Slashdot Mirror


Review: Battlefield 2

PC Gaming has been getting a lot of flak lately. As the consoles edge ever more into what has traditionally been PC space developers will have to take steps to re-imagine what makes PC Gaming special. Battlefield 2 is a title that hard-core enthusiasts can point to if they want a great example of what separates console gaming from PC gaming. Pitched, high tension battles fought street to street and house-to-house are experiences that consoles just can't offer up yet. Read on for my impressions of Battlefield 1942's sibling.
  • Title: Battlefield 2
  • Developer: Digital Illusions
  • Publisher: Electronic Arts
  • System: PC (only)
  • Reviewer: Zonk
  • Score: 8
Battlefield 1942 has been one of the most popular First Person Shooters on the market since it was released three years ago. The solid graphics and wide open gameplay field of that title ensured that it was regularly in the mix with Counter-Strike and Unreal Tournament on lists of most played online titles. Combining the vehicular combat of Tribes and the team play of Halo, wrapped up inside a WWII packaging that had yet to lose its luster, Digital Illusions scored a sales coup. Their latest title, Battlefield 2, takes place in the near future. Instead of a historical setting, modern weaponry and level design is the order of the day. Helicopters, Jet Fighters, and sidearms familiar to anyone who has watched CNN make the battlefield an exciting place to be. CNN coverage, in fact, was likely an inspiration for the developers during the game's creation. The game pits American forces against vaguely terrorist middle-eastern stereotypes, in a topical tie-in to today's headlines.

So how do you improve on an already great title? The sequel to Battlefield 1942 and Battlefield Vietnam stays very close to the source material. So close, in fact, that it's hard to point to any fundamental change in the gameplay mechanics. The changes, instead, are quality of life improvements. The game's engine allows for lagless infantry combat and accurate vehicular strikes. A fantastic audio environment places you directly in the action, raising the heart rate as bullets whiz by your head. Graphical improvements allow for a beautiful setting to slay your enemies, and tight level design makes for surprisingly tense house-to-house fighting. Stripping away options in favor of enjoyment, BF2 only ships with the Conquest game type, which pits armies of varying size against each other in a bid to control a set of nodes scattered across a map. Though there aren't that many maps each of them scales from 16 to 64 players. This allows for each map to evoke a different feel, from squad on squad to army vs. army, depending on the battle's size.

The additions they've made to the Battlefield series instead changes the framework of the tried and true gameplay they're offering up. Players have several different kits they can outfit themselves with, as in the original titles, but new kits such as the special forces soldier add in some variety. Support characters, like medics and engineers, can also increase their effectiveness by entering vehicles. These vehicles become mobile support bases, with medics inside vehicles healing fellow players that stand near the unit. Players can form themselves into small squads, each of which has a dedicated voice chat channel. Squad leaders can issue orders via a push-button system or voice, and have their group act in unison. The squads on a particular side are in turn directed by a commander. The commander of a side has a very different perspective on the game, a top down map interface giving him a birds-eye view of the proceedings. The commander has several tools at his disposal, including a kind of enemy detecting radar and the ability to call down artillery strikes. When the entire system is working in unison, players acting in concert within their squads and in league with other units directed by a commander, the experience is something akin to poetry in motion.

Unfortunately, that frission of so many different players working together rarely happens. While gamers have adopted voice chat for everything from Massive games to UT Tourneys, they generally do so with people they already know. In playing online, very few individuals seemed willing to make their voices heard to strangers. The in-game text commands are easy to access and informative, but they're still no match up for a quickly uttered statement. While cohesion within squads does seem to be generally good, as there are only a few people to coordinate, the level of effectiveness is entirely dictated by the squad leader. One suicidal or absent-minded guy at the reins can meant that you and your comrades are in for one messy death after another. In the overall picture, the commander's role ends up less utilized than it could be. Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day. Beyond the game itself, the frustration involved in getting into combat is often off-putting. It may seem like picking nits, but the glacial slowness and murky obscurity of the server browser is extremely frustrating to have to deal with when compared to the user interfaces offered by other games.

Battlefield 2, then, is an extremely competent first person shooter with a strong pedigree and a vision to improve the way in which the genre is played. It is hampered by the vagaries of online play with strangers, poor user interface decisions. On top of these issues, bugs have been a problem since the game was released. Numerous patches, some even more devastating than the bugs they were meant to fix, have not endeared the game to players. Despite all these problems, when a group of players clicks in a Battlefield 2 game it is unlike any other team-based FPS on the market. Fans of the previous games will be happy to get back into the game they love, no questions asked. Veteran FPS players should definitely consider picking up a copy, as it's highly likely that you're going to run across this title at your next LAN party ... but you'll probably want to save it for LAN parties. Players new to the PC FPS experience will find things to enjoy here, but may be intimidated by the amount of knowledge the game assumes on the part of the player. Overall, while not a disappointment, Battlefield 2 falls short of a dramatic reprisal of the Battlefield series.

58 of 565 comments (clear)

  1. numerous patches?? by Capt.+Caneyebus · · Score: 2, Insightful

    umm when has 2 patches been numerous? Aside from no favorites list this game is great. it is all 1942 is and more.

    --
    -- Yes, I work for the government, and yes I am watching you.
    1. Re:numerous patches?? by sgant · · Score: 4, Informative

      Well, not really even 2 patches as within days of the first patch EA "recalled" it and suggested people just reinstall the game and NOT patch it.

      But that's neither here or there. I'm done with this game. It's just too tiring to play anymore.

      1. The voting system sucks...I've NEVER seen one vote ever go through. Ever. I'm sure there's someone out there that's seen a vote pass...but not me.

      2. The punish system just plain sucks. You kill someone by accident..like in a tank and you can't see behind you and you're not totally paying attention to the mini-map to see anyone near you and WHAM you run over your team mate cause they decided to just jump out in front of you. Do they forgive? Not a chance. Always get punished. Very rare do you not get punished. This just needs to totally go away.

      3. People never act like a team anymore. In the first few days of the retail release there were people that seemed to really want to win the game...but now it's just point whores that only care about how many points they can rack up...doesn't matter if their side wins or loses. The retard level is very high at the moment.

      4. Now we get into the people that rage the game. Like the myg0t morons and their ilk. The ones that go out of their way to run out in front of a jeep or tank so they CAN punish people on purpose. They'll jump on top of a chopper so they die when they take off, they'll run to a place that's about to be shelled so they can punish the commander. This is happening more and more.

      5. Random disconnects for no reason.

      I'm done. Guess it was a 50 dollar lesson in waiting a few months after release of a new game. EA should be ashamed of themselves releasing this bug-ridden crap. I may just go back and play the demo as that wasn't as bad.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:numerous patches?? by drpimp · · Score: 2, Insightful

      I agree default should be not to punish. Only by choice should a punish be applied, and yet some restrictions need to be applied to this as well. For instance, anyone ever get run over when they are trying to get out of the tiny ass boats and get killed. Then your friend gets TKPunish by default? WOW. Come on, that is rediculous, getting killed by a rubber boat going less than 5 MPH, or knots ... what ever. Point being, it is too easy to be TKed in many situations within the game.

      --
      -- Brought to you by Carl's JR
  2. But it *is* a console game! by Gavin+Scott · · Score: 4, Interesting

    It amazes me that people keep suggesting that BF2 is this great example of what makes PC gaming better than console gaming.

    I am a PC gamer and while I own most of the consoles, I never turn them on because I prefer the PC experience and my high-resolution cutting-edge graphics to playing on a "tee vee".

    But Battlefield 2 was clearly designed from day one TO BE A CONSOLE GAME! Just look at the user interface. It's designed to be operated by a console-style game controller without any need for a keyboard, mouse, or any of the rest of the PC user interface.

    The primary communication interface consists of a button-triggered popup menu of canned messages, and keyboard-based chat looks like an afterthought.

    The user experience for this game will be identical in its console ports, and not because the consoles will be made to behave like PCs, but because the designers of this game went to a fair amount of trouble to make the PC behave just like a console.

    The game may look better on today's PCs when compared to today's consoles, but this is simply due to the more modern (and several times more expensive) hardware in a current gaming PC. There may be other reasons why PC gaming is better than console gaming, but BF2 presents no examples (that I can see) of why this might be the case.

    BF2 *is* a great game though, and is the first game of its type that actually convinced me to buy it.

    G.

    1. Re:But it *is* a console game! by creativity · · Score: 2, Insightful

      I agree, BF2 is nothing compared Medal of Honor Allied Assault or Pacific Front. For that matter if you want to know what a real PC game is I would look at Diablo II.

    2. Re:But it *is* a console game! by Blakey+Rat · · Score: 5, Funny

      I am a PC gamer and while I own most of the consoles, I never turn them on because I prefer the PC experience and my high-resolution cutting-edge graphics to playing on a "tee vee".

      Wow, you are a savvy customer.

    3. Re:But it *is* a console game! by beavis88 · · Score: 2, Insightful

      IMHO, the best implementation of "quick" chat items was in Tribes 2 -- three keystrokes, starting with "V", could express a huge variety of things quickly. Much quicker and less disruptive than the current BF2 system, and undoubtedly more efficient than using F-keys.

      However, I really DO like the ability to "spot" hostiles for your comrades via the rose. I wish people would use it more often...

    4. Re:But it *is* a console game! by Lightwarrior · · Score: 5, Insightful

      > But Battlefield 2 was clearly designed from day one TO BE A CONSOLE GAME! Just look at the user interface. It's designed to be operated by a console-style game controller without any need for a keyboard, mouse, or any of the rest of the PC user interface.

      No offense, but it's pretty clear you haven't tried to play the role of the Commander. Without being able to accurately and quickly place UAV, Arty Strikes, and Supply Crates - as well as respond to Squad Requests, and give Squads orders - you're pretty much out of luck.

      Because of the speed and accuracy required, a mouse is a necessity. Waiting for a thumbstick's cursor to sloooooowly reach an arbitrary map location certainly does not seem like "intended design for a console".

      From the Commander's chair, BF2 is a quasi-hybrid of RTS/FPS (not unlike Savage, though much closer to FPSes). To a lesser extent, this applies to Squad Leaders as well - trying to issue an order on the game map with a thumbstick would be unreasonably cumbersome.

      Just because they have a simple "radio command" interface, doesn't mean it's designed for consoles. It just means DICE can incorporate good functionality from other games/genres.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    5. Re:But it *is* a console game! by rainman_bc · · Score: 2, Informative

      MOHAA was fantastic for a while, but it too was buggy, and let's face it, the door trick made the game stupid. The beach assault level was wonderful for a while, then became impossible because of the door campers.

      There was some truly wonderful objective levels in the game, and the sequels did pretty well, but alas, its time has passed.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  3. PC Gaming... by man_of_mr_e · · Score: 2, Insightful

    PC Gaming excels at strategy games. Games like Battlefield 2 can easily be done on consoles, while a game like Civilization or even Warcraft are much more difficult (yes, I know they've made warcraft for consoles, but it basically sucks).

    The problem is not the console itself, but the control mechanism. Joysticks (or pads) suck for strategy games.

    1. Re:PC Gaming... by Pxtl · · Score: 2, Insightful

      Well, aiming is a limitation. Consoles lack pointing devices, which keeps them both out of strat and fps titles. The fps console titles have compensated by being lethargicly slow, or providing heavy auto-aim, in comparison to their PC counterparts. Remember the complaints about the sluggish pace in the PC port of Halo? That's because that's as fast as you can aim with a gamepad.

      BF2 can work on both because vehicles work fine with analog sticks, and BF2 infantry aren't as blazingly fast as, say, ut2k4 infantry.

    2. Re:PC Gaming... by daniel.figueira · · Score: 3, Insightful

      Which brings me to my most important discovery.

      Why do strategy games suck on consoles?
      - Mouse.

      Okay, then why not use a "console mouse"?
      - It's difficult to use a mouse when you're not in a 90 degree angle (siting on a chair with a table in front of you).

      In conclusion, strategy games suck on consoles because it sucks to use a mouse while lying down on the couch.

    3. Re:PC Gaming... by Rude+Turnip · · Score: 2, Interesting

      /me raises hand

      Star Wars Battlefront (based upon BF1942) lets me play my PS2 version against PC and Xbox users. Coming from a strictly PC FPS background, it took some time to get used to aiming; however, that's only because I was so used to the kbd/mouse combo. You just have to be subtle with your finger movements (ladies, back me up here!) and it works great. In fact, it's so easy to use the PS2 controller for aiming, that I absolutely refuse to play on servers with auto-aiming turned on.

  4. One of my Favorite Changes.. by th1ckasabr1ck · · Score: 5, Informative
    One of my favorite things that they changed from BF1942 is that after being killed you no longer get a view of where the fatal bullet came from.

    It's much more satifying to play as a sniper now that the game doesn't give away your hiding spot everytime you successfully take someone down.

    Also the spawn times of the vehicles should scale based on how many players are on the map. On maps with fewer players there are far too many vehicles to go around.

    1. Re:One of my Favorite Changes.. by Sparr0 · · Score: 3, Informative

      This was an option in BF1942, and it is still an option in BF2. They simply changed the default settings.

  5. I love this game... by Tebriel · · Score: 4, Funny
    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  6. Huh? by Golias · · Score: 5, Insightful

    Pitched, high tension battles fought street to street and house-to-house are experiences that consoles just can't offer up yet.

    1. Take HALO engine.
    2. Apply city-scape graphics.
    3. There's no step three.

    There are three things I can think of which set PC gaming apart, and none of them are "pitched, high tension battles fought street to street and house to house," which sounds to me like something that consoles would be great at.

    What sets PC gaming apart is:

    1. Mouse-driven FPS.

    2. Keyboard-driven text chat.

    3. Mods.

    Pretty much everything else a PC game can do could also be done on a console.

    --

    Information wants to be anthropomorphized.

    1. Re:Huh? by toad3k · · Score: 2, Insightful

      Simulations that have more than 8 buttons worth of control. (mechwarrior and space sims like x-btf)

      And don't forget rtses. They may be played out on the pc, but it amazes me to think there may be a whole generation of gamers out there that have never had the joy of playing a starcraft-like game.

      I've never understood why xbox doesn't have keyboard and mouse input jacks on their new system. People could provide the keyboards/mice they already have on their computers and it would essentially open their console up to games that could never exist on the other systems.

    2. Re:Huh? by CountDoodu · · Score: 2, Insightful

      Don't forget that this also sets PC gaming apart: Friends cannot come over and play on the same screen. You have to make sure you have all the correct hardware. You can sit on your couch and play.

  7. Battlefield 2? by matt+me · · Score: 2, Funny

    Isn't 1940 versions prior to Battlefield 1942?

    Still better name than

  8. Dangerously good game! by soma_0806 · · Score: 2, Insightful

    Battlefield is just one of those games that you should never even open if you have a personality that allows you to get even slightly addicted to games. Hours can go by without even registering with me.

    Personally, I like that there are few frills in this game. Simplicity is key in games like this. The depth and dimension comes from playing with other people.

    The only thing I disagree with is that people are reluctant to use voicechat with strangers. Maybe this is more the reviewer's phobia coming through than an actual phenomenon. Sure, the first couple times you play with someone you only met through the game may be less conversational, but people remember good players and end up playing with the same "strangers," which erases this effect, if it ever existed in the first place.

  9. A.D.2 ? by SharpFang · · Score: 4, Funny

    If Battlefield 1942 was fought in IIWW realia, shouldn't Battlefield 2 be located, say, in Roman Empire, the unrests caused by king Herod, barbarians' attacks from the north, this kind of stuff, when Jesus was a 2-year-old child?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  10. OR...! by quakeroatz · · Score: 3, Insightful

    PC Game makers are trying to lure in more of the console crowd?

    "but this is simply due to the more modern (and several times more expensive) hardware in a current gaming PC. "

    One word. Monitor.

    Computers are not turning into consoles. Consoles are turning into computers.

  11. Battlefield 2 by cl0secall · · Score: 2, Insightful
    I wrote my own review of BF2 on my offline-gaming centered website, which I named "The Lone Gamer". In addition to the experience I wrote down there, I also had the opportunity to try and get a co-op mode running at a LAN party last weekend.

    Battlefield 2 is a great concept, but the reality of it is that it is a step towards a FPS game built on a MMORPG-style business plan. There are a lot of factors pushing users towards using the "ranked" servers -- it is the only way to "unlock" additional weapons. The licensing is scary as well, as you are agreeing to not use the game with third-party game locating software, forcing you to use the built-in gamespy browser, and thus agreeing to the GameSpy agreement.

    All in all, you are paying much more than $50 for this game. It is a reasonably enjoyable experience, if you play by EA's rules. If not, it is going to be a giant mound of frustration.

    --
    Model 551, Chambered in 6mm
  12. Re:My Experience by DeathFlame · · Score: 2, Insightful

    I believe you're making the Battlefront creators seem like the ones innovating.

    BF2 is like BF 1942.

    SW Battlefront is like BF 1942.

  13. OB Simpsons: by IInventedTheInternet · · Score: 2, Funny

    It's a perfectly cromulent word!

  14. Colin Powell!? by d474 · · Score: 2, Funny
    FTFA:
    "Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell."
    True, not many Armchair generals in FPS world are liars. Cheaters, maybe. But liars? No. Good analogy.
    --
    Authority questions you. Return the favor.
  15. Needs patching.. badly. by delus10n0 · · Score: 5, Informative

    I've been playing since the game came out, and have the following hardware:

    P4 3Ghz with HT
    1 Gigabyte of RAM
    ATI X800 SE PCIE
    160gig Western Digital 8meg SATA Drive
    Soundblaster Audigy 2 (in 4 channel mode)

    The game runs like a dog in anything higher than 1024x786 resolution on that hardware. You have to leave all the settings at "medium", otherwise stuttering will occur (I've heard this is because higher settings require 256+ megs of video RAM, which I don't have.)

    The game easily consumes my gig of RAM, and starts forcing Windows to swap to disk. It gets so bad, that after exiting the game, I have to wait approximately a minute before I can use the PC again (from it swapping all the memory out of the disk.) This PC just has Windows XP installed on it, nothing else running in memory.

    The game will also randomly "crash" while loading a level. I'll complete a map online, and it will appear to start loading the next map, a black screen will appear, and then my desktop. Yay!

    There are also issues with the "aiming"-- I think it's a case of the server/client prediction being different. I can unload an entire clip of an MP5 at short range (5-10 feet), with crosshairs on someone, and somehow 90% of my bullets miss, and the guy goes into "prone" mode and stabs me up close. Huh? There's also this funky "jump and go prone" manuever, as well as the "jump from a building and fire accurately while falling" manuever. Things that shouldn't be happening, essentially.

    It's still an enjoyable game, it just has flaws and needs patching..

    --
    Not All Who Wander Are Lost
    1. Re:Needs patching.. badly. by stonedonkey · · Score: 3, Informative

      Soundblaster Audigy 2 (in 4 channel mode)

      As it turns out, there appears to be a serious problem with how DICE coded EAX handling, which is purported to be fixable by following the instructions in this thread.

      There's also a beta Audigy 2 ZS driver which is supposed to improve BF2 performance. (It's the second "Download Now" link from the top.)

      As for missing a lot with MP5 at short range, I've come to the conclusion that the game can have a lot of packet loss, even while the ping time is low. Mostly due to people trying to run servers on inferior hardware, and the game's problematic memory management.

    2. Re:Needs patching.. badly. by quakeroatz · · Score: 2, Informative

      Something is very wrong with your system. Im running at 1024 on high on a 9800pro, 1Gb DDR1 and an Athlon XP @ 2.3ghz. The game runs GREAT, over 50fps for the most part. Many servers are laggy but also many that aren't. Indicitive of hosters overloading thier bandwidth or servers.

      + I have played the demo since the first day and am hopelessly addicted. Not one crash, not a boot to the desktop, NOTHING. Quite possibly the most stable game I have ever played.

      And your shooting problems? Use bursts of fire not streams, go prone, people WILL die. Holding full auto for anything longer than a second, 99% of your bullets will randomly fly in a 10 foot radius and of course you will likely die.

  16. Wow, what console-phobia! by Junks+Jerzey · · Score: 3, Insightful

    There's nothing about BF2 that wouldn't work just as well on a console. It doesn't push any kind of graphical limits. It would work great with a typical console controller. It's a great game, yes, but that has nothing to do with it being a PC title.

    I don't understand why some people are so anti-console. Look at it this way: a console typically costs less than a flashy PC graphics card, so why not just get one and have fun with it? That doesn't mean you can't also play PC games. If you've been completely blowing off consoles, then you've been missing out on some wonderful gaming experiences.

    1. Re:Wow, what console-phobia! by TobyWong · · Score: 2, Insightful

      It doesnt push any kind of graphical limits?

      I'll take that as an indication that you have never played this game before. It can bring the fastest video card money can buy to it's knees and easily too.

      --
      - Toby
  17. BF2: not bad.. by otis+wildflower · · Score: 2, Informative

    ... Got it with my EVGA 7800GTX board (got sick of the SLI skitzing all over the place in WoW).

    This game is starved of RAM at 1GB if you play on uberhigh settings, you need 2GB. Yes, that's obnoxious.

    Also, where's the shooting range so I can practice with the iron sights?

  18. It's a good game, but... by Tassleman · · Score: 4, Insightful

    ...I don't think DICE/EA QA'd this at all. At least with the 1.02 patch out it's a bit more playable.

    This post could go on forever and I don't want that - so here's a list of the embarassing problems this game has. Not all of these are directly DICE/EA's fault, but they're all things DICE/EA could fix:

    The Server Browser in the game has no "Favorites" functionality
    Copy-Paste doesn't work, so if you want to play on a friend's server get your notepad out
    Broken Tabstops all over the User Interface
    Teamkill tracking issues too abundant to list
    Ranked Servers not uploading their numbers to EAs master servers
    Ranked Server Providers cramming so many hosts on single systems that VOIP functionality for in-game voice is non-functional
    No anti-Bunnyhopping in the game
    Jump-To-Prone is an exploit and should be removed from the game

  19. My Impressions by jgoemat · · Score: 5, Informative
    Good:
    1. Fierce firefights - great gameplay
    2. Good maps
    3. Well balanced classes - Medics and Engineers are of more use than before, anti-tank is actually useful now that it takes less than 3 hits to kill a tank
    4. Online play works well and is fun
    5. Graphics and sound are much improved over BF1942
    6. Quick commands is a great idea. Now you can point at an enemy and quickly mark them as spotted to your teamates, as well as call for a pickup, repair, healing, or ammo.
    7. New commander and squad abilities are neat, if you can figure them out
    Bad:
    1. The manual just plain SUCKS. There's not really anything in it to show you how to use the new Squad and Commander capabilities, and I couldn't find them on the web.
    2. No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.
    3. Finding a server and getting on with my friends isn't as easy as it could be, why not connect with friends and be able to find servers that will let you join as a group?
    4. Creating an online account involved starting BF2 three times and exiting three times when clicking to view the agreements and privacy policies. Each took about 15 minutes to read.
    5. You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model. If you don't have an acceptable video card, the game just quits to the desktop with no information. There's a hack out there to enable play with older cards and they play fine but might not look quite as good, why didn't they include the capability at least in the game?
    6. Loading maps takes too long - there's a 'Client data validation' that takes over a minute on one of my computers (3gz P4) every time I connect to a map.
    7. You need the CD/DVD in the drive to play. I know this is standard, but I fail to see the reason when you have each install attached to a KEY too that I'm sure is checked when you play multiplayer. I like playing on my work computer and my home computer, why do I have to lug the DVD around? There's a NOCD hack already or I wouldn't have bought the game.
    1. Re:My Impressions by redheaded_stepchild · · Score: 2, Interesting

      To add to your list (which I mostly agree with) and keeping in mind I've only played the demo:

      I found the best part of the game the commander interface. The abilities to call in artillery, support troops, and at least attempt to organize teammates with squad commands were amazing improvements over the original game.

      The drawback, and the reason I didn't buy it, was the 'mutiny' feature. While I understand the reason behind it, my experince was less than fun.

      To wit: I was voted in as commander, a bunch of new guys show up, all mutiny against me, and then lurk in the commander position doing nothing. Nothing I can do about it but switch sides. This happened so often I got tired of playing, and certainly won't blow $50 on a game that I technically won't be allowed to play fully.

      I still had a good time, but it was frustrating to play half a map, helping my team to win, then be ousted by some smaktard and his buddies only to watch the other side take over.

      --
      Don't use the Troll mod just because you disagree with me.
  20. Re:BF series=dumbness by SB5 · · Score: 3, Insightful

    I have played BF2, and it is ridiciously easy to take out infantry with a 120 shell. Or a 50 cal. Crouch or going prone gives better aim, so does, stopping and aiming... Running in with guns blazing like the movies doesn't work. If you have played Call of Duty or Counterstrike this should be second nature to you. Sorry, its not Quake or RtCW.

    --
    If what you are reading sounds funny, or sarcastic, lame, or stupid
    it is because it is supposed to be. just laugh
  21. Um, dude by brotherscrim · · Score: 4, Funny

    Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day.

    Uh...the "Powell Doctrine" is one of overwhelming force. Maybe there's a few more eColins out there than you think ;)

  22. BUGS! by Dunkirk · · Score: 2, Insightful

    Look through any of the several forums dedicated to this game, and you will see many messages about the bugs. I can't play for any longer than about 30-45 minutes without a crash. That may seem short, but this has been after HOURS of trying all sorts of "fixes" that have extended this from 30-60 seconds. In fact, I *just* got finished trying the latest beta (77.76) of the nVidia drivers before seeing this article. The only things that have really helped have been "dumbing down" the video and audio settings. So much so, I MIGHT AS WELL BE PLAYING A CONSOLE!

    Just for reference: MSI-based dual Athlon 2800+ MP, 1 GB buffered DDR RAM, GeForce 6600 GT, Sound Blaster Live! (note that this game does NOT support "hardware" audio for this card), and a 3ware SATA RAID card with striped 75 GB Raptors. It ain't the best these days, but it doesn't have much problem playing any of the other dozen A-list titles that I have loaded on it right now, and with a fair amount of eye candy.

    I really want to play this game. In fact, my friends and I are thinking about a LAN party this weekend solely using this game. (At this point, I'm sort of resigned to just crashing every half hour or so.) The problem I see with a LAN party based on this game is that we don't have the bandwidth (either cable or DSL) for 6 of us to go outside a single residence to play on a server, but 6 isn't enough to make a LAN-only game interesting. This would be fine if there were bots in the dedicated server , but there aren't. At least, if there are, *I* can't find how to turn them on.

    --
    Acts 17:28, "For in Him we live, and move, and have our being."
  23. Score 8 by Xaroth · · Score: 2, Funny

    With a score of 8/100, he must really hate this game.

    Or maybe, it's a score of 8/5, and he really, really, over-enthusiastically likes this game.

    Perhaps it's 8/Green, and it's abstract.

    (*cough* Attention editors: Do not give an arbitrary rating for a review without some indication of what the relationship is. Yes, we're all smart kids and can determine that you probably like the game from your review, so it should be 8/10, with 10 being the best, but it's considered shoddy work to omit the scale.)

  24. He's 100% wrong by badboy_tw2002 · · Score: 2, Insightful

    BF2 was never meant to be a console game. It is a 100% PC product. BF2: Modern Combat (Xbox/PC title) is a completely different product. I've played the demo and the two are completely different in terms of units and maps. The similarity is the "house to house" high paced action combat apparently not found on consoles.

  25. It's Painful.... by reynolds_john · · Score: 2, Informative
    Dice/EA hired on the Trauma Studios (Desert Combat) team for "consulting". Apparently they didn't listen much....

    The game has it's good points, but it feels massively rushed to production, and shipped with some glaring bugs. However, even with all the issues I list below, it's still FUN, but very frustrating at times. I figured this would bide my time until Call of Duty 2 comes out in October.

    • No COOP! Yes, you're screwed. There are hacks to help you out, but Dice/EA decided that COOP wasn't to be.
    • There's only ONE kind of map mode - no CTF, no others whatsoever.
    • Many of my friends bomb to the desktop on a continual basis. It's a huge point of contention in the BF2 world right now.
    • 1999 called, and it wants it's game browser back. Its incredibly bad in-game browser is beyond reproach, probably because it's based off of Gamespy technology. No favorites, no way to store or pull up previously played servers, slow refresh times, etc.
    • There is a new "punish" system in the game, which is being terribly misused. For instance, if you mine areas as an engineer, they show up with giant red skull/crossbones warning your teammates that there are mines in the area. Yet should they roll over them and die, they can "punish" you, which deducts your score, and can sometimes boot you from the server. Other tricks are to run in front of vehicles, getting yourself killed and then punish the people - getting them kicked from the server. It's just stupid.
    • Flying planes in BF2 means you really just take your joystick and plant it in a circle - the game maps are far too small to get any feeling of flying. The stingers that are supposed to provide ground troops some protection are woefully underpowered, and it can take *5* of them to bring down a plane.
    • The point system for unlocking weapons (hello developers, aren't we over this stupid crap yet?) is silly. It's being exploited by some clans and groups of people who go off on a map, sit in a corner, and knife/revive each other until their points are ridiculous, thus giving them new ranks and abilities.
    • "Bunny Hopping" is still somehow in the game, which everyone has complained about since time began. Just try carrying about 75lbs of gear, and then hopping around like a bunny while shooting your M203 grenade launcher. I'm sure it's a tactic recommended by most modern armies. There's no excuse for this.
    • Still no scripting/modding tools for the community.

      If you want to really get a feel for how the game is, just go to these forums and listen in: http://www.forumplanet.com/planetbattlefield/ I haven't listed even a smidgen of the valid complaints people have listed online.

  26. Re:BF series=dumbness by ergo98 · · Score: 2, Insightful

    Do the same with a .50 cal and then watch as the soldier runs up and stabs you to death with a hairbrush.

    Are you sure you're playing the right game? My experience is that while the main gun doesn't have a lot of "splash" (nor should it), the 50 cal is extremely effective on infantry. The fixed weapons throughout the maps (woefully underutilized) are also extremely powerful. This game puts gameplay over realism, so it isn't of the single shot variety, but it's a fair compromise overall.

    In fact one of my favourite things is using the jeep/buggy mounted machine guns to mow down enemies with ease. Of course then some moron hops in the driver's seat and starts driving me randomly around the map (after I carefully placed it in a defensive position near a flag). There's a lot of that sort of lameness. A lot of people who hop in APCs and then drive right past their teammates asking for a ride, dumping it near the enemy base so they can quickly be dispatched by a sniper.

    I think the review was quite accurate, and he hit upon a core element of the game - your "success" and enjoyment in the game will vary dramatically based upon the quality and teamwork of your team. With a capable commander, and a team in squads that are doing their thing, it is really a wonderful experience. On most public servers, though, it's just a bunch of lone wolf random people running around the map, defending nothing and just hoping to come across enemy bases with on one in them. Of course because the opposition is the same, they're often successful in capping a flag for a minute. It's just random action where the winning team has better aim, with strategy meaning little. Too few times I've stumbled into a server with capable players and it's just the opposite, with a concerted push to attack specific positions, defense, and so on. Good stuff.

    There'll always be bitchers, though. Was on a map last night where there are a number of linebackers on the Chinese side (Anti-Aircraft armoured vehicles), and some chopper guy complained that it was "unfair" (because he kept getting shot down). Apparently the lesson that it isn't a good map for choppers just failed to settle in.

  27. A question in need of an answer by Y-Crate · · Score: 2, Insightful

    I've played PC (this includes Commodore 64, Amiga, x86 PC and Mac) games for years. Recently however, I've found myself paying more attention to console games because I simply cannot afford to pay for the hardware, the games and the hardware upgrades to keep playing new games.

    More and more, I've become aware that many people are in the same boat as I am. Opting to buy a console that costs about as much as a video card once every 4 years as opposed to swapping out components on a regular basis.

    Now this brings me to my point. We've all read how console gamers prefer "pick up and play" titles that are shallow and addictive, while PC gamers prefer "deeper" and more involving games.

    With the statistics showing PC gamers spending more time on their consoles, does that indicate that they are necessarily endorsing the traditional console game stereotype and eschewing more complicated titles deliberately, or is the state of PC hardware with regard to gaming the primary motivator?

    Is the image of what a console game is and is not valid any longer when you have a mass migration from the PC? Or does the presence of former PC gamers reenforce it?

    In interviews and articles, I've read much on how many gamers want short, simple games that only require a minimal investment of time each play period. With schedules becoming more and more demanding these days, it is understandable, but we seem to be seeing a dearth of titles between the "Short and Simple" categories and the "Evercrack Level-Grind" style.

    With the former style being the stereotypical console game, and more gamers moving to consoles, I would hope that developers do not simply abandon those of us who made the switch for reasons other than a desire to change our preferred game type.

    The fact is, there are countless titles on consoles already (and in development) that cater to the "pick up and play" crowd. The rest of us have little to choose from. The casual market is being catered to quite nicely. Now for the rest of us platform immigrants.

    We want our Deus Ex, Morrowind, etc level of complexity, depth and quality, but we don't want to spend hundreds keeping up with the PC hardware race.

    This is why I bitch and moan whenever someone tells me that "such and such game gives you too much freedom and should be more on the rails" (which I get more than you might imagine). There are already tons and tons of games that suit the player who would find walking around Vvanderfell uninteresting. For those of us who like it, there isn't much to choose from. Let us have our games the way we like them and don't insist that every game conform to this new standard that is already saturating the market.

    Will developers recognize that "streamlining" gameplay and making it more "accessible" (which usually means "make it more arcade-like and rip out the depth, no matter how much fun it is") could very well be turning off a segment of their potential market?

  28. It's Still Not America's Army by Dantelope · · Score: 3, Interesting

    I've played both BF2 and America's Army, and while BF2 has the benefits of larger battlefields, more classes of soldiers, more classes of weapons, and vehicles you can commandeer, it lacks the essential ingredient that makes America's Army my favorite by a mile: realism.

    EA has consistently proven they think realism is in the graphics. It's not. It's in the game play. America's Army has much more realistic movement, reactions, lifecycle (coming back from the dead is not something that happens in real life, sorry psychic friends), etc.

    When I play BF2 I'm amazed by the realistic water, the great tank graphics, and the wonderful explosions. But I feel like I'm playing an arcade game.

    When I play America's Army, I'm amazed by the realism of the GAME itself, and I almost always become so immersed in the game that I need a few seconds after quitting to readjust to reality (scary, but true).

    So BF2 is an arcade game, and America's Army feels like a simulation in a game-like environment.

    In related news, the next version of AA -- due out this fall or winter, I believe -- will likely add larger maps and vehicles you can command, among other improvements.

    Dantelope

    --
    Smokers /#, Managers /$, Developers /.
  29. Re:BF2 sucks by sqrt(2) · · Score: 2, Informative

    Actually, it's a known problem with the Geforce4 and under series of graphics cards. EA knew this when they game was being developed. This means that at least 20% of PC gamers who can play Half-Life 2 perfectly cannot play the graphically inferior BF2 (According to Valve's hardware survey). BF2 uses pixel shader 1.4, Geforce4 cards only support up to pixel shader 1.3. EA has officially announced that they know about the problem and will not be doing anything about. They claim that the "obsolete" geforce4 will not render the game at an acceptable level of quality. This, in my opinion, is complete bullshit, since the game supports the SLOWER Radeon 8500, just because it supports ps1.4.

    There is a community hack being developed to attempt to get the game to work, but it's very much just a kludge at this point.

    All the same though, I don't buy EA anymore anyway. I even hear there is already an expansion pack that's nearly ready for release! I was laughing when I heard that, typical EA product life cycle. Launch, patch, patch, expansion, patch, expansion, launch new game, stop support of old game, patch, patch, expansion...

    --
    If you build it, nerds will come. Soylentnews.org
  30. BF2= Awfull software, great game by NeedleSurfer · · Score: 2, Insightful

    Once you get in the game, I just can't argue, BF2 is incredible, the graphics, the gameplay, the adrenaline rush, it's all there. But, cause there is a but:

    1-before you get on a map you will need to log in some server, which is local, so even if you don't have an internet connaction you still have to log in to a server. Computer grind to a halt, sound loops (P4 3.4Ghz, ATI800XT, 1GB ram, 10,000rpm SATA drive). (30sec-1min.)

    2-Once on the server you need to select multiplayer, then another load starts, then the list of game servers appear, you'll need to reorder it so it reloads again. Sound loops, graphics freeze for a few second (10s-15s).

    3-You select a server that looks interesting. Sounds loops, graphics freeze.(15s-20s).

    3 a)-if in the meantime you select another server, when the computer starts showing signs of life again it rejams and step number 3 restart

    4-Then you connect to the server (10s-15s).

    5-The game starts loading all textures of the level you are going to play (40sec-1,30min)

    5 a)- if you checked anything else than "application preferences" in your video control panel, because another game requires it, AA doesn't apply, you'll need to restart the game and do step 1-5 entirely.

    5 b)- if you change anything about the graphics you need to reload all textures again (step 3-4-5 again), some changes requires step 1-5 again.

    6- You actually have loaded textures and are to the point where you press "play" (or whatever the button says), the game loads something, again, (10s-15s).

    7- you actually are in the game and have to select you type of soldier and spawn point then really really start the game and when you wanna get out of this map NEVER press esc, EVER, you go back to the menu; graphics feeze, sound loops, computer grind to a halt (5s-15s). You press esc again to go back to game and repeat the wait.

    8- You selected your spawn point and have press the button to confirm it, the game loads something (5s-10s) and then you start playing.

    9- if after 10 min you don't like the server you press esc, by now you know you'll wait, the menu loads and show you the server list, you double click one, the sound loops, the graphics freeze and 8-12 seconds later it tells you you need to disconnect first (can't do it by itself, see it can reproduce the physic of sand blowing under a bomb but not disconnect automaticaly...). You disconnect, 15 seconds later you reconnect to a server playing the same map, it reloads all textures again anyways and you know the drill...

    This is by far one of the most awfull software I have seen in my life, great game if you have the dedication to reach the point where you actually play but i most often than not just quit out of frustration facing a totally stupid interface, I regret buying this game, just because of this, it pisses me off and thats not suppose to be the purpose of a game...

  31. How to win with BF2 by sheldon · · Score: 5, Funny

    Frankly, my favorite of this genre is still RTCW. It seems like when they started trying to add vehicles to these games, they seriously screwed up the game balance.

    The game control is much improved from the old battlefield game. Unfortunately they seem to have a problem with balance. Namely with aircraft. Tanks and ground vehicles, no problem... if anything they're too easy to take out by infantry.

    Planes... nearly impossible to kill, unless you're in an AA gun vehicle. The stationary AA missiles don't seem to have the speed or range to nail them, and there's no way to hit them with small arms.

    But if you want to win, and you want to get a high score, with all the fame and fortune that goes with it... You have to play the Helicopter right.

    The Helicopter has a pilot, two gunners and four passengers.

    The pilot and two gunners should be medics. If anybody does get some small arm fire off onto your passengers, they'll get healed. The four passengers... Well there you want engineers. Why? Cause if you get hit by a missile, they'll fix the heli.

    With a good pilot, you can come down in on a flag, take the position by hovering for only about 5 seconds, and then move on.

    On the ground... it takes about 3 good hits of a bazooka or tank to take out a helicopter.. With the slow reload times, you can't do that in 5 seconds... so you have to have several players targetting the heli. But then you have those four engineers up there repairing...

    What this means is, essentially... the only way to take out the helicopter is to hit it with another aircraft like a plane or heli, or completely overwhelm it from the ground. It's hard... real hard... When President Bush said his job was hard, he obviously never tried to take out a heli in BF2.

    Meanwhile the guys on the ground are dodging fire from the heli, trying to hit the thing... And those guns are awesomely powerful. and when it leaves taking back the flag.(not always easy, now that it's a spawn point)

    Oh, I haven't tried this... but I think having one support player as pilot or gunner may mean the engineers will get rearmed. So when they aren't repairing they can drop mines and grenades all over the place. Fun fun!

    Essentially the game is a lot of fun if you're in that helicopter.

    Otherwise, the second most fun you can have is to take Special Ops. Find yourself a car... load it up with C4 packs, and then drive around getting all Yassir Arafat on the enemy tanks. That is... you ram 'em and everybody blows up! You, the car, the tank, and the occupant of the tank! Doesn't help much with your score, but it's still fun!

    Kind of reminds me of when RTCW was still in beta, and you could run down the hallway with the flame thrower without injuring yourself. Great fun, if you're the guy with the flame thrower.

    I'm hoping they fix the game with the next patch.

    BF2 Lance Corporal sodablue

  32. Yes, it does have MP coop - sort of... by WidescreenFreak · · Score: 2, Informative

    # No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.

    This is actually not true. It does have it. You just have to trick it and you're restricted in functionality.

    1. Start a single-player game, which is effectively a single-client multiplayer (hence why it says "starting server" during load).

    2. Have the others launch an Internet multiplayer session, but click Connect To IP and enter the "server's" IP address. That will directly connect them to the LAN PC.

    My nephew and I do this every weekend. It does have its limitations, though:
    - 16-player maps only
    - You have to manually load new maps
    - Each map goes for 3 runs
    - Each user must have a legitimate on-line account (or approriate crack, I would assume, but since all of my copies are legal I don't know what the crack status is on this)

    No, it doesn't have a direct, configurable, LAN multiplayer, but you can still have LAN multiplayer.

    You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model.

    Define "new". The system that my nephew uses has a 128 MB, GeForce 5500 FX card, which by current standards is hardly a new card. The game runs just fine.

    I like playing on my work computer and my home computer, why do I have to lug the DVD around?

    There is no way in hell that I could agree with you more. On-disc protection is ludicrous and inconveniences only the legitimate purchasers.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  33. 100% on target by SethJohnson · · Score: 2, Informative



    rbanzai is correct. The BF:1942 and BF2 engines are completely flawed when it comes to collision checking artillery. There's no concept of splash damage, either. Tank shells should obliterate a foot soldier if they land anywhere within a 30-ft radius. In none of the BF games is this the case, even with stationary tanks and soldiers.

    Seth

  34. Needs BOTS by TexNex · · Score: 2, Informative

    They also decided to make it all team play and did not include bots for LAN multiplay. This sucks!! I'm sorry, I don't live in an area with broadband and cannot access any of the servers using POTS. Loogs like my little group of gammers will have to stick with BF:DC and BF:1942 so we can all play and have fun killing the AI.

  35. Ironic by katharsis83 · · Score: 2, Insightful

    Ironically, the Powell Doctrine also calls for:

    1. "...that military action should be used only as a last resort and only if there is a clear risk to national security by the intended target..."

    2. "...there must be strong support for the campaign by the general public..."

    3. "...and there must be a clear exit strategy from the conflict in which the military is engaged."

    ~http://www.pbs.org/newshour/extra/teachers/less on plans/iraq/powelldoctrine_short.html

    Now put that into the perspective of the Iraq War, and it's obvious that Powell lost the internal fight to Rumsfeld.

  36. Realism is sorely lacking in BF2 by MmmmAqua · · Score: 5, Interesting

    ... and I know what I'm talking about; from March '04 to March '05 I spent a year in an infantry company in Baghdad. So, here's my mini-review, with an eye towards comparing the game to its real-life equivalent.

    Battlefield 2's weapon characteristics are *nothing* like their real-life counterparts. In real life, I can hit a 3-ft. plastic target at 400m with a single round from my M249. I can put five out of seven rounds into a *real* person, much bigger than the target, at the same distance. In Battlefield 2, I'll be lucky to hit a guy with 3 rounds out of an entire 200-rd. box, at about the in-game equivalent of 100m, while laying prone. Hint to DICE: squad support weapons are not innacurate. None of the weapons portrayed in the game have the poor accuracy the game displays. If they did, real militaries wouldn't use them. Please don't artificially retard weapons to balance gameplay; instead, rework the levels. Terrain is often a deciding factor in real combat. Why should your game be different? Besides, the soldiers you're portraying in-game are not truck drivers, pay clerks, or light-wheel mechanics; they are combat arms soldiers. They are trained to move, think, and fight in combat, so how about you let them do that without imposing silly constraints on their ability to fight?

    Here's a thought: if you must artificially impose limitations on accuracy, base them on a player's in-game rank. That's quite a bit more realistic - I know I was calmer, steadier, and more accurate at month six in Baghdad than I was on day three.

    Here's another thought: one area where most games do not impose artificial constraints is the effect of suppression fire. This is the exception to the rule of arbitrary limits, and America's Army got it right: if someone is shooting at you, your accuracy suffers based on how close they're hitting. This is how it is in real life, and this is how it should be in game. The next time I see some lone wolf jump up and run right into a hail of .50-cal fire, kneel, and shoot the .50-cal gunner in the head, I'm going to punch my computer. Yes, this occasionally happened to great effect, in WWII, Korea, Vietname, etc., but the reason you hear about those cases is that they are extraordinary. 99999 times out of 100000, that guy is dead.

    All of these bitches seem to be about weapon accuracy, but, hey, that's a core bit of the game. So, next on my list... if I am riding around in a M1 Abrams tank, see somebody hovering over a flag in a Havoc or a Hind, and land a 120mm HEAT round right below their rotor shaft, what happens in real life is this: the chopper explodes, crashes to the ground, and everyone inside dies. It does not drift a little to the side, turn, fire some rockets, and then fly away. Modern HEAT rounds are made to penetrate upwards of 800mm of RHA - they're made to defeat main battle tanks. Modern attack helicopters are made to withstand 20mm cannon fire. Do the math.

    Support catastrophic kills on armored targets. If I land a round right on the turret ring of a T-80, the tank is going to explode, spectacularly. It's not going to turn, shoot at me, and then run away.

    Tanks are not anti-infantry weapons. They are anti-armor weapons. The coax machine gun, and turret gun, are effective against infantry *at range*, but pretty much useless up close. The main gun on a main battle tank can be used to great effect on infantry when they're hiding in buildings, but if you land a round close to an infantryman in open terrain, you're probably just going to scrape him up or give him a few burns. Sabot rounds don't fragment enough to have a grenade-like effect on infantry, and HEAT rounds dissipate energy too quickly to cause much harm when they strike anything other than a wall, armor, or other such material. And these are likely to be the only two types of rounds a MBT will load. Of course, *hit* someone with a 120mm round, and they're done.

    AT-4s, SMAWs, SRAWs, etc. etc. etc. probably w

    --
    Arr! The laws of physics be a harsh mistress!
    1. Re:Realism is sorely lacking in BF2 by jeffc128ca · · Score: 2, Insightful

      While there is a lot to your post that the developers should be listening to my one area of disagreement would be the level of realism.

      If they made it as realistic as possible it would push away casual and new users. There is always a balance that has to be made. On the accuracy of the weapons I think you are correct. And it is maddening to have an idiot charge your 50 cal gunner position and kill you with a pistol.

      However the difference between TOW versions should be muted in a game. Have one generic personal anti-tank weapon that is less realistic in operations, but use the catastrophic kills points like you mentioned. The tanks need to be vulnerable by non tanks units in some small way so they don't become leathal to infantry in the game.

      I can see dumbing down the realistic abilities of the tank for game play. True, real tanks are designed to take out other tanks, but for game play sake they should have some effect on infantry. They had done this in BF1942 very skillfully and made sure most maps only had a couple key tanks for infantry support.

      Games need to fudge some what on realism. Otherwise it is no longer fun, its more like a job.

  37. Re:Sooo badly bugged by stinerman · · Score: 2, Insightful

    the ATI support is terrible, presumably because nVidia is the way it's meant to be played.

    I think that is an interesting point. I'll admit up front that I only buy ATI, but I think the lack of support for ATI cards by the people at EA is insane. Basically, they're alienating a very large section of their potiential customer base by effectively flipping the bird to anyone who doesn't have an nVidia card. I've heard from people that EA basically tells you that they don't support anything but nVidia cards.

    You'd think these people would want as many happy customers as possible, but I think this "political" decision to only really support nVidia cards might come back to kick them in the nuts.

  38. Re:BF2 on Linux? by MirrororriM · · Score: 2, Funny
    Seriously are you same person that complains there isn't a Linux port everytime a video game is mentioned? I just want to know if there is more than one of you writing a post every damn time. It's old.

    Nope, this is the first time I have INQUIRED as to whether anyone knows if there is a CLIENT installer to this game. I'm certainly not complaining as I would rather not have any games run on my machine then have to deal with the countless other problems with Windows. I'd say it's a fairly legit question since there is a Linux server installer found pretty much everywhere for this game. Perhaps if you would have read my question to begin with, you would have seen what I was asking for. Are you the same person that doesn't RTFA/RTFP then posts/responds blindly? I just want to know if there is more than one of you writing a blind post every damn time. It's old.

    --
    Content Management System: A pretentious way of saying "text editor."
  39. As a server operator.. by James_G · · Score: 2, Insightful
    BF2 sucks mightily if you're an independant clan running your own server. EA have decided to add their global ranking shit, which isn't open to people like us. Consequently, non-ranked servers are a wasteland (apparently, people are very excited about their name appearing in a list of random internet people on a web page).

    So, for those of us who want to run our own server, the game is basically DOA. Our server is co-located at an ISP in Seattle with excellent peering, which means it has the lowest ping for probably half the players in the US and Canada (look for "CSM - Seattle - BF2" in your game browser, BF2 fans). Sadly, it's hardly ever filling up because it's not ranked.

    Coupled with the major screwups (like a server which leaks 14K/s of ram which took a week to fix, laggy netcode, poor in-game balance, etc.), it has not taken off anything like the original BF1942 did.

  40. Is the reviewer an EA hack? by Njall · · Score: 3, Informative


    The reviewer failed to mention player based boycotts of Electronic Arts. Also there was no serious discussions of the flaws of the game. I know of one serious boycott of their already announced (follow the money!) expansion pack until Electronic Arts fixed the heinous flaws in BF2.

    In-game BF2 is tolerably good though you do need a considerable system to play it. However, everything external to the game is horrible. Mostly the problems result from a completely obvious money grab by Electronic Arts. Follow the money!

    The ranking system is designed to make money ONLY FOR Electronic Arts. It is NOT an anti-hacking system as EA claims. That is the purest form of sophist marketing tripe. It will take me, and I play 2-3 hours a day, probably 2 years to make 1st Lieutenant. I only have about 2000 game points. Yet, there are already people with over 300,000 points. Eh? We all got it at the same time! The ONLY reason for the ranking system is so that EA can require a fee to run a ranked server. Between $4-$8 per player per month. $250 per month for 1 server. Follow the money!

    Once you register you CANNOT change your nick without going through gyrations that would make a die-hard Rube Goldberg fan flinch. In game I'm R2N2. Out of the game, everywhere else Battlefield, I am PoW_Njall. I made a simple mistake with the demo and I'm hosed. Why? Follow the money!

    No one I know, and I play A LOT of BF2 and BF1942 uses GameSpy. Yet registration with GameSpy is required? Why? Follow the money!

    Electronic Arts says that modifying a Python configuration file is "hacking" and users caught "hacking" will be banned. Servers are not allowed to turn on all weapons thereby requiring players to play on "ranked" server in order to gain in-game access to upgrade weapons. Even if the players on the servers don't want to play for ranks. EA Games will "de-list" any server which opens the weapons. Why? Follow the money!

    Had I written the game server browser I would hide myself in absolute shame about how poor it is. It is slow, inaccurate, and without features. Yet, EA prevents other game browsers from working with BF2. Why? Follow the money!

    There is a LARGE list of problems that should have been found in testing. Why weren't they found? Follow the money!

    If you want to get a clear idea of what to expect in Battlefield 2 from people who LIKE Battlefield 2 check out http://www.totalbf2.com/