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Nintendo President Vows Cheap Games

Chris Morris, over at CNN's Game Over column, had a chance to talk to Nintendo President Iwata last week about that company's goals for their next generation console. The message Morris came away with: $60 games are not in Nintendo's plans. From the article: "If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs ... So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60. ... Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels."

153 comments

  1. How is this different? by Eightyford · · Score: 1, Insightful

    How is this any different than the XBOX 360? Games like Grand Theft Auto and Madden will still cost an arm and a leg, while lower budget games will be downloadable through the system. Again, how is this any different?

    1. Re:How is this different? by NewWorldDan · · Score: 5, Insightful

      Nintendo will have much of the old SNES and Sega Genesis catalog available for download. There's a lot of games out there that I didn't get to play the first time around. Heck, this would be a lot like the Phantom game console, only real.

    2. Re:How is this different? by Wootzor+von+Leetenha · · Score: 1

      I agree, but those simple addictive games will be the ones that hook the users, and they won't cost much. Games that you see yourself playing when you close your eyes, hours after you've put them down. Like Lumines.

      --
      My name is Wootzor von Leetenhaxor
    3. Re:How is this different? by tengennewseditor · · Score: 2

      Yes, XBOX 360 also has online distribution and cheaper prices for some games. So? What's your point?

    4. Re:How is this different? by syntax · · Score: 3, Interesting

      While the summary doesn't make it immediately apparently, the article states that this is for more than the downloadable content:

      Satoru Iwata, president of Nintendo of Japan, told me last week that while the company has no control over what its partners ask for their games, "I cannot imagine any first party title could be priced for more than $50."

      And one would assume that the industry would generally follow the lead of the publisher... generally.

    5. Re:How is this different? by Anonymous Coward · · Score: 0

      It's different because its Nintendo.

    6. Re:How is this different? by Eightyford · · Score: 1

      I agree, but those simple addictive games will be the ones that hook the users, and they won't cost much. Games that you see yourself playing when you close your eyes, hours after you've put them down. Like Lumines.

      Good point. It might be a good time to invest in popcap games.

    7. Re:How is this different? by oneiros27 · · Score: 2, Insightful

      Well, if you had read the article, the Nintendo president said he didn't understand how games could sell for more than $50.

      Nintendo's been doing what it can to keep costs down -- hell, they were the most profitable of the last round of consoles, even with the much smaller share.

      And as for downloading -- unlike MS, they already have a massive collection of console games to distribute -- the article (which I'm guessing you neglected to read), make reference to selling more lower cost items, rather than focus on selling a few higher priced items.

      --
      Build it, and they will come^Hplain.
    8. Re:How is this different? by Eightyford · · Score: 1

      Yes, XBOX 360 also has online distribution and cheaper prices for some games. So? What's your point?

      My point is how is this different? I believe I stated that three times in my original post.

      I don't think anyone expected Dr. Mario to sell for sixty bucks in the first place.

    9. Re:How is this different? by Anonymous Coward · · Score: 1, Insightful

      who said it was?

      Im tired of all these "simpsons did it first" responses from fanboys ANYtime an article on a console or console company is posted.

    10. Re:How is this different? by danpsmith · · Score: 3, Interesting

      Maybe not in that regard, but let's see the XBox run Mario or classic Zelda without using some illegal emu and roms that takes chips and crap to make it happen.

      --
      Judges and senates have been bought for gold; Esteem and love were never to be sold.
    11. Re:How is this different? by Erwos · · Score: 1

      Quick fact: all of Microsoft's first party titles were $50, too. Draw your own conclusions.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    12. Re:How is this different? by gEvil+(beta) · · Score: 1

      Well, y'see, both the 360 and the Revolution will have games that you can download for fairly low prices. What are you trying to get at? Make yourself clear, boy!

      --
      This guy's the limit!
    13. Re:How is this different? by Kyokugenryu · · Score: 1

      This is irrelevant flamebait. Microsoft doesn't own that IP, so it really doesn't matter. It's akin to being able to download Halo on your X360 and pay a lot less than you would at a retail outlet. Microsoft's only been in the game for 1 generation, they don't have far less "Timeless Classics" than Nintendo has with its massive catalog of titles from the past.

    14. Re:How is this different? by KDR_11k · · Score: 1

      And one would assume that the industry would generally follow the lead of the publisher... generally.

      MS tried the same, first party games as 50 and we know how it ended. OTOH Nintendo is a much stronger competitor for anyone who would dare to release a game a 60$, in fact they pretty much destroy all other games published on their platform, no matter what the pricepoint is.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:How is this different? by BewireNomali · · Score: 1

      XBox Live is the blueprint. It's a very good online gaming system - smooth and easy to use. I agree that it won't be much different, but I think it's a smart thing if Nintendo and Sony pick up on the more innovative aspects of Live and apply them to exhaustingly big gaming catalogues. That can only mean significant revenue.

      As far as Live goes: they struggle with insufficient killer content. It's hard out here for a monopolist, but they can't seem to get enough good games out there enough.

      Also, XBox has geared their gaming a bit to the adult side. My nephews plays rpgs 75% of the time and he's ten. He also has a typical child's short attention span. You can't get bored with a PS2 - man there are so many damn games out there - odd games - innovative games - weird games, creepy games.

      To reiterate, Live has some really good points. If Nintendo and Sony snatch those up and leverage game libraries to their advantage - gaming should be really interesting.

      --
      un burrito me trampeó.
    16. Re:How is this different? by Headcase88 · · Score: 1

      If I were to guess, I'd say he's trying to get at the fact that this feature is not as revolutionary or differentiating as Iwata would imply.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    17. Re:How is this different? by Anonymous Coward · · Score: 0

      It's not really flamebait because Microsoft and Sony stepped up to the plate themselves and made it so. Before Nintendo announced the Virtual Console, all Microsoft was doing with their download service was making some of the Zone.com games available for Xbox customers. Nobody started announcing all this "back catalog" stuff until Nintendo did. The fact that Microsoft does or does not have an extensive catalog is itself irrelevant, since they have indeed said it would be there.

    18. Re:How is this different? by Haeleth · · Score: 1

      Maybe not in that regard, but let's see the XBox run Mario or classic Zelda without using some illegal emu and roms that takes chips and crap to make it happen.

      Nitpick: emulators are not illegal. The roms usually are - I'm not sure that it's actually been tested in court whether it's fair use to transfer software from a cartridge you own in order to play it on a different platform, but even if it is, we all know that's not how most people get their roms. But the emulator itself is not illegal.

      (Unless it violates patents or makes use of illegally copied firmware code. But I somehow doubt either of those applies to the NES. And it's worth noting that when Sony sued Connectix for copyright and patent infringements in their Playstation emulator, the lawsuit was unsuccessful and Connectix' reverse-engineering was found to be fair use.)

    19. Re:How is this different? by xiao_haozi · · Score: 1

      My impression, however, is that we might not see games like madden and such on the revolution (just a feeling). I think this may play into the whole pricing scheme as well. Sure xbox 360 has indie and old school stuff for cheap online, as will the revolution, but my guess is the difference in "in store" prices will be the change. I think we will see the revolution pushing games like zelda (and other stereotypical nintendo games like are available on the DS) for reasonably affordable prices. This is just my prediction...I mean if we can already play madden on a ps2/xbox/360/gamecube im not so convinced that they will be looking to expand this to the revolution especially with ps3 coming out. But maybe I am totally incorrect...

    20. Re:How is this different? by Em+Adespoton · · Score: 2, Insightful

      Just to play Devil's Advocate...
      Microsoft could pull out all the titles it made for Win32, DOS, and the MSX and resell them; after all, it shouldn't be difficult for MS to emulate any of THOSE platforms (although they'd probably need an agreement with ASCII to resell the MSX stuff). MS actually HAS made quite a few games over the years.

    21. Re:How is this different? by Osty · · Score: 1

      MS tried the same, first party games as 50 and we know how it ended.

      All we know at this point is that third-party 360 games tend to be $60 because everybody's following EA's lead. We don't know how this increase in price affects quarterly earnings, and it'll probably take at least one more quarter to find out since the limiting factor of Q3 FY06 is lack of 360s in the channel, possibly artificially limiting the number of games sold.

      Chances are the $60 price will stick, but we can still hope that the price increase doesn't make up for decrease in demand and the publishers get the idea that $60 == too damn much for a non-special edition game.

    22. Re:How is this different? by shoptroll · · Score: 1

      Well a good portion of what they're going to have available is going to be 3rd party stuff, however if they bring over all the first party games from the first three consoles you're looking at around 150-200 games just from Nintendo. That's an awful lot of games people have to choose from on launch day, not to mention the fact that hopefully people will get to demo them before purchasing. And that's going to be a good chunk of profit for them.

      Hearing about SD Cards and possible USB hard drive hook ups makes me glad. That's a smart move on their part, and hopefully it won't require some proprietary hardware that must be used (without modifications etc.)

      --
      Insert Sig Here
    23. Re:How is this different? by Anonymous Coward · · Score: 0

      The difference is the Revolution will have a HUGE library of classics. It would be cool if classic Nintendo titles such as Mario and Metroid appeared as free unlockables in the $50 games.

    24. Re:How is this different? by rayde · · Score: 1

      it's certainly NOT irrelevant.. the fact that ONLY nintendo can provide access to this library is what sets them apart.

    25. Re:How is this different? by Anonymous Coward · · Score: 0

      The truth is that Microsoft probably couldn't release those games for the XBox; that is without creating an x86 emulator (which can be informed which speed to run at, because a lot of early games frame-rates were clock dependant), putting all of Windows XP on this emulated x86 (because the dependencies are potentially huge in these older games), and giving people a mouse and keyboard.

      The truth is that Nintendo can do this (while Microsoft has problems providing backwards compatibility with the XBox) because (1) The systems they are emulating are old enough that the system can use the brute force emulation approach (actually physically emulating the hardware rather than instruction translation) (2) The revolution is a 'fancy' gamecube meaning no hardware emulation is needed (3) And games that were delivered on the older systems (unlike many PC games) were built to be entirely self-contained (eg. no dll's to load)

      The fact is that (if Nintendo can just get the Neo-Geo, Jaguar, and 3DO included) they will have control over a highly profitable, in demand product that neither Microsoft or Sony can control. What most people don't understand (about this service) is that it is perfect for many large (and old) third party devleopers; they can use existing properties both as a marketing tool aswell as a high profit product ($0 costs = high profit) by simply releasing an old game a month prior to launching their new game. Imagine if Square released one of Final Fantasy 1-6 each month leading up to Final Fantasy: 13, or if Konami did Metal Gear, Tecmo released Ninja Gaiden, etc.

    26. Re:How is this different? by Psiven · · Score: 1

      I'm not sure its quite that simple. When Nintendo or any other company sells a license to a developer to puvlsih a game on their system, the developer, if they're smart, only signs a contract allowing distribution on that console. In exclusive games contracts, the game typically is only limited to one console, not say, computers or arcade cabinets, or even cellphones.

      This is how Nintendo practically pulled the rug for Tetris from underneath another (another competitor, cant remember). The original contract with the other company stated worldwide distribution rights for the *computer*. Nintendo avoided this clause, after much litigation, because their system was a *console*.

      So MS can't just publish any game from DOS or Win3.1 or whatever. It's up to MS to sign with these companies and relicense those old titles for a new console. So it may be possible to lisence say, FFVII for the Revolution.

    27. Re:How is this different? by Em+Adespoton · · Score: 1

      This is why I talked about games *published* by MS -- stuff they created and sold. They even have games they've made for the NES, among other platforms. They can do what they want with their IP.

    28. Re:How is this different? by Em+Adespoton · · Score: 1
      Microsoft already has an x86 emulator: it's called VirtualPC. They've used it in many different markets already; I'm sure they could make a custom build that would run old 9x and DOS games without much difficulty. VirtualPC was originally designed for the PPC chip and ported to x86 -- by Connectix, the same company that came out with Virtual GameStation, the Playstation emulator for PPC. Sony bought VGS because they couldn't sue it out of existence; Microsoft did the same thing with VirtualPC, because they saw a future need for virtualization within their OSes.

      I'm sure they could buy an MSX emulator for peanuts.

    29. Re:How is this different? by BTWR · · Score: 1
      Microsoft's only been in the game for 1 generation, they don't have far less "Timeless Classics" than Nintendo has with its massive catalog of titles from the past.

      But FPS's age like no other genre. NO ONE will play a 2001 game in 2011. No one plays Heretic, Dark Forces or Rise of the Triad anymore. No one. And those 3 games were HUGE in the mid-90's.

    30. Re:How is this different? by Phisbut · · Score: 1
      Good point. It might be a good time to invest in popcap games.

      I would... if only they would have a Linux version... and somehow, I can't get them to work through Wine :-( Anyone had any success with that?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    31. Re:How is this different? by assassinator42 · · Score: 1

      A nitpick on your nitpick: Most emulators designed for the Xbox are illegal since they used the Xbox SDK and copyrighted libraries to compile. Now, if you ran them under Linux on the Xbox, that would be legal. Of course, you're most likely going to be using them for illegal things anyhow.

    32. Re:How is this different? by ClamIAm · · Score: 1

      The difference I can see at this point is the cost gamers are faced with. To buy games on Xbox Live, you need a hard drive-equipped 360, which for most people translates into a $400 console. Nintendo has stated the Rev will retail for perhaps half that.

      Of course, this kinda spills over to the online services of the next-gen systems in general, but that's a bit off the topic of your post.

    33. Re:How is this different? by IntergalacticWalrus · · Score: 1

      I completely disagree. Google a bit and you'll notice that there's a very lively Doom community out there.

    34. Re:How is this different? by Monx · · Score: 1

      Well, the only FPS I play is Doom II. I must not count.

    35. Re:How is this different? by BTWR · · Score: 1

      yes, there is a community. i implied about the masses though. Hell, there's a huge cult-following of "Grease 2," but that doesn't mean the general public likes it...

    36. Re:How is this different? by karnal · · Score: 1

      Is it just me that kind of twinges every time you see "Nintendo offering Sega" on their new console?

      It just doesn't feel right!!!

      --
      Karnal
    37. Re:How is this different? by IntergalacticWalrus · · Score: 1

      Maybe so, but I still don't see how FPSes are any different from other genres in terms of aging.

    38. Re:How is this different? by antime · · Score: 1
      Well, if you had read the article, the Nintendo president said he didn't understand how games could sell for more than $50
      Perhaps he should take a look at his own company's Gamecube offerings, which are consistently priced 5-10 euros more than PS2 or Xbox games.
    39. Re:How is this different? by Zwets · · Score: 1

      Maybe, but Nintendo has a far bigger library of games that people still want to play. What is Microsoft's Mario, Zelda or Metroid?

      --
      One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
    40. Re:How is this different? by Ginger+Unicorn · · Score: 1

      New console games cost £30-£40 here in the UK, which is $52-$70. They are often about $70.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    41. Re:How is this different? by Headcase88 · · Score: 1

      Actually I'd probably consider renting Madden for the Revo over any other console. I wouldn't actually rent it, I'm just saying it would be the closest I'd ever come to renting it.

      Whereas on most consoles every receiver is marked with a button and you look for an open one and press that button (snooze), on the Revo you would have the added challenge of actually having to point at the intended receiver, and then press A to throw, compensating for where he's running. That would be a lot more realistic, and gives you a lot more control over your throws, ie interceptions would more often be your own fault. Moreover, if you decide last second to throw to a different receiver, you'd actually have to move the controller over to the other reciever and try to be as accurate as possible under a lot of time pressure, as opposed to just hitting a different button.

      Don't get me started on play-making, audibles, etc.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    42. Re:How is this different? by Headcase88 · · Score: 1

      Yeah, but they could've (actually have) done that one older consoles. Metroid with Metroid Prime, Excitebike with Excitebike 64, lots of games in Animal Crossing, etc.

      They should offer more freedom this time: certain games should come with a few virtual console dollars or something. Even better (and I wasn't the one who thought of this), make gamers earn that virtual money as if they were XBox gamer points.

      Overcome a few technical hurdles and it can be done.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  2. Xbox360 by the+computer+guy+nex · · Score: 0, Flamebait

    "How is this any different than the XBOX 360? Games like Grand Theft Auto and Madden will still cost an arm and a leg, while lower budget games will be downloadable through the system. Again, how is this any different?"

    It fundamentally isn't. The only real differences will be the $150/$200 price tag compared to the $300 for the actual console - and Nintendo may focus slightly more on their version of Xbox Live Arcade.

    1. Re:Xbox360 by Anonymous Coward · · Score: 1, Informative

      I don't mean to flame, but I really wish you'd learn to reply to the comment instead of the article. Click on the "Reply to This" link at the end of the comment you want to answer, not the Reply button at the top. That way, you won't break threading and appear to be talking to ghosts.

  3. Profit in quanity, ever hear of it? by TheSkepticalOptimist · · Score: 3, Insightful

    For the most part, Nintendo has always strives to make game affordable. They were the first to offer "Best Of" games, those popular titles that sold over a million or more copies that they started to discount from their original price, usually in the $30 CDN range. But I ask, if you know your next Legend of Zelda is going to sell millions, why launch it with a $60 price tag?

    Its not like Nintendo has to guess what will be a hit and what won't. A Zelda, Mario, Metroid, etc incarnation will always sell like hotcakes, so why not just offer them at a discount price to begin with.

    I hope this isn't just all talk and no action, which has been very typical of Nintendo for the last 10 years. The Revolution name should be more then just a marketing gimmick. If it doesn't offer dramatically different game play, more features and lower costs then where is the Revolution except on the label. If its just another vehicle for more Pokemon and Mario and Zelda derivative titles, then I think Nintendo might be in big trouble.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Profit in quanity, ever hear of it? by Anonymous Coward · · Score: 2, Insightful

      I think you've made your own argument against your assertions! If they "know" it will sell millions of copies at $60, why the hell would they discount it to sell a few more? It sounds to me like they have a guaranteed fortune on a good title, and they are in this to make a profit after all. Now if you want them to turn it into a charity and discount all titles just to be nice guys then that's sweet but not very realistic.

    2. Re:Profit in quanity, ever hear of it? by MindStalker · · Score: 1

      But I ask, if you know your next Legend of Zelda is going to sell millions, why launch it with a $60 price tag?
      Are you serious?? that $60 game nets nintendo about $15 while that $30 game might net nintendo $5. $15*2mill=30million $5*4mill (assuming they will sell twice the game which is unlikly) = $20mill if you where an investor which would you want. In all seriousness though most games would sell very few copies at $60 but Zelda would easily sell almost as many as it would sell at $30.

    3. Re:Profit in quanity, ever hear of it? by EddieBurkett · · Score: 1
      But I ask, if you know your next Legend of Zelda is going to sell millions, why launch it with a $60 price tag?

      You've phrased the question completely wrong. If you know your game will sell millions, why not sell it for a $60? Heck, why not a $100 price tag? That's millions times ten to forty or more dollars Nintendo is missing out on. Surely there's a price point at which sales will decline for a guaranteed hit title, but from a financial standpoint, how much money is Nintendo leaving on the table? They may be profitable, but they could always be more profitable.

      That said, I for one have no problems with Nintendo vowing to maintain the $50 price point for games.

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    4. Re:Profit in quanity, ever hear of it? by SeekerDarksteel · · Score: 1

      A Zelda, Mario, Metroid, etc incarnation will always sell like hotcakes

      That's exactly why they WON'T offer their "masterpiece" games for a discount but will instead distribute them as normal. If they know that a $50 and a $20 price point will sell virtually the same number of games they will price it at $50. Then they can drop it to $20, list it as a "Best Of", and get sales from the people wanting to save money who don't care about getting Zelda or Mario right when it comes out.

      --
      The laws of probability forbid it!
    5. Re:Profit in quanity, ever hear of it? by 9Nails · · Score: 1

      You're missing the big picture. If Nintendo undercuts the price of the market, the Xbox 360 and PS3 will be left out in the cold with their massivly expensive hardware - which inflates the cost of their titles. Nintendo doesn't only want to lower the cost of the games, making it an easier choice for the consumer to pick-up. They also want to lower the license fee to develop Nintendo Revolution titles. Which would help a developer decide where to put their next game. (Developer: "Hmm, Microsoft = $10 license, Nintendo = $5, Sony = $15? Lets write our next game for Nintendo and keep the extra money.") A developer could write the same game, and Nintendo will always be cheaper than the other consoles. Which system would the wise dollar pick?

    6. Re:Profit in quanity, ever hear of it? by shoptroll · · Score: 1

      I think that phenomena is called Laffer's Curve. Although that was in regard to how big a tax rate are people willing to accept before they stop paying their taxes or something...

      --
      Insert Sig Here
    7. Re:Profit in quanity, ever hear of it? by mgabrys_sf · · Score: 1

      re:"For the most part, Nintendo has always strives to make game affordable."

      Such lovely shit! Oh this is the new 2006 model bullshit? How nice! Does it come in Mauve?

      - er-um-ina -

      That of course makes perfect sense why Nintendo imposed carts on the N64 audience (and me) creating a supply of games that cost 50 dollars, to and including 80 (1998) dollars (Quake - note no rumble or memory pack-in).

      So insert-your-adjective-fucking affordable - that "one" game - cost more than 2/3rd the cost of the whole console - a close throwback to when all home-consoles were single titles only - like "tank" or "pong". Of course - now with Nintendo GameCube titles selling up to half the cost of the unit, we've made real progress since 1976.

      Whatever word you're searching for, "strive" isn't it.

    8. Re:Profit in quanity, ever hear of it? by killmenow · · Score: 1
      Which system would the wise dollar pick?
      The one with the widest distribution. I might be able to sell games for the Revolution and make $20 per game ... but if only 5 million Revolutions are sold and I can make a game earning $10 bucks per sale to 20 million PS3 ownerss there's a good argument for developing for the PS3.

      Disclaimer: All numbers are pulled out of my ass and serve merely to illustrate a point.
    9. Re:Profit in quanity, ever hear of it? by Anonymous Coward · · Score: 0

      I'm a firm believer that the memory cartridge was a technology that was worth the extra cost; in fact few people I know who played Zelda:OoT or Mario 64 would disagree, in these games you have a (mostly) seemless world which was not hampered by loading times. The cartridge prevented loading times when the system started, loading times while flipping through menues, loading times when starting the game, loading times when entering a new area, etc.

      I dare anyone to go back and play a playstation game and time the ammount of time spent loading; I'd wager that, on average, you spend 1/4-1/3 of your gameplay time on a loading screen. I have owned a N64, Gamecube, Playstation and PS2 and can honestly say that I only play games where you spend a lot of time in 1 area (like a sports game) on the Playstation or PS2, everything else was played on a Nintendo system (with a couple of exceptions). I can't speak for everyone but the fun factor of most of the playstations' greatest games was completely destroyed by loading times; Run into room (loading ...) oh wait wrong room, I'll leave (loading ...) Kill Zombie, enter other room (loading ...) step 3 feet (loading ...) [video displays of ugly monster] (loading ...) Battle ugly monster (loading ...) [video displays of ugly monster dying] (loading ...) [video plays of next level starting](loading ...). These loading times wouldn't be bad if they were 2-10 seconds, but quite often they ran in the 60 second (or longer) range; when it takes you 30 minutes to play 3 minutes of game you start getting bored and frustrated.

    10. Re:Profit in quanity, ever hear of it? by Hitto · · Score: 1

      Sadly, the perceived value of a product, of any product mind you, comes from the marketing techniques only. Pricing is one of them. If you sell a Mario game for five bucks, no matter what the whole videogaming community says, the mass market will think "A game that costs $5 is shit, I'm going to work harder to afford a DRM3!".

      Low prices bundled with a quality product will only interest the people who actually know what they're buying. That means, most of us, fanbois and hardcore gamers. It will come as a nice side-effect/bonus for mom&dad when they buy billy his Nintendo console (they bought it because everybody tells them it's the only family-safe videogame system anyway), but the perceived value will be "This is utter shit, gimme the console that exxxxxtreme skateboaders play on!", and it should not affect sales greatly.

      I only state things as they are, even though I wish it weren't true. I do hope the Nintendo Revolution changes that aspect of the market.

  4. Geometry wars by milamber3 · · Score: 1

    I think they are looking at the success of Geometry Wars and hoping to capitalize on something like that.

    1. Re:Geometry wars by Anonymous Coward · · Score: 2, Insightful

      Geometry Wars came out in November. As I recall, Nintendo first announced the Virtual Console at E3 last year, in May. I don't know when Microsoft announced Live Arcade, but I'd wager both companies came up with the idea concurrently. Sony, on the other hand, appears to be far enough behind that I think they're just copying the idea.

    2. Re:Geometry wars by assassinator42 · · Score: 1

      Live Arcade has been around for a while now. You do know there was a version for the original xbox, that came out a few days before Halo 2. So, it was released at the beginning of November, 2004. So, if you recall correctly, Microsoft had this way before Nintendo. With all Nintendo's claims of other companies ripping off their ideas, it's interesting to see them using Microsoft's. Also, how is this going to work for the Revolution without a hard drive? I'd imagine the space could start filling up fast.

    3. Re:Geometry wars by Anonymous Coward · · Score: 0

      Live Arcade has been around for a while now. You do know there was a version for the original xbox, that came out a few days before Halo 2.

      Now that you mention it, I vaguely recall hearing about some Zone games being available that way, but it was only after Geometry Wars caught on that Live Arcade started getting hyped daily around here.

      Microsoft had this way before Nintendo. With all Nintendo's claims of other companies ripping off their ideas, it's interesting to see them using Microsoft's.

      If you want to start measuring phalli, you can do it on gamefaqs. I think that once Nintendo decided to implement an online service, using it to sell their vast catalog of small, download-friendly games followed naturally. I'm sure they took careful notes of everying Microsoft did with Live, but I'd say this is obvious enough that accusing Nintendo of copying Live Arcade is like accusing them of copying Atari by putting a reset button on their consoles.

      Also, how is this going to work for the Revolution without a hard drive? I'd imagine the space could start filling up fast.

      Read the article. Iwata hints at other forms of storage connecting to the USB ports on the Revolution.

    4. Re:Geometry wars by ClamIAm · · Score: 1

      Sigh.

      Live Arcade has been around for a while now. You do know there was a version for the original xbox, that came out a few days before Halo 2. So, it was released at the beginning of November, 2004.

      Were you able to buy games for direct download in Noverber of 2004?

      So, if you recall correctly, Microsoft had this way before Nintendo.

      Wrong. Networked game delivery on consoles has existed for a long time, dating back to era of Atari and Coleco. Nintendo had a system known as Satellaview for the Super Famicom (Super NES).

      Also, how is this going to work for the Revolution without a hard drive? I'd imagine the space could start filling up fast.

      If you would read TFA, you'd perhaps understand how. Also, maybe you don't realize it, but games don't need to take up nine gigs of storage. The largest NES game was (I believe) one megabyte, and many were much smaller. Super NES games average a few megs each. Geometry Wars is probably a few megs.

    5. Re:Geometry wars by Anonymous Coward · · Score: 0

      Also, how is this going to work for the Revolution without a hard drive

      One of the first (and to this point only) confirmed features about the Revolution was that it would come with 512 MB of built in flash memory and would have 2 SD memory slots; on pictures released recently of the Revolution hardware there are 2 USB slots as well. Now, when you consider that the largest N64 cartridge was 512 Mb (about 64MB), the largest SNES cartridge was 8Mb (about 1 MB), and the largest NES cartridge was 512 Kb (64 KB) then you will see little need for a massive hard-drive.

      Now, as for who came up with the idea first, this argument is mostly pointless. As you progress backwards in time you'll see that the idea of downloadable games has been around for a long time. The Phantom gaming console (I believe) had been "designed" with downloadable content in mind, both the SNES and Genesis (I believe) had downloadable content, and the NES had a network connection (I don't know how that was used); if I remember correctly the idea was prevalent in the Atari-Coleco-Intelivision days (although I do not believe it was ever implemented).

      What it comes down to is that Nintendo has come up with a service similar to Microsoft's service; the differences are quite dramatic though. Nintendo's approach should (and will) be commended because it provides content which people want to play in a legal way.

      The interesting thing about Nintendo's approach is that Nintendo wants to let "Development at all budgets" to thrive on the Revolution, which implies even homebrew games could be sold. This is both Revolutionary and, with what we know about the Revolution, entirely possible. All Nintendo would have to do is generate a "virtual platform" (most likely an existing emulator or a Java Virtual Machine and a framework) which would enable developers to create games; you could allow "unsigned code" to be run off of a SD card with a special "game-disc" (essentially the game disc would act as a loader) in a standard Revolution system. This would mean that Nintendo could have a "Dev-kit" that cost the price of the system, the cost of the development disc, and the cost of a SD-card and reader for your PC.

    6. Re:Geometry wars by Anonymous Coward · · Score: 0

      "Geometry Wars is probably a few megs."

      Actually, FYI no. I just got a 360 and I've been *really* surprised to see the games coming through Live are averaging around 30-50 megs a pop! I think GW came in around this too. Even stuff like Gauntlet I think was over 30 meg. I have no idea how they manage that!

      Oh, that and the port of Gauntlet on the 360 was the worst I've had on any system so far with huge black borders around the display.

      I hope the Rev does retro gaming a lot better! I know Nintendo will do it right.

      Now, so as not to sound too negative about the 360 (which is fantastic in its own way) Live with "real" 360 games so far kicks butt. There simply isn't any other console with a better networking solution so far.

    7. Re:Geometry wars by mink · · Score: 1

      The largest SNES carts were 48Mb.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  5. Nintendo moving back to the #1 spot by Araxen · · Score: 1

    Nintendo is doing everything they can to get back to the #1 spot. They have the entire 8 and 16 bit catalog at their disposal. They should should try to get the entire Atari 2600-7800 catalog up there too and I think they'll hit a homerun with their system especially if they get Revolution out there at a $150 price tag.

    I honestly think Nintendo is going to pull a coup this time around and get back to being #1 in the video game console arena.

    1. Re:Nintendo moving back to the #1 spot by IntergalacticWalrus · · Score: 1

      I don't see it like that. I think Nintendo is planning on still doing what they are doing right now, ie. filling a niche market while staying profitable by not wasting ressources on actively participating in the current console wars.

    2. Re:Nintendo moving back to the #1 spot by Yahweh+Doesn't+Exist · · Score: 1

      a non-monopolistic market share (*only* 3rd biggest home console, biggest handheld) does not make a company "niche", and nintendo's entire strategy is the opposite of niche. if anything it's the super-high-frame-rate-loving-first-person-shooter- player that is niche.

    3. Re:Nintendo moving back to the #1 spot by NekoXP · · Score: 1

      I don't think they will be #1 - not in terms of console sales at least, or in terms of retail games which is what the industry counts.

      Microsoft are doing well with Arcade in a way I think they thought wasn't possible. But at the end of the day Arcade game sales don't count in the retail game charts and these ratings. You are going to see MS Live Arcade go head to head with Virtual Console and nobody being the "official" winner. But MS will sell more retail games as a whole, apart from when Nintendo brings out a first or second party game.

      Then you see the game charts: Zelda or Metroid Prime at the top of the top 10 for six weeks, and the rest of the games shuffling back and forth on the PS2 and Xbox underneath it.

      I know a couple guys who are "professional students" (read: professional potheads living off bank loans) and all they do all day is play Final Fantasy Tactics. On the Playstation 2. This is not a game that even needs a Playstation 2 to play! It's a classic PSOne game.

      Nintendo are going to roll in the money from these guys.

      Then there is my little brother who has always gotten consoles a year behind me. He gets the console and one game; and then is usually banned from spending his money on games for the forseeable future. Birthday and Christmas he gets a new game or so, but it's a long slog. After spending hundreds of dollars on the box, parents don't want to spend THOUSANDS of dollars a year on their gaming habit.

      But you can bet that a $250 toy for the kids and 18-24 university students.. not plugged into the HDTV in the living room but relegated to a bedroom, or an efficiency/studio apartment playing such simple games, is going to be a godsend to these guys.

      Why spend the money on a $500 console when a $250 one plays the games you want to play?

      Why spend $500 on Billy's christmas present with zero games, when you can buy him a $250 one and load his "Nintendo Virtual Console Card" up with credit for him to buy any games he wants, for much better value for money?

      Why buy the HD pack (hard disk, wireless controller etc.) if you don't have an HDTV? Nintendo are counting on this too. Cynical people might consider this pandering to the kids market again, but in reality they are right. HD games look shit on a 480p screen. Have you tried playing Half-Life 2 in 640x480? Far Cry? God Forbid you want something with a menu (Homeworld 2 springs to mind but any strategy game would do).

      NOT ONLY THAT but Revolution plays Gamecube games. If the Revo games are going to be $45.99 or so, and Gamecube ones are $20 "best ofs" or relegated to second hand bargain bins, these guys are going to be in heaven. But these games also don't count towards retail sales.

  6. I couldn't agree more ... by Frag-A-Muffin · · Score: 2, Informative

    funny timing this article, I just blogged about it on my site. :)

    Basically, I ranted about how I saw Elder Scrolls IV: Oblivion at futureshop the other day. The prices are getting a little out of hand if you ask me. This is what I saw:

    (All prices in $CDN)
    PC Version : $59.99
    XBOX 360 Version : $69.99
    XBOX 360 Deluxe Version : $79.99

    Why on earth are the console counterparts so much more? Does the xbox 360 license cost that much more? I certainly do not like this trend, and am happily awaiting my Nintendo Revolution. Speaking of Nintendo, here's another plug for them. I just picked up Tetris DS the last week for $34.97CDN. I've been playing it a LOT. It's a great pick me up game. I can turn it on, connect to Nintendo's Wifi service, have a few games against people around the world, all in the span of about 10 min. What a great deal this game is.

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
    1. Re:I couldn't agree more ... by Kyokugenryu · · Score: 1

      The concept is a "Deluxe Edition" is one that's been in PC games for a long time. There's "Collector's Edition" versions of Guild Wars, World of Warcraft, and Half Life 2 that I saw at Gamestop yesterday. Paying $80 for HL2? You get a T-Shirt with it! It's just a way for the companies to make more money. As for the added cost for consoles, I think it has to do less with the licensing, and more to do with the statement that the console makers made a while ago about games costing more in the next generation. I mean, sure it takes more effort to create a game on the X360 than the normal Xbox, but when you have Fight Night Round 3 for Xbox 360 at a $60 price point, right by its normal Xbox counterpart at a $50 price point... people are going to buy the more expensive one just because they have the newest hardware that's capable of running it. I highly doubt they're making up for a loss of revenue that would occur if they released the title at the standard $50 price point.

    2. Re:I couldn't agree more ... by Frag-A-Muffin · · Score: 1

      ...As for the added cost for consoles, I think it has to do less with the licensing, and more to do with the statement that the console makers made a while ago about games costing more in the next generation...


      Ummmm .. This I certainly don't understand. We've heard the arguments about higher-res next gen. consoles, more texture details, more time to create all the hi-def artwork blah blah blah.

      Answer me this: Most [gamer] PCs can and do play in higher resolutions than 1080i. Some games just stretch textures sure, but in general, if we use the same argument as for the console, then shouldn't the PC version cost more?

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    3. Re:I couldn't agree more ... by Anonymous Coward · · Score: 0

      Hate to say it, but how are those X360 prices different from current-gen games 5 years ago? I think all the PS2 games I have bought were around CND$70-80. That is way too much, though :(

    4. Re:I couldn't agree more ... by ClamIAm · · Score: 1

      I mean, sure it takes more effort to create a game on the X360 than the normal Xbox

      WTF?

    5. Re:I couldn't agree more ... by IntergalacticWalrus · · Score: 1

      Yes, console games are more expensive. I don't see what's so unusual about it. Nintendo/Sony/Microsoft get their share of the profits too. Computer games OTOH are a completely free platform, with no one to control it..

    6. Re:I couldn't agree more ... by Anonymous Coward · · Score: 0

      "(All prices in $CDN)
      PC Version : $59.99
      XBOX 360 Version : $69.99
      XBOX 360 Deluxe Version : $79.99

      Why on earth are the console counterparts so much more?"

      Because of piracy.... hah, no wait scratch that since console gamers are not as savvy as PC gamers.... oh but wait... game prices have been that high before during the NES and SNES era, long before oblivion was a twinkle in its desginers eye.

      Game prices have always been high, go back to the 80's and early 90's I remember the same prices for popular games at my local retailers and game distributors (yes in canadian). Anyone remember tryin to purchase FF3 for the SNES, or Super mario brothers 3 for the NES? Those game prices were just as high as oblivions price.

      Game companies will milk gamers for as much money as they think they will pay for a game. In this case I believe piracy acts as a a counter balance to uncompetitive and extortionist prices for what amounts to a frivolous luxury item.

    7. Re:I couldn't agree more ... by Anonymous Coward · · Score: 0
      Does the xbox 360 license cost that much more?

      Yes! At first, the original XBox had games selling around $70, but then MS dropped the license fees to make it comparable to the other consoles. Even then, XBox games are typically more expensive than those for other consoles. And it will be the same for this next generation as well!

  7. Because Nintendo is a well run business by Syncdata · · Score: 4, Insightful

    A Zelda, Mario, Metroid, etc incarnation will always sell like hotcakes, so why not just offer them at a discount price to begin with.

    Because if they were to do this, they wouldn't be Maximizing profit. You sell Zelda at the 50 dollar price point initially to customers like myself, who will whip out a check the second it comes out, and you keep it there, so that little billy has time to save up to buy the game at full retail price.

    The only reason you drop prices is because after a year and a half, there is plenty of new hotness out there, and chances are, you will get lost in the full retail price shuffle. So you slap a distinctive yellow stripe on top of the box, slash the price to 20 bucks, and sell to everyone that "heard it was good from somewhere" but weren't willing to fork over $54.11 just to see if he would enjoy running around as an elf with a boomerang. You don't get as much profit, but you're making more money then you would selling 0 copies at $50.00.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Because Nintendo is a well run business by BewireNomali · · Score: 1

      wow, that was a flashback. We called them 54.11s where I grew up. lol.

      --
      un burrito me trampeó.
  8. Come from under? by Dark+Paladin · · Score: 1

    I think that Nintendo has been looking at the Apple system and realizing that's the way to go - not just with thier own 1st party games, but providing lots of 3rd party support. Then they don't have to worry about shelf space or spending on distribution - it's all bandwidth costs (a near constant) and profit from there.

    How is this different from the Xbox 360 Arcade system? Nothing really - only that Nintendo has a *huge* library to pick from (though it would be nice if they got the Rare library too - rumor mill is that they won't, and it will be a shame if I couldn't play Goldeneye or Perfect Dark on the Revolution).

    1. Re:Come from under? by Gr33nNight · · Score: 1

      Microsoft wont let Rare's games be on Nintendos Virtual Console. It is OK for Rare to make GBA and DS games because those systems arnt competiting against Microsofts XBOX. The Virtual Console is.

    2. Re:Come from under? by Osty · · Score: 1

      Microsoft wont let Rare's games be on Nintendos Virtual Console. It is OK for Rare to make GBA and DS games because those systems arnt competiting against Microsofts XBOX. The Virtual Console is.

      There's also the added complication of licensing. Even if Rare wanted to release GoldenEye on the Revolution, and Microsoft would let them, EA owns the Bond license now and Rare, Microsoft, and Nintendo would all have to come to an agreement on the usage of that license.

      It would be pretty sweet to get some of Rare's old stuff on XBLA. I wonder if they own the rights to Killer Instinct, or if that's a Nintendo property? Or go even further back and let's get some R.C. Pro-Am and Battletoads action up on the Arcade, with Live play!

    3. Re:Come from under? by ClamIAm · · Score: 1

      If you're saying "Rare won't release new games for the Revolution", yeah, you're probably right. If you're saying "Rare's old games won't be on the Revolution", you're probably wrong. I'm pretty sure Nintendo owns the copyrights to most of the games Rare released when Nintendo owned them, but this all depends on what got sold to Microsoft when Rare was divested.

    4. Re:Come from under? by ClamIAm · · Score: 1

      Please, if you don't understand copyright/trademark licensing, don't spread misinformation. Unless you know the conditions under which the owners of the Bond license, er, licensed them to Nintendo/Rare when Goldeneye was made, you have no right to say you know what's going on.

    5. Re:Come from under? by Osty · · Score: 1

      Please, if you don't understand copyright/trademark licensing, don't spread misinformation. Unless you know the conditions under which the owners of the Bond license, er, licensed them to Nintendo/Rare when Goldeneye was made, you have no right to say you know what's going on.

      It may be speculation, but it's not my speculation. Read. Here's the relevant portion, in case you don't want to read.

      Perhaps most importantly of all the seminal Goldeneye will also be MIA, unless both Rare and new license holder EA manage to agree a deal.
      I added Nintendo and Microsoft to the list of involved parties, because a) it's Nintendo's service, and b) Microsoft owns Rare, so any deal will be made through them.
    6. Re:Come from under? by Gr33nNight · · Score: 1

      Nintendo owns the rights to a few games, namely Donkey Kong 64 and Killer Instinct. The other games that Rare created (Jet Force Gemini, Conker, etc) are now fully owned by Microsoft and Nintendo will NOT see those games on the Virtual Console.

    7. Re:Come from under? by Anonymous Coward · · Score: 0

      Hah! Might I remind you, sir, that Nintendo had a game download system in 1995. That's before Live, before Flash, before cell phone games, before bloody anything. In 1995, we were still thinking that applets were a pretty neat idea.

  9. What's the problem? by johnfink · · Score: 1

    $60 Canadian? That's, what, $7.54 US? Hold a copy for me.

    1. Re:What's the problem? by Sizzlean · · Score: 1

      Yeah... you can use the money you save in the exchange rate to go buy yourself a clue. Get some new jokes with what you have left over.

    2. Re:What's the problem? by Anonymous Coward · · Score: 0

      Have you looked at the exchange rate any time in the last couple years?

    3. Re:What's the problem? by Anonymous Coward · · Score: 0
      $60 CND = $51.17 USD

      exchange rate is about $1 Canadian to $0.85 USD

  10. Translation. by AzraelKans · · Score: 0, Flamebait

    Translation to english: "Dont worry about the $50 tag our console will have 10-20 year old games at reasonable prices ($5), of course our NEW games will be $50-$60 also you will need to buy some extra controller to play the best of them (like zelda and the sword peripheral)"

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Translation. by Dance_Dance_Karnov · · Score: 1

      what sword peripheral? I do hope you aren't refering to that craptastic photoshop.

    2. Re:Translation. by Anonymous Coward · · Score: 0

      Sword peripheral?

    3. Re:Translation. by AzraelKans · · Score: 1

      what sword peripheral? I do hope you aren't refering to that craptastic photoshop

      Oh come on! you KNOW they are going to make a sword and shield peripheral for Zelda, it's a slam dunk! if not Nintendo some other company will (and maybe a lightsaber, harry potter wand, etc.)

      Anyway the point was: Nintendo loves to build gadgets for their consoles and then manage to FORCE fans into buying them: Final Fantasy Chronicles, Zelda 4 swords? the rumble pack?, the memory expansion? that thing you need for the revolution "nunchuck", Im not sure thats comes with the package (and you are going to need it for the all the cool games p.e. Zelda!).

      Besides I was expecting Nintendo to say their NEW games would be "CHEAP" and at least some of their old games would be "FREE" it almost turned the other way around.

      --
      Go ahead MOD my day!
      More opinions here
    4. Re:Translation. by Gothic_Walrus · · Score: 2, Insightful
      "...our console will have 10-20 year old games at reasonable prices ($5)..."

      I do believe that Nintendo hasn't announced ANYTHING with regards to download pricing yet. Either you know more than the rest of us do, or you're pulling numbers out of your ass.

      --
      Goo goo g'joob.
    5. Re:Translation. by Dance_Dance_Karnov · · Score: 1
    6. Re:Translation. by Anonymous Coward · · Score: 0

      "Anyway the point was: Nintendo loves to build gadgets for their consoles and then manage to FORCE fans into buying them: Final Fantasy Chronicles, Zelda 4 swords? the rumble pack?, the memory expansion? that thing you need for the revolution "nunchuck", Im not sure thats comes with the package (and you are going to need it for the all the cool games p.e. Zelda!)."

      Yes, I have a Gamecube and those Nintendo dastards have pressured me into buying all that stuff, or, actually, they didn't. And the nunchuck looking thing is the controller, so it would be odd if it didn't come with the console. If it didn't come with the console, but instead they gave you an GC pad then that'll probably mean the wand/nunchuck controller isn't essential, so you don't really need to buy it.

    7. Re:Translation. by MobileTatsu-NJG · · Score: 1

      "Anyway the point was: Nintendo loves to build gadgets for their consoles and then manage to FORCE fans into buying them: Final Fantasy Chronicles, Zelda 4 swords? the rumble pack?, the memory expansion?"

      Nintendo didn't make the Chronicles game. The memory expansion and rumble paks were add-ons that came packaged with games. Your definition of 'forced' is cartoonesque.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:Translation. by Dance_Dance_Karnov · · Score: 1

      I'll admit that I bought DK64 just to get a MemPak so I could play Zelda:MM. I the promptly sold DK64 to get wetrix. And if someone owned a 64 and didn't have Starfox64 they fail.

    9. Re:Translation. by MobileTatsu-NJG · · Score: 1

      "I'll admit that I bought DK64 just to get a MemPak so I could play Zelda:MM. I the promptly sold DK64 to get wetrix. And if someone owned a 64 and didn't have Starfox64 they fail."

      Um, they also sold both the Memory Expansion and the Rumble Pak seperately.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    10. Re:Translation. by getmerexkramer · · Score: 1

      It's hard to imagine downloadable 'classics' would be any more than $10, so 5 bucks is probably a good guess. I don't think the GP was trying to provide a literal translation.

    11. Re:Translation. by Dance_Dance_Karnov · · Score: 1

      after a certain period of time, yes. But I don't like to wait.

    12. Re:Translation. by MobileTatsu-NJG · · Score: 1

      "after a certain period of time, yes. But I don't like to wait."

      Yep. A very cartoony definition of the word 'force'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Translation. by Dance_Dance_Karnov · · Score: 1

      that wasn't me.

    14. Re:Translation. by Anonymous Coward · · Score: 0
      It's hard to imagine downloadable 'classics' would be any more than $10, so 5 bucks is probably a good guess.

      Agreed.

      For me personally, my decision on whether or not to buy a Revolution will hinge on these factors (in order):

      1. Is the pricing of downloadable classics reasonable? $5 or less for NES/SNES/Genesis/TurboGrafix games; $10 or less for N64 games, please.
      2. Is the DRM system overly restrictive? If so, forget it.
      3. How many classics are available? This (i.e., licensing) is the hard part for Nintendo. If they can do even half as good a job as Apple does with iTunes, life will be good.
      4. Last and least, the cost of new Revolution games. I'm all for retro gaming.
    15. Re:Translation. by MobileTatsu-NJG · · Score: 1

      I knew that when I replied. I apologize, hoewever, if I misunderstood your post. I thought you were saying that you were forced to buy a Nintendo gadget.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re:Translation. by Dance_Dance_Karnov · · Score: 1

      I was forced to do nothing. I knew damn well what I was doing.

    17. Re:Translation. by Anonymous Coward · · Score: 0

      Nintendo didn't make the Chronicles game.

      Yes, they did. It was co-developed by Nintendo and Square. But I don't see what Crystal Chronicles has to do with "gadgets"; it used a GBA, which is hardly a one-use drop-in-your-controller-bin-and-never-see-again device. There were only two games that actually required the GBAs, and only for multiplayer. Big whoop.

    18. Re:Translation. by Anonymous Coward · · Score: 0

      The RAM expansion was available on its own before DK64 came out. I remember because I bought it for Rogue Squadron, and was really mad that I had to buy it again if I wanted DK64 (which I never did buy).

  11. Translation -- by Anonymous Coward · · Score: 1

    -- get ready for some new NES/SNES/N64 releases via virtual console!

    1. Re:Translation -- by Anonymous Coward · · Score: 0

      On the other hand, the emulators would use processor cycles, and I've heard that it's easier to make a good 2D game with Rev devkits than with SNES. So it might be best just to make the "old-school" games with the Rev kits.

  12. Listen to Nintendo by BigCheese · · Score: 2

    When it comes to the business of games I listen to N. They are the only company that is in the market to make money by selling game hardware and software. Not media centers, not set top boxes. Game systems and games.

    --
    The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
  13. UK prices by OK+PC · · Score: 1

    You should see the UK prices of Oblivion. I was in a shop the other day and the PC version was £30 and the 360 version was £50!!!

    --
    Did you get that thing I sent ya?
  14. I don't have much faith by J.+T.+MacLeod · · Score: 1

    It's true that Nintendo hasn't pushed the upper limits, but they certainly abuse pricing on the low end.

    $20 to $30 for GBA ports of NES games? No, I'm not talking about the versions with new graphics and sound. I mean the original Zelda and Excitebike, etc. Some people talked about these prices being reasonable. That's ridiculous.

    Most GBA games were far to expensive, but then the DS came. Naturally prices had to be hire. They just tacked $10 on there. Never mind that few games had any of the content or development time of the console titles that sold for the same price!

    I've bought a total of three DS games. One I sold for being complete garbage, and the two others I traded in exchange for another game. I have no plans to buy new DS games, as the value just isn't there.

    I've bought ONE GBA title, and it was a reissue packaging two other games together for the normal cost of one game. I won't be buying any others.

    1. Re:I don't have much faith by Pearson · · Score: 1

      Yeah, this has kept me from buying a handheld (well, the cost of games, plus the fact that I would rarely use it). I can get most of these on an emulator, anyway. I don't understand why people are so willing to pay so much for so little.

      I had hoped the Revolution would offer the back catalog for reasonable prices (I mean how much revenue are those games generating at the moment? Nada. So anything they charge is a plus for Nintendo), but you're right, they will probably charge too much.

      Plus if you have a favorite game you haven't played in years, and you remember it fondly, once you pay $5-$10 bucks for it, you'll realize after 5 minutes that it isn't nearly as fun as you remember. So you will have just paid a buck a minute to have your memories ruined. :/

      A subscription would be great to allow you to try out lots of games cheaply, but once you settled on a few you wanted to play "regularly" it'd be better to be able to buy them individually. It'll be interesting to see how it turns out.

      --
      I...I'm attacking the darkness!
    2. Re:I don't have much faith by dalmiroy2k · · Score: 2, Informative

      If you find $30 for a DS game expensive wait until you see the price of Grand Theft Auto: Liberty City Stories for PSP...

    3. Re:I don't have much faith by shoptroll · · Score: 1

      Actually, I bought Mario Kart DS for $30-35. I know most of the Square-Enix GBA games have been going for $35 when they get released.

      The NES Classics series was a bit pricey. And look how far that went... Japan got two sets of releases, we only got one. I wonder why. Funny though, most of the games had been re-released for the e-Reader which no one bought because it was a $50 peripheral.

      --
      Insert Sig Here
    4. Re:I don't have much faith by Anonymous Coward · · Score: 0

      You obviously bought the wrong games. Tetris, Metroid, Castlevania, Phoenix Wright, and Advance Wars are some of the best games made on any console, period.

    5. Re:I don't have much faith by Gothic_Walrus · · Score: 1
      And look how far that went... Japan got two sets of releases, we only got one.

      Nope. There were eight titles initially (June 2004), and a second set of four (Metroid, Dr. Mario, Castlevania, and Zelda II) came out in October 2004. I'd call that two sets of releases.

      And as far as pricing goes...once they dropped on clearance ($5-$10 each for the Classic NES, e-Reader for $10 or less, packs of cards for a dollar each), they're bargains. I know that that's not the point of the argument (and that the argument isn't even in this post, really), but I thought that it was worth pointing out all the same.

      --
      Goo goo g'joob.
    6. Re:I don't have much faith by Anonymous+Slacker · · Score: 1

      Not to mention even the initial pricing of the Classic NES series of games was below market average for new GBA games.
      Here in the central US, new GBA games typically go from $25-35, and the Classic NES games started at $20 and quickly fell from there.
      As for DS games, they tend to range $30-35, with possibly a few at $40 (though I can't remember any specific ones offhand that went that high)
      I don't follow the PSP game market as closely, but I know they are priced at least $5-10 above the DS games (PSP is too expensive for my tastes for a glorified media player. I'm a gamer, not a media junkie, and they don't have enough PSP games that I want to play in order to hold my interest.)

      --
      "If you choose not to decide, you still have made a choice!" -Rush
    7. Re:I don't have much faith by assassinator42 · · Score: 1

      Well, they pushed the upper limits on the N64. What were those games, $60 or $70 MSRP new?

    8. Re:I don't have much faith by IntergalacticWalrus · · Score: 1

      The problem with those 20-30$ NES ports is that cartridges are very expensive to manufacture. I bet they don't make that much of a profit on those titles. What they should've done is either bundling more than one on one cartridge, or use some other storage media (like they did for some time with the eReader).

    9. Re:I don't have much faith by Guppy06 · · Score: 1

      "Some people talked about these prices being reasonable. That's ridiculous."

      More like "most people." I haven't bought any of the "NES Classics" series myself, but I do remember when they came out, many of the first run of games were also available as eReader card sets, the same game, identical in all respects. The cards sold for $5, the GBA games for $30. The GBA games still sold.

      If they managed to sell well at those prices, especially next to such inexpensive competition, the price of $30 seems to be the definition of "reasonable" at the time.

      "I've bought a total of three DS games. One I sold for being complete garbage, and the two others I traded in exchange for another game. I have no plans to buy new DS games, as the value just isn't there.

      I've bought ONE GBA title, and it was a reissue packaging two other games together for the normal cost of one game. I won't be buying any others."


      You are so far in the minority it isn't even funny. I belive the GBA hardware and software are still outselling the PS2 in all markets.

    10. Re:I don't have much faith by justchris · · Score: 1
      And I'm gonna have to ask you what the hell you're talking about.

      The NES Classics thing I understand, those were too high, I never bought any of them either. But DS games are not that expensive. You will, occasionally, find DS games running at $50 US, and that is usually games like Metroid Prime Hunters, Mario Kart DS and Castlevania: Dawn of Sorrow, all of which have enough content and replayability to be worth as much as a PS2, Xbox or GC game. And this comes from a person who buys PS2 RPGs when they first come out on a regular basis. Super Princess Peach ran me $35 and I've spent more time playing it than I did Grandia III (which I beat, and which cust me at least $50, I don't specifically remember). It's one thing if you just don't like the games on the DS. But to say they are priced unreasonably is not representative of the market in which they are sold.

      --
      just some guy
  15. How about coming down on prices now Nintendo? by PoderOmega · · Score: 2, Insightful

    Gamecube games currently take the longest to come down in price. Their best sellers cost $30 where the PS2 greatest hits only cost $20. I've also noticed that it takes many of their games a long time to come down in price compared to PS2 and XBOX. You can argue quality over quanitity I guess. They also made a killing on selling un-updated NES remakes for gameboy for 20 bucks a pop. I haven't exactly associated them with being budget oriented. I think they are just doing some smart marketing to respond to the gripes gamers are expressing about $60. Let us not forget there were SNES and Genesis games that cost $75 15 years ago. Like I've said before, Street Fighter 2 for SNES blew me away and was totally worth $75. If they can make a game today that has the same effect, I would pay that much again.

    1. Re:How about coming down on prices now Nintendo? by SilverFire · · Score: 1
      Gamecube games currently take the longest to come down in price. Their best sellers cost $30 where the PS2 greatest hits only cost $20. I've also noticed that it takes many of their games a long time to come down in price compared to PS2 and XBOX.
      While I agree that Nintendo games take forever to come down in price (I can -finally- buy Resident Evil 4 now.), I believe their best-sellers [the Players Choice titles] go for $20. Of course, the exception is Super Smash Bros. Melee, which does sell for $30, despite the fact it's over four years old and has sold six million units.
    2. Re:How about coming down on prices now Nintendo? by WillAffleckUW · · Score: 1

      Nah, Nintendo has always made a profit both on their game consoles and on their games, why should they change now?

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:How about coming down on prices now Nintendo? by Emeye · · Score: 1

      Super Smash Brothers Melee sells for $30 because it has become scarce. It's $28 used at EB. Go to Wal Mart....mine has it for $20. Target, last time I was there, had RE4 for $18. The prices are low. You just need to not go to the game retailers.

  16. nintendo did not make tetris by Truekaiser · · Score: 1

    it LICENCED it from the state run software company of the old ussr.

    1. Re:nintendo did not make tetris by Anonymous Coward · · Score: 0
      it LICENCED it from the state run software company in Soviet Russia.

      That sounds better to me for some reason...

    2. Re:nintendo did not make tetris by Dance_Dance_Karnov · · Score: 1

      That would have been Electronorgtechinca (elorg) who made Tetris, specificly Alexey Pazhitnov.

    3. Re:nintendo did not make tetris by Anonymous Coward · · Score: 0

      In Soviet Russia Tetris licenses you!

  17. The good ole days. by Supurcell · · Score: 1

    I was reading what was actually in the Elder Scroll: IV collector's edition box. Basically what you get is a big fat 100-page manual. I remember when those came standard with PC games. Baldur's Gate, Fallout, and even non RPG titles, like Homeworld, all had thick, interesting manuals to read. That's how you could tell what the good games were. If I couldn't decide between two titles in the store, I would go by the heavier box. Today's games really cheap out on the extras. I bought the regular edition of Oblivion for the PC, it didn't even come in a jewel case.

  18. Precisely what I've been afraid of by shoptroll · · Score: 1

    I wasn't surprised at all when I saw the Xbox 360 games shooting up in price. When they announced that they were going to have downloadable content (for a minimal cost) I really wanted to believe that they were going to do that in addition to the then standard $50 price tag I associated with most games. Now I'm seeing that games are hitting $60 (Quake 4 for XBox 360 yet the PC Deluxe version was $50 and included Quake 2... you do the math) and there's still going to be pay-for content online? Throw a new HDTV on to that along with the cost of the console and you have probably the most expensive console gaming area setup ever (at least until the PS3 comes along).

    I know the industry is in a flux stage and is trying to find ways to recoup costs on large budget games, but $60+ price tag for games is not the way to go. Especially when the core audience is teenage and college age males.

    --
    Insert Sig Here
    1. Re:Precisely what I've been afraid of by Doytch · · Score: 1

      The Xbox 360 version of Quake IV includes Quake II also, just FYI...

  19. Games have always been 60$... sorta. by JFMulder · · Score: 1

    It's interresting to see this debate between 49.99$ games and 59.99$ games. I understand that since everything is priced towards the United States audience, you guys are seeing a price hike. But consider we're I live, Canada. The last generation of games cost 49.99US$ and those translated after the exchange rate to 69.99CAN$ over here. Now, since the Canadian dollar is worth more than before, those games now retails for 59.99CAN$, but this has only been fixed very recently. As for next-gen games (360 so far :p), guess how much they cost over here? 69.99CAN$! To us canadians, there hasn't been a price difference between next-gen and previous-gen games up until a few months ago. I doubt that people who used to pay 69.99CAN$ for years for new games are complaining right now (I bought a lot of Xbox1 games at 69.99CAN$!). I think this game price debate is mostly a United States's problem, because everything is priced based on your economy. But since the American dollar hasn't been doing so well recently, us folks from other countries are actually getting cheaper games considering the raise in development costs for the next generation! (except maybe for Revolution games, we'll see how much they costs to develop)

    A note tough, an Xbox 360 still costs around 50CAN$ more than it should, once you apply the tax exchange rate. Microsoft is losing less money here than in the states. But games are rightly priced, and that's the most important part.

    1. Re:Games have always been 60$... sorta. by Rob+T+Firefly · · Score: 1

      A note tough, an Xbox 360 still costs around 50CAN$ more than it should, once you apply the tax exchange rate. Microsoft is losing less money here than in the states.

      Interesting.. could you clarify this a bit? Is it a tax issue as in the government collecting more and MS not seeing any of that extra money, or less taxes leaving more for MS, or something else?

    2. Re:Games have always been 60$... sorta. by kurokaze · · Score: 1

      No, Canadian prices are before tax. The current exchange rate is about 1.15, meaning 1US = 1.15CDN. Therefore it shouldn't cost more than 15% more in Canadian dollars for the same thing in the USD. I'd even go so high and add in the GST (due to customs) and bring it up to 22%. However, if you look at a game at that costs $50 in the US and then $70 here, that's a 40% difference!

      We're basically getting ripped-off on the exchange.

    3. Re:Games have always been 60$... sorta. by Anonymous Coward · · Score: 0

      Actually, I remember most games being 80-90 CAD. Prices seem really low to me now, expecially DS games for 40 CAD (I have 6 or 7). Console games are now typically 70 CAD - I get them used for under 30 CAD.

      Note: all prices before tax (15% in ON)

    4. Re:Games have always been 60$... sorta. by ClamIAm · · Score: 1

      Two things. One is that I remember a lot of N64 games costing $60 (USD) when released.

      The other is in regards to inflation. If we adjust game prices to account for inflation, the flat $50 for a new release is actually cheaper than for older consoles. Of course, there are other things to consider (like average income and wage increases, etc), but the OMG 10 DALLORS MORE line is pretty weak.

    5. Re:Games have always been 60$... sorta. by IntergalacticWalrus · · Score: 1

      Hear hear!

      I don't really understand why people are whining about prices right now. Back in the SNES days, the good games were like 90 CAD.

    6. Re:Games have always been 60$... sorta. by JFMulder · · Score: 1

      It's quite simple really. According to today's exchange rate, the US dollar is woth 1.16 canadian dollar.
      So take the prenium price 400US$, multiply it by 1.16 and you get... 464CAN$ before taxes. We pay 500CAN$ before taxes. (And we pay quite a lot more taxes in Canada too, here it's 15%).

      I suppose some of that extra cost fee is the exportation fee.

    7. Re:Games have always been 60$... sorta. by JFMulder · · Score: 1

      Actually, a lot of current releases for the DS are at 49.99CAN$ right now, like the new Metroid Prime : Hunters game. Honestly, I think this is a bit too much pricy considering for 10CAN$ more I can get an xbox, gamecube or PS2 game. Don't even talk to me about PSP game prices.

  20. I dont care about new titles. by corrosive_nf · · Score: 0

    I'm not buying the revolution for anything new. I am buying it for the back catalog. I know more than a few people are buying it for the same reason.

  21. Alternate Translation. by Blaaguuu · · Score: 1

    With our $2000 development kit, indie developers will now be able to make simple, addivtively fun, original games for a console, and distribute them over the Nintendo network, and people will be able to buy them for a proportionaly low cost.

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  22. Sick of Retail by Doytch · · Score: 1

    I don't buy retail games anymore. I'm sick of it. Not only are the staff dumbasses by and large, but the price gouging on Canadians is abysmal. Why the hell do I have to pay more because of the cost of localization so that half my manual can be in goddamn french? Right now, I'm buying my games on eBay, and I shred 20 bucks Canadian off the price of Oblivion for the 360. Some of that came in the form of a lower than retail price, and some came in the form of no taxes(15%).

    1. Re:Sick of Retail by metamatic · · Score: 1
      Why the hell do I have to pay more because of the cost of localization so that half my manual can be in goddamn french?

      Because of the laws passed by your dumbass politicians. Or was that a rhetorical question?

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    2. Re:Sick of Retail by IntergalacticWalrus · · Score: 1

      I don't see any proof that the higher prices (are they really that much higher anyway?) are due to localization costs of the packaging and manual.

      Anyway, if you're that unhappy about sales tax and localization, may I direct you to that certain country past the southern border...

  23. ROMs are expensive by metamatic · · Score: 1

    One issue is that ROM cartridges are expensive to make, compared to CDs.

    That said, I agree that there just aren't enough great GBA games, and the prices are too high. Metroid Zero Mission is still $30+, and it's a 2 year old game for an old system.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  24. USB and SD by simpsone · · Score: 3, Interesting

    The thing in this interview I found most interesting were the details and hints at storage options. First, they flat out said that the Revolution will have a SD slot. Hopefully this will get away from the proprietary memeory cards of the past (or present). Second, Iwata said that there will be usb ports built in for practically andy storage method. So USB flash drives and external hard drives become an option. Sweet. I have to admit that the $400 price tag of the 360 is very off-putting. If Nintendo can keep the cost down by not including a HDD while still making one a practical expansion option, I'm all over it.

    1. Re:USB and SD by rubberbando · · Score: 1

      Perhaps this is part of their strategy to keep the cost of the console down. Instead of having a ethernet port, you could just use your PC and SD/USB storage to get the games to the machine.

      This could open up the possibility of downloading games via your PC instead of just directly to the console. They would probably ask for your Revolution's serial number to lock/encrypt the game's rom to play on just that machine.

      --
      DEAD DEAD DEAD DELETE ME
    2. Re:USB and SD by ClamIAm · · Score: 1

      I'm sort of wondering about hard drives connected to the Revolution. Will you be able to store the NES/Genesis/etc ROMs you download on it? If so, you could theoretically make a backup and be able to take your ROMs with you on your laptop or whatever (or a PSP, heh).

    3. Re:USB and SD by Frogbert · · Score: 1

      What I really like is the fact that buffer overflows in sound files and save games suddenly became much more accessible!