Zelda on the Wii To Include Sword Swinging
IGN has the news that the Wii version of Twilight Princess has been retooled to allow you to swing Link's sword. The bow and arrow has been moved to the 'B' button, alleviating one of the big complaints hands-on users had at E3. From the article: "Miyamoto felt that that shooting the arrow with the D-pad was too difficult, and the B button allows for quicker and easier shooting. It's unclear if the game will require the new control scheme or if players will be able to chose between different methods of control. Nintendo Dream closed off by asking Miyamoto to name the version of Zelda he personally prefers. The master game maker said that he'd play the Wii version, but added that both versions will be fun."
that you'll have to spin in your chair to do the higher level spin attack?
Start stocking up on the Dramamine!
I can't believe there was ever a stage where the wiimote wasn't a sword swing!!
what's the point of coming up with a unique control system, then just using it like a conventional controller?
Does Red Steel not have something pretty weak too - i.e. you swing the wiimote, but the sword on screen swings in a standard way, regardless of how you actually swung the remote?
My poor poor arm. I don't actually Want to be Link. Holding a sword or even a very lightweight version of one and using it effectivly take lots of practice of strength most gamers don't have. Hey maybe this will be the next DDR, will we see Twilight Princess in Gym?
Please, please, please no! I don't want to swing the damn sword, I want Link to swing it! I'm hoping this is just an option, not a required control scheme.
Then again, this is IGN. Maybe they misinterperted "absolutely not" as "maybe," as per usual
The wiimote being swung like a sword does sound good, but I don't know if it'll work with Zelda's feel. I'm sure they've tested it and it feels more natural than the B button, but I hope both options are there still.
The problem comes in that Zelda is not an FPS. I'm sure there's not a way to move your shield up for the block except a button. But maybe the sword swinging will work. However no matter how you swing the sword, Link will only have a couple attack animations. I hope it'll work, and if so that's great but I want a little more indepth Zelda for this type of thing. Actually a bigger problem that will come up with the system is will it allow lefties to hold the wiimote in the left hand and the nunchuck attachment in the right hand. If they allow that it'll be gravy.
What I'd really like to see is a game where you are in FPS mode but the entire game is Oblivion style, swords and shields, some bows, all controlled by the motion. that means you can hold the sword in one hand and swing it, but at the same time guard. And the best part would be the shield should basically cover your view, and hit detection on the shield should be spot on. So if a guy swings from the left, and your shield is on the right you can block it, but at the same time you can attack back, however it wouldn't be a strong attack in game, no matter how you swing your wiimote.
Employee2:"Wow, you're right, it kinda does look like one..."
Employee1:"We should let the player attack with it!"
Employee2:"And we could include some sword decal stickers in the box!"
Seriously I would have been more surprised if they didn't think of doing this. What I'm finding odd is it sounds like there is gonna be a gamecube version as well. Doesn't that sorta defeat the whole "killer app" idea? All they need to do is publish that new metroid on the GC and people will be questioning exactly why they even to get a Wii.
Fear is the mind killer.
The Wii controller isn't a sword, there's not that much weight extended several feet from your arm. It's not going to take physical training for most people to use this. More importantly, given the motion detection and location detection described so far, a small twitch of your wrist should be enough to move the cursor across the screen.
So while you CAN pretend to really sword fight, you don't NEED to do so. Nothing to complain about here.
Nintendo Dream closed off by asking Miyamoto to name the version of Zelda he personally prefers. The master game maker said that he'd play the Wii version, but added that both versions will be fun.
What? What kind of stupid question...? What did they expect him to say?
"I think I'd prefer the Gamecube version. Playing with the Wii controller just isn't intuitive - as a matter of fact, don't bother buying one. I wasted my time helping produce it, and it's embarrassing to me. Death, come quick come quick come quick..."
People screaming "NOOOO" should remember that the Wii plays GCN games. As I recall, the only difference between the two versions of TP is the control scheme, so all you'd be missing is the control scheme you don't like.
(this is assuming that the Wii version requires the sword-swinging, and doesn't merely have it as an option, in which case none of this matters)
Sword shmord! I want to be able to play the Wiimote like an ocarina!
...for Trauma Center: Second Opinion.
... stab!* "Doctor!"
*slash-slash-slash!
Usually when Nintendo makes a game, you can pretty much guarantee that the controls are gonna be set in stone. This is because they are one of the few companies that test the controls extensively and ensure that you're going to be getting the best gameplay experience with the controls they've defined. "Company A" giving you the ability to customize the controls is just saying, "Well, we're not really sure what will work best. Tell ya what...you decide!". The most customization you get with a zelda/nintendo game is the ability to equip an item to a specific button, or the occasional camera modes, which IMO is not the same thing as customizable controls.
Of course you're dealing with PC games, then customizable controls are a must.
I certainly hope the Wii Zelda title winds up being better than Die By The Sword. Ugh.
Aren't we supposed to stop playing that game once we get older?
(when you get older, you pretend it's a light saber, better sound effects.)
In almost all threads discussing the Wiimote, there are quite a lot of people wanting a Jedi laser-sword swining game from LucasArts. But here many post are saying no to swinging a "real" sword with Link.
/ The Arrow
"How lovely you are. So lovely in my straightjacket..." - Nny
Has anyone ever noticed that Link is left-handed? I wonder if Nintendo is going to allow Link to hold the sword in either hand to match the players unidexterity? I'm not an experienced swordsmen by any means, but I think I would have a hard time playing a game that forced me to use my left hand for something like that since, like the majority of the population, I'm right handed. And I think it would be pretty awkward swinging my right arm and watching Link mirror my motion with his left.
I have TWO kids that play Zelda as well as a dog. Am I gonna have to make a "BattleBox" in my living room to keep the spectators safe???
(MOMMY! Billy slew Rover!!!)
Expect to be fighting Darth Vader soon enough, sweeping around with your Wii controler to block and parry his blows. Just make sure you don't record yourself and forget to take the tape out of the camcorder (same goes for Zelda).
Dragon slaying swordsmanship is the main selling point for the upcoming Wii game Dragon Quest: Swords, and that entire game appears to be centered on this principle.
In Zelda, it seems like more of an add-on gimmick.
So kids, if you want to play swords, I suggest you wait for DQ: Swords.
Link is left handed. For Zelda, which will probably have the wiimote in the right hand primarily, link will have to switch hands.
I'm sure, however, that they've thought of this. It's been a long time since the rest of the world has forced everyone to be right handed in real life. Games, however, are another story entirely.
If they're smart, they'll find a way to quickly and effectively invert the animations on link so he can be left or right handed to suit the player. Could you IMAGINE swinging left handed only to find link doing a mirror of you on screen?
From my experience as a fencer (I have fenced sabre for four years, and I just began fencing épée), just holding a blade in the en garde position can tire my arm. If I have not fenced for a while, my arms is sometimes tired after a mere 25-minute lesson. Although your are right about cuts not requiring one's full arm, most people have to be trained to cut with the fingers. Heck, sometimes I still forget it!
They'd BETTER allow Link to hold the sword in his left hand and sheild on the right if the player is a leftie. I'm NOT, but I would want to switch back and forth to work on ambidexriousness and keep my arms a bit more balanced. Man I just realized, with THIS controller the Wii could support lefties in all games and become THE official leftie gaming console! I hope someone at Nintendo has already added this to Zelda and other games or some people are going to be really disappointed.
Cwm, fjord-bank glyphs vext quiz
In Soviet Russia, Wiimote swings YOU!
I was watching Hellboy with my girlfriend, and we had both been talking about how some movies couldn't be made before CGI.
But during the movie, Hellboy grabs a stone sword from a statue and starts cutting through the CGI tentacle god. I noticed - because I've used cutlasses, epees, and other swords - that he literally cut through it as if it weren't there (which it wasn't, he swung the sword before the CGI monster was added).
My technical question is: exactly how are they going to deal with sword resistance - when I chop through a tentacle, or for example let's just use a chicken here, or an octopus, there is resistance which:
a. slows my sword, even when I'm in a very fast spin attack; and
b. puts pressure on my wrist, arm, and shoulder due to that.
Now, are we going to have to live in a world of "massless" monsters, and then they'll have to change iron golems into marshmallow golems?
Or will the Wii controller have some feedback loops, like heavy vibration and sounds and the image on the screen slows to represent what really would happen?
Just wondering.
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Mountain Dew.
1. It could be open to tons of abuse, and mainly people just flailing the wiimote about, scoring hits as they swing randomly.
2. So, why don't people do that in real sword fights?
Actually, if you go berserker, and a woman I know used to do that, it's kind of like that, you get so pumped up and out of connection, that you start attacking even the wrong people.
What works with it is, literally, surprise. People don't know what to do with it, they tend to falter in defense, they don't think because they're stunned (and bleeding, which if you're not berserk, can really bother you), and as a result they frequently try to run away, which creates even more confusion and usually leads to them being attacked from the side or behind.
So, if you can do that, and it takes a heck of a lot of energy, go for it. But you have to keep it up.
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They originally wanted all swinging to be done through the Wiimote, but then found that it tires you too quickly, so they just constrained it to "special" sorts of attacks, or something like that.
Well, real swords do that. They're heavy. Your wrist and your arm and your shoulder get tired.
Personally, I rather look forward to more realistic swordplay. I've had it with teeny young girls swinging giant two-handed swords in glowing arcs as they attack, or throwing halberds (those things are heavy) as if they were toothpicks.
I would hope you can choose to have "realistic effects" if you want, quite frankly. Sure, turn them off if you can't handle it, but leave them for the purists like me who just don't want all the scars you get from that kind of thing.
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From my experience as a fencer (I have fenced sabre for four years, and I just began fencing épée), just holding a blade in the en garde position can tire my arm. If I have not fenced for a while, my arms is sometimes tired after a mere 25-minute lesson.
... not going to happen. Not without massive steroids.
That matches my experience as well. Even a short sword, unless used for short jabs, is a pretty heavy weapon for your average person not used to heavy labor.
I laugh at the young slender women carrying weapons that weigh 15-20 pounds - yeah, right
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... the "Hot Coffee" mod of GTA:SA for the Wii is being designed to include wiimote-stroking.
Jesus, you know young women carrying around 15-20 weapons? What are they using, iron maces?
The real difficult part is feedback. You swing a sword from right to left. Halfway through the swing, on screen, your opponent puts out his sword and blocks the attack. Your hand keeps going. Now your hand is all the way on the left, but on the screen, your sword is in the middle of the screen, confusing the heck out of the player.
Regardless, the reason the Wii version of Zelda didn't have real-time sword tracking is because it was an up-port of the GameCube version. Nintendo simply mapped all the GameCube buttons onto the Wii-mote, and then let you use the pointer for aiming arrows (which worked spectacularly well when I tried it at E3, I was pulling off headshots within ten seconds of pulling out the bow and arrow).
Haptics however is a solution to your problem. Here's a link for those who have no clue what I'm talking about: http://en.wikipedia.org/wiki/Haptic.
With the standard law of cheaper technology over time, these highly refined force feedback devices may become a very real possibility.
15-20 pounds. Weight. per weapon.
No, she was kind of short and stocky, actually. Probably why she did so well.
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Just picked up an original xbox and gamecube to supplement my ps2 this year.
... and it turned out the only real game he (or I) cared about on that that wasn't multi-platform, was in fact Fable (and the expansion for it). What a waste.
Well, I kind of agree with you there. I got a GameCube (my son was at the age when that was the best choice for the games), then picked up an xBox just because he went on and on about how Fable and other games would be so cool
So we just bought a PS2. Real cheap. Really really cheap. And now he's got lots of very cheap games and free ones from friends too.
We'll get a Wii early though - the games offered look really fun, but I can't see wasting money on a PS3, and the games on the xBox360 bore the pants off me.
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Since many of us live in 3rd world countries is very difficult to afford new consoles and we have to wait eons to get grab of one. Why big companies like Nintendo doesnt make special prices for this kind of places even they are more expensive !!! if you want to help please spread the voice here you can help me and my 4 friends http://www.wiiwantourwii.com/ we are getting donation only for 5 wii, if anything spare will be used in charity please donate
chant Hare Krishna and be Happy
Video-game sword fighting purists?
More accurately, sword fighting purists who are looking forward to realistic video games.
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>Personally, I rather look forward to more realistic swordplay. Well why don't you just go out and fight with your friends. With real swords. And yes they are heavy! In Bergen, Norway we have Kongshirden 1260 (The kings hird 1260)
I have. But, as I said, you get scars and it's not fun being black and blue from a non-sharp sword or even rattan, IMHO.
Much more fun to get some nice swordplay online with a networked Wii on a rainy day, and whack each other that way.
Fencing would be fun too. Did that too.
And what of the poor guys who are based in Antartica? Why can't they use this?
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But she was tall and slender before she started carrying around the 20-lb greatsword! ;)
I've been training with a sword for about 16 years now and have used everything from butterfly swords to a claymore. The weight on a short sword really isn't bad at all. I've trained people with no experience before, and they built up the necessary strength and endurance within a couple of weeks (twice a week).
As far as young, slender women packing heavy weapons and needing steriods to use them, I have a counterexample (although I admit that it's a rare one.). One of the other blacksmiths at the forge where I volunteered (the senior apprentice) was a very slender 16 year old that had more strength in her upper body than a lot of fully grown men that I've known. She was just really wirey. Appearances can, at times, be really deceiving.
Everything I need to know I learned by killing smart people and eating their brains.
my Wiimote would be in pretty bad shape when LucasArts releases a Lightsaber game with the "Force" Lightsaber throw technique...
(I dont know if somebody beat me to this idea)
Forgive me for being a nearly gameless girl (I know. Hotshot Golf 3 doesn't count ... but I made it to the end!) whose roomie and son endlessly press the buttons all day (no, not that one); but, why in hell dimensions do games not have endlessly customizable keymapping? Why can't you remap the keys on a game device just like you can a keyboard? Or maybe you can, and an article like this is just for an ignorant like me ... except one who has that game? Small market indeed, there.
I've played other golf games (Yes. I do know how lame I am, thank you all.) but I hate their finger/thumb action required. *pfft* I didn't have to re-learn meatworld golf to play a different game.
(Forgive the anonymous coward. I am drinking a martini and could not recall my long ago login to save my life!)
As far as young, slender women packing heavy weapons and needing steriods to use them, I have a counterexample (although I admit that it's a rare one.). One of the other blacksmiths at the forge where I volunteered (the senior apprentice) was a very slender 16 year old that had more strength in her upper body than a lot of fully grown men that I've known. She was just really wirey. Appearances can, at times, be really deceiving.
... and was also wiry.
I'm not saying it's impossible, just improbable. I was a blacksmith when I was a teen myself - man, folding sword metal takes forever
However, in general, game physics rules are bent way too often so that young 15 yo girls who weigh 100 pounds at most are running around with giant 25 pound swords, using them as if they were light as butter.
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I think someone else in this discussion said it already, but I think swordfighting on the Wii is one of the less compelling uses for the Wiimote because of the feedback issue. There's a few "sword fighting" arcade games out there, and if you want "slash some zombies" the Wii is your ticket. If you want "duel another swordsman" then forget it. There's no way to have feedback for glancing your blade of a shield or hitting someone else. I could see fencing maybe, but still, no way to deflect the blade. Until they figure out how to make a force-feedback remote, its kind of screwed.