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World Of Warcraft Crushing PC Game Industry?

simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"

79 of 397 comments (clear)

  1. Wrong argument? by Southpaw018 · · Score: 4, Insightful

    As for making a name for themselves in the market, Sullivan feels that some of the biggest competition comes from MMOs, not because they are competitors in the genre, but because people simply enjoy playing them so much.

    His entire argument is that any game that's more popular than his, especially MMOs, takes away from his game. ...Really, that isn't an argument, it's stating the obvious.

    Gamers are an educated demographic, for the most part, and have fantastically high standards. When something that comes out is so good that it shakes up the entire industry, complaining about it will get you nowhere. It's kinda like he's making an "I'm hardcore and therefore better!" argument, but applying it to the big kid on the block (yes, WoW is a "casual" game in many respects, but he's not addressing that aspect).

    And even at all that, aspiring to understand why it's so wildly popular so that he may make better games seems to have escaped him.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Wrong argument? by Jimmy+King · · Score: 2, Insightful
      His entire argument is that any game that's more popular than his, especially MMOs, takes away from his game. ...Really, that isn't an argument, it's stating the obvious.

      Yes and no. The difference is that with a "normal" game you will beat it and then move on to the next game. Obviously there are exceptions to this, and I suppose moreso on pc than consoles, with the multitude of multiplayer strategy games, etc But on average, I believe most MMOs will end up being played more fanatically than other games over a much longer time period. On top of that they have continued monthly costs that other games generally don't, eating into the funds that otherwise could have gone towards other games.
    2. Re:Wrong argument? by ranton · · Score: 4, Insightful

      I think his main point is not that he thinks that WoW raises the bar on how good games have to be now. It is simply that WoW takes up far more time than an average PC game. A player that may have played 6 different RPG games in a single year is now going to only play 1 or 2 because WoW takes up too much of his time.

      This player may have had alot more fun with 6 different games, but he never payed attention to other games because his guild needed his help camping some dragon spawn.

      If this is true, then it could have an adverse effect on the PC gaming industry because we will end up seeing less games in general. That means less chance for innovative new ideas, and probably just more churning out sequels. I am not saying that this is the case, and neither was this guy, it was just his speculation.
      --

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    3. Re:Wrong argument? by CRiMSON · · Score: 4, Insightful

      Which game? I've been looking but not much is coming out worth a shit.

      --
      oogly boogly!
    4. Re:Wrong argument? by Sparohok · · Score: 5, Insightful

      When something that comes out is so good that it shakes up the entire industry, complaining about it will get you nowhere.

      Here's the thing: he's not complaining. He's simply observing that WoW is dominating the PC game market at present. As such, he's probably right.

      If you actually read the article, you'll see that he's making a candid and respectful comment about a competitor. I'm sure he's not happy that there's such a potent competitor drawing attention away from his game, but there isn't a trace of sour grapes in his actual comments as quoted. He's not saying WoW is a shitty game, in fact he's quoted saying WoW is "...such a compelling MMO game."

      In response to such refreshing candor, you start casting wild and unsupported apersions, that he is a complainer, that he considers himself above casual gamers (despite designing a game specifically for them), that he doesn't understand WoW's success. What's your beef with the poor guy?

    5. Re:Wrong argument? by DeeDob · · Score: 3, Interesting

      I agree completely, on every aspect, the parent post.

      You can also add that WoW, or other MMO, requires much more money than any other game in the market. The basic cost + the monthly fees.

      It's simply less money to spend on other games made by other companies. All that money goes into the same company. Meaning future releases in gaming will require bigger and bigger companies to be able to rival those kind of assets.

      More money required = less "risk", less "innovation", less number of "games", "higher price" and more monthly fees...

      We lose in the end.

      So the lesser the number of WoW players, the better games we'll have.

      TFA basically says something i was scared of the first time i heard of the original EverQuest and it's "monthly fees" and MMO and popularity a few years back...

    6. Re:Wrong argument? by reanjr · · Score: 2, Interesting

      It doesn't really work like that, though. I've met many people who find games that they really like but refuse to spend any time on them because they have to spend their time in WoW. They may want to play other games but they just don't have the time. Alot of them view it as because they are paying $15/month on WoW they want to get as much play time out of it as possible. Others are simply addicted. Some are forced to spend a great number of hours in the game because of their guild (raid guild often require that you do 3 raids a week, each taking 4-6 hours).

      World of Warcraft is terrible for the industry.

    7. Re:Wrong argument? by ottothecow · · Score: 2, Insightful
      right.

      It's not that people are buying WoW instead of his game (most long term wow players have written off that monthly cost and it no longer fits into their available spending money...just goes in witht he other bills) its that wow is so involving that it takes an amazing game to so much as pull someone away from it.

      I took off from wow during my first year of college but now during the summer I picked it back up. During school though I didnt have enough time to devote to WoW, there were tiems I still wanted gaming so I played a fair amount of other games (and had times for things like multiplayer CS:s). Now that I have picked wow back up, the only time I have touched other games is to briefly try the prey demo and to play at a lan party I went to. There is simply too much to do in WoW to play other games and have time for work/life (I could cut out work and still not do everything I want in WoW). It would take something enthralling to pull me away...I was still in school (finals week actually...) when HL2 Episode 1 came out and while I hadnt picked up WoW again yet, it probobly would have pulled me away from wow long enough to beat it but, it cost less than $20 and was a short game, I would'nt pull myself away from my wow subscription to pay $60 and play a longer game when I could have just as much fun in WoW.

      Sure for people who enjoy WoW, he is right...it stops them from buying his game. But the same could have been said about everquest (hence "evercrack"). Back when I played Starsiege in an active clan (and later in some other games like tribes/diablo2/planetarion) we lost many a player to the evercrack but there were still plenty of us who werent into the MMORPG thing (or couldnt pay for it like me) who played plenty of normal games. I know WoW is immensely popular but all they have to do is make sure their game targets more than just the exact group of people who play WoW. You can even advertise with snide remarks about wow to attract other gamers ("tired of not having anything to do because all of your friends are playingWoW?")

      --
      Bottles.
    8. Re:Wrong argument? by AzureWrathHal · · Score: 2, Insightful

      "Excluding WoW gamers. (mindless addicted drones forking out $180/year to build up an imaginary char)"

      Just because you would rather spend your $180 dollars buying the latest shooter/sports game every month, and pretending you're a Counter-terrorist/Quarterback makes you no more intelligent than someone playing World of Warcraft.

      $180 dollars gets you 3-4 brand new video games, and I certainly spend more on games than that each year. Hell I spend $720 on internet access each year.

      Of course....I have one of them "job" thingies too.

      Troll.

    9. Re:Wrong argument? by WCD_Thor · · Score: 2

      I for one think WoW is an increadbly dumb game. I have many friends who play it, and I have watched it being played. I don't see how it is very apealing at all. Plus to me, all the MMORPG's I have ever played get boring withen a month, plus, they are not worth paying for monethly when a game like Oblivion offers over 250 hours of play for $50, and games like CS:S offer unlimited hours for the same price, hell if you were to buy the original gold source pack, you got at least 200 hours of single player games, and unlimited hours of several different online games, all for $80, plus a few posters and other goodies. Games like Starcraft, Warcraft 3, Diablo, offer unlimeted online play all for free. I can see why some people like WoW, I just don't get why so many people do, someone want to help me understand?

    10. Re:Wrong argument? by eonlabs · · Score: 2, Insightful

      "WoW is a "casual" game in many respects"
      Judging from the ways people play WoW where I am, it's a bit less a casual game and a bit more of a life style.
      I know people who no longer leave the house except to go to work or class or to eat, just so they can play the game.
      It also definitly feeds on peoples wallets a lot more than any other type of game on the market.
      At 16 bucks a month, people are blowing shy of $200 a year, which is more than I've ever spent on a console system and all the games I have for a given one. That's almost a new computer every 3 years, for WoW.

      Just for fun, lets say a pack of cigarettes costs $5, and you smoke a pack a week. There's about 50 weeks in a year, so that's $250 annually. Both result in changes in lifestyle, changes in how you smell, and changes in how much other people who don't do what you're doing want to be around you for it. I think it's safe to consider WoW an equally controlling addiction.

      I'm certain he's right, MMOs in general leave a player feeling like they've paid for a time share on the game, and if they don't play the game, they've wasted the money. The issue is once people start, they feel they owe it to the cash they've paid to play more.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    11. Re:Wrong argument? by Anonymous Coward · · Score: 2, Informative

      That's exactly why I quit playing WoW. I don't have the time to devote to playing it. You cannot spend an hour at a time playing WoW and advance to level 60. If an instance requires 4 hours to complete, that's 3 hours too many. Maybe I judged this game unfairly, but I got to level 20 and quit simply because it demanded too much continuous play time to have a single sitting be productive. For most other games I enjoy you can put in a half hour to an hour at a time and finish the whole game at your own pace. That may be indicative of the genre though, WoW is the only MMO I've tried. I loved StarCraft and the earlier WarCrafts. You can go online and play a round or 5 of StarCraft in less than an hour depending on the map in use and number of players of course.

    12. Re:Wrong argument? by Meagermanx · · Score: 2, Interesting

      But the Sim games have been doing this since the beginning of time (well, time as far as I can remember...). Heck, before the NES (or Apple II), most games made you play for high scores, not to reach the end. There simply wasn't enough space to give the players the necessary amounts of content. Remember Adventure for the Atari? It was a pretty short game.
       
      Anyway, my point is, unlimited gameplay isn't a new phenomenon. Massive amounts of content is new, but, if you think about it, fighting tougher monsters who have the exact same combat tactics and just do more damage is something like fighting space invaders who have the exact same movement patterns but move much faster.

    13. Re:Wrong argument? by John+Straffin · · Score: 2, Interesting
      --
      My contempt for the behavior and beliefs of the two major political parties cannot be adequately expressed in 120 chara
    14. Re:Wrong argument? by KDR_11k · · Score: 2, Insightful

      Some psychological feedback that makes you feel good from getting that rare drop and makes you desire more. Pavlov observed that random positive feedback can "program" a person to do something. By randomly giving you positive feedback in the form of drops your brain gets wired to understand that killing mobs can mean happyness and as such you want to keep killing mobs to get that boost of happyness. That same mechanism drives Diablo and its derivatives, which includes Titan Quest.

      I think the elimination of strong negative feedback (i.e. losses) does help with that as well. Negative feedback gets you down so you might decide to stop playing for now. If there is no such strong negative feedback you won't see a point where to interrupt your flow of playing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. define: competition by Short+Circuit · · Score: 3, Funny

    competition (countable and uncountable; plural competitions)

          1. (uncountable) the action of competing

                        The competition for this job is strong.

  3. I was ... by llamalicious · · Score: 5, Funny

    I was going to RTFA, but I have a wow raid in a few minutes, so like, whatever.

  4. Can we rephrase that? by exp(pi*sqrt(163)) · · Score: 2, Interesting

    Something like "World of Warcraft is making the game market more streamlined because game companies now have stiff competition." I think that's more appropriate to a world where game companies don't have an automatic right to revenue regardless of how poor their products are.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  5. Actually, not.. by nsanders · · Score: 2, Interesting

    I have been playing Titan Quest non stop with my room mates since we got our hands on it. I love WoW and all... But Titan Quest is the BEST RPG for your friends since Diablo 2. It has every element I loved about D2 and some new things. So never fear Brian, we LOVE Titan Quest and can't wait for more!

    1. Re:Actually, not.. by Durrok · · Score: 4, Informative

      Problem with TQ is that you basically play the same game through each time. Mobs are the exact same place with each character, maps are the same, etc. In D2 it was kind of like this but the randomization of the maps added a lot of replay ability.

      There is also WAY too much loot that drops in that game. There is no real money sinks so you just keep getting more and more money with nothing to spend on it. I've started not picking up items that aren't green or blue because there is simply no point. Speaking of items, there is no "chest" or something equivalent to it to store your items. This means if you are trying to collect a set of something you have to keep it on your person all times. Not a real big deal but it just annoys me, especially early on in the game when space is still a commodity.

      Lastly, you can bring your single player characters into multiplayer so there is going to be rampant hacking.

      Other then that, yeah, it's a great game. :p

      --
      I keep telling myself I'm not the desperate type.
  6. Short Answer: Yes by rkcallaghan · · Score: 3, Interesting

    While I'm not a huge player of WoW; I do play that /other/ MMO. It has all but eclipsed purchases of other games. Pretty much anything that's not in the maybe top 5 of games I haven't played. In fact, when I asked my friend the other day "Hey, what games are out there?", the response I got was "World of Warcraft". We had this very discussion, and yea, that's pretty much it. Everything else seems short lived.

    ~Rebecca

    1. Re:Short Answer: Yes by MrSquirrel · · Score: 2, Funny

      A girl that plays video games? Impossible!!! *runs and hides*

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    2. Re:Short Answer: Yes by Valdrax · · Score: 2, Funny

      While I'm not a huge player of WoW; I do play that /other/ MMO.

      The one that takes place in that huge room with the blue ceiling? Man, the lighting effects in that one are so grating, and it's filled with gold-farmers who aren't willing to socialize.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  7. Loads of Bad Games by ggKimmieGal · · Score: 5, Interesting

    You're standing in EB Games checking out the PC games. There are millions of options. Flight simulators, first person shooters, strategy games, and now MMORPGs. First, you consider the newest first person shooter, but then a thought comes to mind. "Hey wait, don't I own twenty copies of this same game? Aren't these all just the same thing? I'm an attractive guy that the ladies love and I shoot things. Yeah, I'll pass." Then you put down that box and study the strategy games in front of you. You're not quite sure how entertaining roller coaster tycoon 3 will be in a few weeks though. $50 is a lot of money after all. And then you step toward the MMORPGs. Now here's something a bit different! Something that you could play with your friends. Something that won't ever end! Why not buy this instead?

    Let's face it. The video game market is flooded with terrible games that are the same thing over and over again. I mean, seriously, besides really little kids, who bought the Finding Nemo game? RPGs have always been better sellers than other titles because there is a strong market for them. It only makes sense that a game that also allows for social interaction AND is an RPG will sell out other video games.

    Though, I personally dislike WoW. I'm all about Guild Wars.

    1. Re:Loads of Bad Games by ToxikFetus · · Score: 2, Informative
      RPGs have always been better sellers than other titles because there is a strong market for them.

      Apparently you slept through 1995-1997. Yes, some gems came out in that period (Diablo), but the CRPG market was pretty dead until Fallout and Baldur's Gate arrived in late 1997-1998.

  8. How do people have time for this? by man_ls · · Score: 3, Interesting

    In all honesty, how do people have time to play MMO games and do anything fulfilling with their lives?

    I'm not terribly torn up about the gaming industry going downhill, what with the only titles recently released being yearly updates to re-hashed sports titles or GTA variants, but I do wonder how the industry became profitable in the first place.

    Almost nothing is geared towards a casual gamer any more. I maintain an Everquest subscription for old time's sake, and to have the option available if I want it, but I'm lucky if I log on two hours per week. Between my education, employment, volunteering, and interpersonal relationships, I have very little time left to put into something like that. At the endgame, where I've managed to get by plodding along an hour or two a week, it can take up to an hour to find a group of people to play with in the first place. All the other MMO games are the same, and even a lot of the non-multiplayer games involve a lot of grinding or gruntwork to actually get anywhere in them. The only good casual games out there are Nintendo platformers, and these are so devoid of maturity in any respect that I can't play most of them. (Exemptions given to Mario and Zelda games, because those are classics.)

    I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

    I wager that, in fact, it isn't.

    A friend of mine, meanwhile, neglects the first three and a good portion of the fourth items in my list of other activities there, in favor of playing videogames for the better part of 8 hours a day. He's capped out multiple characters in World of Warcraft, but in reality, has nothing to show for it aside from a hole in his bank account and a slightly bigger imaginary e-penis. Actually, on further inspection, it's not just one friend...it's all half-dozen friends I know who play that game, do it at the exclusion of other activities they previously found enjoyable and profitable such as jobs and friends.

    China's three-hour-rule seems like a very, very good idea to be put in place on the server end, all around the world.

    1. Re:How do people have time for this? by daeg · · Score: 2, Insightful

      Look at it this way: the more time your peers waste on unproductive activities, the easier it will be to advance your own career.

    2. Re:How do people have time for this? by chphilli · · Score: 5, Insightful

      I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

      I wager that, in fact, it isn't.

      I'm sorry that you have a half-dozen friends that have no self control, but from personal experience, this statement is false.

      My roommate, my girlfriend, several other friends, and myself all play WoW. Yet somehow, we manage to maintain education, employment, church attendance and participation, and interpersonal relationships, trips to see family, and even playing other games, watching movies, reading books, and playing sports. Oh, and we still manage to get a good amount of sleep every night too.

      The problem isn't that WoW allows you to play for more than 3 hours ( from time to time, my friends and I have been known to play the game all day long ). The problem is that your friends have decided that they like the game enough to play for long periods of time every day ( or most days ). They made a choice as to what was most important to them - in this case, it was the enjoyment they get out of playing WoW.

      China's three-hour-rule seems like a very, very good idea to be put in place on the server end, all around the world.

      Personally, I'd be pissed if this ever were to happen - when I want to play WoW for a long time, I like having the choice to do so.

      --
      Please ignore any obvious problems in this post.
    3. Re:How do people have time for this? by dave562 · · Score: 2, Insightful
      I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

      I wager that, in fact, it isn't.

      I had the opportunity to get a beta copy of WoW at DefCon a few years ago and I passed on it because I didn't want to get sucked in. A couple of weeks ago I went out and bought two copies of the game so that I can play it with my girlfriend. I play for a couple of hours a week and it is something else for us to do when we want to hang out. I still manage to make it to the temple to stay ontop of my kung fu training, I still make it to work, I still hang out at the bar with my friends.

      The point I'm getting at that it is possible. It's as possible as it is to do ANYTHING else if you want to. If doing things besides playing an MMO is important to you then you will find a way to do it. If you want to get lost in an MMO, you will do that. Just because most people have problems balancing their lives doesn't mean that it can't be done.

    4. Re:How do people have time for this? by Zoid · · Score: 2, Insightful

      I have a full time job (game developer) and I'm part of one of the high end WoW guilds here in the US, http://www.elitistjerks.com/

      We raid four or five nights a week. It's scheduled during the evenings and we try to keep our raids to a maximum of four hours. I get home from work, eat dinner, then raid in the evening. I'd rather be doing that then watching mindless television or something. I'd say I play around 12 to 20 hours of WoW a week and quite enjoy it. Sure, that's more than a casual player who plays it a couple hours a week, but I'm not putting 80 to 100 hours a week into the game.

      --
      /// Zoid.
    5. Re:How do people have time for this? by Cecil · · Score: 3, Funny

      successful company I founded two years ago (second largest in the country)

      Ah, so you live on Sealand?

  9. Sounds to me by fullphaser · · Score: 2, Insightful

    Like this guy is just upset that his game hasn't got the stuff, and in one last final grab at attention he tired to get it on Slashdot, because before this, I had never heard of the game (probably because it doesn't have a big enough fan base to really get it mentioned alot, atleast not in the corners of the internet where I lurk. Seriosly though, he needs to figure out that an RPG unless really innovative these days isn't going to attract attention because they have been done over and over again.

    Infact the last innovative RPG I remember was themed after an MMO infact (and I would love to see more on similar theory. Players want more freedom (something the MMO introduced, another player to a traditionally single player world) and now the RPG makers are going to have to catch up, they have to introduce a human like AI, that can give the element that for so long they have been lacking (and Yes I know there are multiplayer RPG's out there)

    --
    Did someone say cake?
  10. Ever since I started playing WOW.... by Jtheletter · · Score: 2, Funny

    I've barely had time for a life, let alone other video games. That reminds me, guess I'd better cancel that XBox Live account so I can funnel the subscription fee into next month's WOW fee....

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  11. I doubt it. by Reeses · · Score: 4, Insightful

    Ok, it may be that people are caught up in WoW. But that will fade eventually. Then they'll move on to something else.

    And then there's people out there who, like me, look at WoW and go "Geez, I don't have the time to devote my life to this." and never play it. I've looked at it in fascination, but I've also woken up on Sunday after a long binge of Civilization X, and wondered where my weekend went. Those experiences taught me that I need to pick my gaming prudently. So I don't play WoW. I've already seen people's lives disappear when they start playing.

    Also, like any other "where are the gamers?" question, you need to make sure the games you're making are fun or you have no room to complain.

    Now don't get me wrong, I'm sure I'd love to play WoW, but I have a job, I take night classes, and I'm trying to find that elusive thing called "girl". Dumping time into the hole of WoW would kill off at least one of those. And I think when I'm 50, I'd rather look back on the fun times I had with (eventual) children than fun times I had with avatars in a world that didn't exist.

    Maybe it's just me.

    --
    Reeses
    1. Re:I doubt it. by pandrijeczko · · Score: 2, Interesting
      No, it's no just you.

      I'm in my 40s and I've been a fantasy/sci-fi/gaming geek for as long as I can remember. Go back 10-15 years and I was a "paper and dice" roleplayer and, at it's peak, I was roleplaying for anything up to four times a week, occasionally in a club environment but mainly with a specific group of friends who took it in turn to GM games - in a single week, therefore, I might have been playing a D&D and Star Trek game and running a Call Of Cthulhu one, for example.

      Step forward ten years, and that same group of friends are still my closest ones; although they've moved on to Warhammer tabletop gaming and WoW, I tend to see them these days only socially - occasionally for a LAN party but more often than not at the pub, to see a movie or at a party at someone's house. Added to that, I have other groups of friends I meet up with for rock gigs (I'm a big live music fan), in language clubs (I'm learning Spanish with my girlfriend) or with my neighbours in Spain (we have a holiday home there).

      I don't regret spending all those hours roleplaying - I did it for as long as I enjoyed it but since I gave it up, I've got into a very happy long-term relationship and opened up a whole heap of new interests. And whilst I enjoy (to a degree) hearing about my buddies' exploits in WoW (they constantly invite me to join in with them), I'm not prepared to devote the necessary time to do well in it at the expense of everything else. (Incidentally, my buddies play WoW for about an evening a week, a couple of them have kids now and they all have full-time jobs so even they aren't "addicted" players.)

      The point I'm really making here is that online games, for me, are missing something. When I'm LAN partying Unreal Tounament or Counter-strike with a bunch of friends, or gathered around a single Gamecube playing Monkeyball with 3 friends after a few beers, there's something special about doing those things with people you've known for a long time throwing friendly abuse at each other - no different to what we did 15 years ago with dice and paper.

      The problem with online gaming is "anonymity". How many WoW, for example, have made social friends whilst playing it, like I did through traditional roleplaying games? How many WoW players have met "friends" they've online gamed with and done something else with them? Geographic limitations aside, I imagine it's very few.

      Online gaming is entertainment, just like listening to a CD or reading a book and good luck to those people who enjoy it - but it definitely isn't about social interaction. Meet someone face-to-face for long enough and you'll eventually understand that person pretty much fully - but hidden behind anonymity online, you only get to see what that person wants you to see and that's why it lacks something special.

      --
      Gentoo Linux - another day, another USE flag.
  12. Works for me by tulare · · Score: 5, Insightful

    Personally, I can't stand WoW - I just don't much go in for that "I put on my robe and wizard hat" crap, but something else did turn out to hook me in rather completely - in my case, it's EVE Online. Since I've started playing that, I haven't spent any time with CS:S, BF2, or any of the other titles I generally spent time on (not even GTA).

    I'm not saying the game I like is better than the game in the article, but what I do observe is that a well-crafted MMOG can pull a player in for hours and weeks at a time. I know I don't bother considering buying games right now, because I know that I probably won't play them - hell, I'm not playing the ones I already have. So you have probably four big MMOGs dominating the landscape, which is great for Blizzard, CCP, etc., but the rest of the industry sees a decline.

    So what's the problem? If you want to compete with the market leaders, produce something more compelling, exciting, shiny, and innovative than what's out there. Don't whine that better games are eating your lunch. From what I see, the big MMOGs are winning because they are that good. Now, if someone were to put out a spaceship-based MMOG where you could dock into a station, exit your ship, and engage in FPS combat to take over the station, land on the planets to do missions, PVE, PVP, world-building, etc., I'd be in line at midnight to give it a try. I bet if someone did a robe-and-wizard-hat MMOG where there were no shards or instances (a-la EVE's ginormous server cluster with anywhere between 15,000-25,000 players on at any given time), then you'd see guys in tunics camping outside Fry's.

    In the games industry, if you can't beat 'em, go work for EA, where you can at least be sure of steady income for producing shit rerun knockoffs. Or you could do better, and actually beat 'em.

    --
    political_news.c: warning: comparison is always true due to limited range of data type
    1. Re:Works for me by Turn-X+Alphonse · · Score: 2, Interesting

      As I recall there was a MMOFPS (is that even a term?). It went to hell because people would just camp spawns, but it wasn't like 1 v 1 here, it was hundreds V one. Also remember pings matter in FPS, so huge servers are going to give high pings and hence the hardcore FPS players won't play.

      WoW is honestly popular because it's the most common simple and pretty looking MMORPG there is. It's not original or even that note worthy, it just took everything and gave it a Blizzard spin (aka made it glossy) and that's it. People assume the best will win, but the games market is full of fanboys, so the best will very rarely truely win, where as peer pressure in MMORPGs almost always will.

      --
      I like muppets.
  13. Similar article by CaseM · · Score: 3, Interesting

    was posted sometime last September here on /.

    I was heavily involved in WoW at the time and know that it affected my game-purchase habits; I can only imagine how much impact it's had on the PC and console game industries as a whole. When you have dozens of days (and I was on the low end compared to my peers) invested in several characters, it sure seems hard to do anything else but to continue to play just. that game. After all, isn't that part of the hook? That if you stop, you're "throwing it all away"...?

  14. Uhhh... by Redlazer · · Score: 2, Interesting

    Isnt the logical argument: If no one plays your game becuase they think someone elses is better, Then, shouldnt you make a game that is better than the other game? -Red

    --
    Guns don't kill people, "with glowing hearts" kills people.
  15. It's not about lack of money... by llevity · · Score: 4, Insightful

    It's not about WoW taking all of the gamer's money. $15 a month is not even a dent in even a casual gamer's entertainment budget.

    It's about time. Between work, WoW, and the occasional outing into the real world, there is no time left for these other games.

    In fact, WoW has actually SAVED me money. Now I spend $15 a month for my gaming needs, instead of the $200 I previous spent buying a new game every week.

  16. Re:Just wait it out by chill · · Score: 5, Funny

    I was swept up into the WoW phenomenon for about a year, but once I hit 60 I learned that the end game wasn't really my thing.

    I'm impressed you were playing video games at 59. It gives me one more thing to look forward to when I get old.

      -Charles

    --
    Learning HOW to think is more important than learning WHAT to think.
  17. Re:Of course it does by 0racle · · Score: 2, Insightful

    You can be playing several games at once, playing an MMO does not mean you do nothing else until you grow tired of it and quit. I think you'll find that there are more then 1.5 million Americans that call themselves gamers, so the question is more why aren't they buying your game. Maybe the answer is that it sucks.

    --
    "I use a Mac because I'm just better than you are."
  18. Short answer: No by sehlat · · Score: 3, Interesting

    WoW isn't killing PC games, the game companies are. I haven't even bothered to LOOK at WoW, much less try it. I finally got kicked out of caring about PC games by two things:

    1. The nasty, intrusive copy protection on Half-Life 2 where it took ten minutes saying "mother may I" to the servers every time I tried to start it up (and then the gameplay sucked.)

    2. "Starforce" copy protection (which can wreck your CD/DVD drive) being used by game companies.

    If the game companies aren't going to make it pleasant to use their product, they have only themselves to blame.

  19. Re:Of course it does by Anonymous Coward · · Score: 5, Funny

    You say that as if people only have time to smoke crack. I personally have never smoked it so I'm not sure what it is like, but I've certainly tried multiple drugs during a week before. Smoking hash one day and mary jane another or even crystal meth another. Why does crack have to be described like it is some massive life-sucking force that drains all your resources, time, and energy? I think people are overreacting just a bit.. it's just a drug.

  20. Felt guilty not playing WoW by Skraut · · Score: 4, Interesting

    For me the biggest problem was the monthly fee. It was like a clock ticking in the background. Why spend 8 hours playing a massive game of Civ4 when I'm paying WoW money per month, I should spend that time playing it. That for me was the biggest turnoff. It felt like I needed to spend all my time playing it or I was wasting my money. I've never been able to get into one game that hardcore, so I quit, bought a bunch of new games, and had more fun than I ever had playing WoW.

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
  21. If that were true, wouldn't there be a surge ? by OS24Ever · · Score: 3, Insightful

    I was a heavy player of WoW for almost a year. From the initial release in 2004 until about early spring of this year. I just got tired of the grind after getting to 60 in June of 2005. My brother continues to play to this day but I just don't see the fun. I might check it out when Burning Lands or whatever it's called shows up but I've since discovered some decent games to play for fun like BF2 and others.

    I'm sure there are a lot of others like me who didn't feel like raiding another dungeon yet again for that one piece of armor

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  22. Time + money = ... by Andr0s · · Score: 2, Interesting
    I do have to say, WoW did have serious impact on my gaming habits, as well as budget. I have a life. I have a job. I have responsibilities. That means that my time and my money are a precious commodity when it comes to things such as computer games. In pre-WoW days, I'd usually buy a game every 4-6 weeks (usually a RPG), play it an hour or three two or three times a week, finish it, shelf it, buy a new one. In addition, every couple of months, I'd pick up a strategy such as Starcraft, Warcraft III etc and spend couple of hours couple of times a month playing it with friends in a LAN party.

    Along came WoW

    Suddenly, in addition to $50 USD - usually my bi-monthly game budget for games - I spent on the copy of the game, I found myself spending ~$15/month (roughly my monthly budget) on WoW subscription. In addition, since woW is quite a time-intensive game (don't get me started on log in - spend 45 min forming a raid - start a raid - disband a raid 45 min later routine) I found myself spending 95% of my gaming time slots playing WoW. And so it went for, well, over a year.

    Now, I'm happily 'off the WoW' for over half a year. Since then, I picked up a reasonable number of games that seemed interesting (Dawn of War, Sid meier's Pirates, Morrowind etc - 8 in total) - and I would've gotten more, if I didn't waste some time on auto Assault and D&D Online Betas. Thus, I have to definitely agree with TFA - WoW does seem to be harming other game markets, although I'd dare to expand / elaborate : MMOs are hurting the game market for less 'massively-teamplay' games. It's not solely WoW's fault - merely its popular content and quality (let's not start a Blizzard flamewar here, please) compared to other MMOs that's causing proportionately more market disturbance.

    --
    '...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
  23. Re:Of course it does by snuf23 · · Score: 4, Interesting

    Let's just play devil's advocate for a minute:

    If one game stifles a whole industry resulting in lowered sales of other games and this consequently results in:

    1. A bunch of copycat games trying to steal market share from the leader
    2. Game development being cancelled on games that don't fit the business leader's model
    3. Less diversity of choice for gamers - a flood of me too MMOs and lack of games in other genres

    Well that would be a bad thing.

    I don't really feel this is the case. I think MMOs will have a permanent impact on PC gaming, just as online FPS games did. Although Doom may have ushered in the LAN party, games like Quake and Unreal Tournament pretty much made online multiplayer a required feature of any PC FPS (yes there are exceptions such as Max Payne). It didn't kill the market, it just changed it.
    MMOs are taking players away from single player gaming experiences. Since I started playing MMOs I have played (and purchased) a lot fewer single player games BUT I still play some.
    WoW isn't going to be the #1 game for all of eternity. The market will change again and who knows what the next big thing will be.
    The Titan Quest developer's biggest problem may be simply that people aren't interested in another Diablo style clicky action RPG. I was kind of surprised that Dungeon Siege 2 did as well as it did. I literally fell asleep playing the first one. And I'm a gamer who spent hundreds of hours playing the Diablo series - I guess I just burnt out on that play style. At least until someone does something really innovative with it.

    --
    Sometimes my arms bend back.
  24. Re:Of course it does by 0racle · · Score: 2, Interesting
    There is only less time available if you spend all your time in the MMO. You may or may not choose to, but since you do not have to a popular MMO can not be pointed at as a reason why crap games do not sell well. If you are the type of person that chooses to spend all there time in WoW then you probably were the person to play older games as well instead of buying new crap for the sake of buying a new game.

    people are expected to buy 3 games a year for the PS2 ... 3 super awesome games this year were sold to 100% of the PS2 owning population
    No game is going to appeal to that many people, and only idiots *expect* people to buy any number of games. Why not just make a market analysis, some people go to Denny's and if everyone went there, there would be less people to go to other restaurants. You will never have everyone going to Denny's so the statement is stupid and irrelevant. The WoW causing doom and gloom for games relies on 3 flawed premises. One, people who play WoW NEVER buy anything else while they play it. Two, if they didn't play WoW they would buy games at the same rate as before, and three, just about every gamer plays WoW. None of which are true.

    If 1.5 million Americans made up so large a portion of the gaming public that them spending time with WoW is such a horrible thing the gaming industry would not be as large as it is. WoW being a single cause of not selling games ignores the more probable situation where most games currently being released are absolute shit.

    I do no play WoW. I do not buy bad games. I have not bought a game in some time because there has been nothing to really appeal to me. Look at that, a reason for not being a consumer whore that doesn't blame WoW.
    --
    "I use a Mac because I'm just better than you are."
  25. I can definately see this occuring. by Rifter13 · · Score: 2, Insightful

    I have a friend that used to pick up 1 or 2 FPS games a month. Since he got hooked into WoW... well, that is all he has played. (I think he picked up Ghost Recon: Advanced Warfighter a few weeks back). But, by having a huge game like WoW, people put their money, and their time into that ONE game. Heck, when I played WoW for 6 months, I only bought 1 or 2 new games. Generally, I would have bought 5 or 6 new games in that time. Heck, it even stuck with me AFTER playing WoW. My buying habits are WAY down. To 1 game every 3 or 4 months. I was generally buying 1 or 2 new games a month. (I would say 4 new games every 3 months). From just what I have seen in myself, and others, I would say that WoW has a very real, and very negative affect on PC gaming in general.

  26. As translated by the underpants gnomes by Sathias · · Score: 5, Funny

    1/ Rip off Diablo 2
    2/ ?
    3/ No profit
    4/ Blame MMO by same company

    --
    Blessed are the 1337, for they shall pwn the earth.
  27. WoW can be played casually by andi75 · · Score: 4, Informative

    Many people complain that WoW either sucks up your whole time, or you don't get anywhere. That's not true, you can easily play the game two evenings / week and still see the whole end game content.

    The solution? Find a group that's *organized* (i.e. has a webpage and a forum). Their raids have fixed schedules. You show up at 7:50 p.m., buff up, raid starts at 8:00 and at +/- 23:30 you can go to sleep. Since the big raid instances only reset once a week, you don't have to do more than two evenings (and if your group is getting really good, you can even clear MC in 4 hours), which you would have wasted with reading slashdot or watching TV anyways.

    - Rhonac (60 Shaman on Thunderhorn EU).

    1. Re:WoW can be played casually by simong_oz · · Score: 2, Insightful

      raid starts at 8:00 and at +/- 23:30 you can go to sleep.

      (assuming you mean 8pm?) 5.5 hrs twice a week = 11 hrs per week

      I'm sorry, but that's not "casual gaming". 2hrs/week at a push is what I'd call casual gaming. The type of thing you can pick up and play when you feel like it, not when it's scheduled.

      --
      "Because it's there." - George Mallory, when asked why he wanted to climb Mt Everest, March 18, 1923 (New York Times)
    2. Re:WoW can be played casually by Macgrrl · · Score: 2, Interesting

      Two nights?

      One night for MC, one night for ZG, one night for AQ20, one night for BWL, one night for AQ40, one night for Naxx (ok, 2 nights for Naxx).

      If pushed, we could probably do MC and BWL in one night - around 4-5 hours total, and do AQ20 and Ony in a night.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  28. In my experience, ppl don't have time. by aztektum · · Score: 2, Informative

    You've pretty much hit it on the head.

    My friend runs a guild with about 50 ppl in it, not including alts. He's a student and has his summers off and other than a trip to China which was for credit in school, he's done nothing this summer but sit and play WoW. The ppl in his guild come home from work and sit and play WoW. It's actually fairly frustrating because we were working on some personal projects that he's relegated to "After I play this raid/hit lvl xx/get through this dungeon." So I'm seeking help elsewhere (since i'm a horrid programmer) and have found some former WoW players who were able to get away.

    He gets away with playing as much as he does because his g/f comes home from work and plays with him. I suppose though, 6 million people globally play. I would wager the population of just the US that sits and watches TV all day is higher.

    --
    :: aztek ::
    No sig for you!!
  29. A couple of points by petrus4 · · Score: 2, Interesting

    IMHO there are only really two spaces within PC gaming in general where people could have trouble competing with WoW:-

    a) The MMORPG space. This is a given, and there isn't really a whole lot other people in this space can do about it, IMHO. WoW is the single most mature implementation of the MMORPG genre that I've ever seen, and that possibly includes the offline RPG space as well. Blizzard have learned from the mistakes of UO in particular, and have created something which has taken the RPG out of the autistic/various other underground subcultures and genuinely into the mainstream. You don't need to be the stereotypical unemployed, socially/neurologically handicapped virgin (who have traditionally been the MMORPG's target audience) in order to appreciate WoW. This is finally an RPG which entirely normal people can find accessible.

    b) The FPS space. This is a possibly even more difficult lock which Blizzard have established for the rest of the market to overcome. For probably a decade after Doom, PC gaming was almost exclusively about the first person shooter. The Sims was perhaps the first large scale title to reverse that trend somewhat, but it is still very prominent.

    Having played capture the flag in the Warsong Gulch battleground, I find it virtually impossible to believe that Blizzard have not realised the historical importance of the FPS market, and intentionally tried (and very largely succeeded) to lure probably 80%-90% of the traditional FPS audience into a genre which, before WoW, said audience would not have dreamed of going anywhere near.

    The real challenge that WoW presents to the rest of the industry IMHO is in its' versatility. WoW represents a large number of different types of games in one package. On the pure Diablo-like side, there is both an extremely flexible questing system, and instancing. For people more inclined to it, there is also an auction house which can actually provide a mini-game in itself, in that you can study trends and play the market in a similar way to real-world markets. Then there are the professions, as well as another mini-game associated with the fishing skill. On top of that, you have the roleplaying aspect, in which players can develop backstories and dramatic elements of their characters, and integrate that with the political situations which exist between the various nations in the overall backstory.

    On the PvP side, you not only have Battlegrounds such as the aforementioned Warsong Gulch, but player-run scenarios where various settlements held by each faction will need to defend themselves against assaults by the opposing faction. The Battlegrounds are themselves another demonstration of Blizzard's brilliance in being able to avoid the kind of end-game boredom experienced in such games as Ultima Online, in the sense that they mark a point where the game transforms from a more traditional RPG into a limited, but large-scale clone of Unreal Tournament. This last element is what has allowed Blizzard to steal the FPS market.

    So...what can the rest of the industry do? My own thoughts would be to move away from the elements Blizzard are already delivering...and as usual, it seems to be Will Wright who is leading the charge in that area. Spore promises to be about as different from anything within WoW as you can imagine, although in a lot of ways, is arguably going to be Wright's magnum opus, in that it will really incorporate all of the elements which up until now he has been putting into seperate games. (Sim Earth, Sim City, the Sims, etc)

    I've said before what I believe the real problem with the gaming industry is...it's not WoW. It's the managerial staff of companies such as Electronic Arts, who quite aside from being open to innovation, are actually enormously averse to it. The one thing companies like EA want more than anything else are generic staple games which they can sell and rely on economically in the same manner as cereal boxes, year in and year out. We're talking about the sort of people I've described before as l

  30. It's not WoW. by supabeast! · · Score: 3, Insightful

    I've stopped buying PC games, but not because of WoW - I stopped playing WoW almost a year ago. PC games just don't appeal to me anymore because most of them aren't any good. PC games have devolved into just a bunch of "sequels," however, many of them are not so much sequels as they are blatant knockoffs of games that were hits in the late 1990s and early 2000s. I still own most of the originals, and I can just go play those again - no need to pay extra just to see some more polygons.

    It doesn't help that the cost of a high-end video card has become absurd - I used to get a nice midrange card for $250-$300, with prices in the $400-$500 range, I'd be better off to buy an Xbox and not go through the hassle of upgrading my mainboard, video card, RAM, and CPU just to be able to play games that are just going to give me deja vu.

    If PC game developers want to woo back gamers, they need to start making games that are worth the costs. Right now I just don't think they're doing that.

  31. What about those of who DON'T play? by MagikSlinger · · Score: 2, Interesting

    I don't play WOW or any other MMORPG. I don't buy most PC games because I find them dull beyond belief. Thumb-twitchers for the most part, or lame Diablo inspired RPGs. The stuff I like, adventure games, is getting harder and harder for me to find on the shelves so I'll soon be buying them exclusively on-line.

    How about instead of chasing the 60% of the market, cater to the rest of us who do play games that don't neccessarily require Alienware or some juiced-up PC game station (although Dreamfall did require some serious 3D hardware). It doesn't take much to please me; nice looking relatively static graphics (e.g., background paintings) and a good story. I know it can't be costing that much to make my favorite adventure games because they are typically half the cost of the average thumb-twitcher PC game, and with the smaller sales volume, it's gotta be cheaper than the multi-million dollar budgets of WoW or they couldn't keep putting out these games.

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
  32. Nice spin... by xtieburn · · Score: 2, Interesting

    There is literally one line saying World of Warcraft is a problem, and that was from the point of view that it is a powerful competitor not that its 'crushing the industry'. It wasnt even a question about 'the decline of the PC retail game market'. It was about 'making a name for themselves in the market'. The guy even goes on to repeatedly say how much he loves what Blizzard have done and plays all there games.

    The way the articles been presented, and a good chunk of the posts here, makes it sound like hes some resentful whining failure. When actually he sounds fairly positive and eager to try claim back some of the market.

  33. Waste of time? by Xerxes1729 · · Score: 2, Funny

    A lot of people seem to think playing WoW a lot is a waste of time, but you know what's worse? Arguing on /. about whether playing WoW a lot is a waste of time.

  34. Cash by phorm · · Score: 2, Informative

    MMORPG's are the goose that keeps on laying golden eggs. Once you've got somebody hooked in to monthly fees and a continual source of revenue, why make anything else?

    I do think that the whole MMO trend has somewhat set back regular games. I personally don't have the time to devote to Massively Multiplayer world's, and have found the selection of non-MMO titles somewhat lacking (although I am tempted to try EVE or something else that doesn't require constant massive time injections).

    1. Re:Cash by Aceticon · · Score: 2, Insightful

      EVE requires constant massive time injections - basically travelling takes a lot of time and making money to aquire a half-decent ship requires lots of time doing repetitive taks (mining, trading, missions).

      From the several MMORPGs i've played (WoW included), the only one that doesn't push you by design into one or more "time-sinks" is Guild Wars - which is also the only one where you don't pay a monthly fee.

      ----
      Back to the overall theme of the thread
      ----

      The threat posed by WoW to games such as Titan Quest is much more basic than it being a time-sink for hardcore gamers:
      - It simply is one of the best RPGs out there.

      If you concentrate on the basic RPG aspects of WoW and forget about the whole end-level content stuff (which indeed are just time sinks for hardcore gamers) and PvP aspects (some of the major problems with the game have to do with griefing by high-level players), it turns out that WoW is very much a voyage of wonder and discovery, way up there amongst the best such as Neverwinter Nights (beter than Oblivion IMHO).

      At the same time, Titan Quest sucks (starting with the view point never going high enough to allow you to see enough around you no nor low enough to allow you to play in 1st person view and feel like you're the hero).

      The time sink problem is only an issue for game publishers targetting the hardcore gamer market segment - as yesterday's teenage (hardcore) gamers age and turn into today's adult (casual) gamers, more and more of the gamer population consists of gamers which don't have the time to seriously go into online RPGs and would rather just have games which you can just pick up and have fun for half-an-hour.

      Maybe the industry should start targetting the part of the gaming market that's actually growing???

    2. Re:Cash by Voltageaav · · Score: 2, Funny

      If you train your skills for a while and join a good corp in 0.0, you can make ISK quick ratting with other people. Once you can afford a BS, you can make ISK quick. I've made over 100 Mil in a day ratting in 0.0 with no faction or officer spawns. Regardless, even a one day old player can be a decent tackler in a good PVP corp. Brand new miners are staples of many Empire mining corps. It takes very little ISK and skills to fly a hauler. While I'd take PVP over those any day of the week, I know many people who are quite content in those roles.

      --
      Someone save me from this sanity.
  35. From another potentially rabid SWG fan... by Socks+of+Doom · · Score: 2, Funny

    I will say, first off, I have a somewhat bitter and biased view towards MMOs - or at least their companies and dev teams. I love them to death, but I am also a since-launch Star Wars Galaxies veteran, and, well, you get my drift.
    Now, I play World of Warcraft. I wouldn't have picked it at all, save the fact that many of my friends and boyfriend migrated there before SWG's demise. While I still regard the game to be the inspiration for SWG's "enhancements" (and wouldn't play it should I not know anyone who is already established on it) it is, without a doubt, a very well done game. This is why it draws millions of people to play it. While it lacks the 'sandbox' feel of galaxies and, from what I hear, EVE online, it is a solid game which can be both obsessed over or played casually. People complain about the lack of things to do after end-game, and the 'long grind' in WoW, but I can't see why. Yes, it is often just a quest to get the shiniest item and sitting around watching those Night Elf girls dance while waiting for a raid, but that's why it should be played in moderation, the way I look at it. Those who devote some time away from Azeroth can draw other people in from real life, people who they probably would have a better time playing with, and still interact with in real life.
    But that's just my experience. As far as WoW killing the market - well, just make a better game. It's called competition. No amount of whining is going to make Blizzard pity you and release crappy content.

  36. WoW is to PC Games what Magic was to P&P RPGs by Qbertino · · Score: 3, Insightful

    WoW is to PC Games what Magic was to pen & paper RPGs. Sort of. I remember back in the early nineties when Wizards of the Coast was a > 10 employee shop that published this little Card Game called Magic. All hell broke lose and 4 years later the RPG market was crushed beyond recognition. The only ones that survived and still are around and not bought by Hasbro or crushed are Steve Jackson Games and Palladium Books.
    I have the feeling WoW is doing the same. It's the only game that's still selling well that runs well on my box. Guild Wars only means of success is being not like WoW and cheaper (free) to play.

    --
    We suffer more in our imagination than in reality. - Seneca
  37. No shards in EVE? by the_raptor · · Score: 4, Informative

    You really believe EVE could be as popular as WoW and have no shards? I played EVE for over a year and a half (I was in the Jericho Fraction and Aegis Militia for most of it) and for most of that time it was unplayable at peak hours or in hub systems. Even CCP were smart enough to create a separate shard for the Chinese market, and that will probably be broken into more shards if it gets really popular over there. EVE has around a hundred thousand active players, WoW has millions, you couldn't buy a pipe fat enough to allow hundreds of thousands of people to play on the same shard (and even if you could the game wouldn't work with thousands of people at the same system let alone the same planet).

    And the main difference between EVE and WoW is that WoW is casual. I was a high end player in EVE and there was far to much work involved in keeping an effective PVP corporation going (logistics is what wins wars in real life and EVE). It was a second job to the people that did it. People whine about having to put in eight hours a week to do end game in WoW, the logistics people I knew put in eight hours a day, and high end PVP corps expected you to be on call whenever you where online (Band of Brothers). I got sick of a game being like a job (it took me three days to move my gear from one base to another) and now I play WoW. And the PVP is just as good, with none of the problems of having to go to extremes to find targets, or a 5:1 ratio of grinding to PVP, or every second PVPer being rigged to run away rather then fight.

    --

    ========
    CINC, 4th Penguin Legion
  38. So let me get this straight.... by Eskarel · · Score: 2, Interesting
    A man who created a game, which, from all accounts, is a complete and direct rip off of Diablo 2, and which most of reviews have given relatively poor scores, is complaining because a game which revolutionized its genre is beating it sales wise.

    There is no story, TQ is yet another Diablo rip off, and from what I've read it's not even a particularly good one. None of these games ever do well because everything they do Blizzard already did, but better.

    As to his general argument, I play WoW, and I buy a lot fewer games, but I buy a lot fewer games because they cost $100 here and a very large percentage of them are crap. For me, it's much more cost effective to pay $20/month to play a game I know I'm going to enjoy, and which I can play at pretty much any time for however long I want to play it, than to pay $100 every 3 months trying to find a game which isn't a crappy console rip off, unoriginal, poorly coded, or in some other way unsatisfactory. I get more value for money out of WoW than I would out of buying more regular games, so I play WoW.

  39. 15 years ago... by Danathar · · Score: 3, Insightful

    15 years ago you could find text adventures on the shelves at Babbages. I could actually find a decent turn based war-game by SSG. Now if you want ANY of these (or other types of games) you have to go online and order/download.

    What is popular is determined by what is available and what is available is determined by what is popular. It's a vicious cycle which ends up homogenizing the prime shelves of the stores. An addicting fun game can still sell, but unfortunately game companies (and more importantly investors) see a direct correlation between funds re-cooped in development cost and cost of development. It's the "Hollywood" effect happening to games. Big special effects, star power, etc are banked on to get BIG sales. Software retailers have become like grocery stores where they only make decent money if BIG volume sells.

    As a result, the store has BIG name games, with BIG development costs, BIG advertising and what investors hope will be BIG returns.

    I've often thought about how Richard Garriot sold Akalabeth at a Game store. That just couldn't happen today. Not because games arent good, but because there is no way for games like his to get the exposure they need.

    Somebody needs to come up with a way to get the independent game market back into the minds of consumers. Get the best games (independant) packaged with Dell, or Apple. I don't know..but there needs to be some creativity in thinking about how to get the word out.

  40. Easy Test by hardgeus · · Score: 2, Insightful

    This is an easy one. Think of all of the people you know who play WoW. Think about their game playing habits before they bought it, and their habits now. The avid gamers I know who started playing WoW are no longer avid gamers. They are avid WoW players. Period.

  41. MMORG - it's a trend. by wonkcity · · Score: 2, Informative

    Perhaps my personal experience will shed some light.

    Some time ago my gaming troop was playing tribes2 and waiting/watching/wishing for the new version of Tribes, the new Halflife (which we thought would be an online co-operative at the time) and some other games to come out.

    We waited. And waited... and there were delays.. and we waited. We played some Unreal Tournament, etc.

    Then while waiting since there was nothing going on, we tried FFXI (Final Fantasy IX - a Massively Multiplayer Online Roleplaying Game).

    We have been playing that for 2+ years now. The new titles came out but we were already satisfied and only one or two of us purchased the new titles.

    The game industry lost our troop as customers by taking too long to bring out the next titles.

    Some of the group who were playing FFXI concurrently went to try WoW (World of Warcraft a MMORG) but they then came back to FFXI because WoW didn't have the holding power over post-teen gamers FFXI did.

    Some of the group (including myself) went to try EVE but eventually dropped that and came back to FFXI. reasons: Servers kept crashing and you couldn't get to parts of the game unless you devoted your life to it and joined a big alliance. To be in a big alliance you had to use some sort of voice-chat and manage 'chat rooms', etc in order to tell your alliance buddies not to frag you because you were about to jump to a new section of the game they happned to be camping. (Camping: to wait for something to happen in-game)

    quick note: To those who say you have to devote your life to an MMORG, well you can but I play FFXI for 4 hours a week or less.

    The short of it:
    I won't be buying another title for my PC anytime soon.

    The long of it:

    A good MMORG has advantages over new game titles. Below is why our troop moved to FFXI.

    1) no hardware upgrades needed since we are still playing the same title for 2+ years. The only hardware upgrades we made are those we chose to make. (one of us bought a Dell 24" screen monitor just for playing FFXI)
    2) new content comes out so the game 'grows' and has new things to do/explore
    3) new upgrades/content are also for co-operative online play (unlike HL2 (Half Life 2) which was dissapointingly only single player)
    4) the server infrastructure for online play is maintained by monthly fee. (I used to be against monthly fees but ran into HORRIBLE performance from the 'free' servers,etc.)
    5) Things done in-game builds add to your characters standing and thus to your playing experience. -a game like AOE (Age of Empires) is played against other players, but each time you start a new match, you start from scratch again.
    6) We don't have to learn a new interface, a new strategy or run into new setups and connections and new passwords for new accounts... etc. etc.
    7) If you want to be busy or relaxe you can choose. Playing styles such as micro-management or laid back playing can be chosen by character 'job' type. I.E. those who want to play and be 'very busy' (example: FFXI job 'Red Mage') can play side by side with those who want to relax. (example: FFXI job 'Monk')
    8) I could go on but don't wan't to be a bore.

  42. A couple of things turn me off on current games by wwphx · · Score: 2, Interesting

    First, cooperative mode seems to have gone away. I really enjoyed a previous job where, during lunch, we'd close our office doors, hook in to a private network, and run around helping each other kill monsters. We'd sometimes deathmatch blow each other up, but I really miss cooperative play. I don't care much for deathmatch-only games. I think the last co-op game that I played was the first two Rainbow Six games.

    Second, I don't care much for MMORPGs, though I do play City of Heroes/Villains (love them supers!). If I'm spending $50 on a game, I want to be able to play it on my laptop when I'm traveling, I don't want to have to be tied to a data circuit to use the game.

    And I'll do a general bitch about the price of MMORPGs. I don't mind the $15/month, but I think it is ridiculous that we have to spend $50 for the game, plus the $15/month, to play the blasted thing. Yes, if you're careful you can catch sales or lower prices, I'm just stating the $50 as a general retail price.

    As for me and WoW, I'm not a huge fantasy fan. I'm also not in to "crafting" games, the concept of spending a few hours online fishing just doesn't do anything, I want to log on and beat up bad guys. Thus, CoH/V is a great game for me. Now if they'd only do a Mac version... (yes, dual boot a Macintel and you're good, I have friends with older G4/G5 Macs who want to play without buying new systems).

    --
    When you sympathize with stupidity, you start thinking like an idiot.
  43. ermm.. by smash · · Score: 2, Interesting
    If you put out something that is less entertaining to somebody than continuing on with their WOW character online, then of course it's not going to sell to WOW owners.

    Myself, I don't own/play WOW (I play Eve online a bit instead), but that's how I see it.

    The only difference between WOW and traditional games is the long-term playability from the online aspect.

    However, I can confirm that Diablo 1/2 had exactly the same effect for me (bought fewer games) - in fact I just fired up Diablo2 again last weekend :D

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  44. too many games as is by eliot1785 · · Score: 2, Interesting

    By the way, this may not actually be a bad thing. There are too many games out there as is. Who wants to play a so-so game when you can play an awesome game? The point of gaming (at least I think) is entertainment. People are not going to go for less interesting games the way they might go for store-brand cereal, to save money.

  45. Reason for decline is... by Anonymous Coward · · Score: 2, Insightful

    The CRUSHING prices they want for the games now. They expect that every kid has an UNLIMITED budget for game... Not at my house. LOWER your prices and you will see a RESURGENCE in game buying. The bloody things have gotten to be WAY to costly for what you get.

    As with many things the industry get's TOO GREEDY and keep going until they price the customer out of buying it.

  46. Wrong Game To Blame! by d.3.l.t.r.3.3 · · Score: 2, Interesting

    They should've blamed Runescape, which userbase has topped 9 Millions and has an ever growing title awareness between people.

    All these consideration demonstrates that WOW doesn't kill anything, it's just people that are influenced by marketing and media education or that, more probably, Brian Sullivan\Gamasutra\Game Developer were tipped by Blizzard PR & Marketing to say so. Netx time I hope they will see a more suitable period to launch a long & compelling game: not MMOG addicted people get out in the sun on Summer, with or without anything to blame, sales would be low anyway. That was that way since 90s. Only titles that cannot compete for a place in the audience are launched during the summer.

    They should have concentrated more to make a real RPG Killer Application, instead of weeping for lost opportunities without any clue.

    --

    Matteo Anelli

    .brain - http://www.dot-brain.com

  47. Not money, gamer time by tm2b · · Score: 4, Insightful

    Nonsense, it's an artificial comparison to compare the expense on a per game basis. Instead, look at the cost per hour of gameplay and do the math.

    Let's say that I play games 25 hours a month, a fairly casual gamer. Each traditional PC or console game (Civs aside) take about that long per game, plus or minus 10 hours. So let's say I'll buy 8 games a year - at $40-$60 per new game, that's $400/year. That's compared to $50 startup plus $15/month the first year of WoW, or $230/year. So even if you buy a couple of other games (the only other game I've bought in the last year was Civ IV, which has a shorter-but-similar "long playtime" effect), you're still ahead of the game.

    If you game more than that per month, MMOs are even more economical. Clearly, less money is being spent in total on games in that scenario, which I contend is a lighter-than-usual gamer.

    The issue isn't the money that's being taken in by WoW, it's the player time. People aren't not buying other games because they can't afford them, they're not buying them because they don't have the time to play them.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    1. Re:Not money, gamer time by Wellspring · · Score: 2, Insightful
      Ummm, that isn't going to pass economic muster.

      You bought a house / condo / winnebago, didn't you? Or, at least, you're paying rent on one. That's required to play WoW too. ($1500 / month). Plus, you need electricity to power your computer, plus climate control like light and air conditioning to keep the environment conducive to play. ($200/mo, including depreciation on your air conditioner) Not to mention, you need 2000 calories a day worth of nutrition to keep yourself in fighting trim. ($600 at least-- for many it's more. If you cook, cut that number a bit, but don't forget to cost in cooking gear).

      OK seriously now, economists don't measure the total costs of all required stuff all the way back to first principles for precisely this reason. You need to ask a few questions before you add these costs in. First, are these costs you would incur anyway, whether or not you play WoW? For most of the Slashdot crowd, the answer is yes. I had broadband before WoW, and I'll have it after WoW is over. Second, what is your utilization of these resources for WoW-related use relative to everything else?

      The article makes a good point. Frankly, I haven't bought a new computer game since the summer of 2004 (when I started playing in the open stress test, then open beta, then release), precisely because all my gaming goes through WoW. (I haven't been on /. much either, for that matter).

      Some thoughts on WoW:
      • First, the game is enormously enjoyable, but its colossal power as a time-sink comes more from game mechanics than from raw, seat-of-the-pants enjoyment.
      • Second, WoW has worked hard to offer a number of playstyles for different gamer personalities. PVP in battlegrounds feels VERY different from soloing or instance running. And they feel very different from raiding. So whereas you bought starcraft, unreal and soul calibur to scratch different kinds of itches, WoW now can be made to imperfectly fulfill all these needs.
      • The fact that you're playing with other people (and that you'll keep meeting them again in the future) makes it difficult to just stop playing and put the game down whenever you have to go. That means that if you go on a 5-man, you need to block out two hours (often more). If you raid, the social penalties for dropping are even greater, and you could be tied up for six hours a night or more. In the hardest core guilds, this is every day, but even casual guilds that raid are usually two nights a week.
      • Though most other MMORPGs are FAR more of a grind, WoW has alot of grinding in it as well. And it appeals to people who wouldn't normally get into games with heavy grinding requirements. There's grinding for battleground rewards, the honor system, raiding, reputation grinding for casual epics, grinding for cash. There's also, though most people don't understand it as grinding per se, grinding for DKP. Other games require 24/7 committment, but the difference here is that WoW drains much or all of the available time of people who actually work for a living, or go to grad school, or raise kids.
      • Blizzard was brilliant about its approach to account cancellation. The fact that you can pick up and play again (with your characters intact) even after cancelling for a long time means that people who left after getting bored with Blackwing Lair can come back to try Naxx.

      So what's it all mean? Well it boils down to this: when I get home, I log in. When I wake up in the AM, I log in (to check auctions and try for an early morning arena trinket). I play solitaire when the servers are down, and sometimes that little pinball game that comes with XP. But that's my gaming life.

      Before WoW, I played Battlefield 1942, Unreal Tournament, Civilization (in all its incarnations) and more. Now, I'm not playing even the games I own much, let alone buying them. It's not because starcraft or Civ got less fun. It's because WoW has an amazing degree of stickiness through the social obligations it creates and the grinding it encourages.

  48. MMO's impact on your TIME and WALLET by Frobozz0 · · Score: 2, Insightful

    It's a simple truth that when you're ponying up montly fees to play a game, you're going to want to play that game to feel like you've got value out of your dollar. In that sense, it's seems unlikely that most people would play more than one MMO at a time. It's too much of a financial burden to justify a very small portion of your month, at the same rates, to play a second or third MMO.

    Next is the issue of time in cooperative gameplay. I don't know about you guys, but most gamers have a day job and a life outside of gaming. An MMO cuts into the latter immediately, and in extreme cases it can cut into you day job. For people that enjoy a good social life, a book, a movie, their significant other, their children, their parents, and so forth, it's a tall order to take much time away from any of those. To commit the time to play in a cooperative environment, especially in a clan structure, can literally be impossible for working people with a family. To justify that monthly cost of an MMO, you need to play it. To play it, you need time you don't have. So, if you can possibly squeeze in time to play 10 hours a week at particular clan-coordinated times, you're only doing it for one MMO.

    This is why I won't buy a game like WOW. It's going to suck me in. It's going to take me away from a lot of other things. So, I buy single player games that I can pick up at any time and put down at any given length later. I even like games like Guild Wars, where there is no monthly fee but simply episodic content releases.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  49. WoW stops non subscription game sales? Well yes! by mmalove · · Score: 2, Funny

    I can't play Titan's quest for more than 15 minutes without the game crashing. But I'm sure that's not contributing to the lack of sales...

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.