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State of the Pen and Paper Industry

Syberghost writes "Kenneth Hite's annual 'State of the Industry' report has been released in his online column Out of the Box for gamer news site http://www.gamingreport.com. Among other interesting bits; Margaret Weis Productions is the sixth-largest RPG maker, on the sales of their sole RPG product line, the Serenity RPG. Sales overall were down, again; the RPG industry as a whole isn't doing well." Sad but not surprising.

153 comments

  1. Interesting statistic by AssCork · · Score: 1, Funny

    Conversley the sale of deoderant and laundry soap is on the rise! Related? You decide!

    --
    The following replies are posted by unwashed nerds.
  2. Gurps by temojen · · Score: 1, Interesting

    I'm a big fan of the GURPS game system, but everyone around here just wants to play D&D. I bought two new basic set biooks, but they just sit there.

    1. Re:Gurps by jdray · · Score: 1

      BETA vs. VHS: Quality doesn't necessarily impart popularity.

      --
      The Spoon
      Updated 6/28/2011
    2. Re:Gurps by Bacon+Bits · · Score: 1

      I dunno, I find GURPS to be top-heavy and cumbersome compared to D20. I'm not sure if it's just bad GURPS GMs or if it's that I don't like Steve Jackson. I never really seem to have any fun playing a Steve Jackson game.

      --
      The road to tyranny has always been paved with claims of necessity.
    3. Re:Gurps by Orrin+Bloquy · · Score: 1

      Pros: flexible, infinitely applicable to differing settings to create potentially combinable Western-cyberpunk-cartoon campaigns.


      Cons: "Granola, Raisins, PeanutS" no longer as popular with target demographic. Suggest renaming system to "CHaracter EnginE/TOurnament System."

      --
      "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
    4. Re:Gurps by sholden · · Score: 1

      Car Wars, Ogre, Frag.

      Surely you must like at least one of those...

    5. Re:Gurps by Kenshin · · Score: 1

      Wow... I'd forgotten about GORP. The staple snack of summer camp. (Best with mini chocolate chips tossed into the mix.)

      --

      Does it make you happy you're so strange?

    6. Re:Gurps by jdray · · Score: 1

      I'll grant that D20 possibly better than GURPS. I find it somewhat cumbersome, what with all the modifications that apply at particular points in gameplay (+1 Dodge bonus to AC if you're in waist high grass on a savannah at noon). It's been years since I've played GURPS, though, and at the time, I liked it way better than the AD&D rules. I still don't like the class-based system that D20 uses, but, as the OP says, it's what people play.

      --
      The Spoon
      Updated 6/28/2011
    7. Re:Gurps by softspokenrevolution · · Score: 1

      It means learning a set of new rules, and a lot of people don't want to do that even if they can be transferred to so many other types of games. I would suggest drawing them into the system with an easy to play one-shot game. Try to keep things as simple as possible and show off the best parts of the system and how it compares and contrasts with D&D.

    8. Re:Gurps by Bacon+Bits · · Score: 1
      Well, I'll play Car Wars, but I won't like it. It's definately his best work design-wise, but I still really enjoy playing the game. It just feels more like a waste of time rather than a pastime.

      I'll admit that makes me a little odd. It just seems, well, repetitive and dull.

      --
      The road to tyranny has always been paved with claims of necessity.
    9. Re:Gurps by Bacon+Bits · · Score: 5, Insightful
      I think it ends up being the same problem everyone has. A good GM tells the story and lets you play the game. You don't worry about the rules so much has trying to roll big numbers and have fun. A good GM does all the number mods in the background.

      My GURPS GM ran with all kinds of mods, and you had to remember to ask about every little bonus or mention that you did something in a certain way or you'd always fail. So the game was dumb. My D&D GM's just ran the stupid game to make sure the players had fun. Ultimately, the rules should never interfere with your ability to have fun.

      --
      The road to tyranny has always been paved with claims of necessity.
    10. Re:Gurps by irablum · · Score: 1

      Illuminati, Hackers, Dork Tower, Chez Geek (and its other parts), Munchkin (of all types), Knightmare Chess, Burn in Hell, Ninja Burger, SPANC, Battle Cattle, HeroQuest, In Nominee, Toon, and many others.

      Personally, I have had TONS of fun playing Illuminati, Chez Geek, Munchkin, Ninja Burger, and one frankly bizzare all-night Toon game 10+ years ago at a con.

      Ira

    11. Re:Gurps by Sparr0 · · Score: 1

      Try the following Steve Jackson game:
      Frag - Doom 2 as a board game
      Hacker - Uplink as a card/board game
      Munchkin - Kill the monsters, Steal the treasure, Stab your buddy. distilled Essence Of RPG as a card game
      Ogre - great introduction to tile based wargaming. simple mechanics, simple units

    12. Re:Gurps by Sylver+Dragon · · Score: 1

      Honestly, everytime I played GURPS, I was struck with the over abundance of optional rules. I often stated, half seriously:
      In order to play GURPS, you cut all of the sidebars off the main book and put them in a stack. Pick up the remaining book in one hand and the stack of sidebars in the other. Throw one way, which one doesn't matter.
      Actually, a well run GURPS game, which doesn't get bogged down in the optional rule minutiae is a lot of fun. This is pretty much true of any system though. If you have a rules lawyer playing, or worse yet GMing, the game is going to have problems. If everyone is there to have fun and the GM knows the rules well enough to wing it as required, the game should be pretty fun.
      Heck, I can even like the Palladium system as it applies to Rifts; it all depeneds on the GM though.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    13. Re:Gurps by Bacon+Bits · · Score: 1

      I have played Munchkin, and that was a great game. I moved recently, but once I find a new FLGS I'll probably buy that. Ogre looks cool, too, but haven't played it yet.

      --
      The road to tyranny has always been paved with claims of necessity.
    14. Re:Gurps by Sathias · · Score: 1

      I'm a big GURPS fan as well, having played both GURPS Fantasy for a long time, then a GURPS version of Vampire. My favourite game by far is Fasa's Earthdawn though, which still has a small following even after Fasa canned it, with two seperate companies still creating content for the game. As me and my friends have gotten older and more busy however, it seems to be impossible to get a regular game going.

      --
      Blessed are the 1337, for they shall pwn the earth.
    15. Re:Gurps by heptapod · · Score: 1

      The rules are a guideline not something to be accepted as gospel from Steve Jackson Games. Ultimately the GM rules on whether or not or how much of a bonus one gets for standing in waist high grass on a savannah at noon.
      Only rules lawyers and munchkins give two shits about the nitty gritty game mechanics. Everyone else is there to play a game.

    16. Re:Gurps by Boronx · · Score: 1

      I've heard a GM or two claim a preference to Gurps Lite over GURPS basic. Free, (perhaps with registration), and lacking in minutiae. Haven't tried it myself.

    17. Re:Gurps by Kriticism · · Score: 3, Insightful

      "A good GM tells the story and lets you play the game."

      I highly suggest checking out the state-of-the-art in RPG design, games like Dogs in the Vineyard, Weapons of the Gods, and the Burning Wheel.

      All of these get away from the fairly antiquated idea of 'The GM tells the story and we play the main characters'.

      Rather, by PLAYING the main characters, the players CREATE the story, and the GM's task is more supporting than guiding. These new games handle this in several ways.

      The Burning Wheel is built with the structure of the game being directly driven by the goals and aspirations of the characters. If the GM doesn't follow the story that is built into the characters, the game falls apart.

      Weapons of the Gods has several rules-side dynamics for the players to directly alter the outcome of events, and the overall structure of the story. The players can spend their 'destiny' point to purchase story-investment in various aspects of the setting. You want the game to be about this one legendary weapon (for example)? Spend some destiny, and now your character's story is directly intertwined with it. The GM is bound to include it at some point. Additionally, the secret arts system (magic) involves a few arts that 'discover' things. And by discover, I mean you roll, and if you roll well enough, suddenly it was always the way you said, and your character discovers the truth of it.

      Dogs in the Vineyard is possibly one of the single best put-together RPGs ever. It revolves around the GM setting up ugly situations for the players to resolve, where there IS no right answer, just a lot of moral ambiguity and sacrifice, and then cranks up the tension until the PCs have to act. The trick is, the choice of how to resolve the situation is ENTIRELY up to the players. The GM's job is to simply make no choice an easy one.

      There are more games than this, but those are good places to start.

      --

      -PARANOIA is fun. D20 is not fun. The Computer says so.

      -The Computer

    18. Re:Gurps by despisethesun · · Score: 1

      I've always been a fan of Shadowrun myself (another Fasa game), but it's a pain in the ass to find people to play it with. Most people either don't like it or aren't familiar enough with the rules for a game to go at a reasonable pace. But then I also like the Palladium games which also seem to be unpopular among the hardcore role-players, so maybe I'm just a misfit among a group of outcasts.

      --
      This poo is cold.
    19. Re:Gurps by temojen · · Score: 1

      Palladium (also RIFTS) blow chunks if you have anything but a min/maxed combat monster. There's too much spread between a combat focused character and a more rounded character.

  3. Couldn't understand the post by Anonymous Coward · · Score: 0

    Learn how to use commas!

    1. Re:Couldn't understand the post by fyrie · · Score: 1

      Is this some arcane correct use of ";"?

  4. Not surprising due to the price. by StingRay02 · · Score: 4, Informative

    I would imagine part of the decline of the industry is due to the expense of books. RPG books simply cost too damn much. I can't stand it when WotC releases a 100 page book and wants $35 for it. Not only do they overprice everything, but it seems like they set the price for the rest of the books out there. Considering how many books get released and put on the shelves, I think the price range should be $10-$30 not $30-$50.

    1. Re:Not surprising due to the price. by TekGoNos · · Score: 1
      I think the price range should be $10-$30 not $30-$50.
      Did you try ebooks?
      Almost all books on DriveThruRPG.com are in the 0-30$ range. (30$ for core books (and I prefer my core books in paper anyway), most add-ons are in the 5-20$ range). And most books are watermarked pdfs with no additional DRM.

      Well, ok, not for WotC, from which there are only 7 products, all around 30$.
      But other publishers are well presented, including Fanpro (Shadowrun) & White Wolf (World of Darkness).
      --
      I have discovered a truly remarkable proof for my post which this sig is too small to contain.
    2. Re:Not surprising due to the price. by hagbard23 · · Score: 4, Insightful

      The problem with lowering the cost of RPG books is the quantities and profit margins involved. If you compare RPG books with, say, coffee-table books or academic works like textbooks ($100+ for 2-400 pages!), you'll find a similar price to pagecount ratio. The reason for this is low-number print runs. Unless you're D&D, the 800-pound gorilla of RPGs, a large print run for RPG publishers is 1000-5000 copies. Once you consider paying the artists, writers, license holders (if any), shippers, distributors, and retailers, it's not really all that unreasonable to pay $40 for a glossy full color 3-400 page hardcover book.

      Now, it's an entirely different argument whether full color artwork, hardcovers, and glossy paper are really necessary for enjoyment of RPGs. Some people have come to expect them, but some see them as unecessary window dressing. I think the relative success of the RPG PDF industry (http://www.rpgnow.com/ http://www.drivethrurpg.com/ http://e23.sjgames.com/ etc.) is an indicator of that. By cutting out the cost of printing and distributing hard copy, you can get a searchable, cut and pasteable copy for usually half the cost of a hardcopy (even from Amazon). This isn't a perfect model--there's a lot of complaints about piracy, and most people don't game with a computer at the table. And some of the larger publishers are intentionally sandbagging PDF sales by pricing them at nearly the same cost as the hard copy (Fantasy Flight Games, I'm looking at you).

      But as far as the small-press hobby publishers are concerned, I think PDFs are going to be the wave of the future (Add in the rise of very low print run Print on Demand services, and you can get a decent hard copy (softcover, black and white, perfect bound) for much less than you used to).

      Much like my friends in electronic music production, technology is seriously lowering the bar for entry into RPG production. There's no equivalent of GarageBand (I guess you could call MS Word an entry-level RPG production toolkit, but it's certainly not RPG-specific), but there's a lot of innovation out there.

      --
      Dan Bongert <*> http://www.tiltingatwindmills.net
      This is a Chao. A Chao says "Mu."
  5. why it's dying by networkBoy · · Score: 4, Insightful

    So I checked out the site and the simple truth is that I can not get enough people together long enough to play this game.
    Same holds for D&D and all the others. Hell we have trouble getting three hours together for a poker game, much less a game of Risk or Conquest of the Roman Empire. RPGs are just out.
    -nB

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    1. Re:why it's dying by Anonymous Coward · · Score: 0

      Breed. Then play with your kids.

    2. Re:why it's dying by keithoc · · Score: 2, Insightful

      I'm not sure that it's the available time is the problem (although no doubt it is for some), but rather the recent explosion of MMORPGs that have caused the corresponding decline in pen and paper games. In my (admittedly brief) days of D&D, it was the social aspect that made it the most fun. Sure, there were also computer-based RPGs like Bard's Tale that sucked me in for hours upon end. Despite the rickety graphics and unfriendly interface, it was the imagination of it all that made it thrilling, how I filled in the details in my head - something which also holds true of pen and paper games. What you get out of it is what you put into it. But it was still just me and the computer. The limits were always pretty well defined, and I knew what could and couldn't happen in this game world. For something actually unexpected to happen, the extra dimension of a human DM was needed. This human factor was what gave paper games the edge: the randomness, the banter, and everything else that comes with playing a game with a group of people. But now that can all be gotten without having to leave your desk, and not just your the same 4 mates every time, but thousands of possible friends and enemies each with their own unpredicatable personalities. The path of least resistance inevitably wins again.... why would you need to imagine sloshing your way through a festering dungeon to slay that huge Red Dragon you DM described in excrucating detail, when it's just rendered for you in glorious 32-bit high-dynamic technovision?!

    3. Re:why it's dying by EggyToast · · Score: 1
      the other aspect that ties into your point is that the game is persistent. Your group doesn't change, and you need to schedule the time for everyone. A good group is going to be more than 4 people, and if someone can't make it, the entire thing is put on hold. Let alone account for people being late or having to leave early.

      Long board games don't have that problem -- you finish one game, and the next time, it's all new. So you can play it at an entirely different party with different people and you don't have to spend forever setting it up. Not to mention that those board games have enough ways to "sudden death" themselves in order to finish up a long evening -- it doesn't force a GM to break their game because it's 2am and the players are only halfway through.

    4. Re:why it's dying by ultranova · · Score: 1

      So I checked out the site and the simple truth is that I can not get enough people together long enough to play this game.

      In that case the obvious solution is a program that allows playing online, and preferably a matching service as well.

      I've always wanted to try D&D (or GURPS or whatever), but I just don't know any people IRL who might be interested. And even if I did, I'd really not care much for hack'n-slash - I can get that from the computer easy enough. No, I'd like to play an ancient lich plotting to take over the world, or a succubus paladin (I don't care what the manual says - celestials can fall, so fiends can ascend), or a seemingly perfectly ordinary tailor who's in fact a wizard working for a dragon as a spy in order to pay it back for its help in transferring the wizards dying daughters spirit into a customized iron golem (think Nuku-Nuku ;). Or a renegade robot struggling with the choice of stopping Skynet or helping it. Or a Lovecraftian tentacled horror from beyond. Or some other such unusual character.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:why it's dying by The-Bus · · Score: 1

      While I don't think it's good news that MMORPGs are the downfall of paper RPGs, I do think it's valid that they are one of the causes.

      What would be nice would be some sort of computer toolset where one person can DM and a lot of players can then compete/interact using the computer. I know I've seen projects for this type of management before, but I don't believe there's a computer, client interface.

      With the increasing popularity of online games, it's probably easier to get a group of ten people if you include the people you know offline as well as any other players that might be regulars in any other game you play.

      If anyone knows of anything remotely like this, I'd be extremely interested.

      --

      Small potatoes make the steak look bigger.

    6. Re:why it's dying by AnyoneEB · · Score: 1

      Neverwinter Nights seems to fit your requirements. NWN is 3rd edition based and has an online mode which includes support for one or more DMs in the game. (You can also just have maps which are fully scripted like the one-player mode which comes with the game.)

      --
      Centralization breaks the internet.
    7. Re:why it's dying by Trogre · · Score: 1

      Unfortunately you need an attention span to play such games.

      A quality not found in many people today.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    8. Re:why it's dying by Boronx · · Score: 1

      Not sure if it's what you want, but OpenRPG has been around for awhile and there are many others like it.

    9. Re:why it's dying by crankyspice · · Score: 1

      . . . [T]he simple truth is that I can not get enough people together long enough to play this game. Same holds for D&D and all the others. Hell we have trouble getting three hours together for a poker game . . .

      And yet golf is still very popular, which requires (generally) getting you and three of your friends / colleagues / business prospects / etc. out on the fairways for 5-6 hours, plus lunch, plus beer, plus time on the driving range, plus... :)

      (Yes, I'm a geek, read /., and play golf. There's actually a lot of us. And we walk, rather than use a cart. The horror! :) )

      --
      geek. lawyer.
    10. Re:why it's dying by Nataku564 · · Score: 1

      D&D is a framework. If you want Hack and Slash, you get Hack and Slash. In all honesty, my best games of D&D rarely referred to any rulebooks, and had very few die rolls.

    11. Re:why it's dying by The+Wooden+Badger · · Score: 1

      I'm with you on that. I haven't played a RPG for about 15 years. I got to a point where I knew that I wouldn't have a lot of time and playing is a HUGE time killer. I loved playing with my old group but we're stretched all across the country and joining a new group would kind of feel like cheating on my wife and not even getting a cheap thrill out of it. Board games are about all I can get into these days.

      On the topic of board games, although the set up does take a little while, I recommend Heroscape. RPG Veterans should enjoy this one and the flexibility of the game allows for a huge variety of scenarios. Its mechanics are simple enough for my kids (ages 8-10) to play it without help, but it still has a lot of detail.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    12. Re:why it's dying by The+Wooden+Badger · · Score: 1

      For that to compare well with RPGs, golf would have to be something that after 4 hours (or however long your group takes to do 18 holes) you still wouldn't be finished. You'd have to get to a point where you're saying "I'd love to go another 54 holes, but I've got to go to." Or after playing a round you'd have to have the feeling that if you don't play again soon with the same group regularly then something is very wrong. I know regular golf groups might be like that, but it still isn't the same. If the ranger drives by on the cart path no one is thinking, "I sure wish Bill was here with his +5 Big Bertha so we could take that sucker out in a hurry." In some ways I can see having a regular gaming group becoming a chore. Golf on the other hand isn't that way. If I could spare the time and money, I would love to golf once, or more, each week.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
  6. status of... by drewzhrodague · · Score: 1, Offtopic

    Oh, I get it, the status of the pen and paper GAME industry. Jeez, I was all set to post about reams of colored paper, and sharpies...

    /me is an old D&Der.

    --
    Zhrodague.net - I do projects and stuff too.
    1. Re:status of... by drewzhrodague · · Score: 0, Offtopic

      Uh, offtopic? The mods must be fucking crazy. People talk about soviet russia, profit, and whichever overlords. I mention that the article title has nothing to do with the actual article, and I get modded offtopic?

      Well, mods, I mod the freaking title of the article -5 offtopic -- so there!

      --
      Zhrodague.net - I do projects and stuff too.
    2. Re:status of... by Anonymous Coward · · Score: 0

      Sorry, there isn't a "wrong and stupid" mod option. The only way to see the headline is on the front page where it's "Games: State of the Pen and Paper Industry" or the Games section, which is about games.

    3. Re:status of... by Syberghost · · Score: 1

      FWIW, I submitted it as "State of the Pen and Paper RPG Industry". I have no clue why Zonk decided on that particular edit.

    4. Re:status of... by Guppy06 · · Score: 1

      "I was all set to post about reams of colored paper,"

      Got your own ideas for "OMG PONIES!" signs?

    5. Re:status of... by Anonymous Coward · · Score: 0

      Meh! Either way, it's nothing to write home about..

    6. Re:status of... by MalusCaelestis · · Score: 1

      I wonder if I'm the only one who's disappointed the article wasn't about pens and stationery...

    7. Re:status of... by drewzhrodague · · Score: 1

      Well, the geek equilivant of OMG Ponies! You see, I print Mandelbrot fractals with Fractint and my laser printer, with the special 1-bit zebra pattern. I use the colored paper to add the Ponies part to the OMGness of the fractals.

      --
      Zhrodague.net - I do projects and stuff too.
    8. Re:status of... by Anonymous Coward · · Score: 0

      Obviously because editing a submittion that actually required editing would be a waste of time.

  7. Stunning Development by TopShelf · · Score: 2, Insightful

    I'm surprised to find out there even is a 6th largest RPG company...

    I thought after the first few it was pretty much guys self-publishing their home game campaigns, unlike the good old 80's when variety thrived.

    --
    Stop by my site where I write about ERP systems & more
  8. Pen and paper? by Tepshen · · Score: 0, Offtopic

    Here I was expecting a story about the paperless office and it's so called progress and rather I get a story about the pen and paper games industry. Perhaps "State of the Pen and Paper *GAMES* Industry" would have been more appropriate title.

    1. Re:Pen and paper? by drewzhrodague · · Score: 0, Offtopic

      Yah, I noticed that too, and commented here. Unfortunately, we both got modded offtopic, due to mods not noticing the title of the article is -5 offtopic!

      --
      Zhrodague.net - I do projects and stuff too.
    2. Re:Pen and paper? by Tepshen · · Score: 1

      Yeah I noticed that. I must say I am a little dissapointed. I figured I'd maybe get modded redundant as I was like 4 seconds behind your post but offtopic.. Just WOW. I can only hope that in the karmic sense I am given justice by some meta-mod. In any case i dont have anything AGAINST pen and paper games but it is hard to get into them these days. Lets face it this isnt something you get into by yourself more often than not people who play pen and paper are introduced to it by someone who already plays. As the playerbase shrinks so does the growth.

    3. Re:Pen and paper? by rujholla · · Score: 1

      Ya -- unless you notice that the article is in the games category. -- I didn't notice that at first either but once I did then ... It made sense

    4. Re:Pen and paper? by Syberghost · · Score: 4, Funny

      I submitted it as "State of the Pen and Paper RPG Industry". I got Zonked. :)

    5. Re:Pen and paper? by drewzhrodague · · Score: 1

      Yah, exactly! Couple others pointed out that it's in the Games category, but couldn't that also cover Tic-tac-toe, hangman, or even those 'kick me' signs people put on your back. Sheesh!

      --
      Zhrodague.net - I do projects and stuff too.
    6. Re:Pen and paper? by Anonymous Coward · · Score: 0

      The problem is Zonk is a dumbass, it's the PENCIL and paper industry to anyone that actually participates as a player.

  9. ROI is the reason by trazom28 · · Score: 3, Informative

    Volume sales of those books are much lower than say.. the latest from a NY Times best seller. They're priced higher to get a return on investment for the printer, etc. Not saying I like it or agree with it.. it is what it is.

    --
    {} ------ When I think of a good sig, I'll put it here
    1. Re:ROI is the reason by StingRay02 · · Score: 3, Insightful
      Then they really should reconsider how they package these books. Take the Complete series (Complete Adventurer, Complete Arcane, etc) for instance. I'd seriously consider paying $50 to $60 for a single book that held all five of the Complete series of books. I'm sure there's quite a bit of filler that they could remove from each in order to reduce the page count to the 300-350 range and still get in all the interesting bits.

      In contrast, I pick up and look at Complete Warrior, see that it costs $35, and put it right back down. There's not even any consideration. I don't just play fighters, or wizards, or clerics, so I would want all of the books, and at $175, there's no chance in hell, so why bother with even one?

  10. Price, demand and damned pricy printing by Opportunist · · Score: 1

    The reason is simply that you RPG-Books rarely make it to the bestseller shelf. It's not the paper that costs, it's the people around it. It's the one(s) writing it, the artist(s) painting, the guy who puzzles the layout together and so on. The paper itself is a few cents of the final price.

    Sure, Harry Potter has about 10 times the pages and costs about a tenth. Harry Potter also sells about a million times more copies.

    It's akin to the price problem with computer books. It simply isn't easy reading stuff.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Price, demand and damned pricy printing by StingRay02 · · Score: 1
      I know this argument from video game pricing discussions I've had too. I know, and admit, that gaming is not as popular as other leisure time activities like reading and watching movies. However, I'm not certain how much of that is due to it being a niche pproduct, and how much is due to the fact that the industry prices itself into a niche.

      Granted, the video game industry is far more likely to gain major popular support than RPGs, and thus isn't a great comparison, but I know 10-20 people who really enjoy table top RPGs, get together on a regular basis to play, and don't buy any of these books, due to the price. Lower that price $10-$15, and half of us by books more often. $15-$20 and all of us do.

      I understand that publishers are trying to recoup their costs and that writers and artists want to get paid. That doesn't matter a lick, though, in the store, when I'm looking at the shelf. These books perceived value, in my eyes, is far lower than the asking price, so I don't buy, and neither do my friends.

      And what now? Sales are down, profit margins are shrinking. Do these companies charge more so that they recoup what they're losing on the decreased sales? I'm no economist, but I was under the impression that decreased demand should result in decreased prices.

    2. Re:Price, demand and damned pricy printing by Opportunist · · Score: 1

      Well, the market for P&P RPG is way smaller than for computer based RPGs, for some very simple reasons. It starts with the "lack" of graphics (and the need to replace with your imagination) and doesn't even start to end with the bookkeeping and calculating yourself instead of letting the computer do the menial tasks.

      I doubt that making the books cheaper would change that. Every remotely large town has some kind of RPG club where you could easily and cheaply get a hold of some books. Still I see the numbers in ours decline, people prefer the computer versions. If only for the reason that it's easier to play alone (in case of "solo" RPGs) or to find groups (in case of MMORPGs) without going through the hassle of finding a day that fits into everyone's date book.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  11. Not surprising due to the price per a page. by Anonymous Coward · · Score: 0

    " I can't stand it when WotC releases a 100 page book and wants $35 for it."

    That's only thirty-five cents a page. You people are just plain cheap. Ten cents a page. No wonder no one wants to be a writer.

  12. Download the PDFs of the books... by xxxJonBoyxxx · · Score: 1

    Download the PDFs of the books instead...they're out there if you know where to look.

    1. Re:Download the PDFs of the books... by Parham · · Score: 1

      Nobody above said it, but maybe they're doing bad exactly because of the idea the parent posted. Compare a $35 book to a free one in PDF format WHICH you can search...

    2. Re:Download the PDFs of the books... by ZMech13 · · Score: 1

      and this is one of the reasons that the industry is doing so poorly. Both myself and my local retailer don't have a problem with people downloading old, out of print games. But when you can go and download a book that just came out last week, then there's a problem. It's because you hurt everyone down the line. The publisher, printer, distributor, your local store, and the consumer. If everyone who downloaded new rpg material started buying the books, then the cost could go down since the volume of books being produced and sold would increase.

    3. Re:Download the PDFs of the books... by StingRay02 · · Score: 2, Insightful
      I agree with all of thise, except the last sentence. Unlike the music industry, illegal downloads of RPG books are definitely detrimental, however, the price must go down before I will buy books not the other way around. To say that I have to pay outrageous prices in order to avoid even more outrageous prices is not going to work. If a company bites the bullet and releases a book or a system at a reduced price, I would support it, even if I didn't care about the game.

      It is the consumer that should determine the price, not the industry. If I vote with my wallet and choose not to buy your product because it's overpriced, you don't win me back by raising the costs even more.

    4. Re:Download the PDFs of the books... by zxnos · · Score: 2, Informative
      why bother with a pdf? wizards. puts it out there for you already...

      as an aside, only one person in my group buys a book, we then pass it around.

      --
      always mosh clockwise
    5. Re:Download the PDFs of the books... by Nataku564 · · Score: 1

      Not choosing to purchase a product is one thing, and quite a logical thing to do. Capitalism is based on such decisions. Stealing it is quite another. It implies that you aren't willing to live without it, which is good, since they depend on people buying their product. Yet, when its stolen, there is no real reason to purchase the actual version ... thus denying them the revenue needed to keep going. They can't reduce the price, because they will go out of business, and if they raise it, they will lose more as people become less willing to pay for their product.

      RPGs are a niche luxury item, they dont work like larger audience goods. The companies behind them often dont have cash reserves from other sales to fall back on. This IS their product. You don't buy it, they fold.

    6. Re:Download the PDFs of the books... by StingRay02 · · Score: 1
      RPGs are a niche luxury item, they dont work like larger audience goods. The companies behind them often dont have cash reserves from other sales to fall back on. This IS their product. You don't buy it, they fold.

      I can accept this for Tabletop Adventures, Swords & Sorcery, maybe even White Wolf, or TSR back in the day, but not Wizards. They're owned by Hasbro, they have other sales, and large cash reserves. They could be the catalyst for lowering prices and bringing in new people. Instead, they charge as much as, or more, for their product than others, while at the same time releasing supplement after supplement after supplement.

    7. Re:Download the PDFs of the books... by despisethesun · · Score: 1

      I know this may shock you, but you can actually BUY pdfs of those books. I googled "pdf rpg books" and these were the first two results. Crazy stuff, the things you find on the Internet.

      --
      This poo is cold.
    8. Re:Download the PDFs of the books... by Parham · · Score: 1

      Ok so one person buys it, and then shares it across a P2P... they're still losing profits. Get what I was trying to say? If an electronic version of the book exists on the Internet which you have some kind of access to (torrent, P2P, etc), why would people buy them?

    9. Re:Download the PDFs of the books... by KDR_11k · · Score: 1

      If an electronic version of the book exists on the Internet which you have some kind of access to (torrent, P2P, etc), why would people buy them?

      Dunno, why does iTunes sell so many songs?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Download the PDFs of the books... by despisethesun · · Score: 1

      Well, they're all watermarked for starters. If you distribute your copy, it's easy for them to find out who sent out the initial copy.

      --
      This poo is cold.
  13. There's more to it. by Stachybotris · · Score: 5, Informative

    It's not just the price or the time needed to play. It's also the fact that it's really hard to convince most gamers that they need to continue buying supplements. I'll admit that I have a lot of 3e/3.5e books, and I'll also admit that 3.5 was basically a cash-grab by WotC. Having said that, however, the truth is that most of the more recent supplements aren't things that I feel the need to buy. It's either stuff that I'd come up with on my own already, or it's material that is kind of cool, but not interesting enough to warrant purchasing. Hell, I don't even use half of the material in half of the supplements that I have now. Why would I need to buy more?

    Also, there is the fact that the industry moves in cicles. If you recall, there was a significant drop-off in the market during the late 80's and 90's, which would correspond to the time between the initial frenzy over 2nd edition and the release of 3rd. I think that the same thing is happening here, and that when 4th edition comes out, we'll see a big boom in the market again (at least for a few years).

    Another factor this time is the sheer glut of 3rd edition materials that were released. Everyone and their brother jumped all over the open-source nature of the d20 system, so there's even more dross to sort through and more competition in the market than ever before.

    1. Re:There's more to it. by TopShelf · · Score: 1

      By its very nature, the RPG business cannibalizes its own downstream sales. Unlike the classic example of Gilette (sell the razor cheap and make money on the blades), RPG's have an initial upfront component (the game, analagous to the razor) which is intentionally open-ended, thus not requiring the use of the publisher's campaign material or supplements (the blades). I haven't gamed in 10+ years, but the best campaigns always used the sourcebooks as jumpoff material, with customizations managed by the GM, and the campaign itself entirely homegrown.

      If I had the urge to game once again, there wouldn't be any need to buy any new material. Gimme my old AD&D books, a few days shuttered in a room to get something together, and off we go...

      --
      Stop by my site where I write about ERP systems & more
    2. Re:There's more to it. by Dachannien · · Score: 1

      Publishing 3.5 as a new full-price edition may have been a cash grab, but to be honest, the changes they made were significant improvements upon 3.0. Anytime I look something up in the 3.5 SRD, I find myself wishing that our campaign was using the 3.5 books instead of 3.0. In fact, the only rule change I dislike is the "monsters are always square" rule.

      As far as the bazillion D&D source books available now, at least those are guaranteed to be optional. In the MMOG sphere, SOE is releasing an average of two Everquest expansions per year, and it's tough to play without buying those: if you choose to go without, then you are choosing to nerf yourself by not participating in the massive loot inflation that each expansion brings.

    3. Re:There's more to it. by Archon · · Score: 1

      If you recall, there was a significant drop-off in the market during the late 80's and 90's, which would correspond to the time between the initial frenzy over 2nd edition and the release of 3rd.

      The market shifted when Magic: The Gathering appeared and WotC took over the industry. I remember my last GenCon when the WotC booth was nearly as large as the rest of the booths combined. Seemingly every other company was tripping over themselves to provide some sort of card-based game in retaliation, to the detriment of all roleplayers.

    4. Re:There's more to it. by Kingrames · · Score: 1

      That, and you really only need the first three D&D core books. After that, the more work the DM puts into a game, the better.

      --
      If you can read this, I forgot to post anonymously.
    5. Re:There's more to it. by Acer500 · · Score: 1

      And what about MMORPGs, and online games, and better computer games and whatnot? Aren't they competition?

      20 years ago I would have been a hardcore D&D or whatever flavor, no doubt, but times have changed... now I'm a M:TG player and people consider ME hardcore for putting all that time into a game - while (I believe) D&D and such take a lot more time.

      The people that have that much time are probably those playing MMORPGs now.
      I really like computer games handling all the D&D rules, I liked Icewind Dale & Neverwinter Nights, but I fumbled through a basic pseudo-D&D campaign due to all those stats - and me being a worse storyteller than the computer script

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    6. Re:There's more to it. by geminidomino · · Score: 1

      And what about MMORPGs, and online games, and better computer games and whatnot? Aren't they competition?

      Having played all of the above, as well as been a PnP roleplayer for going on 2 decades, I can say:

      No, no they're not.

      I'm still searching for that pure, quintessential role-playing experience, but looking for it in an MMO is definitely the wrong direction.

  14. Re:Pilot felt-tip pens... by DPJohnny+Canuck · · Score: 0, Offtopic

    In high school, I remember saying something along the lines of . .. "These ballpoint pens today just aren't the same".

    I'm sure my daughter will be saying something along those lines when the successor to the gel pens comes out. . .

    Same storyline, different generation.

  15. Burning Wheel by Schezar · · Score: 5, Insightful

    The new hotness is Burning Wheel. Independent games written and published by creative individuals beat the hell out of the book-spam WotC has been promoting these days.

    Of course, WotC also has the problem of selling a durable good: these books don't just wear out. Once they're sold, they're on the market forever. No gamer will ever buy more than one. They've tried to mitigate this with tricks like "3.5th edition," but few gamers ever bothered updating. Throw in the rampant piracy of the books and rules themselves, and there's really no way WotC can continue with D&D as it is.

    (I prefered AD&D 2nd Edition anyway ^_~)

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:Burning Wheel by Silicon+Jedi · · Score: 2, Funny

      *sigh*

      Yes, because WotC didn't figure out a way to attach a collectible addicting sidecar that ties into the "core" D&D market, providing a reliable income cash cow for the D&D division, and allowing it to remain a profitable concern until they really do want to do a fourth edition.

      Yes, D&D Miniatures are the saving grace of D&D.

      New hotness... well, y'see...

      Let's use a metap^H^H^H^H^Hsimile...

      The original D&D was like the Apple II.
      AD&D was like original Macintoshes.
      AD&D 2e, like PowerPC Macs.
      D&D 3.X, like OSX.

      Burning Wheel? I dunno like Ubuntu or something. Or maybe more like Plan 9.

      Oh yeah, and what is my WIndows equivalent here? I don't know maybe Trivial Pursiut or Monopoly

    2. Re:Burning Wheel by CableModemSniper · · Score: 1
      Of course, WotC also has the problem of selling a durable good: these books don't just wear out. Once they're sold, they're on the market forever. No gamer will ever buy more than one. They've tried to mitigate this with tricks like "3.5th edition," but few gamers ever bothered updating. Throw in the rampant piracy of the books and rules themselves, and there's really no way WotC can continue with D&D as it is.

      I've never thought about it before but you are absolutely right. One thing to say for them, their books just do not wear out.

      --
      Why not fork?
    3. Re:Burning Wheel by Anonymous Coward · · Score: 0

      No, first edition was better. 2nd ed. added all kinds of crap for non-weapon proficiencies and a bunch of stuff for choosing schools of spells, etc. More rules == less roleplaying, IMHO. Half the fun of playing an RPG is finessing through situations using roleplaying, not rolling more dice and comparing it to more charts.

    4. Re:Burning Wheel by Nataku564 · · Score: 1

      I second this. I really wish more books would come like this, honestly. I like really durable books, but most Hardcover books they sell nowadays are just crap.

    5. Re:Burning Wheel by LiquidAvatar · · Score: 1
      (I prefered AD&D 2nd Edition anyway ^_~)

      I think you really hit on another problem that the tabletop RPG industry has, with that statement. People learn a system and they like the system. After playing it for many years, eventually the publisher releases a new edition... and some people love it and update, others hate it for changing their precious ruleset/world and stop buying new content.

      Speaking from experience, I played a lot of World of Darkness games when I was younger, back in the glorious days of 2nd Ed. White Wolf released their 3rd edition and we all (my roleplaying group) decided that it was mostly crap. We didn't like how they "advanced" the world or took a lot of the creative freedom that we had grown used to away from us. We didn't like their clunky additional rules, like tacking a *third* damage type onto their system. So, we all kept our 2nd Edition libraries and never bought another new White Wolf book again. I believe that they're on their 4th edition now, and have completely bastardized the WoD that I knew and loved.

      Now adays, we've all moved away from the "setting heavy" White Wolf series into a more light-weight system (Guardians of Order's BESM Tri-Stat system), where we just have fun making up the stories that we want to tell. We use a total of 1 book (although, to be fair, there are 3 copies of that 1 book, amongst the 6 players) in our games, and I see no need to get another any time in the near future... despite their immanent 3e release.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    6. Re:Burning Wheel by Bieeanda · · Score: 1
      Of course, WotC also has the problem of selling a durable good: these books don't just wear out. Once they're sold, they're on the market forever. No gamer will ever buy more than one.
      There it is folks, in black on white, the reason why having a gaming industry is the stupidest concept in history. How the Hell does one industrialize imagination? There is no true obsolescence, but merely feature creep and spirited attempts to break compatibility every so often. Wizards has been doing that since they were TSR; new 'editions' of campaign settings were a typical sight every couple of years, sporting just enough wide-ranging changes to completely invalidate what came before. Does anyone seriously believe a developer when they claim that a new edition is intended to reduce cruft? Let's use D&D as the whipping boy again: 2nd Edition is released, followed quickly by the Complete Book of Fighters, followed throughout its lifetime by increasingly esoteric Complete Books that go from new bits of equipment and campaign ideas, to sweeping rules changes and what amount to whole new classes. 3rd Edition is released, followed just as quickly by its own set of class manuals. 3.5 is released, chased by yet new revisions to the same concepts, only in hardcover this time! I used to be a raving GURPS fanthing, and still have a collection of SJG materials that's at least three feet tall, when stacked. That said, I really hope that GURPS 4th gives them a tremendous black eye. The new edition, with its insistence on thick hardcovers with glossy pages and grotty art, is a sad and pathetic "Me too, goddamn it!" that's long on long-winded game theory and short on the shit that gamers actually want. Given the shocking delays in development since 4E went active, it seems as if SJG winding up to give itself one Hell of a sucker punch. Oh, and just a final note. To the bean-counters and 'developers' that have counted on obsessive-compulsive people rushing out to buy every new revision that they squat out onto the stands: lunch ended years ago; they're eating your dinner now. Those of us that don't have children, or more generally households to keep up and concern themselves with, have typically moved on to MMOGs for their number crunching, quasi-social interaction. Those of us that haven't are playing the old versions of your games.
  16. Piracy by metamatic · · Score: 1

    Frankly, WotC have only themselves to blame for the piracy.

    I have a set of 3E hardbacks, but they're very heavy to carry to a game. I wanted to buy searchable PDF copies of 3.5E.

    Guess what? WotC won't sell the 3E rules as e-books. Not for any price. So I was forced to seek out unauthorized copies, or make do with the SRD.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Piracy by Why's_This_Fish_So_B · · Score: 1

      Apparently you don't own a scanner. If you own the book, and a scanner, transferring it for your own use to an alternate media is fair use.

    2. Re:Piracy by Syberghost · · Score: 1

      He did say he wanted "searchable". Producing searchable PDFs with your scanner is a non-trivial task.

    3. Re:Piracy by Anonymous Coward · · Score: 0
    4. Re:Piracy by metamatic · · Score: 1

      You'll note that I said "...or make do with the SRD".

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  17. Genre can't support an industry by Cy+Sperling · · Score: 5, Insightful

    Pen and Paper RPGs have always been more niche than industry. This is a business that cannot survive on terms of growth, only in servicing the niche. TSR collapsed under the weight of their attempts to grow outside of the confines of the niche. They were producing far too many boxed games built on expensive liscences (Indiana Jones RPG?) and simple name shufflings of the D&D rulesets (Star Frontiers, Gamma World). Rather than focus on a fixed set of products that would be profitable, they kept spending to try and grab more marketshare where there wasn't any. Hasbro/WOC were smart- they realized that the real power in D&D is the liscening, not the game itself. All of the startups and ex-TSR company people are at a huge disadvantage by not having a compelling IP to go along with the pen&paper products. Even White Wolf, arguably the most successful RPG system outside of D&D has only a sliver of the name recognition that D&D has.

    1. Re:Genre can't support an industry by georgewilliamherbert · · Score: 1

        Pen and Paper RPGs have always been more niche than industry.

      Wow. I guess the age before collecting card games is prehistory, now.
    2. Re:Genre can't support an industry by Cy+Sperling · · Score: 1

      Actually, before Magic:The Gathering and it's clones, the Pen & Paper "industry" was collapsing in on itself. The post E.T. interest in Dungeons & Dragons was long since on the wane; TSR was pretty much bankrupt due to gross mismanagement; the market was over-saturated with too many games and gaming systems and not enough real consumers to keep any of the companies afloat.

      Sure, there was a decade or so of some success, but it wasn't sustainable. At least, it wasn't sustainable from a growth standpoint. Those successes totally failed to create an 'industry.' I think that, even if TSR had been well managed, the over abundance of other quality systems like GURPS and the White Wolf games, were destined to divide the market rather than grow it. Along come computer and console RPGs and the coffin of 'RPG industry growth' was all but nailed shut.

      If anything, it was the collectable card games that actually saved the non-computer RPG world and brought a new generation of kids into hobby shops. Pen and Paper RPGs won't ever go away, but if the genre ever experiences any growth of interest, it will likely be due to forces outside of the industry- like, say, a scene in a blockbuster movie where kids are playing the game (sound familiar)- and the interest from that will not have a meaningful or lasting impact of the genre.

    3. Re:Genre can't support an industry by georgewilliamherbert · · Score: 1

      I grossly disagree with the comment that it was collapsing in on itself; there were a number of firms and a small, and not particularly high growth market. Nobody was truly thriving, but SJG, GDW, TSR, White Wolf were all hanging out and producing stuff and paying their people's salaries. Not all these companies were profitable, but most were, and there was no serious threat of an industry implosion.

      MTG arrives and bang, there goes the neighborhood. Wave of companies folding.

      I wasn't a major player by any means, but I was there and involved. I'd been selling stuff to GDW every few months for Challenge magazine and looking at getting more involved with projects for them and SJG; a friend had just done a book for SJG. When GDW went down, they owed me some (not serious) money. I'd been talking to them, and got the authors-level financial explanation associated with the corporate shutdown. I also saw the equivalents out of SJG explaining how the Illuminati CCG saved them when the rest of the market tanked.

      It's true that the paper/dice RPG market wasn't thriving and growing seriously; it's also true that it wasn't imploding prior to MTG, and was afterwards.

    4. Re:Genre can't support an industry by joshsisk · · Score: 1

      MTG didn't do as much to the industry as MMORPGs. People playing magic are still hanging in the hobby shops... Exposed to the other games. I knew several peers who jumped from Magic to Warhammer (not exactly an RPG, but still part of the hobby), for example.

      However, most people I knew who played RPGs now just play video games alot. Part of this is because as an adult, it's just hard to get 5-6 friends together for 5 hours on anything like a regular basis, of course. But I note that all my friends who complain they don't have time to play RPGs do have time for WoW...

    5. Re:Genre can't support an industry by georgewilliamherbert · · Score: 1

      MMORPGs weren't a significant market player until the late 1990s, when the Internet became ubiquitous and fast enough for most people to actually play high content games.

      MTG's effects were clear and openly known and discussed in the game industry. Game store owners loved it: Sales went up 50% or more. Except that what really happened was that game store sales of Magic and competitors went up to about 75-100% of prior sales levels, and the sales of miniatures and paper/dice roleplaying games dropped 25% to 50%.

      SJ Games was still recovering from the Secret Service raid when MTG came out. If they hadn't reacted by announcing and then selling INWO they'd have gone under in 1995 or 96 along with GDW. Steve Jackson has admitted that INWO carried the rest of their line for years; they'd have been much more profitable if they'd abandoned most of the rest, but they didn't want to do that.

    6. Re:Genre can't support an industry by Charan · · Score: 1

      It is fact that Pen and Paper RPGs form a large, important industry. Friend Computer cares for this industry. Loyal citizens always enjoy playing RPGs and buying more D&D books. It is treasonous to spread rumors that this industry is suffering in any way.

    7. Re:Genre can't support an industry by joshsisk · · Score: 1

      Initally, I agree with you. However, I still maintain a phenomenon that brings new (And younger) people into the hobby shops is, in the long term, far less devestating than one that keeps people at home. MMORPGs (and possibly online gaming in general) + "the Playstation Generation" have proven to have lasting effects (and are probably more popular now than ever before), while the MTG/CCG craze was largely a fad that has since settled down to a niche market. You can't really claim that MTG is supressing the RPG industry today.

      The kind of kid who, 20 years ago would be getting into D&D or a decade ago would be getting into MTG is now in a WoW or Halo 2 guild. Just a sign of changing times.

    8. Re:Genre can't support an industry by Anonymous Coward · · Score: 0

      I'm sorry, but that 'fact' is only for those who have Ultraviolet security. Slashdot is an Infared terminal only. Please put down your Bouncy Bubble Beverage and report to the nearest Alpha Complex termination room immediately.

      Always looking out for your best interests,
      Friend Computer

    9. Re:Genre can't support an industry by gurps_npc · · Score: 1
      By that point of view, theatrical release movies are a niche, not a movie. Most don't make money, unless you include cable TV, and rental markets.

      Similarly, if you want to look at RPGs, you have to INCLUDE all the fiction books, online tie-ins, and other related marketing stuff that is derived from the paper-and-pencil games.

      Once you do that, you have a viable industry, not a niche.

      --
      excitingthingstodo.blogspot.com
  18. Re:Pilot felt-tip pens... by __aaclcg7560 · · Score: 3, Funny

    So it's off topic to talk about a pen used in a pen-and-paper game. Sheesh...

  19. Oh man by nb+caffeine · · Score: 2, Funny

    I can't wait for the My Little Ponies RPG from WotC. It would be a huge boon for the industry in general.

    --

    "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    1. Re:Oh man by OneEyedJack · · Score: 1

      I would buy that game.

      --
      -Jon in Canada
    2. Re:Oh man by meringuoid · · Score: 1
      I can't wait for the My Little Ponies RPG from WotC.

      That would probably be White Wolf. Something like "OMG: the Ponies".

      However, it might possibly end up like this... No, you can't be Skullfucker Bear.

      --
      Real Daleks don't climb stairs - they level the building.
  20. scanning the rulebooks == on crack by Anonymous Coward · · Score: 1, Insightful

    Waste several hours of your life for the purpose of getting glare in your eyes, breaking the binding on your hardcovers, and collating a huge pile of tilted bitmaps, when what you want is searchable text and clear graphics? Damn that's a stupid suggestion.

  21. Re:Pilot felt-tip pens... by temojen · · Score: 1

    Nobody in their right mind uses pen for them anyways... It's pencils all the way.

  22. Re:Pilot felt-tip pens... by __aaclcg7560 · · Score: 1

    I been in a few games in my younger years where some of the players did drawings with pens while someone was taking a bathroom break. If they didn't have paper, they would draw on their T-shirts or themselves.

  23. Meh by Hortensia+Patel · · Score: 3, Interesting

    The big, glossy, expensive games may not be doing so well. And if you're taking total revenue as a measure of health then maybe the paper&pencil gaming scene isn't doing so well. As the subject says, meh. A drop in Britney Spears sales does not indicate a crisis in music.

    What TFA mostly failed to mention was the extraordinary progress in indie RPG design over the last few years. The indies may not be raking in money hand over fist, but that hasn't stopped them creating some very good games (Vincent Baker's Dogs in the Vineyard and Matt Wilson's Primetime Adventures, f'rinstance) and, more importantly, getting a solid theoretical handle on what RPGs are about and how they work. What Lajos Egri did for playwriting and Robert McKee did for screenwriting, these guys are doing for RPGs. I've been following the industry since the early 1980s, and the last few years have been a real eyeopener. No, the GM is not God. Yes, system does matter. No, throwing together a huge heap of rules and expecting fun to magically fall out is not going to cut it.

  24. It's dying because we don't need them anymore! by Dr.+Spork · · Score: 1
    I don't think the numbers they mentioned reflect the amount of role playing that goes on. They reflect the amount of sales. Now, I'm a fairly heavy role-player, but I'm afraid I don't do much to support the industry from which I derrive so much pleasure. The reason is that they don't offer me anything I need to play my games. The rulebooks I use are the AD&D first edition, supplemented a bit with some ideas from Hackmaster. So yeah, I did spend $60+ on those inspirational Hackmaster books, but that has been my only RPG purchase for many years.

    You see, what makes role-playing games fun is creativity, and that's not for sale in a game store. I have brought several new players into the game and they did buy some dice, miniatures and used Player's Handbooks for $10 (I feel like they should cost more!).

    All the industry has to offer groups like mine are supplements, but we don't need no stinking supplements. I'm smart enough to compose my own adventures, supplementary spells, items and worlds. My home-made character sheets suit my campaign much better than anything I can buy. I OCR'ed all the spells from the Player's Handbook and Unearthed Arcana (and added a couple of Hackmaster-inspired and home-brewed ones) and I print these for my spell-casting players. To be honest, there are so many supplements now that I feel they allow too much. I think the only reasonable reaction is to revert to the "real" rules, and add to them exactly those things that the DM feels should be there. What are the "real" rules? By far the best candidate is Gygax's unpreverted first edition. It's not perfect, but since people will disagree on what its imperfections are, they should use it as a base and tweak it with sensible house rules.

    I have a great group which consists mostly of Ph.D's and advanced graduate students, and this is one of the most fun social things we do. (We also play sports, poker, BBQ, etc.) Still, nobody seems to be making much money from all the fun we have, and I think we like it that way.

    1. Re:It's dying because we don't need them anymore! by Kent+Simon · · Score: 1

      The real money is in the dice. I buy those things like crack and I can't stop :(

      --
      Kent Simon Multitheft Auto
    2. Re:It's dying because we don't need them anymore! by Sylver+Dragon · · Score: 1

      The real money is in the dice. I buy those things like crack and I can't stop :(

      A truer statement has never existed. I have way more dice than I'll truly ever use, but I just love getting more. Heck, I even picked up a novelty set of pewter dice, which actually roll rather nicely; but, considering that we tend to game on a glass table top(it's what we have), they don't get used.
      Quick show of hands, how many people here own a D100 or D30? How many actually use them, other than as projectiles?

      --
      Necessity is the mother of invention.
      Laziness is the father.
    3. Re:It's dying because we don't need them anymore! by Nataku564 · · Score: 1

      No weird dice here ... but I do have an odd addiction to those "pitcher full of dice" deals they offer at the cons.

    4. Re:It's dying because we don't need them anymore! by KDR_11k · · Score: 1

      Is "dice" some euphemism for crack rocks?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:It's dying because we don't need them anymore! by The+Wooden+Badger · · Score: 1

      Out of the gaming loop for 15 years, but my old DM had a d100. I don't think the d30 was around yet. I think we actually used it once or twice in the course of our gaming. Not bad for 2 years. That thing was about useless. He also had a box of something like 200 d6's. Most of them sat in their original position in the box. If I remember correctly our groups resident clutz knocked it off the table one time and Medusa would have been proud of the look the DM gave him.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    6. Re:It's dying because we don't need them anymore! by geminidomino · · Score: 1

      If not, it should be...

      I'm considered one of the more dice-cheap of those I game with. I only have about 92.

  25. Cool, a Firefly/Serenity RPG! by Dr.+Spork · · Score: 1
    I'm a huge fan of the Firelfy/Serenity mileau and I think it's a wonderful setting for a role-playing game. In fact, I though Firefly had in it more role-playing dynamics than anything that ever appeared on television. In fact, I always tell people who haven't played D&D that it's just like Firefly except with magical swords and monsters.

    I think it's no accident that the Firefly party consists of three fighters (each with a different specialization), a healer, a priest, an empath, a mechanic and an "ambassador". The mechanic plays the role the D&D magic-user because only she can rig up things with massive effects. This is the epitome of the balanced adventuring party, and Firefly is the first time such a thing was on television - and it worked really damn well.

    So I'm not going to be playing the Serenity RPG because my group is busy enough with D&D. Still, I wanted to applaud the idea.

    1. Re:Cool, a Firefly/Serenity RPG! by Control+Group · · Score: 1

      Firefly is the first time such a thing was on television
      Not quite the first time, I don't think. The main crew in Farscape was pretty much a classic AD&D party - at least, during the first couple seasons.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Cool, a Firefly/Serenity RPG! by Anonymous Coward · · Score: 0

      Wow- your nerdiness is astounding!

      (P.S. - that was pretty damned insightful. ;-) )

    3. Re:Cool, a Firefly/Serenity RPG! by geminidomino · · Score: 1

      D'Argo - Warrior/Tank
      Zhaan - Priest
      Chiana - Rogue
      Aeryn - Warrior/Bruiser
      John - ??? (Warrior? Wormhole Wizard?)
      Rigel - ??? (Rogue?)

      Those last two are giving me trouble.

    4. Re:Cool, a Firefly/Serenity RPG! by meringuoid · · Score: 1
      I think it's no accident that the Firefly party consists of three fighters (each with a different specialization), a healer, a priest, an empath, a mechanic and an "ambassador".

      It's a good party, but... a bit crowded, unless you've got a lot of meatspace geek friends.

      If you're doing the space cowboy thing with a lower headcount, you might reconfigure that to two fighters (one quite a brawler, the other all about finesse), one hacker, one femme fatale...

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:Cool, a Firefly/Serenity RPG! by arakon · · Score: 1

      John -> Fighter/Mage class mix I think. he does brawl and he uses Science like magic.

      Rigel -> an Eccentric Sage with a tendancy for greed. He never really gets away with stealing stuff. A good thief wouldn't get caught.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    6. Re:Cool, a Firefly/Serenity RPG! by geminidomino · · Score: 1

      Ehh... Aren't sage's supposed to be useful, though? :)

      The only thing Ry ever does that's useful is the same thing he does that's irritating - sneak around and swallow things that need to stay hidden. I was thinking like a smugglers' kit...

    7. Re:Cool, a Firefly/Serenity RPG! by arakon · · Score: 1

      depends on how you play one. I think of him as a rather colorful sage. He supplies his own brand of unwanted wisdom a lot throughout the show. Since all he does is supply unwanted knowlege, insults, and trouble, his skills are most definately of a social calibur similar to a sage, just a bad one.

      He does on occasion come through for them, other than that one episode where some vegetable makes him pee fire.

      The more colorful the character and flaws provided can make for a much more interesting story telling.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
  26. What are friends for? by Anonymous Coward · · Score: 0

    So I checked out the site and the simple truth is that I can not get enough people together long enough to play this game. Same holds for D&D and all the others. Hell we have trouble getting three hours together for a poker game, much less a game of Risk or Conquest of the Roman Empire. RPGs are just out.

    I'm genuinely curious, as a newcomer (6 mo) to D&D 3.5. What is it you do all day, every day, that prevents you from playing any RPG?

    My group has 6 people (5 PC + DM), and we meet maybe 2-3 hours a week. It doesn't have to be the same time every week, and if one person can't make it at all a week somebody else can play that character, or he can be written out of the story for that week.

    I guess I'm puzzled by the fact that you claim to not have a couple hours a week to spend with a handful of friends. (I thought that's what friends are: a small group of people you know and spend time with regularly.)

    1. Re:What are friends for? by softspokenrevolution · · Score: 1

      Are you in college or high school?

    2. Re:What are friends for? by networkBoy · · Score: 1

      Neither, why do you ask?
      We have a healthy gamer population at work :-)
      In fact we regularly play Who's the ass, Dalmuti, and our own variations at lunch.
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    3. Re:What are friends for? by networkBoy · · Score: 1

      nevermind, just realised I replied to a comment on an AC. :(
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    4. Re:What are friends for? by The+Wooden+Badger · · Score: 1

      I'm not the AC, but in HS we played before school and at lunch. When there was some assembly, we played then too. Then we would gather every week or two for 3+ hours of uninterrupted fun. Then we graduated and started college. Haven't played a RPG since. I think you may be onto something.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
  27. Hero Games by glenrm · · Score: 1

    I like Hero Games. Champions is just on of the best point based RPGs out today and the have 1/2 price book sales monthly.

  28. Re:Pilot felt-tip pens... by arodland · · Score: 1

    non-gel rollerballs for the win, definitely! Most enjoyable writing/drawing experience I've ever found.

  29. Re:OGL? by Lord+Bitman · · Score: 1

    What about the Open Game license? I was under the impression that while all the interesting flare and history (things good for a DM or setting up a campaign) were all owned content, the /rules/ themselves (That is, the things a searchable DB would be good for) were, as the name implies, "Open".
    That is, while I can't give away detailed descriptions of the cities in Ebberon, it's perfectly okay for me to use one of any number of free, searchable online databases.

    please correct me. I assume I'm missing something here.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  30. Law of Supply and Demand by abb3w · · Score: 1
    It takes a fairly large investment of resources to create a book, especially working out the various interactions between subsystems. Furthermore, publishers often only sell one copy per gaming group. As with software (or any other book) the marginal cost per copy is small, but the resource cost (in skilled labor) of that first copy is immense. At this point, most of the developers are in the business because of their love of it, not to get rich. Anyone who isn't partly driven by a love of gaming generally gets out and finds a more lucrative use of their talents.

    Perhaps on the bright side, they haven't started getting into a patent war yet... probably because the business is small enough and interdependent enough that they realize the economic ecology won't support the associated legal expenses.

    Myself, I haven't bought anything from WotC since... hm, 2nd ed MM. (Well, leaving aside the illegal first edition of Deities and Demigods I picked up used.) Most of my purchases have been from slightly smaller outfits: SJG (In Nomine) and West End (Paranoia). I've also noticed my circle (due to time constraints) are playing more card games, such as Munchkin, Sem Dej Mozek, and Chrononauts.

    It's a pity that such interestingly creative people have trouble making a living, especially when Hollywood makes so much money on such monstrous amounts of crap.

    --
    //Information does not want to be free; it wants to breed.
  31. ot quibble by weierstrass · · Score: 1

    mini chocolate chips? how big are your regular chocolate chips?

    --
    my password really is 'stinkypants'
    1. Re:ot quibble by Kenshin · · Score: 1

      Well, there's the type you put in cookies, then the smaller "ice cream topping" type.

      --

      Does it make you happy you're so strange?

    2. Re:ot quibble by weierstrass · · Score: 1

      they are not chocolate chips, they are chocolate sprinkles !

      --
      my password really is 'stinkypants'
    3. Re:ot quibble by DeafByBeheading · · Score: 1

      No, actually, they're mini chocolate chips (fourth down, on the left)...

      --
      Telltale Games: Bone, Sam and Max
  32. Re:OGL? by Silicon+Jedi · · Score: 1

    See, imagine if the US Gov't upheld a ruling that said that the source code of an OS could be copied regardless of the creator's wishes, and only the actualy UI appearance and layout could be copyrighted.

    And then MS Released the "Open Windows" that came with everything except Office, still proprietarily Deathgripped.

    THAT is what the OGL is!

    And I'm an unapologetic fanboy for most of WotC's DnD stuff.

    BTW, In my Simile... DnD Minis are iPods.

  33. Re:OGL? by Silicon+Jedi · · Score: 1

    *smacks self in head*

    OMGWTFVTRMTA!

    The SRD, it's DARWIN!

  34. It doesn't mean role playing is dying by GMFTatsujin · · Score: 2, Insightful

    It might just mean that there's little impetus to go out and buy a role playing manual. Or even to purchase the PDF. No sale, no statistic.

    One factor might be supply and demand. There are a million and one zero cost systems out there, not to mention the wealth of OGL suppliments and modifications. Why spend $90 on the Core Three Books when you can get what you need for a third of the cost or less with a similar, lesser known system?

    Another factor might be the shift toward more collaborative storytelling with less mechanics, like FUDGE, FATE, or RISUS. These games are *fun* and involve significantly less algebra to play than any D&D edition I can think of. They're also much faster to learn, in part because they require a creative--rather than encyclopedic--understanding of how the game works.

    <plug>
    Anyone interested in pen and paper role playing might also enjoy my podcast, Dice Make Bonk.
    </plug>

  35. PDF Piracy by Anonymous Coward · · Score: 0

    "He did say he wanted "searchable". Producing searchable PDFs with your scanner is a non-trivial task."

    Pfft! Only for you guys.

  36. Price... well, sometimes, it just isn't an object. by Chmcginn · · Score: 1
    Consider my three major hobbies.

    1.) Video Games. New computer every two or three years. Say 400 dollars a year. New console every three years. Another hundred. 'Bargain' games, 20 each, say one a month. 200 bucks a year. New releases, say, three times a year. 150. Makes about 850 a year. True, I also surf the web, pretend to get some work done, and pay some bills / do banking online. But I'm probably underestimating what I spend on the new computer, anyway, and I'm not including internet & the like. Still, not a cheap hobby, but not really a crusher.

    2.) Wargames. Well, when I was just playing Confrontation, it wasn't too bad. I mean, small numbers of models, and they're not too badly priced to begin with. But then we moved, 'cause of the job, and the only stores near us are big on the Games Workshop stuff. I don't really want to think about how much I'm spent on this in the last year, but it's probably close, or exceeding, the cost of the first hobby.

    3.) RPG's. My costs for the last year? Umm... well, nothing, really. I may have bought some new dice, at some point... And I might not spend anything this year, either. (see the aforementioned 'moving'.) The problem isn't the cost of the stuff - even when I was only playing one session a month, I didn't have a problem putting 30 or 40 bucks down on a new book every other month, or even every month, if there was anything worth getting. But RPG's are a lot more committment-intensive than either of my other hobbies - But since I got out of college, and I've moved away from all my high school & college friends, it's a lot harder to find a group of five to seven people willing to meet up, every week, or even every other week.

    (Stops to think for a minute)

    Okay, actually, I think I'm going to end up disagreeing with myself. The problem with RPG's is that the people who have the ability to play them regularly (people who have a lot of free time, or flexible schedules, and a group of friends that have the same) are generally not the kind of people who have the money to support an entire industry. Now, there's exceptions, to be sure - but I'm willing to bet that a whole lot of people who played D&D in high school, or college, stop, or greatly cut back, afterwords due to the time constraints.

    --
    Have you been touched by his noodly appendage?
  37. Re:Price... well, sometimes, it just isn't an obje by StingRay02 · · Score: 3, Insightful
    I keep seeing the "I don't have time" or "I don't have friends" posts, but I just don't buy 'em. You make the time and the acquaintances for the things you truly want to do. A lot of my GMing experience has been with large groups, five to seven people, and I'll never do that again, if I can avoid it. I'm running a game right now with three people. It started with two. It's the most enjoyable game I've ever run. I just can't believe that it's somehow impossible to find two or three people to play a game with.

    As far as time constraints, how much time do you spend playing video games? How much time do you spend watching TV, surfing the internet, reading a book, twiddling your thumbs, whatever? My friends and I play once a week, from 8-Midnight. Four hours is enough time to get in some good role-playing, do some exploring, find a few clues and get into a fight. It's a nice, well-rounded, enjoyable session, one that I can almost always end on a cliffhanger, and keep everyone's interest for the duration.

    Now, I'm not trying to make this personal or anything, but it's just irritating to hear "I don't have time. I don't have friends that want to play. Other people must be the same way. That's what's wrong with the industry." You've got time, you've got friends, you just don't have the interest. Loss of interest is a real problem. Loss of interest is something that might be addressed, something that can be changed.

    Sorry about that. I will agree, though, that P&PRPG companies have an uphill climb ahead of them, no matter how you slice it. It's a hobby that requires that one person either be able to pull stories out of thin air, or have a lot of time and patience for prep. It requires imagination and an attention span not often found in the age of TV. It requires a hefty entrance fee, when you take into consideration the fact that an RPG book has no other reasonable use except as an RPG book, whereas a gaming PC has many many other uses. Hell, even wargame miniatures can look cool on a shelf. The PHB is worthless if you're not actually playing D&D.

    It doesn't surprise me that the P&P industry is in decline. I just think that, unlike player attention span, time constraints and storytelling ability, price is one of the factors that can be changed, and might make a difference if it was.

  38. Should have stopped after the first paragraph by Bieeanda · · Score: 1

    "This set of statistics is bullshit. This set of statistics is slightly less so. I'd rearrange the numbers without actually /saying/ anything, but if you're into RPGs you can presumably do the same thing for yourself. That, right there, is why the industry is failing."

  39. Re:wha? by Lord+Bitman · · Score: 1

    Someone said someone had to make their games open? And windows magically becomming open for no reason, except Office, would be bad somehow?

    If the OS code were forced to be open, I wonder how long before things like IE, the standard shell, the window manager, explorer, and more and more and everything that is "windows" and "is so ingrained into the operating system that it cannot possibly be seperated" [p.s.: anyone who though MS should be forced to not distribute IE with windows is an ass-weilding asstard with a +3 against ass-based attacks] would magically become seperate stand-alone products :)

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  40. Re:wha? by Lord+Bitman · · Score: 1

    Yeah, I used p.s. in the MIDDLE OF A SENTENCE. I'm so good at language I can bend the laws of reality, altering the time stream, and such. It's not an obscene error, it's a sign of godliness.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  41. Re:Price... well, sometimes, it just isn't an obje by Chmcginn · · Score: 1
    It doesn't surprise me that the P&P industry is in decline. I just think that, unlike player attention span, time constraints and storytelling ability, price is one of the factors that can be changed, and might make a difference if it was.

    See, if you'd just put that, I probably wouldn't be so annoyed right now. It's great that you enjoy small games - I've tried it a few times, one GM and two or three players, and, personally, it sucks. I really enjoy playing with a larger group - when I go home to visit my parents on the holidays, I try to get up with my group from college, and we've played a number of one-shots, or two sessions if we were both around for a week.

    As far as time, I think you just missed my point - it's no good for one or two people to have the time if you have a group of seven. That's why video games & wargames are much easier on my schedule - only need two people to play, really.

    --
    Have you been touched by his noodly appendage?
  42. D&D pulled a 'Windows' by WickedClean · · Score: 1

    First they make a big deal out of the new rules (3rd Edition = Win98) and we buy all the books, then just a few years later they realize how messed up the 3rd editon is so they put out a 3.5 edition (WinME). That means you get to buy all new books again while your old ones barely fetch half price on eBay.

    Maybe we're all just waiting for Version 4.0 (WinXP) to come out and be done with it.

    --
    ...All I can say is that my life is pretty strange...
  43. Re:wha? by Silicon+Jedi · · Score: 1

    Didn't you notice the glut of themed monopoly clones in the past decade?

    You can't copyright the rules of a game.

    Thus, WotC is just "releasing" what you'd be able to use anyway.

    I give kudos for them for running with it as far as they have, but I never think of it as totally altruistic.