Massive Star Wars Galaxies Revamp
Shockeye writes "Over at f13.net we have posted an on-site report on the upcoming Star Wars Galaxies overhaul. SOE and LucasArts are changing the entire core of the game in order to make things more fun and make you feel like you really are a part of the Star Wars Universe." Indeed, F13 has the goods, and a lot of analysis in their forums. Available elsewhere is the community letter that unveiled the changes, commentary from Aggro Me, and a breakdown of what exactly is happening. From F13: "I don't know how else to explain it other than SOE has done the right thing. They've revitalized combat in an MMOG. It's a huge step in the right direction. Do I think they'll perfect it here? No. But it's by far the most interesting thing a studio has done. They've taken a gamble, and from what I've seen it's paid off. In other words, they've added the 'Wars' back to Star Wars. It's been in the works for over a year now. In fact, the expansions could probably be called smokescreens for the launch of the real game. It'll shake things up."
Good for SOE, it takes a lot to swallow your pride and admit that your game is not up to snuff. Then to suck it up and put the time, effort and money into improving it shows some backbone and character. I haven't played galaxies for about six months now, but I may very well give it another shot.
There are so many forms of competition that multiple humans can engage in. Why the obscession with combat in MMORPGs? Are we all savages? I can only think of one massive game out there that breaks the mold, and is marketed as a mainstream title. With all these competing developers trying to differentiate themselves, why aren't we seeing more games where the focus is something other than combat? While they're at it, they can try to come up with something where the number of hours you've logged in the game (experience points) and how quick your reflexes are, or how big a group you can coordinate as the sole characteristics that determine victory.
I think it's time we look back into the history of multi-player online gaming and start to pull some concepts from BBS doors. Sure, some had combat... Real-time even; but many had other forms of competition as well. Trading, creative construction, logic, politics, etc...
They already did this once. It was called the combat revamp. It failed miserably and SWG lost many of its customers. Do they really expect doing the same thing again will appeal to anyone?
Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
When SWG shipped I remember chuckling at one reviewers analysis of the game.
"Its all the boring parts of UO in one game"
I laughed because I could relate since my experience felt much the same way.
Not surprising given the game designer was Ralph.
Well its too late, your not going to get all those people back, and with all the significant changes your going to lose your current player base as well.
Completely re-write SWG, one of the most complex games written (cool tech but really nasty to work with and debug), in less then a year without most of the original programmers?
yeah, hey got a bridge to sell you when your done with that.
Your going to wind up with a mix a lot of buggy code, imcomplete systems and completely nerfed systems.
The current player base is going to leave and the new comers are going to wonder what is there to do after they finish the cool tutorial.
bah, way too late guys, you gave it a try its over. stick a fork in it already.
This just might get me off my addiction to WoW so I can feed another addiction.
I quit SWG several months ago because I just got bored. A couple friends hounded me to try WoW, and I since I had just gotten burned out on SWG I was reluctant to play it. Once I did, though, it snared me. I don't know what it is, but WoW just made MMORPGs fun for me again. Maybe it's because when you level up you actually FEEL more powerful and can visibly confirm it. There are no encumbrance stats to worry about, just level/class requirements. I like that. Simple where it counts, complex when needed.
Though I do miss the player structures (houses, guild halls, cantinas), huge amounts of customization, and depth of crafting/trade in SWG. Maybe Blizzard will add some of those things in the future.
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
Combat is now more action-oriented and feels like the action-packed combat depicted in the Star Wars movies - the new system is about 4 times faster than the current combat interaction. Movement speeds are fast and weapons fire at incredibly high rates of speed. These high rates of speed for movement and combat bring the Star Wars Galaxies combat experience to life and put players in control of every move and swing of a weapon.
I've never played it, but sounds like it is moving towards an FPS rather than Everquest. Only qualm I have is that you can't play a Storm Trooper as a profession.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
What does this have to do with WoW? :)
I have both and am letting my SWG subscription lapse. WoW has some essential features that make it better right now:
1. "Boss Key" - if I play at work, I MUST be able to Alt-Tab into a work appliaction when someone wanders behind me. WoW does this instantly. SWG takes 3 minutes.
2. Online manual - the manual in the box in now useless the game has changed so much. I took a few months off and found my armor no longer worked, my profession (doctor) changed beyond recognition and my combat skills were all changed.
3. Faster transitions - flying in WoW gets old after a bit. But the shuttling in SWG is just a joke - 2 minutes of your screen just sitting there? Come on, its got to be possible to jsut load the starport if not the whole darn city.
4. Most important - less lag. I can play on full servers on Wow and enjoy the game. I can play on half-deserted servers on SWG and get killed by Stormtroopers cos of lag.
Both are truly great games. But in terms of technical excellents the WoW client is many steps ahead of the SWG one and given the choice I'll take the game where the developers seem to be better. And its just more fun if you can play at work and not worry about lag.
1000s Warcraft Gold while you sleep
Can I do more outrageous dancing and just let my dance bot run wild while I collect your credits from tips?
Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths.
Of course nobody's playing Creature Handlers, because they've been broken beyond usefulness. And for SOE to promise new tamable creatures in the Trials of Obi-Wan expansion, a much-needed shot in the arm as far as creature handler content goes, and sell this expansion to creature handlers on those merits... well, this revamp has been announced at precisely the worst time possible for the 18 people left playing CH.
Sad, really, cause my fondest memories of the game involve running around with baby rancors and stuff.
Bye, bye little rodian guy Drove my speeder to Mos Eisley, but cantina was dry See old storm troopers, drink jawa beer and cry The day that this game died. The new expansion was a total scam, they suckered people into with things that are invalidated at the end of the month. Perhaps they are trying to admit they screwed the pooch with the first CU, but fixing the broken things and not listening to the amplified voices of carebears was all that was ever really needed in the first place. It almost seems like all the devs have quit, and they only have managers left. The new game in no way measures up to the things that many many people bought and played the game for. It is becoming a cookie cutter MMO with a star wars skin. And it pisses me off.
... no matter how shiny it gets, it's still a turd. This game is fundamentally flawed, and superficial reworking of some systems will not fix it. This game is the biggest grindfest yet devised, and changing up the combat system, let alone the occasional double xp weekend, won't change that.
Due to circumstances beyond my control, I am master of my fate and captain of my soul.
Lag is frequently so bad in SWG (even in semi-deserted areas) that combat can be a slideshow where you're suddenly dead from an enemy that never even showed up on your radar.
:)
There is no way... NONE... that they can make this "real time" thing work unless there is a fundamental change to the way the servers run. Collision detection? Are they crazy? Just try driving your speeder through the cities around Coronet on pretty much any server and watch the screen jump and bob and snap as objects and house pop up and vanish. And that's just driving!
In WoW this kind of lag usually only appeared in a heavily populated area. In a battle with more than say 15 people things could slow down. In SWG lag is an ever present, mind-numbing pox.
Skill is relative to the game you're playing. In chess, it's being able to think 50 moves ahead. In other games, it's always knowing the right thing to do at the right time. I'm a "skilled" monopoly player. Know why? The orange properties, mother, the orange ones.
On SWG... SOE is obviously hurting, and feels the need to do something drastic, and I don't disagree-- though none of the changes make me want to go out and try it again, either.
My script don't crash! She crashes, you crashed her!
WHOOPS.. "The new Jedi profession will be equal in combat effectiveness with the other professions."[warcry link]
Nevermind.
Seriously though, at the outset of SWG there was a lot of allure surrounding the pedestal of the Jedi profession, especially before people started unlocking them. This is probably no longer true in the current system, but I was once told that a master Jedi would be able to simultaneously confront 8 masters from other combat professions in PvP, and emerge victorious, even if the player didn't know how to use the Jedi class. Now Jedi are no better than anyone else.
But I guess it's for the better, balance wise. /shrug
Fool me once (game launch), shame on you Raph ... ...
Fool me twice (combat expansion), shame on me
A third chance there will not be.
Hand-eye coordination is most definitly a dexterity that can be developed through training. Proficiency at twitching the mouse faster and more accurately than the other fellow can certainly be developed through training and experience.
True that these are not skill traditionaly assosiated with MMO's, but I do have to disagree with you and say that Twitch != Skill evaluates as false.
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
Good point... where is that fat fuck today? Everytime there's a SWG story on slashdot he wipes the cheetos off his fingers, stops playing with himself for a moment, and logs in here to post.
It may be pseudo-scientific bullshit, but it's his own special brand. Where are ya, Raph?
> Can anyone become a Jedi?
>
> Yes, anyone can follow the path of the Jedi but
> like all professions mastery will require time and
> experience. The new Jedi profession will be equal
> in combat effectiveness with the other professions.
> It will still however deliver on the promise of the
> Star Wars Jedi mystique and will allow players to "live"
> as Jedi in the world of Star Wars Galaxies.
They may be adding the "Wars" back to "Star Wars", but they are, evidently, also removing the "Star" from "Star Wars".
In any case, it's still not clear if you must unlock being a "force sensitive". Probably not, as I'd hate to go through all that work only to get a plain old, unspecial melee class with a pretty sword.
> VI. No More Item Decay
>
> Item decay has been completely removed from the game.
It's sheer buffoonery that adds it in the first place. It never much affects the 24/7 players, who are the primary reason it's needed in the first place, and irritates the hell out of casual players.
> The new character advancement paths are based on professions of 9 legendary Star Wars heroes:
>
> Jedi (Based on Luke Skywalker)
Very loosly, evidently. Somewhere between his first and second attempt with the target practice droid aboard the Falcon in the original film, from the sound of it.
> What's happening to my Jedi character?
>
> Jedi will be able to choose any of the nine iconic
> new professions, including the Jedi profession...the character
> will gain items and abilities that will represent the original
> accomplishments achieved by that character. These include...a
> special Robe that is endowed with protective properties,
> and an exclusive new lightsaber with a unique color that
> deals more damage. All of these new items are being given
> to existing Jedi characters in recognition for their past achievements.
Yeah, after grinding for a year, then fighting through more excruciating grinding hiding from main players, then finally maxxing out this character where, in theory, it could take on any 2-3 other maxxed non-Jedi, nothing says "caring" like nerfing it more than an old-school EQ necromancer + a current City of Heroes character with ED nerf combined, x3.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
You shoot purple lightning bolts out your fingertips, just like the emperor of the entire galaxy!
You damage a bounty hunter for 3 points of damage!
** A bounty hunter flamethrowers YOU for 1273 points of damage!
** You have died!
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I think the point that people miss isn't combat vs not-combat. It is combat for a reason vs combat without a reason. No MMORPG to date has managed to make combat have a point. People go out and fight get better and fighting and score ph4t l00t. I personally would be madly impressed with a game that let you join an orginization of mercenaries and spend your time actually being a mercenary. Or imagine a game where you could join an army and actually get to act like a soldier.
I'll be impressed the day an MMORPG can even hold a candle to the RPI MUDs in terms of giving the world a point.
Jokes on us, I guess.
"If Common Sense was so common, it wouldn't be such a valued trait."
I played SWG for a l-o-n-g time. My main beef was combat was just too boring. I gave up. Star Wars fans dont watch the movies for the dancing or the crafting. Episode V is called "Empire Strikes Back" not "Empire grinds out a stimpack".
I will play again from the sounds of these cahnges.
I played SWG for the first two months it was out. Although it was enjoyable, it felt like the grind was insane even when I just started out. I picked up world of warcraft recently, even though I've never played a warcraft game before and knew nothing about the story line. The gameplay was so good, that I've been playing it since January. The best part is, the first 20 or so levels a character makes are very easy.
Are there any plans to make SWG easier when you are just starting out? Or to make it less of a grind? The generic missions were way too boring. I also remember I had to grind up faction points just to PvP, which really wasn't enjoyable.
I was very disappointed on how easy the rebel alliance was able to prosper. I believe the game would be more enjoyable if you had roving, full-size armies of Imperial death troopers on each planet. As a fact, I should have to prove my loyalty to the empire to even gain access to a city or face consequences. Where are the roving bands of death awaiting those who oppose the Empire? I mean didn't they destroy planets in the movies?
Just rename your super-powerful character with '$sys$' at the start of his/her/its name!
You must think in Russian.
Game didn't look finished or balanced when they gave about 2 days notice that beta was closing and the game had gone gold.
Sounds like it hasn't changed much in that respect then....
The game was growing and huge with the current "confusing" classless system - several things killed the game. Jedi, lack of content, melee, constant rebalancing and nerfs.
Everything about jedi was bad, the hologrind that wrecked guilds and destroyed pvp, was frustrating for the winners (permadeath with the current state of networks = rotten idea), frustrating for the losers (want to take a bh mission on a jedi - bring 20 buddies with you), and fixed and patched in ways that just made it worse (force sensitive grinding).
The game never had much content, the idea was that players would generate their own content - and in many ways that worked. The game had more non-combat to it than any MMO I have ever played and it worked. The problem was that they never put any work into making the missions fun or interesting, and the missions where the first exposure of many players to the game. Cities and player owned bases were an excellent idea and actually a lot of fun, but they could not stand alone in such a poorly managed game.
Melee. Melee took over the game completely and destroyed a huge part of the star wars feel. The combination of short range and specialized damage types made melee the ruler of all combat.
The constant nerfs and balance problems frustrated players, wasted time and ultimately lost them subscriptions. Deciding you want to change your playstyle is one thing, being forced to because they changed the rules again was not at all fun.
I won't be going back, I didn't play EQ2 because I don't trust SOE and I won't go back to SWG because I don't trust SOE. I think they had a potentially great game and threw it away and I don't think dumbing it down and making it twitch is going to make it any better.
[Set Cain on fire and steal his lute.]
The Intial release of SWG and its current form "Post CU" its a complete different game. It takes solid brass balls and faith in your clients to revamp the entire game.. "LIVE" People swore, wrote letters, cancelled their accounts of the CU (Combat Upgrade) - but as we all know it has been for the better. Sony is taking its path in producing content.... But can we PLEASE fix the existing bugs before rolling out new ones?
-- I Dont Deserve A Sig I Have Bad Karma
I have a certain amount of respect for the people that have played SWG since launch and I do sympathize with them over the NGE. I'd be pretty ticked too if I spent all that time gathering resources, grinding out professions, collecting trinkets, earning your padawan, leveling him up, etc... to have all that toil basically dashed in a mass simplification upgrade.
:)
That said, I'm kinda glad to see that SOE is doing this. I played SWG for a few month after it launched and found that it took what felt like a LOT of time to advance your character beyond a certain point and what was suposed to be an outlet for entertainment became a drudgery to me. I checked back in after CU and played out in space for a while, tried out the new combat system which, while confusing initially, seemed like an improvement over the old one to me. That feeling of drudgery was still there though.
SWG is the last of the old school MMOs. SWG is hugely complex and requires massive amounts of time to feel like you're accomplishing anything. Non hardcore gamers need not apply. I read a quote somewhere that summed up how I felt about it pretty accurately: playing SWG is like being a background extra in one of the Star Wars films.
Games like WOW and City of Heroes are the new gen which I think that SWG is wisely trying to become. In CoH, getting rolling is pretty quick, the game is easy to learn as you go along, combat is intuative and the whole package is just FUN. I can pop in and play for 30 minutes, have fun and feel like I got somewhere. As it functions right now, that is impossible with SWG and it's a shame because the Star Wars universe should be nothing but adventure and excitement. It's a mass market phenomenon that deserves an accessible MMO. Personally I hope that the NGE gets that parts right because they've been swinging and missing for nearly three years now and I really want to love that game
Chris