard (TM) "Make it so!" Talking Toilet Bowl seat that I want to sell you. It programmed to offer such encouragement as:

    "Make it so!"
    "Tea, Earl Grey, Hot!"
    "Engage!"
    "These are not the droids we're looking for!

    Yours for only four easy payments of 29.95!

    1. Re:Why you should trademark characters and such by Oligonicella · · Score: 2, Insightful

      "You see, I don't get the argument that we should grant strong monopoly rights on particular characters to the copyright or trademark holder to prevent them from being 'abused' or to preserve artistic integrity."

      Allow me to clarify, then.

      First, the character is mine, all mine. I invented him (a detective, in my case) and no one else contributed. I have a past, personality and future all worked out for him. Name too.

      If I do not protect him, you or someone else can create alternate storylines for him that have him behaving terribly or way off course. You could kill him, ressurect him (if I kill him), or turn him into a drag queen. No, no. He's mine, all mine.

      By controlling him, I restrain you from abusing him as mentioned and preserve my artistic integrity. He's mine, all mine, y'see.

      Go develop your own character and do what you will. That way, we both win. I control my artistic development, you work to create your own to play with. Your comparison fails for the following reason; the rights to WTP were sold to Disney. That gave Disney permission to market as they have done. Don't like Disney's approach? Simple. Don't sell your characters. See?

      This is all a very, very thin smoke screen for one simple thing. The people who take other's work and then "create" new paradigm's for it are really lazy. Fan or not. They did not do the development or even have the brain sparkle which lead to the creation in the first place.

      The free market would probably have crated WTP toilet paper, so yes, leaving it to the free market would produce a worse result.

  21. It's about a lot more than copyright by serutan · · Score: 4, Insightful

    It's interesting to me that most of these discussions assume that preserving the making of money in the entertainment business overrides all other considerations. As Doctorow sums up, "The inkers, artists, writers and pencillers should be protected by statute and practice in a way that guarantees them a decent wage and the means to care for their families." This is always taken as a given. The enterteinment business must endure.

    Why?

    Would a world without professionally produced entertainment be as bad as a world in which you need approval from some central authority every time you access a hard drive or move bytes from one piece of equipment to another? I can live a pretty full life without Madonna, Spiderman or Star Wars. I can't live nearly such a full life if every action I perform electronically is monitored, and everything I personally create and distribute must be checked for possible infringement or I risk losing my house in a lawsuit.

    Preservation of copyright in the modern world creates these consequences. Like the War On Drugs, which currently accounts for 65% of our prison system, the War On Infringement will entail greater and greater enforcement costs. I don't want to pay those costs to preserve an industry that contributes only a few percent to the economy. I also don't want to further entrench the modern notion that ideas and property are one and the same, or that rights and property are one and the same. Given a choice between preserving the profitability of entertainment for the few people who earn a living that way, and perserving the personal freedoms that the other 99.999% of the population will lose -- and it IS a binary choice -- give me the latter.

  22. Re:Hold on a sec by Kaa · · Score: 3, Insightful

    A web page, served with embedded ads, may be considered a work covered by copyright and therefore protected from unauthorized derivative works, e.g. abridgments or ad-free versions.

    Nah, I don't think this will fly. At all.

    Under this theory, for example, I would be prohibited from doing anything destructive with a book -- e.g. tearing out some pages. This theory would immediately make the fast-forward button on VCRs/DVD players illegal. I guess it would make the mute button on the TV remotes illegal as well.

    In fact, given the recent law explicitly giving permission to non-copyright-holders to modify and redistribute movies (primarily to take out cursing/sex/violence) -- I estimate the chances of this theory making it past the appeals court at zero.

    Publishers might make a case for Trespass to Chattels, or Trespass, or Unfair Competition, or some other garbage tort that would boil down to "the courts are obliged to support my dumb-ass business model".

    There might be a case against someone who strips ads and redistributes web pages (adless) to other people. Not against the end user, though.

    Yes, I understand that you could make it a contract case -- make the user explicitly agree to a contract on the first page of the web site and then you can sue him for breaking that contract. However this has to generate so much ill will and bad publicity that I'd actually want to see someone try it.. :-)

    --

    Kaa
    Kaa's Law: In any sufficiently large group of people most are idiots.
  23. Re:Profit by cpt+kangarooski · · Score: 3, Informative

    The problem is that there's no taking. Taking requires that you deprive the owner of the thing taken; copying doesn't do that. A better, though still imperfect analogy, would be to trespassing.

    Basically, you should work on your vocabulary; just because something is illegal, or even wrong in your opinion, doesn't mean you should call it stealing. A different word might be more appropriate. Arson isn't stealing, for example. Nor is kidnapping.

    As it happens, there is a term that is exactly the right term to use: copyright infringement.

    It might not inflame your passion, but it's accurate. I value the latter more, especially since it's difficult to have a rational discussion with someone that's being so emotional that they can't think straight.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  24. Re:Fair use, Fan Art and the plague of my daily li by blincoln · · Score: 2, Informative

    I have to wonder how the Music industry gets around this as often I hear music that "samples" tracks from other artists, or even sound bites from TV and the movies. So I know there is a process in place to take an original work and modify it (And combine it with your own original work) to create your own unique art...but I don't know what it is, or where that shade of gray turns black.

    The test of legality used to boil down to something like "does the work stand on its own without the sampled material, and does it not detract from the value of the original."

    So Skinny Puppy could get away with using tons of dialogue from television and film in the 80s, because:

    - Their music didn't depend on the samples, it just incorporated them.

    - Using those samples didn't devalue, for example, Bugs Bunny cartoons, Charles Manson documentaries, or incredibly awful Canadian vampire movies.

    - The samples were used to provide commentary on society.

    Over time, sampling became more about swiping someone else's bassline, or another part of their music. There's nothing necessarily wrong with this (although I think the incest factor makes the new work less interesting), but it did change the nature of using sampled elements.

    Today, basically if you are a major-label band, you *must* clear all your samples, no matter how short, or there will be a legal battle.

    Most copyright holders seem to ignore bands on non-mainstream labels (e.g. Metropolis), but if there is enough publicity, and the copyright holder takes issue with the music, there have still been court battles.

    You can't buy Apotheosis' "O Fortuna" new anymore, because Karl Orff's estate sued over it. Granted, that failed the "does it stand on its own?" test miserably, but on the other hand even the total worldwide sales of that track wouldn't have covered the licensing costs for the music, so it would never have been made "legitimately" anyway.

    The money issue is a big one for smaller bands. Some copyright holders will charge hundreds or thousands of dollars for the use of a single sample, even if it's for an album which will sell 2000 copies at most.

    The pricing makes some sense in the inflated world of major labels, but it stifles independent artists. For example, I once estimated that to clear the samples in *one* of my tracks from back in 2000, it would cost something like $50k-$100k, far more than the entire album it was from would ever generate even in gross profit.

    Personally I think it's illogical to the point of frustration that a visual artist can make and sell collages made from Chiquita banana stickers and newspaper clippings all day, but using audio samples is somehow different.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  25. Re:Hold on a sec by lucas_picador · · Score: 2, Interesting
    I think you're right. The courts seem to think you're right, for the time being. The problem is that the copyright statute says you're wrong, and only the vauge fair-use balancing test stands in the way of the statutory language. The House Report on the 1976 Amendments is ridiculously broad in its characterization of unauthorized derivative works: reading their comments, you start to realize that a personal discussion of the plot of a movie you just watched with a friend would constitute copyright infringement.

    But, as you say, the courts have so far refused to take them seriously, because of a little thing called the First Amendment. Unfortunately, fair use is an affirmative defense, which means that plenty of people can be bullied into compliance by the threat of litigation even if they think the courts will side with them. And the courts are pretty fickle when it comes to copyright infringement and the Internet: the DMCA safe harbor provisions, which should have applied to Napster according to the statutory language, were ignored by the court because they decided they didn't like Napster's "unfair" model. Similar notions of "fairness" might influence a judge to prop up ad-based online publishing against ad-filtering software or services. Do I think it's likely? No. But I also don't think it's impossible. And I'm certain that publishers will try to bully anyone who threatens their revenue model by taking ad-blocking mainstream, if they haven't already.

  26. Re:Profit by richieb · · Score: 3, Insightful
    Perhaps because some of these people want to devote themselves full-time to their craft.

    That's nice. But wanting to devote yourself to some craft, does not automatically qualify you for compensation.

    If you want to make money, you have to do something that people are willing to buy.

    --
    ...richie - It is a good day to code.