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The Heartbreak of Canceled Games

Gamespot has a piece running today revisiting some of the late and lamented game titles that never made it out of the development phase. Though the article covers all genres, there are a depressing number of canceled Massive titles on the list. From the article: "You'd be hard pressed to find a game whose cancellation caused Xbox owners to shout "D'oh!" louder than True Fantasy Live Online. The ambitious game was slated to be the system's first MMO and it was being crafted by seasoned Japanese developer Level 5, whose resume includes such gems as Dark Cloud 2 and Dragon Quest VIII. The game had all the signs of being one of those special landmark titles for a platform--more than just a seminal moment in the console's software library. The game's ambitious use of Xbox Live, which would have been the most extensive use of the service in a game ever, was more in line with the level of sophistication seen in a PC game. Unfortunately, it appears that Level 5's ambition was what led to TFLO being shelved. The game's scope and rich experience presented a sizable challenge for both the developer and Microsoft within the given time frame."

115 comments

  1. Duke Nukem by WTBF · · Score: 1, Redundant

    Exactly why isn't this considered late?

    1. Re:Duke Nukem by Blakey+Rat · · Score: 3, Informative

      The story's about cancelled games. Duke Nukem Forever is still in active development, at least according to the studio. Since it hasn't been officially cancelled, it doesn't appear on the list.

  2. Sam & Max by DarkHelmet · · Score: 4, Insightful

    What article like this is complete without:
    Sam and Max 2 I feel cheated looking through that article without seeing S&M there.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:Sam & Max by xenomouse · · Score: 2, Funny

      hey, there are plenty of other places on the web to catch some S&M.

      <action>duck</action>

    2. Re:Sam & Max by LordPhantom · · Score: 1

      What article like this is complete without: Sam and Max 2 I feel cheated looking through that article without seeing S&M there.
      Wait... there was S&M in Sam and Max 2? That dosen't seem right......

    3. Re:Sam & Max by mwvdlee · · Score: 1

      Reading TFA, I get the impression that only RPG's ever get cancelled.

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  3. forget UO:X, I wanted UO2 by Shivetya · · Score: 2, Interesting

    I remember the videos and previews, hell I still have the preview videos. I suspect that any sequel to UO won't stand a chance until the population numbers of UO drop below 30k or so.

    Their comment about UFO:Aftermath was unwarranted. It actually is very much turn based, like the original and TFTD. In fact it is the closest to TFTD of the UFO games proposed or released.

    I can tell you one thing though, I lament over the fact of what doesn't get cancelled. Some of the crap that does get released makes you wonder why we even play these games.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:forget UO:X, I wanted UO2 by BloodAngel_Au · · Score: 2, Interesting

      Ditto... UO2 was looking spectacular, but then it all got wasted when EA canceled it, and after a legal battle with Todd McFarlane shoehorned the art stuff he made into UO as 'Blackthorns revenge' or some such thing... THe latest for UO involves Elves "returning'... bah.

      At least the team got to destroy most of the documentation & backups for UO2 themselfs, rather than EA abuse it. I still have the pictures somewhere.

      And also Sam N Max 2.

    2. Re:forget UO:X, I wanted UO2 by Anonymous Coward · · Score: 0

      How exactly was UFO:Aftermath "very much turn based"?

    3. Re:forget UO:X, I wanted UO2 by Anonymous Coward · · Score: 0

      no way in hell UO2 was ever going to see the light of day, 3 years in development and then could even show a reasonble demo of the game because there wasnt one.

      over scoped, over designed, unrealistic feature lists. EA looked at it and basically said you dont have crap to show for 3 years worth of work and
      your burn rate is over the top (100+ people working on it).

      UX0 was slightly better(12-18 people), after a year there was a game you could play, quests you could go on and all the maps were actually finished. Game play like combat had a long way to go but not bad for 1.5 years of effort, especially compared to U02.
      but its wasnt perfect and had another year to go and ea didnt want to do it. They had promised a game in 18 months(mmo rpg) and could quite get it done, go figure.

      sure those guys are on TR now(uo2 guys), and look, almost 4 years into and they are a long way off. so maybe its wasnt all EA's fault eh?

      So easy to blame someone else for your own mistakes. I really hope those TR guys pull it off, they have a lot of years in development and a lot to prove.

  4. Last Ninja 4! by Per+Wigren · · Score: 4, Informative

    The sequel to the classic Last Ninja series from the 80s was first supposed to be released in 2000. The releasedate has since been pushed about 6 months at a time and been shifted from "cancelled" to "not cancelled" several times... Only time will tell if we'll ever see this game on the shelves. I've been waiting forever...

    Info and beta screenshots at the unofficial Last Ninja 4 page

    --
    My other account has a 3-digit UID.
    1. Re:Last Ninja 4! by Attackman · · Score: 1

      So I assume this Ninja was last in the sense that the Fantasy was final?

      --
      Ignore the rantings above. Poster is an idiot.
    2. Re:Last Ninja 4! by Anonymous Coward · · Score: 0

      It's the same ninja in every game of the series...

    3. Re:Last Ninja 4! by Blakey+Rat · · Score: 1

      I notice the game is for Xbox... have you tried Ninja Gaiden? I've never played Last Ninja, so I don't know how close it is, but if you're looking for ninja action on Xbox, Ninja Gaiden's where it's at right now. (It even has two expansion packs, called Hurricane Packs, downloadable over Live.) Give it a try.

      Oh, but it's hard... very very hard. Expect to replay boss battles over and over and over and over until you figure out the strategy to beat them, then 4-5 more times to actually pull it off.

    4. Re:Last Ninja 4! by superpulpsicle · · Score: 1

      I went over a buddies house to try Ninja Gaiden out and it was impossible to frustrating. If this was any other ninja game without the "Ninja Gaiden" label, I really wonder if people would actually enjoy it.

      This is at least 4x harder than the hardest NG game from the NES era. And that's being generous.

    5. Re:Last Ninja 4! by Gulthek · · Score: 1

      You have got to be kidding. Do you really, truly remember the NES NG's insane level of button-mashing difficulty? Especially the last two.

      NG on the XBox is loads easier (on Normal difficulty), in fact the game seems a lot harder than it is. Weird I know but when you finally play through on Normal and move up to Hard (or Very Hard) and go BACK to playing on Normal you could swear that you accessed some new easy setting. Enemies that once slaughtered you in seconds when you first played now clumsily stumble around as you evicerate them.

      There is a roughly two to three hour learning curve though. Sorry you couldn't handle it. The game is one of the good reasons to own an XBox.

    6. Re:Last Ninja 4! by toad3k · · Score: 2, Insightful

      I really dislike this mentality. I enjoyed the original ninja gaiden games because they were hard. In fact when I think back, there were no games I can think of that were easy that I actually liked.

      Hard games give you a sense of accomplishment when you master them.

      As for the last ninja, I never understood what people saw in the game. Maybe I should pull it up on an emulator sometime, as an adult and try to figure it out.

  5. Where is "Sam and Max: FP"? by WidescreenFreak · · Score: 4, Funny

    This list is missing a lot of in-progress-then-cancelled games for the PC. Where is Sam and Max: Freelance Police from that list? It was one of the most anticipated games in LucasArts' "Coming Soon" line-up with an estimated completion of 85-90% (based on statements by its developers) when LucasArts suddenly pulled it citing market reasons.

    How about Full Throttle 2?

    (Does Duke Nuke 'Em Forever count or is that "still" in development?)

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  6. Secret of Vulcan Fury by Jerf · · Score: 2, Interesting

    Star Trek: Secret of Vulcan Fury.

    Written by D.C. Fontana, whom true fans will recognize as the author of many episodes, most of them good. Voiced by the original actors, minus the late DeForest Kelley.

    One can only wonder what it could have been. It's my biggest "could'a been", and that includes myself as both an Ultima and Fallout fan. (Fallout3 would probably have been at least OK, hopefully outstanding, but after Ultima 9, I'm not sure we needed a 10...)

  7. They forgot Master of Orion 3 by ValuJet · · Score: 3, Funny

    I refuse to accept that steaming pile they released as an actual game. Biggest. Dissapointment. Ever.

    1. Re:They forgot Master of Orion 3 by PoderOmega · · Score: 1

      Yes, and the same goes for Might and Magic IX.

    2. Re:They forgot Master of Orion 3 by FidelCatsro · · Score: 1

      The lesson of Icarus , know your limits.
      Overambitious projects always sound great .. unfortunately the disappointment becomes exponential when it doesn't live up to the hype and you come crashing back to earth.

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:They forgot Master of Orion 3 by Rayonic · · Score: 1

      I agree, to an extent.

      I too was disappointed when I installed and played MOO3, and my wife was a MOO2 fan also so it was a double-disappointment.

      But supposedly they patched all the game-wrecking bugs out of it (like how anti-missile lasers wouldn't work). I have not yet tried it again, however.

    4. Re:They forgot Master of Orion 3 by slaker · · Score: 1

      At least Master of Orion got a "2". I'm still waiting for my Master of Magic sequel. /Life Magic + Warlord + Halfling Slingers for the win!

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    5. Re:They forgot Master of Orion 3 by Reignking · · Score: 1

      You beat me to it. I was going to say that it should've been canceled. I couldn't agree with you more -- worst game that I've ever bought that I've expected so much from. Even Black & White doesn't come close to the level of disappointment.

      --
      One man's Funny is another man's Offtopic.
    6. Re:They forgot Master of Orion 3 by Reignking · · Score: 1

      The bugs? It was more than that -- it was the (lack of) gameplay. I played for two weeks, mindlessly going through the game, trying to figure out WTF was going on. When my friend asked "How is it?" I told him that I didn't know, because I didn't know what was going on, or what to do, or how things were happening. It happened to be a perfect description for a game that did nothing.

      --
      One man's Funny is another man's Offtopic.
    7. Re:They forgot Master of Orion 3 by Anonymous Coward · · Score: 0

      Actually, play Age of Wonders 2 ... it's a blatant copy of Master of Magic

    8. Re:They forgot Master of Orion 3 by Rayonic · · Score: 1

      Yeah, it did have a steep learning curve. My wife and I figured at least some of it out, because we started winning games. But mostly through exploitation of the gameplay bugs.

      Related topic: check out Hegemonia if you haven't gotten your 4X fix in a while.

    9. Re:They forgot Master of Orion 3 by Reignking · · Score: 1

      I went to the website -- people are still actively playing this game. You should read this thread, explaining all of the user-made patches and mods that you need to go through just to make the game tolerable.

      If you have to go to all of this trouble just to make the game what it should've been, it isn't worth it (and I certainly haven't tried).

      --
      One man's Funny is another man's Offtopic.
    10. Re:They forgot Master of Orion 3 by Pxtl · · Score: 1

      No, it wasn't. Everyone knew that MOO3 was going to be a horribly overcomplex sociological simulation with a lite interface slapped onto it - the people who kept up with the news got exactly what they wanted, exactly what was promised (though the AI was a little odd before patching).

      The real hugest disappointment ever was Star Control 3. New dev team just destroyed it. StarCon, the fourth game, was completely cancelled. Apparently they replaced the material with a bunch of Colony Wars stuff and made it into another Colony Wars game on the PS1.

      Then there was Total Annihilation II, which was being made without Chris Taylor by a bunch of Koreans. That got canned, bu TA is getting a "spiritual successor" in the form of Taylor's "Supreme Commander" iirc.

      Still, imho, the worst sequel ever was One Must Fall: BattleGrounds. Took the only good PC fighting game and turned it into the clunkiest, slowest behind view boxing game I've ever seen.

    11. Re:They forgot Master of Orion 3 by kisrael · · Score: 1

      I was bummed out that StarCon never made it, but I thought SC3 was a far cry from "real hugest disappointment ever". It didn't advance the series, and was even a step back in a few ways, but it was another helping of the game I loved so well.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    12. Re:They forgot Master of Orion 3 by Pluvius · · Score: 1

      I don't know why people make such a big deal over MOO3. Sure, it wasn't as good as the other two, but I can think of a more disappointing game that came out in the same year, forget about "all-time."

      Rob

    13. Re:They forgot Master of Orion 3 by default+luser · · Score: 1

      Bull.

      Freelancer was a marginal game in single-player, but the persistent universe server online play made it endearing.

      Servers sprang up with all kinds of concepts, from user-enforced rules (RP) to complete mods with entirely new universes.

      The Freelancer universe was a solid foundation, and the flight engine was excellent for PvP combat. Go have a look at the online community that still persists after nearly 3 years, if you need a second opinion.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    14. Re:They forgot Master of Orion 3 by nanowired · · Score: 1

      If you want to play a game thats very close, play Space Empires IV - I played that first, than recently played Moo 1 and 2 - Its really close, borrowing a lot of the same concepts, and plays really nicely.

    15. Re:They forgot Master of Orion 3 by Pluvius · · Score: 1

      Freelancer was a marginal game in single-player, but the persistent universe server online play made it endearing.

      I couldn't care less about online play, so it doesn't enter into my opinion.

      Rob

  8. Sam & Max - Don't give up hope by WidescreenFreak · · Score: 4, Interesting

    Oh, well. I inadvertently duplicated your sentiments in my own post. Looks like we were both typing at the same time.

    A lot of the Sam and Max: FP developers created their own company, Telltale Games - www.telltalegames.com. Although they have not expressly said that they're negotiating with Steve Purcell, they have not ruled it out. Apparently, Steve Purcell was very upset with LucasArt's decision and TTG has the benefit of being the team that worked on Sam and Max: FP.

    So, maybe after they're finished with their first major project Bone, based on the comic book of the same name, they'll be able to enter talks with Purcell.

    At least we can hope.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  9. No Earthbound 64. by Strell · · Score: 2, Interesting

    What kind of stupid list is this? On a slightly related note, maybe it should include some home brew games too - Chrono Trigger 3D, Zelda: Ocarina 2D...though I'm not sure if those would count or not.

    --
    I'm not scared of anonymous cowards.
  10. My heart breaks by FadedTimes · · Score: 3, Interesting

    - Star Fox 2 for SNES
    - No Sonic 3d game for Sega Saturn

    1. Re:My heart breaks by Anonymous Coward · · Score: 0

      It was cleaned up and released for the N64. You've probably played it, it was incredible.

    2. Re:My heart breaks by Stormwatch · · Score: 2, Informative

      : Star Fox 2 for SNES

      Then I must assume you would appreciate the Star Fox 2 ROM to play with your SNES emulator of choice? (and no, it's not the beta, it's the full version, completed and translated by AGTP )

    3. Re:My heart breaks by Anonymous Coward · · Score: 0

      There is a beta cart ROM of Starfox2 for the SNES floating around. It is not quite Starfox64. But a lot of people find it better than 64. Give it a try if you haven't.

    4. Re:My heart breaks by Impotent_Emperor · · Score: 1

      Say, you wouldn't know where I could get a ROM of Radical Dreamers (a sort-of sequel to Chrono Trigger), would you?

    5. Re:My heart breaks by Stormwatch · · Score: 1

      I think this site has it:
      http://www.rom-world.com/

  11. My Biggest Disappointment by Aeron65432 · · Score: 4, Interesting
    was the lack of Freespace3. I thought Freespace1/2 were phenomenally done. Freespace 2 was one of the few game sequels I thought thoroughly improved the previous game in every aspect. Graphics, gameplay, interaction were all great.

    Sadly, Freespace3 was one of the many casualties of Interplay's death.

    1. Re:My Biggest Disappointment by Osty · · Score: 1

      I thought Freespace1/2 were phenomenally done. Freespace 2 was one of the few game sequels I thought thoroughly improved the previous game in every aspect. Graphics, gameplay, interaction were all great.

      Yes! The Freespace series was the spiritual successor to Wing Commander, and I loved it. Sadly, we'll probably never see a Freespace 3 (Volition, the developer and I believe the owner of the Freespace IP, is still around but they're doing crap like the Red Faction series and The Punisher). Luckily, the source for Freespace 2 is available, and there's an active community around it. Maybe we'll never see an official Freespace 3, but I wouldn't be surprised if you see some decent fan-made attempts. (decent? descent? Get it? Because Interplay forced Volition to add the "Descent:" tag on the first Freespace for fear of it not selling without an already well-known name attached, even though Freespace had asbolutely nothing to do with Descent.)

  12. Shenmue 3? by KrisW · · Score: 5, Informative

    Somebody had better check their facts on this one...

    --


    "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    1. Re:Shenmue 3? by Fred+Or+Alive · · Score: 1

      Personally, I'll belive it when Sega annouce it. But whatever they do, I'll probably buy it.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:Shenmue 3? by Bodhidharma · · Score: 1

      Ditto. I loved the original Shenmue on Dreamcast and Shenmue II on Xbox. A Shenmue III title would motivate me to buy whichever next gen console it came out for. I'd like to see it on Xbox 360 but I'd buy a PS3 if necessary. Jim

      --
      A dyslexic man walks into a bra.
  13. Stars: Supernova by Aranth+Brainfire · · Score: 3, Insightful

    One word: :'(

    --
    "Quoting yourself is stupid." -Me
    1. Re:Stars: Supernova by 2008 · · Score: 1

      Yeah. It seems it was too ambitious, I'd have settled for fixing and extending the old game (better AI, more interesting tech, better management etc.).

      There's always freestars, but that doesn't seem to be moving very fast.

      --
      I quit!
  14. Post-Apocalypse by Bootle · · Score: 4, Interesting

    FALLOUT 3.... I wanted it so bad.... *sheds tear*

    1. Re:Post-Apocalypse by ZosX · · Score: 1

      It'll come. Hope you like FPS with a hint of roleplaying!

    2. Re:Post-Apocalypse by Pluvius · · Score: 1

      You mean sort of like how Morrowind was FPS with a hint of roleplaying?

      Rob

  15. X-COM Alliance and Genesis by Reverend+Raven · · Score: 1

    I was eagerly awaiting the release of X-COM Alliance back in '99-2000. It was a FPS with some squad controls set in the X-COM universe and running on the original Unreal engine. Several friends and I were really excited about this game, being both FPS and X-COM fans.

    I also remember reading a little about X-COM: Genesis before it was cancelled. It was a remake of the original X-COM: UFO Defense that was being worked on at the same time Alliance was. And then Hasbro decided X-COM wasn't a brand worth reviving and quitely cancelled both projects. What a burn.

    And what did we get out of the deal? UFO Aftermath. Weeeeeak.

    --

    --Reverend Raven
    Desperate days demand dire deeds.
    1. Re:X-COM Alliance and Genesis by Anonymous Coward · · Score: 0

      3 words for you my friend, Rebelstar tactical command. Better news for you it comes out next week on the GBA. Created by the geniuses behind XCOM.

    2. Re:X-COM Alliance and Genesis by Anonymous Coward · · Score: 0

      UFO: Aftermath wasn't a worth successor to X-COM, but it looks like UFO: Aftershock might be. Altar is taking everything from the first game, keeping what was good, fixing what was broken, as well as adding new features that look really good. check it out http://www.ufo-aftershock.com/

  16. How about Halo? by jayhawk88 · · Score: 4, Insightful

    Don't get me wrong, Halo was a great game, but way back in the day when Bungie was first talking about Halo, it was going to be this massive multi-genre game, having elements of an FPS, RTS, space sim, and possibly even RPG (though that was probably just hype admitedly). I can remember Battlecruiser3000-esqe usenet threads (minus Derek Smart of course) talking about how this game was going to revolutionize gaming as we know it, immerse you in a fully realized game world, make you toast in the morning and walk the dog.

    Then all of the sudden, it was just another FPS. Well that turned out to not be quite true as Halo was anything but run of the mill, but you can't help but wonder what kind of game Halo would have been had the Bungie guys not got bored of Starcraft.

    1. Re:How about Halo? by Blakey+Rat · · Score: 1

      The article's about cancelled games, not games that were scaled back before release. It's kind of annoying that a lost of posters here haven't even read the summary of the article before posting...

    2. Re:How about Halo? by Stormwatch · · Score: 1

      From the video I had seen (the trailer in the Myth: Total Codex CD1), I thought it was going to be just a third-person action game, a la Tomb Raider or Max Payne.

    3. Re:How about Halo? by jayhawk88 · · Score: 1

      I read it fine, I was just trying to stir up some discussion.

    4. Re:How about Halo? by PaganRitual · · Score: 1

      Well that turned out to not be quite true as Halo was anything but run of the mill ...

      hahahaha. oh wait, this hasn't been modded as funny ... yet. either that your consoles were your first experience with FPS

  17. Just mention Castlevania... by Zangief · · Score: 2, Informative

    for Dreamcast, and you will have fanboys crying in seconds.

    1. Re:Just mention Castlevania... by Stormwatch · · Score: 1

      Damn you for making me recall that!

      Castlevania Ressurrection would have been a strict action game - which makes it better than any of the recent Castlevanias. After the good but overrated Symphony of the Night, Konami has churned tons of action+RPG mixes - always pretty good, but never great.

      The last Castlevania truly worthy of this name is Bloodlines for the Sega Genesis.

    2. Re:Just mention Castlevania... by Lynxara · · Score: 1

      I dunno, hasn't Konami since said that the Dreamcast Castlevania got cancelled for sucking? You'd think gamers would be happy about a cancellation like that.

    3. Re:Just mention Castlevania... by mink · · Score: 1

      I thought the last good one was Dracula X for the PC Engine (not the other version).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  18. What about Golgotha? by WWWWolf · · Score: 2, Interesting

    "Wow, Golgotha looks great", thought I so many years back. "I bet I'll be getting one of those Bitboys graphics cards when this comes out." Yes, those were my actual thoughts from that era. My belief in hype and far-off vaporware has been shaken greatly since. =)

    Golgotha seemed like a really good concept. Sad to see that it never got released...

    Not all was lost though, Battlezone had the same idea but more refined execution. Also, the game source and assets were released to PD. I couldn't help but grin when I installed an open-source mmorpg called Daimonin last week and as I started it up... "dah dah, da-da-da-dah..." familiar Golgotha menu theme =)

    Hmm, speaking of Crack dot Com, I think it's soon time for my biyearly Abuse session...

  19. What about BC? WTF are my dinos? by Anonymous Coward · · Score: 0

    This is the number one biggest disappointment for me. They even had articles about their amazing parametric animation system in GD mag! And then poof, no game :( Where are my dinos?

  20. Middle Earth Online by vga_init · · Score: 2, Interesting

    I awaited that game with bated breath. Sierra Online had done a feature article about it while it was in development in their user magazine. I wasn't alone; quite a few people got excited, only to find out the game was later cancelled. If Sierra hadn't been so stupid and had actually gone ahead and made the game, they would have released it right before the huge LotR craze that hit the US. It could have been big bucks for Sierra and good times for LotR fans like myself.

    1. Re:Middle Earth Online by skreeech · · Score: 2, Informative

      This game is still being developed http://lotro.turbine.com/ I'm not sure when they changed the name but it was recent. It probably won't do so well because the lotr craze seems over and only really big fans will notice it.

      --
      [20:36] wwwdot/.dotorg
  21. As said by Tycho by Strell · · Score: 1

    "We speculate that when you put the game on hard difficulty, you just get cancer and die." Or something to that effect.

    --
    I'm not scared of anonymous cowards.
  22. Tabula Rasa by Anonymous Coward · · Score: 0

    You'll find the talent involved in UO2 has largely moved on to form the Tabula Rasa team under Richard Garriott (now part of NCSoft). I assume any of the feasible ideas from UO2 got carried along with them.

    http://www.playtr.com/

  23. Propeller Arena: Aviation Battle Championship by Stormwatch · · Score: 1

    I can't say I really miss Propeller Arena for the Dreamcast - I have a copy, it was leaked a long time ago (try those "backup" sellers or bittorrents). But still, it's sad that such an awesome game, even completed, was canned.

    For more info, check my Propeller Arena Fan Site.

    1. Re:Propeller Arena: Aviation Battle Championship by Osty · · Score: 1

      I can't say I really miss Propeller Arena for the Dreamcast - I have a copy, it was leaked a long time ago (try those "backup" sellers or bittorrents). But still, it's sad that such an awesome game, even completed, was canned.

      Having never heard of this game, and only going by the screenshots on that site, I wonder if you've played the Crimson Skies games? One on PC from 2000, much more flight sim-ish; one on Xbox from 2003 (with Live support), much more arcadey. Propeller Arena definitely looks similar, but maybe the similarity is only skin deep.

    2. Re:Propeller Arena: Aviation Battle Championship by RoadDoggFL · · Score: 1

      You might remember Alien Front Online. Along with Propeller Arena, they were going to be the first two (to my knowledge) console games that supported in-game voice chat. I was really looking forward to it and Crimson Skies is a cool game, but it's just not the same if it's not on the DC.

      --
      "This is considered plagiarism."
    3. Re:Propeller Arena: Aviation Battle Championship by vrai · · Score: 1
      That looks similar to Wing War, a VR1 powered arcade game from Sega. It was a contemporary of Virtua Racing but had a variety of aircraft (everything from biplanes to Harriers) that you could fly in a city based arena. The game was basically a one on one airbourne deathmatch and in two player mode it was awesome.

      I remember it being mentioned as a potential Dreamcast port back when the console appeared to have a future. Nothing ever came of it though. It is available as a MAME ROM but to my lasting disappointment it's in an unplayable form (and has been so for a while).

    4. Re:Propeller Arena: Aviation Battle Championship by kisrael · · Score: 1

      Sigh, Alien Front Online...if that game had a split screen mode it would be GREAT...there hasn't been a good splitscreen multiplayer tank game since "Battle Tanx: Global Assault"

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:Propeller Arena: Aviation Battle Championship by kisrael · · Score: 1

      I know it's not the same thing, but judging by some of the screenshots, it looks like some of the design made its way to Monkey Ball 2, especially the dogfight party game...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  24. The games that time forgot by lightspawn · · Score: 1

    This article covers quite a few games - and these are just on one platform! (the ZX spectrum, in case it means something to you). Admittedly, some were ports of games that were released on other platforms, but still.

    The worst has to be when a game ends on a cliffhanger but the sequel is never released. This isn't a problem that's unique to interactive media - this page lists many TV shows that were cancelled before a cliffhanger could be resolved.

  25. More on Sam n Max! DEFINITELY don't give up hope! by WidescreenFreak · · Score: 4, Informative

    Steve Purcell is not giving up hope, so we definitely shouldn't! It's a month-old link, but I noticed it a few minutes ago on TTG's site.

    http://www.gamasutra.com/php-bin/news_index.php?st ory=6021

    Here are the last two paragraphs, bold emphases mine for those who don't want to read through the whole article.

    Regarding the recent kerfuffle over a new Sam & Max title in development at LucasArts but subsequently cancelled, Purcell is relatively sanguine: "While at Pixar I was consulting on Sam & Max 2 after hours. I got word that it was cancelled from the team but the subsequent fan backlash was an unexpected side effect. Thirty thousand people signed the online petition protesting the decision. I had no idea there had been that level of anticipation for the game."

    That would seem to bode well. I'm sure that if he had gotten no response he would have just assumed "Well, I guess no one is interested." (I hope that that I didn't just do a TripMaster Monkey, inane summarization there. Immense apologies if I did.)

    Finally, Steve concludes his comments with equivocation about whether his involvement in the game industry is completely behind him: "Would I get back into games? Sure. The [Sam & Max] license is back in in my hands now so we'll see what happens in the near future."

    Oh, sweetness!

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  26. Half-Life for the Mac by Johnny+Mnemonic · · Score: 4, Interesting


    Half-Life for the Mac, goddamit. Sierra had the thing finished--but didn't go forward to releasing it, purportedly for marketing reasons. So I guess they prefer to lose their entire effort of porting it than spend another 10% to try to sell the thing.

    Which meant no Counter-Strike for the Mac, either, naturally.

    There are still many a Mac gamer that has a bitter, bitter hatred of Sierra for just this reason.

    --

    --
    $tar -xvf .sig.tar
    1. Re:Half-Life for the Mac by WidescreenFreak · · Score: 2, Insightful

      Half-Life for the Mac, goddamit. Sierra had the thing finished--but didn't go forward to releasing it, purportedly for marketing reasons. So I guess they prefer to lose their entire effort of porting it than spend another 10% to try to sell the thing.

      You'd think that they could have at least released it as a download. No boxes, no distribution, no middleman. Make the game available as a paid-for download, put the word out to the Mac community, and let them purchase and download it electronically.

      It sure as hell would have been better than what they did. At least if it was a downloadable game, they would have gotten something financial back rather than nothing, which is what they got!

      The short-sighted nature of companies that do this sort of waste never ceases to amaze me.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    2. Re:Half-Life for the Mac by snuf23 · · Score: 1

      Keep in mind both bandwidth and customer service are not free. I'm sure the main reason they would can it rather than release it for a direct sale is because then would need to support the alternate Mac version.

      --
      Sometimes my arms bend back.
    3. Re:Half-Life for the Mac by robson · · Score: 1

      Likewise for Half-Life Dreamcast. It was finished, but they cancelled it for the tax write-off (according to popular myth).

      Though, in all fairness, contemporary marketing costs more than 10% of development -- it's more like 50%-100% for most games.

    4. Re:Half-Life for the Mac by PapagenoX · · Score: 2, Insightful

      The cancellation of the Mac version of Half-Life was what finally pushed me over to "The Dark Side" in June 1999. That and the fact that with Windows 98SE, finally there was a version of Windows that _began_ to be useable without jumping through too many hoops.

    5. Re:Half-Life for the Mac by WidescreenFreak · · Score: 1

      bandwidth and customer service are not free.

      Um ... which is exactly why I said that it should be a paid-for download. I never said that it should have been free.

      There is nothing saying that Sierra would have to take the calls. They're just distributors. Valve could just as easily been the ones to take the service calls. And for all we know they were ready to.

      For that matter, if Valve had the game finished and Sierra backed away from distribution, why didn't Valve just allow a paid-for download direct from them? I guess the whole murky waters of legality come into play, but if Sierra agreed to distribute then suddenly decided not to, wouldn't Valve have the ability to accuse Sierra of breach of contract and distribute the Mac version themselves? Not a lawyer ... just trying to make some sense out of it.

      I guess the whole discussion is academic now anyway, so supposition and conjecture are about all that we've got.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    6. Re:Half-Life for the Mac by Ackmo · · Score: 0
      You'd think that they could have at least released it as a download.

      Oh, yeah, sure. Like Valve is going to let customers download games rather than buy them at a store.

    7. Re:Half-Life for the Mac by WidescreenFreak · · Score: 1

      Like Valve is going to let customers download games rather than buy them at a store.

      Yeah, I guess that would be a stretch.




      Wait a minute...

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    8. Re:Half-Life for the Mac by snuf23 · · Score: 1

      Yeah it's all conjecture - I would just assume it was a business decision where they looked at the numbers and decided that projected cash coming in from sales would not be worth the cost to maintain and support the Mac version.
      God know what the agreement was between Valve and Sierra, but I'm sure considering the case between Valve and Vivendi (it was them wasn't it?) concerning direct sales via Steam - there probably would have been some sort of contract issue.
      The only other thing to consider is that at the time broadband was not in that many households and direct internet delivery probably would have appeared a much dicier prospect than it does today.

      --
      Sometimes my arms bend back.
  27. Odd omissions... by dbhankins · · Score: 1

    The cancellations that I was most surprised to not see mentioned in the article, were: - Babylon 5: Into the Fire - Fear Effect 3 - Star Trek: Secret of Vulcan Fury (mentioned above)

    1. Re:Odd omissions... by despisethesun · · Score: 1

      Fear Effect made it into the Honorable Mentions.

      --
      This poo is cold.
  28. You're missing the essentials by iridium_ionizer · · Score: 1

    Duck Hunt 2- This time you can shoot the giggling dog.
    Avoid the Noid 2- How did Dominoe's Pizza allow this franchise to die?
    Superman 64 part 2- Substitute "purple haze" for "green kryptonite fog", and suddenly the sequel would make sense.
    Catch-22: The Videogame- It would have been the best WWII-themed game ever. The best part is that it was to contain no action gameplay (except perhaps drunk driving in Jeeps and other mischief). Had it been completed it would have been part economic simulation and part non-linear, non-goal oriented RPG with lots of hilarious dialogue branches.

    1. Re:You're missing the essentials by mink · · Score: 1

      "Catch-22: The Videogame- It would have been the best WWII-themed game ever. The best part is that it was to contain no action gameplay (except perhaps drunk driving in Jeeps and other mischief). Had it been completed it would have been part economic simulation and part non-linear, non-goal oriented RPG with lots of hilarious dialogue branches."

      Sounds like something Rockstar could do half decently.
      Why not suggest it to them?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  29. Biggest RPG heartbreak evar by Elranzer · · Score: 1

    Forget True Fantasy Live Online. I'm sure that more RPG gamers have cried 'round the world over the lack of an Earthbound 64 (Mother 3).

    On a bright note, there's rumor the game is back in the works for GBA (with the 2D style), but GBA is started to fade out in favor of DS. Maybe it will be a DS title? The DS is capable of N64 graphics, so maybe the DS will get the actual Earthbound 64.

    Runner up on biggest RPG heartbreak was probably the move of Final Fantasy 64 to FF7 for PSone.

    1. Re:Biggest RPG heartbreak evar by NotWorkSafe · · Score: 1

      What about Mother (the "prequel" to Earthbound)? I know it's out in ROM, but it'd be nice to have a physical copy of it.

      --
      There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
  30. How about a cancelled system??? by AtariEric · · Score: 1

    I was working on NHL 2K2 for the Dreamcast when Sega decided, "let's not make consoles anymore." Despite the fact that the actual game was completed, it didn't help my career any - I haven't been able to get a salaried job since. Needless to say, I'm a bit disappointed, here in my cardboard box.

    --
    Don't trust any concentration of power.
  31. Babylon 5 by emarkp · · Score: 3, Informative
    I'm surprised no one's mentioned the debacle of the Babylon 5 game. It was mostly done, all the cutscenes were shot (with the show's actors and sets). The 3D models were based on the models used to render the show.

    Then Sierra moved the team. Then they dropped the project.

    Then when the developers raised the money to buy the IP, Sierra refused to sell at any price.

    [sigh]

    1. Re:Babylon 5 by Gulthek · · Score: 1

      And it supposedly had physics accurate space battles. Or at least, more accurate than general. (Ships didn't need constant propulsion, they would keep moving along their original path when turned, etc.)

    2. Re:Babylon 5 by jonwil · · Score: 1

      Whats even worse is that (as far as I am aware) Sierra (part of Vivendi Universal) still holds the rights (presumably exclusive rights) to make the B5 game and wont make one OR let anyone else make one.

    3. Re:Babylon 5 by iainl · · Score: 1

      Absolutely. Have you heard the roughly an episode's worth of original music Chris Franke completed for it? It's just marvellous.

      --
      "I Know You Are But What Am I?"
    4. Re:Babylon 5 by 91degrees · · Score: 1

      But Frontier did this, and it was very hard to play. If they got it to be playable, then great, but cool ideas don't always work.

    5. Re:Babylon 5 by GMFTatsujin · · Score: 1

      Independence War 1 and 2, however, really capitalized on Newtonian flight physics. IW2 got it completely right.

      It's an incredible feeling, sliding along the skin of a capital ship while laying down a barrage of fire on its broadside, then blasting out sideways at a crazy angle.

      There's even a conversion from Independence War to a Babylon 5 universe: see Buda 5.

  32. Outcast 2 by myc_lykaon · · Score: 1
    I am honestly surprised that this was never mentioned by others here. The original had everything that pointed to the makers having all it took to make an exceptionally immersive game without fear of being innovative. Also they actually thought that sound and its effects were a primary element in supporting suspension of disbelief and not some tacked on addendum.

    I still remember being shocked at the wonderful sound of my character walking across snow.

    Outcast 2 cancelled. Truly a bad day for PC games.

  33. Duck Hunt 2 by Anonymous Coward · · Score: 0

    I guess it has all ready been made. Check this out:

    http://www.gamershood.com/game.php?id=324

    It even includes the "dog" feature! :)

  34. Third in the Crusader series by Xian97 · · Score: 1

    Crusader: No Remorse and Crusader: No Regret were some of my favorite DOS games. A third was planned, but became one of the first casualties after EA took over Origin Systems.

  35. Nintendo Puzzle Collection by kisrael · · Score: 1

    Nintendo has a great puzzle set with Panel de Pon (Yoshi-rebranded as Tetris Attack here), Dr. Mario, and Yoshi's Cookie. For gamecube, with four player modes for each. Which THEY AREN'T SELLING HERE. Seems like they could pretty easily recoup any translation costs, even if they had to redo the exceedingly fairy Panel de Pon as Tetris Attack.

    Jerks. I still gotta drag my SNES around to my friends so we can play the old 2 player version.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  36. Re:Shooting the dog.... by rubberbando · · Score: 1

    Duck Hunt 2- This time you can shoot the giggling dog.

    Actually, in the arcade version of duck hunt if you made it far enough, the dog would start to jump up at the ducks from the brush. You could actually shoot him (would cost you the round) and then it show him hobbling along with a bunch of bandages on him. I think he would also wave his fist at you too. I was pretty disappointed that the home version didn't have that 'feature'.

    --
    DEAD DEAD DEAD DELETE ME
  37. The Red Star by Anonymous Coward · · Score: 0

    I was on the dev team for The Red Star - it was a really good game. I think it was fortunate enough to keep a low profile during its development, flying under the radar of the marketing and upper management types who love to add their touches to games. Either that, or the project manager did an excellent job of keeping them at bay. Whichever, we got the chance to put together a good fun game without too much interference.

    The game was pretty much complete. Release candidates had been sent to Sony and MS, but I'm not sure exactly what the result was, as Acclaim collapsed just as the verdict came back. I believe some may have passed, but I know some failed (bugs found or failure to comply with standards), but they were really, really close.

    One regret about the game was that Acclaim couldn't afford to pay for the movie sequences, so couldn't use the ones that were already done. This was a shame because they were very well done and did a great job of setting the atmosphere for the game. I hope that if another publisher does pick up this game, they'll spend a little money and effort to complete and reinsert the movies.

    1. Re:The Red Star by Firefly1 · · Score: 1

      I remember playing the demo of that game; it was, indeed, very much fun. Having flipped through the RPG sourcebook published by Green Ronin, as well as read the actual comics and novelization, that there is a great deal of, well, stuff that'd be the basis for great games. Imagine, for instance, a Red Star RTS wrapped around the mechanics of, say, Ground Control 2 or the upcoming Supreme Commander. Or having skins/models of the various infantry for - as an example - Ghost Recon models...

      --
      - White Knight of the Order of Mihoshi Enthusiasts
    2. Re:The Red Star by despisethesun · · Score: 1

      You wouldn't happen to have a torrent of the finished version, would you?

      --
      This poo is cold.
  38. S & what? by volpone · · Score: 1
    I feel cheated looking through that article without seeing S&M there.

    I feel cheated too when I don't get to see S&M.

    volpone

  39. True Fantasy Live Online by Parham · · Score: 1

    I was looking at the game True Fantasy Live Online over the internet; I was looking at videos and screenshots and I got really interested in the game. Is there a game similar to this one out already? I mean, the game looks fantastic. It's not too serious, and not too childish. The videos on this page in particular caught my attention. Look at the end of this one (.mov file)... I like it because it looks like something Nintendo might have done (how ironic that it was set out for Xbox). Is there anything close to this game on the market right now?

  40. Master of Magic 2 by dvdsmith · · Score: 1

    Granted this borders on nostalgia, but I LOVED Master of Magic, as did many of my friends. A turn based strategy game, it came out it 1993 as a DOS game, had its share of bugs even fully patched, and did not work well with Windows. I can't quite put it into words, but nothing since has quite matched it in my eyes. The closest successor would be the Age of Wonders games. I own all three of those, and they still don't have the level of detailed city control that fans of MoM knew and loved.

    For years the promise was out there of a sequel. Then Microprose sold it (or was bought?), I think to Hasbro, and the team responsible got broken up for other projects. Heck, if all they did was properly port it to Windows and add mulitplayer alot of my friends would have bought it.

    At least there is a multiplayer hack out there for those still willing to put up with the bugs. And yes, I still dust it off on occasion and play it. :)

    --
    "Build something idiot proof, and someone will build a better idiot" - Samuel Clemens
  41. The Red Star by xtieburn · · Score: 1

    It was more than just nearly complete.

    The X-Box version at least was finished and distributed on usenet. It is a great shame that it wasnt released officially it is well deserving of making money and there are few games as addictive and down right fun as it is. With any luck it will gain a cult following and either be released or another game based in the Red Star universe will come out.

  42. Anyone play Alternate Reality? by proggoddess · · Score: 1

    As a kid, I loved The City, especially because there were so many places that you could *not* go, because those areas were to be in another installment of the game. And The Dungeon was even more fun, with actual quests and alignment. They were supposed to turn it into a MMORPG, but that died around 1999, I think. So, that series had a total of 4 or 5 planned games that were cancelled. This must hold a record somewhere in game history. The music in the game was the best to come out of my Apple IIc's tinny speakers...

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    --The Programming goddess from Gorflaz
  43. I'd like to chime in for Mechwarrior 5 by hairyfeet · · Score: 1
    After play Mechwarrior Vengance/Black Knight/Mercs i was REALLY jazzed about that one.I can only hope that if enough of those Mechwarrior 4 package sets sell they might bring it back.Until then i will give it a 21 gun salute with my Fafnir Ultra AC20s

    Mechwarrior fan since Mechwarrior 2,Mechwarrior fan Forever.Cougar,Bushwacker,Thanatos,Mauler,Fafnir-I mish you all,My Heavy Metal Friends!

    --
    ACs don't waste your time replying, your posts are never seen by me.