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LucasArts Reaffirms Commitment to All Consoles

dud83 writes to mention an article on IGN, in which LucasArts confirms they'll be making games for the Wii, in addition to their already announced titles for the PS3 and 360. From the article: "During the Q&A session, a younger gamer took the microphone and asked if the company would be showing support for the newest motion-controlled Nintendo console. Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber, followed by a statement that LucasArts would be supporting every next generation system."

66 comments

  1. Priorities? by eldavojohn · · Score: 4, Insightful

    That's great news, but what about its commitment to the fans/consumer?

    I don't know about the rest of you but games like Tie Fighter, The Dig & Dark Forces won me over long ago ... only to disappoint me time and time again with bland console games and repackaged computer games in the new millennium.

    They could seriously concentrate on their fans before worrying about which console they're going to choose to support.

    --
    My work here is dung.
    1. Re:Priorities? by Gulthek · · Score: 2, Insightful

      Their commitment to profit was stronger.

    2. Re:Priorities? by MaestroSartori · · Score: 3, Informative

      Saying they're working on all platforms *is* a sign that they're concentrating on the fans. It increases development costs substantially, but means that whatever platform the fans go for they'll have games to play on it.

    3. Re:Priorities? by Anonymous Coward · · Score: 0

      Indeed they could. I'm still waiting for Monkey Island 4...

    4. Re:Priorities? by Anonymous Coward · · Score: 0

      ...sigh...

      So, Mr. Elitist Gamer. Since there *are* four Monkey Island games, which of them doesn't pass your stringent muster?

    5. Re:Priorities? by Anonymous Coward · · Score: 0

      Number four, of course.

    6. Re:Priorities? by drinkypoo · · Score: 2, Insightful
      Saying they're working on all platforms *is* a sign that they're concentrating on the fans. It increases development costs substantially, but means that whatever platform the fans go for they'll have games to play on it.

      It has been shown time and time again that gamers buy systems for games. I think that concentrating on making really great games (they've done it before, but it's been a long time) would be a better sign that they're working to support the fans.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Priorities? by AuMatar · · Score: 1

      So you're saying that Lucas joined the dark side?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:Priorities? by Nossie · · Score: 1

      number 4 does suck btw... really really badly...

      I just played it again earlier today actually... I was reminiscing over the Amiga days and a month or two before that I'd seen a monkey island 4 and thought it was for the PS2 only...

      well.. I acquired all 4 for a few hours just to live the glory days and went through them sequentially missing the 3rd because I'd already played it to death. I played the first... brilliant but the graphics don't hold me now.

      I played the second FANTASTIC !! again played to death and it was the text only version so I didn't last there very long ...

      I then decided to try out the 4th thinking I'd never played it before -- well actually in the beginning I thought it was the last one I played (the 3rd where you sink the pirates) -- the game starts with me having my hands tied behind a ships mast and a few objects round about me... no mouse ? I guess its because I had my hands tied up? innovative I thought - nice touch.

      I plunder around the keystrokes before checking the keyconfig and sorting out my keys.... and then the painful memories come flooding back. Mouse ??? there is no mouse !! The game from the very beginning has been PS2 retarded and as I played further and further through the game it came to me that the game also was aimed at *&^$ded PS2 only gamers.

      The very soul of the Scumm games was point and click.. using the arrow keys to cycle through plot objects was depressing and dam-right frustrating, eventually I gave up remembering I'd played it before, loaded 3 and sunk more pirates ! Lucas arts really did botch number 4 and I blame more the fact it was likely a PS2 game ported to PC rather than the other way around.

      I still really love playing the scumm games on my pda (1 and 2 dont look so bad on the small screen)... maybe Ron Gilbert will get a break again on these small devices? I will buy another point and click adventure in an instant.... but I certainly wont if I need a console controller to play it !

      I hope to god Lucas Arts are listening to this :P

    9. Re:Priorities? by HaloZero · · Score: 1

      What the hell else would gamers buy the systems for? Show and freaking tell?

      --
      Informatus Technologicus
    10. Re:Priorities? by drinkypoo · · Score: 1

      The point, oh brilliant one, is that gamers will go where the games are, if they're good, whereas they don't give a fuck if the game is for their system or not if it sucks.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Priorities? by grim4593 · · Score: 1

      If you want to call his last three movies "evil" then yes, he joined the darkside.

    12. Re:Priorities? by AuMatar · · Score: 1

      Well, they definitely caused a great deal of physical and emotional trauma to anyone who watched them...

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:Priorities? by KDR_11k · · Score: 1

      Yes but realistically, who's going to buy a system over a Lucas Arts game that is not a revival of a long lost series? Because we all know they'll produce mostly mediocre games that hope to sell because of the Star Wars name on them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Priorities? by KDR_11k · · Score: 1

      I think it was the fact that they completely butchered the controls on their 3d adventures that made them think adventures aren't profitable. I know I couldn't convince my mother (avid point&click adventure gamer) to play Grim Fandango simply because of the horrible controls.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Priorities? by justchris · · Score: 1

      My suggestion to you is to get a DS then, and learn Japanese. Another Code is short, but really rather inventive for an adventure game. Project Hacker is longer, but with a much better storyline, but currently only available in Japan (nothing's been said about a US release yet). Hotel Dusk Room 215 will have a US release, but won't be out till near the end of the year, and it looks to be even more clever. Of course, those are the only old-style adventure games on the system, but if they sell well, I'm sure other companies will consider the genre (Project Hacker made it into the Japanese top 10 on its debut, but fell off right after, which admittedly puts it on par with every non-DS game to make it into the Japanese top 10 in the past 4 months).

      --
      just some guy
    16. Re:Priorities? by Anonymous Coward · · Score: 0

      shut yo trap slashfaggot, grim fandango was fine

      get a girlfriend twatwank

    17. Re:Priorities? by KDR_11k · · Score: 1

      It wasn't fine for people who can barely remember which button to press on a mouse. Try telling them the keyboard layout for Grim Fandango especially when you're not in an English country and as such the key names don't even make sense.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Luke... I am your console! by straterpatrick · · Score: 2, Interesting

    A light saber dualing game would be the ultimate on Wii. They really really need to make it.

    1. Re:Luke... I am your console! by hansamurai · · Score: 1

      I think that game would make me a very happy man.

    2. Re:Luke... I am your console! by BigCheese · · Score: 2, Insightful

      As long as I can carve up Jar Jar with my light saber I will be happy. Ewok hunting would be a bonus.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    3. Re:Luke... I am your console! by Phanatic1a · · Score: 1

      I doubt they'd let that happen.

      I was inititally looking forward to SW:G. Open-ended roleplaying in the Star Wars universe, complete with a robust crafting system and player-created towns!

      My plan was to harvest gungans for their leathery hides, turning them into clothing and decorative lampshades. I envisioned an entire complex where gungans would be brought in on railcar, speedily dispatched by internal electrocution, and then rapidly skinned. I'd have other players paying me for those raw hides so they could cure them and sell them to the tailors who would stich them together into stylish impact armor.

      Nope. Not allowed. Fuck you, Koster.

    4. Re:Luke... I am your console! by Cappy+Red · · Score: 1

      "A light saber dualing game would be the ultimate on Wii. They really really need to make it."

      That would be fun... but I wouldn't mind using just one lightsaber if I could duel with it.

      --
      This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
    5. Re:Luke... I am your console! by straterpatrick · · Score: 1

      Hey, not all of us can be great spelers.

    6. Re:Luke... I am your console! by Cappy+Red · · Score: 1

      Just heaving a bit of fun. :)

      --
      This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
  3. drool by uberjoe · · Score: 2, Funny

    Just imagine the wii controller in you hand. The speaker humming that lightsaber hum, the rumble as you parry your opponent. Tendrils of the force squeezing your trachea shut. . . hmmm maybe that's too much immersion. I still can't wait though, I'll buy a wii for this game alone.

    --

    The days of the digital watch are numbered.

    1. Re:drool by masklinn · · Score: 3, Informative

      You're aware that the reason why they're redoing Red Steel's controls is that they didn't "do" them in the first place?

      E3's Red Steel had barely functional controls in the sense that the game didn't actually detect your motion, only part of it to trigger specific predefined saber motions. And it sucked, and everyone said it.

      So the Red Steel dev team decided to do it right and use the motion sensor to actually detect and replicate the whole motion.

      If anything, the way they're redoing RS' controls is much closer to the GP's lightsabers desires than they were at E3.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  4. Wii, Yes. PS3, Yes. 360, ??? by Anonymous Coward · · Score: 0

    Both the Wii and PS3 have solid support within LucasArts, however the abysmal sales of the 360 are really making people question just how much support there should be after November.

    The 360 needs to start selling above the first Xbox for it to have a chance of getting more than token support from LucasArts. The 360 desperately needs a price cut now to at least get most former Xbox owners to buy the console.

    1. Re:Wii, Yes. PS3, Yes. 360, ??? by Anonymous Coward · · Score: 0


      And now the shills are modding posts as well...

  5. A good start... by g_adams27 · · Score: 1

    That's wonderful. Now if only they would commit themselves to making some great adventure games again. Like a "Sam & Max" sequel, maybe?

    (BTW, whatever happened to the Sam & Max comic? Is it ever going to be updated?)

    1. Re:A good start... by Shrithe · · Score: 1

      Absolutely. I've not cared for anything out of lucas since they stopped making adventure games.

      But that's an era gone past, I fear. Adventure games have their niche, but I don't think we'll ever see more than sporadic indie releases anytime soon. Even Myst's closed up shop.

    2. Re:A good start... by Anonymous Coward · · Score: 1, Informative

      News of Cyan's death is greatly exagerated...
      http://www.cyan.com/

    3. Re:A good start... by Anonymous Coward · · Score: 0

      Dreamfall: The Longest Journey
      http://dreamfall.com

    4. Re:A good start... by KDR_11k · · Score: 1

      I don't think we'll ever see more than sporadic indie releases anytime soon.

      A quick look at the shelves labelled "adventure" in the local stores tells me different (and yes, I have checked that these aren't Diablo clones or somesuch, they are all point and click adventures). Granted, I have no idea how many of them don't suck but that's another issue. Perhaps they saw that Myst struck gold and now they're all making adventure games?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. The Force is weak with this one by RyoShin · · Score: 2, Insightful
    Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber,
    I don't know why LucasArts hasn't at least announced that they're working on a Star Wars game for the Wii. The first thing most people probably thought of upon the revealing of the Wiimote (after the initial "OMGWTF" moment passed) was "Holy crap this thing would make a kickass lightsaber game."

    It doesn't even need a story, just give us a character with a lightsaber and let us go to town. Imagine the thrill of moving your arm and actually hearing the "VOOM FWOOM" sounds coming out of the Wiimote! Then doing various parries, blocks, and cutting Darth Maul in half. Add in having light saber battles with someone over WiiConnect or a network, and you have a great game. We can all be the Star Wars Kid!

    followed by a statement that LucasArts would be supporting every next generation system.
    Including the Phantom?
    1. Re:The Force is weak with this one by grapeape · · Score: 3, Insightful

      The wii remote has a rumble function, that would be sufficient for most as far as "contact" with another light sabre goes, no you wont be able to "duel" as elegantly as you would like but it could be fun none the less. When you play a racing game and hit a wall the steering wheel doesnt topple over on its side and knock you out of the car, but you still get the point that you hit something right? I dont see how this would be much different.

    2. Re:The Force is weak with this one by SydShamino · · Score: 1

      >>>> followed by a statement that LucasArts would be supporting every next generation system.
      >> Including the Phantom?

      LucasArts has acquired the license to port Duke Nuk'em Forever to the Phantom.

      --
      It doesn't hurt to be nice.
    3. Re:The Force is weak with this one by Burpmaster · · Score: 1
      It doesn't even need a story, just give us a character with a lightsaber and let us go to town.

      Grand Theft Lightsaber?

  7. Lightsaber with Wii ??? by ranton · · Score: 3, Insightful

    Everyone keeps commenting about how they want a lightsaber fight with the Wii without actually thinking about how poorly that would be implimented.

    How would you possibly simulate a sword clash? Eventually the two light sabers will touch, but you cannot possibly simulate that with a Wii controller. There would have to be a great deal of hydrolics in any system that could simulate your lightsaber actually making contact with something other than air.

    This new controller could be a great addition to a number of new gaming ideas, but a sword battle is not one of them.
    --

    --
    -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    1. Re:Lightsaber with Wii ??? by Jerf · · Score: 4, Insightful

      I disagree that it's impossible, while conceding that we'd need an actual implementation to try out to actually come to a consensus.

      (In other words, consider the "I disagree because I don't think that would work" reply to this message already posted.)

      I think you could make it work with a bit of cooperation from the user, and a bit of compensation given to the unreality of the situation. (Of course we're not going to be swinging as quickly as in the Phantom Menance anyhow.) When two swords cross, hit the controller's vibrator. Train the user that when that happens, they have to pull back. When they pull back past the collision point, resume control of the lightsaber.

      If they don't pull back, interpret that as a contest of strength, like you've seen in the movies. (Probably a bad idea since the opponent would probably have to always win or this would be too easy to win with.)

      I think that this wouldn't be impossibly unnatural. Certainly it's not like swinging a real sword. But then, that's not really the standard, is it? The question is, can it be better than current controllers? And the answer is probably yes.

      Again, I'm not certain this would work. But I think it's at least worth a try, and I suspect it could be made to work with a bit of trial, error, and refinement.

    2. Re:Lightsaber with Wii ??? by dogbowl · · Score: 1

      Are you then claiming that pressing the A button somehow better emulates the swing of a sword and stricking of an object?

      --

      These pretzels are making me thirsty.
    3. Re:Lightsaber with Wii ??? by Anonymous Coward · · Score: 0

      Yes, lightsaber-on-lightsaber fights would be a bit weird without true tactile feedback - the rumble won't be the same.
      However, they cut through everything else with no resistance, unlike a regular sword. So a lightsaber game could work very well. It'd be a total blast to cut down a squad of stormtroopers (or preferably rebels) with the remote, they just have to avoid giving the enemies lightsabers.

    4. Re:Lightsaber with Wii ??? by jackbird · · Score: 1

      The 'contest of strength' could come from entering button sequences on the controller in some kind of fast-paced rock-paper-scissors minigame. And you'd _feel_ it in your forearm.

    5. Re:Lightsaber with Wii ??? by LKM · · Score: 1
      you cannot possibly simulate that with a Wii controller

      Uhm... you don't need to? Vibrate the controller to show the player that he has hit something. Only track motion again once the player has moved the controller back into a position where it makes sense.

    6. Re:Lightsaber with Wii ??? by Brownstar · · Score: 3, Insightful

      Not sure how old you are. But when I was growing up, we didn't have any of the fancy FX lightsabers that exist now to play with.

      Instead, my friends and I would often play with flashlights as lightsabers.

      Which also do not have anysort of collision detection. Fortunatly we're smart enough to see when the "blades" cross each other and had no problem simulating that the sabers had collided.

      To put this in a different video game genre, have you ever played a car racing game?

      Ever collided with a wall? The car doesn't go throught, even though I'm still pushing the game pad in that direction. Doens't seem to bother many people. I'm sure that either:
            - the dev's will figure out something that is fun, and fairly
                intuitive for all users.
            - the dev's can't come up with something fun, and don't release
                a game using the wii remote as a lightsaber.
            - the dev's come up with something that is clunky, but do to
                marketing, release it anyway. You'll hear about how poorly
                implemented it is in reviews, or you'll rent it/play it in
                store and not buy the game.

      Regardless of implementation, it will almost definatly take some hand-eye co-ordination, and will not be purely force-feedback controlled.

      Will require some of the massive computing power our brains already provide when we make believe.

      Will have some aspect that some one can bitch about no matter how its implemented.

      Also quite likely the initial games lightsaber fights will probably look and act more like the fights in Ep IV - VI than I - III.

    7. Re:Lightsaber with Wii ??? by KDR_11k · · Score: 2, Interesting

      I'm thinking that if you move past the collision point your grip on the saber gradually weakens, if you overdo it you drop it. Perhaps that could be combined with the test of strength, the more accurately you can make it mimic the actual position of your saber the more your grip stabilizes (should be a bit over time so you'd have to return for a second or two to regain full grip), by pushing into the enemy saber you use strength and push the sabers towards your opponent but your grip starts weakening and you have to trade speed for grip. If you push far enough your opponent loses his saber regardless of grip strength and you can get in a few free hits.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Lightsaber with Wii ??? by Jerf · · Score: 1

      Heh, here's hoping LucasArts is reading this thread... :)

    9. Re:Lightsaber with Wii ??? by aliquis · · Score: 1

      Rumble + speaker?

      You could fight with swords on NES to, and atleast it will be better than that, but yes, it won't be for real, who could have guessed?

    10. Re:Lightsaber with Wii ??? by stnf · · Score: 1

      Flashlight?! You were lucky! When I was young we had to use a candle and a magnifying glass to simulate a lightsabre.

    11. Re:Lightsaber with Wii ??? by IpalindromeI · · Score: 1

      Candles and a magnifying glass? Luxury! When I was young, we didn't have glass or controllable fire, so we had to spend years training fireflies to simulate a lightsaber. We had some epic battles, but the dreaded Darth Frog was invincible.

      --

      --
      Promoting critical thinking since 1994.
  8. Sansweet's responded simply ... by Threni · · Score: 2, Insightful

    > Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber,
    > followed by a statement that LucasArts would be supporting every next generation system."

    You know, he could have responded much more simply if he'd just said "yes". What is it with these business people that they can't just speak clearly?

  9. Shadows of the Empire by steveo777 · · Score: 1
    After X Wing vs Tie Fighter, perhaps the best Star Wars game was Shadows of the Empire on the N64. There was a big variety to do in that game. Quite a few unlockables. It even had a more 'real life' difficulty setting. That being that when you get hit by a lazer, you're pretty well almost dead if not dead.

    Maybe the next would be either of the KOTORs or Rogue Squadrons as each were very fun and engaging. It's just too bad that the Rogue Squadrons didn't include multiplayer modes.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Shadows of the Empire by ClarifyAmbiguity · · Score: 1

      Actually, the last one did have a multiplayer mode, I think.

    2. Re:Shadows of the Empire by SScorpio · · Score: 1

      Yup, Rebel Strike had mediocre 3rd person on the ground parts, but it did include split screen game play of all of the levels from Rogue Leader. It's still not as good as having full online multiplayer with multiple allies and enemies.

    3. Re:Shadows of the Empire by Cornflake917 · · Score: 1

      Have you played Jedi Knight or JK II? I thought they were really great FPS's. I love how I could go in Han Solo style and blast away the Storm Troopers with various guns, or if I were strong enough with the force, I could just throw all of them off a high-rise with a motion of my hand. The light-sabre fighting got kind of monotonous after while, but there was definately strategy involved.

  10. Jedi Academy by PhrostyMcByte · · Score: 1

    Enough with Battlefront, bring back the Jedi! Jedi Academy (the last Knights game) was great, I really wish they would start it up again.

    1. Re:Jedi Academy by andywebz · · Score: 1

      Not sure if it's going to be a full game or not, but this tech-demo looks awesome.

      http://www.news4gamers.com/wii/News-4896.aspx

      --
      Saying "I'll probably get modded down for this", is a magnet for my -1 mod token. I hate to disappoint.
  11. The Unbearable Lightness of Being a Wii Lightsaber by WillAffleckUW · · Score: 1

    Dude, there's these things called speakers, built into the wand. They make the sounds.

    When your lightsaber hits, the sound changes. And continued motion just gets translated into "push" force.

    So, in practice, it's more like Episode I, with light sabers twirled to build up momentum.

    --
    -- Tigger warning: This post may contain tiggers! --
  12. Re:The Unbearable Lightness of Being a Wii Lightsa by great+om · · Score: 1

    plus you could probably do something with the vibration motors inside the wand.

    --
    ------- Oh damn.... the Sigfile escaped... -Great OM
  13. Multi-platform :) by spykemail · · Score: 1

    LucasArts makes some really great games... and a lot of really bad ones. I'm hoping the crappy ones pay for the good ones or something like that. I'm really happy to see they're staying multi-platform, the last thing we need is another major developer sticking to one or two consoles. You can't really blame Nintendo but any company that doesn't make a console is fair game in my book. Wii-only games, PS3 only games, XBOX 360 only games, and PS3/XBOX 360 only games are going to hurt everyone. While it's true that the different consoles have different abilities and some games are going to be exclusive simply because they take advantage of that I'm sick of seeing deals between Sony / Microsoft / Nintendo and developers - they usually just lead to less sales for the game developer.

    Though I can't say this is any sort of news because anyone who has ever played a Star Wars game has to know that the Wii controller screams LIGHTSABER!!!

  14. Lightsaber via Haptics.... duh! by Tz-Auber · · Score: 2, Informative
    Developers (Nintendo SDK folk, this means you) should really make code hooks for Haptics effects in your games. The Wii already has 3d position reading code, it wouldn't take too much effort to allow support for writing force effects to a haptics controller.

    Sensable (http://www.sensable.com/) already has a great set of controllers, but they are currently super expensive (thousands of $$).
    Novint (http://www.novint.com/) is claiming they'll have a controller out next year in the sub $100 range which is comparable to existing industry haptics devices. If Nintendo licenses the hell out of this technology, it's possible for the price to drop even further.

    Briefly, haptics is the study of the sensation of touch, google for more info.

  15. Has anyone stated the opposite? by LordZardoz · · Score: 1

    Outside of Sony and Microsoft, has any publisher of console video games gone on record as saying they are not going to support the Wii?

    END COMMUNICATION

  16. Lightsaber Problems Solved by walnutmon · · Score: 1

    I think I have figured it out, now all I need is 15 million dollars, can I get some donations.

    First problem, you need to set the lightsaber in relation to the characters orientation... This would be the most difficult part, this is because depending on how the character is oriented, the animations of moving his arms would need to change. As an example, let's say your character is running on a wall, and you would like him to swipe down at an enemy that is physically below him, but oriented to his left. You need to make a desision, does the saber link directly to your remote, or does it move relative to your character? I think the best way is to have the saber move relative to your character. I also think that it is very reasonable, to allow the possibility of cutting yourself with your own saber, this way you don't have to have your character do unrealistic things to account for this. Be carefull where you point that damn thing.

    Second, how does the saber do damage, point based, or cut through? I think that the answer is pretty simple. Some enemies don't have saber resistance, some do. The hardest part will be to realistically take a cut through an enemy, and have the damage done look right. If you cut through the legs, you don't want storm troopers to fall to the ground and have their head roll off... I mean, come on, this isn't the 90's. This system doesn't need to be perfect, it is just important that certain strike areas take into account the force with which you hit them, which needs to include direction, which is an easy vector formula. This would be nothing for advanced game consoles like the Wii.

    Third, How do you deal with parried lightsaber movements without giving up so much realism that the game is actually less fun and realistic than games like Jedi Knight 2? Well first bear in mind, we don't need force feedback. In fact, force feedback would suck, and would likely result in injuries, don't know about you guys, but I don't want a game that I could break my wrist while playing...

    Well, this is where some of the interesting parts come into play. first there will be a limit to how fast you can swing. Or how fast you can accelerate the light-saber. The player will have to figure this out through experience, and the result of screwing up and overswinging by too much will result in a penalty, most likely a dropped saber. This has some big advantages, the most obvious is it gets rid of the advantage that 8 year old kids are going to get when they just randomly swing as fast as they can in every single direction... As soon as you start to try an "cheese" the system, you drop your saber, luckily, you can use the force to get it back, but in the middle of a duel, this will be the break a controlled player needs to take the fight.

    Parries will incorporate a similar system, when you saber is struck, depending on the vectors of the two sabers that meet, they will bounce back, causing your player to be somewhat staggered (doesn't need to actually have footing staggered, just have the saber bounce back a little bit). You then need to move your Wii remote back to where it has stopped to regain control. If you had your saber nailed out of the way, this could take a little longer, if it was just blocked, it will only require moving your wrist back a few inches.

    The most important part of implementing these systems is to take away the possibility of completely cheating the system by simply swinging much harder faster and wilder, while still taking into account speed, and acceleration.

    Unfortunately, I fear what the same company that has been shitting on the action game industry since JK2 will do is not as good as what I just described... But we can dream, can't we?

    --
    You take it, I don't want it...