Slashdot Mirror


Palladium Books Going Out of Business

kainewynd2 writes to mention a public plea put out in the Palladium books forums by the company owner Kevin Siembada. He bemoans the Rifts publisher's poor financial outlook, and asks people to buy a $50 print to save the company. From the post: "The truly wonderful Rifts® videogame - Rifts® Promise of Power - was stillborn. The N-Gage platform never took off in North America. That meant the N-Gage and Rifts® Promise of Power would NOT be available on the mass market in the USA and Canada. Finding it anywhere in North America required an act of God. There would be no Nokia royalty-based revenue stream. Nor would there be a Nokia videogame sequel and the money that might come from it. Nokia treated me nothing short of GREAT. They lost truckloads of money on this venture. We're both the victims of marketing fallout. Please don't blame these wonderful people for Palladium's woes - circumstance just didn't make them part of our solution." Wow, they made a game for the N-Gage and then lost a bunch of money. Who ever could have forseen that?

126 comments

  1. Finally? by revlayle · · Score: 5, Insightful

    Palladium made interesting and rich game worlds. Unfortunately, their game system is much to be desired, IMNSHO. Book formatting, editing and quality were always under par (I had trouble looking up most things in any of their books). Great ideas and poor execution. I'm personally suprised they lasted this long.

    1. Re:Finally? by Bieeanda · · Score: 0, Offtopic

      Book formatting so bad, they published a three hundred page index of Rifts crap to date a few years ago. An index.

    2. Re:Finally? by Martin+Blank · · Score: 1

      I have every book in the Rifts line save for a few of the newest. They published two index books, both of which were in the 92-128 page range, and that was in the late 1990s. What you may be thinking of is the GM's guide, which was a godsend for gamemasters because it pulled together 15 years of rules scattered over dozens of books, but it was hardly just an index.

      --
      You can never go home again... but I guess you can shop there.
  2. Palladium by Tebriel · · Score: 4, Insightful

    Great settings, horrible game mechanics.

    I am a huge fan of the Rifts setting and I love the Robotech material, but the character and combat systems are unwieldy. If they had better game mechanics, I'd start buying and playing their stuff again.

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    1. Re:Palladium by HunterZ · · Score: 3, Interesting

      Same here. First pen-and-paper RPG I played was Heroes Unlimited. I found their rule system impossible to grasp as a first RPG, however, and even more frustrating was that they simply copied-and-pasted the core rules into every book they published, instead of revising them to be more coherent with each new book. Even better would have been to publish an independent core rule manual that would be required as a base for use with the individual setting books (Robotech, Rifts, TMNT, etc.), which they then could have revised over time.

      Alternatively, they could/should have jumped on the d20 system when it became popular.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    2. Re:Palladium by cpt+kangarooski · · Score: 2, Informative

      I never cared for Rifts, but I enjoyed the Robotech setting. I agree about their game rules. They're just awful, awful crap. It should not take more than 15 minutes to make an awesome character, but with the wierd class system, the poor options for skills, and their combat mechanics, this is impossible in Palladium.

      In any event, the pen and paper RPG companies have been declining for years. There's a small number of gamers who are big fans, but there's not a lot of them. And the books seem to cost a fortune, which is odd for how little you really get. Plus, the rule books are reference materials which are handier to have on the computer. When even actual customers often prefer to get pirated scans of the books, it doesn't take much for them to start wondering why they were buying the books at all.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    3. Re:Palladium by jeffasselin · · Score: 2, Interesting

      ICE (http://www.ironcrown.com/), makers of the Rolemaster system, started understanding this a while ago and have been selling PDF versions of their books online, with great success from what I've seen. I've bought a few myself.

      The first "real" RPG I ever played was Palladium's RIFTS and Palladium worlds, I had most of their books. I agree that the system was somewhat unyieldy mostly due to the lack of clear-cut classifications and categories. Rolemaster is a lot more complex, yet has an inherent structure and standards applied throughout the system that make it elegant.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    4. Re:Palladium by cpt+kangarooski · · Score: 2, Interesting

      The first RPG I played seriously was some early version of D&D. All we had was 3d or 4th generation xeroxes of about half of a couple of the books, so we added our own ideas and rules as needed, and played in a very freeform style. Eventually, though, I got into Palladium Robotech, and a couple of years later, GURPS. I've pretty much stuck with GURPS since then, though I still really haven't bothered with 4th ed. The 3d ed. works well enough if you trim out some of the slower rules (I hate combat in any system, since it just slows things down and is a lot of boring dice rolls; combat, when it happens, should be fast fast fast), avoid areas where it's weak (GURPS Cyberpunk is a joke), and I have a lot of the setting books for it already.

      Haven't played Rolemaster. I'll have to look into it in my copious free time. Hopefully the PDFs are cheap, given the very low marginal cost.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    5. Re:Palladium by Seraphim_72 · · Score: 1
      Capt - When you do look into it start with HARP The 'light' rules are free to download(Caution pdf). You will find combat slow till you get used to it, once you do it is usually quick and bloody. And the full rules are a $10 pdf. Good luck - it is a great game.

      Sera

      This post is official rules. I am a DM, I am not your DM, and this is not rule advice.

      Sorry - I just had to ;)

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    6. Re:Palladium by Creepy · · Score: 1

      I have an intense dislike of D20, and it's not because of the system itself - it's just that after the 90th time you play a game with the same system they all seem like cookie-cutter knockoffs of each other. I had the same problem with GURPs - all characters in that system had a fairly predictable set of talents and flaws and after a while it lost its novelty.

      On Palladium, however and strangely enough, my biggest dislike was how their systems interacted together, followed by the perpetual inclusion of misbalancing archetypes. Questions like why would superheros use SDC and Rifts characters use MDC (where in superheros, 100SDC = 1MDC). I know later a conversion system was released, but why would he do that in the first place? The naming conventions were wacked as well - SDC is something like standard damage capacity and MDC mega damage capacity, but I naturally associate mega with 1000, not 100. In the beginning, the systems were fairly compatible - a ninjas and superspies character could work in TMNT or even the superheros system for instance (though a ninja being able to beat a superhero was a bit odd to me).

          Misbalanced archetypes was the killing factor for me playing Palladium games - you always had one completely misbalancing archtype and somebody always got it. It got so bad in games I played that I started calling it the munchkin class. Then people started writing entire adventures that depended on you having one or more munchkin class character in your party. In RIFTs, the misbalancing character was the Glitter Boy. The player that played one was rarely entertained unless they were gunning down super powered demons with his rail gun that were always far too powerful for anyone else to even scratch. The Glitter Boy, OTOH, could take 2 or 3 on at once and barely come out hurt. My only character to "survive" one of these encounters in a published module was a Juicer, and the Juicer died horribly not long after (well, not technically - the GM forced my next character to be a cyborg with the juicer's brain). Keep in mind that these are published adventures, which all play like Tomb of Horrors - they expect your party to be munchkin-ized killing machines and if they aren't, you're dead before the second encounter (of MANY).

    7. Re:Palladium by Digital+Vomit · · Score: 1
      I remember their system being pretty bad, but you know what? We were kids when my friends and I played it every lunch hour and we had fun.

      As terrible as the game mechanics are, I still think there's a place for them. I, for one, don't want to see every rpg run the d20 system (as good as that system may be). Variety is good. Whether the market can support variety is another question altogether.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    8. Re:Palladium by jeffasselin · · Score: 1

      Rolemaster combat is somewhat long, but it's also rather exciting. My players strangely enough look forward to getting fights. To each his own I guess.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    9. Re:Palladium by Martin+Blank · · Score: 1

      You weren't playing Glitter Boys properly, then. The Glitter Boy cannot fire the Boom Gun unless it's locked into place -- which prevents it from moving for at least that attack. This makes it a sitting duck for incoming fire. Rifts is full of munchkins (like basically everything in South America 1), but there are ways of counteracting most of them. The easiest way is for the GM to say, "No." Anyone who can't live with that decision can leave. (This goes for every RPG out there with something that could be a munchkin.)

      --
      You can never go home again... but I guess you can shop there.
    10. Re:Palladium by Sylver+Dragon · · Score: 1

      In Rifts, I found that the safest thing to do was define the type of game you were going to run first, then limit the characters appropriatly. For example, I very often limited my players to the main book only for OCC/RCC selections. And then they were often restricted as well. It seemed like every time a new book came out there was an attempt to make the classes contained in it even more powerful than before. By the time Atlantis came out, there was no point in any of the base book's classes. And god help you if you let one of your players use any of the Phase World stuff.
      I really like the base Rifts world, but the system is a crime against humanity.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    11. Re:Palladium by garylian · · Score: 1

      Rolemaster was at times brilliant and a headache. Making a character the first time as you went through the rules could take hours. But, they had a rule for just about every situation you could think of, so both players and GMs know what to expect.

      It was similiar with Space Opera, one of the less known games out there. You could spend a lot of time designing a character and a ship. Combat was slow at times, because you had to have everyone understanding the rules.

      I think one of the reasons that DnD, AD&D, and the 2.0 rules did so well was that the system was pretty easy to figure out for most intelligent people. Once you understood the basic concepts, it seemed to flow fairly well.

      Now, if they had just taught most players about the invention of soap, shampoo, and deoderant, things would have been great!

  3. MISLEADING HEADLINE! by JimTheta · · Score: 1, Informative

    They are NOT going out of business. RTFA, submitter! (You too, Zonk!)

    Yet. Kevin is asking for help to keep them afloat. Signed & numbered prints. Your name in a book.

    Read the article.

    1. Re:MISLEADING HEADLINE! by gowen · · Score: 3, Insightful
      Kevin is asking for help to keep them afloat
      Dude. If your company needs help to be kept afloat, then it is going out of business.

      However you want to spin it: Not afloat = out of business.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    2. Re:MISLEADING HEADLINE! by Zonk · · Score: 5, Insightful

      A plea for their fans to bail them out of several thousand dollars worth of debt sounds like a 'going out of business' sign to me. I understand your objection, but the content of the post is pretty clear.

      I have very, very little sympathy for Palladium. They're a business. They may be selling fantasy, but they work in the real world. In the real world, if you want to call yourself a business, you don't go screaming to the people who have been propping you up all these years because you have some financial troubles.

      That's what Chapter 11 is for.

    3. Re:MISLEADING HEADLINE! by JimTheta · · Score: 0, Flamebait

      Don't get me wrong, I can't stand their overcomplex game system, and the NGage bet was a mark of stupidity. I'm not defending them in any way. But a fact is a fact, and your headline isn't. They might be swirling the drain, but they aren't down it. All your headline needs is "might be".

    4. Re:MISLEADING HEADLINE! by grixnair · · Score: 1

      Actually, it's not a crushing debt load that is hurting them, but loss due to theft and embezzlement. A few bad business decisions, like going with the N-Gage instead of PC or other platforms, have made them vulnerable to this sort of thing, but the theft is what has caused the cry for help.

    5. Re:MISLEADING HEADLINE! by Babbster · · Score: 1

      Let's go a little semantical on this...

      The "may be" you want is implied in the headline. The word "going" before "out of business" tells you two things: 1) They're not out of business yet and b) that they are on the way out of business - both true. If the words "may be" were inserted into the headline, it seems like they would minimize how much trouble the company is in, and the company is in deep trouble. Considering the desperation of begging customers (and the words like "crisis" and "out of options" in the linked plea), I think the headline has gotten it right.

      Oh, and I should note that fans of the company should appreciate the headline the most since it is far more likely to get people's interest than a headline made wishy-washy with additional, unnecessary qualifiers...

    6. Re:MISLEADING HEADLINE! by msuzio · · Score: 1

      I'd have to disagree, only because I've seen this happen many many times. It's just a fact, these guys operate on very thin margins. They are constantly a few bad months away from bankruptcy. Steve Jackson, ICE, Hero Games, etc -- every publisher other than TSR/Wizards/Hasbro (and TSR was in danger of dying -- that's why WOTC bought them!). They've all done this sort of appeal to fans, as have many small comics publishers I'm acquainted with (again, basically everyone except DC and Marvel has had these times -- and Marvel also flirted with bankruptcy). I'm used to hitting up sales from various publishers to get them a cash infusion to stay afloat, and I don't mind it -- it is usually a win/win scenario. They clear inventory/drum up business, I get cool stuff cheap.

      I think even a very smart businessman has a very hard time in this sort of business where there is a small audience being asked to divide a finite amount of money among a huge number of options.

    7. Re:MISLEADING HEADLINE! by BecomingLumberg · · Score: 1
      From TFA:For legal reasons, I cannot go into details about exactly what happened. Suffice it to say that betrayal of trust, theft, and embezzlement has inflicted what we estimate to be $850,000 to 1.3 million dollars in damages to Palladium. It is a blow from which Palladium cannot recover. At least, not without YOUR help.

      This sounds a little more like 'we are seriously going out of business' than the local furniture store sale.

      From parent: Read the article. Touche.

      Please mod the parent down.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    8. Re:MISLEADING HEADLINE! by Martin+Blank · · Score: 1

      Palladium isn't the only RPG company to get hit with embezzlement issues. As I understand it from a friend that used to do freelance art for SJGames, that company nearly went under a while back due to embezzlement. Not sure what all went down, but his contract was terminated as part of a rapid cost-cutting move made in order to save the company.

      --
      You can never go home again... but I guess you can shop there.
    9. Re:MISLEADING HEADLINE! by Anonymous Coward · · Score: 0

      Yeah - this wouldn't surprise me a bit. The original post estimates losses at between 850,000 and 1.3M dollars due to embezzlement. The primary business of the company has been and always will be RPGs, and the N-Gage software was as important to the company as DDO is for TSR. The movie has been in development for years, so, sorry, the analysis of "A company that relied on an Ngage product to save it" is about as realistic as seeing George W Bush vote for a Democrat in 08.

    10. Re:MISLEADING HEADLINE! by The+Wooden+Badger · · Score: 1

      Yeah, one of my former co-workers is keeping them in business. He keeps track of Rifts book release dates better than the average comic fan keeps track of when comic movies are released. Of course if they did go out of business, I think he would slash his wrists and start doing push-ups. I don't know if the heart attack from all the sudden exertion or the loss of blood would kill him first.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
  4. I think it 's a little late by eln · · Score: 2, Insightful

    If your company is resorting to pleading with people on the Internet to buy $50 prints in order to save the company, the company is already doomed. Sorry you had to hear about it this way, Kevin.

    1. Re:I think it 's a little late by ZombieRoboNinja · · Score: 1

      Wow, then every webcomic in the universe has had one foot in the grave since 1995!

  5. Re:It's about time by JabberWokky · · Score: 1
    I did. Among other systems that I now have against a wall in the kitchen.

    And then I moved cross country twice and lost all my gamer buddies. :(

    --
    Evan

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  6. Re:It's about time by Jim_Maryland · · Score: 1

    I have a couple of the books from the mid-90s when a group of college friends and I started playing it. The sessions didn't really last long though and most of us had switched back to D&D. I think the reason it never took off for us was that we didn't really have a good DM (forget what the Rifts version of this role is) to keep everyone interested.

  7. MMO Material by Profcrab · · Score: 2, Insightful

    Rifts is a fantastic setting for an MMO. As other people have said, the game mechanics are attrocious. When making it into a computer game, however, all those mechanics can be trashed and just the world setting used. If they got a deal going, I would definitely be paying attention. I bought the Rifts rule book when it first came out.

    1. Re:MMO Material by temojen · · Score: 1

      And you'd still have a game where an extremely powerful mage will be mashed with no contest by the first moderate fighter who happens by. Palladium game system sucks because it's severely unbalanced, not just because of game mechanics.

    2. Re:MMO Material by Profcrab · · Score: 1

      I do agree that any attempt of a balanced Rifts video game would have to sacrifice the amazingly unbalanced nature of the game. You couldnt have PC dragons and PC human scouts on the same playing field and have it be fair. Making such a game would be quite a momentous task.

    3. Re:MMO Material by panda · · Score: 1

      I dunno. You do away with that "megadamage" bullshit, like my group did when we played this PnP, and it could be much more balanced.

      There's actually a group that has a Neverwinter Nights server and module based on the Palladium fantasy world.

      I liked the Palladium games that I played.

      Yeah, the mechanics were a bit wonky, but the mechanics of most RPGs are wonky in spots.

      --
      Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
    4. Re:MMO Material by temojen · · Score: 1

      We just played RIFTS or Shadowrun settings in other game systems, like GURPS or that one based on 1d6 (I forgot the name of it).

      Sure, you can make a 150pt uber-juicer orc, but he'll have one eye, alcoholism, and the shakes. And would still be taken out by a lucky kid with a sling.

      But the most fun was playing the Aeon Flux setting.... surveilance cameras made out of telepathic rat-brains, etc.

    5. Re:MMO Material by BDZ · · Score: 2, Insightful

      I never GMed a Rifts campaign, but I played in one that ran on and off (switching off w/ my own Shadowrun campaign) for years.

      While I agree, putting different archtypes up against one another could be a slaughterfest, I never found this to be a detriment to the game. Or, at least to how my group played it. We stuck pretty close to the combat rules, but the game was a lot more about role playing and exploring the incredible world of the game.

      My characters always tended to be "squishy" -- a technomancer, a dog boy and such -- while my group also included a juicer, tatooed person, dragon, cyborgs, and a glitter boy (glitter gal in this case) to name a few of the heavy hitters. While I couldn't stand side by side in combat directly with the dragon for instance I never found it a problem. And most importantly, I had fun.

      My GM always had things for all characters in his game to do. Including in combat. While I wasn't facing the incoming fire that the dragon and glitter gal were getting I could do other things in combat. Things that required more in the way of stealth or cunning for instance. In other words, I and the other easily killed always had things to do even as combat raged.

      I do agree with other posters that the system wasn't always as clear or streamlined as it could be. However, for me and my group, the rules were useable. More importantly, the world of the game was incredible and that was what we were there for. To live for a while each week in such an amazing reality. Not dice dynamics.

      One final note, I think the art work for the books has always been above board and added to the atmosphere the rules/setting info was trying to get across.

  8. I didn't know who they were by GearType2 · · Score: 3, Informative

    http://en.wikipedia.org/wiki/Palladium_Books

    Honestly, I thought myself an avid RPer, being a fan of cyberpunk and D&D for the past few years. I've been to many a game store, but somehow never noticed *any* of their books:
    http://en.wikipedia.org/wiki/Palladium_Books
    ^Information on who they are, and what they sell^

  9. I think it 's a little late for OpenSSH. by Anonymous Coward · · Score: 0

    "If your company is resorting to pleading with people on the Internet to buy $50 prints in order to save the company, the company is already doomed. Sorry you had to hear about it this way, Kevin."

    It worked for the BSD guys. Anyway MMORG's is were it's at. Print games are dying, Netcraft confirms it.

  10. Don't Harsh on KSiembieda by neuraljazz · · Score: 1

    I don't know if anyone has ever seen a dream die before their eyes due to a mistake, my suggestion is to not be negative about his request for help. Asking for help is very very difficult, but at least he's visibly trying not to close shop vs. some game companies that just close doors and we never hear from them again.

    I never played Rifts, but I did play the earliest version of Mechanoids and their fantasy RPG (the first refreshing view of kobolds and orcs, pre-Blizzard).

    Anyways, it's a good deed to do if you have the money.

    1. Re:Don't Harsh on KSiembieda by Bieeanda · · Score: 2, Interesting
      Okay, I'll harsh on him for being a martinet, an incorrigible asshole, and being absolutely unsuited to the industry that he's been a limpet on for years.

      Take a good look at the core rules-- you know, the ones that change with every book, despite the claims that all of them use the same rulebase. Compare it to the D&D rewrites that you did when you were fifteen (everyone did it, so don't deny it). Notice any similarities? How about the sidelong rants about 'neutral alignments are stupid!' or the two page rant about people complaining that the obtuse magic system in the Federation of Magic sourcebook.

      Consider multiple reports from people that have had the misfortune of working with or under KS: he can't take criticism and simply cannot abide the idea that someone has done something better than he has. Just look at the insane rants that preface half the Palladium library, and spatter the rest like gobbets of Elder Geek spit.

      And last but not least, let's take a long, hard look at his idiotic attempts to go multimedia. Long, long ago, there was a piece of software that purported to be a RIFTS game master's assistant. It was officially sanctioned, praised and all the rest... and was a godawful pile of dung. It was entirely possible to accidentally remove entries for equipment, spells or the like from the program's internal database... but utterly impossible to actually add new data. The interface was abysmal, and support was nonexistent from the coders or from Palladium; inquiries regarding fan-patches were rebuffed very coldly. And now, look at this: a video game, on the Ngage. The platform was dead in the water from the beginning, and they still went ahead with development. Did Siembieda expect the RIFTS name to draw the thousands that still buy his cut and paste crap out of their basements and out to their local cellular stores, to buy a shitty title and an even worse device to run it on?

      So now he's resorted to 'buy my prints!' Not that he had anything to do with the prints, unless he's returned to awkwardly aping Kevin Long's art style. Why doesn't he just do what he usually does, and copy and paste whole sections of rulebooks into new source, instead?

  11. Palladium Fantasy RPG by knight37 · · Score: 1

    I never got into Rifts because what I saw of it just seemed a bit like a watered-down TORG with bad mechanics, but back in the day I played quite a bit of Palladium Fantasy RPG, which was a lot like D&D but just different enough to attract me to it. In retrospect it really was just a cheap knock-off, but at the time I really enjoyed it.

    --
    Knight37 - Once a Gamer, Always a Gamer
    1. Re:Palladium Fantasy RPG by C0deM0nkey · · Score: 1

      Palladium Fantasy - the FRPG that made Dragons respectable enemies again!

    2. Re:Palladium Fantasy RPG by revlayle · · Score: 2, Funny

      "Dragons - Not just for Experience Points anymore!"

    3. Re:Palladium Fantasy RPG by Anonymous Coward · · Score: 0

      Rifts is nothing like TORG.

      I have both.

    4. Re:Palladium Fantasy RPG by knight37 · · Score: 1

      Rifts is nothing like TORG.

      I'm sure they're not as similar as they appear on the surface, but basically they seemed to have the same basic premise, which is, a bunch of genres all mixed together. I already had TORG and like it for that, so didn't see a need to get RIFTS. Plus by then I was already disillusioned about Palladium. I think the main event that drove me to quit buying their stuff was when they sued some 3rd party game book makers for including conversion notes for their games in them. I might have felt different if their mechanics weren't basically D&D ripoffs to begin with.

      --
      Knight37 - Once a Gamer, Always a Gamer
  12. Re:It's about time by Anonymous Coward · · Score: 0

    I've got a fairly large number of Heroes Unlimited books sitting next to me at the moment. It seems like a decent enough game, from the times I've played (difficulty in getting a GM and finding time when everyone is available).

    That said, I do have some qualms with the system, and find that much more discusion with other players is needed when designing your character due to how wildly divergent the ability scores can be.

  13. Re:It's about time by sterno · · Score: 1

    Actually if you read what they said, they were doing pretty well in spite of some set backs, they just ran into one big problem with a legal issue. I was one of those people buying those books and I was always a big fan of the series. I'll admit that the character creation and such were always a tad too complex and time consuming, and the game mechanics had issues. In spite of that though it was a pretty rich universe that they put together.

    I haven't been able to play the game in a very long time, but that's because of how time consuming RPG's are in general. I can't play for 4-8 hours in a sitting these days as I have too much other stuff to do. But I really hope they can stay afloat and get some licensing deals for a movie or MMO. This stuff would be awesome on the big screen.

    --
    This sig has been temporarily disconnected or is no longer in service
  14. You're a Jerk, Zonk. A Complete Knee-Biter by Karma+Farmer · · Score: 0, Troll

    Wow, they made a game for the N-Gage and then lost a bunch of money. Who ever could have forseen that?

    I'm glad you found the time to write this useful and insightful commentary, Zonk.

    It's just such a shame you couldn't be bothered to read the article.

  15. Sorry, dude. by teeseejay · · Score: 1

    Palladium bet on the wrong horse. I would have to guess that the company was doomed at about the point it became dependent upon a royalty revenue stream from a video game for its survival. This is a company with, what, 20+ years as an RPG publisher -- and incredibly prolific years, as well -- if you can't cut it with your primary business, which is publishing RPGs, then you're sunk.

    1. Re:Sorry, dude. by romrunning · · Score: 1

      I wouldn't say they bet on the wrong horse; after all, Nokia still is a market leader in phones. However, they DID bet too much on the wrong horse - that might definitely be the proverbial last straw.

  16. Rifts by labcoat · · Score: 2, Interesting

    I played Rifts for a few years after it came out. True, the mechanics were fairly complicated, but that was half of the fun. The setting is something that would fit great in a MMORPG: a post-apocalyptic, dystopian, cyberpunk, western, fantasy setting.

    BTW: Jerry Bruckheimer was also in talks to make a movie set in the Rifts universe at one point.

    1. Re:Rifts by despisethesun · · Score: 1

      Not only was there talk about a movie, but the NGage game wasn't even supposed to be the first Rifts game. There had been talk about Rifts being made into a video game for years and years, so long that I had assumed it would never happen. I was pretty surprised (and disappointed) to find out that after all this time it was coming to the NGage. The potential is there for a great MMORPG, though, I'll agree. But then, just how much room is there in the MMO market for another one, even if it does turn out to be very good?

      --
      This poo is cold.
  17. Please update the post with important information by fruitbane · · Score: 5, Informative

    Two things we needed to see in the post that make this Slashdot post misleading, all important items in the full article, are that:

    1.) Palladium is close to going out of business, but not out just yet.

    2.) Their primary reason for being on the brink appears to be embezzlement, or some related crime. Their real business isn't enough to overcome the loss incurred due to that legal trouble.

    I'm not a big RIFTS fan, but I'm all for responsible reporting.

  18. Bad Things about Paladium Products. by RexRhino · · Score: 2, Insightful

    1. They are cheap and ugly. They are not hardcover bound books with full color pages. Look at a Paladium book, then look at a new D&D book, or at a White Wolf book, or whatever. The non-Paladium books are cool even if you don't play the game. If I am going to buy a product, I want the product to be high quality, and have an instant "cool" value. Printing a web page on your printer will give you as good production values as Paladium books. They didn't even lay out the books on computer. They used the old fashion past things to cardboard, take a photograph, make a plate from the photograph method of printing.

    2. The books would reprint lots of information. At least a third of the info in any book you could find in just about every other book. They definitly liked to recycle as much content as possible.

    3. All the settings were lame. Teenage Mutant Ninja Turtles? Yeah, OK. Rifts? "It is like D&D, but with Cyberpunk thrown in, but with Cthulhu thrown in, but with Vampires thrown in, but with Sci-Fi thrown in.."... no thank you. Ninjas and Super Spys? Uh.

    4. They had a terrible, hard to use game system.

    Sorry, a company making products that no-one likes will go out of buisness. Role playing games are already an extremly small niche product as it is... so there is no longer any room in the industry for people making crappy product. They could cut it in the 1980s, when expectations weren't that hight, and we were all 9 years old and didn't know any better. But the market is more competitive today, the expectations and production values are higher, and no-one is going to pay for that crap.

    1. Re:Bad Things about Paladium Products. by dsraistlin · · Score: 2, Insightful

      What are you talking about with the reprinting? Have you looked at D&D and White Wolf Lately??? The reprint much more content for nothing than Rifts ever did. Not to mention all the fluff books that get released by both game lines. Add on top of that the fact that both lines have released completely new verions of thier worlds some twice while Rifts has been constant. I would much rather pay 35.00 for a book that is meaty and worth while than the 40.00 for the pretty fluffy waste that is most White Wold and Wizards publishing anymore.

    2. Re:Bad Things about Paladium Products. by idontgno · · Score: 2, Insightful
      I have to cry shenanigans on some of your commentary.

      They are cheap and ugly....If I am going to buy a product, I want the product to be high quality, and have an instant "cool" value.

      No gamer, you are. "Cool" is in the product, not the packaging. Sheesh. If you have to have "Ooooh, shiny" to appreciate it, well... i guess that's why "cool" rhymes with "tool".

      The books would reprint lots of information.

      Like every D20 game ever written.

      Rifts? "It is like D&D, but with Cyberpunk thrown in, but with Cthulhu thrown in, but with Vampires thrown in, but with Sci-Fi thrown in.."...

      Gosh, that sounds like Shadowrun, the coolest product TSR ever came out with. I don't see the problem here.

      They had a terrible, hard to use game system.

      OK, fair cop there. The mechanics always seemed too fidgety to me, and balance was always terrible in most every game they wrote.

      You're right in your summary, though: it is a shrinking market, and between the legendary weakness of their paper-n-pencil games and their evident lack of marketing savvy, Paladium seems to have doomed itself. Still, I feel bad watching one of the pioneers going under.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:Bad Things about Paladium Products. by ronfar · · Score: 1
      Gosh, that sounds like Shadowrun, the coolest product TSR ever came out with. I don't see the problem here.
      Just want to point out that it was FASA and not TSR. Credit where credit is due, after all...
      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    4. Re:Bad Things about Paladium Products. by revlayle · · Score: 1

      (note: this is "Redundant")

      Reiterating the other reply to the parent here

      SHADOWRUN = originally a FASA property (never TSR)

    5. Re:Bad Things about Paladium Products. by ronfar · · Score: 1
      Well, I just read something in that Shadowrun Wikiarticle that sucks:
      Video games for the Super Nintendo, Sega Genesis, and in Japan only, the Sega Mega-CD have been created with entirely different story lines, although they all take place within the same Shadowrun universe.
      Damn you Sega, Damn you!!! Thanks for the "wonderful" games like Night Trap, INXS, and Double Switch but can we get Shadowrun CD ? Of course not... bastards!!!
      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    6. Re:Bad Things about Paladium Products. by cpt+kangarooski · · Score: 1

      They are not hardcover bound books with full color pages.

      Meh. Hardbacks are nice, but I loathe color in RPGs. It's about as pointless as having a color dictionary. They're mostly text, and benefit little from color. I don't mind illustrations, but they should be of something useful, e.g. diagrams, rather than just being miscellaneous artwork. After all, when you're playing an RPG, you're mostly using your imagination. You don't need a picture book for that.

      It's pretty rare that color is useful in an RPG, and so a few color plates in an otherwise black and white book seems like a more economical solution if color is needed at all.

      What I'd really like would be more conveniently sized books, and more compact rule systems so that the books aren't very thick. The GURPS method of having a rulebook with no setting, and setting books with no rules is a good idea, since it lets you avoid having to buy things that are redundant or unnecessary.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    7. Re:Bad Things about Paladium Products. by tatonca · · Score: 2, Interesting

      If your trying to look cool buying RPG, your going to have to try a lot harder, no matter how nicely illustrated the book's cover is...

      I grew up role playing with TMNT - the rules were pretty complicated to the point that we had no idea what we were doing. In one instance we had characters where the stat bonuses were added directly to the stat to acheive some ugly numbers (80 STR on a first lvl character!!) But we figured out enough to make characters, resolve conflicts, use skills and have fun. The campaigns were vast and highly detailed, because coming across source material was fairly sketchy and we were left to our own devices. This isn't a negative - the rulebooks gave you a framework from which to evolve, leaving limitless possibilities. I came away a much better player and GM learning to rely on myself as interpretter and creative designer than by being a slave to the 800 book library that is DnD. I also was way more likely to embrace other types and genres of games than my strictly DnD compatriots. All in all it is a phase of my life I look back on fondly, and I credit those beginnings for the number of RP awards myself and my gaming crew won over the years at DnD tourneys in our area...

      Personally I have found that the Paladium games had more intrinsically in common with modern d20 games than even the originally DnD. All joking aside, main stream gamers obviously require a little glitz to get them out of their comfort zone. I would like to see them embrace d20 completely and reissue the games with a beefed up marketing plan - add some hardcovers and pretty pictures for the easily distracted. That's what will save the company if indeed it needs saving. I own almost all the games and and most source material. I've gone through 3 copies of TMNT and Heroes Unlimited myself. I'd pay for some hardcover books to put up beside my 800 DnD books...

      In the meantime, I'll pay 50$ to keep them around a little longer...

    8. Re:Bad Things about Paladium Products. by NBarnes · · Score: 1

      Damn you Sega, Damn you!!! Thanks for the "wonderful" games like Night Trap, INXS, and Double Switch but can we get Shadowrun CD ? Of course not... bastards!!!

      *sobsobsob* It's based on the Genesis Shadowrun game! But a new story and enhancements! *sobsob* The Genesis Shadowrun was amazingly fun. *waaaaah*

    9. Re:Bad Things about Paladium Products. by despisethesun · · Score: 1

      Actually, from what I've seen of the Sega CD Shadowrun, it is VERY different from the Genesis version (which was one of my favourites). That was a good thing about the Shadowrun video games, you were getting a different one when you bought for each console.

      --
      This poo is cold.
    10. Re:Bad Things about Paladium Products. by despisethesun · · Score: 1

      Rifts had a hardcover edition of the core book, but that was a special edition. To be honest, though, I find the softcover ones to be less unweildy when I'm constantly flipping back and forth through it for whatever reason.

      --
      This poo is cold.
    11. Re:Bad Things about Paladium Products. by ronfar · · Score: 1
      Sometimes, when I'm playing Sega Genesis Shadowrun I just spend hours in front of the same rundown building, hacking networks and selling the stuff I find. It never gets boring. (Well, for me, anyway.)

      (Closest thing I've found to the Genesis Shadowrun in a modern PC-RPG is Vampire the Masquerade: Bloodlines but it is too linear.)

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    12. Re:Bad Things about Paladium Products. by Monkey · · Score: 1

      Palladium's writers and artists have been troopers, waiting months to get paid, but their generosity is not enough.

      There was a running joke in my group about the Rainbow spell which was re-printed in just about every book that contained spells. I think they've fixed it since, but about 10 years ago the spell looked like this:

      Rainbow
      Range: One mite (1.6 km).
      Duration: 15 minutes per level of the Warlock.
      Saving Throw: Standard.
      P.P.E.: Sixty
      The Warlock creates a rainbow extraordinary in its prismatic color
      display arcing across the sky. The gentle beauty of this sight raises the
      morale of all who view instilling a deep feeling of wonder, self
      worth, hope and job.

      Clearly they meant to put joy instead of job but they got it was job in at least half a dozen books. Great editing Kevin.
      Everytime one of us picked up a new Palladium book we would immediately flip to the Rainbow spell to see if it still instialled deep feelings of wonder, self worth and job.

  19. Why not port their game to a different system? by beerman2k · · Score: 1

    Why don't they port this mysterious N-Gage game to another system? Depending on how it was written, this might be more than a small task, but if it means the difference between going under or staying afloat as a company, its got to be worth it. I mean they seem to indicate a major reason their going under is that this game was a flop, and that it was only a flop because the N-Gage was a flop. If the game is so great, they should port it to PSP, DS, or even a console or PC. Or why not just sell this "great" game and let someone else do the port, if its so great, then i'm sure they'll be able to get takers. Selling $50 prints doesn't make much sense to me, how many could they possibly sell? Even if they sold near a thousand is that even to pay the costs of a single employee?

  20. Palladium lawsuit-happy prehistory. by akarnid · · Score: 1

    Yep, I questioned myself too back in my gamer days: Who buys Palladium stuff anyway? Good game worlds and ideas, but their lawyer-happy attitude back in the early 90's caught a sour note with many gamers. Funny to think that back in the pre-Magic days, Wizards of the Coast were almost shut down because of a lawsuit from Palladium Games. They also sent a lawyergram to White Wolf because of articles they were writing that included stats and thoughts about Palladium material. In short - Palladium wanted complete control over who wrote material concerning their gameworlds, and this came as a rude surprise to the gamer press and the community at that time. Me and many other gamers thought this was a lowpoint and did not do the company much good, and now see where the industry is - Wizards(of the Coast) is the mothership while Palladium is a mere footnote in the history of gaming.

    1. Re:Palladium lawsuit-happy prehistory. by Anonymous Coward · · Score: 0

      It's also worth pointing out that TSR did the exact same thing, to the point of getting FTP sites shut down because of "infringing" user-created modules. Of course, TSR ended up nearly dying before WotC bought them -- which, really, is the only reason WotC is still around. When was the last time you saw anyone play Magic?

    2. Re:Palladium lawsuit-happy prehistory. by Martin+Blank · · Score: 2, Interesting

      They still are like this. They have a good crew, and the writing overall is good (though everytime I bought a book I felt like getting a red pen to tag all of the errors and sending it to them for corrections in the next printing), but Kevin's insistence on keeping 100% control over everything really hurt. Want to make a character generator? Sorry. Can't do that. Want to mention core characters (Erin Tarn, Emperor Prosek, etc)? You're treading a fine line. Want to even discuss a method to port to another system (D20, GURPS, Interlock)? Expect a nasty letter. Meanwhile, the one character generator that they did release was crappy and limited (based on Microsoft Access), and while they did eventually kick it out to the public, releasing new files for it was a risky business at best, IIRC. Their website has always been a storefront, with token game support at best.

      The Palladium combat system was his baby, and it worked well enough in the SDC/AR days, but when it came to MDC, it started to lose something. (Mind you, I continued playing Rifts up until a couple of years ago, when player schedules just got too inconsistent, but it was hard to run a game and keep it balanced and fun.) But he couldn't let it go and modernize the system. It took more than a decade just to get a "final" and unified set of combat rules out the door.

      If it comes to it, Palladium will need to do what Talsorian Games did -- pack everything into boxes, rent some storage/warehouse space, and continue as a mom and pop shop until they can get something better together. There's no sense, in my mind, of Kevin sacrificing everything he owns in order to stave off what may be inevitable. I realize that this has been his dream for the better part of three decades, but it doesn't often make sense to have a dream kill you.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:Palladium lawsuit-happy prehistory. by joshsisk · · Score: 1

      Magic is still pretty popular, I believe. They sell the cards at Target and Borders and so forth now though, not at hobby shops. They also have Star Wars board/card/RPGs, Neopets (which is apparently huge), Avalon Hill (Risk, Axis & Allies, Diplomacy, and other games), and other sub-companies.

    4. Re:Palladium lawsuit-happy prehistory. by Newander · · Score: 1

      though, not at hobby shops.
      Not true, my FLGS dedicates about an eighth of their store to Magic. They also have organized events on at least a weekly basis.

      --

      Jesus saves and takes half damage.

    5. Re:Palladium lawsuit-happy prehistory. by joshsisk · · Score: 1

      Really? All the hobby shops I know of in my area all went out of business except Games Workshop. I assumed that was a nationwide trend.

    6. Re:Palladium lawsuit-happy prehistory. by Newander · · Score: 1

      Yeah, we've got a really good shop. They carry games and comics and just recently added a game room where they have events every day. http://www.mayhemcomics.com/

      --

      Jesus saves and takes half damage.

    7. Re:Palladium lawsuit-happy prehistory. by ArsonSmith · · Score: 1

      Yea I grabbed that and dumped the access files into a MySQL database and started writing a modperl frontend. It was really more or less just my play area to learn perl and I rewrote it several times just to try diffrent technics. I'd have to dig it up but if anyone wants it let me know. I'm not much of a coder so I'd actually like some constructive critisism on what I did do.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    8. Re:Palladium lawsuit-happy prehistory. by AceCaseOR · · Score: 1
      They still are like this. They have a good crew, and the writing overall is good (though everytime I bought a book I felt like getting a red pen to tag all of the errors and sending it to them for corrections in the next printing), but Kevin's insistence on keeping 100% control over everything really hurt. Want to make a character generator? Sorry. Can't do that. Want to mention core characters (Erin Tarn, Emperor Prosek, etc)? You're treading a fine line. Want to even discuss a method to port to another system (D20, GURPS, Interlock)? Expect a nasty letter. Meanwhile, the one character generator that they did release was crappy and limited (based on Microsoft Access), and while they did eventually kick it out to the public, releasing new files for it was a risky business at best, IIRC. Their website has always been a storefront, with token game support at best.

      I have observed one exception to this, and it probably rankles them every time they come across these conversions - They have not taken action against any conversions from the old Robotech RPG to Mekton II and Mekton Zeta.

      I've got mixed feelings about the plea for help myself. On the one hand, I've always wanted to play Rifts at least once (though I never found a group nearby). On the other hand, not too long ago I heard they were considering getting Robotech RPG licence back, and I wouldn't want to see all those Robotech-to-Mekton Z mech-design conversions getting shut-down (and I wouldn't be suprised if Maryann had a whole bunch of nasty E-Mails in the "Drafts" folder of her E-Mail software, just waiting to be sent out the moment the ink had dried.)

      --
      Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
    9. Re:Palladium lawsuit-happy prehistory. by Martin+Blank · · Score: 1

      Maryann left Palladium sometime before the divorce, so that's not an issue. Whether Kevin has them is another story. I suspect you're right in that the reason that they haven't gone after them is solely because they don't have the Robotech licenses anymore.

      The Rifts world is fantastic, but the system has to get cleaned up. First of all, there are continuity errors about some significant areas (major human settlements existing where Xiticix have allegedly swept the area clean), and second, the combat system itself has to get fixed.

      --
      You can never go home again... but I guess you can shop there.
  21. Sorry, but... by rAiNsT0rm · · Score: 1

    Did you really not at least *think* this would be the outcome? Seriously, I can't see how anyone would put all of their eggs in one basket all riding on the N-Gauge. I feel bad that in business there are winners and losers, and that more often than not the losers have some of the best ideas and creativity... but that is life. If the talent is there and the desire, pick yourself up by the bootstraps and re-invent yourself, not by selling overpriced prints to hang on by a unraveling thread. No sense in chasing good money after bad.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Sorry, but... by Ratbert42 · · Score: 2, Funny

      They didn't put all their eggs in one basket. There's a possible movie deal out there and it'll be exclusively available on PSP UMD.

    2. Re:Sorry, but... by Newander · · Score: 1

      It wasn't the N-Gauge game, it was having ~$1,000,000 stolen. From the letter, it seems to me that they're just trying to get enough cash to last until their legal issues can be resolved.

      --

      Jesus saves and takes half damage.

    3. Re:Sorry, but... by Anonymous+Freak · · Score: 1

      RTFA. While the N-Gage game's failure didn't help, it sounds like it didn't hurt their bottom line, either. It was embezzlement that killed them.

      If I could find it anywhere, I actually would buy the N-Gage game. I got an N-Gage because it was free, and it was a decent smartphone that can sync with a Mac. I have never bought any games for it, though. When I heard about Rifts being made for it, I've been trying to find it locally, but it looks like I won't be able to.

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
    4. Re:Sorry, but... by despisethesun · · Score: 1

      You're in luck! I found this for you, but since I don't own an NGage and have never bought from them (Britain is a long way from here), I cannot guarantee that they're reputable.

      --
      This poo is cold.
  22. This Can Be Turned Around by Anonymous Coward · · Score: 0

    I played Rifts in college. Got to be one of the first 'real' RPGs I played. I will admit that the game mechanics were and still are very flawed-- and resisting the change to simplify the rules via a d20-system-like reboot certainly didn't help much-- but the setting, by its very nature, was completely open-ended in an unparallelled way. Couple of my favorite characters came out of those sessions and they were certainly nothing that could easily be done in traditional D&D or White Wolf. (case in point: multiple-personality Crazy whose quest was to find a psychic to heal his problem; naturally my first phobia earned was, you guessed it, psychic healing)

    As to the quality of the books-- yes, they're not exactly top-of-the-line tomes, and they're not organized well. Knowing now that they were done without many modern contrivances like Pagemaker or the like, however, they are damn impressive and damn well done. (Surprisingly they also hold up well during campaigns-- I'll have to ask that buddy of mine how his books are doing, but with all the abuse they suffered they came through three years of gaming relatively unscathed.) Seeing this kinda makes me wish I'd picked up a few of the books; by the time I could afford to, though, I wasn't in a role-playing community anymore.

    I probably ought to echo this sentiment to Kevin-- start looking into licensing the setting and other stuff as best as you can. Maybe you can't make another game or port it due to some Satanic exclusivity clause you made with Nokia. You can still get into talks with MacFarlane for figures, a publisher for fiction based on the setting, etc. Palladium has a HUGE amount of IP that can be leveraged into other uses, most of which will be quite lucrative (assuming good choices are made).

    Worst-case scenario: talk to WotC or White Wolf about a buyout. Seriously. 'Tis better to have struggled, lost, and gotten away with a nice cashout to sit on (or, more likely, a cushy position as VP of their newly-acquired Rifts line) than to have struggled, lost, and gone irrevocably bankrupt fighting the good fight.

  23. Who They Are by bateleur · · Score: 1

    Part of that is because their glory days were quite a long time ago. It seems bizarre to remember it now, but in the mid-to-late 80s there were dozens and dozens of commercial RPGs around. Even as a seriously hardcore roleplayer it was perfectly possible to encounter a published system you'd never heard of.

    Palladium made a pretty big impact back then by taking their truly awful system but applying it to some very well chosen material. Robotech was crying out for someone to do it. TMNT was at that time an extremely cool and cutting-edge comic (forget the later animated series). And then there was Chaos Earth, which ultimately became Rifts.

    These days, the kinds of people who would once have played Palladium games are more likely to download free systems on the internet or simply make their own. If small RPG studios were ever viable businesses, they certainly aren't now.

    Palladium earned their place in roleplaying's hall of fame. But it doesn't surprise me that even gamers haven't heard of them these days.

    1. Re:Who They Are by Martin+Blank · · Score: 1

      Chaos Earth was only published a few years ago, unless I missed something way back when. It does tell the tale of pre-Rifts Earth as it goes through the transformation, but Rifts came first by many years.

      --
      You can never go home again... but I guess you can shop there.
    2. Re:Who They Are by despisethesun · · Score: 1

      This is true. Maybe the GP meant Mechanoids? That predated Rifts by quite a bit IIRC, and the material actually wound up as a sourcebook for Rifts.

      --
      This poo is cold.
  24. Palladium... by aapold · · Score: 2, Interesting

    I bought a lot of their stuff over the years. I ran a palladium fantasy RPG game in the early 90s, then Rifts later on, as well as some Robotech, TMNT and so on. The settings were cool. The differnt types of magic (especially circles and wards) were very cool. HOwever, as many have noted, the mechanics were not. They were on par with 2nd edition D&D, but 3rd edition was clearly superior. I did like their XP system, and still use some facets of that in other games i run. At some point the Rifts world books (of which there are a ton) seemed like each one was trying to top the previous, to the point of extremes. I think when Atlantis came out they described a creature that lives at the bottom of the sea in the Pacific with tentatcles long enough to reach around south america, up the atlantic, and slap someone in england, I knew it was getting out of control. I haven't bought one of their books in half a dozen years, but didn't see anything to suggest that trend hadn't continued... In just about every case I found other game systems and mechanics I preferred to Palladium's, and have moved on. Still, I have some fondness for the good times I had with their games, and hope they pull through. I still remember their sourcebook that had homosexuality as a possible result on the "insanity" chart. (that's right, due to a failed saving throw, you are now....) Later prints had a sticker covering that up and replacing it with another insanity, and later reprintings finally changed it. sigh... can't help but chuckle...

    --
    "Waste not one watt!" - CZ
    1. Re:Palladium... by jeffasselin · · Score: 1

      To this day, running Rolemaster campaigns, I have players roll for random sexual orientation because of that clause in the Palladium books. We've had some good laughs and nice role-playing moments from that (like the campaign where the only female character was a lesbian and all the males heterosexual).

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    2. Re:Palladium... by Martin+Blank · · Score: 1

      Oddly enough, my last gaming group was that way -- only it was the players. The only girl was a lesbian, and all of the males in the group hetero and wishing strongly that she'd look over the fence.

      --
      You can never go home again... but I guess you can shop there.
  25. ahh memories by VoxCombo · · Score: 1

    While I retired from gaming a long time ago, so much of my early teens were spent playing Palladium games (almost all of them, with Ninjas and Superspies being my favorite)

    I can remember spending hours reading the books, because the stories were so good - intriguing, with engaging stories, varied themes, etc.

    It would be nice to see a company with a well-developed game system like White Wolf take over the company and adapt the worlds to their game system.

    On the other hand, if it weren't for Palladium, I probably would have gotten out more as a kid - so I guess I blame Palladium for making me into such a geek.

  26. Re:It's about time by cpt+kangarooski · · Score: 1

    DM (forget what the Rifts version of this role is)

    In almost every system other than D&D, the term is Game Master (or GM). Sometimes you see 'referee' or very game specific terms, e.g. Toon used 'animator,' IIRC. But really, DM or GM, everyone knows what you mean.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  27. Not going out of business by Anonymous Coward · · Score: 0

    Just changing their name to NGSCB

    (which stands for N-Gage Sucks C*ck Books)

  28. FYI: Where to find the N-Gage game... by revlayle · · Score: 1

    http://n-gage.letstalk.com/brands/n-gage/new_landi ngpage.htm?depId=1&pgId=154 has the Rifts game for the N-Gage for $24.99 last I looked.

  29. Palladium, the company that could have been by crescentmage · · Score: 1
    I played a bit of Rifts back in high school with my friends. Sure, the game mechanics were terrible, but next to A D&D 2nd Ed it didn't seem quite so bad. Once 3rd Ed and the d20 system came out though, my rifts playing days were numbered. While Rifts has perhaps the richest setting I've ever used, it's no good if you have to spend an hour rolling dice and cross referencing charts to kill a single guard. The fact that play balance was out of control (one player could be playing a cyber medic and another a dragon using the base rules) didn't help. A real shame, because they actually did a good job integrating magic and technology. Frankly, I'm amazed that they never put out a new edition to fix the mechanics, as nearly every Rifts forum or review was filled with comments about how the horrible rules dragged down a wonderful setting.

    I actually have the N-gage game (at least the demo), and it is definitely one of the best N-gage games out. Like the N-gage itself though, it was too little, too late. The setting is perfect for a video game, and I have no idea why they chose the N-gage as a platform. Two sinking ships going down together I guess. A PC release, especially with a good multiplayer, could have easily pulled them into the black. The dev team was obviously talented, but it was doomed from the start by its platform. Perhaps they'll be able to port it to the GBA or DS and at least make up a little lost profit. They have so much promise, but some bad management decisions are killing them.

  30. Understatment of the day by argStyopa · · Score: 0, Offtopic

    It doesn't help that the role-playing game industry is in a slump and going through a transitional phase.

    Hmm, 'transitional phase'?

    * Moment of Death:
    1} The heart stops
    2} The skin gets tight and grey in color
    3} All the muscles relax
    4} The bladder and bowels empty
    . . . .4a - Men will get an erection. No, I don't know when, exactly. I really didn't feel like calling up the local mortuary and asking this. And there's people on my mailing list I could have asked, I bet, but it's kind of weird popping up and asking that. No pun intended. I'm not sure my parents know what erections are, so I can't ask them. I did read that this was one of the reasons hangings were so well attended by women, back in the old.days. Big Laffs, seeing the Hung, hung.
    5} The body's temperature will typically drop 1.5 degrees F. per hour unless outside environment is a factor. The liver is the organ that stays warmest the longest, and this temperature is used to establish time of death if the body is found within that time frame.

    * After 30 minutes:
    6} The skin gets purple and waxy
    7} The lips, finger- and toe nails fade to a pale color or turn white as the blood leaves.
    8} Blood pools at the lowest parts of the body leaving a dark purple-black stain called lividity
    9} The hands and feet turn blue
    10} The eyes start to sink into the skull

    * After 4 hours:
    11} Rigor mortis starts to set in
    12} The purpling of the skin and pooling of blood continue
    13} Rigor Mortis begins to tighten the muscles for about another 24 hours, then will reverse and the body will return to a limp state.

    * After 12 hours:
    14} The body is in full rigor mortis.

    * After 24 hours:
    15} The body is now the temperature of the surrounding environment
    16} In males, the semen dies
    17} The head and neck are now a greenish-blue color
    18} The greenish-blue color continues to spread to the rest of the body
    19} There is the strong smell of rotting meat
    20} The face of the person is essentially no longer recognizable

    * After 3 days:
    21} The gases in the body tissues form large blisters on the skin
    22} The whole body begins to bloat and swell grotesquely. This process is speeded up if victim is in a hot environment, or in water
    23} Fluids leak from the mouth, nose, eyes, ears and rectum and urinary opening

    * After 3 weeks:
    24} The skin, hair, and nails are so loose they can be easily pulled off the corpse
    25} The skin cracks and bursts open in many places because of the pressure of Internal gases and the breakdown of the skin itself
    26} Decomposition will continue until body is nothing b

    --
    -Styopa
  31. Somewhat misleading headline... by Svartalf · · Score: 1

    Considering that they're liable to shut their doors permanent-like if they don't get a cash injection from somewhere in short term, ostensibly due to a recently ongoing embezzelment of funds from out of the company.

    He laid it all on the table as best as he could, because of litigation demands preventing the whole story from being told (Which I believe is higly possible...).

    It doesn't matter WHERE the money comes from, they just need a serious cash influx to keep them afloat for the longer-term cashflow items to start generating revenue. I am intimately familiar with this concept, having lived with a similar painful business situation for the last FIVE years (Fortunately, it looks like we're going to make it through that rough period and come out on top after all...).

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  32. N-Gage exclusive game... by Svartalf · · Score: 1

    It's probably in the publishing deal that Nokia had sole rights to the title- and they might be eying publishing it for a slightly better thought out smartphone model (It appears they're toying with this thinking with newer phone models...) and won't let them out of the contract to republish it elsewhere on other consoles. Even IF they did repackage it for a new phone model, it's not going to happen QUITE in a timeframe that Palladium could immediately benefit from it- and it sounds like they need help NOW, not in 6-12+ months from now.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:N-Gage exclusive game... by beerman2k · · Score: 1

      Well barring any contracts they made with Nokia, if the game is already finished, i'm guessing they could shop it to another publisher and get an "advance" for porting the game to another system. Anyway, you're probably right about having a contract with Nokia that prevents them from shopping their game around. Which of course begs the question, what the heck were they thinking?!?

    2. Re:N-Gage exclusive game... by Anonymous Coward · · Score: 0

      Easy, Nokia paid for most of the development of the nGage games that it did. At least a good 50% of your development costs were covered by Nokia if you stayed exclusive to them. The rest of the cost of development is put in by the publisher or the developer if they are self-publishing (and want a higher set of sales revenue percentage).

      A company like Palladium Books would likely have paid nothing and in fact would have been paid either up-front or through royalties for the license to make an exclusive Rifts game.

      As much as I would love to see the game freed from the NGage and put on something really cool like a DS, I doubt we would ever see it happen.

  33. Re:It's about time by linzeal · · Score: 1
    I liked the fact that with a Rifts campaign you could have one night of character creation that would force people to think about who they were becoming before they started playing. Half the time I drew up a little portrait of my character and others on those nights, and we almost always had completed the backstory of out characters as well. Contrast this with the A D & D campaigns where every Dwarf, Elf and Female Human Cleric had similar backstories if not wholly the same with no chance of real character development until after the campaign started.

    Character creation is the most important part of the game for me, I don't know why people do not understand this.

  34. Me by Adriax · · Score: 1

    My friends and I used to play both Rifts and Shadowrun. Shadowrun was for serious-ish play, Rifts for epic slaughterfests.
     
    One of my favorite things about it is the books never go out of date, they don't rewrite the same stuff over and over with a couple tweaks so they can resell it to you. That's also a big problem, because over the 10+ years since the first book was written, new rules have come out that clash with old, restrictions detailed in older books are broken in newer ones, and no corrections are ever made to clarify the confusion.
    If they ever went through and made a book of corretions and clarifications, I'd start looking into the series again.

    --
    I don't suffer from insanity, I enjoy every minute of it!
    1. Re:Me by Fallorn · · Score: 1

      The Rifts GM Guide actually went a fair way towards clarifying rules, especially in regards to combat.
      I havent looked into the new edition of the mainbook which supposedly offers a much clearer revised edition of the rules.

  35. Re:Please update the post with important informati by Ratbert42 · · Score: 2, Informative
    Their primary reason for being on the brink appears to be embezzlement, or some related crime. Their real business isn't enough to overcome the loss incurred due to that legal trouble.

    It appears that they were just the victim of theft of some inventory and a lot of collectables, like someone robbed a warehouse or their offices. Insurance? I guess not.

  36. Rifts MMORPG by TheZorch · · Score: 1

    I'm a veteran Rifts GM and I'd welcome a Rifts MMORPG. The gmae is awesome, has fantastical interdimensional settings, anime-style mecha, magic, demons, aliens, vampires, insane psychics, and mutants! Perhaps they should start opening a dialogue with Wizards of the Coast.

    --
    Michael "TheZorch" Haney
    thezorch@gmail.com
    http://thezorch.googlepages.com/home
  37. Re:It's about time by Anonymous Coward · · Score: 0

    I still own 10 or 12 of their books (Teenage Mutant Ninja Turtles and supplements, Heroes Unlimited, A slew of Robotech books, a few of their firearms source books, etc.) from when I was playing PnP RPGs back in the '80s. Can't say that I disagree with the comments about their unwieldy and overly ambitious game mechanics, but all in all I still had some pretty enjoyable Robotech and TMNT campaigns back in Jr. High once we tweaked some of the core rules. They also served as good source material for conversion to GURPS. They actually seemed to sell relatively well back in the day (not as good as the TSR products, but there seemed to be a decent amount of Palladium stock turnover at the hobby shops I frequented).

    It's sad to hear that they're having financial troubles, but not all that surprising considering the downward spiral of RPGs in general over the past couple of decades. Also, as the summary states, tieing the future of your company to the N-Gage platform proved to be a very bad move for more than just Palladium I'm sure.

  38. Re:Please update the post with important informati by fruitbane · · Score: 1

    According to a press release, the theft was only part of the picture.

    " Palladium suffered a crippling blow last year involving employee theft and embezzlement. We thought we could weather the storm, but the damage was deeper and more severe than we ever imagined.

    Estimated damage and losses are at least one million dollars. It has been a struggle to stay afloat. "

    This from http://www.palladiumbooks.com/press/press2006-04.h tml

  39. Wizards of the Coast should buy Palladium by rubberbando · · Score: 2, Insightful

    Then they could re-release all those great books / worlds to be compatable with 3rd edition AD&D thus giving us the best of both worlds. :D

    --
    DEAD DEAD DEAD DELETE ME
    1. Re:Wizards of the Coast should buy Palladium by Jakuta · · Score: 1

      Hasbro you mean...

    2. Re:Wizards of the Coast should buy Palladium by teeseejay · · Score: 1

      Or better yet, Palladium should release all its own back catalog as OGL-compatible/d20-branded PDFs.

  40. how is this flamebait? [nt] by Anonymous Coward · · Score: 0

    [nt] = no text.

  41. Well developed system? by Anonymous Coward · · Score: 0

    A well developed game system from White Wolf? Hell, I must have missed something big since the last time I played Vampire: The Masquerade (about six months ago). And don't bugger me with the latest edition's rules. They're better than V:TM's, but still lame nevertheless, hence the emphasis put on that it's a narrative game (any Vampire fanboy -the equivalent of gamers who discovered computer gaming with Quake, and there is an infestation of both specimens where I live- will use that magic buzzword profusely). My point is that White Wolf having a good market share doesn't mean that their games have balanced systems.

    OTOH, the Silhouette system (e.g.: Heavy Gear) is fairly balanced, and so is the Anima one (Anima is a Spanish roleplaying game which is surprisingly good, taking into account that the last good Spanish RPG I played, Mutantes en la Sombra is from the late 80s or early 90s, with an updated edition in the late 90s), its rules resembling somewhat the Rolemaster ones but in a more manageable way. Paranoia, too, has a great game system (and it's a great game!)

    About Palladium, I can't say I didn't see this coming. I never bought any of their books, but I read some and their aesthetics were okay for the mid 80s. The first impression is always important and unless you write books in braille, looking like a 2nd edition AD&D manual or a MERP one nowadays is a very bad thing.

  42. Poor ol' Palladium. by Anonymous Coward · · Score: 0

    It is a good gaming system and is awesome to play. The main reason it survived as long as it has is because it's books are way more interesting and way cheaper than D&D or the other hard back rpg games ever were or could be. I've got a LOT of the books. I got in to the system back in high school and college. It was the best system around until Vampire the Masquarade came out. Being raised on Palladium's SDC system, I get a little clueless with D&D and D20 stuff... what the heck is thaco and this junk about being automatically hit from behind if you retreat?

    Yes, Palladium rules were complex, but not that complex... and as far as the long amount of time it took to play battles - it's no longer than traditional D&D stuff... and the rules are almost but not quite identical in a lot of ways - roll a d20 and add a modifier, etc. The environment for Rifts was awesome. It allowed you to do any sort of role playing, not just dark ages stuff like D&D mostly did... untl D20 modern, future, etc. came along. A lot of people compare Palladium to GURPS... it's true, they are somewhat similar.

    I read a long while back a Rifts movie was in the making with Jerry Bruckheimer as Director. Hope it is still coming along, but it sounds like with the money problems it may not be.

    Paper RPGs are unfortunately a dying breed... D20 was made because the company that owns D&D realized this and that they needed to make it open and rely on the open source and gaming community to keep their future somewhat stable. Unfortunately, Kevin Sembedia is a bit of jerk and has yet to allow that to happen - leaving the community to only work on stuff in the Rifters mag....

  43. Great settings sucky mechanics by LearningHard · · Score: 1

    As others have said the settings were often very inventive but the actual underlying game system was just horrible. I was a big fan of Heroes Unlimited and Nightbane myself. Really enjoyed both especially Nightbane. I guess it doesn't matter to me right now though since I don't even have a gaming group since moving.

  44. Re:You're a Jerk, Zonk. A Complete Knee-Biter by sanjacguy · · Score: 1

    I totally agree Karma Farmer. They had money embezzled last time I checked.

  45. If you have enjoyed it DONATE by Jakuta · · Score: 1

    Why not just send them $5-$10... The hours of gaming and reading have been fun for me but I wonder will people join together to bail out a great product before it goes the way of the dodo?

  46. Here's the tl;dr version of the parent post by Pluvius · · Score: 0, Offtopic

    "Zonk is a fucking loser."

    Considering how many people whined about that "cunnilingus on a hardwood floor" article, I'm shocked that there's so little bitching about this misleading and flamebaiting article summary.

    Rob

  47. Re:It's about time by McCarrum · · Score: 1

    Call of Cthulhu == Keeper

  48. The writing has been on the wall for awhile by analog_line · · Score: 1

    I was a major Palladium fan for a very long time. The first RPG I ever played wasn't D&D, but their Teenage Mutant Ninja Turtles RPG.

    The real problems came when they started throwing everything including the kitchen sink into their new sourcebooks for just about every game. Rifts was really a groundbreaking and thrilling RPG until it started ranging WAY farther afield, and the world started looking like a GURPS campaign where every single published sourcebook was part of the game world. Too much confusion, WAY too many character classes. Equipment lists were pedantic, with pages upon pages of vehicles, battle armor, and such that were only slightly different from ones listed on the last 10 pages you went through. What really made this clear to me was when I was fiddling around with making a Ritfs version of Angband just as a personal project, and browsing through the books to figure out what the character classes should be, et al, was a ridiculously monumental task. I started off trying to list every class, and that text file alone ended up being a few pages long.

    Then came the era, about 5 years ago, when it seemed like half of Siembada's time was spent on yelling at the people on alt-binaries.e-book.rpg. I'm not sure if any legal proceedings were ever hatched from that, but it was a good year at least of solid argument threads on these topics, with posters taunting Palladium people, and Palladium people responding with righteous indignation. It was a hoot to watch, but it pretty much decided that I'd never obtain a Palladium book ever again in any way that sent a red cent to Palladium themselves. Plenty of Rifts stuff gets dropped into used book stores, and that's fine with me. It's not like any of the new crap they've put out has been worth downloading for free, let alone actually playing with.

  49. For the Love of the Game! by Mossfoot · · Score: 1

    Palladium was the first RPG system I ever played. TMNT, Ninjas and Superspies, Robotech, and Heros Unlimited were all great games. I may have drifted from it later on in favor of non-leveled systems that I thought were more "realistic", but I've since gone back to games like d20 and HackMaster, so I'll be visiting Palladium again real soon.

    I also do an RPG webcomic called Fuzzy Knights ( http://www.fuzzyknights.com/ ), and this situation moved me enough that Friday's strip is going to be about the Palladium situation. I hope I can do my bit to spread the word about this unfortunate situation and help Palladium out.

    Kevin's always been in it for the love of the game, so I think those who are part of the game should give him back a little love.

    --
    Fuzzy Knights: New RPG Strips Tuesday and Friday!:
    http://www.fuzzyknights.com
  50. Poor Quality... by rtechie · · Score: 1

    Systemically, Palladium was in the stone age. As other posters have said, Kevin Siembieda (and also Eric Wuijck, creator of Teenage Mutant Ninja Turtles and Ninjas and Superspies) created some truly interesting worlds, particularly RIFTS. But his games were hobbled by mechanics that closely resembled those of 1st edition AD&D (which the Palladium (fantasy) RPG was a direct rip-off of) and never really improved much. The skill system was broken, the leveling system was broken, and combat was intermitably complicated and SLOW. Palladium really hasn't made an interesting product since Mystic China.

    I tried to correct this several times by converting Palladium games to other systems, first my own (which sort of vaguely resembled Ars Magica), then GURPS, and then D20. Each time when I started to gather collaborators on the 'net Maryann Siembieda would get wind of it and threaten me. Apparently she was under the impression that converting to GURPS or D20 would result in the company's trademarks being transferred to Steve Jackson/Wizards of the Coast. Of course that was nonsense, but it did scare off my collaborators.

    Don't get me wrong, Kevin is a nice guy. I've met him. I just think that he (like many in the gaming business) has never really had a great handle on the "business" side of things. I still think Palladium should have gotten into the (obviously lucrative) D20 market, as I told both Kevin and Maryann. Sinking tons of money into a N-GAGE game probabyl wasn't smart either. Does anyone know if it was any good?

    So I for one WELCOME Palladium Books going out of business. It probably means I won't be threatened if I try to convert RIFTS or TMNT again. If I still have any interest.

    1. Re:Poor Quality... by Mossfoot · · Score: 1

      You know, if this was just about bad management and the company going under for normal reasons, I might agree. Lots of game companies go under, that's life.

      But to me this is different, because what dealt the near-death blow was a betrayal of trust, and embezzelment. That's just not right.

      RPGs have never been a lucrative business. Most companies are lucky to make a profit and even if you prosper you're probably never going to be rich. You don't publish RPGs to beomce rich, you do it because you love the game.

      For that reason alone, I think they deserve the help of the fans past and present. If this was a movie, it should be the part where everyone puts aside their differences and grudges and stands together to help a common cause.

      --
      Fuzzy Knights: New RPG Strips Tuesday and Friday!:
      http://www.fuzzyknights.com
    2. Re:Poor Quality... by knight37 · · Score: 1

      Sinking tons of money into a N-GAGE game probabyl wasn't smart either. Does anyone know if it was any good?

      I had read that it was cool, I would probably have picked it up had it been released on just about any other platform. But N-Gage certainly wasn't worth buying for one game. And now I guess I'll never know.

      --
      Knight37 - Once a Gamer, Always a Gamer
  51. D20 a Massive Fumble by Anonymous Coward · · Score: 0

    To anyone who has suggested that Palladium Books should have gone to the D20 system: open your eyes! The only D20 material that sells worth a damn anymore is Wizards of the Coast books. D20 is about the worst thing to happen to the industry. It created a huge flood of worthless material and killed off the fan base of many a solid system. Palladium Books was one of the few companies to avoid it and I give them a lot of credit for sticking with their own system. I won't try to say that their system is perfect, far from it, but of a lot of what makes a game unique is a unique rules set. If you truly believe that having one single rules set is better, than tell me, why aren't all video games FPS? Why don't all cars use the same engine? Why isn't there just one single Linux distro? Variety! Uniqueness! Where is there room for competition if everyone makes the same damn thing? D20 is a damn plague on the market. What if you hate D20? What game are you going to play now that almost everyone out their jumped ship?

  52. Re:Please update the post with important informati by Monkey · · Score: 1

    From TFA:

    Palladium's writers and artists have been troopers, waiting months to get paid, but their generosity is not enough.

    You didn't pay people and they stole shit from you Kevin? WTF did you expect?