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Forthcoming MMORPGs

-pms-mistletoe writes "Just in time for E3, Joystiq is taking a look at all the MMORPGs currently in development, giving a rundown of each one and an overview. From the article: 'Massively multiplayer online games, known by a series of acronyms beginning with MMO, are a rising trend among developers. With monthly fees meaning regular income, and a player base too addicted to stop, developers trip over themselves to enter this lucrative market."

102 comments

  1. Bring back Wasteland! by losman · · Score: 2, Interesting

    I'm glad that Fallen Earth is on the list with its post-apoc world. But I wish someone would do a Wasteland off-shoot, that still ranks as one of the king turn-based RPGs.

    --
    Q: I am short, useless and provide no value. What am I? A: a sig
    1. Re:Bring back Wasteland! by Austerity+Empowers · · Score: 1

      I second that. I still play Wasteland every so often.

      I'm still dubious about "snake squeezin's", but it's probably better to not think about it.

    2. Re:Bring back Wasteland! by kalirion · · Score: 1

      Or how about Fallout Online?

    3. Re:Bring back Wasteland! by Impy+the+Impiuos+Imp · · Score: 1

      Whatever. Alls I knows is I can'ts use "perhaps you'd prefer a Hello, Kitty! MMORPG" as a joke anymore.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. Hello Kitty by Anonymous Coward · · Score: 1, Insightful

    Hello Kitty RPG?
    All i have to say is:
    What the flippin fuc&?!?!

    1. Re:Hello Kitty by Anonymous Coward · · Score: 0

      Hmm. Now a Hello Kitty FPS; THAT I could get into.

    2. Re:Hello Kitty by Impy+the+Impiuos+Imp · · Score: 1

      I can see this MMORPG now, with nerdy dudes competing to see who can get the most pretty spots and floating hearts coming out the head of their kitties.

      See, if you go over here and talk to this guy, you can reset the quest and re-take it up to 38 times, and you can thus keep a whopping 14 heart generators going simultaneously.

      Ironically, playing a master dancer (shouldn't that be mistress?) in SWG, with my own cantina and an R2 unit running around barfing a laser show was the only thing keeping me in that game.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  3. Why would I try most of these? by jandrese · · Score: 4, Insightful

    How many Swords and Sorcery MMOs are on that list? Does the term "also ran" not mean anything to these people?

    I was also hoping to see more MMOs that deviate from the "beat up critters for loot, turn that loot into equiptment, chat if you like, it's your money" model. Sadly, that doesn't appear to be the case for most of the ones listed. It's like the RTS genre and FPS genres all over again. One or two companies make a really good game in the mold and suddenly dozens of copycats pop up in the hopes of cashing in, usually with inferior games.

    --

    I read the internet for the articles.
    1. Re:Why would I try most of these? by idontgno · · Score: 1
      Two words:

      Battletech MMORPG.

      Not the MMO team combat game that never came to be (Multiplayer BattleTech 3025), but an RPG. Become a mechwarrior, a mechtech, powered infantry, combat vehicle crew... any of the roles in the paper-n-pencil RPG. Form or join a merc company, undergo a trial of position to join a clan, become a fabulously wealthy trader or pirate...

      That would be too cool.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:Why would I try most of these? by Winterblink · · Score: 2, Insightful

      I think really what it boils down to is that fantasy games are a total no-brainer to design for, from the developer's perspective.

      Classes are known and easy to do artwork and abilities for (mages cast stuff and wear cloaks, fighters wear armor and swing swords, etc.). The good vs evil thing makes it easy to come up with a basic plot. There's a ton of other games out there that have been successful and unsuccessful, so you've got a great big pool of ideas to either be inspired by or avoid.

      All of this is instantly recognizable to the gamer, so the games are approachable more than a more unconventional MMO. Thus it's thought of as sure money.

      Just my opinion of course, I've seen so many of these games come and go as cookie-cutter versions of the ones before that I'm numb to it all now. The only one that even looks appealing to me at all coming down the pipe is Vanguard, and then mostly because it's original EQ guys working on it.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Why would I try most of these? by east+coast · · Score: 3, Interesting

      I was also hoping to see more MMOs that deviate from the "beat up critters for loot, turn that loot into equiptment, chat if you like, it's your money" model. Sadly, that doesn't appear to be the case for most of the ones listed.

      OK. So what DO you want to see? Don't tell us what you don't want, tell us what you do want. Aside from that it's pointless.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    4. Re:Why would I try most of these? by slaker · · Score: 1

      Oh, good god yes.

      That is an MMO I would want above all others. The universe is so well-developed and so well documented that it would match just about any kind of interest one might have. I can see meaningful paths for crafting, skills, player-run economy, player advancement in terms of command or hereditary title.

      The scope and scale could run from individual infantry and battle armor fights up to mechs and to deep space battles with aerospace units and dropships.

      That would be just be awesome.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    5. Re:Why would I try most of these? by LordVader717 · · Score: 1

      Hello Kitty, here I come...

    6. Re:Why would I try most of these? by Maserati · · Score: 1

      yeahyeahyeahMechwarriorRPGwhatever

      Bring back MPBT3025 !!!

      MPBT3025 was a brilliant tactical fps. They made no compromises with the canon mech and weapon stats in the game, and it worked out as a perfect recreation. Good, if simple meta game and very intense 4 on 4 matches. Gameplay was terrific. The best of it was getting in a group of good pilots in Javelin 10Ts (iirc, been a while, the 4 ML 25 tonner) and swarming an opposing squad. That was so much fun, the 10T is fast, heavily armed and has jump jets. And it's an fps - you have to actually hit the little SOB while it's flanking you. Tremendously satisfying to

      Well, it was only 4v4 on a limited battlefield...

      Ok. Mechwarrior. But it has to be 3025 and I'm going to have to insist on mech combat at least as good as MPBT was.

      Fuck whoever cancelled that game. Right in his crusty ear. And his couch.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  4. Not much variety. by hal2814 · · Score: 2, Insightful

    "Many of the games in development look similar at a first glance, and developers will have to make their product unique and appealing."

    Well said. It still looks like the world of MMORPG is still 90% dungeons, dragons, and monsters. I will at least be looking forward to the new Phantasy Star and Star Trek offerings though. I'm also interested in Fallen Earth. Maybe some of these competing MMOs can price war each other down to a reasonable monthly fee.

    1. Re:Not much variety. by dc29A · · Score: 1

      Well said. It still looks like the world of MMORPG is still 90% dungeons, dragons, and monsters

      Fantasy MMOGs are a subgenre that seems to work well. There were many casualties in the non fantasy setting MMOGs. And even craptastic fantasy MMOs like Lineage II seem to do extremely well vs some innovating none fantasy game like Eve Online.

      - Anarchy Online: while it had some innovative features like instances it failed, mostly because of Funcom's botched launch.
      - Star Wars Galaxies: butchered by SOE.
      - Earth and Beyond: butchered by EA.
      - City of Heroes/Villains: fun for a few months, game lacks soul and depth.
      - Matrix Online: Yeah ...

      The only real successful non fantasy MMOG was Eve Online, and even they have about 100k subscribers. In contrast, fantasy games sell like hotcakes: WoW, EQ2, Lineage II, and others.

      A combination of publisher incompetence with retarded game changes/mechanics totally butchered the non fantasy subgenre of MMOGs. It's very unfortunate to see perfect MMO franchises like Matrix and Star Wars fail. I do agree that maybe the crowd of sci-fi MMO players don't want the leveling treadmill style games and game publishers didn't realize this yet. They might want more than kill mob, get N xp, rinse repeat.

    2. Re:Not much variety. by lgw · · Score: 1

      WoW has 1/3 of the market. Lineage 1&2 combined has 1/3rd of the market. Everything else in an also-ran. The 4th biggest MMORPG right now is, amazingly, Runescape. The various Sony properties, such as EQ1&2, aren't doing so well these days.

      Eve Online is doing pretty well, actually, compared to everything except WoW and Lineage.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  5. Damn costs by thebdj · · Score: 4, Insightful

    I currently am debating whether or not to renew my WoW account. If this weren't bad enough, I am waiting for ST: Online and the LotR game doesn't sound too bad either. But monthly costs are going to hurt if I wind up playing 3 MMOs (assuming I could find the time after work). I really think it wouldn't be too crazy to ask for a time based payment system for MMOs.

    Seriously, give me like $5-$10 fee a month for a set number of hours. If the model is setup reasonably well you can get people who are willing to play enough to warrant the smaller fee to pay while still having your die-hard full-time, unlimited subscribers.

    This could even help draw more money to companies running multiple MMOs. In the end, I guess I will just have to decide which one or two MMOs to go with. It will probably wind up being WoW and ST:Online, unless of course the ST universe is screwed up as much as the SW one was with Galaxies.

    --
    "Some days you just can't get rid of a bomb."
    1. Re:Damn costs by cliffski · · Score: 1

      Agreed 100% dude. I would happily be charged per second to play a MMORPG. maybe 0.000001c or whatever. Why not? its crazy for people playing 6 hours a day to pay the same as those playing 1 hour a week, and actively discourages the casual gamer. If I was pitching an MMO I'd make it a free download, with a graduated scale of fees, easily switchable between rates. Maybe you wouldnt be able to push beyond the current level for unlimited play, but charging someone maybe $4 a month for up to 20 hours a month, with an automatic 10$ month bump beyond that seems a great plan to me.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Damn costs by AuMatar · · Score: 1

      Most people, myself included, are the other way. Set fee? Ok, how much do I enjoy playing this, is it worth it? Now charge me per minute- I'm going to feel like I'm wasting money every minute I'm traveling in game, every time I die, etc. I hate being nickled and dimed. I'd take a monthly fee over a use charge any day, even if the use charge would save me money.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Damn costs by Ayaress · · Score: 1

      The travel time becomes minor when you're in a raiding guild. I'm usually present at our guild's "early arrival/bonus DKP" time. I then sit on my ass for an hour watching mages conjure water while everybody else gets their ass in gear and the warlocks burn half their shards summoning lazy people. My warlock just hit 60, too. I'm the only lock in the guild with a Core Felcloth Soulbag and a bottomless bag, and I come with both of those filled with shards. So I get put on summoning duty. The only fun thing in this time is positioning myself so somebody who annoyed me in guildchat comes out of the portal hanging in mid-air over the lava.

      Charge me per minute for that? No thanks. Even if I'm saving money over my monthly payment, just the knowledge that I could save money by logging off and looking at porn until first pull will detract from the neccessary tedium before the fun starts.

    4. Re:Damn costs by snuf23 · · Score: 1

      "looking at porn until first pull"

      You stop looking at porn after the first pull??? I usually wait until the last pull before turning it off.

      --
      Sometimes my arms bend back.
    5. Re:Damn costs by Anonymous Coward · · Score: 0

      Ragnarok Online has what you are looking for. The last time I paid to play was for a set number of hours that lasted me a couple months.

  6. hello kitty... by pxuongl · · Score: 3, Funny

    hello kitty online and naughty america.... where does the line start?

    1. Re:hello kitty... by ReverendLoki · · Score: 3, Funny
      hello kitty online and naughty america.... where does the line start?

      Hopefully, the line exists between those two genres, never allowing the two to mingle... ever.

      If you'll excuse me, I need to take a brillo pad and scrub my brain now.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:hello kitty... by eviloverlordx · · Score: 0

      Hello Kitty is the only title that looks even relatively interesting, although the two Roman/classical titles look somewhat better than the rest of the pack.

      --
      'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    3. Re:hello kitty... by DeafByBeheading · · Score: 1

      You mean you haven't heard of this (potentially NSFW)?

      --
      Telltale Games: Bone, Sam and Max
  7. Please, No More... by TooMuchEspressoGuy · · Score: 2, Insightful
    Is anyone else fed up with all of the MMO-hype?

    I recently came off of a year-and-a-half-long WoW-kick and bought a PS2. Since then, I've rediscovered exactly how fun that games with actual gameplay, storylines, and dynamic worlds can be. No MMO to date has had even two out of these three things (the gameplay is usually "push certain keys at certain times, and then wait for your enemy to die"; the storylines are non-existant; and the few MMO's with dynamic worlds, like Shadowbane, have been buggy commercial failures.) Yet they keep coming out, and gamers keep buying them. Why?

    But what's even sadder is that all of the trends in gaming point to MMO's being the future. Maybe I'll be one of the few dinosaurs many years from now bemoaning the "good old days" when the majority of games were tailored to be fun, rather than "massive" and "multiplayer."

    --
    Many Bothans died to bring you this sig.
    1. Re:Please, No More... by Eideewt · · Score: 2, Insightful

      I'm also fed up with it. I can't get into the "treadmill" style RPGs in the first place, and I've never seen how adding more people makes them more fun. The last RPG I enjoyed was Fallout, which I hear is a common story. Maybe I'll get around to Fallout 2 sometime.

      I still like the idea of a MMOG though. I just wish there were some that weren't dull RPGs, and that didn't require such a huge time investment. I'd like to see a Privateer style MMOG, for example. I've been wanting that ever since I first played it. That game was perfect for a MMOG; all it lacked was the actual MM and the O.

      I wonder how much harder it is to keep thousands of clients in sync when you're trying to simulate fast-moving stuff like gunfire and space ships though. That may be part of the reason that RPGs predominate (along with extreme risk-averseness on the part of the publishers).

    2. Re:Please, No More... by Cthefuture · · Score: 1

      Amen brother. That and "realistic" FPS games.

      Don't get me wrong, I like some of the ideas and I play Battlefield 2 every once in a while but come on, give us a break already. I mostly play 80's arcade games because the current games suck.

      I miss Quake3. I don't have time to make a monthly fee game worth playing. And fantasy worlds... ugh, come on, some variety please.

      --
      The ratio of people to cake is too big
    3. Re:Please, No More... by drinkypoo · · Score: 1

      Fallout 2 is super-wonderful but does have some fairly significant bugs. My advice to you is to play it, but to get a bug list ahead of time (there's probably some good stuff on gamefaqs.com) and to save early, save often, and save in different slots so you can go back a couple savegames if you end up with a flawed save.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Please, No More... by Loadmaster · · Score: 1

      If you like the Fallout series you may want to keep tabs on Afterfall. http://www.afterfall.org/

      The game looks rather promising right now.

      Swi

    5. Re:Please, No More... by Admiral+Mouse · · Score: 1

      Try EVE Online, plenty of space combat, trading, etc. A lot of depth in the gameplay, and a whole lot of depth in the story.

      --
      Life if possible, art at any cost.
    6. Re:Please, No More... by Eideewt · · Score: 1

      It looks nice, as RPGs go.

    7. Re:Please, No More... by Anonymous Coward · · Score: 0

      95% of the time you sit waiting for your ship to get somewhere. It is gets old fast.

  8. Grrl gamer by Anonymous Coward · · Score: 2, Interesting

    I should point out that the author of the Joystiq article is a grrl gamer. It's about time we saw more girls getting into gaming, and even getting good at it. I applaud this effort!

    1. Re:Grrl gamer by Anonymous Coward · · Score: 0

      "I should point out that the author of the Joystiq article is a grrl gamer. It's about time we saw more girls getting into gaming, and even getting good at it. I applaud this effort!"

      Is that the sound of one hand clapping that I hear?

    2. Re:Grrl gamer by GundamFan · · Score: 1

      Yeah more power to anyone who wants to game.

      In the MMO world it seems female players are much more common than anyone realises. (outside of WoW from what I hear) in CoH O have meet many vetran MMO players who happen to be women (not guys who make only female charecters) and are not there just to play with there significant other.

      I see less women playing games that have very little or zero socal interaction (real or simulated) maybe there is something to that.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:Grrl gamer by C0rinthian · · Score: 1
      Is that the sound of one hand fapping that I hear?
      Fixed.
    4. Re:Grrl gamer by Miraba · · Score: 1

      *raises hand*

      I'm female, and I play MMOs for the MM part. I also prefer PvE to PvP, as I prefer challenges where I go up against something hard with my friends, rather than listen to guys swear at each other during PvP. Ditto for non-online gaming; I vastly prefer co-op to head-to-head gaming.

      Ah, the good old days of arcade cabinets. X-Men, how I miss thee.

    5. Re:Grrl gamer by -pms-mistletoe · · Score: 1

      It's true - to broadly generalise, women love the social stuff. At least, that's one of the key points made at the Women's Games Conference last year! I know loads of women playing MMOs -- even my FPS clan has started a MMO division -- though I have to acknowledge that many of them were introduced to the genre by a (usually male) friend.

      Still, the future's bright.

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
    6. Re:Grrl gamer by hal2814 · · Score: 2, Funny

      Thinking of PvE and X-Men arcade cabinets, I remember one night in the late 90's when one my friends and I went out to look for a game to rent for his N64. The only criteria was that we wanted a game where we could both at the same time beat the crap out of something that wasn't each other (using X-Men as our example in case you were wondering the connection). Not one single game at any of the 3 rental stores in our area had any such game for the N64. Utterly disappointing. I'll never understand why co-op playing against a computer enemy isn't mroe popular than it is.

      Oh and just so you don't change your opinion of slashdotters any time soon:

      "I prefer challenges where I go up against something hard with my friends"

      I've got something hard you and your friends can go up against.

  9. When you find something that works... by RumGunner · · Score: 2, Insightful

    You can usually count on people beating it into the ground.

  10. Star Trek Online by dyslexicbunny · · Score: 1

    I've always wanted to sit around an pay money to run diagnostics on a Federation vessel!!! It would be just like work if my coworkers and I played.

    Although I'm sure Star Trek Online will likely offer more than just that, I thought of that first and laughed.

    1. Re:Star Trek Online by SpeedyGonz · · Score: 1

      I've always wanted to sit around an pay money to run diagnostics on a Federation vessel!!! It would be just like work if my coworkers and I played.


      That, and saying things like "It's the neuroplasma temporal injector coil assembly Captain, it's 2 microns out of alignment, I can hear it."

    2. Re:Star Trek Online by Impy+the+Impiuos+Imp · · Score: 1

      ***** Ding! Congratulations! You have reached Level 2.

      ***** You have been given permission by the Academy to set your phaser on "2 hits to kill a rat", up from "5 hits to kill a rat".

      You click on Bartender Demoto

      Bartender Demoto says, "I've been having problems with tribbles in the store rooms at the back of the station. Can you help?"

      (you click "yes")

      **** loading....

      ** A tribble hits YOU for 3 points of damage!

      ** You shoot at a tribble. You miss!

      ** A tribble hits YOU for 4 points of damage!

      ** You shoot a tribble for 4 points of damage!

      ** A tribble misses!

      ** You shoot a tribble for 1 points of damage. Critical hit! You do another 1 points of damage!

      ** A tribble dies.

      ** You loot the tribble for a damaged tribble fur and a scuzzy damp trible skeleton.

      ** You open the door

      ** A dire tribble attacks!

      ** A dire trible hits you for 49 points of damage!

      ** You die. You can choose to wait for a ship's doctor or be beamed back to sickbay.

      ** You awaken in sickbay.

      ** You cannot breathe.

      ** You take 20 points of damage!

      ** You take 20 points of damaage!

      ** You take 20 points of damaage!

      ** You take 20 points of damaage!

      ** You take 20 points of damaage!

      ** You die! /petition I was on the ship, then it went into warp and I got left behind in outerspace and died.

      (three hours pass)

      ** A Federation Officer tells you, "You're not supposed to go out into space without a space suit if you're not a Kleenexorian."

      ** You reply, "I wasn't in space. The ship just went into warp and some bug didn't take me along with it."

      ** A Federation Officer tells you, "I'm sorry, we have no way to confirm that. You could be someone goofing around or lying about how he got into space."

      ** You reply, "I'm not. This is a known issue."

      ** A Federation Officer tells you, "I'm sorry, there's nothing I can do about it. Thank you, have a nice day. Smithers, release the hounds."

      Yup, I can't wait.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  11. Sometimes it just writes itself. by Tackhead · · Score: 1
    > Hello Kitty Online World
    >
    > MMO History: Neither a Hello Kitty MMO nor a Sanrio-based MMO have been seen before...

    What the fuck? What the figgety-fucking fuck??

    (Obligatory bash.org: that's what the fuck.)

    > Naughty America: The Game
    >A cross between online dating and an MMO, Naughty America: The Game is primarily a social space with added sex. Cartoon sex, that is.

    Because after I put on my robe and wizard hat, what could possibly go wrong?

    1. Re:Sometimes it just writes itself. by Anonymous Coward · · Score: 0

      Blood ninja is a god

  12. Price... by mikeisme77 · · Score: 1

    Which ones only charge you the price of the game and nothing to play? Or only charge you to play (minus those micropayment ones--which I don't think I'll ever get into). I only want to pay for one thing, not both. Or if they do charge for both, they better not charge more than $60/year (as I am willing to do that--as it's only about the cost of a new game--as opposed to three new games...) I don't have time to play games heavily, so I don't want to sink $200 to play one game for 1 year... This whole double payment system is what's made me avoid MMORPGs. I bought Guild Wars (the collector's edition even) mostly to support the idea of only charging for one thing and not both... although it was a pretty fun game (for a few months any way).

    1. Re:Price... by Miraba · · Score: 2, Informative

      Roma Victor is a one-time charge with the option of paying for gold. BOTS and Space Cowboy Online are free, but with micropayments that aren't described in the article.

    2. Re:Price... by ranton · · Score: 1

      You simply are not the target market for MMORPGs if you are unwilling to pay $200 a year to play a game in an online persistent world. The price for MMORPGs is very low compared to most forms of entertainment. It is cheaper than a Netflix account, or even the price of going to one movie a month in the theatres.

      It all comes down to "do you play it"? If you only play an hour a week, then probably no. But if you actually play it a few hours a week then it is definetly a cheap form of entertainment. After that the only important thing is if you had fun. If you do not enjoy massively multiplayer games that is okay, just dont play. But if you dont like the game to begin with, the payment structure is probably meaningless to you.

      --

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    3. Re:Price... by mikeisme77 · · Score: 1

      I don't subscribe to Netflix, although I did subscribe to one of their competitors for awhile--$10/month for 2 or 3 games or DVDs at a time. Cheaper than a start up cost of $50 and $15/month. A movie is only $10 (at higher ticket prices--it's actually $7.50 by me), unless you include snacks, which aren't necessary and can easily be snuck into the theater. So while I agree that maybe I'm not the target market of traditional MMORPGs, I disagree that they are a cheap form of entertainment. Gaming is a cheap form of entertainment--40+ hours of entertainment for $20-50 (now up to $60). That's almost a dollar an hour. $200/year to play an MMORPG for 10-20 hours is admittedly fairly reasonable, but I still don't approve of the business model of charging twice. I mean you can't even play the software that you are required to buy without also then purchasing a membership. I mean sure they give you 1-2 months "free", but I still think it's a terrible policy. Would you buy a bike or a football or whatever other item that required you to pay a monthly fee just to use it? I understand that there are maintenance costs and all that, but I still think it's highway robbery. And it's not that I don't like MMORPGs (although I will admit I think most of them suck--pointless level treadmill), but there are some that I think are GREAT due to the politics and social systems built in/form within them. I just choose to vote with my wallet and not support a business plan that I think is unfair to the consumer.

    4. Re:Price... by ranton · · Score: 1

      I just choose to vote with my wallet and not support a business plan that I think is unfair to the consumer.
      but I still think it's a terrible policy

      That is the idea that I do not understand. While MMORPGs are more expensive than other forms of gaming, they are definetly not unfair to the consumer. How is $15 a month unfair for any hobby? I spend more money than that with one meal at a decent restaurant, and like I said before I spend far more than $15 every time I go to a movie (bring a date next time).

      Would you buy a bike ... that required you to pay a monthly fee just to use it?

      People do something similar to this every day. It is called a car. It is a form of transportation that you have to keep putting money into (gas) very often for it to keeps working. When you buy a car you a buying something that is useless if you do not put more money into it, just like an MMORPG.

      Again, I believe that you are entitled to you opinion on whether or not MMORPGs are fun to play. But they are in no shape or form an unfair business model.

      --

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
  13. /drool by Joe+the+Lesser · · Score: 2, Insightful

    must...level to max...on all possible mmorpgs....can not resist....the wonderful grind....cause i hate the real world....

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  14. SWG will leave an open space by mabu · · Score: 2, Informative

    For the first time in awhile I logged into SWG to see what's been going on. Although at first I couldn't because, apparently there's a conflict with Star Wars Galaxies and people running Logitech camera software that won't let the game run. SWG gives a misleading error message and barfs. After checking the online knowledge base, I couldn't find anything so I tried live chat and then I found out they knew about this issue... I guess you just needed to waste a few hours of your time before Sony would be kind enough to let you know their software suddenly doesn't run on a whole slew of PCs. Nice going Sony.

    After finally checking out SWG, it's still the huge mess it was left in from the plethora of redesigns and patches. There seems to be players hanging out at major starports and bars, but interestingly enough, most of them are either AFK or auto-barfing some promotional message. A cursory glance of the entire galaxy-wide marketplace reveals just how barren the game now is. I respect'd to a crafter and could not get a lot of the basic resources I needed to continue. SWG is finally on its deathbed. On the bright side, after almost 3 years of subscribing I'm rewarded with a holographic model of an Ewok. Yippie! Better luck next time Verant/SOE.

  15. Another Comment by GmAz · · Score: 1

    I am looking forward to Stargate Worlds and Star Trek Online. Two very good shows, IMO at least, and endless possibilities. And WTF is up with Hello Kitty Online!? Man, talk about creepy. Next you will see a Pokemon MMO. Anywho, unless Blizzard does something stupid, I will stick with World of Warcraft and may only try Stargate Worlds and Star Trek Online for a month or so.

    --
    Click Click Bloody Click PANCAKES!
  16. Re:It is not even that... by vertinox · · Score: 1

    How many Swords and Sorcery MMOs are on that list? Does the term "also ran" not mean anything to these people?

    My problem with most MMORPGs is that they haven't come up anything more innovative than the "kill things, level up, kill more things" formula.

    With the success of EQ, everyone went with their model. Personally, I found Ultima Online in 1998 to be extremely fun and interactive.

    I always thought it was technical limiations of 3d egines that no one tried to copy them with PvP, housing, and skill systems instead of leveling, but I don't know what is keeping them now.

    If someone would come up with something more original or at least less of the same old hack and slash leveling system, I'd be up for it.

    Please... If any game devs are reading this... Many of us gamers have been leveling up sinc MUDs, then Diablo, then EQ, then WoW and then any other game that uses the same system... Sure its fun, but after 20 games with the same formula it gets old.

    Give us something unique and that makes character advancment and role playing more than just number crunching.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  17. Hell yeah. by attemptedgoalie · · Score: 1

    There was just something special about shooting the religious nuts in their hideout, and having them fire back with meson cannons and rockets.

    But they need to have the 2nd FDD hack, so that you can start over, but with the same characters and all their gear. This way you're using the meson cannons against the rabbits.

    --
    My mom says I'm cool.
  18. No appeal ? by Programmer_In_Traini · · Score: 1

    My guess is that only RPGs appeal to gamers as MMOs. Or maybe its the only type of game they can successfully scale on tens of thousands of players at the same time ?

    Personally, I'd love to see

    Hockey MMOs,
    Driving MMOs (actually, EA tried that one, I remember buying the game, playing it, it was fun but it never picked up as a whole - LOL cant remember the name either)

    I'd also love to see games like Ages of Empires on a MMO level. I mean... *really* conquer the world this time :) but the problem with games like that is what happens once you leave the game ? how do you protect your empire ?

    That's why RPG are the perfect genre, once you leave, the world goes on like you never logged in to begin with. -- Not to mention Asian people just crave RPGs --

    But I'm sure that at some point, someone will realize that the RPG MMO market is getting saturated ... or stolen by WoW and someone will try something different.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:No appeal ? by SatanicPuppy · · Score: 1

      Nope, you're giving them too much credit.

      I wouldn't go so far as to call myself a MMO junkie, but I've been playing 'em forever. There is only one reason for them to focus on RPG above all other things: Profit.

      Think about it...What other genre rewards you based on time played? Levels, new equipment, new spells, new skills, new crafting abilities. Planetside, in all other respects one of the few games to break from the pack, still had a strong leveling element. Even there, in the expansion content, they added a bunch of timesinks to keep people coming back.

      I think in the long run, they'll find that there are other good models, that are also potentially profitable revenue streams, but, at this point, I think they're just doing the mad bandwagon rush. It amusing. You'd think WoW would have taught them something(That it doesn't matter when you jump on the bandwagon, if you jump on it with an excellent product).

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  19. addiction is not funny you horrible man by Anonymous Coward · · Score: 0

    With monthly fees meaning regular income, and a player base too addicted to stop, developers trip over themselves to enter this lucrative market.
    So what you are saying is that I am just slike some osrt of retarding alcoholic when I play Guild Wars ? I don't think that it's funny to make jobs about addition like this on a website that smoaney people visit on a regular basis! >:(

    -- The One --

    1. Re:addiction is not funny you horrible man by SnailNobra · · Score: 0

      That was beyond pathetic. I think I am dumber for having read it.

      WTF, why am I responding to an Anonymous Coward?

      --
      Nihilism means nothing to the dancing peasants
  20. Actually, a pokemon MMO could totally work by Asmor · · Score: 1

    Seriously. I'm surprised it hasn't been done yet. A pokemon MMO could totally work. Instead of camping for that Awesome Mallet of DOOMX0RS! you camp out for the super-rare Winsallfightsaquil.

  21. Blizzard Got It Too Right by ecorona · · Score: 1

    I thought that everyone was too busy playing WoW to care about any other mmorpgs? Don't they have like millions of subscribers while other mmorpgs are struggling to keep thousands of even hundreds?

    1. Re:Blizzard Got It Too Right by mjhacker · · Score: 1

      Eventually, the WoW bubble will pop. People are reaching end-game and running out of things to do. They stay for their community or guild, and create new characters and eventually get them to endgame too. I think you'll be seeing a lot of WoW people begin to search for greener pastures. Maybe not anytime soon, but in the next year or two the numbers will begin to drop.

    2. Re:Blizzard Got It Too Right by subsoniq · · Score: 1

      I recently quit WoW after playing non stop since it's opening day in the US. I had changed servers (PvE only, not interested in dealing with gankers and griefers) a couple of times and then finally found one I liked and got to 60, joined a raiding guild and tried my hand at end game raiding, then came to the conclusion that it was nothing more than glorified grinding, and I hate grinding. I'm looking for an MMO that doesn't follow the EQ model of grinding/time sinks, unfourtunately I haven't found any yet.

    3. Re:Blizzard Got It Too Right by snuf23 · · Score: 1

      "I thought that everyone was too busy playing WoW to care about any other mmorpgs?"

      You would think that from the press. However there are a lot of relatively sane people who left the game (and more every month). I know some friends who still play who have 3 or more level 60 characters. Others play but only at scheduled raid times.
      I loved WoW, but now I'm glad not to have to deal with the bs (instability, needs for ui mods, repetitive end game) any more.

      --
      Sometimes my arms bend back.
  22. PLANETSIDE!! by d3ac0n · · Score: 1

    Planetside.

    It's the ONLY MMOFPS out there. And despite what one of your respondents said, while there is leveling available, it is NOT required to play anywhere in the game. You can start out as a new recruit, and using the (very well setup) default character loadouts, go and kick some butt right off.

    Now, I would recommend spending some time in the VR training facilities to familiarize yourself with the weapons, how they fire, how quickly they reload, thier damage capabilities, etc. And the VR driving range where you can drive / fly anything you want without having to be "certifed" in it's use. But again, you DO NOT HAVE TO.

    Just USING the equipment will usually get you a pile of points that will "level you up" but that isn't even necessary. You can hit the "Intstant action" button, and be immediately transported to a hot battle arena anywhere in the universe. No waiting, no training, no spending 3 days killing rats in a dungeon just so you can go look at the scenery without getting ganked.

    I have even known some newbies to certify in the fast air transport (the Mosquito) and just use that to go sightseeing. it's usually fast enough to get away from just about anything, and as long as you stay away from hot battles with lots of Anti-Air firing off, you can see all the world in Planetside with no great risk to yourself.

    If you like FPS'es, but are sick of fighting in a 8vs8 fight, Planetside is probably for you. You can make an account FOR FREE and play FOR FREE over at www.planetside.com right now.

    If you chose to play on the Emerald server, look me up. I'm Bishounen, and I play with the D2A outfit.

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
  23. How About Warhammer Online? by Wyrd01 · · Score: 1

    I haven't seen anyone mention Warhammer Online yet, but it's the one on the list I am most looking forward to. It's made by the same people who made Dark Age of Camelot, which featured such things as Realm vs. Realm combat, and Warhammer Online will be heavily focused on player versus player action.

    One of the best ways to keep an MMOG interesting is to utilize the best AI you can for the game, another human opponent. I play WoW, and while there is limited PvP through their Battlegrounds system, most of the action at the level cap is raiding. You fight through the same dungeons, with the same monsters and the same bosses, and once you learn it that raid instance is on "farm status". This becomes boring quickly as the encounters never change.

    Some of the previews I've read about Warhammer Online said you can progress through the entire game solely through PvP based quests against real human opponents. You can choose to do some side quests, gathering supplies and the like, but you do not have to. I imagine the end game "raids" for this game would be storming another factions castle, full of human players of the opposing side, and would certainly prove to be different every time.

    A nice preview of the game can be found here:
    http://www.gamespot.com/pc/rpg/warhammeronline/new s.html?sid=6147072&mode=recent

    1. Re:How About Warhammer Online? by Picticon · · Score: 1

      I'm gonna second your comments here. I've played just about every single MMORPG out there. My all time favorite is DAoC. Nothing has come close to it's PvP. Three sides, with semi-permanent objectives. If there was one flaw, it would have to be the out of control damage. It can be fun to kill someone with two nukes. But it sucks to be on the receiving end.

      I'm really looking to Warhammer. Mythic will be able to use their years of MMORPG and PvP/RvR experience to make a great game.

    2. Re:How About Warhammer Online? by beetlefeet · · Score: 1

      /agree entirely

      I love DAoC but it needs some serious changes in pvp so that it's not about who gets the first mez off or who has the higher mastery of concentration. Basically everyone does too much damage too quickly. And stupid hib casters that can quickcast a stun which lasts long enough for them to nuke you to death before it wears off.... (anyway I digress :P)

      I quit daoc for WoW (and then went back for classic servers and then quit again). I'm going slowly in WoW, I'm finding the EQ style PvE encounters in WoW (that were pretty much absent in DAoC) a fair bit of fun. I'm sure it does get wearing though, but I've only just beaten UBRS once, so not burnt out yet. And BG, while obviously not as good as RvR are a bit of fun (well AB is, the other 2 I don't care alot for).

      I think they did break DAoC a bit, with the task dungeons and instance dungeons. I like non-instanced content. I liked hanging around at the bottom of the barrows and meeting up with people, getting saved by them and saving them, after catacombs everyone just solos TD's to level up. And not doing something straight away about the buffbot problem I regard as a big mistake. ToA would have been less of a mistake aswell if it weren't for buffbots.

      But yeah Warhammer is probably the one to look out for. Presumably they are using alot of their experiance from DAoC and will take the good things and leave the bad things.

  24. I'll be going for nostalgia by Winlin · · Score: 1

    I'll re-up with Everquest when they get the new 'progressive' server up. It'll start with just the original EQ world, and (hopefully slowly) add in the expansions over time. I'd rather bash moss snakes in cloth armor than go through the twinkfest that EQ has become now.

    1. Re:I'll be going for nostalgia by RobotRunAmok · · Score: 1

      I'd rather bash moss snakes in cloth armor than go through the twinkfest that EQ has become now.

      I'm not sure I understand... what prevents you from bashing moss snakes in cloth armor in EQ now? G'head, g'head... It's not like the newbie garden outside Freeport is over-crowded and laggy or something. Play your game, there's no stopping you. Or tradeskill up and sell what you make, hiring out a small party of mercenaries to watch your cloth-covered back as you farm those rare furs or fish those rare catches in exotic zones. If you feel somehow threatened or intimidated by the twinks, the problem is not with the people playing the twinks...

    2. Re:I'll be going for nostalgia by Winlin · · Score: 1

      Not overcrowded at all:) That's pretty much my reasoning; the existing servers are weighted overwhelmingly towards the 65+ side, and starting out a new character means a solo existence for most of the time. Since I would rather play as part of a well populated world, this new server sounds pretty nice. I dropped the game about 2 years ago and only recently started to look into going back. As for being "threatened or intimidated" , nope, I'm not....but thanks for the free psychoanalysis of my post :)

  25. Re:It is not even that... by C0deM0nkey · · Score: 1
    Many of us gamers have been leveling up sinc MUDs, then Diablo, then EQ, then WoW and then any other game that uses the same system... Sure its fun, but after 20 games with the same formula it gets old.

    And yet you continue to pay for the same old crap, thereby eradicating the motivation for game developers to try something "risky" to warrant your attention. Why should game companies try something risky that *might* make them rich when they can try something tried and true that will make them profitable? Sure, every now and then you'll find a company willing to risk it all - but how often does that happen and for how long?

    Stop playing MMOs; Vote with your wallet.

  26. Try Auto Assault by claytongulick · · Score: 1

    Auto Assault is one of the best MMO games I have ever played. The combat is fun, the story lines are well written, and there really isn't any grind (unless you count running over a bunch of screaming scavs who are trying to flee from your spiked car from hell).

    It is pure post-apocalyptic-voilent-mutant-biomek goodness.

    Anyway, I'm not sure why more people aren't playing it - but I honestly sort of like the low population level - it adds to the "empty burning nuclear wasteland" effect.

    --
    Drinking habits can be dangerous. You can choke on the cloth and the nuns will wonder where their clothes are.
    1. Re:Try Auto Assault by michrech · · Score: 1

      I got into the late beta stage, played it for about 15 minutes, then uninstalled it. Just not my cup-o-tea.

      I currently play CoV/CoH, but am only doing so untill the DDO client is less than $50 (MUCH less.. Like around $20 or so..)

      I LOATH paying $50+ for a game I also have to pay $12 or more per month to play. Pisses me off.

      I actually hate paying for the client PERIOD, but am far more willing to do so at around $20 than $50+.

      --
      bork bork bork!
    2. Re:Try Auto Assault by claytongulick · · Score: 1

      I bought DDO and played it for a couple weeks, but I don't like being forced to team up in order to play, and in DDO you *can not* solo.

      Also, I can't put my finger on it exactly, but DDO lacks something. The graphics are great, the combat is decent, the rules are very true to classic D&D, but for some reason I just don't have a whole lot of fun.

      Right now CoV and Auto Assault are the only games I have an active account on, and I really only play Auto Assault. Going to cancel my CoV account tonight I think.. at least until I get bored with AA.

      --
      Drinking habits can be dangerous. You can choke on the cloth and the nuns will wonder where their clothes are.
    3. Re:Try Auto Assault by michrech · · Score: 1

      I think what DDO is missing is the DM. During the beta, they tried to address some of this by having the "flavor" text narrated, which was an improvement.

      I don't mind being forced to team up, for this particular instance, because that IS what D&D is all about.

      Look at it this way -- how much fun do you have while ploding through an adventure by yourself?

      --
      bork bork bork!
  27. How about a decent MMO for the 360? by elrous0 · · Score: 1
    Not a single MMO has ever been developed for the Xbox or Xbox 360. With extensive online presence, built-in teamspeak, and a hard drive; the 360 seems born to play MMO's and yet none has ever come out (with only a few lame-ass ones even in development). Think about an MMORPG with no need for worrying about configuring Teamspeak servers or dealing with the one loser in the group who can't hear you.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:How about a decent MMO for the 360? by paitre · · Score: 1

      Yup, there's no MMORPGs for the XBox360.

      Oh. Wait. You seem to be forgetting THIS ONE

      Now, if you mean that none have been developed -specifically- for the XBOX360, you're absolutely correct. But there IS an MMO on the XBox. And yes, there's bunches of people playing it.

    2. Re:How about a decent MMO for the 360? by elrous0 · · Score: 1
      Sorry, I don't count ancient half-assed port-overs that don't even utilize the Xbox's built-in teamspeak and run at STANDARD DEFINITION. I'm talking about a *REAL* MMO that is actually built for the Xbox or 360, not just ported over from other systems as an afterthought.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  28. Re:It is not even that... by yderf · · Score: 2, Interesting

    I think of it as "something is better than nothing."

    After EQ I realized that I wanted more from my MMORPGs. However, the only reason I don't play WoW or anything else is because I don't have the time.

    If I did have time I'd be playing WoW I'm sure. That doesn't mean an innovative company couldn't come along and gain market share.

    In fact if someone manages to change the way magic works so that it's so stale and change the camp/loot or instances issues then I'd probably play and just get less sleep in a day.

  29. Alright shall I explain why? by SmallFurryCreature · · Score: 1
    I give you two "classic" scenes from two different movies. One a sword and sorcerer, the other a "sci-fi" movie.

    First, The Princess Bride, the battle ontop the cliffs of insanity. Ten minutes of "believable" action. Attack, defend, counter attack. It works.

    Next, Star Wars A New Hope, the "battle" in the Mos Eisley cantina. Either one will do. Notice something? Yup that is right, over in a flash.

    So now we take say a fantasy MMO like ooh say Everquest and the endless fights make sorta sense. You can deflect a sword blow or catch it on your armor so you can indeed hack away at each other.

    Now take EQ, put it in a Star Wars jacket and all of sudden it don't make sense anymore. You can shoot somebody in the face with a rocket launcher and they will remain standing!

    The problem with "modern" settings is that the weapons are to lethal. Current game design has few enemies requiring that each one takes a bit of time to go down. So we got FPS shooters where baddies need 2-3 rocket up the nose before they collapse.

    It was one of the things people complained about when Star Wars Galaxies first launched. That Storm Troopers did not go down with 1 hit. You did but not the troopers.

    Magic "works" because it is magic and doesn't have to obey the rules of the real world. You can do an awfull lot of stuff if you just say it is magic.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Alright shall I explain why? by LeninZhiv · · Score: 1

      Very insightful post. Obvious when you think about it, but the kind of thing that doesn't occur to you to think through when you're looking at the box in the store. But that has got to be a big factor in the let-down of multiplayer games in modern settings.

    2. Re:Alright shall I explain why? by Impy+the+Impiuos+Imp · · Score: 1

      > It was one of the things people complained about when Star Wars
      > Galaxies first launched. That Storm Troopers did not go down
      > with 1 hit. You did but not the troopers.

      And then there's the lovely fun wherein 8 people surround a dog, and 7 shoot advanced laser blasters at it, the 8th dousing it with a flamethrower continuously for 30 seconds, and the thing keeps fighting, much less running away in absolute agony, much less instantly dying.

      Woo hoo! What a wonderful, Star Warsy feel!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:Alright shall I explain why? by KDR_11k · · Score: 1

      How about anime where gunfights can take hours with people blasting each other with rockets, plasma and antimatter cannons while they walk out of explosions unharmed and even a direct hit only scratches the paint on the armor a bit? Okay, not all anime but some shows do that. Of course they often involve robots or power armor so maybe that's justified...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  30. Don't know by SmallFurryCreature · · Score: 1
    I am currently playing Animal Crossing Wild World on my shiny DS Light and it is fun. It is also a grind.

    If you ever played Everquest 2 you might feel a bit of similarity between EQ2 collections and AC:WW museum.

    Hell, last time I went fishing was in Star Wars Galaxies.

    Considering how popular AC:WW is and how it was welcomed as a breath of fresh air I think there sure enough is a market for mindless grinds.

    Hell at least in MMO grinds you are only dependend on time. AC:WW simply tells me that I am not going to catch all the fish/bugs until winter.

    Maybe I am just weird but I sorta like it. The problem I got with MMO's is that people are so fucking serious about it. Who cares if mob x has more xp per second. I play for fun. Yeah I know I am not keeping up with the guild in level. Is there a timelimit or something? What is the rush to level up?

    You claim there are no story lines in MMO's well I claim that there are but most people are to busy power grinding to read.

    MMO's can be fun but you need to find a group of people who are willing to take their time. Not roleplayers perse but people who just want to do the quests as the writer wrote them down and enjoy the game.

    If you can play games like AC:WW without feeling pressure to get all the items then you can enjoy some of the MMO's. Even PvP games like Guild Wars still got a lot of story. Just that most people are to much in a rush to enjoy it. Kind of like life in general.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  31. Re:It is not even that... by Anonymous Coward · · Score: 0

    Try Puzzle Pirates. Yes, it may look cartoony, but it really rewards team play, but you can play solo if you want by taking on missions with the Navy rather than a pirate crew. In addition, if you don't feel like setting sail one day, you can play any of a number of parlor games with a pirate theme (like poker, spades, rumble, swordfighting, drinking -- check the Games link on the Puzzle Pirates page for explanations of the last three.)

    As a bonus, you can play for free or you can buy doubloons if you want to get different clothes, equipment, ships, etc. faster.

  32. ALIENS theme. by antdude · · Score: 1

    I would like to see a MMORPG based on ALIENS, but humans vs. aliens only. The controls and vision would be like Aliens vs. Predator games. There also should be multiple places, classes, etc. Maybe something like Natural Selection mod, but in a bigger place. Add more elements from the Aliens franchise as well. Each mission would be like instance/quests.

    I think it would be neat if players can customize the missions as well, and of course has to be approved by the game company.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  33. stuff I'd like to see by snuf23 · · Score: 3, Insightful

    I could go on and on about game mechanics I'd like to see implemented in MMOs - some realistic, some pie in the sky but that would ramble on forever.
    Some areas I would like to see improvement:

    More meaningful PVP. Definately a hard one. Turbine looks like they might pull it off with Warhammer (building on DAOC's realm vs realm).

    Improved Guilds. I think EQ2 has made some strides with guild leveling and status rewards as well as the recently released (and still somewhat broken) guild recruitment screen. If guilds need systems like DKP, there should be methods in game to easily track it.

    Less need to repeat dungeons/instances. Sure I enjoy running a dungeon zone 2 or 3 times maybe even 5, but 20+? Hell no! WoW's run this zone 20 times to get an item so I can run the next zone 20 times to get an item ad infinitum approach to the end game leaves a lot to be desired.

    Someone please get NPC faction right. I haven't played a game that does it well. Kill 900 million Furbolgs to get faction so I can buy a recipe. No thanks.

    Rethink the combat. A lot of MMOs use a very conventional breakdown of class roles in combat. Fantasy, sci-fi and superheroes all implementing the standard class rolls of tank, melee dps, ranged dps, healer, buff and crowd control. I actually enjoy this structure (well hell I must or else I wouldn't play MMOs) but I'm sure there are other takes on MMO combat that could work well.

    Better quests or at least more variety. EQ2 has a few quests that involve puzzle solving that are pretty neat. There has to be more than just kill X number, fedex, find the clicky item or kill X to get a drop. I realize these are done so often because they are easy to implement. Obviously puzzle quests or quests with scripted encounters take more time to develop.

    In terms of straight up genres here's some stuff I'd like to see:

    A Sci-fi MMO done right. Oddly enough SWG is probably the best mix of space ships and ground action except for the fact that it is so broken. Eve is great but I want to be able to land on planets and walk through alien cities.

    I'll second the call for a Fall out style post-apocalyptic MMO. Auto Assault is neat, but once again I want to be able to get in and out of my vehicle in the main world. I'm looking for something that evokes the sense of loss of civilization in the same way as Charleton Heston screaming at the Statue of Liberty in the end of Planet of the Apes. I really believe a setting can be emotionally moving and still involve weird mutants that eat only human flesh.

    A genre mashup like Shadowrun or the old roleplaying game Torg would be cool. Even something like the Chronicles of Amber.

    An MMO where exploration and colonization are the focus. It would be cool to do a "new world" type of MMO where you could actually carve player cities out of the wilderness. Doing colonial imperialism in the historical sense might not be politically correct, but sci-fi colonization of a new planet could be. And if they added in methods to contact and cooperate with natives rather than just slaughter them that could be cool. The colony could start out in the least hostile part of the planet and as it "leveled" could expand to the more hostile reaches. Implementing things like terraforming would be difficult, but if someone could pull it off it would add a whole new dimension to the game.

    A non-kiddie non-Disney cartoon MMO. Something like the pen and paper game Toon. Wild flexibility in character creation ala City of Heroes. Bizarro cartoon physics. Not anime, but more Warner Brothers meets Cool World with all of that over the top cartoon violence. Quests could involve vignettes playing on the recurring themes in cartoon shorts.

    Just a few thoughts off the top of my head.

    It's nice to see that we'll be getting Pirates based MMOs and Africa as well. I don't know how successful they will be but at least it's something different.

    --
    Sometimes my arms bend back.
  34. It's about time! by Langfat · · Score: 1
    Pirates of the Burning Sea

            * Developer: Flying Lab Software
            * Platform: PC
            * MMO History: There's only one other pirate-themed MMO (Puzzle Pirates) out at the moment, so the way is clear for more; this is Flying Lab's first MMO release.
            * About the Game: Set amid the high seas, Pirates of the Burning Sea lets players partake in naval combat against other players and NPCs. Players can side with one of three powers -- Britain, France and Spain -- to conquer the Caribbean. The game also supports piracy...


    Finally! A developer listening to what players really want....
  35. Still waiting for the true "slacker" MMORPG by interstellar_donkey · · Score: 2, Funny

    You start out in a small bedroom with only a few pairs of ripped jeans and t-shirts. Early missions involve looting mom's purse for money to go to the local hotspot to see your friend's crummy band.

    As you go up in levels, you are given the skills needed to talk mom and dad into letting you move into the basement, and eventually at higher levels you'll reach the elusive status of 'Van Ownership'.

    Challenges you might face include losing your skanky girlfriend, getting busted for pot, or discovering that preppy button down dude down the street is smarter then you after all.

    I dunno. Too close to home?

    --
    The Internet is generally stupid
    1. Re:Still waiting for the true "slacker" MMORPG by mabu · · Score: 1

      Dude, that's the game Everquest and WoW players enter when they lose their Internet connectivity.

    2. Re:Still waiting for the true "slacker" MMORPG by Anonymous Coward · · Score: 0

      Except for the girlfriend to begin with. At least with EQ :)

  36. Tabula Rasa by Cyno01 · · Score: 1

    I found out about Tabula Rasa a while back when i was looking for a non-fantasy, non-ship based sci-fi MMO. Of course Galaxies fits the bill for what i want, but it still sucks. I read a little bit about it and i've been eagerly awaiting it, but the new stargate MMO sounds intriguing.

    --
    "Sic Semper Tyrannosaurus Rex."
  37. Privateer by QuantumPion · · Score: 1

    I want Privateer, online. Not a lame turn-based/dice-roll, level and XP based World of Warcraft set in space, but actual dogfighting like the original game. There would be no artificial restrictions like levels or experience for ships and equipment. What is required is cooperative play. PVP would be faction based, between a neutral commerce guild (for most players), and then military and pirate factions for PVP. Pirates can raid other player's cargo ships at will, so players will need to hire escorts. Guilds will have the option of using capital ships, which require a minimum crew to operate. I would pay good money for this.

    1. Re:Privateer by KDR_11k · · Score: 1

      Which parts does EVE lack?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  38. Not listed: Bioware MMORPG by MattW · · Score: 1
    This is SO early, it scarcely merits a mention, save for the developer: Bioware is opening a studio in Austin to develop an MMORPG. This is amazing on two fronts: one, they've invaded the US. Two: they're making an MMO. Fans of games such as Baldur's Gate [2], NWN, Star Wars: Knights of the Old Republic, and Jade Empire know that Bioware has the chops. Basically, since BG, these people have not missed a beat. Probably the least well-received game was in NWN, and it sold well over a million copies and still has a thriving community making and playing modules on it and producing custom content. Heck, Bioware is still releasing "premium modules" for it, 4 years after its development.

    A lot of people prayed to the MMO gods that Bioware would enter the space. A lot of people pointed out that World of Warcraft did very little that was revolutionary. They just did what Blizzard does best: they took the best that everyone had come up with over time, they didn't rush it, and they delivered a perfect product with a little of their magic.

    Bioware, however, has demonstrated that they can deliver a lot of things:

    • A tidal wave of content. BG2 remains a legend because of the enormity of the game, and it didn't have MMO revenue to back it up.
    • Innovation. Say what you will, NWN was a revolution; has any game had a mod community so big? There's like 90GB of add-on NWN content now.
    • Story. When was the last time you had a "Wow" moment like in KotoR?


    And, like Blizzard, they have literally millions of fans who eagerly await their work.

    In other words, they have all the ingredients for massive MMO success, and they are just now getting started. Take a development timeline - say, 3-4 years. Ask yourself which MMO you know currently has massive amounts of subscribers and a marquee pedigree, but might be feeling pretty damn stale when the Bioware MMO ships?

    Did I mention that Bioware merged with Pandemic and has massive investment capital, too?

    I don't want to say "look out Blizzard", because I honestly think the MMO market has legs to run. But I think of EQ as the first age of MMOs, and I think of CoH as being the dawn of a new casual-friendly, easy to learn MMO "second era", that WoW followed right behind and absolutely obliterated the competition in. I think Bioware's may be the dawn of a third era.
  39. No Atriarch Listed? by Thrymm · · Score: 1

    http://www.atriarch.com/

    Looks very promising and the background information isnt the usual, orcs/dragons. Its a few different planets and such, with exotic creatures.

  40. Why I hate MMOs by Phantasmo · · Score: 1

    9/10ths of the entries into the MMO market are there because they like the MMO business model. The developers don't stop to think "does making this game massively-multiplayer actually improve gameplay?" They don't want to consider that the game they have created might be more appropriate in a traditional, no-monthly-fee, non-massive online setup.
    I'm sure Maxis would have had higher net profits if they'd skipped the entire Sims Online venture and simply added the ability to create and run your own multiplayer servers for The Sims 2. They could have sold the "multiplayer expansion" and made a killing.
    We should move away from the FPS and RTS-style lobby system. Guild Wars is a great compromise IMO. It'd be nice if Diablo 3 ripped them off in this regard.

    --

    The US Army: promoting democracy through unquestioned obedience