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Choose Your Own Adventure Books Return

KermodeBear writes "Eight of the original 'Choose Your Own Adventure' books are to be republished this summer. From the Article: 'First published in 1979, the books let readers remix their own stories - and face the consequences. [...] the original titles return to bookstores, revamped with 21st-century references (cell phones!).'" For me, it's all about 1987's Space Vampire , by series originator Edward Packard. "Do you eject the vampire through the airlock?"

199 comments

  1. Hmm... by monkaduck · · Score: 0, Offtopic

    Maybe BushCo. can use one of these to find out the best way to end this silly war.

    --
    Napalm is nature's toothpaste
    1. Re:Hmm... by Ethan+Allison · · Score: 0, Offtopic

      Oh come on, you call that a fr1st ps0t?

    2. Re:Hmm... by Anonymous Coward · · Score: 0

      Maybe you can go f--- yourself you f---ing troll.

      And that's just one possible outcome!

      With sexy results!

  2. Adventures Rule by SpeZek · · Score: 2, Interesting

    I remember reading these books... Unfortunately, I was always so unlucky with my choices I ended up not getting any good endings.

    1. Re:Adventures Rule by micheas · · Score: 1

      I actually mapped out all the stories of a few of them. (in fifth grade.)

      I remember one of them having a loop. I stopped trying to count the total number of stories after that. :-)

    2. Re:Adventures Rule by neonleonb · · Score: 1

      My favorite book was one that only had a single ending. Your other choices just took you to places you'd been before. It was a fun puzzle to find the way out. I wish I knew the name of that book now--does anyone else remember it?

    3. Re:Adventures Rule by From+A+Far+Away+Land · · Score: 1

      I read the 3 Investigators Choose Your own Adventure knockoffs even.

      I'd keep my fingers in the previous choice page, so I could go back and try the other endings without missing any. Sometimes I'd end up flipping through the book after I'd thought I'd read everything, and I found a new page with an alternate bad ending.

    4. Re:Adventures Rule by AuMatar · · Score: 1

      Glad I wasn't the only one to do that. I used to get pissed when my parents made me put the book down, it was hard to find all my spaces again.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Adventures Rule by h4rm0ny · · Score: 4, Informative


      I really liked the Lone Wolf series. It was quite sophisticated with you being able to keep track of your characters health and choose different powers. Sometimes you'd find a spell or item that had a number attached and at various points in the books you could add that number to your current number to pull off a hidden course of action.

      But I don't think anything compared to Steve Jackson's Sorcery series. Lots of detail, lots of depth and if you didn't beat the seven serpents in book three then the villain in book four knew you were coming! Ah, happiness!

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    6. Re:Adventures Rule by calharding · · Score: 1
      I read and loved all of the Lone Wolf books (except the New Order series). It was great being able to follow (and aid in the development) of this character, from inexperienced young warrior to a veritable demigod.

      I owe all of my initial interest in the Lone Wolf books to the Choose Your Own Adventure series which was really a logical progression to something darker and more complex, in terms of both storyline and "gameplay". Certain Choose books - such as Who are you? and Kidnapped! - still rank as some of my favourite reads.

      I also have to mention that the plot of the title Comet Crash was ripped off, almost verbatim, by Deep Impact

      --
      Before enlightenment - Code C, read Usenet, play NetHack. After enlightenment - Code C, read Usenet, play NetHack.
    7. Re:Adventures Rule by Cyvros · · Score: 1

      I still have a couple of the old Doctor Who Choose Your Own Adventure books from the '80s - good stuff. Like text adventure games, only more... portable.

      I really miss these books and it's great to have them republished!

    8. Re:Adventures Rule by cafard · · Score: 1

      I don't think anything compared to Steve Jackson's Sorcery [iconbooks.co.uk] series. Lots of detail, lots of depth and if you didn't beat the seven serpents in book three then the villain in book four knew you were coming! Ah, happiness!

      Ah yeah. And it was a 4 volumes quest, which made it easy to have all the books and *complete* the quest. I still don't know how to find the correct number in the hint message on the time serpent though. Always had to cheat that one as it's not one you're allowed to avoid...

      --
      This post is awesome.
    9. Re:Adventures Rule by h4rm0ny · · Score: 1


      Good God! I must have been about nine-years old and I remember that! I couldn't work out the time serpent riddle either and I had to go forward through the book trying to find something that matched up. I don't even remember what the puzzle was, but I'm sure if someone gave me the answer some deep and buried part of my psyche would resolve its trauma.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    10. Re:Adventures Rule by LouisZepher · · Score: 2, Informative

      I don't recall any of the "proper" Choose your Own Adventure books having a loop-around like that, but I do remember a series called Time Machine, where you played the part of a time-traveling researcher in search of evidence or answers to theories and the like. In them, the option phase wasn't so much whether you fight or run from a villian, but what time period you would go to next. Of course, if you chose the "wrong one", you'd end up in a time-warp, re-experiencing events. It was impossible to die otherwise. In fact, I recall one, where the reader wasn't paying attention and fell off of a cliff and the time-machine device activated an emergency protocol that held the character in "slo-time" while the land around him changed and a small ledge grew beneath him to break the fall.

    11. Re:Adventures Rule by jyc · · Score: 1

      The puzzle was given to you earlier in the adventure, some parchment with some weird symbols. I think the solution was something as simple as just count the number of symbols in the message and go to the corresponding number. I did not solve it myself, but I remember reading it somewhere. Hope it helped with the trauma...

    12. Re:Adventures Rule by __aaclcg7560 · · Score: 1

      Before the adventure books came out, I had an electronic quiz book where the quiz book can be replaced with different quiz books. After going through four different quiz books, I came upon a remarkable discovery about the electronics: it only had one set of answers. For example, the correct answer to question number 1 is A -- in all of the quiz books. Needless to say, I didn't get any more quiz books after that.

      On a programming note, I don't remember if there was a particular pattern (i.e., 1 = A, 2 = B, 3 = C, 4 = D) that repeats. If so, that would be easy to program into a chip for all 20 questions. Looking back, I'm surprised how an electronic quiz book and the adventure books had set me on the path of becoming a computer programmer. :)

    13. Re:Adventures Rule by Anonymous Coward · · Score: 1, Informative

      The title of the parchement was XL. So you turned to page 40 (XL in roman numerals.)

    14. Re:Adventures Rule by h4rm0ny · · Score: 2, Funny


      The title of the parchement was XL. So you turned to page 40 (XL in roman numerals.)

      Oh God! I feel so... released! Like an annoying background noise that you'd forgotten was there had just stopped.

      Thank you AC. Thank you soooo much!

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    15. Re:Adventures Rule by Anonymous Coward · · Score: 0

      You know they have these Lonewolf books online. These people are doing an amazing job.

      http://www.projectaon.org/

    16. Re:Adventures Rule by justchris · · Score: 1

      I enjoyed the Lone Wolf books also. The world was really nice, and the powers were interesting. If you're still interested in Lone Wolf, an RPG has been published that uses the world and lore of Magnamund. You can purchase it here: http://www.mongoosepublishing.com/rpg/series.php?q sSeries=24. Or it might be available in pdf from Drive Thru RPG.

      --
      just some guy
    17. Re:Adventures Rule by cafard · · Score: 1

      Well, that's two of us relieved then. :D

      The symbols counting didn't work. I remember triying it and failing. The only "count" that worked included the counting of almost all the holes on the parchment, but that was very far-fetched, and i could only achieve that one *after* having found what the correct number was. I always knew that strange count was not the real way.

      Right, now let's get this book out of its box, muahaha...

      --
      This post is awesome.
  3. "Escape from Fire Island" by Animats · · Score: 2, Interesting

    There's last year's "Escape from Fire Island": "If you ask the lifeguard to bring you to the sheriff's office, turn to page 108. If you ask the lifeguard to warn everyone at the night club, turn to page 32. If you ask the lifeguard if he'd like to work out sometime, turn to page 140."

    1. Re:"Escape from Fire Island" by Detritus · · Score: 2, Funny
      Homicidal zombie drag queens?

      I don't think we are in Kansas anymore, Toto.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:"Escape from Fire Island" by nmb3000 · · Score: 1

      There's last year's "Escape from Fire Island" [...]

      Hmm. While I'm sure that it's a great book, according your Amazon link, more people (43% vs 11%) ended up buying the Create Your Own Erotic Fantasy line of books instead.

      Now to merge this idea with the comments further down about realistic computer games ;)

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:"Escape from Fire Island" by h4rm0ny · · Score: 2, Interesting


      You think that's crazy? Try Hamlet the Text Adventure. You may laugh, but can you beat it?

      North.
      North.
      Commit Incest
      .

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    4. Re:"Escape from Fire Island" by Anonymous Coward · · Score: 0

      Bah liar, i tryed fucking ALL of hamlets relatives..fruitless!

  4. Fighting Fantasy by Andrew+Kismet · · Score: 2, Funny

    I always prefered the "Fighting Fantasy" series by Steve Jackson and Ian Livingston. It was like D&D for people without friends!

    (...or, in my case, D&D for when the group is busy going stupid things like "learning"...)

    1. Re:Fighting Fantasy by Jamu · · Score: 1

      I hadn't heard of D&D until I got The Warlock of Firetop Mountain. It's what got me started with tabletop RPGs.

      --
      Who ordered that?
    2. Re:Fighting Fantasy by raehl · · Score: 4, Funny

      It was like D&D for people without friends!

      What's the other kind of D&D?

    3. Re:Fighting Fantasy by Terminus32 · · Score: 0

      Link: www.advancedfightingfantasy.com >> Cool stuff there :-)

      --
      http://nathanlindsell.blogspot.com/
    4. Re:Fighting Fantasy by Firehed · · Score: 1

      Hey, easy now. "friends" and "a social life" are two different things!

      --
      How are sites slashdotted when nobody reads TFAs?
  5. These books predicted the Web by AEton · · Score: 4, Funny

    Every time I looked at Hypercard -- and HTML -- I thought "gosh, what an unnecessarily complicated Choose Your Own Adventure Book!"

    "If you look at hard core porn, turn to page 12.

    If you post to Slashdot, turn to page 14."

    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
    1. Re:These books predicted the Web by Anonymous Coward · · Score: 0

      Interesting, every time I looked at a Choose Your Own Adventure Book I thought "gosh, this would be so much better implemented in HTML!"

      (Actually I dunno if this is true... I think my exposure to CYOA predated my exposure to web pages. However, I did definitely corrolate the two at some point.)

    2. Re:These books predicted the Web by Lectrik · · Score: 1
      "If you look at hard core porn, turn to page 12.

      If you post to Slashdot, turn to page 14."

      This is the century of the fruit bat man, learn to multitask

      If you look at hardcore porn with slashdot posting in a small window on the left, turn to page 13
      --
      --- As to make my comment seem, by comparison, more intelegent... doodie doodie doodie poop poop poop!
    3. Re:These books predicted the Web by Anonymous Coward · · Score: 0

      Actually it's the Century of the Cobra. :)

      You get a cookie for the reference, though.

    4. Re:These books predicted the Web by ajs318 · · Score: 1

      Multi-tasking is soooo last century. Try inter-tasking instead!

      --
      Je fume. Tu fumes. Nous fûmes!
    5. Re:These books predicted the Web by popeguilty · · Score: 1

      And we have been dragged kicking and screaming into it!

  6. Short books == long text by freeweed · · Score: 4, Interesting

    Choose Your Own Adventure books introduced me to the concept of memory limitations in early computers.

    Back when I was single-digit aged, I thought it would be pretty cool to "program" a CYOA book into our Vic20. A buttload of print statements, with function keys acting as the choices at the end of a section.

    Needless to say, when you get your first "?Out of Memory" error, just when entering in a program, you start thinking hard about just how this computer is storing things. Pretty much started my obsession with computer architecture at a very low level.

    Even with only a few dozen pages of large print text, these books were well over 3500 characters :) I ended up "porting" my attempts to the C64, but never bothered finishing after realizing how boring that much typing really was :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Short books == long text by jbrader · · Score: 1

      During the summers I teach at a computer camp and our programming class teaches how to make a mad-lib and a choose your own adventure.

      --
      You are so boring that when I see you my feet go to sleep.
    2. Re:Short books == long text by BJH · · Score: 1

      Heh, I did almost exactly the same thing, except I based mine on the Fighting Fantasy books rather than CYOA - so I had to use memory for a dice-rolling routine and such.
      I think I got about two rooms into the dungeon before running out of memory...

    3. Re:Short books == long text by Anonymous Coward · · Score: 0

      I tried the same thing in pascal with the Lone Wolf books when I first started programming. It wasn't much more complicated than the CYOA books - just had to keep track of certain abilities, hit points, et cetera. Like you, I quit because of the typing.

    4. Re:Short books == long text by Anonymous Coward · · Score: 0

      HAHA not me I put the whole book into my Vic 20...

      If you want to go left, please fast forward your tape to 65 and hit play!!

      P.S. I also remember you could get a lot of extra memory when making graphic games but pre-loading all your graphics up, then wiping your program out and loading the real program that controls your graphics...

      Who would have though doing all that at age 10 back in 1982 I would end up being a utter stupid job using VBA and doing useless junk.. argh kill me my inner brain has died..

    5. Re:Short books == long text by ggambett · · Score: 1

      I had a 48K Spectrum and for some reason I didn't try (I wanted to make games with things moving and shooting - I ended up being a game dev after all). What I did was map the choices so I effectively found out what a tree/graph was. Knowing how to reach a particular ending took some of the fun out, of course.

      My own favorite was one called... I don't remember, it wasn't an actual "Choose your own adventure" but a copycat, these were hardcover books, wider than the red original ones, an the storyline included an organization very similar to the jedi. This particular copycats may have been made in spain so you english speakers may not find it.

      There were also these other Sherlock Homes books which had a random number generator, inventory and stats! Remember these?

    6. Re:Short books == long text by digitalgiblet · · Score: 1
      I made a C64 game that used the "Random Dungeon Generation" tables at the back of the 1st Ed. Dungeon Master's Guide to cobble together a dungeon crawl on the fly.

      No graphics, but since when did D&D need graphics?

      VERY dungeon crawl, but pretty fun since no one besides me would EVER be DM. No geopolitical intrigue or interpersonal drama, but a TON of "what's behind door number 1", see the monster, kill the monster, collect the treasure and xp. In other words a fun side diversion.

    7. Re:Short books == long text by Jester99 · · Score: 2, Interesting

      Choose your own adventure books introduced me to the concept of the call stack.

      I actually remember being really frustrated every time I wound up at a crappy ending, and didn't want to have to start going all the way back to the beginning to start again, so I would wind up holding my fingers in between four or five different pages corresponding to the last several jumps I had made, so I could recursively backtrack when I wound up in a problem situation..

    8. Re:Short books == long text by Jeremi · · Score: 1
      Back when I was single-digit aged, I thought it would be pretty cool to "program" a CYOA book into our Vic20.


      Heh, I tried the exact same thing on my TI 99/4A. I discovered that not only does the TI only have enough room for about 17 pages of text (rendered as PRINT statements), but it also gets very very slow as you near the memory-full point...

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    9. Re:Short books == long text by jandrese · · Score: 1

      I had one that was a space adventure where you were in command of a small floatilla trying to cut off the alien invasion. Your floatilla had to rush through space to make it in time (each segement of the book was timed, and if you didn't get there in time you'd lose!). Eventually you got to dice rolling with charts and tables and everything, how well you did usually determined how much time you lost (or sometime if you just lost the campaign right there).

      I thought it was really cool except that I was always running out of time about halfway through, so one day I decied to check every branch and assume the best possible outcome for each encounter to see how much time you have to spare. Turns out the book was buggy, it was actually impossible to make it more than about 3/4 of the way to where you needed to be before running out of time, even if you took every risky shortcut and breezed through every encounter.

      --

      I read the internet for the articles.
    10. Re:Short books == long text by jandrese · · Score: 1

      Anybody remember the book where right at the beginning it told you that the good ending was on page 78 or something. You could even flip to it and read about how you were in paradise and the universe was at peace or something. After playing the book a few times I decided to see what course of action was necessary to get the good ending, turns out there were no "turn to page 78" references anywhere in the book, the best ending was impossible to achieve.

      --

      I read the internet for the articles.
    11. Re:Short books == long text by nutsy · · Score: 1

      Check out gamebooks.org and with luck, maybe you'll find the series you're thinking of. Demian Katz is a man among men (or a geek among geeks), to be sure.

    12. Re:Short books == long text by ggambett · · Score: 1

      Wow, this really has everything. I found the one I was looking for - http://www.gamebooks.org/show_item.php?id=6242

    13. Re:Short books == long text by DLWormwood · · Score: 1
      Anybody remember the book where right at the beginning it told you that the good ending was on

      That one would be Inside UFO 54-40, which was my first introduction to the series. As you might guess, I really skewed my perception of the franchise. I did get more into the Lone Wolf books mentioned elsewhere under this article; I completed volumes 1 through 12 before not being able to find the books locally anymore.

      --
      Those who complain about affect & effect on /. should be disemvoweled
    14. Re:Short books == long text by Tofino · · Score: 1
      A friend of mine and I did this, too, and our way around it was classic Commodore.

      To take the left path, press RETURN.
      To take the right path, PRESS PLAY ON TAPE #1.

  7. Replaced by computer RPG by johnnywheeze · · Score: 5, Insightful

    Isn't that pretty much what RPG console games are now? A series of canned responses to a limited choice of options, but with some combat graphics thrown in?

    These were fun when I was a kid, but that was before computer games really took off. I don't see the young whipper-snappers these days being excited by a book with simple either/or choices.

    Still if the came up with a good story that was interesting and compelling, (I seem to remember the plot of these things being pretty weak, even as a kid) I don't see why they wouldn't be successful.

    Actually having an interesting and compelling story could sell a few console rpg's too, or movies, or tv shows, etc. etc. It all comes back to that in the end, not the gimmick.

    1. Re:Replaced by computer RPG by Tim_F · · Score: 0

      Except console (and computer RPGs) are hardly CYoA. There is no consequence for walking down the left alley in Final Fantasy. Ever. You don't have to start over, and if you run into a fight and die, well, just continue from the alley entrance where you were smart enough to save your game on the world map.

      This just shows that even though we've moved on technologically, that the closed-endedness is still there.

      Thank goodness nothing can replace the classics. I'd much rather read Don Quixote than a CYoA or play through the worthless drek that is Oblivion.

    2. Re:Replaced by computer RPG by 0racle · · Score: 1

      Isn't that pretty much what RPG console games are now? A series of canned responses to a limited choice of options, but with some combat graphics thrown in?

      Ya but with the RPG's the story doesn't end for me in 3 pages. Progress is wonderful, and KOS-MOS kicks ass.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:Replaced by computer RPG by zalas · · Score: 1

      Apparently, interactive fiction is a lot more popular in Japan than over here: http://en.wikipedia.org/wiki/Visual_novel

  8. EJECT! by iGN97 · · Score: 5, Funny
    "Do you eject the vampire through the airlock?"


    If yes is wrong, I don't want to be right.
    1. Re:EJECT! by Short+Circuit · · Score: 1

      That's what I hated about the CYOA books. The most sensible answer always seemed to be the one most likely to get you killed.

      For instance, a CYOA book I have upstairs asks you if you blow hatch open with your laser rifle. (Getting through the hatch is paramount to your goal, and the hatch is stuck.) If you do, your laser beam's path is warped, takes a 90 degree turn, and hits the fuel tanks at the end of the hallway. So you do the sensible thing, and you die.

      I much preferred another book I had, one that was essentially an RPG game where the plot and challenges and options were spelled out by the book; you just kept track of your supplies and rolled the dice.

    2. Re:EJECT! by Anonymous Coward · · Score: 0

      That was what made those books so interesting; it was *your* ass on the line, and death was final. You couldn't save your game or anything. Every time you turned a page, you had to wonder whether you would meet some horrific death.

      Though, it did get irritating. There was this one, "the search for atlantis" I think it was called, where it asks if you wanted to follow the shelf or go down. You choose to go down. Then, your submarine *keeps* going down until it gets crushed by the pressure. I always thought that was stupid.

    3. Re:EJECT! by sg7jimr · · Score: 1
      You couldn't save your game or anything.

      Actually, science has provided us with an invention that allows you to "save your game" in a choose your own adventure book. Marvel at this wonder:

      http://en.wikipedia.org/wiki/Bookmark

  9. My Favorite One by wan-fu · · Score: 5, Funny

    [Page 3]
    To read the article on "Choose Your Own Adventure Books" turn to page 117.

    [Page 117]
    Nothing for you to see here. Please move along.

    You have died.
    The End

    1. Re:My Favorite One by _LMark · · Score: 2, Funny

      This one is rather old, but one of the funniest things I've read on the internets. It's a transcript of a hypothetical version of Adventure, but set in a college dorm.

      College Adventure

      There is a militant lesbian here, blocking your path.
      kick lesbian
      She enjoys it. She points out that you are a fascist sexist bastard.

      --
      'the Internet is right.'
  10. Yeeeeep! by CODiNE · · Score: 4, Interesting

    Those were the days! Tiny oil eating shrimp that grew larger than a house, did you find all the possible endings?

    Maybe those books lead me into computers... Taught us loops and branching as kids, no wonder I used GOTOs for so long.

    --
    Cwm, fjord-bank glyphs vext quiz
    1. Re:Yeeeeep! by iGN97 · · Score: 1

      It might have accidentaly taught you recursion, but you wouldn't have noticed, you GOTO'er.

    2. Re:Yeeeeep! by Anonymous Coward · · Score: 0

      Taught me about continuations. Back then, though, we just called them fingers.

  11. Choose life, choose a job... by mctk · · Score: 1
    If only they could find a way to make these electronically, so I didn't have to search through all those pages. And since I'm always losing books, it would be nice if they could be publicly available, accessible from almost anywhere at anytime. Ooh, and they could add media like videos and songs.

    Naaah. What a silly idea. It'll never take.

    --
    Paul Grosfield - the quicker picker upper.
    1. Re:Choose life, choose a job... by pecosdave · · Score: 2
      --
      The preceding post was not a Slashvertisement.
    2. Re:Choose life, choose a job... by tonsofpcs · · Score: 1

      Maybe instead of physically turning pages, they could put a group of options at the end of the page and depending on your viewer, you either type a number or click a line. Ahh, gotta love gopher ;)

    3. Re:Choose life, choose a job... by Anonymous Coward · · Score: 0

      If only they could find a way to make these electronically, so I didn't have to search through all those pages.

      Its called wikipedia.

      What, I'm the only one who started an adventure doing research in Stokes' Theorem and after several clicks somehow ended up on Juwanna Mann?

    4. Re:Choose life, choose a job... by Agret · · Score: 1

      Your final score is 16203

      --
      Have you metaroderated recently?
    5. Re:Choose life, choose a job... by Anonymous Coward · · Score: 0

      No. There's some really strange stuff on wikipedia.

  12. Bookmarks! by Comen · · Score: 3, Interesting

    I used to read these alot, and bookmark all the big choices, so I could go back when I didnt like what happened, or maybe was just to curious of what might happen if I chose a certain path.
    After about 10 bookmarks its gets out of hand!
    I do think these kind of books help kids think think about the way a simple pc program works.

    1. Re:Bookmarks! by Khith · · Score: 2, Funny

      Who *didn't* do this?

    2. Re:Bookmarks! by Anonymous Coward · · Score: 0

      After about 10 bookmarks its gets out of hand!

      "Hey, fellas, look! His stack is running into his heap!"

      from Bureaucracy

    3. Re:Bookmarks! by Mythrix · · Score: 1

      If you don't reread all the text pieces, it's cheating! However painful it is!

      I do remember a "time travel" series that I used to borrow from the library. Instead of dying, you just went back to the same places all the time if you made the wrong choices. I think I'd prefer dying.

      Also got one of those Mario adventures, though it turns out it had some bugs in form of broken page references. Where do you get the patch for that?

      Oh, lastly I have to mention one particular choose-your-adventure book with RPG elements. You actually roll your own stats with a dice at the startup, and then have to do battles and saving rolls at certain points in the book. I remember I kept rerolling untill I got 6 on all stats. Yes, I was an idiot back then. Don't remember the name of the book though.

    4. Re:Bookmarks! by maxume · · Score: 1

      I didn't read very many of them, but I went back and read through every path for most of the ones I did read.

      --
      Nerd rage is the funniest rage.
  13. Shamelessly stolen by LaurenBC · · Score: 5, Funny
    A Selection from the Recently Discovered Jack Kerouac Choose-Your-Own-Adventure, Bop Affirmation, c. 1955

    You're trudging in the riverbottom sand when zoooom, there goes a flatbed truck and you're suddenly on the back of the truck with two Nebraska farm boys and you're weeping, "Y-e-e-e-e-e-e-s," yes to the blue swing swing of the Bird, yes to Charlie Parker, that shimmering saxophone, yes to the original mind, yes to this uncompromising romp through the heartland, you who labored on the railroad with crimson sun on your back, you who know the palabra, you who look right into the blowin' breeze and cry and moan and shout

    AND...

    a. Discover a rainbow.
    b. Go off to pick oranges with the Mexican girl.
    c. Sing in a rising crescendo, "Y-e-e-e-e-e-e-e-e-s."
    from Mcsweeny's
    --
    I don't need this, I've got a Master's Degree in folklore and mythology!
    1. Re:Shamelessly stolen by Anonymous Coward · · Score: 0

      Another good spoof CYOA is Escape from fort doom. It even has a complete secondary adventure hidden within the first one, with entries like "45: there is no 45". My other favourite was teh Choose your own damn harry potter adventure. Doesn't seem to be working at the moment though...

    2. Re:Shamelessly stolen by idonthack · · Score: 1

      53.

      It's got nothing to do with your vorsprung durch technik you know. And it's not about you joggers, who go round and round. Do you:

              * Get up when you want except on Wednesday? (Go to 4)
              * Feed the pigeons and sometimes feed the pigeons too? (Go to 73)

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  14. They came out in 1979? by Rich+Klein · · Score: 1

    My best friend back then had a few of those books. I had no idea they were something new back then!

    --
    -Rich
  15. For the electronic kind by Anonymous Coward · · Score: 0

    The beta of Inform 7 (A.k.a Natural Language Inform) has already had two extensions written to write Choose-your-own-adventure type games.
      There's the simpler one from Emily Short: http://emshort.home.mindspring.com/CYOA.txt
      And a more powerful, but more complex one from Mark Tillford: http://www.glpics.com/ralphmerridew/Simple%20CYOA

      Inform 7 is a pretty nifty language, and I'm surprised /. hasn't had a story up on the beta yet: http://www.inform-fiction.org/ has the IDE for Windows and Mac OSX. There's an alpha Linux IDE in progress (currently using the Windows compiler through Wine, although a native I7 compiler should be out RSN) over at http://thewhitelion.org/inform7 .. It was down earlier today. Linking to it here probably won't help, huh?
      There's also an overview of Inform 7 language and what it gets you over at http://www.brasslantern.org/

  16. It'd be easy... by halfcuban · · Score: 1

    It'd be easy to port these things over to the Z Machine Infocom engine.

    1. Re:It'd be easy... by spetey · · Score: 1

      From where I sat, Infocom games were the logical extension of the Choose Your Own Adventure books - they were what CYOA could be when freed from the limitations of the printed page. Perhaps CYOA are part of why I loved Infocom so.

    2. Re:It'd be easy... by Anonymous Coward · · Score: 0

      I posted about CYOA-On-ZMachine previously but nobody noticed since I'm a lame-ass AC -- http://games.slashdot.org/comments.pl?sid=187434&c id=15465060

        I should really get a nick, but then the lizardmen of Altair VII would be able to track me. Or something.

    3. Re:It'd be easy... by ultranova · · Score: 1

      It'd be easy to port these things over to the Z Machine Infocom engine.

      It would propably be even easier to port them to HTML.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  17. Sweet! by bluemeep · · Score: 1

    I've always been a bigger fan of the Long Wolf series myself, but CYOA books were what got me into reading in the first place. I wonder how they'll fare in the face of the almighty Playstation, however. Maybe they could stand to have some technical sprucing up as well -- I could see these being done as cell phone games, for instance.

    1. Re:Sweet! by RockClimbingFool · · Score: 1
      I first started to enjoy reading with the Lone Wolf series of books. After those, and a few other series i can't remember the names to i just started reading fantasy. Before you know it, I just wanted the thick books, the thin ones didn't last long enough.

      I guess most people grew up on D&D, i grew up on Lone Wolf type books.

    2. Re:Sweet! by jonathonjones · · Score: 1

      The Lone Wolf books were really good. One of the neat things that set those apart was that choices made in one book impacted later books (usually through you having some item which could be used in a later book). The different powers were just plain cool as well.

      Other books like that (with combat/inventory) were fun, but the Lone Wolf books always held a special place in my heart.

  18. The best way to read... by Cinder6 · · Score: 3, Interesting

    I always thought it was really entertaining (and funny) to read them as if they were a normal book. The confusion that ensues if you read it out loud was always hilarious, especially if "you" die, but then are fine on the next page. This was especially amusing with the Goosebumps CYOA books.

    About halfway through, though, it gets boring because you know all the storylines.

    --
    If you can't convince them, convict them.
  19. What made these unique... by Skevin · · Score: 4, Interesting

    ...is it's the *only* genre of books I can think of told in Second Person.

    --
    "Twice half-assed makes an ass whole." --Solomon K. Chang
    1. Re:What made these unique... by LaurenBC · · Score: 1

      As a long-time Tom Robbins fan I can say he wrote one book entirely in the Second Person; Half Alseep in Frog Pajamas. An interesting read, not my favourite of his books and certainly not for everyone. As far as genres I'm sure that is true.

      --
      I don't need this, I've got a Master's Degree in folklore and mythology!
    2. Re:What made these unique... by The+Good+Reverend · · Score: 1

      There's a fair deal of written pornography on the internet that's in the second person. Most of it is very, very poorly written, however.

    3. Re:What made these unique... by Anonymous Coward · · Score: 0

      Bright Lights, Big City by Jay Mcinerney is another second person book.

    4. Re:What made these unique... by Trillian_1138 · · Score: 1
      There's a fair deal of written pornography on the internet that's in the second person.

      You wouldn't happen to know where to...um...find any, would you? I'm looking for some...for...scientific research...

      Yes...

      For science...

      Wonderful science...
    5. Re:What made these unique... by Grey+Ninja · · Score: 1
      Not mine, taken from: http://mcsweeneys.net/2004/1/14mccoy.html
      You stand on the second hand of a clock and ravage the next thousand years. The entire world crumbles in front of your big prick, the dawn breaking on a broken world of your creation, and you send up a prayer demanding more light.

      In the window across from you, a woman stands knock-kneed with her cunt pushed forward, holding the edge of her dress with greasy fists. Marvelous if she were to suddenly fall through the glass! Dream of the men bleeding from their feet on the sidewalk below, their frock coats dragging through the splinters!

      You have found God in His burning bush and have risen from the ashes beneath its branches. You are in a sore struggle with the French girl, but it isn't possible for you to last with her crying and her mumbling: oh, c'est bon!

      You think about how the stars have exploded, and the birds that came from the death of the heavens are not as free as you.

      DO YOU?

      a) Swallow the confusion which nourishes the artist and makes him madly inhuman, and come.
      b) Come, and stare at your crumpled pants.
    6. Re:What made these unique... by Gulthek · · Score: 1

      There are a few works of this nature in the Interactive Fiction competition archives. Try Blowjob Drifter, but be warned: it actually has some difficult guess the verb puzzles. I recommend a walkthrough over reading the author's mind.

    7. Re:What made these unique... by Anonymous Coward · · Score: 0

      literotica.com

    8. Re:What made these unique... by chrystophe · · Score: 1

      Maybe CYOA is the only entire 'genre' in second person, but a more 'literary' example is Italo Calvino's If on a Winter's Night a Traveler (1979), which is also deliciously self-referential. The odd chapters (including the first) are in second person, and are about you preparing and continuing to read the book.

  20. gamebooks by Anonymous Coward · · Score: 0

    Check out Demian's gamebook site http://www.gamebooks.org/ and the pdf scans at the Home of the Underdogs http://www.the-underdogs.info/gamebook.php if you're feeling nostalgic.

  21. Lone Wolf by moe.ron · · Score: 1

    I remember getting into the Lone Wolf series as a kid. The first few books were a good time, but after a while I got bored with it and started cheating by faking my stats and doing "save games" often and seeing what each path would lead to before I picked one. I think there were a total of almost 30 books in the series, I definitely didn't make it that far and lost interest.

    While I'm sure there's a "warm fuzzy" factor with bring back CYOA books, in the end isn't this a dead concept? Are people still going to be interested with having only a handful of choices in these books where there are newer forms of interactive media (video games) out these days that are drastically more open ended? What if I don't like choice A, B, and C and want to go for choice R, stab the mofo in the eye with my dagger, steal everything he owns and forget about the whole quest?

    1. Re:Lone Wolf by alphamugwump · · Score: 1

      No, actually, most computer games only have one "correct" ending. It's kind of sad, because there is so much potential there. In most RPGs, your only choice is R: stab the guy.

  22. D'oh! by bluemeep · · Score: 1

    'Lone' Wolf, that is. Accursed spell-check, you've foiled me for the last time!

  23. ADOM by daniel10billion · · Score: 1

    I didn't DL the game from here http://www.adom.de/ but it looks like the official site. I got it from dosgames.com. Anywyz... choose your own adventure! It's better than a book because at my job it looks like I'm working instead of reading a book.

    1. Re:ADOM by suraklin · · Score: 1

      Where do you work that a Hack clone looks like something productive? And where can I get an application.

  24. INSIDE URL 13-37 by boomgopher · · Score: 2, Funny

    Pg. 101
    You did not make a choice, or follow any direction, but now, somehow, your are descending from the Internet - approaching a great, glistening website. It is Slashdot - the website of paradise.

    "Welcome!" says the man. "My name is Cmdr Taco. You have reached the forum of joy and beauty. All our treasures are yours to share with us. All of us here are your friends forever."

    THE END

    --
    Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    1. Re:INSIDE URL 13-37 by v1 · · Score: 2, Interesting

      HAH! I was looking for someone to post about that! (and wasn't it page 107 or 108?) I wanted to find how to get that ending so I went page-by-page three times through the book looking for the page that refers you there.

      Did you know, there is no page that directs you to that ending?

      They are very serious when they say you did not get there by making a choice. You had to turn to the wrong page to get there!

      What got me started looking is one day I found myself at that ending and was tearing my hair out trying to remember the previous page number. (when you read those books, you just don't remember the previous page, you're too focused on finding the next page to remember it - the "cheaters" would leave a finger in the previous page in case they made a "bad choice", though sometimes the "bad choice" would not turn ugly for a few more pages and then you were just going to have to start over)

      --
      I work for the Department of Redundancy Department.
    2. Re:INSIDE URL 13-37 by Gulthek · · Score: 1

      sometimes the "bad choice" would not turn ugly for a few more pages and then you were just going to have to start over

      That's what bookmarks are for.

  25. That Reminds Me of a Story by Quirk · · Score: 1
    Gregory Bateson in his book 'Mind and Nature' suggested that a computer would be equivalent to a human when it began to speak in stories. The brain searches out pattern, but it's society that provides us with the linkages that join isolated patterns into stories, allowing us to navigate the new.

    The once rich variations on folk stories have been taken hostage by the large media corporations. In high school a group of us got together to watch silent movies. From the earliest silent movies to come out of Hollywood there were a series of films playing of a repeating theme:

    Villian wants to run rail line through the land of kindly, hard working farmer. Farmer refuses. Villian buys up farmers mortgage and lecherously pursues farmer's virtuous daughter. Villian relentlessly harasses farmer, turning finally to murder, killing farmer and taking virtuous daughter hostage. Villian demands daughter sign over deed to land. Daughter refuses. Villian ties daughter to railway tracks, laughing (silently) while twirlling waxed handlebar moustache,waiting for train to run over our heroine. Enter the hero, (who may or may not have been introduced earlier). Just as the train rounds the bend and bears down on our fair maiden the hero swoops in to free heroine. Villian may now die run over by train as he struggles against the heroes efforts to free maiden.

    Sorry for the long story line without an intermission, but I think the story line, so old and worn, could easily be done up today with the latest special effects and pretty much sum up what Hollywood has added to society.

    There are copious collections of folk tales from every territory of every founding tribe in all the nations of the world. As a child I had a shelf full of folk tales from europe that were each bound in different colors, the different color of each book denoted a differnt collection of folk tales.

    If the collections of folk tales from all over the world were gathered and put on the web then there would be a deluge of prior art that would act as a source of storytelling free of the cheap ripoffs the media corporations foist upon us as their art. Such collections would allow for the exchange of similarities and uniqueness of the different peoples. The same idea applies to music. So much of the music, especially classical, that is recorded and copyrighted is just an interpretation by the composer of folk music. Bringing the folk music and story corpus online would show the mega media corporations as resellers of folk themes and would galvanize the true owners of much music and many stories, the peoples of the world, against superficial caims of ownership.

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
    1. Re:That Reminds Me of a Story by Anonymous Coward · · Score: 0

      You are in the collective unconscious. It is dark. You are likely to be eaten by a jung.

  26. Something Awful... by Anonymous Coward · · Score: 0

    I prefer the Something Awful Choose your own Adventure books.

    http://www.somethingawful.com/articles.php?a=2777

  27. And people are still writing them! by Anonymous Coward · · Score: 0

    A recent one I picked up was Carlton Mellick III's Ocean of Lard which really had the best opening line I had ever read in a CYOA book:

    You shouldn't have molested all those children...

    Seriously, I'm glad people are remembering these books enough to reprint the old ones in addition to writing total mockeries of them.

  28. Interactive fiction by grammar+fascist · · Score: 1

    If reading about this has started you jonesin' for the good ol' days, you can always play interactive fiction.

    It's like Zork, except literary. I heartily recommend anything by Adam Cadre, especially Photopia (actually made me cry - it's an amazing piece of art) and Shrapnel.

    --
    I got my Linux laptop at System76.
  29. Hated them by caseih · · Score: 4, Insightful

    I absolutely hated Choose Your Own Adventure books when I was in junior high. Instead of spending 200-300 pages on plot and character development, these books were basically just a serious of 4-page stories. Even if you did find a longer path through the book there was just no substance there to keep your attention. Besides, I ran out of fingers trying to mark all my places so I could go back whenever I died. Basically the books had all the plot and storyline of a first-person shooter game without any of the graphics or weapons.

    1. Re:Hated them by fufubag · · Score: 1

      I had a few, but a much better series was 'The Time Machine' series, including one of my favorites: Sword of The Samurai. They had a bit more depth and historical perspective. But for a good CYOA book I'll take Secret of the Ninja!

    2. Re:Hated them by Jeff+DeMaagd · · Score: 2, Funny

      just a serious of 4-page stories.

      What? Were the stories that serious?

    3. Re:Hated them by djrogers · · Score: 2, Insightful

      Perhaps your boredom was due to the fact you should have been reading them in third grade rather than junior high? These books set a pretty low bar for their target market... I recall reading them in second and third grade along with the Encyclopedia Brown mysteries and my Hardy Boys collection. Not at all boring when you're in teh right age group.

      --
      Think outside the... Hey, where'd the friggin' box go?
    4. Re:Hated them by MikeHunt69 · · Score: 1

      Holeee-shit I remember that book. I was one of my favourites as a kid.. looks like you can even download an electronic copy

    5. Re:Hated them by caseih · · Score: 1

      You're right. I'm not remembering correctly. I was probably closer to that age when I read them. That's a long time ago so I'm pretty hazy...

      I'm with you on the Encyclopedia Brown and Hardy Boys. They were very good. At some point I also remember reading a series (along the same vein) called "The Three Investigators"

    6. Re:Hated them by SanityInAnarchy · · Score: 1

      Funny, I loved them because they actually explored possibilities. Yes, it's hard to actually have character development -- that's why we have our GTAs and we have our RPGs. But, it means you can get answers to some of the questions of "What if this character did something else, instead?"

      As far as running out of fingers, I feel your pain, but I just tore up post-it notes and pieces of paper and made bookmarks, whenever I actually did run out of fingers. Which wasn't often, I'd usually end up eliminating fingers as fast as I needed new ones.

      But, I would much rather see these kinds of stories move to html format. Firefox tabs beat fingers any day.

      --
      Don't thank God, thank a doctor!
    7. Re:Hated them by Anonymous Coward · · Score: 0

      > these books were basically just a serious of 4-page stories.

      Never could get into those spelling books either, could ya'? ;)

  30. Post-Its by krunk4ever · · Score: 1

    I remember reading these books as a kid and would always have a stack of Post-Its (my form of bookmarks) because if I chose a bad path, I can always go back. In order to do that, I had to number these Post-Its. As you can imagine, sometimes I had 30+ Post-Its scattered through out the book.

  31. Better alternatives by caseih · · Score: 3, Informative

    As I submitted my last comment, I remembered that during this time when the choose your own adventure books were all the rage, I was showed a bunch of very well-written books from a Canadian author named Gordan Korman. These books are targeted to teenagers mainly, and are at a much more advanced reading level than the choose your own adventure books. But kids are a lot smarter than they look and they do take well to intelligent, well-written fiction. Korman's books include a number of series aimed at, I'd say 12 year olds, called the McDonald Hall series, and then a bunch of very good books aimed at slightly older teenagers including "Losing Joe's Place," "A Semester in the Life of a Garbage Bag," "Don't Care High," "No Coins Please," and so forth. Great books. I also remember reading "Interstellar Pig" by William Sleater. Around that time I was also introduced to a great collection of science fiction short stories by various famous authors, edited by Asimov. I can't remember the title of this book, but it has some great thinker stories in it.

    In short there are *lots* of good books out there that are intellectually stimulating as well as entertaining and won't insult kids' intelligence. Although perhaps the age of shoot-em-up games and FPS have ruined kids for that kind of thing. So maybe CYOA's 10-page stories will be well-received.

    1. Re:Better alternatives by CableModemSniper · · Score: 1

      I also remember reading "Interstellar Pig" by William Sleater.

      Instellar Pig was awesome. I loved that book.

      --
      Why not fork?
    2. Re:Better alternatives by bulliver · · Score: 1

      Wow! Gordon Korman, you just gave me a flashback. "No Coins, Please" was my favorite book from age 8-12 or so, and I hadn't thought of it in years. Man I'd love to read that again, and I could probably do it in an hour now!

      --
      Support the mob or mysteriously disappear.
    3. Re:Better alternatives by magefile · · Score: 1

      Interstellar Pig - that was a CYOA? I thought it was a more traditional book, but the protagonists were sort of stuck in a CYOA game that bled into reality, or something?

    4. Re:Better alternatives by Twisted64 · · Score: 1
      ...kids are a lot smarter than they look...
      Fashion being the way it is, this holds true for all children aged 10-16. Except for the glasses-wearing nerd with an uncanny resemblance to Data. He's got too much to live up to.
      --
      Consciousness is a myth. Trust me.
    5. Re:Better alternatives by caseih · · Score: 1

      No, Interstellar Pig was a great non-CYOA book. The characters, yes, were in a choose-your-own adventure of a very real (well, fictional ;).

  32. Choose your ending by dave562 · · Score: 1

    I know someone else out there besides me had to find the ending that they wanted and then tried to read it backwards to get to that ending.

    1. Re:Choose your ending by Hakubi_Washu · · Score: 1

      I did :-) I owned two (German translations, so I'm not sure if they were part of the series discussed here, but they used the same concept), one about a "hollow earth", where you were the young assistant to a professor traveling there (He gets killed practically the second you arrive) and could end up in a hot tub with a female scientist (or being thrown into a volcano together, which pleased my morbid little self), and one about a ghost town where indian and cowboy ghosts still chase each other, trying to kill three tourist kids (one of which is you). That one had a crappy (Swing tha magical tomahawk) "good" ending, but several nice "bad" ones, including pictures (hmmm, branding iron, girl stabbed in the back, everybody turned into swiss cheese by cowboy bullets, delicious :-D ) A third (someting about pyramids and secrets) I had only as text-adventure, but knew it belonged to the series, because I had seen the book in the local library before...

    2. Re:Choose your ending by Dorceon · · Score: 1

      I seem to remember one where I tried looking for the page that went to the good ending and being unable to find it. I think that book had an A-team-like plot, but I can't be sure. I also remember one where the first decision you make is whether to answer the door. If you don't, you live out the remainder of your life without incident. ("Are you sure you want to read a Choose Your Own Adventure book?" "No.") And last but not least, there was the line of longer and more mature books, the first of which was Journey to the Year 3000, or somesuch. Over 300 pages long, and at a critical point the decision is, "If you have a space wasp, go to page X. Otherwise, go to page Y." I think there were multiple places in the story where you could get one, although each was on a separate branch or something--though I'm not positive that there was a way to get one on every branch.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    3. Re:Choose your ending by Hakubi_Washu · · Score: 1

      If I remember correctly, the hollow earth one had a few "dead right away" beginnings. I'm not sure whether you could decline the good professors request to accompany him down a volcanic chasm outright, but during descend in an egg-shaped pod there was something going wrong and you had the option of continuing down (killing the professor by heart-attack on arrival/impact) or fire the ascend rockets (Maybe the professor gave a warning), propelling you from the chasm into space, leaving you to die (Wow, that must've been some rocket fuel and even then I was asking myself: "Why even install something like that? If I press 'emergency ascend rockets', I'd expect to survive that!"). On the other hand, none of the endings were really "good" as in "happy end"... The hot tub one is probably the best, but the two of you remained trapped inside earth, another allowed you (alone, I believe) to pass to the surface via a river, which stranded you on the ocean... All others were outright gruesome (Being sucked into a black hole (the "sun"), suffocating atop huge heaps of diamonds, being killed by inhabitants, the aforementioned volcano-dive, trying to restart the descend-pod (the chasm had collapsed)...)

  33. After Reading several inane comments.... by tpjunkie · · Score: 2, Funny

    You come across a comment that seems to be mysteriously both grammatically correct and adds additional information to the discussion

    If you mod the comment +1, insightful, turn to page 15

    If you suspect the comment of Karma Whoring, mod it -1, overrated, and turn to page 29

    If you were too young to remember CYOA books and the format of this comment confuses you, rate it -1, Offtopic, and turn to page 39.

    If you remember checking each possible result of a decision fork in a CYOA book, check pages 15, 29, and 39, and mod this comment +1, insightful.

    1. Re:After Reading several inane comments.... by Vengie · · Score: 1

      You forgot the puzzles where you had to turn to the page number that was the solution. Invariably I once flipped through....

      --
      When in doubt, parenthesize. At the very least it will let some poor schmuck bounce on the % key in vi. (Larry Wall)
  34. Was Twist-A-Plot better? by Etcetera · · Score: 1


    I'm not sure which was first (too lazy to look it up), but I remember reading both of them in 1st or 3rd grade. CYOA books always seemed somewhat -- I don't know -- slim to me. Not much there beyond the gimick, and often times it was only a few pages between "choices". Twistaplot books seemed to have more narrative substance there, longer periods that allowed for the choices you made to develop in the plot before being forced into another one page branch.

    But perhaps that's just time making things all fuzzy... Amazon used books to the rescue?

  35. CYOD by xankar · · Score: 1

    Not to be confused with "Choose Your Own Destiny" books.

    You will die on page 98.
    If you would like to get it over with, turn to page 98.


    --
    ~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Yann Martel
  36. "Technical sprucing" -- already done, and in style by OgdEnigmaX · · Score: 1

    Would author- and artist-approved scanning, proofreading, and HTMLization (to say nothing of an excellent Javascript app that can handle inventory management, skill advancement, and combat) meet your definition of technical sprucing?

    Granted, Project Aon is the first link at the bottom of the above-cited Wikipedia article -- but just in case, I thought I'd point it out. I was a huge fan of the series when I was younger, and as such it's good to see the books preserved so well.

  37. The Third Planet from Altair by klenwell · · Score: 2, Interesting

    I think it was "The Third Planet from Altair" (find the complete list here: http://en.wikipedia.org/wiki/Choose_Your_Own_Adven ture where there was one ending where you ended up on some utopian planet. The thing was there was no choice that actually got you to that page.

    I am still haunted by that book. It was my introduction to the disillusionments of the universe.

    --
    Innovation makes enemies of all those who prospered under the old regime... -- Machiavelli
    1. Re:The Third Planet from Altair by Junior+J.+Junior+III · · Score: 1

      Nope; it was "Inside UFO 54-40".

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  38. Dr. Who anyone? by alaskana · · Score: 1

    The Dr. Who adventure books were my fav. Exterminate.. Exterminate!!

    1. Re:Dr. Who anyone? by Anonymous Coward · · Score: 0

      I still have some of the Dr. Who stories written by Terrance Dicks. I wish I could find them all in a complete collection because, even as an adult, they are the perfect length for airtravel-reading. Unfortunately, according to Amazon, they all seem to be out of print.

  39. One problem by Israfels · · Score: 1

    The issue I always had with the CYOA books was that the plots often would split and then merge back to the original storyline. Often times I'd find myself taking certain death choices simply to avoid a storyline I had just read 1 hour earlier.

    Also, I don't remember which book, but I found myself in an infinite loop.

    CYOA books are fine as long as it branches more like a tree and less like a Roman royal family tree. Think Binary Tree and not a Graph.

  40. The Apple II Zork Clone Smirk by Zombie+Ryushu · · Score: 1

    Have any of you ever heard of a text adventure game similar to Zork called "Smirk". Smirk was made for the Apple IIe but thats all I know about it.

  41. Visual Novels? by Blitzwing01 · · Score: 1

    The Choose Your Own Adventure concept has been around in electronic form for quite a while in Japan, although less common in the Western world. Essentially, they're novels with pictures, sound, the occasional cutscene, and a few choices here and there. Contrary to what might perhaps be a flourishing stereotype, not all of these games are sexually explicit. Games on consoles especially are almost always clean. Hirameki is one company that is localizing translated PC visual novels for the English speaking market.

  42. Wellcome back by adolfojp · · Score: 1

    I read some of these books when I was 6 years old. It was my formal introduction to the English language. I managed to understand about 40% of the words, however, since the stories were so compelling to me as a child I, armed myself with a dictionary and devoured those books.

    Those books were not great pieces of literature, they were cheesy. They were pulp fiction. However, they were empowering and fascinating. They marked the beginning of an enduring love of reading.

    It makes me happy to know that these books are making a comeback. I hope that they sell well. When the first one comes out I'll get a copy for my nephews. Perhaps a non multiple choice adventure story will motivate them to read more in the future.

    1. Re:Wellcome back by adolfojp · · Score: 1
      Perhaps a non multiple choice adventure story will motivate them to read more in the future.
      - non

      Remember kids: Always preview before posting. ;-)
  43. They didn't make a whole lotta sense by StarkRG · · Score: 1

    I read them straight through, cover to cover, it would jump all over the place, on one page you'd be climbing a wall and find a bag in a crevice, then it'd ask you if you wanted to check through the bag or leave it where it was and on the next page you'd be drowning, and at the end it'd say you're dead, but then on the next page you're being chased by a lion.

    Also, I didn't understand why they were called "choose your own adventure", yeah, I kept telling it what I wanted to do, but the next page never corresponded with what I told it.

  44. Updated for today's Slashdot crowd by professorfalcon · · Score: 2, Funny

    "Do you eject the Cylon through the airlock?"

  45. Those Books Were by 8ball629 · · Score: 1

    Awesome. I remember reading those back in middle school but I must admit - I did cheat sometimes by finding the ending I wanted and going backwards O_o.

  46. link to page 12 please by bxbaser · · Score: 1

    tried to search for it but nothing came up.

  47. Good by ajs318 · · Score: 1

    I used to love Choose Your Own Adventure books, and some of the knockoffs weren't bad either. Had a go at writing one once. Of course, now there's MediaWiki which makes it easy to create a computer-based one.

    I was writing "VERB NOUN" text adventures in BBC BASIC since long ago. I had another go recently; this time in perl and using a database for the room and object descriptions. Then I got distracted and tried to make it multi-player. Ended up learning more about select(2) than it's good for a mere mortal to know.

    --
    Je fume. Tu fumes. Nous fûmes!
  48. Also on DVD... by Fnkmaster · · Score: 1
  49. But my hands are not yet clean. by GeorgeMcBay · · Score: 1

    I must get them clean!!!!

  50. W3b 2.O Kr3w by obsol33t · · Score: 3, Insightful

    "the books let readers remix their own stories"

    Can we please stop using unnecessary buzzwords and buzzimplementations-of-words in article descriptions?

  51. CYOA is not a dead concept by jinxidoru · · Score: 1

    Art--of which literature is a vital member--as a given medium rarely dies completely. One could use the same argument to claim that radio is a dead concept. After all, doesn't television provide everything that radio does? Aren't 8-bit Nintendo games dead (the answer is no)? While I do believe that the concept of choose your own adventure is not as powerful as it once was before video games, I do believe that they have a niche. I strongly doubt that we will ever come up with a way to make reading books obsolete. There is something irreplaceable about reading a book. I think that many people need no explanation of this phenomenon.

  52. Lone Wolf Lives! by jinxidoru · · Score: 2, Informative

    I loved the Lone Wolf books. I periodically pick them up and read one when I am in a particularly nostalgic mood. I loved the cross between D&D and CYOA. What a brilliant masterpiece they were. Fortunately, in the vein of open source software, the author, Joe Dever, has graciously given the rights for the electronic distribution of his books free of charge by Project Aon.

    1. Re:Lone Wolf Lives! by Anonymous Coward · · Score: 0

      Wow, that's awesome. I loved the Lone Wolf books when I was younger. The writing was a significant notch up from most other CYOA books. In fact, I still think I have the complete series up in the roof somewhere.

  53. Rewriting history sucks--the series is much older by Anonymous Coward · · Score: 0

    Why are they rewriting history?
    Why can't they learn from the mistakes of George Lucas? You don't mess with a classic. Kids today don't need cell phones written into their stories to make them relevant. What next? Rewriting "Your Code Name is Jonah" with Bin Laden as the enemy instead of the Soviets?

    Other notables:
    #9: Who Killed Harlowe Thrombey. A dozen choices on page 101. Possibly a record for the series?
    #62: Sugarcane Island. The *first* CYOA by Edward Packard, it wasn't published until much later. Don't believe me? Read the inside note. It was first written in 1969 and published in 1976 by Vermont Crossroads Press. Predates The Cave of Time.
    #39: Supercomputer. You get a new computer with an AI. Geek heaven for a kid in the mid '80s. :-)

    I'll spare the list of personal favorites. Most of them before #70 are utterly imaginative and captivating. Some were bound in hardcover for libraries. But they are hard to find now that local libraries have been dumping them in local book sales. :-(

  54. found the english titles... by Hakubi_Washu · · Score: 1
    In the order discussed above:
    • Most likely: Underground Kingdom by Edward Packard, 1983
    • The Horror of High Ridge by Julius Goodman, 1983
    • Secret of the Pyramids by Richard Brightfield, 1983
  55. meticulous by mlow82 · · Score: 1

    I read these books when I was little as well. It was my obsession to avert disaster, and so I would quietly perform depth first search on the book until I found the path that led me to the best ending! I never got lost in the hall of mirrors or let my jerk friend take all the money we accidentally found in the bushes. Victory was always mine, mwahahaha!

  56. Finally...! by Sippan · · Score: 0

    I for one welcome our old literary overlords back.

    --
    Frog blast the vent core.
  57. Choose your own adventure meme by PhysSurfer · · Score: 1

    These books ruled. My two favorites (that I remember) were "Lair of the Lich" and "The Badlands of Hark"

    Speaking of, I once had what I thought was a pretty good idea: A choose your own adventure meme for blogs. I'm not really sure how many slashdotters are also bloggers, but for those of you who are, let me know what you think. Here's the rules:

    RULES

    1. Post a comment to the blog post where you found this meme so that that blog owner can add a link to your post. In the comment describe what choice your post takes.

    2. Repost these rules at the top of the post

    3. Post a link at the top of your part of the story to the blog you got the meme from so people can read what has happened previously in the story.

    4. Add your portion of the story. It can be open ended, and therefore a continuation, or it can be an ending. Feel free to write anything you want, and feel free to add pictures to spice it up, introduce a different protagonist, change the very setting of the story, etc.

    5. If your portion of the story is open ended then add links within your portion or at the end to blogs that are continuing the story (ie link to people that comment on your post, see rule 1).

    I started my own story on my blog, linked above.

    Unfortunately the meme proved to be a flop, but perhaps it was just that the people who read my blog aren't very creative. If any of you slashdotters wish to continue my meme, or start your own story, let me know and I'll link to it. I think it has potential as a good way to get one's creative juices flowing, and has a big comedy upside.

  58. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  59. many downloadable here by Anonymous Coward · · Score: 0

    Many of the chose your own adventure books are here as abandonware
    http://www.the-underdogs.info/gamebook.php

    and a few joe dever lone wolf stuff here

    http://www.projectaon.org/

    And yes I used to read ahead and see which way was interesting.

    1. Re:many downloadable here by Anonymous Coward · · Score: 0

      You cunt, that site does a Comet Cursor driveby.

    2. Re:many downloadable here by Anonymous Coward · · Score: 0

      well I've never had any trouble with it. But then I use firefox. It's a great site the underdogs, perhaps they just sold some advertising to the wrong people?

  60. In a word: No by sysrpl · · Score: 2, Insightful

    RPGs usually present you with a series of linear game choices. You can either accept, or refuse a quest/mission/whatever series. The steps along the series are almost always the same with no choices offered except maybe choosing the reward of a wand or sword at the end.

    With choose your own adventure, the paths that you take close other paths, and you are offered two or three or more choices on about every other page. Some choices lead to a happy endings, some to a sad endings, with varying story lengths among them.

  61. Sryth - Shameless plug by Anonymous Coward · · Score: 0

    I'd realy like to recommend the game Sryth (www.sryth.com)

    It is an online role-playing game, in the same vein as the gamebooks mentioned in the topic.

    There is a huge amount of free content, and subscriptions are just $20 a year. New content is continuosly being added. (Most of it for subscibers)

    If you want some more information about the game, check out the wiki at sryth.pbwiki.com

    (Disclaimer: I am a beta-tester for the game)

  62. Mandatory Kuro5hin Choose Your Own Adventure by DarkHelmet · · Score: 1

    I figure this is on topic since we're talking about CYOA, but here's some of the more "bastard" choose your own adventure stories online. New Orleans World Trade Center

    I can't believe nobody posted these already.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  63. Best one. by zodiaccat · · Score: 1

    It was all about "Third Planet from Altair," what with the co*spoiler*ke*spoiler*ca*spoiler*n on the last page. Sure, it's predictable now, but it blows your mind when you're four!

    ...

    That's not one of the ones coming out again... is it?

  64. The Way Of The Tiger by Gel214th · · Score: 1

    Choose your own adventure was ok, but what I really liked was the Avenger series - Avenger , Usurper etc. from the The Way Of The Tiger series. This was based on Ninjas and martial Arts, and mixed the whole idea of choosing your path with dice based combat against opponents. That added a whole other dimension to this style of book that totally thrilled me as a kid. It seems these books were republished in 1998. I rank these as head and shoulders above other similar Choose Your Own Adventure style books...although..thinking about it there was yet another set which involved dice combat, set in a traditional Fantasy realm. I seem to recall a grid of some sort...gah. Can't remember the name. I think there were random numbers ont he bottom of the pages to assist you if you didn't have a dice available.

    --
    -Gel214th
  65. Fighting Fantasy books reissued by chickenhouse · · Score: 2, Informative

    I saw Ian Livingstone talk at Hay Literary festival on Wednesday - he said that the original Fighting Fantasy series is also being republished, together with one which never saw the light of day. The talk had an interesting subject, "Geek to Chic", supposedly about how computer games are now extremely fashionable rather than the province of shy geeks. However, it was more interesting to hear his life story, as he developed from geeky, bearded entrepreneur selling Dungeons and Dragons from the back of a van, to helping in the creation of Lara Croft.

  66. Page 12 leads to... by Anonymous Coward · · Score: 0

    Hey!!! Page 12 leads to page 13, which leads to page 14. Hold on, let me close these porn sites so that I can properly post on Slashdot...

  67. Did anyone finish Inside UFO 54-40? by siberian · · Score: 1

    I spent what felt like years trying to find the path to the 'Best single ending' in that book. I tried to map out every option so I could find the legitimate path.

    Never did, it was very disappointing.

    Inside UFO 54-40 was one of the few CYOA books that had 'a best ending', the others were all pretty open ended in the first series.

    There were also the RPG CYOA style books where you had to write in the books, maintain hit points etc. Those were -incredible-.

    1. Re:Did anyone finish Inside UFO 54-40? by Anonymous Coward · · Score: 0

      You may be thinking of the Lone Wolf series. Those were quite fun.

  68. interactive book - simulating not storytelling... by ofcourseyouare · · Score: 1

    If you want to read what IMHO is a really interesting interactive book for grown-ups, try:
    Combat Team: The Captains' War - An Interactive Exercise in Company Level Command in Battle
    by John F. Antal (and two others in the same series by the same guy).

    Vastly more effective dramatically than any other interactive book I've read, because it tries to simulate a real-world situation, not tell a story.

    Antal is (or was) in the US Army. What he does with his books is try to simulate an actual battle, with a combination of choices you have to make and dumb luck (done via dice throws). If you get blown to pieces (which you often do), you think "hmm, well that's war", and try again. And obviously from doing thousands of excercises, Antal has a huge range of good choice-and-consequence sets up his sleeve. (I'm not trying to comment on the politics/ethics of these books, just saying they work dramatically).

    By contrast, most choose your own adventure books that I have read are in a slightly conflicted position: trying to tell a traditional story, but one that can go in a huge number of ways. Of course this is tricky, because stories told round the camp fire since time immemorial may have been customised to their listeners - but they rarely involve the listeners making choices, because that tends to break suspension of disbelief. This is of course amplified with a medium where you can actually see the other paths of the story on paper as with books.

    Still, have got lots of great leads from these posts, so maybe will find some stories to prove me wrong. Need something to distract me from the news as Rumsfeld et al turn the pages of their own real-life interactive army adventure book and find - damn it! - they can't turn back to the last choice point and try again...

  69. In Soviet Russia.... by otis+wildflower · · Score: 1
  70. Obligatory Futurama Reference by Hyperbolix · · Score: 1

    If you want Calculon to race to the laser gun battle in his hover-Ferrari, press 1.
    If you want Calculon to doublecheck his paperwork, press 2.

    1) Violent Lasergun Battle
    2) Tedious Paperwork

    Enter now.

    - You have pressed 2.
    - No I didn't!
    - I'm almost positive you did.
    ...
    - Add in the carryover from form 16A, then deduct line 2B.
    ...

  71. My favorite by SirBruce · · Score: 1

    The Third Planet from Altair

    Edward Packard seems to have been the best writer of the series. The Cave of Time books were good too. It's nice to see the series being kept alive for a new generation of children.

    Bruce

  72. What if Choose Your Own Adventure had patents? by abertoll · · Score: 1

    First of all, I always loved those books when I was growing up, and I still have a few. But I have to say, I preferred the "Which Way" books over "Choose Your Own Adventure," and I have one "Forgotten Forest" book ("The Master of Mazes" by Carol Gaskin) which blows them all away.

    I wonder what would have happened if "Choose Your Own Adventure" would have created patents on that type of book, and the others never would have had a chance. I guess the world is a different place today.

    --
    "he drew his sword Ringil that glittered like ice... and he wounded Morgoth with seven wounds..."
  73. Chose your own programming adventure: by Anonymous Coward · · Score: 0

    "You have been trapped in an infinite While Loop. Please turn to page 60 and then back again, forever. HAHAHAHA"

  74. Stupid by Withen · · Score: 1

    Those books were so stupid. They didn't make any sense! First you would be walking through the woods, then you would be on a space ship, then you would be back on earth... They jumped around so much, I never had any idea WHAT the hell was going on! Not to mention all the interspersed "turn to page x" whatever, what the hell did that even mean, anyway?

    Oh wait...

  75. Collecting? by Vraeden · · Score: 1

    I collected as many of these as I could until the late 90's when the stories started feeling cheesier (I was in college then, so maybe they were always cheesy). Edward Packard was one of the best! Anyone else collect these? I have about 30-40 waiting on little ones.

  76. Huh by typical · · Score: 1

    I'm kinda surprised that they're doing these as physical books. Seems like it would be a lot easier, cheaper, and more convenient to do this on the Web. Hypertext is pretty ideal for this sort of thing, and I've seen people do collaborative authoring projects in with choose-your-own-adventure style structure before.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  77. Re: It was Inside UFO 54-40 by halcyon1234 · · Score: 1
    I think it was "The Third Planet from Altair"

    The book was Inside UFO 54-40. You get kidnapped off an airplane by a UFO (seen at co-ordinates 54-40), and have to try to escape.

    The foreword to the book had a warning about the ending. All the CYOA had the usual "WARNING: Don't read in order". This one had:*

    Special Warning!!!![sic]
    While you are on board UFO 54-40, you may hear about Ultima, the planet of paradise, and you may wonder if one of your adventures will lead you there.
    Sad to say, mayn never reach Ultima, because no one can get there by maing choices or following instructions!
    There is a way to reach Ultima. Maybe you'll find it.

    Of course, most people didn't see the special warning. We were all used to skipping over the newbie "don't read in order" warning.

    Inside UFO 54-40 was always my favourite of the series. UFO abduction, telepathic alien kidnappers, secrets of the universe, a hidden ending, and some truly disturbing "deaths". The two that always resonated with me were:

    P 40:Miscalculating a jump through a transporation portal, and being sliced in half.

    Several endings: Being "discovered" by the ship's computer, and put into cryo sleep for a billion years.

    The former because it was, well, shudder. The latter because a) When you're young, trying to think about a billion years is kinda mindblowing, and b) It was the first time I really thought about how stupid cryo sleep was as a punishment. Sure, the world is different when you wake up, but really, what's the big deal? You were asleep. You didn't notice any time go by. You close your eyes, then open them again, and you're free.

    FYI: The secret ending is on pages 101-104, complete with a double-paged illustration of Ultima.

    * Note: yes, I did pull out my CYOA to make this post. =P

  78. CYOA Wiki by cursorx · · Score: 1

    I was thinking how cool it would be to start a collaborative writing project dedicated to CYOA-like books, and found out someone has already done something exactly like that. It lacks content, but the idea has potential.

  79. Re: It was Inside UFO 54-40 by Anonymous Coward · · Score: 0

    Yeah, I seem to recall an illustration that went with the "sliced in half" ending. Kinda disturbing, even if you just catch a glance at it while searching for a different page.

    My favorite CYOA was "Hyperspace" by Edward Packard. I don't remember exactly what I liked about it, except that it's possible to run into Dr. Vivaldi, who first appeared in "Third Planet from Altair". She was teh hotness.

  80. I worked for Flying Buffalo back in the 80's by wwphx · · Score: 1

    They were publishing DIY solo adventures for Tunnels & Trolls in the mid 70's. You had actual combat, and it was a great way to play an RPG when there was no one around to play with.

    --
    When you sympathize with stupidity, you start thinking like an idiot.
  81. Project Aon by Hotawa+Hawk-eye · · Score: 2, Informative

    A group of people have, with the permission of Joe Dever, started to transcribe the Lone Wolf, World of Lone Wolf, and other CYOA books to make them available online. Take a look at Project Aon. They've gotten through the Kai and Magnakai books as well as some of the Grand Master books.

  82. Time Machine by balthan · · Score: 1

    I preferred the Time Machine series to CYOA. They seemed more detailed and in depth. The one I remember most in the one with the pirates.

    1. Re:Time Machine by SuiteSisterMary · · Score: 1

      Time Machine (loved the Nazi one; pulled no punches!) and the Be An Interplanetary Spy series, too.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  83. Lone Wolf - available for download by danelav · · Score: 1

    For those unaware, the Lone Wolf books are all available for free download now: www.projectaon.org Maybe this is common knowledge now, but I just found out about recently.

  84. Remembering the past... by Cardcaptor_RLH85 · · Score: 1

    I remember these! I would go through and flow chart the page numbers for my decision and the ones I didn't choose. Whenever I hit a bad ending, I would go back to the last branch and try again. It was probably the 'nerdiest' thing I've ever done but it was still pretty cool ^_^

  85. Fighting Fantasy far better by Anonymous Coward · · Score: 0

    CYOA was nothing compared to FF gamebooks. Better stories, better illustrations, better puzzles. 'Warlock of Firetop Mountain' and
    'Deathtrap Dungeon', those were excellent.

    Official FF Site

  86. Loved Choose Your Own Adventures... by localman · · Score: 0, Redundant

    Ah yes, these books were my favorite form of entertainment between the 4th grade or so and the 7th (when I got my C64). There were a few imitations, too, that could be occasionally just as good as the original brand, like twist-a-plot and endless quest. I was a bit surprised they all went out of print, as though there wasn't going to be any kids left to read them or something. Though perhaps that was the case during the early computer era. I wonder why they think there's a market now?

    For an immature-yet-adult take on choose your own adventures online, I've always dug BRAD: The Game. Just about the weirdest choose your own adventure one could imagine.

    Cheers.

  87. CYOA turned me onto Narnia by Kodack · · Score: 1

    I remember picking up "The Voyage of the Dawn Treader" in junior high thinking it was a CYOA book. Both books had similar artwork and were similar in size and it was in the CYOA section of the library.

    I got it home and was amazed at how few choices there were, right up to page 20 when I figured out it was a real book, and by then I couldn't stop reading. Then I read the entire series. :)

    A happy mistake.