Retrospectus On Jet Grind Radio
1up.com has a feature up looking back at the stylized wonder that was Jet Grind Radio. From the article: "Besides the relatively basic, and surprisingly challenging "collect spray cans, tag buildings and run away from the cops" premise, another thing that elevated the Jet Grind Radio experience was its exceptional soundtrack. Brassy, and brash as hell, the vibrant beats and future funk of the game's OST rests comfortably alongside Sega's equally cutting-edge soundtracks for games like Rez and Space Channel 5."
I've not played the Dreamcast game, but Jet Set Radio Future is one of my favorite games. A perfect marriage of style and substance. The rollerblading was really fun. THe ability to skate of telephone poles and across rooftops was really cool. The J-pop filled soundtrack was one of the few that I didn't immediately turn off, either.
I yearn for a sequal!
http://www.popularculturegaming.com -- my blog about the culture of videogame players
First off, I own both Jet "Grind" Radio and Jet Set Radio Future. As while the premise of the games was great and the graphics were really cool, the actual gameplay was pretty lacking. Maybe I had already been tainted by the control scheme wonders of Tony Hawk, but Jet Set was a real pain to play. I'd much rather spend my time fighting enemies rather than the controls. JSR Future was a little better than the first, but there's still a lot ripe for improvement.
"A truly wise man realizes he knows nothing."
Shenmue, just like Jet Set, had a great primise and graphics...but had horrible controls. Shenmue's level of detail and interaction was great, but the controls were horrindous. It made the game damn near unplayable. And don't even get me started on quick time events >:(
"A truly wise man realizes he knows nothing."
By far one of the best (IMHO the best) dreamcast games ever. Even though the celshading was limited to items and characters, the art style brought the whole thing together. The soundtrack rocked, despite being bastardized by sega of america. (rob zombie?) The sequel lacked the joystick twirling while spraying, which for me was a huge disapointment because it added something. My only other gripe was I really liked the japanese name "Jet Set Radio" and to this day cannot figure out why they changed it. I was hoping for another sequel truer to the origional game (bright colors, funky beats) but with sega's reorganisation it is unlikely to happen.
John 3:16 - The easiest way to a BETTER YOU.
After years of seeing this term in various places this is the first time I have ever seen it used in a context so I could figure out what it meant. Never worth googling, but worth posting about now :)
The game's soundtrack has one a track which has to be among those most annoying, yet strangely attractive songs, ever; I am obviously referring to Birthday Cake, whose singers -- if you can call them that -- erect your hair all over with their screeching, nails on polystyrene, fork on tiles, cat in shower voice -- added to that, the lyrics are totally nonsensical ("Shut up and eat, you know my love is sweet"); yet, I, at least, feel compelled to listen to the song in its entirety.
Jet Grind Radio was enjoyable to me. I loved the controls the graphics, and everything just fit together. I hated that in the sequal they took out the twisting of the stick. It changed the gameplay and made it to simple. :-( But the music and graphics MADE it even better. Good game, great game.
Yay, I have a sig.
I'd have to disagree with the article on one point: I don't think JSRF had better controls than the original. Some of it was improved, they got rid of the horrendous problems that arose from having camera center and spray on the same button (imagine spontaneously stopping to spraypaint while you're trying to run like hell); but a couple new issues arose. They made the phone/power lines "stickier" - if you landed within a fairly wide radius of a power line, you were automatically drawn towards it - which turned out to be a very mixed blessing. If you weren't moving fast enough, it was literally impossible to get off. They also got rid of the "swirl" control scheme for paining tags, which made the game faster, but less involved. Both games are still fantastic, though.
It's a perfectly cromulent word!
Why hasn't anyone pointed out that the soundtrack was not original at all but comprised by a number of tracks from Japanese and American artists? I don't think this counts as a great game soundtrack, despite how awesome it was.
I see no link. Just combed through all the comments and I saw nothing.
"If you really gave a damn about Sega's games, you'd buy an Xbox."
PSO works just fine on my GameCube, thank you. It seems that the Xbox crowd panned their flavor of episodes I & II, and what fun is an MMOG when nobody else is playing it?
On the other hand, as for "mortal enemies," it seems like Phantasy Star Universe will be for the PC and PS2, but not for either Xbox or GameCube.
http://www.gamegirladvance.com/archives/2002/10/26 /sex_in_games_rezvibrator.html#000141
What, this?
Today, I get my mod points. Although I'd like to mod you interesting, nay informative, I will respect the parent posters opinions.
-- I have fans? Wow.
Ha! The joke is on you, I don't even have a sister!
http://www.popularculturegaming.com -- my blog about the culture of videogame players
I was rather impressed with the way Sega evenly distributed itself amongst it's three ex-competitors. Although, the GC got the least love from 'em. Sony was a tough position for them I'm sure, since they were the people who put them out of business (hardware wise) yet their machine had the largest marketshare. Being that Jet Grind was heavily influenced by it's artwork, the system with the best graphics capabilities won out of course... Sega had no idea the Xbox would do so poorly in Japan at the time.
"A truly wise man realizes he knows nothing."
I don't know if it's fair to assume that games like JSRF and Panzer Dragoon Orta would have sold better on the Cube, but I agree that Sega really hurt themselves by splitting their game library. They should have just picked one of the big three and gone exclusive, instead of splitting their fanbase.
Personally, I agree that the GameCube would have been the best fit. Obviously the Sega sports lineup fit the Xbox userbase better, but in retrospect Sega probably should have stayed out of sports this generation anyway. I'm not sure if JSRF, PDO, Otogi, Gunvalkyrie, ToeJam & Earl, or Crazy Taxi would have been hits on the GC, but from what I understand, none of them sold too well on the Xbox. Given the success of Sonic, SMB, and PSO on Nintendo's console, I think the overall benefit would have been greater than a multiconsole split. Sega's games could have given the GC a much-needed "mature" edge, and they probably would have been given more attention by the media.
Although, Sega's games would have undoubtedly seen moderate success on the PS2. But as others have pointed out, the Dreamcast had just been hyped to death by Sony's marketing department and Sega would never have given up to Sony that quickly or easily.
Agreed. I have that game and REALY want to play it. It looks very fun. But unfortunately the controls ruin it. The least they could have done is give me the option of a sane control scheme.
Yeah- both of mine are import CDs, and I don't miss the licensed stuff all that much (except the Guitar Vader stuff that didn't make it on the first one). Oh and as much as I like it, having "Birthday Cake" on constant rotation gave me a headache.
You can get JSF and Sega GT for 3 Bucks for the Xbox!
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-Dipster
Talk about coincidences, I had just started listening to the soundtrack CD (Japanese import) this morning in my car!
//Had bits of the soundtrack before I had the game, BIS and Chibi Matto albums...
Have played all the way though both games, 2nd one was a lot easier than the first, both games had terrific soundtracks, though the US version of the original game wasn't as good as the Japanese version.
I really liked being able to set the music for your hangout in JSRF...
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
If you're a fan of good game music, pick up Phantom Crash for the Xbox. The gameplay is repetitive, the bot construction is opaque with a steep learning curve, and the RPG elements are cliched, but the soundtrack is easily the best and most eclectic that I've ever heard on a game.
I'll be buying the upcoming PS2 version just on the hopes that the music will be half as good.
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I don't understand why Sega is so XBox friendly,
Well, SEGA has been in bed with MS for quite some time now. The primary OS on the Dreamcast was a WinCE variant, although SEGA's internal teams tended to use SEGA's own OS to reduce resource usage.
The primary OS on the Dreamcast was a WinCE variant, although SEGA's internal teams tended to use SEGA's own OS to reduce resource usage.
No, 95% of games who made games for Dreamcast used SEGAKATANA.
WinCE compatibility came at a cost-namely, reducing the powerful Dreamcast to Playstation-level graphics.
Worms, The Next Tetris, and Hidden and Dangerous were among the few to use the WinCE OS (loaded from the game disc, not internal to the DC itself), and only because they were ports of PC games.
(-1, Raw and Uncut is the only way to read)