More 'Hero' Games Without Guitars Likely
In light of the popularity of the Guitar Hero game, Next Generation reports that it is very likely RedOctane will be publishing several more 'Hero' series games. From the article: "The next logical step within this category is to make other music instrument-based games. What most people have been asking for and would want next are products that we're likely already working on."
Gamepad Hero!
Ohwait...
'Nuf said!
"You're young, you're drunk, you're in bed, you have knives; shit happens." -- Angelina Jolie
Bagpipes Hero? *shivers*
I hope I didn't brain my damage.
Triangle Hero! I'll be all over that like a geek in the Christmas play who always hit it a full 10 seconds too late!
I like muppets.
please please please please please
I just want Sega to port Samba de Amigo to a newer console.
- AlanH
Accordian Hero!!
Polka Hero!
Hammered Dulcimer Hero!
Organ Hero (Lookout Jack Thompson!)
Flute Hero
Tuba Hero
Hell, who needs an instrument? Yodelling Hero!
You can get 15 minutes of fame, but you can go down in history for infamy.
...a /.'er once convinced me to give up The Sims by pointing out that rather than watching someone read, I could actually BE READING.
Likewise, rather than pretending to play the guitar, I could actually PLAY THE GUITAR. I think these games would be much cooler as learning tools (as long as they didn't cheap out on them like so many existing learning tools). Sure, market it as a game, but have "actually learn to play" as a feature. The funny thing is the coolness of the game character is directly proportional to the geekness of the dork playing the game. You can't look cool playing a fake guitar, no matter how cool it makes you look on the screen.
Here
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Slashdot hero!
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It is pitch black. You are likely to be eaten by a grue.
Bring on the Bagpipe Hero, Flügelhorn Hero, Hammered dulcimer Hero, Temple block Hero, Panharmonicon Hero, Kulintang a Tiniok Hero and Uilleann pipe Hero.
Will you use your kazoo powers for good, or for awesome?
Bring on Bass Hero.
Oh who am I kidding? Bass is the Luigi of Rock & Roll.
Jukebox Hero
You've got stars in your eyes!
I ain't evil, I'm just good looking.
To be a kazoo hero!
With patchouli scente drumd!
Cowbell Hero!
You could have two bongos, maybe somehow work in the donkey kong theme.
There could even be a secret bonus level: "law suit hero" (pen & paper attachment sold seperately)!
No, I didn't RTFA but most likely the next one will be Piano Hero or more generally Keyboard Hero.
Consider all of the extremely popular songs that could be included that just about everyone knows: Piano Man, Jump with that awesome, heavy synth riff, and a number of others. Hell, there are even a number of basic concertos or orchestral pieces that could be included that wouldn't be too difficult as long as the whole thing isn't expected to be played: Moonlight Sonata, Minute Waltz, and various Bach inventions.
Additionally, Considering that you can buy cheap keyboards for kids for less than $20 and even mini-keyboards can be bought for less than $50, this would be a natural sequel, I would think. Also take into consideration that the four most common instruments in just about every band are keyboard, guitar, bass, and drums.
Obviously, I would expect bass and drums/percussion to be in the "most likely to appear next" list.
The grand accumulation of those would be to have all four at once with the ultimate "Band Heroes". Gather your friends with all four "Hero" instruments and jam as your own rock band.
The goal is for the bell to never match what's on the screen.
SAILING MISHAP
Guitar Hero is one of my favorite games ever, but I'm holding out hope for multiplayer combinations of instruments. It would just rock to have a guitarist and a drummer playing together. I'm sure this is something they've thought of, but if not, I hope it's something they'll consider in the future.
You just come along with me and have a good time. The Galaxy's a fun place. You'll need to have this fish in your ear.
"Our Guitar Freaks rip-off was successful, lets rip off Konami's other *mania games. Woo!"
Guitar Hero II is already going to support playable bass lines, including Les Claypool on Primus's "John The Fisherman".
Oh, wait, that was 'Kuomintang'...
"Not an actor, but he plays one on TV."
the superstar record producer - "What we need..is..a Cowbell Hero. I got a fever! And the only prescription ... is MORE COWBELL!"
No, you're assuming that they'd require full use of both hands and feet, bit that's far too advanced for a game like this. There could, however, easily be several modes of difficulty, such as:
* melody only
* melody and one harmony
* melody, one harmony, pedals
* melody, more advanced use of left hand (keep it clean, perverts), pedals
* full play mode, but using simple pieces, not something like a grand, Mozart piano concerto
Many music stores also sell stickers or labels that are color-coded to help people more easily locate the proper keys. I would expect this to be the case with this game.
Fortunately, there are a ton of songs that require nothing more than four notes, such as "Mary Had A Little Lamb". MHALL is to keyboards what "Hello, world!" is to programming. It's almost the very first thing that you learn. So, really there is no need for abstraction. Make it a real keyboard that people will really be able to play afterwards. There are numerous ways to vary it from absolute beginner to expert.
Not that it necessarily means anything, but I play both keyboard and guitar. So, I've been through the learning pains and I've successfully taught others by the methods that I mention above.
I was genuinely excited for sequel of H.E.R.O. for a second...
http://www.atariage.com/software_page.html?Softwa
(I guess that makes me an old fart.)
------ The best brain training is now totally free : )
Four-arrows-on-the-ground Hero!
The next logical step would be to COMBINE guitar playing and ninjas, for Real Ultimate Power!
Yes, but the guitar is a much more difficult instrument to play. MUCH more difficult.
For guitar you have frets, closely-positioned strings and six of them at that (four for bass), very precise finger placement, pressure considerations on the strings, and so forth. It's the only instrument that I know of that is actually more difficult to play with a melody than it is with a full chord. A strum is simple. Picking individual notes on individual strings while trying to place your finger on the correct string in the correct fret with the right amount of pressure is very, very difficult - nay, I would say impossible except for musical vunderkinds - for beginners. The game had to be dumbed down as much as possible to make it work.
The keyboard is opposite. You start with one finger in order to strike the appropriate color-coded key. That's it. That's how you start. Only then do you progress to a simple melody/harmony combination, like "Chopsticks", followed by full chords. No guitar strings, no brass embouchure, no precise reed pressure. If you can type at a computer keyboard, you can play a musical keyboard. That's the main difference and the honest truth.
The keyboard IMHO is the perfect instrument to learn for those who have never played an instrument before. As such, a regular keyboard is so perfectly matched for a game like this.
Oh wait, if those two words ever managed to get that close, the universe would implode!
I could go for a drum hero!
3 Observations on Guitar Hero
1) Totally for guys. The phallic rush, the manipulation, the aggressive music choices. They don't call it "wanking" for nothin'.
2) Seriously. Why mess with a great formula? Just keep releasing expansion packs, offer some Online Play for interactive jamming/competition, and the ability to record some karaoke for fun/Net trading. Lots of variation left within the first incarnation.
3) Since most other instruments require the use of the mouth (brass and woodwinds), the only instruments really left are drums and keys. Which, while fun, require you to sit down, thereby denying many of the joys of performing on Guitar Hero - the booty shakes, the leg kicks, the windmill, etc.
RedOctane already tried "Four arrows on the ground Hero" and got sued.
I'd love to see a game that could handle multiple instruments. Guitar, drum, keyboards. Throw in a DDR and Karaoke aspect, too. Let a whole bunch of people play simultaneously, each doing different things - that'd just completely rule.
Since I can't tell them apart, I treat all ACs as the same person.
The thing is that on guitar, your hands are working together. On piano, your hands are working separately. Even if you have melody plus bassline on guitar, both hands are cooperating to do those two things. On piano, each hand is generally working on its own separate part. I always found that aspect of piano very challenging.
I think you're right in that the initial learning curve is steeper for guitar, but I feel it levels off pretty quickly, whereas the piano curve gets pretty steep after you have the basics down...
Telltale Games: Bone, Sam and Max
Since there's no need to worry about being embarrassed by it anyway.
Dance hero. RedOctone response to the stomp-the-arrow-game that made the music game genre popular. Difficulty: Light, Standard, Heavy plus a hidden Expert.
Note: I don't see this happening in the US. We also have Pop'N Music 10 or 11 here, which is a really popular arcade game with 9 circular "bubble" buttons that are to be hit just like any rhythm game. The thing is, the coordination and concentration that game and the drum game require is incredible. Once you get past 6 or 7 possible inputs, you might as well just learn to play an actual instrument.
Yup, I can play guitar and bass decently, but I could never get the hang of playing bassline, harmony and melody at the same time like you do on a keyboard.
I mean you can do the 3 things at the same time on guitar too, but the 2 hand coordination is easier.
No sig for the moment.
beatmania and pop'n' don't link to GuitarFreaks or DrumMania...
Beatmania nor pop'n' music actually simulate anything in real life. The controller for beatmania and beatmaniaIIDX are similar to drum machines, but... Not really. That doesn't mean they're not fun though.
I do prefer GuitarFreaks to Guitar Hero. The interface is better and the music IS better and more varied.
Non impediti ratione cogitationus.
Let's face it. Guitar Hero was a success because, well, we've all done our share of air guitaring. Even the biggest geek on the planet went and, at least alone, at home, locked door and everything, didn't jack off but actually raised his left hand, grabbed some imaginary guitar neck and rubbed his right hand across his belly.
... accordeons, cowbells, you name it.
Dunno how many have done that with keyboard. Or drums. Or
The only way this could work out would be some kind of "band hero" overall game. With drums, keyboard, guitars, some karaoke-esque microphone action and if you're so inclined a few DDR pads to get some people to dance to it.
The next incarnation of Guitar Hero is supposedly the first step to this, with people being able to play different guitar lines (lead, bass, whatever). Extrapolating it to the rest of the band is then only a matter of time. I could very well see this coming.
But a Keyboard Hero or Drum Hero as a standalone game will most likely not succeed.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Had a discussion with some friends the other day to come up with the most obscure musical instrument possible that a "hero" game could be made from. I think Didgeridoo Hero has a nice ring to it...
Finally Cowbell Hero will be a reality. I couldn't devote the years of practice needed to master a real cowbell, but this game will let me live out my fantasies as a cowbell god.
Lawn dart hero .. duck!!!
Two wrongs don't make a right - but two do's make a dodo
bwanngggg byonggggggggggg beyorrrrnnnnnnnnn
DJ hero, you have a turntable input device that gives you a choice between Hip Hop (for Americans) and Dance (for Europeans)
Good day.