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Microsoft Loses $126 Per Unit on XBox 360

ahess247 writes "BusinessWeek has taken a look at the insides of the XBox 360 and with the a little help from market researcher iSuppli determined that Microsoft is continuing its tradition to taking a big loss on the console in hopes of making a profit on games. From the article: "An up-close look at the components and other materials used in the high-end version of the Xbox 360, which contains a hard drive, found that the materials inside the unit cost Microsoft $470 before assembly. The console sells at retail for $399, meaning a loss of $71 per unit -- and that is just the start. Other items packaged with the console -- including the power supply, cables, and controllers -- add another $55 to Microsoft's cost, pushing the loss per unit to $126."

130 of 725 comments (clear)

  1. Selling The Hook by ackthpt · · Score: 5, Insightful

    OK they lose money selling the hook. If buyers purchase enough games or buy into XBox Live, for a nominal monthly fee, they get it all back and then some. The business model pioneered by Atari, Sega, Nintendo, Sony and before that drug dealers all the way back to the days of the opium trade.

    What's actually funny (ironic, maybe ha-ha, too) is these sales, assuming the sales actually go through, will enable people to profit at Microsoft's expense. When was the last time you did that?

    Oh, and beyond the cost of parts and assembly, don't forget packaging (a good box with packing material is much more than you think, especially if boxes are damaged in transit and need to be replaced, small wonder HP ships expensive Athlon64 laptops in plain brown wrappers) plus the cost of transporation and logistics, and adverising, and development costs. The loss is a bit more than that $126. Why does the fascination with loss-per-unit only focus on parts?

    I tend to think Sony still has significant advantage over Microsoft, thanks to economies of scale, they make many other consumer electronics items and can combine channels, where Microsoft will be selling this one thing.

    let me know when they have a network version of m.u.l.e. or mail order monsters

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Selling The Hook by gormanly · · Score: 5, Interesting

      The whole Xbox division of MS loses money - $391m last financial year, on sales of $3.2b.

      They're not selling a hook, they're burning money in an attempt to beat everyone else out of the market and pwnz0r your home entertainment forever...

    2. Re:Selling The Hook by mikael_j · · Score: 2, Informative
      ...and before that drug dealers all the way back to the days of the opium trade.

      Actually, I've never met a drug dealer who did anything like that, I've only heard it referenced in "Think of teh CHILDRUN!!!111"-speeches and government pamphlets about the horrors of smoking pot even once (it leads, without exceptions, to heroin addiction and then death... Did I mention I live in Sweden?).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    3. Re:Selling The Hook by Mr.+Underbridge · · Score: 2

      Also forgot labor and overhead, which could add substantially.

    4. Re:Selling The Hook by Godeke · · Score: 5, Informative

      Actually, until Microsoft and the X-Box, the "lose money on the hardware" idea was a myth:

      http://www.actsofgord.com/Proclamations/chapter02. html

      --
      Sig under construction since 1998.
    5. Re:Selling The Hook by Fx.Dr · · Score: 2, Funny

      Sure, they may be taking a loss now, but just wait until you have to shell out for an additional 5 CAL's so you and your buddies can join in on HALOn.

    6. Re:Selling The Hook by ackthpt · · Score: 5, Insightful
      The whole Xbox division of MS loses money - $391m last financial year, on sales of $3.2b.

      They're not selling a hook, they're burning money in an attempt to beat everyone else out of the market and pwnz0r your home entertainment forever...

      It's the cost of establishing a market. The problem for them is, as I said before, these are game machines and gamers are not loyal. Once a new, better, shinier game box comes out these will be retired. Sure a few will become illicit Linux boxen and some will be used in the manner Microsoft intends, but they're hardly pwn1ng the american home. Seems like they still don't get it.

      Good thing Windows, Office and Server divisions make a pile of cash to underwrite these follies.

      --

      A feeling of having made the same mistake before: Deja Foobar
    7. Re:Selling The Hook by ackthpt · · Score: 2, Informative
      Also forgot labor and overhead, which could add substantially.

      Not really, that's pretty much encapsulated in 'assembly' Microsoft doesn't own the plants that make these, they contract it out.

      --

      A feeling of having made the same mistake before: Deja Foobar
    8. Re:Selling The Hook by GungaDan · · Score: 2, Funny

      I am slightly amused at the concept of heroin dealers distributing syringes freely in hopes that people will come back to them for the drug. Or the neighborhood "greengrocer" handing out free bongs so people will come to him for something to put in them.

      BTW - hello Sweden! I'm a big fan of your bikini team. ;-)

      --
      Eloi are stupid, throw morlocks at them!
    9. Re:Selling The Hook by Apreche · · Score: 2, Interesting

      I'll be there playing network m.u.l.e with you.

      --
      The GeekNights podcast is going strong. Listen!
    10. Re:Selling The Hook by gwait · · Score: 2, Insightful

      Haven't cell phones been "free" with an nnn year contract since before the XBOX?
      Also, ink jet printers, very likely sold at a loss..

      --
      Bavarian Purity Law of Rice Krispie Squares: Rice Krispies, Marshmallows, Butter, Vanilla.
    11. Re:Selling The Hook by Paul+Slocum · · Score: 2, Interesting

      I wonder if they write it off as marketing, trying to build a "cooler" image for Microsoft. Partly for when young XBox gamer nerds get out of college and start their IT job.

    12. Re:Selling The Hook by garcia · · Score: 4, Insightful

      Actually, until Microsoft and the X-Box, the "lose money on the hardware" idea was a myth:

      Crazy, all of my cell phones have been sold to me at a loss so that I would buy the service.

    13. Re:Selling The Hook by GigsVT · · Score: 2, Interesting

      It's illegal though.

      At least in theory. The predatory pricing laws have been pretty well neutered by the supreme court.

      And you are right, predatory pricing is a huge gamble that doesn't often pay off.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    14. Re:Selling The Hook by 1u3hr · · Score: 4, Insightful
      Once you've smoked a bit of weed and not gone psycho then suddenly you realize that the "all drugs are evil" line that school/govt/parents tried to tell you is lies. Then you can't trust *anything* they said. And then you'll try anything.

      Speaking personally, and of several friends, bullshit. Weed, yes. Hallucinogens and E, possibly. H and coke, no way.

    15. Re:Selling The Hook by h4rm0ny · · Score: 2, Interesting


      I had a friend who was a dealer and absolutely she used weed as a lead in to other drugs. She was against legalisation for that reason.

      And contrary to the GP poster's experience, it's not at all uncommon for a dealer to offer cheap introductions to harder drugs to hook someone, and then jack up the prices later.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    16. Re:Selling The Hook by Golias · · Score: 3, Informative

      "Lose money on the razor, make it back on the blades" doesn't get re-defined as "predatory" just because it didn't work very well on the first attempt.

      To be predatory, they would have to sell the X-Box cheaply enough that almost nobody would want to buy anything else. That's clearly not what they are doing here.

      --

      Information wants to be anthropomorphized.

    17. Re:Selling The Hook by oGMo · · Score: 3, Informative
      Crazy, all of my cell phones have been sold to me at a loss so that I would buy the service.

      Wrong. The hardware manufacturer sells them at cost. The service provider may subsidize the phone for you, but the manufacturer isn't losing money. (With the price of phones, they're probably making ridiculous profits.) The service provider has just adjusted their prices so you pay the $200 back in the plan.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    18. Re:Selling The Hook by kriston · · Score: 2, Insightful

      OK. Unfortunately you're wrong about pay-as-you-go mobile phones. Please explain the seven (7) completely free pay-as-you-go mobile phones I obtained in 2005 from legitimate retail outlets. Those are sold at a loss, too, in the hopes I will keep buying more time. In all of those cases they were sold at a loss with no hope of recovery. Even at regular prices they are sold at a loss. In all of those cases I had no commitment to use them, even after activation was completed, but the mobile phone company hopes I will use them at slightly higher per-minute rates.

      --

      Kriston

    19. Re:Selling The Hook by Mr_Huber · · Score: 3, Interesting

      The difficulty is, being a game console, they have to keep the price point down. $300 to $400 seems to be the most that can be extracted for a console. But if they can do it, so can Sony and Nintendo. The games, of course, are not portable, but to truly lock the home entertainment customers in, they'll need something else.

      As for XBox Live, it is still too easy to switch ISPs. And I'm guessing it will be just as easy to switch multiplayer game services. Again, those addicted to a particular game will be easy to hold, but other households will bolt if MS begins anything monopolistic.

      So, how do you lock people down as thoroughly as the OS does? It can't be downloaded data (movies, etc), as the hard drive is small and the optical drive can't burn. It can't be contracts, as make it too hard to jump and people won't bite. It can't be content, because Sony has deep enough pockets to fight back with its own content. Not to mention their own movie studios.

      Honestly, I don't see any way to lock the customers in at this point. Worse, since they are competing at the same price point, they're not going to drive out Sony with low pricing. Currently, they seem to be genuinely competing on merit. And that is quite an interesting thing to see.

    20. Re:Selling The Hook by cbreaker · · Score: 4, Insightful

      "It's the cost of establishing a market."

      No. The market already exists. This is the cost of doing things the Microsoft way - push your way into an established market because you have billions of dollars to cover the losses.

      --
      - It's not the Macs I hate. It's Digg users. -
    21. Re:Selling The Hook by TenLow · · Score: 2, Insightful
      You say gamers are not loyal. You obviously havent spoken with PS2 owners about the xbox. They are loyal to the death. They will fight fact with opinion like any fanatic. This is what microsoft is going after. They want fanatical fans that will litterally beat down any naysayer of their product. I found myself doing this today defending halo.


      This can be microsoft's only goal. Without fans willing to do your marketing for you, they would be doomed to the fate of sega, 3d0, atari, and the other companies that tried to break into the console market. Sega helped CREATE the market, but sony stole the fans with the playstation, and kept them even when the superior dreamcast came out. If sony stopped making consoles right now, games for the playstation 2 would continue to be released for years, simply because the sony fans out there would refuse to accept something made by anyone other than sony could be worth playing.

    22. Re:Selling The Hook by GregWebb · · Score: 5, Insightful

      User loyalty is irrelevant to MS.

      All they have to do here is to eventually get enough developer mindshare (and not just for games, but for the general home uses as a 'digital entertainment hub') to squeeze Sony out of the market as a serious player. Then, they can do what they want at the price they want because they own the mainstream market, and they've got the same level of control over the home entertainment market as they have the desktop OS marktet. It's not like they even have to necessarily deliver, there's been enough cases of innovative companies being stopped by the word getting out that MS might come into the market eventually.

      Look what they've done elsewhere. They'll work really hard to stop someone else getting a big market, then slow down hugely when the competition is gone. IE being a prime example.

      The difference here is that I can't think of another occasion when they've been against an opponent as big as Sony. Question is, will Sony consider the PlayStation division important enough to underwrite the losses of the fight? If not, MS have got the market.

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

    23. Re:Selling The Hook by notasheep · · Score: 2, Insightful

      OK...It's the cost of establishing a position in the console gaming market. Their business practices aren't different from any of their competitors. It is ridiculous to portray them as doing something wrong here.

      For any game publisher, on any platform, there's only a few games that are truly profitable and those cover the costs of publishing all of the other games in their list. Are all game publishers evil because they lose money entering new niches in the game market?

      --
      Your mind looks a little cramped. Why don't you stretch it a little?
    24. Re:Selling The Hook by aminorex · · Score: 2, Funny

      Heroin and cocaine are demonized mercilessly by the ignorant.

      While there clearly exist animalistic individuals who are devoid of self-control or rational planning capacities required to use heroin and cocaine responsibly, many of us find that these, like numerous other less vividly painted chemicals, are useful adjuncts in living rich and fulfilling lives, with high productivity, minimum pain, robust mental health, and good social relationships.

      --
      -I like my women like I like my tea: green-
    25. Re:Selling The Hook by TeknoHog · · Score: 4, Insightful
      > Once you've smoked a bit of weed and not gone psycho then suddenly you realize that the "all drugs are evil" line that school/govt/parents tried to tell you is lies. Then you can't trust *anything* they said. And then you'll try anything.

      Speaking personally, and of several friends, bullshit. Weed, yes. Hallucinogens and E, possibly. H and coke, no way.

      I kind of second this idea... I've learned that there are lots of different drugs, and it's silly to try and generalize about them in the "drugs are bad, mmmkay" style. I mean, look at the legal drugs caffeine, alcohol and nicotine. They have wildly different effects on people, and accordingly they are used in very different situations for very different reasons.

      I sort of agree with the parent that hallucinogens are somewhat 'safer' and 'better' than the other kinds of illegal drugs, but even that kind of generalization can be badly misleading.

      --
      Escher was the first MC and Giger invented the HR department.
    26. Re:Selling The Hook by magma · · Score: 2, Insightful
      It may or may not be a predatory practice to use money gained elsewhere to force market share. I wouldn't think that it is since they're not likely to put sony or nintendo out of business, but I am not a person who posesses a law degree.

      Not being successful in completing the crime does not absolve you from the conspiracy.

      The ends does not justify the means.

    27. Re:Selling The Hook by Keeper · · Score: 3, Insightful

      What, you don't think that Sony used revenue from their electronics, music, and movie empires to fund the introduction of the PS2?

      Is Microsoft only allowed to sell Operating Systems and Office Suites? For every $1 they spend they have to immediately make it back two times over? They're "investing" in a new market. It doesn't matter where the money comes from -- it is their money to spend. If they lose it all or make it back, it doesn't matter. It is their money, not yours.

      Other companies are free to spend their money on whatever they want. Or they can get VC to give them money to spend.

    28. Re:Selling The Hook by Keeper · · Score: 2, Interesting

      They're profitable NOW. The PS1 lost money for 3 years before Sony started putting it on their financial statements. And even then they were still losing about $20m a quarter. But you go right ahead and keep crying in your corner about how life isn't fair.

    29. Re:Selling The Hook by Tim+Browse · · Score: 2, Funny

      Atari was late to the game. I'm guessing that you weren't around in the Magnavox Odyssey vs. PDP-11 battles. Magnavox CREATED the market.

      PDP-11 had superior hardware but their controllers sucked and didn't have the licensing that Magnavox had.

      Magnavox Odyssey was THE console from 1 to 2 until Kerplunk then Atari vs. Intellivision battles began.

  2. Sell at a loss in a free market... by dada21 · · Score: 2, Insightful



    Some with the "MS=monopoly" opinion may call this an anti-competitive move, yet I wonder about the loss-leader aspect of the console itself.

    Could some of the suppliers actually buy 1M X360's, tear them down and resell the parts to Microsoft for a profit?

    How much, per title sold, does MS receive in licensing fees? $5? $10?

    Did MS ever recoup any money (or even profit at all) from the original X?

    Do MS shareholders approve of the loss? If so, it is their money to lose.

    If you look at MS' "monopoly" use of the loss leader and see that Nintendo and Sony were both still able to compete, why do people still complain about these tactics? It seems to me that it is not anti-competitive but it actually brings more gamers into the market.

    This gives Sony and Nintendo a constantly fresh group to entice into their systems.

    The hard cost in the article also doesn't take any net costs into account: R&D, technical support, marketing (x10) or updates. I bet the actual loss per unit is double the figure.

    I'm surprised we don't see cell-phone-like sales tactics: Buy an X360 for $99 with a 2 year X-Box Live commitment. Maybe it is because the market is too young to sign a contract?

    I own multiple X's, but only maybe 8 titles (6 were 2nd hand). The X is a great MCE extender. That is my sole reason for wanting an X360.

    1. Re:Sell at a loss in a free market... by gormanly · · Score: 3, Informative
      Did MS ever recoup any money (or even profit at all) from the original X?

      No. They lost nearly $400,000,000 last year on the Xbox division, including games sales.

      They're probably around $4,000,000,000 out on the whole Xbox venture, so far.

      Their only profitable quarter was the one due to the release of Halo 2.

      They're damaging Nintendo (a pure games company) - do you really think Nintendo were or are able to compete? If not, then how is this not anti-competitive? And is this behaviour good for gamers in any case?

      Keep buying the Xboxes new and the games secondhand - together we can kill Microsoft!

    2. Re:Sell at a loss in a free market... by mrgreen4242 · · Score: 2, Interesting

      I'm not sure that the statement "they are damaging Nintendo" is accurate. As you point out, MS's XBox division lost BILLIONS. Nintendo still makes billions. Sure, they are a close 3rd in the overall units sold count, but they started losing ground WAY before MS got into the market, when Sony released the PS1. Sure the Xbox might be canabalizing some GC sales, but it's tough to say wether or not the Xbox's 'success' is taking away more from Nintendo or Sony. (IMO, XBox and PS2 demographics seem to overlap MUCH more than the XBox and GC).

  3. Cmon Modders by panxerox · · Score: 2, Funny

    Linux this baby.

    --
    "It's so convenient to have a system where everyone is a criminal" - A. Hitler
    1. Re:Cmon Modders by smittyoneeach · · Score: 3, Insightful

      I thought about buying some old XB0rxen to make a little compile farm, but then I thought: why?
      If Redmond is already losing Y dollars per sale, why not let them bleed more by not purchasing a unit in the first place?
      Is the satisfaction of knowing that Grub is booting Gentoo on Billy's Baby worth that much?

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  4. Yeah, but they make it up on volume. by sizzzzlerz · · Score: 3, Funny

    Sell enough and the per unit loss approaches zero.

    1. Re:Yeah, but they make it up on volume. by Millard+Fillmore · · Score: 4, Insightful

      No, that is not correct. Assuming that this study controlled for economies of scale, the per unit loss is fixed. It is $126 per unit. If you sell 100 units, you have lost $12,600. If you sell 1,000,000 units, you have lost $126,000,000.

  5. So why are they allowed to? by Jetekus · · Score: 3, Informative

    So why is it that there was so much controversy about Microsoft killing Netscape by bundling IE with Windows, but everyone seems cool about them doing this (and indeed predicted it)? Is it just because Sony and Nintendo will inevitably do the same, so we don't have a true underdog to root for?

    1. Re:So why are they allowed to? by Daniel_Staal · · Score: 2, Insightful

      It's a perfectly valid and legal business model, as long as you don't have monopoly power in the market.

      MS had (and still has, though I believe it is eroding) monopoly power in the desktop OS market. It does not in the gaming-console market. They think they can make money this way: let them try. If it's a viable strategy, their competetors can use it as well. If it isn't, their competetors will laugh all the way to the bank.

      (The reasoning behind why it isn't legal for a monopoly is that the monopoly power can use it to deny entry by a new competetor: Just run at a loss until the new company folds, then raise the prices again.)

      --
      'Sensible' is a curse word.
  6. Tell you what by Paladin144 · · Score: 5, Funny
    Other items packaged with the console -- including the power supply, cables, and controllers -- add another $55 to Microsoft's cost, pushing the loss per unit to $126.

    I'll make you a deal, Microsoft. If you send me 100 bucks, I won't even buy an Xbox.

  7. And? by MSFanBoi2 · · Score: 2, Interesting

    When the PS2 was first released it was a loss leader for Sony too..

    You really think the PS3 won't do the same?

    Oh yeah wait, I forgot this is Slashdot, home of supposed Linux fanatics, yet more than 70% of the visitors to the site are still Windows users... imagine that.

  8. Loss leader... by fak3r · · Score: 2, Interesting

    I always thought this was amazing when they did this with the original Xbox, but I never heard of if it paid off or not. Perhaps it did by providing this kind of market share, but I've never heard any hard numbers of it the games made up the difference in the end. Regardless, with the crashing reports it seems like this is another rush to market item trying to be everything for everybody (iPod phone I'm looking at you).

  9. Bundles Are More Than $470 by Alien+Venom · · Score: 2, Informative

    It might be worth while to know that some of the bundles out there go for well over $470. Perhaps Microsoft was hoping more people would buy these instead, as some stores only offer these. http://www.ebgames.com/ebx/categories/systems/xbox 360/ The core bundle runs for $599.93 and the Ultimate bundle runs for $699.92.

  10. News? Really? by TripMaster+Monkey · · Score: 4, Insightful


    Everyone knows you don't make money on the pipe...it's the stuff you put into it that provides the real cash. Cell phones and razors have been using this model for a while now.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

  11. $126 times 3 million units = $378 million by voice_of_all_reason · · Score: 3, Funny

    Billy Boy can probably look between the cushions of his couch and find more than that.

    Microsoft has been out of the "making money" business for so long. All Gates really wants is attention at this point.

  12. Don't calculate the loss from the retail price by OldAndSlow · · Score: 3, Insightful

    MS isn't getting the retail price, they are getting a wholesale price. Isn't retail markup usually in the 100% range? So MS is losing more like $325 per unit.

    1. Re:Don't calculate the loss from the retail price by Detritus · · Score: 5, Informative

      Not on game consoles. The markup is almost zero.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:Don't calculate the loss from the retail price by hibiki_r · · Score: 2, Informative
      That's the profit margin you'll see on furniture, but it's pretty far from the profit margins you get on consoles and games. The store's profit on a console is probably under $20 per console. %50 is what stores get when they sell a used console.

      At launch, the profitable items are the accessories. Why do you think stores try to push accessories so much?

    3. Re:Don't calculate the loss from the retail price by Jarnis · · Score: 4, Insightful

      I can confirm this from first hand experience. Retail margins are in the 3-5% range, and don't improve much over time. There *is* a reason why best buy salesdroids have been trained to sell you accessories and games to go with that console. Those do have more normal markups (at least 15%, probably 25-35% especially on ripoff-priced cables and accessories). So anyone walking out of the store with just the console is a bad deal for the retailer, and rabid salesdroids will do their damnest to prevent that.

      Same goes actually for things like low end laptops - their margins can also be as low as 5%, and the real deal is the extras - carry cases, mouses, external hard disks, headphones, additional software, blank CDs, extended warranties... whatever the salesdroid can manage to pile up on top of the actual computer sale.

      The good salesdroids are the ones who can jedi mind trick you into spending few hundred bucks on top of the item you wanted, and that way drag up the total profit to the retailer from that 3-5% range to 20-30% (or more). Best ones can actually predict what your real needs are based on few probing questions, and actually make you want all that stuff he's peddling to bump up the profit margin.

      Master salesdroids have mad l33t jedi mind trick skillz. Poor ones come off as rabid dogs who refuse to let go even when you spell out in gory detail why you don't want anything else. :)

  13. It's actually worse by ThatGeek · · Score: 5, Insightful

    It's actually worse for Microsoft. The $126 loss statement doesn't take take the fact that stores make a profit into account. Thus the full retail prices does not go back to Microsoft.

    Add in marketing, shipping, beta testing, opportunity cost and everything else, and I bet that the real loss per box is much higer.

    --
    What are you eating? isItVeg?.
    1. Re:It's actually worse by Fnord666 · · Score: 2, Insightful
      Add in marketing, shipping, beta testing, opportunity cost and everything else, and ...

      Oh wait, the beta test program just began.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    2. Re:It's actually worse by rjune · · Score: 2, Interesting

      You need to take out the expense for beta testing. The end users are doing that for free.

    3. Re:It's actually worse by Lord_Dweomer · · Score: 3, Insightful
      What I'm wondering though is what effect on the loss does the negotiating ability of the MS Exec in charge of negotiating prices for these parts have.

      You can't calculate exactly how much MS is losing based on retail pricing of individual parts. If you think they are paying what some analyst asking for a quote would pay, you gotta be nuts. The reason those guys get such high salaries is because of how low they are able to negotiate the price.

      --
      Buy Steampunk Clothing Online!
  14. Please don't say buy more.. by bakreule · · Score: 4, Interesting
    I have so many friends who bought the first XBox, who are also not fans of M$. They say: "Hahaha! Microsoft loses money! Everybody buy an xbox!" MS doesn't give a **** about making money on the xbox, or the games. They just want an xbox in every household, and they're willing to put a lot of money into acheiving that. Once they have an xbox in every household, and Sony and Nintendo are has-beens, they can start making the Xbox into the household entertainment center that controls everything. This isn't a conspiracy theory, it's their stated plan. In fact, the only thing preventing them from giving the damn things away is the howls of conspiracy theorists, anti-trust lawyers and people's distrust of things that are free.

    Don't like Microsoft? Just don't buy the damn thing....

    --

    Buses stop at a bus station
    Trains stop at a train station
    On my desk there's a workstation....

    1. Re:Please don't say buy more.. by east+coast · · Score: 2, Insightful

      I have so many friends who bought the first XBox, who are also not fans of M$. They say: "Hahaha! Microsoft loses money! Everybody buy an xbox!"

      You need to select better friends if that's the limits of their logic.

      That's like overfeeding your enemy with your own supplies in the hope that they fatten up and die of a heart attack before your own troops starve to death.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  15. Only $126 ???? by zappepcs · · Score: 2, Funny

    If it keeps crashing like a windows95 box, MS will lose much more than $126 per unit... pfft

  16. Too Low? by jrallison · · Score: 2, Interesting

    Seeing that they are selling for over $800 on ebay, they seem to be losing a bit of money ... not that they need it or anything.

  17. You ever been to Wal-mart? by Anonymous Coward · · Score: 2, Insightful

    OK they lose money selling the hook. If buyers purchase enough games or buy into XBox Live, for a nominal monthly fee, they get it all back and then some. The business model pioneered by Atari, Sega, Nintendo, Sony and before that drug dealers all the way back to the days of the opium trade.

    A lot of companies do this sort of stuff deliberately. For example, Wal-mart will sell 2 liter pop bottles at a loss because they know if they can get people to buy the pop they are more likely to think, "Oh I think I should get X while I'm here." It's a business method that ironically works too well for these companies to just ignore. They obviously wouldn't do it if it didn't work since they are all in it for a profit -- but this can easily be a slippery slope. Since MS nets around $24 million/year at least I don't think they'll be too worried. The essential question is, who would buy the system if they weren't going to game with it?

    1. Re:You ever been to Wal-mart? by Kierthos · · Score: 2, Funny

      So an an exercise for the reader, how many 2-liter bottles of soda would it take to bankrupt Wal-Mart?

      Kierthos

      --
      Mr. Hu is not a ninja.
    2. Re:You ever been to Wal-mart? by hamburger+lady · · Score: 2, Funny

      if they can get people to buy the pop they are more likely to think, "Oh I think I should get X while I'm here."

      come for the soda, stay for the ecstasy? sounds like a good business model.

      --

      ---
      Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
    3. Re:You ever been to Wal-mart? by FuturePastNow · · Score: 2, Funny

      You mean Sam's Choice Doctor Thunder costs more than 58 cents to make? Wow.

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
  18. Only $72 loss in UK by WarwickRyan · · Score: 2, Interesting

    Heh, looks like they're not subsidising the price anything like as much in UK:

    UK price: £280 inc tax / $482
    Sales Tax: £49 / $84
    Net price: £231 / $398

    Build price: £273 / $470

    Net loss: £42 / $72

    Ironic really, especially considering the historically high console sales in UK / population, and relatively efficient distribution available.

    Maybe the difference is retail margin? I'd expect it is, given that Game Group has a near monopoly on videogame sales here.

  19. Profit!! by Nerdfest · · Score: 2, Insightful

    Don't forget to factor in the retail markup. I doubt the retailers are selling this with no markup, but I suppose it's possible.

    1. Re:Profit!! by Anonymous Coward · · Score: 2, Interesting

      Since I'm at work at the moment I'll pull up our wholesaler's (D&H) website (and post anonymously)

      XBOX360CORE Xbox 360 Core System 294.00 [Not In Stock, Click for ETA or Email Alert]
      XBOX360PLAT Xbox 360 Platinum System 387.95 [Not In Stock, Click for ETA or Email Alert]

      That's the wholesale price to stores. No shipping cost on orders over 1000$, so basically the profit at a retial store like this one would be 299.99 - 294 on a core system and 399.99 - 387.95 on a platinum one. So technically there's some markup but barely anything unless a store tries to sell over MSRP. By the same token, I doubt D&H is making more than a buck or two per system over what they buy them at from MS.

  20. Now's our chance! by Shadow+Wrought · · Score: 4, Funny

    If you , me and 175,000,000 of our closest friends all but one this weekend, we'll bankrupt the buggers! w00t!

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  21. The power of Marketing and Economics by Chabil+Ha' · · Score: 4, Insightful

    When you're a big player and can afford to loose money, doing this makes perfect sense. Sure you'll make money off of royalties and accessories and subscriptions, etcetera, but that's not the point. The object is not to make money at this point, what they're gunning for is market share.

    When the market is crowded and there isn't much room to butt in, you have to sell it at a loss to attract buyers. Nintendo and Sony are already household names and proved their worth decades ago. But this is something relatively new for Microsoft. So, in order to grab a peice of the market share pie and get their name around, they have to make it attractive to purchase.

    Take for example the market of DVD players. How many brands are out there? Too many. Everyone wants a peice of that pie so they'll try to lower costs as much as possible and mark their price to get the lowest margins possible. The bet is to flood the market with enough units of your name so that when everyone else who makes DVD players has begun to die off, yours is the one people think of when they go to get a new DVD player.

    No, there isn't a conspiracy here, folks, it's just a company willing to take it in the shorts for bit until the have a big enough market share. (It's just with Microsoft that they want 99% of it.)

    --
    We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
  22. Re:Current Prices by Dan+Ost · · Score: 2, Insightful

    That only helps if the component prices drop faster than the console price does. Once the PS3 and the Revolution come out, expect to see the XBox360 drop in price.

    --

    *sigh* back to work...
  23. License Fees? Royalty Fees? by mpapet · · Score: 2, Interesting

    I hate articles like this.

    They may give the reader a rough idea of the current BOM costs, but utterly fail to include many other sources of revenue.

    1. Developer Fees. I'm thinking you can't develop a commercial product for free. I know you can't with a Sony console, I would be surprised to find out MS is giving that away.

    2. Royalty Fees. I'm sure there's royalties per game sold back to MS. I bet it's the same for aftermarket controllers too. It's the "razor blade" market strategy.

    3. Manufacturing Costs. They will chop about a third off the manufacturing costs as components become cheaper and manufacturing becomes more efficient.

    4. I'm guessing their BOM costs are very well-negotiated and rock-bottom low, so I'm thinking the numbers they use are too high.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  24. Microsoft ethernet cable is 30 euro (35 us dollar) by Bram+Stolk · · Score: 4, Interesting

    Don't underestimate m$ pricing. E.g. see what a
    ethernet cable
    costs in Europe. That is 30 euros, mister!
    And for the Americans: that is 35 US dollar, for an ethernet cable.
    Damn! That is a profit margin of at least 10000 percent.

        Bram

    --
    Bram Stolk http://stolk.org/tlctc/
  25. Suspect by Zebra_X · · Score: 4, Insightful

    power supply, cables, and controllers -- add another $55

    *Retail Price* *Maybe* - The estimates given for the raw materials cost sound suspect. I'm pretty sure that a contract to deliver parts for the XBox comes with a much lower price per unit than your average trip to the computer superstore.

  26. Re:Current Prices by ackthpt · · Score: 2
    Of course, all the prices they quote are current prices. These prices will go down with time. In fact, it won't take very long until Microsoft does make a profit just selling the hardware.

    =)

    That made my day.

    You know Sony, when they roll out their PS3 will price it so aggressively that Microsoft will have to cut XBox prices. They only get away the price they have now because they're competing with prior generation consoles. Assuming Nintendo also roll out something they market pressure will increase for a price drop.

    --

    A feeling of having made the same mistake before: Deja Foobar
  27. Re:Current Prices by Libby+Liberal · · Score: 5, Interesting

    Except you can buy an Xbox for $140 new now because the prices on the hardware have to naturally fall to stay competetive as well.

    All game machines start out at several hundreds of dollars until the sucker market is exhausted and you have to start targetting people who are only willing to pay $200, then the ones who will only pay $150, then the ones who will only pay $100.

    The machine's price will fall at a faster rate than the cost will.

    --
    I voted for Bob Dole once. That was the smartest thing I ever did since he lost.
  28. Re:Current Prices by gormanly · · Score: 2, Interesting

    this is precisely what didn't happen with the Xbox - in fact, the Intel CPUs actually went up in price, as they became obsolete and unlike anything else Intel were producing...

  29. Some common examples by Silver+Sloth · · Score: 4, Insightful
    • The price of a new Gillette Mach III razor is only slightly more than the cost of the razor blades enclosed - but they want you to keep buying Gillette blades.
    • Practically any cheap ink-jet printer - they get you with the cartridges.
    • Free mobile phone - just sign this contract.
    • As someone else said - 'Here - have this smack/coke/crack for free'
    --
    init 11 - for when you need that edge.
  30. It paid off enormously. by tgd · · Score: 3, Insightful

    It cemented their place as a solid second in the video game market -- a market already quite a bit bigger than the film industry. It got them so recognized as a powerhouse that they have a real chance to gun for first in the next round.

    They may have lost billions doing it, but thats the cost of entry into a market that big. Especially when it gives you a prime position in the living room at a time that all home entertaiment is going digital, pipes are getting bigger and bigger, and people are starting to get used to shelling out hundreds a month on their various digital services.

    1. Re:It paid off enormously. by thatguywhoiam · · Score: 2, Insightful
      It cemented their place as a solid second in the video game market -- a market already quite a bit bigger than the film industry. It got them so recognized as a powerhouse that they have a real chance to gun for first in the next round.

      Well, to be fair, 'solid second' might be a little generous. They are a little ahead of Nintendo in shipped units, and several dozen million behind the PS2. IIRC the number of PS2s in the world is over 100 million; contrast with something like 30 mil Xboxen and 28 mil Gamecubes. So yes, they are 2nd, but they paid a pretty hefty price for it (Xbox division lost oodles of money). Nintendo did not lose money and they are just a hair behind.

      --
      If Jesus wants me it knows where to find me.
  31. Re:Dumping by NineNine · · Score: 4, Insightful

    1. They have nowhere near a monopoly in the game market. So no, there is no oversight, nor should there be.

    2. If this is "dumping" then you should jump up and down about gas stations (gas is often sold at or near cost), Coke and Pepsi (with a true monopoly, fountain drinks are sold at or below cost), all cell phone companies (my cell phones were all free), etc.

    3. They're not competing on quality? I don't exactly have $400 burning a hole in my pocket that I have to spend on a game machine. Considering that the XBox 360 is the most expensive console out there right now, there is absolutely no dumping going on.

    Idiot.

  32. Re:The Numbers Don't Add Up by pdbogen · · Score: 3, Informative

    Not $10 per disc bought.. $10 per disc pressed.

  33. Sony and Nintendo sell boxes at a profit by Animats · · Score: 4, Interesting
    Sony and Nintendo make at least a small profit on each unit. While it's the conventional wisdom that Sony loses money on each PS2, their financial statements indicate they don't. Only Microsoft seems to lose money on every unit.

    That's not too surprising. The original xBox is, after all, an x86 PC, but sells for less than one. The PS2 is a low-end MIPS processor and some wierd vector units, hard to program but cheap to make. The xBox 360 is a new architecture, but not, apparently, a cheaper one.

    In the end, Microsoft stockholders would be better off if Microsoft got out of the game console business. It's a money drain.

  34. Re:Dumping by Trolling4Columbine · · Score: 2, Insightful

    Right, because no other company can compete with Microsoft in the console market.

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
  35. I very much doubt they do by ninjojitsu · · Score: 2, Informative

    See, I never buy these numbers. They're always based on "Average" costs, not the price of the inputs. Anyone who took Econ 101 knows that "Average" costs is a manufactured number; the real measure of cost is marginal costs, i.e. the actual cost of the inputs that go into making a single unit.

    So it is possible to sell a unit under what the market perceives as your average cost and make money, because, by definition, if you raise the denominator (units), then your "costs" go down. Lots of people in other industries have done this (e.g. Lexus) - figure out what you think you can sell at a various price points and then price accordingly.

    This is not to say that MSFT is not making a loss on its consoles, but I suspect it's significantly less than $124. Figuring that an average console owner buys 20 games over the life of the console, and MSFT gets $10/game in royalties (ignoring MSFT games and console licensing costs for now), MSFT stands to earn $200 from software over the life of the console, for a total gain of $76 over the life of the console. Given that that period could be 4-5 years, they wouldn't be selling at a loss of $124 per console - the ROI would not justify the investment (for a company that is MSFT's size, anything less than 15% ROI - maybe even higher - would be untenable).

    You would think a business rag would get that, but apparently not.

  36. Re:Clever Marketing Campaign by HTH+NE1 · · Score: 3, Funny

    So all the Anti-Microsoft-geeks on slashdot will now run out to buy a console just to hurt Microsoft!

    Still, you could have fun smashing it in public.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  37. I have a cunning plan... by sgant · · Score: 4, Funny

    1. Buy 200 billion Xbox 360s.
    2. MS loses 25.2 trillion dollars.
    3. No one buy any games for these 360's so no royalties go to now bankrupt MS.
    4. Port OSX and Linux to Xbox 360.
    5. Network together all 200 billion 360s to make ULTRAMAX, the supreme overlord computer that controls everyones daily lives.
    6. ??? (who knows what the future will hold then).

    Let's get going on this people.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:I have a cunning plan... by Omestes · · Score: 2, Funny

      Don't tell that to Google, they might go and do that, it has all the right components. killing MS, knowing everything, and control!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:I have a cunning plan... by GeffDE · · Score: 2, Funny

      7. PROFIT!!!!!!

      --
      It has been a nervous year, with people beginning to feel like Christian Scientists with appendicitis.
  38. But... by truthsearch · · Score: 2, Interesting

    For those that hate MS and buy and xbox to put Linux on it, these aren't customers who will later have an MS-centric media center. If you're only buying the hardware and using it for your own software you're hurting Microsoft. It doesn't get Microsoft any closer to controlling your living room.

  39. Two problems. by Some+Random+Username · · Score: 2, Interesting

    First of all, did you read the article yourself? Sega sold the saturn at a loss, that was before the xbox.

    Second, he pretends that sega lost money on the dreamcast. They may have sold the console at a loss at first (I'm not sure), but the dreamcast and its games made sega millions. They didn't leave the business because of the dreamcast, they left the business cause they were already screwed, the dreamcast just couldn't save them.

  40. Re:Current Prices by Jason+Earl · · Score: 4, Insightful

    Not really. Sony was able to drive down the cost of their console because it owned all of the pieces and could integrate them. However, with the original XBox the manufacturing costs basically stayed level over the entire life of the console. Microsoft still loses over a hundred bucks when it sells an original XBox today. Microsoft's problem with the original XBox was that it specced what were basically commodity parts when it launched. It chose the least expensive hard drive that it could find, a processor that was already in the sweet spot for price/performance, and a graphics chipset that was made by a competitor of its processor. No integration was possible, and the only component that hadn't had all of the profit squeezed out of it was the memory. While it is certainly true that these components get cheaper over time, there is a floor price below which the price doesn't drop. That's why newer XBoxes come with larger hard drives than the original run of XBoxes. Microsoft would happily purchase 8G hard drives if someone was offering them at a lower price than 20G hard drives, but no one is. Likewise Intel is still charging almost the same price for the XBox processors that it did when the XBox first came out. Microsoft's XBox bought Microsoft a spot at the table, but it did so because Microsoft was willing to give away billions in hardware. The XBox has lost nearly 3 billion dollars over its lifetime, and it is still losing money.

    It appears that this time Microsoft has essentially made the same mistake with the 360. It's possible that IBM's Cell processors will drop dramatically in price over their lifetime, but both Sony and Nintendo will also be using variants of the same chip (and Sony owns enough of the technology that it will probably benefit most). You can guarantee that if Microsoft comes close to making a profit that Nintendo and Sony will simply undercut them. Microsoft has also tied a great deal of the functionality of the XBox to a hard drive, and the price on those is not likely to drop substantially over time.

    Microsoft is giving away too much hardware yet again, and it is going to bite them.

  41. Re:Current Prices by RoadDoggFL · · Score: 2, Insightful

    Hey, thanks for making the assumption that everybody who was bothered by the rootkit is only going to boycott Sony publishing!

    Sony uses the Sony brand everywhere because of the brand recognition it provides, so when one part of Sony fucks up, all of Sony fucks up.

    --
    "This is considered plagiarism."
  42. Actually... by Svartalf · · Score: 3, Informative

    Sony tends to lose a little money on each console for the first 6 to 12 months of sales and then as production volumes and process improvements come into play, they start seeing a small profit on the consoles, even as the prices get cut through the lifespan of the console. They're willing to eat a little of their potential profits to get the box out into the market. Now, Microsoft's blowing money left and right by comparison.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  43. Re:Not Atari by antifoidulus · · Score: 2, Insightful

    Remember Atari did NOT actually charge to license games for the 2600, so they had to be making a profit on the hardware. However, that led to some REALLY bad games being produced, and people associated the bad games with Atari, thus abandoning the franchise. When the NES came on the scene, Nintendo really started the "pay us to make a game for our console" business.

  44. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  45. You can't measure the raw goods price by phorm · · Score: 4, Insightful

    What you really have to look at is the price that microsoft is paying for components, etc. There are many products where the sum value of the individual parts may in fact exceed the item value (for example, car parts individually can be incredible expensive).

    When they are buying at volume from parts sellers, they could be getting quite a cut on the cost of components. I doubt that MS is about to reveal the actual cost of components too, though they might be happy to go along with the idea of "selling at high loss" to make the 360 look like more of a bargain.

  46. Microsoft NEEDS to lose money....and here's why! by PortHaven · · Score: 4, Insightful

    One must remember that the FDIC approached Microsoft a while back with the comment that they were sitting on tens of billions of dollars. And that they needed to a) give out a dividend and b) re-invest said capital as a responsibility to their share-holders or be fined for violation.

    In other words, Microsoft was basically told they needed to re-invest 50% of their cash hoard. So the Xbox gave them a strong "market" investment area. And allowed them to burn thru "investment capital" while at the same time building their portfolio. So when Microsoft loses $350 million a year on the Xbox. This is in fact not outside the scope. It is new market capitalization. And they can now point to such investment in order to avoid fines and legal lawsuits from the investment end.

    While at the same time, they buttress their core division by ensuring that if home entertainment consoles become the new "home PCs" they have a strong footing in the game. So it was both a protective and expansive move in a multi-faceted levels.

    I also imagine that the Xbox360 is going to do what many thought the original Xbox would (but never did). It's going to crossover. I expect in the third year you will see Microsoft offer a Keyboard, XIE browser, and Live accounts will include email and messenger compatibility with MSN Messenger. Oh...and possibly the following year if such is successful. Office lite....subscription service. ;)

  47. C'mon now... by Svartalf · · Score: 4, Insightful

    I know better than this, and really, so do you if you thought about this just a little bit...

    Developer costs have to be kept low so that people will produce for a given console in the first place- if you extract part of the costs of the console losses even slightly from the developers, they'll very probably skip the console in question and go to another one. It's as simple as that. As a developer, if I'm not going to see a return on a run that ends up producing at least a wash on sales, it's just not going to get done as I'm supposed to be in the business of making money. I have to pay per instance just to run on the damn thing so people can play my game. I have to pay for a developer station so I can test for deploy. I have to pay for a runtime engine or roll my own that'll run on it. And, so forth... All this adds up. The amount of money they "recoup" on developer fees alone is in the noise floor here. It doesn't do anything for their bottom line- it does, however, regulate who gets to provide games and the quality level though. It has to meet with Microsoft's final stamp of approval or it doesn't ship for X-Box/XB360 and you have to pony up some cash and pay a portion of your profits back to them to be able to run on it. That's a bar against any Joe Shmoe wannabe game developer from producing something for sale that makes their console(s) look bad.

    Royalties is the only place they expect to really see a return on things at this point (No guarantees of production process improvements- and you'd better NOT be betting on that as that's counting chickens before they hatch...) so they need 13 titles to be sold per XB360 unit currently ever sold to begin see a profit. This means that in order to be profitable, they're going to have to stay the course for at least 2-3 years at minimum to start seeing profits on this mess.

    Production process improvements come over time, typically somewhere between 1-3 years of production. Sometimes within 6 months, but usually it's 12-18 months into it that you start really seeing anything out of that. And that's if you've designed everything right. Sometimes you get a design that won't see benefits from production improvements for years. You can't bet on that sort of thing unless you've designed them in from the start and they're more due to volume than device improvements when you run that play. At $400+ per unit, any volume discounts will also be in the noise floor for some time to come as they're already seeing those discounts with what they're producing in the first place.

    The numbers being high? Not really. These prices I'm seeing in the article are conservative, as in being close to what they're probably seeing in costs.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  48. but do they have an accurate costing model? by LOTHAR,+of+the+Hill · · Score: 2, Informative

    I really doubt these analysts have accurate information on the component costs of the XBox. You would be amazed at the discounts a large company can strongarm out of suppliers. It's likely that Microsoft has a cost+ model for some of the components or set it's own prices regardless of what price the supplier asks for or what the supplier price the sells the same product to other customers. Cost+ is where Microsoft would tell the supplier "It costs you $50 to make a hard drive so I will pay you $51 for your hard drive, you'll make your money on volume". Microsoft may even dictate the prices of the components they're buying. I've seen $300 processors turn into $75 because the customer was large enough to dictate terms "or else". The XBox is probably losing money per sale, but not as much as analysts estimate.

  49. Re:Sony by ackthpt · · Score: 2, Insightful
    I'll be surprised if Sony doesn't sell at a loss too. They are putting technology into their console that hasn't even hit the consumer market yet. According to the article the expected price in Japan is equivalent to about US $450. They may have to shave that price even more and sell at a loss to be as competitive since their production costs will be high.

    Sony are better at it. They also can tap into their own Consumer Electronics units and distribution channels to minimize development, manufacturing and distribution costs. Microsoft is a software company at the core trying to sell hardware. They never seem able to make any money at that, which brings to mind the phrase 'stick with your core competency'

    They're trying to carve out the Home Entertainment market, but it's crystal clear they just don't understand it. Home Entertaiment electronics are disposable.

    --

    A feeling of having made the same mistake before: Deja Foobar
  50. This is definitely a scam by Weaselmancer · · Score: 2, Funny

    People just post these XBox money-loss stats to speed development on the Linux port. ;^)

    --
    Weaselmancer
    rediculous.
  51. Re:gamers are not loyal by ackthpt · · Score: 3, Insightful
    People who buy PS's and Xboxes might not be but there's quite a bit of loyalty among Nintendo buyers. This is probably going to be significant when Nintendo release their next round of hardware which I expect to be slightly underspecced compared to the competition. Interestingly Nintendo, unlike Sony and MS, are a games company, and can't afford to burn cash establishing a market. But that's fine, because of their customer loyalty they have an already established market.

    All it takes is a newer, flashier game and gamers will drop expensive consoles like a handfull of molten lead and run to the console which it plays on.

    This should be evident to anyone who has observed gamers, over the past decade, who would spend over $2,000 to have the ultimate PC to play Doom or something like it on. They don't care about the box, they care about the game. Many gamers have more than one console, which I think further underscores the point.

    --

    A feeling of having made the same mistake before: Deja Foobar
  52. Not True. Just more FUD. by CDPatten · · Score: 4, Informative

    Its interesting, irritating, and I guess expected. When an op-ed for a newspaper puts out financial numbers the post subject is fact. But when Merrill Lynch, one of the countries biggest financial institution puts out a report, Slashdot has a "?" to it. Check it out here.

    What is the difference you ask? Well one doesn't say MS sucks and the other does. One compares both PS3/Xbox with numbers and the other doesn't give any. Anyone interested in more accurate PS3/Xbox 360 breakdown you can go here (or here to get the chart). Again these numbers are according to Merrill Lynch a leading investment firm, (not a newspaper or an op-ed).

    Take a look at them before you flame me.

    1. Re:Not True. Just more FUD. by GodfatherofSoul · · Score: 2, Interesting

      Oh? ML? The same big financial institution that helped propagate the Enron pyramid scheme?

      http://news.bbc.co.uk/2/hi/business/2786925.stm
      http://www.globalpolicy.org/socecon/tncs/2002/merr ill.htm
      http://www.stockbroker-fraud.com/enron-nigerian.ht m

      Being a big company doesn't imply honesty or integrity.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
  53. Re:Sony by bluekanoodle · · Score: 2, Informative
    From TFA:



    "IBM also has designed chips at the heart of the competing video-game systems -- the Playstation 3 from Sony and Nintendo's forthcoming Revolution system, both of which are due next year. Crotty expects that Sony's loss on the Playstation 3 may be even wider, as the cell processor that IBM, Toshiba, and Sony designed for the system is more complex.

    Estimates vary as to how much the cell processor will cost. Richard Doherty of Envisioneering Group in Seaford, N.Y., expects the cell chip to cost about 50% more than the Microsoft chip. "Based on what we've seen so far, the Playstation 3 could cost as much as $600 to make in today's pricing," Doherty says.

    And Crotty says that since it's a more complex chip, its price will fall more slowly than the price on the Xbox chip."

  54. numbers suspect by portscan · · Score: 4, Interesting

    I was skeptical of this report before reading the article in depth, but now I am assuming they are just flat out wrong on some points. Namely:

    20GB hard drive for $53 and DVD-ROM drive for $21. I can get better prices than this. Me. On one unit. Microsoft is talking about millions of units. I know that these are thin margin markets, but the exclusive contract from Microsoft is a huge win for any supplier.

    So the per-unit loss on each console is probably between 50% and 70% of what they reported. At the very least, you can probably remove $20-$30 for those two drive components alone.

    don't forget that if they succeed in knocking sony out, then they will be a monopoly in video game consoles, too, and can jack up the prices even more on the next round (like windows--$200-$300 retail--and office--$400-$500 retail). that way, they can profit on hardware and software.

    1. Re:numbers suspect by robertjw · · Score: 2, Interesting

      20GB hard drive for $53 and DVD-ROM drive for $21. I can get better prices than this. Me. On one unit. Microsoft is talking about millions of units. I know that these are thin margin markets, but the exclusive contract from Microsoft is a huge win for any supplier.

      You may be correct, but I've had some of those $10 DVD-ROM drives. They aren't worth bringing home. Xbox is a consumer level product, so Microsoft needs high quality components. If that $20 hard drive conks out in 2 or 3 years or quits working the first time the dog knocks the machine over, Microsoft is going to have a ton of angry customers. Keep in mind that the discount products that you and I buy to stick in our personal computers and upgrade every year or two are not the same level of quality componenets that need to be installed on a consumer device that's intended for use by the masses for at least several years.

    2. Re:numbers suspect by AKAImBatman · · Score: 5, Insightful

      He's referring to bulk prices, though. So a $60 hard drive in the store can be had for $20 in bulk. If Microsoft is really paying $51 for a quality 20GB hard drive, then they need their heads checked.

      Same thing with the DVD ROM drives. Microsoft is paying for the drives in bulk with no special enclosures (because they're using their own), no burning features, no packaging, no driver disks, and no manuals. They should be able to get quality components for $10 easy. $5 if they're cheap.

      This entire "analysis" smacks of someone attempting to apply retail prices to bulk hardware.

    3. Re:numbers suspect by robertjw · · Score: 2, Informative

      He's referring to bulk prices, though. So a $60 hard drive in the store can be had for $20 in bulk.

      No kidding? I figured Microsoft was buying everything piecemeal from their local Walmart. Seriously though, there is power in buying in bulk, but that doesn't mean things are free. There are still minimal costs and the hardware providers will want to make a profit. There is also a difference in costs between something that's built to sell directly to a consumer and a product that's built for resale.

      If Microsoft is really paying $51 for a quality 20GB hard drive, then they need their heads checked.

      Really? Why? Just checked newegg and the cheapest drive out there is $44. Come to think about it, I'm not sure I've ever seen hard drives much cheaper than that. When prices on a particular model drop much below $50 they generally dissappear. My guess would be there are inherent costs involved where manufacture of the drive itself starts to dictate a minimum price.

      This entire "analysis" smacks of someone attempting to apply retail prices to bulk hardware.

      OTOH, this thread sounds like someone attempting to apply prices of discount consumer goods from online stores to a the products used in a manufacturing facility. I haven't worked in manufacturing in a while, but when I did I was shocked at how prices on items bought in bulk were not always cheaper than what a 'retail' discount version was. Even if Microsoft is using low quality components, they have got to have some kind of warranty period. I'm not sure what the warranty period on a new xbox is, but if it's 30 days they want those components to last through the 30 days of hard use. I'm sure their deal with the component manufacturers includes some kind of defect reimbursement - so even if the components are low quality the manufacturer is going to sell at a price where they can absorb the defects.

      I may be completely wrong in my thinking here, so if you are familar with the intimate workings of a large computer manufacturing business' purchasing department, please correct me.

    4. Re:numbers suspect by AKAImBatman · · Score: 2, Interesting

      Just checked newegg and the cheapest drive out there is $44.

      Exactly. And I can get a Western Digital 80GB SATA from MWAVE for $55. Someone else pointed out a $41 drive from TigerDirect. The point is that these are retail prices. Even if you assume that only the markup is removed, $51 is still rather high to be paying for a 20GB drive. In quantities of a million units or more, I'd have a hard time believing that the manufacturer wouldn't knock a few more bucks off the price. $40 I might believe. But $51? Considering the number of units we're talking, that's just insane.

      My guess would be there are inherent costs involved where manufacture of the drive itself starts to dictate a minimum price.

      To throw your own response back at you, "No! Really?"

      I understand your point about minimum costs quite well. My only complaint is that $51 is just too darn high for a wholesale price. Especially since we've been arguing over very normal prices for drives. I haven't even pointed out places like PriceWatch, where you can get a 20GB drive for less than $40 easily. (I'll get to why I haven't in a moment.)

      OTOH, this thread sounds like someone attempting to apply prices of discount consumer goods from online stores to a the products used in a manufacturing facility. I haven't worked in manufacturing in a while, but when I did I was shocked at how prices on items bought in bulk were not always cheaper than what a 'retail' discount version was.

      This is true. Sometimes consumer goods are "loss leaders". Sometimes a company is attempting to liquidate stock on old items. There are a few different reasons why retail goods might be cheaper. That's why I avoided pointing out PriceWatch until just now, because their goods may very well be underpriced. But when you look across a large number of major retailers and consistently come up with lower results than the supposed wholesale cost, then something fishy is going on.

      I may be completely wrong in my thinking here, so if you are familar with the intimate workings of a large computer manufacturing business' purchasing department, please correct me.

      Not a large company, no. However, I have gotten direct quotes from various manufacturers for electronic parts for a to-be-commericialized item I've been working on. One thing I've learned in doing this is that the lower the cost of a part, the more you have to work to find it. Sure, it's easy to pay Digikey $80 a unit for that 300MHz PowerPC core. But a better core can be had for far less if you're willing to work a little harder to get it.

      The same has held true for the electromechanical parts I've needed. Digikey tells me that an ejectable smartcard reader is going to cost $10-$15 a unit (no enclosure!), but I later find that I can get the part for $2.50 from elsewhere. Things get even better when I can get the precise part I actually need (I didn't actually need the ejector, a half-insert reader was fine by me) as opposed to the 3,000,000 feature part they're trying to sell me. :-)

  55. Actually by nmb3000 · · Score: 5, Informative

    I'm not sure this study is correct.

    Merrill Lynch looked at both the 360 and the PS3 and found these results.

    The short end of it is that the "full" version of the 360 costing $400 at launch is actually making money.

    --
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    /)
    1. Re:Actually by jizmonkey · · Score: 3, Insightful

      Those numbers are clearly pulled out of some M-L analyst's ass. Don't you think it's funny how the ethernet costs exactly $5? Which is the same price as the USB? Those prices didn't come off any chipmaker's price list, or even attempt to make a guess at what Microsoft's discounts will be. Plus, the M-L numbers leave off things like the power adapter, etc. which the linked story specifically analyzes. And what about the cost of assembly? These parts don't just come in a mylar sack for the user to solder together.

      The story's analysis seemed pretty good. There are companies out there who make their living estimating the cost of products. M-L isn't one of them.

      --
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  56. The Linux Game by Nom+du+Keyboard · · Score: 3, Funny

    So why doesn't someone just make a licensed "Linux Game" disc for XBox. A lot of people would enjoy playing that, and MS would get royalities. And you could still play game discs on it too!

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  57. Loss is much higher than $126 by fyngyrz · · Score: 3, Insightful
    Talk about a simplistic analysis! Aside from having to build, ship and market the console, all of which add significant and continuously incurred costs per unit, the retail price doesn't go to Microsoft, it goes to the retailer. There's almost certainly a discount per unit that the retailer gets from Microsoft, and if the unit goes through distribution as well, there will be another discount there. Someone might jump in here if they know what the distribution chain is. In any case, though, you have to add the discounts for the businesses between Microsoft and the consumer. One thing you can get from all this is that they'd better sell a lot of games, or the 360 will be another corporate leak for Microsoft, even in the long term.

    There may be more to this, though. We can't tell yet if the reports of 360's having problems is a general issue, or if it is just the result of a few really vocal complainers. If there are actual design problems, the cost goes up yet again. If they're really bad, the console could falter in the marketplace (no one really wants to fight with overheating or random crashing.) If that happens, the opportunity to recoup costs with games is in trouble too.

    Funny. A couple of days ago, I was musing to myself that Sony's DRM idiocy might actually affect the viability of the PS3 if Sony manages to reach the status of corporate pariah and the public holds them to it. Now I wonder if Microsoft has managed to give them back an opportunity by missing the reliability mark. Interesting times. :-)

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    1. Re:Loss is much higher than $126 by moro_666 · · Score: 2, Insightful

      the author of the businessweek article must clearly be on drugs.

      are they daydreaming or just drunk over there ? microsoft doesnt pay anyone 21$ for a dvd-rom, the raw price for the item is under 10$ , microsoft will get it with around 10. the same logic applies for most of the components there. ati gives em a special deal and all the others.

      power supply, cables, and controllers -- add another $55 the producer is lucky if he gets 10-15$ for these.

      amounts count, being microsoft counts too

      bill gates may be a hated man, but he is not a total moron (otherwise how would we classify the majority of the world who made the moron a billionaire ? army of utter morons ?). he won't sell anything with a financial loss, he may sell it to come out around zero profit for selling, but he won't let it cut his pockets. ofcourse most of it's profit will come later from the game licences.

      imho xbox is overpriced from every angle. it's cheap appearance is just a mirage, once you realize what you could have for the same money it's probably too late ...

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
  58. Re:gamers are not loyal by jZnat · · Score: 2, Informative

    I don't know where you're coming from, but Nintendo has generally been the leaders in game console hardware. Sure, when they broke up with Sony over the CD/SNES disputes, Sony went ahead and made massive gobs of money with the PS1 and PS2, but it is still Nintendo who defines what a game console and a portable console should play like. For instance, Nintendo has always been the company that revolutionised the controllers used. They introduced gamepads with the Famicon/NES; they introduced shoulder buttons on the SNES; they introduced the analog stick on the N64; they introduced the rumbling controller with the N64 Rumble Pack; they introduced a superb method of wireless controllers with the Wavebird, and if history continues to repeat itself, they have introduced the modular controller with gyroscopic usage and plenty of other gizmos it will have. With all that in mind, I don't see how you can say that Nintendo is not a hardware specialist...

    --
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  59. Re:Microsoft ethernet cable is 30 euro (35 us doll by Rogue+Pat · · Score: 2, Interesting

    well at least this time Microsoft managed to convert currencies correctly. I guess they've stopped using Excel? ;)

    While Xbox 1 sold in the US for USD 299, in europe it went initially for EUR 480. A big big blunder and MS already had to slash its prices by 1/3 a mere six weeks after the launch and instate a bonus program for those silly fools that paid EUR 480 [including myself]

    BTW: if you look at Macromedia's Dreamweaver: an upgrade download in the US will cost you USD 199. The same package in Europe will cost you EUR 235.....[purely based on exchange rates it should've been only EUR 167. A 40% increase in price for Europeans!!]

  60. Re:Sony by aminorex · · Score: 2, Insightful

    But the Cell will be used in a lot more than just the PS3. They'll be putting it in PVRs, TVs, stereos, pretty much everything Sony makes, over time. In the long run, the volumes for the Cell could be superior to even x86-64 commodity chips. That amortizes a whole lot of production cost.

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  61. Re:gamers are not loyal by aichpvee · · Score: 2, Interesting

    The difference is that Nintendo had huge numbers of great games. Microsoft has what, two? And no, neither of them are Halo.

    --
    The Farewell Tour II
  62. Consolidation of comments by jabelar · · Score: 2, Insightful

    There are a lot of comments that say the same things, but I'm going to summarize because there are still lots of people posting repeat questions... Most electronics equipment sells initially at a loss, but with the hope that over a couple years the volumes and cost reductions will make up for it. So it is true that the previous generation boxes are not likely sold at a loss today. However, these game console makers can not actually sell for any profit because the competition keeps squeezing it out. Microsoft probably does get some better component pricing than what is estimated, but the conclusion sounds about right. And that is just based on component costs, the holistic cost to Microsoft includes shipping, inventory warehouseing, support, trade shows and events, advertising, prize giveaways, etc. Some of you might wonder why the console makers let them sell out of the stores (why don't they make more for Christmas?). It is not, as some suggest, a promotional ploy to generate excitement, but rather because they need to limit their losses this quarter. They would actually like to sell less! The reason why Xbox news is important to all /. readers (not just gamers) is that it affects the semiconductor industry (for example, the reason why Apple had to switch to Intel is because PowerPC makers wanted to focus on gaming), computer graphics, memory pricing, etc. and ultimately is another step toward the mainstream convergence of computing with the home theatre. Microsoft probably doesn't care about making a profit on XBox franchise, even with game licensing because their real goal is to dominate all computing OSs in the home.

  63. Re:Sony by Rosco+P.+Coltrane · · Score: 2, Funny

    Microsoft is a software company at the core trying to sell hardware. They never seem able to make any money at that, which brings to mind the phrase 'stick with your core competency'

    Apparently that's what they're doing.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  64. Re:Current Prices by aanantha · · Score: 2, Informative
    It appears that this time Microsoft has essentially made the same mistake with the 360.

    I don't think so. Microsoft has their stamp all over the hardware this time. Microsoft owns their variant of PowerPC and graphics card as much as Sony owns theirs. Looking at the initial hardware costs is deceiving. If you remember, the Playstation 2 sold for a huge loss in the beginning too. It was only later that they optimized production to the point that they were making profit off the system itself.

  65. What are they going to do in Belgium? by houghi · · Score: 2, Interesting

    In Belgium it is forbidden to sell stuff at a loss.

    --
    Don't fight for your country, if your country does not fight for you.
  66. Cheap hardware by Aqws · · Score: 2, Interesting

    Wow, this is probably the best value you can get for a P.C. Just put Linux on it, yes I know this will not be that easy. You get the hardware for the price that Microsoft negotiated, minus the amount that they are losing per sale. You'll probably need to find a way to get it too cool faster, though. Considering this, I might just get into it's hype.

  67. Not fact by DaveCBio · · Score: 2, Insightful

    So many people here are taking this analysis as fact. It's an educated guess at best. Unless MS releases the true cost, no one knows.

  68. ooh! by Greyfox · · Score: 3, Funny

    I'd like to see someone buy 10,000 of these and superglue them together into a statue of a giant penguin! Maybe Google would have the loose cash and artistic vision to do such a thing?

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    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  69. Is that before or after you factor in the cost of by crovira · · Score: 2, Funny

    replacement for the house where the thing caught fire?

    Just curious. I'd sooner Microsoft lost money big time with this little venture.

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  70. 18% rule of thumb per volume point by jabelar · · Score: 2, Informative

    IT depends on the component type, but on average an electronics systems' cost will go down by about 18% for each tenfold increase in volume of the order. So if the Xbox would cost $470 to put together with retail pricing (i.e. volume of one) the 100k unit pricing will be about $250. The reason this happens is that the vendors just need to make a certain amount of total profit, so shipping ten times the items at half (remember the margin on the retail item is about 50%) the total profit still increases.

  71. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  72. Re:gamers are not loyal by MrBigInThePants · · Score: 2, Insightful

    I disagree and feel that this is not insightful at all.

    Firstly:
    The reason consoles sell so well is that they appeal many people who are NOT hardcore gamers. Flats of students now consider a console in the living room a must, much like the TV they plug into.

    Secondly:
    Are you saying that the majority of consoles sold are to "hardcore" gamers as opposed to casual players? I would seriously doubt this.

  73. Re:Sony by CityZen · · Score: 2, Informative

    You might recall that Sony said the same thing for the Emotion Engine (CPU for the PS2). Did it happen? No. Nobody wanted to program for it unless they had to. There's no reason to put a Cell chip into most embedded applications; current chips do the job just fine, are much easier to program, have a wide array of support tools, and are already commodities.

  74. Re:From Sony, I put that down to hype by gormanly · · Score: 2
    and yet their graphics are the same as the Gamecube and Xbox

    You're ignoring 2 things:

    1. Playstation 2 hit the shelves 18 months before the Gamecube, and 20 months before the Xbox: that's a whole cycle of Moore's Law, and the same period as between the release of the Dreamcast and the PS2
    2. the PS2's graphics are not the same as the Xbox or the 'cube - they don't look completely outclassed, but they're certainly not on a par

    Or don't you remember 2000/01?

  75. Re:Current Prices by thatguywhoiam · · Score: 3, Interesting
    I don't think so. Microsoft has their stamp all over the hardware this time. Microsoft owns their variant of PowerPC and graphics card as much as Sony owns theirs. Looking at the initial hardware costs is deceiving. If you remember, the Playstation 2 sold for a huge loss in the beginning too. It was only later that they optimized production to the point that they were making profit off the system itself.

    Why do you say that? It seems pretty clear to me that IBM owns the PowerPC (in conjunction with Apple and Motorola although I am unsure as to the state of that alliance at the moment). MS did not develop, design, or have anything whatsoever to do with that chip. On the other hand, Sony designed the Cell with IBM in partnership. That will make a difference down the line.

    Also as an aside I don't think Sony ever lost money on a PS2.

    --
    If Jesus wants me it knows where to find me.