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Neural Interface for Gaming Getting Closer?

An anonymous reader writes "Mercury News is reporting that a neural interface for gaming may be in the not-so-distant future thanks to at least two start-ups developing this technology. From the article: 'The goal is to create game console add-ons costing less than $100. Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy. Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said. The company hasn't set a timetable for the product launches of its customers.'"

186 comments

  1. Someday soon ... like 2050 by chriss · · Score: 4, Insightful

    The most astonishing part is that NeuroSky actually got some seed money (maybe from the CEOs mom?) and are looking for a first round of venture capital.

    "But we have worked on a way for detecting them with a low-cost technology and then interpreting what they mean."

    What the article describes is that they offer a cheap EEG. That's about it. The second part ( ... interpreting what they mean ... ) is complete bullshit. What you can measure from an EEG is the sum of all the neurons in your cortex firing all the time. There are typical patterns, e.g. the general frequency changes when you are relaxed. This is rather easy to determine. But controlling a video game? Imagine "to fire press button A or meditate for five minutes".

    This is by the way exactly what the other company mentioned (CyberLearning Technology) sells for a lot of money to hopeless parents with kids that have ADHD. Basically if you do not concentrate, you cannot reach maximum speed. A simple biofeedback system, think "$5 self-build lie detector with skin resistance measuring", only with a $584 price tag. It actually works, but the price is somewhat ridiculous.

    Now there are ways to use an EEG to control a more advanced interface. If you have enough sensors you can try to calculate the 3D source from where a pattern came in the brain, like you can reversely calculate where a sound came from if you place several microphones in a room and compare the different runtimes of the sound waves. thus giving you much more precise input. I heard a lecture about this at the Aachen University of Technology almost 10 years ago, a very interesting cooperation between their medical department and their computer scientists, than using a massive amount of machine power. You still have to solve the puzzle how to consciously create these patterns.

    On this years CeBIT I talked to a group from another university that presented an EEG interface for paraplegics. They could determine whether the signal came from the right or left hemisphere of the brain by having the person "think" left or right. The system allowed the user to enter about 15 characters per minute after a lot of training, but actually ran on a recent PC.

    Unfortunately the rate cannot be easily increased, since the signals are kind of fuzzy. But if DSPs and some generations of software allowed to squeeze >25MBit through a pair of copper lines which where said to top at 56kbit, they may do something similar to EEGs. But not soon. NeuroSky and Cyberlearning will long be forgotten by then.

    1. Re:Someday soon ... like 2050 by Reality+Master+101 · · Score: 5, Funny
      What you can measure from an EEG is the sum of all the neurons in your cortex firing all the time.

      If only there were some way of connecting the video game controller directly into certain neural pathways. Simply by thinking about, we could stimulate those pathways and control the game. Maybe there's some way we could piggy back onto existing neural connections... in fact, given that much of our neurology is connected to our masculature system, I wonder if there was some way we could tap into that. Like, when our brain stimulated these "muscle nerves", we could have that activate the controller in some direct way.

      Nah, sorry. I'm getting waaaaaaay too blue sky here.

      --
      Sometimes it's best to just let stupid people be stupid.
    2. Re:Someday soon ... like 2050 by Jugalator · · Score: 2, Interesting

      2050 is a hell of a long time for tech already available today, you do realize that, don't you?

      The lecture you were on was also 10 years ago.

      In 1950 we barely even had computers in the normal meaning of the word.

      Would it really take that long for existing tech to get cheap enough to be useful for entertainment systems?

      --
      Beware: In C++, your friends can see your privates!
    3. Re:Someday soon ... like 2050 by snuf23 · · Score: 1, Insightful

      Your brain stimulates the muscle nerves to move the muscles. So would you propose disconnecting them from the muscles to use them to control a video game?
      Now in the case of someone with nerve damage - this is exactly what has been experimented with. So that the messages sent to formerly control a hand could control a prothstetic hand.
      The big question is - if you could directly control a controller via your brain, would it be a big improvement over using your brain to control your hand which moves the controller? You think "left" and the controller moves left - that's what you are doing anyway. The big difference is that you can already control your hands without conciously thinking about it. Any neural interface would require retraining of your brain, just as people with brain damage often need to retrain their brains to control their bodies.

      --
      Sometimes my arms bend back.
    4. Re:Someday soon ... like 2050 by heinousjay · · Score: 0, Offtopic

      Welcome to Slashdot. We're a technology website, populated by luddites who decry anything new as useless, obvious, or better done by Richard Stallman.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    5. Re:Someday soon ... like 2050 by Reality+Master+101 · · Score: 1
      Your brain stimulates the muscle nerves to move the muscles. So would you propose disconnecting them from the muscles to use them to control a video game?

      No, I was making a joke. :)

      --
      Sometimes it's best to just let stupid people be stupid.
    6. Re:Someday soon ... like 2050 by SkyFire360 · · Score: 5, Informative
      Sad, but true

      I'm working for a group that does ECoG (Electro-Cortocography), and even our resolution is too poor to accurately control things in more than two dimensions. A breakdown of the different resolutions of Brain-Computer-Interfacing is here. The problem with EEG is that the skull acts as a signal damper that disperses and blurs the electromagnetic waves created by the neurons. Though we can still detect the waves created, it becomes increasingly more difficult to discern what area of the brain created these waves, much less what neuron(s) did.

      A breakdown of the different types of BCI currently being developed and researched:

      • EEG - Electro-Encephalograph - Biggest advantage is that anyone can use it, as it can be worn like a helmet or a headband. Though because it is non-invasive, it has extremely poor resolution
      • ECoG - Electro-Cortocography - Though it needs to be implanted inside the skull, it produces fairly good resolution. Also, because it only sits on top of the brain as opposed to inside gray matter, it has much less of a chance to form scar-tissue (though still greater than zero). Tough to get more than one dimension of control.
      • Single Receptor - A microscopic electrode is placed directly in contact with a specific neuron or group of neurons. This allows researchers to directly measure the potential of one neuron firing. Of course, this requires the electrode to be implanted. This form of BCI is also very prone to scar-tissue buildup, causing the signal to become weaker and possibly lost as the body reacts to a foreign object in the brain.
      • Light Reactive Imaging - Still very theoretical - A laser is trained on a single neuron and its reflectance is picked up by a separate sensor. When the neuron fires, the laser light pattern and wavelengths that are reflected change slightly. This allows researchers to monitor a single neuron while leaving the tissue "untouched", negating the issue of scar-tissue buildup. However, this technology is not able to penetrate the skull yet, as would be needed for external/non-invasive BCI

      More information about BCI and ECoG can be found in a presentation from a WashU professor. Check pages 9-11 for some good slides
    7. Re:Someday soon ... like 2050 by chriss · · Score: 2, Insightful

      The problem is not the computer technology. The problem is that we are at the very beginnings of understanding how our brains work. Think about artificial intelligence: since the 1960 the breakthrough of creating an intelligent computer was always just ten years in the future (longtime running gag, so today they are more careful with these predictions). But we still have no clue what exactly makes us intelligent. We do not even seem to have a clue how to be intelligent, even less how to recreate that from scratch.

    8. Re:Someday soon ... like 2050 by venicebeach · · Score: 1

      Agreed. EEG signal is so spatially blurred by the scalp that fine control is not likely to be achieved this way. Any reasonable degree of control will require extensive training. People have learned to move a cursor left or right on a screen using things like change in alpha asymmetry between left and right hemispheres, but it's not easy and it's crude.

      A more likely future technology is a direct brain implant under the scalp. (There have already been several monkey experiments where monkeys have learned to control robotic arms through electrodes implanted in parietal cortex). Just implant a small chip and have a wireless transmitter send the signals to the controller....

    9. Re:Someday soon ... like 2050 by venicebeach · · Score: 1

      Well, it seems to me the problem is more that we do not have a non-invasive, cheap way to record brain activity in real time.

      Once you connect the output of neural firing to some observable feedback, the brain itself will learn to take control. We don't need to know more about the brain to accomplish this, we just need to technology to interface with it.

    10. Re:Someday soon ... like 2050 by skoaldipper · · Score: 1
      Well, it seems to me the problem is more that we do not have a non-invasive, cheap way to record brain activity in real time.

      My Nielsen recording box sitting atop my Zenith says otherwise.

      --
      I hope, when they die, cartoon characters have to answer for their sins.
    11. Re:Someday soon ... like 2050 by clydemaxwell · · Score: 0, Offtopic

      Oh come ON mod parent UP

      --
      Browsing with classic discussion, noscript, at -1 and nested
      no hidden comments and I only mod UP
    12. Re:Someday soon ... like 2050 by skoaldipper · · Score: 0, Offtopic
      Oh come ON mod parent DOWN

      Seriously, I have no clue what he even said. But I work for the Antimatter Association of Regulus 5, and I'm just doing my job here. Whew! That was a close one.

      --
      I hope, when they die, cartoon characters have to answer for their sins.
    13. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0

      Well, we have the technology.

      Google "whole-cell patch clamping". http://www.biocenter.helsinki.fi/bi/physiol/Techni ques_patch.htm

      Yes, we CAN read/write sensations to any one cell of your brain.

      Also, look up fMRI while you are at it... This will cost just a bit more than $100 target price, however.

    14. Re:Someday soon ... like 2050 by MasamuneXGP · · Score: 0

      Oh come ON mod parent DENNIS

    15. Re:Someday soon ... like 2050 by alpha_foobar · · Score: 1

      I thought that you were getting at the fact that most of the neurons control muscles, so you could use these nuerons contolling muscles to work a video game control...

    16. Re:Someday soon ... like 2050 by x2A · · Score: 1

      Joke as it may be, it's not as far from the truth as gpp's "So would you propose disconnecting them from the muscles" statement implies. There is in fact leakage; when thinking about, for example, raising your arm, small impulses do actually leave the brain. They can be picked up using sensitive enough equipment, but it's not enought to make the muscles respond.

      One interesting time this happens is when you're dreaming. If, in the dream, you wiggle one of your fingers, this can actually be detected. Chemicals released during dream time do stop you from acting out your dreams, but they don't stop 100% of the signal from getting through.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    17. Re:Someday soon ... like 2050 by Illserve · · Score: 1

      Um buddy... patch clamps *kill* the neuron within hours.

      And you'd need an apparatus the size of a telescope attached to your brain.

      And you couldn't move a muscle.

      and you would need a hole drilled through your skull.

    18. Re:Someday soon ... like 2050 by Fjornir · · Score: 1

      Not a single downside! Sign me up!

      --
      I want a new world. I think this one is broken.
    19. Re:Someday soon ... like 2050 by Reality+Master+101 · · Score: 1
      I think I made the joke too subtle or something. *sigh* I was alluding to the fact that our muscle neurons already control video games, just with a mechanical interface instead of electrical.

      Ah well.

      --
      Sometimes it's best to just let stupid people be stupid.
    20. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0

      Whole-cell patch-clamps don't kill people, evil electrophysiologists do!
      lol

      patch clamps *kill* the neuron within hours

      Not the point, the point is we CAN do it, we HAVE the TECHNOLOGY... alls we need is a volunteer, and a puppet Ethics Board.

      Also, in-vivo perforated patch can last quite awhile (it's a butch to get it in the first place, though)

    21. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0

      The problem with EEG is that the skull acts as a signal damper that disperses and blurs the electromagnetic waves created by the neurons.

      You must be a government agent trying to spread FUD. I will keep my tinfoil hat on, because I know what you guys are up to! You will never be able to catch me!

    22. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0

      No, the joke was well executed...people are just getting dumber.

    23. Re:Someday soon ... like 2050 by skavj_binsk · · Score: 1
      I'm taking an entire brain-computer interface class this quarter. The website is

      http://www.cs.washington.edu/education/courses/cse 599e/CurrentQtr/

      Click "schedule" on the left for slides. There was actually a presentation re: ECoG on April 24 and the slides should be up soon.

      Also, a note about EEG. Poor resolution isn't the only problem - the muscles of the scalp and face actually can blow the brain signals out of the water quite easily. Some of the whiz-bang factor of EEG interfaces (remember the Mind Mouse? Good times. ) work because people train their eyebrows and scalp to flex, producing a much more pronounced reading.

    24. Re:Someday soon ... like 2050 by tgv · · Score: 1

      You can only trivially compute the source of an EEG signal: it is the whole head. For the rest, it is unsolvable (it's known as Helmholtz's inverse problem). Where I work (http://www.fcdonders.nl/), much EEG related research makes an attempt to estimate the source of the *difference* of two signals. That's probably what you saw in Aachen. And even that is very problematic. It basically just works under rather heavy assumptions about the nature of the source and the fact that there is only one source. And even that requires hours of computation on modern PCs and doesn't always give a satisfactory result even when the data of 20 to 30 subjects over one hour of measuring are used. Individual data is much, much noisier, so I would say that localization of an EEG component is impossible. That, plus the fact that these simple devices don't have an eye or jaw electrode to filter out the effect of muscle activity (which makes the signal really noisy).

      MEG signals are much easier to localize, but I don't think that that will become mainstream any time soon, given the fact that it requires supercooling...

      The other Brain-Computer-Interfaces rely on very simple signal processing. E.g., if you relax, the EEG signal will show a change in the power around 10Hz (called the alpha frequency). But that doesn't provide enough information for controlling an interface.

      And "whole-cell patch clamping" and fMRI are definitely *not* an alternative. For the first, someone needs to open up your head and attempt to locate a suitable neuron (which requires you to be conscious, by the way), and the temporal resolution of fMRI is not really great and the machines are huge and expensive and require supercooling and at least a 1.5T magnetic field (which might be a bit too strong). But if you don't mind a game with the responsiveness of an oil tanker, you can play "pong" with fMRI: http://www.nature.com/news/2004/040823/full/040823 -18.html.

    25. Re:Someday soon ... like 2050 by irokie · · Score: 1

      There is tech avaiable today, yes, but the tech isn't spohisticated nor is our understanding of the way the brain works refined enough to provide anything approaching the level of response that's necessary to compete with the reflex/muscle memory responses most gamers have developed.

      What i found interesting about the article was the sort of dynamic game-play (making the game harder if the player is nervous), but even that seems redundant. If you're nervous, your hands are already sweaty on the controller, you're not concentrating at your highest potential. Why would something artificial added to the mix make it any harder for you?

      maybe there are medical uses (the concentration aids mentioned in the article), but i get the feeling that the vaporware tag is richly deserved in this case...

      --
      and if you see me strut, remind me of what left this outlaw torn...
    26. Re:Someday soon ... like 2050 by Bastard+of+Subhumani · · Score: 0

      You could maybe even control a jet fighter like that. But you'd have to think in Russian. Or as the film is set in Soviet times, maybe it would think in YOU!!!!

      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    27. Re:Someday soon ... like 2050 by Bloke+down+the+pub · · Score: 1
      given that much of our neurology is connected to our masculature
      Is that a typo, a freudian slip, or a rather clever word for "willy"?
      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
    28. Re:Someday soon ... like 2050 by Bloke+down+the+pub · · Score: 1

      Could be that. Alternatively, we might just recognise (through bitter experience and disappointment) the difference between a useful, practical product and a conceptually flawed, half-implemented solution desperately searching for an ill-defined problem.

      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
    29. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0

      Yeah. Like the iPod.

    30. Re:Someday soon ... like 2050 by oc255 · · Score: 1

      I wonder if there would be some feedback required for your brain to believe it. You move your hand and your hand starts to move and so you believe in your hand movement. It would be interesting to see how this would play out in a game, you would need to provide some sort of calibration or training system I would assume in the early adoption stages.

      For example, you calibrate your PDA touch screen for maximum accuracy. "Think left. Ok, now think left but only slightly", meanwhile a little dot on your game TV is moving around. That would be strange.

      Even a bigger question to me is could the Jedi thing actually work? If you looked at a vase in a 3d space, could you actually concentrate enough to start to move it? Could you continue to move it while it moved? If it moved suddenly outside of your expectation, would you be quick enough to anticipate it and continue controlling it? I imagine this would take a lot of in-depth parsing of many things going on in the brain just to get a test going like this.

      I was not impressed by this article. "Concentrate to make the car go faster?" It's Need for Speed with a mood ring, that doesn't compute.

    31. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0

      "Though it needs to be implanted inside the skull"

      Controll two dimensions with this? Finally, I could actually fly planes in BF2... Sounds like a plan for me! Anyone have some extra investment capital they'd like to help me out with? I could see this being quite the fashion in 5-10 years.

    32. Re:Someday soon ... like 2050 by somersault · · Score: 1

      yes he was making a joke, but also, for a well executed 'mind reading' type interface, you wouldn't think 'go left, go right' etc, and you wouldnt be using it to control a platform game - you'd control the game exactly by executing the motions you would in real life, eg pulling your finger back to pull a trigger (bad example as that can be done using buttons), or turn your head to look in a different direction (can be done with VR specs and motion sensors). Most things could be done with external sensors, but if we ever do develop Matrix style connectors to attach to our body and divert output from our brain, then we wouldnt be sat there thinking 'jump' (or even 'get up'), we'd just try to jump.

      --
      which is totally what she said
    33. Re:Someday soon ... like 2050 by default+luser · · Score: 1

      But if DSPs and some generations of software allowed to squeeze >25MBit through a pair of copper lines which where said to top at 56kbit, they may do something similar to EEGs.

      Just a note. Older modems used the audible frequencies of the phone line, int he range of around 300 Hz to 3500 Hz. Later modem standards could take advantage of "all digital" voice lines with 15-bit samples 4000 times per second (56k). But all of these were limited to the VOICE band, because that's all the equipment at the interchange propogated.

      ISDN takes advantage of up to TWO of these digital voice lines.

      BROADBAND modems take advantage of the fact that copper can carry a LOT more bandwidth than just voice, but equipment must be added at the interchange to connect to a real network.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    34. Re:Someday soon ... like 2050 by x2A · · Score: 1

      "You move your hand and your hand starts to move and so you believe in your hand movement"

      Sort of, except to begin with you don't know that what you're thinking is to move your hand... your brain fires off certain combo's of neurons, and through your various senses you over time become aware that thinking that makes your arm move. Over time your senses become more acute, as does your knowledge of what thoughts create what results, and you gain better control of your body.

      For a computer to recognise what you're thinking would require a hell of a lot of work, so instead you get a computer to respond to certain thought patterns, then get the brain to learn to associate those thought patterns with the computers responses (the response can be anything, moving a virtual hand, vase, changing the brightness of the screen) - as the brain's already set up to be able to do this (usually easier with a younger mind). We do have enough knowledge of the brain and computers to be able to do this pretty well already, the problem is more a technical one with getting nodes of the computer close enough to the brain to be able to read it accurately enough, preferably without slicing open peoples heads.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    35. Re:Someday soon ... like 2050 by BTWR · · Score: 1

      No, the joke was fine - I really liked it. Sometimes hard to tell subtleness on boards though...

    36. Re:Someday soon ... like 2050 by Anonymous Coward · · Score: 0
      Are you saying the iPod is a useful, practical product?

      LOL, Mac phanboi gheyking emperor butt of a55phuckland. Who is totally teh ghey ROFLMAO!!!!!!

  2. Output? by dukiebbtwin · · Score: 5, Interesting

    Now how long will it be until this sort of input is reversed and a game will directly impact our physical body?

    1. Re:Output? by Who235 · · Score: 1

      "I know kung-fu!"

    2. Re:Output? by Anonymous Coward · · Score: 0

      You know how you can use a cheap pair of headphones as a microphone? Its pretty much the same thing. What can read info can write info. Luckily they'll never figure out how to encode information into a signal that our brains can recieve ;)

    3. Re:Output? by Sathias · · Score: 2, Funny

      Someone might also invent some sort of device to turn one of our hands into a printer. Oh wait a second...

      --
      Blessed are the 1337, for they shall pwn the earth.
    4. Re:Output? by drinkypoo · · Score: 1

      Oh, about a negative zillion years. Before "video games", we just had "games"...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Output? by venicebeach · · Score: 2, Informative

      Now how long will it be until this sort of input is reversed and a game will directly impact our physical body?

      You mean like with Transcranial Magnetic Stimulation (TMS)?

      But, really more to the point, every kind of "input" you interact with affects your physical body, i.e. your brain, in some fashion or another.

    6. Re:Output? by Frumious+Wombat · · Score: 1

      There was the article a year or two back about using microvoltage applied to the temples to counteract (or cause) motion sickness. Seems we should see that first; a flight sim that lets you feel the bank, or a FPS where you feel youself dodging the opponent.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    7. Re:Output? by skoaldipper · · Score: 1
      Yeah, but as you progess along with linux, you will eventually get to meet Kung-bar.

      Bah dum pa ching!

      --
      I hope, when they die, cartoon characters have to answer for their sins.
    8. Re:Output? by houghi · · Score: 1

      So what we are actually trying to create is a game that feels real, looks real and interacts as if you were playing with real people.

      the best you can do then is to turn off the computer and just interact with other PEOPLE!.

      --
      Don't fight for your country, if your country does not fight for you.
    9. Re:Output? by dukiebbtwin · · Score: 1

      Very true, I was referring to a more direct, programmable way to mess with someone's mind. I am sure this would be pretty dangerous but I also think it would be pretty cool. But, I remember after writing my initial comment that there was something called the Painstation. A somewhat crude way of accomplishing something I was imagining.

    10. Re:Output? by linkex · · Score: 1

      The point of playing games is that it allows me to "kill" people, drive at breakneck speeds on public roads and do other things that cannot be done for real. And regardless of that, gaming is a very social activity. I personally game with people around the globe. The only difference between this and sitting at the pub is that our sole objective is not to get drunk. If this was being suggested as a way to make your TV more realistic, would you be suggesting everyone turns off thier TV and interact with others?

    11. Re:Output? by houghi · · Score: 1

      If this was being suggested as a way to make your TV more realistic, would you be suggesting everyone turns off thier TV and interact with others?

      Uhm. Yes. Thanks for getting my point. If you want to 'kill' people, as a kid we already played soldiers and could kill like the best. We used something we called 'imagination'.

      --
      Don't fight for your country, if your country does not fight for you.
  3. Launching customers? by MikeWasHere05 · · Score: 5, Funny
    The company hasn't set a timetable for the product launches of its customers.


    Well thats certainly not a way to win over your demograph...
    1. Re:Launching customers? by skoaldipper · · Score: 1
      Well thats certainly not a way to win over your demograph...

      Neither is appointing Howard Dean as their chairman.

      --
      I hope, when they die, cartoon characters have to answer for their sins.
    2. Re:Launching customers? by cfuse · · Score: 1

      The company hasn't set a timetable for the product launches of its customers.

      Well thats certainly not a way to win over your demograph...

      Better than saying that it will be bundled with Duke Nukem Forever.

  4. Screw gaming by Anonymous Coward · · Score: 1, Insightful

    I want a neural interface to Google.

    1. Re:Screw gaming by Flimzy · · Score: 2, Funny

      And how about a google interface to your brain? GoogleBrain, which helps you retrieve that phone number you got last night when you were drunk..

    2. Re:Screw gaming by Loconut1389 · · Score: 5, Interesting

      A throw-away comment from an AC- but seriously, imagine the borg-like capabilities we'd all possess if every time we needed knowledge, we could tap into google without taking away from whatever we were doing? Matrix things like "Tank, get me a pilot program for a B-212 helicopter" would be somewhat possible- though we'd still have to 'read' the material. Imagine how well we'd all do on MCAT's or LSAT's, etc. Person drops dead on the floor in front of you, all of a sudden you can look up exactly what to do and what could be wrong.

      It is unlikely that something like this will be available in our lifetime- though this 'singularity' some say is close, I have a hard time believing it. Still, the possibilities are both frightening and inspiring.

    3. Re:Screw gaming by brucifer · · Score: 2, Funny

      This is /. you're talking about. Drunk? Probably. Phone numbers? Doubtfull.

    4. Re:Screw gaming by rts008 · · Score: 2, Funny

      "Person drops dead on the floor in front of you, all of a sudden you can look up exactly what to do and what could be wrong."
      WTF??!!
      He's dead, Jim....bury the poor f*cker already!
      What do you need to look up on Google?

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    5. Re:Screw gaming by Anonymous Coward · · Score: 0

      A resurrection spell obviously.

    6. Re:Screw gaming by slashname3 · · Score: 4, Funny

      It's all fun and games until you realize that Microsoft controls the code and the first virus hits that takes control of your BRAIN!

      User: Uh, tech support, I have OUCH a problem. I keep poking OUCH my self in the eye. This started happening after I OUCH played that new came that OUCH interfaces with your brain.

      Tech support: Yes sir, you have the Three Stooges Virus. You did not update your system did you? The patch was out three weeks ago.

      User: OK, so I have a OUCH virus how do OUCH I get rid of it? OUCH

      Tech support: This requires a complete reboot. Do you have one of our home difibulators? You will need one to stop your heart and then restart it after 30 seconds. If that does not work you will need to reload the OS. You did make backups didn't you.

      User: Uh, backups? Of my brain? OUCH Uh no, I don't OUCH have any backups. OUCH

      Tech support: Well sir that requires a complete reinstall. We sell a reinstall kit.....

    7. Re:Screw gaming by okjeff · · Score: 1

      December 21, 2012 to be exact.

    8. Re:Screw gaming by Vr6dub · · Score: 1
      You can have all the knowledge in the world available to you but it won't get you far without practice or experience. Plus, some people are just dumb.

      If someone was given an auto service manual that explained how to take an engine out, to a T, a majority wouldn't be able to complete the task. Some people just can't turn a wrench...

    9. Re:Screw gaming by Anonymous Coward · · Score: 0

      The MCAT and the LSAT are thinkin' tests. Google wouldn't help much. Perhaps if the chip could make you smarter...

    10. Re:Screw gaming by tehcyder · · Score: 0
      Is there any possible /. story that couldn't receive an anti-Microsoft comment?

      Just curious.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    11. Re:Screw gaming by slashname3 · · Score: 1

      Of course not!

    12. Re:Screw gaming by Anonymous Coward · · Score: 0

      That's not exactly the most interesting use of technology. Neural Google? Please. With the advent of this technology, perhaps some new form of Wikipedia would come about in which the information is represented in a more "thought-native" format. Rather than neurally viewing a Google window, you might be interlinked with a collective base of human thoughts regarding how to correctly perform some series of operations - no experience in a field would be required to perform a trivial task like, as a sibling poster mentioned, changing an engine, because the hive mind's collective experience in automotive repair would be available to you instantaneously. It would be as though you had been changing engines all your life, as long as some member of this thought-centric Wikipedia had the experience to relay.

      All I can say is that content filtering would have to be of the utmost priority in such a system. I'd be lying if I didn't say it gave me a red-faced laugh to imagine millions of people having their vision simaeltaneously overlayed with an opaque, pixelated goatse.

    13. Re:Screw gaming by Loconut1389 · · Score: 1

      I hadn't thought of it as 'seeing a browser' in my head so much as thinking of keywords and just getting the information.

  5. No, really? by supabeast! · · Score: 4, Insightful

    "The company hasn't set a timetable for the product launches of its customers."

    Given that current neural interfaces only work worth a damn when surgical implantation is involved, not having a timetable is pretty understandable.

    What I really want to know is how these companies plan to avoid bankruptcy in the meanwhile. Of course, given what passes for a success in business in twenty-first century America, maybe they aren't.

    1. Re:No, really? by Bloke+down+the+pub · · Score: 1
      The company hasn't set a timetable for the product launches of its customers.
      In other news, slashdotters never forget the birthdays of their girlfriends.
      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
  6. finally! by Anonymous Coward · · Score: 0

    no need to move at all when gaming, that's what we've all been waiting for :)

  7. Hey, I was joking! by Spy+der+Mann · · Score: 1

    And I thought this would never come true!

  8. How will this interact with real brain function? by El+Cubano · · Score: 4, Insightful

    Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said.

    If they can pull this off, I wonder how it will play with real brain function. I have read about how people perceive time to slow when they are in a situation that causes an adrenaline rush. If the game was realistic enough, it is possible it could cause the player's adrenaline to start up. It would be interesting to see how it works/what happens in that case.

  9. Has to be said... by daitengu · · Score: 1, Funny

    I for one welcome our new video game console overlords...

  10. Excellent by cpux · · Score: 1

    So how long till .hack?

    1. Re:Excellent by Anonymous Coward · · Score: 0

      my thoughts exactly! .hack rules!

    2. Re:Excellent by ral8158 · · Score: 0

      Hate to be pedantic, but here I go: The World of .Hack was never a "neurological interface". There were visors that allowed you to see into the game, but you would still be using a keyboard (At least, in most incarnations). (I'm not absolutely sure, and I think the interface does change for the different storylines, but in the AI Buster story line, which seems to be the most factually solid, because unlike watching an anime where the interface is up to interpretation, it actually SAYS what they do, Kamui/etc. are all using keyboards and visors.) The mystique of .Hack was that The World was affecting the real world and there WASN'T a connection to anything neurological. The entire idea was that everything centering around Aura was impossible. Infact, this is actually hinted to in a lot of Japanese/adapted Japanese material, IMO. There are a lot of small references in such genres that don't seem immediately important, but if you come back and look it over again, it's kind of freaky. An example of this is in The Ring. Noah says that the cursed videotape doesn't have a control track, which doesn't seem very important just watching the movie casually, but if you think about it, it means that the cursed videotape breaks modern physics. VHS tapes can have a video and audio track without a control track, or vise versa, but without a control track, the VCR or whatever *can't* play the tape. (Although that's kind of a bad example, since The Ring is an American version of a Japanese film made about a novel :/ So, if anyone would like to back me up, feel free. I'm thinking of another example, but I can't really remember the name right now)

    3. Re:Excellent by Awod · · Score: 1

      Guess the mod isn't a .hack fan.

    4. Re:Excellent by Anonymous Coward · · Score: 0

      The only .Hack experience I have is seeing .Hack//Sign and I hated it.
      The entire thing was an emo fest with a weak plot and shallow characters.

  11. That's not good... by tktk · · Score: 5, Funny

    If this happens, gamers will get even weaker. As it stands, gamers can be proud of their oddly-muscled forearms, fingers and thumbs. But what will they have in the future? A vein on their forehead that they can pulse on command.

    1. Re:That's not good... by Eideewt · · Score: 5, Funny

      "A vein on their forehead that they can pulse on command."

      Surely I'm not the only one that thinks that would be pretty cool.

    2. Re:That's not good... by Anonymous Coward · · Score: 0
      Practise getting angry. It works for my boss.

      But it isn't cool.

    3. Re:That's not good... by kadathseeker · · Score: 1

      Well there's still monkey spanking that needs to be done. Let's be honest, you don't push butons that hard anyway, we all know where that strenght comes from.

      --
      The 'Net is a waste of time, and that's exactly what's right about it. - William Gibson
  12. Slowdown by Anonymous Coward · · Score: 2, Funny
    The game could slow down, for instance, if the sensors pick up an increase in anxiety.


    Ingenious! When fighting a boss, the game freezes!
    1. Re:Slowdown by wall0159 · · Score: 1

      I had this 10 years ago, playing DOOM2 on my 486SX33. Whenever there were more than about 10 monsters nearby, I'd get about 1 frame per second... just awesome!

      bring on the future! ;-)

  13. Back off? by Loconut1389 · · Score: 4, Interesting

    Why back off when the viewer/player gets anxiety? Half Life 2 was pretty f'in scary going through ravenholm- couldn't imagine how scary yet cool it would have been to have the zombies/scary things come out just when you're most freaked out.

    Psychological impact on some people could be bad though.. Perhaps a 'freak me out' threshold option?

    1. Re:Back off? by 4D6963 · · Score: 2, Interesting
      Great thought. Having some scary shit poppin up right when you're freakin out the most could be great, but that makes me think, if what you fear happens when you fear (kind of like in that movie Sphere), could you end up controlling your fear knowing that the two are linked? That'd be interesting.

      Maybe then I could learn to control my fear of Octabrains... ;-)

      --
      You just got troll'd!
    2. Re:Back off? by iabervon · · Score: 2, Interesting

      Actually, if the nasty things pop up when you're most freaked out, you'd probably just waste them, because you're primed to twitch. It would be a lot more effective if nasty things popped out when you relaxed, and innocuous environmental effects happened when you were freaked out.

      If you think about it as the game trying to maximize the ammo you use relative to the number of monsters it uses, and it gets to sneak a look at the snap decision you're going to make next, the obvious thing is to have nothing there if you're going to shoot and a monster there if you're not.

      For that matter, imagine playing through a ten-minute sequence where it's actually impossible unless you're on the edge of your seat and shaking, because the game throws in enough stuff to kill you otherwise. Going through it, you'd obviously be totally terrified, at least if you didn't get frustrated instead.

      Or imagine a sequence where some impossible nasty is chasing you, and you have to both go really quickly and accurately through the map, and also stay hypervigilant, becasue the moment the game detects that you've relaxed at all, even if you're playing perfectly otherwise, it catches up. It would be like actually being in a nightmare or horror movie, rather than just having a nightmare or horror movie setting where you aren't the main character.

    3. Re:Back off? by Loconut1389 · · Score: 1

      It unlocks all kinds of interesting ideas really. Perhaps some randomness is still a good plan- relaxed? 50% chance we scare you.. freakin out? 50% chance we really clobber you. But what if the NPC's -knew- when you were about to fire and moved accordingly (not always able to dodge- but add some delay to it or something so that it seems more like intuition rather than cheating on the computer's part).

      It seems that this would be the ultimate realm of training for the special forces. Train you to control your fear, etc.

    4. Re:Back off? by Kaki+Nix+Sain · · Score: 1
      Not all games are made to give you twitchyness. Some are made to promote happier emotions (e.g. the Damacy games). So slowing down when the player is nervous would have its uses. Of course, speeding up then would also have some uses. Personally, I look forward to both types of games.

      --

      (C) Kaki Sain, 2011. By reading this, you have illegally copied my property to your brain.

  14. Simple biofeedback games already exist by sterno · · Score: 1

    Check out Wild Divine for an example of what you can do with a game that uses biofeedback. It's like $150 and comes with a biofeedback device that plugs into a USB port.

    The concept of the game is to have you use meditative techniques to manipulate things in the game. So you have to make a baloon rise, or something like that to progress in the game. It's an interesting concept but the game itself gets repetitive pretty fast since the tasks you perform are all pretty similar. The artwork is different for different things, but the overall interaction doesn't change a whole lot.

    --
    This sig has been temporarily disconnected or is no longer in service
  15. So what happens if FPS Doug gets one of these? by VGfort · · Score: 2, Funny
  16. From the Article by Orrin+Bloquy · · Score: 2, Funny

    "Playtesting with Tomb Raider and BloodRayne did yield a larger percentage of goo-covered monitors."

    --
    "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
    1. Re:From the Article by remembertomorrow · · Score: 1

      Electrical impulses could really help you "get the most" out of certain games methinks.

      --
      Registered Linux user #421033
  17. What if the City Voltage fluctuates ? by unity100 · · Score: 2, Funny

    Huh ? what if something like this happens ? a little 'transistor' or 'capacitor' breaks somewhere and ?

    Will i just 'pop' while playing in the middle of my living room at 21.30 with a cup of tea in the holder ?

    Oh man. games have become already much tiring to play. I cant handle extra input from the game from now on. maybe im older now.

    "Concentrate" in order to drive ? we already do that while driving to work. Whats next ? Wearing gloves while cleaning in Sims 2 ?

    1. Re:What if the City Voltage fluctuates ? by Anonymous Coward · · Score: 0

      Probably it'll have a battery (hopefully, detachable so that you can keep it in a pocket, rather than hanging from your head), and wireless comm with the pc/console. I wouldn't feel all that comfortable attaching wires to my head, considering how crappy this type of gaming hardware usually is.

    2. Re:What if the City Voltage fluctuates ? by Anonymous Coward · · Score: 0

      EEG's (the basis of the devices in the article) are passive - they only measure the electric field around your head. They read voltage potentials, not generate them :P

      "Electroencephalogram (EEG) and Evoked Potentials (EPs) have the advantages of great temporal resolution and a direct relation to neuronal information-processing. Information is carried between neurons, and is integrated within neurons via current flowing across active brain synapses. In some circumstances, the resulting net extracellular current flow can be recorded on the scalp as the EEG. That is, the EEG is the result of the passive instantaneous electrical propagation from active brain synapses to the scalp recording electrode. When the EEG is averaged with respect to a repeated behavioral event, random background EEG will cancel and only that part of the EEG (termed the EP) related to the behavioral event will remain. Careful examination of EPs across many tasks and subjects has demonstrated that they are composed of a series of components, each defined by its latency, polarity, scalp topography, and behavioral correlates. Successive EP components are related to successive stages in information-processing, from the strictly sensory to the highest integrative levels, termed 'endogenous.' Since these EP components are generated by synaptic current flows, they provide a critical link between cognitive and neural processes."

      from here

  18. Miracle of the Ages! by Marko+DeBeeste · · Score: 3, Informative

    Called "Biofeedback" Been around since at least the fifties. See also "Polygraph"

    --
    Faith: n. -- That human impulse that drives them to steal appliances when the power goes out
    1. Re:Miracle of the Ages! by x2A · · Score: 1

      Oh yeah the games you can play with a polygraph are great fun. My personal favourite is making up very suspisiously sounding alibi's to the police, demanding a lie detector test to "prove myself", and controlling my brain waves so the output forms a new Harrier Attack landscape, oh yes :-p

      --
      The revolution will not be televised... but it will have a page on Wikipedia
  19. What they should do by Aqws · · Score: 4, Funny

    make you feel pleasure everytime you let them bill your credit card in-game.

    You got to be kiding me, give these companies direct access to my brain! You must of had a lobotomy or something!

    1. Re:What they should do by Anonymous Coward · · Score: 0

      Some, apparently, already of.

    2. Re:What they should do by x2A · · Score: 1

      Yeah just like your mouse can make you dial expensive phone numbers when you're not looking.

      Apparently you're confusing the I and O parts of I/O.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
  20. Think about the QA required. by brucifer · · Score: 5, Insightful

    Given how buggy games are at release these days, I shudder to think of the ramifications of neural interfaces connected to these. In the beginning when communication is one way, one could imagine the issues that arise from a stray thought. As it is, Oblivion crashes when I just exit the game. Now, add in an interface that reads my thoughts. I'd hate to see what happens when my mind strays away from the game and to something like, I don't know, my child crying or some such thing.

    Now when the communication goes both ways, things could get crazier. I finally sit down to play Duke Nukem Forever and 5 minutes in a hit a bug that makes me wet my pants start calling my left shoe "Herman". Ah technology.

    1. Re:Think about the QA required. by x2A · · Score: 1

      MS would secretely be checking your brain for memories of legally purchasing your copy of windows, we're screwed!

      a bug that makes me wet my pants start calling my left shoe "Herman"

      Oh you're gonna start blaming that on the computer now?!!

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    2. Re:Think about the QA required. by VorpalRodent · · Score: 1
      I finally sit down to play Duke Nukem Forever

      Wow...this interface really is a long way off.

      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
  21. p0rn by jgold03 · · Score: 1

    The true test is if it can detect that I'm watching porn.

    1. Re:p0rn by Tenebrious1 · · Score: 1

      But if I'm using this with porn, I certainly don't want it to slow down when I get excited.

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    2. Re:p0rn by Joebert · · Score: 1

      Simple. If the game slows down when your mom walks in, you're busted.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    3. Re:p0rn by Fjornir · · Score: 1

      Slow-mo moneyshot ftw!

      --
      I want a new world. I think this one is broken.
    4. Re:p0rn by miro+f · · Score: 1

      int pr0n_detector()
      {
            return TRUE;
      }

      --
      being vague is almost as cool as doing that other thing...
  22. Lots of recent VC hype articles by EmbeddedJanitor · · Score: 1

    How long to the next dot.bomb bubble?

    --
    Engineering is the art of compromise.
    1. Re:Lots of recent VC hype articles by skoaldipper · · Score: 1
      When ICANN sets aside a .bomb TLD for Al-Qaeda.

      And I'm pretty sure "dot" is for pin marks on a world map.

      --
      I hope, when they die, cartoon characters have to answer for their sins.
  23. Stress relief by jheath314 · · Score: 1
    From TFA:

    In a racing game, for instance, players can drive at faster speeds if they concentrate on being calm. If the players becomes too nervous, the game can send feedback such as vibrations to the game controller that make it harder to drive a car.

    So when I come home to blow off some steam with a little racing, I can look forward to the game throwing off my reflexes and sending my car into spinouts because it knows that I'm anxious. Wow! Nothing relieves stress like being punished for it!

    --
    Procrastination Man strikes again!
  24. One Thing Folks Might Not Have Thought Of by Illbay · · Score: 3, Insightful
    Beyond the whiz-bang implications of this sort of technology lies the simple fact that this might interest people in games who are not normally disposed.

    I enjoy the occasional PC game, but I can't stand the notion that every time I sit down to play a new title I've got to learn a whole new set of commands.

    I'm not as familiar with console games--which you'd think would benefit from interface standardizaation, but they, too, seem to have a steep learning curve. When you're an old fart like myself, you just don't want to expend the time.

    A true, intuitive neural interface that would allow you to just sit and play without taking the time to learn a new interface, would overcome that barrier and perhaps enhance the market.

    IF it works, that is.

    --
    Any technology distinguishable from magic is insufficiently advanced.
    1. Re:One Thing Folks Might Not Have Thought Of by kiracatgirl · · Score: 1

      Pretty much all PC games I've seen mainly involve clicking with the mouse, and/or either the 4 arrow keys or wasd for directions. Any and all other commands, like the F# keys or just number keys or various other letter keys, are more like extras. You can get to pretty much everything with the mouse and the arrow keys.

      It might not be quite as fast, but it's still pretty consistent.

  25. Not Quite Sense/Net, Eh? by cmholm · · Score: 1

    So NeuroSky ain't into Gibson territory, by a long shot. But, nice try.

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
  26. Re:How will this interact with real brain function by TubeSteak · · Score: 1

    The idea is to be able to keep yourself under enough control that an adrenaline rush doesn't fsck up your brain waves.

    The only notable news here is that they're working on bringing this type of technology down to a $100 price point.

    Most of those biofeedback setups (with relation to games) are used in therapy to help 'patients' modulate their brainwaves. People with ADHD seem to be pretty big winners because of it.

    --
    [Fuck Beta]
    o0t!
  27. This stuff is not a game by Cybert8 · · Score: 0, Offtopic

    Transhumanism is coming soon. And it will be good.

    1. Re:This stuff is not a game by alienmole · · Score: 2, Funny

      Sucker. Haven't you figured out yet that every advance in technology is used either to commercially exploit you, or politically control you? Accept that shiny new implant at your peril! But did I mention, it's shiny?!

    2. Re:This stuff is not a game by Orrin+Bloquy · · Score: 1

      I have an insulin pump. Bite my shiny metal pancreas.

      --
      "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
  28. Long fingered cyclops? by EmbeddedJanitor · · Score: 3, Funny
    There was once a semi-theory that GUI interfaces use would would cause us to grow one long finger (for mouse clicking) and cause one eye to get bigger and the other to disappear (since you only need one eye to look at a mionitor).

    This is however countered by the more recent text messaging two-thumbed theory that we only need two thumbs and other fingers will waste away. Perhaps it is safe to assume that these trends change faster than evolution/intelligent design can change us, so we'll stay just as ugly as we ever were.

    --
    Engineering is the art of compromise.
    1. Re:Long fingered cyclops? by Anonymous Coward · · Score: 0

      I don't think these types of evolution can be applied to modern humans. Its not like having one eye gives you a selective advantage.

    2. Re:Long fingered cyclops? by Bloke+down+the+pub · · Score: 1
      Half price spectacles isn't an advantage?

      Plus you could wear a cool, sophisticated monocle without any accusations of being pretentious. Chicks love cool and sophisticated.

      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
    3. Re:Long fingered cyclops? by tgrigsby · · Score: 1

      There was once a semi-theory that GUI interfaces use would would cause us to grow one long finger (for mouse clicking) and cause one eye to get bigger and the other to disappear (since you only need one eye to look at a mionitor).

      Oh sure. It's all fun and games until someone loses an eye...

      --
      *** *** You're just jealous 'cause the voices talk to me... ***
  29. Already have it by venicebeach · · Score: 3, Insightful

    We already have a pretty effective neural interface to video game consoles.

    They are called "hands".

    1. Re:Already have it by Anonymous Coward · · Score: 0

      You are lame.

    2. Re:Already have it by RZeno · · Score: 1

      Actually, you're partially right. We have an extremely effective neural interface. It's not just the hands, but the sense of touch in the hands, our senses of vision and hearing, and the large portions of our brains dedicated to processing all these senses, and the large portions of our brains and nervous system dedicated to responding to all these senses. Other than for therapuetic and disability uses, interfaces that try to bypass our senses are sheer fantasy, unless the developers plan on relying on a few hundred thousand years of evolution for the brain to create new senses to interface with their devices. Even then, our current senses will be a few hundred million years more advanced.

  30. Damn wire heads... by slashname3 · · Score: 1

    Damn lazy wire heads!

  31. Track & Field by neonfrog · · Score: 1

    I read this article and all I could think about was trying to play Track & Field -- forehead sweating, eyeballs and veins popping, face turning red all from mentally trying to whack those two buttons as fast as you can ... then your head does the whole Scanners thing.

    --

    I'm thinking about it, therefore I might be.

    1. Re:Track & Field by neonfrog · · Score: 1

      Totally dated myself right there! What was I thinking! I couldn't even reference a console or PC game, oh no! I had to use an ARCADE game that didn't even have joysticks! And then reference a movie that qualifies for Antique license plates!

      (sigh)

      Why can't /.'s lameness filter catch REAL lameness?

      (sigh)

      --

      I'm thinking about it, therefore I might be.

  32. Manna by cimmer · · Score: 1

    Knowledge on demand? Check out the short net novel "Manna" by Marshall Brain. I believe this was a post on Slashdot a while back. It's the best (and happiest) postulation of that scenario I've read. http://marshallbrain.com/manna1.htm

  33. Reminds me The Journey to Wild Passage by technoextreme · · Score: 2, Informative

    This game relied on biofeedback sensors to preform certain activities. Aparently, the game is designed to help you meditate. I can imagine it being used in other games. Imagine a first person shooter where you have to remain calm and collected or else something bad will happen to the game.
    http://www.stens-biofeedback.com/products/wild_div ine.htm

    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
    1. Re:Reminds me The Journey to Wild Passage by RobertLTux · · Score: 1

      hmm oh lets see you are playing a Steven King game and you start to lose it so Pinhead shows up??

      or as they said in the 60's when a trip goes bad it goes Waaayyy baaadddd.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
  34. It's going to take a bit more than that by ig_antiphon · · Score: 1

    It seems to me that while external neural interface devices are useful, the real revolution will happen when industries band together and make true immersive gaming happen. Then, it won't simply be a home EEG or your thumbs controlling your in-game experience, but the complete facilities of your simulated "physical" body. I suppose it would take someone pretty bold to lead that revolution, though - not many people I've spoken to are eager to have their spines tapped into and their neurons commandeered by a computer game. There's always hope from the Singularitarians and other fringe technology-hyper groups, though. -Antiphon http://www.igsig.org/

  35. Atari had this years ago, well almost by Anonymous Coward · · Score: 0
  36. Stargate (Was: Re: Screw gaming) by WilliamSChips · · Score: 1

    There was a Stargate SG-1 episode about that. A civilization that built a forcefield to protect itself from the extreme pollution in its planet, and the only major piece of technology you saw them use was the 'Link'(I think that was the name), which connected to a computer with a database of all the information they had. Except the power source for the forcefield was failing, so the forcefield had to slowly shrink, leading to the computer having to kill off people and erase their memories of it using the Link to prevent everyone from dying. When the SG-1 team tried to explain that, the population believed that taking off the Link would kill you(Even though, at the beginning of the episode, one of the council's members took off the Link to show it to SG-1) SG-1 finally convinced them that there was a problem and that they had to leave that planet.

    --
    Please, for the good of Humanity, vote Obama.
  37. Already existed in 1984, as Atari Mindlink! by cimmerian · · Score: 2, Informative

    It already existed in 1984.. Well, it kind of did, this one actually worked off of your muscles in your head but it sure reminded me of the Atari Mindlink that was vapourware in 1984.

    Picture: http://www.atarimuseum.com/videogames/consoles/260 0/mindlink.html
    Info: http://en.wikipedia.org/wiki/Atari_Mindlink

  38. I already have a neural activator for games... by exp(pi*sqrt(163)) · · Score: 1

    ...I think "move my hand" and my hand moves the joystick. Simple really.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  39. Neural interface for gaming? by p33p3r · · Score: 1

    Question: if brainwaves are used to control electronic devices, will the next step be that the electronic devices control the brainwaves?
    Another question: who has the intelectual property rights to my brainwaves?
    Still another question: are the thought police just around the corner?

  40. Let's hope microsoft doesn't try this! by IlliniECE · · Score: 0

    CNN Headline "Forcefeedback NeuroWinder Secretly Brainwashes Kids into Supporting DRM"

  41. Neurons need training by DeadCatX2 · · Score: 1
    Recall previous studies (whose links I'm too lazy to dig up) where monkeys had to be trained with a real joystick and the neurons in their brain had to learn how to interface to the new toy.

    A true, intuitive neural interface that would allow you to just sit and play without taking the time to learn a new interface

    I'd say that the opposite is true. You would probably have to spend time teaching the neurons in your brain how to talk to the interface.
    --
    :(){ :|:& };:
    1. Re:Neurons need training by Illbay · · Score: 1
      You would probably have to spend time teaching the neurons in your brain how to talk to the interface.

      If that were true it would be useless. Hence my proviso.

      --
      Any technology distinguishable from magic is insufficiently advanced.
  42. Spells and attacks by Anonymous Coward · · Score: 0

    The current state of video games means that you have a certain number of weapons and spells to choose from. Add to that, you have a limited means to control movement.

    But what if you had a seperate interface for creating spells? If you could imagine strafing to the left and your screen would show that, this leaves you the ability to control other factors of the games with your hands, such as inputting the wanted combination of mana or elemental powers to create spell.

    So instead of having your standard fireball attack, you could create a fireball/lightning orb combination on the fly.

    Think "Wheel of Time" roleplaying FPS.

  43. Someday soon ... circa 1996 by lightyear4 · · Score: 1

    Does anyone remember the MindDrive being marketed by The Other 90%??

    Given the utter lack of information at their website, here's an archived link from CNN.

    Ah the beginnings of the first tech bubble..

    1. Re:Someday soon ... circa 1996 by PayPaI · · Score: 1

      Wow. I remember using a demo of that at Frys a long time ago.
      Looks like their web page has remained the same since 1996.

    2. Re:Someday soon ... circa 1996 by lightyear4 · · Score: 1

      I know; sort of sad, isn't it?

  44. ADD by Anonymous Coward · · Score: 0

    Im ADD you insensitive clot.

  45. Biofeedback Games Already Out There by Nerd_52637 · · Score: 1

    There is a Windows/OS X Game already out there that uses Biofeedback to control the action. It's called The Journey to Wild Divine http://www.wilddivine.com/ and comes with a USB "device" that clips on to three fingers and measures heart rate variability and skin conductance.

    From the Game's Website:
    The Journey to Wild Divine's innovative biofeedback hardware platform measures skin conductance level (SCL) and heart rate variability through the three, gently attached finger sensors. The measurements are registered through the "Light Stone" and fed back to you through biofeedback activities on the screen.

    Mentors within The Journey help you learn to control your body's reactions. By increasing, decreasing or synchronizing body rhythms, through various levels of breathing, relaxation, and meditation techniques you'll quickly learn to master the activites and begin using these techniques everyday in throughout your life.


    From an Amazon Review:
    This is on the face of it an adventure game. A Myst style wander around solving puzzles and looking for objects way to relax. The twist of it is that it uses biofeedback to control what is happening. You use a standard point and click to travel from place to place. Once there the puzzles are operated by using the biofeedback to raise or lower your "energy" level. I don't know if they are using temperature, pulse rate, or galvanic response but it works surprisingly well. It is really cool to see kites or balloons, or balls, or whatever floating up or down and being able to control them just by thinking. The hard part I found was that just as I would almost get relaxed enough to reach my goal, I'd think "Yeah!, I did it!' and my energy level would crash so I'd have to start over. The puzzle where you are stacking rocks was the most interesting for me because you had to raise and lower your energy to set the rock down in just the right place.

  46. Adjusting for anxiety levels... by Sathias · · Score: 2, Funny

    This could cause an uneasy oscillation between terror and soothing gameplay. Imagine walking through Ravenhold in HL2 and all of the sudden a headcrab zombie lunges at you, claws grabbing for your throat... You jump in your seat and the game detects that you have freaked out. The zombie stops, visibly relaxes, then produces a bunch of flowers for you. Realising that it means you no harm, you relax. It then detects your newly found relaxed state and just before it gives you the flowers, it lunges for you, taking a considerable chunk of flesh out of your face. You jump again, and the game detects this and tells the zombie crawling up behind you to go into "backrub mode". In the end, I think I'd prefer nice predictable adrenaline inducing terror :P

    --
    Blessed are the 1337, for they shall pwn the earth.
  47. Re: Why all the pessimism? by vertinox · · Score: 1

    One thing that always irks me about the slashdot crowd is that they tend to have more pessimism about emerging technologies than you'd think most nerd/geek crowds would have.

    It is almost like everyone has a luddite streak in them that they just don't believe these things will happen just because we don't have StrongAI promised in 2001: Space Oddessy or flying cars like in Jetsons.

    I know slashdot is getting old (with the 40+ something crowd being the majority of its readers), but c'mon!

    2050? More like 2020 (or 2015 even).

    Technological progress is increasing at an accelerating rate (pardon sounding like Ray Kurzweil) and we shouldn't be downplaying things outright. Sure EGG technologies needs a bit of scrutiny, but these guys aren't building Fusion plants or sending rockets to Mars.

    We are talking about things that if they had enough funding as they guys who did the Phantom Console had, they might be able to bring a product to market by 2010-2015ish.

    Heck... If you told me about the internet or cell phones of today in 1990, I thought you would be talking about a sci-fi novel or something, but look at what is going on.

    Don't downplay emerging tech til we see them go bust.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  48. Don't Worry by dl107227 · · Score: 1

    Bruce Wayne can put on his bat outfit and defeat the Riddler before this invention destroys mankind.

  49. High Score by WilyCoder · · Score: 1

    Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said.

    I couldn't beat the last stage, but I ate a bottle of Xanax and now I have the highest score!

  50. ...in other news by PachmanP · · Score: 1

    The Phantom console people announced plans for a "Top Secret" optional controler interface.

    --
    You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
  51. It allows pwnership of all gamers! by Schraegstrichpunkt · · Score: 1
    The game could slow down, for instance, if the sensors pick up an increase in anxiety

    Bollocks! It will speed up if you show any such sign of weakness!

    Monsters will now be able to ambush you, literally, when you least expect it.

  52. MMI by 10Neon · · Score: 1
    "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. Its inventors promise a new era of genius, but meanwhile unscrupulous power brokers use its forcible installation to violate the sanctity of unwilling human minds. They are creating their own private army of demons."
    Commissioner Pravin Lal
    "Report on Human Rights"

    Every once in a while, it becomes unavoiadable to quote Alpha Centauri.
    --
    The Guide is definitive. Reality is frequently inaccurate.
  53. A new level of realism! by noidentity · · Score: 1

    "Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy."

    That'll bring a new level of realism to games! Instead of these unrealistic steering wheels and pedals, we'll have to concentrate to accelerate, unconcentrate to brake, and er something else to steer.

    Thing is, we already have neural interfaces. I'm using one right now to put my thoughts into this reply.

  54. From a researcher by neuroking · · Score: 3, Informative

    I work in a lab, ding brain-computer interface experiments in monkeys and patients. I can say that the ability to ocntrol a video game with a non-invasive technique is a LONG way off. Right now we can get relatively decent 2D control using EEGs but there ae two basic problems. 1) All cheap (and most expensive) EEG caps cost serious money and require conductive compound between electrodes and the scalp. The procedure just to put on a basic 64 channel cap takes about 20-30 minutes. 2) The current techniques use modulations of oscillations of thousands of cells in the cortex that can vary for a million different reasons, and outside a strictly controlled demo, the applications are limited. In order to do this 'stress response' type command in a game, you would need additional electrodes to do things like measure skin conductance, because on its own, the EEG signals would be indistinguishable from one of the dimensions of movement. It is more likely that if you got stressed, you would turn left more, or some such oddity. The richness of data from non-invasive techniques does not afford itself to precise control. it is that simple. (I was approached about 3 years ago to work on a brain interface for a console to debute with a game version of Ender's Game. They said they wanted it under $100. I told them to come back in 15 years.)

  55. Got intelligent design backwards again by hackwrench · · Score: 1

    Intelligent design theory would say that a wasting away in this and most cases would be as a result of corruption of the intelligent design.

  56. Howard Dean's behavior by hackwrench · · Score: 1

    I maintain Howard Dean's behavior that was considered detestable in Iowa was more sane than most people's everyday behavior.
    http://www.all-encompassingly.com/crazy _dean.php
    Crazy Dean? No his behaivior I understand and makes sense to me. It's all you other people's behavior that's truely self-defeating.

  57. Is this really news by jbplou · · Score: 1

    Is this really news or this the kind of crap like they shot in the 50's where they claimed everyone would own a robot and dive a flying car by 1980.

  58. Anxiety dectection by gijoel · · Score: 0

    The processing requirements for detecting anxiety through brainwaves might be a bit beyond current technology.

    May I sugest a rectal insert instead.

  59. /dotters asleep at the wheel ? by Anonymous Coward · · Score: 0

    This EEG gaming technology already exists and IS shipping, watch videos here !

  60. Your bra1nz is 0wned by... need a good firewall by EmbeddedJanitor · · Score: 0
    Personally I don't trust intrusive stuff driving my car. Allowing electronic intrusion in my brain requires a few more orders of magnitude trust.

    OTOH it would be fun to be able to hack Bush and make him say dumb things in public.... but nobody would notice.

    --
    Engineering is the art of compromise.
  61. Nethack by dhasenan · · Score: 2, Funny

    Now just imagine Nethack with one of those.

  62. way to encourage the addiction... by JumperPunk · · Score: 1

    seriously, as if there arent enough addicted gamers out there? and what is this going to do to those who are already addicted? the stories of those who litterally play until they die from fatuige will become so common, it wont even hit the news, just another warning label.

    then again, if it was sofisticated enough, it could detect the fatuige, hunger, or the need to release waste, and kick you out of the game, either directly giving you the boot, or indirectly by letting nothing happen (yea, i definately dont see a huge gamer outcry agiasnt that. oh wait...)

    --
    01001010
  63. Re:How will this interact with real brain function by MichaelJE2 · · Score: 1

    "I have read about how people perceive time to slow when they are in a situation that causes an adrenaline rush."

    Oddly enough, the opposite happens to me sometimes when I get an adrenaline rush. Sometimes I perceive time to quicken, sometimes to the point where I can (from my perception) read books near-instantly, and see old ladies in walkers walking to their cars at 60mph. It's an odd occorance, but it is kind of fun when it happens.

  64. I would love something like this by Anonymous Coward · · Score: 0
    If this stuff works (a big if) it could really help with mental training. I know that things like yoga and TM have great value because they help you get into the best possible mental states. Those practices evolved centuries before modern science even existed. But those practices are not so accessible. Games, on the other hand, are.

    -----------
    California CCW information, sheriff elections

  65. Re:Someday soon ... like 2050.. Cheap, crass by davidsyes · · Score: 1

    ass invasion to come... poop-detector connected to scent emitter enables all neurally-connected players the opportunity for tap out "First Sniff" and to speak into the mic, "somebody fahted"...

    Whatever happened to the scent emitter ideas. In urban warfare games, the smell of carrion, cordite, and more could REALLY get the adrenaline flowing behind every firewall and digital fireline.

    Maybe those rumbling chairs might see more sales...

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  66. Long time in coming by Brad1138 · · Score: 1

    On an old show called "Beyond 2000", in about 1990, I saw a working demo of a 3D environment. A lot like early FPS's, you could see a C.G. person from 3rd person perspective. The C.G.P. was walking around his environment being controlled by a real persons thoughts, I think they just had some kind of clip on there finger. I have often wondered where that technology had gone and why we weren't seeing it in the mid-late 90's. Better late than never I guess.

    --
    If you could reason with religious people, there would be no religious people
  67. Whatever... by overbaud · · Score: 1

    Im working a device that will do everything... I haven't set a timetable for the product launches though.

    I'll get excited when I see it on the shelves.

    --
    Users... the only thing keeping 1st level support from being the bottom feeders.
    1. Re:Whatever... by The_Mr_Flibble · · Score: 1

      Look for it next to the Phantom games console

  68. Neural? by Anonymous Coward · · Score: 0

    just hook it into my veins!

  69. Intro to BCI research by Anonymous Coward · · Score: 0

    BZA teaches CogSci 160 at UCSD during the summer on brain computer interfaces. The material covered in the class is found at http://www.cis.gsu.edu/brainlab/PapersOtherWriting s.htm if anyone's interested. Last year I remember he had the record for the highest data rate on record for some EEG interface. Great professor, great class, and great reality check on what these interfaces can actually do now or relatively soon (bring access to the disabled, perform simple games) and what they aren't even meant to do (Johnny Mnemonic).

  70. Re:From a researcher by Anonymous Coward · · Score: 0
    (I was approached about 3 years ago to work on a brain interface for a console to debute with a game version of Ender's Game. They said they wanted it under $100. I told them to come back in 15 years.)

    Wow, I wonder if they were also working on a space RTS that you controlled vocally.
  71. NO. by SanityInAnarchy · · Score: 1

    This is not a good thing.

    Games should be about setting goals and giving the player as much freedom as is sane to allow them to reach that goal. There are already too many limitations. I like linear games, but I demand a certain amount of... at least the illusion of choice. An example of forced choices are the Final Fantasy X combat tutorials -- only one menu option is selectable when your character "wants" to do something.

    However, FFX had a lot of freedom, too -- a zombie boss that could be killed by throwing healing potions at it (3 to kill), and the ability to actually attack your teammates. It'd suck if they decided that your party would never attack itself -- that Yuna would never hit Auron -- a hit removes confusion, Yuna doesn't hit for much, and she can't always cast spells, but I'd rather not have Auron hit Yuna while "confused" -- my Auron could one-hit my party.

    So, here's what I hate about having something based on "mood" or "concentration" -- I like having more than one way to do it. I like being able to get mad and button-mash like crazy, or be completely calm, have no adrenaline at all, and win by reflex.

    Neural interfaces should be for immersion purposes only, I think. I want a Matrix-like interface, such that attempting to move my hand will move my hand in-game, leaving my hand-on-the-chair alone. I want to be able to see, hear, and feel the game world as if it was real, while I'm just sitting in the chair. And I want to be able to think whatever the hell I want while I'm doing it. I do NOT want a DDR-like message of "Hurr... You seem too angry. Want to try again?"

    But, I should stop ranting, because I can actually think of at least one or two good uses -- an Incredible Hulk game that requires extreme calm sometimes, to avoid becoming the beast, and extreme rage others, to fuel the beast. It'd also be nice for a few odd games that are to help meditation, say. But I don't want it integrated into the games I've got now.

    --
    Don't thank God, thank a doctor!
  72. Vaporware by smolix · · Score: 1

    What the guys at NeuroSky are describing is complete vaporware. I work with brain signal data myself and know quite a few people who do. Basically, at present there are two methods that kind of work:

    You implant a bunch of electrodes into a person's brain. See Michael Black's work (Brown University) on analyzing this data. You get roughly 30 bit per minute out of this. With some training a bit more. This is done for people who are seriously disabled, i.e. quadruplegics where you implant the electrodes in the motor cortex (useless for people who cannot move their limbs).

    An alternative is to use EEGs. They usually come with about 100 electrodes, take an hour to put on and require lots of conductive gel. For instance Klaus Muller's group (Fraunhofer Institute Berlin) does such work. They get up to 20 bit per minute data rates. And yes, you can play simple games (they've got a cool demo of a person playing pong using the electrodes).

    The big caveat is that there's just absolutely no way you can put a few electrodes onto your brain and get the information out that the NeuroSky people are claiming. The entire stuff looks really fishy, when you check their homepage http://www.neurosky.com/. Pretty much no information on who does the work, what their technology is, etc.

  73. OpenEEG project for a low cost EEG device by fcc3 · · Score: 1

    If you're interested in this subject, why not contribute to an opensource project to be able to build and operate a similar device? "The OpenEEG project is about creating a low cost EEG device. Working hardware has been built and is in a late beta stage. Software is still only alpha." from http://sourceforge.net/projects/openeeg "The OpenEEG project is about making plans and software for do-it-yourself EEG devices available for free (as in GPL). It is aimed toward amateurs who would like to experiment with EEG. However, if you are a pro in any of the fields of electronics, neurofeedback, software development etc., you are of course welcome to join the mailing-list and share your wisdom. Right now, this site is mostly about the hardware; schematics, part lists, building instructions etc. However, a few members have developed some useful software which is hosted on their own websites. You can find these through the software pages." from http://openeeg.sourceforge.net/doc/

    1. Re:OpenEEG project for a low cost EEG device by rbarreira · · Score: 1

      Thanks for the link, that seems like a great project! Although, of course, I'd have too many objections to build an electrical device and then connect it to myself...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  74. What about neural inputs? by Manhigh · · Score: 1

    I'd love to have the sensation of pulling G's while flying a flight simulator.

    --
    "Open the pod by doors, Hal" > "I'm afraid I can't do that, Dave" sudo "Open the pod bay doors, Hal" > alright
    1. Re:What about neural inputs? by soft_guy · · Score: 1

      How about being fired from a trebuchet?

      --
      Avoid Missing Ball for High Score
  75. Oh great by nickthisname · · Score: 2, Funny

    Now Sony can rootkit our brains.

  76. The Inevitable Game... by VorpalRodent · · Score: 1
    While this is cool to contemplate for FPS and RTS and the like in general, I will find it both ironic and enjoyable to finally play a Matrix game released for a system that uses a neural interface.

    With proper design, bullet-time wouldn't be something that you have to push a button to engage, it would be directly related to how focused you actually are. Now that would be cool!

    Also, the whole idea of the game slowing down based on anxiety levels was just an option that they gave. It would be just as easy for the game designers to reverse that. When (in the Matrix example) an Agent can see that you are getting worn out and frustrated, they start fighting harder. The more stressed and off-balance you are, the harder the game gets. I would enjoy that.

    --
    Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
  77. Sony PlayStation 9 by Anonymous Coward · · Score: 0
  78. Coming soon... by ph0tik · · Score: 1

    ...to a Phantom game console near you!

  79. Ever Hear of Brainball? by h4ck7h3p14n37 · · Score: 1

    I thought a story about the following game had been posted on /., but maybe it was Wired.com. I know for a fact that it was part of NextFest, at least when it was at Chicago. Check out Brainball. It's a game where players control the motion of a metal ball along a single axis by relaxing their mind and generating alpha and theta waves. The more relaxed you are, the more you can move the ball.

    The group that developed Brainball has other devices that are controlled by your mind. They even have a "bar" that dispenses drinks based on your brainwaves.