Resident Evil 5 Details
1up.com has some tidbits about the fifth Resident Evil title, which looks to be slated for the 360 and PS3. From the article: "What is surprising, however, is the game's bright atmosphere, a stark contrast to the dark, dreary environments usually found in Resident Evil games. There's even one screen shot where a blaring sun high up in the sky blocks the camera's view of several approaching enemies who happen to look suspiciously like zombies. Could we be seeing a return to classic form this time? Time will tell."
But since this is going to be on the 360 and PS3, but NOT the Revolution, is that not a sign that Revolution is even further behind in development than you would otherwise think?
Also looks good for Xbox360 - there have been RE games for PC, DC, Saturn, PS, PS2, N64, and even Mobile platforms, but this would be the first for Xbox.
I wanted this on the cube again. I don't want to spend $500 for a PS3 to play this.
Right now no 3rd party developers (except Square) have anounced any games for the Revolution. I think Nintendo is not alowing any anouncements untill after SpaceWorld.
I wish Nintendo would let 3rd party groups start announcing games. Keeping all this info hushed is really starting to get me pissed off. Its like Hey look at all the games I can get on the PS3 and Xbox360. But what does Nintendo have announced? NES, SNES and N64 games -_-x
-------- -Cap
~Bommers, Why did it have to be Bommers!?!
Unlike Sony or Microsoft, Nintendo would be in a terible position to announce too many details about their next generation system at this point in time. From now until the end of the year Nintendo is publishing the following games on exsisting hardware:
/ - 8/22/2005
Nintendo Gamecube
Geist - http://cube.gamespy.com/gamecube/geist/ - 8/15/2005
Mario Superstar Baseball - http://cube.gamespy.com/gamecube/mario-baseball/ - 8/29/2005
Battalion Wars (Advance Wars: Under Fire) - http://cube.gamespy.com/gamecube/gamecube-wars/ - 9/19/2005
Dance Dance Revolution Mario Mix - http://cube.gamespy.com/gamecube/dance-dance-revol ution-with-mario/ - 10/3/2005
Pokemon XD: Gale of Darkness - http://cube.gamespy.com/gamecube/pokemon-gamecube/ - 10/3/2005
Fire Emblem: Path of Radiance - http://cube.gamespy.com/gamecube/fire-emblem-gc/ - 10/17/2005
The Legend of Zelda: Twilight Princess - http://cube.gamespy.com/gamecube/the-legend-of-zel da-the-wind-waker-2/ - 11/1/2005
Chibi-Robo - http://cube.gamespy.com/gamecube/chibi-robo/ - 11/15/2005
Kirby Adventure - http://cube.gamespy.com/gamecube/kirby-adventure-g cn/ - 11/15/2005
Super Mario Strikers - http://cube.gamespy.com/gamecube/super-mario-strik ers/ - 11/15/2005
Odama - http://cube.gamespy.com/gamecube/odama/ - 11/15/2005
MARIO PARTY 7 - http://cube.gamespy.com/gamecube/mario-party-7/ - 11/21/2005
Nintendo DS:
Advance Wars: Dual Strike - http://gba.gamespy.com/nintendo-ds/advance-wars-ds
Nintendogs: Lab & Friends, Dachshund & Friends, Chihuahua & Friends
http://gba.gamespy.com/nintendo-ds/nintendogs-chih uahua-/
http://gba.gamespy.com/nintendo-ds/nintendogs/
http://gba.gamespy.com/nintendo-ds/nintendogs-shib a/
8/22/2005
TRACE MEMORY - http://gba.gamespy.com/nintendo-ds/another/ - 9/26/2005
Metroid Prime: Hunters - http://gba.gamespy.com/nintendo-ds/metroid-prime-h unters/ - 10/17/2005
Mario Kart DS - http://gba.gamespy.com/nintendo-ds/mario-kart-ds/ - 11/7/2005
Electroplankton - http://gba.gamespy.com/nintendo-ds/electro-plankto n/ - 11/14/2005
Touch Golf - http://gba.gamespy.com/nintendo-ds/touch-golf/ - 11/15/2005
Animal Crossing DS - http://gba.gamespy.com/nintendo-ds/animal-crossing -ds/ - 11/21/2005
MARIO & LUIGI 2 - http://gba.gamespy.com/nintendo-ds/mario-luigi
After reading the comments of that story at 1up.com, I just lost hope for all of humanity.
Thanks a lot.
Would you kindly mod me +1 insightful?
Might I direct your attention to Super Mario World, Super Mario Kart, Super Mario RPG, NBA Jam, Street Fighter II, and numerous others?
e2 | LJ
Maybe you are right, but maybe you are just on denial. That was a press announcement, they Cant LIE in those because they would lose their credibility to the media and thats BAD. If it were going to come out for revolution and they didnt want people to know they would have said something vague as "Coming for some next generation consoles" or along those lines. If they excluded Revolution, then is not coming on revolution, at least not at this time.
Go ahead MOD my day!
More opinions here
And also Super Metroid and Super Castlevania IV. How did I forget those 2?
e2 | LJ
I'm not saying you need to rush out and play them right now. The OP said there _were_ no good games for the SNES. At the time, these games were amazing. And I _still_ go back to Super Metroid. It's easily the best in the entire series.
e2 | LJ
If im going to risk my life killing zombies for the good of the earth you better not make me pay for ammo as well.
There is truth in humor.
Simple! Because who would buy a game on a system with people like THIS!
How about
Resident Evil: How to beat a dead horse
Resident Evil: Hot having to stand while you shoot action
Resident Evil: I get it they are fucking zombies
-Dipster
all this says to me, is that ps and xbox users not only had to wait for a new version, but also a new platform revision, to equal the quality of what we enjoyed from RE4 on the game cube.
Rock on sony and ms.
Its odd, up until Resident Evil became Gamecube exclusive (well sort of) most of the Resident Evil games were mostly pretty average games; they had good graphics for their time but pretty clunky controls, simple puzzles, and a convoluted story line. With the remake of Resident Evil 1, and the release of Resident Evil 0 and Resident Evil 4 it has some how became a central gaming title. Having played all of them all the way through I can honestly say that, except for Resident Evil 4, they were entertaining games but they were far from the greatest games ever produced.
I know everyone likes to blame Nintendo for how poor this franchise sold on the gamecube, after all Resident Evil 0,1,4 only sold over a Million copies world wide each; but it wasn't Nintendo's fault that these games sold poorly. Capcom's biggest problem with these games is that the majority of users give up (pretty early on) because of how frustrating the controls are. The Resident Evil games sold poorly because the casual gamer who was introduced to them (probably on the Playstation, Dreamcast or N64) avoided them like the plague because of the control dynamics; which is really a shame because Resident Evil 4 actually fixed most of the problems with its new play style.
What these games have shown is that 'You can shear a sheep as many times as you want but you can only skin it once'. Regardless of whether it ends up on the Revolution or not Resident Evil 5 will probably continue to sell poorly because people will think that it has a really clumsy play style.
blarg.
so
long.
Fuck yeah!!!
---
I started with nothing and I still have most of it left.
Generated by SlashdotRndSig via GreaseMonkey
Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
"The "superior" graphics and memory capacity introduced two flaws that really demarcated 8-bit from 16-bit adventure games: automatic maps and noticeable "flaws" to tell you how to advance. (Drop a bomb here on this cracked rock!). I did not care for these innovations."
It's all a matter of preference, I suppose. Personally, I hated having to bomb/burn every tile in the original Zelda and Metroid in the hopes of randomly stumbling onto a secret that probably wasn't worth it. Super Metroid and LttP rewarded gamers with an eye for detail, whereas Zelda and Metroid rewarded gamers with, I don't know... way too much time on their hands?
Exploration-based games like those have always been way too expansive for the gamer to assume something is hidden behind a specific tile without some specific clue to its existance.
I think Nintendo is not alowing any anouncements untill after SpaceWorld.
What Space World? Nintendo, AFAIK, has not announced any Space World for 2005, and it's already July.
This is what IGN wrote on May 19, two months ago:
"Nintendo's Shigeru Miyamoto reiterated Kaplan's comments in a recent interview, saying that more Revolution information would be forthcoming sooner rather than later, and that a new Space World was under consideration."
That was two months ago. "Sooner rather than later" is probably pretty much passed by now, and it's pretty clear that it's too late to organize a Space World show on such short notice at this point. Space World is traditionally held in August, either just before or just after Obon. They could hold it at a different time of year but that would dilute its effectiveness - I mean there are reasons why they hold it in August vs., say, November (it's cold in Tokyo! And kids are in school) or December (too late for Christmas) or January or February or March. The window for this year is probably already closed; next spring is probably the earliest they could organize and put on such a large-scale show.
I'm done being a Nintendo apologist (I used to be); I don't see anything they're doing with the Revolution that's giving me any hope for them whatsoever. Maybe they'll carve out their own little profitable niche with their classic games and their cheap hardware, but their lack of HD is really going to hurt them in the long-term, and that probably corresponds with an overall lack of graphics power that's going to hurt them with developers right from the get-go.
Keeping all this info hushed is really starting to get me pissed off. Its like Hey look at all the games I can get on the PS3 and Xbox360. But what does Nintendo have announced? NES, SNES and N64 games -_-x
Now we're on the same page. It seems most likely to me that Nintendo was caught flat-footed and is now in the process of formulating a strategy. It seems clear that they're not actually following a planned strategy right now - they're sort of making it up as they go along, and throwing things at the wall to see what sticks. People like the downloadable games, so they're keeping that. People didn't like that you have to pay for them, so now they're evaluating which games might be considered premiums. They don't seem to know what to do with third party developers. They have no real hardware to show or demonstrate or even give anybody the specs of. There are no dev kits that anybody knows anything about. They seem to be flying on a wing and a prayer right now.
I think it's pretty likely that RE5 is not planned for the Revolution at the moment, simply because Nintendo has not given anybody any reason to think this is a viable platform as of yet. Obviously, Capcom, like all experienced publishers, knows to keep their options open so they say things like "we could always bring it to other platforms later". There's no exclusivity with anybody. But that doesn't mean they're even considering a Revolution port at this point, just that they're going to wait and see what happens before pouring a bunch of resources into it.
I would have agreed with you a year or two ago -- RE 0 through 3 really were beating a dead horse. But having just played through Resident Evil 4, I think there's a lot of life left in the franchise. Since you seem to have missed it, I'll fill you in.
RE4 is set in an anonymous Spanish speaking country (often outdoors), and rather than zombies, it pits you against some decidedly Cthuloid enemies. The controls are finally functional (you can run, spin around, aim properly etc), and the inventory and ammo system has been fixed up (reloading is a matter of pressing a button).
In play, it feels a more like an FPS game than a surival horror title. There's plenty of sniping, some rail shooter levels, and even some rhythm-based hand to hand combat. There's also a bit of light RPG stuff in there: upgradable weapons, multiple paths, side quests etc.
Of course, you will need a GameCube to play it, and they're just for kids*, right?
(*for which read 'people with at least a 3rd grade education')
Vino, gyno, and techno -Bruce Sterling
We like it. We will continue to buy these games until they stop making them.
No one is giving you shit for buying John Fucking Madden 95, 96, 97, 98, 99, 2000, 2001, 2002..etc...
You dig?!!?!??
The cool thing about games is that (unlike movies), games get better with each iteration.
Another thing/side rant....
It's pretty much irrelevent which systems feature which games. If the game is cool, it will sell systems.
Whether or not I buy a system is not important. WHEN I do, and for WHAT GAME is.
It doesn't bother me one bit that my Resident Evil collection spans two systems...
Resident Evil 0 - Gamecube
Resident Evil - Gamecube
Resident Evil 2 - Gamecube
Resident Evil 3 : Nemesis - Gamecube
Resident Evil Code Veronica X - Gamecube
Resident Evil 4 - Gamecube
Resident Evil : Dead Aim - Playstation2
Resident Evil Outbreak - Playstation2
Resident Evil Outbreak File 2 - Playstation2
(heh, my Metal Gear collection spans FOUR systems although it doesn't need to really.... MGS (PS1), MGS:Twin Snakes (Gamecube), MGS2:Substance (Xbox), MGS3:Snake Eater (PS2)
So to assume ANYTHING from screenshots (that may or not be faked) is just insane. I don't even think the DESIGNERS know what the tone and themes of this game are going to be. Post some information in two years, and I'll be more likely to give it some credit.
Seriously. It's way too early.
StupidChildren...the reason jesus is crying
RE4 is set in an anonymous Spanish speaking country
Uh... the country's name is Spain. I think it's in Europe.
But you're right, RE rocks.
I don't need a signature.
All the darkness in games that was always touted as a "feature" was actually a cheap/easy solution to lack of hardware power and draw distances and polygons on screen. Now that the hardware is getting more powerful we won't need fog filled levels or night/flashlight levels unless they are to legitimately convey an atmosphere (or developers still taking the easy way out).
http://teasphere.wordpress.com - A little spot of tea
re4 is still coming for the ps2. your last statement is false. re4 for the ps2 was shown as late as e3 this year.
well, i think that the success of RE4 lies in the fact that the console has a lack of more mature titles. not to drag on and on about "kiddie" reputation of the GC, but there is a serious lack of more adult themed game titles on the GC. period. when you take a very, very popular console title that until then had no recent original releases [sequels and remakes dont count] and release it for a system like the GC, you have a group of fans that are starving for more adult games and you have an automatic best seller. add to the fact that it is supposedly a good game [havent played re4 yet] and there you have it.
similarly, capcom understands that the re franchise began with the playstation. due to brand loyalty, many playstation owners are owners of the ps2, and would love the opportunity to play one of their more popular franchises on hardware that they actually own, and once again... there you have it. why wouldnt capcom release re4 for the ps2? due to the latter, the re fanbase for the ps2 is probably even larger than on the gc. and since it is supposedly a good game, im sure that releasing re4 on the ps2 will attract more of the ps2's broad userbase to the franchise. since many of the ps2 fanbase will move on to purchase ps3s, they will be interested in buying another sequel to the franchise. it all makes sense, at least to me.
i can foresee capcom contemplating releasing re5 for the revolution, but since probably even capcom has no idea what the revolution control schema will be like, nor do they even know if it can handle the graphical prowess that they are using for the other two next gen systems. how can they be assured that the game they have already spent months developing will even be portable to this new console? they are waiting to see what the revolution will provide them to work with before making such an announcement.