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Dungeons, Cities, and Psionics

It's time to check in with the table-top scene, with a slew of products from earlier this year. With one exception, everything I have to discuss today is from Wizards of the Coast (WotC). The well-known maker of Dungeons and Dragons is having a banner year, a year they've been referring to as the 'Year of Dragons'. Their draco-specific products will get a look here on the site in a month or two, and later this month I should have a full report on the 4th Edition of the Shadowrun RPG. Today, though, we've got demons, psionics, epic-level play, and a second Player's Handbook. Oh yeah, and a 670-page, $120 sourcebook called Ptolus. Read on for my impressions of these great excuses to throw a d20. Fiendish Codex I: Hordes of the Abyss
James Jacobs, Erik Mona, Ed Stark
$29.95, 160 pages

The first in a series of sourcebooks detailing the denizens of the outer planes, Hordes of the Abyss is a title squarely aimed at the GM. Penned by some well-known alumni of Dungeon magazine, this text is a rare accessory, in that almost every D&D GM could make use of it at one point or another. Because of the popularity of the Abyss and its denizens throughout Dungeons and Dragons lore, after a certain point you can be certain your players will either be fighting, summoning, or visiting creatures from this horrific lower plane. It follows the same template as most location-specific sourcebooks; there are new feats, monsters, and spells, and a large section detailing the geography of the area. The most enlightening part of the book deals with the powerful, but fickle, demon princes that rule over the various layers. They're given statistics, but I find the material on who's squabbling with who much more interesting. If your players are even vaguely interested in traveling the planes, plot hooks like Graz'zt's war with Demogorgon or the machinations of Dagon are great ways to get players interested. This is a textbook example of what a great GM accessory should be; concise, specific, and heavily detailed.

Players Handbook II
David Noonan
$34.95, 224 pages

The Dungeon Master's Guide II (DMG II) gave GMs the tools they needed to run a better game. The Player's Handbook II (PHB II) aims to provide players with the tools to make and run a better character. There are some crunchy bits here, with new classes and spells filling out parts of the book, but even more space is spent on coming to understand your character and their place in the world. Every class is given a new look, examining not only what it can do but what role it should play in an adventuring party. How to act as an adventuring party is also explored, with game mechanics assigned to roleplaying elements like camp preparation and team-building exercises. Gamers familiar with White Wolf's titles will recognize the section on character backgrounds: archetypes that a player looking for a hook can exploit to get inside the head of his new avatar. While I'm very glad to have it on my shelf, I don't see this as a required text for every D&D player. There's nothing in here that a player absolutely has to have. New players are probably going to get more out of it than veterans; those who do purchase it will be getting a lot for their money.

Power of Faerûn
Ed Greenwood and Eric L. Boyd
$29.95, 160 pages

Power of Faerûn is a GM-specific text that offers reams of advice for dealing with players that are powerful enough to move mountains, found kingdoms, and win wars. Where many other WotC texts focus on mechanics, Power has almost no references to the D&D rules-set; consumers who like their sourcebooks crunchy should be advised. What Greenwood and Boyd fill the book with, instead, are hundreds of plot hooks and guidelines for running high level campaigns. If your players want to become nobility, build a keep, and tame the frontier, this book has exactly what you'll need. It's set in the Realms, of course, but many of the suggestions they make could be easily translated to other fantasy settings with a little work. I'm not sure how many DMs actually run epic-level campaigns, to be truthful, but it is still one of the more useful Realms supplements I've read. While the book is intended for epic play, every chapter is essentially a framework for an entire campaign. I highly recommend this to GMs looking for inspiration and a campaign workbook.

Complete Psionic
Bruce R. Cordell and Christopher Lindsay
$29.94, 160 pages

Unlike the other 'Complete' books, which provide variations on a theme for the core classes, Complete Psionic only increases options for campaigns which use the 'mind magic' introduced in the Expanded Psionics Handbook. With rules for psionics-using races, several new classes, abilities, and monsters, GMs that have a use for this material will be undoubtedly pleased. As far as I know, though, only a small percentage of campaigns actually use the obscure rules referenced in this book. Most campaigns stay close to the D&D world described in the core books, which have no mention of the sometimes confusing and often broken mechanics associated with psionics. Thus, for something like 99% of all D&D players and GMs, this book is completely useless. Considering the high utility factor of the other books in the 'Complete' series, or even the 'Races' series, the narrow focus of this text seems disappointing and wasteful.

Ptolus: Monte Cook's City by the Spire
Monte Cook, Sue Weinlein Cook, Todd Lockwood, et. al.
$119.99, 640 pages

A tour de force project from Malhavoc press, Ptolus is breathtaking (and backbreaking) to read. When I mentioned it earlier this year in connection to the freebie Player's Guide, I had no idea what I was getting myself in for. I sat down to flip through the book after last month's Gen Con, intending to skim enough to get an idea of the setting and pass on to you the salient points. Instead, I delayed this article by reading through the entire text cover-to-cover. The reason? It's special. Frustratingly, it's hard to pin down exactly what's special about it without doing a lot of arm waving. Ptolus isn't likely to bring many new players to D&D, being as niche and jargony as any other setting you're likely to encounter. I also don't think the well known settings that WotC publishes have anything to worry about; the Realms and Eberron are going to continue to outsell the books associated with the 'City by the Spire'.

Despite that, I found Mr. Cook's offering to be invigorating. A campaign setting built during the development process for the newer editions of Dungeons and Dragons, Ptolus is the hand-worn world used to test many of the concepts found in the Player's Handbook and Dungeons Master's Guide. Despite being so closely associated with core D&D, the setting still has enough deviation from the norm (guns, a few new races, technology) to make stale situations fresh. The book's astonishing size is due to the sheer amount of detail available. Each district of the city is described, as are important factions, several dungeons, the history of the world, technology, and magic. Probably the most surprising element of the text is its accessibility. Although there is a mountain of information available, each chapter is laid out in an intuitive fashion. Each district description contains only what's useful for running that area of the city; there are shops and streets listed, but no attempt is made to flesh out every single building. The book's utility is aided by sidebars on every single page (containing page references to key elements), several detailed glossaries and appendices, dozens of maps, and copious illustrations.

The book's extraordinarily high production value is breathtaking to behold. Not just the value of the layout, paper, and binding (although those are all amazing) ... the production value of the world has been polished to a mirror finish. That's really what makes Ptolus special; years of running characters through this setting has made Mr. Cook's vision crystal clear. His deep understanding of the 'City by the Spire', and his talent as a GM, is passed undiminished to the reader. As someone who runs games regularly, I found the book almost leaps from your hands with sheer potential. Some settings and sourcebooks leave you bewildered, wondering when you'll actually make use of the content you've purchased. Ptolus not only made me want to run games in the setting, it's inspired me to make other games and worlds better.

Given the cost, I expect few people will rush out and purchase this massive setting. Via DriveThruRPG, though, you can buy the entire book in sections in PDF format. Heck, if you're even vaguely interested the first chapter is free for the taking. At the end of the day, the Ptolus line is a testament to what a small publisher can do if with the proper inspiration. I don't think that this Mr. Cook's opus is going to change the way the industry works ... but I certainly hope it opens some eyes.

177 comments

  1. I want to use "magic missile" by Anonymous Coward · · Score: 5, Funny

    I'm attacking the firstpost!

    1. Re:I want to use "magic missile" by Anonymous Coward · · Score: 4, Funny

      Aight, I'm putting on my robe and wizard hat. I cast level 3 eroticism. You turn into a real beautiful woman.

    2. Re:I want to use "magic missile" by Kesch · · Score: 5, Funny

      Wow... you have just won the award for most on-topic off-topic anonymous coward first post ever.

      For that I bestow upon you Cheetos and Mountain Dew.

      --
      If this signature is witty enough, maybe somebody will like me.
    3. Re:I want to use "magic missile" by waif69 · · Score: 2, Funny

      You roll a 1, critical fumble, and turn into eunich.

    4. Re:I want to use "magic missile" by Anonymous Coward · · Score: 0

      Can I roll to see if I'm getting drunk?

      Are there any girls around?

    5. Re:I want to use "magic missile" by ConceptJunkie · · Score: 2, Funny

      That happened to me once with my Vorpal Blade.

      --
      You are in a maze of twisty little passages, all alike.
    6. Re:I want to use "magic missile" by Hotawa+Hawk-eye · · Score: 2, Funny

      I do not think the word "head" means what you think it means.

    7. Re:I want to use "magic missile" by Anonymous Coward · · Score: 0

      I hear that DnD books are cursed items that force you to fail every charisma check involved with the opposite sex...

  2. WOTC did not invent D&D by Anonymous Coward · · Score: 2, Informative

    Wizards of the Coast bought TSR, the real maker of D&D.

    1. Re:WOTC did not invent D&D by eht · · Score: 2, Informative

      No one said invented, but they are the current publisher and therefore maker of D&D.

    2. Re:WOTC did not invent D&D by Red+Flayer · · Score: 2, Informative

      Well, to be pedantic, you're wrong there. D&D was made by Gary Gygax and Don Kay; it was first published by the company they formed, Tactical Studies Rules. When Kay passed away, Gygax & Blume dissolved TSR and created TSR Hobbies, Inc. Sometime in the early 80s, TSR Hobbies Inc. became TSR, Inc.

      So to play a little one-upmanship and be a complete ass, Wizards of the Coast bought TSR, Inc, the 2nd publisher (not maker) of D&D.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:WOTC did not invent D&D by oldwarrior · · Score: 0

      And all are owned by evil Hasbro (The Barbie Folks...)

      --
      If it were done when 'tis done, then t'were well it were done quickly... MacBeth
    4. Re:WOTC did not invent D&D by Anonymous Coward · · Score: 0

      All that, and no mention of Dave Arneson? For shame.

    5. Re:WOTC did not invent D&D by jank1887 · · Score: 1

      ...and the devil. never forget that D&D turns kids into satan worshipers.

    6. Re:WOTC did not invent D&D by geekoid · · Score: 1

      another plus for the game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:WOTC did not invent D&D by Gr8Apes · · Score: 1

      What about Chainmail and Jeff Perren?

      After checking out that first link's pricing on the original Chainmail and associated prints, I think I'm going to dig up the 5 prints and other assorted stuff I've got boxed up somewhere provided someone hasn't chucked them, and check them out.

      --
      The cesspool just got a check and balance.
    8. Re:WOTC did not invent D&D by Creepy · · Score: 1

      Ah, but in fact they bought the second publisher of D&D, BUT the first publisher of AD&D. Since the original version of D&D was discontinued and AD&D then became known as D&D, technically TSR, Inc. was the first publisher of D&D! If you were a true Sicilian, you would know that! Ah ha ha ha. Ah ha ha ha... klunk (sorry, that bit of logic was hitting Vizzini levels ;).

      And to be nitpicky, it was Gygax and (Dave) Arneson that invented D&D, not Gygax and Kaye, who were the publication financers. I don't believe Kaye had much input, if any, to the material.

  3. Great excuses? by MetalliQaZ · · Score: 1

    As far as I'm concerned, theres no reason to ever throw a D20

    -d

    --
    "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    1. Re:Great excuses? by caffeinatedOnline · · Score: 2, Funny

      They are hard and have sharp corners, I can think of a lot of reasons to throw them...

      --
      The sky above the port was the color of television, tuned to a dead channel...
    2. Re:Great excuses? by Anonymous Coward · · Score: 1, Funny

      You're absolutely right; you might chip it! D20s (and other polyhedral dice) should be rolled carefully. They should also be placed in a clean velvet bag when not in use, and occasionally buffed with a fine shammy.

    3. Re:Great excuses? by Mayhem178 · · Score: 1

      Sharp corners? Hardly. Throw a d4.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    4. Re:Great excuses? by Anonymous Coward · · Score: 0

      It puts the lotion on its skin.....

    5. Re:Great excuses? by Anonymous Coward · · Score: 1, Funny

      Indeed, I usually throw 4 d6's then normalize the result to a uniform distribution on integers in [1,20].

    6. Re:Great excuses? by Kesch · · Score: 1

      As sharp as d4s are I find them too light to impart enough damaging force upon targets. I think d6s are a happy medium between sharpness and force, expecially if you can get the larger razor-edged casino style ones.

      Now, to post AC so no one can link me to a decidedly nerdy discussion on the weaponization of dice.

      --
      If this signature is witty enough, maybe somebody will like me.
    7. Re:Great excuses? by andphi · · Score: 1

      Giving new meaning to "Throw dice to deal damage": http://www.giantitp.com/Images/GuestWeek2005/oots0 301.gif

    8. Re:Great excuses? by twentynine · · Score: 1

      but what if you needed to find the random chance from 1 to 20 with your additional modifiers to find out whether you could do something? what then? you'd be lost without a d20!

    9. Re:Great excuses? by Mayhem178 · · Score: 2, Funny

      On the weaponization of dice, we could spawn a sub-topic concerning piercing vs. bludgeoning damage. Now THAT is nerdy.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    10. Re:Great excuses? by couch_potato · · Score: 1

      The Crown Royal bag full of dice is already standard issue geek equipment, isn't it?

      Cool links.

    11. Re:Great excuses? by Anonymous Coward · · Score: 0

      A velvet bag? Bah! Real gamers make their bags from old jeans. That's the only reason why I bought my sewing machine!

      And if you want to have dice for throwing, you need pewter or steel dice. But really, what gamer doesn't have at least one battle axe or long sword?

    12. Re:Great excuses? by Short+Circuit · · Score: 1

      Take four sewing needles, heat them up, and embed them in the corners of a plastic d4.

      Bingo! Caltrop.

    13. Re:Great excuses? by Anonymous Coward · · Score: 0

      Eh, isn't that what you where starting? The d4 sounds going for it's piercing potential, but being so light it would require a slingshot or such. The d6 is an interesting case and could inflict both types of damage, depending on how it's thrown and how it hits. The d20, on the other hand, is definatly bludgeoning.

    14. Re:Great excuses? by epee1221 · · Score: 1
      As sharp as d4s are I find them too light to impart enough damaging force upon targets.
      Yes, but after being thrown, d4s act like caltrops.
      *knows from experience*
      --
      "The use-mention distinction" is not "enforced here."
    15. Re:Great excuses? by dcsmith · · Score: 1
      The d4 sounds going for it's piercing potential, but being so light it would require a slingshot or such


      Oh come on. This is slashdot. Let science and magic collide (props to Piers Anthony). Who said a d4 had to be plastic? Think granite. Steel. Lead. Depleted uranium.

      --
      This has been a test. If this had been an actual Sig, you would have been amused.
    16. Re:Great excuses? by Kingrames · · Score: 1

      pff, why stop there?
      Let's take it all the way to trilithium.

      Now THAT's a player-killer die.

      --
      If you can read this, I forgot to post anonymously.
    17. Re:Great excuses? by Hotawa+Hawk-eye · · Score: 1

      No, you don't use D4s as missile weapons. You scatter those on the ground as caltrops, to try to slow down anyone that's pursuing you. D20s generally are the largest and heaviest dice in a set, so you use those as ammunition, unless you have something larger (a D30 or D100). If you're looking for points, though, if you can throw them straight D8s or D10s are best. You throw them with a corner (for a D8) or the point where 5 sides meet (for a D10) pointed at your target.

    18. Re:Great excuses? by waif69 · · Score: 1

      Actually the Crown Royal was consumed by the players Mommy and Daddy to ease the painful fact that their child-nerd is more educated, but, most likely, less socially skilled.

    19. Re:Great excuses? by waif69 · · Score: 1

      ...than his/her parents.

  4. Geeks do not roll a d20 by Realistic_Dragon · · Score: 4, Funny

    In this advanced age geeks press a button on their random number generator, using the background radiation of the universe as a source of entropy, to provide an output in the range of 1-n where n is determined by the characteristics of the die placed on the optical scanner.

    --
    Beep beep.
    1. Re:Geeks do not roll a d20 by Mayhem178 · · Score: 1

      Or they just bring their Tablet PC to the game and use Fantasy Grounds to roll their dice.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    2. Re:Geeks do not roll a d20 by Kuvter · · Score: 1

      With the title I thought you were going to talk about White Wolf's settings, like Vampire, Mage, and Exalted, where you only roll d10's. They definitely have a better social setting and give characters a purpose for that charisma stat.

      D&D is so very lacking when it comes to social play. Their new 3.5 books focus mainly on combat and xp works that way too. Exalted, which I play, focuses on the setting and combat is made to be smooth and fast to not take up the whole session so you can enjoy more role playing before and after it.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
    3. re: Geeks do not roll a d20 by vain+gloria · · Score: 1

      Since they should average out over the course of my lifetime anyway I prefer to just take all my rolls as 10.5

      Too much excitement (and Cheetos) can be bad for you!

    4. Re:Geeks do not roll a d20 by kria · · Score: 1

      Geeks don't roll a D20... they roll a handful of D20's along with their damage dice, all color coded, so you know that the blue ones are your first wing, the clear are your second swing, etc.

      There is something about rolling a fistful of dice that cannot be matched by any computer dice roller.

  5. Survival against all odds. by rascanban · · Score: 1, Insightful

    I'm impressed by the survival of this genre, especially with electronic and internet-enabled versions available. You don't have to go out looking for some friends to get together and play for hours and hours. You just turn on the PC and fire up text MUDs or MMORPGs. And with all of the challenges of the old and the advantages of the new, this still survives? Impressive indeed.

    --
    "Beauty is the ultimate defense against complexity." - David Gelernter
    1. Re:Survival against all odds. by demo9orgon · · Score: 5, Interesting

      FRPG table-top gameplay endures because something like "Never Winter Nights", is prohibitively expensive to develop a good adventure for.
      There's an intrinsic worth to all the maps, the (often quite bad) art, the stories and the histories. And at the very core of things, interaction and story-telling take skill and it takes a human.

      Perhaps as a father I'll start being the "sacrificial nerd" and running games for my kids. I am an accomplished GM, voice-actor, story-writer, and story-teller, and good enough illustrator. I have run games that lasted for months, even spanned years. In the time it takes a small army of people to craft a video game, I can create the beginnings of a world and populate it by incident and by design. I can't think of a better thing to do, in lieu of reading, than to teach through table-top role-playing games.

      I've nearly finished reading "Harry Potter and the Half-Blood Prince" to them and once that's done I think it's time to start telling my own stories and having my kids play characters instead of having their brains poached by the dreck on Cartoon Network and Nickolodeon before they fall asleep.

      They'll benefit immensely from having to think before turning in, and there's nothing like having something which will detour them from TV.
      And maybe it'll justify a few trips to the local gameshop. I haven't been there in years.

      Cheers.

      --
      Every new form of media has it's own Requirimento
    2. Re:Survival against all odds. by jzoetewey · · Score: 5, Insightful

      I suppose it is survival against all odds if what you get out of roleplaying games is the opportunity to kill monsters. A computer game can do that better and with less hassle (and getting one's friends in one room can be a major hassle).

      If what you get out of roleplaying games is the opportunity to hang around with your friends, it's not survival against all odds at all. Computers don't do that better.

      If what you primarily want to get out of role playing games is the improvised co-creation of a story, it's also not too much of a surprise. Computers allow you to create a story of a kind, but you can only interact with the world in ways that the designers allowed for (I admit that some give you a lot of possibilities).

      Basically, table top gaming scratches a different itch. When I play roleplaying games, I come up with an idea for a game, campaign or character and get an experience more similar to creating something. When I play a computer game, I use other people's pre-defined characters or character concepts, explore a pre-defined world and solve pre-defined puzzles.

    3. Re:Survival against all odds. by grc · · Score: 2, Insightful

      The simple fact that all RPG games are run by a HUMAN give RPG the edge it needs for survival. No computer run game will ever match the endless possibilities that a human DM can come up with. There are great tools out there which a HUMAN DM can use as an aide to his abilities and to allow for gaming between geographically separated players. One of the best out there is Battlegrounds: RPG Edition, an excellent tool from http://www.battlegroundsgames.com/.

    4. Re:Survival against all odds. by kidtexas · · Score: 3, Insightful

      I always thought computer game RPG's kinda sucked. Why even call them RPG's? My friends and I used RPG's (D&D, Shadowrun, Top Secret... Fuck Whitewolf and Magic) as an excuse to hang out, eat snack food, and generally goof off for a couple hours in a town where their was nothing to do. The whole point was that it was social and there was interaction with friends. It's a creative and social outlet -- something that PC RPG's lack in my mind.

    5. Re:Survival against all odds. by pdboddy · · Score: 2, Insightful

      Tabletop has declined greatly, especially compared to it's peak, probably in the eighties somewhere. But it will survive simply because it is not a video game. While finding a group to play in can be difficult depending on where you are, tabletop is a social activity. It is more enjoyable to see and hear how people roleplay their character, than to read text off the computer screen, or listen to a scratchy, tinny voice mumble (or scream) their part. You don't have to fuss with cables and IP addresses (assuming you've carted your pc elsewhere for a LAN party). And I have had times online where waiting around for the character types you need for your group takes more time than it would to gather the same five or six folks at your house... :P Getting out of the house to travel to another person's house may be the most exercise some folks get. :P Tabletop roleplaying also requires imagination, creativity, and improves both, as well as social skills. On an MMORPG, it's twitch, twitch, twitch to see who can click the mouse button fastest. You can also buy the entire D&D line for the same price as moderately capable computer. A hundred bucks will get you the three main D&D books, and your imagination should be able to fill in the rest, really. Other table top games are just as good, with lower prices (less books required). Tabletop won't go away entirely, as long as folks possess an imagination, and a desire to roleplay.

      --
      Julie Moult is an idiot.
    6. Re:Survival against all odds. by aunticrist · · Score: 1

      I agree with everything you've said. TT-RPGs help me flex my imagination and -that- is the reason I still love to play them to this day. There is nothing like the human interaction that can occur as well that cannot be replicated in a computer generated world, even those of a MUD.

    7. Re:Survival against all odds. by jank1887 · · Score: 1
      essentially, the RolePlaying aspect of the games is why they survive. In most computer renditions of an RPG, the RP aspect of the game is typically a bare minimum compared to what's achievable with real people. Freedom to act (with total number of options equal to those a 'real' person would have), realistic world reaction to your actions, actual human interaction as a part of the story (rather than a chat string to remind you that there are real people), etc. MMORPG's are RP in the fact that they let you control a character, but not really play a role. Most single player CRPG's are similar. A FPS with 'leveling stats' does not equal a roleplaying aspect to the game. MUD's/MOO's/MUSH's can get closer to tabletop RPG's, but only a bit. The environment is still limited, actions are limited, interaction is limited to how much patience you have to wait for text on screen. Roleplaying is rather hollow, as your actions are either limited to non-interaction, or you make assumptions about the results of your actions, whereas with a real GM-run game your intents are your own actions, but the results are not, making things a little more believable.

      Similarly, my daughter likes to play with Barbie dolls. This is despite the fact that I have 3 Barbie games on my PC. She likes those games, but get's bored with them, as they limit what you can do.

      CRPG's are trying. They just don't have real-life gaming beat yet.

    8. Re:Survival against all odds. by teh_chrizzle · · Score: 1

      to paraphrase tyler durden from "fightclub":

      after dungeons and dragons, playing computer RPGs is like masturbating when you could be having great sex.

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    9. Re:Survival against all odds. by hador_nyc · · Score: 1

      Damn, and I thought my parents were good for reading to me a lot! You take the cake... Keep it up!

      --
      - Mike
      Once you've lost your temper, you've lost the argument - Me
    10. Re:Survival against all odds. by Anonymous Coward · · Score: 0
      after dungeons and dragons, playing computer RPGs is like masturbating when you could be having great sex.
      Umm, I don't think may RPGers are going to understand this comparison. A better comparison would be that it would be like programming in BASIC when you could be programming in Perl, operating Windows when you could be using Unix, or studying sports medicine when you could be studying nonlinear dynamics.
    11. Re:Survival against all odds. by PCM2 · · Score: 1
      There's an intrinsic worth to all the maps, the (often quite bad) art, the stories and the histories.


      This is an interesting point. I dunno if it's what you're referring to, but one thing I hate about modern RPGs is that the books are just so ridiculously gaudy! Every single page will be printed in four-color process. Every single text subhead will be adorned with all these twisty dragons and swords and silly-looking gems. And then all the pictures of the monsters are these overblown full-color computer paintings -- it's too much! I can't imagine reading 687 pages of a book with such attrocious design. Give me an Erol Otus pen and ink drawing over today's RPG art any day.

      --
      Breakfast served all day!
    12. Re:Survival against all odds. by forgetmenot · · Score: 3, Informative

      Why couldn't we all have parents like you.

      My mother tried to ban me from playing D&D because it was the "work of Satan" and when that didn't work I would catch her praying over my RPG materials. Well, I didn't grow up to be a serial killer so I guess she figures her prayers must have worked. About a month ago I had to intervene when she started scolding my niece about her "Satanic Pokemon cards". Nothing drives me up the wall more than hearing religious parents extoll the virtues of this kind of zero-tolerance approach to anything "imaginative" and as evidence of the effectiveness they point to their quiet and well-behaved children. Quiet? I mean sullen and afraid to express themselves lest they invoke the wrath of one of God's earthly overseers.

      Now that I'm a father I read to my six-year old daughter EVERY night. We play CRPG games like Morrowind and Diablo together and I hope that when she's old enough we'll be able to enjoy some classic table-top D&D too.

      So yeah... the world needs more parents like you: ones that get involved with their children and nurture their imaginations. Keep up the good work.

    13. Re:Survival against all odds. by ClamIAm · · Score: 1

      Perhaps as a father I'll start being the "sacrificial nerd" and running games for my kids. I am an accomplished GM, voice-actor, story-writer, and story-teller, and good enough illustrator. ... I think it's time to start telling my own stories

      The thing is, you don't need to be "good" at telling stories to do this. I'm not knocking people who are, rather giving hope to those who aren't. My parents aren't really storytellers, yet they would always tell us stories at bedtime. Kids don't require something like The Odyssey to be entertained or challenged.

    14. Re:Survival against all odds. by Rifter13 · · Score: 1

      It is simple to understand. MMORPGs can not come CLOSE to capturing the feel of a table of your friends, playing a PnP game. I play MMORPGs, and PnP. I understand both. PnP has so much more depth. So much more friendship. Being married, with kids (and most of my RPG buddies are, as well) we only play every-other week, but we all look forward to it.

      The closest thing, that I have seen to this, is Neverwinter Nights... and even it is sorely lacking.

    15. Re:Survival against all odds. by Anonymous Coward · · Score: 0
      Tabletop has declined greatly, especially compared to it's peak, probably in the eighties somewhere.

      Do you have anything to back up that assertion? Market research shows that about 3% of the population plays tabletop RPGs, which I find very unlikely to have ever been higher. Also computer and tabletop gaming is non-competitive, one doesn't suceed at the expense of the other.

    16. Re:Survival against all odds. by Cadallin · · Score: 1
      Why? Because Pen and Paper offers a hell of a lot more flexibility. You have more control over who you play with. Also while you can still end up playing with jackasses (as in WoW or other MMO's) however, sitting around a table, its much easier to actually punch somebody in the face for being an ass, or you can actually kill them, take their stuff, and have their guts for garters in game, which most MMO's don't allow. MUDs are much better at providing this sort of live satisfaction (and others) compared to other MMO's, however, there is still quite an appeal to a legimate social experience of a game with friends in the real world (and let's be honest, MUDs have always been even more a niche than D&D).

      Additionally systems have improved over the years, in D20 D&D is a LOT more n00b friendly than in the old days. And there's quite of bit of interesting stuff going on in this and related genres. To each his own, but I don't see why you should be amazed that there still exist people who enjoy playing the non-electronic versions of games.

    17. Re:Survival against all odds. by ddade · · Score: 1

      The survival of the genre should not be at all surprising. If one's main attraction to the game is hack & slash, then silicon-based games might be superior. But for sophisticated adult players who know how the world works and that have a sophisticated DM who knows how, say, popular culture, economics, religion, politics, and war all affect one's experience, the result is essentially a simulation that is more engaging, more interesting than the best movies, let alone the best video games. There simply is no substitute for a small group of good players with a good DM. I think the pen & paper players that eschew the Everquests and WoWs of the world simply know what a good game is capable of, and know that a computer simply cannot do any of that. I can't help but think that those who don't like pen & paper games have just never had a good DM with a little world experience. How anyone can play these computer games and not become bored after a few weeks tells me that they are getting something else that they value from the game besides the entertainment & story telling that we are assuming. That's OK, but let's say that up front.

    18. Re:Survival against all odds. by scowling · · Score: 1

      That data was collected nearly seven years ago, and there is wide criticism of the poll's methodologies.

      A better way to back up his assertion would be to count the number of genre game stores in North America. That number peaked in 1996.

      --
      www.kitchengeek.com -- Nosh for
    19. Re:Survival against all odds. by Lijemo · · Score: 1

      I'm impressed by the survival of this genre, especially with electronic and internet-enabled versions available. You don't have to go out looking for some friends to get together and play for hours and hours. You just turn on the PC and fire up text MUDs or MMORPGs. And with all of the challenges of the old and the advantages of the new, this still survives? Impressive indeed.

      Yeah. Glad they invented a way to remove the "spending time with your friends" aspect of gaming-- that was the most odious part of an otherwise enjoyable passtime.

    20. Re:Survival against all odds. by complexmath · · Score: 1

      FRPG table-top gameplay endures because something like "Never Winter Nights", is prohibitively expensive to develop a good adventure for.
      There's an intrinsic worth to all the maps, the (often quite bad) art, the stories and the histories. And at the very core of things, interaction and story-telling take skill and it takes a human.


      I think table-top and online play are so different as to not be terribly comparable, unless you're talking about IRC gaming or some such. Table-top gaming has a completely different place than online play--it moves more slowly, and focuses more on social interaction than anything. By contrast, online gaming is essentially always real-time, so play tends to jump back and forth between socialization/roleplay and hurried combat encounters where little to no player interaction occurs (because there's no time for it). This is my greatest frustration with online gaming as a player, and why I personally feel that online roleplay in a combat-oriented game such as D&D doesn't work very well.

      The other major issue is one you mentioned: build time. Or more accurately, the need to pre-build content in the first place. Building a decent world in Neverwinter Nights really doesn't take terribly long once you get the hang of it, but the game world is still largely static. Contrast this with a table-top session where modifying the game world is as simple as saying something and perhaps drawing a few lines on a piece of paper and Neverwinter Nights seems stiflingly limited by comparison. And as someone who "shoots from the hip" more often than not when DMing, this is a big deal.

      IRC-style online play seems to offer a solid middle-ground for spread-out groups who want to mimic the table-top experience, though I've done far less of this than the graphical game approach. Howerver, it offers a substantial advantage over table-top play in that distance isn't a factor. Coupled with a decent graphical game client for this style of play, the IRC model seems pretty promising.

    21. Re:Survival against all odds. by Chris+Burke · · Score: 1

      My mother tried to ban me from playing D&D because it was the "work of Satan" and when that didn't work I would catch her praying over my RPG materials. Well, I didn't grow up to be a serial killer so I guess she figures her prayers must have worked.

      Heh. Thank goodness my father was never that bad. What is funny is that he was always dissaproving of my D&D habit, not outright condemning it, but vaguely uncertain whether or not it was in fact the work of Satan. The funny part being that he was a musician in a rock band, and when he was a kid it was rock n roll that was the Devil's Work, and attitude he thought was bullshit (in his own words). I think that is why he was never willing to come right out and forbid me from playing or spending my own money on the books, since he was probably worried that he was being just like the ones that condemned rock music.

      Still, it wasn't something I could share with him, and if I wanted to play I'd take my books to a friend's house.

      Still, I was lucky, all things (and your story) considered.

      --

      The enemies of Democracy are
    22. Re:Survival against all odds. by jafac · · Score: 1

      Oddly enough - I think that the draw of tabletop RPGs compared to computer, is the social aspect. The face to face comaraderie, the joking, making your best freind cry in front of everyone by backstabbing his character.

      And most of all - the Rules Lawyering. You can't Rules Lawyer your way out of a bad situation in a computer RPG. That's a fact.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    23. Re:Survival against all odds. by kpharmer · · Score: 0

      You mentioned 3 different objectives:
          - kill monsters
          - socialize
          - create a story

      Of which only the first you stated that a computer does it better than a table top. But really, the computer only helps with the logistics of getting together. It hardly does as good a job of killing as you can do on the table top - where subtles of movement, position, psychology, exhaustion and various forms of trickery are so poorly handled.

      So, yeah if you just want to rack up some bland kills the computer kicks butt. But if you want to do something really memorable with friends in a game - do it over a tabletop.

      For example, I just recently got together with some good friends this summer. We're all about 40 now, used to play heavily between the ages of 16 & 25. We laughed so hard at those shared adventures. The best was the story of the "Chimes of Hunger" - in which the chimes are run - and every character in the room is reduced to a single-minded eating machine - mindlessly eating whatever he has on hand. The GM asked everyone to show him where, on their character sheet, they had marked food. One player had none, but asserted that of course he was carrying food. This character was about a tenth level mage with a homonculous. The GM peeked over his GM Screen and said "homonculous is practically chicken", a reference to an olds buggs bunny. Anyhow, while the homonculous was fighting to get away the mage ate him, inflicting a good dozen points of damage on himself, and leaving himself covered with blood. We thought it was very funny at the time, but apparently the character's owner didn't. He was the only one of all of us that couldn't remember this adventure at all.

      Anyhow, still enjoying some of those memories on occasion twenty years later.

    24. Re:Survival against all odds. by Anonymous Coward · · Score: 0

      Morrowind is a single player game. It doesn't have a multiplayer function. How did you play it with your daughter?

    25. Re:Survival against all odds. by Anonymous Coward · · Score: 0

      Wow. If I was you, that woman would never see or speak to my kids ever, due to the harmful mental influence a nut like that can have.

    26. Re:Survival against all odds. by Kingrames · · Score: 1

      You should play MMO's. World of Warcraft and Guild Wars and their likes are actually a lot more social-friendly than people give them credit for. In fact, just about the only reason they aren't considered social endeavors is because they're associated with RPG's.

      Granted, everyone has their horror stories from MMO's, but an MMO beats any offline rpg for social value any day of the week.

      --
      If you can read this, I forgot to post anonymously.
    27. Re:Survival against all odds. by pdboddy · · Score: 1

      Do I have official numbers and statistics? No.

      Have I watched numerous rpg hobby shops close, and watch many friends move on to other things? Yes. Have I witnessed several clubs fall into decline and vanish? Yes.

      Is there any reason to believe this isn't happening in other major metropolitan areas?

      --
      Julie Moult is an idiot.
    28. Re:Survival against all odds. by lisaparratt · · Score: 1

      By the consensus control of a single character. When I was younger, my friends and I would always play CRPGs this way.

  6. never seen that one by theMerovingian · · Score: 4, Funny

    you can be certain your players will either be fighting, summoning, or visiting creatures from this horrific lower plane

    I didn't realize they had MBA's in D&D... so much for escapism.

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
  7. no D20??? by HeWhoRoams · · Score: 0

    Geeks who do not own a set of dice should be a bit more careful with how they throw around the term. D20 is to geek as sword is to knight. But the Power of Faerun book makes for a good read, if you are interested in the forgotten realms campaign setting. Otherwise, not necessarily the best addition to your book library.

  8. Why no love for White Wolf? by Scott+Lockwood · · Score: 1

    D20 has the potential to be a great system. Take a look at Castles and Crusaides for example. There are other excellent systems out there to play with, however. Look at what's available from White Wolf for example. Vampires, Mages, & Werewolves, oh my! Plus now Frankenstinian monsters, and more to come. The new WoD system (That's World of Darkness) is really excellent. I own every single core book, and darn close to all the suplimental material. Hey - they're so good that Sony ripped them off to make Underworld - how bad can it be?

    --
    But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    1. Re:Why no love for White Wolf? by Scott+Lockwood · · Score: 1

      D'Oh! Sorry, that should be http://www.white-wolf.com/ not whitewolf.com. Sorry!

      --
      But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
    2. Re:Why no love for White Wolf? by Mayhem178 · · Score: 1

      I think WW struggles in the popularity market because in this modern age people have been conditioned to min-max their characters out of necessity by video games. This has no place in WW games, where the emphasis is on telling a great story and avoiding having to roll dice and crunch numbers if possible. D20 systems, on the other hand, are a power gamer's haven.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    3. Re:Why no love for White Wolf? by Abreu · · Score: 1

      I think White Wolf is doing quite well, for an RPG publisher.

      And I take offence at the idea that all D&D players are min/maxing powermunchkins... In my game, I dont allow characters that are not well rounded, or that have implausible backstories.

      And I find that the powergamers are usually the ones who come from a videogame background... You know them, those who whine about not being able to play their "15th level Necromancer/8th level Blademaster/9th level Assassin/10th level Dark Priest of Yog-Sothoth with all ability scores being 18, except for 25 STR and 8 CHA, and weilding Mjolnir in his left hand and Stormbringer in the right"

      Of course I have seen the same type of unbalanced characters in White Wolf Games as well (anyone remembers Samuel Haight?). So it basically means that there are jerks in all hobbies, but you dont have to invite them to your game again if you dont want to...

      When my group gets together to play D&D, we do it to immerse ourselves in collaborative story... I have seen players sacrifice beloved characters for the sake of the team, characters giving up magical items because of their beliefs... A lot of things that are greatly enriching to the story, but incompatible with the min-maxing viewpoint.

      --
      No sig for the moment.
    4. Re:Why no love for White Wolf? by Mayhem178 · · Score: 1

      Well, take offense no more, as I never said that ALL D&D players were power gamers. In fact, I never mentioned D&D at all. I was talking about the D20 system as a whole. However, I still hold that D20 is a far easier (and in many cases more productive) environment in which to power game. In my experience, power gaming in WW games tends to result in the exact opposite of what the player intended: a weak character. Given that in many WW games a player is rewarded for playing their character's flaws and personality, a power gamer would struggle to keep up with other rich, well-rounded characters.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    5. Re:Why no love for White Wolf? by Anonymous Coward · · Score: 0

      And I think White Wolf struggles in the popularity market because...
      * Their original market has left high school and outgrown a game that's pretty much designed around emulating specific high-school cliques and sub-cliques (e.g. Vampires are Goths, with individual "Clans" representing goth subcultures: Clan Ventrue are the pretentious corset Goths, Clan Brujah are angry punk Goths, Clan Gangrel are hippy-ish grungy Goths, Clan Tremere are the nerdy Goths, Kindred of the East are the Japanese Goth schoolkids who have a completely alien culture, &c.), and WoD has not been marketed as aggressively now as it was in the 90s. As a college student, most of the WoD players I know are former WoD players who are now looking for a better system.
      * The stupid apocalypses they had to throw around to make nWoD out of oWoD have made people realize why an RPG with a *HUGE FREAKIN' METAPLOT* is a bad idea.
      * The games talk a lot about drama and storytelling but still stick you in a sim-y framework. A game that really focuses on _story_ rather than _world_ needs to be very freeform or to introduce mechanics that let players directly control "drama" rather than just their characters. The oWoD books that I've seen talk a good game but ultimately fail to deliver; I expect this to drive people to actual story-first RPGs (there's a bunch of indie games that work this way now).
      * New D&D mechanics don't suck nearly as much as old D&D mechanics did, so people are actually looking at White Wolf's mechanics with a critical eye now. It's a lot harder to compete with a more-or-less reasonable system than it is to compete with a decades-old bucket of poo.
      * Most outsiders know White Wolf games as just "Vampire," not "World of Darkness," so their line doesn't have the brand power that anything labeled "D&D" has.
      * White Wolf was the first company to truly figure out the splatbook game, but Wizards of the Coast has now outdone them with the new D&D splats. WoD thus no longer has the splatbook appeal it had before.

      They did some good things back in the 90s. They did some good things during this decade, too. But WW's only real triumph, the only thing that separates WoD from a crowd of other great games, was one of marketing, not design. While it's certainly good that they opened up the market for other Narrativist games (or, rather, real Narravitist games), WoD definitely didn't pioneer anything. And I still can't forgive them for the metaplot or all those terrible splats.

      I don't see WW "struggling in the market" per se (they have like 19% marketshare last I checked), but, if they are, it's because just slapping the label "D&D" on a halfway functional game is enough to outsell everything else. That's only natural, since most non-gamers equate pen-and-paper RPGs with D&D (which gives it a HUGE advantage in terms of exposure).

      Grumble grumble. Snarl snarl. ;)
      I really should get an account or something.

    6. Re:Why no love for White Wolf? by Abreu · · Score: 1

      Sorry about the "offense" thing, perhaps I misunderstood you.

      About WW's merits and flaws system, it can also be abused, I once guest-ran a party where ALL the characters had "Dark Secret" as a Flaw... It was considered a "cheap" way of getting an extra freebie point...

      Most had other "soft" flaws as well... "Evil Mentor" "Notoriety" etc... social flaws that didnt have any effect in their game since they were a "dungeon-crawling" kind of group, they were supposedly a hit-squad for a Justicar...

      I blame their original Storyteller actually, if a player wanted to choose a flaw for their character, I would squeeze at least some juice out of it to make it worth the extra points given.

      My point is that any role-playing system can be abused, and that every system can be used to make a good story based game, driven by heartfelt dialogue, credible NPC's and action that's challenging, without being impossible to beat... Well, except for Toon http://en.wikipedia.org/wiki/Toon_(role-playing_ga me)

      --
      No sig for the moment.
    7. Re:Why no love for White Wolf? by pdboddy · · Score: 1

      I play and gm the White Wolf system, and have many of their books as well. I think folks are simply going with what the original posted started with. You could write a review for Promethean, if you have it, and submit it to Slashdot. As they say on the internet, if you can't find what you're looking for, build it...

      --
      Julie Moult is an idiot.
    8. Re:Why no love for White Wolf? by aonaran · · Score: 1

      Tell that to the GM who tried to run Exalted for me. (and most of the rest of the group I was trying to play with)
      I was strongly discouraged from taking Ride even though my character concept was a sort of Conan character because "Ride charms suck", they are not powerful enough.
      Never mind that riding horseback was a key part of my character concept.

    9. Re:Why no love for White Wolf? by Anonymous Coward · · Score: 0

      The emphasis in WW games is to tell a great story, sure, but nobody has yet succeeded.

    10. Re:Why no love for White Wolf? by pluther · · Score: 1

      Of course, it could be just because D&D is older, better known, and much better advertised.

      And, as much as D&D lends itself well to the "power gamer" style (in all it's incarnations: d20 even isn't nearly as bad as the older versions), WW is certainly not immune to it at all. Anyone who's interested purely in making their character more powerful is going to be able to do that in any system.

      The other strike White Wolf has against it is that, as much as D&D encourages power gaming, WW encourages angsty adolescent whining, which some of us find just as annoying. And this was true long before they came out with Wraith and its infamous "angst" stat.

      --
      If the masses can keep you down, you're not the Ubermensch.
    11. Re:Why no love for White Wolf? by brother_b · · Score: 1

      In the campaign I'm running that started over a year ago, the characters started effectively as level 0 (level 1 commoner that was exchanged for a "real" level once they were recruited into the local town guard). Their base stats were better than your average commoner since they were meant to eventually become heroes, and one is actually a lot older than he thinks he is (his memory was magically erased before the start of the campaign timeline). One of the original characters died in a plot incident and his player took over playing a low ranking noble NPC (one with virtually no political power or ambition), and he will eventually become the unwitting key in a god war. However, the players don't know the details of any of that, so they play them as regular joes in mostly regular circumstances since they have never been adventurers and have always been in a military setting.

      D&D isn't always about epic battles. They're fun, and something good to build up to eventually, but you can have fun low-level adventures with a lot of RP as well.

  9. Wotc corporate greed by Anonymous Coward · · Score: 1, Insightful

    Another printing of Dungeons and Dragons manuals.... Is this anything but another attempt to suck every last penny from loyal players.

    1. Re:Wotc corporate greed by Anonymous Coward · · Score: 0

      There were some legitimate flaws in the 3.0 system, overpowered spells being at the top of my own list. I'm much happier with 3.5 than the old 3.0 stuff, personally, and I have yet to meet another player who can look me in the eye and say that 3.5 isn't better.

      I still meet people who continue to praise the virtues of first and second ed., but if TSR had to fold under the weight of their losses with those systems, I can't imagine how anyone could honestly expect WotC to have done any better. (Note: Gary Gygax is still my hero.)

    2. Re:Wotc corporate greed by Anonymous Coward · · Score: 0

      It's not greed. That's what corporations are formed to do: sell things to people willing to buy them.

      Product development convinces people to buy color TVs instead of b&w, flat screens instead of CRT. If the improvements are not substantial, then people are not that interested in buying it.

      Instead of creating new products to sell, what would you suggest as an alternative so that the company can stay in business, continue to pay its employees and, yes, increase its value to share holders?

  10. ouch! by Anonymous Coward · · Score: 0

    I slipped and fell on my 8-sided dice.

    Ouch.

    1. Re:ouch! by Keebler71 · · Score: 2, Funny
      I slipped and fell on my 8-sided dice.

      Oh please,...how is that going to hurt? Get back to me after you've fallen on a 4-sided die.

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  11. SFWA is about to sue Hasboro/WOTC/TSR by Anonymous Coward · · Score: 1, Interesting
    The Science Fiction and Fantasy Writers of America is about to sue Hasboro (which bought WotC, which bought TSR) for royalties and back payments it's owed on existing contracts for well over a year. Moreover, SFWA is not a paper tiger: They have serious lawyers and a large legal warchest. In the past, SFWA has successfully sued other publishers for money due writers. Nothing is official yet, because they're trying to get Hasboro to do the right thing and pay what they owe. But time is running out.

    Remember: Everytime you buy something from Hasboro/WOTC, you're paying money to a company screwing writers over.

    - California Insider

    1. Re:SFWA is about to sue Hasboro/WOTC/TSR by jagger · · Score: 1

      Any insight you could give as to how these writers are being screwed over?

    2. Re:SFWA is about to sue Hasboro/WOTC/TSR by MrLizard · · Score: 1

      Whenever you buy from ANY P&P RPG company, the odds are, you're (probably) paying money to a company screwing writers over. WOTC is actually one of the best when it comes to payment on-time; I've also had no problem with White Wolf, Steve Jackson Games, or Fantasy Flight. Other writers have been less fortunate....ask anyone about Guardians of Order, for example. RPG companies tend to go through long stretches of hard times, and the easiest debt to avoid is paying writers and artists for work already submitted. Most of us take it, on the grounds we weren't in it for the money anyway, and if the product is never published, we'll never get paid, so...

      I've got at least five projects...no, wait, six...which I completed which, for various reasons, I haven't received any money for. So it goes.

    3. Re:SFWA is about to sue Hasboro/WOTC/TSR by Abreu · · Score: 1

      Yup, Guardians of Order was about release a RPG based in George R. R. Martin's series "A Song of Ice and Fire", which is currently my favorite fantasy series... They decided to go bankrupt instead of paying the authors and GRRM... And in the meantime the crippled the chance that I would be playing a Knight in Westeros...

      --
      No sig for the moment.
    4. Re:SFWA is about to sue Hasboro/WOTC/TSR by MrLizard · · Score: 1

      Uhm...the game was released over a year ago. I've got it.

      http://www.amazon.com/Game-Thrones-D20-Based-Gamin g-Scorcery/dp/1588469425/sr=8-1/qid=1158090121/ref =pd_bbs_1/103-2450426-3529402?ie=UTF8&s=books

      The fact someone who was waiting for the game didn't even know it was out says a lot about why they went under, methinks...

    5. Re:SFWA is about to sue Hasboro/WOTC/TSR by Abreu · · Score: 1

      oops, it seems I was misinformed... thanks for the link, I'll see if I can get my local bookstore to order it as international shipping from Amazon is prohibitively expensive.

      --
      No sig for the moment.
  12. The well-known maker of Dungeons and Dragons by Sebastopol · · Score: 3, Informative


    Gfft! Gbah! Pfft! Fffeh! Mvvt! Grrp!

    I know, I know... The pedant in me _knows_ "Maker" != "Inventor", but I think it should be a law that either "TSR" or "Gary Gygax" be mentioned in any sentence introducing D&D, regardless of how many people have been at the helm since day one. ;-)

    --
    https://www.accountkiller.com/removal-requested
    1. Re:The well-known maker of Dungeons and Dragons by Anonymous Coward · · Score: 0

      How about Dave Arneson, the guy people tend to conveniently forget?

    2. Re:The well-known maker of Dungeons and Dragons by geekoid · · Score: 1

      IF yu are going to go on about the history you should probably name the other creator.

      And you don't invent works, you craete them

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:The well-known maker of Dungeons and Dragons by Sebastopol · · Score: 1


      Huh? What exactly is "convenient" about me forgetting it?

      I said I was a pedant, not a loser. ...of course, arguing about D&D kinda lowers that bar.

      --
      https://www.accountkiller.com/removal-requested
    4. Re:The well-known maker of Dungeons and Dragons by 2short · · Score: 1

      OK, but the sentence in question was not introducing D&D. It was introducing WotC. Both it and your objection are kind of silly if you ask me. Is there anyone on earth who knows about D&D but not Gygax, TSR, WotC, and their relationship?

      Frankly, WotC is probably more widly known than D&D, thanks to Magic: The Gathering.

  13. Uh, I don't get it by Cybert4 · · Score: 0, Offtopic

    I tried this thing once and was kicked out for not being cool enough. It all seemed too social to me, even. Well, I'm a committed transhumanist who wants to become a Jupiter brain. Does that make me a nerd again?

  14. The PHB2 is pretty sweet by Mayhem178 · · Score: 1

    I'm playing a Duskblade out of the PHB2 in a Rappan Athuk 3.5e game at my office. I'm loving it quite a bit. We've also got a Dragon Shaman running with us who seems to be enjoying his character as well.

    No mention of Dreamblade in this summary? It's WotC's new minis game, and I like it quite a bit. Maybe this was just for RPG-type stuff, though.

    --

    "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

  15. David and Goliath by Aeonite · · Score: 4, Informative

    As a small publisher of RPGs myself, I feel compelled to point out that there's much more out there than WOTC and White Wolf. There are a slew of small publishers putting out great, critically acclaimed material, both in PDF and print format. I draw your attention to the ENnie awards (complete list of 2006 winners can be found right here, which this past year rewarded not only big guys like Paizo Publishing and White Wolf, but smaller pubishers like Green Ronin and Guardians of Order, as well as really little guys like Atomic Sock Monkey Press (for the excellent super-hero game Truth & Justice and Dog Soul Publishing (for their Baba Yaga book, which I penned. Check us out. We may not be as well known as the other guys but we're just as good.

    1. Re:David and Goliath by Anonymous Coward · · Score: 0

      Funny how most (all?) of the ENnie's advertise on the site that gives them away.

    2. Re:David and Goliath by MsGeek · · Score: 1

      Guardians of Order filed for bankruptcy. They are no more. BESM 3rd Edition has been bought by another company. I am hoping they will release the TriStat DX system as an open gaming system. There are free-as-in-beer PDFs of TriStat, true, but it would be great if it could be licensed in a similar way to D20 so that anyone can put out TriStat games.

      Sic transit gloria mundi...

      --
      Knowledge is power. Knowledge shared is power multiplied.
    3. Re:David and Goliath by AdamJ · · Score: 1

      GoO has stopped producing new products, but they have not filed for bankrutcy.

    4. Re:David and Goliath by Mistshadow2k4 · · Score: 1

      Harp
      Lejendary Adventures
      The Dying Earth

      Worlds of Wonder

      And there are others too. If you're interested into an alternative to either d20 or White Wolf, you can probably find it.
      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    5. Re:David and Goliath by tahuti · · Score: 1

      From http://www.guardiansorder.com/ "Yes ... effective more-or-less immediately, Guardians Of Order has ceased operations." and "This was a very sad decision that I had to make, but it wasn't really a difficult one when I took a long, hard look at the facts. The company simply accumulated too much debt, with little hope of paying it off within the next decade, and my recent plans to get the company back in shape didn't materialise." "Posted by Mark on 2006-08-01" Now is it officially filled for bankrupcy or not I don't know, but they are not more operating. You can read full message from their website. Does anyone know which company is taking over BESM?

    6. Re:David and Goliath by AdamJ · · Score: 1

      I'm well aware of the GoO situation and what is posted on their site, as I used to be an employee [from 2002 to 2004] and worked on several books for them as a freelancer [including BESM Third Edition] in 2005 and 2006. BESM Third Edition will be published by ArtHaus, a division of White Wolf -- http://www.white-wolf.com/arthaus/.

      Again, unless it happened very recently and has not been made public yet, GoO has not filed for bankruptcy. They still own intellectual property, physical stock and have some level of cash flow, although they are not planning on publishing anything new.

    7. Re:David and Goliath by jafac · · Score: 1

      I recently stepped into a game store the other day. I haven't done any RPG gaming in years, and I'm getting back into it with a group of freinds from work.

      I stepped up the the book rack, bewildered at the array of new D&D books available. 3rd edition? A book on just Psionics?! Version 3.5? WTF? So this guy comes up to me, overweight, bearded, wearing a vest. A fucking vest! (they're always wearing a fucking vest) I felt like I was back in 1987. He proceeds to very helpfully explain to me what the deal is WRT Version 3.5, and all the rest.

      Then he starts telling me about an RPG system he and his group are working on. . .
      Dammit, I *did* step into a time machine and fall back to 1987!

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    8. Re:David and Goliath by Anonymous Coward · · Score: 0

      The indie rpg game called My Life with Master is the best few hours I have played as a gamer in many years. Its very very simple, easy to learn, and totally story based.

  16. And on other games... by Cheetahfeathers · · Score: 3, Insightful

    D&D is good if you want to play a kill them and take their stuff style of game... which isn't a bad thing if you enjoy it. D&D can be used for other things, but it's not the best tool for the task of many other styles of games. Check out Burning Wheel for one. It's a great system for fantasy RP similar to what you find in D&D setting, but with a different direction for what the game rules encourage players to explore. If you like to focus primarily on character's past, ethics, beliefs, goals and dreams, then this game suits that style of storytelling much better than D&D.

    1. Re:And on other games... by us7892 · · Score: 1

      > ethics, [...] dreams AD&D got it right wayyyy back in the 70's. Explore, slash & cast, grab the booty. Explore some more. Drink some beer, have some chips, stay up all weekend and get no sleep. The quality of the game was really dictated by the creativity of the dungeon master and the players. Much better than the WOW or NWN, etc., that we have online now. Pen & paper AD&D will always live as the best role-playing creation of all-time!

  17. hope its worth it by Anonymous Coward · · Score: 1, Insightful

    Alot of people cry and moan about Dnd, that its to complex or that its to simple or that they just dont like using D20. All of these always make me feel sad about the next generation of table top gamers, its like we are a dying species that people are trying to activally hunted to death. It also makes me sad when I see book products for prices over $20 or when the writers play a game of one ups manship with one another. Not only are fewer people enjoying role playing, but the ones who do play are more concerned with the "roll" aspect of it. I hope these books don't subscribe to the same idea that options and variety make for better game play, I hope that they are more about having fun with the game...

    then again i guess some people enjoy that aspect of the game....

  18. is there "tiger hand" in DnD? by flipmack · · Score: 0, Offtopic

    tiger hand.

    come on, you don't know tiger hand?

    http://www.rockpapersaddam.com/one.html

    --
    semper ubi sub ubi
    1. Re:is there "tiger hand" in DnD? by Deviant+Q · · Score: 1

      Actually! I think in the recent Tome of Battle, there was indeed a Tiger Hand discipline as one of the Nine Paths of the Sublime Way. Or maybe it was Tiger Claw... regardless, I'm not making this up, I swear.

      --
      "May the days be aimless. Let the seasons drift. Do not advance the action according to a plan."
    2. Re:is there "tiger hand" in DnD? by shokk · · Score: 1

      You'll have to ask Aziz. He knows.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
  19. A bit late, yes? by ExPacis · · Score: 0

    and later this month I should have a full report on the 4th Edition of the Shadowrun RPG

    Later this month? It's been out for a year already, and you're just getting to it?

    1. Re:A bit late, yes? by Hahnsoo · · Score: 2, Informative

      Later this month? It's been out for a year already, and you're just getting to it?


      To be fair, the poster was probably talking within the context of GenCon, and SR4 (Shadowrun 4th Edition Core Rules) was just barely released last year at GenCon (limited number of copies, long waits in line, and a LOT of people didn't get one). Sure, you could have ordered it online or at a local gaming store, but they didn't receive the Core Rules book until several months later (which pissed off a lot of SR fans, not being able to get a hardcopy of the new Core Rules until, say, X-mas). A PDF has been available for purchase at DriveThruRPG.com for some time, though...


      This year's offering from FanPro was the magic sourcebook for SR4, Street Magic. Basically, all of the homebrew Magic rules that folks had to retrofit from their current gaming group and books are in Street Magic. Not too exciting, but at least it's nice to have a canon source to work from, especially with spell creation rules and whatnot. There is also a substantial amount of brand new material, but most of it is an update of the old stuff into the new rules. Overall, a must-have book if you play SR4. Much more significant than Runner Havens, but that's my subjective opinion.


      To reiterate, SR4 was first released last year at GenCon, and was followed by two sourcebooks over the course of this past year, Runner Havens and Street Magic.

    2. Re:A bit late, yes? by ExPacis · · Score: 0

      Granted, but I managed to get a hardcopy in September of last year.

      So I could see reviews of Runner Havens and Street Magic, but waiting a year (even if the SR lines were long last year at GenCon) to review the core rules that have been out and discussed in-depth (especially at forums such as Dumpshock) seems a bit... Lazy, IMO.

    3. Re:A bit late, yes? by Hahnsoo · · Score: 1

      Well, the 4th edition of Shadowrun hasn't been given much exposure to the general gaming public, save for the rabid (and dwindling) core Shadowrun fanbase (the folks who remember what FASA stands for and such). A lot of folks have HEARD of Shadowrun and may even have played previous editions. However, I was at GenCon this year, and when SR4 won the 2006 ENnie for "Best Rules" (of all things), I heard a lot of "Huh... they made a 4th edition?" on the show floor and in the discussions at the bars.

      Shadowrun may be given another "shot in the arm", so to speak, when the XBox 360 game comes out, even though the game is utter tripe (at least, based on that stupid trailer). Backpack hang-gliders on elves? Teleportation magic? Faceless middle-aged Caucasian conspiracy-related snipers? Orks that look even DUMBER than the ones in Warcraft? It may be a shot in the head, rather than a shot in the arm.

    4. Re:A bit late, yes? by ExPacis · · Score: 0

      Too true on the rules-front. I do know some people that had played SR before and went "4th? Buh?" Then again, I know people who know these things like the back of their hand. SR ain't the big seller, unfortunately, but for being as big as people claim it is, you'd think /. would have had a review of the core rules, oh, say, a year ago. (After all, as you said, the PDF was available on DriveThruRPG then.)

      As to the game, well... That's an entirely different topic (or flamefest). At least they revamped the storyline from what they originally planned it as. When they first released info, the storyline was... Not Shadowrun at all. The new storyline is at least kind of close. Sort of.

  20. The only good thing I got from GenCON was THIS by Anonymous Coward · · Score: 0

    A nifty little book called Mother Hydra's Mythos Rhymes.

  21. Let the Dungeons and the Dragons begin! by Kesch · · Score: 2, Funny

    I got my twelve sided die and I'm ready
    to roll with a wizard and my goblin crew.
    My friends are comin' over to my mom's basement
    bringing Funions and the Mountain Dew.
    I got a big broadsword made out of cardboard
    and the stereo's a pumpin' Zepplin.
    It's that time of the night, turn on the black light.
    Let the Dungeons and the Dragons begin.

    IT'S D&D!
    Fightin' with the legends of yore.
    IT'S D&D!
    Never kissed a lady before (Nope. Nuh uh)

    Now the Lord of The Rings, the Dark Crystal and things
    we use these as a reference tool.
    And when we put on our cloaks and tell warlock jokes
    we're the coolest kids in the school (No we're not. I know)
    Now attack's a real bastard, but a fair Dungeon Master
    has hitpoints and charisma to lend
    I rehearse in my room or what I call the Dragon's Tomb
    when I'm not out with my girlfriend.

    IT'S D an... Wait wait, whoa, whoa. You got a girlfriend?
    Yeah... Yeah... No.
    IT'S D&D!
    Warriors who terrify
    IT'S D&D!
    Virgins, till the day weeeeeeeeeeee DIEEEEEEEEEEEE!

    "Dungeons and Dragons" by Stephen Lynch

    --
    If this signature is witty enough, maybe somebody will like me.
    1. Re:Let the Dungeons and the Dragons begin! by geekoid · · Score: 1

      Funny song, but I am getting tired of the stero type. I played DnD in the 70's, had a girlfriend, got layed, played HS sports, and never played in a basement.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  22. suggestion for next year by polar+red · · Score: 1

    put this invention to use ! design us a light-emitting table-cloth, so we can game (works for other table-top games too i guess) on an interactive map !

    --
    Yes, I'm left. You have a problem with that?
    1. Re:suggestion for next year by painQuin · · Score: 1

      they have these things called projectors. they work real well.

      http://www.d20srd.org/extras/mapProjection.htm

      --
      A guilty conscience means at least you've got one.
  23. New Gen of D&D by Anonymous Coward · · Score: 0

    Carnage Blender

    Tis Free!

  24. Where to find local players? by shibumi9000 · · Score: 1

    Is there a good site to find local games/players?

    1. Re:Where to find local players? by pluther · · Score: 1

      I also had good luck once though accessdenied.net

      --
      If the masses can keep you down, you're not the Ubermensch.
  25. Complete Psionic quibbles and suckage by wembley+fraggle · · Score: 2, Insightful

    I agree with the premise: Complete Psionic was a pretty bad book. So bad, in fact, that some denizens of the D&D Psionics board banded together and wrote an alternative supplement that is easily 10 times better.

    But don't go bad-mouthing psionics in your review. The base system is clear and well-thought-out. It's not broken at all, although it is misunderstood. It's even part of the core rules and SRD, so there's no reason why you can't read about it for yourself. No, Complete Psionics is bad because it lacked anything good. Nearly all of it was recycled from Dragon magazines or other supplements. There were nearly no good PrCs or powers to speak of. There were a handful of good ideas in there, but 80% of it was drek that nobody would use. That's why Complete Psionic was crap.

    1. Re:Complete Psionic quibbles and suckage by Rifter13 · · Score: 1

      Complete Psionic wasn't that bad... it wasn't great, either. I DO like the new core class in the back. Our group doesn't have a true mage type, so I took that one in. You don't get a LOT of powers to use per day... but you can use the top few you REALLY need that day. :-)

      I am QUITE tired of the anti-psionic crap that goes on. Psionics, the new version, is very well thought out. In the right encounters, they are VERY powerful. They are VERY flexible. BUT, that all comes with a price of just a few powers per level (psion class) or all the powers like a wizard, but you can only use a few of those, each day... though, you can use them multiple times.

    2. Re:Complete Psionic quibbles and suckage by Monkey · · Score: 1

      For an offshoot of the game that I'd have to argue isn't in widespread use, why the hell have they published yet another book on the topic? Since version 3.0 we have the Psionic's Handbook, then in 2004 we have the updated 3.5 Expanded Psionic's Handbook and now the Complete Psionic. I mean, goddamn, haven't they exhausted the subject yet?

    3. Re:Complete Psionic quibbles and suckage by mcsestretch · · Score: 0

      Aaah...I've got one with the same beliefs as you in my gaming group. The problem becomes that few of the other creatures you face have psionic abilities so that character becomes unique. If you're not careful as a DM, it can become unbalancing.

      That's why I add psionic classes to some of the creatures the party fights. Nothing like a Minotaur with INT, WIS and CHA of 16 who is a 6th level Seer to fark with the party. :)

    4. Re:Complete Psionic quibbles and suckage by Rifter13 · · Score: 1

      We did an adventure where we were on a ship, so everything wsa close together. My "area affect" spell affects up to 5 creatures, and no 2 can be more than 15' apart. I was, from a combat perspective, VERY powerful. We then went to a more open area... and against undead... and I was kind of lame, though, I DID come through, at a key moment. That is where mages/psions work well. I think the main reason that I like psionics, is that they are a LOT more like I think a "mage" should be.

    5. Re:Complete Psionic quibbles and suckage by wembley+fraggle · · Score: 1

      It's always fun to play with the party and see how they deal with what you throw at them. The key change made in the Expanded Psionics Handbook, however renders your first point moot. Psions no longer have that funny attack/defense mode thing. So really, psions are pretty much just like sorcerers in a lot of ways, except they get to decide: manifest 3 powers at full strength or 7 at half-strength. There's no longer any particular back door or weakness to having a single psion in a non-psionic campaign, except that the character in question probably is sad that they're not getting any good loot.

  26. Glad to see gaming covered on Slashdot by grouchofan · · Score: 1

    As the editor of a gaming news site called The Gamer Hotsheet and podcast (same name, site) that covers RPGs, wargames, board games, CCGs, etc., it's good to see traditional gaming getting attention on Slashdot. The industry is still doing well, but I think it would be doing a lot better if it could get more mainstream attention. Even though I've been involved in hobby gaming for many years, even I had no idea of some of the really cool stuff out there until I started publishing the news on my site. Articles on sites like this help more people realize that there are some very cool games out there that are far more fun and challenging than old classics like Monopoly (not that there's anything wrong with that game). Kudos to Slashdot for helping keep the pen-and-paper gaming industry alive.

  27. D&D has never been the same without Gary Gayga by spicydragonz · · Score: 1

    no book will I ever buy and no RPG will I ever play again.

  28. Fiendish Codex I: Hordes of the Abyss by Zanix · · Score: 2, Interesting

    This book has a very nice premise but I have one problem. The demon princes seem extrodinarily weak. Graz'zt for instance is listed and set up as a CR 22 creature. A Balor is what, CR 19 or 20? This means a half dozen Balors not happy with Graz'zt could come along and off him and then kill one another for rightful place on the throne. A ruler on a Chaotic Evil Plane better be powerful enough to shred the most powerful of his commanders without thinking twice because otherwise his Chaotic Commanders will turn on his sorry butt. Fear and power is how they would have to rule.

    1. Re:Fiendish Codex I: Hordes of the Abyss by geekoid · · Score: 1

      DOn't overlook real power...political power.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Fiendish Codex I: Hordes of the Abyss by Zephyros · · Score: 1

      The Book of Vile Darkness versions were much more powerful, as I recall. If I were to use a demon prince, I'd probably restat them from there. Honestly, I don't like the idea of giving gods and demon princes stats to begin with...if you constrain something like that to a form, a player will (given sufficient time and resources) come along and kick its ass.

    3. Re:Fiendish Codex I: Hordes of the Abyss by sckeener · · Score: 1

      but I have one problem. The demon princes seem extrodinarily weak.

      I believe either Erik or James (two of the 3 authors) said that a sentence was removed in editing by WotC. Those CR ratings were supposed to be off their home plane. On their home plane the CRs are supposed to be much higher. As an example look at the difference between James Jacobs' version of Kostchtchie in Dragon Magazine issue 345 (CR28) and the Fiendish Codex I (CR21.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    4. Re:Fiendish Codex I: Hordes of the Abyss by PakProtector · · Score: 1
      DOn't overlook real power...political power.

      What does the Dark Side of the Force have to do with DnD?

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    5. Re:Fiendish Codex I: Hordes of the Abyss by Abreu · · Score: 1

      And clearly any gang of Italian Mercenaries could have killed Cesare Borgia many times over... but they didnt, because Cesare played every group against each other sucessfully, until he got sick and died.

      Any small group of Balors could slay Graz'zt, but they dont, for the same reasons.

      --
      No sig for the moment.
  29. So ah how much did WoC pay you to run this ad? by therealking · · Score: 0, Troll

    I thought I was reading a press release. Whats up with this?

    --
    Gadget News at Gizmo.com
    1. Re:So ah how much did WoC pay you to run this ad? by hickory-smoked · · Score: 1

      Why? Read the newsheader, friend:

      "News for nerds."

      Nerds likey the games.

  30. WotC is the Microsoft of the RPG industry by Jason1729 · · Score: 1

    Hasbro bought out WotC a few years ago and they're running the company about as innovatively as MS is in software.

    They've closed all the WotC retail stores which were a great spot to play the games. They paid lucas huge amounts for the rights to star wars, destroying seveal other good games made by others.

    1. Re:WotC is the Microsoft of the RPG industry by sckeener · · Score: 1

      Hasbro bought out WotC a few years ago and they're running the company about as innovatively as MS is in software.

      They've closed all the WotC retail stores which were a great spot to play the games. They paid lucas huge amounts for the rights to star wars, destroying seveal other good games made by others.


      It is a bit harsh to compare MS with WotC....I mean WotC has the open gaming license....when do you think MS will do that?

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    2. Re:WotC is the Microsoft of the RPG industry by Anonymous Coward · · Score: 0
      It is a bit harsh to compare MS with WotC....I mean WotC has the open gaming license....when do you think MS will do that?

      They already have for years now. The OGL allows you to write games compatible with 3e D&D as long as you don't use Wizards' IP. Microsoft allows anyone to write software compatible with Windows for free.

    3. Re:WotC is the Microsoft of the RPG industry by JimatForemat · · Score: 1
      Agreed, the Star Wars D6 RPG is a superior game in almost every way to the newer WotC d20, except in the implementation of force abilities - though d20 is probably not the best system to refit for that purpose.

      It's also interesting that the wealth of source material written by the excellent contributors to the West End Games version is still actively bought and sold on eBay - that stuff never really loses its utility.

      What's incredibly disappointing about the WotC acquisition of the SW license is that they've seemingly bought themselves out of the market - they haven't published a new book for the system since 2004 (though there are indications that at least one more book will come out in 2007).

  31. correction by geekoid · · Score: 1

    " (limited number of copies, long waits in line, and a LOT of lucky people didn't get one)"

    there, fixed it for you.

    Cheap shot, but I couldn't resist.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  32. on the plus by geekoid · · Score: 1

    It did win awards.

    And the book is available, I got one;which I would happily sell to you for 1000 dollars.

    How much do you want to play a knight in Westeros.
    Personally, the game isn't deadly enough for the series.

    If I was to play a game in that world, I'd use Savage Worlds;but hey, thats me.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  33. Ptolus: Monte Cook's City by the Spire by sckeener · · Score: 1

    Monte Cook used travel guides as examples of how to do the layout for the book. The end result is the book is very DM friendly. There are reference and side notes on every page. It is the City of the Invincible Overlord for a new generation and much better in quality.

    For me it has set the bar on what level of detail I want for my worlds.

    Beside the book is beautiful with pictures/art work on every single page. I highly recommend buying the book.

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  34. broken? by Anonymous Coward · · Score: 0

    Psionics haven't been broken since the Expanded psionics handbook leveled the playing field and essentially made psionics like spellcasting but with a points system instead of a per day system. So far I've had three of my players play psionic characters with little hastle getting them used to that as opposed to arcane/divine spellcasting... however the complete psionics handbook is, in my opinion, mostly useless. The only new class that doesn't use 'psionic mantles' that were introduced in the same book (remember 'modes' in the original psionics book?) is the lurk; and honestly the prestige classes really don't impress most of my players. The sole exception being our munchkin who loves this book. go figure.

  35. People still play with books? by duodave · · Score: 1

    My AD&D texts haven't moved from my filing cabinet in 10 years. Do people still play with them? Dice, paper and pencil? How very retro.

    1. Re:People still play with books? by sckeener · · Score: 1

      My AD&D texts haven't moved from my filing cabinet in 10 years. Do people still play with them? Dice, paper and pencil?

      Of course....and some are adding more to experience...with laptops/computers and projectors on the ceiling

      SRD version

      or you can try this one too
      Enworld

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  36. Another DM's Take by StephenW · · Score: 1

    Fiendish Codex - Cool. I can always use a few more demons in my campaigns. My players hate them because I tend to play them as *gasp* intelligent adversaries that use tactics. Greater Teleport at will, yes indeed. Players Handbook II - Eh, pretty useless, really. This whole kick on creating a bunch of new base classes is getting really old, especially when those classes start losing the whole "role" aspect of roleplaying. The character development chapter is interesting, but not nearly comprehensive enough. This one's of pretty low value, in my opinion. Power of Faerun - As a DM currently running a near-epic campaign right now, I must say there isn't enough source material to do it well. The rules are scattered and disjointed, and the only true sourcebook dedicated to it hasn't been updated for 3.5 (unless you count the update booklet). Avoid epic levels like the plague unless you want a big DMing headache. Complete Psionic - Every time I make a character, I think, "Hm, maybe I'll play a psionic character this time." Then I get over it, no matter how much extra material gets printed. If you want to play a psychic, stick to gothic-punk RPGs; it just doesn't seem to mix well in a fantasy setting.

  37. Re:D&D has never been the same without Gary Ga by Rifter13 · · Score: 1

    That is something to be thankful of, not lament. I am thankful that Gygax started Chainmail, and then D&D... but I have seen his later works. He is just not my type of writer. I am REALLY happy to see where the 3.5 editors took D&D.

  38. For those of you who don't get it... by tomzyk · · Score: 1

    Google (you can even click the "I'm Feeling Lucky" button) for "bloodninja".
    First few times I read this, I was laughing so hard I was crying.

    --
    Karma: NaN
    1. Re:For those of you who don't get it... by Anonymous Coward · · Score: 0

      ROLF, this is the best IRC log I've seen in my life, I just can't stop laughing



      Thanks for the link

    2. Re:For those of you who don't get it... by Anonymous Coward · · Score: 0

      Man, that was bad. I felt bad for the poor girl at the end. I laughed so hard I was crying :-)

  39. Re:Bloodninja by Anonymous Coward · · Score: 0

    hehehehehohohoho
    bloodninja
    HAHAHAHAHAHAHAHA!

  40. WotC only??? by Kriticism · · Score: 3, Informative

    Good grief...we're in the middle of an RPG Renaissance, and the best we can get is articles about the latest splatbook from WotC??

    How about some of these highly acclaimed and cutting-edge RPGs?

    The Mountain Witch - http://www.timfire.com/MountainWitch.html
    Don't Rest Your Head - http://www.evilhat.com/?dryh
    Dogs in the Vineyard - http://www.septemberquestion.org/lumpley/dogs.html
    My Life with Master - http://www.halfmeme.com/master.html
    The Burning Wheel - http://www.burningwheel.org/
    Weapons of the Gods - http://www.eos-press.com/products-wotg.html

    --

    -PARANOIA is fun. D20 is not fun. The Computer says so.

    -The Computer

    1. Re:WotC only??? by ChaosDiscord · · Score: 2, Interesting

      Of the games you've listed, only one (Don't Rest Your Head) came out in 2006. It's hardly news for nerds.

      If you're expecting Slashdot to become the shining beacon that highlights cutting edge indy RPG game design, well, you're a dreamer, I can respect that. But I wouldn't hold my breath. Compared to the front page of Slashdot, Games.Slashdot is small site. Compared to the normal video game focus of Games.Slashdot, tabletop RPGs are a microscopic market. To focus on the very small subset of indie games would lose even more readers.

      I applaud your enthusiasm, but don't get your hopes quite so high. There is no renaissance. Worse, things are looking a little dark; the d20 boom has faded. The number of people making a living in the industry is going down. Profitable companies are going out of business or relying on donations to survive. Sales are down. Local hobby stores continue to close. If there is a historical analogy, you might compare it to the dark ages, except instead of turning to superstition and faith, they're turning to computer RPGs and Wizards of the Coast. Or maybe the fall of Rome; the once great society crumbling under it's own hubris, inability to adjust, and a bit of help from the barbarians of video games.

      What you're describing is a nascent indie movement, largely pushed by The Forge. I'm glad it's out there. There is great stuff being done, including the games you mentioned. Experimental stuff has been happening since role-playing games were first created, but it does seem like the rate's increasing. If the RPG industry ends up a shadow of its former self, it's the indies who will provide much of the spark and drive that will keep it alive. This is what kept interactive fiction and hex-and-chit wargaming not only alive, but innovative. If the RPG industry doesn't fade away, the indies will provide the experimental, cutting edge stuff that the main industry will take years to adopt, a counterpart to the indie film scene, the sort of think Greg Costiyan is trying to push in video games with Manifesto Games.

  41. Open? by redcorsair · · Score: 2, Insightful

    I think we D&Ders sometimes forget: this is an open system. You should not just go by whats in the books but also use your imagination and make something that is truly yours. I have no problem with people using what WotC gives us, but they seem to give us a whole lot of stuff we really don't need.

  42. To reuse criticism of the D&D movie... by Not_Wiggins · · Score: 1

    Review of Multiple D&D books, save vs. suck:

    Failed.

    --
    Diplomacy is the art of saying, "Nice doggie!" until you can find a rock.
  43. the best of the best in the future by Desolator144 · · Score: 1

    computer game lovers say tabletop is ancient and tabletop people say that computer games just don't feel right. I think the best solution in the future would actually prove them both wrong. Someone's eventually going to make a tabletop game with a holographic or VR overlay that hooks into a computer with a system to track real world piece movements and actions and add in explosions and overlays and HUD's and other cool special effects :) That would be the coolest ever!!!! For now I guess I'll just have to stick with a switchboard, electric matches, and tin foil balls of KNO3 and powdered sugar (which has a tendency to light the board on fire)

    --
    now stop reading and go play Dance Dance Revolution!
  44. Her eis a step in the direction you seek by Mycroft_514 · · Score: 2, Interesting

    https://secure.slickwebsitedevelopment.com/bunkerh illgames.com/description.php?II=1082&UID=200609121 7304471.41.111.22

    Many of the support sections are computerized, leaving the fun parts for the Ref and the players.

  45. Spycraft+Shatterpunk Shadowrun by Anonymous Coward · · Score: 0

    The 2nd Edition Spycraft is the sweet spot to be right now, they are putting out several variant settings for many different genres, the Spycraft rules are more 'general' for modern gaming, and they have thankfully gone away from d20(tm) licensed (close, but fixes many problems). The Spycraft 2.0 rules are some of the most clean and solid RPG rules I have ever seen, and you get all you need in a single book (so no PH+DM+MM).

    Some of the cool mechanics include the trivial ability to scale and knock out "bad guys" as either thugs or mobs, no more CR, huge statblocks and other clunky d20 mechanics.

  46. Modern D20 System? by Pika+the+Mad · · Score: 1

    Very nice reviews, thank you. A question: Do you know if Fiendish Codex I: Hordes of the Abyss would work with the D20 Modern System? Thanks!

  47. Ptolus by uneek · · Score: 1

    Hi:

    The Ptolus supplement looks very useful. If someone is going to sell a product that large, they should at least sell DVD versions of it.

    Uneek.

  48. The rpg thing by master_of_time_and_s · · Score: 1

    Hey,what about nethack?