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Secondhand Games Stifle Innovation?

Via GameSetWatch, an article at the Guardian relaying a message from publishers. They say that, though you may be enjoying those second-hand games, they may be forcing you to choke down the sequels that plague the industry. From the article: "'We recognise the secondhand games market is part of the revenue mix, for retailers at least,' said a spokesman. 'However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles. It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.'"

165 comments

  1. First Rant! by Anonymous Coward · · Score: 4, Insightful

    The symptoms:
            People are buying piles of second hand games.
            It's cutting into your profits.

    The problem:
            You've set your price-point too high for the duration that your games are enjoyable.

    The solutions:
            Lower your price or
            Make games that people will want to retain longer.

    Bitching that your retailers are against you because they can't make money selling first-hand games is stupid. Retailers adapt to what makes money. If you lower you prices so they can run thicker margins on the new product, they will push your products accordingly.

    This is not rocket science. Open to the pages of your marketing book where they show that setting a jukebox to play a song for a quarter will earn twice the money as one requiring one dollar but playing four songs.

    Read, think, repeat until clued.

    1. Re:First Rant! by Anonymous Coward · · Score: 2, Insightful

      Yeah, their price point is way too high. As a demonstration compare the used games that are available for the XBox 360 compared to those that are available for the Nintendo DS

      XBox 360 (16 of 19 games available)
      http://www.ebgames.com/ebx/categories/products/dep tpage.asp?typ=p&nav=p&web_dept=Xbox+360

      Nintendo DS (18 of 49 games available)
      http://www.ebgames.com/ebx/categories/products/dep tpage.asp?web_dept=Nintendo+DS&typ=p&nav=p

      Basically by charging $20 more per game Microsoft has ensured that more people will turn in their XBox 360 games (for the minimal amount that Retailers will giv them) and buy used games (for the minimal discount that retailers have on used games); on top of that it ensures more people will rent games rather than to purchase them.

      If a company could get (new home console) games down to $30 (and still make money) they would find that their games would not be sold back to retailers all that often.

    2. Re:First Rant! by Supurcell · · Score: 1
      The solutions:
      Lower your price or Make games that people will want to retain longer.
      Too bad the industry seems to think that the only answer is to make an MMORPG
    3. Re:First Rant! by bleaknik · · Score: 2, Interesting

      I just wish to reference one of my recent posts. This summarizes the wreck that is the video game industry today.

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
    4. Re:First Rant! by 777film · · Score: 2, Insightful

      Not that I disagree, but I'm not sure comparing console to handheld games holds weight. They're two similar, but different markets... From the Game Boy days to the current DS, handheld carts have always cost less (with some exceptions, sure.) It may be because they're perceived as worth less because they aren't as complex, possibly just because they're just smaller.

      Also, while they are sold used handheld games usually aren't available for rent.

    5. Re:First Rant! by Deliveranc3 · · Score: 1

      What does it really cost Microsoft to sell their entire catalogue?

      They aren't making ANY money from games they aren't selling.

      Realistically for the hard DVD and box it costs them less than a dollar maybe 2 with shipping.

      They need to be moving towards a system where gamers buy 200 games for $10 instead of 5-6 for 50.

      Too many console gamers have only 4-5 games for their systems, and it's hitting the console makers hard because they lose money on the hardware.

    6. Re:First Rant! by Anonymous Coward · · Score: 0

      200 games! There aren't 200 games worth playing on any console. And I only have time to play 20 or so a year in depth. Maybe if the games were shorter, and there were more of them that would work. However, I really prefer mastering a complex game with a lot of replay value (online multiplayer!) to some 8 hour long semi-interactive rollercoaster.

      p.s. only MS loses money on hardware, and perhaps Sony with the PSP.

    7. Re:First Rant! by mo^ · · Score: 1

      I thought ALL console companies took a loss on the initial purchase hardware and it was only games and peripherals they cahed in on....? is this no longer the case or was it never ? you may be A/C, but do you perchance have any up to date data on this as I would be interested to see this.. also, if this has changed, around when did it begin to??

      --
      bah!*@%!
    8. Re:First Rant! by Hott+of+the+World · · Score: 1

      My local Blockbuster has DS and Gameboy games..

      And as long as you have some patience, a little bit of forthought, and the ability to plan ahead, theres always:

      Gamefly! Though I never wanted to play enough games to justify 15-20 bucks a month.

      --
      | - | - |
    9. Re:First Rant! by Deliveranc3 · · Score: 1

      Are there 200 games worth trying?

      There are people who pretend they finish a lot of their games but mostly they don't.

      The only people finishing a majority of their games is cash starved addicted 12 year olds.

      And they don't even like most of their games, Having owned several modded systems (And a Dreamcast :P) I can tell you it's a nice feeling to be able to play any game whenever you want, and that's something that systems based on free software are going to be able to offer.

      Companies should find a way to offer that kind of experience.

    10. Re:First Rant! by xero314 · · Score: 1

      Hey that's a great attitude. To bad that by pointing this stuff out the prices are not going to change. It is very costly for high quality original game to be produced. What is more likely to happen, if people continue to make the majority of there purchases second hand, is that the game companies will have to change licensing and make games only playable on a single machine. Personally I don't buy things I will only use once (specially games), so I don't find myself selling any of them.

      I have had this debate many times in the past. And as much as I agree that the price point of games is probably too high, buying second hand games and complaining is not going to make things better, it will make things worse. The more second hand games we buy, the more publishers have to increase price to compensate. The same thing goes for other artistic media, such as books.

      Now a better solution would be if retailers would share part of the rediculous mark up they add to used media with the publishers/manufactures/developers/writers. This approach would allow the price of games to drop over time, allow reuse of a product that would otherwise just be sitting around, and not take to much away from those doing the work.

      Either that or socialize the market and then we don't have this issue anymore.

    11. Re:First Rant! by 91degrees · · Score: 1

      And as much as I agree that the price point of games is probably too high, buying second hand games and complaining is not going to make things better, it will make things worse.

      Possibly true, but it doesn't matter. People don't buy secodn hand games for any other reason than they want to buy a game that they could not afford to buy at the original retail price. Bitching about this from the industry is not going to change this. It's up to them to change to fit our demands.

      The more second hand games we buy, the more publishers have to increase price to compensate

      This is not the case at all. It doesn't work like that. If they could make more money by raising prices, why don't they do so already? Companies are in the business of making as much money as possible, Not in making a reasonable amount for the maximum benefit of their customers.

    12. Re:First Rant! by xero314 · · Score: 1

      Bitching about this from the industry is not going to change this. It's up to them to change to fit our demands.

      You are half right. Bitching by anyone is not going to change it, but the companies do not have to change to fit the demands of the buyer, only the demand of the buyer. The game industry has determined the max amount they can reasonably expect buyers to pay for new games (new being the only thing they make money on). The best change they could make is to change the licensing to outlaw resale, which is totally possible and will happen.

      There is some basic economy you have to understand here, that reduction of price does not necessarily increase the buyers ability to increase demand. Used prices would go down along with the new prices, once again make used a bargain and resale a benifit to the buyer, not the producer.

      If they could make more money by raising prices, why don't they do so already?

      You are correct they have not increased price, instead, as the article said, they reduce cost. Reduction of cost happens by reusing old code, easy to implement story lines, shorter and less enjoyable games. I find this as much from consumers willingness to buy crap as I do the effect of used resales.

      Companies are in the business of making as much money as possible...

      Companies (many, not all) are in the business of making as much "margin" or "net" as possible. Some companies who were more concerned with wuality of product (i.e. WorkingDesigns) Have been forced to leave the game industry because people are not willing to pay for quality.

    13. Re:First Rant! by Kyro · · Score: 1

      Actually I just bought Metroid Prime secondhand because there was a new copy in any stores and I wanted to play it.

      I got Animal Crossing second hand because it was only AUD$20 and it was exactly the same as the new copy minus the memory card i didn't need.

      --
      save the GNUs!
    14. Re:First Rant! by Lehk228 · · Score: 1

      nintendo has always made money on their hardware, that is one of the reasons they can afford to ignore 3rd party publishers when they choose to.

      --
      Snowden and Manning are heroes.
    15. Re:First Rant! by Prophet+of+Nixon · · Score: 1

      Er, I buy a lot of second-hand games because a lot of the games I want were printed in relatively small lots, and are hard to find. In the last few months I've picked up Skygunner (best game on the PS2), R-Type Delta, R-Types, Einhander, Gekioh, and Otogi 2 used. While I did get them all cheap ($26 for Einhander was the highest), that wasn't my motivation. Getting some good games was the motivation. You can't frequently find that kind of stuff in your usual $50 per really recent hyped title sort of store.

    16. Re:First Rant! by 91degrees · · Score: 1

      Fair enough. But really, my point was that people aren't buying second hand games with any ulterior motive along the lines of punishing the games companies. They're buying them because they want them at that price.

    17. Re:First Rant! by daVinci1980 · · Score: 1

      It's foolish to think that the problem with the game industry is that the prices of games are too high.

      Game prices have hardly changed since 1987, when the Nintendo was the first console back on the scene after the video game bust. In 1987, you paid $50 for a game. Today, you pay $50 (or less, sometimes) for a game. When you pay more, it's because you buy during the high season (you're unwilling to wait for titles to go on sale, you don't buy during the first few days, etc).

      Meanwhile, the value of the dollar has plummetted in the same time frame. The conservative estimate is that $50 in 1987 should be worth $74 today.

      The cost of developing games has gone up and up, but the profit made on each unit has remained constant (~$28 after box costs for console games, and ~$38 after box costs for PC games).

      --
      I currently have no clever signature witicism to add here.
    18. Re:First Rant! by networkBoy · · Score: 1

      I don't think that it's they've made money, it is that they do not loose money on the consoles. If the console is break even and all your games have healthy margins (not obscene, just healthy), then you make profit with the first purchase. Afterall how many people buy a console and no game at all?
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    19. Re:First Rant! by luvirini · · Score: 1

      IE. the opposite -> raise prices

  2. Silly ol' me... by grub · · Score: 0


    Ohhhh... it's the reselling of second hand games that is responsible for the endless sequels, shoddy gameplay, thin documentation, bugs, hype and lack of originality.

    Here I was thinking it was the publishers' fault.

    --
    Trolling is a art,
  3. 2nd hand games have no devaluation? by PoderOmega · · Score: 4, Insightful

    The interesting issue that I don't see brought up often is the fact that assuming the media remains in tact a video game's quality never reduces over time. Sure the box and manual can get damaged, but let's just assume we are talking about the game itself. Used games will only go down in price because of lack of demand, never because the actually quality of the game changes like most items in the "pre-owned" market does.

    1. Re:2nd hand games have no devaluation? by Anonymous Coward · · Score: 1

      Well, in the cartridge era you had to worry about cartridge rot causing problems with the game like 10 years down the road. CDs and DVDs can pose an issue too if the disc is scratched up to the point of being unreadable. But that lies in the hands of the consumer. I baby all of my games (no scratches) but if I rent a new game from Gamefly, it looks like someone ran it over with a car... twice.

      If it was all in a digital medium, then we wouldn't have to worry about physical media dying with time.

    2. Re:2nd hand games have no devaluation? by Z0mb1eman · · Score: 3, Insightful

      In a way, that's true - that's one way to look at it.

      Another is that a game's quality degrades because:
      - it gradually becomes more and more of a hassle to run it (DOS games? floppies? etc.)
      - the graphics "degrade" - not really, but old games used to engage us with no problems, and the graphics were still amazing every new generation of games... go back a few generations and the graphics just plain look "bad", even though they haven't actually changed
      - gameplay becomes simplistic - yes, it was great at the time, and some games were pioneers and are true classics. Compare the gameplay of Dune II to, say, Starcraft, though... or Wolfenstein to Halflife... plenty of counter-examples, of course, but I'm only comparing equivalent games - "today"'s best games to "yesterday"'s best games in the same genre.

      So in a way I agree that the quality never degrades, but (some) new games are such huge leaps forward that the net effect is the same.

      I'd agree much more with that point of view if it was about music :p

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
    3. Re:2nd hand games have no devaluation? by Jacius · · Score: 2, Funny

      I'd agree much more with that point of view if it was about music :p

      Yeah, everybody knows that disco will never get old!

    4. Re:2nd hand games have no devaluation? by Surt · · Score: 1

      In addition to the other poster's comments, another reason that games degrade is popularity: If you're playing diablo 2 multiplayer today, you're not having the same experience as playing it 3 years ago when it was popular.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:2nd hand games have no devaluation? by Pofy · · Score: 2, Interesting

      Well, the books I buy second hand (or my own I re-read) tends to have the same quality, never noticed any change in the plot and so on. I even have books that are over 100 years old, again, no problem reading, no change in quality of the story and so on either.....

    6. Re:2nd hand games have no devaluation? by abb3w · · Score: 1
      - it gradually becomes more and more of a hassle to run it (DOS games? floppies? etc.)

      That's one reason why I bought Virtual PC for Windows.

      - the graphics "degrade" - not really, but old games used to engage us with no problems, and the graphics were still amazing every new generation of games... go back a few generations and the graphics just plain look "bad", even though they haven't actually changed

      Hey, I still play Angband, and the graphics still look OK to me....

      - gameplay becomes simplistic - yes, it was great at the time, and some games were pioneers and are true classics.

      ...which is one of the reasons I tend to buy either used or clearance. If you wait a year or three, rather than having the latest and greatest, the hardware requirements are a lot cheaper to meet, the frame rates are better, and the bugs have (almost) all been patched out.

      I suspect the game industry needs to learn more about the handling of "back titles" from the movie and publishing industries... hopefully, more from the latter.

      --
      //Information does not want to be free; it wants to breed.
  4. Just like secondhand CDs, secondhand books... by Kelson · · Score: 4, Insightful

    So the argument wasn't ridiculous enough when the RIAA railed against stores selling used CDs, or when book publishers railed against used book stores? Somehow, because they're games instead of books, it magically makes sense now?

    I imagine thrift shops are preventing the clothing industry from innovating, too?

    1. Re:Just like secondhand CDs, secondhand books... by badasscat · · Score: 4, Insightful

      Somehow, because they're games instead of books, it magically makes sense now?

      In fact, it makes even less sense to me...

      Aren't we buying used games in the first place because somebody who owned the game decided it no longer had value for him, and somebody else decided that the value of the game was lower than the cost of buying it new?

      Now, assuming a company puts out an all-new game based on an innovative premise and with gameplay we hadn't seen before... wouldn't that a) force those who want that experience to buy it new, and b) provide enough value to otherwise second-hand buyers of valueless games that they would now buy a new one?

      In other words, it seems to me that sequelitis is directly responsible for the surge in the used market, and the only way out of it is to produce new and innovative games. It's not the other way around. Developers need to give people a reason why they should buy a new game. Pumping out sequels is just going to do the opposite. (It also has the effect of just dumping a whole bunch of previous series editions into the used marketplace. Why keep Madden 05 when Madden 06 is now out?)

      Just look at the Nintendo DS if you need an example of this. The only solution is to make games that are as fun and unique as possible, and that aren't "updated" on a yearly basis.

    2. Re:Just like secondhand CDs, secondhand books... by miu · · Score: 4, Interesting

      There isn't any context, attribution, or even a direct quote - so it is hard to guess exactly what was really said and under what circumstances. What I gather is that some publishers are upset about the fact that retailers are selling second hand copies right next to the new copies. If that is the case I can see their point - who is gonna pay $60 for generic sports game 2006 when a used copy is available for $30 right next to it, but that is an issue they need to take up with retailers and hardly the responsibility of consumers.

      --

      [Set Cain on fire and steal his lute.]
    3. Re:Just like secondhand CDs, secondhand books... by gutnor · · Score: 1

      There is a difference with movies/books/cd.
      Anybody can hold a very large collection of movies and cd at the same time. A movies or book can be read/watched periodically for a relatively brief period of time. So you keep it.

      For the games, it is a little different. It is seem that the market contains too much choice those day.
      The mainstream production today are RealTimeStrategy / FirstPersonShooter / Sport.
      And many game of the same kind can you keep at the same time ? How many racing game you really need at home. Yet if it were books/dvd you could say that you can have 50 books about car/racing at home.
      Another difference is that games do wear out, at least from a person to person basis : you didn't buy a GeForce 9999+ GTSLI80X to play Half Life 1 ? Would you play a RTS with the same IA than 10 years ago ?

      I don't think the second hand market is the problem. In fact in don't think there is a problem at all ...
      There could be simply that there too much game available on the market.
      Game publishers look at the number of FirstHand + SecondHand and overestimate the market. Of course one can buy Madden 05 / 06 / 07 and Unreal / Doom / HalfLife. But let's face it, for most people that doesn't count for 6 games, that count for 2 games, after a while they will just keep their favorite Madden and they favorite FPS and sell the one they don't like.

      Game publisher are blinded by the success of their marketing campaign. They managed to make people actually WANT to play the very last version of Madden even if only the date changed on the box. They just forget that a normal person don't keep 10 versions of Madden at home under normal circumstances ... They succesfully managed to fueled the second hand market - people keeps their games less longer and rushed in the stores for overhyped released.

      The current game market should not be compared with books and dvd, but with vehicule ( car / bike / ... )
      The second hand market fuels the replacement rate, but no company in their right mind really think you will keep 20 bikes and 7 cars.

    4. Re:Just like secondhand CDs, secondhand books... by FriedTurkey · · Score: 1

      In other words, it seems to me that sequelitis is directly responsible for the surge in the used market, and the only way out of it is to produce new and innovative games

      Actually you got it backwards. Sequelitis actually kills the used market for the previous game. Madden 05 is worthless when Madden 06 comes out. Who wants the old version when the newer version is out even if it has only a few new features? As a someone who buys Madden every year, I try to sell it a couple months before the new version comes out. It's a difference of $10 - $15. When the new version comes out, the old Madden is worth exactly $2.

      What to kill the used market for Halo? Release Halo 2.

    5. Re:Just like secondhand CDs, secondhand books... by Carrot007 · · Score: 1

      > who is gonna pay $60 for generic sports game 2006

      Only a moron.

      End of story.

      They need to stop producing crap with no value and make a decent game for a change.

      --
      +----------------- | What is the question!
    6. Re:Just like secondhand CDs, secondhand books... by one4nine4two · · Score: 1

      Your Madden example is probably the only type of game your theory applies to, sports games. It's probably unbearable to have outdated rosters and all that, especially when your friends have the newest version, but this is why EA has to be making money hand over fist when it comes to these games. The bottom drops out of the market for the older versions, but it doesn't matter because people are just replacing it with the new one. Not many franchises can guarantee a bestselling sequel every year. Meanwhile, the used previous iterations of the game sell for nothing because no one buys them.

      Fortunately there are other games on the used market, which is what grandparent was talking about. So instead of buying a sequel with a couple new features and a monster budget that went entirely into graphics and comical ragdoll physics for full price, you can find a perfectly good, unrelated used game for a third of the price. If you need good graphics I pity you.

    7. Re:Just like secondhand CDs, secondhand books... by SetupWeasel · · Score: 1

      Who wants the old version when the newer version is out even if it has only a few new features?

      Me.

      I buy very few sports games. Usually only one per sport I like per generation. FIFA 2002 was a reasonably good soccer game with a great soundtrack. I got it for $5 new over two years ago. That, my friends, is value.

      As an aside, you can have some of the most politically incorrect matches with that game. I always handicap myself by playing as Iraq. It's hilarious and topical. I wonder if I get put on some sort of list for that.

    8. Re:Just like secondhand CDs, secondhand books... by mo^ · · Score: 1

      Yay for the autmomobile anecdote!!!!!

      Long may she live.

      M

      --
      bah!*@%!
    9. Re:Just like secondhand CDs, secondhand books... by mo^ · · Score: 1

      analogy even... ooops

      --
      bah!*@%!
    10. Re:Just like secondhand CDs, secondhand books... by yammosk · · Score: 1

      I agree with your comments. I think the best example of this is my recent purchase of a PS2. Let's look at some of the games I got. Devil May Cry 1, GTA: Vice City, Mortal Kombat : Deadly Alliance, GT3, 007:AUF, Ratchet and Clank 1. All of these have sequels, yet all of them are perfectly servicable for someone who enjoys the style/gameplay and has never played them. But wait one may say, GTA:SA has all kinds of improvements. I bought every one of those games for $10 or less, and most of their current incarnations are $50. I doubt that there is $40 worth of improvement in any one of them.

    11. Re:Just like secondhand CDs, secondhand books... by Anonymous Coward · · Score: 0

      So I've been reading the drivel you've been spouting in this thread and it's with no small amount of dread I am now asking: what the fuck is your sig supposed to mean?

    12. Re:Just like secondhand CDs, secondhand books... by shadow0_0 · · Score: 1

      I cannot agree more. Ever notice how some of the really good games are hard to find in the used market? Take Ico for an example. A new copy is hard to find in Sydney, let alone a used copy.

    13. Re:Just like secondhand CDs, secondhand books... by mo^ · · Score: 1

      You have a low drivel threshold my good man. I haven't even started. I mean one post was even vaguely on topic (at least in reference to the parent) - i mean, i do wanna know what the margins on hardware are like currently.

      As for my Sig,..... from a UK comedian called Vic Reeves. a man who always makes me laugh, even more than people who use AC to ensure there is no way they can be called on their own half assed statements :o)

      --
      bah!*@%!
    14. Re:Just like secondhand CDs, secondhand books... by Deadguy2322 · · Score: 0, Redundant

      Since the retail price for Xbox 360 games is $60 U.S., I would say you nailed it right there!

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    15. Re:Just like secondhand CDs, secondhand books... by Threni · · Score: 1

      > I always handicap myself by playing as Iraq. It's hilarious and topical. I wonder if I get put
      > on some sort of list for that.

      What happens if you handicap yourself by playing as the USA?

  5. Enter the first sale bypass... by Godeke · · Score: 3, Insightful

    It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.

    Here is how we will see the proliferation of "activation servers" and the like systems where purchasing a "used" copy of a game simply buys you a coaster. Copyrighted materials (in the US at least, and from the article the EC) are covered under the doctrine of first sale: once a work in "fixed form" is sold, that fixed form is transferable to anyone else by any method desired. The used book, CD and game industries survive only because of this doctrine.

    Activation servers add an additional wrinkle to the mix: you can still legally sell the bits, but the activation code isn't going to work when you take it home. When you complain to the company, they will (correctly) tell you that the code has already been used. Thus, the idea of used games will be a thing of the past. Of course, so will be the idea of tossing an old CD into your machine and expecting it to do anything but say "activation server could not be reached".

    All this will be couched in terms of "the benefit of the consumer" while in reality kicking them in the teeth.

    --
    Sig under construction since 1998.
    1. Re:Enter the first sale bypass... by Eightyford · · Score: 3, Insightful

      It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.

      Here is how we will see the proliferation of "activation servers" and the like systems where purchasing a "used" copy of a game simply buys you a coaster. Copyrighted materials (in the US at least, and from the article the EC) are covered under the doctrine of first sale: once a work in "fixed form" is sold, that fixed form is transferable to anyone else by any method desired. The used book, CD and game industries survive only because of this doctrine.

      Activation servers add an additional wrinkle to the mix: you can still legally sell the bits, but the activation code isn't going to work when you take it home. When you complain to the company, they will (correctly) tell you that the code has already been used. Thus, the idea of used games will be a thing of the past. Of course, so will be the idea of tossing an old CD into your machine and expecting it to do anything but say "activation server could not be reached".

      All this will be couched in terms of "the benefit of the consumer" while in reality kicking them in the teeth.



      That's where we consumers come along. We don't buy the software that requires activation. That's it.

    2. Re:Enter the first sale bypass... by Anonymous Coward · · Score: 0

      Or crack the hell out of it.

    3. Re:Enter the first sale bypass... by LordNimon · · Score: 1

      The problem with this idea is that when I buy a new game, I take into consideration how much money I'll make if/when I sell it. I rarely keep single-player games, because once I'm done playing the game, I lose interest in it. I don't have a problem paying $50 for a game like that if I know I can sell it for $20 two months later.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    4. Re:Enter the first sale bypass... by XO · · Score: 1

      ...or bust out the hex editor, or disassembler/assembler and add some well-placed NOOPs.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    5. Re:Enter the first sale bypass... by Godeke · · Score: 2, Interesting

      Yes, I see how poorly Half Life 2 did. Sure there was some complaining, but the reality is that the consumer rolled over. Purchase a CD, install on PC and wait for the executable bits to download so you can play. I got my karma handed to me on a platter for suggesting that Steam was anything but a orgasmic experience here on Slashdot.

      --
      Sig under construction since 1998.
    6. Re:Enter the first sale bypass... by KDR_11k · · Score: 1

      Steam is one of the worse implementations I've come across. Ressource hogging, requiring an internet connection and failing if it thinks you're connected but you are not. Earth 2160, for example, allows you to activate via the phone and then the game just runs, no more needing to start some extra client, logging into an account or connecting to the internet (not even needing a CD). Sure, it's easier to crack than Steam but nothing is uncrackable and hell, I, as the customer, don't care how many warez copies it prevents, if it inconveniences me I don't like it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Enter the first sale bypass... by Lord_Dweomer · · Score: 1
      Many of us held out for a while, but caved in when we saw how innovative the gameplay was. Yes, I absolutely detest Steam, and it CLEARLY gives Valve a stranglehold and the ability to charge for mods in the future. However, I do not mind giving a company my money for a game that good and that innovative, not to mention the replay value of it in the form of FREE mods. Think of it as the opposite of the Gillette business model.

      The consumer rolled over because HL2 just rocked that much. Yes, Steam sucks, but until someone can pull off something better, I'm going to have lean towards them.

      But it absolutely infuriates me that I need register to play the game, even in single player, which many other people found out the hard way when it first launched and Steam wasn't working properly.

      --
      Buy Steampunk Clothing Online!
    8. Re:Enter the first sale bypass... by Surt · · Score: 1

      The question is: what would the company do if the original purchaser of a piece of their media called up and complained that their code was already activated?

      Typically, the policy is: send in your original media, and we'll send you a replacement and a new code for $5 or the cost of shipping.

      As long as companies are stuck with those policies, there won't be a problem for the 2nd hand market. And they will be stuck with those policies forever because it is oooohhhh so easy to steal activation codes out of the boxes on store shelves.

      What we'll more likely see is that the game bits will essentially become free, and activation codes or monthly fees will be 100% of the business model (ala world of warcraft, where you can basically get the box for free on sale various places with rebate, but the $15/month is where they really make their money).

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:Enter the first sale bypass... by Pofy · · Score: 1

      >The question is: what would the company do if the original purchaser of a
      > piece of their media called up and complained that their code was
      >already activated?

      An alternative is of course to claim the product is faulty since it, by design amd at time it shiped, had a built in feature that made it stop working. SUch things are covered by law although never seen it tested, but imagine if a vacum cleaner would behave like that, suddenly stop working by the manufacturer simply disabling it because they felt you were not supposed to use it any more. That would never work or be allowed, for some reason, for software, many believes it is now ok and allowed.

    10. Re:Enter the first sale bypass... by Surt · · Score: 1

      On the other side of this discussion: imagine that Hertz rents you a car for 3 days. On day 4, you keep the car, but Hertz doesn't collect it's unreturned cars any more, but instead has an ignition disabling device that prevents them being used after the rental period. Legal or not?

      And if legal, why shouldn't a software provider be able to rent you software under the same terms?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    11. Re:Enter the first sale bypass... by Pofy · · Score: 1

      >And if legal, why shouldn't a software provider be able to rent you software
      >under the same terms?

      Sure they can rent you software, but that is not the case here, it is about sales and second hand sales.

    12. Re:Enter the first sale bypass... by Surt · · Score: 1

      The point being that they will just move to a rental model: what you buy in the store isn't a game: it's more like the key to a rental car. Sure, you can keep the keys, give them to someone else if you like even. Just don't expect the keys to start the rental car after the rental expires. So the disc you buy in the store won't be the game, it will just be the 'data associated with the game rental'. Which you own, and can do whatever you like with. But it won't be much of a game unless you pay the rental fee.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    13. Re:Enter the first sale bypass... by Pofy · · Score: 1

      >The point being that they will just move to a rental model:

      And they will make MUCH less money is my guess if they only rent games and don't sell it as well.

      >So the disc you buy in the store won't be the game,

      Either you sell or you rent, you can't have it both ways.

  6. Tough fucking noogies. by Pig+Hogger · · Score: 0, Flamebait
    This is **YET AGAIN** the copyright industry that is bitching and whining about second-hand stuff being traded, ignoring all the legal doctrine surrounding the right of first sale.

    Well, though fucking noogies. If your industry can't invest in renewing itself, well, perhaps it is not worthy of renewal.

    Like this, you get what you pay for, and if second-hand games hurt your sales, though fucking noogies.

    1. Re:Tough fucking noogies. by LordNimon · · Score: 1, Interesting
      though fucking noogies

      What the hell does that mean????

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
  7. No. by vertinox · · Score: 3, Insightful

    If the games were that good to begin with, people wouldn't have waited til they have become second hand and bought them when they were new. Secondly, if they were really that good of a game then chances are people would be less willing to part awith them for cash, making them harder to buy second hand.

    This is just an exscuse for greed and lack of effort by developers... Truth be told, I bet uninnovative sequels perpetuate second hand retail industry.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:No. by Anonymous Coward · · Score: 0

      If the games were that good to begin with, people wouldn't have waited til they have become second hand and bought them when they were new.

      Not necessarily. Games can take a while to play through (I like RPGs), so often I'm playing through Good Game A while Good Game B is filtering through to reduced-price second hand availability, ready for me to buy it and move on to it once I've finished A.

  8. They could always go Hollywood... by Guppy06 · · Score: 3, Insightful

    ... and pay the Senate to make used game sales illegal.

    What bothers me is this:

    "However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles."

    This isn't a chicken-or-egg problem, we know new games came before used games. Therefore, this entire cycle was started with new games that had a high degree of suckage, and these high-suckage games were published before the used game industry took off (because, again, new games came first).

    The solution seems obvious: publish good games. The better the game, the less likely the owner will sell it back to the store. And if it's really good, they'll buy the same game two or three times (witness Nintendo's business model on the GBA). But making the "We need to make crap games to pay for good games" argument that Hollywood has been touting for the past 50 years or so is simply going to land them in the same place Hollywood is now.

  9. Oh please by Winterblink · · Score: 1

    To: Game Industry From: Me Please don't try to offload responsibility for your own inadequacies on me. Thanks, Me

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Oh please by Winterblink · · Score: 1

      Damn, should have been plain text formatted, sorry.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  10. Call The Waaaaaahmbulance! by NBarnes · · Score: 4, Insightful

    Oh, puh-leeze. The publishers are 'warning us' 'for our own good' than secondhand game sales are 'hurting development'.

    Note: it's not crappy ass games that are hurting you, it's not mindless sequelitis, it's not buggy games that need 15 patches before they arrive in stores, and it's not the fact that Blizzard is eating all your lunches, no, it's those awful secondhand games.

    Suuuuuuuuuuure.

    I buy a lot of used games, since I like not spending huge amounts of cash on new titles. And you know what? I can buy 15 copies of trashy games I know I don't want, but it's often a pain in the ass to find a good used copy of something I actually care about playing, because people don't often sell good games. The secondary market is flooded with older versions of sports games, obsoleted by the industry's own revenue model for sports games, and crap. Cry me a river, EA.

    1. Re:Call The Waaaaaahmbulance! by twilight30 · · Score: 1

      This is much like the movie industry bitching earlier in 2005 about their slump being due to the ungrateful schmucks who wouldn't see their shitty films.

      Poor fuckers. I feel so guilty.

      --
      ========================================
      Death will come, and will have your eyes
      -- Pavese
    2. Re:Call The Waaaaaahmbulance! by Anonymous Coward · · Score: 0

      These days it costs MORE for a cart of Super Mario RPG (for the SNES) than for a NEW copy of Resident Evil 4. Some games just have staying power. (I imagine that over the years, the price of a Katamari Damacy disc will only go up.)

      On the other hand, that copy of RE4 is $20 because Nintendo has lowered its prices as it continues to press games that have done well. Because these games are popular, their used price tends to hover around $18, and most people are happy to pay two or three bucks extra for shrinkwrap and a manual. On RE4, Nintendo isn't just beating out the shiny $60 PS2 version - they're also beating out the used market. Nintendo has already made a fat profit on games that make it to the $20 class (Animal Crossing, Super Mario Sunshine, Metroid Prime, and Wind Waker are all there.) Now they're just churning out copies of sure sells to bring in extra income. Not to mention that having a library of top notch $20 games sells the system, too - a viable approach for Nintendo, which makes money on their hardware. I'm guessing it wouldn't work very well for Microsoft or Sony.

  11. (Seriously, now) Cry me a river, boys... by TechieHermit · · Score: 5, Interesting

    So, publishers are bent out of shape that games last for years, and we all trade them back and forth in the same way used CDs, tapes, and records have been for decades? They're afraid we're going to stop buying new games because we're buying used ones? They want more money (that goes without saying)?

    Yeah. Cry me a river. Here are my thoughts:

    1. The game industry is making money hand over fist. They may WANT a license to print money, they may feel that all of us gamers should spend all our income on their brand new stuff and never look for a bargain, but tough luck -- the world doesn't work that way. If we all got whatever we wanted, whenever I got lonely or horny I'd clap my hands, yell "Doughnut!" and a gorgeous hottie with an oral fixation would appear. See -- I just clapped. NOTHING! So why should they get whatever fool thing THEY want?

    2. Used games COME FROM SOMEWHERE. They don't just suddenly appear, the Used Game Fairy doesn't bring them around in her "naughty nurse" uniform, and they're not gifts from aliens. Every used game was purchased by someone, brand new, at some point. So, the game publishers DID get paid for them! Their problem is, they're not getting paid for them ANY MORE. Again, too fucking bad. That's life. I'd love it if my ex girlfriend had to come over three times a week and do me, but she doesn't (too damn stubborn).

    3. A PURCHASE IS A PURCHASE. Once we buy our games fair and square, we can sell them to anybody we want to. We can trade them for cigarettes and beer if we feel like it. We can give them to homeless people to use as ninja stars when fratboys annoy them. We can do whatever we like with them. BECAUSE WE BOUGHT THEM, for much more than they're conceivably worth, by the way. All the pissing and moaning in the world won't convince me that once I buy a game, I shouldn't sell it or trade it in for a new one. It's mine, I'll do whatever I want with it.

    4. FINALLY, seriously now, isn't it ridiculous that they're now trying to pretend that it's the used game market that causes game companies to put out derivative dreck? YEAH, I see how that works. It's not that game companies are pushing their developers to exhaustion, outsourcing a lot of their activities, making UNBELIEVABLY shitty movie tie-in games (if you can call them games), and in general, treating the public like they'll buy anything if they put the right face on the package. Oh, no, if sales slow down it must be because all the customers are EVIL! Yeah, we're all just penny-pinching Meanies. I see...

    Well, that's my rant for now. I'll leave you with this thought:

    Do I buy a lot of used games? Yes, I do.

    Do I buy a lot of new games? Well, actually, yes on that one also.

    Am I a freeloader? NO. I spend more money on this crap than most people.

    Do I feel like anyone appreciates my business? NO.

    You know, this stuff isn't that complicated. It's about treating me like a customer, appreciating my business, and giving me good value. If you can't do that, there's nothing you can sell me.

    1. Re:(Seriously, now) Cry me a river, boys... by The+Kow · · Score: 1
      I had this brilliant rant in my head before I sat down to post a comment, and then I come here to find out you stole it from me. Jerk! :(

      Ultimately I think this is a bunch of sniveling hand-wringing. To borrow from the article:

      Judging the true extent of this impact is tricky, especially when none of the publishers contacted were willing to name specific titles being affected. (emphasis added)


      Gosh, you mean they're having a hard-time quantifying this (phantom) effect?

      The following from a Sony spokesman:
      However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles. It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.


      Somebody may have failed either economics or basic literacy, because what I'm getting from this is that Sony thinks it is entitled to its place in the market, and that if they fail to produce quality products, that it's the consumer's problem, not their own. Did someone else get a better look at that spin, or am I dead-on here?

      For that matter, I'm not sure they don't have the whole relationship backwards anyway - if game sales are suffering, what are the chances that it's because we don't really want to buy Petting Zoo Tycoon, or whatever the next insipid sequel is? The music industry already tried the "Blame your Customer", and even got the DMCA passed to make it easier, but that effort eventually failed. Go ahead, Acme Video Game Company, use that as your company line next time your sales plummet. It might even work for a couple of quarters. I guess we'll see what happens after that, though.
      --
      Moo
    2. Re:(Seriously, now) Cry me a river, boys... by TechieHermit · · Score: 2, Insightful

      I agree with you wholeheartedly. The problem with these game companies (and all companies nowadays, but I don't want to get started on that, I'll have carpal tunnel by the time I'm done typing my rant) is that they literally expect to be catered to. They don't want "customers", they want serfs.

      I had a weird argument this morning which actually provides a good example of this mentality.

      Over the past four years or so, I've missed maybe four appointments with my dentist. I always made them up shortly afterwards, and I've always paid my bills on time so I figured everyone was happy. Silly me. My dentist sent me a nasty letter today, saying that if I don't shape up, they'll "discharge me from their care". There was a big section containing a guilt trip for missing an appointment, on how dental care is "a 50-50 relationship", and on how a slacker like me isn't "holding up my end of the bargain". Then a nice threatening tone, and a command to "think very seriously about whether you want to continue to be a client of this office".

      I cancelled all my future appointments and told them where they could stick their dental services. The secretary got all nasty with me, too, demanding that I apologize for missing appointments and all this kind of crap. Her whole attitude is "how DARE you question us? We're DENTISTS!" It was really amazing. I told her, look, lady, as long as I'm paying YOU, you don't get to talk shit to me, ok? You don't get to write me nasty letters and you don't get to yell at me on the phone. Cancel all my appointments, I'm not your customer anymore.

      I had to hang up. She was going to blow a gasket. And the weird thing is, I had a real perception that she thought she was on the side of the angels or something! She really seemed to think she was defending her poor, beleaguered dentist from a horrible, slacker "client".

      Whatever. It's all about power. The only appropriate response is to vote with your feet.

      Looks like Nintendo might pull an interesting hat trick this year, eh?

    3. Re:(Seriously, now) Cry me a river, boys... by Anonymous Coward · · Score: 0

      Judging the true extent of this impact is tricky, especially when none of the publishers contacted were willing to name specific titles being affected.

      Gosh, you mean they're having a hard-time quantifying this (phantom) effect?


      No, it means that the titles being affected are the ones that don't back up their conclusion. Far from this effect causing more sequels, it's the sequels that are hurt by it more than anything else. Used game sales don't impact new, innovative games anything like as much as rehashes of last year's hits. After all, Madden 2005 is an acceptable substitute for Madden 2006, but there wasn't anything similar to Nintendogs for people to buy used.

    4. Re:(Seriously, now) Cry me a river, boys... by mister_slim · · Score: 1

      Oddly enough, EA just cut the retail prices on almost all of their games, by $10-20.

    5. Re:(Seriously, now) Cry me a river, boys... by Anonymous Coward · · Score: 0
      I've missed maybe four appointments with my dentist.

      While I think the unprofessional attitude of that receptionist is a bit stark, offices like a Dentist don't run for free. They require an appointement because they schedule a slot and (possibly like my dentist) part-time assistants to come in for your procedures. If you don't show, there are still fixed costs they have to pay and they can't exactly grab somebody off the street to fill your timeslot. At least at my wife's law office she can work on other files if a client is late or misses. I don't see how a dentist can make up the loss.

      I just don't see how breaking your commitment to a dental appointment is similar to picking thru derivative games on a shelf.

    6. Re:(Seriously, now) Cry me a river, boys... by ErikZ · · Score: 2, Insightful

      Do you have to pay for missed appointments? If not, then you're seriously screwing them.

      My dentist makes me pay 40$ for missed appointments, and I don't have a problem paying them.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    7. Re:(Seriously, now) Cry me a river, boys... by Anonymous Coward · · Score: 0

      I wasn't complaining because they didn't want me to miss appointments (and I rescheduled in advance, so it's not like I was a no-show), I was complaining because the receptionist went postal on me. It was totally uncalled for.

      The parallel I was trying to draw was that service providers (this means game companies as well as dentists) have lately begun acting as though we somehow owe them gratitude for condescending to SELL us their services. They want to position themselves as though they were doing charitable work instead of running a business. It's bullshit. Without our money, there IS no business, and they should get over themselves.

      That's what I was trying for.

    8. Re:(Seriously, now) Cry me a river, boys... by TechieHermit · · Score: 2, Interesting

      God, please tell me you're not such a pussy you PAY your dentist for rescheduling an appointment! GOOD GOD, man.

      Look, think about it this way, considering as an example the asshole dentist I just fired: Because I've rescheduled the occasional appointment (something that can't be avoided because of my job), the dentist freaked out and sent me threatening mail. But whenever I made it in right on time, the asshole kept me waiting around with my thumb up my ass for a fucking HOUR because he scheduled two people at the same slot (this was all along, so don't try and say it was a reaction to missed appointments, it's the guy's SOP). I cost more than his hourly rate -- so in my view, I should have billed the bastard for MY time, and gotten my dental work at a profit. But I didn't, because I'm civilized. HE, NOT being civilized, thought he could lean on me over an occasional missed appointment. And he was incorrect.

      Stop being such a sheep. Your dentist works for YOU. Man up and act like it!

    9. Re:(Seriously, now) Cry me a river, boys... by xenocide2 · · Score: 1

      GOOD DENTISTS are usually booked for months, being in high demand. Making an appointment is basicaly an unstated promise to arrive and do business, and if they're not in the habit of double booking that's a waste of resources. Lost money. However you want to look at it, it's a waste. I've not heard of dentists charging for missed appointments, but I suppose it's one way of deterring this sort of waste. Usually making an appointment for a month later is punishment enough to people, I'd imagine.

      More importantly, good dentists usually aren't looking for new clients, being booked for months and all. Sure, you can work your way through every shitty unscroupulus dentist who can't keep clients in town by "firing" the previous one, but you can't exactly do the same thing with dentists who know what's up. Finding new clients is expensive compared to servicing the same clients (and their children) over and over again.

      The fact that you were able to reschedule for a week later kind of indicates you're not the only person having troubles with the dentist. So you're perhaps justified in leaving, but maybe abusing the secretary is overboard. However, if you repeatedly have to reschedule appointments days or hours before they occur, you're simply going to have to do a lot of shopping around and keep the attidude in check. Since you apparently make quite a bit of money, perhaps you can find a doctor who specializes in keeping a far more open schedule in exchange for a higher fee. At least, I've read about doctors who only take in perhaps 10 clients and offer a far higher level of service; how useful this would be in dentistry is unclear to me.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    10. Re:(Seriously, now) Cry me a river, boys... by TechieHermit · · Score: 1

      Woah, woah, woah. I didn't abuse ANY secretary. She got abusive with ME. What happened was this:

      1. I had to reschedule an appointment due to matters outside of my control.

      2. She agreed and rescheduled, and indicated that everything was in order. There was no indication that anyone was unhappy in any way.

      3. She sent me a VERY strongly worded letter, basically threatening to kick me off the patient list, admonishing me to soul search and so on, and all kinds of other bizarre weirdness.

      4. I was seriously offended by the tone and the wording of the letter. I called up to cancel my appointments and tell her that I didn't think the letter was particularly nice of them. I did so POLITELY.

      5. She went completely bananas, trying to chew me out, practically yelling into the phone. She got pretty nasty with me, and I told her where to stick her services. It was entirely uncalled for and I was even MORE offended by her hollering than I was over her nasty letter.

      6. I mentioned the incident here on slashdot, and predictably got beat up by all YOU people.

      NOW! If you're quite done lecturing me about "abusing secretaries", please explain to me how, in any of this, I've done ANYTHING to deserve the crap I received over it, and while you're at it, demonstrate why YOU would stick with such a dentist.

      By the way, I don't live in a city where dentists are as in demand as you suggest. Around here, they're a dime a dozen. You can't walk thirty paces without tripping over one. So around here, we don't have to take crap from them, thank God.

      Out of curiousity, where do you live? New York, San Francisco, someplace like that?

    11. Re:(Seriously, now) Cry me a river, boys... by xenocide2 · · Score: 1

      I live in Manhattan KS at the moment. Bush came in today to speak about how he plans to run the nation (poorly, as usual). But I used to live in KC. Yes, there's a lot of dentists in KC. But how often do you notice them advertising? At least in my neck of the woods, never. Should you stick around abusive dentists? No! In fact, I suggested that you'd be right to leave the practice and find a new one.

      However, I think your righteous indignation spilled over into your retelling of the story, and I don't think it's inappropriate to conclude from your writing that you, at the least, matched the aggression the secretary presented you. I think its stupid for a practice to threaten a customer, and then yell at them, and the relative market demand doesn't justify that kind of behavior. The letter made it clear that they either wanted you to change or stop service; you made your choice and they got upset-- no human being deserves that kind of irrational treatment. If you're really the vindictive sort, a brief and politely written letter to the appropriate professional association should suffice to turn the screws ;)

      More importantly, I'd suggest that perhaps you've cherry picked an business to make the point about customers vs serf. At the very least, your needs are not the sort of clients their practice had in mind, and most of dentistry operates as I've described, sans the passive-aggressive secretary. You can't say that about retail, food, passenger airlines, auto sales, or software development contracting, or a myriad of other american businesses.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    12. Re:(Seriously, now) Cry me a river, boys... by TechieHermit · · Score: 1

      Well, I do admit that after she started getting nasty with me, I started to respond in kind, but when I noticed that I was getting mad I ended the phone call. One thing about me: I hate personal interaction with other people. I mean, I don't entirely hate it, but I try to avoid it. Short, quiet conversations are comfortable, long, drawn out ones could go either way, noisy conversations just completely freak me out. I hate that sort of thing, it's so... NOISY. And there's so much of the other person all over the place, it's like, "BLAH BLAH BLAH BLAH ME ME ME BLAH BLAH YOU YOU YOU" and after thirty seconds of it, I just want to soak in a tub and drink mysterious alcohol.

      As far as it being a bad example, ok, I see your point. One psycho staffer does not a trend make. But the point I was making was valid, though -- it seems to me as though a lot of businesses these days are trying to position themselves as though they were doing their customers a favor rather than selling them a service. It feels as though they're playing a sort of power politics, trying to massage the relative status levels of the two participants (business and customer).

      But I admit it, the example was a little bit hackneyed. :)

  12. Simple choice. by Unordained · · Score: 1, Insightful

    If you make your games infinitely replayable, will we really want to buy the new games you produce?

    If you make your games play-once, there may be a secondary market, yes, but how long does it take before everyone's played the game, is done with it, and is ready for new stuff?

    The current trend is your best bet, given the options that don't involve legislators.

    1. Re:Simple choice. by Cheapy · · Score: 1

      "If you make your games infinitely replayable, will we really want to buy the new games you produce?"

      That seems to be working out fairly well for The Elder Scrolls and Grand Theft Auto.

      --
      Would you kindly mod me +1 insightful?
  13. Its that usual music industry line by malsdavis · · Score: 2, Insightful

    Has the Games industry been having chats with the music industry or something?

    Its sounds to me like exactly the same sort of "I know our products suck at the moment but if you guys gave us more money we'd make better products, honest" line.

    1. Re:Its that usual music industry line by ceoyoyo · · Score: 1

      They just want to be like their glamourous older brother, the movie industry.

  14. Boo f'ing hoo by Shadarr · · Score: 3, Insightful
    "...if it continues to grow, it could potentially starve us of the funds necessary for research and development"
    To this I say: Welcome to the free market, adapt or die. Don't whinge about how consumers are hurting you by exercising their rights, don't beg for people to buy the new copy to "support the developer". I don't care about you, I don't care if you can put food on your child's table. Make a product that's worth buying at a price that seems fair, and I will buy it.

    Part of the rise in used sales has to be due to the rising price of new games. I am not willing to spend $50 or more on a game unless I know, ahead of time, that it's one of the best games ever made. And it had also better have more than 10 hours of gameplay in it. Otherwise, I'll wait till the price drops or I see a used copy.

    There's a huge difference in terms of impulse spending between $30 and $50. If I have the choice between a $25 used copy and a $30 new copy, I'll buy new. Over $30 and I'll try to find it cheaper somehow. If you think you can't sell your game for $30 and make a profit, then you need to think about what you can offer as a value add, either as something you can't get with the used copy or something that will encourage people to not sell theirs in the first place. If you want to compete and be successful in the marketplace, innovate. Don't bitch at your customers for not giving you enough money. Capitalism is not charity. If your game isn't selling it's because you didn't make something worth buying new.
    1. Re:Boo f'ing hoo by dhaines · · Score: 2, Interesting

      Some games are tremendously valuable, but of course this varies for different people.

      My friends and I play Halo 2 and even the original Halo a lot (multiplayer, LAN and online). I've often thought how much value, in the form of thousands of hours of fun, we've received from these games. I wouldn't even think of selling some titles, even one that's four years old, because they're so enjoyable.

      I'm no MS fan, but I've given them full price for an Xbox, Live, and many copies of Halo/Halo 2 (some as gifts) over the years because, to me, these games have been worth it, and that's not even for the campaign mode. Games that are less valuable, I will buy "pre-owned" or not at all. I gladly gave Firaxis/2K full price for Civilization IV and Valve top dollar for HL2 because I had such great experiences with their predecessors. The list can go on and you have your own favorites.

      If the business plan is to make really fun games (admittedly subjective, although that only serves to make room for more games and developers) or to extend older games with new ideas, then I will gladly pre-order, paying full price months in advance. If the business model is to churn out another "upgrade" or sequel with new stats, a few complicated "enhancements" and graphics that let me count every blade of grass -- well, I'm keepin' my money.

      Dedicated gamers know that the newest and flashiest is not necessarily the most fun. The more marketing hype the publishers throw at us, the more disappointed we are if the fun doesn't live up to the fanfare -- and we don't forget. Gaming is about fun. Graphics and features and stats and seven layers of option menus may be impressive, but they don't automatically create fun (although they do automatically increase development cost).

      So developers and publishers: I will pay you for fun. I will not pay to "support" you. (PS: You can set the price, but I decide what's fun.)

    2. Re:Boo f'ing hoo by SlashdotOgre · · Score: 1

      I partially disagree with your comment, "Part of the rise in used sales has to be due to the rising price of new games," if you look at the price of games over the years they have been amazingly consistant (less than inflation even). Heck many of the Super Nintendo (Super Famicom) games with the FX chip (StarFox, etc.) cost around $70 each. Now to be fair, the physical costs of video games back then (the cartridge era) was signifcantly more than it is now (the opitical media era), so the margins are better now, but it amazes me that game prices have been so consistant. I believe the rise of the second hand market has to do with the avilability of used games tremendously increasing. Thinking back to the early 90's, I can only remember two or threee brick & morter (Babbages & Mikes Game Exchange) stores which sold used video games within 20 miles of me (this is in the East San Francisco Bay Area, not the middle of nowhere). The only other place to get used games was through the mail with Funcoland. These days there's probably 40-50 places (Game Stop, Game Crazy, Babbages, Blockbuster, EB, etc.), not to mention with Amazon & eBay, you can get virtually any game you ever wanted used. I agree that there's a huge difference between a $25 used game or a $50 new one, and if the difference was closer (you gave $30 new in your example), I may actually go with the new. With that said, one argument I believe is missing in this discussion is that used games help increase the value of new games. A strong secondhand market helps the original value because buyers know that even though they're paying $50 initially, they can (at least for the first couple months), sell it for roughly 40% of its initial value (making the initial price feel like less.

      --
      Sadly, PS/2 was yet another victim of USB, which doesn't care what you plug into it, the electrical slut.
  15. You could always try R&D... by Short+Circuit · · Score: 1

    ...instead of the latest rehash of Madden NFL.

    There are two games that I've even considered purchasing in the last couple years: Quake 4 and Battlefield 2.

    Sick of consumers not buying the latest game? Try focusing on gameplay over eye-candy.

  16. I'm Sorry by HunterZ · · Score: 4, Insightful

    I'm sorry, but it's NOT MY PROBLEM. If the game industry can't get its act together and put some games on the shelves that are actually FUN, then I'll stick to older games that ARE.

    Consumers don't owe the industry any favors, especially after years of being treated like:
    - criminals via abusive copy protection mechanisms and unfair return policies
    - sheep via releasing non-innovative games over and over again, with poor support and quality control

    Also, explain this:
    - If the innovative games aren't out there, then how the HELL is buying the CRAP that *IS* on the shelves going to help any?

    Answer: IT WON'T.

    - How will buying the CRAP that IS on the shelves going to encourage publishers to market games that aren't CRAP?

    Answer: IT WON'T.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    1. Re:I'm Sorry by sl3xd · · Score: 2, Insightful

      Also, explain this:
      - If the innovative games aren't out there, then how the HELL is buying the CRAP that *IS* on the shelves going to help any?

      Answer: IT WON'T.


      Well, it will lower everyone's expectations of what a game that isn't crap is. It will also provide funding to develop new games. (Probably crap)

      - How will buying the CRAP that IS on the shelves going to encourage publishers to market games that aren't CRAP?

      Answer: IT WON'T.


      More importantly, buying crap on shelves will lead them to believe their product is not crap, and that they're doing something right.

      Bottom line: They aren't entitled to customers or revenue. They have to earn both.

      I wonder if the people preparing the statment have close ties to the MPAA or RIAA; the sense of being entitled to loyal customers and high revenue is similar.

      Bottom line: People don't buy things they do not want. If nobody is buying your 'happy product', then it's probably because they don't desire it. Even food falls into this classification -- people aren't going to buy food unless they want it. (Yes, people need food; but after enough time, they generally want food as well.) Frankly, I haven't seen any games lately that are worth my money (even used).

      --
      -- Sometimes you have to turn the lights off in order to see.
    2. Re:I'm Sorry by aztektum · · Score: 1

      For real. They should save that money they shovel into sequels, licensed shit (usually shit properties to begin with) and put THAT towards creative games. Is there some number chart somewhere that says selling fewer copies of multiple crap titles is better than selling a lot of copies of fewer BETTER titles?

      Part of the problem is that the games industry thinks better graphics == innovation. All this "research" funding is going into prettier explosions, higher res blood stain textures, and boobie bounce physics. Meanwhile, games like Tetris, going on 20 nearly years old, is still one of the most well known and played games ever. I highly doubt you will be saying that about Halo 2 in 19 years. Or GTA.

      Kinda off subject, but in a way not, while competently designed and addictive in its way, GTA III/Vice City/San Andreas really aren't that innovative. You can't tell me that 10 or 15 years ago someone didn't anticipate a time when games would offer up the free roam stylings of GTA. Merely being first to the gate is not, to me, indicative of creative genious.

      The market needs to be one that diversifies into many different types of gaming. Make fewer quality games in more genres and to get more gamers, rather than pumping out 3D shooters as fast as possible.

      Unfortunately this is the mindset of most American entertainment. Look at movies, a lot of fluff geared at specific target audiences. Music, the same. Even comic books, publishers throw out as many spandex clad hero, big breasted damsel in distress titles each month looking to get as many easy dollars from a target group. Meanwhile in other countries comic books are read by every age group of both genders because of diversity in the releases.

      I don't find it surprising when I find an article that talks about the game industry becoming a place that is managed more like the movie industry. ALL industry here is managed in nearly the same way.

      --
      :: aztek ::
      No sig for you!!
  17. Retailers charge too much for older unused games by LordNimon · · Score: 1

    Go to any game retailer in town and look at the prices for games. I've seen tons of games that are over a year old still going for $40 or even $50, when the same games go for about $10 on eBay. Microsoft has a good idea with their "Platinum Hits" Xbox games - some old games that once were very popular sell for $20 new - but that concept needs to extend to all games.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  18. BS, anyone? by nerdup · · Score: 1
    They say that, though you may be enjoying those second-hand games, they may be forcing you to choke down the sequels that plague the industry.

    I don't know how you could hear somebody say that and think there's a lack of creativity in the video game industry...
  19. Look basically... by eboot · · Score: 1

    We could be making more money if you pesky customers didnt sell your games to each other!

    --
    Two tears in a bucket. Motherfuck it.
  20. Quoth the book publishers association: by A+nonymous+Coward · · Score: 2, Insightful

    "We recognise the secondhand book market is part of the revenue mix, for retailers at least," said a spokesman. "However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, authors will be less willing to take a risk on new and genre-diversifying titles. It's this creative diversity that makes the book industry so popular, and without sustained funding from new book sales, this could be at risk."

    1. Re:Quoth the book publishers association: by happyemoticon · · Score: 1

      Trust me, the publishing industry, especially the textbook publishing industry, is on the same level as the mob. I've heard that it's even run by the mob. All told, I'd rather owe the Godfather a favor than work for the textbook industry.

      So, there's this book called The Riverside Chaucer, which, according to my Chaucer professor, is about the best compilation of Chaucer's works you can get for an undergraduate taking a normal 3 hour per week class. The thing is, it's published in two editions:

      • The British Edition is lightweight, small, and made of very thin, economical paper. It costs 20 pounds sterling, or about $36.
      • The American Edition is a coffee table book. It weighs more than 5 lbs, and is 10"x8"x2". Not fun. Oh yeah, and it costs $85.

      So, my prof orders copies of the British edition for everybody in the class. Then she checked with the campus bookstore: not in stock. Nobody knows what's going on. Then, she practically goes down there with a broadsword and a hauberk 2 weeks later. Still no books. She demands an explaination. The manager calls the wholesaler, who then says that the publisher has blocked the shipment of the books, and the independent reseller in England can't do shit. English books are only available in England, and it would be breach of contract for them to sell them to Americans.

      As a countermeasure, she suggested overnighting them from Amazon.co.uk, which worked just fine.

  21. Stop buying used games you say? by shadowzero313 · · Score: 1

    Fine. Please direct me to the nearest place I can purchase a new-in-box copy of, say, Chrono Trigger for Super Nintendo, not for PSX with craptastic load times. Or how about a copy of Earthbound. What about the original Teenage Mutant Ninja Turtles games for NES. I would buy those new if I could without paying an insane price on eBay for the priviledge. Not like you see any profit from those sales anyways. Unfortunately, that is nearly impossible. So I get these games from Game Crazy, or eBay. I get most of my games on current-gen systems new, but older systems are out of the question.

    1. Re:Stop buying used games you say? by catprog · · Score: 1

      The nintendo reveloution's back catalog maybee?

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
  22. Less money means MORE risk taking by absurdhero · · Score: 2, Insightful

    If the games industry were to start starving, they would actually start taking more risks in an attempt to capture more sales. When you are backed into a corner do you take more or less risks to get out? The industry must be doing very well to be making the same games over and over. If you didn't notice, the people who have the least money innovate the most. So it sounds to me that the effect of used games is to help increase the quality of new titles. Buy more Used games!! Its good for the Industry!

  23. Wonder what they think of renting? by noerobert · · Score: 0

    I play alot of video games, but the last one I bought was Beyond Bood and Evil, because I couldn't find it for rent. I really wonder what EA and their buddies think of guys like me. I bet I piss all in thier revenue stream.

  24. Replay value? by WombatDeath · · Score: 2, Insightful

    Let's say that I'm a games publisher. I sell you a game that offers, say, 100 hours of interesting play. After the purchase you have three options:

    1) Sell it after a short while. OK, it wasn't to your taste. Sorry. If it's a good game, there won't be too many people in your situation.

    2) Sell it after a longer while. I'm glad you enjoyed it. Most people into this sort of thing will have bought it new by now. And whoever picked it up second-hand will hopefully buy my next game new, once they've enjoyed this one.

    3) Keep it. Groovy.

    Oh, what's that? You've made a game with 10 hours of play? Well, sucks to be you. Let's hope that if it's a truly fucking awesome 10 hours the media will have pushed it to the point that your first-weekend sales will be through the roof. If you've crapped out ten hours of digital tedium you're probably screwed, and a good thing too.

    Bottom line: make a good game with a decent replay value and you won't haemorrhage money through second-hand sales.

  25. R.I.P. by therage96 · · Score: 3, Insightful

    I miss the days when a business that no longer provided quality products to their customers slowly faded away and went out of business. These days, we have the RIAA, MPAA, and now the game industry trying to point the finger for their lackluster sales at everyone but themselves. Not only that, they sue their own customers (and brag about it in the news!) and if that wasn't enough, they line of the pockets of politicians everywhere to pass laws basically designed to keep them in business.

    Apple on the other hand seems to be actively listening to their customers and gives them what they want, rather than what the aforementioned companies do, which is try to tell us (the consumers) what we should want, and after they have watched another failure, sue us for not liking their products.

    /rant off

    1. Re:R.I.P. by Lord+Kano · · Score: 1, Flamebait

      Apple on the other hand seems to be actively listening to their customers and gives them what they want

      Take the dick out of your mouth fanboy.

      Apple doesn't listen to its customers, customers listen to Apple. In it's heyday the PPC was the king of the processor mountain. Apple isn't giving the customers what they want, the customers want whatever Apple offers them. Remember Apple's commercial about how the G5 was a weapon?

      I remember how a year ago, the Mac fanatics were singing the praises of the G5. Now every Apple fanboy is cheering about how great the new Intel Macs are.

      Mac users are not entirely unlike a religious cult. Fanatically loyal and become quite hostile when one of their bretheren leaves the fold.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  26. self-balancing system by Admiral+Frosty · · Score: 1

    Here's my take: The "problem", as TFA said, will only be a "problem" if it continues to a point. Now, for a game to be used, someone has to buy it first hand first. In order for second hand demand to be met, then people will have to buy if new first (and then trade it in). If second hand demand is not met, they will be forced to by new (or just not by). It's a self-balancing system in my view. There can be no second hand market without a sizable new market.

  27. So games are better than other industries? by jholland82 · · Score: 1

    No other industry has this problem because they try to create SUPERIOR product that people keep, or trade for a newer version of the SUPERIOR product. However, gaming is based on sales, and not accountability. They use a model based on yearly upgrades for the features. They need to create good games out of the box. If it is good I will keep it. If it sucks I will trade it. The same goes for a movie, and they charge 2 or 3 times less.

  28. Poor Games Industry by eskwayrd · · Score: 1

    From the fine article:

    EA's boss Keith Ramsdale commented that "new product is being made to look almost worthless and some retail outlets are starting to look more like libraries".

    No. They're demonstrating their actual worth to game players. You might like every game to be worth $50, but if the marketplace (ie supply and demand) says $20, then your business plan's sales forecasts were unrealistically inflated by 150%. No amount of wrangling or lobbying is going to protect you from market forces. Deal with it.

    If the retail outlets are starting to look like libraries, that's because your predecessors in the industry created some fabulous games with real staying power. They only reason the 'library' of games isn't vastly larger is that the hardware required to play great games from a while back is no longer readily available.

    That you have to compete, not only with other game studios, but with your past success is simply a reality of the industry. Any efforts to curtail the 2nd-hand market, such as requiring electronic registration without providing a transfer mechanism when a user wishes to sell, is a sign that you have not embraced reality and it means that at some point in the future, you will suffer accordingly... perhaps that is already happening.

    --
    eskwayrd = m^2c^4
  29. Easy solution by scot4875 · · Score: 2, Interesting

    To compete with the used game channel for older titles, why not just make their back catalogues available for cheaper prices? If a title is selling for $20 used, drop the new price to $20-$25. The negligible price difference will probably prompt all but the most frugal (cheap?) customers to buy the new copy instead of the used one.

    Besides that, the paltry cost of producing a box, disc, and manual is nothing compared to the $x that they could make from selling another new (reduced-price) copy. Yes, they spent a lot of money on development, and they need to earn it back somehow. So do they choose to not compete with used copies -- and earn $0 in the process -- or instead choose to make money by giving people an incentive to buy a new copy?

    Nintendo, Sony, and MS already do this for a lot of their older titles. Any publisher that doesn't is either stupid, stubborn, or both.

    --Jeremy

    --
    Jesus was a liberal
    1. Re:Easy solution by Guppy06 · · Score: 1

      "If a title is selling for $20 used, drop the new price to $20-$25."

      The problem here is that there is very little overhead in selling new games. If we're generous and say that GameWhoreX paid $45 for that $50 disk-in-a-box sitting on the shelf, when the publisher drops the MSRP to $25 that's $20 GameWhoreX will never see again. If they get systematically undercut like that by the publishers, the retailers will be reluctant to order any stock at all from the publishers.

      Something similar happened to retailers when the top-loading NES was released; suddenly an NES console cost about as much as (and in some cases less than) a single NES game. Consumers (having no idea what mappers are) insisted that cartridges should always be a fraction of the cost of the system, and the retailers were forced to drop the price of NES cartridges and swallow the loss. Sure, it wasn't the publishers lowering the price, but the result was the same: the prices of current stock were drastically lowered by forces outside of the retailers' control. They were not happy, didn't order any more NES stock after the shelves had emptied, the NES vanished overnight instead of going through a gradual decline, and we're left with top-loading, RF-only NES consoles selling on eBay for more than twice than they ever cost new.

    2. Re:Easy solution by 91degrees · · Score: 1

      Nintendo, Sony and MS have the advantage that they can let themselves off the share of royalties that they owe to the console manufacturer. Since this get's inflated by the retail markup, it reduces the profits quite significantly.

  30. Kill The Secondary Market by MBCook · · Score: 2, Interesting
    If the secondary market is killing you, kill the secondary market in a way that is good for consumers.

    You have two options. First is requiring activation, thus making the secondary copy useless. Other posters have pointed this out. This is terrible.

    Or you could take another route. Nintendo is doing this in some ways. Sell the games to people cheaper than used. Sell electronic copies. Make it in my interest to go buy a game for $30 from you, instead of $25 from the game retailer. Most games, after an initial period, sell next to nothing. So why leave the game on the shelves at $50 and let retails sell 'em used for $25 when you could sell them on-demand for $25. Basically, Live Arcade for more recent (and bigger) games. This is where the future is. We all know it. It is just a question of when we get there.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  31. Quite the opposite by alienw · · Score: 1

    If used-game sales indeed reduce the amount of money to be made in the industry, innovation will increase. A lot. If first-person shooters sell well and make bundles of money, everyone makes first person shooters and there is zero innovation. Why fix something that is not broken? This is pretty much what is happening right now -- in the last couple of years, there were only a handful of innovative games and a metric shit-ton of mediocre crap.

    If, on the other hand, making a successful game was difficult and risky, there would be a lot more innovation and probably higher overall quality. A game company's goal should be to make great games, not simply to maximize shareholder value.

    1. Re:Quite the opposite by kinzillah · · Score: 1

      whats the key word?
      company

      who do they report to?
      shareholders

      what do shareholders care about?
      profit!

      --
      Douglas P. Price
  32. I call bullshit by cgenman · · Score: 1

    I hate to be so gruff about it, but bullshit. If you can get Madden 2006 for 60 dollars right next to a bin with Madden 2005 for 10, you're going to buy Madden 2005. EA isn't going to get any money and the developers aren't going to get any money. And neither of them, honestly, will deserve the money, because they didn't release anything compellingly better.

    Now, if you're looking at a copy of God of War for 50 or Shadow of the Colossus for 40 or Madden 2004 for 10, you're far more likely to go with the awesome original title. The developers will have provided an amazing, original experience, will deserve the cash and will get it.

    Franchises are good within reason, but milking them is bad for business. The publishers that don't realize that rehash mania is bad for everyone will die off, like Williams. The ones that are more disciplined in their approach and continually release new experiences will thrive, as they should.

    Even James Bond movies only come out once every two years.

    1. Re:I call bullshit by servognome · · Score: 1

      If you can get Madden 2006 for 60 dollars right next to a bin with Madden 2005 for 10, you're going to buy Madden 2005.

      Most people won't, because Madden 2005 doesn't have the updated rosters.

      Now, if you're looking at a copy of God of War for 50 or Shadow of the Colossus for 40 or Madden 2004 for 10, you're far more likely to go with the awesome original title. The developers will have provided an amazing, original experience, will deserve the cash and will get it.

      Again you are wrong, most people go for sequel rehases. Look at the 2005 video game sales chart

      Innovative games in general aren't what sells. Look at the slump of Psychonauts, Beyond Good & Evil, and other great games in comparison to Pokemon X, or MaddenXX

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  33. Obvious by noz · · Score: 2, Insightful
    "... it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles."
    Since when did publishing basic business strategy become news? Mark me for a Troll if you like, but I really am tired of these "analysts" telling us the obvious. If you can't make these connections for yourself, do yourself a favour and don't start a business on your own.

    It also makes me laugh to read that "developers will be less willing to take a risk on new and genre-diversifying titles." I didn't realise more than a hand full were doing this? (How good is Psychonauts anyone?) The rest are like Hollywood producers: there is no art, just business.
  34. Buh? by mrseigen · · Score: 2, Insightful

    I buy secondhand because I'm not paying $70 for a derivative first person shooter. If you put out an original game, I'll buy it at full market price. I purchased Civ 4, Deus Ex, and System Shock 2 at full market price. I purchased Deus Ex 2 for $10 secondhand from a seedy retailer.

    Produce something I want to actually buy and then we can argue the economics of me buying it new. The chicken/egg argument isn't appropriate right now until these original games are actually getting killed by the secondhand market.

    1. Re:Buh? by xtracto · · Score: 1

      Hehe, I agree with you.

      After paying $40 to play Medal of Honor I feel like all the other sequels are nothing more than upgrades... so, why pay $40 to play the same (core engine) game with slightly better graphics and 2 or 3 different missions? I think the second hand price is the fair price for that.

      I have been doing the same with the football soccer games since Fifa 96 ... Imagine buying each one of those games at retail price

      $40 FIFA Soccer '96
      $40 FIFA '97
      $40 FIFA '98: Road To World Cup
      $40 FIFA '99
      $40 FIFA 2000
      $40 FIFA 2001
      $40 FIFA 2002
      $40 FIFA 2003
      $40 FIFA Football 2004
      $40 FIFA Football 2005
      $40 FIFA 06
      -----
      $440

      That's quite a lot of money... and the same can be said for Silent Hill series or Resident Evil.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:Buh? by Traiklin · · Score: 1

      well with silent hill & resident evil atleast there is something more then an updated roster.

      Silent hill has a continuing story going so each one is different (either for better or worse) so it's not like you spend $50 for the exact same game you bought last year (but if we do go by this then gaming died back in 85 cause since then every game has been done)

      With resident evil 4 they finnaly realized it was time for an upgrade, they had been using the same engine for the past 10 years and across 8 games (RE, RE2, RE3, RE: Code Veronica, REmake, RE0, RE Outbreak 1 & 2), now the engine was fine for last generation but when the PS2 & Gamecube came out it was time to drop that style of play but they kept at it till last year (or was it 2004?) before finnaly changing and that is what hurt the series the most.

      I do agree on the sports games though, Madden 2000 was the same as 99 it wasn't untill 2003 that they overhauled the game and added A LOT to it, ever since though it's been the same as 2003 but 2006 on the 360 is actually the worst madden cause they took out features that have been in the game for decades which is truely sad.

  35. Cry me a river by rts008 · · Score: 0

    I hope "the big crash" these weasels are crying about happens soon.
      After the dust clears, the game coders can start coding GAMES again instead of slave coding some PHB's $GREAT$ idea for yet another damn sequel to some game that also sucked ass.
      It may take a little while, but then we get games back, game coders get recognised for their talent (or lack of) and the whole thing balances out nicely then..........

    *wakes up* Yeah, I'm probably just dreaming here- oh well, it was a nice dream.

    Back to reality:
    1. I refuse to pay $50+ for a game that I can't play single player and enjoy playing a long time- I don't always want to go online to play a game
    2. If you don't have a download for a demo of your game so I can see if I want to buy it when it comes out, then I most likely won't even consider your game when it hits the shelves. (again we're looking at $50 a pop)
    3. If you want me to pay $50 for the game, then charge me $10-20 per month so I can get online and actually play the game I've already paid $50 for....put down that crack pipe-it's scrambled your brain...is what I have to say to you.

    So, I guess I'll still be buying used games, and just keep playing some of the "oldies but goodies" that I have or find second-hand.

    EA,Sony, etc., how does it feel to be on the recieving end for a change (you really aren't)- at least the second hand market is giving you a "reach around" because you got paid for the games once already!

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    1. Re:Cry me a river by LoRdTAW · · Score: 1

      Listen I don't want to sound like an ass hole but where the fuck do you think that monthly fee goes? An mmog server can not be hosted on some kids computer with a cable modem. It takes clusters of servers which cost money to run. It also requires huge amounts of bandwidth which also costs allot of money. I concider the initial cost of the game for all the coding and content that went into the game. The 10-15 a month I spend is for the ability to play with 10,000+ other people on the same server. It also provides the necessary funds for added content, bug fixes and patches not to mention the people who maintain the servers to keep them up.

      I agree with you first comment about the game industry. The industry needs to die and from it small independent studios will emerge from the dust and find new ways to publish there games. We don't need madden 2006, ridge racer 6, quake 4 or any of the other mindless sequal titles that come out every year or so. I purchased half life 2 not only because it was a fun and interesting game to play but the value added from the mod community as well as online play. Valve has it right, easily distribute the content (although not perfect) and let the community creat new and exciting mods with your game extending its value.

    2. Re:Cry me a river by rts008 · · Score: 0

      1. You don't sound like an asshole :)
      2. I know what the subscription fees are for, I'm not susceptable to that kind of fleecing- add a single player and co-op to the game, if it's good, I might buy it. But if the ONLY way I can play the game is by online subscription then those of you that go for that style can go for it with my goodwill....Holler at ya!
      3. I also am not trying to be an ass hole, but the way I am looking at it, the longer we "keep feeding these mongrels, the harder they try to take over the yard and the louder they bark"- I've just tired of stepping in shit and being disturbed by all the barking and howling.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    3. Re:Cry me a river by Brantano · · Score: 2, Insightful

      This actually did happen a while ago (in the 70's or 80's), programmers were tired of not getting credit for making the games and they eventually just quit and started there own companies to make there own games. I think it will happen soon, once EA dies, i think alot of the smaller companies will have a pretty good spotlight.

  36. Re:Retailers charge too much for older unused game by gutnor · · Score: 1

    And ironically games are sometimes available the very next day after their publication in second hand ...

    There is something wrong. If you don't rush in the store the very first day of a game publication but rather wait, let's say to have time to go to the shop, maybe 1 week, you can already get the same game for 10-15% discount as second hand.
    If you are ready to wait 3 to 6 months ( not that long after all, that's about the same time you would wait for a DVD to come out - well at least here in Europe ) you get the game for 10% of the initial price ?

    What kind of market is that. People don't throw away their DVD / CD the very next day of the release ...

  37. Here is a clue, you shouldn't spend more than... by Deliveranc3 · · Score: 1

    you earn.

    You aren't dealing with nice little publishers anymore. In a lot of cases you aren't even dealing with nice little development houses.

    They'll give you money and when you blow it their lawyers will tie you to a soul sucking franchise (Sports games, driving game sequels, etc [no creativity though they may be fun])... If you think people are playing a game of russian roulette where they are spending big in the hopes of making it big don't play, release smaller budget games... if that doesn't work wait for them to hit the wrong chamber...

    Then go lick up the tasty tasty publisher blood.

  38. He has it totally backwards. by Bill+Walker · · Score: 1
    He's forgetting that the option to sell a game once the consumer has finished it or if he doesn't like it effectively lowers the cost of buying the game new.

    For example, if I'd heard that Outlaw was fun, but only 10 hours long, I probably wouldn't pay $50 for it. If, on the other hand, I knew I could sell the game back for $35 in a week, the actual cost of Outlaw to me was only $15.

    So, in reality a healthy secondary market for games should encourage developers to take risks, since consumers will be more likely to take a chance on titles in turn. On the other hand, as other posters have pointed out, serial games (like the yearly Madden & NBA releases) have the least resale value since a slightly better version will be out in short order. So the effective cost of buying new the latest sports game or Dead or Alive edition will be higher than for an original game with more staying power.

    --
    Please, for the love of God, no more car analogies.
  39. Re:Retailers charge too much for older unused game by Mandoric · · Score: 1

    Platinum Hits isn't exactly a new idea---there have been budget reprint lines since at least the SNES.

  40. Piracy? by Traiklin · · Score: 1

    So I take it piracy isn't as bad as they make it out to seem?

    it's those rat bastard sons of bitches buying a used copy of a game that cannot be found in print anywheres cause the company stoped publishing it?

    if it wasn't for Game Quest Direct taking a chance and re-printing these games people wouldn't have to spend $100 for a copy of Gitaroo Man or $150 for Rez simply because the original publisher "Wasn't making money off the game New" well do special orders, if someone wants a copy of the game print up an extra one while you are printing "Sameshit you bought last year with a new number on it!" so that person only has to pay $60 for the game (since they are getting a speical order) and you don't lose out on the "Second hand sale for a game you refuse to re-print even though people obviously want it"

    but thank god, the pirates can breath a collective sigh of relief now knowing that what they do isn't what is hurting the industry and costing them money.

    atleast, that's what I get when I read this whining.

  41. The only games I buy new are... by analog_line · · Score: 1

    ...games that fall into one of these four categories.

    1. Are $20 or lower. (rarely)
    2. Are so good no one has returned them, so I can't find them used. (this is the most frequent)
    3. Are designed so having a used copy is impossible (CD-keys basically make used PC games quite untrustworthy...consequently I buy very few PC games anymore...new or otherwise)

    I've bought 6 new games in the last year. I've bought over 50 preowned and bargain-binned games in the last year, most under $20. I imagine that ratio will only get more lopsided this year.

  42. Holy F! by newr00tic · · Score: 1

    Hah, nice way of putting it, man.. (!)

    (had to be pointed out; no misdirected kizzarma whoring intended.)

    --
    A horse can't be sick, you know, even if he wants to.
    1. Re:Holy F! by TechieHermit · · Score: 1

      Thanks! ;)

  43. What about cars by CsiDano · · Score: 1

    So by the same logic, I shouldn't be buying a used car because it cuts the manufacturer out. Everyone should have to buy a new car to ensure product innovation. Sorry I don't buy it, if the game was good enough (worth my money) in the first place I would have bought it new. Aside from the outrage of the gamers, how would they enforce it? The idea of activation means no one will buy it if they can only activate it once. And banning stores from selling won't stop private sale.

    --
    piss off
  44. Planned obselescence by Black+Parrot · · Score: 1

    'nuff said.

    --
    Sheesh, evil *and* a jerk. -- Jade
  45. Re:Retailers charge too much for older unused game by vrai · · Score: 1
    Platinum Hits isn't exactly a new idea---there have been budget reprint lines since at least the SNES.
    There have been budget re-releases since the early 80's (possibly even before then). I remember picking up Outrun (for the ZX Spectrum no less) for 1.99 on re-release - it had cost 9.99 (how extortionate!) two years before.

    What hasn't continued from the 8/16 bit home computer era are compilations. They used to be all the rage and a popular alternative to budget releases. Somewhere I've still got the two tape compilation containing Elite, Ace Combat, Starglider, Tetris and The Sentinel; four of the best games ever released (and Ace Combat) for less than ten pounds.

    Even taking in to account inflation it shows how staggeringly over-priced PC and console games are these days.

  46. More anti-free market bs by patternjuggler · · Score: 1, Flamebait

    Typical rant from someone who hates free markets and capitalism. Go regulate your planned economy somewhere else, asshole.

  47. Not to get too redundant, but... by dhaines · · Score: 1

    "We recognise the secondhand car market is part of the revenue mix, for dealers at least," said a spokesman. "However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, automakers will be less willing to take a risk on new and diversifying models. It's this creative diversity that makes the auto industry so popular, and without sustained funding from new car sales, this could be at risk."

  48. Much better! by A+nonymous+Coward · · Score: 1

    Thanks, that's better than books. I know book publishers hate used book sales, but cars are much better for making it look silly. Or homes, there ya go! I think I'll add that too :-)

    Thanks for the idea.

  49. The ultimate silly version by A+nonymous+Coward · · Score: 1

    "We recognise the secondhand housing market is part of the revenue mix, for real estate agents at least," said a spokesman. "However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, builders will be less willing to take a risk on new and genre-diversifying styles. It's this creative diversity that makes the housing industry so popular, and without sustained funding from new home sales, this could be at risk."

    Thanks to dhaines for the improvement.

  50. 50 dollar pricepoint by Anonymous Coward · · Score: 0

    Is way too high.

    50$ buys groceries for 2 weeks, thats assuming you eat well and eat a lot. I know people who live on less then 100$ a month to feed themselves.

    Meanwhile, a new game costs 50$, and the next gens cost 60$. Or, they could get last years version of what is basically the same game for 10$

    Considering the current financial pinch the nation is in, they shouldnt be suprised that people are taking the most fiscally responsible approach to their entertainment.

    Cry me a river game industry. I owe you nothing. Not a damn thing. You exist to entertain me. You are like the fool in the royal court, and I dont mean the shakespearian type. You exist to amuse me. That is the extent of your meaning to me. Thats it. Im sorry if you hold deeper meaning or some semblence of power due to this, but I simply dont care nor even respect your point of view. All I care about is being amused, and getting the most amusement for my hard earned dollars.

    I bought Shadow of the Collosus new after a rental because it amused me greatly and I couldnt find a used copy. Thats the only reason.

  51. Right.... by Anonymous Coward · · Score: 0

    Ahh so that means the car industry has been busted for what, the last 50 years now? rubbish

    I haven't played a game in a long time that I'd be willing to pay for, let along buy second-hand so this isn't really an issue with most modern games.

    And what do they propose to do, stop the sale of those decent games second hand when they aren't willing to support/sell the game any longer?
    Most second hand games I've brought were released in such a pitable number that hunting them down even a month after release is impossible (Disgaea anyone?)

    I'll end my pointless rant with these forboding words:
    The games industry is doomed... doomed... doomed... (trails off saying "doomed")

  52. Attacking your customers... by Anonymous Coward · · Score: 0

    ... is the MOST STIFLING thing you can do for innovation. We'll all take up knitting.

    You do realize that the second hand market gives a game a chance to get into someone's hands that will talk about it. There are great innovative titles that were simply under appreciated and NEED to have some exposure before people "get it".

    But smacking your customers and complaining that "you need to pay more" is NOT the way to make money. If there wasn't enough money, you'd stop doing it. If there wasn't money, Microsoft, Sony and Nintendo wouldn't keep doing it. Could it be that maybe *THEY'RE* taking too much of the pie and forcing sequel after sequel to make sure that their cash cows keep giving milk?

    Get some balls, turn your backs on the "Big Ones" that quash innovation and suck all the money out of the business and go back to a place where you can compete fairly with your own unique ideas. Or maybe start working at McDonalds if you've accepted squashed innovation.

  53. Basic economics will sort this out by Ath · · Score: 2, Insightful
    Too many people are caught up in the non-issue of whether the quality of available games creates a second-hand market or not. That argument is about as relevant as the game publisher's arguing that they are being starved of revenue by the second-hand market.

    But if you combine both arguments, you get a more accurate prediction of the future. If you just play out the game publisher's argument, you will see that they may be right. It does starve them of revenue. And that may, in turn, make them reluctant to spend money on risky titles or innovate. Now add in the "bad games" affect that this could create in the marketplace. What happens? Existing publishers lose money and, if they continue their approach, eventually either stagnate and get by with low growth or even go out of business.

    But if you focus on the marketplace instead of on the existing stakeholders, you see that the situation will address itself somehow. Obviously even the "bad" games have some market value if people are willing to buy them at a lower price point. So existing publishers could simply adjust their prices to compete with the second-hand market. Just because they made the same title that is being sold used doesn't mean they have a right to continued revenue on it. They made their revenue when they sold it the first time. However, if they lower their price after a time on a new box of the game then they can also share in the long term market for certain titles. They often do this by repacking titles with extra stuff like levels etc.

    What happens to those publishers who don't adapt to the market (as opposed to their current desire to adapt the market to them)? There is some radical that happens! New publishers start up and actually develop business models to exist in the market. They do things like publish titles with higher demand and/or they develop business models to survive the peaks and troughs of publishing high visibility titles. Valve is a classic example of this kind of competing company. You can hate many of their practices, but you at least have to acknowledge that they have found a different way to profit in the market. They focus on revenue from add-ons, they "took back" the margins that the publisher was previously taking, and they developed different licenses for game cafes.

    I think it is ridiculous the number of people, including executives at large game publishing companies, that claim they are so pro free market, but they constantly want to adapt the market to what they want instead of vice versa.

    1. Re:Basic economics will sort this out by patternjuggler · · Score: 1

      If you just play out the game publisher's argument, you will see that they may be right. It does starve them of revenue. And that may, in turn, make them reluctant to spend money on risky titles or innovate.

      And for completeness also consider the consumer. The ability to sell back a game bought at full price and purchase a used game at a reduced cost (and even sell that back) reduces the monetary risk of buying a bad game. If the free market of used games were to be regulated into non-existence, players may stay away from games more unfamiliar them (as likely as not the 'innovative' games).

  54. They aren't talking about selling used games: by Anonymous Coward · · Score: 0

    They are talking about top-tier retail stores selling used and brand new copies of the SAME GAME right next to each other.

    Frankly, it's their own damn fault... they squeezed the retailers out of a fair share of the profits and forced them to get creative with revenue. Buying a used game (retail value $40) for $15 and selling it for $30 is a no brainer... you get to make $15 bucks instead of just a pittance from the sale.

    The middleman is too fat. The real danger to innovation is the greed of the publisher. Development houses can't live on the scraps they're thrown.

  55. How are they planning to sell these new games? by bobzieruncle · · Score: 2, Insightful

    The profit margins on new games are so slim that retailers like EBGames are making their money on the resale of used games. If no one buys used games, who's going to retail all of the new games?

    Game Retailers Make Money On The Margins

  56. Paying more, getting less by Falconoffury · · Score: 2, Insightful

    Blaming second hand games is a cop out. I think the problem is the 4+ million dollar budget needed in order to make a modern game. We seem to be paying more and getting less when it comes to gaming these days. Perhaps if we look at the reasons that games have become more expensive over the past 10 years, we can change the entire economic model of game development to make the most out of the development dollars.

    It's not just that games are more expensive to develop these days, but the problem is that we are overall seeing less creativity in gameplay. The xbox in particular lacks creative design. It seems like the Japanese games for the playstation and nintendo have a lot more creativity and depth than the American made Xbox titles. For the xbox all we see are generic shooters, generic war simulation games, generic sports games, and of course the often terrible movie based games. Just go through the list of xbox games and you will see that most fall in those categories.

    They say that developers are not taking chances on innovation these days so that they don't lose their investments. By not taking chances, they are losing their money. Players can only buy the same style of sports game for so long until they realize the old game is about the same as the new. Give us a reason to buy a new game, developers! Better graphics just don't cut it anymore.

  57. Sadly, I don't think Nintendo will. by Anonymous Coward · · Score: 0

    People like to bitch and moan about the shape & direction of the industry, but when it comes to giving the big big guys (Sony & MS) financial blow jobs, these same whiners are all too quick to get down on their knees.

  58. Re:Gah! More hours of game != good by Psykechan · · Score: 1

    I hate the idea that games need to be long to be good. This gives us things like the just reported unskippable cinematics and other annoying things like the fucking repetitive "Library" level in Halo.

    I'd rather play a short fun game over and over than have to trudge through a long boring one once. This whole notion that developers need to make their games longer has steered me away from the whole console RPG genre. Is 60+ hours of play really a selling point?

    Consider Tetris or even Solitaire. How many hours of Tetris have been played worldwide? How long does it take to play through a single game of Solitaire?

    I'm not opposed to long games, just don't make them artificially long so that you can advertise a big number on the package.

  59. Re:Gah! More hours of game != good by WombatDeath · · Score: 1

    Oh, hell, I agree absolutely. My hypothetical game suggests 100 hours of play-time, not 100 hours of distinct content. A ten-hour game is more than fine if it offers good replay value through configuration (different classes, factions, or whatever) or through its nature (online FPS, racing, etc).

    The games I've played longest are Civ 2 and Unreal Tournament, both of which have ultimately offered me a ridiculously low cost per minute.

  60. not to worry by hikerhat · · Score: 1

    Soon games will only be available through your (xbox|nintendo|ps3)live account, and only for $50 for a license, and $1 a play. So, game sellers, don't worry.

  61. Sigh... by 91degrees · · Score: 1

    There's a supply demand curve. They know this! Increase the price, and as a rule, demand goes down. You don't increase the price because your initial costs are higher. The only reason for increasing prices is that you believe that the increase in per-unit profit will compensate for the loss of sales. If people spent more money on games, they'd be less innovative! Not more. Why would they bother to take the risk?

    And anyway, innovation is cheap!. A game with a clever idea can get away with poor graphics and smaller levels. It just needs the clever idea. Just how much extra did it cost to develop Tetris?

  62. A lot of the time.. by mofomojo · · Score: 1

    ... the consumer can be to blame for buying the same old sequels over and over again.

    For example, if people stopped buying the Madden series.. logically, the demand will dwindle as will the funds to make the game, and therefore they stop making the game.

    So, if we encourage this sort've behaviour through purchasing these 'Madden' titles then we encourage lack of creativity since they really don't to make new and innovative titles if there is enough demand for the same old shit.

    It's not like the early days of videogaming where essentially a small cliche of the population were videogamers and the developers had to try to make games that are neat and innovative, now people buy through franchise. Example, hrmm, I liked the last Halo/KOTOR/Madden, so I'll buy the next one, etc.

    This is why innovative games today aren't as succesful and the sequel crap is.

    So, yeah, it is mostly the consumers' fault for not being as explorative towards innovative titles and forcing such little competition to make the games industry un-innovative.

  63. The Secondhand market doesnt affect much at all. by Kyro · · Score: 1

    The secondhand market actually provides more sales of new games.

    When someone has finished playing a game they trade it in or sell it and typically use the money raised to buy a new game that they might not have been able to afford otherwise.

    This effectively cancels out the loss of sale when someone comes along and buys the used copy.

    --
    save the GNUs!
  64. Scale The Whole Economy, The Balance Remains by nick_davison · · Score: 1

    However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles.

    OK, I'll call bull.

    1) How much of the cost is really in research and development?

    A typical game studio has a very small team working on a game until they have the core concept down and decide they want to progress. At which point it ramps up from 3-5 guys (a producer, an artist, a couple of coders) to 30-50 peopls (several more coders, lots more artists, a ton of level designers, sound guys, QA, etc.).

    Staffing costs for an innovation phase are minimal. As for other costs, an innovative game likely doesn't use that much more unique coding on top of a game engine than any other title, doesn't somehow need more art assets, doesn't somehow need more "new" levels as every game requires new level design, etc.

    2) If the costs of production for a new idea are much the same as the costs of production for a proven idea, perhaps they're meaning that innovative games are less profitable: with a clone, you always make 20-30% profit but a new concept crashes and burns 9 times out of 10 with the tenth being Doom or Worms or whatever and making several hundred percent.

    OK, so if that's the case, just because profit margins go up, businesses will suddenly stop going for the safest and largest profit generators and will now suddenly become altruistic and make the innovative titles that now don't lose so much money but still don't make anywhere near as much as the clones that now make even bigger profits? Of course not, they're businesses with shareholders and will always do what makes the best return.

    That's why I'm calling bull. Sure, a few indie companies may make more innovative games because they're not in it for the money and now those guys can afford to stay in business longer. The thing is, with a modern game costing $5-10m to make, how many indie shops can really enter the market anyway? Everyone else are just big producers - run as businesses - and, rightly so for businesses, they just chase profits not innovation.

    And, if you don't believe me, check EA, a company famed for saying, "Our goal is to release around 20 titles a year. We try and ensure one of them is a new IP." We can mock them but they're the most successful publisher out there - what does that tell you about how economics work for big shops? Think it'll change just because profit margins increase for everything, not just innovative titles?

  65. Re:Retailers charge too much for older unused game by Lehk228 · · Score: 1

    look at the portables market and you do get compilations. I picked up a GBA compilation of arcade games for my DS, there are also two - in - ones such as DR mario and some other game on one cart.

    --
    Snowden and Manning are heroes.
  66. That new Mario Soccer game... by Anonymous Coward · · Score: 0

    For the gamecube looks kinda neat. But it is also $50. Are they crazy? If that game was $20 I'd pick it up in a heartbeat. But at $50, forget it! When that new Starfox game came out, same deal. $50 for it. I seriously considered it, weighed how long I might play it versus the price, and determined that I might get eight hours of play out of it, and that it was not worth it for that price.

    The only games I'm willing to pay $50 for are ones which I will get at least a week's worth of playtime out of. Half Life 2, Mario RPG, Super Mario Kart, etc. The cream of the crop basically. Anything less than that there's no way I'm forking that kinda money out for, and that's why I only own about six games for my Gamecube.

  67. They buy new cars only? by Pofy · · Score: 1

    I wonder if all game publisher always buy brand new cars instead of old, second hand ones. I hope they do so that they don't hurt the development of new cars.....

  68. Re:Gah! More hours of game != good by Prophet+of+Nixon · · Score: 1

    I hated that Library level too, not so much that it was repetitive (the underground ruins in the swamp were worse in that regard to me; I got lost in there more), but that it was the only level of the game that didn't seem to be beatable on Legendary. All the rest of the game I could do something to stay alive, but the library was godawful. Almost as if nobody bothered to play-test it on all the difficulties, or maybe they expected a second player on it... I dunno.

    They got it right in Halo2, it had an incredible Legendary mode. I guess that was consolation for the awful multiplayer maps.

  69. Hardware Requirements by brufar · · Score: 1

    SO it's our fault the Industry develops games for the latest hardware ? My PC is more up to date than most of my friends, yet my system does not meet the hardware requirements for games such as Battlefield 2, and FEAR would be pushing it a bit as well. There are people that don't contantly upgrade their PC's or consoles to the latest and greatest available, and these used games are a great way for them to be able to afford to game within their budget. I bought it and it's within my rights to transfer it in whole to another party. Next thing you know automobile manufacturers will be saying used cars are hurting their business.. I buy pretty much every decent game I see, that is published for Linux, so I can vote with my cash, but those are few and far between. and I have no interest in zelda episode 57 or whatever.. how about something a little different than the same old thing rehashed ? I really miss the creativity that went into some of hte OLD games like the zork series, or planetfall, sorcerer, etc.. a lot of the old games had little or no graphics but they had content, playability, and things to hold your interest. ahh the good old days.

    --
    far...out
  70. I wholeheartedly agree! by jgoemat · · Score: 1

    I'm quite dissappointed in the quality of new games and I therefore recommend that the gaming industry double their prices. Sure the games are a load of dung for the most part, but the money will enable the next generation of games to be that much better, right?