Stroustrup on the Future of C++
/ASCII writes "Bjarne Stroustrup, the father of C++, has written an essay [PDF] on the features of the upcoming C++0x standard. In his essay, he argues that new features should whenever possible go into the standard library and not into the language, but that the language needs to shave of a few rough corners to make it easier to use for novices."
It is interesting to see how an abstract language like a programming language evolves through time. I would think that in a language like C++ the more userfriendlyness should be in the libraries and not in the language, so I agree with the author on this point. Putting it in the libraries makes it better backwards compatible, and distributable.
My wife's sketchblog Blob[p]: Gastrono-me
Shaving off a 'few' rough edges to make it more easy for newbies... It's that what Sun tried to do? (hint: java)
Wenn ist das Nunstueck git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput.
.. as to the pronunciation of 'C++0x'. Any suggestions ?
Stuff that went into Boost should be in the standard library from now on... Also anyone who has had to use g++filt will agree with me that C++ STL error messages need to look less like the dog's breakfast :)
Quidquid latine dictum sit, altum videtur
but that the language needs to shave of a few rough corners to make it easier to use for novices. - that is probably true. Analogy:
GLICK
Exactly! And that's what we're looking to do -
shake these people up a bit, get them motivated.
That's the whole point of the campaign. Mass
attendance is at an all-time low in this country.
And it's not like we're losing them to the
Protestants or Baptists - people aren't practicing
at any denomination these days. If we can sell
them some show - let 'em know the Catholic church
has some panache, we can win them back - even get
some new ones. Fill them pews, people - that's the
key. And cross-promoting - like with the cereal
tie-in grabs the little ones as well. Hook 'em
while they're young.
(sits at his desk, lights smoke)
RUFUS
Kind of like the tobacco industry?
GLICK
Oh - if only we had their numbers. But we are
aiming for the same demographic, even though mine
is the soul-saving biz. And if I have to play a
bit of the devil to bring them closer to the Lord,
then I'll wear the cloven hooves and carry the
pitch fork.
-
Today the battle is between Java and C++ and Java wins. Not because it's faster, because it is more convenient.
What C++ could use from Java? Why, an option to have garbage collection for starters. Just an option, not a requirement.
You can't handle the truth.
Am I the only one who wonders why we need a successor to C or C++?
I've sat through the past 10 years and watched things like Java and D and Objective C come, but meanwhile most serious OS level and game development continues to be in C or C++. Doesn't this demonstrate that new language are merely a distraction to developers who haven't fully exploited the current set?
Perfect opportunity to come up with a decent name but nope, geekiness prevails and the best he can do is: C++0x
And I hate PDFs...if it had spiffy charts or images or something, it would be great...but it's just text! Opened it, saved as HTML and it was 78k.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
... its embarasing. Compare it to CPAN (perl) or Java. It can't do very much. I wish they could get some real functionality in there. Adding the Boost stuff is nice but. What some something like Java's SWT where you can write an entire GUI using the standard library. Now that would be an improvement for C++.
.h header files. Call it the standard and let vendors code it out. Sweet!
I would be very easy to do. Just "steal" the API spec's from Java. That's what C# did. Just recode the entire Java API into some C++
Why do we need this? D is a beautiful, well-appointed systems programming language. It's got a gcc front-end. It's got garbage-collection if you want, custom memory management if you want. It's got embedded assembly if you want. And it's fast
I thought we were staying with C++ because of all the code that's already written in it...
Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
I still remember the 'C++ Advisor' or something the like from Unix Magazine or a similar publication who wrote his last column giving up on the language because only a language lawyer could keep up on the accretions to it. I don't remember what the guy went for, but if one is into OO C derivatives you have C# with its integrated, extensible type system from the DBMS up to other languages. Or Java, if you don't want to be torpedoed by MS' 'IP'. C++ should have been fixed a long time ago, but then AT&T wouldn't have suffered from NIHS and we'd be all using ObjC and OpenStep.
Leandro Guimarães Faria Corcete DUTRA
DA, DBA, SysAdmin, Data Modeller
GNU Project, Debian GNU/Lin
I really wonder how they're gonna do that. I know some compilers have tried that in the past, with some export template thingy stuff. Templates where instantiated at link time. However, AFAIK, that never really worked.
Tristan
Every time a cost of entry is reduced and the expected prerequisites are thrown aside, the result is a truly less capable *person*, not a more capable tool.
Agreed - There are some things that need smoothing, but I for one am tired of dealing with people who lack a fundamental understanding of the *systems* as a whole. Examples of this are the folks coming out with CS degrees who aren't even capable of following a thought, let alone starting an actual career designing and developing software.
For them, a tool like Java offers an entry level that is acceptable given there current capabilities - A tool geared towards THAT user (and a fine one at that).
But C (and C++) can be leveraged by people who know the tool and *use* the tool for what it can do, even with it's high(er, intellectually) cost of entry.
2020. Good luck getting all the stuff in. Long live open standards.
... posts the AC as he thinks to himself, "VB roolz".
twitter.com/gravitronic
I program in C++ from dawn to dusk, and a few things really irk me about it:
1. Member function pointers. Implementation dependent and messy syntax that few people even know about. Their use is limited, and they don't support delegates like C#, making them ugly to work with.
2. The "virtual =0" syntax instead of something nice like "abstract" or "interface" is just weird. How can you set a prototype equal to 0? What's wrong with nice words?
3. Operator new and delete were designed by someone on crack. The only way to call a constructor is with placement new, whose syntax looks like: new (var) type(). Placement delete, however, doesn't call the destructor, which must be invoked manually. Furthermore, delete can't take parameters like new. What.
4. There is a "typeid" operator but no "typeof" operator. GCC has an extension for this, but it's not standard C++ I think.
I'm sure there are other language constructs that have annoyed me, and if you don't read my mind and fix them, Bjarne, I will kick you in the pants!
If you say "here goes my karma" I will bite you!!!
In no way. If you read the B.S. writings (and I recommend he favor the world with a middle initial) he is always concerned with teachability of a feature, which is pretty understandable when you consider he's an academic.
Now, what an academic is doing having a successful programming language with real-world applications is another question...
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
History of java according to IBM:
Java is based on Smalltalk!, not on C++
Can not help it, they tell this at the IBM java courses.
My wife's sketchblog Blob[p]: Gastrono-me
"Standards are nice, everybody should have their own" That quote always cracks me up.
My other comment is funny
the language needs to shave of a few rough corners
Yo nee t b carefu whe cuttin corner; i yo cu to fa yo ca reall "f" yoursel ove goo!
--MarkusQ
I read the article and was confused by some of the code examples.
The '=' have been replaced by '-' signs. (In Acrobat 7 on Windows anyway.) The code makes a heck of a lot more sense once you realize this.
...change the name from C++ to Coo
if that were to happen i'd *so* be exhilerated!
not having a way to initialize a std::vector with some values has always been one minor annoyance for me when using the stl containers!
and about that "expert" thing: it is not by chance that c++ has become an expert-oriented language! there are SO many hidden traps and arcane details to get wrong that one can't just use c++ with intermediate skills and hope not to be punished! even the most simple mistakes can (and will) lead to segmentation faults and memory corruption!
i am not even saying that c++ is an evil language, but it sure as hell isn't newbie-friendly!
I won't argue the relative merits of C++ to other languages. For many organizations, switching from C++ (regardless of whether it would make things easier) is often not an option, and not considered as an option. I will also not argue whether that is bad.
... For Great Code!
The fact is, there's a huge C++ user and code base out there, and if they are going to stick with C++, there's exciting stuff coming.
I feel that C++ is having its second coming, primarily due to developments like the boost library and the Modern C++ Design book.
For example, I've been using a combination of boost::function and boost::bind to make powerful, flexible callbacks like nobody's business. Finally, there's a function "pointer" that can work with both freestanding functions, member functions and function objects, and finally there's an easy way to delay calling functions and use closures, respectively. (Also see boost::lambda).
Sure, almost all of this has been possible one way or the other (the flexible callback has been typically implemented via function ptr and void ptr argument, C-style), but it's very refreshing to actually have the code say what you mean: "I want to delay calling this function", or "this callback doesn't give a crap whether the function you're giving it is a member function or not".
Then there are smart pointers, which have easier-to-follow, clearer semantics, and can be used in STL containers and such. No more using easy-to-shoot-yourself-in-foot auto_ptr. It's been possible to write large chunks of code that have multiple "new" statements, but have no "delete" statements, all while maintaining exact control over the memory allocation.
Of course there's more... Maybe it's stuff that LISP/Scheme programmers have been using for ages, but the key difference is I can now apply tools in production commercial C++ code, during my everyday work. I no longer sit and say: "oh, crap, I could really use a closure here." I just do it.
A big problem is that the new features require greater understanding of the language and thus better training of the run-of-the-mill C++ developer. Many C++ developers I encounter do not have the sufficient understanding of these tools, and of the language. We should strive to educate our fellow developers,
I agree with you -- but if you read the article, you'll notice that Bjarne's point of view (and for that matter, the prevailing view in the community) is also consistent with yours. Basically, changes in the language are to be as minimal as possible. The changes that he proposes will not make life harder or more confusing. The "new C++" is going to be much the same as the old C++, but with a larger standard library.
The place where more substantial changes will occur (in fact have already occurred in TR1) is in the library. Libraries do change, that's a basic fact of life. The C++ standard library is still much simpler than other standard libraries.
C was never a "nice" langauge, it was ugly, had massive problems around memory allocations, and the old unallocated pointer problems. It had unmangled names, so everything was in a global scope.
...! it is a PITA to learn C++, because every time you think you got it, something else creeps up on you and leads to one of those beloved "segmentation faults". c++'s merit is, that it allows a seemless transition from the bare-metal-programming of C to the more abstract realms of genericity (via templates *argh*) and OO. but the cost of this wide spectrum is the impossibility to comprehend c++ in its entirety or even understand enough of it in order not to be clubbed to death by wild pointers and memory corruption.
Then you had langauges like Smalltalk and Eiffel, elegant languages, simplicity, languages which gave control and power.
i won't dispute that many languages allow much better (data and functional) abstraction than C. but C - in its simplicity as a more readable and slightly more type-safe assembly - had its merits. in C there are no hidden mechanism and you are always right on the bare metal of the machine. so for what it was written for (operating systems, drivers and low-level software) C is actually a veritable and suitable language; far from more abstract languages in its power of abstraction and lacking any kind of real type-safety, BUT it had its applications!
c++ on the other hand takes the principles of C (medium/weak typing, ability to program close to the machine, lack of functional abstraction) and enhanced it by adding hidden mechanisms and arcane problems with values/references/pointers such as object slicing, double freeing, etc.
therefore c++ is neither the bare-metal-language that C was nor is it a real abstraction language like smalltalk, eiffel, lisp, haskell,
on its own, the necessity to think about copy-constructors and assignment-operators for EVERY class one writes is annoying. but together with virtual function calls not working in con/destructors, expressions of form
Class instance();
being interpreted as function declarations and by-default-implicit constructors can bring the aspiring beginner close to the edge sometimes.
- Some cases where you can type ; where previously {} was necessary, saving as many as two keystrokes.
- The lexer ambiguity where a<b<c>> and a<b<c> > meant entirely different things is fixed, saving as many as one keystroke.
- EVEN MORE "free" constructors which may or may not work quite the way you wanted them to in practice.
- More "fancy cast" operators, which sounds nice until you remember that if there's ever a time you find yourself using the C++ "fancy cast" operators, then there is a damn good chance that it's because you're doing something unwise enough it really would be a better idea to refactor the code to make the "fancy cast" unnecessary.
...in the meantime the fundamental issues with C++ remain not only unresolved, but unaddressed. The template system is still not a generics system, but an ugly cut & paste macro system which can incidentally be used for generics, with some caveats. The class system is still fundamentally brittle and unfriendly to simple things such as upgrading a DLL or determining at runtime if two objects are of the same type. The syntax is still a forest of features whose features interact in ways so crazy and unpredictable it approaches Perl in its chaos; references are still gimped; the distinctions in behavior and use between static and dynamic objects remain awkward and newbie-unfriendly. The features that people obviously desire to have in the language as demonstrated by their tendency to hack them in with third-party libraries (like BOOST) are-- they tell us-- a good thing, and they tell us we should continue to hack them in with libraries (like BOOST). That's nice. You know, that would be a lot easier though if we had a macro system** capable of anything smarter than blind code cut and paste-- or at least a macro system** fundamentally designed to be used for anything at all other than generics.Meanwhile, it appears if I'm reading this right that the most important differences in C++0x will be changes to the standard library. Great. The STL was defined how many years ago, and it's only just in the last few years that compliant implementations have become commonplace? How many decades will it be before the "C++0x" library changes have become common in a cross-platform compatible way?
C++ is an extremely useful language, and making an update to C++ which changes as little as possible so as to follow some kind of "if it aint broken don't fix it" principle is an idea which makes a whole lot of sense. However it seems likely to me from reading this that C++0x will offer so little significant difference from C++ as to make itself simply redundant.
* ("C++0x". Were they specifically trying to come up with a name less convenient than "C#"? Ah well, I guess we can call it "COX" or "cocks" for short.)
** "Template system"
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
More powerful languages like ML, CAML and some Schemes have a module system. This allows the programmer to control the meaning of identifiers (e.g. what function they mean). E.g. what gets imported (and with what name), what gets exported.
Often there is a separate notation for the modules -- it says what files contain the things, what's exported/imported etc.
That's very useful for encapsulation.
C++'s namespaces are a crappy attempt to get the benefits of a module system -- that's likely where he got the idea from.
Hygienic macros would be a good step too.
http://www.thebricktestament.com/the_law/when_to_
Here here! In the realm of native application development I have programmed in C++, Delphi, and Eiffel. Each language has its pros and cons. C++ is no doubt the most popular and most successful of the three. However, I have been most productive and had the most fun with Eiffel and Delphi. Some might be quick to say I am not experienced enough with C++ or that I haven't learned the idioms. I have programmed in C++ for many years. I have read all the books written by Stroustrup, Scott Myers, Herb Sutter, Andrei Alexandrescu, etc. I regularly read the newsgroups and paid attention to Sutter's Guru of the Week articles. With all that under my belt I still make mistakes. Why? In Eiffel and Delphi a statement of code can do one or two things. In C++ a statement of code can do several things, some of which incur side effects of their own. If you don't understand these behaviors then you write buggy code. Or, in other words, C++ is complex.
The hardcore crowd will tell you that ultimately you are better off going with C++ because of speed and power (implying that every other is a step above Visual BASIC). NONSENSE! Delphi is on par with C++. In certain situations C++ is more efficient than Delphi. In other situations Delphi is more efficient than C++. In the long run they are both the same. The only thing Delphi can't do is metaprogamming. Big deal. I can write my number crunching algorithm in C++ templates and wrap it in a library that Dephi can call. Problem solved. You know what C++ can't do elegantly? GUI development. It's tortuous. C++ Builder doesn't count because the language is modified and is not ANSI C++, which should really tell you that there is truth in the statement that C++ lacks some features. Qt has always been my favorite ANSI compliant GUI library. However, even Qt is a testament to the needed addition to C++. The meta-object compiler?? As if my compile times weren't long enough?
I have debated on the C++ newsgroups about accepting Borland's C++ extensions to the language, namely properties, closures, and reflection (advanced RTTI). I admit that boost does have a way to implement closures as template classes. They work and are efficient. My only dislike is that the syntax is too cumbersome. But I'll let that go. However, it has been argued and proven that properties CAN NOT be implemented as a class library without overhead. They simply must be a feature of the language. Combine that with better RTTI support (reflection capabilities) and you will have some powerful new tools to make elegant designs. And no, I am not advocating using RTTI for general development. Obviously if you have to test your base class pointer to discover the actual child type then your design is flawed. But that does not mean RTTI is as evil as goto statements. Properties and reflection is superior in the domain of GUI frameworks. GTK++, MFC, Qt, etc., should be proof enough that GUI libraries are too cumbersome without properties and reflection.
A lot of people ask for C++ to have some kind of GUI library but I do agree with Stroustrup's rationale for why that is not possible. There is no common denominator of design that would make sense for every platform and would appease everyone (whom has their own opinions on the design of a GUI framework, which are radically different). It is better for C++ to rely on third party libraries that deal with GUI development. That is fine for me. What I ask for is that we improve the language to allow better development for these third party GUI libraries.
Outside of GUI development, properties can be useful. The hardcore group, however, always argues against syntactic sugar because it is somehow pointless. This may be true for computer scientists. It is not true for software engineers. I always welcome any kind of help in reducing bugs. Syntactic sugar can actually help. To say it briefly, Delphi and Eiffel read like English. C++ reads like machine language. Guess which group of developers is going to have a higher defect rate?
Nicholas
First off, Java only recently got templates and generics.
Secondly, C++ is a multi-paradigms language, you can OO or not OO, template or not template, h4x with the void pointers or not h4x with the void pointers. You and your problem choose, not someone else.
It also has operator overloading and you can control your resourse management options, rather than rely on Java's garbage collection which fails when you want to manage resourses other than memory (e.g. DB connections)
So Java and C# may have superseded C++ in many domains, but C++ is still king baby. Albeit a mean king.
I think the OP would have got on better with "mindshare" than market share...but that's just an aside. I agree that C++ and C#/Java/Objective-C object models cannot be considered supersets or subsets of each other, and think that a language which was "C++ but with C# inheritance" would not be a useful language. At least it wouldn't be a language offering anything significant that others already don't - it would be like Objective-C with static compile-time method lookups. I've never particularly got on with multiple inheritance (I'm an ObjC protocol/Java interface man) but it has its uses to a lot of people - I think it seems like a first go at aspects. Get rid of it and whatever you end up with may be of use to someone, but C++ it isn't. My particular issue with C++ is that which BS seems to be warning against - unlike him I already think there's far too much in the C++ language that should properly have gone into the standard library. For me, OO languages should be like Ruby or ObjC - give me a way to manipulate objects, then give me a bucketload of objects. On the other hand, it's possible to go too far in the opposite direction and end up with a designed-by-committee API like Java which bloats with every new release, because someone somewhere didn't like a particular package and decided it needed a complete reimplementation (but we can't deprecate the existing one for another release or so).
C# is what C++ always wanted to be. It was written by people who had learned from the mistakes of C++ and Java. It's not perfect, but it's better than either of the others for the majority of desktop and server applications. Anyone who tells you otherwise is a Microsoft hater, or isn't working in that problem realm.
You might also want to have a look at the D programming language, which is a ruthlessly pragmatic alternative.
If you were blocking sigs, you wouldn't have to read this.
Obviously. The same goes for any language. But what do you propose to replace it? The vast majority of "modern" languages are not compiled to machine code. For the moment, C++ is a good balance between the efficiency of C and the user-friendliness of higher-level languages. It fills a niche (resource-gobbling 3D games, operating systems, compatibility with C/C++ libraries, etc) that no other language does.
LOAD "SIG",8,1
I've been in the profession for over 20 years, and I've seen the same thing happen to certain "standards". Something new and innovative will come along, and within a decade, features will be added that will make it unusable, and foster the demand for "something like X but easier/simpler/faster/cleaner". Most of the feature creep is driven by large corporate interests and the demands of their programming staffs to add features that they claim they can't develop without.
Not many people remember X Window 10R4, but the entire Xlib documentation took up a half-inch thick stack of single-sided pages, and described a basic networked window system that was useful enough to develop distributed systems with. The protocol was easy to implement, straightforward, and clean. But that wasn't good enough for the wonks at Apollo, DEC, HP, Sun, AT&T, and the researchers at MIT. So, once everyone added their "must have" requirements to X Window (we have to have font servers or we can't write good systems!) you ended up with a monstrosity of an Xlib spec that took up a thousand or so pages of documentation, added thousands of new points of failure, and spawned an entire bookshelf from O'Reilly just to try to explain how to use X.
I saw the same thing happen to C++. In the early days it was what it set out to be, a simple, easy to implement extension to C that let you do basic object oriented programming. Sure, it wasn't Smalltalk or Scheme, but it was good enough for 90% of the tasks that really needed simple lightweight objects. But, certain vested software interests demanded that the spec be extended to include things like templates and virtual this and that, all designed to save some corporate programming group some design time, at the expense of creating a spec that required Talmudic scholars to interpret.
I've been on the outside of Java, watching it since it was first described, and I've seen the changes and additions to the language spec over the years. The same thing is happening to Java that I saw happen to X and C++, and I predict that in 10 years or so someone will come out with a language "that does what Java does without all the overhead". I knew Java was doomed to follow the C++/X path when they announced namespace support in the language. Sorry, Javaheads, but that was the tipping point, and you're all on that long slide into obfuscation and bloat that many derided C++ for.
I know many who actually read this post won't believe it, will argue that "Java is different" somehow, but mark my words, Java will bloat into uselessness within 10 years, just like C++ did.
By the taping of my glasses, something geeky this way passes
1. signals & slots. These *must* be introduced. Event handling is a breeze with them.
2. make it mandatory for allocations to be deallocated in the heap they were allocated, that is, for example if you allocate memory with new or malloc() in a DLL, and you deallocate it with delete or free(), then the deallocation must be done in the DLL. This could be done with some tables storing the heap for each allocation. This is *very* important if you work with several DLLs in your project, since if you deallocate something that was allocated in a different module, the system crashes because you try to deallocate in the wrong heap. Especially STL containers cause a lot of trouble with DLLs.
Well, this can be solved by overloading the new & delete operators; also, choosing "multithreaded DLL" as CRT in VisualC is a solution, since then all "multithreded DLL"-Modules share the same heap. Nevertheless, this is something that should be dealt with in the language.
This sig does not contain any SCO code.
Oh God, please, no!
C++ desperately needs some basic functionality in its standard library: concurrency, GUI, maybe things like sockets. (Alas, by the standards committee's own admission, some of these -- particularly the GUI one -- are unlikely to happen.)
What C++ doesn't need is for its relatively simple but useful standard library to be overwhelmed by every template freak and his brother's pet ideas, which is very much the direction a lot of the "in crowd" and a lot of Boost contributors are tending towards at present.
By all means, let library designers use whatever language features are useful in whatever ingenious ways they can, but please let the interface for anything that actually gets into the standard library be simple and effective, not infinitely customisable but massively over-complex. That means some parts of Boost would be excellent additions, but others certainly would not.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
I know that's a relatively intangible question to quantify but I did find a survey that lists different programming languages used in the workplace. Seems as if C++ definitely isn't dying just yet. I found another seemingly google-based article on the popularity of various programming languages. Sure Java and C# are up there with PHP thrown in as well, but C++ still has lots of current uses. Seeing I am hooked on Ruby in my workplace I am one of the few according to all of these figures :-)
C++ is the only major language with extensive abstraction but without memory safety. All other major languages are either memory-safe or don't hide the underlying machinery. (Java, C#, VB, Perl, Python, etc. all have automatic memory management. Some use garbage collection; some use reference counts. C is unsafe, but hides nothing.) This fact is responsible for millions of program crashes every day. Most security holes in C++ code come from this problem. Java and C# were invented primarily to eliminate the safety problems of C++. The open source community has generally stayed with C, where at least you can see by examination what's going on. C++ is losing market share to Java.
And Strostrup denies this is a problem.
This has happened before. Last time, it was Wirth. Wirth designed Pascal, Modula, and Modula II, but refused to admit that each had serious problems. He fought external compilation in Pascal. He fought extensions to the language. He even fought compile-time arithmetic. In the end, he took Pascal from a major language to a historical footnote.
Serious systems programming was once done in Pascal, but not in Wirth's version of it. The original Macintosh and Lisa software was written in nonstandard versions of Pascal. And much of the DOS era was built on Turbo Pascal. But proliferating nonstandard versions of Pascal caused another set of problems.
C++ has been in decline for years. "Evans Data has found that the percentage of developers using C++ has steadily declined over the last six years--from 76 percent in the spring 1998 to 46 percent in fall 2004." Strostrup also denies that.
The C++ committee has been taken over by template fanatics. Most of the committee's effort revolves around obscure template features that few will use, and which no responsible programming manager would allow on a mission-critical project. There's very little interest in language safety, and a vocal minority that insists language safety is undesirable or impossible.
All is not well in the C++ world. Claming otherwise is irresponsible.
...is that they're already in use.
Remember that, when the language syntax was designed, the idea was that every conforming C program would also be a conforming "C With Classes" program. Identifiers like "abstract" and "interface" were already in use as user variables, types, functions, etc.
I think you would be pretty pissed off if the next revision of your dawn-to-disk programming language suddenly made "foo" or "i" a reserved keyword. :-)
Time has passed and the two languages no longer fit together like that. Hell, they barely resemble each other anymore. But even ignoring C, now there are valid C++ programs which use "abstract" and "interface" as identifiers, so the problem remains.
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
> forgive me if I take exception to some programmer hack calling himself a Scientist.
No, I won't forgive you, you pompous fuck. He didnt call himself a scientist, he said he had graduated with a degree in CS. That's what it's called and it has as much right to be called a science as rocket science, which is more obviously engineering than CS.
http://rareformnewmedia.com/
First, with ISO-quality standards, updates are made carefully and slowly to insure the least pain to all users relying on the standard. Backwards compatibility is usually the most important concern to the maintainers; there's no "willy nilly" changing going on. [Compare this to say Java, whose specs change much more quickly and perhaps more "willy" than C++]
There are many reasons to update standards periodically:
1. Most standards bodies (such as ISO) *require* that all standards be updated, or at least re-affirmed, on a periodic basis; usually once per decade. Otherwise they are considered abandonded and "revoked" from having its standard status. This helps weed out truely abandoned standards as well as insures that the standard is properly maintained and retains its usefulness.
2. As with most language standards, there are always many many small technical imperfections, or more commonly ambiguities, that need to be addressed or clarified. Most of these will never affect the "common" programmer, except perhaps those on the fringe (such as with embedded systems and so forth).
3. Practical experiences with a language often show shortcommings that, although may be technically minor, greatly detract from the language's usefulness in some cases. For instance when the C standard was last updated they made the numerical semantics much tighter (because they found out FORTRAN programmers could not adequately port programs to C without them). These changes would be hardly noticed by most programmers who don't do heavy and precise computation; but greatly welcomed by those who did.
4. Sometimes novel techniques or components are invented which prove to be very general solutions to widely-encountered problems, and which fit the "style" of the language very closely. Once these experimental components are deemed very mature and stable, adding them into the language proper can benifit all language users. For C++, many of these new extensions come out of the Boost project. But only the most mature and the most general-purpose extensions should be considered for standardization.
For a look at what's on the C++ issue lists, look at http://www.open-std.org/jtc1/sc22/wg21/
I prefer to think of that volume as "The Design Rationalization and Mutation of C++". An astounding amount of it is Stroustrup explaining why one feature or another would have been a good idea, but had to be shelved in favor of something simpler to implement, or requiring fewer keywords to change. It shows the extent to which C++'s design was political in addition to being technical (see Lambda the Ultimate Political Party for how this worked in the Lisp community).
It's a good, informative read, though not always a fun one - I still gnash my teeth every time I read about how they settled on termination semantics for exceptions.
To a Lisp hacker, XML is S-expressions in drag.
The perfect balance of ease of use and richness of features for C++ is defined thusly:
If any novice is able to pick up Bjarne Stroustrups' The C++ Language and beat him within an inch of his life... but no more, then the book is perfectly balanced between ease of use and richness of features.
As it currently stands, I believe that every second or third novice would easily be able to beat Bjarne to a messy, bloody pulp almost as ugly as the code his language engenders.
No, he means it's whatever year it ends up actually being. 2005 was just an example, as was 06 which he also listed.
The enemies of Democracy are
The largest problem with C++ is its complexity. It is not just too complicated, it is *unmanageably complicated.* Some of the symptoms are:
- The STL has inexplicable omissions. For example, there's no portable way to seed the built-in PRNG in the random_shuffle algorithm, rendering it useless.
- Guruhood isn't good enough. Consider the seemingly simple task of creating a stack that works correctly with exceptions. It's extraordinarily difficult even for a guru.
- Language features interact in nonintuitive ways, producing a combinatorial explosion. For example, if you overload a function in a class, you don't have to use the scope resolution operator, and if you override a function, you don't have to use it either - but if you do both, you DO have to use the scope resolution operator or else you get a compile error!
Insofar as the new C++ standard adds stuff, instead of simplifying, this will only get worse. Since it's unreasonable to expect a new standard to remove features, the problem is unfixable. The result will be that programmers carve out their separate comfort zones, compiler vendors will not implement all features, and the monolithic C++ language will fragment into a Venn diagram of sublanguages. More so than today.and Bjarne sounds as if he were rehearsing his pitch on the eve of a product launch. As if C++ needed to be re-launched! I wonder whether he does this because he fears people's reaction to the new standard. In any case, it seems he hopes to preempt a good deal of criticism by manipulating our view of the standard's gestation ahead of the release. We've seen this kind of thing before, haven't we?
Technique Before the launch, persuade clients to believe that the product's development was/is governed by core values they already hold. Result After the launch, clients are less likely to look at the product critically and dispassionately because they are already satisfied that it respects their core values.But maybe that's what a language creator ends up having to do if he wants changes to be widely accepted and (more importantly) adopted so that the language does not become stale. Yes, "the end justifies the means" and all that jazz. That might account for the delay in the delivery of Perl 6 and the endless series of Exegeses and Apocalypses and Ecclesiastes and whatnot.
What I don't fully understand, then, is why Bjarne spoils an otherwise excellent pamphlet by indulging in the pointless denunciation of enumerations as an "odd and isolated feature" born of or comparable to (it's not clear from the phrasing) a "random extension" that was included in the standard due to operational deficiencies in the standards process. Is this flamebait, tossed our way to draw attention to his article and to the standards process? Certainly, he isn't trying to discredit the process by acknowledging the inevitability of incorporating "random extensions" that would later become "odd and isolated" features, is he?
I keep looking at wxWidgets every now and again, but I can never shake off the feeling that I will just be annoyed by it.
This is quite possibly because I've been writing my own abstracted GUI library over the past few years - as both a learning exercise and to produce a useful library, so I admit that I'm biased.
To take an example - for UI/GDI stuff, MFC is just a very thin wrapper over most Win32 objects/calls. It basically takes care of object destruction and has a few (crap) convenience functions, but that's it.
One of my pet hates is that the standard listbox control works differently to the 'new' listview control (introduced in Win95). Again, in MFC, the APIs are different. Another pet hate is that to clear a listbox of all items, clear a listview of all items, or clear a combobox list of all items is like 3 different calls, ClearContents(), DeleteAll(), or whatever.
In my own GUI library, you instantiate the same listbox class and attach it to the control in a dialog, and it automagically handles the rest. You use the same API to manage the two types of list control - this is as it should be, imho.
When I checked wxWindows a while back, it failed to even manage this for unifying the API of two basically similar objects. They just copied the Win32 function names. This kind of thing doesn't inspire confidence that the higher level stuff isn't of a similar quality.
Another pain about list controls in Windows is that for one of them (forget which - I have a library to do all this shit for me now), it's non-trivial to find which is the selected item in the list (or some similar operation that should be easy). By non-trivial, I mean it's more than one function call. Again, my library abstracts away stuff like that, but I checked wxWindows and it was still just copying the Win32 interface, even for something as obviously broken as that. I think there was even a note in the comments as to how dumb this was.
I guess my point is: if the list control class in a GUI library isn't even nice to use, I don't want to know about the rest of it.