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IBM's Radical Cell Processor

Rouslan Solomakhin writes "Forbes has recently posted an article on IBM's new revolutionary Cell processor. Cell is going to enable PS3 developers to create movie-quality games with blazing-speed graphics. Applications in other areas are also considered." From the article: "Some techies say PlayStation 3, which may debut by midyear and could end up in 100 million homes in five years, will usher in the next microchip revolution. The Sony system owes its prowess to a microprocessor called Cell, which was cooked up by chip wizards at IBM (with help from Sony and Toshiba) at a cost of $400 million over five years."

54 of 298 comments (clear)

  1. IBM really needs to prove themselves by Vivek+Jishtu · · Score: 4, Funny

    With Apple no longer buying chips from them, they really need to prove themselves.

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    1. Re:IBM really needs to prove themselves by Mad_Fred · · Score: 3, Insightful

      They do? Last time I looked, IBM processors were inside all the current "next generation" consoles. To me, it looks like IBM is the surest winner in the next/current/upcoming (pick your perspective) round of console wars. As an AC already pointed out, Apple mus have been a really low-volume customer for IBM, and probably a picky one at that.

    2. Re:IBM really needs to prove themselves by FidelCatsro · · Score: 3, Insightful

      Apple was defiantly a low volume buyer but they were a big source of free marketing . Now with the recent upsurge in consumer products using the PPC chips IBM does not need apple as much and apple definitely does not need IBM , so all is well for both companies

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:IBM really needs to prove themselves by uncleFester · · Score: 3, Insightful

      With Apple no longer buying chips from them, they really need to prove themselves.

      If you equate Power or IBM processors with Apple, then you have no clue. Check out a few datacenters and see just what's running inside some of those large black boxes with 3 blue letters on them. You keep your G4/G5, I'll stick to playing with Power4s, Power5s (and the projected Power6s when they get here).

      *patpatpat*.. just lay your little head back down, don't you fret none... *patpatpat*

      -'fester

      --
      -'fester
    4. Re:IBM really needs to prove themselves by talornin · · Score: 5, Informative

      Acutaly, no.


      Much of the reason Apple switched to Intel was because IBM didnt want to make the chips Apple watned.
      Apple has for a long time made demands of their chip producers to make this and that chip with this and that feature, then they order a wery low volume at first to ensure they dont get stuck with an overflow should the product flop in any way.
      Then they make new, larger, orders if the product is a hit and the chip producer runs into supplying dificulties. Apple blames the chips vendor.
      This happened with the 68k, G4 and G5. When Apple wanted new CPU's IBM basicaly told them to get lost because they just wasnt a big enough client to justify the demands they made.

      IBM managed quite well before the G5 deal and will manage quite well after.

      (Just for the record: This was posted from my darling PowerBook! I am a Mac user and an Apple fanatic! So this is _not_ Apple-bashing, just a statement of facts!)

      --
      When in danger, whewn in doubt! Run in circles, scream and shout!
    5. Re:IBM really needs to prove themselves by Heembo · · Score: 3, Insightful

      PowerPC on mac was a small blip on IBM's radar. PowerPC is SMOKIN' in the embedded space. Apple leaned on IBM hard about increasing chip speed, pricing, irregular purchase numbers, etc. Losing apple was a relief, IBM can now get back to the **very** profitable business w/o Apple's 2 cents.

      --
      Horns are really just a broken halo.
    6. Re:IBM really needs to prove themselves by thatguywhoiam · · Score: 4, Funny
      *patpatpat*.. just lay your little head back down, don't you fret none... *patpatpat*

      The detail you seem to have missed is: those of us who have not taken to resting a Power5 server on our laps have managed to keep our balls.

      Seriously, a condescending server nerd is never a pretty sight. How's that working out for you?

      --
      If Jesus wants me it knows where to find me.
  2. Emotion Engine! by fussili · · Score: 4, Insightful

    **Outside the Sony Booth being handed fisherman's waders**
    [Gabe]: What are these waders for?
    [Tycho]: My guess? All the bullshit

    It's not that I don't think this chip might be as fantastic as everyone says but since Sony has basically lied out its ass for its past 3 consoles, I'm not giving it the benefit of the doubt with the PS3 and god save any journalist who gets sucked into their schilling.

    1. Re:Emotion Engine! by MoonFog · · Score: 2, Interesting

      No matter how good the Cell processor is, what about the GPU? Even though it's just rumours at this point, isn't their graphics card pretty much similar in specs to the one in the 360?

    2. Re:Emotion Engine! by DrSkwid · · Score: 2, Interesting

      I don't know why you are being castigated or being labelled some sort of fan boy

      But you are exactly right, the PS2 was supposed to herald a new CPU architecture that would be in every PC by now.

      I do hope it's true this time.

      I'm tired of this architecture, I want bang for buck to live somewhere new for a while, jig things up a bit.

      A shift in the industry would diverting the world's national product into the hands of the fittest.

      Who will have OS's and applications ready the soonest for a radical shift like that ?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  3. Movie Like Games by sirstar · · Score: 5, Funny

    So, does this mean the PS3 will have more games based on movies?

    1. Re:Movie Like Games by LiquidCoooled · · Score: 2, Funny

      This years best: Gigli - Teh action game

      shudder

      --
      liqbase :: faster than paper
  4. Radical cell? by Anonymous Coward · · Score: 5, Funny

    Forbes has recently posted an article on IBM's new revolutionary Cell

    Damn, the enemy within. I can't believe they've infiltrated IBM. Is nowhere safe?

  5. Re:Bad link? by Vivek+Jishtu · · Score: 2, Informative

    You need to login with your "FREE" Forbes.com account :)

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    I lost my signature... help!
  6. oh really? by mustafap · · Score: 5, Insightful

    >Cell is going to enable PS3 developers to create movie-quality game

    hum...

    more like:

    Rumours and hype about playstation 3 intended to reduce sales of Xbox 360.

    nothing to see here...

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    1. Re:oh really? by lsw · · Score: 2, Informative

      Actually..
      I have seen a detailed analysis at 22C3 of the Cell and it's impressive. Really, by any means. But the maximum gains will be achieved only after a few years/months after the PS3 is out and not in graphics but in AI, physics simulation. Also it looked very well if you're a blade server user, but you'll have to tweak your apps. It's a multicore and does not care about backward compatibility.


      The slides of the presentation can be downloaded from http://gustav.informatik.tu-chemnitz.de/~htor/sec/ 22c3_slides.pdf


      Bottom line is that when the Emotion Engine (PS2 core processor) came out the claims where not substantiated by facts and Sony fudged its way through making hilarious claims (which no one in the mainstream press ridiculed at the time).

      PS. There is a patent filed from Sony a few years back that basically says that Cell processor can communicate with each other and share their computing power, like in a room your PS3 can use your PC/PDA/Oven spare cycles to help you frag in better quality. Was hyped by Sony when they annouced the PS3 but havent seen anything in the PS3 at the moment.

      But who cares in the end? The only thing that I'm excited about is the Revolution controller!

      R.

      --
      Ironclad Security only exists when you have Chuck Norris on the shift. Do we really have to discuss this? (Plutonite)
    2. Re:oh really? by Jesus_666 · · Score: 2, Funny

      No, it's true. PS3 games will boast graphics on the same level as the cyberspace scenes in Johnny Mnemonic, sound as good as the effects in the original Star Trek series, acting on par with the Bloodrayne movie, physics whose quality matches that of those in The Core and the same kind of high-quality writing found in masterpieces like Plan 9 From Outer Space, Manos: The Hands of Fate or Toxic Avenger.

      Yes, the Cell chip even changes the writing of the game, it's that good.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  7. Movie Quality? by FinchWorld · · Score: 4, Insightful
    Cell is going to enable PS3 developers to create movie-quality games with blazing-speed graphics.

    Really? Just like the PS1/2 could do on the fly Toy Story quality graphics? Or did you just get around that by saying movie quality games, rather than games that look like movies, but still implied it?

    I have no doubt the cell is going to be impressive, but we are quite along way away from an affordable processor than can replace a render farm (I believe thats what there refered as).

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Movie Quality? by SnprBoB86 · · Score: 2, Informative

      "we are quite along way away from an affordable processor than can replace a render farm"

      Very true, but I think you do not fully understand real-time graphics.

      Render farms are general purpose computers engaged in grid computing where the method is escentially "throw as much power as possible at rendering". Rendering packages such as Renderman use very sophistocated, realistic, and GENERAL techniques. Games and other real-time graphics applications, on the other hand, utilize SPECIALIZED techniques that are unique to their application. They are carefully optimized for hte game world and because of this, can achieve significantly superior performance at the cost of generality.

      Just take a look at Fight Night 3 for XBOX 360: http://www.gamespot.com/xbox360/sports/fightnightr ound3/screenindex.html

      --
      http://brandonbloom.name
  8. On the Cell Processor from the source by javaDragon · · Score: 5, Informative

    More information about the Cell processor directly from the source : The Cell project at IBM Research

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    -- javaDragon is an instance of JavaDragon.
  9. PS3 not best example by Azreal · · Score: 5, Insightful

    I'd say almost everyone is in agreement that the Cell processor is a very powerful design, but I don't believe the PS3 will be the best example of what it can really do.
        Sifting through what I've read about the PS3, the Cell processor is bottlenecked by a few things including but not limited to memory bandwidth, and a fairly generic pc graphics solution from nvidia (by generic I mean, one of their standard pc products tweaked slightly for use on the PS3).
        The "movie quality" games that I'm assuming the article is referring to are the demos shown at places such as e3, which are nothing more than either pre-rendered movies or carefully programmed, high end pc demos (Epic demo with high end pc and 7800 sli config).
        I'm not trying to disparage the ps3, nvidia, or IBM. Frankly, I'm a fan of Nvidia and the Cell processor and I truly believe (drm jokes aside) the ps3 will be a solid console, but I think saying that the PS3 with Cell, "...is going to enable PS3 developers to create movie-quality games with blazing-speed graphics" is misleading, ignorant and sensationlist journalism.

    --
    $sys$droids
  10. um? by ikea5 · · Score: 3, Funny
    movie-quality games with blazing-speed graphics.

    I think I've heard of this line couple year back, sometime before or around PS2's lunch date possiblly.

    1. Re:um? by Anonymous Coward · · Score: 2, Funny

      Lunch dates with your PS2? I think you have a lot more to worry about than Sony talk...

  11. 30 hour movies? by Excors · · Score: 4, Insightful

    Movies take several years to generate two hours of content. Games are often ten times that long, with a much smaller budget. How can they possibly be of comparable visual quality? and why do people try?

    I would much rather have games that concentrate on art instead of graphics. (Rez and Darwinia come to mind as examples of visually impressive games with non-realistic styles. Unfortunately, it doesn't seem to work well in terms of sales...)

    1. Re:30 hour movies? by cowscows · · Score: 2, Interesting

      There are middle ground games that don't opt for realism, but at the same time aren't quite as "artsy" as something like Rez. The important thing is to get something that matches your gameplay. Viewtiful Joe(sp?) is a decent example, although the "art" concept was pushed even a little bit much here.

      I'm reluctant to bring up Nintendo and all their Mario games, because people like to pick on them for using their franchise so frequently, but I generally enjoy all the mario games, and they've definitely got a well established style, which is non-realistic, but not all about its look either. It's on a basic level just a cartoony world, but it's flexible and able to improve as technology allows. The Mario in Mario Tennis is basically the same as the Mario from Mario 64, but smoother, and slightly more detailed. Better graphics, but if you subbed in the old Mario 64 mario, the game would still be just as fun. And then if you look at something like Super Mario Strikers(newer soccer game), they've shifted the artwork a bit, tailored towards the more "violent" gameplay. They gave yoshi an attitude.

      These are just the opinions of a mario sports games fanboy though, so feel free to ignore.

      --

      One time I threw a brick at a duck.

  12. Why make movies into games!? by Anonymous Coward · · Score: 2, Funny

    Who wants to develop games that are the quality of holywood movies...?

    1. Re:Why make movies into games!? by UnknownSoldier · · Score: 2, Insightful

      MOD up as funny.

      (The joke is that Holywood's quality is lacking.)

  13. PS3 Un*x by Neo-Rio-101 · · Score: 3, Funny

    I guess we will be seeing Cell in servers at some point as well, though not as cheap as in a PS3.
    Sony probably won't want anyone to run Linux on the PS3, lest geeks start cranking out PS3 server farms, but hopefully Sony will leave enough backdoors so can we can see the PS3 run Linux (or FreeBSD, or some beta OpenSolaris distro). Knoppix running on the PS3 just about removes the need for a home computer.

    Hopefully Sony will create such a backdoor. I mean if they can screw up with a rootkit...
    *ducks*

    --
    READY.
    PRINT ""+-0
    1. Re:PS3 Un*x by Anonymous Coward · · Score: 2, Informative

      Yes because Sony is so anti linux :| Thats why they are probably installing linux standard on the PS3 hard drive. http://ps3.ign.com/articles/624/624046p1.html .

  14. What IS movie quality? by adyus · · Score: 3, Interesting


    Motion pictures made in the 1930s are also, technically, "movie quality", seeing as they're, well, movies....

    What exactly does the reporter (and Sony) mean by that statement?


    (Oh, yeah, I forgot: "well if they'll be the same quality as some of the movies Hollywood pumps out recently, I'm not buying it...")

  15. I N F O by MrEcho.net · · Score: 4, Informative

    If you want to read more about the CELL heres a link for you...
    http://www.research.ibm.com/cell/home.html

  16. Because those "CPU"s aren't really CPUs.. by Polarism · · Score: 2, Informative
    Same way the 3 cores on the xbox360 aren't the same as 3 cores on a normal processor. You give up a lot to get that stuff to fit into the budget of the console. I don't recall offhand exactly what the details are, but I know that in the 360's case those 3 cores are not full PPC970's.

    http://www-128.ibm.com/developerworks/power/librar y/pa-fpfxbox/?ca=dgr-lnxw09XBoxDesign

    --
    All your base are belong to Google.
  17. First Cell product already shipping by Cybro · · Score: 4, Informative

    Since the first cell product is already shipping. http://www.linuxdevices.com/news/NS3591350722.html we should be able to benchmark the processor pretty soon and find out if it is all a hype or this really is the second coming :-)

  18. Re:Just learned something new by jiushao · · Score: 2, Interesting
    What the hell are they going to the 7 cores for? If the graphics are all going to be done by an external chip this leaves an awfull lot of power for doing the rest of the game. Super advanced and massive amounts of AI? Fear with a hundred soldiers? Sure sure you will still be limited to a dozen lights but who cares. It is the AI that has been sorely lacking in recent games.

    The Cell won't be terribly well suited for AI either, so you probably don't have much to look forward to. Game AI is typically notoriously branch-heavy and often tends to be mostly integer code (seeing how it is mostly search problems and at worst a neural net or two, no heavy stuff like machine vision since all information is already available). Which the Cell is more or less worthless for.

    It annoys me greatly that the Cell is getting the hype it does, not only it is very specialized and as such hard to use, it is not even very innovative. One of the very first proper vector computers, the ILLIAC IV, was based on pretty much exactly the same approach. The Cell would at any rate be absolutely horrible as a general computing chip.

  19. IEEE predicts Cell as a winner by MosesJones · · Score: 3, Interesting


    The IEEE Spectrum magazine (surely a better source for Slashdot readers) predicts that Cell will be a winner in the multimedia space, noting that already its going into TVs made by Toshiba.

    They also mention Linux on page 2.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  20. You're right, it's a major headache by sunbeam60 · · Score: 2, Informative

    Multicore CPUs, and multiprocessor systems, are only going to be as fast as the software can make them. Concurrency is a major focus of software programming research at the moment.

    For some more info, check out:
    The Free Lunch is Over, the article that sparked the discussion.
    A talk Herb Sutter did on the Concur project, a research project into abstracting concurrency, sorry IE only but it's worth it

  21. Re:but its the games... by plasmacutter · · Score: 3, Interesting

    mistake?
    a mistake is forgetting to tighten a bolt, or carry the two, resulting in problems down the line.

    sony's rootkit was an intenional and corporate level decision. DRM itself has no justification for existence at all. When confronted with the fact that it does not stop piracy, executives often come clean by putting forth a "positively spun" statement which pans out to, and i paraphrase: "we want to deny the technologically unsavvy of flexibility theyre used to in order to screw them out of money we dont really deserve"

    Sony's products arent that great either. most sony stuff i've owned has broken (not broken down.. literally broken like plates break), so i have no trouble with the idea of not buying their flimsy and anticonsumer products.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  22. 1930s movies were extraordinary by Anonymous Coward · · Score: 2, Interesting

    Don't be fooled by the prints you see of early pictures. The original negatives used for movies in the 1930s were high-resolution monochrome film. The prints you see of them today are marred by age, repeated copying and sometimes a mismatched frame-rate.

    The restored print of Fritz Lang's Metropolis is exquisite. The resolution is far beyond anything a playstation will generate, and that's after reconstruction. The original 1927 negative would have been even better.

    Metropolis frame

    This is a low-resolution capture, but you can see how detailed and high-contrast the frames were. The vignetting around the edges is the major picture issue.

    Of course, the effects in those early movies weren't often brilliant, but on a console effects are easy. It's the subtle shading and curves that challenge a playstation.

  23. Re:So how hard is it to program for Cell? by skeptictank · · Score: 3, Informative
    Some comments on the first link:

    Writing concurrent software isn't that much more difficult than writing single threaded software, as long as you do a good job of partitioning the system into seperate control loops early on. The main difference will be a period of tweaking and adjusting the interplay of the different threads of execution in the system towards the end of development. It's not uncommon for this last stage to take more time than writing the code initially. A tactic that will help a lot is to build an event log into the software from the beginning that can be used to record when each thread finishes doing some processing task. The later version of the freescale 7400 series processor have many features for just this purpose, I would think the ibm 7400 core used in the cell would have the same features, but I am not sure.

    A good language to look at for how concurrency can be supported is Ada. There is a lot of good stuff in Ada and a lot of bad stuff in Ada, but the designers did a very good job on the concurrency model.

  24. Re:The Cell Chip by andr0meda · · Score: 2, Informative

    As I understood it, the Cell comes with a VM on top, which will coordinate the actual work done on all pipes. The VM is supposed to use intelligent allocation algo's to schedule compiled code on each Cell. the code can of course be compiled using specific platform compilers for the ps3, just like they did for the ps2. So in fact what is said about the ps3 is true. It's going to be hell to program for it *directly* (where most of the power can be found) but I wouldn`t say it`s going to be impossible for sony to build a line-up of titles at the start.

    If there's anybody who has more details about Cell programming, I`m interested! ;)

    --
    With great power comes great electricity bills.
  25. Re:i guess by hptux06 · · Score: 3, Insightful

    Could we all just remember what IBM had in mind when they designed Cell? If you have a read of the Introduction [Pdf warning], you can see they identified the primary bottlenecks to performance, back in 2000, one of the most important problems being memory latency. Now, if you've done some work with assembler, you should know that every time you touch main memory, you loose about 20-30 clock cycles through your memory's low speed. If you want an example, I have a 3GHz computer, but the memory goes at 400Mhz. Just think how much time it must spend waiting for that memory?

    Cell counters this problem by using SIMD in combination with what they call "Local Storage". Instead of having to wait for every single memory transfer, threads can read blocks of memory into storage actually on the SPE, process it, and then read it back. All with a couple of instructions, and execution continues even while the memory is been read/written.

    The closest that present-day multi-processor computers can get to that is by caching the data. However, that still means that a cache miss will halt execution for many cycles, and each processor / core has to constantly check what other processors / cores have in their caches, ocassionally invalidating them.

    What this all adds up to, is a level of efficiency that hasn't been seen before. However, I don't think it's gonna be anyway near "movie quality" graphics, you'd need a farm of Cells for that.

  26. Re:Playstation 3 supercomputer. by Pentalon · · Score: 2, Interesting

    My impression is that the technology surrounding the x86, e.g., the system bus, etc., has had a lot more development geared towards whatever PC's are typically used for (like desktop and server stuff), whereas the PowerPC line, and certainly the Cell, have not. This would have been due to x86 having such a large market share and many companies and people targetting there development towards it. This resulted in the x86 system architectures outpacing smaller-share competitors and being able to deliver much more performance, as far as a desktop, server, or scientific user is concerned. So Apple, which produces computers mainly targetted towards the desktop, decided to go with x86 CPUs to finally stop being hamstrung by "the rest of the computer". Apple can design a basically good motherboard, but they're the only ones doing it for the PowerPC on the desktop. x86 has 20 companies doing it, and with that amount of effort and competition, the results are better.

    Apple's other problem with selling computers is that low third-party software availability makes the hardware less attractive. I assume that while it won't necessarily be any easier to port a Windows/x86 program to OSX/x86, it won't be any harder. It will be easier though for them to put some kind of emulation layer in there to make it easier for Windows progams or "half-ported" programs to run, or at least have a virtual PC that will run Windows to run Windows programs (or dual-boot). Reports from friends who run current Macs though are that OS/X is not the most stable operating system. I believe it probably has a better general software architecture and code, just that it hasn't gotten as much testing or rigorous use due to the smaller size of Apple and its user base. Windows (surprisingly) seems much more stable than OS/X. So the wisdom of running Windows inside of a virtual PC inside OS/X is debatable. With the increase in market share for Apple that I think will be coming, their reliability may improve. I'd certainly prefer to work with a Unix-based system and clean OS API over the pile of closed spaghetti code that is Windows. I think they're counting on people deciding that an Apple computer that can run either OS/X or Windows is better than a non-Apple computer that can only run Windows.

    (Sorry, that went offtopic).

  27. Magic Beans! by Rydia · · Score: 2, Funny

    I hear it also will cure cancer! Go Sony!

  28. PS3 & the Cell may be Sony's downfall by MagikSlinger · · Score: 2, Interesting

    My friend at a video game company has been saying everyone much prefers working on XBox 360 than the PS3, and the biggest complaint is no one really knows how to write the high performance code Sony boasts about. Also, he says Sony's developer support has gone down hill and Microsoft has been bending over backwards to help developers working on 360 games.

    Anyone else in the game industry care to confirm/refute this?

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
    1. Re:PS3 & the Cell may be Sony's downfall by DaveCBio · · Score: 3, Interesting

      Well, the support and tools for the Xbox have always been top notch. The PS2 was abysmal, but since it was selling well everyone went through the pain. I remember the first PS2 dev kit we got, half the documentation was in Japanese still. The support from Sony was horrible. This time around the support for the 360 is about the same as the Xbox and Sony seems a bit better, but the PS3 is a beast an info is only trickling out on how to get things done on it.

  29. you can smell the fanboyism from here... by YesIAmAScript · · Score: 2, Interesting

    From a pedantic point of view, Sony has only released two consoles so far. How can you say they've lied out their ass about 3 consoles? Is it because you somehow know the new one doesn't measure up? Is it your special fanboy sixth sense that gives you the ability to know that?

    Additionally, I don't remember PS1 being a disappointment at all. Toshinden was ready for PS1 at launch in JPN, and look great. It played well too, but it had 3-d fighters and 3-D backgrounds. By the time the US PS1 launch rolled around months later Battle Arena: Toshinden was ready with further improved graphics including use of transparency in the backgrounds (waterfall). Meanwhile on Saturn, they had Virtua Fighter which by the US release wasn't even texture mapped! Do you remember receiving your free "VF 1.5" CD in the mail from Sega? I do. And it still didn't look as good because the backgrounds were not 3-D and the platform itself couldn't even do transparency (it used stipples instead).

    PS1 handily beat the competition on technical merit and games.

    So I don't get your complaints there. Perhaps they are with PS2?

    PS2 isn't as clear cut, but as a performance thing, I have to say it works for me, despite a truly bad architecture (very little VRAM) that could have sunk it. It is long in the tooth right now, but it is at the end of its life-cycle.

    But is it a failure? Did Sony lie out their ass? Not that I noticed. Yea, they hyped it a bit. Who doesn't? There were references to Toy Story-graphics made, but Toy Story was the big thing at that time and MS made them also for Xbox. It was the first all-CG movie ever. Should I bitch at Bally-Midway because they made two TRON arcade games back when it was new, and neither was even 3D? That's a much more major failing at matching movies. Yes the two games were quite fun (one is a saught-after classic), so why complain?

    I would note that except for Dolby Digital, PS2 has actually kept up with the times quite well. This was a platform that wasn't even advertised or planned to do 480p when it came out, and yet does 480p in a fair number of games now and even does 1080i in one (GT4)! It even bested Xbox in the Sim-racing graphics wars of 2005. GT4 definitely has better/fancier graphics than Forza (and has 1080i support while Forza maxes out at 480p), although Rallisport Challenge 2 is still the best looking racing game of its generation (maxes out at 480p, although it looks so good there's no way to complain). And the biggest/most fun racing game of 2005 turned out to be neither GT4 nor Forza but Burnout 3.

    As to Sony claiming the CPU would be the new PC CPU, I don't remember that. I don't think Sony thought they would unseat x86. I do remember them saying the PS2 chipset (I'll call it the EE although it's really more than that) would be used in other things. For the most part this wasn't true, but they did ship a PVR using the EE in JPN (the PSX). They also attempted to license the chipset for use in TVs and set-top boxes, but no one took them up on it, probably wisely.

    Sony also has plans to use the new (Cell) chipset in TVs/media devices again. Go back and find the Digital Reality Creation 2 announcement, it sounds a lot like it uses a Cell chipset.

    Why they keep saying this stuff is basically because they partner with Toshiba to make a custom chipset for them (in this case they even built a new fab specifically for it). When you make that kind of investment, both companies tend to get thinking about how they could use the chip even more, thus making even more profit off a fixed asset (the fab). It is a Japanese tendency to wax poetic about the future of a significant new design/advance like this, and often it doesn't come true. I mean, you can't go buy an Asimo down at your Honda dealer, can you?

    I like my 360. The games are almost universally awful, but the hardware is good. I have high hopes for it. But I also have high hopes for PS3. PS1 and PS2 have been very good consoles, and had plenty of titles worth buying the consoles for. So I expect PS3 will be good too. I have to say I find the $400-$500 price ridiculous, but then again, I did buy a 360 at that ridiculous price.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:you can smell the fanboyism from here... by VGPowerlord · · Score: 2, Informative
      It does, however, make a good show of the different design philosophies of the two system's developers. The Saturn was aimed at 2D graphics. The Sony Playstation was aimed at 3D graphics. Not surprisingly, each was better at the market they were aiming at.

      I'm surprised that you mentioned Dead or Alive. The Playstation version had quite a few upgrades from the Saturn and Arcade versions. So many, in fact, that Tecmo ported the Playstation version back to the arcade as Dead or Alive++.

      Saturn's 2D transparency is completely useless if developers can't figure out how to program it in. For instance, Konami couldn't figure out how to do it in Castlevania: Nocturne in the Moonlight (Castlevania: Symphony of the Night) for the Saturn.

      The Saturn's internal save space was battery backed, meaning that you lost all your saves if the battery went dead. It was also space limited, forcing you to buy save carts once it was full. Praytell that you have the correct save cart in the system on boot, because from what I've heard, changing them after the system was started is liable to erase the cart.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  30. Re:Bad link? by antek9 · · Score: 3, Informative

    Try this link to the printable version (should work without being logged in and is nicer anyway, all three pages in one): http://www.forbes.com/forbes/2006/0130/076_print.h tml

    --
    A World in a Grain of Sand / Heaven in a Wild Flower,
    Infinity in the Palm of your Hand / And Eternity in an Hour.
  31. Re:Darwinia is excellent by PeterBrett · · Score: 2, Insightful
    Steam deserves to be criticized, because it stinks worse than a skunk two weeks dead. Conventional DRM is annoying enough, and all but the weakest DRM (like that found on Galactic Civilizations) is enough to break the sale. Blizzard's DRM is such that if they go out of business, I cannot play my games anymore.

    Um... no. If Valve (not Blizzard) go out of business, you won't be able to play your games online anymore. You'll theoretically still be able to play LAN games and single-player. But I share your concern.

    However, as far as DRM goes, Steam seems pretty inoffensive to me. You can make & restore backups of the data, you can install the game on more than one computer (but you can only play multiplayer on one computer at a time). I don't think Valve could have made the DRM any weaker without having Half-Life 2 cracked and illegally distributed on a massive scale within minutes of release.

    I think the case for DRM on games is a lot stronger than for DRM on movies. In the case of games, most are bought by teenagers who would have the time and motivation to go and hunt down a pirated/cracked copy with pretty much no remorse. I know very few of my peer-group at school would have gone out and bought a game if there was any way on earth to avoid paying. In the case of movies, the majority of sales are to adults, the majority of whom I believe will go for what's most convenient -- and heavily DRM'd movies aren't convenient in the slightest.

    The big reason I like Steam is that it makes it possible for small studios to distribute their games worldwide without having to worry about fickle publishers, and Darwinia's release on Steam is a good example of why that's a good thing; before the Valve deal it had very few sales outside the UK, and since then many thousands of copies have been sold worldwide. And over 50% of the retail price goes to Introversion, rather than the typical ~20% that the studio receives in a normal publishing deal.

  32. Remember AIM? Apple, IBM and "Motorola." by JackAxe · · Score: 2, Informative

    The PowerPC was jointly designed and developed by this alliance.

    You can read here:
    http://arstechnica.com/articles/paedia/cpu/ppc-1.a rs/1

  33. Re:Bad link? by twilightzero · · Score: 2, Insightful

    Thanks, now I don't have to barter my soul to read somewhat clueless technical rubbish from a business & financial magazine ;)

    --

    "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
  34. Re:balderdash by ChrisMaple · · Score: 2, Insightful

    The 68060 was announced as the end of the 68000 line before it ever entered production. Apple had the choice of abandoning the 68000s or be regarded as a dead-end company.

    --
    Contribute to civilization: ari.aynrand.org/donate
  35. Forza is more accurate... by YesIAmAScript · · Score: 2, Informative

    There's no doubt about that in my mind.

    I dug up an old review I did of Forza (esp. vs GT4), and reposted it. Here's a link.

    On the Clarkson thing. I have to disagree, Forza did not get those things right. It got more right (see my review), but in Forza, turn 1 still doesn't exist, just like in GT4. Clarkson seems to refer to this. Now, in real life, I've never seen a vehicle that can ignore turn 1 on Laguna Seca. Even an underpowered car like a Spec Miata has to set up for turn 1 a little bit. I do feel that such a vehicle could perhaps exist. It would have to have slow acceleration and lots of lateral grip. In GT4 and Forza, you just drive right through (using the pit-out lane in Forza, you don't even have to do that in GT4).

    Additionally, Clarkson is again right on with the area between turn 7 and 8 (8/8a is the Corkscrew, Clarkson refers to it as turn 7). In both games, you blast right over 7 (it's as much a bump as a turn), then do the braking after it. This is impractical in real life. First of all, as Clarkson alludes to, you'd simply fill your shorts. Cresting 7 at full bore, you'd have a wall about 300 feet ahead and a downhill zone to do your braking in. Additionally, most cars in the world just couldn't slow down in that short a distance in a downhill braking zone. Really, neither game gets good marks in this area.

    Forza also for some reason has a very sticky turn 9. High-powered cars will drift out quite a bit in 9 in real life, and do somewhat in GT4. But not so in Forza. It's odd. Of course, in GT4, turn 10 is a real joke (like 6 is), so Forza still wins in this part of the course.

    Referring to your comments about worthless cars being in GT4, often games do seem to bulk up on cars. None has an SUV race like PGR2 does though! I actually liked the SUV racing in PGR2, it was a change (like the Strana trucks in TOCA 2). But both are only gimmicks, I hope they don't expand upon them in the future. Drive PGR3 and you'll wish these shitboxes were back. PGR3 removes nearly every car any person could reasonably own from the game. I think the only ones left are the Mustang GT, Corvette C6 and Corvette ZR-1. I also know people who own Ferrari 355s (although not the F1 model) and Aston Martin DB9s, but I don't count those. The slowest car in the game is the Ferrari Testarossa. Annoying.

    Lack of damage in GT4 doesn't bother me. Damage is mostly a hassle. Forza does try to keep the stupid AI mistakes from hurting your outcome, but it isn't completely successful. There's nothing worse than having to restart a race because the AI punched a hole in your car. This happened in TOCA 2 (most damage modelling yet), and it drove me nust. And TOCA 2 had fewer AI problems than Forza.

    I do prefer that games try to keep you from driving on the wall and across the grass to reduce times, especially as online play becomes more important. Unfortunately, Forza didn't penalize you enough for hitting walls strategically, so it can be done to advantage. PGR3 adds slow-down penalties (like GT4 does in the rally races, but not as long) but left out the penalties for crossing the grass. So people cut several corners in the game. Very sad.

    I don't feel GT4 feels a lot like GT3. Even GT4 Prologue had significant improvements over GT3. I'm not justifying their lack of online play or the zillion years it took to come out either, but to me it's quite a different game. Do you remember how bad GT3 was? It was greatly inferior to GT2 in game progression, because the removal of cars (and thus the removal of entry qualifications) made the game difficult and pointless at times.

    I liked Forza, but as I mentioned in my review, there is plenty of room for improvement. I didn't finish Forza, the races become very difficult due to AI mauling at the high levels, and that's just not fun. And I didn't like the endurance racing in Forza. Despite the technological advancements of the Drivatar, it just didn't work for me.

    --
    http://lkml.org/lkml/2005/8/20/95
  36. Movie Quality Reder Farm is Chepar than You Think. by twitter · · Score: 2, Informative
    The "render farm" for Star Wreck is in the kitchen. Look down the page or click here for image. Looks like four of five PCs to me and if that's all it takes, an eight processor cell can do it. Will it go real time? I don't know, but the reviewer saw for himself.

    --

    Friends don't help friends install M$ junk.