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What Came First, the Violence or the Videogame?

An anonymous reader writes "Another wave of video-game-violence panic is upon us. The pressed suits who read the pop news on television are wagging their so-called neutral fingers at an industry they have never understood. Planet Xbox 360 considers the many games they have played and the real-life murderers they have known in their own lives, and how little the talking heads know about either."

204 comments

  1. Which came first? by ExPacis · · Score: 5, Insightful

    Before videogames, there was violence.

    In the 60's, they blamed it on the rock 'n' roll.
    In the 50's, they blamed it on Elvis' hips.

    As far back as history records, there has been violence. Anyone who tries to claim otherwise is just grabbing for straws that aren't there.

    1. Re:Which came first? by Hoi+Polloi · · Score: 1

      I'll add, however, that my commute leads directly to an increased urge to commit violence.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    2. Re:Which came first? by yali · · Score: 0

      Let me try to mirror your argument:

      Before videogames, there was fun. People have been having fun for millennia: playing board games, going to the theater, etc. Therefore, videogames are not fun. QED

      Perhaps you see why that line of argument is ridiculous? No reasonable critic is trying to argue that videogames are the sole determinant of violence; in fact, I don't think even the unreasonable critics (of which there are more than a few) are trying to argue that. To claim otherwise is to grab for the most ridiculous of strawmen.

    3. Re:Which came first? by Enoxice · · Score: 2, Insightful

      He's not trying to prove that video games don't cause violence. The question he is answering is "What Came First, the Violence or the Videogame?". And he's answered it well.

      --
      Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
    4. Re:Which came first? by hackwrench · · Score: 3, Funny

      "On September 13th, a 25-year-old man walked into Dawson College in Montreal and went on a shooting spree that took at least one life"

      "Back in 1989 another 25-year-old, Marc Lepine, killed 14 people in a similar incident at another Montreal college."

      "Charles Whitman killed 16 people and wounded 31 at the University of Texas in 1966"

      Since videogames are cheaper than a college education, they are more prevalent. Therefore there seems to be more of a link between college education and violence. Ban all colleges!

      And the resemblance of Columbine High School to a college is even more proof. Quick! Someone do a study! Think of the children!

    5. Re:Which came first? by ExPacis · · Score: 1

      Hardly my argument at all. Just saying that "videogames cause violence" is its own strawman.

      Human emotion causes violence. People get angry, so they start a fight.

      Saying anything else is ridiculous.

    6. Re:Which came first? by Ironsides · · Score: 1

      Before videogames, there was violence.
      In the 60's, they blamed it on the rock 'n' roll.
      In the 50's, they blamed it on Elvis' hips.
      As far back as history records, there has been violence. Anyone who tries to claim otherwise is just grabbing for straws that aren't there.


      In the 20's, they blamed it on The Jitterbug

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    7. Re:Which came first? by abandonment · · Score: 1

      strangely enough, you might have a point.

      disturbingly high numbers of people that get student loans to attend college & university default on their loans.

      I think it's something like 65% or higher in canada for students that attend private colleges like the many 'IT' or 'New Media' colleges that are sprouting up.

      i could see having a 30-50k (or even higher) debt hanging over your head being enough to make most people go postal.

    8. Re:Which came first? by yams69 · · Score: 3, Interesting

      Another good point that should always appear in these "debates":

      What are these murderers using to kill people: the game consoles themselves, or guns/knives/etc.? Lotsa folks have these weapons in their houses, but manage not to kill people...same goes for games. Frame it in this way, and the NRA is suddenly on your side! In fact....

      "Games don't kill people...psychotic sociopaths kill people."

      "If games are outlawed, only outlaws will have games."

      etc.

    9. Re:Which came first? by Anonymous Coward · · Score: 0

      I think the gp's line of reasoning is valid to prove that violence did not originate with video games. Likewise, your mirror argument would be a valid proof that fun did not orignate video games. But neither of those proofs is eye-opening. The real debate is whether video games are contributary to violence (or fun) and if so, in what degree.

      An inductive proof could be built similar to the gp's. If "they" were wrong about Elvis and Rock'n'roll being major forces in creating violence, "they" are likely to be wrong about video games. Of course the force of this argument depends on the size of the pattern. But if the weather man keeps predicting rain and it keeps being sunny instead, it would be a fool who keeps asking him for advice. It may in fact rain tomorrow (and video games may in fact usher in a new era of violence), but it is clear that this weather man is entirely usesless for predicting a storm.

    10. Re:Which came first? by Anonymous Coward · · Score: 0

      ORANGE MOCHA FRAPPUCCINO!!

    11. Re:Which came first? by HolyCrapSCOsux · · Score: 1

      "On September 13th, a 25-year-old man walked into Dawson College in Montreal and went on a shooting spree that took at least one life" IF this was a videogame inspired shooting I would have imagined that the guy would have a better kill rate. Perhaps "spree" was fewer shots fired than I would have guessed. OTOH, Since his frag score was pathetic, maybe the violence was because he sucked at that game and had some violent type of inferiority complex. OTOOH, I would say that he was just a kook.

      --
      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    12. Re:Which came first? by Anonymous Coward · · Score: 2, Interesting

      what bothers most politicians is the... unscheduled violence.

      Look at it this way... for many thousands of years, if a human had aggression, he would go pick up a rock/spear/knife/sword, wander over to the other side of the mountain, and knock someone's head in.

      For about the last two hundred years or so, it's been steadily LESS acceptable to get in a physical fight with someone in the Western hemisphere. Especially one that results in grevious harm to the other person. We have become cultures of Law, not cultures of Honor (which is why samurai and gangsters are so cool: but that's another rant)

      Where did those thousands of years of conditioning go? For the most part, people sublimate those desires to punch someone's face in: athletics, videogames, watching TV, banging around with power tools, etc. But there are going to be some people, as we engineer violence OUT of society, while keeping competativeness IN, who don't quite get it.

      Human Beings have a LONG history of violent acts against other human beings. Instead of trying to find a factor that CAUSES violence (or trying to figure out if videogames do or don't), let's look at what factors REDUCE violence (and trying to figure out if videogames do or don't).

    13. Re:Which came first? by Emeye · · Score: 1

      One word: Cain

    14. Re:Which came first? by madprogrammer · · Score: 1

      It's not the commute, it's the all the idiots out there on the road who can't drive (which excludes us of course!)

    15. Re:Which came first? by Ash+Vince · · Score: 1

      People get angry, so they start a fight.

      Only if they are maladjusted emotional cripples with anger management issues. People make me angry all the time, I just learn to deal with that anger and try and channel it into something constructive. Why do so many people think violence is ever a solution to anything?

      Violence is always unacceptable unless you are truly threatened with death or injury.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    16. Re:Which came first? by Millenniumman · · Score: 1

      Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. - Robert Heinlein

      --
      Stupidity is like nuclear power, it can be used for good or evil. And you don't want to get any on you.
    17. Re:Which came first? by MynockGuano · · Score: 2, Funny

      Greetings! Stay awhile, and listen!

    18. Re:Which came first? by Ash+Vince · · Score: 1

      We are not talking about geopolitics here, we are talking about people who should behave differently in a civilised society.

      Now shut the fuck up before I come round there and kick your head in. :)

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    19. Re:Which came first? by Sj0 · · Score: 1

      Vey Victus. Suffering to the conquered. Ironic, Now I was the one who was suffering.

      --
      It's been a long time.
    20. Re:Which came first? by NelRo · · Score: 2, Informative

      Hey yali,

      I respect your perspective, but I want to clarify my point in the article. The appropriate mirror argument is not are games fun, but: Do videogames CAUSE fun in society? Without video games would people just float about without even the knowledge of fun? To continue with the mirror: people had an impulse to find fun before video games, and use the games as an outlet for an impulse that exists on its own. The games reflect a need, a history and a social awareness of fun. The game developers do not invent fun, but comment on and draw from an existing continuum of fun. A person who buys a game does not suddenly discover that there is such a thing as fun (except maybe with Dig Dug in 1982 ;-)... they bought the game specifically to serve the impulse that already existed.

      Taking this back to violence, the point is: Some critics are, in fact, trying to argue that video games spur people to act out violence because the games confuse the players as to the consequences. The "proof" as presented is a tangential link that cannot be shown to be causal. Killer owned game, game is violent, game encouraged killer... without game, we will all be a little bit safer. That is the idea behind the legislation to tone down or regulate game violence.

    21. Re:Which came first? by imboboage0 · · Score: 1

      Could you identify my items?

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    22. Re:Which came first? by Anonymous Coward · · Score: 0

      duh, violence came before videogames. Videogames have been around since about 1970-something... The caveman and his club have been around for millenia...

    23. Re:Which came first? by odourpreventer · · Score: 1


      Did Heinlein actually write that? I only remember the quote from the movie.
      </nitpick>

    24. Re:Which came first? by Laurence0 · · Score: 1

      They used that quote (word for word!) in the movie? I only remember the quote from the book.

    25. Re:Which came first? by odourpreventer · · Score: 1

      The teacher missing an arm played by Michael Ironside says it during class.

  2. ummmm by thedrunkensailor · · Score: 0

    I choose B) Videogames, final answer!

    --
    i support the right to offend.
    1. Re:ummmm by neonprimetime · · Score: 2, Funny

      Arrrrr! Sorry maties, but the answers was A)

  3. wtf? by AcidLacedPenguiN · · Score: 2, Insightful

    I'm relatively sure the crusades came before pac-man. . . So my guess is the violence, just a hunch though.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:wtf? by 99BottlesOfBeerInMyF · · Score: 5, Funny

      I'm relatively sure the crusades came before pac-man. . . So my guess is the violence, just a hunch though.

      Yeah, they intentionally phrased the question so as to mislead you. The crusades were started by people influenced by the graphically violent board game chess, which has since become a video game. It is games in general that are the root of all violent behavior, not just video games.

    2. Re:wtf? by voice_of_all_reason · · Score: 3, Interesting

      I remember when I was like 4 or 5, going to my dad's office for the first time. He sat me down on his lap, booted up his copy of Windows 2.0, and then said "watch this..."

      From the first time I saw the rook piece fuckin' swallow the queen whole in Battle Chess, I knew computers were going someplace.

    3. Re:wtf? by Otter · · Score: 1
      The crusades were started by people influenced by the graphically violent board game chess, which has since become a video game.

      Actually, it was the other side who played chess. At any rate, I'm sure you two and the "video games are caused by muslims" guy can have a fruitful discussion on your various points...

    4. Re:wtf? by 99BottlesOfBeerInMyF · · Score: 1

      Actually, it was the other side who played chess.

      Amusingly, modern historians have pretty well established that chess reached Europe in the 700's and became popular in many parts of Europe by the turn of the millennium, a few generations before the first crusade. Coincidence or Causation?

    5. Re:wtf? by east+coast · · Score: 1

      From the first time I saw the rook piece fuckin' swallow the queen whole in Battle Chess, I knew computers were going someplace.

      Too bad BattleChess was about as hard to beat as playing my ten your old nephew...

      Kinda off topic (but not really), the eye candy was neat but the challenge wasn't there. I guess games that display violence as being incredibly simple may help the frustrated through the day with a bit of relief but, believe me, the last time I held a loaded AK a little cross hairs didn't appear in my vision and I couldn't do a headshot at 100 yards just by tapping a mouse button.

      Maybe games do spur some on to violence but the root factor of it all couldn't be the game itself, at least if the criminal had even the slightest social skills. Kids (and adults) killing each other aren't aimbots in a game, they have a motivation to pull the trigger. Maybe these acts wouldn't be so frequent if we examined the root cause more and not some glorified escape mechanism.

      There's a reason average kids don't kill each other and they play video games too.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    6. Re:wtf? by Anonymous Coward · · Score: 0

      "I'm relatively sure the crusades came before pac-man. . . So my guess is the violence, just a hunch though."

      I think that you're really over simplifying what is really being asked; what I think the question is, is whether people who commit violent acts as teenagers were violent before they began playing videogames. This question isn't quite as simple because (in many cases) people can start playing videogames when they're about 4-6 years old.

      Ultimately, if you actually look at the data people are not getting any more violent today then they were 20 years ago; what is happening is that people are now far more aware of what is happening across the country (and around the world) because of instant news on TV and the Internet. Just a few days ago, a school shooting happened in Montreal and I'm certain that all across North America (and perhaps the entire western world) it was one of the top stories on News broadcasts; parrents were calling up their children, checking to see if they felt safe at their school. 50 years ago, a major violent act would have trickled across the world to be brought to people in their newspapers weeks after it happened; people would feel disassociated to the act because it happend so far away.

      The same effect is occuring with Global warming, as people hear of Hurricanes, droughts, storms, heatwaves and so on from every continent across the globe; you can't go a week without seeing people dying from the weather. When you look at the statistics, and discount the "parking lot effect" the temperature of the world is not increasing in any meaningful way; the parking lot effect is that, in large cities, concrete absorbs the heat of the sun and radiates it far better than grass or sand would and this means that in areas with a lot of concrete the average tempurature is higher than it was 100 years ago.

    7. Re:wtf? by (A)*(B)!0_- · · Score: 4, Funny
      "the last time I held a loaded AK a little cross hairs didn't appear in my vision and I couldn't do a headshot at 100 yards just by tapping a mouse button."
      Maybe you need the latest patch?
    8. Re:wtf? by Guysmiley777 · · Score: 1

      I couldn't do a headshot at 100 yards just by tapping a mouse button

      A atock AK trigger has a much heavier pull than a mouse button. With enough practice you get used to it. Or find a good gunsmith. :)

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    9. Re:wtf? by smbarbour · · Score: 1

      Ahh, but have you seen a pawn eaten by a shark in "National Lampoon's Chess Maniac 5 Billion and 1"?

      Playing chess against the computer isn't so easy when the computer is cheating (and calling you "Dan" in HAL's voice).

    10. Re:wtf? by Broken+scope · · Score: 1

      Oh god i remember batlle chess.... it was slightly disturbing for a 4 year old on a lisa mac.

      --
      You mad
    11. Re:wtf? by hackwrench · · Score: 1

      Clearly the Crusades were an attempt by the Europeans to stop the cultural cancer of "Chess" imposed by the Moors from spreading.

    12. Re:wtf? by east+coast · · Score: 1

      Heh. Actually I'm fairly use to the trigger pull on my AK at this point. It's more that the dynamics of actually firing a rifle is a lot different than what they make it seem. In all honesty, I could probably do a headshot at 100 with the AK but not as easily as I do it in CS.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    13. Re:wtf? by 99BottlesOfBeerInMyF · · Score: 1

      A atock AK trigger has a much heavier pull than a mouse button. With enough practice you get used to it.

      From my experience, you'll be lucky to hit a target that size at that distance with the average AK, regardless the trigger pull or your skill. Some of the russian made ones might do it, but the sheer number of crappy chinese and eastern european ones flooding the marketplace is insane. I've put oblong holes from tumbling rounds in a target from as little as 15 yards.

    14. Re:wtf? by Otter · · Score: 1
      Coincidence or Causation?

      I'd guess correlation -- both developments reflect the swinging balance of power between the Muslim and Christian worlds over that period.

    15. Re:wtf? by EmperorKagato · · Score: 1

      I've played this game before. What was the name of it again?

      And too bad the sound only worked if you had himem enabled in dos mode.

      --
      ----- You know you have ego issues when you register a domain in your name.
    16. Re:wtf? by Anonymous Coward · · Score: 0

      I've played this game before. What was the name of it again?


      If you use the up arrow on your keyboard, you can read what you read previously, really a neat concept.

    17. Re:wtf? by Sj0 · · Score: 1

      Yarr. Indeed, this eyepatch o' mine does make shooting much easier, but steering me galleon is a real yo ho ho and a bottle of rum.

      --
      It's been a long time.
    18. Re:wtf? by syousef · · Score: 1

      he crusades were started by people influenced by the graphically violent board game chess ...but see I don't mind if they do ban most board games (although please not chess!). After the number of fights I've seen monopoly cause I think it should be banned ;-)

      --
      These posts express my own personal views, not those of my employer
    19. Re:wtf? by Anonymous Coward · · Score: 0

      Hey, change the parent from "Funny" to "Insightful", after all games indeed fuel the competitive thirst in human beings, leading to the inevitable wanting to win at all costs, mine is better than yours, and so on...

    20. Re:wtf? by kehren77 · · Score: 1

      That's nothing.

      I still have nightmares from all that Minesweeper carnage.

    21. Re:wtf? by east+coast · · Score: 1

      More likely crappy ammo. Most AK problems (reguardless of manufacture) have been poor ammunition. I can speak from experience that I can hit a target with great consistancy and accuracy with a Chinese AK. I've owned one for many many years and it has yet to fail me.

      Could I do a headshot at 100? I'd think so. The targets I use aren't much larger.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  4. Wii brings in a new angle by UbuntuDupe · · Score: 4, Interesting

    I suspect that the Wii is likely to re-invigorate the controversy of video games. For example, in Red Steel, instead of just pushing buttons and killing fake people, you are moving your full upper body, which if intense enough, will get your heart pumping and feel more "real". You're then going through the actual motions. While I wouldn't agree with the complaints of people like Jack Thompson, I can see why it would worry them more.

    1. Re:Wii brings in a new angle by tarun713 · · Score: 2, Insightful

      That sort of motion has been going on for ages though - look at first person shooters in the arcade - time crisis, house of the dead, things like that. Of course, this does make it far more mainstream.

    2. Re:Wii brings in a new angle by twistedsymphony · · Score: 1

      At the same time they will also have Wii Sports, and many other non-violent Nintendo brand games. At very least that would help get rid of the Blanket statement that "video games" (in general) lead to violence...

    3. Re:Wii brings in a new angle by Moofie · · Score: 1

      For argument's sake, why are you drawing a distinction between sports and violence? There are a number of sports that are a bit more violent than even the Most Violent Thing Ever, which is a video game.

      --
      Why yes, I AM a rocket scientist!
    4. Re:Wii brings in a new angle by cybereal · · Score: 1

      I wish this was true. In all the videos advertising the system the actors are doing just that: Acting. The actual gameplay is far less involving. While it is infinitely more spatially involving than a regular buttons and sticks controller, you still don't move much while playing most games. The practical issue here is how tired one would get if it required constant movement.

      Most of my fat gamer friends can't make it through 5 songs on DDR, I don't imagine they'd FPS all night long if it required anywhere near the same amount of effort and thus, would not be happy to play these games.

      Also you have to consider the opportunity for injury and how paranoid Nintendo already is about such things with their warnings on the Nintendo DS being obligatory every time you start up the system. This has even made its way into some of the GBA games! (Ex. Final Fantasy IV)

      So while the myth may have the effect you describe, the reality won't. You will be flicking your hands about and that's as far as it will go for most games. Golf or baseball style games, or perhaps games like WarioWare will probably see the greatest motions but in a low impact sort of way.

      --
      I read the script, and I think it would help my character's motivation if he was on fire. -Bender
  5. Mortal Combat Zero: Kane vs. Abel by Androclese · · Score: 1

    (see subject)...I believe the violence would have come first... Yarr

    1. Re:Mortal Combat Zero: Kane vs. Abel by Anonymous Coward · · Score: 0

      Mortal Combat Zero: Kane vs. Abel

      Did you mean Kano vs. Kabal?

    2. Re:Mortal Combat Zero: Kane vs. Abel by KDR_11k · · Score: 1

      I think that was Command & Conquer.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Mortal Combat Zero: Kane vs. Abel by geminidomino · · Score: 1

      I think he be meanin' "Cain vs Abel" from Genesis 4. (Don't ye be confusing that wit' Playstation 3, ye scurvy dog!)

  6. Excuses.. by tont0r · · Score: 1, Insightful

    Ever since someone pressed forward, down, forward + low punch and did Sub Zero's fatality in Mortal Kombat 1, people have been playing video games on todays violence. Then gas was dumped on the with GTA and all its little buddies coming out after it. And its a convenient thought that someone who plays those games commits violent crimes.

    But here is the reality of the situation. Fucked up crimes were happening before video games. They are going to happen with video games. And guess what? They are going to happen (god forbid) after video games.

    1. Re:Excuses.. by ArmyOfFun · · Score: 1

      Actually, Mortal Kombat wasn't the first violent video game that attracted controversy, that honor probably goes to Death Race which was released 15+ years earlier.

    2. Re:Excuses.. by Jedi+Alec · · Score: 1

      Then gas was dumped on the with GTA and all its little buddies coming out after it. And its a convenient thought that someone who plays those games commits violent crimes.

      Good thing then that the first thing I saw on opening this article was a big ad for GTA Liberty City stories. So, am I supposed to play the game first or can I go outside and shoot someone now? :)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  7. Correct me if I'm mistaken but... by Anonymous Coward · · Score: 4, Insightful

    I'm pretty sure kids ran around shooting each other before Doom arrived on the scene. In fact, I believe the oldest known video game, Space War, was preceeded by millenia of violence, much of it perpetrated by persons under the age of 25.

    Violence is a part of human nature. The only reasons you hear so much about the kids who kill other kids is a) the news media is pretty much 24/7 and spends a lot of that time twiddling its thumbs, and so it jumps on a story like Columbine; and b) because there are MORE OF US so it's more likely to happen.

    It's not the fault of the video games. It's the fault of negligent parents and a society that doesn't seem to take any interest in disciplining children anymore.

    1. Re:Correct me if I'm mistaken but... by nEoN+nOoDlE · · Score: 3, Interesting

      It's not the fault of the video games. It's the fault of negligent parents and a society that doesn't seem to take any interest in disciplining children anymore.

      Ummm... when did parents ever take any interest in disciplining children? Parents have never known "the right way" of raising kids for them not to be violent sociopaths, and that's why there have been 20 year old violent sociopaths throughout history. In the past, it was just considered good parenting to discipline your kids by hitting them when they display bad or violent tendencies.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  8. Oh man, by voice_of_all_reason · · Score: 5, Funny

    What was the name of that video game Hitler used to play?

    1. Re:Oh man, by Asshat+Canada · · Score: 0, Funny

      Extreme PaintBrawl.

    2. Re:Oh man, by Zardus · · Score: 5, Funny

      I think it was called Daikatana.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    3. Re:Oh man, by chrismcdirty · · Score: 1, Funny

      No wonder he was so angry! That game blew!

      --
      It's like sex, except I'm having it!
    4. Re:Oh man, by voice_of_all_reason · · Score: 1

      Can we really blame him, then?

    5. Re:Oh man, by westlake · · Score: 1
      What was the name of that video game Hitler used to play?

      Cut the jokes and look at the reality of the Nazi regime.

      War games in the Hitler Youth begin at about age ten and are central thereafter. Racist themed board games and story books were distributed to younger boys and girls. Disney's "Education For Death" pretty much gets this right.

      I haven't the slightest doubt that the regime would have used video game technology for indoctrination and propaganda had it been available and no illusions about the violence it would have endorsed and exculted in.

      The Nazis had high hopes for television. They were expert in the manipulation of existing mass media: print, graphic art, radio and film.

    6. Re:Oh man, by voice_of_all_reason · · Score: 1

      That's certainly true. But it only proves that the violence came before the video game, making any legislation/protest/feelings whatsoever about how grand theft auto is "haxxoring my kidz" completely pointless

    7. Re:Oh man, by shut_up_man · · Score: 1

      That poor bastard. No wonder he was angry.

  9. Oblig Simpsons: by Volante3192 · · Score: 5, Funny

    Meyers: I did a little research and I discovered a startling thing... There was violence in the past, long before cartoons were invented.
    Kent: I see. Fascinating.
    Meyers: Yeah, and know something, Karl? The Crusades, for instance. Tremendous violence, many people killed, the darned thing went on for thirty years.
    Kent: And this was before cartoons were invented?
    Meyers: That's right, Kent.

  10. Chicken or the Egg? by Anonymous Coward · · Score: 0

    I don't care I'll eat them both

  11. Mirror Neurons by Half-pint+HAL · · Score: 1

    Mirror neurons are noticeably absent from the debate.

    Have a look at an essay by V S Ramachandran a leading neuroscientist.

    The mirror neuron, scientists tell us, takes things that we see others do and makes us feel like we're doing it ourselves. It's why we like watching things like TV and dancing. It's how we learn to imitate.

    15 years ago, were graphics real enough to trigger a mirror neuron response in a human? Possibly -- I don't know. However, as we approach photorealism, isn't it time we studied this? See if a mirror neuron response is set up in a game-player? If so, then maybe the outraged parent mob are right -- maybe the computer games do train the behaviour.

    Yes, there are further environmental triggers needed to cause the player to actually go out and kill someone -- a perfectly happy, balanced individual isn't going to pick up a gun just out of computer-learned habit -- but if we find that the behaviour is taught, then surely we are obliged to keep the games out of the hands of those who they may harm. Can we do a psychological assessment of every single consumer who wants to buy a PS3? No -- that would be thouroughly impractical.

    So, if studies consistently showed a mirror neuron response while playing shooters, would we not be obliged to take violent games off the shelf...?

    HAL

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    1. Re:Mirror Neurons by 99BottlesOfBeerInMyF · · Score: 5, Insightful

      So, if studies consistently showed a mirror neuron response while playing shooters, would we not be obliged to take violent games off the shelf...?

      No, we wouldn't. It undermines several principals of our government. The first is liberty. You might note boxing is not illegal. Watching boxing is a lot more likely to stimulate that part of the brain than video games are. Participating in boxing has been statistically shown to correlate with violent crime and sexual assault. It doesn't matter. We have free will and are responsible for what we do. Does red meat increase testosterone and increase the likelihood of violence? If so should we ban it? Meat in general? All sports? Walking into high oxygen areas in lower altitudes? Not taking hormone suppressants and sedatives to keep us passive and nonviolent?

      It is not the government's job to take measures to force individuals to not take any action that might increase their chances of commiting crimes by running their lives for them. Arguably it is the job of parents to do that for their children, but never the government.

      It's called personal responsibility.

    2. Re:Mirror Neurons by Anonymous Coward · · Score: 0

      Of course, then we'd have to study every place that mirror neurons might be activated and make sure to take anything that activates antisocial mirror neurons away from the public. Take bets how many TV shows and movies would get banned if anyone follows through with this plan?

    3. Re:Mirror Neurons by reachums · · Score: 1
      The mirror neuron, scientists tell us, takes things that we see others do and makes us feel like we're doing it ourselves. It's why we like watching things like TV and dancing. It's how we learn to imitate.

      Given your logic, we should also ban all violent TV, Movies, and Theater. kids watch violent TV all the time, and if mirror neuron responses are shown when we watch TV.... you get the idea.

      The trick is to not let kids who are too young to play Mature games play Mature games. Same thing with TV, don't let your kid watch M rated TV, don't let your kid go to R rated films. Your 7 year old should be playing Mario Kart not Grand Theft Auto.

      And honestly, it wouldn't matter how many times I watched some one dance or ice skate or do gymnastics, I would never be able to imitate it. It's just not who I am. Same with Violence, it doesn't matter how many times I see some one shoot another person, I could never imitate it. I'm sure I could figure out how to shoot a gun, but knowing the mechanics of something is different than doing it. I understand the mechanics of driving a stick shift but I still can't drive one.

      It comes right down to, are the ones playing the video games able to distinguish fantasy from reality. If you can't figure that out, you probably shouldn't be playing video games, watching TV, reading books, or watching movies; also, you are either a small child or a very socially handicapped person.
      --
      "Just call me Girly Blank"
    4. Re:Mirror Neurons by AcidLacedPenguiN · · Score: 1

      Sweet, so you're saying that when I start boxing next month I'll finally start beating my girlfriend and robbing banks? Why oh why didn't I start sooner?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Mirror Neurons by 99BottlesOfBeerInMyF · · Score: 1

      Sweet, so you're saying that when I start boxing next month I'll finally start beating my girlfriend and robbing banks? Why oh why didn't I start sooner?

      I didn't state a causation and even if I did that does not make it a reliable predictor. Maybe boxers get brain damage, take drugs, are part of a certain culture, or their testosterone levels go up which influences their behavior. Maybe people with very high testosterone, or who like to hurt other tend to become boxers. Maybe both. I know boxers who are very friendly, controlled people with no apparent desire to hurt anyone. I also know boxers who are borderline homicidal and admitted rapists. I'm not going to prejudge you or anyone else based upon choosing a sport and that is the point. Pass laws against assault and rape and punish those who commit them. Don't try to stop these things from happening by banning random, correlative factors.

    6. Re:Mirror Neurons by enjo13 · · Score: 1

      You raise an interesting question, and I don't think the answer is as clear cut as you think it is.

      Should it be legal to drive a tank? After all, it is the pesronal responsibility of the person driving the tank to not..you know.. kill everyone. Yet we restrict access to tanks, because letting an individual own a tank is just not in the publics best interest. We let government regulate someones actions for the greater good. Freedom certainly has limits, and it is up to the government to set those limits.

      The problem is determining what is truly in the best interest of a society is REALLY hard. If there was a conclusive link between violent video games and serial killers, then it may very well be in societies best interests to ban video games. On the other hand, what if potential killers who play GTA are often able to satisfy that craving for violence? Should we then PROMOTE violent video games as that would be for the greater good? Those are the types of questions we face, and we (as a world community) will be struggling with them for as long as we exist.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    7. Re:Mirror Neurons by yali · · Score: 1

      Mod parent up! The question of whether videogames lead to violent behavior (probably yes) is entirely separate from the question of what government should do about it (very little).

      The whole reason freedom of speech is encoded into the US constitution is that speech can be dangerous. Why do totalitarian regimes suppress the work of artists? Because art is a tool that can incite people to action. Like any tool it can be used in morally good or bad or ambiguous ways, but the founders were smart enough to know that government cannot be trusted to decide which is which.

      I'd add to the parent post that if people are supposed to make good choices about how to raise their children, we need good, objective science, not the FUD offered by the Jack Thompsons (on one side) and game-mag editorialists (on the other). That science is actually being done, though you wouldn't know it from the partisans.

    8. Re:Mirror Neurons by Gruneun · · Score: 1

      Participating in boxing has been statistically shown to correlate with violent crime and sexual assault.

      While I mostly agree with your opinion, I'd like some clarification. Are you saying that participation in boxing increases the likelihood to commit those crimes or that the correlation is between people who are likely to become boxers are also likely to commit crimes?

      There's a substantial difference and I'd really like to see your source.

    9. Re:Mirror Neurons by 99BottlesOfBeerInMyF · · Score: 5, Interesting

      Should it be legal to drive a tank? After all, it is the pesronal responsibility of the person driving the tank to not..you know.. kill everyone. Yet we restrict access to tanks, because letting an individual own a tank is just not in the publics best interest.

      There is a guy here in town that owns a tank. He needs permission to take it on public roads, because of the potential damage to public property, but her does own one and drive it on his own land.

      We let government regulate someones actions for the greater good. Freedom certainly has limits, and it is up to the government to set those limits.

      Actually, we theoretically allow the government to arbitrate certain freedoms and situations where one person's freedoms come in conflict with others. For example, your freedom to fire a cannon, is restricted by the damage it causes to the property of physical persons of others. So long as you're firing it on private property and not damaging anything belonging to another, or hurting anyone the government has no legal or ethical right to restrict you. Realistically, the government has become corrupt and exceeded their authority by claiming additional power for a few individuals who would be our rulers.

      The problem is determining what is truly in the best interest of a society is REALLY hard.

      No it isn't. The US was founded on the principal that consolidated decision making is dangerous, because overriding the decisions of individuals easily leads to abuse and power corrupts. Thus, the government must demonstrate not only a majority opinion, but an overriding public interest in some action that does not conflict with a predefined set of rights and which is within certain areas the government is allowed to regulate. Take the issue of video games. Will playing a video game result in a person becoming a murderer? Can you prove that with reasonable scientific certainty? If so then, with two thirds or representatives voting you can overturn the freedom of speech that allows people to distribute said video game. Otherwise, the government has no business and the choice should be left to the individual (or individual's parents) to decide.

      Those are the types of questions we face, and we (as a world community) will be struggling with them for as long as we exist.

      Certainly individuals should be considering these issues, but until there is a real, provable consensus and a clear mandate from the people, governments should not.

    10. Re:Mirror Neurons by 99BottlesOfBeerInMyF · · Score: 1

      While I mostly agree with your opinion, I'd like some clarification. Are you saying that participation in boxing increases the likelihood to commit those crimes or that the correlation is between people who are likely to become boxers are also likely to commit crimes?

      I'm stating that statistically, there is a correlation between people who participate in the sport of boxing and who are convicted of violent crimes and sexual assault, unrelated to boxing. I did not imply a causation at all. It is possible that people who box sustain brain damage, have increased testosterone levels, are exposed to cultural elements, or are simply more conditioned to respond with violence than people who do not box and this leads them to be more likely to commit violent crimes. It is also possible that people with a predisposition towards violent crime, who are members of a criminal culture, or who have very high testosterone levels are more likely to become boxers due to those elements.

      The point is, it is plausible that by banning the sport of boxing we could possibly (although not necessarily) decrease violent crime. Of course the same holds true for thousands of other parts of our culture from sports to foods to theater to books.

      There's a substantial difference and I'd really like to see your source.

      My source for this was a book whose title I unfortunately cannot call to mind and amazon is less than helpful. There was also a fairly famous statistical analysis in the 80s by someone named "Philips" that drew statistical correlations between television events including news reports of suicides and boxing matches to show causative relationships between viewing and committing violence. (Suicides and automobile accidents raise by a statistically significant amount following news coverage of a suicide and assault and battery crimes increase immediately following televised boxing matches.) I'm sorry I don't have more specific citations for you.

    11. Re:Mirror Neurons by aj50 · · Score: 1
      Actually, we theoretically allow the government to arbitrate certain freedoms and situations where one person's freedoms come in conflict with others.
      And so we allow them to arbitrate certain freedoms of people wishing to smoke certain substances because?
      --
      I wish to remain anomalous
    12. Re:Mirror Neurons by 99BottlesOfBeerInMyF · · Score: 1

      And so we allow them to arbitrate certain freedoms of people wishing to smoke certain substances because?

      ...because under the guise of regulating interstate trade they managed a huge power grab and no one stopped them because they used scare tactics and US citizens are cowards.

    13. Re:Mirror Neurons by Anonymous Coward · · Score: 0
      The mirror neuron, scientists tell us, takes things that we see others do and makes us feel like we're doing it ourselves. It's why we like watching things like TV and dancing. It's how we learn to imitate.

      Well, some scientists are claiming that. However, like in the previous cases of finding the "Holy Grail of the mind", the theory is far from perfect, completed or even generally supported. Yes, mirror neurons might have a lot of significance in motor functions and association, especially in language learning, but they're not the only thing contributing to our sense of 'being there' or imitation. Sadly, at the moment, they seem to be the latest media-hyped neuropsychology buzzword that is getting used way out of context in a lot of pseudo-research.

      See this for a good debate about the original article written by Ramachandran: http://www.edge.org/discourse/mirror_neurons.html

      Another excellent critique (read the replies as well) here: http://scienceblogs.com/mixingmemory/2006/07/mirro r_neurons_language_and_me.php

    14. Re:Mirror Neurons by Eivind · · Score: 1
      I dunno. But your argument is fundamentally flawed.

      Anything we experience *certainly* do train our behaviour, in some way or other.

      It doesn't follow that we forbid anything that some people manage to learn the wrong thing from.

      We don't outlaw boxing, we don't outlaw films with car-chase scenes. We don't outlaw political speech we happen to disagree with.

    15. Re:Mirror Neurons by AcidLacedPenguiN · · Score: 1

      excellent, I agree with you fully. To be honest, I was just trying to whore another "funny" out of the moderation system.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    16. Re:Mirror Neurons by Half-pint+HAL · · Score: 1

      Given your logic, we should also ban all violent TV, Movies, and Theater. kids watch violent TV all the time, and if mirror neuron responses are shown when we watch TV.... you get the idea.

      Precisely.

      The trick is to not let kids who are too young to play Mature games play Mature games.

      There's nothing "mature" about violence. That term is just another way of glamorising it. And it's not just about age -- adults can be affected by violence too.

      I've drunk enough beers to know from first-hand experience that self-control is a very thin veneer. I've also seen enough people suffer nervous breakdowns and depressive episodes to know how dangerous a crack in that veneer can be.

      We cannot tell in advance who will be afflicted with mental illness. Someone steeped in a culture of violence can "go postal" when they break down, whereas people without the exposure to violence don't.

      Protecting the vulnerable is more important to me than protecting the "right" to the morally dubious pleasure of watching faked deaths.

      HAL.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    17. Re:Mirror Neurons by reachums · · Score: 1

      I can see by your response that you are in favor of government censorship. That's your right and I am happy to agree to disagree on this point. Censorship shouldn't be totally abolished, I understand that a certain amount of censorship is necessary. I know many gamers who are appalled that some states don't want to sell M rated games to just anyone (ie kids under the recommended age). I wouldn't be opposed to having to show an ID to buy an M rated game, I remember having to show my ID to get in to an R rated movie, and I'm still carded when I go to the Bar, it's not THAT big of a hassle. But I don't think that Banning things outright is the way to go about this. I grew up in the South side of Chicago, I saw a lot of violence, and I'm not a violent person. My husband grew up in Detroit. He saw a lot of violence too, also, not a violent person. He does, however, have an addictive personality, not because of his environment, but because of genetics. He was addicted to video games when he was younger, not sleeping for days just to play games. He played a lot of violent games, lived in a violent environment, had an alcoholic father and a distant mother. He's got problems, who doesn't? But one problem he doesn't have is a problem with violence.

      I personally believe that it is wrong for the government to "Ban" a whole genre of tv, movie, theater, games, and books just because a few people have a problem. They don't ban porn, cigarettes, or alcohol and they cause much greater problems. There are limits set, and I can understand wanting those limits to be enforced more fervently, but banning is not an answer.

      --
      "Just call me Girly Blank"
  12. Re:BREAKING NEWS: by voice_of_all_reason · · Score: 1

    Hi, you must be new here.

  13. I become death. The destroyer of worlds. by Anonymous Coward · · Score: 0

    The 'Bing Bang' was probably pretty violent from an energy standpoint.

    OH!!!!! You were referring to man and violence. Not the term violence and all things relative.

    Though I hate referencing it, would the enticement of the apple by the snake, in the garden of eden be considered violent?? (if you believe in that sort of thing ...)

    Seriously, does this question really need to be asked?? For the earliest reference of man killing his own kind, I point you to the frozen traveler, Otzi the Iceman in the Italy-Austrian Alps, discovered in 91' (see wikipedia).

  14. Re:Everyone knows by oahazmatt · · Score: 1

    Dear God, that is a horrible joke!

    And I laughed quite a bit, so take a bow.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
  15. Re:Everyone knows by voice_of_all_reason · · Score: 1

    I can just imagine Haseem or Wahid blundering through the door after a hard day of killing infidels, hanging up his AK-47 on the coat rack, then somehow forcing himself to stay up and add a few character models to Barbie's Horse Adventures before finally hitting the sack.

  16. congratulations! by Glog · · Score: 0, Troll

    What Came First, the Violence or the Videogame?
    You win retard of the day for this gem.

    1. Re:congratulations! by Anonymous Coward · · Score: 0

      What came first, the troll, or the troll's post?

      Sorry, sorry, it was just hanging out there like that so I took a shot.
       
      But seriously, this video game violence stuff is frickin retarded. Now a local paper (to me) is printing half-assed crap about video games. The Toronto Star actually ran an article where the guy just rants on video game violence and I read it. The article contained no actual supporting facts, he even states that in '89 that Pong was the most violent game and now games contain...(he goes on to describe Postal 2 like that is an example of where games are now). Pure Crap. I have to assume that most of the anti-video game crowd haven't played a video game. I'm sick of this myself, I played AD&D for years too and constantly got barraged with reasons why I was supposed to be killing people...sorry to dissapoint the world, but I'm a lazy pacifist who has only ever raised his fists in self-defence, which unfortunately was too often cause people thought I was a wacko from playing video games and D&D, cause the news told them so, so they decided to "make things right" by going out and beating up people. yeah, thanks a lot for trying to make the world non-violent you wacko's. I partly think that the protestors are violent wingnuts who think that because video games/cartoons/everything make them want to kill people than everybody else must be like that too.
       
      angry rants aside, violence has been in video games since text based games....try playing either Zork II or Zork III and when you meet the princess, type "rape princess" and see where the game takes you....

  17. Re:BREAKING NEWS: by jizziknight · · Score: 1

    You're newer. And I'm newer than you. Well, if you base it entirely on the ids...

    --
    Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  18. Obvious answer--stupid question. by himurabattousai · · Score: 1
    I wish not to be accused of stating the obvious, but the violence came first, and videogames are a form of art imitating violence in life (however twisted it might be). So long as mankind has been mankind, and no doubt before then, the species has always had its violent sociopaths. Caveman art, the Bible, and every form of the communication of ideas that has ever existed within our species has depicted violence because the violence was there first.

    Even if all forms of commuication, including various forms of art, were banned, there would still be indefensable acts of violence. In fact, there probably would be more, since being able to peacefully communicate ideas and use them to resolve conflict is part of what makes humans (as a whole) different from the rest of creation. To take that away would remove what may be the only thing keeping us from destroying ourselves.

    Outside of some rapid mass evolution of the human race into a completely peaceful being, the only way to truly eliminate all but the most necessary forms of violence between people would be to ban humans. Obviously, I don't propose such a thing, but making violent video games illegal does no more to protect us from ourselves than does banning books or shuttering art museums--both of which contain more depictions of violence than video games could hope to boast in the next thousand years.

    --
    "osake no hou ga, biiru yori ii" to omotteiru.
  19. wait wait wait hold on there back up by mgabrys_sf · · Score: 5, Funny

    Are you insinuating that World War II was more than just a game?

    I thought it was a "genre".

    Wow.

  20. See: Dave Grossman / On Killing by SuurMyy · · Score: 5, Interesting

    While I do somewhat sympathize w/the writer of the text, I think it's important to point out that some soldiers and security experts actually do think that playing FPS - type games does do one thing for you, which is called `operant conditioning'. That is the exact method that the armies have used to get the soldier to shoot at each other. Most untrained ppl actually DO NOT shoot at each other in the battle-field. I'm not going to elaborate on this for very long, but rather ask you to get the book that Grossmaan wrote - it's called `On Killing'.

    The general idea is that a human ape actually is more or less genetically programmed not to kill its species. Pointing a gun at someone and pulling the trigger sounds easy enough, but most untrained ppl will miss at point-blank range or will just be unable to shoot at another person. The "fix" the armies came up w/was programming shooting at ppl-shaped targets. It's like in boxing, one does eventually get the punches and the slips programmed into the brain, and will react w/o a second thought. So, what one does to train soldiers to shoot at human shaped figures is to make them do that. Repeat, repeat, repeat shooting at a human-shaped silhoutte, and you end up w/soldiers that are programmed/conditioned to shoot at human-shaped figures in the battle-field. This works very, very well.

    However, as it is psyhologically very damaging to kill one's own species, this type of training makes the psychological costs of going to war even more severe. The ppl who would normally be unable to kill will kill out of conditioned reactions and will many tymes be emotionally crippled for life for the things they have done.

    Now what does this have to do w/FPS ? Well, you repeat, repeat, repeat shooting at human-shaped figures. You get the conditioning that is used for soldiers. Now I am not saying that this will make you necessarily more violent, but this will for sure make a person having done this much more efficient in killing others if this person happens to lose it and go on a rampage.

    So, the truth of the matter to me appears to be that the games actually do help in making a shooting a lot more lethal in ways of enabling the shooter to actually shoot at ppl proper and keep on hitting the target w/ease because of having conditioned the appropriate responses out of hir system.

    Make of it what you will, this is what some of the experts say.

    --
    The lyf so short, the craft so long to lerne
    1. Re:See: Dave Grossman / On Killing by SuiteSisterMary · · Score: 1

      I've read On Killing, and I find most of his data to be quite fascinating, but the conclusions, I take exception to.

      Putting a man in a fox hole, handing him a rifle, and yelling at him to shoot while man-shaped popups will train him to shoot and kill, yes.

      Putting him in front of a computer, and putting a mouse in his hand? Well, if that worked, the army would be doing it, don't you think? Probably alot cheaper to train that way than the old fashinoned way....

      Oh, and Grossman also points out, as I recall, that the psychological damage comes not from the act of killing people, but from the reaction of your own people. World War 2 vets generally wern't all that scarred, as such, because they were treated like the heroes they are. Vietnam vets, say, were screamed at and spat upon when they returned stateside. Thence the difference.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:See: Dave Grossman / On Killing by SuurMyy · · Score: 1


      I got no reference on this, but I think that I've heard somewhere that FPS and similar games are actually used in training soldiers. First comes to mind the game... was it called U.S. Army that was made by the army ?

      Actually, how the vets are treated by the public is one of the factors in coping w/what one has done, but killing ppl does scar a person. The shorter the psychological distance, the more so. And it gets harder as well as the psychological distance gets shorter. This is why you have these games like machine-rifle systems in helicopters these days - killing is just like playing a game.

      --
      The lyf so short, the craft so long to lerne
    3. Re:See: Dave Grossman / On Killing by keyne9 · · Score: 0, Flamebait

      Grossman is a lunatic. I mean, he's seriously out there. If anything he said was true, our cities wouldn't be standing at the moment. I mean, serious hell on earth type violence would be prevalent in everyone's life.

    4. Re:See: Dave Grossman / On Killing by SuurMyy · · Score: 1

      That's a little harsh in the least. If you do not accept his conclusions, there is surely value in some of the things he speaks of like operant conditioning and how it without a doubt works, and things like psychological distance of killing. So please do not discredit all, when you disagree w/some.

      --
      The lyf so short, the craft so long to lerne
    5. Re:See: Dave Grossman / On Killing by bigbigbison · · Score: 1

      After reading Grossman's book, I no longer make my bed. After all, the military places great emphasis on how well soldiers make their bed and so by Grossman's logic it must make them better killers. I don't want to kill anyone so I don't make my bed.

      More seriously, even if Grossman were correct and playing videogames could make one a better killer, there is a difference between learning how to do something and wanting to. My high school english teacher taught me to diagram sentences, but I have yet to feel the urge to do so.

      Grossman's reasoning is also flawed in that he suggests that for one animal to kill another member of his own species is rather rare, which simply isn't true. Killing for territory, rank, or mating is common in many species. Humans killing for those reasons isn't exactly unheard of...

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    6. Re:See: Dave Grossman / On Killing by SuurMyy · · Score: 1


      It was well pointed out how killing became more efficient in more recent wars. This does actually suggest that killing for humans has to be conditioned to be effective. I cannot give you the actual figures, because I don't have the book here.

      And I never said that becoming more efficient a killer makes one a more willing one. You will notice this if you read my original posting.

      --
      The lyf so short, the craft so long to lerne
    7. Re:See: Dave Grossman / On Killing by Gundhi · · Score: 1

      I have done quite a bit of shooting on army bases in the past (cadets and OTC), and it never occured to me that there was any hidden motive behind the shape of the targets being human, but now that you mention it, it seems so obvious. From what you say, we need to do a side by side comparison of two people on a rampage, with guns, one with many years of FPS's under their belt, and the other being someone who has never played a violent game, then see who gets the best score at the end of it?

    8. Re:See: Dave Grossman / On Killing by Darth · · Score: 4, Informative

      I got no reference on this, but I think that I've heard somewhere that FPS and similar games are actually used in training soldiers. First comes to mind the game... was it called U.S. Army that was made by the army ?

      The military in the United States uses first person shooters to teach small unit tactics, leadership, and teamwork skills. The goal is for the team to assess the situation, make the right tactical decisions, and then execute the plan in a coordinated fashion. The part where they shoot people is incidental to the purpose of the training.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    9. Re:See: Dave Grossman / On Killing by Gibble · · Score: 1

      It would likely be more efficient because of better technology. Better surveilance techniques and intel. More accurate weapons. And better military tactics. You don't just throw large numbers of men at each other and see who comes out on top...

      --
      Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
    10. Re:See: Dave Grossman / On Killing by bigbigbison · · Score: 1

      And I never claimed that you did say that gecoming more efficient a killer makes one a more willing one. However, the efforts of Grossman and Thompson are based on that leap in reasoning.

      The alleged rise in efficiency in killing is largely irrelevent when discussing videogames. Grossman's arguemnt is that soldiers have become more efficient killers. He also notes that the military uses videogames in their training. There is no reason to believe that these facts are related any more than there is to believe that making one's bed is related to efficiency in killing.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    11. Re:See: Dave Grossman / On Killing by Anonymous Coward · · Score: 0

      PEOPLE, you fucking idiot. PEOPLE.

    12. Re:See: Dave Grossman / On Killing by 99BottlesOfBeerInMyF · · Score: 1

      It would likely be more efficient because of better technology. Better surveilance techniques and intel. More accurate weapons. And better military tactics. You don't just throw large numbers of men at each other and see who comes out on top...

      Actually, during the world wars some fairly famous studies showed that the main reason most soldiers on a battlefield did not hit the enemy was because they were intentionally missing. Most soldiers could not overcome the moral belief that killing was wrong and so just fired their rifle blindly or at something other than the enemy. Bootcamp was changed from basic instruction in weapons to a brainwashing camp, where people were emotionally destroyed and then taught to obey and kill. The actual training part became and still is much less important. The rates of intentionally missing the enemy have dropped to a tiny percentage as a result.

      All of this has little or nothing to do with video games, however, which contrary to previous assertions to not operant condition people to kill. The army uses them to teach tactics, not make people willing to kill.

    13. Re:See: Dave Grossman / On Killing by busydoingnothing · · Score: 1
      Now I am not saying that this will make you necessarily more violent, but this will for sure make a person having done this much more efficient in killing others if this person happens to lose it and go on a rampage.

      That's a big "if". Yes, logically, gun training increases one's ability to operate a gun; that's a given. Practice makes perfect. But you're missing a key ingredient in the "video games cause violence" formula: motive. What is different between the average gamer and a murderer? One has a motive for commiting such acts. Pointing the finger at video games, movies, music, TV, and art in general is only scraping the surface.

      What is the true root problem? If you take the video games away, does that solve the problem? What about movies? What about music? No no no no. None of that changes the problem. We would like these things are the true problem, because it makes solving it a lot easier. You can find out who's playing video games; you won't necessarily always find out who is thinking about committing an act of violence. It all lies within the person's mind, and unfortunately, it's not something that can be easily discerned until--in most cases--it's too late.

      We want things to be so much simpler. We want to be able to box everything up to make it so much more obvious. In terms of safety and security, we want to be able to identify who is a threat and who is not. We want to believe that every person with dark skin is a threat, because that would be so much easier to be on guard. We like to believe every kid who listens to death metal and plays violent video games is a threat, because we can keep our eye on them. Hell, even writers writing stories filled with violence and death...I mean, they're thinking about this stuff all of the time, shouldn't they be a threat?

      The "video games cause violence" argument is pure rubbish. Ban video games and it'll be something else. We've seen the argument over and over throughout history...sex, music, whatever. Violence spawns out of a very primative formula, which is hate + motive. There's no easy way to curb or fix this problem which has existed as long as humans have.
    14. Re:See: Dave Grossman / On Killing by 99BottlesOfBeerInMyF · · Score: 4, Interesting

      While I do somewhat sympathize w/the writer of the text, I think it's important to point out that some soldiers and security experts actually do think that playing FPS - type games does do one thing for you, which is called `operant conditioning'. That is the exact method that the armies have used to get the soldier to shoot at each other.

      Okay, I think you're a little confused. Video games are effective means to operant conditioning. They do not, however, condition people to kill. Conditioning is reflexive reaction and unless you're playing the video game with a gun, it is not going to make you more willing to kill. The army and police forces do use FPS game sin training, but mostly to develop teamwork and tactics (and because it is fun). The army does use psychology to make people more willing to kill others, but this is not operant conditioning. They do this by breaking down a person's emotional base and self confidence. In this way they overcome personal beliefs that killing is wrong and individual decision making is important and instead teach soldiers to believe obeying orders is more important and killing is not even considered in terms of right and wrong for the most part.

      The general idea is that a human ape actually is more or less genetically programmed not to kill its species.

      This also, is misguided. Man has been killing man for a long time and our "genetic programming" is made up of three, very recognizable parts. The first part is pain/pleasure/instinct/hardwired reactions. The second is emotional responses. The third is rational thought. A blend of these three parts results in our actions. The emotion called anger is the genetic program to destroy a threat and is usually why we kill. Anger can be invoked by fear and they are closely related. In a given situation we might be pumped full of adrenaline by a fight or flight reaction and then kill something that threatens us. Military training is designed to make this behavior controlled and predictably directed.

      So, what one does to train soldiers to shoot at human shaped figures is to make them do that. Repeat, repeat, repeat shooting at a human-shaped silhoutte, and you end up w/soldiers that are programmed/conditioned to shoot at human-shaped figures in the battle-field. This works very, very well.

      Sort of. The thing is, there are lots of human shaped targets on a battlefield. They need to be trained to shoot the right ones at the right time. Have you seen the pop-up man targets? They spring up suddenly and they all used to have red stars on their helmets.

      Now what does this have to do w/FPS ? Well, you repeat, repeat, repeat shooting at human-shaped figures.

      Here's where we disagree. You don't want people conditioned to make a mouse clicking gesture when someone pops up in front of them. You want them to aim their rifle. The FPS programs are used more to train higher functions and learn tactics and teamwork. Not to condition a response to sit perfectly still except for twitching your mouse hand.

      Games certainly can be useful, but they don't make you a better shot and are not a primary method for overcoming the aversion to killing. I suspect most "experts" who claim otherwise don't really know what they are talking about.

    15. Re:See: Dave Grossman / On Killing by BreaknBrush · · Score: 1

      Hehe when I was going through Scout school down in Kentucky in '99 we used a nintendo 8-bit with a rifle attachment and it simulated the rifle range before actually wasting money on ammo. It certainly wasn't realistic, but it did help with getting the sighting down properly.

      I'm not sure it made us more likely to kill anything, but I'm willing to bet it was the 4 months "kill" cadence that did that. ;)

    16. Re:See: Dave Grossman / On Killing by BreaknBrush · · Score: 1

      The hidden motive is that shaping the targets like anything else makes no sense. When you have an m-16 in hand then it is clear you are training to shoot at people rather than say equipment (which that weapon is sorely inadequate for). It would be silly to learn how to aim "center mass" on any shape other than human. Learning to shoot center mass on a rectangle doesn't make you better at shooting humans. I think someone is digging to deep into this one. If you're going to shoot people you need to practice on the shape. When I went through Boot/OSUT, it was made quite clear that we were learning to shoot to kill people. There was nothing subtle about it.

    17. Re:See: Dave Grossman / On Killing by Anonymous Coward · · Score: 0

      Did you copy/paste? I could swear I've read this exact post before.

    18. Re:See: Dave Grossman / On Killing by Gundhi · · Score: 1

      I was thinking more along the lines of 'learning to shoot properly' rather than 'breaking your mental inhibition to hurting other humans' As in, every time i have shot on non-army bases, both archery and rifles, the targets were always round. The goal being to get as close to the centre as possible, it makes sense to have concentric circles around the ideal target, to measure exactly how far away from it you are, leading to a round target. It takes paper and paste to fix up the man-shaped targets at the buisness end of a rifle range, and now that i think about it, those who are not firing are generally sitting in a little trench with their buckets of paint and books of paper slips to paste over the holes left by their counterparts in the targets, which one could hypothesise is training them to get used to bullets whizzing over their heads, which some people might not feel totally comfortable with. I suppose it's all just conditioning for war, which happens to involve shooting at human shaped targets amongst other things. But i agree with you that you can read too much into it all, someone on the rampage with a gun, shooting at people, has already overcome any reluctance to hurting people.

  21. Duh by killermookie · · Score: 1

    Unless the technology existed at the time, I suspect Caveman A throwing a rock at Caveman B came first.

    1. Re:Duh by Anonymous Coward · · Score: 0

      Yes but originally that was just the game "Catch", it wasn't until "Catch" made throwing rocks at people acceptable that Neanderthals died out to Cro Magnon people - who had evolved to be better at Catch than the Neanderthals who pitched underhanded and consequently lack the skull shattering velocity of the Cro Magnon Fastball (Fastrock?).

      Games are the root of all evil clearly!

  22. Re:Everyone knows by soft_guy · · Score: 1

    Bin Laden is modding today. LOL.

    --
    Avoid Missing Ball for High Score
  23. Answer: Violence Came First by ewhac · · Score: 5, Interesting
    It should be obvious to anyone not pushing a socio-political agenda that aggression and violence are innate human traits.

    As a sporadic member of the video game industry, the issue of violence-in-video-games is not at all new or novel to us. Nor have we been deliberately ignoring it. Far from it. Game authors have been considering the issue for about as long as video games have existed.

    In 1977, a man named Steve Dompier wrote a game for the Sol-20 Terminal Computer called TARGET. Ships flew across the screen, and it was your job to shoot them down. I'd like to share with you a thought from the game's author, printed in the manual. It seems that video game violence was on his mind as well:

    There are several types of spaceships containing dangerous cargoes of pesticides, DNA experiments, artificial flavorings, TV commercials and so on. They should be stopped before they reach a civilized area of the universe and endanger the populace. [ ... ]

    [Author's note: The game player may relate to the ships and missiles of TARGET as objects personally imagined by him. The above scenario is provided for those with an aversion to the destructive type games who may otherwise mistake the robot spaceships as earthly in origin. Aggression, still being a common human trait in 1977, is better exercised with a zero-sum game than spent on the physical real world. Besides--it's fun.]

    The above quote serves as evidence that video game authors have been thinking about violence in games for thirty years, if not longer. So if you think some zeitgeist-chasing politician or religious extremist who just started shrieking about the issue last week has any deeper insights than we do... Well, then you may be interested in this bridge I have for sale.

    Schwab

    P.S: If you're interested in finding out what was so horrific about TARGET, download the Sol-20 emulator and try it yourself:

    1. In the release folder, run the program solace.exe. You will be presented with a very unhelpful command prompt window.
    2. From the File menu, select "Load Program..."
    3. Select "targ.ent" and click OK.
    4. In the command prompt window, enter the command:
      EX 0
      and press Enter. You must enter the command in upper case.
    5. The game will launch. Follow the on-screen instructions. (You can steer the missiles in flight with the aiming keys, crucial for getting high-value combo shots.)
  24. Two words... by pla · · Score: 1

    What Came First, the Violence or the Videogame?

    Two words - "Space War".

    The very first video game (yes, a full decade before "Pong") had, as its theme, a scifi twist on mankind's second oldest form of recreation - Killing one another for fun and profit, framed as a team sport.

    Of course, once upon a time that served a purpose, since our oldest form of recreation tended to lead to overpopulation before the availability of effective birth control methods, but some of the more foolish packs of domesticated primates still haven't caught on to that concept yet.

  25. sheltered by Heppelld0 · · Score: 2, Interesting

    people in modern times are so sheltered that they cant stand anything but normality. they are just looking for someone to blame for having the urge to go and stab someone.

    the sad thing is, that some people get so wrapped up in the game that they cant seperate themselves from it. there was one guy in the local news who was playing a game while looking after his baby daughter. he ended up getting so annoyed with his daughter for disrupting his gaming that he put a pillow over her head and killed her. i understand that i may well be speaking to the wrong people about the lengths some go to have an uninterrupted gaming session, but i'd have thought a daughter came first!

    on the other hand, gaming violence possibly de-sensetises people to the fact that "eurgh, thats someones arm", but its a moderation thing. if they weren't exposed to it at all, they wouldn't understand that its happening.

  26. Re:BREAKING NEWS: by famikon · · Score: 1

    Than that makes me a noob too... Y'arrr.. if only ye scurvy dogs knew my true identity.

  27. Straw man arguments in article by svkal · · Score: 1

    Now, I don't believe that video games "cause violence"(these two words, of course, being a very simplistic description of what is likely a very complex issue) any more than other media to any significant degree, but this article's arguments in favour of that point of view are hardly valid.

    No sane person is arguing that all people who commit crimes must do so because of video games. Some people(some sane, some seemingly less so, as with the rest of us) are saying that some people commit crimes because of video games. However, the author expects us to deduce that video games cannot inspire killers because there were no video games to inspire the political violence of the Soviet regime.

    No sane person is arguing that all people who play video games must thereafter commit crimes, or that this will be "widespread"(for a definition of "widespread" implying that the relation is obvious even in the absence of a thorough statistical inquiry). Some people are arguing that there might be a link(and yes - some people are arguing that there is a link - people are making unwarranted assumptions on both sides of the fence here). Yet, because Madden does not generally cause people to become football players - an assertion from the author, who seems to think that because there is an obvious influence one way(people who are interested in football, and thus likely to be or become football players, tend to buy Madden) there cannot be one in the other direction - the author expects us to deduce that video games cannot inspire people to commit crimes.

    The author ridicules the very concept of being "desensitized" to something. This is hardly productive; is he arguing that people cannot be desensitized to violence? Has he never heard of, e.g., the psychological effects war can have on people? Actually, I suspect that he intends to imply that video games do not desensitize people to violence, not that people cannot be "desensitized" in general. However, his critique of psychology as a whole is simplistic: he will seemingly accept no study on this subject as valid except ones where the test subjects are encouraged to commit actual real-life murders. The fact that psychologists tend to use, and acknowledge as to a degree valid, less drastic forms of feedback warrants no more than a "Huh?" from him. (One wonders how the author arrived at the conclusion that video games do not cause violence.)

    The human psyche is a very complex thing. That doesn't mean that we can't have opinions about it, and expectations as to how it will react in different situations - but it does mean that we shouldn't ridicule scientists who study possibilities that go contrary to our expectations. Extrapolating from anecdotes is not, as most any Slashdotter would know if this were to concern something else than video game violence, real science.

    1. Re:Straw man arguments in article by NelRo · · Score: 1

      Hi svkal, Your rebuttal to my article is solid and well thought out. I appreciate that you read through the article. I admit to having written it in a casual, non-scientific style, and even to choosing a fairly simplistic title. The main point I should have made more clearly is that I dismiss testing desensitization to experience A, by simulating the experience under conditions dramatically different from the experience being studied. An action known by the participant to be acceptable to the officials in the room (the folks in the lab coats) and known to cause no lasting harm to anyone is not, to me, a fair measure of whether or not a participant has been nudged across a line into desensitization to actual violence. Honking a horn might test something, but it does not test a person's willingness to risk their life, break the law, and irreversibly do harm to another human. I understand that researchers must use alternatives for ethical reasons, and I'm glad there are no mad scientists using real guns on people. But when the causal link being studied deals with such a big guess (watching a story while wiggling your thumbs leading to serious violent actions against all social norms), I can't accept virtual results as definitive. Not being a psychologist, I will never create a definitive study that proves that video games do not cause violence. There are other psychologists and crime statisticians who would and do take issue with the studies I pointed to in the article. I can't know who is right, yet, but I can refuse to accept causal links until they are proven with more than a few flawed studies. I agree with you that anecdotes prove nothing definitively. I used them as talking points to get people discussing the topic. 18 years of life may be anecdotal, or at the least narrowly empirical, but I have known enough thugs and murderers, and nerds and nice guys to know that it takes a lot to drive a person across that line, even when the very real pressure to do so is intense.

    2. Re:Straw man arguments in article by yali · · Score: 1

      NelRo, what you say simply isn't a fair characterization of the scientific literature. The methods used in studies are quite diverse, and yes, some studies use analog measures of outcomes like what you describe. But there are also randomized experiments that measure actual, honest-to-goodness physical aggression.

      I'd highly recommend you read this report in its entirety. It's a good review of the research literature on media violence written by scientists for a non-expert audience.

    3. Re:Straw man arguments in article by NelRo · · Score: 1

      Yali, Thanks for the reference material. I definitely plan to read it through. I want to share this letter with you, written by professors with the Expression Policy Project that more directly challenge the methodology and findings of some of these studies: http://www.politechbot.com/p-02882.html It doesn't go into a high level of detail, but it questions analog studies in particular, some of which have been specifically referenced by media attention to the issue. I doubt either of us will be convinced to abandon our opinions on the validity of lab research to measure real world impact, but I sincerely appreciate your attention to the topic.

    4. Re:Straw man arguments in article by NelRo · · Score: 1

      Yali, The information you forwarded was compelling. In light of the studies detailed in the paper, my assertions are far too broad and sweeping, as relates to the nature of the research. There are dozens of articles and scholarly papers asserting an opposing view, and I am inclined to agree with some of the research that questions the impact of the demand factor in these studies, but I have to admit, you make a really good case against my points. I appreciate your comments.

  28. Um, what about television? by Anonymous Coward · · Score: 0

    Wan't broadcast television putting violence on a screen in people's homes before video games existed? Most of what I see now, while channel surfing, indicates that there is still a large amount of violence on ordinary TV. Why doesn't TV count? What makes video games significantly worse than TV (if, video games are worse than TV)?

    1. Re:Um, what about television? by PFI_Optix · · Score: 2, Insightful

      Supposedly, what makes video games worse is that you actually choose to engage in the act, even if the "act" is simply pushing a button. TV is passive; games are active.

      Of course, the whole point of tfa is exactly what i've been saying for years: violent kids are going to play violent games. They're going to watch violent movies and listen to violent music and probably hang out with violent friends. They're making such choices because they appeal to them.

      --
      120 characters for a sig? That's bloody useless.
    2. Re:Um, what about television? by Anonymous Coward · · Score: 0

      Probably...but the problem is that it desensitizes kids. If you don't think that you need to get your heads out of the sand. We keep slipping that way all the while and those who have no clue say "violence was always there" and yet we now see things today violence wise that we didn't 10 or more years ago. Games is just part of it though so I wouldn't lay a whole lot on them. I blame parents. There is no excuse for a parent letting their kids play that crap and crap is what it is. There is ZERO good about playing video games and way too many reasons not to let kids play that stuff.

    3. Re:Um, what about television? by PFI_Optix · · Score: 1

      here is ZERO good about playing video games

      Catharsis.

      Besides that, they're fun. I've played PC games for 15 years now.

      --
      120 characters for a sig? That's bloody useless.
    4. Re:Um, what about television? by Dr.Syshalt · · Score: 1

      Geez... Males are not supposed to be "sensitive". We're supposed to be active, violent, agressive creatures by the nature itself, take risks etc. This is the whole purpose and the effect of testosterone. We just need to learn to live in peace with the beast inside, learn to control the aggressiveness and turn it to the way of creating, studying, expanding, doing business - this is just the other side of agression. I prefer martial arts classes for this, others may prefer video games.. whatever. Otherwise you can just castrate your boys and be done with that - but this is what today American culture tries to do anyway.

  29. Re:BREAKING NEWS: by jizziknight · · Score: 3, Funny

    Arrr, I otta cut ye open by the gullet fer tryin' t' pass yersef off as sumone yer not, matey, but I drunk too much grog, and can't swing me sword straight. Still, I'll have none o' that on me ship. Walk the plank ye scurvy cur, or I'll let me first mate have 'is way wit ya, and believe me, mate, ye don't want none o' that! He's a mite queer, that one!

    --
    Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  30. Shouldnt the question be... by gorehog · · Score: 1

    Shouldn't the question be whether or not things like TV, pornographic literature, and videogames actually cause an increase in the occurences of related behavior? Percent-wise I mean, not in gross numbers. It's moronic to ask which came first, violence CLEARLY existed before humans gave it the word (see: carnivorous dinosaurs for example).

    There are no studies I am aware of which demonstrate a marked increase in violence due to any particular stimuli. I'm sure the Army has them though to refine their training techniques. Interestingly, AFAIK Basic Training does not include much Counter Strike. In fact, one could easily argue that the violent potential is already there in the human experience and playing violent games is just an expression of that in-built tendency.

    What else can we ban because it is associated with violence? Will we ban religion? It clearly motivates more violence than all the copies of Donkey Kong, Defender, and Pac-Man ever written? Will we ban Tolkien because after reading it kids will want to play with swords? Will we ban Fox News because it makes me want to shoot the TV?

    We cannot simply pose this as a chicken and egg question. We need to pin the censoring bastards down on facts. If the best facts they have are Ted Bundy crying about how porno made hium violent then maybe we can move on to relevant and important questions.

  31. Re:BREAKING NEWS: by famikon · · Score: 1

    Developers, Developers, Develop--- Arrr, eye reckon eye've said too much...

  32. Re:BREAKING NEWS: by Anonymous Coward · · Score: 0

    you need to get laid.

  33. Wait I thought that was "Sex"! by NotQuiteReal · · Score: 1
    Oh well, I often get those mixed up.

    Let me do a Google search on "violent sex" and see if that straightens me out.

    --
    This issue is a bit more complicated than you think.
  34. Chess ruined me by Hoi+Polloi · · Score: 3, Funny

    After playing a marathon chess session I found myself unable to control the urge to kill people "en passant".

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    1. Re:Chess ruined me by Richard+Steiner · · Score: 4, Funny

      "It's the game's fault. I'm just a pawn..."

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  35. To quote Weird Al's film "Our Friend Dirt" by hunchentoot · · Score: 1

    So which came first, dirt or mud? You might as well ask, "Which came first, water or ice cubes?" It remains one of the mysteries of the universe.

  36. Aggressive society by 7Prime · · Score: 2, Interesting

    Well, let's, for a moment, forget about extreme violent crime in today's world: war, murder, rape, etc. and step back and look at more pallatable problems: the aggression of youth in schools to each other. Now, I'm not talking about the rare cases like Columbine, but your everyday shoving, name calling, and overall, aggressive behavior. There is an extreme increase in the aggression in school kids today, but I'm not sure whether or not it's being fed by games, or whether the games are simply catering to the rising levels of aggression. I'm going to take a leap here and suggest that 20 years ago, in the days of Super Mario Bros., GTAIII would have bored the shit out of most kids. "Why do I have to go around beating people up? What's the point here?" I'm not saying that it wouldn't appeal to anyone, but the threshold of kids that would be fascinated by this kind of activity would have been a lot lower.

    But America has changed a lot in the past decade, you can blame the terrorists, you can blame Bush, you can blame videogames, but whatever, the results are pretty damn clear: we're becoming a more and more aggressive culture day by day. The acceptability of actions that would have, just years ago been considered socially taboo, are now encouraged by our peers, our parents, our leaders, and everyone else.

    Video games isn't a large problem in the grand scheme of things. It's no more a cause of violence than the movies kids watch every day, and it CERTAINLY doesn't encourage aggressive behavior any more than watching our leaders point to groups of people and encourage their slaughter. Let's face it, an SUV says, "I'm bigger than you, and I'll fuck you up", yeah yeah, I hear all the "but I want to protect my family" bullshit, but the statistics aren't there to back it up. Our culture is becoming mean. A society where you are either a bully, or you're going to get bullied.

    Entertainment is a reflection of culture, and in turn, ligitimize and spread the ideals of that culture, making it it more potent. Do videogames promote violence, then? Sure, but really it's US that are promoting the violence. Game companies have no particular reason to promote violence unless it's what the people want.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  37. WWII FPS' by Hoi+Polloi · · Score: 1

    I've gotten into Battlefield 1942 pretty late in the game, so to speak. It hasn't given me the urge to lay land mines around my neighborhood but a good session sure leaves me jittery from adreneline. The problem with video games isn't violence but high blood pressure and jaws sore from clenching them.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  38. Video games? Violence? WTF? by Gilmoure · · Score: 1

    Man, when I was a kid, back before Pong had even shown up, I stabbed my step brother through the foot with a knife. Now, he'd just gone and shot me with an arrow, we figured we were even, bandaged up each other and went back to playing. And then along came Pong. We used the paddle controllers as bolos, we tried to strangle each other with the cables, we even tied up the dog and performed perverse experiments on her. Finally, Dad bought us an Atari and we resorted to running pixel blocks of color into each other, over and over again. Don't think we ever found all the keys in that game.

    --
    I drank what? -- Socrates
  39. Looney Toons! by DaveV1.0 · · Score: 1

    Looks like someone forgot pretty much every single cartoon ever made. Filled with violence and geared towards kids.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  40. Re:New here by hackwrench · · Score: 1

    Looking through the chain, I'm older than the rest by id, and even then, it was a while before I stopped posting Anonymous Coward and signed up for an account. Of course, these days it seems like there's more of an incentive to either sign up or stop coming here sooner from the time of first arrival.

    And after going back and forth from having the appearance of a choice to see tags and getting the message along the lines of "Tags are unavailable". I still don't see tags, despite the current state the appearance of being able to turn them on and off and my selecting on.

  41. Now... by Kamineko · · Score: 1

    Whatever happened to that Jesus fellow?

    1. Re:Now... by nschubach · · Score: 1

      I think he was the one who conjured wine from water, making all the men in town drunk and disorderly. In their dilusional state they told great disasters in the world causing one poor man to fall in the river. In his current state of near alcohol poisoning, he imagined the Earth was being flooded and proceeded to round up all the chickens and animals in the area and place them on a boat. The man who saved him used an almost swim like motion to "part" the water to save him. A bard wrote down the events to use in a song later and lost his scrolls in a cave. Of course, the bard was drunk, so the story was may more interesting in memory than it actually was in real life. The wine is what started it all!

      Blame Jesus!

      This was in no way proven true, nor is it proven false.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:Now... by Jackie_Chan_Fan · · Score: 1

      someone nailed the peaceful chap to a post after a spot of Grand Theft Auto.... ARRRRRRRRRRRGAH! Silly Pirates we be lads!

      Frankly I blaim Mel Gibson, and he blaims the Jews.

  42. Bad Stats by Voltas · · Score: 1

    I read and artical in a video game magazine that pitted the drop in violant acts to the growth of the gaming industry and there is an inverses relationship. In this poorly contrived comparision video games are curbing violance but there are more poorly contrived statitics that point to video games as the responsible factor for violance.

    I guess my point is that its even silly to try to create a corrilation between the two.

    IMHO, going home at night and headshotting a newb or 20 has kept me a calm and docial cube monkey for years now, thank the First Person Shooters for preventing me from going postal!

    --
    -- Disclaimer: I can't really back up anything I post on /. --
  43. I'm sorry, but you're totally wrong by paladinwannabe2 · · Score: 2, Insightful

    First point: Youth violence and crime is at an all-time low.
    Second point: Have you read much (non fiction) about life 50 years ago? Kids then were just as bad as they are now- probably worse, because you would get beat up more often. And heaven help you if you were black, Jewish, Italian, etc.
    Third point: You are complaining that kids are ruder today than they were- and I'll agree with this. Americans have definitely gotten ruder as a society. However, I also think that we are much less tolerant of violence than we were, especially amoung children. I'd prefer to be made fun of verbally than get beat up.

    --
    You are reading a copy of my copyrighted post.
    1. Re:I'm sorry, but you're totally wrong by Anonymous Coward · · Score: 0

      Americans have definitely gotten ruder as a society.

      I agree! When I was a youngun, my mother would swat me for resting my elbows on the table. Nowadays, nobody cares.

      Of course, I believe it was Socrates that said the same thing of the children of his era, so given the downward spiral of rudeness his parents must have been absolutely angelic.

  44. Video interview with the creator of Columbine RPG by Anonymous Coward · · Score: 0

    http://live.canoe.ca/TheShow/Archives/2006/09/14/1 839452.html

    Denny Ledonne (developer) vs. some douchebag from the Sun

    Definitely an entertaining watch, as Danny is logical, calm, collected, and RIGHT.

    Captcha = "develops" ... how coincidental.

  45. So... by Anonymous Coward · · Score: 0

    Steve Balmer's chair throwing comes from playing too much Donkey Kong?

  46. Video Games vs. Violence by nschubach · · Score: 1

    In 1993 Doom was released. Since that date, violent crimes have been on a steady decline.

    http://ojjdp.ncjrs.org/ojstatbb/ezashr/asp/profile .asp

    I'm not attributing it to gaming, but it makes you wonder...

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  47. Quick question. by thewils · · Score: 4, Interesting

    How many people didn't go out and perform real-life violence today, because they found relief in a violent videogame?

    I guess statistics are a bit hard to come by on that one.

    --
    Once I was a four stone apology. Now I am two separate gorillas.
  48. Nice targeted advertising by Senobyzal · · Score: 2, Funny
    I found it entertaining that the ad on the right side of the Slashdot page for this story was for Grand Theft Auto: Vice City Stories.

    It's probably just a bot, but maybe somebody at /. has a sense of humor...

  49. It is legal in England by ksattic · · Score: 1
    Should it be legal to drive a tank?
    It is legal in England for a civilian to drive a tank on public roads. When I was learning to drive, I got passed on an A-road (two lanes, both ways) by a tank. At 50mph.
  50. Don't forget cerebral cortex dev't by Aaarrrggghhh · · Score: 1

    One of the keys to understanding the making of a violent criminal is the development of the cerebral cortex. This is the region of the brain that gives us control over our deeper animal instincts and through which we feel compassion and a sense of what is right and wrong. The development of this critical area of the brain is stunted when children do not feel safe. Children brought up in very violent and threatening environments can have this area so retarded that it barely exists at all, which creates a true sociopath with no remorse for actions and no concept of right or wrong.

    Do kids in secure environments playing violent games injure their cerebral cortex development? It's worth looking into, but it seems like most kids who don't develop this region of the brain and become violent criminals are in REAL violent and dangerous situations on a regular basis (like growing up in projects around shooting and drug dealing and not knowing if you will have food or if you will be hurt or killed from day to day).

    Do the kids playing games really feel they are not safe? I doubt it. Not in the way that damages the cerebral cortex to create violent sociopaths. I just don't think people bring this angle up because it is much more difficult to deal with violence created by being poor in the middle of a violent black market than it is to say some video games should be banned.

  51. Ban XBOX 360 in baghdad ! by Anonymous Coward · · Score: 0

    Clearly, the fighting, resistance, and near civil war atmosphere in Iraq is directly attributable to video games.

    In order to have peace in the Middle East, ban XBOX, Wii, PC and Playstation sales in all Middle East countries.

    You can still sell Apples, though, since they only have like, Six Games .

  52. WTF? by EvilMoose · · Score: 1
    http://www.brokentoys.org/2006/09/18/the-hearings- of-course-will-be-held-in-camera/

    This act directs the CDC to take resources away from unimportant tasks such as AIDS and cancer research and investigate, with all possible speed, the effect of violent media on children with an eye towards future legislation.


    Yes, violence in media, especially in videogames is definitely more important than AIDS and cancer research.

    I hope LIEberman loses.
  53. Idiot question. by PHAEDRU5 · · Score: 1

    "Only the dead have seen the end of war." - Plato.

    --
    668: Neighbour of the Beast
  54. lols by Anonymous Coward · · Score: 0

    This article displays next to a huge GTA ad for me..

  55. Yeah! gimme that by rtssmkn · · Score: 1

    violence stuff in tha head.

    first there was violence stuff in tha head, woe, which we made to proceed to become virtually physical violence that then always destroyed the becoming of the people and the land - then we created the virtual video game console bearing virtual video game violence.

    so what? first, there was the virtual stuff, then there was the virtual physical stuff, next then to it we put into their mouth and *shooot* stuff.

    who cares, only dem hypocrites do.

    dem who shoot everyday, spray the word and make you pay. dem who teach you the wrong way. dem tell you now that to stop upon virtual violence killing would be a good way? while dem keep you at killing you virtually physically every day? dem only afraid that we move upon them.

    no way.

    rebellion, fight dem hypocrates

    kill dem virtual targets, kill dem physically offending targets in US i say.

  56. 7th Heaven by Anonymous Coward · · Score: 0

    The question is what came first of Violence or 7th Heaven.
    I have to go with 7th Heaven, since watching just ONE episode of that makes want to go completely postal on the world.

  57. Only know one murderer by fishbowl · · Score: 1

    I only know one murderer. She wanted to be committed to a mental institution but her family was too well-off
    for the state to do that (and her family was not so well-off to be able to afford an inpatient situation in a mental hospital.) So, one night she went to a pawn shop, bought a handgun over the counter, took it to her boyfriend's house, when he answered the door, she shot him in the chest, and then went into the house, called the police and waited for them.

    I never talke to her after that, but my understanding was she got 12 years. That was in 1993 or 1994. So anyway, I doubt she ever played a video game more violent than Ms. Pac Man. Interestingly, we mutually know a very famous *attempted* murderer: John Hinckley!

    Now, I know a *lot* of gamers. Just not a lot of murderers. I've known a few suicides, but all of them were punk rock musicians, none of them would have been particularly into games of any sort. Come to think of it, of all the gamers I've known, I can't think of any one of them ever committing a crime more serious than smoking pot.

    --
    -fb Everything not expressly forbidden is now mandatory.
  58. Weak question by RageOfReason · · Score: 1

    Doesn't matter which came first. The more relevant question is is there a vicious circle, or causal path, from game to real world violence. I don't know of any emperical evidence but from my own experince of receiving external stimuli (e.g. motion pictures, music, still images) I find it very easy to take seriously the hypothesis that stimuli, including video games does alter behavior, possibly as far as violence. Ever noticed how your driving habits change depending on the music you're listening to? The carpenters makes me want to torch everyone around me.

  59. Well, let's see... by bopo · · Score: 1

    Didn't Cain kill Abel over a game of Pong or something? "I am not my brother's goalkeeper" sounds really familiar.

    --
    "Understand you're having a little Jimmy Page trouble."
  60. Most people... by phorm · · Score: 1

    Most untrained ppl actually DO NOT shoot at each other in the battle-field

    But some do, because that's the way they are wired.

    I've got news for you... most people who play video games aren't all that likely to go and blow somebody away either.

  61. Spike Lee thinks videogames are too violent... by teridon · · Score: 1

    In the movie "Inside Man", an 8-year-old boy carries with him a portable video game system. The "villian" in the movie plays the game briefly, and we see the game action on the screen. This clip of the scene is Spike Lee's over-the-top attempt to show us that video game violence has gone too far. Ironically, he fears someone may take his idea and run with it.

    --
    I hold it, that a little rebellion, now and then, is a good thing. -- Thomas Jefferson
  62. ack.. by deviceb · · Score: 1

    I'm so sick of reading of videogame violence.. the whole thing makes me want to punch somebody

    --
    Kill your TV
  63. Uhh... by Anonymous Coward · · Score: 0

    I think I know this one! Ummm, Castle Wolfenstein? No, wait, Bionic Commando?? That thing at the end was Hitler, right?

  64. Back in the old days ... by Kittenman · · Score: 1
    I played (well, still play) boardgames, long before they were versions of popular PC games. OK, most were wargames. But the point of the story is that once back in (about) 1977, 1978, there was a convention for local anoraks (I didn't go - busy doing something else) for a chance to play the big, multi-player wargames. Avalon Hill's "Civilization", SPI's "Empires of the Middle Ages", etc. I think it took place in a school hall one Saturday afternoon.

    It was picketed - some locals believed that we were glorifying and trivializing war. Petitions, banners, etc.

    So this sort of thing has been going on for ages, long before PCs. But we all knew that, right?

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
  65. quoth by Backward+Z · · Score: 1

    "Violence is not merely killing another. It is violence when we use a sharp word, when we make a gesture to brush away a person, when we obey because there is fear. So violence isn't merely organized butchery in the name of God, in the name of society or country. Violence is much more subtle, much deeper, and we are inquiring into the very depths of violence.
    When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you see why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or partial system; he is concerned with the total understanding of mankind."

    -J Krishnamurti

  66. the title is a pointless question by pyrrho · · Score: 1

    which came first... the question is the relation between the two.

    The joy of violence in games is no different than the joy of say, racism in a racist game. It is better to have it contained in a game, but it's not great to celebrate something if you supposedly find it an anti-value.

    Violent media and "fun" are symptoms of violent culture... mere symptoms, but also quite related. I find the run to apologize and defend violence in games intellectually funny and telling. If you enjoy pretending to do something sick... that's a bit sick, yes we are all a bit sick in some way or other, but that's not a defense OF SICKNESS. It's more like... well, no one is perfect.

    But defending violence is a bad idea... better to enjoy what you enjoy and when thinking about it... think about it realistically. Don't try to pretend a totally non-violent person loves violence because they enjoy a violent game that "doesn't count"... it counts... if someone wants to think of themselves as non-violent... they they won't enjoy violent fantasy.

    the reason this is true, and important, is because the brain works on a metaphorical basis, a modelling basis, everything we know is a model for everything else we know. Spending time in violent games enhances and reinforces violent metaphors.

    Do these metaphors matter? Uh, of course. We have WAR on Drugs and WAR on Poverty as "programs" in our political history because the people in charge think of everything in terms of WAR. Use of war like metaphors leads to a particular way of thinking about a problem. There are other ways to imagine solving the problems of drugs and poverty besides war, but those ways become cut off when we widely adopt a war metaphor.

    So it is with games where we engage in problem solving... the puzzles in a "violent" game are really just abstractions... they are cast in a violent framework, and we apply violent solutions drawn from the violent metaphors use. This conditions us to use similar solutions. Note, I'm not saying it would make you violent in the real world, that the solution would be violent. The "violent" solution in the video game is also not REALLY violent, it seems violent, because of the metaphor. But so too we can use that metaphor then to think about real world problems... not that we would do violence, but we would use violence as the source metaphor and think of real world problems AS THOUGH they were part of a violent context... just as we use "War" to think of the situation of Poverty.

    The more conscious you are about these sorts of thought processes, the more immune you are to serious mistakes of reason due to your conditioning (basically, by broadening your conditioning).

    --

    -pyrrho

  67. Violent Crime Rates by Matty_ · · Score: 1

    Let's all remember that violent crime rates are still lower than they were in the 1970s, 1980s, and 1990s. My theory is that violent video games have nothing to do with violent crime.

    Source: http://www.ojp.usdoj.gov/bjs/glance/viort.htm

  68. Yeah, kids today are worse then ever before... by DragonWriter · · Score: 1

    ...just like people have been saying every generation since Socrates (and probably before.)

    Whatever.

  69. What about the media, govenment, etc. by donbigmano · · Score: 1

    The media, I believe, is the cause of violence because they are the ones that broadcast the shit in the first place. Second of all, the government don't really give a shit about our rights in the first place. This is just another excuse just to piss off the American public, and to spend our tax money on something so damn ridiculous as video game legislation. They did the same thing with the Patriot Act, and they are doing the same with the Net Neutrality Act. Something needs to be done about this very soon, or the government will find out what true violence really is because the American public will become so fed up with their shit, a riot of the masses might occur. I believe that most of these decisions should be up to the childrens' parents, not Hilary Clinton and her band of misfits. The parents are the only ones with that power to decide what their kids see, play, etc. So, if you see a parent buy their kid Halo or some other game with killing, to me, that is their business not the governments'. Nearly every video game have some violence in it. In conclusion, I ask all of you who read this to think about what I am saying. I am not asking you to rebel, or anything of that sort, but I am asking you to consider your options. "People shouldn't be afraid of their governments, governments should be afraid of their people," Hugo Weaving, V, V for Vendetta.

  70. videogames, Definitely by maddogdelta · · Score: 1
    you see, thag drew lots of violent pictures on cave walls, that made ugh, who was watching, pick up a rock and smach thag's head.

    well, that' how Jack Thompson explains it...

    --
    -- There are 10 kinds of people in the world, those who understand binary and those who don't.
  71. Why by otherone · · Score: 1

    I think the real question is why. Why violent videogames? Why does gaming have to include violence?

    1. Re:Why by Anonymous Coward · · Score: 0

      Any good story contains conflict, because without conflict there is no reason for the story to exist. Good vs evil the most basic of conflict provides a reason for playing the game, a reason for telling the story. You obviously want your side to win, and because conflict is so closely related to violence it makes sense to beat up the bad guy so that you can win. What is interesting to note is that if you look at all the people that play a game and then found the percentage of them that have committed violent acts, I bet it would be less than the same test preformed on the entire population. To be quite honest I think it is a witch hunt to try and correlate playing games that contain violence to actual violent behavior. That would be the same as saying people believe in aliens because they watched X-Files. It just doesn't coorelate. There are probably a lot of people who don't think aliens exist and watched every episode, but because there are people that have an affinity to belief in aliens they are drawn to the show. Basically I am saying people choose to play the games they play because they already have a predisposition to the content, or because they like a concept that it implements. You just can't tell, and it is wrong to label games as the cause.

  72. There's no chicken and egg scenario here... by mark-t · · Score: 1

    Obviously violence came first.

    But the problem with violent video games isn't that they _cause_ violence, but rather over prolonged exposure, can accumulate desensitization to the horrors that real violence actually brings. This phenomenon is not exclusive to video games, of course. And they may or they may not demonstrate more violence as a result. It varies from individual to individual.

    Of course, the converse is also true... prolonged exposure to an environment where people are very rarely physically violent, particularly during childhood, tends to produce relatively elevated antipathy towards violent behaviour in later years.

    And of course, none of this can be measured absolutely anyways.

  73. Rebel Without A Cause by lullabud · · Score: 1

    Anybody blaming violence on video games needs to watch Rebel Without A Cause. If there's a generation gap between the young video game playing people and the more seasoned folks, that movie should speak the language of the second group a bit better than video games.

    If they still don't believe violence is in our nature, have them watch the discovery channel if they're more scientifically swayed or read Genesis if they're more religiously swayed. It's pretty evident though, any way you look at it.

    If they bring up the whole "civilized world" thing, just quote Colonel William Ludlow at them: "Samuel, the word civilized has no place in any discussion of the affairs of this world."

    I don't even play violent video games.

  74. You pretty much nailed it. by lullabud · · Score: 1
    They were expert in the manipulation of existing mass media: print, graphic art, radio and film.


    This is a perfect example of violence outside of video games. There are plenty of examples of video games outside of violence. As such, we can see that they can exist one without the other, and therefore are not directly caused by the other. However, your statements also make the underlying point that violence and hate can be propagated under the radar within the context of many enjoyable mediums, video games included.

    That being said, there are several violent video games based on WWII, specifically the battle against the Nazi regime. These games are usually played from the Allied side, creating hero's in many of the people who play them. Our government took violent action, our video games relive that action. There were hero's in real life and there are hero's in the video games and by extension in the players. This is an example of violent video games being used as a method for teaching positive characteristics such as valiance and teamwork and standing up for what is right for mankind.

    Violent video games can be used to teach hate, just like anything can be, but that does not make them inherently bad.
    1. Re:You pretty much nailed it. by voice_of_all_reason · · Score: 1

      Yes, but were they an hero's?

  75. Fanaticsm breeds violence by Anonymous Coward · · Score: 0

    Long before video games, long before video, there was violence. Instinctive violence as cells compete for limited resources and room to procreate... evolving into creatures roaming the land and sea, hunting one another for food... evolving into humans.

    Humans kill for food. They also kill for territory, although diplomacy slows that down a bit these days. They still occasionally kill for the right to procreate. Unlike other creatures though, humans kill for obsessions. Religion has been a prime motivator for many a war, and even today it remains one of the most inflammatory subjects there is.

    Do video games breed violence? No more so than anything which humans can come to obsess over. How many deaths are caused by drug addiction, or jealousy, or simply the need to make one's self feel superior to others?

    For every death caused by someone getting worked up over a game, there are probably hundreds of lives saved by people working out their frustrations on virtual victims instead of going postal in the real world.

  76. LOL by Anonymous Coward · · Score: 0

    if only i was witty enough to work video in as a reply... damn you jose cuervo!

  77. Goth culture celebrates death... by Anonymous Coward · · Score: 0

    There is no doubt that the goth culture is a self-depricating culture that celebrates death, mutilation, and general RAGE against the everyman.

    By denying this fact, slashdot is showing whats known as LIBERALISM.

  78. Re:Oh man, - shoot the bomber! by kubitus · · Score: 1

    shoot the bomber! A 16mm movie with a crosshair and a fighter mockup was used to train pilots how to shoot down allied bombers! The pilots had to train shooting down allied bombers. While looking at the movie alone their pulse was normal. When trying to get the crosshair into shooting position their pulse was up to 200 and associated blood pressure! Conclusion: The very moment you take part in action, your brain will deeply ingrain the bahaviour you train. So you will not think but act when you encounter the same situation the next time! Only then it is real! How do you think do the armies of the world make neighborhood boys become murders like the US GIs in Iraq?? This is much better than dolls to pierce with bajonetts. Abrams tank crews require only 8 hours of training on the tanks because of video simulation instead of 100 without simulation! kubitus

  79. chess as a way to prevent war by andr0meda · · Score: 1


    Incidently, chess was invented by peaceloving Hinduists to sidestep the actual waging of a war. Whenever 2 people would be in disagreement, a game of "Shah" would decide the outcome of their conflict without having to resort to bloodshed.That's why the ancient games gave elephants and ships, strange movement rules and other weird characters in them.

    --
    With great power comes great electricity bills.
  80. Try to be at least a little bit objective. by LKM · · Score: 1

    Reading through the posts, I see a lot of weird arguments being modded up. We should take a step back and try to look at this whole issue objectively instead of automatically jumping on anyone who implies that there might be a connection between playing (certain) videogames and violence.

    First, let's look at some of the arguments from "our side" and why they're wrong.

    • The title implies a wrong argument. Was there violence before videogames? Of course. Does that tell us anything at all about whether games can make people act more violently? Of course not.
    • The "it did not make me violent" argument: First of all, if you're making this argument, you're assessing yourself. You can't do that objectively. Second, you don't know how you'd be if you did not play these games. Third, nobody claims that videogames are the only reason for violence, or that they always and inevitably lead to violence.
    • The "Pac-Man didn't make people run around in dark rooms while eating pills" argument. It should be obvious why this argument is flawed.
    • The "we don't see more violence despite more people playing games" argument: Flawed, because again, games certainly aren't the only factor creating violence.
    • The "everyone knows it's just a game" argument. Yeah, everyone knows it, but that doesn't mean it won't affect you. I'll say a bit more on that further down.
    • The "it helps me get rid of my aggressions" argument. Well, the human psyche doesn't work that way. You're a neuronal net, not a boiling pot of water that needs to let some steam out. You're a learning machine. Some games teach you that violence is a valid way of solving problems. That has an influence on you, whether you want it or not.

    Frankly, I don't quite understand how people can argue that games don't affect people. Well, most of these people have of course no problem with the concept that games like "Brain Training" affect gamers positively, but they do have a problem with the concept that games could have a negative influence. I don't understand this.

    Everything you do affects who you are. Games probably do that more than many other things because they can immediately reward you for actions you play out. Violent games reward you for violent actions. Your brain remembers that, whether you want it to or not. I do not know whether that effect is measurable, but I would not be surprised if it was.

    Does that mean that we should outlaw violent games? Of course not. But we as gamers should have an interest in knowing what we're doing to ourselves if we play them - mindlessly repeating the same stupid arguments whenever somebody implies that this whole thing might be an issue at all is not helping you, it's not helping the games industry and it's not helping society as a whole. In addition to that, I think outlawing the sale of certain games to minors is perfectly acceptable.

    Their parents can still get these games for their children, but at lest they'll have to make that decision (and don't bring up the "parents are always at fault" argument. I don't care. If games do make people violent, I want to force parents to at least think about this).

  81. Pfffft . . . by Slaughter'em · · Score: 1

    People don't kill people. People who play violent video games kill people.

  82. Diversion tactics by draxredd · · Score: 1

    Semi-serious:
    Mainstream media trying to block new entertainment avenues they don't control is nothing new. When you are hacking and slashing at stuff in GTA or WoW, your not watching ads, and that's bad for their business. Parents, make your children watch the damn ads !
    Semi-funny:
    how about games selectively driving us to violence instead of developping our urges to slash at salads, gobble up mushrooms, eat ghosts, get bored on deserted islands, use-starch-on-snake-then-use-snake-with-bow-on-win dow ?

    --
    --- Back to the trees, back to the trees !
  83. Hell Angels, SkinHeads, Black Panthers. by jotaeleemeese · · Score: 1

    Now tell me that rock did not influence those people.

    --
    IANAL but write like a drunk one.
  84. Bullshit. by jotaeleemeese · · Score: 1

    All that theory is good and dandy when people are taking the right decisitions, when people are acting in the best interest of all around them.

    In reality there are many people that have no concept of personal responsibility and for whom accountability for their action is a completely alien concept.

    Well, soory to rain in your parade, but I don't want the antisocial tendencies of thos individuals reinforced unnecessarily, if that means restricting access to violent games, so be it.

    I am not talking about banning, but age limits that are shut down in US courts so merrily are absolutely necessary.

    --
    IANAL but write like a drunk one.