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Massive Ads In Matrix Online

Gamespot has the word that ads from Massive, Inc. will now be incorporated into The Matrix Online. The ads, like those in sister-MMOG Planetside, will be in the form of billboards and signage. From the article: "One big difference that players will notice is that the Massive ads will be refreshed and updated with greater frequency. Sony notes that current ads in the game for fictional products and services will continue to remain a part of the game. Sony has also said that the ads will not be animated, and will not affect the game's performance. Another effect of the inclusion of Massive ads into The Matrix Online is that player advertising in Mega City will be possible, and Sony might run contests in the future to select player-generated ads and incorporate them in the game. "

64 comments

  1. OK by Deanasc · · Score: 1, Interesting

    Note to self. One more reason to avoid Sony.

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
  2. So there goes the monthly subscription costs... by skankinny7 · · Score: 3, Insightful

    ....right? Now that they have all this ad money they dont need to charge per month?

    Ok, back to reality I go....

    1. Re:So there goes the monthly subscription costs... by Quarters · · Score: 1

      Yup, just like cable TV and your TiVo subscriptions are free because of the ads. Don't be naive.

    2. Re:So there goes the monthly subscription costs... by Anonymous Coward · · Score: 0

      Anarchy Online only forces ads to free players.

  3. Did IQs just drop sharply while I was away? by voice_of_all_reason · · Score: 1

    Who would pay for a game with ads?

    1. Re:Did IQs just drop sharply while I was away? by Kaimelar · · Score: 4, Insightful

      Who would pay for a game with ads?

      The same people who pay for cable television with ads?

    2. Re:Did IQs just drop sharply while I was away? by ConceptDog · · Score: 0, Redundant

      The same people who pay for cable TV with ads.

    3. Re:Did IQs just drop sharply while I was away? by Anonymous Coward · · Score: 0

      You're talking about people who thought the Matrix was intelligent.
      There is your IQ drop.

  4. *Massive* ads? by Anonymous Coward · · Score: 0

    Massive Ads? That sucks. How about small ads instead?

  5. Effectiveness? by HaymarketRiot · · Score: 1, Interesting

    Does anyone actually have solid evidence that ingame ads like these work? I just really cant grasp the concept of someone running around ingame, seeing a billboard, and thinking, "Oh, I really want that product!"...To me, it seems like something that most players would just ignore. I would like to here the opinion of someone more knowledgeable on the subject.

    1. Re:Effectiveness? by Bellum+Aeternus · · Score: 1

      Do billboards work? 'Nuff said.

      --
      - I voted for Nintendo and against Bush
    2. Re:Effectiveness? by Anonymous Coward · · Score: 2, Interesting

      The purpose of any advertisement is not to really make people buy your product, but is instead to increase the awareness of your product and improve its image. Think about it this way, if World Of Warcraft started advertizing on TV they could, theoritically, have everyone in the world know what WoW was and could (at least in theory) make it a cool game to play. Would that actually improve sales? Probably not; think of Grand theft auto, when the advertizements started playing 100 Million people who don't play videogames suddenly knew about Grand Theft Auto, the 6+ Million people who bought it probably knew about it well before the comercials arrived.

      Then what is the benefit of advertizing?
      As a general rule, people don't buy products that they don't know about and rarely buy products that have a 'lame' image.

      As an example, consider Coca-Cola and Sprite; Coca-Cola has hit the point where eveyone in the world knows who they're and there image is pretty much solidified (thus they don't advertize all that much), on the other hand Sprite is working to gain marketshare so they're trying to develop a 'cool' image and they advertize a lot. (I do recognize that the Red-Giant owns Sprite).

    3. Re:Effectiveness? by TubeSteak · · Score: 4, Interesting

      Advertising works for two reasons:
      1. Brand recognition. If you see enough ads for a product, then go shopping, you may recognize the advertised brand and consider purchasing it over similar products.

      2. Repetition. When things get hyped over and over and over, people tend to try it out just because its something they've heard about so many times. Imagine being beaten over the head with adverts for some new drink, then when you go to a gas station or restaurant or wherever, you see another advertisement or the product itself. The odds are high that you will give it a try just to see what all the fuss is about.

      Hopefully you don't find the product disgusting (vanilla pepsi) and will buy again.

      --
      [Fuck Beta]
      o0t!
    4. Re:Effectiveness? by willfe · · Score: 1

      Well, it works on most people for those two reasons (and you're spot on about those).

      Regarding point 1 ... I've somehow managed to train myself to use "generic" terms for common products when I ask for or talk about them; I ask for a "tissue" or a "napkin" instead of a "Kleenex." I offer people "soda" when they visit, instead of a "Coke" (I don't like carbonated stuff, so all the soda branding in the world will never squeeze a dime out of me). My lifestyle already limits what advertising I'm exposed to (never watch television or listen to the radio; running Firefox with AdBlock and the filterset.G auto-updater), so although I don't live under a rock and am "aware" of brands, a product having a specific vendor's name on it rarely influences my purchasing decisions.

      Your second point is more interesting. I feel like I'm the exact opposite of that person you describe -- repetition seriously irritates me. A telemarketer who calls me once to sell me something gets an earful. One who calls back a second time (a day, week, or month later) earns my wrath (I politely squeeze as much information as I can from the caller, then go after the company who paid him to bother me again). I've made conscious decisions in the past to avoid buying stuff from companies whose ads I've encountered more than a few times.

      I find it very convenient that in many cases, the vendor who advertises most is doing so because his products need the most help. Seek out the quieter vendor selling a similar product for a lower price, and you'll likely find a better product anyway.

      Anyway, I never spend money on something everybody's getting hyped up about "just to see what the fuss is about." I've taken free samples or let others buy stuff for me (if it's that important to you that I try some spiffy brand of something, whip out that wallet then!), but never spent my own cash on such things. I believe many people do, I'm just not one of 'em. I think I understand why it's powerful -- because I haven't watched all the latest hit TV shows and reality series, people look at me like I'm an alien sometimes when they ask "so, what'd you think about last week's [bleh]?" and I reply "uh, what's [bleh]?" Fortunately that kind of "peer pressure" to fit in and watch what others watch just so they'll accept me stopped working on me back in grade school.

      --
      Read my stuff.
    5. Re:Effectiveness? by asakura · · Score: 1

      Regarding repetition, it would be interesting to see where these ads are placed. For example, would a potential advertiser pay more for placement near a particularly difficult task that a player may have to repeat a number of times? Going further, would in-game elements and tasks possibly be modified solely to increase ad visibility?

    6. Re:Effectiveness? by Proc6 · · Score: 1
      I ask for a "tissue" or a "napkin" instead of a "Kleenex."

      There you go. Changing the world, one word at a time.

      "A telemarketer who calls me once to sell me something gets an earful."

      People who do this are jackasses. You do realize (and I have worked in telemarketing), that the people making the calls are rarely personally interested in the product or service they're selling right? They took a job telemarketing *drumroll* to get paid. They read a script and you giving them an "earfull" is either ignored or assures you go back on the frequently-called list. If you have a problem, call the headquarters, or thank them for their time and ask them nicely to take you off the list. It may be emasculating but it's more effective than raving like a lunatic to an entry level calling drone. We used to just put jackasses like you on speakerphone and laugh about it all together. lol.

      Anyway, I never spend money on something everybody's getting hyped up about...

      You're delusional. Unless you make your own toothpaste, wash your clothes in a stream, ride a home-made skateboard everywhere you go and eat your own food (or feces), you are buying items that have been hyped up. That is what the market IS. If a product is sitting on a store shelf available for purchase, it got there with marketing and advertising, PERIOD. There's only been one product to ever make it to the height of its success before a single dollar of intentional advertising was spent, you know what that product is? Hershey's chocolate bars. So unless you eat them for every meal, and build your abode out of them (in which case, you're gonna love global warming), you are buying products because of advertising.

      --

      I'm Rick James with mod points biatch!

    7. Re:Effectiveness? by Anonymous Coward · · Score: 0

      I'm still trying to buy "Pop Dog" ! Its the only dog that refreshes!

    8. Re:Effectiveness? by TubeSteak · · Score: 1

      You're kinda right about products and advertising, but that doesn't neccessarily mean the parent or I have to base our purchasing decisions on the adverts.

      Most people get buyers remorse because they didn't spend enough effort making sure they wanted what they were buying... instead of just buying something they 'wanted'.

      Nowadays you and I can find product reviews online for just about anything from restaurants to ladders to pillows and so on.

      Advertising works, but unlike the past, there's no reason people have to make an uninformed decision. Consumer Reports isn't the only game in town anymore.

      I do agree with what you said about telemarketers. A telezapper works too. It seriously cut down on the marketing calls.

      --
      [Fuck Beta]
      o0t!
    9. Re:Effectiveness? by willfe · · Score: 1

      People who do this are jackasses. You do realize (and I have worked in telemarketing), that the people making the calls are rarely personally interested in the product or service they're selling right?

      "Duh, no, I never thought of that." People who make assumptions like you did are also jackasses. Telemarketers who pester me don't get an "earful" of insults and rants; they are interrogated, squeezed for information that is useful to legally stop the telemarketing company from bothering me further. I worked as a telemarketer for three days as a result of a temp agency telling me (and a friend) that we were going to be doing "phone support." Two of the days were training. The first day I actually placed a call, I quit, and I found a better job.

      I do complain to the right places. I do ask nicely to placed on "don't call" lists. Of course, I'm already on a don't call list that doesn't do much thanks to the damned legal maneuvering the telemarketing industry has managed.

      My ex-wife was far better at torturing you telemarketing "jackasses." She had a knack for keeping them on the line for fifteen to twenty minutes. You claim the telemarketers don't care, don't listen, and put people on speakerphones for entertainment. She's gotten telemarketers to scream at her, call her names, and hang up on her. Sort of shatters that "smooth, cool, uncaring, invincible phone monkeys" image you portray.

      I continue to believe if you work in an industry everyone hates, you deserve no sympathy or respect for doing so. Society dislikes this shit for a reason, and you deserve its wrath if you willfully participate in it.

      You're delusional.

      Nope. Read what I said until you understand it. Read harder, c'mon, I know you can do it. I don't spend money on hyped things because of the hype. In fact I'm pretty sure I haven't bought an Xbox 360, for instance. I'll double-check my room just to make sure, I am a "jackass" after all, but, eh, nope, I don't see one hiding here. There's no receipts for a pre-order. There's no burning urge inside me to go fight hordes of gamers for the prized system.

      Do I buy stuff I need? Sure. I make informed decisions on what to buy, based on my actual needs, not marketing bullshit. You may think the market is defined solely by its advertising, but you're an ijit.

      A product did not hit the shelves solely because of marketing and advertising. I do believe there was some production and research involved, too.

      --
      Read my stuff.
    10. Re:Effectiveness? by chrish · · Score: 1
      Think about it this way, if World Of Warcraft started advertizing on TV they could, theoritically, have everyone in the world know what WoW was and could (at least in theory) make it a cool game to play.


      Personally, I'd like to see World of Warcraft start advertising inside these MMOGs that have in-game advertising. Blizzard could flaunt their lack of in-game advertising.

      Then again, I've been playing City of Villains since the pre-order head start, so maybe I'm just thinking in-character.
      --
      - chrish
  6. I can think of some ads ... by A+nonymous+Coward · · Score: 1

    Sony might run contests in the future to select player-generated ads

    Like ads from lawyers seeking participants in class actions suits for rootkits?

    Or ads from apyware companies with sneaky payloads to piggyback on the Sony rootkits?

    I wonder wonder wonder but I don't know boo ....

  7. Wow, talk about a misleading headline... by spyrral · · Score: 2, Insightful

    The ads are provided by a company called Massive. The ads themselves may or may not be so large as to be considered massive.

    1. Re:Wow, talk about a misleading headline... by Captain+Splendid · · Score: 1

      It's called a Pun. It's not a very clever one (and puns are at the bottom of the food chain when it comes to humour), but damn dude! Hope that humour bypass wasn't too expensive...

      --
      Linux, you magnificent bastard, I read the fucking manual!
  8. I would read them by tomservo291 · · Score: 1

    I just wouldn't care.

    1. Re:I would read them by Anonymous Coward · · Score: 0

      If the ads blinked alot I would read them.

      I feel like chicken tonight - like chicken tonight!

      There is no bird flu, you will enjoy chicken tonight .


      (Ingsoc directive 88-3)

  9. Having played Matrix Online by CrazyJim1 · · Score: 4, Funny

    I think the addition of advertisements into the game would make it more entertaining.

  10. Makes perfect sense by orgelspieler · · Score: 3, Insightful
    Think about it. These ads will show up in a virtual world (video game) about a virtual world (the Matrix). Consequently, it would make perfect sense that the virtual-virtual ads are indistinguishable from real world ads. (woah... too much coffee this morning) I'd go so far as to say they might enhance the gaming experience, rather than detract from it. And the fact that they're open to player ads might imply that they're willing to start a dialogue with their customers.

    Of course, that's another point. Now they have two sets of customers: gamers and advertisers. Hopefully they will see that without a sizeable group of the former, the latter won't pay them much at all. So one would think they will try to please the gamers first and the advertisers second. Of course that may be a little harder to remember once the big bucks start flowing in.

    1. Re:Makes perfect sense by voice_of_all_reason · · Score: 1

      One small problem:

      We know that the company isn't doing this to enhance the gaming experience. They're doing it to make money and trying to pretend otherwise

    2. Re:Makes perfect sense by d0hboy · · Score: 1
      I'd go so far as to say they might enhance the gaming experience, rather than detract from it. And the fact that they're open to player ads might imply that they're willing to start a dialogue with their customers.
      Player-funded advertisements would be an interesting new addition to the MMPORG economy as well. Imagine being able to post a want-ad, or promote your clan with in-game money, or real-money. That said, what is to stop these advertisement areas from becoming grafitti-like, libelous, or childish displays from some player/gang/clan with an agenda? There may arise the need for a moderator/authorizer system of some sort, requiring more GM involvement. On the flip-side, it opens the doors to abuse of these powers, and 'sponsor-ethics' as well.. Would they accept, say, an X-Box advertisement on Matrix Online?
    3. Re:Makes perfect sense by Kelbear · · Score: 1

      Is this really a "problem". Is making money intrinsically wrong? Increasing shareholder value is the primary goal of any company.

      There's already been advertisements in MxO, even in the beta for the game, they had billboards for the movie Constantine. It's billboards, you don't need to stop and stare at them just because they're there. They've already been in the game.

      If they were to say, implement more billboards instead of swapping the billboards already in place, that would then be a problem since it'd obstruct the airspace of those jumping across rooftops.

    4. Re:Makes perfect sense by voice_of_all_reason · · Score: 1

      It's a problem if they're finagling weasels:

      "Ads will not affect the game's performance"

      Full-blown lie. Even if the ads are at the same resolution as a plain grey wall, they're being refreshed. That's a loss of performance because your machine has to do more work to update the ads. What they meant to say was "will not noticeably affect performance"

    5. Re:Makes perfect sense by Khuffie · · Score: 1

      So...loading a texture on a wall, say on a weekly basis or whatever, when you enter an area will degrade your performance? By what? 0.00001 of a percent? Can you even calculate that?

    6. Re:Makes perfect sense by drspooky · · Score: 1

      Oh no! You mean people make these games for profit?! BASTARDS!

      How dare they!

    7. Re:Makes perfect sense by voice_of_all_reason · · Score: 1

      But, they're not making a profit, that's why they're adding more ads. And that drives usercount down, and... OH SHIT, PARADOX!

    8. Re:Makes perfect sense by drspooky · · Score: 1

      I can't comment on how it affects subscribers, and really neighther can you. Unless you can provide data that directly links (or even correlates) the introduction of advertisements into a game with a drop in subscribers, I find it very difficult to accept that any but a very small portion are bothered by it. The percentage of players in an MMO who post online (and mostly complain) represent a very small portion of the community of any individual game and the online buzz is -never- representative of the overall opinions of the people who are actually playing the game.

      I can say that the ads have been in since day one and that the expansion of them is hardly news. Constantine and Batman Begins were both advertised through MxO, and the ads then didn't present much of a problem that I knew of.

    9. Re:Makes perfect sense by orgelspieler · · Score: 1
      Imagine being able to post a want-ad, or promote your clan

      Like those storm troopers in SWG? That was pretty funny/whacky/intense/bordering on psychotic stuff. Anybody know if they're still at it? The last I heard was that Darth Vader himself came to inspect the troops.

      I think you have some great suggestions. You shold send them to somebody (tech support? customer relations?) at MxO if you're a current subscriber.

  11. Why should I be bothered by this? by triptogn · · Score: 5, Interesting

    The "One more reason to avoid Sony" comments throw me off a bit. I don't see how the real advertising in game versus the fake advertising in game on billboards is any worse. It has about the same impact and print on your brain when you glance at it while killing gangmember05 and AgentSmith09. If anything it would help with the idea that the game takes place in a modern american city somewhere. If you are trying to take a moral stance on advertising in your entertainment, you would have to avoid every tv show and movie you have ever watched because they are riddled with product placements if you actually look for them. The subscription argument doesn't really hold that well either. "I pay a subscription, so I shouldn't have to see advertisements". Paying for cable television isn't any different. Holes in my argument? Yup, but I'm only really playing devil's advocate here, as I could care less one way or the other. I play games to have fun, and I don't think seeing a coke ad on the wall in the Matrix is going to ruin my good time.

    1. Re:Why should I be bothered by this? by doomicon · · Score: 2, Insightful

      Agreed. Most players of Matrix Online (MxO), including myself agree that the Ad's will add to the environment. Seeing real ads on billboards, is better than "Read More Books". Now if this were WoW, then I could understand some of the complaints, but it only adds to the MxO environment.

      --

      Awesome!
    2. Re:Why should I be bothered by this? by JVert · · Score: 1

      Anarchy Online introduced this in game Ad system to pay for the free accounts. Sony did this to offset the cost of making more profit.

      As far as the cable TV system we pay for the internet, that gives us access to almost anything, comedy central, FX ext.. You pay extra for premium services like HBO which do not have any commercial interruptions. So you see how the correlation between MMO and premium cable channels fit.

    3. Re:Why should I be bothered by this? by forkazoo · · Score: 4, Insightful

      While your analogy to cable TV has some merit, I'm going to overextend it as a means of disagreeing with you. :) I think that paying for cable TV is basically just paying for access, sort of like ISP fees. I am okay with seeing ads on web pages because the web page doesn't get a cut of my ISP bill. Likewise, sci-fi channel doesn't get a cut of the cable bill, so they need ads to pay for battlestar galactica.

      Now, an MMORPG is a premium service. In this analogy, I'd compare it to HBO or Showtime. I have paid for basic access, but then I pay extra for a premium service, and the content creator gets a direct cut of the extra fee. Sony bills me directly for the MMORPG, HBO gets added to my cable bill, but it is still similar.

      So, if I actually played TmO, I'd be annoyed at the ads. Sony is double-dipping. They set a fee, where they thought they would turn a tidy profit. I play TmO because I'd rather avoid all the ads on television and whatnot. Now, Sony is making more money - I have to deal with more ads - and the fee I pay doesn't go down. If HBO started carrying ads, people would be pissed, and they wouldn't be likely to pay extra for it. Personally, I think real-ads in a matrix world would sort of hurt the illusion that it is a fantastic netherworld of the imagination. If the fantasy world is exactly like our world, why do I have to pay extra to be in it?

      Though, obviously, the Matrix is a much more appropriate setting for real ads than WoW or Everquest. "Dial Ye Olde Telephone ..." just wouldn't see quite right in a traditional fantasy setting. :)

    4. Re:Why should I be bothered by this? by karnal · · Score: 1

      Likewise, sci-fi channel doesn't get a cut of the cable bill, so they need ads

      They may not get a cut of your cable bill, but the cable company is paying someone for the privelege to distribute that channel....

      --
      Karnal
    5. Re:Why should I be bothered by this? by Lord_Dweomer · · Score: 1
      The reason you should be bothered by this is simple. Advertising thrives on the slippery slope principle. I should give a disclaimer that I am an advertising executive who is familiar with this landscape.

      You see, in advertising, its all about getting noticed above your competition and above the "noise". Now, there are two main ways of doing this. Producing a SPECTACULAR ad which gains eyeballs merely because people want to see it and seek it out...and producing an ad that is more attention grabbing than the next persons. Now, while a lot of people want to compare Massive's advertising to its real world counterparts, that only works up to the point of incorporating the visual look and feel to be consistent with the environment. However, the nature of the game still means that all of their ads are net based ads, which enable ad agencies to do a whole lot more with what they put out and the info they can gather.

      So it starts as just a few billboards that don't detract from gameplay...suddenly there are slightly animated ads...then gradually you will see ads that add interactivity. Trust me, you have no idea how much an advertiser would be willing to pay for a clickable ad in a gameworld when none of the others are clickable. We've already seen product placement, but now there will be product placement in ways we can't even imagine yet. Lets say there is a video in the game somewhere...can you say product placement?

      On the otherhand, this might encourage the game producers to update content more frequently as more fresh content means more advertising opportunities. So we'll just have to see what happens.

      --
      Buy Steampunk Clothing Online!
    6. Re:Why should I be bothered by this? by mrchaotica · · Score: 1

      Even in WoW, some ads could be appropriate. Like, uh, ads for stores that sell armor or something. The point is, the ads need to fit the game -- in Grand Theft Auto I'd expect to see typical city billboards, while in Gran Turismo I'd expect to see ads for tire companies and such (like they have on the real racetracks).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  12. Now why would Sony do this? by T_ConX · · Score: 0

    Is it a quick cash grab on the developers side, or do they see themselves getting rid of, or at least lowering, the monthly fees.

    From a business perspective, dropping the monthly fees could trigger the coming of more players, which means the ad space would become more expensive (a flood of new players may also put some strain on the servers, which, in theory, would be covered by ad revenue).

    Still, I don't know what the $ figures are for TMO. However, it still seems greedy to charge people by the month just to look at ads.

    1. Re:Now why would Sony do this? by Kelbear · · Score: 2, Interesting

      The player population in this game isn't too large. They missed their population projections by enough that they chose to merge servers.

      Advertisers just want to get the best return on their advertising dollar. If there's a small population being touched upon, the return is lower. However if that small population is also precisely the sort of people who'd buy the product then the return is higher. I'm guessing that if they want to bother sinking money into MxO for advertising, they'll be advertising something that these players would be likely to want.

      Most likely, since this is a fairly limited advertising venue, MxO will only be charging a small amount for the advertising space. The amount they make will be far far too low to eliminate monthly fees. However, this does keep them from killing the MxO project by making it a little more profitable. that, or it provides more money to make more content with.

      Newspapers are big, with huge ads. Those ads don't mean you get less news in your paper. Ads provide money that the newspaper can use to provide more. More ads are a good thing until they damage the primary utility of the venue(Like those flash pop-ups vs. the unobstrusive google ads).

  13. Viagra ads? by HTH+NE1 · · Score: 4, Funny

    Ask your nearest Agent if the Blue Pill is right for you.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  14. Ads in COH and COV by DangerSteel · · Score: 1

    In City of Heroes and City of Villians they have billboard ads for things like huckster type lawyers, bail bondsman and such. They are pretty entertaining to me. Not sure if I'd like a real life ad....

  15. I can see it now... by 3dfxgamer · · Score: 1

    Thoursands of players will be gunned down while gazing at a playboy billboard.

    --
    Note to self never mention Microsoft when posting on Slashdot!
    1. Re:I can see it now... by alanoneil · · Score: 1

      Were you listening to me, Neo? Or were you looking at the woman in the red dress?

      --
      --
  16. Answer: Most everybody by PhoenixOne · · Score: 2, Insightful
    ...and newspapers, and magazines,movies in theaters, XM radio, etc.

    Hell, when I buy my coffee from a local coffee house, the cup has a car ad on it.

    Welcome to the REAL WORLD Mr. Anderson.

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Answer: Most everybody by mrchaotica · · Score: 2, Interesting
      Hell, when I buy my coffee from a local coffee house, the cup has a car ad on it.
      And if you bought it most anywhere else it would still at least have the coffee shop's logo on it (i.e., an ad for the coffee shop).
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  17. Billboards in MxO by Why's_This_Fish_So_B · · Score: 1

    The billboards are already in-game. They have ads for fictional products, and on occasion have been used to provide storyline hints in combination with the in-game newspaper.

    In the original release (pre-SOE) they've occasionally been used to provide ads for WB movies.

    Those billboards will be there whether Coca-Cola or "Slumberil" is displayed on them. They'll also allow player-created billboards on occasion, so that the things are not just a bit of polygonal fluff but a bit of revenue, a bit of storyline, even some roleplaying from one or another of MxO's factions.

    1. Re:Billboards in MxO by Anonymous Coward · · Score: 0

      But it has to do with $ony!!! DRM!!! $ony sucks!!!! Now back to playing my awesome Xbox 360 from a company that's never done anything wrong!!!

  18. Anarchy Online did this by SkyFire360 · · Score: 3, Insightful

    AO did this, but there was one big difference between the two: you can play Anarchy Online for free. Instead of making revenue from monthly subscriptions, they make their money from advertisers. Last time I checked, The Matrix Online still had a monthly fee... which means SOE will be getting not one but two revenue streams.

    My personal view on this is: If you're going to make me pay for a game, don't subject me to advertisements I most likely don't want to see anyway.

    1. Re:Anarchy Online did this by KrisW · · Score: 2, Informative

      Just a bit of extra info for folks who have never played AO: Subscriptions are still necessary for the expansion packs, but classic AO is ad supported. Paid accounts have the option to turn the ads off. So, to an extent, Funcom is also supported by two revenue streams.

      I agree with your post - in game advertising in addition to a monthly fee is just plain silly. Although, now that I think about it, I'd probably leave the ads on even if a had a paid AO account (I'm on a free one) just to see the player created ones. It would be an entirely different story if the game had popup ads and a "punch the monkey" banner at the top of the screen though.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    2. Re:Anarchy Online did this by flonker · · Score: 1

      Customizing your AO ads... I wonder if this will work in mxo.

    3. Re:Anarchy Online did this by flonker · · Score: 1

      oops, wrong link. Customizing your AO ads...
      Still wondering if this will work in mxo.

  19. However planetside was freaking retarded by rabbit994 · · Score: 1

    SOE's Planetside was the first one to get ads. However, they don't fit in the game at all. Here you are fighting on a planet in a galaxy far, far away and adds for COKE pop up. Matrix Online is a different story. However, I imagine they will do the same thing for Matrix Online they did for Planetside, tell you that the extra money is going to be spent on the game and instead just pocket it. SOE is a bunch of scum bags. However, Massive implementation of this isn't hard and I wonder if someone with more programming knowledge then me make a duplicate system and using a bit of DNS trickery, serve up their own ads.

    1. Re:However planetside was freaking retarded by triptogn · · Score: 1

      Why does it matter where the money is spent? SOE is a corporation, not a game developing charity org. They have to make a profit after production costs, maintaining servers, paying employees, ect.. If they are scumbags, then who is the benevolent game developer out there so I can go play their games? America's Army is one of the only "free" ones out there, and that's paid with our tax dollars.

    2. Re:However planetside was freaking retarded by rabbit994 · · Score: 1

      No but they will spread the lie that this money will be put for the development of the game to make people swallow the pill.

  20. this game sucks balls anyways by Rodney.Quills.Dinkin · · Score: 0, Troll

    the only people that play Matrix Online are complete wayners. Seriously who cares if it's full of ads since nobody plays it anyways.

    --
    Rodney Quills Dinkins | Communications Specialist | GNAA Corporate HQ
  21. Maybe Misleading, but Revealing Nonetheless by duerra · · Score: 1

    Ok, seriously.... whoever decided to call themselves "Massive Ads" must have been on some pretty potent drugs.

    I mean, that can't really be the best way to advertise *their* service. They could have just as well have called themselves "Really Obnoxious, Intrusive, and Invasive Ads, Inc."

    With a name like that, you can be sure I wouldn't be hiring them as *my* advertising company.

  22. What you said! by Cybrex · · Score: 1

    I also play MxO, and have no problem with the billboards. The game takes place in a city, so billboards are a natural part of the environment. They've rotated enough to stay fresh and interesting, and are an unobtrusive bit of extra 'color' to the universe. (I personally liked the Alienware ads.)

    At times they've even been relevent to the plot of the game. There was story arc that included coded graffiti on the billboards. It didn't influence me to buy any particular products, but it was fun.

    Like most of Slashdot, Sony is on my shit list right now, but frankly I have no problem with them taking advantage of alternative revenue streams like this.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  23. I tried to warn everyone by Anonymous Coward · · Score: 0

    when Planetside first announced the ads. Though I didn't play that game, I tried to explain to the EQ2 fanboys that it was just the start. That Sony would eventually start putting this crap in all their games, including their darling, EQ2. Its only a matter of time.

    I remember Sony said it was going to be genre and game related ads only in Planetside. But the first one many people saw in-game was an ad for fricken Duece Bigalow.