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Massive Star Wars Galaxies Revamp

Shockeye writes "Over at f13.net we have posted an on-site report on the upcoming Star Wars Galaxies overhaul. SOE and LucasArts are changing the entire core of the game in order to make things more fun and make you feel like you really are a part of the Star Wars Universe." Indeed, F13 has the goods, and a lot of analysis in their forums. Available elsewhere is the community letter that unveiled the changes, commentary from Aggro Me, and a breakdown of what exactly is happening. From F13: "I don't know how else to explain it other than SOE has done the right thing. They've revitalized combat in an MMOG. It's a huge step in the right direction. Do I think they'll perfect it here? No. But it's by far the most interesting thing a studio has done. They've taken a gamble, and from what I've seen it's paid off. In other words, they've added the 'Wars' back to Star Wars. It's been in the works for over a year now. In fact, the expansions could probably be called smokescreens for the launch of the real game. It'll shake things up."

74 comments

  1. Good to see a publisher step up. by flipper65 · · Score: 5, Insightful

    Good for SOE, it takes a lot to swallow your pride and admit that your game is not up to snuff. Then to suck it up and put the time, effort and money into improving it shows some backbone and character. I haven't played galaxies for about six months now, but I may very well give it another shot.

    1. Re:Good to see a publisher step up. by navarredr · · Score: 1

      Agreed. This is probably the only thing that could make me re-activate my subscription. I can't wait!

  2. Woo, Combat. by ivan256 · · Score: 4, Interesting

    There are so many forms of competition that multiple humans can engage in. Why the obscession with combat in MMORPGs? Are we all savages? I can only think of one massive game out there that breaks the mold, and is marketed as a mainstream title. With all these competing developers trying to differentiate themselves, why aren't we seeing more games where the focus is something other than combat? While they're at it, they can try to come up with something where the number of hours you've logged in the game (experience points) and how quick your reflexes are, or how big a group you can coordinate as the sole characteristics that determine victory.

    I think it's time we look back into the history of multi-player online gaming and start to pull some concepts from BBS doors. Sure, some had combat... Real-time even; but many had other forms of competition as well. Trading, creative construction, logic, politics, etc...

    1. Re:Woo, Combat. by Otter · · Score: 1
      There are so many forms of competition that multiple humans can engage in. Why the obscession with combat in MMORPGs?

      Just a guess -- warfare has serious consequences in real life for both oneself and others, so pursuing it in a virtual form is more attractive than doing something online that could be done as safely in reality.

    2. Re:Woo, Combat. by ivan256 · · Score: 1

      I agree and understand that is a good reason for combat to be a popular topic for games, rather than an everyday real-life activity. Popularity is one thing. It doesn't explain why it's practically the only thing that MMORPGs focus on though. There are plenty of activities that are beyond the capabilities of most people in real life, have concequences too great to practice in a non-virtual setting, or involve levels of technology or fantasy so great as to be impossible in real life... Yet the video games on the shelf at your local game store focus on combat almost exclusively.

    3. Re:Woo, Combat. by ronjeremysjohnson · · Score: 1

      If you are waiting for Snuff Video Director:Online, I think its slated for 2007 but Rockstar's site still has it listed as TBA.

    4. Re:Woo, Combat. by EngineeringMarvel · · Score: 3, Insightful

      Trading, creative construction, logic, politics

      I'm not sure if you have played SWG before, but I did for about 6 months some time before the first revamp. SWG actually does have political and economical competition. More so than any other MMORPG I have played. The very fact that players in SWG can setup their own stores and market their own crafted items through those stores makes it unique. The political arena in the game is different too. Player created towns have their own mayors that are actually elected upon by the citizens who belong to that particular town. I have seen on many occassions in the town my toon lived in having a very active mayor race. I can't tell you how many times the the players in the race would chat with me about what I wanted the town to be and what they would do as mayor. You really picked a bad topic/game to make a point about how games are combat centric.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    5. Re:Woo, Combat. by EddieBurkett · · Score: 1
      You really picked a bad topic/game to make a point about how games are combat centric.
      Not at all. SWG had an economy and politics, as well as an awesome crafting system and even entertainer professions, and nobody cared! All you hear people bitching about was the combat, and THAT'S what the devs focused on. Part of the problem is that Star Wars, based on the movies, should have a large combat quotient -- to that extent, I'm sure there are plenty of people who would have loved to try the non-combat aspects of the game, and didn't ever consider this game because they saw a wookiee on the box cover. Maybe the problem is that those people are the minority, and its much more profitable to court the combat-cravers than it is those who want something different. Which is a shame, because that minority will now have nowhere to go.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    6. Re:Woo, Combat. by badasscat · · Score: 2, Insightful

      there are so many forms of competition that multiple humans can engage in. Why the obscession with combat in MMORPGs?

      Well, it is called Star Wars. What would you expect a MMO game based on Star Wars to be like? Have you not seen the movies? The whole point of them is the good vs. evil swashbuckling-style space combat. (Lucas himself seemed to have forgotten this for a while...)

      Maybe there's room for a non-combat oriented MMORPG on the market, but Star Wars Galaxies should not be that game. It's not Star Wars without the "Wars".

      By that same token, I think this sounds like a great update. If I had more free time it might be enough for me to re-activate my subscription, which I cancelled specifically because I thought the game was a) boring, and b) too much like work. MMORPG's really need to be more fun across the board, IMO, and this one specifically was in dire need of a combat revamp. But the other changes they're making - no more "buying" skills, no more item decay (never understood that in any MMORPG), more movie-focused classes, etc. all sound like good changes too. Sounds like this game is finally becoming what it should have been in the first place.

      Does that mean I forgive them for releasing a beta to the public and charging both the cost of the game and the monthly fees to play it in the meantime? No. The industry should not work that way. But at least they've done the mea culpa now and can hopefully move on.

    7. Re:Woo, Combat. by ivan256 · · Score: 0, Redundant

      I think that you've made a rediculous statement given that this article is about how they're just finishing up revitializing combat in SWG. If it didn't have a combat focus before, well guess what. It does now. Or at least they want it to.

    8. Re:Woo, Combat. by Tom · · Score: 1

      Combat is used because it is psychologically received as the ultimate conflict, the one where you give everything because you can lose everything (well, your life for a start). That's why war will never go away, because any conflict that escalates beyond control will come to where it can not escalate any further because there's nothing beyond "total war". Combat is the same thing on the personal scale, you can't escalate the conflict beyond wanting to kill each other.

      The problem you point out quite correctly, though, is that MMORPGs don't offer a path of escalation, they start right away with combat. That and the fact that it isn't really to the death, because you'll be resurrected anyways.

      I'm experimenting with duels in my game (see below), and one option that will soon be added is to have a duel to the death, which really does mean what it sounds like - loser is dead, bye bye, character. It'll be interesting to watch what impact this has on the game, when there is no resurrection and death is as final as it is in real life.

      --
      Assorted stuff I do sometimes: Lemuria.org
    9. Re:Woo, Combat. by bugbread · · Score: 3, Insightful

      Yet the video games on the shelf at your local game store focus on combat almost exclusively.

      And yet you've chosen a genre (MMORPGs) known for having much more than combat as your venue for this complaint? I played and rapidly quit SWG. It wasn't, for me, much fun. But I don't hesitate to point out that it offered not only fighting, but crafting, economics, politics, dancing, music, and role playing. Not all beautifully rounded out (dancing and music weren't implemented so great), but some of it was quite full (read any forums about price gouging, merchant guilds in price collusion, and the like for insight about how important the economic sphere was to the game...and remember that it wasn't just gouging for combat related things, but decorative clothing, home furnishings, vehicles, mounts, and the like).

      It's like complaining about how violence is all you see on TV in a discussion about an episode of the Golden Girls where one person slaps another.

    10. Re:Woo, Combat. by Xarius · · Score: 2, Interesting

      FFXI (which I play) has trading on a large level, from Auction Houses down to individual player Bazaars.

      * Crafting is a massive part of the game, where you can learn cooking, woodworking, fishing, alchemy, goldsmithing etc.
      * The politics is quite prominent, where each of the three nations (Jeuno is neutral) competes for control of territory, thus dictating prices in that area, NPC's etc. If one nation controls area foo, certain shops may stock items bar for that amount of time
      * The quests are numerous, and also count towards how famous you are in each town and city. As well as being the only way to get certain equipment and items.
      * The missions increase your military rank in your nation by performing lengthy quests and such.
      * Also there is Ballista and Garrison "sporting" events, where you compete with a lot of other people in the same situation.

      I know I am biased towards this game, but combat is not the only focus. A lot of people become intensely rich by being one of few who can manufacture a certain item, or who can teleport people to certain places. Other people go for the fame, or the highest fishing level (not easy to achieve) or for the rarest items.

      --
      C17H21NO4
    11. Re:Woo, Combat. by Anonymous Coward · · Score: 0

      You might want to try "A Tale in the Desert" (atitd.com)

      It's fairly unique.

      Personally, I think combat is fun so I play World of Warcraft.

    12. Re:Woo, Combat. by ivan256 · · Score: 1

      Well, it is called Star Wars. What would you expect a MMO game based on Star Wars to be like?

      There are many more MMORPGs out there than SWG. What's the excuse for those?

    13. Re:Woo, Combat. by ivan256 · · Score: 1

      But I don't hesitate to point out that it offered not only fighting, but crafting, economics, politics, dancing, music, and role playing.

      Offering those things doesn't change the fact that combat is the focus. In practically every one of these games the items, skill points, money, etc... all originate as spoils of combat. Sure there are exceptions, but they're just that. Exceptions.

    14. Re:Woo, Combat. by XenoRyet · · Score: 2, Insightful
      In this particular instance, combat is a main focus because the Universe the game is set in ( one that was established before the game was even thought of) is engauged in a war that touches nearly every aspect of that Universe. That may just push the argument back a level to why war makes a compelling story, but it does explain this instance.

      I also belive it is inaccurate to say that practicaly every game item, skill point, and money originate from combat. I've had a Galaxies character since launch, and have played at least a little in every phase of the games evolution, and in all of them, the richest characters, in both items and money, were always the merchant/crafters. Most of the people I knew in game with the most impressive spreads never fired a shot. They amassed their wealth by using the economy, not as spoils of combat.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    15. Re:Woo, Combat. by C0rinthian · · Score: 1

      Combat is probably one of the simplest concepts for people to grasp. The logic behind trade, construction, and politics are a bit more complex than "Make that guy die because he's trying to make me die"

      Not everyone has the mindset for trade or politics, but everyone understands survival.

    16. Re:Woo, Combat. by C0rinthian · · Score: 1

      Go read the forums at www.eve-online.com and you'll find plenty of people bitching about economics and politics along with the combat.

    17. Re:Woo, Combat. by bugbread · · Score: 2, Insightful

      And, again, this brings up the point: why are you then discussing it in a topic about this game? When I played SWG, I was a roleplaying dancer/musician, who also crafted on the side. Combat was a diversion to me. I gained my raw materials through mining. I gained my items by creating them using my mined resources, or the money I obtained from selling my mined resources in order to buy other materials. I gained skill points by crafting, dancing, and playing music. I gained my money by (again) selling my resources, and in tips for playing music and dancing.

      Yes, what you say is true, about many other games, but not this one. And there is a lot of violence on TV, but not on the Golden Girls. I'm not refuting what you say, but I don't understand what it has to do with the topic at hand. We're discussing one of the exceptions, and yet your initial argument was phrased as if this game was part of the problem.

    18. Re:Woo, Combat. by vertinox · · Score: 1
      "War is merely a continuation of politics" -Carl von Clausewitz
      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    19. Re:Woo, Combat. by C0rinthian · · Score: 1

      To me, combat != War.

      Many MMO's have plenty of combat, but are lacking in war.

    20. Re:Woo, Combat. by DeeSnider · · Score: 1

      I think this whole incident illustrates precisely why there are so few non-combat oriented MMORPGs. SWG was by far one of the most expansive and ambitious in this regard at launch. It had lots of combat for sure, but you could find quite a rewarding play experience never fighting a single battle. Crafters, Entertainers, Resource Gatherers all had very vital roles in the economy. And look what happened. It wasn't nearly as succesful a game as the Star Wars license demanded. The developers surveyed the players and they all said, "combat sucks" or some such, and we started down the role of marginalizing non-combat players in the first "Combat Upgrade". Now they are really getting thrown out. There were over 10 professions with some kind of "crafting" component, and three Entertainer classes. All those, over 12 classes, are now 2, Entertainer, or Trader. I don't think we will ever see a high profile MMORPG launched that is not centered on combat. Certainly not one with a license of a popular franchise like Star Wars. There are smaller, less known non-combat MMORPGs, Second Life for instance, but larger ones just can't justify the dollars that go into devlopment of a high profile one like SWG.

    21. Re:Woo, Combat. by Anonymous Coward · · Score: 0

      They want a product that will sell, asshat.

      Only savages play the battle-simulation that is chess!

    22. Re:Woo, Combat. by Anonymous Coward · · Score: 0

      It had lots of combat for sure, but you could find quite a rewarding play experience never fighting a single battle. Crafters, Entertainers, Resource Gatherers all had very vital roles in the economy. And look what happened. It wasn't nearly as succesful a game as the Star Wars license demanded.

      Yes, all that wonderful stuff was in there... but combat did suck. I doubt anyone was asking them to throw out everything else in favor of combat, they just wanted a combat system that was as polished as the crafting system.

    23. Re:Woo, Combat. by Anonymous Coward · · Score: 0

      the Universe the game is set in ( one that was established before the game was even thought of) is engauged in a war that touches nearly every aspect of that Universe

      Er, what?

      Go watch Star Wars again. Watch the scenes on Tatooine at the start. Looks pretty tranquil to me. Doesn't look like the war is having any particular impact on the folk out there. Sure, there are troops in the streets, but there are troops in the streets of plenty of places in our world where there's no war on...

    24. Re:Woo, Combat. by Anonymous Coward · · Score: 0

      Agreed, many MMORPGs have a LOT going on besides fighting. Some are very fighting focused (Everquest, DAoC) but others can be very non-combat and still be fun (UO for instance). Several years ago my friends and I played UO. Sometimes we would play for hours without fighting anything while we worked on things like mining, blacksmithing, alchemy, housing issues, etc. Man I miss UO. :(

    25. Re:Woo, Combat. by Invictus42 · · Score: 0

      The very fact that players in SWG can setup their own stores and market their own crafted items through those stores makes it unique.

      I don't know about unique.. I seem to remember doing this almost 10 years ago in Ultime Online. =p

    26. Re:Woo, Combat. by Maserati · · Score: 1

      While you're there, check out the new video they did. Very nice space scenes and combat shots, all in-engine and a great electronica soundtrack.

      The only reason I dropped out is because I wanted to play lone wolf and the gameplay turned into corp v corp so a solo player had no chance.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    27. Re:Woo, Combat. by Impy+the+Impiuos+Imp · · Score: 1

      This is the most brilliant comment in the entire discussion.

      UO had some real invasions, EQ had one or two, and badly executed. And people whine about an invasion messing up their cross-continental journey to go camp SoAndSo.

      Some games did Realm vs. Realm (Dark Age of Camelot, as well as the good vs. evil and humans vs. elves vs. shorties vs. fatties servers.) And that sort of brings in the PvP action of Quake, although on a sordidly deficient scale.

      It's the unknown that (well-done) PvP and invasions bring, the exciting unknown. I know of no game that's incorporated it properly.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    28. Re:Woo, Combat. by Lemmy+Caution · · Score: 1

      Combat and violence are exciting because, even if symbolically, they represent the ultimates: ultimate risk (dying), ultimate reward (the projection of power, which is the prerequisite to other forms of reward), ultimate domination (the ability to destroy the other.)

      Don't get me wrong - I'm as tired of the dominance of the adolescent power fantasy in gaming as anyone. But it does little good to complain about it without looking at exactly what makes combat and violence so compelling - because even though I'm well past the adolescent power fantasy mode, I still can get swept away by the tension and drama of battle like little else does. And when other games approach that drama, they often do so by using combat as the primary metaphor.

  3. Here we go again by ThePolkapunk · · Score: 1

    They already did this once. It was called the combat revamp. It failed miserably and SWG lost many of its customers. Do they really expect doing the same thing again will appeal to anyone?

    --
    Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
    1. Re:Here we go again by Alarash · · Score: 1

      Well, at least now you can play a Wookie.

    2. Re:Here we go again by SkyWalk423 · · Score: 1

      It's spelled Wookiee, goddamnit!!!

    3. Re:Here we go again by EddieBurkett · · Score: 4, Insightful

      The first CU taught me that sometimes you have to ignore everyone bitching about the change to make a better game. Once you got past the fact that certain people were screwed by the CU, it was easy to see that combat had improved. (Of course, the best part of the first CU was that when I finally did get fed up with SOE and cancelled my subscription, I already had an understanding of how to play WoW.)

      Also, since they've already been losing people, why not completely gut the system and rebuild it? It can't hurt anymore than it already is; they can only gain subscriptions at this point.

      If there's anyone I feel bad for, its the people that have stuck with the game since launch. This is now the second time they've had the rug pulled out from under them. "Fool me once, shame on you. Fool me twice... we won't get fooled again" notwithstanding, Sony REALLY bit them in the ass by launching the newest expansion in the last week, and NOW revealing what is going on. How many people purchased that expansion only to find out that they won't be able to use it like they thought in the upcoming game? That's quite the low blow.

      Despite all that, I was about due to resubscribe to SWG to keep my character 'alive' and check up on the state of the game. I doubt I'll play for more than a month, but this certainly sounds like an interesting month to check in.

      Its a shame that a game with such promise as SWG is being run by such clueles asshats as they have at SOE (and apparently LucasArts, as well.)

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    4. Re:Here we go again by DrSkwid · · Score: 1

      ?

      I was a wookiee in beta, were they taken out ?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    5. Re:Here we go again by Broken+Bottle · · Score: 1

      People keep saying that the first CU drove out a ton of subscribers but I've never seen any evidence to support that. I played SWG for 6 months after launch and picked it up again after the CU. The server I played on was as crowded as ever and I ran into a ridiculous number of people who recognized my old character despite the fact that he'd been on ice for quite a while. My suspicion is that there is a small but vocal contingent that was unhappy with the change and even more unhappy that it didn't sink the game.

      I will now be accused of being an SOE employee and / or fanboi for expressing that opinion :)

      Chris

  4. yeah, gee guys, a little late. by Anonymous Coward · · Score: 0

    When SWG shipped I remember chuckling at one reviewers analysis of the game.
    "Its all the boring parts of UO in one game"
    I laughed because I could relate since my experience felt much the same way.

    Not surprising given the game designer was Ralph.

    Well its too late, your not going to get all those people back, and with all the significant changes your going to lose your current player base as well.

    Completely re-write SWG, one of the most complex games written (cool tech but really nasty to work with and debug), in less then a year without most of the original programmers?

    yeah, hey got a bridge to sell you when your done with that.

    Your going to wind up with a mix a lot of buggy code, imcomplete systems and completely nerfed systems.

    The current player base is going to leave and the new comers are going to wonder what is there to do after they finish the cool tutorial.

    bah, way too late guys, you gave it a try its over. stick a fork in it already.

  5. Well, kudos to SOE. by sc0ttyb · · Score: 2, Insightful

    This just might get me off my addiction to WoW so I can feed another addiction.

    I quit SWG several months ago because I just got bored. A couple friends hounded me to try WoW, and I since I had just gotten burned out on SWG I was reluctant to play it. Once I did, though, it snared me. I don't know what it is, but WoW just made MMORPGs fun for me again. Maybe it's because when you level up you actually FEEL more powerful and can visibly confirm it. There are no encumbrance stats to worry about, just level/class requirements. I like that. Simple where it counts, complex when needed.

    Though I do miss the player structures (houses, guild halls, cantinas), huge amounts of customization, and depth of crafting/trade in SWG. Maybe Blizzard will add some of those things in the future.

    --
    "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
  6. Sounds more like an FPS now... by vertinox · · Score: 1

    Combat is now more action-oriented and feels like the action-packed combat depicted in the Star Wars movies - the new system is about 4 times faster than the current combat interaction. Movement speeds are fast and weapons fire at incredibly high rates of speed. These high rates of speed for movement and combat bring the Star Wars Galaxies combat experience to life and put players in control of every move and swing of a weapon.

    I've never played it, but sounds like it is moving towards an FPS rather than Everquest. Only qualm I have is that you can't play a Storm Trooper as a profession.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Sounds more like an FPS now... by GuyWithLag · · Score: 2, Funny

      Of course you can't, you would never make it past level 1...

    2. Re:Sounds more like an FPS now... by XenoRyet · · Score: 1

      Don't know about the new, but in the old system you could play a storm trooper career. Pick the Commando profession for the Imperials, and earn enough faction points to get your armor. I knew several people who did it.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  7. I don't understand. by Anonymous Coward · · Score: 0

    What does this have to do with WoW? :)

  8. Things SWG needs to get me back form WoW by Captain+Kirk · · Score: 1, Interesting

    I have both and am letting my SWG subscription lapse. WoW has some essential features that make it better right now:
    1. "Boss Key" - if I play at work, I MUST be able to Alt-Tab into a work appliaction when someone wanders behind me. WoW does this instantly. SWG takes 3 minutes.
    2. Online manual - the manual in the box in now useless the game has changed so much. I took a few months off and found my armor no longer worked, my profession (doctor) changed beyond recognition and my combat skills were all changed.
    3. Faster transitions - flying in WoW gets old after a bit. But the shuttling in SWG is just a joke - 2 minutes of your screen just sitting there? Come on, its got to be possible to jsut load the starport if not the whole darn city.
    4. Most important - less lag. I can play on full servers on Wow and enjoy the game. I can play on half-deserted servers on SWG and get killed by Stormtroopers cos of lag.

    Both are truly great games. But in terms of technical excellents the WoW client is many steps ahead of the SWG one and given the choice I'll take the game where the developers seem to be better. And its just more fun if you can play at work and not worry about lag.

    1. Re:Things SWG needs to get me back form WoW by Anonymous Coward · · Score: 0

      1. "Boss Key" - if I play at work, I MUST be able to Alt-Tab into a work appliaction when someone wanders behind me. WoW does this instantly. SWG takes 3 minutes.

      You play MMORPGs at work? You got some balls.

  9. Dancing by Anonymous Coward · · Score: 0

    Can I do more outrageous dancing and just let my dance bot run wild while I collect your credits from tips?

    1. Re:Dancing by GeekyMike · · Score: 1

      I used to play SWG and wished to know what these "tip" things were, So I mastered Doctor

      --
      Beware the fury of a patient man
      - John Dryden
  10. uh Huh. by Spatch · · Score: 1

    Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths.

    Of course nobody's playing Creature Handlers, because they've been broken beyond usefulness. And for SOE to promise new tamable creatures in the Trials of Obi-Wan expansion, a much-needed shot in the arm as far as creature handler content goes, and sell this expansion to creature handlers on those merits... well, this revamp has been announced at precisely the worst time possible for the 18 people left playing CH.

    Sad, really, cause my fondest memories of the game involve running around with baby rancors and stuff.

  11. Bye Bye by w1mp · · Score: 1

    Bye, bye little rodian guy Drove my speeder to Mos Eisley, but cantina was dry See old storm troopers, drink jawa beer and cry The day that this game died. The new expansion was a total scam, they suckered people into with things that are invalidated at the end of the month. Perhaps they are trying to admit they screwed the pooch with the first CU, but fixing the broken things and not listening to the amplified voices of carebears was all that was ever really needed in the first place. It almost seems like all the devs have quit, and they only have managers left. The new game in no way measures up to the things that many many people bought and played the game for. It is becoming a cookie cutter MMO with a star wars skin. And it pisses me off.

  12. The thing about polishing a turd is that ... by regular_gonzalez · · Score: 0, Flamebait

    ... no matter how shiny it gets, it's still a turd. This game is fundamentally flawed, and superficial reworking of some systems will not fix it. This game is the biggest grindfest yet devised, and changing up the combat system, let alone the occasional double xp weekend, won't change that.

    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
  13. This is impossible due to lag by rbanzai · · Score: 2, Informative

    Lag is frequently so bad in SWG (even in semi-deserted areas) that combat can be a slideshow where you're suddenly dead from an enemy that never even showed up on your radar.

    There is no way... NONE... that they can make this "real time" thing work unless there is a fundamental change to the way the servers run. Collision detection? Are they crazy? Just try driving your speeder through the cities around Coronet on pretty much any server and watch the screen jump and bob and snap as objects and house pop up and vanish. And that's just driving! :)

    In WoW this kind of lag usually only appeared in a heavily populated area. In a battle with more than say 15 people things could slow down. In SWG lag is an ever present, mind-numbing pox.

    1. Re:This is impossible due to lag by aztektum · · Score: 1

      sounds like someone needs to update their hardware. i was playing the game earlier this year to see what the combat update did . the only time i had lag issues was when i walked into a packed cantina and the game had to load all the models on the screen. (my game box: 2.4Ghz P4, 1GB Corsair XMS, Sata 80gb, Radeon 9600XT)

      there use to be problems with warping back a few hundred meters while driving, but that seems to be largely taken care of. however, YMMV obviously. i am merely trying to point out that not everyone is having the same problems.

      --
      :: aztek ::
      No sig for you!!
    2. Re:This is impossible due to lag by rbanzai · · Score: 1

      You might want to read the tech forums at SWG some time. The problem is not only awful it is not client based. This is not an issue of PC speed and texture loading. My PC specs far exceed yours and I have been playing SWG since beta.

      Nice try, we have some lovely parting gifts for you! ;)

  14. Twitch != skill by Somatic · · Score: 1
    I stopped reading the f13 article after the second time I read that the game will involve "skill" now. Hand-eye coordination is not skill-- it's hand-eye coordination. Being able to twitch the mouse faster than the other guy is not skill-- it's being able to twitch the mouse faster than the other guy.

    Skill is relative to the game you're playing. In chess, it's being able to think 50 moves ahead. In other games, it's always knowing the right thing to do at the right time. I'm a "skilled" monopoly player. Know why? The orange properties, mother, the orange ones.

    On SWG... SOE is obviously hurting, and feels the need to do something drastic, and I don't disagree-- though none of the changes make me want to go out and try it again, either.

    --
    My script don't crash! She crashes, you crashed her!
    1. Re:Twitch != skill by Anonymous Coward · · Score: 0

      Statistically, the green properties are the most profitable. Boardwalk and Park Place have the greatest return but there are only 2 vs the 3 greens. While the orange have the highest chance of being landed on, I perfer to go after either the red or yellows myself. Although with a short game, going for orange without paying high auction fees is certainly a good choice.

  15. LIMITLESS POWER by Yoyoson · · Score: 1
    The new combat changes will make it even more fun to play as Jedi. Now instead of watching your toon auto-dealing out the pain to all those who dare oppose your Jedi and all the dedicated hardcore gaming he represents, you'll be able to give it to them with each measured stroke of your burning hot blade of light. It'll be like Quake with a permanent quad damage.

    WHOOPS.. "The new Jedi profession will be equal in combat effectiveness with the other professions."[warcry link]

    Nevermind.

    Seriously though, at the outset of SWG there was a lot of allure surrounding the pedestal of the Jedi profession, especially before people started unlocking them. This is probably no longer true in the current system, but I was once told that a master Jedi would be able to simultaneously confront 8 masters from other combat professions in PvP, and emerge victorious, even if the player didn't know how to use the Jedi class. Now Jedi are no better than anyone else.

    But I guess it's for the better, balance wise. /shrug

    1. Re:LIMITLESS POWER by C0rinthian · · Score: 1

      I knew this was going to be a problem when they announced the setting of the game.

      1) Everyone wants to be a Jedi/Sith. However, it is set in a time period where Jedi are supposed to be REALLY rare. Therefore, everyone bitches because they can't all be Jedi/Sith.

      2) Jedi/Sith are expected to be REALLY powerful, and much more powerful than just about anyone else. As we all know, having one class being significantly stronger than all others SUCKS. Therefore, Everyone who isn't Jedi bitches because they get their asses handed to them, OR Jedi bitch because they aren't handing asses back to everyone else.

      If SWG was set in the time period of KOTOR where Jedi/Sith were around in some sort of numbers, then both problems would be solved. We'd have servers full of happy Jedi/Sith handing asses back and forth with glee.

      Just my 2 cents.

  16. Fool me once... by cpu_fusion · · Score: 1

    Fool me once (game launch), shame on you Raph ...
    Fool me twice (combat expansion), shame on me ...
    A third chance there will not be.

  17. Twitch != Skill returns false by XenoRyet · · Score: 1
    The dictionary definition of skill states that a skill is a Proficiency, facility, or dexterity that is acquired or developed through training or experience.

    Hand-eye coordination is most definitly a dexterity that can be developed through training. Proficiency at twitching the mouse faster and more accurately than the other fellow can certainly be developed through training and experience.

    True that these are not skill traditionaly assosiated with MMO's, but I do have to disagree with you and say that Twitch != Skill evaluates as false.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  18. LOL @ KOSTER by Anonymous Coward · · Score: 0

    Good point... where is that fat fuck today? Everytime there's a SWG story on slashdot he wipes the cheetos off his fingers, stops playing with himself for a moment, and logs in here to post.

    It may be pseudo-scientific bullshit, but it's his own special brand. Where are ya, Raph?

  19. Since anyone can be a Jedi, a Jedi is like anyone by Impy+the+Impiuos+Imp · · Score: 1

    > Can anyone become a Jedi?
    >
    > Yes, anyone can follow the path of the Jedi but
    > like all professions mastery will require time and
    > experience. The new Jedi profession will be equal
    > in combat effectiveness with the other professions.
    > It will still however deliver on the promise of the
    > Star Wars Jedi mystique and will allow players to "live"
    > as Jedi in the world of Star Wars Galaxies.

    They may be adding the "Wars" back to "Star Wars", but they are, evidently, also removing the "Star" from "Star Wars".

    In any case, it's still not clear if you must unlock being a "force sensitive". Probably not, as I'd hate to go through all that work only to get a plain old, unspecial melee class with a pretty sword.

    > VI. No More Item Decay
    >
    > Item decay has been completely removed from the game.

    It's sheer buffoonery that adds it in the first place. It never much affects the 24/7 players, who are the primary reason it's needed in the first place, and irritates the hell out of casual players.

    > The new character advancement paths are based on professions of 9 legendary Star Wars heroes:
    >
    > Jedi (Based on Luke Skywalker)

    Very loosly, evidently. Somewhere between his first and second attempt with the target practice droid aboard the Falcon in the original film, from the sound of it.

    > What's happening to my Jedi character?
    >
    > Jedi will be able to choose any of the nine iconic
    > new professions, including the Jedi profession...the character
    > will gain items and abilities that will represent the original
    > accomplishments achieved by that character. These include...a
    > special Robe that is endowed with protective properties,
    > and an exclusive new lightsaber with a unique color that
    > deals more damage. All of these new items are being given
    > to existing Jedi characters in recognition for their past achievements.

    Yeah, after grinding for a year, then fighting through more excruciating grinding hiding from main players, then finally maxxing out this character where, in theory, it could take on any 2-3 other maxxed non-Jedi, nothing says "caring" like nerfing it more than an old-school EQ necromancer + a current City of Heroes character with ED nerf combined, x3.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  20. Re:Since anyone can be a Jedi, a Jedi is like anyo by Impy+the+Impiuos+Imp · · Score: 2, Funny

    You shoot purple lightning bolts out your fingertips, just like the emperor of the entire galaxy!

    You damage a bounty hunter for 3 points of damage!

    ** A bounty hunter flamethrowers YOU for 1273 points of damage!

    ** You have died!

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  21. Not About Combat by Shihar · · Score: 1

    I think the point that people miss isn't combat vs not-combat. It is combat for a reason vs combat without a reason. No MMORPG to date has managed to make combat have a point. People go out and fight get better and fighting and score ph4t l00t. I personally would be madly impressed with a game that let you join an orginization of mercenaries and spend your time actually being a mercenary. Or imagine a game where you could join an army and actually get to act like a soldier.

    I'll be impressed the day an MMORPG can even hold a candle to the RPI MUDs in terms of giving the world a point.

    1. Re:Not About Combat by NeMon'ess · · Score: 1

      You must not remember Shadowbane. The game was all about PVP and guild v. guild. People joined guilds, built cities, and attacked other guilds and destroyed their cities. Whole continents could be controled by large guilds.

  22. Guess that confirms it..... by Starsmore · · Score: 1
    ....everyone was just paying to get into SOE's extended Star Wars Galaxies Beta.

    Jokes on us, I guess.

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
    1. Re:Guess that confirms it..... by Starsmore · · Score: 1
      Bah. Shoulda previewed...

      Guess that confirms it...
      ...everyone was just paying to get into SOE's extended Star Wars: Galaxies Beta.

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
  23. About time by Anonymous Coward · · Score: 1, Funny

    I played SWG for a l-o-n-g time. My main beef was combat was just too boring. I gave up. Star Wars fans dont watch the movies for the dancing or the crafting. Episode V is called "Empire Strikes Back" not "Empire grinds out a stimpack".

    I will play again from the sounds of these cahnges.

  24. SWG ease of use. by JavaLord · · Score: 1

    I played SWG for the first two months it was out. Although it was enjoyable, it felt like the grind was insane even when I just started out. I picked up world of warcraft recently, even though I've never played a warcraft game before and knew nothing about the story line. The gameplay was so good, that I've been playing it since January. The best part is, the first 20 or so levels a character makes are very easy.

    Are there any plans to make SWG easier when you are just starting out? Or to make it less of a grind? The generic missions were way too boring. I also remember I had to grind up faction points just to PvP, which really wasn't enjoyable.

  25. Rebels by Anonymous Coward · · Score: 0

    I was very disappointed on how easy the rebel alliance was able to prosper. I believe the game would be more enjoyable if you had roving, full-size armies of Imperial death troopers on each planet. As a fact, I should have to prove my loyalty to the empire to even gain access to a city or face consequences. Where are the roving bands of death awaiting those who oppose the Empire? I mean didn't they destroy planets in the movies?

  26. Revamp? No problem... by payndz · · Score: 1

    Just rename your super-powerful character with '$sys$' at the start of his/her/its name!

    --
    You must think in Russian.
  27. I played the beta before release by Pop69 · · Score: 1

    Game didn't look finished or balanced when they gave about 2 days notice that beta was closing and the game had gone gold.

    Sounds like it hasn't changed much in that respect then....

  28. How will this change anything? by miu · · Score: 1
    The problem with the game has always been lack of vision and lack of content.

    The game was growing and huge with the current "confusing" classless system - several things killed the game. Jedi, lack of content, melee, constant rebalancing and nerfs.

    Everything about jedi was bad, the hologrind that wrecked guilds and destroyed pvp, was frustrating for the winners (permadeath with the current state of networks = rotten idea), frustrating for the losers (want to take a bh mission on a jedi - bring 20 buddies with you), and fixed and patched in ways that just made it worse (force sensitive grinding).

    The game never had much content, the idea was that players would generate their own content - and in many ways that worked. The game had more non-combat to it than any MMO I have ever played and it worked. The problem was that they never put any work into making the missions fun or interesting, and the missions where the first exposure of many players to the game. Cities and player owned bases were an excellent idea and actually a lot of fun, but they could not stand alone in such a poorly managed game.

    Melee. Melee took over the game completely and destroyed a huge part of the star wars feel. The combination of short range and specialized damage types made melee the ruler of all combat.

    The constant nerfs and balance problems frustrated players, wasted time and ultimately lost them subscriptions. Deciding you want to change your playstyle is one thing, being forced to because they changed the rules again was not at all fun.

    I won't be going back, I didn't play EQ2 because I don't trust SOE and I won't go back to SWG because I don't trust SOE. I think they had a potentially great game and threw it away and I don't think dumbing it down and making it twitch is going to make it any better.

    --

    [Set Cain on fire and steal his lute.]
  29. SWG by u16084 · · Score: 0

    The Intial release of SWG and its current form "Post CU" its a complete different game. It takes solid brass balls and faith in your clients to revamp the entire game.. "LIVE" People swore, wrote letters, cancelled their accounts of the CU (Combat Upgrade) - but as we all know it has been for the better. Sony is taking its path in producing content.... But can we PLEASE fix the existing bugs before rolling out new ones?

    --
    -- I Dont Deserve A Sig I Have Bad Karma
  30. The NGE is A New Hope for me by Broken+Bottle · · Score: 1

    I have a certain amount of respect for the people that have played SWG since launch and I do sympathize with them over the NGE. I'd be pretty ticked too if I spent all that time gathering resources, grinding out professions, collecting trinkets, earning your padawan, leveling him up, etc... to have all that toil basically dashed in a mass simplification upgrade.

    That said, I'm kinda glad to see that SOE is doing this. I played SWG for a few month after it launched and found that it took what felt like a LOT of time to advance your character beyond a certain point and what was suposed to be an outlet for entertainment became a drudgery to me. I checked back in after CU and played out in space for a while, tried out the new combat system which, while confusing initially, seemed like an improvement over the old one to me. That feeling of drudgery was still there though.

    SWG is the last of the old school MMOs. SWG is hugely complex and requires massive amounts of time to feel like you're accomplishing anything. Non hardcore gamers need not apply. I read a quote somewhere that summed up how I felt about it pretty accurately: playing SWG is like being a background extra in one of the Star Wars films.

    Games like WOW and City of Heroes are the new gen which I think that SWG is wisely trying to become. In CoH, getting rolling is pretty quick, the game is easy to learn as you go along, combat is intuative and the whole package is just FUN. I can pop in and play for 30 minutes, have fun and feel like I got somewhere. As it functions right now, that is impossible with SWG and it's a shame because the Star Wars universe should be nothing but adventure and excitement. It's a mass market phenomenon that deserves an accessible MMO. Personally I hope that the NGE gets that parts right because they've been swinging and missing for nearly three years now and I really want to love that game :)

    Chris