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Entry Level Game Industry Salaries

An anonymous reader writes "Game Tycoon has posted some informal information about entry-level salaries for students entering the video game industry." From the article: "Students who applied for engineering jobs seem to be getting offers in the 70s -- in some cases, the high 70s. The same students got offers approximately 10K higher from companies in other industries; i.e. Oracle, Microsoft, etc. So the gap between game company offers and non-game company offers appears to be narrowing for engineers. In general, I was amazed at how high the offers were!"

82 comments

  1. Salary is only part of the equation by deletedaccount · · Score: 5, Funny

    Half the reason I chose not to go into games was the crappy salaries, half was the crappy hours and the other half was my lack of mathematical ability.

    1. Re:Salary is only part of the equation by MetalliQaZ · · Score: 1

      heh.

      --
      "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    2. Re:Salary is only part of the equation by Anonymous Coward · · Score: 0, Redundant

      for a total of 1.5 reasons :)

    3. Re:Salary is only part of the equation by Mursk · · Score: 0, Redundant
      Thanks for connecting the dots...

      See reason number 3.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  2. not normal students - MIT students by Anonymous Coward · · Score: 1, Informative

    This article only talks about several MIT students that the author has experience with - they may be exceptionally bright, motivated students, and they tend to get higher offers. I live in LA and my boyfriend's first gaming job only paid 55K - not 70.

    1. Re:not normal students - MIT students by Austerity+Empowers · · Score: 2, Insightful

      It also does not mention where these jobs were physically located. 70-80k in say, Austin, goes a whole lot farther than it does in San Jose or Boston.

    2. Re:not normal students - MIT students by javcrapa · · Score: 1

      just 55k..... a decent IT salary is 10K a year....

    3. Re:not normal students - MIT students by EggyToast · · Score: 4, Insightful
      Exactly. Friend of mine graduated from my program and moved out to California to work for IBM. Starting salary for her? $75k. But she worked in Silicon Valley... and the only place she could afford was a shared apartment with 3 other new employees. Granted, it was a nice apartment...

      I moved to the other coast, make about half what she does, and I'm buying a house this summer. She may be making more money, but that doesn't mean she has more money.

  3. If you're from MIT, you'd better start at 70K... by xxxJonBoyxxx · · Score: 1
    "I've been chatting with a few undergraduate MIT students who already have full-time offers from video game companies."

    If you're from MIT, you'd better start at 70K. You'll never pay back your loans at 30K. Hell, MIT English majors probably start at 30K.

  4. What do the jobs mean? by JourneyExpertApe · · Score: 2, Interesting

    The article mentions engineers and producers, with the latter getting offers about half as much as the former. Can someone explain the difference between these two jobs?

    --
    If you can read this sig, you're too close.
    1. Re:What do the jobs mean? by Anonymous Coward · · Score: 1, Funny

      Engineers produce code; Producers are a one-word oxymoron. They do talk a lot though.

    2. Re:What do the jobs mean? by iocat · · Score: 2, Informative
      Engineers write code. Producers manage development, facilitating communications between different development disciplines, (art, code, design) and non-development disciplines (marketing, PR, sales, HR, admin, etc.). Producer is a pretty generic title and the roll can change drastically depending on company and rank (assistant producer, associate producer, line producer, producer, senior producer, exec producer), and whether the producer is on the development side or the publisher side. In Japan, producers tend to hold the "design vision" for the product, in the US that isn't necessarily the case.

      Coders tend to make more than producers at all pay ranges, because being a producer requries being a generalist and there are simply more people able to do it than be great coders.

      That all said, I call bullshit on a standard $70K job offer to a guy fresh out of MIT. One thing the game industry respects is shipping games, and no one is going to pay a jr. staffer $70K, esp. if they haven't shipped a game. (And frankly, especially if they've only got a degree from MIT, which seems to be heavy on theory, and light on the practical, low-levl, extremely efficient coding experience required for games.) That may be different for guys who've shipped significant or interesting side projects, or developed relevant technology. It may also be different for inexperience teams blowing VC money.

      --

      Dude, I think I can see my house from here.

    3. Re:What do the jobs mean? by minus_273 · · Score: 1

      And frankly, especially if they've only got a degree from MIT, which seems to be heavy on theory, and light on the practical, low-levl, extremely efficient coding experience required for games.

      I am going to assume we are talking about an EECS degree from MIT. Are you kidding? MIT, stanford , caltech degrees do carry a lot of weight and simply having a degree from a more prominent university WILL give you a higher salary. While my degree is not from MIT (its from another big school in boston), can tell you I have seen people with the same job getting different offers based on school.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    4. Re:What do the jobs mean? by Anonymous Coward · · Score: 0

      (And frankly, especially if they've only got a degree from MIT, which seems to be heavy on theory, and light on the practical, low-levl, extremely efficient coding experience required for games.)

      wow you "seem" to know little about MIT course 6 degrees.

    5. Re:What do the jobs mean? by Surt · · Score: 1

      A producer is a process management role. Make sure that all of the content gets done on schedule. Get the voice actors time scheduled at the recording studio, etc. It requires knowledge of using outlook basically, plus the ability to talk to people in english. An engineer typically writes code for the game. It requires a huge math and CS background. So the engineer gets paid more, because the job is a much more highly skilled job.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    6. Re:What do the jobs mean? by iocat · · Score: 1
      Degrees are impressive, but not nearly as impressive (to me) as shipped games. Look, I understand MIT is a very difficult school, and that people come out of it knowing a lot, but in _my_ experince (your results may vary), I have interviewed a good number of candidates from MIT who can tell me lots about their experience with tons of high level systems that they have played with at MIT (usually that were already built), but very little about anything that's applicable to game programming. In one example, I remeber being an interview and thinking "we need someone who knows assembly, and this person is basically talking about the great stuff they did using LOGO."

      Of course, I've also met people from MIT who are brilliant and have built brilliant systems (and I work with some), but seeing a beaver on someone's ring finger doesn't mean anything to me by itself, and that's why I question the $70K game salary for someone fresh out of MIT, unless the person has either done some amazing work at MIT or some interesting work extra-curricularly.

      --

      Dude, I think I can see my house from here.

    7. Re:What do the jobs mean? by Theatetus · · Score: 1
      The article mentions engineers and producers, with the latter getting offers about half as much as the former. Can someone explain the difference between these two jobs?

      Watch this movie some time. Anne Heche and Dennis Leary are engineers. Dustin Hoffman and Robert DiNero are producers. The script is very pro-producer, so bear that in mind. But it's the best explanation I've seen of what a producer really does.

      --
      All's true that is mistrusted
    8. Re:What do the jobs mean? by Iffy+Bonzoolie · · Score: 1

      In the rest of the world, "Producer" is called a "Project Manager." The term Producer comes from the game industry's sad, misguided desire to be the movie industry. Project Managers are people with the responsibility to get a project completed on-time, but with no techinical skills or authority to do anything about it.

      That isn't to say they can't be valuable...

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    9. Re:What do the jobs mean? by Fjornir · · Score: 0
      Ahhhh.... The beautiful world of "If I don't do it.... It must be easy..."

      Strangely the same people who talk like this also tend to talk about how poor project management killed their baby... Hmmm... I wonder if, and wow but if this isn't a wild ass notion, maybe... Just maybe... There might really be some value to having a skilled producer / PM onboard for your project? Nah... Sorry... I was thinking outside of the slasdotsphere for a second... OMFG-PRODUCERS-WASTE-MONEY-AND-SO-DOES-MARKETING!! !LET-TEH-DEVS-RUN-TEH-COMPANY!!!11!!

      --
      I want a new world. I think this one is broken.
    10. Re:What do the jobs mean? by Surt · · Score: 1

      I've done both jobs. The producer job requires hard work but no brainpower. It's (a lot) of all very straightforward stuff. I fully grant that the job does need to be done though, my point was only to explain why they aren't paid as much.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  5. Take it with a grain of salt by fistfullast33l · · Score: 4, Insightful

    The opening line of the article was "I was speaking to some MIT students."

    So basically, these salaries are probably inflated because they're from MIT and can fetch top dollar. I just graduated with an MS in CS (not from MIT) and I was getting offers in the high 60's,low 70's from Microsoft, IBM and the like. I didn't talk to any game companies so I can't say anything about that, but don't expect to go into CS and come out from any school other than an MIT or CMU and fetch high 70s. If you're going for a BS, I wouldn't get my hopes past 60, MS past 75. There is a ton of hiring going on right now though, so you might get lucky. Everyone and their brother is hiring.

    1. Re:Take it with a grain of salt by east+coast · · Score: 1

      I just graduated with an MS in CS (not from MIT)

      Don't feel bad. I'm not a MIT graduate either but I do play one on Slashdot.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Take it with a grain of salt by MAXOMENOS · · Score: 1
      I feel like a real schmuck then, because I'm pulling $45k with my BS in CS and MS in Math.

      Then again, it is government work, and I got it during the dot-bomb period (meaning, jobs were really scarce)

    3. Re:Take it with a grain of salt by fistfullast33l · · Score: 1

      Yeah, it's a government job so the pay won't be great, but you have a smaller chance than I do of getting laid off, so it works out, kind of.

    4. Re:Take it with a grain of salt by badmammajamma · · Score: 1

      "... but don't expect to go into CS and come out from any school other than an MIT or CMU and fetch high 70s."

      Apparently you've never met anyone who came out of Caltech.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    5. Re:Take it with a grain of salt by BricksAndMore · · Score: 1

      If you are good, it doesn't matter which school you come from. I recently graduated from Georgia Tech, and myself and a few friends had offers in the high 70s and low 80s in areas like Seattle (where the cost of living isn't crazy). There are a lot of CS jobs out there right now, and its not so much about the school as it is proving yourself.

      I was a sucker though and took a gaming job elsewhere for a tad bit lower salary =p. The tradeoff in my opinion was worth it, but thats just because I its what I have always wanted to do.

    6. Re:Take it with a grain of salt by EggyToast · · Score: 3, Informative
      Conversely, your job is likely more secure as well as having better benefits. I work in non-profit, and the management is less crazed and there's actual sick and vacation days (and a lot, at that, and they don't go away). Regular wage increases and increases from reclassification of jobs affect everyone, not just new/old people, and I feel more secure in my future here.

      I could probably make more money out in the for-profit world of corporations, but I'm much happier here. And my sanity and free time is definitely worth something to me.

    7. Re:Take it with a grain of salt by Anonymous Coward · · Score: 1
      Apparently you've never met anyone who came out of Caltech.


      You misspelled "Stanford".
    8. Re:Take it with a grain of salt by fistfullast33l · · Score: 1

      There were many schools I could have dropped in there but the point I was trying to make was that you should expect to go to just any school and make great money straight out.

    9. Re:Take it with a grain of salt by thc69 · · Score: 1

      It also means that he'll retire in half the time you will, with a full pension.

      --
      Procrastination -- because good things come to those who wait.
  6. Pointless by Threni · · Score: 4, Insightful

    The linked-to story is just some guy babbling on a blog about how he chatted to `a few` people. Perhaps if some sort of representative survey had been carried out, and the terms he is using were slightly more well defined this article would have some merit.

    1. Re:Pointless by Anonymous Coward · · Score: 0

      Slashdot 2000:

      News Site|--+------------|Blog Linkfarm

      Slashdot 2006:
      News Site|-----------+---|Blog Linkfarm

      This stuff I guess passes as news these days.

  7. Location, location, location by fastgood · · Score: 2, Insightful
    When particular fields are tied to a few specific regions, it is no surprise to see a salary difference get explained for the wrong reasons.

    At one time over 90% of US actuaries lived within 100 miles of Hartford, CT. Pay level statistics reflected the high cost of living there.

    1. Re:Location, location, location by fistfullast33l · · Score: 1

      This is partially true, but I just went through an interview binge and I got the same salary offer for a position in Poughkeepsie, NY as I did for working in downtown Manhattan as I did for working in Seattle. Same position, same responsibilities, different companies. Salaries usually only differ by a few thousand to offset cost of living, and at that point it's not worth bickering over 2 or 3 grand which will get gobbled up in taxes anyways.

    2. Re:Location, location, location by btpier · · Score: 1

      Saying it's only a couple thousand dollars is mostly incorrect. Unix SysAdmin salaries in Minnesota are far below Unix SysAdmin salaries in the Silicone Valley area. In many cases $25-30K less for the same level of position at similar sized companies. From the most recent SAGE Salary Survey, average Unix Admin salaries by market: Washington, DC 91,098 Silicon Valley, CA 90,513 Chicago, IL 77,295 Houston, TX 58,968

  8. Higher pay, lower quality by IflyRC · · Score: 1

    I guess this explains how some of the companies can make such a great deal of profit and still continue to put out low quality, buggy games.

    Look at Sony Online Entertainment for example. I'm sure every one of their developers are paid pretty good - especially after reading this article. However, the quality of code coming out of companies like this is atrocious. A lot has to do with the aggressive timelines I'm sure and the long hours - but in the end some of the things decided upon are just stupid! I'd also like to know what game managers make in comparison to managers in other genres.

    Does this take into account the bonuses many game companies give for on-time release dates? Subscriber based pesudo profit sharing?

    1. Re:Higher pay, lower quality by Anonymous Coward · · Score: 0

      A friend of mine graduated with a CS degree from a major california university and got hired at sony online to essentially answer phones. I think they were paying him like 12 bucks an hour. The idea is that they only hire in house, and "everyone has to start at the bottom" so he could have eventually worked his way up to be a programmer. Problem is any talented programmer won't take more than a couple of months of answering phones (if that) and leave to find a company that will appreciate their skills. The only people left (to make their games) were too stupid to leave early on. At least thats why I think their games suck.

    2. Re:Higher pay, lower quality by IflyRC · · Score: 1

      Don't forget, programming is one of those "Use it or lose it" skills. If you're answering phones and not writing code your skillset will be diminished.

  9. There are no "Entry Level" Game Positions by Anonymous Coward · · Score: 0

    I work at a big video game publisher.

    Nobody hires entry level game developers.

    You have to have tons of experience developing 3D games to get a job, it helps to have a shipped title, a finished big freeware project can also be helpful.

    Video gaming is the hardest industry to get into. You dont see undergrads writing a dbms before they try to apply at Oracle and Sun.

    And 70,000$ is not realistic. sorry.

  10. Gamasutra knows by KDR_11k · · Score: 1

    Gamasutra regularly runs surveys on game industry salaries, the problem is I can't find the data.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Gamasutra knows by Anonymous Coward · · Score: 0
  11. But note by LightningTH · · Score: 4, Insightful

    High $70k salaries in the western side of the US where cost of living is high. Over on the south/east side, it is around $50k average. However the burn-out rate for the game industry seems to be around 5 years due to the large number of hours. But why get paid $70k a year when you work 60 hour weeks (or more)? You actually make less per hour than someone working $50k salary at 40 hours a week.

    1. Re:But note by rAiNsT0rm · · Score: 1

      Exactly, and I lasted 4 years in the game industry. I did writing and playtesting mainly, there is so much bullshit though on top of all the other stresses that your average 7-11 worker ends up making about the same amount.

      Now I do Net Admin work and make twice as much, still stressful, but more "normal." Salaries vary greatly with location, in PA a solid out of college salary is in the mid-high 30's to low 40's. $70k would be like a millionaire in PA.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:But note by Anonymous Coward · · Score: 0
      However the burn-out rate for the game industry seems to be around 5 years due to the large number of hours. But why get paid $70k a year when you work 60 hour weeks (or more)? You actually make less per hour than someone working $50k salary at 40 hours a week.

      The sad thing is, those people working 60+ hours a week probably aren't getting any more work done than those working 40 hours, as they're tired and stressed and make mistakes more often. Sadly, with the burn-out the industry loses experienced people and replaces them with inexperienced underpaid people and we gamers end up with buggy rushed games.

    3. Re:But note by Derkec · · Score: 1

      Ok, glad to see I'm not woefully underpaid. I've got a couple years experience and not anywhere near that 70K mark. I'm healthily above the high 30s though. The odd thing is that I left the rust belt for colorado and kept the same job/pay. In theory, cost of living is higher here, but I work from home, so my time spent driving dropped by an hour or two a day and gas / car wear and tear dropped like a rock too. So I guess it pans out.

      Frankly, I think that in your first five years of work, it is much, much, much more important to get with a company that provides solid mentoring to young developers than with a company that pays well. I don't care if you're a MIT or Stanford grad. You have very little experience writting code and having people who teach you to do it better is very important.

    4. Re:But note by angrymilkman · · Score: 1

      And what about job security, the dozens of game companies that run out of money each year and can't pay their employees?

      --
      ...what matters is what you like, not what you are like...
    5. Re:But note by Anonymous Coward · · Score: 0

      Wow, first post in a long time that made me feel better about my salary, thanks.

      Getting a job in PA with a BSCS was downright impossible for most of 2004 and the first half of 2005. After a brief stint in contract work, I started a government job in the low 30s. I've been feeling a little down about it all lately, but I guess it could be worse and I still have alot of time to switch gears if I want to.

  12. My experience... by MaestroSartori · · Score: 2, Insightful

    ...in the UK:

    on graduating, most games companies would not take on recent graduates, and required a minimum of 12 months experience and a published title. How to gain 12 months experience and publish a title when nobody will hire you is left as an exercise for the reader.

    I eventually landed a job in one of the most expensive parts of the UK to live in (Surrey), earning £20,000 - at the time approximately $30,000 - which I'm told was a decent wage for a graduate programmer at the time. This was less than the average national wage which was £24,000 or thereabouts if I recall correctly. Other graduates from my university class going to work for investment banks or web companies were getting offers of up to £35,000 or thereabouts, and the ones who've become sysadmins rather than programmers all earn more than me even now.

    The games industry isn't one where you go for high wages. You do it for the love of games, and then because even if you wanted to change career paths it's tricky when you don't have "serious" coding experience...

    1. Re:My experience... by deletedaccount · · Score: 1

      I graduated with a first class honours degree and I never recieved anything like a 35k offer. I hear this a lot and I still don't quite believe it.

    2. Re:My experience... by radish · · Score: 1

      Depends where you graduated from, who's making the offer, and how you came over at interview. I made 30k on graduation 7 years ago with a 2:1 from Imperial. Now I'm hiring (at the same company) and it's interesting to understand the criteria that are applied. Your grade is really pretty unimportant (provided you got 2:2 or above).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:My experience... by Anonymous Coward · · Score: 0

      I graduated last year from an MEng degree in Aberystwyth and most of the others from my year(i'm now a postgrad) are on about that. However for students with BEng and BSc degrees 16-19k seemed more common (depending on location).

      Also I thought uk national average was more like £19k (bbc country profiles quote US $33,940). Even still i'm shocked to hear that US graduates expect 70k, I knew there was a wage gap but didn't realise it was so big. Not sure the cost of living at the end of the day is higher in the US than in the UK.

  13. Did anyone else by guru8376 · · Score: 1

    Did anyone else read that as 70 silver? or have i spent wayyyy too much time playing WoW? :)

    --
    ~Should i be worried when the real world starts lagging?
    1. Re:Did anyone else by Phaed · · Score: 1

      Did anyone else read that as 70 silver? or have i spent wayyyy too much time playing WoW?

      No, you clearly haven't. You should be reading that as gold.

  14. Re:If you're from MIT, you'd better start at 70K.. by Anonymous Coward · · Score: 0

    $70K starting for industry work in engineering? Surely you jest.

    I graduated from UF with a BSEE/BSCEN this past year, and a MSCEN this year, and my minimum starting salary, not in a large city, mind you, was $79K, albeit with a few DoD contracts under my belt. I'm fairly certain that MIT graduates, even at the undergrad level, would qualify for beginning salaries well over $80-90K, especially in the Boston-Cambridge area.

  15. What kind of dedication does game dev take? by ShyGuy91284 · · Score: 1

    I'll go with development of other software and systems before games. The thing is, from what I've heard, even if a company like EA isn't breathing down your back forcing long hours on you, game development takes a lot of dedication, more so then the development of a lot of other types of software. And this will no doubt increase even more with the complexities being brought on by new systems that must sap every single CPU cycle possible from multi-core systems. I can produce decent code at a decent rate (for someone still in college), but between EA and the HL2 developers blog, I've seen enough. Anyone here work at a game dev company and can vouch for the dedication they have to put in?

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:What kind of dedication does game dev take? by Anonymous Coward · · Score: 1, Interesting

      I work at EA, specifically at the studio that the "spouse" blog was about, and while it contained a fair amount of fact (but was not entirely factual) at the time it was posted, if you read that blog today and thought it was still true, you'd be mistaken. The work conditions are far better than they used to be.

      In fact, compared to other big name independent studios in the area (I won't name names, but they're well known "independent" studios owned by the other big publishers), and places I have worked in the past, EA at that studio is a dream job. There is no mandatory overtime here, work hours are sane now. We do crunch, like every company in this industry, but for us that means going from 40-45 hours a week to 50-60. The crunches are well managed and brief. We are never required to work Sundays. We aren't required to come in "just to be there". And if we are showing up for work, our managers are there too.

      The pay and benefits are better, too. In fact, the health and dental benefits are the best I've ever seen.

      On the job, conditions are great. Nerf dart office/cubical wars are a blast. We get beer at team and studio meetings. We have art shows. Our cubicles are actually hexagons, and can reconfigure (take out walls/move shelves/desks around, etc) and decorate to our hearts content. It's definitely not a sterile-feeling environment like some places I've seen.

      I've been here over 2 years now. If conditions hadn't changed at the time the blog was posted, I would have left soon. As they are now, I'm looking forward to my 5 year mark, 10 year mark, and beyond, at EA.

      And yes, I'm posting anonymously, because I don't want to be pestered by the anti-EA crusaders who think it's their job to enforce their views and opinions on others. I'm sure I'll also be called a shill because someone doesn't want to believe it, and has to hold to their faith... fine for them, I don't care.

    2. Re:What kind of dedication does game dev take? by yanos · · Score: 1

      Sure.

      I've been working in this industry for a little more than a year now, and it has been a pleasant experience so far. I did overtime quite a lot at the begining (I arrive at the end of a project), but after that it wasn't too bad. A little bit here and there, but nothing serious. I have the choice to be paid or to take more paid vacations for the extra work, witch is very nice. Coding wise, it's not like I do really complexe stuff since I'm still relatively new. I did learn *alot* thought

      Of course the real problem here is to find the fricking place where it's like that. Forget about EA, Ubisoft, most japanese company... in other words, be prepare to work at a smaller place doing average games. It's sad, but if you are willing to do so in order to work at a place with a human approach to coding games, you will be gaining experience and then, *maybe* in a few years when the industry will *maybe* have changed a bit, you'll be working on better games at another company with the same human values.

      I guess what I'm trying to say here is that it is possible to work in this industry while still having a real life on the side. You won't be making Half Life 3 thought.

    3. Re:What kind of dedication does game dev take? by ShyGuy91284 · · Score: 1

      Wow, that's great to hear the situation actually changed quite a bit. Although it's very admirable to be dedicated to your job and enjoy what your doing, if you have a family or something like that, you just _can't_ be that dedicated and have a healthy relationship with the rest of your family.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  16. 70? ya right.. by Intangion · · Score: 1

    thats BS none of the game companies pay over (most not even close to) 50K in my area (houston texas)

    thats the whole reason i got out of the games industry was the pay was so lame, and the hours at most game companies are terrible

    1. Re:70? ya right.. by Anonymous Coward · · Score: 0

      have you seen the prices in CA? 50K here (Houston) is probably like 70 in CA

    2. Re:70? ya right.. by Anonymous Coward · · Score: 0

      Uhm.... Dude? Houston is hardly a major player in the software industry unless you happen to be in aeronautics... Unless you want to be an IT monkey then you need to either switch locations or switch fields....

  17. Lack of contact with reality by stonewolf · · Score: 3, Interesting

    The fellow who wrote the original blog entry has a serious lack of contact with reality. Let me try to inject some:

    I am speaking as someone with over 30 years experience on top of a MSCS degree who has worked in many industries including the game industry as a programmer and technical director.

    Someone with a degree in computer science or a closely related discipline has about a 50% chance of ever being able to write production level code in a commercial environment. My experience is that math majors have nearly as good a chance to become production programmers. English major (especially poets) and archeologists have about a 30% chance of reaching the same level of skill.

    (People with degrees from expensive private schools usually figure out that they are never going to earn enough as a programmer to pay for their kids to go to the same expensive private schools and bail into higher paying areas after only a few years. They rarely stay around long enough to become really good programmers. There are, of course, many exceptions to that observation.)

    OTOH, someone with a degree in any technical field has less than a 1% chance of becoming a successful entrepreneur. And only about a 10% chance of becoming a successful manager in any environment. A producer is an entrepreneur and a manager. The skills needed to be a producer are very different from the skills needed to be a programmer.

    So, if I hire a fresh computer grad to be a programmer there is an even chance that that person will produce revenue for my company. If I hire the same person to be an associate producer there is very little chance that they will ever be good for anything but fetching lattes to meetings.

    No wonder the pay for entry level producer is so low. In fact, I was surprised it was so high.

    Stonewolf

  18. What about Quality Assurance? by British · · Score: 1

    /didnt' RTFA

    I remember seeing a job posting for LucasArts for Quality Assurance. It was rather small(40K?) and I believe it was in California. Needless to say I wasn't chomping at the bit to work THERE.

    So what's the average salary of QA people in video games? Do they make more than the janitors? :)

    1. Re:What about Quality Assurance? by DaFlusha · · Score: 1

      I graduated from college with a BS in Electrical Engineering, but chose to enter the game industry. I ended up having to go into Quality Assurance, where I worked for a big company and got paid $10/hr. As opposed to the $70k salary I could have gotten from being an engineer.

      But it was worth it! I'm very happy with my career.

    2. Re:What about Quality Assurance? by jferris · · Score: 1

      That, sir, is an insult to janitors everywhere. A janitorial position requires skill. And a QA position, well...

      --
      You are in a maze of little twisting passages, all different.
    3. Re:What about Quality Assurance? by Fjornir · · Score: 0, Flamebait

      Straight up? A janitor needs to be able to empty the small trashcans into his big trashcan and then empty the big trashcan into the dumpster... Given the quality of the code which comes out of most development teams I'd say that a QA guy does the same thing.

      --
      I want a new world. I think this one is broken.
  19. What about hardware developers by Rac3r5 · · Score: 1

    Sorry to be a bit off topic here, but what are people that are new grads and Computer Engineers/Firmware Developers making in Canada?

    I gradded in 2004 with a B.Sc in Software Engineering and another which was a combination of Telecomm and Computer Engineering.

    Right now I'm making about $33K. I started off as a web developer, but now I do network layer programming for servers and microcontrollers. My company is pretty new and a startup.

    1. Re:What about hardware developers by wcgOtt · · Score: 1

      That seems low. I started out in software at $28K in 1988 in Ottawa area. My guess is starting salaries in Ontario are 50-60K. Hardware used to pay less but shortages due to everyone moving to software caused their salaries to go up. In some cases, if you have analog skills you command a large premium.

  20. Seattle isn't a very cheap place to live, either. by Richard+Steiner · · Score: 1

    The cost of living differences can be HUGE between metro areas, especially when it comes to housing. For example, the same house here in a semi-nice NW suburb of Atlanta is 20-30% less expensive here than it would have been in an equivalent suburb in the Minneapolis/St. Paul area, and cost of living in the Twin Cities wasn't all that high to begin with. You can find 2500 square foot houses here with basements and nice yards in a convenant community (usually with community tennis courts and pool) for $200,000, and that's just a few miles outside of the 285 perimeter. Try that in Seattle. :-)

    This might be an interesting read, and this might be as well.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  21. Re:Seattle isn't a very cheap place to live, eithe by AlterTick · · Score: 1
    You can find 2500 square foot houses here with basements and nice yards in a convenant community (usually with community tennis courts and pool) for $200,000, and that's just a few miles outside of the 285 perimeter. Try that in Seattle. :-)

    Tell me about it. My grandmother lives in a dilapidated "house" (really detached servant's quarters for a long-gone 1920's "villa" next door) on a tiny lot on the edge of South Los Angeles (AKA "South Central"), and it's been appraised at $300K. Insanity.

    --
    Conclusion: the Empire squashes the Federation like a bug. Accept it.
  22. Re:If you're from MIT, you'd better start at 70K.. by dslauson · · Score: 1
    Hell, MIT English majors probably start at 30K.
    Yeah, without spending any time researching it, I'm going to guess that MIT probably doesn't offer an English major.

    I'm working on my masters in CS right now. When I was an undergrad, you could ask anybody in the CS department what they wanted to do with their degree, and I'd estimate 75% of you would say they wanted to work in some kind of area related to gaming or graphics.

    It's only natural that a field with that many people clamoring to get a job will pay somewhat less. It's supply and demand.

  23. Re:If you're from MIT, you'd better start at 70K.. by xxxJonBoyxxx · · Score: 1
    "I'm going to guess that MIT probably doesn't offer an English major."

    See: http://web.mit.edu/lit/www/

  24. Re:If you're from MIT, you'd better start at 70K.. by blu3+b0y · · Score: 1

    Note that you cannot get just an English (or any other humanities) degree all by itself. You have to either double major in a science or do a joint major, which is pretty much two beefy minors, one in the humanities major, the other in a hard science.

  25. Its simple by SoulRider · · Score: 1

    do it because you love it, or start writing inventory control programs. Being a game programmer is a lot like being a porn star. From the outside it looks all glamorous and exciting, but once your in the industry you realize pretty quickly that its almost more work than its worth.

    1. Re:Its simple by LordOfTheNoobs · · Score: 1

      Only, as a programmer, rather than be paid to have sex, you'll be cooped up programming enough so as to prevent it. That and your hygiene, but let's take this one issue at a time.

      --
      They're there affecting their effect.
  26. Re:Seattle isn't a very cheap place to live, eithe by Anonymous Coward · · Score: 0

    Yeah, but Seattle is a genuinely nice place to live, whereas Minneapolis is a frozen hellhole, and Atlanta is only livable if you're black.

  27. What about non-programming areas by Lord_Dweomer · · Score: 1
    While most of the posts here are understandably discussing salaries for coders...as a non-coder, who is an advertising/marketing professional, can anybody here comment on starting salaries at game companies in the Marketing Department? What about other departments? What sorts of positions are open to entry level people aside from coding?

    And if you could please spare me any of your flames about marketing, etc. Its a necessary evil, and just because some companies are evil when it comes to marketing, that doesn't mean they all are.

    --
    Buy Steampunk Clothing Online!
  28. Re:Seattle isn't a very cheap place to live, eithe by Richard+Steiner · · Score: 1

    If you say so. :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  29. IGDA/Gamasutra annual salary survey by saarbruck · · Score: 3, Informative
    The Independent Game Developer's Association (IGDA) and Gamasutra take an annual salary survey for the game industry, including developers, artists, designers and producers. I think you have to be registered to see them, but here are links to the results from

    2003

    2002

    2001


    And yes, I said annual, and the most recent result I could find was 2003. I think the 2005 results are still being tallied? And 2004? Must have been a bad year...

    --
    I am the very model of a modern major general!
  30. Ad Hoc Survey!! by Anonymous Coward · · Score: 0

    Why not? Finally a positive use of Anonymous Cowardness on Slashdot. ;)

    I am an artist with 3 years of experience, several smaller games and one AAA title from a big name dev. I just took a new job at $54k a year in the southern california area.

    Anyone else want to ante up and compare? I think my salary is "average", but I've really kind of wanted to know for certain.