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Who's Afraid of Shinra Tower?

Amid a lot of talk about how games can affect us emotionally, Lara Crigger at Gamers With Jobs reminds us how a simple trail of blood can affect us if it's couched in the right surroundings. From the article: "Hojo's Lab shows signs of struggle. Shards of glass are everywhere, and lying a few feet from the dais is a mutilated guard. The door to the holding tank is gone, ripped aside and crushed like so much paper; in its place glows a strange Mako light that is simultaneously pink and green. But Jenova - Jenova has evaporated, disappeared but not without a trace: she has crawled out of the laboratory, onto the elevator, and up, and up, and up, leaving behind a wide and thick river of dried blood. I know I have to follow. I do not want to."

90 comments

  1. Re:Why? by Seumas · · Score: 1

    What I want to know is - what's a Mako light? And what's a Jenova? I read through some of the article and skimmed for those two words and aside from that first context, I don't get it. Also, aren't they up to Final Fantasy 12 now? Or Final Fantazy Ten Two or something? I think this was just frontpaged because there's lots of navel-gazing and going on these days and chances are whoever at that site knows whoever at Slashdot.

    Because frankly, it was just a blog entry... not so much... an article or anything.

    Still, I can't think of any scary moments except perhaps the bathroom scene in Doom 3.

  2. You know what this means... by Jonnty · · Score: 1

    Well, a good movie can do this, a game should do it as well. However I'd imagine all the sockermums (yes, I'm a stubbborn Brit) will be up in arms.

    --
    Any grammatical or spelling errors above are for comic effect, and do not signify imperfection in the writer.
    1. Re:You know what this means... by Frodo+Crockett · · Score: 3, Funny

      Well, a good movie can do this, a game should do it as well. However I'd imagine all the sockermums (yes, I'm a stubbborn Brit) will be up in arms.

      Don't you mean footballmums?

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  3. Re:Why? by T_ConX · · Score: 0

    I agree, since when did Slashdot become a site for fanfics? This is a news site dammit! FF7 is not news! It's eight years old!

  4. FFVII wasn't scary. by Meagermanx · · Score: 4, Interesting

    You want to talk scary games? Play Thief: The Dark Project. That is the scariest game I have ever played, bar none.
    Go ahead. Start playing level two. You'll beg to stop playing, but won't be able to take your hand off the mouse.

    1. Re:FFVII wasn't scary. by oGMo · · Score: 3, Interesting

      Pfft, go turn off the lights and play Silent Hill (2 or 3) in the dark by yourself. Or Fatal Frame 1-2. People these days think stuff jumping out at you in the dark or sneaking up behind is "scary". That's not scary. Scary is when you don't want to continue the game because of what might be behind the next door. Scary is when you get up from playing and are afraid to open the door to your room, lest you find it a twisted hellworld version of what it should be.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:FFVII wasn't scary. by Zangief · · Score: 1

      True. Silent Hill on the Playstation has been the scaries thing I ever played. To this day, I still hate the fucking static on radios.

    3. Re:FFVII wasn't scary. by MayonakaHa · · Score: 2, Insightful
      Back to Thief: Deadly Shadows.

      Mod this down if this gives away too much

      [spoiler]

      Scary is when you get to the level in the game you're usualy wisecracking, confident character gets a tinge of terror in his voice. It's also when you spend the entire first half of the level creeping around, scared out of your wits because you KNOW there's something there to get you.. so you hide in the shadows like the thief you are.. atmosphere so thick it's dripping down the walls. You finally figure out that there's nothing there.. nothing around the corner.. nothing behind the next door. That's when you realized that you have to go through the rusted prisonlike gate and to do that.. you have to turn the lights on.. and when you get through the door.. that's where the real monsters are..

      Seriously though.. the Cradle in Thief: Deadly Shadows is one of the scariest places I've been in my gaming life. The guy who designed it spent most of the project developing it in his spare time, making sure every little detail was perfectly honed to scare the living crap out of you. I heard he some day wants to make an entire game like that one level.. FSM help us. Very interesting stuff he did with it too, putting little details in writing here and there, and objects around that just give you the creeps. Nothing really blatantly "scary" like blood splashes on the walls and other ridiculous stuff like that. The fact alone that you find out it wasn't an insane asylum then an orphanage, but both at the same time which got set on fire gives you the heebie jeebies.

    4. Re:FFVII wasn't scary. by Soul-Burn666 · · Score: 2, Interesting

      Like you said, but needs to be stressed out more, what makes a game or a scene scary imho, is that you generally have self confidence and feel unbeatable, and then you get to something which seriously make you feel like you don't belong there and helpless.

      Why was Doom1/2 scary? You were genrally strong and went through well lit areas and then blam, a door opens and some unearthly monster comes out. Or when you go through an area which looks ok, open a door and see some hellish room.
      Doom3 was hardly scary because it was ALWAYS dark. You were always careful and expecting the next monster. And oh, the "roam" sound effects in D1/2 were FAR more creepy than in D3. A small point tho, that the only really scary part in D3 is with the Cherubs. They make this creepy sound when they are far away and then come at you. Moreover, they look like cute but creepy babies with wings. A "monster" isn't scary, because you are desensitized to it, but something partly human - horrible.

      Another scary game I played was AlienVSPredator2. As a marine, the first encounter with an alien is about 15mins into the game, after walking around the planet between two bases. You have a motion detector which beeps when something other than yourself moves. But also includes doors. In these 15mins, you open enough doors to think less of the beeps until one time two aliens just fall on you from the top vents. I literally spent a minute firing my assault rifle on the alien's dead body (cuz it kinda kept moving lol).
      Then later on, you also walk through well lit areas, and then get attacked unexpectedly.

      Another very scary event is when you do something you think is right, and then realize your mistake too late. I was playing JediKnight (the original lol), and in that game it's possible to dismember stormtroopers with your lightsaber. So i'm walking through some barely lit ancient shrine, walk mindlessly deep into some room... Then I look on the floor and see dismembered stormtroopers, I think "ah, i've been here before"... Then I realize "oh fuck I wasn't here before..................", I look back and see some big monster just behind me.

      But undoubtly, the scariest moment in my gaming life is The Shalebridge Cradle. I went through that iron door and into the reception booth. Suddenly the light begin to flicker. OK........... And then you see THAT. I went to the game menu -> Quit. The whole game to that point took me about 2 days of gameplay. This part took 3 because I couldn't get myself to play it. That nonwithstanding, after I nearly finished the part, I went around unimmersed, just to find all the treasures. And indeed it was far from scary, it was just pixels, which is the most important point.
      The game MUST immerse you for it to be scary.

      --
      ^_^
    5. Re:FFVII wasn't scary. by antdude · · Score: 1

      No, play System Shock 2 and Aliens vs. Predator games in the dark. That's scary.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:FFVII wasn't scary. by Luigi30 · · Score: 2, Informative

      System Shock 2 was scary.

      Pick up a log on level 4, it says that whoever tries to reprogram a unit (your objective) will feel "soooo much sooooorrooooow...". You head down there, go down a ladder... a voice speaks to you, and you are promptly booby-trapped by worms, flies, and spiders from behind the wall.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    7. Re:FFVII wasn't scary. by AsbestosRush · · Score: 2

      ++ on System Shock 2. At home, everyone in bed, me playing this game with no lights on and headphones. Scared the !@#$ outta me.

      --
      EveryDNS. Use it. It works.
      AC's need not reply
    8. Re:FFVII wasn't scary. by fbjon · · Score: 2, Interesting
      And those inmates, with the spasmic movements, and the frickin' cages over their mouths! Aaargh!

      Truly an experience that rivals System Shock 2. I might just find some code to jump over that level next time I play Thief III.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    9. Re:FFVII wasn't scary. by Anonymous Coward · · Score: 0

      Bring it.

      AvP 1

      Youre in your bunk, the lights go out, the alarm sirens go off, and the warning strobes kick in..... and you think to yourself, oh shit, it's just like the movies.

  5. FF7, destroyer of games by ludomancer · · Score: 1

    Not everyone likes that over-produced experience with a lack of gameplay.

    And yes, I wonder why it's on slashdot at all myself...

    1. Re:FF7, destroyer of games by Meagermanx · · Score: 1

      I didn't like the materia thing. It just seemed like a dumb gimmick. And then they went and threw all the minigames in there. I'm fine with minigames, but, as I recall, a lot of them were boring. Then it had that same "Talk to everybody ever at least 3 times every time you go to town or advance the plot, or you'll miss something, and spend a minute and a half checking every box, crate, crevice, rock, and bag, because sometimes we stick good stuff in there" thing inherent in every RPG.
      Some people would rather get the storyline going and get to the good parts without spending an hour in each town talking to 'yet another clone with a mustache'.

    2. Re:FF7, destroyer of games by bigdavex · · Score: 1

      and spend a minute and a half checking every box, crate, crevice, rock, and bag, because sometimes we stick good stuff in there" thing inherent in every RPG.

      THANK YOU!

      This annoys the shit out of me, too.
      Did somebody actually think the redundant activity of smashing everything would be fun?
      --
      -Dave
    3. Re:FF7, destroyer of games by geminidomino · · Score: 1

      It's the RPG equivalent of the "Crate Phenomenon."

    4. Re:FF7, destroyer of games by illumina+us · · Score: 1

      People who curse RPGs need to realize the true point of these games. They are not about some sort of uber-l33t phenominal gameplay. In fact, they are linear. They do only have one or a small set of stories. But you know what? These are some of the most enjoyable and immersive games you can play! No other game has the immersion of Final Fantasy (the series) and other RPGs.

      Anyone can argue these games are useless because if all you wanted to do is tell a story you could write a book or make a movie. However, hardly anyone is ever immersed in a book or a movie to the point where feelings are generated by game events. Moreover, almost no one actually feels like they are a character in the story of a movie or a book like they do when playing RPGs.

      --
      -illumina+us "I put on my robe and wizard hat..."
    5. Re:FF7, destroyer of games by AvantLegion · · Score: 1
      People who curse RPGs need to realize the true point of these games. They are not about some sort of uber-l33t phenominal gameplay. In fact, they are linear.

      "True" RPGs aren't linear by nature. Those console games that co-opted the label, however, are.

      That's not to say that the QUALITY of these games are lacking. Some are extremely good. They just have no business labeling themselves "RPGs".

      No other game has the immersion of Final Fantasy (the series) and other RPGs.

      Oh, you're a fanboy. You had me fooled for a bit. Nevermind then.

    6. Re:FF7, destroyer of games by illumina+us · · Score: 1

      Please, if you will, name some games which you feel have greater immersion levels than RPGs.

      --
      -illumina+us "I put on my robe and wizard hat..."
    7. Re:FF7, destroyer of games by Anonymous Coward · · Score: 0

      Well a true RPG like Bauldurs Gate 2 or Planescape: Torment do.

      Final Fantasy is basically a TV soap opera.

  6. Re:Why? by tsm_sf · · Score: 1

    Why is this on the front page of Slashdot...? I mean, I love FF7 like the rest of you, but this doesn't deserve the front page, I'm sorry.

    It's fine, learn to play.

    --
    Literalism isn't a form of humor, it's you being irritating.
  7. Whatever by czarangelus · · Score: 5, Insightful

    Slashdot is getting to be like Fark: there's always someone (usually multiple someones) around to crap on someone elses' parade for the sheer malicious joy of doing it. STFU. If you didn't think it was front page material, why did you bother to read the article in the first place? Why did you waste eighteen seconds of your life to tell everyone else how stupid it is? Why can't you just move on without making a snide comment? The same intellectual runoff in every thread is getting kind of dull.

    I think it's a great article. I had the exact same reaction the first time I played FFVII, and I think a lot of other people did too. It's also topical - FFVII might itself be old material, but the video game industry is cranking out one unsatisfying suvivial horror after another. So what if it's dated - FFVII did right what a hundred other games have done spectacularly wrong. I think that if a few creative minds in the industry were tipped off to this article, they might reconsider the plot devices used to scare gamers. FFVII was scarier in its places than any Resident Evil I've ever played.

    --
    When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
    1. Re:Whatever by czarangelus · · Score: 1

      Since I go to a prestigious university in Florida, I guess you can use *Florida.* But thanks for proving my point.

      --
      When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
    2. Re:Whatever by T_ConX · · Score: 1

      Since when was FFVII scary? Awesome visuals ya...

      Well, I will admit, it has been a while since I was in the Diserted Shin-Ra building for the first time, and the memory might have died a little...

      Personally, I was scared when I first fought The End (MGS3). That fear was more psycological then visual. That's the kind of fear I like...

    3. Re:Whatever by Anonymous Coward · · Score: 0

      That's remarkable. Getting into college in America is so... oh wait. Unremarkable.

    4. Re:Whatever by Anonymous Coward · · Score: 0

      At least fark.com says "sponsored link" next to people who pay to get their stories on...

    5. Re:Whatever by pyrrhonist · · Score: 3, Insightful
      Personally, I was scared when I first fought The End (MGS3).

      No kidding. It was creepy when you're trying to find him with your scope, and catch the glint off of his scope. It also freaked me out when I realized that the cut scene showing Snake through The End's scope wasn't a cut scene - you still had to control Snake! It wasn't too hard to actually kill the guy, but it was a very strange boss battle. Next time I'm going to snipe him on the dock so I don't have to go through that again, though. THE EYE! THE EYE!

      The Sorrow was probably supposed to be the scariest boss battle, but it ended up being the funniest.

      The other battle that creeped me out was the one with The Fury. Somehow a guy in a spacesuit with a flamethrower and a rocket pack in a narrow, dark hallway is bit unnerving, especially when you're trying to knock him out instead of kill him.

      I'm looking forward to the remix in MGS3:Subsistence (original MGS3 with first person + network play + the original Metal Gear 1 and 2 + a movie of the cut scenes).

      --
      Show me on the doll where his noodly appendage touched you.
    6. Re:Whatever by heinousjay · · Score: 1

      What prestigious university is in Florida? Not trolling, just wondering...

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    7. Re:Whatever by Anonymous Coward · · Score: 0

      Recommendation: block ads on sites you don't like.

    8. Re:Whatever by heavy+snowfall · · Score: 1

      Slashdot isn't about reading and appreciating the article, it's about 1 in 10 times reading the article but discussing it anyway - so if you think people should shut up if they didn't like it, you've missed the point. Also, the world doesn't revolve around you, so if someone does something you disagree with, don't be so indignant.

      I think this should have been only in the games section.

    9. Re:Whatever by czarangelus · · Score: 1

      It's called Stetson University. Because it only does BA/BS in most subjects, it's actually not very well known but the caliber of education is excellent. I've never been in a class with more than 40 people, and many of my classes haven't had more than 15. That kind of face time with professors, where they actually know your name and care whether or not you succeed, has been invaluable to my intellectual progress. Stetson's trying to do some "rebranding" and get more national recognition, but I figure it'd be better if we just stayed a small, somewhat inward-looking university. It helps to help keep class sizes down, and gives us faculty who are focused on educating students rather than getting research grants. The down sides are they accept almost anyone (though there's a very high dropout rate freshman year,) and it costs $30,000/year which is only $5000 less than Harvard.

      --
      When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
    10. Re:Whatever by Anonymous Coward · · Score: 0

      Wow thanks for sharing all the marketing ad copy produced by your shitty university. You do realize that a damn near every college in the country can claim the same bullshit as your school. LOSER!

    11. Re:Whatever by ultranova · · Score: 1

      It's also topical - FFVII might itself be old material,

      Not really - todays machines are finally fast enough to play FFVII smoothly with software rendering, which means its actually playable; the accelerated version crashes too often to be considered such.

      but the video game industry is cranking out one unsatisfying suvivial horror after another

      Speaking of survival horrors, one is over others: Nethack. In no other game will realizing that the letter h is purple and not green cause such amounts of sheer panic...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    12. Re:Whatever by apoc06 · · Score: 1

      personally, i recall that scene from ffvii. perhaps i wasnt /scared/ per se, but i remember that i was understandably nervous and on edge. here i am, low on health and items, following the trail of blood left by something, probably a boss that i was not prepared to fight. im walking through the building and its aftermath and its easily slaughtered tons of guys that i spent the last halfhour struggling to get past.

      what amazed me about the game is that it was that it was relatively upbeat until that point overall. for them to throw in stuff like a trip to the arcade, a skiboarding minigame, a trip to the races, and then surprise you with flashbacks of sephiroth singlehandedly destroying entire villages, easily killing [read: skewering] the midgar zolom [who im sure anyone without a tipbook struggled with]. for them to go back and forth between emotions is something else i havent seen rivaled by very many other games.

      sure its easy to get scared by a game that spends the first half building a tense atmosphere just so you can wind up with 2-3 scares by the end, but with ffvii you had to deal with the wide range of emotions that your characters experienced. fear, exhilaration, frustration, joy, sadness, loss, solitude... thats immersion! who cares if you can get scared once or twice, the fact that you felt so many of the same emotions that cloud felt made you feel closer to the game as a result. unless you played through the game as a speedrun, you felt those emotions. that is the reason why ffvii winds up very high on every greatest video games ever list.

      sure you may not have been scared knowing that a bossfight with something inhumanly stronger than you was awaiting you at the end of shinra tower, but im sure those are the same people that didnt really care that they killed off aeris either.

    13. Re:Whatever by Firefly1 · · Score: 1
      It wasn't too hard to actually kill the guy, but it was a very strange boss battle.
      Does that mean he's not particularly tough in terms of actual health, or that the fight itself wasn't as challenging as one might have expected? If you enjoyed the fight, then I'm sure you'll love Sniper Elite.
      The other battle that creeped me out was the one with The Fury. Somehow a guy in a spacesuit with a flamethrower and a rocket pack in a narrow, dark hallway is bit unnerving...
      Seconded. Aside from the spacesuit lending a measure of anonymity (and its rockets meaning he has a faster dash than you do), flamethrowers have always had a special psychological impact. And with all those narrow corridors, there isn't that much room to evade the streams... That said, I'll agree with the System Shock series as being among the scariest games ever, with F.E.A.R. making a serious run for the crown. How are they doing it? We know, but I'll say it anyway: a proper mix of atmosphere and frentic action.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    14. Re:Whatever by pyrrhonist · · Score: 1
      Does that mean he's not particularly tough in terms of actual health,

      He's not very tough physically. I dispatched him with a single shot to the back of the head with a pistol once I had located him and snuck up behind him.

      He is also geriatric. You can literally wait for him to die of old age (just save and turn the PS2 off for a week).

      or that the fight itself wasn't as challenging as one might have expected?

      The fight is easily the most challenging in the game, or at least I thought so.

      If you enjoyed the fight, then I'm sure you'll love Sniper Elite.

      Thanks, that does look like something that I'd enjoy. I'll add that to the watch list to see how it gets reviewed.

      --
      Show me on the doll where his noodly appendage touched you.
  8. The Flood from Halo did it to me.... by dcowart · · Score: 1

    The long fight to find Captain Keys (again and again), following with tracking him down one more time and fighting off the fairly tough Covenant to come to a place where the Covenant were getting their collective asses kicked, and then a "sped-up view of the death of the guys before you" movie before a horde of squid-popcorns came out was scarey. Then, a mad dash to get the hell out before some leap-frogging monster whacked the hell out of me. That was a scary game.

    The interactive story of a well written game is an awesome thing.

    --
    www.rdex.net
    1. Re:The Flood from Halo did it to me.... by Meagermanx · · Score: 1

      My reaction to that scene: "Holy shit! Headcrabs!"
       
      We just killed 'em with shotguns and pistols.

    2. Re:The Flood from Halo did it to me.... by dcowart · · Score: 1

      I get 'em to trail me and then shoot them with the machine gun. Shotgun for everything else.

      Hehehehe Headcrabs, sounds like an STD to me..

      --
      www.rdex.net
  9. Hilarity Ensues by vga_init · · Score: 1

    I remember playing that part of the game quite clearly, and to this day I can't help but giggle. The reason for this is the soundtrack; throughout the scene, the game maintains that dark and creepy atmosphere described in the article. The setting is empty and lifeless, leaving only blood on the walls and and an impression of violence. It's fairly silent, but music is there. It keeps the tone quiet and dark, and it plods along for quite a few minutes, keeping the tone until suddenly, after a final movement and a moment of silent, there is a high-pitched, triple beat on an absurd sounding wooden rhythm instrument: "tap-tap-tap!" It is totally out of character, and it shatters the mood with its flippant sound. After having built up so much tension, you can't help but burst out laughing. I do it every time, and I think it was rather clever of the composer to throw that in (I'd like to believe it was deliberately humorous).

    1. Re:Hilarity Ensues by Meagermanx · · Score: 1

      Okay, now you have to go find a link to the background music from that scene.

  10. Don't worry. by HunterZ · · Score: 3, Interesting

    If it's any consolation, it was posted in the Games category where the /. gods have decided that 95% of stories are not worthy of beeing seen -- except by the dozen or so of us who bothered to look at what categories were available and checked the Games box. We should totally start a "/. Games category readers' club" or something.

    Anyways, back on topic: I don't think that writer has played enough video games. My roommate has a morbid fascination with scary games and she could probably list off several that are way scarier than FF7 -- a game that I've tried seriously to play at least three or four times over the years but keep putting down because of all the silliness that kills the dark mood (mini-game carnivals, beach resorts, whorehouse humor, etc.).

    On the topic of Japanese RPGs: It'd be great if some western-world company were to do remakes of JRPGs in a way that appeals better to non-asians. This is how we got Robotech; I guess it's also how we got Lunar, which I still didn't care much for (mostly because the plot was still too cliche). The development of Japanese RPGs was derailed at some point, and now they've all got the same recycled plots but with some new battle system gimmick. The sad part is that gamers eat it up and talk about how great each new JRPG is instead of calling the game companies out on the carpet for it. Chrono Trigger came frustratingly close to being a good game, but they screwed it up by not tying up loose ends in the plot (like what the hell is Lavos other than some spikey thing that wants to eat the world?). Final Fantsy 7 was close, but had too much cheesiness and more mini-games than regular combat encounters (it's almost like the designers had ADD and couldn't stand the idea of a consistently dark, deep plot).

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    1. Re:Don't worry. by PresidentEnder · · Score: 3, Insightful

      Have you ever played Chrono Trigger? The "loose end" that you mention is tied up quite nicely in one of the dialogs. Lavos is just one of its race, a race that keeps humans (and the inhabitants of other planets) like humans keep cattle, only we're intelligent and cows just taste good.

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    2. Re:Don't worry. by HunterZ · · Score: 1

      Yes, I beat Chrono Trigger actually. I guess I must have missed that one dialogue amongst all the prehistoric dancing and whatnot...

      I heard they also explain it more in Chrono Cross, but that nobody liked it due to the fact that it was more of a spinoff than a sequel. I might check it out someday though (if I ever get desperate enough to try a JRPG that apparently even the fanbois don't remember fondly).

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    3. Re:Don't worry. by Frodo+Crockett · · Score: 1

      We should totally start a "/. Games category readers' club" or something.

      Count me in.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    4. Re:Don't worry. by mstromb · · Score: 1
      Wait? No one liked Chrono Cross? I very vividly remember that game, and how much I enjoyed it. The story was interesting, the graphics were amazing for the PSX, and it had just enough references to Chrono Trigger to make those who played the first game feel at home. I can't recall anyone who played Chrono Cross who didn't find it to be an excellent game. Hell, I bought a Playstation to play the game, and I didn't feel disappointed.

      It's got to be priced damn near dirt by now, but it's worth picking up at any price.

    5. Re:Don't worry. by HunterZ · · Score: 1

      I apologize if I misrepresented the overall fan reaction to Chrono Chross - I'm just going off of my memory, which is probably highly unreliable. On the other hand, I'm suspicious of Gamerankings' PSX list since it doesn't mention Castlevania: Symphony of the Night, which was so good that it has influenced almost all subsequent Castlevania titles.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    6. Re:Don't worry. by Xarius · · Score: 1

      Final Fantsy 7 was close, but had too much cheesiness and more mini-games than regular combat encounters (it's almost like the designers had ADD and couldn't stand the idea of a consistently dark, deep plot).

      With the exception of the Chocobo Race in the Gold Saucer (which was part of the plot), all of the other minigames were optional. You didn't have to run around breeding chocobos and whatnot, the first time I finished the game I went straight through without exploring.

      --
      C17H21NO4
    7. Re:Don't worry. by HunterZ · · Score: 1

      The problem is that I'm an explorer. I have to turn over every rock and complete every subquest that I find. Even if I hate them, I can't skip mini-games without feeling like I'm missing out on some useful item or experience.

      To me "going straight through without exploring" is a boring waste of time. It's also the reason I don't finish many games despite spending more time playing them than many who do finish those games.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    8. Re:Don't worry. by Grym · · Score: 3, Interesting

      Wait? No one liked Chrono Cross? I very vividly remember that game, and how much I enjoyed it. The story was interesting, the graphics were amazing for the PSX, and it had just enough references to Chrono Trigger to make those who played the first game feel at home. I can't recall anyone who played Chrono Cross who didn't find it to be an excellent game. Hell, I bought a Playstation to play the game, and I didn't feel disappointed.

      I hate Chrono Cross.

      Being a good RPG gamer, I decided against using any sort of guide the first way through. About a third of the way into the game I got stuck on an almost impossible boss battle (I've been told it's the hardest encounter in the game.) I tried everything I could in my gamer experience to win this battle. NOTHING worked. No amount of item-spamming cheese or character combination could work. I probably spent about 6 hours of actual playtime trying to win just this one fight.

      Fair enough... I'll just level my characters up and come back stronger for the fight, right? WRONG! Chrono Cross has an extremly STUPID leveling system in which the power of your character is limited by the progression of the game's storyline (ie. Boss fights).

      Normally even this wouldn't upset me. Maybe there's something I'm doing wrong in the fight. Maybe I just suck, right? Thinking this was the case, I hopped online at the time to get some help. Well, as it turns out. I wasn't alone. This problem happened to a number of customers... The reason? All of us had picked a JOKE CHARACTER THAT EXCLUDES ONE FROM PICKING THE BEST CHARACTER IN THE GAME. And it's not like this was hard to do. It was possible by following the normal progression of the story. All I can say is: ASDFJAEORDSAOFJASKLDFNKLJASHNDLKFJASDLKFJASDFLKJAS DFJ:KLASDJFLI:QJWSDVKLN!

      Needless to say, I've never touched that damn game since finding that out. What kind of QA process lets a dead-end like that slip into production? Each of the moronic elements that culimnates into this giant clusterfuck-of-a-timesink is damn near heresy in traditional RPG game design. Bah...

      -Grym

    9. Re:Don't worry. by Psx29 · · Score: 1

      In this kind of desparate situtation there is only one solution: GameShark/Pro Action Replay:The power. is yours.

  11. Re:Why? by 88NoSoup4U88 · · Score: 4, Insightful
    I agree, since when did Slashdot become a site for fanfics?

    Probably about the same time that people stopped RTFA : It's not a fanfic, but an introduction to a very meager article (which, in turn, gets the conversation rolling on people's thoughts/experiences on scary moments ingame.)

    But hey, you're here to bitch: I am not going to spoil that by simply telling you could also skip articles like this next time... It's not as if you are paying for it...

    Bit more on topic : One of the scariest moments I had myself was with the game "Blood" (a zombie themed first person shooter), where kamikaze zombies would run at you (SeriousSam-like) while releasing a piercing scream on the top of their lungs.
    Those screams... those screams !!!

    Needless to say, they still haunt me ;)
    I installed this game the other day, and it seems very tame nowadays compared to the voicework used in other games : I still have some good memories of playing that game with the occasional goosebumps though.

  12. Look Around You by Phantasmo · · Score: 1

    I think that a computer game that could be just as, uh, involving as a sad film... uh, you know... so sad that it can actually... *sniff* make you, uh physically cry ... *sob* I'd like to see that! That would be fantastic. *uncontrolled sobbing*

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Look Around You by thesnarky1 · · Score: 1

      I won't lie, I cried a little at the end to Doom 3.... granted it was because I wasted who knows how many hours playing it with no flash light....

    2. Re:Look Around You by Anonymous Coward · · Score: 0

      Y'know, I started playing Doom 3 with the flashlight mod, but a few levels in I disabled it. You just don't get the same effect of slowly-creeping paranoia when it's enabled...

  13. Simple?! by Geckoman · · Score: 2
    simple trail of blood
    I don't know about the world the rest of you Slashdotters live in, but around my neighborhood there wouldn't be much considered simple about any trail of blood, much less a long, wide, dried one.
  14. System Shock I & II by Anonymous Coward · · Score: 0

    Combine a good story with chilling environment and you're set to go.

    1. Re:System Shock I & II by merdark · · Score: 1

      Oh YES! I really agree. I didn't even *remember* that part of FF7, let alone find it scary. But System Shock 2, now THAT game was scary. The most vivid memories of that game were being scared. Either because of creepy shit, or because of powerfull opponents. Wow.

      System Shock 2 + the Doom 3 engine would be total crack.

    2. Re:System Shock I & II by Dachannien · · Score: 3, Interesting

      System Shock 2 really was a great game because of the atmosphere (so were Thief I and II, for that matter). The level designers did a superb job at doing what TFA mentioned above - using the level design to indicate that "you should probably go in there next," while at the same time giving you the feeling of "like hell I'm going in there!!"

      I've read that the biggest reason there are no friendly characters to interact with was due to technical limitations, and the use of recorded logs throughout the game was their workaround, but honestly, it's comes off as a stroke of thematic genius. A great deal of the atmosphere of SS2 was that all these horrible things had happened on board the Von Braun and the Rickenbacker, and those horrible things could happen to you as well as you open that door or round the next corner. But we're so used to seeing visual cues in horror movies and other games that using audio cues instead - horrifying, visceral sounds of people meeting their demise, dashing any hopes you had that you'd be able to catch up with them - proves to be superbly effective.

      I'm really looking forward to Bioshock, because I trust the team at Irrational to be able to re-evoke the same emotional response that they did with System Shock 2.

    3. Re:System Shock I & II by wheany · · Score: 1

      System Shock 2 was very scary. Those voices telling me to "join them" (or something) creeped the hell out of me.

      Also, in Metroid Prime when you got the heat visor, and the lights went out. I thought that was pretty scary.

    4. Re:System Shock I & II by MoreNoiseThanSignal · · Score: 0

      "babies... need sleep. babies... need meat."
      midwife = best enemy EVAR.

      --
      abort, retry, fail?
    5. Re:System Shock I & II by Dachannien · · Score: 1

      The ones that said, "I'm sorry," as they beat the hell out of you with a pipe, were particularly unnerving.

  15. Re:Why? by Txiasaeia · · Score: 1
    F.E.A.R. SPOILERS BELOW

    There's a few dream sequences where these unfocused ghosts/spectres rush at you. The fact that they're ghosts isn't scary; rather, their eyes just before they get you are very, very creepy. Strange how they're scary in the dream sequences, and ridiculous as an Nvidia promo render outside of the dream.

    --
    Condemnant quod non intellegunt.
  16. Re:Why? by LoRdTAW · · Score: 1

    Yes the screams!
    I loved it when you lit one of the zelot guys on fire and they would run moaning in agony only to let out a blood curdling scream as they disintegrated into a pile of charred flesh. Blood is the one game I wish they would release the damn source code for. I actually have a pentium 233 with a 4gb hard drive for all my dos games. Blood is one of them.

  17. Re:Why? by MilenCent · · Score: 3, Funny

    One of the scariest moments I had myself was with the game "Blood"

    Scaryscary...

    (a zombie themed first person shooter), ...scaryscaryscary...

    where kamikaze zombies would run at you ...scaryscaryscaryscarySCARY...

    (SeriousSam-like)...

    sca-...!

    Wow, you just destroyed the entire effect of your post, man! Mention those Serious Sam guys and I always have to stifle a chuckle, especially when I remember that point early in the game where you blast one of those guys running at you, screaming, from over a hill, and Sam says in that Sam-like manner, "Waaaaugh yerself!!"

    Then like a hundred of them come over the hill, and Sam says: "Uh-oh." Great moment, yes, scary, no. Heh.

  18. F.E.A.R. by Gravedigger3 · · Score: 1

    This guy should play F.E.A.R. She may be a total ripoff of the Ring but that little girl scares the shit out of me. I get creeped out every time I turn a corner or look through a window because Im afraid she will be there.

    One of the best scares I ever got from a game was the F.E.A.R. demo. I was walking down the catwalk admiring the graphics. I turned around to climb down the ladder and BOOM that creepy little girl is standing right behind me (with a jump in the music). I must have jumped 3 feet out of my chair.

    Anyway if this guy looks around a bit he can find some much scarier games because, personally, that part (or any part) of FF7 wasn't scary in the least.

    --
    All you touch and all you see is all your life will ever be. -PF
    1. Re:F.E.A.R. by KDR_11k · · Score: 1

      You should try the Fatal Frame/Project Zero games for some good horror as well. It has that ring-girl as well but the scare comes mostly from the enemies which are invisible most of the time and you only hear them coming. Sure, they become visible before they hit you but to kill them you need to aim at them for quite some time and preferrably hit them just a moment before they hit you. There's a difference between "cut scene" scares that just happen but don't hurt you and actual enemies that are hard to track as part of their attack pattern.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:F.E.A.R. by DourSalmon · · Score: 0

      Seriously. That demo was the only thing that has actually made me jump in terror since I was about 10, and it made me do it TWICE. It may be a cat-scare type of thing, but dammit, it works. The part that Gravedigger mentions is particularly great. You basically look away for a split second to start going down the ladder and you look back and she's just right THERE. I swear I thought I was gonna fall off the ladder, then I realized that it was just a game. Powerful stuff.

      --

      I have little to say, but even less to lose by saying it.

    3. Re:F.E.A.R. by mink · · Score: 1

      F.E.A.R. has those as well, in the form of cloaking ninjas who only become visible when you hit them or they strike at you.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  19. Re:Why? by Ligur · · Score: 1

    *clears throat*
    Varanassi hoo!!!

    --
    Smoke me a kipper, I'll be back for breakfast.
  20. Re:Why? by vexx0 · · Score: 1

    I just got done playing that part in Doom3 like ten minutes ago. It was pretty scary. I was just thinking WTF when it happened because I thought I died or somethin.

  21. Scary movies VS Games by vexx0 · · Score: 1

    I don't know about you guys, but games do a better job scaring me than movies. It's probaly the fact that in a movie all the stuff is hapening to the people in the movie, but in a game it feels like it happens to you. Also one of the scariest moments to me was in Undying when the ghost jumps out in front of you the first time. Something about trying to shoot it and your bullets going right though him.

  22. Scariest? by HyoImowano · · Score: 0

    I think alot of people are missing the point...

    Everyone is saying "ZOMG suxx0r, FFVII is not teh scary, check out!!!"

    This is more of a commentary on the elements that help game developers/artists get undera player's skin then her saying that FFVII is a really scary game.

    --
    By now you should have guessed...I'm your magic negro.
  23. Real terror by PGC · · Score: 1

    You want to get really scared , try playing Alien vs Predator. Note: play it as a marine. When the blips start, the terror begins...

    --
    The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
  24. Try F.E.A.R. as well by Lonewolf666 · · Score: 1

    I tried the single player demo, and it was the first game in a long time that got to me. The scare mechanism was a bit different from what TFA describes, however:
    In F.E.A.R., the enemies are not overly innovative, but you never know when you will run into the next batch of bad guys. Combined with a generally bleak and poorly lit environment, it creates the same kind of tension as Alien (the film).

    --
    C - the footgun of programming languages
    1. Re:Try F.E.A.R. as well by mink · · Score: 1

      Currently playing F.E.A.R. Most of the time it's a fairly normal shooter. The times it scares the crap out of you, and it does it well are when it takes you by surprise, the sudden appearance of an apparition at the top of a platform you glimpse for a few seconds or that suddenly appears and walks towards you. It takes some effort to avoid instinctively wasting ammo on them.

      I'm as far as just having run into the cloaking ninja dudes in the corporate tower (met the fat guy eating cheetos checkpoint).

      One thing I find that does give away when you are going to most likely hit enemies is the checkpoint layouts.

      I'm also having a small problem of red speckles on some textures or affecting special effects. Got a Radeon 9800 and cant seem to figure out whats going on. I used slightly conservative settings (lower then they auto detect says).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  25. Re:Why? by Kingrames · · Score: 1

    I think you meant to post that on the WoW message boards...

    --
    If you can read this, I forgot to post anonymously.
  26. Re:Why? by Anonymous Coward · · Score: 0

    I liked him better when he was called Duke Nukem.

  27. Re:Why? by qa'lth · · Score: 1

    I liked Duke Nukem better when he actually had a game on the shelf I could buy.

    And when he was called Bruce Campbell.

  28. Re:Why? by MilenCent · · Score: 1

    Actually...

    One of the cool things (though not the coolest) about Serious Sam is that his personality is NOT that of Duke Nukem, which is the same as Mr. J. Random Badass. Of course, Sam doesn't actually talk a whole lot in the game I played (the first one) -- I can only name two other jokes he makes in the whole game, and one is during the ending.

    For the record, the only other in-game joke I can remember Sam making has him walking down a corridor, and as he approaches the hallway at the end, a bunch of enemies run across his field of vision, away from him. Sam says, in an exasperated tone: "Hey! I'm over *here!* (Bunch of headless freaks!)"

    (The coolest thing about Serious Sam? The action! Nothing like mowing down dozens of ravenous monsters trying to kill you - and coming at you at once, and with frequent replacements - and surviving. If more FPSes were like that, then hell, maybe I'd *like* the genre.)

  29. Re:Why? by mink · · Score: 1

    I know of a place that has a good portionn of the alpha source code.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.