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Black And White 2 Preview

Eurogamer has up a preview of the sequel to Black and White, imaginatively named Black and White 2. In the article Peter Molyneux, the game's designer, admits to some faults with the original title: "'It had really, really really terrible, awful tutorials,' he admits. 'The creature itself was broken, you couldn't really build things and people really wanted to build things, there weren't enough objectives in the game, the story couldn't reflect what you'd like. The list goes on.' As designer, programmer, co-founder of Lionhead Studios and even now OBE, Molyneux can afford this sort of candid admission, especially when there have been several years of retrospection. But that doesn't stop it from being a surprising admission, smiling openly as he talks to us about his newest foray into the god/strategy genre, Black & White 2. And it's clear that for this sequel, he isn't prepared to make the same mistakes twice."

72 comments

  1. Please Peter Molyneux, No Gestures by tepp · · Score: 4, Insightful

    Please, no gestures in B&W 2.

    They make my hands hurt.

    I can't do them fast enough to keep up with the pace of the game, and I can't do them well enough not to make mistakes and send the wrong thing to the wrong place.

    I have carpel tunnel and try to minimize mouse motions, having to do wide screen-sweeping motions hurts my wrists.

    I know some people like doing them, let them continue to do them, but please add in keyboard shortcuts for people like me who get intense throbbing pain in their hands and wrists.

    --
    Tepp
    1. Re:Please Peter Molyneux, No Gestures by Jeremiah+Cornelius · · Score: 0, Offtopic
      You want a GESTURE!?

      This game will make you gesture!

      [burmashave] ~ > ssh 127.0.0.1
      panjandrum@127.0.0.1's password:
      Welcome to the Interix UNIX utilities.

      DISPLAY=localhost:0.0

      That's not cool enough? Try this:

      5 Klingons
      4 starbases at 3,1, 0,2, 7,2, 1,3
      It takes 250 units to kill a Klingon

      Short range sensor scan
      0 1 2 3 4 5 6 7 8 9
      0 * . . . . . . . . . 0 stardate 2300.00
      1 . . . . . . . E . . 1 condition GREEN
      2 . . . . . # . . . . 2 position 3,1/1,7
      3 . . . . . . . . . . 3 warp factor 5.0
      4 . . . . . . . . . . 4 total energy 5000
      5 . . . . . . . . . . 5 torpedoes 10
      6 . . . . . . . . . . 6 shields up, 100%
      7 . . . . . . . . . . 7 Klingons left 5
      8 . . . * . . . . . . 8 time left 8.00
      9 . * . . . . . . . 9 life support active
      0 1 2 3 4 5 6 7 8 9

      Woohooo! I'd make "gestures" at other gaming platforms too, now that MS has "caught up" with Unix gaming!

      Only Time Will Tell!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:Please Peter Molyneux, No Gestures by Anonymous Coward · · Score: 0

      Excuse my ignorance, but couldn't you just jack up the sensitivity?

    3. Re:Please Peter Molyneux, No Gestures by FuckTheModerators · · Score: 1

      I heartily agree.

      B&W had hands down the worst, most non-intuitive control scheme I've ever attempted to use. The game looked neat, but I couldn't past the jackass control setup.

    4. Re:Please Peter Molyneux, No Gestures by Taral · · Score: 1

      I believe the article mentions that the keyboard will be used for shortcuts.

      --
      Taral

      WARN_(accel)("msg null; should hang here to be win compatible\n");
      -- WINE source code

    5. Re:Please Peter Molyneux, No Gestures by NihilTyrannis · · Score: 1

      yea i hated those too. gestures suck balls. i agree with another poster above me, in that you could tell if it was just done right B&W wouldve been a great game. i remember reading the glowing previews of it in retrospect, and wondering what game they were playing. it appears sonys not the only company with payola problems.

    6. Re:Please Peter Molyneux, No Gestures by TinheadNed · · Score: 1

      There were keyboard shortcuts in B&W. Not for ALL gestures, but for quick things like choosing leashes and scrolling, zooming and rotating the view.

    7. Re:Please Peter Molyneux, No Gestures by koi88 · · Score: 1


      gestures suck balls.

      ... uhmm... where can i get this "gestures" thing?

      --

      I don't need a signature.
  2. Problems with the first game? Heres a few.. by MooseMuffin · · Score: 5, Interesting

    Level 1 and 2 were tutorial, and not really fun until toward the end of level 2. In level 3, in a ridiculous game design decision, your creature is stolen, taking the best part of the game away right as it gets fun. Level 4 is just hell, with fire raining from the sky and everything dying. At this point, the game goes from not fun, to just frustrating, and I stopped playing. Its unfortunate, somewhere between level 2 and 3 you got the hint that there was a really great game here.

  3. EA :( by ZephyrXero · · Score: 1

    B&W2 looks cool...but this presents me (and a few others out there) with a problem... It's published by EA. How am I supposed to boycott EA and buy B&W2 at the same time :/

    --
    "A truly wise man realizes he knows nothing."
    1. Re:EA :( by Anonymous Coward · · Score: 1

      Arrrg! Just steal it like you do every other game, movie, and song. Duh!

    2. Re:EA :( by Anonymous Coward · · Score: 0

      It shouldn't matter if EA published it...if you boycott every company that works developers long unfair hours then you won't have a very big selection of great games to play.

      Anybody ever play Dungeon Keeper or Syndicate Wars? Peter Molyneux games will always get my attention because of those 2 games...and the original Black and White. I'm a console gamer, but if the reviews are good, I'll buy a video card so I can play this game.

    3. Re:EA :( by AuMatar · · Score: 1

      Maybe he thinks that sticking to his morals is more important than his selection of video games?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:EA :( by Anonymous Coward · · Score: 0

      Buy it from allofgames.com, the Russian site from the maker of allofmp3.com. It's legal (in Russia) and safe, and the evil companies don't get any money.

    5. Re:EA :( by Reignking · · Score: 1

      I remember hearing about a new Syndicate coming out -- anyone heard/read anything on that?

      --
      One man's Funny is another man's Offtopic.
    6. Re:EA :( by chigun · · Score: 1

      BitTorrent yo

      --
      swanker than you
    7. Re:EA :( by Diabolus777 · · Score: 1

      it's because of people like you that they get away with it. small startup companies with good intentions can't compete with the massive machine pulled forth by slaves that EA is. At least, if you're to buy games, don't buy EA.

      --
      We should have been
      So much more by now
      Too dead inside
      To even know the guilt
    8. Re:EA :( by Sephiriz · · Score: 1

      I am a big fan of MacSyndicate, which was the original for the Macintosh (duh). That was probably my first computer game along with Quest for Glory 1. I was never aware of the sequel Syndicate Wars until 5 minutes ago, but I would be greatly interested in hearing about a new Syndicate coming out as well.

      Nostalgia to the max! So if anybody has news on this, please post, both I and parent would greatly appreciate this.

    9. Re:EA :( by Reignking · · Score: 1

      From what I remember, and have read, the sequel to Syndicate was very disappointing. Very mixed rankings here...

      --
      One man's Funny is another man's Offtopic.
    10. Re:EA :( by Anonymous Coward · · Score: 0

      Download it, and mail Peter a cheque. ;)

    11. Re:EA :( by StrongAxe · · Score: 1

      B&W2 looks cool...but this presents me (and a few others out there) with a problem... It's published by EA. How am I supposed to boycott EA and buy B&W2 at the same time :/

      Westley to Inigo Montoya at the end of The Princess Bride: "Have you ever considered piracy?"

    12. Re:EA :( by ZephyrXero · · Score: 1

      "Download it, and mail Peter a cheque."

      Probably the best suggestion anyone's made ;) Too bad they don't have a direct download (like steam) option...

      --
      "A truly wise man realizes he knows nothing."
    13. Re:EA :( by LoRdTAW · · Score: 1

      I still have the original Syndicate for the PC. I bought Syndicate Wars but it was so damn buggy it was almost unplayable. And I wasn't the only one. My brother tried installing it on his friends PC and it still crashed and had horrible graphics glitches. Another friend of mine bought it and had the same problems. It felt a little more than rushed.

    14. Re:EA :( by Weirdofreak · · Score: 1

      It doesn't qualify as a boycott if you don't want what they're selling anyway. Either give up your principles + $$$ to buy the game or don't.

  4. Yes but... by kdark1701 · · Score: 1

    will it run on Windows Vista Home? (The first B&W wouldn't run on XP Home.)

    1. Re:Yes but... by mpaon · · Score: 0

      Does it really matter? Vista won't be coming out for at least a year (if not more) after the game.

    2. Re:Yes but... by Anonymous Coward · · Score: 0

      Have you tried running it in compatibility mode?-

  5. 'The list goes on.' by Reignking · · Score: 1

    The list goes on.'

    Exactly -- the list went on and on for the mistakes in B&W, which is exactly why I won't go anywhere near this game. That game was just awful.

    --
    One man's Funny is another man's Offtopic.
    1. Re:'The list goes on.' by Malor · · Score: 3, Insightful

      Well, Dungeon Keeper 1 was a great idea, but was badly flawed. DK2 fixed a great number of the problems, and was really a much better game.

      Because of that, I suspect B&W2 will probably end up being what 1 should have been.... and should be quite fun. There was the core of a great game in B&W1, but they shipped it too soon.

      It's the NEXT game, the Big New Thing, that will suck. :)

    2. Re:'The list goes on.' by NetFusion · · Score: 1

      It's the NEXT game, the Big New Thing, that will suck. :)

      Will Wright's new game Pee?

    3. Re:'The list goes on.' by snorklewacker · · Score: 1

      > DK2 fixed a great number of the problems, and was really a much better game.

      They still sell DK2 in fact, as part of a multi-game-pack. Despite the fact that the last patch to the game renders it inoperable on XP (even in the best of compatibility modes), and of course all shipping versions of that game have that patch. But EA, having already dismantled Bullfrog, won't fix it, not even by simply rolling it back to the previous patch.

      Turning off the environmental sound (by far one of the best parts of the game) and all 3d accelleration will raise the average crash interval from 5 minutes to 15 minutes or so. What's left is hardly worth playing anymore.

      I loved that game until it was patched to death.

      --
      I am no longer wasting my time with slashdot
    4. Re:'The list goes on.' by mink · · Score: 1

      Thats why I have an old 1GHZ machine with a voodoo5 card running 98SE.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. My problem. by -kertrats- · · Score: 4, Insightful

    The main problem I had with the game was...it was impossible to win if you were playing 'white'! I couldnt get more than 10 minutes into level 3 as a good guy. Am I just [i]really[/i] bad at this game and just don't know it, or were there some serious balance issues between the two sides.

    --
    The Braying and Neighing of Barnyard Animals Follows.
    1. Re:My problem. by KeeperS · · Score: 2, Insightful

      If it makes you feel any better, I couldn't get past that damned third level playing as evil either. I seem to recall there being a huge gap between two of the cities, and without my creature I could never expand my influence far enough to do anything in the city I needed to reach. No amount of sacrificing children and throwing fireballs could do anything to help. In fact, they generally hurt since I needed as many worshippers as possible to expand my sphere of influence.

      At that point in the game, the pointless micromanagement of mundane tasks started getting boring, and my wrists started to hurt from repeating the same mouse gestures over and over. I gave it up.

      It's almost like nobody finished playing the game before release. The first two levels are great, but by the third level, the novelty of it all wears off and the game's problems become blatantly obvious.

    2. Re:My problem. by Maserati · · Score: 2, Funny

      Try throwing the children and sacrificing the fireballs. Might work.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    3. Re:My problem. by Anonymous Coward · · Score: 2, Informative

      The best way to do it is to place rocks in the center of your town. Some of the people will dance around them and eventually they'll get charged up and start to glow. Then you toss these rocks into the other village. You don't actually have to hit anything, since the villagers are impressed just by seeing them.

      Building wonders helps too.

    4. Re:My problem. by Phisbut · · Score: 1
      The main problem I had with the game was...it was impossible to win if you were playing 'white'! I couldnt get more than 10 minutes into level 3 as a good guy. Am I just [i]really[/i] bad at this game and just don't know it, or were there some serious balance issues between the two sides.

      I actually always thought the opposite... I have played "white" all along and finished the game as "white". I always figured it would be *harder* to play "black" since you have less population from sacrificing too many, and less resources from burning everything down.

      I began doing "black" after finishing the game twice as white (yes, I'm that patient), but then got bored at level 3 and stopped playing.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    5. Re:My problem. by Anonymous Coward · · Score: 0

      I did succeed in getting the next town. Essentially, I would cast the grain spell past my border. Since you could only get a tiny amount when you did that it took forever, but I did get it. The kicker and the reason I played no farther, was that as soon as I got the town a mob of wolves came and made me lose it.

    6. Re:My problem. by Flunitrazepam · · Score: 1

      It's just like real life, every white person wants to be black

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  7. Peter Molyneux's next game by EddieBurkett · · Score: 2, Funny

    You play a game designer where you use your imagination to come up with the most amazing games possible. Then, the games you finally release fall far short of what you had planned. You then spend the rest of the game giving interviews to online media apologizing that your game sucked.

    --
    The only thing I hate more than hypocrites are people who hate hypocrites.
    1. Re:Peter Molyneux's next game by Wilson_6500 · · Score: 2, Funny

      I understand that this is the process the STALKER people plan to follow.

  8. whatever by Xud · · Score: 1

    My main problem with Peter Molyneux is the fact that he has to relese a sequels to fix the problems he admits to, heres an idea: admit these problems to yourself during production the first time.

    This didnt happen only with black and white but also with fable (it also should be noted that they are releasing another version of fable for PC and x-box that expands on the original, and *surpirse* a sequal) that game had great potential only to be brought on by a re-realse.

    Either he has to get his own affairs in order,or he needs a new publisher.

    1. Re:whatever by thesnarky1 · · Score: 1

      Hmm... release a new version to fix the problems of the old... and Vista comes out when?

  9. Sounds dishonest by Linus+Torvaalds · · Score: 3, Interesting

    Sure, he's admitting it was deeply flawed now, with a sequel on the way, but back then, he was telling everybody that it was the dog's danglies. Now he's telling everybody that the sequel is great. What's the betting he's going to be admitting that B&W2 is deeply flawed when he's selling B&W3?

    1. Re:Sounds dishonest by slashrogue · · Score: 1

      It's not dishonesty, it's learning from your mistakes. Good design is a lot like good code: it usually takes several iterations to be really good, and the final product is often still several iterations from perfection but it is "good enough" to ship.

    2. Re:Sounds dishonest by imr · · Score: 2, Insightful

      It is dishonesty because he knew the flaws and didnt acknowledged them until now that his newt games his out.
      I myself bought the first from that, and I'm learning from my mistakes. I will use a pirate version from this game and if it is good, i will recognize it was a mistake to do so ... in a few years.

    3. Re:Sounds dishonest by ghmh · · Score: 1

      It's not dishonesty, it's learning from your mistakes. Good design is a lot like good code: it usually takes several iterations to be really good, and the final product is often still several iterations from perfection but it is "good enough" to ship.

      Microsoft are champions of this method. Take 3 versions before something becomes actually usable, and 5 before its useful - after that things actually become pretty good. (e.g. Sharepoint has a long long way to go yet, whilst things like Office and SQL Server are actually pretty decent...)

    4. Re:Sounds dishonest by Zwets · · Score: 1

      I just had a discussion with my boss about how deeply flawed some code I wrote a while ago is (I was the one complaining, not my boss).

      I think most programmers get this feeling when they've learned new stuff, that their old stuff sucks. That's not true of course, it's just that they can now see the flaws of something that was useful in its day but could have been better. I expect it's the same with game designs.

      --
      One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
  10. It may have been broken, BUT... by defkkon · · Score: 4, Interesting
    Black & White was an awesome game. Despite its flaws - lack of missions, creature AI sometimes unable to control/predict, and lack of options with the villagers - it was an awesome game.

    Peter Molyneux has a reputation for promsing features and concepts that he can't deliver. Personally, I don't mind. He's not doing it because he's a sleezy salesman - he does it because he's a gaming visionary.

    B&W had the same effect that Fable had on me - you almost feel like you're playing something magical. Sounds lame, I know, but its true. Despite all the broken promises of Fable, the game truly sucked you in.

    Same thing happened with B&W. The entire time I played it, you almost feel like you're intruding on a whole other universe. It had a mystical feeling to it. As you you explored your island, you always had the feeling that anything could happen.

    I'm looking forward to Black and White 2, but I would still like to give props to the original.

    1. Re:It may have been broken, BUT... by Saeul · · Score: 1

      I would turn that completely around. There was no game in there. It was pure promise. The magic that was there when I first attempted to play it (as I held my nose past the stinkeroo of a premise that the islanders worshipped me by worshipping a creature) was clearly missing when I attempted to repeat the experience.

      In other words, all hype and no game. If you played Populous in any of its incarnations, you have played a better game with a better implementation of the premise than B&W. Populous had the "Bullfrog" feel as the designer carefully ramped you threw how the game worked and expanded the challenges. B&W lacked that. Populous had you "hinting" to your worshippers how to do things. B&W had you dealing with some stupid avatar that you couldn't control very well. There were times I wanted to send a lightning bolt down and destroy the avatar just to show the villagers that the "god" behind the avatar wasn't nearly as annoying as the avatar itself.

      I guess that was the philosophical conclusion I reached by playing B&W: if you judge an invisible God solely on his followers, you probably are making a HUGE mistake. That conclusion satisfies my soul. B&W didn't.

      Saeul

    2. Re:It may have been broken, BUT... by AaronBrethorst · · Score: 1

      Fable sucked me in...for the 9 or 10 hours it took me to beat it. On the plus side of things, it taught me never to buy a Molyneaux game at full price.

      --
      No, but I used to work for Microsoft.
  11. Re:Problems with the first game? Heres a few.. by justforaday · · Score: 1

    Interesting. That post mimics exactly my experiences with the game. I played it for about 3 days then stopped.

    --
    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  12. Re:Problems with the first game? Heres a few.. by Blakey+Rat · · Score: 1

    God that game pissed me off when they took the creature away. I stopped playing after that point, and spent all my time in the "playground" playing with the creature again. What the hell were they thinking, adding in one of the most fun game elements in years, and then TAKING IT AWAY?

  13. Confused by Impy+the+Impiuos+Imp · · Score: 1

    He forgot to mention that the game was confused. Was the goal a traditional RTS, or were you supposed to use your monster all the time? I think about level 2 I couldn't progress any further as the glowy edge of my area was butting against others, and I could not figure out how to do more forward progress. Put it back on the shelf, cursed that I also had bought the expansion pack, and moved on with life.

    By the way, I also got the giant sheep, so I'm not completely dense about the game.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Confused by Paraplex · · Score: 1

      "Traditional RTS" - Just words.

      Molyneux is not the kind of genius to get wrapped up in conceptualisations. Hes a free thinker

  14. That is to be expected by Flyboy+Connor · · Score: 1
    And it's clear that for this sequel, he isn't prepared to make the same mistakes twice.

    Sure, if you can say anything about Peter Molyneux it is that with every game he releases he makes completely NEW mistakes.

    Which is probably a good thing...

  15. 3 words to describe b & w 1... by KillShill · · Score: 1

    "MUST BUILD HOMES"

    and yes, it does need to be capitalized in order to show the emotion involved.

    now multiply that by 640 times, then you have a crappy game.

    it was a thinly veiled rts game in a genre-busting package.

    i also never managed to get past land 3. taking away your creature made it very difficult to expand your territories. it was also too limiting most of the time.

    peter should stick with what he knows best... old dos games. stop making modern ones until you know what the heck it takes to make a good game.

    --
    Science : Proprietary , Knowledge : Open Source
  16. Good/Evil Duality by Minna+Kirai · · Score: 1
    From the article:
    Your choices in the game reflect the side you eventually control; either a benevolent God who creates prosperous societies and improves the quality of life for its people, or a vengeful deity who forms armies and smites anyone who gets in the way of conquest - be it of land or civilisation.

    The stylings of this game (and others, like KOTOR and Fable) are based on a false dichotomy. Just look at a popular god, like "Yahweh" in the Bible, and compare him against the above description: Yahweh was a benevolent God who created prosperous societies and improved the quality of life for its people, and also venegefully formed armies to smite anyone obstructing his conquest. Just think about Canaanites, Midianites, or especially Sodomites.

    Fix the premise, please! I know that's a highly difficult request, but Molyneux is supposed to be some kind of genius, so he could give it the college try.
    1. Re:Good/Evil Duality by flink · · Score: 1

      This was sorta possible in the first game. You could play a really evil god, but have a good creature. You could train your creature to perform good miracles and generally take care of your town while you were busy hurling fireballs, boulders, and generally smiting the enemy towns.

      The game still became pretty dull and repetative though.

  17. Well, this is $60 he won't get. by Tink2000 · · Score: 1

    I loved Populous. Great game. Took forever to get through anything, and man did I enjoy calling Armageddon.

    Heard about B&W from some friends who had been playing it about 5 hours and were frothing at the mouth about how cool it was, and how pretty it was. So, I bought it. 20 hours later, I quit. In addition to the stuff mentioned above, what really got me was the voices. Those had to be the most over the top Brits working in game voicing EVER. It didn't help much hearing the old guy giving helpful advice (the same helpful advice) over. And over. And OVER again.

    So I said no thank you to the expansion pack, and gave away my copy of the game.

    Fast forward to last summer. Everyone's hollering about Fable, so I start reading up on it, and instantly am thinking "ugh, here he is again, promising the sun and moon. Should I get fooled again?" Well, I bought Fable. Again, very pretty game, so much potential, some rather funny stuff. But still the things I hated: Over the top Brit voicing, and an old man saying "Try to get your combat modifier even HIGHER" every 30 seconds.

    Sold the game 16 hours after I bought it (having beat it in that same amount of time).

    Won't get fooled again. Populous has come, writ, and moved on, never to be repeated.

  18. He missed one by Xenophon+Fenderson, · · Score: 2, Funny

    Oh yeah, he missed the game flaw where the game FUCKING CRASHED ALL THE TIME. I didn't even get past the stupid first level, what with all of Black and White's stability problems. And don't give me crap about video drivers or Windows or whatever. That same system played other games like UT2003 or AAO just fine, thank you very much.

    --
    I'm proud of my Northern Tibetian Heritage
  19. Obligatory, but true... by ZephyrXero · · Score: 2, Funny

    Who cares about that... Will it run on my Gentoo and Ubuntu systems??? ;)

    --
    "A truly wise man realizes he knows nothing."
  20. Favorite tricks by Anonymous Coward · · Score: 0

    Does anyone here have any favorite tricks to share?

    My favorite trick was the combination of crates and burning rocks. Once I discovered that I could hurl the crates used to construct new villages outside my scope of influence and then use the limited influence around the yet-to-be-built village to hurl more crates, I found that I could very quickly get close enough to the enemy tower to demolish the opponent with a pile of burning rocks.

    I hope the new game uses the same scripting engine. I had lots of fun changing the initial conditions of the higher levels by hacking the configuration scripts. I probably would not have played it as much had I not discovered it could be hacked this way.

    1. Re:Favorite tricks by Reignking · · Score: 2, Informative

      I can't believe you all can still remember these details. Maybe I purposely forgot everything that I could about the experience. I do remember getting to level 5, I think.

      Best trick I had was really a cheat. Before you warped to the next level, you could drop anything you wanted through the wrap hole. So, I would take every tree, villager, rock, or resource that I could find and send it through. Boring, but gave a real advantage.

      --
      One man's Funny is another man's Offtopic.
    2. Re:Favorite tricks by DataPath · · Score: 1

      Not a cheat.

      You can spend long, laborious hours dropping anything and everything through the hole.

      Or, you can spend long, laborious hours micromanaging your people to make up for resources you didn't drop through the hold.

      Oh yeah, and not everything you drop through comes back out again.

      --
      Inconceivable!
  21. Best part of Black and White by snorklewacker · · Score: 1

    sing along boys and girls:

    Oooooh, we've got this notion
    That we'd quite like to sail the ocean
    So we're building a big boat to leave here for good
    We're not keen on sinkin
    So we're all sittin here a-thinkin
    that we're going nowhere till we get some wood

    Eiii-del-eii-del-eeeee
    Eiii-del-eii-del-eeeee
    We simply can't leave til we get some more wood ...

    "Sheep .... sheep have many uses"

    This was a great game with great flaws. Not like Feeble .. er, Fable, a game that would itself be described as a flaw were it not too insipid and dull to deserve any other epithets.

    --
    I am no longer wasting my time with slashdot
  22. Re:Problems with the first game? Heres a few.. by Quarters · · Score: 1
    100% agree. My thoughts on the game are identical to yours.

    I also hated how you needed to pull your population from level to level but there was no ability to move large numbers of people into the vortex at once. I amassed a *huge* population on Level 3. At the end of the level I was expected to eiter drag hundreds of people to the vortex one at a time or start Level 4 with a small population.

    I chose the third option, I uninstalled the game and never looked back.

  23. I liked B&W by Washizu · · Score: 1

    Say what you want about Black and White, but I got freaked the hell out when the game starting SAYING MY NAME if I played too late at night. Not my character's name, either. My real name.

    "beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeennnnnnnnnnnnnn "

    B&W looks up your name via an Outlook API call.

    --
    OddManIn: A Game of guns and game theory.
  24. I disagree by sharok · · Score: 1

    It has been statistically proven somewhere that MS needs 4 iterations to get something just about right.
    Every version after that just adds bloat and useless "features" that end up destroying the initial usefulness.

  25. So, basically B&W is officially recognised as by sharok · · Score: 1

    Now that Peter has officially declared that Black & White was a really shitty game (that I never played), I'm interested in just one thing : how can he be sure that he's not foisting another steaming pile on us all ? Is he going to ask forgiveness for all the hype he made around his buggy code ?
    I agree with the posts above on Populous. THAT was a revolutionary game, visionary and innovative. But it's also the best game he made. Too bad that was back in 1989.

    Also reminds me of a Murphy's Law : each person rises in competence until reaching the point where they become incompetent, then they stay there.

    Well, looks like Peter hit the mark in 1990.

  26. Gestures could have been good, but they messed up. by Ashley+Fagerstedt · · Score: 1

    The gestures were frustratingly difficult because they were interpreted relative to the game world when they should have been interpreted relative to the screen. (Or the other way 'round, I forget, it's been a little while since I've played.) Such a simple, stupid mistake screwed up something that could have been great. It was nearly impossible to gesture around buildings and rough terrain in B&W, but I've seen gesture systems in other programs that are simple and intuitive.