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A Portrait of the UK Game Pirate

Next Generation has a report up on a British study that indicates something like 84 percent of 15 to 18 year olds pirate video games in Britain. 72 percent of those folks pirate games because they can't wait for the UK releases. From the article: "This study shows very clearly the drivers behind videogame piracy...Most respondents who have and will continue to illegally download games are young males, between 15 and 19 years old. They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK. With a high level of computer literacy, it's easy for them to find a game online and download it. Their friends all do it and why shouldn't they?"

146 comments

  1. In Britain... by KinkifyTheNation · · Score: 1, Funny

    In Britain, only teenagers pirate video games.

  2. No reason. by kdark1701 · · Score: 1

    Other than the slim chance of getting caught, there is no reason why not.

    1. Re:No reason. by Anonymous Coward · · Score: 0

      Sad when the only thing that stops people from stealing is the chance of getting caught.

    2. Re:No reason. by kdark1701 · · Score: 1

      Its not stealing, its copyright infringement.

    3. Re:No reason. by Sinnix · · Score: 1

      I agree. I read that 84% claim and thought, "that's it?" When I was 15-19 I pirated games. Heck, I don't think I actually paid for a video game until after college when I got a real job and I could afford it!

  3. News Flash! by brkello · · Score: 5, Funny

    Piracy is easy. Kids do it. Game publishers are on streets selling crack to feed their family. Film at 11.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:News Flash! by KillShill · · Score: 1

      next up, game publishers find more profitable ways to earn a living.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:News Flash! by lightspawn · · Score: 1

      Game publishers are on streets selling crack to feed their family.

      Or just sell magazine subscriptions door to door, pretending to be reformed crack addicts.

    3. Re:News Flash! by Anonymous Coward · · Score: 0

      Hell, piracy is so easy scurvy rats on a pirate ship can commit piracy. Like Herbert Henry Asquith. Argh!

  4. Not surprising by Linus+Torvaalds · · Score: 5, Insightful

    72 percent of those folks pirate games because they can't wait for the UK releases.

    If this was a tangible product, then it would be expressed as "they get it on the black market because it isn't commercially available".

    There's really no good reason for a game to be released in the USA, and then wait months before releasing it in the UK. It's marketing gone wrong.

    They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK.

    Imagine that - something is overpriced, so they get it from illegitimate channels instead. Is there any market where this isn't true?

    The main difference between video games and physical products is that copyright gives the publishers a monopoly. It's not a free market.

    1. Re:Not surprising by cpt+kangarooski · · Score: 3, Funny

      There's really no good reason for a game to be released in the USA, and then wait months before releasing it in the UK.

      Oh, I'm sure that localizing software from the US to the UK is a time-intensive process, requiring careful attention by the translators.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    2. Re:Not surprising by Bios_Hakr · · Score: 2, Funny

      They have to remove the guns and replace them with sticks and whistles.

      Plays havoc with most strategies.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    3. Re:Not surprising by guaigean · · Score: 2, Interesting

      Actually, it can have more to do with laws. IIRC, when Fallout/Fallout 2 were released, the US version was allowed to have children NPC's (which, by your choice you could kill). The UK, I believe, had laws against children in video games like that, and therefore all the killable child NPC's had to be removed and replaced. It's a small example, but enough minor variations in law can add up to months of delays.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    4. Re:Not surprising by Seumas · · Score: 3, Funny

      Consumer: I don't want to spend $70 for a videogame or $30 for a DVD. That's very over-priced. I'm going to copy this game from someone else, instead.

      Corporation: I don't want to spend $80,000 for a developer. That's very over-priced. I'm going to open up shop in the third world and hire one for less than a burger-flipper makes in my town.

    5. Re:Not surprising by alan_dershowitz · · Score: 1
      The main difference between video games and physical products is that copyright gives the publishers a monopoly. It's not a free market.

      Last time I checked, I can't copy a physical product outright and sell it either. I don't have to make a perfect copy of Tony Hawk Pro Skater to compete with it, I just have to make a game that a kid would rather spend his money on. That's a perfectly free market.

    6. Re:Not surprising by Have+Blue · · Score: 1

      Youu're right- the proucess is nout hard at all. It's sou autoumated I can dou it tou my poust withouut any trouuble!

    7. Re:Not surprising by hackwrench · · Score: 2, Insightful

      A perfectly free market has low barriers to entry, so tell me:
      How are you going to afford making a game that someone would rather buy?
      How are you going to distribute the game effectively?
      How are you going to communicate to that someone that this is, in fact, a game they would rather buy and not some barely working piece of trash?

    8. Re:Not surprising by alan_dershowitz · · Score: 1

      OK, so it's not a literally perfectly free market. The Original Post is still perfectly wrong about games being a monopoly.

    9. Re:Not surprising by KDR_11k · · Score: 1

      Free Market only says you can say "hey, guys, I'm selling this product, who wants to buy it?". If you can't make anything that's in demand, well, your problem, I don't think you could make a car that people would buy, either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Not surprising by Linus+Torvaalds · · Score: 2, Informative

      Last time I checked, I can't copy a physical product outright and sell it either.

      Check again. Unless there's government coercion (e.g. patents), yes, you can copy a physical product and sell it.

      The Original Post is still perfectly wrong about games being a monopoly.

      The *whole point* of copyright is that it creates an artificial monopoly. If it didn't do that, it wouldn't work.

      Digital media like video games have no cost to reproduce. The supply is essentially infinite. When the government grants copyright, it interferes with the law of supply and demand that is present in a free market by artificially reducing the supply to whatever the copyright holder deems appropriate.

      A free market is a market without coercion. Copyright is a coercive monopoly, and therefore incompatible with a free market.

    11. Re:Not surprising by Frodo+Crockett · · Score: 1

      A free market is a market without coercion. Copyright is a coercive monopoly, and therefore incompatible with a free market.

      The problem is that the devs need to get paid. And how do you guarantee that if anyone can copy anything without worrying about the SWAT team breaking down their door? The only way I can think of is by funding development with donations. How many people (besides me) would contribute $20 towards the developement of a game when they may not even be able to try a demo?

      The good news is that we could eliminate publishers if we did things that way, because ordinary people would be the main distributors of media. (Torrents, sneakernet, etc.)

      According to an old PC Gamer, developers get about $11 of that $50 price tag. Everyting else goes to the publishers and retailers. By eliminating these two middle men, the public would be able to get games for a lot less, provided people were willing to pay in advance. ;)

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    12. Re:Not surprising by Linus+Torvaalds · · Score: 1

      The problem is that the devs need to get paid.

      I think you've misread my argument that copyright is incompatible with a free market as an argument to abolish copyright. All I'm saying is that copyright is incompatible with a free market.

      The ramifications of that might be that copyright is not a good idea, but it's impossible to tell without more experience handling digital media entering the public domain (i.e. society can't make an informed decision one way or the other until copyright duration comes down significantly).

      The only way I can think of is by funding development with donations. How many people (besides me) would contribute $20 towards the developement of a game when they may not even be able to try a demo?

      The Street Performer Protocol partially solves this. However, it's reputation based, and doesn't address the problem of gaining a reputation in the first place.

    13. Re:Not surprising by Frodo+Crockett · · Score: 1

      I think you've misread my argument that copyright is incompatible with a free market as an argument to abolish copyright. All I'm saying is that copyright is incompatible with a free market.

      Probably. It's someting I've been pondering for a while.

      The Street Performer Protocol partially solves this. However, it's reputation based, and doesn't address the problem of gaining a reputation in the first place.

      Reputation could be gained exactly as the Wikipedia article suggests: make some stuff for free (probably small games) or make enticing demos of stuff you'd like to turn into a full game.

      Incremental development could also occur. I.e., the dev makes and releases a 3d platformer with a few levels, but he's not going to go all-out and make dozens of levels unless people are willing to pay. Games could continue to grow through the addition of new features and content for as long as people were willing to pay for more.

      Another example would be a Gran Turismo-like racing game. Give the dev more money, and he can spend time improving the physics and adding more cars and tracks.

      I think this could work pretty well, actually.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    14. Re:Not surprising by Anonymous Coward · · Score: 1, Informative

      Why was this modded informative? It's not true. Plain and simple.

      I live in the UK. We have no such laws. We have plenty of games where it's possible to kill "child" NPCs. The only attempt that was made to actually censor a video-game on the basis of content was the Carmaggeddon case. In this instance, the publishers were compelled to put out, for a while, a "green blood" version of the game. The censorship was deemed illegal on appeal. This was a serious dent to the credibility of our ratings body (the BBFC) and they're still recovering from the damage it did to them now. Since then, the BBFC has taken a very, very hands off approach to video-games. A good number receive 18 certificates, which is broadly equivalent to the US "AO" rating for games, but it doesn't have the same stigma here. I don't know a single high-street games/movies shop that refuses to stock 18 certificate products.

      So please, don't spout ignorant, uniformed rubbish about UK laws.

    15. Re:Not surprising by Anonymous Coward · · Score: 0

      Oh, I'm sure that localizing software from the US to the UK is a time-intensive process, requiring careful attention by the translators.

      Sir, I believe you meant "translatours", did you not?

      And here's a handy regexp to use:

      s/or\b/our/g;s/ize\b/ise/g;s/ have/'ve got/g;s/fucking/bloody/g;

      'Gday Sir.

    16. Re:Not surprising by timftbf · · Score: 1

      If the N month wait was to even do that, I'd be more tolerant of it. A majority of titles, in my experience, aren't translated from American to English for the European releases - the other European languages are simply added to the American.

      Out of curiosity, any Spanish or French residents out there able to comment if the same thing happens to their languages on the trip across the pond? (Assming Canadian-French, and as-spoken-in-the-US-Spanish have the same sorts of issues as going from American to English.)

    17. Re:Not surprising by timftbf · · Score: 1

      I wouldn't mind *quite* so much the delay if there was an American to English translation happening. Mostly we get American with the other European languages added.

      Out of curiosity, are any French or Spanish people able to comment on whether you get Canadian and US-Spanish versions? Assuming that there are similar problems traversing the pond as there are for American to English.

    18. Re:Not surprising by timftbf · · Score: 1

      Feh. Slashdot claims to have an error with my first try, erases the text, then posts it anyway. Sorry.

    19. Re:Not surprising by timftbf · · Score: 1

      Your issue with market forces at work being?

    20. Re:Not surprising by timftbf · · Score: 1

      http://www.gmtgames.com/p500/gmtp50.asp

      Commit to paying for the game in advance, and when there's enough people to cover the costs, they'll build it.

      Admittedly it's board games, not video games, but the concept *can* work...

    21. Re:Not surprising by AdeBaumann · · Score: 1

      ...and of course, they have to add the sex back in.

      --
      I gave up sigs almost a year ago.
    22. Re:Not surprising by guaigean · · Score: 1

      That's where the I belive came in. I apologize for the mistake on the UK. Blame my ignorant Americanized views (no sarcasm intended). I do know that different versions were released to support local laws, but apparently the locale I remembered was off. Please forgive me, it's been a few years since Fallout.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    23. Re:Not surprising by Anonymous Coward · · Score: 0

      Way to miss the point!

  5. I can see the release date thing as a driver... by Atrax · · Score: 3, Insightful

    ... but I do think that cost is a major cause. The target market is in the late teens and while this segment has a lot of purchasing power, they're also a hotly metketed-to segment.

    This inevitably results in fierce competition for the teen dollar, and hey, "if I can get this game for free, I can afford to spend the money on that neat pair of sneakers everyone says are so cool" and so on...

    Now, for me, as an adult with a bit more of a budget than the average 18 year-old, the release date thing really annoys me. In Australia we usually have a long wait for product 'x', but I can buy online if I so choose and bypass the release date problem (except where a PAL version of a console game isn't available until long after the NTSC version)

    So yeah, I think cost is the biggest factor.

    --
    Screw you all! I'm off to the pub
    1. Re:I can see the release date thing as a driver... by superpulpsicle · · Score: 2, Insightful

      But this is lame statistics.

      Let's say GTA comes out in the U.S. You live in the UK, but your aunt lives in the U.S. She buys the game for $50 for you as a gift. You rip it into UK's PAL format so your PS2 can play it.

      In the eye of the industry, that aunt is a fucking pirate deserving to burn in hell. To me, she's a good customer.

    2. Re:I can see the release date thing as a driver... by Frodo+Crockett · · Score: 1

      Let's say GTA comes out in the U.S. You live in the UK, but your aunt lives in the U.S. She buys the game for $50 for you as a gift. You rip it into UK's PAL format so your PS2 can play it.

      Err, PAL is a video transmission format. You cannot "rip" a game and convert it to output PAL video (which is not the UK's format--it is used all over Europe and in a few other places). You can, however, buy a converter or a TV that will work properly with both NTSC and PAL video.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:I can see the release date thing as a driver... by EvilIdler · · Score: 1

      Actually, there are tools to change between PAL and NTSC on PS2
      games. Rip, change a file or two, burn.

    4. Re:I can see the release date thing as a driver... by Frodo+Crockett · · Score: 1

      I stand corrected. Please mod my first post "Uninformative". How many games do these tools work with?

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    5. Re:I can see the release date thing as a driver... by DarkZero · · Score: 1

      The target market is in the late teens and while this segment has a lot of purchasing power, they're also a hotly metketed-to segment.

      This inevitably results in fierce competition for the teen dollar, and hey, "if I can get this game for free, I can afford to spend the money on that neat pair of sneakers everyone says are so cool" and so on...


      I think a more logical reason for why cost is an issue is because games are usually priced somewhat equally, even though the content is vastly different. GTA: San Andreas, Disgaea, or Guild Wars might give you 100+ hours of gameplay for $50, whereas Star Wars: Republic Commando, Prince of Persia 2, or God of War might give you 10 or 20. After you spend $50 each for three great games that last 100+ hours, and then spend another $50 each on three lesser games that are much, much shorter, you start to think, "Maybe it's safer to pirate the next one... that way I can't get burned."

      It's even worse with PC games, because if you buy a game that won't run correctly on your system, you've wasted $50 that will never be returned to you. If you pirate a game that won't run correctly on your system, you've wasted nothing more than hour or so of your time in a futile attempt to get it up and running. I think that after these kids get burned enough times by shoddy games, they come to realize that the only way to guarantee they won't get burned is to not purchase the game at all.

    6. Re:I can see the release date thing as a driver... by Fred+Or+Alive · · Score: 1

      I think he's more referring to the fact that "PAL" is one of the three major video game regions (like DVD region codes), covering Europe, Australia and New Zealand. The other two are NTSC / Japan and NTSC / North America. (Of course they're using PAL and NTSC as shorthand for 625 line and 525 line TV systems, like everyone does).

      Most video game systems use this three reigon split, since the 16 bit era at least.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    7. Re:I can see the release date thing as a driver... by Svenheim · · Score: 2, Funny
      I think a more logical reason for why cost is an issue is because games are usually priced somewhat equally, even though the content is vastly different. GTA: San Andreas, Disgaea, or Guild Wars might give you 100+ hours of gameplay for $50, whereas Star Wars: Republic Commando, Prince of Persia 2, or God of War might give you 10 or 20. After you spend $50 each for three great games that last 100+ hours, and then spend another $50 each on three lesser games that are much, much shorter, you start to think, "Maybe it's safer to pirate the next one... that way I can't get burned."

      Yes, a game that takes 100 hours to get through is obviously worth 10 times as much as a game that takes 10 hours to play through!

      Similarly, a 3 hour movie is so much better than a 2 hour movie, and a 500 page book can beat any 300 page book!

    8. Re:I can see the release date thing as a driver... by toad3k · · Score: 1

      I find I'm just not willing to pay greater than 40 bucks for any game. I saw san andreas at the gamestop for 50 bucks for a straight month and couldn't bring myself to buy it. I have been disappointed too often.

      One day a coworker handed me a dvd with the game on it... but then, like I said I wasn't going to buy it anyways, or at least that's what I tell myself.

    9. Re:I can see the release date thing as a driver... by EvilIdler · · Score: 1

      If it's only as I think, that the config file on each CD/DVD
      decides the display format, any game at all. All PS2 discs have
      a file with a product ID and the keyword PAL or NTSC. There are
      some NTSC games that are optimised for 60Hz displays, though, so
      changing them to PAL might slow the game down.

      My unmodded PS2 has no objections towards playing NTSC DVD movies,
      anyway.

  6. Those aren't the REAL reason. by defkkon · · Score: 4, Interesting
    I'm sure the late release dates is one reason. I mean, I live in Canada, so I don't have to worry about that. I'm sure the late release dates are annoying as hell.

    I can also believe that the high prices are a factor. ONE factor.

    The real reason. The BASE reason is because its free and easy. You could charge $15 for every game. You know what? The people would still pirate. I can buy CDs for $9.99 off of iTunes now. Do I? Well... I'll leave that up to your imagination. The key here is that FREE is always better that having to pay something. I don't care if the release dates are pushed back and the price is sky-high - free is always best.

    1. Re:Those aren't the REAL reason. by Zackbass · · Score: 1

      I wish I had some mod points to give you for putting it so succinctly. Whatever anyone says, this is what it really comes down to. One hundred dollars or one dollar, the effects of piracy are either too small or too far away for most people to care. Free and easy will always beat all when the effects on a person's conscience are nil.

      --
      You gotta find first gear in your giant robot car
    2. Re:Those aren't the REAL reason. by jensen404 · · Score: 3, Insightful

      I just bought a couple of used Gamecube games on Ebay, because I think $50 is too much.

      What I did was legal, but Nintendo didn't make any money from me.

      That is one of the things driving DRM... making media non-transferable.

    3. Re:Those aren't the REAL reason. by alan_dershowitz · · Score: 1

      I agree with you totally. Before Suprnova went down, I was always amazed that there would be torrents on there of $5.99 bargain bin DVDs like Cabin Boy or Hercules. Completely free and real easy is way out ahead of reasonably cheap and reasonably easy.

    4. Re:Those aren't the REAL reason. by scabb · · Score: 1
      However, you (may have) just given money to someone who is likely to own a Gamecube, and is now lacking a couple of titles from his Gamecube. This is a guy likely to buy himself a game, and so Nintendo have a the chance of vicariously making money from you!

      I realise you can sell your walkman to buy games and your games to buy drugs etc, but ssh.

    5. Re:Those aren't the REAL reason. by GigsVT · · Score: 3, Insightful

      I can buy CDs for $9.99 off of iTunes now. Do I?

      I can buy CDs from allofmp3 for $3. Do I? Yes. Close to $100 worth in the last year. Would I do it if it were $9.99 and DRMed? No.

      Same with CDs.. I'm not going to pay $15-$20 for a CD.

      Just as the open source attckers often say "only if your time is free" the same applies to piracy.

      There's an opportunity cost involved, and if someone wants to sell me a product cheaper than my opportunity cost, then I'll buy it. If they don't then that's their loss. I'll find some other way to get what I want or just do without it.

      This is what copy protection has always tried to do, raise the opportunity cost for piracy. It hasn't been very successful, ever. The content producers should give up on trying to raise the opportunity cost and just sell below it. They would see their profits soar (especially the music industry that has literally hundreds of thousands of songs locked away).

      So the path is simple. Release your entire library of music online. No DRM. And keep the price very low, 10 cents a song is reasonable. You'll see the music industry become one of the largest industries in the US overnight.

      Or keep the blinders on and keep suing your customers. We'll see how that works out.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    6. Re:Those aren't the REAL reason. by merdark · · Score: 1

      I totally agree with you, but seriously doubt we'll ever see the greedy content producers figure this out. According to their *projections*, selling at a high price to a few people is more profitable than selling at a low price to lots of people. :(

    7. Re:Those aren't the REAL reason. by Anonymous Coward · · Score: 2, Insightful

      The real reason. The BASE reason is because its free and easy. You could charge $15 for every game. You know what? The people would still pirate.
      No! They wouldn't! You fail to grasp the problem. Who'd want to spend 24-72 hours downloading an iso off bittorrent, burn it to DVD and end up with a crappy black marker denoted copy that you can only play on a chipped console, when you could just roll down to the store and buy it for $15 dollars and get a shiny case and booklet as well.

      Market rules still apply. I will "purchase" the cheapest product. Most people would value $15 as less than a three day wait and a crappy disc. You don't think so? Talk to Steve Jobs. Ask him how many mp3s he's sold lately, and then wonder why, oh why the fact people could download crappy id3less versions off p2p networks, didn't disusade them from forking over cash.

      What's that? Ohh yes! It's the old TCO argument cropping up again. Turns out, time and effort is money too! The cost may be $0, but how come Linux has a higher TCO? The cost may be $0.99 but iTunes mp3's often have a lower TCO than the alternative.

  7. Recollections of an 80's pirate by Dioscorea · · Score: 1, Interesting
    They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK.

    Guess not much has changed since I used to pirate 8-bit BBC micro games in the 80's with my friends from high school. Of course, as soon as we published a game ourselves, our attitudes changed ;-)

    I guess that absence of homegrown coders is one thing that might be different nowadays -- even kids who were just a few years younger than me were used to computer games being studio affairs; the closest they'd get to writing a game would be designing a level on Doom.

    Another thing that may have changed is the thrill of breaking copy protection. That was a big deal for us back then -- we'd compete to crack the encryption on the latest games... then take off the copy protection, put our own logos on, and put the encryption back in place so that lesser pirates couldn't steal our glory, heheh..... I never saw any of the really nasty "black ice" that was rumoured to exist (e.g. antipiracy code that'd deliberately wreck your drive by moving the disk head beyond its physical limit)... I heard Infocom games had a lot of this.

    Back then we didn't have to resent the kids in US or Asia, cos no-one except Europeans knew what a BBC was.... in fact, looking back, US kids didn't even have Elite, so we were the privileged ones :)

  8. The major factor never mentioned. by hackwrench · · Score: 1

    No faith in copyright providing a net good perhaps, hmm?

  9. Segmented markets are no longer feasible by infernow · · Score: 4, Insightful
    It seems that part of this problem could be resolved rather easily by just releasing the game to the UK when it's released elsewhere. If they can release the game in Asia at the same time as in the US, I see no reason why some English-language versions of the game can't be shipped over to the UK for sale. It's not like it has to be translated or anything.

    This is all rather similar to the DVD region-coding tactic. Splitting the world into isolated markets where you can charge more or less for the same product just doesn't work any more. People will just get on the internet and, for example, order their Futurama DVDs from Europe earlier or for less than they can in the US, or they'll just pirate them. Companies know that piracy equals lost sales, so why don't they just release as widely as possible so people can just get what they want?

    --

    that that is is that that is not is not

    1. Re:Segmented markets are no longer feasible by patternjuggler · · Score: 1

      Splitting the world into isolated markets where you can charge more or less for the same product just doesn't work any more.

      It also goes against every principle of Free Trade. I thought Australia or another country was trying to sue the DVD consortium through the WTO for the practice, but I haven't been able to determine what happened to that.

    2. Re:Segmented markets are no longer feasible by dustbowl · · Score: 1

      I remember getting the Japanese edition of Metal Gear Solid at it's time of release, then waiting nearly a full year for the European version to appear... It is not only that the games are released later; sometimes they don't even make it the Europe at all. During the PSX era, there were a large number of pretty good Squaresoft games such as Einhander, Chrono Chross and Legend of Mana, that were not released because the market in Europe was not considered important enough. If you had a modded PSX, then you could import these games at vastly inflated prices, which a lot of people balked at doing (I saw Chrono Cross for close to $100 one time). This certainly helped grow the market for pirated PSX games.

    3. Re:Segmented markets are no longer feasible by Jon+Chatow · · Score: 1
      I thought Australia or another country was trying to sue the DVD consortium through the WTO for the practice [of region-splitting]

      Well, they won. DVD players can't be sold legally in Australia without being "modded" to be R0. There's a small but lucrative market in shipping Australian PS2s, for instance, to the UK and other places - manufacturer's fitting of the mod-chip, as it were.

      --
      James F.
    4. Re:Segmented markets are no longer feasible by iainl · · Score: 1

      It's not just during the PSX era that there was a problem. Here in the UK I'm pretty resigned to the fact that I'll never see a legit release of Katamari Damacy or Psyvariar II on the PS2, for instance.

      --
      "I Know You Are But What Am I?"
    5. Re:Segmented markets are no longer feasible by patternjuggler · · Score: 1

      I thought Australia or another country was trying to sue the DVD consortium through the WTO for the practice [of region-splitting]

      Well, they won. DVD players can't be sold legally in Australia without being "modded" to be R0.


      Hmm, I know basically nothing about the WTO, but I would have thought winning a case via an international organization like that would mean that and you win it for everyone- all companies in WTO member countries would have to abandon regional encoding.

  10. I used to play video games... by tom8658 · · Score: 2, Interesting

    They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK.

    ... and that would be why I stopped. My job doesn't pay me near enough that I can afford to buy a USD40-50 game more than once or twice a year, and no game (except Alpha Centauri and Halo) can keep me entertained for more than a few weeks... I just can't replay the damn things. If I want to play something, my options are:

    1. Don't buy the game
    2. Pirate the game via bittorrent
    3. Pirate the game via my friend and a DVD-R drive
    1. Re:I used to play video games... by Anonymous Coward · · Score: 0

      My job doesn't pay me near enough that I can afford to buy a USD40-50 game more than once or twice a year... If I want to play something, my options are:

      1. Don't buy the game
      2. Pirate the game via bittorrent
      3. Pirate the game via my friend and a DVD-R drive

      You poor man. It does seem that you've practically been forced into pirating video games. Someone take up a collection for him.

    2. Re:I used to play video games... by tom8658 · · Score: 1

      I was pointing out that games are fairly expensive, using my situation as an example. I would assume that many students find themselves in a similar situation. I didn't ask you to be a jackass just because you have a cooshy job as an IT manager and a trust fund.

    3. Re:I used to play video games... by jinzumkei · · Score: 1

      And I think he was using sarcasm to point out that just because you don't have a job that can afford you to buy these games, that it validates you pirating the games.

    4. Re:I used to play video games... by Anonymous Coward · · Score: 0

      You don't have $100 of disposable income per year at your University of Kentucky job!?

    5. Re:I used to play video games... by Anonymous Coward · · Score: 0

      I didn't ask you to be a jackass just because you have a cooshy job as an IT manager and a trust fund.

      I'm dirt-poor, and I still think your excuse for piracy stinks. With your argument, you could justify stealing widescreen televisions or expensive clothing if you could get away with it as easily.

    6. Re:I used to play video games... by Anonymous Coward · · Score: 0

      Wow, is it hard going through life with black and white only vision? Do you really, truly not see any difference between those scenarios? I'll tell you what, would you rather I break into your house and steal your home theater equipment or just break in and copy all your CDs? Yeah, they're both wrong, but really which one would you choose? Be honest with yourself. Now reevaluate your statement. You're welcome. Enjoy a little bit of gray in your binary world.

    7. Re:I used to play video games... by Gothic_Walrus · · Score: 2, Informative
      You forgot the fourth option: spend less.

      Stores like Best Buy and Target have games in their sales circulars every week.

      Coupons (like Best Buy's Gamer Gift Card or the $5 off any PS2 title that they're offering now) and discount cards help to save a little bit of money. Coupons are free, and the cards are cheap - I got my EB Edge card for $5.

      When games hit the clearance racks, they drop in price amazingly quickly. Toys R Us had a very nice selection of games in a clearance sale that, over the course of a few months, increased from 30% off to a whopping 90% off. Walking into the store, spending $15, and waslking out with five or six new games is a very nice feeling.

      Buy used. You'll save a lot of money, the games are usually in good shape, and you should be able to return or exchange if the disc is damaged.

      Rent. Some games aren't worth the $50, or even $20.

      Wait. Sony releases a new batch of Greatest Hits titles every few months or so, and Microsoft and Nintendo have their own lines (albiet ones that aren't updated as often). Every game will drop in price eventually; what was once rare and expensive for the N64 can now be had for $15-$20. PC games hit the jewel case racks within a year or so of release. If you're patient, you'll be able to play it.

      Say you buy two $50 games a year. I've spent less than that this year, and I've got a giant pile of quality unplayed games waiting for me. Hell, I've got more than I can play right now because I keep jumping on sales.

      You, my friend, don't have a clue in hell as to what you're talking about.

      --
      Goo goo g'joob.
    8. Re:I used to play video games... by tepples · · Score: 1

      Every game will drop in price eventually

      Every game? Try finding a cheap used copy of Chrono Trigger for Super NES.

    9. Re:I used to play video games... by tom8658 · · Score: 1

      i'm a student, not a professor. It pays better than the gas station, but that's as good as they have to do to get students to work for them instead of speedway. I don't know how well other universities pay, but UK sure doesn't give students great bank.

    10. Re:I used to play video games... by KDR_11k · · Score: 1

      That sounds like you live in the US. It doesn't work like that in Europe. Console games are more expensive in first place and they usually only drop in price if they're either reissued as "Greatest Hits"/"Platinum"/whatever they call 'em or don't sell for like a year. In the latter case it's very rare that the game is just good but ignored, more likely it's crap that deserves to rot in the store.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:I used to play video games... by Robmonster · · Score: 1

      There are many more options that you seem to have forgotten.

      4. Rent the game.
      5. Borrow a friends copy when they are finished.
      6. Look for an alternative job with higher pay
      7. Re-evaluate your current expenses to leave more disposable income

      I'm sure there are still more that are left uncovered.

      Just because you can't afford it doesnt justify you pirating it. In fact, I'd wager that you'd still pirate it if the game was half price.

      --
      I have no sig yet I must scream.
    12. Re:I used to play video games... by Fred+Or+Alive · · Score: 1

      In relation to UK games piracy, try to find a UK release of Chrono Trigger (or Cross). There isn't one, either on SNES, or PlayStation. If I want to play it, I'd either have to import it, or pirate it...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    13. Re:I used to play video games... by tom8658 · · Score: 2, Funny

      you're all exactly right! I have no moral standards! I have no ability to distinguish between right and wrong! I eat babies with ranch dressing!!!!!!

      honestly...if it were that easy to "reevaluate my expenses" and magically make more money appear, wouldn't I have done it already? It's not like I smoke two packs a day or something.

  11. The problem is the French and Germans! by rishistar · · Score: 2, Insightful

    One of the reasons for the long delay in a game making it to England is sometimes the fact that the UK is treated as part of the Europe market in terms of release. The wait is then for the translations to happen for the major continental European languages.

    I guess as voice becomes more and more popular as a replacement for text for explaining things/moving plots along etc this process gets more complicated.

    If its only a couple of weeks between release dates I don't mind - it gives me a chance to check out reviews and change my mind on buying it if it appears to suck.

    --
    Professor Karmadillo Songs of Science
    1. Re:The problem is the French and Germans! by scabb · · Score: 1

      No-one seems to have pointed this out yet, but the main reason that it takes so long for games to make it to the UK/Europe would be that not everyone has made the switch to 60hz television, some people still use RF Units rather than SCARTs. I'm pretty sure the percentage that run their GC/PS2/XB through an RF must be relatively low by now, though. So there should be no excuse soon.

    2. Re:The problem is the French and Germans! by Anonymous Coward · · Score: 0

      One of the reasons for the long delay in a game making it to England is sometimes the fact that the UK is treated as part of the Europe market in terms of release.

      This much is true.

      The wait is then for the translations to happen for the major continental European languages.

      This part shouldn't be. I am a localisation programmer for a game company. We do translation and 50/60 Hz support as we are developing. It's much faster to have this stuff running as we go, and to find bugs as they are introduced, than to try and force it in at the end of the project. Despite the fact that we complete all versions at the same time, the European release is often delayed for "marketing reasons".

    3. Re:The problem is the French and Germans! by Anonymous Coward · · Score: 1, Informative

      The majority of games are simply forced into 50Hz mode resulting in borders and a ~20% slowdown. A lot of newer PS2 games and nearly all Xbox, Gamecube and Dreamcast games have a 50/60Hz selector.

      There are free tools available on the internet that allow you to automatically apply either of those changes to any game for that particular console, so I really cannot see how the PAL/NTSC difference has any real impact on the release schedules.

      The only time when it would take a while is if a 50Hz-optimised game was planned, with no borders or slowdown. But then there are only a handful of those for each console so that's no excuse for most.

      By the way, the Xbox, Gamecube, Dreamcast and most DVD players output a PAL60 signal, which means that even with an RF connection you can still get a proper 60Hz picture on a PAL television. I believe Nintendo have already released a couple of Gamecube games in Europe that are 60Hz-only, such as the special edition Zelda disc which contains all the old NES/N64 games. I think the newest Metroid might be another.

    4. Re:The problem is the French and Germans! by Dachannien · · Score: 3, Insightful

      The problem isn't the French and Germans. The problem is with the game publishers who evidently don't "get" that Brits speak essentially the same language as Yanks, ignoring loos, lorries, lifts, and bobbies.

      If people are ripping you off and they say the reason is because they don't want to wait for the product to be released locally, then there's an easy solution: release the product locally! Start considering the US and UK to be part of the same market. If piracy is such a problem in the UK because of this, then addressing the customer's complaints will result in a far greater boost in revenue than any cost savings for releasing the game in the UK along with the rest of Europe.

      In other words: duh!

    5. Re:The problem is the French and Germans! by scabb · · Score: 1
      Thankyou for that sir, I am less ignorant than I was :)

      You're correct about the Nintendo releases too, Metroid Prime 2 is 60hz only as is the special Zelda disc. I expected the reasoning behind "60Hz only" titles would be that it saves some sort of conversion, hence my error.

  12. Kids by guaigean · · Score: 0, Redundant

    There's a lot of things kids do because they think that the system is somehow unfair. However, that still does not make it legal, sensible, or right.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
  13. Are the prices reasonable? by Saeed+al-Sahaf · · Score: 1
    They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK.

    I don't know anything about how long it takes for legit games to hit the stores in the UK, but the price issue is universal. I just can't help but think if games were more reasonably priced, the level of piracy would go down. Most people actually would prefer a real copy, but few think $40 plus is reasonable.

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    1. Re:Are the prices reasonable? by Winckle · · Score: 1

      The price problem could well be universal but in the UK, the games cost 40 sterling!

    2. Re:Are the prices reasonable? by Pulse_Instance · · Score: 1

      In canada its at least $50 more often $60 now a days.

    3. Re:Are the prices reasonable? by iainl · · Score: 1

      $60 CDN is actually less than £30 Sterling. With Nintendo games (since I haven't chipped my XBox or PS2 I can't do this with those two) I import from Canada, and still save myself about 25% on UK prices even after international shipping costs.

      --
      "I Know You Are But What Am I?"
    4. Re:Are the prices reasonable? by wodeh · · Score: 1

      Hear hear, I have refrained from buying DS games for months, but my holiday to Canada this christmas will see me coming back with armfulls of them! If piracy has existed since the era of the floppy disk and the games industry still exists with sales of many games running into the millions then what grounds, exactly, do they have to complain on? The gaming industry is stagnant and will remain so until we see a huge innovation in interactive technologies (virtual reality, anyone) yet we still lap up games and they still make billions. Seriously, where's the flaw in THAT business plan? I think the real problem is they waste too much money making crap all shiny and pretty. Maybe if they stopped selling the same shit over and over again and put the prices down a bit we would buy the damned things.. but who really wants to pay for Doom "Graphics engine demonstration" 3 and The Sims "Now We're Just Ripping You Off" Latest expansion pack?

      --
      Gadgetoid.com - Gadgets & Games Journalism
  14. Education is key by satanami69 · · Score: 2, Funny

    Just teach them kids right and don't copy that floppy

    --
    I really hate Dan Patrick.
  15. sounds like an untapped market to me by Naikrovek · · Score: 4, Insightful

    whenever you see people breaking the law with intellectual property, you are looking into the eyes of an untapped market. Apple saw this and created iTunes.

    A surprisingly large portion of illegal downloaders download songs, movies, and games because they want to download them, not because they want to steal. So sell it to them electronically.

    Problem: Teen blokes in the UK download US games before their native release?
    Solution: Release the US version in the UK and the US on the same day. Make it available for download in the UK and take $10 off the price because the words are all spelled wrong and the voice overs have that horrible American accent. Also, you don't need to package the box, press the CDs, and ship it to the UK. Give the online purchaser in the UK the same price you give to the chain stores here in the US.

    I think you'd see the percentage of illegal downloads go down.

    1. Re:sounds like an untapped market to me by tepples · · Score: 1

      Release the US version in the UK and the US on the same day. Make it available for download in the UK

      Then how will the downloaded version boot? Don't console games have to have a specially pressed disc with specific bad sectors and a copyrighted bootloader, which consumer DVD+/-RW burners cannot reproduce?

    2. Re:sounds like an untapped market to me by Anonymous Coward · · Score: 0

      VALVe did this, (I think) very effectively with Half-Life 2 & Steam. Anyone, anywhere in the world could start playing HL2 at the very second it was released.

      I, personally, bought the DVD, but I wish I hadn't, what a waste of space it is!

      -
      Appologies for posting Anonymously, I must get round to registering one day...

  16. Buy used, dumbass by 77Punker · · Score: 2

    How about you could buy 4 games a year if you bought $20 used copies? They're just as good and cost less and you can usually find anything you want used at local game shops with the right amount of time.

    1. Re:Buy used, dumbass by Anonymous Coward · · Score: 0
      $20? Where do you buy games? Does that answer apply outside your local region? It's very difficult to find a current gen game that doesn't suck for under $20. Not impossible, sure, but I would be hard pressed to find four sub $20 games that are actually worth $20. You can not, by any stretch of the imagination "find anything you want" unless your idea of the right amount of time is "when the next generation comes". Go look at EBGames, sort by price and see. When you get down below $20 the sucking begins. The "good" bargain games are all around $30, at the lowest.

      Used games for curent systems are as more of a racket than new games. For any reasonably decent game it's 49.99 new or used for 44.99 used. Great.

  17. It really is easy by GrassMunk · · Score: 2, Insightful

    The kids pirate because its easyer than asking mommy and daddy for 30 - 70 USD. I mean who really thinks that a teenager discusses the social ramification about piratings games. They do it cause its cheap and its easyer than asking the 'rents for cash. Then when they get to univ. its more about saving money for school than paying for games. Then once you've graduated and have a job your saving for a house or a car or rent. In all honesty i dont understand how game companies make any money?

    1. Re:It really is easy by xtracto · · Score: 1

      You see, that is something true. Back in Mexico I used to download games/music/programs and whatever else I wanted just because it was easy, it is a matter that you can just do it, and as I state in my sign, the chances of being caught or having any punishment are almost 0.

      When people say that in the UK they do it because of the money, I laugh. If there is something I have learned when I came to the UK is that people have money, they do not care too much. Come on!, some people spend 50 each week in gas... and I recently was offered to give some Java tutorials, at £11 the hour... and I am just a PhD student, so with one week of that work I could buy 1 game.

      I think the reason of having to wait for the games to be released in here is indeed true... I mean, how is it possible that people in a third world country (as is mine, Mexico) can play a game BEFORE I can play it here... and, on the other side, Britons CAN play it here, they only have to download and burn it... so, it is that easy.

      As for the situation in Mexico, I am sure the price is the main reason for piracy... just to show you more or less how is it I will give you some numbers:

      An ok MONTHLY payment for someone is US $700
      from this, $300 is for the house/apartment rent.
      Also, $100 is for the services (electricity, water, telephone, etc).
      Then, a typical supermarket for a month for 2 people could be $150 ...

      This leaves you with $150 to spend/save... for any emergency...

      So, you can chose to spend 1/3 of your savings to buy a game or to download it for free from the internet... And the same goes for audio CD's...

      In Mexico there is a store called Mixup which has a stand with music under $10 ... in the last 5 years those are the ONLY cd's I have bought. You can guess from where did I get my other music...

      If the software/music companies decreased their prices I am sure a lot of people would buy... I would buy music (I have a long list of music I want but, I certaninly wont pay £15 for a CD... thats fucking crazy).

      And on the other side, they should put more attention in the booklets, or the "hardware" parts of their product, if there is an incentive for buying the 'real' thing, then people will buy it...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:It really is easy by Retroneous · · Score: 1

      Dude,
      I understand what you're saying, sure, but if we were to sum up what you posted in one line, it would read:-
      "I don't get paid enough to buy games, so I pirate them."

      There are trade-in and buyback schemes all over the place, "budget" ranges, sales, online retailers who knock the prices down etc. Would you say:-

      "I don't get paid enough to go to a fitness centre, so I ran off with their treadmill?" - I doubt it.

      Anyway, the average UK pirate knows nothing about games or consoles anyway. In the two years I worked at Electronics Boutique UK, I must have seen a hundred greasy chavs (look it up) come into the store, walk up to the counter and say "Do you sell chipped games?" or "How much to chip my Playstation?"

      And I'm fully aware that "chipped games" means nothing, but that's how little they know about what they're doing. I wouldn't bother trying to preach morals to these kind of people...

  18. Console barrier to entry by tepples · · Score: 1

    I don't have to make a perfect copy of Tony Hawk Pro Skater to compete with it, I just have to make a game that a kid would rather spend his money on. That's a perfectly free market.

    No it isn't. Copyright protects the bootloader. Without the bootloader, your game will not even start on a game console.

    1. Re:Console barrier to entry by alan_dershowitz · · Score: 2, Insightful
      Copying the bootloader for interoperability purposes (as opposed to piracy) has been legal for years. Please read the decision on Sega vs. Accolade.

      I'm pretty sure that every video game console still does this (I know for a fact the GBA does), but legally it's a lame threat in the USA.

    2. Re:Console barrier to entry by tepples · · Score: 1

      So it's legal given Sega v. Accolade and Lexmark v. Static Control. This I know. But why, in practice, don't I see more unlicensed games on store shelves? How can a startup game developer get past the "lame threat"?

    3. Re:Console barrier to entry by KDR_11k · · Score: 1

      Trademark law allows e.g. Sony to stop these people from writing on the box "for use with the Playstation 2".

      Though I do think Datel is making some unlicensed discs, stuff like Action Replays and the GC Freeloader that also defeat the region lock.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Console barrier to entry by tepples · · Score: 1

      Trademark law allows e.g. Sony to stop these people from writing on the box "for use with the Playstation 2".

      Say what? The Lanham Act (the current major revision of U.S. trademark law) permits nominative use of another person's trademark: "For use with PlayStation®2 computer entertainment system. PlayStation is a trademark of Sony. Action Replay is not sponsored or endorsed by Sony."

      Though I do think Datel is making some unlicensed discs, stuff like Action Replays and the GC Freeloader

      I know about those utility discs, but why hasn't Datel yet published any unlicensed games?

    5. Re:Console barrier to entry by jkeyes · · Score: 1

      I know about those utility discs, but why hasn't Datel yet published any unlicensed games?

      They have in England!

      Classic Games Volume 1

    6. Re:Console barrier to entry by Anonymous Coward · · Score: 0

      hey!!!! this is slightly offtopic, but it dawned on me that since the action replays and all that stuff isnt licensed, why is congress riled up over the fact that one can be used to open up unintended content for the ps2 Grand Theft Auto san andreas?

      apparently sony never intended for the product to be used on its system.

    7. Re:Console barrier to entry by KDR_11k · · Score: 1

      Well, Sony managed to stop grey imports of PSPs into the UK by invoking trademark law. Since that law is pretty much defined by the WIPO I'd expect that to work in the US, too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. EBay, not EBGames by tepples · · Score: 1

    Go look at EBGames, sort by price and see. When you get down below $20 the sucking begins. The "good" bargain games are all around $30, at the lowest.

    Replace "Games" with "ay" in your comment, and you'll start to see some decent prices.

    1. Re:EBay, not EBGames by Anonymous Coward · · Score: 0
      "Games"Replace "Games" with "ay" in your comment, and you'll

      ....be screwed. No thanks. Looking at the completed auctions I'm not seeing anything compelling. Everything's ending at about what it's worth or even worse because people on eBay are stupid.

    2. Re:EBay, not EBGames by wodeh · · Score: 1

      Of course, when you use Ebay you KNOW you're getting a good deal. Even if you pay more!

      Used game sales are definately a nasty business. GAME give you £20 at most for your brand-spanking-new awesome title and resell it at a few pounds under the retail price. I got less than £20 for a brand new copy of San Andreas... pfff.

      Now, if only we could find a better way to connect the people wanting to sell used games with the people wanting to buy them, one not focussed on making bucket loads of raw profit from people trying to save a few quid.

      --
      Gadgetoid.com - Gadgets & Games Journalism
  20. No refunds by Anonymous Coward · · Score: 0

    I'm 20 and live in the UK and buying games has just become horrible compared to 5 years ago when you could take games back for a refund.

    Now if you buy a game and it sucks or won't play you can't take it back. Therefore publishers can get away with making a crap game over hyping it and releasing it to the public.

    Avalibilty is the biggest issue. If there was a system where i could buy and download the game (steam for example) then i would.

    An example would be Doom 3 which wasn't released at the same time as it was in the US. result? 1 million downloads on supernova.

    1. Re:No refunds by Carrot007 · · Score: 1

      > Avalibilty is the biggest issue. If there was a system where i could buy and download the game (steam for example) then i would.

      Because that makes games better of come with a money back guarantee if it sucks?

      TBH I mostly play MMORPGs these days so copying aint possible.

      However I did copy the PC version of GTA:SA, why because I bought the ps2 version and it sucked, the ps2 just wasn't up to the task, I wasn't satisfiedand had no choice due to the sonys 6 month monopoly. Personally since I already bought the game I'm not going to buy it again but I want to be able to play what I bought.

      --
      +----------------- | What is the question!
  21. Copyright provides a chilling effect by tepples · · Score: 1

    No faith in copyright providing a net good perhaps, hmm?

    Either that, or they're sick and tired of being one of the have-nots who suffer. Independent songwriters are another group of have-nots.

  22. Spanish, French, or German? by tepples · · Score: 1

    I see no reason why some English-language versions of the game can't be shipped over to the UK for sale. It's not like it has to be translated or anything.

    The netcode has to be done for the 50 Hz timing of the TVs used over there. And yes it does have to be translated, as many of the game console makers require that a PAL release support one or more continental languages in addition to English.

    1. Re:Spanish, French, or German? by Anonymous Coward · · Score: 0

      The vast, vast majority of our TVs are perfectly happy with 60hz now. Seriously, I've got a 5 year old portable in my bedroom at home that does 60hz without so much as a grumble.

      As for the other-languages issue, simply do what happens in some sections of the book-publishing world. Release the English-language version worldwide first, then let your local publishers do locally translated versions at a later date, if they think the market can support it. Look how many English-language copies of the latest Harry Potter book were sold in France and Germany.

      You'd be amazed how many continental Europeans actually prefer English-language versions of games. Localised French, German and Spanish translations are often horrible and voice-overs in particular seem to use whichever drunken derelict the studio managed to drag off the street that morning. If you look at a mid-90s or earlier anime dub (personally, I still prefer subs, but I'll grant that dubbing has come on a million miles from the bad old days), you can begin to get an idea of the sheer levels of awfulness I'm talking about.

    2. Re:Spanish, French, or German? by TiggsPanther · · Score: 1

      OK, so the 50Hz timing is still at least partially a valid issue - for console games, anyway. But the translation, however viable/required from a business point of view, simply doesn't cut it with the UK gamers anymore.

      The companies need to acknowledge that there's no way to avoid the fact that, like it or not, people in the UK get annoyed if they've got to wait extra months where at least a part of the delay is translating the game out of the language you speak and into languages that you don't. For UK gamers that's a needless delay. And even to those who don't get pirate copies, it's reason enough to import the American version.

      As I've said elsewhere before, whether it's right or not, there's no competition between "On the shelves in three months time" and "On P2P this morning".

      --
      Tiggs
      "120 chars should be enough for everyone..."
  23. Actually... by Anonymous Coward · · Score: 0

    "...in fact, looking back, US kids didn't even have Elite [clara.net], so we were the privileged ones :)"

    Actually, thanks to piracy, yes we did. ;)

    1. Re:Actually... by snuf23 · · Score: 1

      "Actually, thanks to piracy, yes we did. ;)"

      Actually, thanks to the fact that the game could be bought in stores we had it.
      I purchased Elite in a computer store in the US. It was available.

      --
      Sometimes my arms bend back.
    2. Re:Actually... by Dioscorea · · Score: 1

      Actually, thanks to the fact that the game could be bought in stores we had it. I purchased Elite in a computer store in the US. It was available.

      Fair enough, I stand corrected. (i presume you're talking about 1984, when the original came out, and not e.g. the PC version from '91...)

      Elite was a fun game from a piracy pov; iirc, there were several easter egg ASCII strings in the decrypted binary, e.g. "Does your mother know you're doing this?" and "You are in a maze of twisty little Acronsfot adventures, all alike" (a reference to text adventures by Acornsoft; actually this might have been in another game by the Cambridge crew)

      i also have to randomly mention exile here for no particular reason, other than it was the best 8-bit game ever

    3. Re:Actually... by snuf23 · · Score: 1

      Yeah, I mean the original 1984 game. I remember buying it at the same time as Psi-5 Trading Company. Let's just say that despite Psi-5's somewhat interesting gameplay, everyone in the house got completely addicted to Elite.
      I don't really know why it didn't make much of an impression in the U.S. - it has to be in the top ten of all my gaming experiences.

      --
      Sometimes my arms bend back.
  24. Lies, Damn Lies, and Statistics by Xian97 · · Score: 1

    I have to wonder how they come up with those numbers. Do 84% of 15-18 year olds even have computers in their homes, or broadband access for downloading games? I seem to remember figures from the 2000 US Census saying only half the households in the US had computers, and something like 25% of the households that did have computers were not connected to the Internet. I would think patterns in the UK would be similar. If so, then those figures don't add up.

    1. Re:Lies, Damn Lies, and Statistics by Cabewse · · Score: 1

      That was 5 years ago, computer prices have fallen drastically since then. I can almost garuntee that the percentage of homes without computers in the US is much smaller than that now. Who needs broadmand to install a game that a friend of yours has, then download a small crack to play it without the disk? I'm not sure about the UK, but I'd think that a fair amunt of homes would have computers as well.

    2. Re:Lies, Damn Lies, and Statistics by 91degrees · · Score: 1

      /Do 84% of 15-18 year olds even have computers in their homes,/ Presumably:) /or broadband access for downloading games?/ The article suggests they are downloading, but it might be an assumption. Internet connections are not needed, especially at a school where there is a very large social group. I was pirating at that age and didn't even know what the internet was. And my reason for doing so was that I wanted a lot more games than I could afford.

    3. Re:Lies, Damn Lies, and Statistics by ken+kenobi · · Score: 1

      Yep, you're right. Same point was made in The Inquirer (http://www.theinquirer.net/?article=24904) yesterday when they reported on this survey:

      Whilst interesting figures we can't help but smirk a little at the numbers game that tends to go on around internet piracy that makes us rather cynical when it comes to these things. For example, it is customary for the gaming industry to count every downloaded videogame as a lost sale - IE if you download a videogame it means that had you not had the download service available you would have bought it in the shops.

      The second thing that interests us in the way the figures are worded, with "84% of 15 - 18 year olds" having pirated a videogame we have to ask just who was surveyed, for if this were a scientific survey then surely a number as high as 84% of 15 - 18 year olds wouldn't have access to broadband?

    4. Re:Lies, Damn Lies, and Statistics by agarrett · · Score: 1

      84% of 217 people. I'm no statistician, but this seems like rather a meager field from which to draw conclusions.
      Where was this crossection taken, I wonder? A LAN party?

      There are those who'd never have bought the game in the first place, simply because they acquired a copy illegally, does that directly correlate to a loss to the games industry? Of course it doesn't, the games are being played illegally, not given to a potential customer, directly subtracting from their potential sales.

      --
      Go ahead and search, you will never find it all, I am baking muffins as I speak. - ComicBook Guy
  25. If I couldn't Pirate I wouldn't Play by Anonymous Coward · · Score: 0

    I can't believe this hasn't been brought up yet.

    How much of that statistic do you think would purchase a game if they couldn't pirate it?

    I know I wouldn't, especially because there have been games half-life / battlefield that have had sufficient copy protection to make pirating it not worthwhile unless you count single player, and I simply didn't play those games.

    It's the same deal with mmo's, can't pirate so I won't play. I have many friends with a similar attitude.

  26. Meh by BlightThePower · · Score: 1

    Its not like when games finally arrive here they have necessarily corrected the Websterian spelling mistakes and done anything with the grating accent. I'd pay extra to get that sorted for sure.

    Worse still, I got Act of War as a present (its a turkey btw, don't buy it). It features cut scenes with an apparently "British" dude. Christ, there are 80 million of us who speak in our native accent all the time but Atari got some bad American actor to try his hand and then got a scriptwriter who apparently thinks Britons use American vernacular all the time. Its not merely grating, it makes your toes curl.

    --
    Plays violent online games as: Nerfherder76
  27. Thats not a portrait of a UK game pirate by FidelCatsro · · Score: 2, Funny

    http://www.acemurdermystery.com.nyud.net:8090/imag es/pirate/Bluebeard_2.jpg
    That's a picture of a UK game(Legged) Pirate , Blue beard

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  28. Dear Zonk by Anonymous Coward · · Score: 1

    This story is not acceptable as it does not contain any references to the highly relevant and burgeoning subjects of 'women playing games, women in games or women in the games industry'.

    These are a critical issues to the modern world and things that I go to sleep worrying about every night, much like world poverty and war. I'm sure you feel the same.

    Please can you amend this story to somehow reflect the role of women in the games market, possibly 'do women pirate games' or something similar.

    Thanks,

    signed,

    Monka Tom BSc PhD
    President of the Gay and Lesbian cubicle interests group for health food and kumquat concern assocation of the UK.

  29. Amen by Anonymous Coward · · Score: 0

    Amen to that. UK gamers always seem to get the short end of the stick. I live in America myself - but I'm sure if I lived in the UK I'd feel more than justified in pirating games rather than waiting 6 months for a simple port job.

    How long'd it take you guys to get Animal Crossing again? Wasn't it like a year and a half?

  30. My head is gonna asplode... by daVinci1980 · · Score: 1

    ...If you don't like the way products are released in your market, you have several options. Piracy isn't (a legitimate) one of them. And before I hear that it's not piracy, it's copyright infringement, realize that I'm not referring to the product that you're downloading but the money you are depriving the developer of having.

    If you don't like your options when a game comes out, you have several legitimate choices:

    1) Purchase a substitution game that is released with terms you like. (IE, released in the US and UK on the same day with reasonable pricing that you agree on)
    2) Wait for a price drop to bring the price in line with what you are willing to pay.
    3) Wait for a copy to go on sale on the aftermarket for a price you are willing to pay.

    And yes, some publishers are doing really well, and won't *really* mind the lost revenue. But the majority of them aren't. And developers aren't doing well, by and large.

    --
    I currently have no clever signature witicism to add here.
    1. Re:My head is gonna asplode... by Anonymous Coward · · Score: 0

      Nice troll, but the even the most die-hard anti piracy advocates stopped beleving that a downloaded game == a lost sale some time ago. Besides the world has moved on whether you, developers, publishers or their warez police like it or not.

      The very best way to defeat piracy is for publishers to stop acting like jerks and start treating their audience with more maturity.

      DRM, closed platforms, dongles, special CD/DVD drivers, phoning home. To some extent they deserve what they get although even that is not a lot.

      At the end of the day it is market. Not a charity for poor misunderstood developers who can't afford the rent on their expensive studio they hired.

      Produce good original games that people want to play. Price them competitively and stop whining. There is nothing else.

    2. Re:My head is gonna asplode... by daVinci1980 · · Score: 1

      Trolling? Read my previous comments. If I were trolling, I'd be hiding under an AC... Like yourself.

      I practice what I preach. I haven't played HL2. Why? Because I find it unacceptable that when I play a game--even in single-player--it's going to phone home.

      You have some misconceptions about the industry. Please allow me to dispel them.

      First off, DRM comes from the music industry, and from commercial shrinkwrap in general. The only reason that game publishers agree to add DRM to their media is that large retailers (ala Walmart) will not carry a game on their shelves without it. Seems they still allow returns, and are concerned about people copying the game and returning it.

      Closed platforms? Well, duh. When you build a custom machine to do a particular job, it will be better at it than a general purpose machine. Consoles aren't closed platforms to prevent piracy. They're closed platforms to be more capable for less cost at their intended goals: playing games.

      Dongles? In the game industry? What games are you playing? 3DStudio MAX does not count as a game.

      Special CD/DVD drivers? Again, what are you talking about?

      Phoning home is--I agree--disgusting. But I made my choice to vote with my dollars. I didn't buy or play HL2, which I would've otherwise purchased.

      You think game developers have expensive digs? Try again. With the exception of Ion Storm Dallas, which was simply ludicrous, we generally work in normal office buildings. The last studio I was in was on the second floor of a totally ordinary suburban office building. Rent is not the primary cost of developing video games. Personnel is the primary cost. And personnel is required because of the requirements that consumers place on video games.

      Again, producing original games requires that people will *buy* said original games. If you see a truly original game and you want to see more like it, buy a new copy of the game. That tells publishers--and the industry at large--that the game is something you'd like to see more of.

      And games *are* priced more than competitively. It costs ~$50 USD to buy a video game. If your video game provides you with 10 hours of enjoyment, then it was $5 / hour. That's less than the price of a new release in the theater (depending on where you live). I played Quake3 for probably 10,000 hours (if not more). The cost of Q3 for me in terms of hours of enjoyment was so low that I feel like I practically stole money from id.

      Plus, the cost of games on the shelf hasn't gone up in almost 30 years (I remember buying the original Test Drive for the PC in the late 80s. How much did it cost? You got it, $50.) The cost of making the games, OTOH, has gone up exponentially.

      I'm not saying that there is a 1:1 correlation between pirated copies and lost revenue. But what I am saying is that there is some correlation, and that it isn't right for you to reap the benefits of someone else's labor, without their permission, without compensating them for it. And when you download and play a game, that is exactly what you are doing.

      --
      I currently have no clever signature witicism to add here.
    3. Re:My head is gonna asplode... by Sigma+7 · · Score: 1
      I practice what I preach. I haven't played HL2. Why? Because I find it unacceptable that when I play a game--even in single-player--it's going to phone home.
      Actually, it's part of a package that assumes (incorrectly) that the entire userbase has broadband and is likely to do multiplayer primairly.

      Workarounds exist - you can either use Zonealarm to stop internet activity, or disconnect from the Internet (easy on dial-up).

      Special CD/DVD drivers? Again, what are you talking about?


      I'm not the AC (why would I accuse tho opposition parties of trolling without good reason), but specai drivers appeared recently. Latest one is called StarForce, incleded in games such as Restricted area.

      The cost of Q3 for me in terms of hours of enjoyment was so low that I feel like I practically stole money from id.


      No, you simply purchased an engine demo. ID Software got their money from engine licences.

      The cost of making the games, OTOH, has gone up exponentially.
      Only when they are trying something new. Most of the cost is put into R&D, and high-poly artwork, whcih takes the most time. If you keep things simple (e.g. character is mostly a yellow sphere), production time is either shortened, or is focused on other tasks (e.g. level design).

  31. Of course there is by goldcd · · Score: 1

    Nobody pirates newspapers, magazines and books. The publishing industry doesn't beat it's chest in anger at the sale of photocopiers, that could easily destroy their entire industry.

    Hardly anybody even pirates books electronically - even though their an ideal target due to their low size when transcoded to a txt file.

    Look elsewhere in the media, there aren't any pirate TV stations that've started up broadcasting TV without the adverts. In the last couple of examples people buy books and watch normal regular TV as the legitimate option is low cost and it's convenient.

    Piracy only starts to spring up when people are dissatisfied with the leggitimate option - either on price or availability. I'm 28 and since I had a job the price of games isn't so much of a problem, when I was a student it was. I had the option of piracy or nothing, and I chose the former.

    Availability is a problem. I want to play Psychonauts and currently in the UK I'm going to be twiddling my thumbs until mid-September...unless I....

    1. Re:Of course there is by Linus+Torvaalds · · Score: 2, Insightful

      Imagine that - something is overpriced, so they get it from illegitimate channels instead. Is there any market where this isn't true?

      Nobody pirates newspapers, magazines and books.

      Does anybody think newspapers, magazines and books are overpriced?

      Piracy only starts to spring up when people are dissatisfied with the leggitimate option

      And one form of dissatisfaction is considering something to be overpriced.

    2. Re:Of course there is by pnice · · Score: 1

      Nobody pirates newspapers, magazines and books

      Go to torrentspy.com and search for book. I have seen many magazines and books scanned and put online. I even had some magazines a while back. There are people pirating clothing patterns and copying them at home so they don't have to buy them. It's big with women.

    3. Re:Of course there is by Anonymous Coward · · Score: 0

      Books are most certainly widely pirated! Novels and such, like you said, but also things like role playing games and wargaming materials. Pretty much everything available from the big game companies is available, plus huge amount of the random d20 crap that gets pushed out. Hell, I haven't counted them but the Osprey publishing books alone I have must be over a thousand now. I have well over 200 gigs total.

  32. But cost isn't everything by goldcd · · Score: 1

    I balance it against convenience (and that warm inner glow that you get for doing the right thing).
    I bought HL2 on Steam. It patches itself, it reinstalls itself when I rebuild my machine, it works online without any hunting for hacked servers etc etc. My major gripe with most purchased software is having to put the f'in disk in the drive to play - something I don't have to do with a hacked pirate copy.

  33. Translation Woes by MeanderingMind · · Score: 1

    Heaven forbid that the English have to deal with crappy American speak, when millions of Americans read Harry Potter daily.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Translation Woes by tigris · · Score: 1


        Heaven forbid that the English have to deal with crappy American speak, when millions of Americans read Harry Potter daily.

      But most of them are not reading the texts as they were published in the U.K. Publishers are stupid on both sides of the pond, unfortunately.

  34. profile of the internet pirate for the whole world by AzraelKans · · Score: 1

    "Anyone who has a computer connected to the internet and enough knowledge to setup "emule" a browser (for checking warez sites) or a bit torrent client." Thank you for reading!

    Seriously why the media people even tries to "stereo type" gamers, pirates and even computer users? when are they going to realize ANYONE can be in that demographic? all you need is the rigth tools and the most basic knowledge and you are in. You learned to play halo or mario dash with your kids and you do it each week, well you are a gamer! (casual at least) You regularly download and share software through "emule" or "kazaa" you are a software pirate! har har!

    It has nothing to do with age or even personality.

    waste of time article.

    --
    Go ahead MOD my day!
    More opinions here
  35. Re:profile of the internet pirate for the whole wo by AzraelKans · · Score: 1

    Oh and in case you were wondering, the reason why you find recent releases in "warez" is because sometimes there are people "groups" who upload this files to the web and then brag about it and/or use that as credit to get other files. They are not necesarily teenagers or even "haxors". Just people who have access to those files for whatever reason most of the time they are beta testers, co-developers, store employees or reviewers, but of course no one can prove that. So is easier to blame "those damned haxor kids!"

    --
    Go ahead MOD my day!
    More opinions here
  36. Why is this news? by Anonymous Coward · · Score: 0

    Why is this news? I mean british pirate were famous since long ago roaming in caribbean sea, right ?! right?!

  37. You're on to something here... by Da+VinMan · · Score: 1

    Once you have "a real job", you not only can afford the games, but it's cheaper to just buy them. After all, with all that time you would waste obtaining an infringing copy could be better spent working some overtime or moonlighting.

    And I'm not even talking about the discount bin games here either. If you put those into the mix, the micro-economics of it get even more skewed in favor of purchasing.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  38. LAN Parties by Anonymous Coward · · Score: 1, Interesting

    Seriously, I get 90% of all my games from LAN parties.

    I wipe my HDD to make room for ISO's and images, make my way to the party, and we spend an hour setting up, transferring files, and installing the games of the night.

    Usually one of us goes out and buys a copy so he can play online, but for the most part I only play these games one time every few months, and you can't rent PC games so that leaves pirating them as the only logical solution. (Like hell we'd try to track down 10 discounted boxes at the local shops at 4am for one night of gaming.)

  39. Not news - Not just Britain by Anonymous Coward · · Score: 0

    I guess statistics like this can't be real until someone "does a study" huh? Teens have been the biggest pirates since the dawn of computers. Back in the C64 days for example...

    Teens have less income, but more free time. They always want more more more. And if it can be free, they will take it.

    And this is all true of other countries, not just the UK.

  40. And how does that help . . . by Anonymous Coward · · Score: 0

    ... the game company? As far as they're concerned, if you buy used you might as well be pirating. They don't make any money off it. Ok, there may be a little bit of trickle-down effect: the original buyer can now afford to buy another new game because he sold his old one -- but wouldn't it be easier if they got a clue and lowered the frickin' price?

  41. No suprise. by Sigma+7 · · Score: 1

    They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK. With a high level of computer literacy, it's easy for them to find a game online and download it.

    Since when did most people in that age group have a chance to purchase games that are both expensive and are of limited availability?

    Besides - most people in that age droup are in high-school. While they could get a job, they don't get much money out of minimum wage work on weekends. For this case, you can say that most teenagers have no effective income.

    With whatever income/allowance a teenager is given, the only things that can be bought are the most famous games. If there are hidden gems that he hears about , he has to collect enough money, only to find that the game is unavailable.

    Internet distribution is supponed to solve this issue - however, teenagers aren't usually issued credit cards either and thus cannot make online purchases (without bothering their parents.)

    While the exact percentage is news, the reasoning is not. Never be suprised if piracy occurs - unless there is a massive effort to get these users to play GPLed games.

  42. Riiight... by Anonymous Coward · · Score: 0

    One blatent problem with that reasoning is your example. Steve Jobs wouldn't pirate. And, like anyone with a brain, he would deny doing so anyways (Note the "Anonymous Coward" authorship). He has no need to, and his time is far too valuable to spend it on this activity. It goes back to what you mentioned about Total Cost of Ownership, his time is worth millions to the hour. Mine is basically worth zilch when I'm not working. So the hour or so it takes to download a full album is less of an opportunity cost than the $.99 at iTunes.

    One more factor you may have missed is that many pirates are quite adept at finding what they are looking for. It usually takes me a few minutes to find a certain game/movie/audiobook (yes, I like audiobooks). Thus, there is a very negligent cost to this and it is definatly cheaper than driving to a store and buying the product myself.

    This is actually quite similar to what you mentioned about linux, there are those who can format and build a stable server on linux in a matter of a few hours, but those people are called wizards for a reason.

    Basically the TCO of piracy cannot be meassured in a large community. Some are better at it than others. If you know where to look it doesn't take long at all, and if the place is good you won't end up with a "crappy disc."