SOE Picks Up Former Monolith Employees
eXxy writes "1UP.com talked to SOE about the Matrix Online announcement, and came away with some info that wasn't in the public PR. SOE is picking up many former MxO employees and offering jobs at their Seattle office, the DC Comics game is PSP/PS3/PC and should be cross-compatible between all three platforms, stuff like that."
I assume the only reason Sony is picking them up is so they can shake any loose change out of their pockets, right?
/Ok, Sony might not be that evil...
What does it imply for the graphics quality of a game that gets puton the PC, the PS3 and the PSP? I mean, the PSP is a full generation behind the other two, are they planning on making all assets twice, even with expansions and squeeze it all into the 1.8GB UMD size or what? The PS2 needed a HD to play FF11. The PSP obviously can't have a HD so it will have to rely on the overly expensive MS medium. Which again limits size. I believe they'd actually make more money by dropping the PSP and not making everything in the game twice.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
WoW seems to be the standard now for any MMO on the planet, it came & conqured over 2 million subscriptions around the world, thats pretty impressive for any title let alone a MMORPG.
It's pretty hard to compete with Blizzard, but now would be a great time because the users are wanting more and Blizz just can't keep the pace - they're starting to run up hill and it shows. It's too bad MxO's launch was bad, didn't really sell at all, and was based off of a series of movies that was bastardized by the Wachowski brothers at the end.
Now a Sponge Bob MMO - that would sell like hotcakes. Remember me when you're swimming in a pool of money. Thanks.
Welcome...to your doom!
"Death and poverty like me so much, they brought friends!" - Vash the Stampede, Trigun
Sony has offered jobs to 25 people on the Matrix team, yes. But around 100 people got laid off. 1UP's story is fluff.
The graphics were great. I could see they put thousands of hours into modeling all the 3d items.
The game was programmed moderately well, with a great deal of bugs still. Still the guys know how to somewhat program.
Animation makers were good.
But the game design was extremely sub par. It was like watching the guys first day out on the golf course. For a game that could have ruled, all you did was run from building to building, room to room, over and over again. Sure the first five times you infiltrate a building its fun. Or the first few times you learn how to do a mission without fighting an enemy is fun. But to do it hundreds of times is boring. Straight up, mind numbingly boring. Heck getting a real life pizza delivery job would be more exciting and pay well. Theres a million ways they could have done the Matrix Online right, but they didn't pick any of them.
God spoke to me.
> the DC Comics game
:rollseyes
* a_Street_Thug_with_kryptonite_in_his_pocket punches YOU for 8 points of damage!
* You have died.
Yeah, I can't wait.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
If your art resources are all bitmaps, scaling them all down is CPU intensive, and can end up looking bad if you use a less accurate interplotation method (cubic vs. linear vs. none).
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I guess the PSP version will be the same thing as just turning down some settings on the PC version. This usually just means automatically using low poly LOD objects and textures. The best part of online games is that the client software is nothing more than a representation of the data. How it looks has no impact on how the data is manipulated on the server. I am really excited about seeing a console/pc/handheld union.
It seems logical to me. I mean, if you're picking up the game, you might as well pick up anybody else that you can that worked on the game.
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