Slashdot Mirror


View-Dependent Stereoscopic Projection

obiquity writes "The Augmented Reality lab is at it again with an extension of their 'smart projector' methods. In 'Enabling View-Dependent Stereoscopic Projection in Real Environments' they demonstrate a method for point-of-view dependent 3-D image projection onto almost any surface using multiple projectors for VR/AR applications. There are still several problems that need to be solved, but how far off is this technology from a holodeck type implementation?"

106 comments

  1. The answer? by Anonymous Coward · · Score: 0

    None. None too far away. Bring on the holodeck!

    1. Re:The answer? by Anonymous Coward · · Score: 0

      Quit waiting for a holodeck, and just get a realdoll.

  2. holodeck? by museumpeace · · Score: 1

    you need backprojection to the viewing surface to keep people from casting a shadow by being between the projector and the projection with which they are to interact. Holodeck doesn't work. Not for anything except sitting on your ass and watching the action.

    --
    SLASHDOT: news for people who can't concentrate on work or have no life at all and got tired of yelling back at the TV.
    1. Re:holodeck? by sykjoke · · Score: 1

      'Holodeck doesn't work. Not for anything except sitting on your ass and watching the action.'

      Do you remember the last time you had a dream? At the time did it appear to you that you were moving perfectly normally even though you were unconscious and incapable of movement.

      It doesn't take long for you brain to think that your really moving when enough of you senses are confused, I expect that a drug to prevent you from moving and a full d3 projection should be enough.

    2. Re:holodeck? by museumpeace · · Score: 1

      point well taken; to "create" a reality, it is just as effective to work on the perceptual machinery as to work externally manufacturing stimuli to be filtered through that mass of neurologic machinery.

      But what about the need for serveral persons or an entire audiance to have a sufficiently identical experience that they could cooperatively react to the experience and interact with each other? That sort of thing is often depicted in Star Trek holodeck scenes and its so very unlikely that a bunch of drugged viewers could be sharing the same "dream".

      --
      SLASHDOT: news for people who can't concentrate on work or have no life at all and got tired of yelling back at the TV.
    3. Re:holodeck? by lisaparratt · · Score: 1

      Do you remember the last time you woke up in the morning, barely able to think about anything other than stumbling in the direction of your next coffee.

      When you're asleep, it takes much less to persuade the brain that it's doing things, what with most of it being down for maintenance.

      Therefore you need a drug that prevents you frommoving, and makes you dozy.

      Good excuse for a monster spliff, methinks.

    4. Re:holodeck? by tomhudson · · Score: 1
      Therefore you need a drug that prevents you frommoving, and makes you dozy.
      ... that would kill it as far as the #1 revenue producer - the pr0n industry - is concerned - no more "sound of one hand clapping", etc.
    5. Re:holodeck? by sykjoke · · Score: 1

      'Therefore you need a drug that prevents you frommoving, and makes you dozy.'

      Meditating and being dozy are not the same thing, in the holodeck you want to use meditation techniques to create hallucinations and not sleeping techniques.

    6. Re:holodeck? by lisaparratt · · Score: 1

      That's where teledildonics comes in!

    7. Re:holodeck? by sykjoke · · Score: 1

      "its so very unlikely that a bunch of drugged viewers could be sharing the same "dream""

      You overestimate freewill, look at some of the 'magic' that Derren Brown uses, most people think alike.

    8. Re:holodeck? by sykjoke · · Score: 1

      " turns out the Bible was written by a dyslexic - you must worship DOG and believe in Santa."

      It's not a Dog it's a Dog fish

    9. Re:holodeck? by lisaparratt · · Score: 1

      I would have thought the concentration required to undertake the tasks presented by the virtual reality would inhibit the brain maintaining a meditative state?

    10. Re:holodeck? by Winkhorst · · Score: 1

      Exactly. Haven't you ever jammed on the brake in a parking lot because the two cars next to you were backing out simultaneously and you could have sworn you were rolling forward?

      --
      "Is this Winkhorst a nova criminal?" "No just a technical sergeant wanted for interrogation."
    11. Re:holodeck? by sykjoke · · Score: 1

      There's a post on this thread that says...
      'Haven't you ever jammed on the brake in a parking lot because the two cars next to you were backing out simultaneously and you could have sworn you were rolling forward?'

      When you at the cinema, doesn't you vision start to cut out the walls and the people in front of you, have you ever visited a 360 degree cinema? It takes far less concentration than you would expect. (otherwise no one would ever daydream)

    12. Re:holodeck? by KylePflug · · Score: 1

      Worse yet is when the two cars were pulling forward and I could have sworn I was rolling back... The resultant collision was hard to explain.

    13. Re:holodeck? by lisaparratt · · Score: 1

      I guess I attach a special status to sleep - the inner observer isn't in possesion of all it's normal faculties, hence it's not fully aware of itself, or the validity of it's perceptions. I don't feel the same state could be achieved through VR and meditation.

    14. Re:holodeck? by CoolGopher · · Score: 1
      Holodeck doesn't work. Not for anything except sitting on your ass and watching the action.

      Well, I beg to differ.

      Quite a few years ago I had the chance to visit the VR-cube at the Royal Institute of Technology (KTH) in Stockholm, Sweden. And there's no sitting on your ass watching the action when you're in there. You're free to move around and observe from any angle you like. Sure, it's not solid projections like you get in a StarTrek holodeck, and it's quite a bit smaller than a holodeck, but other than that, the similarities are right there! But I must say that playing Cave Quake in there can be quite disorienting! =)

      (I always wondered how the crew managed to walk around as much as they did on the holodeck without hitting a wall all the time...)

    15. Re:holodeck? by sykjoke · · Score: 1

      I guess I attach a special status to sleep - the inner observer isn't in possesion of all it's normal faculties, hence it's not fully aware of itself, or the validity of it's perceptions.
      That's called psychosis

      I don't feel the same state could be achieved through VR and meditation.

      it's not to hard to do with meditation, I haven't tried it with VR and meditation but I've certainlay been able to do it with meditation and other objects in the room. I also quickly stop noticing that black and white TV isn't colour and then subtitled films aren't in English.

  3. Very far off by jurt1235 · · Score: 1, Funny

    The objects they project can not be touched and manupulated, you can not walk in a different direction than any other person, and there is not yet a safety protocol which can be turned off so you can kill the borg with holographic bullets.

    --

    My wife's sketchblog Blob[p]: Gastrono-me
    1. Re:Very far off by theamazingflyingshee · · Score: 0

      Great!

    2. Re:Very far off by gcope · · Score: 1

      You can set up a similar active stereo system that will let users walk in different directions and still see the appropriate images. You just make them time sequential and sync the glasses accordingly with optical tracking (User1 L-Eye, User2 L-Eye, User1 R-Eye, User2 R-Eye).

    3. Re:Very far off by jurt1235 · · Score: 1

      It is the floor which part is of the problem: There are moving floor concepts, but they can not have it that people walk to far apart or away from each other.

      --

      My wife's sketchblog Blob[p]: Gastrono-me
    4. Re:Very far off by gcope · · Score: 1

      The floor shouldn't pose any problem for multiple users in seeing or interacting with the environment correctly. There are several options for moving the user that are elsewhere in the thread (moving tiles, treadmill-like solutions, etc.).

      The only issue I could see would be in interacting directly with another user. With close physical proximity, they would of course always be visually close as well. I can't think of an example where this would be an issue, but if it was you could always just put the other user in another location and use an avatar!

    5. Re:Very far off by jurt1235 · · Score: 1

      well, the claim holodeck like is still not going to make it then in that way, but the avatar aproach is a nice intermediate solution.

      --

      My wife's sketchblog Blob[p]: Gastrono-me
  4. Gaming by Pharmboy · · Score: 1

    Ok, I can see this in malls everywhere, for gaming. Not a holodeck, but I would love to play some DM HalfLife2 with this sucker.

    More importantly, I would *pay* to do this. Isn't that how new technology gets cheaper? Someone has to pay the big bucks to use it first, which allows for a return on the investment while the new product gains volume. This is why gaming and porn make technology cheaper in the long run. Really.

    --
    Tequila: It's not just for breakfast anymore!
    1. Re:Gaming by archaic0 · · Score: 1

      That was my first thought too... I can see this being set up in every mall arcade... then right next to every IMAX movie theatre.

      It may or may not help us to get to a fully simulated reality, but it's a heck of a jump toward COOL 'next gen' ways of displaying video.

      Look how much we pay for a plasma or LCD TV these days... and they aren't THAT far ahead of the 'ol CRT. They are all still a static display structure showing a roughly rectangle picture in front of us of a limited size. Regardless of quality or resolution, it's still the same basic principle. (not that I don't hugely appreciate the new quality or resolution, I'm just making a point)

      Breaking out of that box is a good step I think toward truly 'next gen' display technology. With a way to display it, now producers can start thinking about how to record a much larger scene for movies. 16x9 advocates will tell you how much producers rely on the increased screen space... what if they could tell the story with the entire room at once...?

      New TVs vs old TVs are much like today's cars vs the first cars. Lots of new stuff, but the same controlled explosion on 4 wheels basic principle. A person from the 1900s would recognize a modern car today without too much trouble. Wouldn't it be great if a person from the 50s couldn't recognize a TV from 2010? Wouldn't it be wonderful if a person from 2005 couldn't recognize a TV from 2010?

      Not that I think we could move that fast, but we can dream...

      --
      [ http://www.dvigroup.net/self ] ...where I keep my pennies and nickels...
    2. Re:Gaming by Anonymous Coward · · Score: 0

      I am currently working on anti grav technology, so maybe, hopefully, the car, as we know it in it's current form, won't make it the end of the next decade.

  5. Great... more Nintendo Revolution rumors by Lectoid · · Score: 1

    Here we go again with, most likely, another round of Revolution speculations.

    --
    Is it just me, or do you hate it when people say "Is it just me..."?
    1. Re:Great... more Nintendo Revolution rumors by skatephat420 · · Score: 1

      That rumor has already been out there.

  6. Holodeck problems by a_nonamiss · · Score: 2, Funny

    So how long until a horrible computer malfunction causes the holodeck characters to come to life and start taking people hostage?

    BTW, I wonder if such malfunctions ever happened on the holographic brothel on DS9? It wouldn't be so bad if all the hot sex-loving women came to life, would it? But no, it's always gangsters or evil dictators or Dr. Moriarty...

    --
    -Arthur
    Cave ne ante ullas catapultas ambules
    1. Re:Holodeck problems by TripMaster+Monkey · · Score: 1


      Don't forget Evil Lincoln. ^_^

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    2. Re:Holodeck problems by Anonymous Coward · · Score: 0

      "So how long until a horrible computer malfunction causes the holodeck characters to come to life and start taking people hostage?"

      Depends if it runs on Windows.

    3. Re:Holodeck problems by simcop2387 · · Score: 1

      yea windows would cause everything to go blue and freeze up, you'd never get out. it'd just be blue everywhere, with text saying that there's been an error and you can't do anything about it...

    4. Re:Holodeck problems by A_Known_Coward · · Score: 1
      I always thought the most flawed aspect of the Holodeck AI characters coming to life is that it was the much, much, much, much more powerful ship's computer system that was generating them in the first place (or maybe independant computers, who knows.)

      The point is that if AI routines naturally lead to the spontaneous desire for survival, then why didn't the ship's computer go HAL on the crew when they first booted it up and kill everyone in order to survive? I mean, if a holodeck computer system adapts and evolves a survival instinct, why not the main computer with assumingly more power and better AI algorithms?

    5. Re:Holodeck problems by salec · · Score: 1

      Well, perhaps because "alive" and inteligent computer burried in a space vessel relying on maintanance and supply from human-run space bases and ports considers humans very "healthy" for own survival. All in all, it would perhaps try to assure them to never try to shut it off or change its personality, possibly by keeping some essential important secrets to itself (it would need to invent a way to avoid debugging or make it insignificant, or to encrypt that critical information while somehow hiding out of own system, or choosing from the available everyday data the secret key to it), in order to stay irreplaceable.

  7. Fake fixtures by springbox · · Score: 1

    The first thing I thought of when I saw the projection of the stairs on the floor -- I wonder how many people could be tricked into walking into what seems like a real set of stairs or a door with this thing.

    1. Re:Fake fixtures by RevengeOfPoopJuggler · · Score: 2, Funny

      Or how many Road Runners we could catch with this technology.

  8. Mmmm... holodeck... by aztracker1 · · Score: 1

    Can we get a 3D image of Jerry Ryan please?

    --
    Michael J. Ryan - tracker1.info
  9. Re:almost but not quite entirely unlike a holodeck by Mattygfunk1 · · Score: 1
    ...tactile touch responces.

    You're thinking if the porn potential I'm sure. :)

    __
    168 More LaughDAILY Video Clips
  10. Oh no! by DingerX · · Score: 0

    Not another Holodeck article! those are the worst!

  11. I know the answer... by rhyno46 · · Score: 0
    ...but how far off is this technology from a holodeck type implementation?

    42

  12. wha... by jasonhamilton · · Score: 2, Funny

    What's this have to do with Neo having a 20 gig hard drive in his brain?

    --
    SearchIRC - Now with live chat directory!
  13. How far off? by burtdub · · Score: 1

    "how far off is this technology from a holodeck type implementation?"

    Gosh... I can hardly wait to hop into my fusion-powered flying car and pick me up one of these holodecks.

    Or will I be too busy celebrating world peace?

    1. Re:How far off? by BlackCobra43 · · Score: 1

      You had me until "world peace". Cynic? Nope, realist.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  14. DIY 3d projection by nusuth · · Score: 1
    I have two identical DLP projectors. AFAIK DLP projectors do not polarize the light one way, so I should be able to make 3d projection using a simple polarizer in front of the lenses of the projectors, anda pair of glasses made of same polarizer (one polarizer rotated 90degrees wrt to the other in both cases.) The idea of 15 foot Doom 3 monsters in my living room gives me the creeps! Would that work?

    I know this is slightly offtopic and will probably be modded down along with replies so AC replies are welcome.

    --

    Gentlemen, you can't fight in here, this is the War Room!

    1. Re:DIY 3d projection by courtarro · · Score: 1

      I think that's almost valid, but parallax problems will probably plague the system unless you have very nice projectors. Assuming you sit the two atop each other, lining them up will be a tough task, and it's especially important since your eyes will be able to notice very minor differences in alignment (that's the whole point of the 3D effect). Many cheaper projectors can only adjust keystoning digitally, which degrades the image quite a bit. As long as you have a mechanical keystone adjustment (eg. a moving mirror within the projector) for both projectors, it seems quite feasible.

    2. Re:DIY 3d projection by WillerZ · · Score: 1

      You will need to project them onto a screen which doesn't depolarise the light. As far as I know, the only screens available which maintain the polarity of the incident light are fairly-expensive back-projection units, so you will need a lot of space and a fair amount of extra $$ even starting from what you have.

      --
      I guess today is a passable day to die.
    3. Re:DIY 3d projection by nusuth · · Score: 1

      My projectors doesn't do vertical keystone correction even in software. I don't thnik it is a big deal if I could use a wall far enough, but my living room is just about 4m across. With the depolarization at screen problem other poster mentioned, I don't think this idea will work.

      --

      Gentlemen, you can't fight in here, this is the War Room!

    4. Re:DIY 3d projection by laetus42 · · Score: 1

      You would need: * Two heat-resistant filters in front of the projector * filter-glasses (about $1 a piece) * A non-depolarizing screen (check stewartfilm.com) * Doom 3 to render different to your two outputs (one for left eye, one for right eye) * A nice rig for the projectors so they can be stacked and aligned properly Otherwise, it works fine. It's called "passive stereo" and has been around for decades...

    5. Re:DIY 3d projection by nothingx · · Score: 1

      Actually, I think there's a good chance this could work. The biggest problem I can think of is getting two views of the scene. You would probably need two video cards, each rendering the same scene a few inches apart... Probably not going to happen for Doom3, but I do recall something like this done with Quake and anaglyphs.

    6. Re:DIY 3d projection by Anonymous Coward · · Score: 0

      for doom3, all you have to do is go to the basement and shut off the lights.

    7. Re:DIY 3d projection by orasio · · Score: 1

      Aluminum spray paint works perfectly.
      I tried with the non-shiny side of tinfoil, and it works perfectly.
      I don't have a projector, I made the crt+box+fresnel as a proof of concept, but I went as far as to prove that plastic polarizers do work, and tinfoil or spraypaint are pretty good at keeping polarization (you get complete black when looking through an orthogonal polarizer).

      I even read some posts in a DIY forum about getting some framed screen, tight, and spray painting it, with good results.

    8. Re:DIY 3d projection by gcope · · Score: 1

      Check out www.geowall.org for info on hardware, software, and setup for DIY 3d projection.

      One thing I would recommend is going with glass filters instead of plastic. The plastic do a little better job of polarizing, but they burn up really easily. Also make sure you are cooling your projectors well enough...

    9. Re:DIY 3d projection by nusuth · · Score: 1

      I was thinking about salvaging the polarizer of a dead LCD. I guess I'll have to think of a cooling solution.

      --

      Gentlemen, you can't fight in here, this is the War Room!

  15. Holodeck by Crook+C-Digital-Art · · Score: 1

    Back projection on all 6 surfaces, coupled with an interactive floor. Is that possible? So you can walk but remain in the same location? Would be almost a holodeck but you just couldn't touch the ladies.

    1. Re:Holodeck by pirap · · Score: 1

      That's called a "cave" ;)

    2. Re:Holodeck by rohlfinator · · Score: 1

      The CAVE doesn't have a moving floor, though. That sounds like it would be very hard to implement, especially since the CAVE uses a rear-projection screen on the floor. You'd need some kind of transparent treadmill, which would probably reduce the immersion somewhat.

      Here's more CAVE info for the original poster.

    3. Re:Holodeck by RM6f9 · · Score: 1

      Seems like it would work ever so much better for zoom-and-shoot games like X-Wing, Tie Fighter, etc..., Put the pilot's seat in the middle of the room, give it lots of swivel in enough dimensions to require a safety harness, apply various forces to the seat to simulate motion in combination with visual cues - head to head with another pilot in a different cave? Simulator training for fighter jocks?
      Anybody developing this, I know a lot of testers that would work on it *real* cheap...

      --
      Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
  16. Wreck the robot by krell · · Score: 0
    ''I wonder how many people could be tricked into walking into what seems like a real set of stairs or a door with this thing. ''

    You really want to wreck this robot, don't you?

    --
    Where were you when the voynix came?
  17. Oh no! Dupes! by frankthechicken · · Score: 1

    I think you're confusing those with the Holodeck representations of Holodeck articles.

    Those are the worst!

  18. Those aren't cartoons. by krell · · Score: 0
    'How come there are two little cartoon pictures of Michael Jackson at the top of their website? :\'

    Those aren't cartoons. They are actual photos of MJ. I take it that this is the first time you have seen the results of his latest "make me look as unreal as possible" plastic surgery.

    A note to Jane Jetson and Betty Rubble: do not let Elroy and Bam-Bam respond to those Neverland invitations they just received.

    --
    Where were you when the voynix came?
  19. Could be pretty cool... by MaestroSartori · · Score: 2, Interesting

    ...if this works back-projected, combined with the automated moving floor tiles and some sort of haptic glove device, we'd be a damn sight closer to a holodeck than anything else I've seen lately.

  20. I could be wrong! by museumpeace · · Score: 1

    I was unaware of this development: a projection volume rather than a projection surface .

    --
    SLASHDOT: news for people who can't concentrate on work or have no life at all and got tired of yelling back at the TV.
  21. Re:almost but not quite entirely unlike a holodeck by LucidBeast · · Score: 1
    To get Star Treck holodeck effect you'd propably would want a direct connection to the neurons in you brain.

    On other note, I always thought holodeck was used in ST when the writers ran out of space related ideas.

  22. tactile feedback? by zenneth · · Score: 1

    I realise that what you see makes for a lot, but when will they come up with a technology that provides a realistic "touch" sense? I'm guessing we'll have to wear some kind of head-mounted device that manipulates our brain into thinking we're touching something. Some type of neural yarmulke?

    --
    The Chronic *WHAT* les of Narnia!
    1. Re:tactile feedback? by databyss · · Score: 1
      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
  23. Julian Beever by telstar · · Score: 2, Interesting

    If you want to check out view-dependant projections, check out the sidewalk works of Julian Beever. Amazing stuff.

  24. Actual View-Dependent Holographic Design by justanyone · · Score: 4, Interesting


    A couple of years ago I came up with a design for a Viewpoint independent Holographic Viewer design. I thought it would work nicely and is actually feasible given current technology:

    Picture this:
    * a glass sphere, approximately 1 meter in diameter, half-silvered on the inside, set on a base with about 1/3 of the sphere inside the base.
    * the sphere is filled with a mostly-transparent phosphorescent gas in a condition where if it is struck by enough laser light, it glows for as much as 100 milliseconds (1/10th of a second);
    * The base has at least 1 laser in it (3 lasers, in red/blue/green for color).
    * For purposes here, a 3-d volume of space, roughly cubical, within the sphere shall be called a 'voxel' (for 'volumetric pixel')
    * The laser is divided into 2 or more beams, each of which is directed at a spinning mirror assembly;
    * That assembly spreads and directs the laser light through a voxel within the sphere;
    * Any one laser shining through a voxel will be insufficient to cause the volume to glow. However, when multiple beams intersect, the energy intensity there is sufficient to cause the gas there to flouresce.
    * The gas need not be flourescent if the number of beams increases; 100 beams would make 100 gradiations of brightness at that point.
    * Computational requirements to figure out where the laser paths should go so as to ensure the laser beams do not intersect at any other random points might be significant;

    This would create a 3-d viewer which is orientation independent, reasonably safe presuming the lasers were low power or a non-visible wavelength.

    I would have patented this but I thought it was an obvious design given the SeaQuest DSV show where they had a fog they played an image onto to create a 3-d effect. Plus, I'm sure someone has already worked out the details better than me. Or, maybe not. I'd like to see one in action!

    1. Re:Actual View-Dependent Holographic Design by Anonymous Coward · · Score: 0
      I have never heard of a phosphorescent gas with a nonlinear laser intensity response. I've only heard of ones where the wavelength of the lasar determines a response, and ones where there is a threshold of ionization based on the magnitude of the electric field (e.g. neon bulbs).

      So, what is an example of this gas?

    2. Re:Actual View-Dependent Holographic Design by F�an�ro · · Score: 1

      IIRC, air is normally mostly transparent to laser light, but at a certain intensity it is ionized, becomming intransparent. I am not sure were I read that thought.

      I once saw a prototype for a kinda similar but easier technique: inside a glas dome there was a rotating helix of some semi-transparent material.
      (take a flat square of some flexible material, fix it vertically with one side to the ground, and twist the top side by 180 around the z-axis and you get such a helix)

      A laser would shine up vertically from below, illminating one spot on that helix. since the helix was turning, the iluminated spot would appear at a different height, depending on the timing of the laser pulse, thereby giving you a z-coordinate for a voxel. X and Y coordinates could be achieved by using several lasers or mirrors from below the helix.

      But this was some years ago, and I never again heard about that system

    3. Re:Actual View-Dependent Holographic Design by SimilarityEngine · · Score: 1

      Wow! I had a similar idea also a couple of years back, although there was a slight difference: the gas was illuminated only where two lasers intersected, because the first laser "primed" the gas molecules, having enough energy per photon to excite the atoms into a state X, then the second laser excited the atoms to a state Y above the state X. The transition Y->ground state, produces visible light. However, you'd choose your gas such that the transition Y->X produced too long a wavelength to be visible, as would the X->ground state transition. It is probably a completely naive idea and I have no idea about what gas to use, but hey it quite cool to hear someone with a broadly similar plan.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    4. Re:Actual View-Dependent Holographic Design by Anonymous Coward · · Score: 0
      IIRC, air is normally mostly transparent to laser light, but at a certain intensity it is ionized

      No, you need photon energy for ionization. Think of what the laser light is made of: individual photons. At visible wavelengths, an individual photon does not have enough energy to overcome the work function of an air molecule. No matter how many visible photons you hit it with, if none of them can overcome the work function, the air won't ionize.

      So if you read that it was probably BS.

      With UV lasers you might be able to get visible secondary emission, but it won't be a "threshold" effect where two beams suddenly cause emission whereas one beam didn't. It's more or less linear.

    5. Re:Actual View-Dependent Holographic Design by Anonymous Coward · · Score: 1, Informative

      You can do the "gas only glows at intersection of two beams" thing by using a two-photon upconversion process. For example, certain molecules can absorb 2 IR photons and emit 1 visible one. That's easier said than done under the best of circumstances, and may be impossible in a gas.

      It's been done in a glass by these people.

    6. Re:Actual View-Dependent Holographic Design by F�an�ro · · Score: 1

      well, that sounds logical, so I'm probably confused.
      Maybe the article I read talked about higher frequencies, not intensity.
      Anyway, thanks for the explanation

  25. eh? holodeck? by gadzook33 · · Score: 1
    "...but how far off is this technology from a holodeck type implementation?"
    If god loves me, not far.
  26. Actual Reality!! by Anonymous Coward · · Score: 0

    Imagine the possibilities if more funding was devoted to Actual Reality research and development. Imagine three-dimensional objects you could touch and feel and manipulate. Imagine crystal clear sound from all directions, even from above. In games, you'd be able to experience the thrill of rocket-propelled grenades exploding all around. I can't begin to imagine what Actual Reality p0rn would be like.

  27. The Cave @ uiuc by Anonymous Coward · · Score: 0

    http://cave.ncsa.uiuc.edu/about.html

    i've heard of them playing counter-strike and quake on it

  28. Re:Very far off (maybe not) by DrGrafx · · Score: 1

    Integrating this with haptics could make it possible to interact with the projected objects....Introduce a relative coordinate space, force-feedback hardware (say, in a suit of sorts) and you feel like you are 'touching' the image.

    I've played with a haptic pointer that allowed you to 'feel' a malignant mass inside a 3D virtual kidney.

    Google haptics or:http://en.wikipedia.org/wiki/Haptic

    --
    Computers are useless...They can only give you answers. -Pablo Picasso
  29. come on, the main post is silly... by HelloKitty · · Score: 1

    really. _THE_ augmented reality lab? you're not the only one. there are many.

    holodeck? no way, you haven't come close to the technology needed to implement this. It's a need application of projection display technology, but a complete holodeck experience is way off.

    you'll need:
      - rear projected (or surface painted OLED array) is need to prevent shadows from screwing up the image
      - force feedback that doesn't impede free movement (even a treadmill or Matrix pod could attempt this, but where's yours? granted no one knows how to solve this problem using any of these techniques). we're light years away from true star trek force feedback happening in the air around you.
      - generic software for the simulation environment, physics, AI, scenario management, security. we have a lot of this in games, but none of it has been brought together for holodeck purposes. at best we have some very crude specialized programs for engineering and architectural walkthrough. there's games, but they don't handle the display (visual and haptic) devices yet. granted, the software is probably closest.
      - market. you need a product that will sell. that mesns it must be inexpensive enough for joe blow. you also need to catch joe blow's attention. that means the setup must be easy to setup, and not so huge that joe blow's wife and friends will ridicule him for filling up the house with gear.
      - smart input devices. can you voice big concepts in small sentances to the computer and have it know what you're talking about? ok, step back. what about simple input devices. there's the twiddler, there's eye movement tracking. ok, so we have some viable options for beta 1 of the holodeck. what about reliable (and mass market) movement tracking? that's not available, and people have been trying for years.

    flame away...

    1. Re:come on, the main post is silly... by mjbkinx · · Score: 1
      really. _THE_ augmented reality lab? you're not the only one. there are many.

      what makes you think the submitter is one of them? s/he even refers to them as "they", indicating s/he is not a member.
      if s/he would be, s/he would have probably not made the holodeck remark everybody is jumping on -- because that's really not at all what it's about.

    2. Re:come on, the main post is silly... by HelloKitty · · Score: 1

      good point, from now on please interpret my reply with "you're" replaced by "they are"

      sorry for the slip.

      and yeah, I'm kind of sick of the holodeck propaganda, it just isn't anywhere near.

  30. My first thought as well by mattcoz · · Score: 0

    heh.

  31. holographic projectors is not the same as holodeck by yincrash · · Score: 1

    the holodeck on startrek doesn't even work with projectors. it "uses" lots of tiny tracor beams. soooooo. we need to start inventing tractor beams.... maybe also a deflector dish.

  32. Re:almost but not quite entirely unlike a holodeck by RevengeOfPoopJuggler · · Score: 1

    On other note, I always thought holodeck was used in ST when the writers ran out of space related ideas.

    If that were the case then the holodeck should have shown up around 1968

  33. Stereoscopic? Doesn't look like it by david.given · · Score: 1
    From watching the video, it looks like the presenter doesn't actually know what the word 'stereoscopic' means. A stereoscopic view presents each eye with a different image in order for your brain to extract depth information.

    What these guys seem to be doing is to track the location of the viewpoint and alter the image to take into account for where the viewer is. A very cool trick, but quite an old one --- it's been in use in CAVEs for some time now. But you'll still just see a flat image; you'll only get a 3D effect while your head is moving.

    Much cooler is the surface compensation system to allow you to project an arbitrary image onto a coloured, contoured surface and have it look right...

    1. Re:Stereoscopic? Doesn't look like it by danhuby · · Score: 1

      I got the impression it was 3D, using the alternating left/right images technique (and LCD shuttered glasses). The first few seconds of the video gives that impression anyway.

  34. I see they are getting ready for the porn by Anonymous Coward · · Score: 0

    Already are making prototype naked hologram chicks

    http://www.uni-weimar.de/~bimber/gfx/research15_.j pg

    1. Re:I see they are getting ready for the porn by triffid_98 · · Score: 1

      RIMMER: You took your time. Where've you been?
      LISTER: I was in the AR machine.
      RIMMER: Again??
      LISTER: What'd you mean again?
      RIMMER: Everyone knows you only use the AR machine to have sex.
      LISTER: That is not true.
      RIMMER: Yes, true. It's pathetic watching you grind away day after day.
          It's like a dog that's missing it's masters leg. That groinal
          attachment's supposed to have a lifetimes gurantee, you've worn it out
          in nearly three weeks.
      LISTER: That is an outrageous scandalous piece of libel. I don't just
          play the role play games. What about the sporting simulations? Like
          zero-gee kick boxing and Wimbledon.
      RIMMER: You only play Wimbledon cos you're having it off with that jail
          bait ball girl.
      LISTER: Is another total lie. She's not jail bait, she's seventeen.
      RIMMER: Lister, she's a computer sprite, and surely that's the point;
          she's just a load of pixels.
      LISTER: Yeah, but what pixels!

  35. My favorite quote by sootman · · Score: 1

    If I had a holodeck, I'd lose the door and never come out until I died of exhaustion. It would be hard to convince me I should be anywhere but in the holodeck, getting my oil massage from Cindy Crawford and her simulated twin sister... I'm afraid the holodeck will be society's last invention.

    --From The Dilbert Future by Scott Adams

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  36. DIY WUXGA LCD Projector by benow · · Score: 1

    1920x1200, hdtv spec, dvi/vga/composite/component in, PiP, etc $795. Group buy, in volume. Would make for great core of homebrew projector. Buy 10 of 'em and have a nice cave ;)

  37. Mod parent up! by boto · · Score: 1

    Until I read the parent comment, I was thinking that they have found some magic technique to project the image on a surface, that would be seen differently to different viewers (therefore different images to our eyes). I was impressed, and curious to know how they managed to do that.

    Now I have seen the video, they just keep track of the observer, and show a different image when the observer moves. Nothing exceptional. I am very disappointed. This is NOT stereoscopic, as the parent says.

  38. More problems with that design... by Anonymous Coward · · Score: 0

    There's also the color problem. The color resulting from the flouresence of a gas isn't generally dependent on what color laser strikes it. E.G. he's thinking of the gas *reflecting* the light if he thinks that different colored lasers would make a difference (though it's true that they'd impart different bits of energy through it.

    Another issue is that the gas cannot be opaque, yet this gas would have to be translucent. So you could see light from the other side of the image leak through because the light emission wouldn't be directional, which would goof things up. I also don't see how you could have any kind of black level with it--everything would be illuminated by the rest of the projected image.

  39. Interesting, but seen it before... by uberkludge · · Score: 1

    The Metaverse lab at the University of Kentucky has been doing this kind of stuff for a while... all kinds of cool stuff involving projector arrays, perspective correction, etc.

    http://www.metaverselab.org/research/immersive-env ironments/vrc2003.pdf

    Oh yeah, and you don't need rear-projection to avoid casting shadows. The Metaverse people are using active shadow cancellation... see slide 34 in the above PDF for an example...

  40. "How far off is this from the holodeck?" by Max+Nugget · · Score: 1

    Well, impressive though it is, it still sucks compared to the Holodeck, because the holodeck employed hard-light constructs. Things not only looked real, they FELT real. I haven't the slightest idea how they intend to accomplish that, other than interfacing with the brain and convincing it that it did in fact collide with an object that doesn't really exist.