In-Game Ads Necessary?
GameDailyBiz is reporting on the increasing frequency with which real-world ads are being included in online game worlds and single-player titles. They discuss the possibility that, with the increasing costs of developing hit games, such measures may be a requirement. There also some callous examination of developer motives. From the article: "Right now, the fact that publishers are putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line. While it's true that an excellent online portion of a title will move some additional copies, who knows how many potential future sales are lost. Whether gamers spent 100 hours with Halo 2 thanks to Xbox Live or 15 hours with Ninja Gaiden, both publishers sold their products for the same $50 MSRP.
Won't advertizements in magazines turn off subscribers?
Let's hope the Science Fiction Book Club is never so tacky as to stick0 inserts in their books.
--- Attorneys Assisting Citizen-Soldiers & Families -
"replay ability is in some ways actually hurting their bottom line"
No, replay ability helps a specific company's bottom line. I will buy games from company X because company X makes good enough games that I will play them often. How often can a company realisticly release top-shelf games? Probably not as long as it takes me to get through a reasonably lengthy game.
I believe this term was used in the Silicon Laser article I read earlier today.
"A solution looking for a problem."
The biggest problem I have with this article and in game advertising is the word publisher. The people making the game aren't seeing a dime of this money. Publishers look at games simply as money factories and are being shocked at the fact that recreation caters to the needs of those looking for recreation. It certainly does not cater to X Publisher's bottom line. That's great that Halo was a hit, good job on hitting a new market (xbox users) with a new product (an FPS that is accessible by the unwashed masses) and not having any competition while doing it. You are not going to be able to press the same dough out of the machine for release after release after release AND see an increase in profits each time.
Or maybe you will and the gamer population wants cookie cutter titles brought to you by BrandX(tm) and the people looking for innovation should just go throw themselves into a ditch and await the bulldozer.
"Don't feel bad for me child; I'm the monster that hides under your bed."
Why should the business model include income from online games?
I know it should be taken into consideration, all well and good, but at the same time, the people crunching the numbers in the first place should see how much money they can get (Best and worst case) and make their decision from there...
I don't think it's the publisher's fault to do this, pushing the studios in that direction is where MS is pushing, that's where they think they are going to get a lot of money from on the 360. On top of this, a lot of people are wanting to see multiplayer. Think about the target market here... Most of these people have a quite reasonable disposable income will have broadband....
If the studios don't make multiplayer games then so be it, for the amount of money, I am sure that someone along the lines has done the business models and figured it out.
I don't think this is one of those things that we really have to worry about. If someone is a moron and fails, then that's supply and demand really.
Curiosity was framed; ignorance killed the cat. -- Author unknown
putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line.
This is a joke right? When games first took a turn to online play, they sold boatloads. No one buys SOCOM for the single player missions.
The truth is, some jerkoff gaming exec has decided that they should be charging more for games that are played longer (due to online or replayability) and his manner of spinning it to the higher ups is by saying it's affecting the bottom line.
Behavior like that will kill the gaming industry quicker than "sequel only" business plans.
There haven't been ads in games up until recently. So why after 20+ years of ad free games do they all of a sudden "need" them? If they're that desperate for money, they need to change some of their business practices.
It's just another money grab.
If I have a game that's fun to play, but that I don't want to replay, I'm much more likely to give it to a friend. In some cases I won't buy a game like that because I know I can just wait a couple weeks, and get for free from a friend. On the other hand, if a game is still playable for a long time I'm going to hang on to it. Thus my friends will have to buy their own copies, which increases sales.
Wahey!!! I'll be able not only to punch Flash Monkeys on my web browser to win 10000$ but in my own single player mode on my offline console. whoooooooo!.
*going to punch a monkey*
Now, let's say I'm playing Jade Empire and some guy holds a sign that tries to sell me some toothpaste.. okay, I suppose that might be feasable. As long as I can ignore it. Now, if it's some sort of pop-up ad? That would turn me off instantly. I would never buy a game that forced me to read an add. Unless... take Jade Empire again. I'm running around. Random guy X wants to talk to me and forces me to listen to some shpeel about some toilet paper that's triple ply and has fourteen more squares per roll than the leading brand. I'd be pissed.... unless I can kill him and never worry about it again. And, idealy, I'd get good guy points for doing so.
This sig isn't original enough, it's time to come up with something witty...
Is seeing ads on games you're paying a subscription on. Take a look at Planet Side, Anarchy Online, and The Matrix Online. With the exception of AO, ads don't affect the subscription users are paying. I know that there are plenty of things people currently pay a subscription for plus get ads: Cable TV, Magazines etc... That doesn't mean I have to accept it blindly...
M$ it's whats for diner!!!!!
How would the ads work? Billboards in game? And what about World of Warcraft-type games? I can imagine it: A big billboard in World of Warcraft, with an ad on it stating: "CHEAP VIAGRA! http://really-uber-cheap-viagra-that-helps-old-men -get-laid.com/".
i rock you.
Back in 1997, I bought NHL '97 to go with my shiny new computer. The boards were plastered with ads for Hagg sticks and other crap non-existent products. Primarily because they didn't have the licenses to put real brands in the game.
There was a modding community out there endeavouring to recreate the TV hockey experience as much as possible. I'll admit, I patched my NHL '97 to have actual ads instead of the standard fake ones. Updated equipment skins, on screen scoreboard graphics etc. It enhanced the gameplay, because it made it more like real life.
Now, if you go back and watch NHL hockey from the 70's, you'll be shocked to see that the boards were ad-free. Today, you can go to any small town rink and there are board ads, and ads painted into the ice, and ads on the scoreboard, and ads in the urinals. There has to be a happy medium out there somewhere.
...or intrusive.
The original Jet Moto was a great example of this. A racing game which has billboards along the track and teams with real sponsors.
I won't play a game that's tracking which ads I look at and for how long. I don't play games that require online connectivity.
I also won't play a game where the advertising is in my face. I don't mind billboards, or other film-style product placement like a character drinking a Coke. Don't put banner ads on the menus or make me sit through a video before I play, though.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
People who purchase sporting equipment pay the same amount whether it sits in a closet gathering dust or is used daily. "We are losing revenue on those who actually use our products," said Mr. Acme producer of many sporting good products. "Our new line of products includes small speakers that are powered by the movement of the product. As the product is used, we will be able to hawk other compatible products via the speakers".
In a test of a prototype product, a basketball fitted with the "AdSpeaker" hardware kept yelling "your game would be improved if you used Acme Basketball Pump to ensure proper inflation" every time we missed a shot.
Sig under construction since 1998.
The ads I've seen in-game Anarchy Online are generally static and animated billboards and posters. For example billboards in large cities and posters on the wall in subways. Personally I think it adds realism to the environment. IMHO it's (at this point at least) minimal and tastefully done.
Don't think it would work in fantasy MMORPGS like Wow though.
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This expansion to RCT3 apparently has in-game billboards that can show ads (from Massive IIRC). I am not a fan of in-game ads at all, even in concept, so I have refrained from purchasing this expansion. I hear you can block the ads with your firewall but I simply can't be bothered.
Do ad execs really think that someone will be playing MGS4, see a Mountain Dew machine/popup/clever placement and think to themselves "wow that looks good, I could really go for a Mountain Dew right now. I'll go to the store and buy some as soon as I finish this game"?
If the person already drinks MD, then he probably already has some, or is already planning on buying more. This isnt going to spur sales.
On the other hand, most people buy products from ads when they are introduced to the product by the ad. Are they going to be selling a new kind of vaccuum cleaner in Resident Evil 4?
If I learn of any real-world ads in any game I want to play, I won't play it. Period.
I don't like ads on TV, I don't like them on the sites I visit (though for some sites I have a paid subscription to get rid of them), and I sure as hell don't want them in the games I play. I find nothing fun or entertaining about ads.
These people should do a backflip into the lava.
Though I guess if you HAD to play a particular game that had the ads in it you could always just use yer firewall to block whatever site the ads are being hosted from so they always appear blank or with some other placeholder.
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
There have been some pretty old games made that pretty much were advertisements - and they were actually fun, too. Like Zool.
But if Master Chief drove a Ford in Halo 3, that would be the final straw that would make me break up with Bungie.
Frog blast the vent core.
Last time I checked SOCOM 1 sold well primarily because it was the first PS2 to use the internet adaptor. SOCOM 2 was met with a 'meh, more of the same' and poor sales. SOCOM 3? Given the fact that Sony has more or less signed the PS2's death warrant at this point, sales would be lucky to break even.
For example, in GTA it would make sense to have something like a Nike ad or a Coke ad on a billboard. But it would be fucking retarded to have something like coke spelled out in trees in morrowind.
I think it's safe to say that anybody who only spent 15 hours playing Ninja Gaiden gave up before finishing the game.
What I think will eventually happen is that eventually it will cause the industry (or part of it) to implode. The smaller developers will eventually be on a more even playing field as development tools become more powerful and cheaper. Its scary how much this is becoming like Hollywood, it really is. Of course its comforting to know there will always be those in the Indie world (developers/directors) who blindside us with amazing work for cheap.
Buy Steampunk Clothing Online!
Most of these people have a quite reasonable disposable income will have broadband....
Not everybody with disposable income has tens of thousands of dollars to sell their house in a non-broadband-serviced geographic area and move to a broadband-serviced geographic area.
Ads can be done in games and actually help the game, if your Shinobi the ninja beating up thugs downtown you should expect to see billboards and having authentic billboards would make the game more authentic. If your a sports star having real ads would also help the game. However I think in game ads may discourage companies from creating games where it is unnatural to have ads, such as a historical game about cavemen or some sort of game where you are in the ancient roman empire, how would adds be placed in these games without ruining their atmosphere? Also how would ads be placed in totally phantasy games like Super Mario brothers, or final fantasy without ruining the cool little worlds these people are trying to create? So what would happen is that although ads can enhance certain games, they will discourage the creation of other games.
The level is a cargo ship controlled by terrorists in the middle of the ocean, and it's a dark and rainy night. Quite atmospheric. And right there at the beginning of the level, on the sides of the crates, are HUGE FUCKING INTEL GAMING ADVERTISEMENTS. They're seriously about 3 times as large as your character in the game, and there's two identical ads right next to each other.
That pulled me right out of the atmosphere of the game, because I couldn't stop thinking about how I wanted to punch the head of Ubisoft in the face. I immediately uninstalled the game, took the disc out of the drive, took a big dump on it, lit it on fire, drove my car to a nearby river, and threw the flaming, shitty DVD-ROM out the window into to the flowing water.
Besides, AMD processors are better for gaming anyway.
WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
Who spent 15 hours on Ninja Gaiden?
You either spent 5 hours and got pissed off and quit or spent 100 hours STUCK.
Sorry haven't read all comments but in answer to the parent post question - Yes.
Competitive multiplayer games _really_ need support for configurable dynamic ads to support tournaments. I say configurable because this would benefit small local tournaments seeking financial help so game developers need to think carefully about implementation..
In fact, why hasn't been done already with some of the more popular tournament titles..??
It's bad enough that 15 minutes on TV is ads, that newspapers get thicker over the week because more ads are jammed in, that magizines are chunked up with thick cardboard subscription cards and at least some 20-30% is ads, that sports stadiums, player jerseys, fields and rinks are all fucking plastered with ads (and nevermind all the other fucking ads during the game), that radio... internet... ads, ADS, ADS, AND MORE FUCKING ADS. YOUR FUCKING SHIT IS NOT SELLING BECAUSE IT IS FUCKING WORTHLESS. FUCKING STOP FOR THE MOTHER FUCKING LOVE OF FUCK.
ARAGARHGAHGAGFGH
(Yes, I am feeling stabby. Why do you ask?)
I would think that Mountain Dew ads in any video game these days would be targeting people who already are addicted. Pointless, eh?
As for the vaccuum cleaner, wasn't that the point of Luigi's Mansion?
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
What pisses me off is the relative indifference of this type of thing to young consumers. They are so used to advertising being thrown at them at every turn, they don't even care that one of the last forms of escapism to be semi-untouched by advertising is soon to be ruined.
No, it is not OK to fill my games with ads just because companies want to grow their bottom line, they are a multi-billion dollar industry NOW. Instead, let's bring the focus back to FUN, and GAMEPLAY, and GAME DESIGN... you know, like what games are supposed to be about. Not polygons, ads, and textures.
I was struck the other night when on TV they had an ad for the "new" Atari 2600 game console with 40 built in games. The games were fun, quick, and easy to get into... then even with all the graphic upgrades available we never revisit these favorites and just make them better. Like COMBAT for Atari 2600. Great fun, but imagine if it were still 2D but with lifelike graphics and smooth controls and maybe some new variations... it would be damn fun.
http://teasphere.wordpress.com - A little spot of tea
Whether in game ads are necessary or not, the only question for me is whether I will play them. The answer is 'no'. Even for games like hockey or racing, I don't play the game to be immersed in advertisements regardless of whether ads occur are everywhere in real-life racing and hockey.
I don't play games to experience 'reality'. If I wanted that I would turn off the game and go experience it. I play games as a temporary escape. That's what I'm willing to pay for. I think its safe to assume that one reason games are becoming more popular and TV less popular is that one has fewer commercials than the other.
I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
C'mon. Even some great films have glaring ads, and it doesn't affect the movie negatively. Take The Matrix. There's Mr. Anderson conspicuously listening to his Panasonic headphones, there he is on the window ledge dropping the phone which slowly rotates to show us the Nokia label before falling.
So, when I see a billboard in an appropriate place in MxO, I don't care if it's for a fake product or a real one. If I'm blasting down the streets in a race game, who cares if an ad at trackside is for Spoonzoil or Pennzoil.
On the other hand, if Aragorn had paused in the middle of Edoras to remark how a fresh coat of paint now on sale at Home Depot would cheer the place up, it would've been completely out of place.