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Sony & LucasArts Muck Up The Force

dakotamangus writes "Players of the massively multiplayer online game Star Wars Galaxies are feeling a bit like the films' besieged rebel army these days. To them, LucasArts is the evil Empire, raining down terror in their alternate universe. Says Nancy MacIntyre, the game's senior director at LucasArts: 'There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves.'" These latest mainstream press articles are just the latest examples of the profound backlash the NGE has wrought among the SWG player community.

58 comments

  1. Video sums it all up by FrontalLobe · · Score: 2, Informative

    For those of you who had jedi's and now their basically useless, you'll find this amusing (as well as anyone else for that matter)

    Here, skip through the first minute and forty five seconds if you get fed up reading the text... Pretty funny stuff.

    --
    -FL
    1. Re:Video sums it all up by masterzora · · Score: 1
      And, for those of you who haven't played, here's an idea of how bad the Jedi now are. This is from a video my friend made and showed me (I'd link you, but it's on his OSU page and I don't know where that is. If he tells me later, I'll put it here.)

      Anyway, the basic gist of the video is this: He is playing a medic. He is fighting two Jedi. Because of an error with the medic's area healing, he couldn't heal without also healing the Jedi. He completely owned both of them without ever worrying about his health. I repeat, this was a medic.

      How sad is that?

      --
      Remember, open source is free as in speech, not free as in bear.
    2. Re:Video sums it all up by benjamindees · · Score: 1

      Oh, that was the point of the video? It wasn't completely obvious for someone who's never played the game. They made Jedi's worthless now that everybody can be one. Hmm, my irony meter is exploding. Doesn't this sound like it should be an archetype by now?

      a) Small group discovers valuable secret knowledge/abilities.
      b) Knowledge gives small group seemingly magical powers.
      c) Group's reputation grows.
      d) Group decides to distribute knowledge to everyone, for selfish or selfless reasons.
      e) Not everyone is up to the task.
      f) Value of knowledge becomes diluted as it becomes widespread.
      g) Regardless, group's self-view inflates wildly out of proportion to reality.
      h) Group pisses off the wrong person/people.
      i) Killing younglings ?!?!

      --
      "I assumed blithely that there were no elves out there in the darkness"
    3. Re:Video sums it all up by Anonymous Coward · · Score: 0

      Unless something has changed since I last played (between Jul '03 ~ Dec '04), everyone could be a Jedi through a long series of 'force sensitive' quests in a village. The lucky ones didn't need to do those quests if they had mastered 'holocron professions'.

      What's different with unlocking a Jedi now?

    4. Re:Video sums it all up by tuzzyfoad · · Score: 1

      there is no unlock anymore.

      you buy the game, install it, and click Jedi.

  2. I felt a great disturbance in the force. by Anonymous Coward · · Score: 5, Funny

    As though millions of nerds posted in terror, and then suddenly modded.

  3. They have a demo at 3dgamers by iCEBaLM · · Score: 3, Informative

    And I downloaded it and tried it out. It's supposed to be a 10 day demo, and I couldn't even get through the first without uninstalling it. The game is seriously buggy, it crashed numerous times, it stuck me in missions I had already done with seemingly no way out and wouldn't let me progress at all. On top of that it kept flipping me out of a game I was evaluating to purchase and on to the desktop and poppping up ads to do just that.

    Here's a hint SOE: If someone downloads a demo of your product they are already thinking of buying it. Don't preclude people from using a demo to evaluate your product by harassing them to buy it. A better advertisement would be to polish the product you have.

    1. Re:They have a demo at 3dgamers by ThePiMan2003 · · Score: 2, Informative

      Having also downloaded the 10 day demo, I must say that I never was interupted in my game by a pop up ad. Are you sure your machine doesn't have a spyware infecion?

    2. Re:They have a demo at 3dgamers by iCEBaLM · · Score: 1

      Yes I am. The popup ad was always the same, "You can continue your adventures in a galaxy far far away by subscribing now to Star Wars Galaxies for only $14.95!" With a nice graphic of C3P0.

  4. Wrong, Wrong, Wrong by Anonymous Coward · · Score: 5, Insightful

    Whoa, these comments from the Director are pretty revealing. First of all, it's an RPG, or was supposed to be. By definition, a lot of that *should* be exploring and learning new abilities. Second, this is (was) the only SW game where you had the _option_ to be Uncle Owen if you wanted. Some of the best times in game were actually the domestic stuff, running a shop with my Wookiee wife.
    And thirdly, "Kill, get treasure, repeat..." I don't think there's much that can be said about that comment except that this woman is stuck in the earliest days of MMORPG theory. In fact, this kind of grind is why most people LEAVE the games.

    Man, if you ask me, putting this woman in charge was one seriously bad decision. Maybe she's hot.

    1. Re:Wrong, Wrong, Wrong by imunfair · · Score: 1

      Quote: Man, if you ask me, putting this woman in charge was one seriously bad decision. Maybe she's hot.

      http://static.flickr.com/28/60151919_ac9f1bd72f.jp g?v=0

      Hot? Not a chance. Not to be mean or anything but my grandma looks better.

      I can't really find much about her, just a bunch of quotes by her - I agree with the parent though, she doesn't seem to know much about MMO* games. Maybe she's more of a FPS game manager, that's sure what it sounds like from her comments.

    2. Re:Wrong, Wrong, Wrong by Anonymous Coward · · Score: 4, Informative

      Her industry credits include such stellar titles as "*NSYNC Fantasy Phone Hotline" *shudder*

      http://www.mobygames.com/developer/sheet/view/deve loperId,69075/

      WTH was Jim Ward (pres of LucasArts and V.P. Marketing LucasFilm) thinking??

    3. Re:Wrong, Wrong, Wrong by MBraynard · · Score: 2
      This sentence says it all: We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer

      Sounds like she wanted JK2 or something like that. The game is dead. Lets see if their new advert campaign gets them any new suckers.

    4. Re:Wrong, Wrong, Wrong by drinkypoo · · Score: 1

      WTH was Jim Ward (pres of LucasArts and V.P. Marketing LucasFilm) thinking??

      "Eh, I'll give her a three for throat work, but a nine for tongue."

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Wrong, Wrong, Wrong by fraudrogic · · Score: 1

      I don't know...is this hot? think not.

      --
      I only mod up parents of "mod parent up" posts...
  5. if you're unhappy... by pizza_milkshake · · Score: 4, Interesting

    cancel your subscription. that'll get your point across.

    1. Re:if you're unhappy... by Ayaress · · Score: 4, Insightful

      From my own past experience with declining MMOGs, it won't really get the point accross. Developers very often dig into a vision of their game and not even the enjoyment of their users will dislodge them. I watched one game go from tens of thousands of players - not enough to make the developers rich, but enough to pay for itself and give the dev team some "night job" income - down to barely a hundred now because of the increasing amount of tedium and clicking being added to the game, and for stupid reasons or no reasons at all.

      Me, and thousands of others quitting didn't put a dent in their resolve to make a game that can be used to test the effective lifespan of any mouse on the market, but it did do good: I am no longer annoyed by the game, I know longer have to deal with the developers ass-backwards approach to problem solving, and I have an extra $12 a month to spend on other things. I'm happy.

    2. Re:if you're unhappy... by EvilMagnus · · Score: 1
      It seems that a lot of folks are. From TFA:
      Ms. MacIntyre [SWG Senior Director] said Galaxies had lost "significantly more" than the 3 to 5 percent of players who typically leave any online game every month. She said she expected the game to return to its previous subscriber levels in six months, a process she hoped would be accelerated by the introduction of a new television infomercial hawking Galaxies later this month.
      Most guesses placed SWG at around 200,000 subs prior to the NGE, and LucasArts has admitted they've lost "significantly more" than 5% of their base since NGE launch - that's anywhere from 10,000 subs cancelled in the last month. Most likely much more, if they expect it to take up to six months to return to pre-NGE levels. That, to me, hints they've lost about six times the usual monthly churn.

      So yeah, folks are cancelling. SOE expects it to take 6 months to return to 200K subs, maybe sooner if the new ads work (and assuming churn stays where it is). It's entirely possible, though, that the new customers, the ones who like the faster gameplay, are also the sorts who don't play games v. long. So I'd expect their churn rate to go up, too.

      In short, I think SOE just pulled a Sims Online.
      --
      -EvilMagnus
    3. Re:if you're unhappy... by MrShaggy · · Score: 1

      You sound right. I left the game last year. They kept making all the promises.. but that was the carrot. The stcik was that they would never listen to what anyone else was thinking about. If they had a stuck to the original idea of the timeline. Kept out all the Jedi, and made it more like what they had thought of. Things one of the users was saying is why not put all the bounty/smuggler classes on Tatooeine. Have them start out near Mos-EIsly, and JAbbas Palace. Wasnt the cantina there supposed to be the place where all the scum of the universse hung out ? Along those lines. GIve you the missions from NPCs rather then the terminals. Same thing could be said for most of the other classes. Great Idea for the 'keeping it together thing'. The one thing that upset most people was the over-abundance of Jedi, and the fact that the Bounty Hunters couldnt kill em. If you look at ep 3, it was a couple of stroom troopers shooting from all directions that killed them. But not ton Galaxies.. Too much of a stretch for my 15$ a month.. grr. Shagz

      --
      I have mod points and I am not afraid to use them.
    4. Re:if you're unhappy... by ultranova · · Score: 1

      From my own past experience with declining MMOGs, it won't really get the point accross. Developers very often dig into a vision of their game and not even the enjoyment of their users will dislodge them. I watched one game go from tens of thousands of players - not enough to make the developers rich, but enough to pay for itself and give the dev team some "night job" income - down to barely a hundred now because of the increasing amount of tedium and clicking being added to the game, and for stupid reasons or no reasons at all.

      Actually, isn't your example, and the NGE itself, an example of developers not sticking to their vision but changing it ? I mean, in both cases the objections are towards the changes to the game, not what it originally was.

      Developers sticking to their vision rarely makes a bad game; marketers and investors sticking to their vision of appeal to masses usually does.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  6. How many happy people? by gblfxt · · Score: 1

    How many people enjoy the new changes? Anything specific that you think is best?

  7. This is not new for LucasArts by Miaowara_Tomokato · · Score: 1

    The company is just plain meddlesome in all matters regarding the Star Wars license. LucasArts also torpedoed Decipher's Star Wars CCG, and for somewhat similar reasons. The SWCCG was too different from what was out there, and presumably didn't have the flash-bang action experience they wanted. While I won't claim that it was without fault, the game was killed before its time (even though it was after I stopped playing).

    To veer slightly offtopic, they appear to be doing well with their LotR game and have expanded their license stable. Has anyone out there tried out the MegaMan(!) TCG? I'm having a hard time imagining it.

    1. Re:This is not new for LucasArts by sidyan · · Score: 1

      Idem for WotC's Star Wars Roleplaying Game, which has been belly-up for about 18 months now (or, "suspended indefinately", as it is referred to on WotC's Forums), all to the benefit of the "less hassle for continuity checking", "gotta catch'em all" miniatures game. Despite all this, I still find myself looking forward to seeing what Lucas'll cook up for his upcoming SW TV series, though. It'll better be really good, for their sake ... the fans might not be as - forgiving - as they once were ...

    2. Re:This is not new for LucasArts by geminidomino · · Score: 2, Funny

      the fans might not be as - forgiving - as they once were ...

      No no no...

      The line is:

      "We shall double our efforts."
      "I hope so, Director, for your sake... The fans are not as forgiving as I am."

  8. Yay, another Diablo clone by malsdavis · · Score: 1
    "kill, get treasure, repeat."

    Oh, how original, how deep. Just the thought of thing that makes you feel like your in an "alternate universe".

    1. Re:Yay, another Diablo clone by EvilMagnus · · Score: 1

      That's exactly what I think of when I think of Star Wars! Who can forget the pivotal scene in A New Hope where Luke killed the 10,000 TIE Fighters so he'd have the XP to take on the BossStar?

      --
      -EvilMagnus
  9. Interesting approach... by Castar · · Score: 1

    Kill, get treasure, repeat.

    Yes, that's exactly what I want in a game, how'd you guess?

    Seriously, people who are into the quick hack-n-slash aren't going to quit playing WoW and start Galaxies, the people who are still playing Galaxies are probably doing so because of everything other MMOs don't offer, like the complex crafting system or player-created content.

    Making your game a thoughtless treadmill won't help, at this point.

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  10. This isn't rocket science... by benjamindees · · Score: 3, Funny

    Step One: pick demographic

    a) Fat nerds without lives or money looking for an escape
    OR
    b) Hyperactive, attention deficit teenagers who like destroying things

    Step Two: create videogame

    a) Cheap, unstructured role-playing game that runs on office computers
    OR
    b) Expensive shoot-em-up requiring $300 video card

    Step Three: advertise to said demographic

    a) Slashdot, Wired, etc.
    OR
    b) CNet, ZDnet, etc.

    Step Four: profit!!!

    I'll leave it as an exercise to see how Sony/LucasArts fscked this up completely.

    --
    "I assumed blithely that there were no elves out there in the darkness"
    1. Re:This isn't rocket science... by MaineCoon · · Score: 1

      SWG started out as sort of a mix:

      Demographic: Fat Nerds with no lives who have money to waste and are looking for an escape destroying things
      Videogame: Expensive unstructured role-playing game requiring a $300 video card
      Advertise: mainstream TV channels and everywhere game/computer related on the 'net

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  11. Bit off more than they could chew by darkmayo · · Score: 4, Insightful

    When SWG started alot of people I knew who played it, (including myself) wanted to be just be that Uncle Owen character. I played an entertainer/musician myself with a bit of smuggler as well.A sexy Twi'lek in catina playing a song and dealing spice and slicing weapons in the backroom. I didnt want to be Han Solo, or a cutout of him. But thats where the game is heading now.

    The options that SWG gave you were amazing, the customization the various types of classes and skills you could make the housing, crafting and everything all really detailed, not too mention the customization of the look of your avatar. best I have seen(rivals COH/COV imo) but implimentation was BUGGY AS HELL.

    Database corruption, rampant duping, broken quests terrible imbalances and aof alot of empty space. Once people min/maxed the best templates PVP went to hell(not that it was that great to begin with)

    I think SOE orginally wanted to create a living breathing Star Wars Universe that you played in but it turned out to be more than they could handle so to "fix" the game they are dumbing it down (tho I like the combat changes having it a bit more twitch is a good idea tho once again.. BUGGY atm) slicing off a bunch of classes and who knows what else to make it SWG lite and hope that they get more people to come and play.

    I just think they should kill the game and go with SWG 2 .. perhaps do it right this time.

    --
    "I am a kernel in the linux army"
    1. Re:Bit off more than they could chew by blueZhift · · Score: 1

      I agree, SOE definitely bit off a lot more than they could chew. And now, in the face of the runaway success of WoW, they are trying to reinvent the game to appeal to the same WoW crowd. By foregoing a genuine SWG 2, I think they are trying to have it both ways, attract a whole new demographic while holding on to some fraction of the old timers. But I have little doubt that they are gambling on bringing in a whole new crowd, so criticisms from the old guard are likely falling on deaf ears.

      I played SWG for a while and found the customization and career choices very interesting. But ultimately I left because there was too much space and not enough people to fill it. And more special events and content would have helped too. All I can say is good luck to them!

  12. Megaman by gameguy1957 · · Score: 1

    I don't play it but from what I heard, it sucked much anus. There are a lot of games recently that are a flash in the pan. People play them long enough for the next anime oriented game to come out and then drop it. But, back to the Megaman. No one bought it at the local gaming store. They sent it back unopened, same for G.I. Joe .

    MtG stiles rules the local scene and A Game of Thrones is not bad (need to read at least the first book to get into it though).

    Starship Troopes miniature game is rocking for me right now.

    -JM

  13. Oooh yeah, totally busted by TychoCelchuuu · · Score: 3, Insightful
    Hell yeah, they broke it. Let me preface this by saying I enjoyed the previous iteration of Star Wars: Galaxies and I enjoy the current iteration (less). Both, I think, had lots of qualities that people either ignored, did not appreciate, or just didn't like the way I did. I think SOE/Lucasarts did a fine job making the game, and a fine job on this new update. What they did NOT do a fine job on, though, was the whole idea of the update. Sure, you can make a game like the one they had: hilariously intricate in some parts, and inevitably unbalanced. Or, you can make a fast paced MMO-lite, like we've got now, where shooting people and hitting them with lightsabers is the objective. That's fun; it's like Star Wars. What you can't do, though, is switch between them. Nobody bought SW:G and played it for years because they wanted it to be like this new patch, and nobody's going to buy it because they like the gameplay in this new patch. SOE took a game that wasn't wildy popular, and turned it into something that's going to alienate everyone who has ever liked it and fail to attract anyone new.

    Nice job.

    --
    Against stupidity the Gods themselves contend in vain.
  14. I used to feel like Lando Calrissian by kherr · · Score: 3, Insightful

    Before the NGE I felt like Lando Calrissian. I've been a droid engineer since I started playing, and I have created a comfortable enterprise as a crafter and merchant. Through all of that I maintained some amount of combat skills so I could go on occasional fighting jaunts to keep things fresh. As a combatant I could also participate in the Galactic Civil War (GCW).

    Ironically, the NGE class of trader is supposedly based on the iconic representation of Lando but it has made me less like him. I have been stripped of all combat capabilities and can no longer participate in the GCW. As a trader I can only make and sell things, never going on any quests like everyone else. Over 90% of the content is no longer available to me to participate in. The player economy has been destroyed by the elimination of item decay and the addition of loot drops of stuff that used to be purchased from crafters. Only fighters can play SWG now, with traders propping up an increasingly pointless player economy. My trader is a ghost in the world.

  15. A Clue: by ludomancer · · Score: 0

    "...We wanted more instant gratification: kill, get treasure, repeat..."

    That's not gratifying in the least. Try again.

  16. NGE NGE NGE by Naikrovek · · Score: 1

    can someone tell me wtf NGE stands for?

    1. Re:NGE NGE NGE by Mr.+Grimm · · Score: 1

      New Game Experience from what I understand.

    2. Re:NGE NGE NGE by maglor_83 · · Score: 1

      According to acronym finder, Not Good Enough. Seems somewhat appropriate.

    3. Re:NGE NGE NGE by MrCopilot · · Score: 1
      can someone tell me wtf NGE stands for?

      Let me take a stab.

      Non Geek Experience
      Not Good Entertainment
      Never Gonna Expand (Userbase)
      No Greedo Ears
      NerfHerders Get Exiled
      Now Game's Exciting

      Ok, enough, I could go on all day.

      Wait Just One More New Greed Exercise

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    4. Re:NGE NGE NGE by Starsmore · · Score: 1
      It stands for Neon Genesis Evangelion...

      ...what?! That's the only ancronym that matters! :)

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
  17. It's easy to make stories about heroes by roystgnr · · Score: 3, Insightful

    We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer.

    Unfortunately, for every Luke Skywalker in the Star Wars universe, there's a hundred Han Solos and a billion Uncle Owens. If the only compelling content you can create is for Han Solos, you'd better have some very good AI to fill the Uncle Owen roles. If the only compelling content you can create is for Luke Skywalkers, then congratulations, you're writing a single player game. The only reason to put a thousand Luke Skywalker players in the same universe is because a few of them can be tricked into giving you monthly fees that way.

    This isn't a Star Wars specific problem, of course. Heroic epics are epic because they involve unique heroes performing universe-changing actions. When your weeks of character development finally make you able to reach and slay the uber-dragon, that dragon had better stay dead. When an NPC congratulates you on your successful quest one minute and hands the same quest to someone else the next, it becomes obvious that you're not interacting with a story, you're playing a pretty modern version of pinball.

    Of course there's no easy way to fix that - it's easier to write scripted content and hand out copies to every player than to write code that makes it natural for players to create their own content. I'd like to see MMORPG worlds evolve like SimCity/Civilization/Masters Of Orion/etc. games - frontier settlements would be founded by groups of players not created by designers, and enemies would actually threaten to destroy those settlements not just sit in dungeons waiting to be killed.

    1. Re:It's easy to make stories about heroes by tcopeland · · Score: 1

      > When an NPC congratulates you on your successful quest one minute
      > and hands the same quest to someone else the next, it becomes obvious that
      > you're not interacting with a story, you're playing a pretty modern version of pinball.

      Well stated, sir; that's an apt metaphor.

    2. Re:It's easy to make stories about heroes by Maserati · · Score: 1

      Lucky for Blizzard, a lot of people like pinball.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  18. SWG worked in the midgame segment by SmallFurryCreature · · Score: 2, Interesting

    Part of the failure is the players fault, not sony.

    Sony gaves us a sandbox, a bugged sandbox but still a sandbox. NOT a game on rails. SWG is closer to such games as The Sims or MS FlightSimulator then any single person game. Even Never Winter Nights wich relies so much on the user for content cannot compare. NWN after all still is a very story driven game even it is the users that write the stories.

    Even sandbox games like the Tycoon games do not compare as they usually give you a clear start and end date.

    Like MS flightsimulator it is up to the player himself to create his story. Wether you find that fun depends on how good you are in making a story out of a flight from airport A to airport B.

    Why MS flightsimulator? Well just like in that game it is very easy to make it extremely boring. You can choose the most advanced aircraft, perfect weather, forgiving aerodynamics, no hardware failures, no crashes. OR you put yourselve in an obsolete prop plane with no fuel, failing engines, stuck landing gear in a storm of storms on an artic runway that is iced up and a sea 10 meters beyond the runway.

    How does this apply to SWG? Well I told this story before on /. but lets just dupe myself to stay in the spirit of /.

    SWG gives you several planets on wich to do your thing. Starter planets, medium planets, hard planets and "you get eaten" planets. Dathomir stand at the top and is a seriously hard place.

    But I am getting ahead of myself. When you start the game and make the mistake of joining a small european server and choose the wrong starter planet (no longer possible but it was when I joined) you find yourselve all alone with a pathetic starter kit. Figuring out the basic game is easy enough and you start you first mission (SWG has no quests, just random missions of go to X kill the critters there, get paid) killing toads or bunnies. Immidiatly around your starter city things are relativly safe BUT just 1 km out things get nastier and you will probably do a fair bit of running or carefull circling nasties you have no hope yet of tackling.

    Payout is crap and the money drain is big. Now in a move that is radically different from other MMO's SWG did not force you into a role and in fact you could easily get started in all the proffesions you wanted. A scout/medic/entertainer/melee/ranged/crafter combo was doable. At the start. Advancing in a proffesion cost skillpoints of wich you only had 250 limiting you in how many specialisations you could buy BUT in the beginning it paid to be diverse. It allowed you to heal your own combat damage and make some stuff. Important because as I said the game was deserted.

    I then stumbled across another player who suggested I hop of planet to the central hub and gave me some kit and money to get me started. I literally leaped ahead. I could now afford a vehicle and some food buffs.

    I did not yet find out about doc buffs (maybe they did not even exist yet) and that saved the game for a while.

    With some more experience under my belt and now a frequent member of large groups I saw someone asking for players to join a dathomir hunt group. Now I knew enough that that place was dangerous, rancors and all, but that it was also something I wanted to try so me and some others joined up. In hindsight we were all NOOBS but it was still in that stage of the game when no group would leave without a solid selection of players such as a scout and certainly a medic or better a doctor (can ressurect dead players). Half medics like me were given healing items by the real medic just to give the group a better chance to survive and then we were off.

    Dath was dark, cold and rainy. Some imidiatly called their vehicles and were told not to unless since this was suicide. We were going to walk. If agroed (attacked by hostiles) we would just have to fight, running in every wich way on your own was also not recommended.

    We got our missions, a large group of I think about dozen players so we had

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:SWG worked in the midgame segment by Anonymous Coward · · Score: 0

      "Yes it had bugs, yes some game design decisions were stupid but by and large we ruined our own game, we should have never used the doc buffs to turn us into supermen allowing us to solo. "

      The whole Doc Buff thing wouldnt have been an issue if SOE actually had a freaking clue what they were doing, SOE should have done something as soon as the whole "oops doc buffs make players into one man armies" It was like the right hand had no idea what the left was doing and the brain controlling the whole thing was shooting smack.

    2. Re:SWG worked in the midgame segment by beetlefeet · · Score: 1

      It's not your fault that they provided stupid things like doctor buffs. (Doctor buffs are what drove me away, before the boost to food and drink was in). In SWG a character that is buffed with doctor buffs is something like 5x as effective, as in they can kill 5 creatures at once that they could only have killed one of before. That is a game design DISASTER. There were queues of people lined up in the streets of major cities waiting for the doctor at the end to buff them. It's not the players fault, it's the completly negligent and ridiculous game design that brought SWG down. And now I have no idea WTF they are doing to the game I once thought was fantastic. Kill, get treasure, repeat? UM NO THANKS?! In short I have absolutely no respect for anyone who had anything to do with that game post launch. Apart from actual bugs (like there being no certification for a particular blaster for like a year) the game was at it's best on launch.

    3. Re:SWG worked in the midgame segment by beetlefeet · · Score: 1

      damn forgot to preview :/

  19. They patched the wrong things. by SmallFurryCreature · · Score: 1

    SWG in theory allowed you a lot of freedom. For instance in armour choice. Many an rpg simply gives you constant upgrades and you have the choice of getting killed or wearing the best armour.

    In SWG the heaviest armour carried the penalty of restricting your recovery. Simply put in clothes you would take more damage but heal faster, in armour you could get to the point were you no longer healed.

    Now they had 1 bug and one design flaw that ruined this choice. The bug was that computer controlled enemies only targetted some of your armour outfit. So you simply wore only part of an armour set getting the high resists but not the high penalty.

    Second was that buffs could easily compensate for the penalties. So you had all the leet kiddies running around in their underwear and partial armour calling those choosing full armour of full clothes noobs.

    They never really fixed this directly.

    Same with content. Remember when they added the Endor bunker? The huge gathering there and then the shock when you found out what was inside? Monsters that took 5 minutes with 20 players to take down? Animal trainers not even possible to take part because you can't call pets inside and anyway they don't fit in the dungeon? Rifle not really an option since it is to small etc etc. Area attacks hitting monsters in other rooms.

    That was their idea of "content" a leet kiddie playground.

    SWG had something but it was ruined.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:They patched the wrong things. by benjamindees · · Score: 1

      Now they had 1 bug and one design flaw that ruined this choice. The bug was that computer controlled enemies only targetted some of your armour outfit. So you simply wore only part of an armour set getting the high resists but not the high penalty.

      I didn't play this game, but that doesn't sound like a bug. Certain pieces of armor have always been more valuable than others. That's life. Ever see those training films where a guy is fending off a vicious dog with only a leather glove and gauntlet? Have you ever studied, say, a Roman legionnaire's armor?

      So you had all the leet kiddies running around in their underwear and partial armour calling those choosing full armour of full clothes noobs.

      See, that sounds exactly like the Roman army.

      --
      "I assumed blithely that there were no elves out there in the darkness"
    2. Re:They patched the wrong things. by tuzzyfoad · · Score: 1
      I didn't play this game, but that doesn't sound like a bug. Certain pieces of armor have always been more valuable than others. That's life. Ever see those training films where a guy is fending off a vicious dog with only a leather glove and gauntlet? Have you ever studied, say, a Roman legionnaire's armor?

      it was a bug.

      a full suit of composite armor in SWG consisted of many pieces. the bug in the game was that, due to shoddy ai coding, a player only needed to wear a chestpiece and boots(for example, I don't remember the full suit pieces with this bug). Since you took a penalty for every piece or armor worn, it was impossible for many classes/races to wear a complete suit of Comp armor without expensive(and temporary) buffs. Due to the bug, anyone could wear just the 3 or 4 pieces out of a 9 piece set and gain the same protection as a full suit, without any of the penalties.

      There's a *huge* difference in fending off a single dog with a leather glove Vs. battling a group of Night Sisters on Dathomir firing lasers *only* at your the left forearm comp piece while you're standing there in your underwear.

      It upset the armor trade economy, it made it possible for solo Entertainer/crafter classes(those with zero combat skills) to run thru the majority of themed epic quests and Village(jedi "training") content.

      It was nothing like the Roman army.

  20. Why no sequel? by supabeast! · · Score: 1

    What I really don't understand is why SOE/Lucasarts didn't just make this update a sequel. SWG is far too long in the tooth for a major update to bring in new players - those of us who never picked up the game because it takes five minutes to kill a wamp rat with a blaster pistol have already played newer, better games and are probably not too inclined to start playing a game in which the designers only made changes based on player feedback over two years after release!

  21. Difficult by SmallFurryCreature · · Score: 1
    The MMO's I know are "fixed" allowing for the development of quickest way to level up paths.

    SWG had the Narf hunt, a mission with good payout, relativaly harmless enemy in a safe enviroment close to the hub of player activity coronet. (Has any SWG server ever developed another hub then coronet?)

    What sony should have done the moment they realised (they did keep these statistics) that the majority of kills were narfs to make these critters less atractive to kill. Within the game the code already existed to do this. They could even have added some story content because of it.

    Method A: Because of overhunting the narf is going extinct, simply remove them B: Because of overhunting the narf has become a sickened create and now causes disease in the attacking player. Very effective as disease causing enemies were way down on the list of preffered missions. C: A the empire orders hunting narfs illegal as the money gained is being used to fund the rebellion. Attacking narf lair causes an imp shuttle to drop a squad of hostile stormies who penalize imperial players and kill rebel players. Code already existed for this but was used for smuggling checks.

    Do this for every to popular item in the game, make brandy illegal and those who trade in it suseptible to imperial raids. Make being buffed up a crime (like being under the influence). Use the game universe to steer people away from undesired behaviour.

    Everyone flocks to coronet leaving the other places deserted and making the lag unbearable? Fine, travelling through coronet costs a certain fee payable immidialty.

    SWG even tried some of this. Critters dropped crafting resources but their stats varied from time to time changing wich critter was best for hunting if you hunted to sell. They should have made this even more important and less purely random. Oh well. maybe next time

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Difficult by Anonymous Coward · · Score: 0

      Nerf the narfs? Neffer!

  22. I wanted to be that nobody in SW by Anonymous Coward · · Score: 0

    With all these newsposts about SWG, I started to feel nostalgic and went looking for old threads that I had posted while playing the game.

    To start out, I played from launch day, I even got in on first day before they did the wipe and started again the next day, due to database issues.

    I played to one and a half years, then dropped my account primarily due to a new job where I was not going to be home to play as much.... Anyway...

    My first few months were spent picking up any skills I was qualified for. I think I had a little of every starting profession tree for awhile. I had no idea who I wanted to be. All I knew was that this game was the opportunity for me to have a life inside the StarWars Universe. I was going to be me, not some character in a movie, but me.

    I decided I wanted to be a Master Ranger and a Master Creature Handler, with a 1001 in Master Rifle, just enough to get by on every world, in fact I think I was one of the first dozen Master Rangers on my server, I wore that title tag with much pride. I would spend hours running across the planets, checking out anything that looked interesting and unique. I would spend hours out in a camp watching the animals at the nearby lairs wander around, and sometimes I would have a stranger come across my camp and sit for a bit. Some very nice conversations were had around the campfire, covering everything from in and out of the game.

    When not out wandering the planets, I would just near the entrance to a starport with a pet or two laying next to me and just watched the other players interact. Always some interesting eavesdropping around the starports. I did not run missions unless the rent was due on my storage house, but that did not cost much to cover, so I spent most of my time doing what I wanted. I enjoyed that and if you dropped my character out in the middle of nowhere on any planet, I could probably recognize where I was and find my way back with little problem, sad isn't it? On some occasions I also would head out to take on some of the most dangerous creatures in the game and I would use only the tools I had acquired from my professions, which was not a lot of offense, lol.

    I used to use skill and technique, I used to hit and fade, I used to know which animals hated each other and so therefore which to run by when being chased. I learned a lot about the creatures in the game and how to survive.

    I even went a few months without dieing, and only being incapped a few times, and that was when I would spend weeks on Dathomir and Endor and Yavin IV. I did not use buffs, and I did not use armor, as it drained my resources too much when fighting. I played the game my way and had a blast. This was all before mounts or vehicles were available.

    Then the Hologrind came about. Things changed a lot.

    I can state quite honestly that I did not care to be a Jedi. There were many games around for me to be that. I just wanted to be a background character in the SW Universe. I did nothing to become a Jedi, except play the game. One thing about playing the game my way is that I became a badge collector, I had many location badges, every one that I knew of, plus my three profession badges, I had over 60 when the changed the Jedi thing around to being related to badges, and then boom, my uniqueness was gone as people rode their vehicles to all the locations receiving badges in a few hours what took me months to find. I started seeing Jedi everywhere, in the cities and out in my wilderness. The turning point for me was when I Jedi on Endor jumped my mission and got me aggroed and incapped as I was preparing my pets for the assault. That is the day I decided to kill Jedi and become a Bounty Hunter.

    I dropped my beloved Master Ranger and worked on becoming a Master Bounty Hunter. I learned my profession very well. I took time to learn it. I found every Informant available in the game and even created a large Informant list post on the forums for people to print out. I sp

  23. Sony is at it again by MadJo · · Score: 1

    And once again Sony proves that they are only able to alienate their customers.

    How many feet do they have left?
    Aim at foot... fire...

    1. Re:Sony is at it again by Nyxs · · Score: 1

      Do Not Step Into MMO Arena with Remaining Good Foot.

  24. not the only company screwing up their game by Anonymous Coward · · Score: 0

    Players of the Massivly Multiplayer Online Role Playing Game "Final Fantasy XI Online" are mad. So mad that some are ready to march to virtual war against the games development team. Plans are in motion to cause servers to crash (specific details with held by request).

    While pretending to repair a problem in which one player could use a monster to kill another player in this non Player Vs Player (PvP) game, the developers decided to work the changes to instead prevent players from being able to play without relying on 5 to 17 other players to so much as spit. And players can still kill players in this non PvP game.

    Before:
    http://ffxi.allakhazam.com/forum.html?forum=10;mid =1131046103173984825;num=1157;page=1

    After:
    http://ffxi.allakhazam.com/forum.html?forum=10;mid =1131046103173984825;num=1157;page=23

    Whats midly amusing is the players themselve suggested the change, along with heaps of other possable ways to fix the problem, and the developers chose the one method that would cause the maximum amount of frustration.

  25. Melodrama much? by Guppy06 · · Score: 1

    "Players of the massively multiplayer online game Star Wars Galaxies are feeling a bit like the films' besieged rebel army these days. To them, LucasArts is the evil Empire, raining down terror in their alternate universe."

    No, the rebels weren't supporting the evil empire with monthly fees. The players aren't the rebels, they are the imperial peons upon which the empire is built. If they really wanted to harm the empire, they'd stop paying those fees and find some other MMORPG.

    With all the rabid talk of "the market" and other anarcho-capitalist tripe on Slashdot, you'd think some of these players would be good little capitalist consumers and take their money elsewhere.