The Ten Greatest Years in Gaming
Ground Glass writes "Next Generation has posted an abbreviated version of gaming's history by only chronicling the high points - the ten best years in the history of the medium. While it doesn't cover 1998 (and therefore forgets the birthdays of Half-Life, Starcraft, and Zelda: Ocarina of Time), most of the memorable moments are there. What was your best year for gaming?"
Fast work guys. Nice!
If the next generation of web hosts get slashdotted as quickly as this one, we're in trouble.
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Those were the best years. Innovation, new ideas, great titles, content, gameplay were king. Star Control 2, Indiana Jones and the fate of atlantis, Aces Of Pacific, and many more.
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I spent more time playing Super Mario Brothers 3 than any other game...ever. SMB1 was fun, and I can still usually beat the game losing only one or two lives, but SMB3 was the pinnacle. It was previewed in the movie "The Wizard", and I remember the talk at school the day after the movie opened. It wasn't about how good or bad the movie was, it was ALL about the new Mario game coming out.
Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
It has been all downhill from there.....
RTFG - Read The F#$%ing Google!
How could they leave off the early peak of 1969?
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make install -not war
Wow, that was quick! Anyway, here's a full mirror of the one-page printable version.
from the dead link, this is probably not going to be one of Next Generation's "Ten Best days" for bandwidth
Starting at 5
5: 1984, The year the apple macintosh computer was first released, thus cementing the place of PC-based video-games forever.
4: 1944. D-Day, the source of 9/10th of all game ideas ever produced.
3: 2020. Both the setting of every style of cliche 'near future cyber-tale', and the year Duke Nukem Forever will be released.
2: 1889. Namely, november 6th, 1889. Founding of a little playing card company was made in a little backwards country called japan that would later become Nintendo. The company, not the country...
1: 1992. The year E.V.O. The Search For Eden was released. Quite possibly the single greatest evolution-themed platformer for the SNES ever produced. 'nuff said.
But of what they have listed there ... 1991 was by far the best for me ... Super Mario 3, Sonic & Gameboy pretty much encompassed my childhood. So much so that just within the past year or so my wife and I went with a blast from the past, getting a Ninendo & Sega Genesis off eBay for cheap. Long live the classics (or at least what I consider the classics)!
I thought I read that "slashdotting" was no longer a concern to web sites. There's a smoking hunk of plastic and metal at next-gen.biz that would disagree.
Ignore anything I said above, I actually agree with everything you believe - mod accordingly.
In A.D. 2101, war was beginning.
....
Captain: What happen ?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It's you !!
CATS: How are you gentlemen !!
CATS: All your base are belong to us.
CATS: You are on the way to destruction.
Captain: What you say !!
CATS: You have no chance to survive make your time.
CATS: Ha Ha Ha Ha
Operator: Captain !!
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Exactly! The golden years of gaming where 1991 - 2001. Those were the years that were really innovative. It ended with Black and White . That was the last game to be anything near innovative IMHO. The game industry becoming "big buisness" made it lose it's soul.
(By the way: You can listen to cover versions of the above at Press Play On Tape's website.)
The Secret of Monkey Island!
The biggest hallmarks for me was first Ultima 7, which showed how huge a video game world could get and how detailed, it for me first definved "VIRTUAL WORLD" in which you could do anything and be as cruel and depraved as you wanted.
The next hallmark was X-Com, Mass destruction of the battlefield which to this day still hasnt been duplicated.
Finally the year UO was released, the 2nd real grand daddy of all MMO's after meridian, playing with yourself is all well and good *cough* but playing with several hundred people is priceless.
I am Jack's complete lack of surprise. -Fight Club
The early 1990s were clearly the best for innovation and gaming, on ALL platforms -- but particularly the PC.
SimCity. Civilization I and II. Masters of Orion. Panzer General. X-Com. Wing Commander, Ultima 6 & 7. Doom. Tie Fighter. Dune 2. Warcraft. Not only were these games are very playable, but they defined genres unto themselves. The height of creativity.
Most games today are incremental improvements upon those original gems. I am disappointed with the lack of solid turn-based games in recent years (Advance Wars on the DS notwithstanding), but most of the rest of those genres are doing well -- FPSes, RTSes, first person RPGs, etc.
John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
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My vote for the best year is whatever year MAME came out. Seriously!
When I was 14 my Dad kicked my ass because I wasted about $20.00 playing Crazy Climber at the arcade. Flash forward years later to MAME. I definitely got my money back......
Uh, I'm sorry? The original offered great characters, (quality) Hollywood action movie story telling, and polished gameplay. The game is actually quite immersive (the only breaking of the "fourth wall" I can think of was the second controller trick for Psycho Mantis).
MGS2, on the other hand, was way over the top at times, convoluted, and wanted so badly to lack immersion. And of course, nobody liked Raiden. For those just looking for great gameplay, the game still had it.
It was the year I finally got to play Elite unsupervised. I wince to think how long I spent on that game; whole nights spent hunched over a BBC Model B trading, pirating and cursing Thargoids who trapped me with low fuel. To my mind it's still one of the most addictive games around, after Civ 2.
There used to be a version that mimicked it on a PC floating around but I can't find it anywhere and I understand the creators had it pulled.
Wow, forcing me to post from work.
Although I am an Apple fan, I am by no means a fan boy. "Cementing the place of pc games forever", is a bit strong.
Many of us were playing games on our apple 2s way before the mac was released.
Mask of the Sun
Lode Runner
Miner 49er
Wavy Navy
Everything by Infocom
Kareteka
Summer games, Winter Games
I would say the early apple 2s and the Commodore 64 were the ones that cemented the pc game world. The Commodore was cheap and great. Also do not leave out the Trs-80 and the CoCos. Not everyone had the cash for a Mac, and when it came out most Apple guys did not like it at the time.
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Lets see... starting in 1989 with Prince of Persia and Mech Warrior. Add the "Quest" years of Serria with Kings Quest, Space Quest, Police Quest and Quest for Glory. Put in some Aces of the Pacific. Then bow down to Wolfenstein 3D. And then... good god, if this wasn't enough, along came Sid with Civilization (91). Finally, in 1992, the RTS comes into its own with Dune 2. It was a good thing I had a summer job.
the classics.. space invaders
/ack
pacman
yars revenge
ect..
Nintendo days were the most revolutionary
SMBs - SMB1 was a insane leap from the 52 or 7800
Metroids
Zelda
final fantasys
PC
Castle Wolfenstein was ok, but Doom had me scared to move out of my "safe spot" backed into a corner
Everquest was the last big jump in a different direction for gaming. Why did they have to ruin this game? now look how many MMORPGs spawned..
Im sure i could edit this timeline better.. but thoes are the ground layers
I'm still waiting for a good FPS. Red Orchestra is #1 for me right now. the modding community and UT engine make it so.
Kill your TV
It's one thing to like FF VII, or to even think it's the best in the entire series. That's an opinion and everyone's entitled to have them.
But revolutionary? I take issue with the concept, and since your conclusion is based on that one game, your entire statement.
Let me try to wrap my head around the point, starting with how it could be revolutionary within the realm of Final Fantasy games. I'll start with the most common "points" brought up, with games noted by "US/JAP" release titles:
-(Obviously)It wasn't the first FF game
-(The Aeris point) It wasn't the first FF game where characters, party members, and large numbers of innocents died (see FFII/IV's Tellah, FFIII/VI's Castle Doma, Breaking of the World, General Leo, and many others related to the recurring party members, and FFV's Galuf)
-(Materia) It wasn't the first FF game where you could teach your characters things (Espers in FFIII/VII, and the Job/Skill System in the Famicom's FFII, as well as FFV)
-(Story) It can be argued, as a matter of opinion, that FFII/IV and FFIII/VI had incredibly good stories, especially by those who played them before Playstation/FFVII came out.
-(Soundtrack) Granted that FFVII's music didn't have to be midi's, but by the same measure, FFIII/VI's soundtrack was available at the US's release date and was fully orchestrated (and sounded damn good)
-(Chocobos) Nope, been around since at least FFII/IV, and IIRC, FFII on the Famicom/GBA.
-(Party Switching) The ability to select who comes and who goes at will has been around since FFIII/VI. In fact, some of the best and more "revolutionary" sequences forced you to split up your party into multiple groups, causing some potentially difficult battles if you didn't know how to play each character's strengths and/or poorly developed their skills and misgrouped them.
-(Active Battle System) Not even close...see FFII/IV and beyond.
The only "revolutionary" action for FFVII in the Final Fantasy series I can think of is that it was the first one to come out on a platform that could support FMV-style animation sequences and also use polygons instead of sprites, thereby appealing to a wider audience.
Now, taken in a greater scope of all RPGs, I really can't think of *anything* that FFVII did that no RPG previous to it (on any computer system or console) hadn't done first, or better.
Now, for my "old man" disclaimer...I'm 25, and grew up on the early FF games. I played through FFVII, and enjoyed it. FFVIII didn't do it for me, but FFIX I enjoyed, and I found Final Fantasy Tactics (like Tactics Ogre) to be refreshing and extremely enjoyable. I stopped playin' them after that, but not for dislike of the series -- my interests simply changed, though I do plan to try to come back to the series in the future, when there's time in my life.
I've just heard the (relatively baseless) "OMG FFVII is teh best ev3r!!!" argument too often, and felt the need to offer rebuttle.
Thanks!
Actually, you couldn't have played a thing without 1971 ... well unless your parents are freaks of nature and your mother popped you out in 27 days
That would be a record (not to mention make the entirety of the female population jealous of your mother)
- 1981--My parents divorce. My Dad needs to overcompensate, so he gets an Odyssey2. I play Pick Axe Pete and KC Munchkin until I fall asleep at the controller.
- 1983--I play Galaga at the Silver Ball Arcade in Worcester, MA, and just cannot be stopped. I was in a trance. I must have played for 45 minutes. Everyone was watching. I was 10 years old.
- 1984--My friend has a Commodore 64 and we play Archon endlessly. The Banshee cannot lose.
- 1986--I see a kid play Super Mario Bros in an arcade cabinet in Orlando, FL. I am HYPNOTIZED. $290 dollars, four months, and one still-overcompensating Dad later I can retire my Atari 5200.
- 1987--I get Metroid. This is the best game ever made. (Still).
- 1991--Street Fighter 2 is released. Only Tournament Cyberball competes for quarters for the next three years. Dhalsim cannot lose.
- 1994--The University of Redlands Physics lab has many Macs hooked up with Appletalk. These many Macs all have Marathon on them. Deathmatches ensue, and ensue hard.
- 1997--I get my first Mac, and Ambrosia Software gets half my paycheck. Maelstrom, Apeiron, Swoop, Escape Velocity.
- 2003--Some minigolf place in the SVF has a Street Fighter II: Turbo game in the "cheap corner". I play for the first time in years and thrash the shit out of a dozen young Vietnamese kids for about 30 minutes. Dhalsim still can't lose. I walk away from the game.
- 2006--I re-re-re-discover Diablo 2. MAN I love this game. Watch out, Metroid.
Some lowlights...blarg.
Following its launch in 1982, in 1983 the ZX Spectrum really took off with the release of classic games such as Jetpac, Atic Attac, Pssst, Cookie, Tranz Am and Lunar Jetman and Manic Miner, to name but a few.
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The golden years for PC gaming were from 1984 (first King's Quest) to 1992, when Castle Wolfenstein was released.
"The time spent anticipating Duke Nukem Forever."
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Games I played the most
Mother Goose
Supaplex
Larry
Eco quest II
Monkey Island
Stunts
Need for Speed 3
Day of the Tentacle
Wolfenstein 3D
Mortal Kombat
Street Fighter
The Incredible Machine
Doom II
Rise of the Triad
Mariokart
Sim City
Tristan pinball
Flight Simulator
Transport Tycoon
Settlers II
Unreal Tournament
Gunship 2000
Falcon 3.0
Strike Commander
Golden Eye 007
Jazz Jack Rabbit
Donkey Kong Country
Double Dragon
X-wing
Tetrinet
Nascar
Destruction Derby I & II
Red Baron
Duke Nukem
Topgear
Commander Keen 6
If you mod this up, your slashdot background will turn into a beautiful sunset!
Everquest is released. I was having fun. Making friends, finding out that playing with others online brought a whole new dimension to gaming.
Sure the gameplay wasn't groundbreaking but there was a partylike atmosphere that just kind of sucked you in...
Fast forward to 2006: an entire generation of mindless clicking zombies are born. The infection rapidly spreads as lives are lost, families destroyed and new paradigm takes control. The overlords of the World of Warcraft smile contentedly as humanity is enslaved...
1998, as said in the Shlashdot blurb, is missing. Ocarina of Time fully made Analog control perfect. Metal Gear Solid started the games-as-movies craze. Starcraft revolutionized/prefected the RTS genre. Half-Life change how games were developed, creating an easily moddable engine and gave us a game that had no cutscenes that people took notice to. GoldenEye made FPS's on home concoles possible. Gran Turismo 2 came out. 2004 saw the release of the DS and PSP, marking the first time their is an acual Handheld war. Reggie Fils-Aime became joined Nintendo's marketing cor. and started the revolution in Nintendo's image. People took notice that our industry is becoming plagued with sequals like Half Life 2, Doom 3 and GTA:SA, the last which truely showed off the power of the Playstation 2. The first of the "negt-gen graphics" came with the frist two games too. Lastly, they forgot to mention that GTA3 came out in 2001.