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Microsoft Confirms Work Begun on Next Xbox

Via 1up, an interview with Chris Lewis, head of Xbox Development in Europe. Along with some interesting discussion of X06 and aiming games at European markets, Lewis confirms what most people could reasonably expect: Microsoft is already hard at work on the next Xbox system. From the 1up article: "'You can't sit back on your laurels in this business - the consumer won't let you, the developers certainly won't let us. So that's happening right now,' ... In order to remain competitive, hardware manufacturers have to start thinking about the next cycle the moment work finishes on the current one. Ideas for the following generation were likely generated during the development of Xbox 360, and you can surely bet the same situations cropped up in the R&D rooms of Sony and Nintendo while working on PlayStation 3 and Wii."

192 comments

  1. Four words; by Deadguy2322 · · Score: 0, Informative

    Tacit admission of failure!

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  2. OB Overlords post by davidwr · · Score: 0, Redundant

    I for one welcome our new Microsoft - oh wait, that is soooo 20th-century.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:OB Overlords post by Anonymous Coward · · Score: 1, Insightful

      Your right.

      We, as a nation of sheep, welcome our next big money drain, and poison to the hearts and limbs of the obese.

    2. Re:OB Overlords post by Anonymous Coward · · Score: 0
      Your right.
      does his left not matter?
  3. So ... by Sonic+McTails · · Score: 1

    We're going to have the XBox 720?

    Considering how much processing power is already packed into the XBox 360, I'm curious on how they intend to top that and keep it cost effective. Also, just how much processing power does a game console need? At the rate they're going, they are going to soon have the power of an enterprise server!

    --
    This signature was left intentionally blank.
    1. Re:So ... by Anonymous Coward · · Score: 3, Insightful

      C'mon now, the new console is 4 to 6 years off at least. Technology gets better and cheaper all the time. Uncross your eyes and get some perspective.

    2. Re:So ... by ifrag · · Score: 3, Insightful
      At the rate they're going, they are going to soon have the power of an enterprise server!
      So is the way of technological progression. Keep in mind the Xbox we now know does have the power of what an enterprise server had years ago. Same thing goes for your average desktop PC, it's now as powerful as the mainframes of old.
      --
      Fear is the mind killer.
    3. Re:So ... by Clever7Devil · · Score: 5, Funny

      No no no, it was only the "360" so that they could have that crucial number "3" to compete with PlayStation's.

      Next generation gaming, welcome the "XBox 420" no next-gen console will be more fully-loaded. They've got real high hopes.

      Even better news: In reponse to the backlash on DRM, the XBox 420 will support ripping.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    4. Re:So ... by Wdomburg · · Score: 1

      Server's will continue getting faster too. :)

      And really, there's not a chance in hell the consoles of tomorrow will even come close to enterprise servers of today. Keep in mind that an eight-way Opteron with 128GB of memory still falls into the "entry-level" classification used by Gartner. You'd probably have to drop to only 32GB of memory to fit into IDC's "volume server" category. The "enterprise" category starts at $500k and more. :)

    5. Re:So ... by drinkypoo · · Score: 2, Interesting
      Same thing goes for your average desktop PC, it's now as powerful as the mainframes of old.

      No no, let's put this in perspective. I used to have this old P90-based IBM server. I think it was combo PCI+MCA, and it had about 14 drive bays in the front. Mine came loaded with 11 2.25 GB UWSCSI disks (IBM DFHS S2W - I remember this because I had tons of them around for ages afterward.)

      But the important part of this comment is that one of the pieces of hardware that it came with was an IBM mainframe card. That's right - all the key parts of one of those IBM "mainframes of old" on a single full-length microchannel card.

      I ended up scrapping the system into tiny bits and throwing away everything but the hard drives, because by the time I got it, it was already an antique.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:So ... by frosty_tsm · · Score: 2, Funny

      So this explains the smoke coming from my power supply!

    7. Re:So ... by OldeTimeGeek · · Score: 2, Insightful

      Yeah, and operating system and application bloat has matched increased processing power step for step.

    8. Re:So ... by AcidLacedPenguiN · · Score: 0

      That's not just any smoke, take a big huff of that and you'll more than likely see Puff the Magic Dragon.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    9. Re:So ... by stevesliva · · Score: 1, Insightful
      That's right - all the key parts of one of those IBM "mainframes of old" on a single full-length microchannel card.
      Does anyone know what this is supposed to mean? I sure don't. s/390 processors? Lots of I/O? Ridiculous MTTF?
      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    10. Re:So ... by Hogwash+McFly · · Score: 2, Funny

      Yes, that was the joke.

      --
      Mother, do you think they'll like this sig?
    11. Re:So ... by falcon5768 · · Score: 1, Informative

      Sony started development of the PS3 long before they released the PS2, unfortunatly other than the Cell, nothing from the early development stayed once Sony had to shoehorn Blu-ray in.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    12. Re:So ... by twistedsymphony · · Score: 1

      Maybe on your PC but not necessarily in the console world... The Xbox 360's OS is stored on a small chip on the motherbaord, and when running with a game requires less then %2 of the CPU resources across two of the three cores.

    13. Re:So ... by twistedsymphony · · Score: 2, Funny

      go easy on him, he just found out that the snozzberries taste like snozzberries.

    14. Re:So ... by thatguywhoiam · · Score: 1
      No no no, it was only the "360" so that they could have that crucial number "3" to compete with PlayStation's... Next generation gaming, welcome the "XBox 420" no next-gen console will be more fully-loaded. They've got real high hopes.

      So what we're really looking at here is...

      Xbox
      Xbox 360
      Xbox 2009
      Xbox Post Millennium Edition
      Xbox ZV
      Xbox Scenery
      etc

      --
      If Jesus wants me it knows where to find me.
    15. Re:So ... by ClamIAm · · Score: 1

      Considering how much processing power is already packed into the XBox 360, I'm curious on how they intend to top that and keep it cost effective.

      I'm wondering how they intend to make the 360 cost-effective. One would hope that they learned some lessons from last time, but you never know. Also, there's the fact that MS generally doesn't do too well outside its cash cows.

      And before the fanbots bite, yes I know selling things below cost can be part of an overall business strategy. However I have not seen any evidence of how MS plans to get out of the pit they dug for themselves.

      Sure, Sony's playing the graphics game too, but they also have many years of experience in designing and manufacturing consumer electronics, as well as their own fabrication facilities. These things give them a huge advantage in producing all those expensive components.

    16. Re:So ... by dlim · · Score: 2, Funny

      If they want to keep the youth market, they're going to need back-to-back Xbox 1080s, at least.

    17. Re:So ... by Anonymous Coward · · Score: 1, Funny

      This statement is completely ignorant of the concept of an embedded platform. And even if there weren't embedded platforms it'd still be completely ignorant.

    18. Re:So ... by Ucklak · · Score: 1

      I'm sure it'll be another gay name like Xbox 360, whatever the hell 360 is suposed to convey that Xbox didn't.
      360 doesn't mean graphics to me. It means last minute naming in the marketing department because we have to go to print in 30 seconds and we don't want to sound similar to PlayStation i.e. XBOX 2.

      I get that PS2 is > PS1 and I also get that PS3 > PS2 > PS1. Simple enough.

      I can sorta understand Wii, IMO, Revolution was a better name.
      360, I still don't understand. They could have called it XBox Deluxe or even XBox HD since that seems to be `in` for now.

      The 3rd Microsoft console to take a loss for company I'm sure will be something along the lines of:
      XBox-3D/HD
      XBox-Live (Oops, already taken)
      XBox-Digital (I'll laugh my ass off if they use that one)
      XBox-Real
      XBox-(something Greek since that seems to be the trend for now)

      Whatever it will be, I'm sure the minds at Redmond will give it the dumbest name to convey the meaning of clean clothes as much as Zune means portable music player.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    19. Re:So ... by rolfwind · · Score: 1

      But the Xbox Post Millenium Edition will be just like the previous release, just buggier.

    20. Re:So ... by Anonymous Coward · · Score: 0

      Um, I remember when servers came with 4 megabytes of RAM. The 360 has 256 times that. The DS has 4 megs of RAM.

      Consoles will eventually come with 128 GB of RAM, it'll just be another 15 or so years.

    21. Re:So ... by drinkypoo · · Score: 1

      I don't think you understand. This had precisely the same CPU (on the expansion card) as some older vintage of IBM mainframe. As for "lots of I/O", have you taken a look at a desktop PC recently? They have more throughput than those systems used to. That's called progress. Failure rate, of course, is much increased, but the fact is that it's a mainframe on a card. It wasn't just a terminal interface, although it had that too (so it could drive IBM terminals.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:So ... by Akaihiryuu · · Score: 2, Informative

      Simple...The Wii's code name during that period was Revolution. Microsoft has never had anything even close to an original idea, so they basically "copied" Nintendo's name to come up with 360.

    23. Re:So ... by Ucklak · · Score: 1

      Looks like some marketing team at Microsoft misunderstood the context of `Revolution` for Nintendo.
      Brilliant.

      Thanks for the insight. With that information I can now answer the question "What does the 360 signify for the XBox?"

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    24. Re:So ... by powerlord · · Score: 1
      C'mon now, the new console is 4 to 6 years off at least. Technology gets better and cheaper all the time. Uncross your eyes and get some perspective.


      Yeah! I mean the XBox360 only launched a year ago, and look at how long a life the original XBox had! ... [crickets] ... [crickets] ... almost 3 and half years.

      Of course I doubt Microsoft would bring out the XBox Xtream in two years, but three? Who knows. I'd rather stick with either the Wii or the PS3. Both companies have shown their willingness to stick by their consoles over a longer haul. Even the PS3 will probably be more cost effective when viewed as 'total cost'/'years owned while in production' (as a function of 'if its still in production, they'll still be making games for it).
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    25. Re:So ... by falcon5768 · · Score: 1

      How the hell is this a troll comment, its the gods honest truth, go into the back issues of Wired magazine from around the launch of the PS2, the PS3 was their cover story, other than Cell, not one peice of tech they where putting into it has made it to the current PS3, in part because Blu-Ray was a last minute add-on for what was going to be a continue DVD based system with a hard drive to load games onto.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    26. Re:So ... by Overly+Critical+Guy · · Score: 1

      Actually, I think it was probably due to Microsoft having the specter of the Playstation 3 hanging over them, and some marketing kooks took over and decided consumers would never go for something that dares to have one less of a number than the competition, because we're all idiots who don't choose consoles based on the games. But they couldn't call it the XBox 3, so they did the "next best thing" and called it the XBox 360.

      XBox itself is a stupid name, and it was probably thought up by the same marketing kooks. "It's got an 'X' so it'll appeal to the young demographic who just love the letter X, and we'll call it a 'box' because hardcore geeks refer to their PCs as boxes, so it's got demo coverage and wraparound market applicability with potential for cross-marketing. Genius!"

      --
      "Sufferin' succotash."
    27. Re:So ... by stevesliva · · Score: 1
      No, I really didn't understand. I can believe that there was some sort of mainframe (or AS/400 if you want to include other IBM hardware) emulation on a card, but I hadn't heard of it, yet. I guess if you google mainframe emulator card, you get something like this: http://en.wikipedia.org/wiki/3270_emulator

      or this: http://publib.boulder.ibm.com/infocenter/printer/v 1r1/index.jsp?topic=/com.ibm.printers.ipmwin/com.i bm.printers.ipmwings/iprggmst38.htm

      So, yeah, still not sure what was on the card. And I am curious... no doubt IBM went though a period of believing that the mainframe was dead and offering all sorts of zany stuff, so I am really curious.

      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    28. Re:So ... by bigman2003 · · Score: 1

      Original Xbox launch: November 15, 2001
      Xbox 360 Launch: November 22, 2005

      So, your statement of: "almost 3 and half years" is incorrect.

      The difference is not big, but since you added in 'almost' it made it look like you were trying to exaggerate things even more.

      --
      No reason to lie.
    29. Re:So ... by Julian352 · · Score: 1

      The name is more likely to have been: directX Box and as far as the naming for a console is not a bad name by itself. It certainly isn't asking for jokes like the Wii. I do agree that Dreamcast, GameCube and PlayStation have more in their name to tell about what they do, but N64, Atari 2600, etc? The naming really has little effect in making things better, it seem to only make things worse.

    30. Re:So ... by AcidLacedPenguiN · · Score: 1

      yeah sorry about that. In my haste to make a drug related sub-joke I forgot to type in the part where it becomes part of Microsoft's ad campaign. . . ah forget it, SHAME ON ME.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    31. Re:So ... by Lex-Man82 · · Score: 1

      I would guess that both Sony and Nintendo are already working on there specs for there next consoles.

    32. Re:So ... by Headcase88 · · Score: 1

      It's everywhere now for some reason: Yahoo Groups 360, Anderson Cooper 360, Colgate 360 toothbrush, etc.

      In all those cases, 360 seems to mean full inclusion of everyone (as in Xbox 360's case) or full coverage of everything.

      Marketing types.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    33. Re:So ... by drinkypoo · · Score: 1

      Well, this isn't the one for the PC, but apparently they had the same thing for rs6k (google cache) and you can look at this thread which makes mention of them as well: "There are several old S/370, S/390 cards for Microchannel and PCI bus. IBM also released 7437 Mainframe workstation. The cards are slow, but you can run Mainframe OS and applications inside an ordinary PC." I never actually used the card, I'm sure it's slow. :) In particular it uses system services to mimic the hardware functionality for I/O.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    34. Re:So ... by stevesliva · · Score: 1

      Seems like it may have been part of a development environment... which would make sense. Cool.

      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    35. Re:So ... by PhoenixOne · · Score: 1

      Didn't Intel just say they would be producing 80-core CPUs in 5 years?
      I wonder how that would compare to today's eServers?

      --
      Spell cheek you've failed me four the last thyme!
    36. Re:So ... by powerlord · · Score: 1

      you're right about the Original XBox launch being November 15th 2001, however I was discussing the lifespan of the original XBox so the 360's launch date is irrelevant.

      Nvidia ceased production of the original XBox's GPU in Aug 2001. Given how fast boxes get build, you may be right, it may have been a bit over 3 and a half years of production, but I doubt they were making new Xboxes much longer than that.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    37. Re:So ... by Wdomburg · · Score: 1

      Intel also promised us a 10GHz Pentium 4 by 2004. :)

      The chip they actually demoed with eighty cores is far from being a conventional design. The "cores" were actually simplistic floating point execution units implementing a non-x86 instruction set. Sounds a lot more like the Cell's synergistsic processing elements than full blown cores.

    38. Re:So ... by rtb61 · · Score: 1

      The marketing about the next Xbox is mainly because the current version fell flat and sales are well short of targets. M$ have nothing they can effectively market about their current offering, so they are already starting on the next round of vapour ware specifications in a desperate attempt head off the launch of the play station 3 (it shows they expect to lose to sony again, regardless of their marketing hype). How far off is the next xbox, will it ever appear, how much can m$ lose on consoles before giving up?

      --
      Chaos - everything, everywhere, everywhen
  4. So what Microsoft is trying to say is by The+MAZZTer · · Score: 3, Insightful

    The XBox 360 is ALREADY outdated? :P

    I mean really, I don't want to buy a console that I know is just going to be replaced so soon.

    1. Re:So what Microsoft is trying to say is by DorkusMasterus · · Score: 1

      Just because they're working on the new system, doesn't mean that it's coming out soon. They could be working on something they're planning on launching in 2010 (although 2009 is more likely, given previous cycles). And, like the article states, don't think for a second that Sony and Nintendo aren't already doing some development of the PS4 and Wii2 or whatever. (WiiII?)

    2. Re:So what Microsoft is trying to say is by Churla · · Score: 5, Insightful

      You're new to this whole "buying technology" thing... aren't you?

      If it's not obsoleted within 5 years by new technology it's not technology, it's an small appliance.

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
    3. Re:So what Microsoft is trying to say is by $RANDOMLUSER · · Score: 1

      > If it's not obsoleted within 5 years by new technology it's not technology, it's a small appliance.

      That's brilliant.
      It should be a MOTD on /.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    4. Re:So what Microsoft is trying to say is by Anonymous Coward · · Score: 0

      "Work" in this case likely means "Meetings to determine where our hardware people should be looking for features". It'll take at least 2 years to get a basic idea of where they're going to focus for the next XBox, to get the feedback from current owners to determine what features people want, and so on. After that, you need to get games in development, get prototypes, make sure that you can produce the units at a decent rate and cost, and so on. The reason for the standard console lifespan of 4-5 years is because it takes about 4-5 years for the console company to develop and launch a console.

    5. Re:So what Microsoft is trying to say is by also-rr · · Score: 2, Interesting

      While the plural of anecdote is not data I have seen some evidence here that Microsoft may have released the 360 too soon. It's viewed (particuarly after the fact that the original Xbox was almost a non-entity in the UK market) as a generation 2.5 console no matter how innacurate that label may be.

      In fact the only real 'generation 3' console as far as the UK market is concerned seems to be the PS3, the Wii being a popular choice but more viewed as a toy than a games machine (which may not be a bad thing).

      The news that MS is already plotting a replacement may manage to further pigeonhole the 360 as old tech.

      (Contributing factor - in the UK costs are higher so the PS3 doesn't look as outrageous, since basic goods cost about 1.6 times more than in the US. Therefore the PS3 is, as a function of purchasing parity, 1.6 times less expensive than in the US. Certainly $500 for a games console isn't a big deal for most affluant UK households who will have two incomes of approx $40,000 each.)

    6. Re:So what Microsoft is trying to say is by aiken_d · · Score: 1

      How about if they promised to only start work on the next version six months before its release? Would that fill you with confidence?

      These things take many, many years to develop. Getting on them for early R&D work is really very clueless.

      -b

      --
      If I wanted a sig I would have filled in that stupid box.
    7. Re:So what Microsoft is trying to say is by Kuukai · · Score: 1
      (although 2009 is more likely, given previous cycles)
      Which is sad, since by Sony and Nintendo's cycles the PS4 and Wiii are expected 2012. By Microsoft's record, the Xbox 450 will come out the year HD-TVs actually become the standard in the U.S... What was the point of the 360?
      --
      Sendou Wave Kick!!
    8. Re:So what Microsoft is trying to say is by Bandman · · Score: 2, Insightful

      What was the point of the 360?

      To take consumer money. Any way you look at it.

    9. Re:So what Microsoft is trying to say is by a55clown · · Score: 1

      In addition to its game-playing...ness, note how its release coincided with the saturation of the PC market with Windows XP Media Center.

    10. Re:So what Microsoft is trying to say is by zlogic · · Score: 1

      That's like saying: "Don't buy HDDs, they're outdated and will be replaced with flash memory in 10 years". Or even better, "Don't buy HDDs or RAM because they'll both be soon be replaced with MRAM".

    11. Re:So what Microsoft is trying to say is by crow5599 · · Score: 1

      Of course, they're still losing money on it. That's one of the reasons they won't be dropping the price for the holidays.

    12. Re:So what Microsoft is trying to say is by tbannist · · Score: 1

      You are right, however, I don't really trust Microsoft, and neither do a lot of other people, especially since they were last to market the first time around, and first to market the second time around. It's kind of worrisome, that they may disrupt the market further by releasing a new console before the end of hte decade.

      Microsoft has a habit of engaging in, and winning, development warfare. They cut life cycles down over repeated offerings to drive development costs up and reduce the profitability of the competition, eventually causing them to abandon the market when Microsoft has pushed costs well above revenues. Once the competitor(s) have been forced out, Microsoft raises prices and establishes barriers to entry to protect themselves from new competitors.

      Of course, in the end the consumer benefits a little at the start of the warfare as prices drop, but often ends up paying more overall to keep up with the increased rate of upgrades, or skipping upgrades to keep the cost down. For example, at one point in the MS Word - WordPerfect battle, Microsoft reduced the upgrade cycle to a little over 6 months. That's a little insane, upgrading your entire office suit twice a year?

      --
      Fanatically anti-fanatical
    13. Re:So what Microsoft is trying to say is by Babbster · · Score: 1

      You know, until PC video card manufacturers can start releasing no more than one new $500 video card each every year, I think gamers should consider releasing a $400-500 game console every 4-6 years quite reasonable.

    14. Re:So what Microsoft is trying to say is by Babbster · · Score: 1
      While the plural of anecdote is not data...
      In fact [emphasis added] the only real 'generation 3' console as far as the UK market is concerned seems to be the PS3...

      Data, facts...What's the difference?
    15. Re:So what Microsoft is trying to say is by LordVader717 · · Score: 1
      the Wii being a popular choice but more viewed as a toy than a games machine
      Now come on, that's the oldest flame in the book. Whether or not you prefer to call consoles a toy or not, the Wii really isn't much of a different product than the PS3, especially since Sony have adopted motion-sensing technology.

      Therefore the PS3 is, as a function of purchasing parity, 1.6 times less expensive than in the US.
      Yeah, right. Nice logic you have there.

      Certainly $500 for a games console isn't a big deal for most affluant UK households who will have two incomes of approx $40,000 each
      Wow, you really get to know alot of average UK households don't you?
    16. Re:So what Microsoft is trying to say is by VJ42 · · Score: 3, Informative

      Certainly $500 for a games console isn't a big deal for most affluant UK households who will have two incomes of approx $40,000 each.

      Where abouts do you live? I don't think I know anyone that earns that much, and I consider my family middle class; we live in a nice area in a City in the South of England. I certainly couldn't afford to waste £500 ($800) on a console, and IIRC that's what the PS3 is being released for over here. If we had paraty of price i.e it was being released at around £300; I still couldn't could justify it at launch (March 2007 here for us). £200 (well £170+ 2 games)for a Wii at launch (Yes, I've been sucked in by the hype, and even have a Wii pre-order*), is the top price I'm willing to pay for any toy (all consoles are just expensive toys), be it from Nintendo, Sony or MS.

      *My brother even says I've become a Nintendo Fanboi; I dispute this. :)

      --
      If I have nothing to hide, you have no reason to search me
    17. Re:So what Microsoft is trying to say is by HappySqurriel · · Score: 1

      Do you have any idea how long it takes to design and build a gaming system?

      Nintendo started design on the Gamecube almost immediately after they completed work on the N64, they started on the Wii (back then Revolution) in 2001 immediately after they completed work on the Gamecube, and I'm pretty sure that they're going to start work on the next generation system right after they release the Wii. Microsoft, as a contrast, produced the XBox in about 18 months and was forced to use (mostly) standard components and could not get decent licencing terms from their hardware suppliers; because of this the XBox was easily hacked, and was expensive to produce (with a limited ability to reduce costs).

      In general, this isn't a sign that Microsoft "is already plotting a replacement may manage to further pigeonhole the 360 as old tech". The fact is that if Microsoft wants to produce a cost effective, powerful system, in 2010 or 2011 they had to begin development in 2005/2006.

    18. Re:So what Microsoft is trying to say is by Overly+Critical+Guy · · Score: 1

      No, to "lay platform foundation." You have to see this from the Microsoft marketing department's perspective, because they control the company (Ballmer himself is a marketing guy). In other words, XBox 360 exists to extend the Windows platform and technologies into the living room (both XBoxes ran a variant of Windows and DirectX). Just like the Zune, which exists to extend the Windows platform and technologies into the digital media market.

      If you examine everything Microsoft does using this perspective, it gets easier to predict their moves. For example, Windows Live doesn't exist to replace Windows with online services; it exists to tie web services into Windows and extend Windows technologies across the Internet.

      --
      "Sufferin' succotash."
    19. Re:So what Microsoft is trying to say is by cascino · · Score: 1

      Now come on, that's the oldest flame in the book. Whether or not you prefer to call consoles a toy or not, the Wii really isn't much of a different product than the PS3, especially since Sony have adopted motion-sensing technology.

      The PS3 and Wii are substantially different. And not just in minor tech specs, but in the entire gaming experience. The PS3 is clearly a continuation of existing gaming paradigms with bigger, better, and faster hardware, plus some minor tilt inputs (which, in my understanding, will be used by a minority of games). It relies on a brand-new high-capacity storage medium, BluRay, and features native 1080p HD video output. The Wii on the other hand is really a revolution into how games are designed and played. The hardware is comparable to a first-gen Xbox and instead of pushing polygons, the goal is to make new types of games that rely on a completely new control scheme on a completely new controller. Not to mention the fact that the PS3 is about three times as expensive as the Wii.

      While both systems are certainly exciting, I would hardly say they aren't "different products."

    20. Re:So what Microsoft is trying to say is by Anonymous Coward · · Score: 0

      Don't worry.

      It's just that the new console's development is being handled by the team responsible for Vista. Microsoft felt they might need a bit of a head start.

    21. Re:So what Microsoft is trying to say is by Anonymous Coward · · Score: 0

      Do you people who babble this nonsense about what is and is not "next generation" have any idea how silly you sound?

      "Next generation" means the next offering in the market. It wouldn't matter if the Xbox 360 were as powerful as an Atari 2600, it would still be "the next generation in gaming from Microsoft". It doesn't speak of power, or quality, or even usefulness. It only refers to the entry in a string of products' timeline.

      You may be smarter than your father was, or you may not be. Doesn't matter. You are still the next generation after him.

    22. Re:So what Microsoft is trying to say is by Bandman · · Score: 1

      It all boils down to taking consumer money. Not that it's to be unexpected. That should be the goal of every profit-seeking company.

    23. Re:So what Microsoft is trying to say is by MullerMn · · Score: 1

      Certainly $500 for a games console isn't a big deal for most affluant UK households who will have two incomes of approx $40,000 each.

      Where abouts do you live? I don't think I know anyone that earns that much,


      Whereabouts do you live? In a box on the street? $40,000 is only £21,000 at the current exchange rate. Most families should have an income of more than that.

    24. Re:So what Microsoft is trying to say is by VJ42 · · Score: 1

      Yeah; I've only noticed that now you pointed it out; my mistake, I read that as £40,000, as opposed to $40,000.

      However, my broader point remains even at an income of a minimum of £21,000 you have to take away income tax, NI, Council tax and a million other various taxes; compared to the low tax rate of the USA add that to low prices in the US and our Net spending power isn't all that much greater than that of the average US family. £500($800) is still alot of money for a console, probably more than most average families caan justify spending on what's essentially just a high tech toy.

      --
      If I have nothing to hide, you have no reason to search me
    25. Re:So what Microsoft is trying to say is by Anonymous Coward · · Score: 0

      New and shiney features aside, both systems are used to deliver a "gaming experience." Taking out the hype and the animosity (does this come from entitlement?) people may feel for one or the other company, that is their primary goal. When viewed in that light, they're not that different.

    26. Re:So what Microsoft is trying to say is by LordVader717 · · Score: 1

      So, which one is less "game machine"? You don't have to list every difference between the PS3 and Wii, I know them already. But most people wouldn't consider "this uses blu-ray not DVD" or "this one has a more powerful processor", as a signifacant difference in what the products are.
      To call one a "toy" and the other a "gaming machine", there has to be something more to it.

      But both are TV-connected computer systems, which use purchased software disc medium, to provide interactive entertainment.
      People will use Wiis the same way they use PS3s. They will switch them on, and play games sitting on their couch.

    27. Re:So what Microsoft is trying to say is by Control+Group · · Score: 1

      I should think so, yes - at an annual salary of £21,000, even before taxes, you're talking about £1,750 a month. Even at US tax rates (which I believe to be lower than UK), that becomes ~£1,300. That makes £500 more than a third of the household's monthly income!

      In the US, the $580 price of the PS3 (this figure is reached by weighting the average of the high price with the low price with respect to their percentages of production) is less than 25% of my monthly income and around 10% of my household monthly income (both figures being after taxes, before living expenses) - and it's still not something I'd just go out and buy on a whim.

      I have no idea what average rent/mortgage payments are in the UK, but making a completely unsubstantiated assumption that they approach that of the US (in terms of percentage of take-home pay), the PS3 is right around (possibly higher than!) a full rent payment.

      I don't see how that can possibly be an impulse buy for any reasonable person.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    28. Re:So what Microsoft is trying to say is by VJ42 · · Score: 1

      the PS3 is right around (possibly higher than!) a full rent payment.
       
      It's quite a bit higher; most people I know (i.e students and people who've recently graduated, in other words in the age range of the PS3's target market) are renting at between £60 to £80 a week (for a single room in shared accomadation). They don't have all that much disposable income.

      --
      If I have nothing to hide, you have no reason to search me
    29. Re:So what Microsoft is trying to say is by Anonymous Coward · · Score: 0

      I think you misread $ for £. If you live in the South of England then most everyone you know must earn at least £20K or they couldn't afford it.

      What the yanks don't appreciate is that a £40K joint income after tax doesn't go far because petrol costs more than 25p a gallon.

    30. Re:So what Microsoft is trying to say is by Knuckles · · Score: 1

      The hardware is comparable to a first-gen Xbox

      Simply not true. The Gamecube was not far behind the Xbox in terms of delivered graphic quality (forget artificial poly counts), and both were significantly better than the PS2. The Wii specs are as of yet still unknown (most people consider the "leaked" specs not very credible) and Wii is generally believed to be 2 - 3 times as fast as the GC. Therefore, the Wii is not at all "comparable to a first-gen Xbox".

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
  5. Quote by Anonymous Coward · · Score: 0
    Chris Lewis was also quoted saying the following:

    While we were really pleased with the speed at which we managed to get the Xbox 360 to market, beating Sony and Nintendo's rather long 5 years, we felt that having to wait 4 years for their next console just wasn't fair to the customer. Which is why this time we're really going to push ourselves and aim for 3 years. Afterall, we know that the consumer is just dying to have the next and greatest Microsoft console.
  6. Oh, thank goodness! by Mr.+Samuel · · Score: 1

    Imagine what the world would be like a few years from now if teh intarweb had one less console to hate.

  7. Good ole monopolistic competition. by ThorGod · · Score: 1

    You want your customers continually buying your gear as well as avoiding becoming 'obsolete.' The competitive nature of the market gives them incentive to innovate and constantly. I just wonder how long they'll give the 360 before they release the new thing. 3 years?

    --
    PS: I don't reply to ACs.
    1. Re:Good ole monopolistic competition. by niin · · Score: 1

      "monopolistic competition" You do realize how stupid this sounds, right?

    2. Re:Good ole monopolistic competition. by twistedsymphony · · Score: 4, Interesting

      according to TFA the 360 wont be replaced until sometime after 2010, so NO not 3 years. more like 5 or 6

      I think the thing people don't realize is that the Xbox 360 didn't come early... the Xbox 1 came late.. the 360 was pretty much right on time. The Dreamcast kicked off the last gen in 1999 and The Xbox wasn't released until more then 3 years later, Sony had planned to release the following spring but was delayed, Nintendo almost always launches late (so they can have competitive tech at a lower price). The fact that Sony is launching the same time as Nintendo shows that they're late in this genreation. The fact that MS launched the same time as Nintendo last time showed that they were late to the last generation.

    3. Re:Good ole monopolistic competition. by TubeSteak · · Score: 1
      I think the thing people don't realize is that the Xbox 360 didn't come early... the Xbox 1 came late.. the 360 was pretty much right on time.
      You must have missed the various news & /. articles from game industry developers who were pissed off that the Xbox 360 was being brought to market so early.

      If the Xbox 360 was right on time, why are the other 'next gen' consoles (Wii & PS3) showing up so now?

      MS purposely jumped the gun so that they could accumulate market share
      --
      [Fuck Beta]
      o0t!
    4. Re:Good ole monopolistic competition. by twistedsymphony · · Score: 2, Informative
      If the Xbox 360 was right on time, why are the other 'next gen' consoles (Wii & PS3) showing up so now?
      You must have missed the various news & /. articles from game industry developers who were pissed off that the PS3 launch kept getting pushed back from last spring. I also don't recall many actual news articles or developer comments about MS's release date, IIRC it was more backlash from gamers and /.ers then it was from actual news sources or developers.

      You must have also missed the part where I explained that Nintendo has launched late in nearly every generation. The SNES, N64, Gamecube, and now Wii will be launching at least 1 year (or more) from the start of their respective generations.
    5. Re:Good ole monopolistic competition. by Anonymous Coward · · Score: 0

      Great post, and right on the money. I'll be making an account now so I don't have to remain an anon-cow.

    6. Re:Good ole monopolistic competition. by zulux · · Score: 0, Troll

      How was the Xbox 1 late!!?!!?!

      All it was was an Intel/Windows 2000 PC with some custom DRM and an advanced Nvidia GPU. Time to market should have been measured in months.

      What the hell took Microsoft so long?

      Were they doing 16 months of research on the Hand Hurt(tm) controllers?

      Were they taking their time on designing the Ugly Box(tm) case / coffee-table?

      Getting the proper pitch on the Noisy Fan (tm)?

      ?!?!? How do you screw up a launch when you have billions, and all you're doing just shipping PC's in an ugly box?

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    7. Re:Good ole monopolistic competition. by nathanliesch · · Score: 1

      Building the ecosystem for the platform is a much bigger job than just designing the hardware.

    8. Re:Good ole monopolistic competition. by Deadguy2322 · · Score: 0

      Ecosystem?I knew it was large enough to have its own gravitational field, but I never knew it had its own atmosphere!

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    9. Re:Good ole monopolistic competition. by DrXym · · Score: 1
      I think the thing people don't realize is that the Xbox 360 didn't come early...

      In one respect it probably did - DVD-9 simply won't cut it in a few years hence. The last-gen was already hitting the 4.5Gb barrier, so a simple doubling won't do much good for all the extra polys, textures, sounds, fmv etc that next-gen games need.

  8. Standard practice by HarvardFrankenstein · · Score: 3, Informative
    This is nothing unusual. Both in games and in other areas of consumer electronics, even outside of electronics, once you've got a new product rolled out and selling, most companies will get to work on the next big thing. They have to. That new product that they just released isn't going to keeping selling forever. Eventually, customers are going to need something new to buy. The sooner you get started on it, the sooner you can give it to them.

    Not to mention, it's going to take Microsoft a good long time to finish designing their next XBox. Look at how down-to-the-wire things got with the 360, and look at how much Sony are struggling to get the PS3 out in a timely manner. They certainly wouldn't want to end up in that mess twice.

    1. Re:Standard practice by Mr.+Samuel · · Score: 1

      What is this..."logic" you speak of? We don't care about what makes good business sense, we just want any excuse to bitch about how Sony/Microsoft/Nintendo are teh suk. Don't ask me why, because I haven't figured that part out yet.

    2. Re:Standard practice by Volante3192 · · Score: 1

      Thing is, no matter how far in advance you plan, you'll always be down to the wire if you plan to put the latest and greatest in. One reason why Nintendo's having no problems is they're mostly using off the shelf components.

      Those diodes have been a major stumbling block with the PS3, and before that, the Cell. Dunno what the XBox's problem was, but it had some shortage...

    3. Re:Standard practice by LordNimon · · Score: 1

      Mod the parent up. In fact, I would go so far as to say that MS started working on the next Xbox before the Xbox 360 shipped. Anyone who's working on large projects in big companies would know that this is standard procedure.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    4. Re:Standard practice by MMaestro · · Score: 1
      One reason why Nintendo's having no problems is they're mostly using off the shelf components.

      Off the shelf components? Nintendo is one of the THE most well known electronics companies for using the most MODIFIED components. Everything from processor, to motherboard, to the media is specially made. The only company that abused off the shelf components was the original Xbox and Microsoft admitted that was a rush job.

    5. Re:Standard practice by Archibald+Buttle · · Score: 1

      Now I know this is true, that it is standard practice for MS/Sony/Nintendo to be working on the next console generation as soon as they're done with the design of the last, but I don't quite get it.

      The basic recipe for a console is simple - take a CPU, a GPU, some memory, some storage systems, and add glue logic. Microsoft showed us that it was possible to put together a half decent console within a reasonably short space of time when they put out the XBox. The development time for the XBox360 was also fairly short.

      The CPU and GPU are the most complex parts of a console, but their design is out-sourced, and essentially derived from existing products.

      The PS3 is interesting to look at here because its CPU is different. Early in the development of the PS3 Sony decided that they wanted a super-duper CPU and teamed up with IBM and Toshiba to produce the Cell. The Cell features a Power Processing Element together with 8 Synergistic Processing Elements (SPEs, 7 of which are functional in the PS3s CPUs). SPEs are primarily designed for vectorised floating point code execution...

      What's my point? Well, GPUs have been coming on in leaps and bounds. They now contain quite a few shader units which are primarily designed for vectorised floating point code execution - a task that should sound familiar. As we all know GPUs are now being used for some more general computing tasks, such as physics processing, and you can hook up multiple GPUs into a system.

      Arguably Sony/IBM/Toshiba made the wrong call with developing the Cell. I'd expect that in the PS4 most if not all the work handled by SPEs in the PS3 will be handled by GPU shader units... Also whilst we may see a 2nd generation Cell chip, will we see a third?

      Unless you're going to go out on a limb and develop some fairly out there technology, like Sony did with the Cell for the PS3, I don't see much of a reason why you'd want to start console development until about 2 years before you want to ship. The CPU and GPU folks won't be able to give you an idea about what's going to be available until then anyway.

  9. that'll show you by gEvil+(beta) · · Score: 4, Insightful

    That'll show the people who said MS was only getting into the console business to milk people on the hardware treadmill!

    --
    This guy's the limit!
    1. Re:that'll show you by Anonymous Coward · · Score: 0

      Everyone does this. Nintendo has admitted that they start working on the next console shortly after the release of the new one. The ideas for the Wii (less power, bring in non-gamers) came shortly after the release of the Gamecube. I'm pretty sure the team who developed the PS2 wasn't fired or go on vacation for a couple of years after the release of that console. They started making wishlists for their next system, picking directions in which they wanted to head, goals they wanted to meet and markets they wanted to target.

      I'm pretty sure this is what Microsoft is doing at this point - I doubt they're designing hardware and getting it ready to ship in 3 years.

    2. Re:that'll show you by mgblst · · Score: 1

      Yes, because I thought that it would only take a couple of days to design a new system - surely not years, that is ridiculous. It is not rocket science, you know!

  10. Of course... by Fayn · · Score: 1

    ..we will soon receive news that Bungie is developing yet another Halo game for this new console. Honestly, how many of you own an XBOX just to play Halo?

    *raises hand*

    --
    .-.
    1. Re:Of course... by Anonymous Coward · · Score: 0
      how many of you own an XBOX just to play Halo?
      ...there's a PC version, big guy. or did you mean halo 2?
    2. Re:Of course... by Anonymous Coward · · Score: 2, Funny

      we refer to my friends xbox soley as a halo machine.

    3. Re:Of course... by necro2607 · · Score: 0

      Yup, I bought an xbox just to play Halo 2 online... and that was after having played Halo PC and not being very satisfied... I had tried Halo 2 for a few minutes on a friend's Xbox, which happened to be my first time using an Xbox.. I thought I would hate the controls but somehow got the hang out it within minutes, and realized I really liked the hands-on control. It was a very short time thereafter that I went out and purchased my very own Xbox .. :D

    4. Re:Of course... by Anonymous Coward · · Score: 0

      I own an Xbox only for Dead or Alive Xtreme Beach Volleyball. And I might just buy an Xbox 360 for Dead or Alive Xtreme 2.

      I mean... have you seen the latest trailers?! Kasumi is moving and rubbing and... oh my. Why don't they just go all the way and put a damn "Rated M" on it?

  11. One thing is obvious by MBCook · · Score: 2, Insightful

    I think one thing is obvious about the next XBox: it won't have an optical drive. I would expect it to just have permenant storage (hard drive, possibly based on future technology) and use an internet conneciton to get games. We are getting close to there right now, so by the time the next XBox comes out in 4-6 years it should be well into prime-time for that. If MS can do as good a job with that as they have done with Live they will have a very nice package (assuming things continue as status quo).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:One thing is obvious by a55clown · · Score: 1

      I wouldn't be too sure about that. In four years, either Blu-ray or HD-DVD (probably the latter for Microsoft) will most likely be somewhat standardized. We'll have cross-media devices, so having both formats would probably not be an issue. But I digress. Both formats pack incredible amounts of data on each disc. If there is one thing that truly is obvious, it will be high quality, uncompressed audio. As the GPUs advance, we'll start seeing more lighting effects (and maybe even those high-contrast displays will be a bit cheaper and more readily available) as well as increased pixel count (HD-only output perhaps?) and smoother models. Expect a physics processor, too.

      Unless Verizon's FIOS completely sweeps the country, I just can't rationalize *downloading* games that actually tax the processing elements inside the next Xbox.

    2. Re:One thing is obvious by castlec · · Score: 4, Insightful

      The problem is that it isn't so obvious. I saw a blurb earlier today (not sure if it was dig or dot) that said some PS3 devs have already hit the current 25GB limit of bluray discs. 25GB is a lot to be downloading today, and tomorrow's games will be even heavier. In smaller countries, roll-out of newer networking technologies can happen quickly, but that's not so in the US, the major target market. 25GB will still be a painful download for most of the target market in 4-6 years and you can safely assume that the size of games will not be 25GB by then. Optical will still be here unless they can come up with another removable storage that can compete with it in terms of price.

      --
      When I tell an object to delete this, am I killing it or telling it to kill me?
    3. Re:One thing is obvious by cowscows · · Score: 1

      While MS would probably love this, as a consumer, I would not like it. It would basically remove the ability to rent/trade/borrow/resell games. I'm also not confident that the sort of bandwidth that would be necessary will be common place everywhere. Especially if the amount of content in an average game continues to increase like it has been doing.

      I like going to the store, browsing the games, and reading the instruction manual on the ride home. Modern games tend to be too large for the "immediate gratification" feeling that you get from something like music. The only real plus is that it would drive down distribution costs, but I doubt consumers will see many price breaks as a result from that.

      --

      One time I threw a brick at a duck.

    4. Re:One thing is obvious by OmegaBlac · · Score: 1
      I would expect it to just have permenant storage (hard drive, possibly based on future technology) and use an internet conneciton to get games.
      Unless by games you mean Solitaire and Minesweeper most consumers are not going to tolerate waiting several days to download massive next-gen games. Optical is not going no where not when--as reported earlier--devs have already claimed to have stuffed a 25GB Blu-Ray disc full of content and game data.
    5. Re:One thing is obvious by Anonymous Coward · · Score: 0

      Lose the optical drive and you lose backwards compatibility. Not to say that they wont ever switch to downloading full games, but I can't see them losing the drive anytime soon.

    6. Re:One thing is obvious by brunascle · · Score: 1
      In four years, either Blu-ray or HD-DVD will most likely be somewhat standardized
      i'm hoping we'll be beyond that by then. after all, they're really only an incremental improvement from DVD. i'm shooting for holographic storage! think along the linkes of hundred of gigs per disc.
    7. Re:One thing is obvious by GweeDo · · Score: 1

      Great idea, but it just won't happen. Lets assume that next-next-gen games are 25GB in size. With a modern internet connection in the US (say 6mbit down) that will take you around 12 hours. Now, we could see a Steam like pre-loading system and that would work well, but what about people that have the barebones intenet connection? I know a lot of people that only get 512Kbps down. So lets assume that. It would only take them around one week to get that great new game.

      This just doesn't seem practical yet.

    8. Re:One thing is obvious by Anonymous Coward · · Score: 0

      I like going to the store, browsing the games, and reading the instruction manual on the ride home.

      While the drivers on the road with you are screaming in horror and praying for their lives.

      You, my friend, don't need video games. You are one.

    9. Re:One thing is obvious by AcidLacedPenguiN · · Score: 1

      why does everyone assume games will get biggger. I bet that for all the games that are "maxing out" the 25gb BRs not one of them's game data is using any more than 8gb. The rest is just uncompressed or less compressed AV. On top of that Once Procedural synthesis of game environments starts to gain some foothold in the industry the game data sizes will be even less significant probably in the order of tens or hundreds of megabytes. On top of that, who says we need to download the entire game to start? All we really need to get started is the opening movie/title screen, and the first few levels (and all its assets ofcourse) how about games by episodic content like Half-Life series is going, or say, while playing the single player game it continues to download the necessary assets for continued playing.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    10. Re:One thing is obvious by aztektum · · Score: 1

      What's lame is games wouldn't have to be that big if development technology was as quickly outdated as the hardware we use.

      If the time and money were spent, you could have reliable, useable procedural techniques to deliver the next 'next gen' games and have them be what, a few hundred megabytes?

      Unfortunately developers focus on shoveling rehashed shit out the door to capitalize ASAP. That's what's wrong with the games industry. They spend more money on marketing than R&D. How many times has a game with a fairly large ad campaign eaten more shit than your average household dog?

      --
      :: aztek ::
      No sig for you!!
    11. Re:One thing is obvious by grumbel · · Score: 1
      tomorrow's games will be even heavier.

      I wouldn't be so sure about that, the reason is that in the future games will use more and more proceduraly generated data, so that instead of a few megabytes for a huge textures you simply use a few hundred bytes for parameter to generate that same data. Beside saving space this also has the huge advantage that it leads to better graphics, instead of textures getting all blury when watched up close, a procedural approach could generate finer and finer detail the closer you get.

      An example would of such a game would be RoboBlitz and I wouldn't be suprised if we will see more and more of games using similar techniques in the comming month and years.

    12. Re:One thing is obvious by MBCook · · Score: 1

      Don't forget that not only will internet connections speed up, but there are other ways around this. Some content is duplicated on the disk to reduce the massive seek time. Plus there is the fact that you don't NEED the full content to play the game. Just download enough for the first level. Once you've got that you let them play. While they are playing level 1 you download the content for levels 2-x. Then you just continue this. Plus many games have a ton of audio on the discs. You can compress it (and movies) much more heavily (without changing the quality) because once the file gets downloaded you can change the compression to something the console can decompress on the fly without too much burder (where as what's on a DVD might have to be decompressed on the fly and played because you can't hold it all in memory or you don't have enough CPU power to decrypt on the fly).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    13. Re:One thing is obvious by rabbot · · Score: 1

      I would obviously have nothing to do with a console that I couldn't buy the physical copies of the game for.

    14. Re:One thing is obvious by CastrTroy · · Score: 2, Interesting

      But you can't generate cutscenes and CD quality audio with procedural techniques. This is why they are filling up the 25 GB. Although some of that 25 GB is due to larger textures, I would say that the majority of the space is being taken up by hi-res cutscenes and music. Look at Zelda, Ocarina of time. That game fit in 25 MB. The world was huge, and the game was great, but there were no cutscenes, and you had to read the text, not have it read to you. I'm not sure a lot of publishers are interested in creating games like this.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    15. Re:One thing is obvious by freeweed · · Score: 1

      In 4-6 years I don't see why flash memory couldn't compete with optical for software distribution.

      Back to cartridges!

      Other than cost, of course. Would be nice to go back to the days when consoles didn't have "Loading....." displayed all the time.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    16. Re:One thing is obvious by grumbel · · Score: 2, Insightful
      But you can't generate cutscenes

      Cutscenes are for most part already realtime generated, they still take up some space, but much less then 1080p HD-TV. Filling 25GB with realtime generated cutscenes will take quite a while and probally not happen in any game ever, it simply is to expensive to produce.

      and CD quality audio with procedural techniques.

      You can fit like 70 hours of speech on a single DVD, most games hardly reach 10 hours of speech, so even with a DVD you should have plenty of space for your audio needs. Music itself can be quite easily generated procedurally and if there are some spare CPU cycles left, we might see that again as well.

      If you look at the games from the last 10 years you will also notice something: games no longer get any larger in terms of the gameworld, they only get more detailed and that detail can for most part be generated procedurally and those parts that can't should be small enough to fit on a DVD.

    17. Re:One thing is obvious by Guppy06 · · Score: 1

      So... Microsoft is buying out Phantom?

    18. Re:One thing is obvious by C0rinthian · · Score: 1

      Take a look at how Guild Wars works for a working example of 'streaming' content as needed. The installer fits on a floppy with room to spare.

    19. Re:One thing is obvious by thatguywhoiam · · Score: 1
      You can fit like 70 hours of speech on a single DVD, most games hardly reach 10 hours of speech, so even with a DVD you should have plenty of space for your audio needs. Music itself can be quite easily generated procedurally and if there are some spare CPU cycles left, we might see that again as well.

      Ah, thats a bad assumption. Voice requires an extremely narrow band of audio frequency to be clear and legible, but your game's music still requires the space that 5.1 audio would normally. That's why podcasts and such are only 32-64kbit but your songs are all 1280-160kbit+.

      --
      If Jesus wants me it knows where to find me.
    20. Re:One thing is obvious by Headcase88 · · Score: 1

      I'm pretty much living those days. Most 1st party games on the GC have little loading time, in quite a few cases completely unnoticeable.

      (Metroid Prime isn't one of those games... "it's not loading, Samus is just taking the elevator to the next area" still pretty good though, and immersive and infrequent, so it's definately bearable)

      Unfortunately, Fire Emblem is pretty much the only GC game of note that was released this year, but the DS is out there and it has what you want :)

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  12. Full of Eastern promise (not) by Wrestlevania · · Score: 1

    So... even more reason for the Japanese market to hold out then?

  13. Next XBox name proposal. by DrPeper · · Score: 1

    I for one vote that we semi officially call this the neXBox from now on.

    1. Re:Next XBox name proposal. by morcheeba · · Score: 1

      I say bring the 360 into the world of 3 dimensions and call the next version the "XBox 4pi"

      (unit of meausure = steradians)

    2. Re:Next XBox name proposal. by jZnat · · Score: 1

      Just like the Xbox 360 should have been called Xbox 2pi, you've got a good pun there.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
  14. Choice of Media Drive in the new Xbox by Phucilage · · Score: 1

    If they're smart about it, they'll plan to equip the newest system with whatever the newest/most likely to suceed/most cost efficient media reader in the next one. I for one am rather disappointed that they've planned on keeping the hd-dvd's functionality strictly to movies. If I recall correctly, one of the ways they said the Gamecube would fail was, it's inability to hold as much data as games would need/it's competition had, well, they've gone the same route by sticking to DVD. The Wii also could've gone another route, but I really expected more out of the company who really gave Nintendo hell about such a thing.

    1. Re:Choice of Media Drive in the new Xbox by Osty · · Score: 1

      If I recall correctly, one of the ways they said the Gamecube would fail was, it's inability to hold as much data as games would need/it's competition had, well, they've gone the same route by sticking to DVD. The Wii also could've gone another route, but I really expected more out of the company who really gave Nintendo hell about such a thing.

      Two out of three wins it. Last time, two out of the three consoles used DVD media, so Nintendo was given crap for being the odd man out. This time, two out of the three consoles still use DVD media, but now Sony's the odd man out. The difference is that Nintendo went with their mini disc for two reasons -- load time (smaller disk means less seeking) and piracy. Considering the problems with piracy we eventually saw on the Xbox and PS2, that seems to have paid off for Nintendo. Nintendo wasn't trying to launch a new generic media format, and it didn't add significantly to the cost of the console (if anything, it made it cheaper by avoiding licensing fees to act as a DVD player).

      As for Microsoft limiting the HD-DVD add-on to movies, that just makes sense. The last thing they should do is divide their customer base even more. They already have Core vs. Premium issues, but because no game really requires a hard drive (yeah, right!) anybody can go buy a 360 game and it'll work on their console. If they started shipping HD-DVD games, you can bet there would be tons of pissed off customers who bought a "360 game" without seeing the "HD-DVD required" logo and found out they can't play the game without spending another $200. Pissing off customers is bad, as Sony will find out.

  15. Microsoft will pay YOU to buy this one! by 192939495969798999 · · Score: 1

    This just in, the new XBOX will undercut profits by so much, they will literally pay YOU to take one. of course, games will cost $10 per minute, so you'll pay them back many times over in the first hour of play.

    --
    stuff |
    1. Re:Microsoft will pay YOU to buy this one! by n0d3 · · Score: 2, Interesting

      Makes one wonder how a departmen can rectify loosing 1.2B on a console and still try again a 3rd time.

      I don't remember the numbers on the original XBox, but the 360 seems to be in the minus 1.2billion.

      Sure Sony has a lot of money backing itself up too, but what company would stay competing loss after loss after loss. I guess someone REALLY wants to be a big player in the console market. I wonder how many chairs need to go flying about before they just give up...

    2. Re:Microsoft will pay YOU to buy this one! by Anonymous Coward · · Score: 0

      IIRC, it was something like $4 billion for the Xbox.

      And as something interesting to note...

      4,000,000,000/21,000,000=190~

      Sure they had the costs of starting Live from scratch but that's still a loss of $190 for every console even including profit from games, Xbox Live, accessories, etc. That said, anyone got the numbers for the 360? I'd like to see how it stacks up to the first in terms of loss for marketshare.

  16. It Won't Be Any Time Soon... by __aaclcg7560 · · Score: 0, Offtopic

    The next XBox won't be out until after the first Windows Vista SP1 is released. Given Microsoft's current time management processes that probably won't be until 2010 or 2061.

  17. Yeah, everyone does this. by Tarlus · · Score: 2, Insightful

    Before the GameCube came out (before it was even called the GameCube) there were already plans underway for the underlying technology under the Wii's (Revolution's) hood. The power of the Playstation 3 was already demonstrated about the time that the PS2 hit the market. The major names in the console market never sit idly and just watch their sales; they're always working on the next major step. Even in Windows, we see this... The successor to Vista is already under development, and has been for quite some time.

    I'll probably be modded for redundancy, but it's a point that I wanted to make clear.

    --
    /* No Comment */
    1. Re:Yeah, everyone does this. by Colourspace · · Score: 1

      No, not redundant. In fact, for somewhere as tech aware as Slashdot I'm suprised there's not more responses saying the whole article is redundant already. I work for a chip company. We have a two-two/half year cycle - we have just finished rolling out a new series of FPGA's after an 18 month lead up to releasing first silicon. One week after the last devices hit the street, we get heads up on the next family. That's tech - and always will be. Just amazes me the amount of 'geeks' on here who don't appreciate thats the way it works.

    2. Re:Yeah, everyone does this. by Anonymous Coward · · Score: 0

      Not only that, but what do people think these employees are doing all day- just sitting around with their thumbs up their asses? Surely a lot of the software people are working on system updates, dev tools, and middleware, and some of the hardware people are probably working on minor revisions (like smaller die size and such), but not all of them. This is still newsworthy I guess, but obviously all 3 companies are planning ahead. If they werent they wouldnt all be still present in the market.

  18. Why? by Anonymous Coward · · Score: 0, Insightful

    The Xbox 360 is selling worse than the first Xbox after blowing around 5 billion. And they have already lost 1.6 billion just this first year on the 360 and have pushed back their best case estimate of turning a profit to at least 2008. And have no chance of ever even remotely making back the money they have lost to keep the two consoles alive in the market.

    The failure of the first Xbox was rationalized away as "just trying to break into the market - didn't care about winning or losses". Yeah right. It's like a team coming away from the World Series saying they didn't care about winning and they were just happy to put a good first showing in. And the failure of the new Xbox to do any better is being rationalized as "pretty good for such an expensive console".

    Console hardware is clearly not an area that Microsoft has competence in. Microsoft has had six years of flat to declining stock price and a complete failure of finding new markets to fuel stock growth. And now they are looking at the 360 continuing to generate huge amounts of red ink for most of its life and then another hugely expensive console project?

  19. Can't they give the new systems a bit of time? by Toandeaf · · Score: 1

    Personally I find it a bit insane that a new system is being devised without enough time to evaluate the negative aspects of the current system. I feel that this will only lead to bland changes of simply making systems more powerful.

    1. Re:Can't they give the new systems a bit of time? by Hawkxor · · Score: 1

      it's obviously an evolving/progressive design process...

    2. Re:Can't they give the new systems a bit of time? by Anonymous Coward · · Score: 0
      1. The Xbox 360 has already been out for what, 6 months? That's certainly time to learn about some of the problems/shortcomings in the current system.
      2. The development cycle of a console is so long, they will continue to have plenty of time to learn about problems with the 360 to try to avoid them in the next gen box. That is to say, that during the early phases of designing the next console (which could last months), I'm sure they are reviewing customer and developer feedback about the 360, to decide what they need to improve in the next console.
  20. Ideas for next-generation system by cgenman · · Score: 3, Interesting


    Hardware HDR. Just give us a really broad palette to work with, and handle the HDR on-chip.

    Profile login on a Sim card in the controller. The Xbox 1 had the right idea, but they milked the memory card price too much. Register your controller on the network by popping in a tiny / cheap sim card.

    Network Storage. My web host offers 400 GB of storage and a ridiculous amount of bandwidth for not much more than a Live Gold account. Drop the hassle of memory cards, jump to Sim cards, and store the basic game info remotely.

    Pad-based controller recharging.

    Game Modding and user-created content. I don't know how this would happen, but it needs to happen.

    Physics co-processor. There is enough particles bouncing these days that we should have some special purpose iron to help with the load.

    1. Re:Ideas for next-generation system by Anonymous Coward · · Score: 0

      Hardware HDR, eh? What do you think those 128-bit color pipelines are for? Granted, that doesn't cover things like light bloom that are intended to simulate what happens when a really really bright light shines into your optical system, but you are getting a lot of dynamic range with floating point color. It's just the gimmicky effects (lens flares!) that have to go into software right now.

      By the way, SIM cards are just smart cards, which are just very small (capacity) memory chips, in most cases. (True smart cards, with integrated microprocessors, are rarer, and not that useful in this context anyway.) So you'd get a piss-poor amount of storage on them for your dime.

    2. Re:Ideas for next-generation system by MaestroSartori · · Score: 1

      HDR in hardware is easy, we could do that right now. It's getting everyone to upgrade from their HDTV to an HDR display that's gonna be tricky - look how much people are complaining about going up to HDTV!

    3. Re:Ideas for next-generation system by cgenman · · Score: 2, Informative

      Sorry, I should have been more clear. Not an HDR display, but HDR rendering tricks for traditional displays.

      More details on Wikipedia.

    4. Re:Ideas for next-generation system by @madeus · · Score: 2, Insightful

      Hardware HDR. Just give us a really broad palette to work with, and handle the HDR on-chip.

      I think that's a reasonable request.

      Profile login on a Sim card in the controller. The Xbox 1 had the right idea, but they milked the memory card price too much. Register your controller on the network by popping in a tiny / cheap sim card.

      Network Storage. My web host offers 400 GB of storage and a ridiculous amount of bandwidth for not much more than a Live Gold account. Drop the hassle of memory cards, jump to Sim cards, and store the basic game info remotely.


      I can't agree with either of those though, I think that's just something that sounds cool but wouldn't be practical.

      Having storage online would mean I wouldn't be able to continue saved games when there is a network problem or when X-Box live is down for maintenance (as it was last night, for hours!), which would be too annoying. If you've got a username/password already (and your X-Box can remember that, which it can) their really isn't any need to have a sim card with that information on it.

      The only use I can see would be taking it round to a friends house to record the result of any two player games (and maybe as a gimmick tied into store promotions, etc). Maybe it would be useful in a household with multiple users of the X-Box. While something like that would be cool I suspect the percentage of people who'd make use of a 'roaming profile' is very small. I think the existing system works really well and everyone seems happy with it.

      Pad-based controller recharging.

      The current system on the 360 is already as good as it's going to get - if the battery is flat the game auto-pauses, and plugging in the cord allows you continue playing and re-charges the controller while you play. Something like induction mat charging for PDA's and phones is worth while exploring, but it makes no sense for a controller as then you wouldn't be able to use it while it's charging.

      Game Modding and user-created content. I don't know how this would happen, but it needs to happen.

      I imagine it could happen fairly easily using a system like X-Box live market place, where users could vote to rank content. I think Microsoft just need need to open up the market place a bit more and make it easier for individual developers / small teams to get content listed (though I'd still like to see quality control in place).

      Physics co-processor. There is enough particles bouncing these days that we should have some special purpose iron to help with the load.

      I agree the next generation should definately support a hardware accelerated physics engine, though I suspect something integrated into the GPU is how it's going to go. The interactivity in the PC version of GRAW really made it stand out against the 360 version (which I thought was otherwise generally superior). I'm not sure if it's the case, but it seemed like they'd already pushed the X-Box so far graphically (certainly for a near-launch title) there just wasn't more 'oomf' left for the more complex physics of the PC version (which comparatively, doesn't look quite as good I would say - due to differences in the lighting).

      While the technology in GRAW was certainly more than 'good enough' to deliver superb gameplay, I would be disappointed not to see a great deal more interactivity in the next generation of console games, though I expect their will be titles on the 360 and PS3 that will feature some great interactive enviornments.

    5. Re:Ideas for next-generation system by @madeus · · Score: 1

      Oh, and I know that all sounds negative, I liked the parent post though (good to list options to discuss!).

    6. Re:Ideas for next-generation system by cgenman · · Score: 1

      You bring up some very good points.

      While something like that would be cool I suspect the percentage of people who'd make use of a 'roaming profile' is very small. I think the existing system works really well and everyone seems happy with it.

      While the number of users who would make use of a roamable profile is slim, Microsoft seems committed to the idea. Hence, how you can bring your profile with you on a 50 dollar memory card. MS also seems married to the idea of tying a profile to a controller, as they tried to do with the memory cards on the Xbox 1 and the per-controller profile logins on the Xbox 360. Unfortunately, on an implementation side the per-controller profile logins is really messy, with all sorts of special cases to deal with. While the average end-user may be ok with the experience, that part of the system seems like a disproportionate amount of work for the developer.

      What if the profile and storage space were built into the controller, taking advantage of the USB chain? You could bring your profile with you by simply bringing your controller. No need to log in... The controller is your login and game saves (downloads would go to your hard drive). And with 1GB USB memory cards as low as 15 dollars retail, it shouldn't add much to the cost of an already well-padded controller.

      As for network storage, this seems close enough to be viable, especially with local mirroring. System outages like the one that Live experienced are not endemic to all service providers. Though as a gamer I too wouldn't want to be in the first batch of guinea pigs.

      The current system on the 360 is already as good as it's going to get - if the battery is flat the game auto-pauses, and plugging in the cord allows you continue playing and re-charges the controller while you play. Something like induction mat charging for PDA's and phones is worth while exploring, but it makes no sense for a controller as then you wouldn't be able to use it while it's charging.

      I don't know if I agree here. If your charging system was invisible enough that you're recharging by default, you shouldn't get to the low battery point of needing to plug it in. Not plugging it in, and therefore running out of juice, is exactly the problem this would be trying to address. The Wii is operating on this principle... we'll see how well that goes.

      If it's going to be wireless, we shouldn't have to keep plugging it in. I've switched back to wired controllers for most of my activities simply because the wireless ones always seem to be either plugged in anyway, or out of batteries and in need of plugging in.

      I wouldn't recommend a charging mat now, as they're insanely expensive and deliver a low power curve. But in 5 or 6 years, maybe they will be worthwile options.

    7. Re:Ideas for next-generation system by @madeus · · Score: 1

      As for network storage, this seems close enough to be viable, especially with local mirroring.

      Actually, with a local mirror that would be a feature I'd really like (that way I could have information stored locally, but "backed up" on a central service, which would only be adventageous).

      If it's going to be wireless, we shouldn't have to keep plugging it in. I've switched back to wired controllers for most of my activities simply because the wireless ones always seem to be either plugged in anyway, or out of batteries and in need of plugging in.

      Hmm, I really like the 360 system. I've found than even when I'm using a system that is fully charged I can run out of juice - particularly if I'm playing for a long time at the weekends on one particular game. I've always assumed the Wii would work the same way. I used to have a Logitech re-charable wireless mouse and found that if I used it for really long periods (work or gaming) I'd have the same problem of it going flat after sucessive periods of heavy use.

      Raises a good point though, will the Wii battery life be more of a problem - given that more games seem likely to depend on it's motion sensing abilities, how much extra power that might require and how much more cumberson having a cable might prove? I guess the inevitable recharge/power cable will need to be a bit longer than the 360's to be comfortable (to give enough room for movement when your using Wii with it plugged in - bearing in mind a lot of us are sitting further back from TV's than we used to now we have larger (increasingly HD) displays).

  21. This is perfectly normal by DarthChris · · Score: 1

    It's common practice in the IT industry to work on version n+1 of a product before version n is released - e.g. Firefox versions 2 & 3, MS Office, etc. Consoles are no different - I'm pretty sure that development work for the PS3 had started when the PS2 was in it's "shortage panic" stage.

    --
    Don't you just hate it when people reply to your signature?
    1. Re:This is perfectly normal by RealGrouchy · · Score: 1

      Yes, it is perfectly normal. Sony is at it too.

      They told me to keep it under wraps, but I can`t help it! Sony leaked to me the name of their next gaming console, to succeed the PS3.

      Don`t tell anybody! It`s not supposed to be public until they can devise a code name for the project!

      It will ship with the name... "PlayStation 4".

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    2. Re:This is perfectly normal by SuiteSisterMary · · Score: 1
      It will ship with the name... "PlayStation 4".

      Acutally, you'll find that in Japan, possibly other Asian countries, I forget, 'four' has about the same status that the number '13' has over here, due to the fact that the Japanese word for 'four,' 'shi' also means 'death.'

      Ever wonder why there was a Palm III, and a Palm V, but no Palm IV? Or why Sony, for that matter, has a D-2, D-3, and D-5 digital video format, but no D-4?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:This is perfectly normal by Anonymous Coward · · Score: 0

      Funny. In the west calling your new console the Xbox Death or PlayStation Death would appeal pretty well to the majority of the console gaming market.

  22. The Magic of a Microsoft "V3" by thatguywhoiam · · Score: 1
    I'm actually not surprised that they are rushing (again), if this article is true...

    Raise your hands, everyone who remembers Windows 1.0? Windows 2.0?

    IE1? IE2?

    (Hm, on second thought, this is maybe not such a good idea to poll this particular group with this particular question... save your responses if you have seen these beasts, I'm illustrating a point.)

    Its always v3 MS products that get real attention. Win3.1, IE3, etc.

    Or perhaps its just 'hurry up and get the Xbox3 team assembled before out shareholders calculate just how much cash we've blown out our asses on this games thing so far'. That's not meant as a troll, but Xbox has hardly been successful so far in any incarnation. I believe the only time that division ever reported a profit was the quarter Halo 2 was released.

    Ah well, I wish 'em luck.

    --
    If Jesus wants me it knows where to find me.
    1. Re:The Magic of a Microsoft "V3" by budcub · · Score: 1

      I remember IE1 and IE2. When I got my first "real" pc in December 1995 it came with Windows 95 and IE1. When I fired it up, it immediately went to a Microsoft website and prompted me to upgrade to IE2 which I did. I used IE2 while everyone else was using Netscape 2.x because I just didn't like Netscape (except on the 16-bit platform). Netscape would reload the page every time I resized the window it was in was my main gripe, along with the fact that it was $40 (if you bothered to pay for it I guess).

      I started beta testing IE3 as soon as I could. I've always been a MSIE user, but I have to admit if it weren't for the Google Toolbar blocking popups, I would have left IE a long time ago. I started using Firefox last November at work, and have recently switched my home computer over to it. These days I use Firefox almost exclusively.

  23. Development costs? by tepples · · Score: 1
    along the linkes of hundred of gigs per disc.

    How much will it cost the artists to create hundreds of gigs of data for a game? And how long will that data take to load?

    1. Re:Development costs? by brunascle · · Score: 1

      dunno about price, but InPhase says their write speed is 20 MB/s, equivalent to 16x on a DVD. InPhase's initial release is supposed to be later this year. price will probably be way up there, but hopefully it'll be reasonable in a few years.

    2. Re:Development costs? by revlayle · · Score: 1

      16x speed of a DVD for a medium that could possibly hold 16x (or more) data. So the speed increase relative to the amount of data to be access is pretty much flattened out, or worse??

    3. Re:Development costs? by brunascle · · Score: 1

      yes, but this technology isnt even released yet. 20 MB/s will probably be like their 1x. i'm sure they'll be much faster by the time they get to consumers.

  24. Did Sega do the same? by pluke · · Score: 3, Interesting

    Sega must have done the same when they were finishing the Dreamcast. I wonder at what stage the abandoned the plan and what they were planning to release?

    --
    "all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
  25. Good for them by DeeDob · · Score: 1

    So many sarcastic comments around.

    Are those from the same people that are yelling about Microsoft releasing the 360 hardware too soon before it was tested?

    If they start early, maybe they won't repeat the mistakes of the past? When it comes to hardware and consoles, i find that Microsoft is actually one of the only company that listens to it's user base and try to meet and improve on their expectations. They actually learn from past mistakes.

    Why exactly do people say the 360 is already obsolete, that MS wants your money and other such stuff? What exactly is WRONG with this news? It's a good news for everyone concerned as it will mean better hardware and an overall better product if we decide to buy it when it comes. At least in theory and i'm betting it's the same calculations that Microsoft is making.

  26. Here we go... by Rob+T+Firefly · · Score: 2, Funny

    Badly-done photoshop mockups of the "really real new leaked Xbox design" in 3..2..1..

  27. Portable XBOX under development by patrixmyth · · Score: 3, Funny

    They are working with SUN to develop a portable XBOX to compete with PSP. If you look a few stories earlier you can find the prototype, codenamed "Blackbox".

    --
    "Don't you know you're going to shock the monkey?"- Peter Gabriel
  28. Trojan Horse by Deluxe_247 · · Score: 2, Insightful

    The strategy of the original XBOX was based on what Sony tried to do with their PlayStation 2 console - instead of being just a game console they wanted to be an entire family entertainment Hub.. No console yet has satisfied that goal, or even come close in my mind. 360 is getting better with their live content, but it is still HIGHLY lacking.

    The normal lifecycle of these consoles is ~5years. It doesn't surprise me in the least that they would start the planning stages already - it will give them a legup on being first to market with the NextGen when the time comes. In this industry that type of advantage creates major waves - just look at how it worked for the 360 compared with the (not yet released) PS3. If the PS3 came out first and had some decent launch games, I might have picked it up and skipped the 360 (thank god for favorable coincidences!)

    So the next XBOX will have (dun dun dun!) more powerful Graphics than the 360, PS3, or Wii (gee that was hard to guess.) Beyond that I see them really expanding on the LIVE portion of their service. Right now they offer games, demos, and weak selection of music and videos(mostly game related) ... Where is the iTunes relative content? I want to download a *WIDE* variety of TV shows, Videos, Music, etc on DEMAND (sorta like cable TV.) That's where the next step is going - You won't need cable, because everything you want to watch you'll be able to pull down from live the day after it airs. Of course, this is possible with the current 360 now, so shouldn't be much of a surprise.

    Of course, it will likely be first to market with the 'latest and greatest' tech stuff... i.e. today we have BluRay vs HD-DVD.. In 5 years who knows what the new 'hot' tech thing is, but im sure the XBOX will have some of it. I'd expect it to highly integrate with the ZUNE (which is probably where/when the music content will really ramp up on the system.)

    Long story short (too late), they only have things to gain in terms of preparing this early for the next Gen console, and likely all of us consumers will benefit because of it - Longer development (hopefully) means better quality overall, and they won't need to rush in order to enter the market behind the frontrunners. /opinion

    --
    Its Deluxe, son. Deluxe!
  29. Kinda like a toaster. by Kadin2048 · · Score: 1

    My friends and I were lamenting that they don't just offer a low-cost xBox model where they just remove the optical drive and put a copy of Halo in a read-only partition on the hard drive.

    As far as I'm concerned, that's the purpose of an xBox. It's not a game machine, it's a "Halo appliance."

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Kinda like a toaster. by mrchaotica · · Score: 1

      If all you want to play is Halo, the Xbox isn't worth it -- just get the damn Windows (or Mac) version!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  30. Microsoft is silly by Rosebud128 · · Score: 1

    "If they start early, maybe they won't repeat the mistakes of the past? When it comes to hardware and consoles, i find that Microsoft is actually one of the only company that listens to it's user base and try to meet and improve on their expectations. They actually learn from past mistakes."

    This is precisely the error. The entertainment business is dependent on surprise. How do you poll people asking, "What will surprise you?" This is why Xbox 360 sales are lackluster despite a few people 'absolutely loving' their 360s.

    1. Re:Microsoft is silly by DeeDob · · Score: 1

      XBOX 360 is already nearing the 8 million units sold in less than a year.

      it's anything BUT "laskluster". It's acutally doing really well.

      Just so you know, Japan, where the 360 performs the less, is only the third market in importance.
      The 360 has high reception in North America (the biggest market) and moderate to good support in Europe (the second biggest).

    2. Re:Microsoft is silly by Rosebud128 · · Score: 1

      You are confusing shipped versus sold. Microsoft has sold worldwide between 4-5 million. It is nowhere near 8 million. (Wii and PS3 will easily catch up to those numbers.) 360 has no competition yet which bodes ill for these current lackluster sales. If Microsoft keeps selling at this rate, it will be lucky to match the original Xbox sales (currently, Microsoft is behind the original Xbox numbers).

      Also, Japan's game sales have been expanding at an insane level lately (thanks due to the DS). The total of Japanese hardware sold is ahead of the total hardware sold in the United States. So, no, Japan is no longer the smallest. It is currently the fastest growing market.

  31. No Resale by sottitron · · Score: 1

    The game developers/publishers would absolutely LOVE this. There would be no resale market for downloaded content. I am actually surprised the standard model right now isn't to ship a game with a code that you have to call in and activate to your console rendering the copy useless to anyone else's system. Only issue there is if your console is goes dead, but even there they could connect it to an online system to store your personal activation codes.

  32. 5 years schedule by masticina · · Score: 1

    Well the xbox360 is by now quite the year out. And since over four years atleast a new console needs to be there... they better prepare things already :)

    Who knows what the future brings in chips and alike..it will take atleast 2-3 years for them to put their focus and plans right to begin with. And developing and ensuring games are out is another big part of it all..so yes better start early then late!

    --
    Codefile Defected to another Hexadimal Range refresh your CHAOSTACK.NLM file with a new copy
  33. Xbox 720? by mbrubeck · · Score: 2, Funny
    This is Microsoft, so the names will progress in a nice, predictable fashion:
    • Xbox
    • Xbox 360
    • Xbox 2009
    • Xbox TQ
    • Xbox Sky
    • Xbox Server 2017 Professional Media Pro Edition
  34. The only thing they could do to improve by mrjimorg · · Score: 2, Funny

    I heard that its going to have a Wiimote... I mean Xmote controller whos position and direction can be accurately detected. And it will have a killer game called The Lengend of X-elda.

  35. The widening gyre by LogicHoleFlaw · · Score: 3, Insightful

    Of course they're working on a new system. Inevitably during any project you have to draw a line and say "This is as far as we go." Anything beyond that goes into the next iteration. Video game systems are part of a cycle. If you want to stay in the game you always have to be looking at least 5 years down the road.

    --
    -- Flaw
  36. Welcome to the videogame arms race by Anonymous Coward · · Score: 0

    Enjoy the seats as Sony and Microsoft push each other to bankrup studios with rapidly-ballooning game budgets on ever-more-expensive game consoles that are ever-more-complex to develop for with ever-more-demanding asset expectations. All hail the era of having games lag hardware by years.

  37. What so we can pay to play? by Gnostic+Ronin · · Score: 1
    This is the wrong direction to be going, IMO. Not that episodic content by itself is bad, but that it seems to me that we'll end up with time-sensitive downloaded levels.

    So to play say GT6, you'd buy a car and a track, but because of the way the downloads are made, after a day or two, you'll need to swipe your credit card again if you want to play with the same card on the same track. I've already seen that on a few downloaded cheapy games, sure you can try them, but after a set time, the game locks and becomes useless -- unless you pay. That's going to be mighty painful if you're going to have to pay $10 or $20 every time you boot up XBOX^3 or whatever they'll call it.

    1. Re:What so we can pay to play? by MBCook · · Score: 1

      It's a good point that that model wouldn't work for GT or other racing games, but it would work well for BioShock, Fear, Quake 4, Doom 3, Pyschonauts, Katamari Damaci, Loco Roco, Sly Cooper, and many other big games.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  38. Not at all surprising by scot4875 · · Score: 1

    Believe it or not, designing a game console requires *slightly* more planning than a typical PC upgrade. Of course they're getting started early.

    --Jeremy

    --
    Jesus was a liberal
  39. They need to learn from sega's mistakes. by Generic+Player · · Score: 1

    Just pushing out as many consoles as you can as fast as you can isn't a good plan. People *don't* want to have to buy new consoles every 3 years. They already blew it big time releasing the 360 too soon, so it will be overshadowed by the PS3 and Wii. Didn't anyone at MS even look at the dreamcast disaster just for a minute?

  40. Sheesh! by Anonymous Coward · · Score: 0
    Of course they looked at sega! If you remember from when the first XBox came out, Mircosoft was said to have been studying the Dreamcast development proccess (want evidence? look at your old 1st gen XBox controller).
     

    It is no surprise to anyone that Mircosoft is developing another console right now. They should be. The question seems to be what will/won't it include, and that will only be speculation for a long time.

    1. Re:Sheesh! by Generic+Player · · Score: 1

      When I say they should learn from sega's mistakes, I don't mean learn to make those mistakes, I mean learn to avoid them. Yes, the xbox had a terrible controller just like the dreamcast. Yes, both companies eventually released decent controllers after everyone complained. I think that's more of a co-incidence than it is MS intentionally trying to copy sega's screw ups.

      And yes, MS should be working on another console right now. They shouldn't be planning on releasing it in 3 years like they say they are. The current generation starts with the PS3 and Wii, so the 360 is already "last generation and a half" instead of this generation. And for their early start, they have gotten nothing, nobody has bought 360s because they are no games for them. If they put out their next console in 3 years, when everyone is still making PS3 and Wii games, they are going to do very badly.

  41. AMAZING IDEAS! by Rendo · · Score: 0

    Follow with me here. The 360 released before any other next-gen console right? So they had an early lead. If M$ releases their NEXT next-gen console in say a year or two, then they'll have an EVEN greater advantange and win the next console war by default since Sony and Nintendo won't have anything to fight against it. Brilliant.

  42. R&D now is fine, totally fine but,.. by AbRASiON · · Score: 2, Insightful

    For the love of god, don't fucking start shortening the god damned fucking release cycles again you bastards!

    I've said it a thousand times.

    The Xbox 1 is a 4.5 year old unit, it's by far the most powerful and some still quite attractive games are released for it - yet it was the FIRST to get a replacement?! - Value for money? Hello
    JUST as it was taking off properly, Microsoft shot it - way too early and now they are wondering why people hesitate to purchase the X360./

    The PS2 on the other hand is damn near 6 years old now and substantially less powerful than the Xbox yet it's replacement is STILL not out - value for money is GOOD, sure it's time for a PS3 but I feel anyone who bought a PS2 at launch (if it lasted, that's a seperate matter) got value for money.

    Now I can understand researching the Xbox 360 replacement but if those motherfuckers release it Nov 2009, only 4 years after the X360 I'll be pissed, especially considering how little support the Xbox 1 has received in the past 12 months.

    The X360 should be thoroughly "milked" as long as possible - gives US value for money and THEM money cause we buy it, plus we'll consider the Xbox 3 or whatever if the X360 is properly supported.
    Considering the track record so far though,........

    1. Re:R&D now is fine, totally fine but,.. by Milktoast · · Score: 1

      The reason the PS3 isn't out yet is because it was delayed, not some grandiouse design. They screwed up the ps3 launch and it seems based on recent news stories that they keep screwing it up. Based on your comment I'd guess the Dreamcast is the best value because its ten years old and still being "milked" without a hardware upgrade.

    2. Re:R&D now is fine, totally fine but,.. by TheNetAvenger · · Score: 1

      I feel anyone who bought a PS2 at launch (if it lasted, that's a seperate matter) got value for money

      Except they were stuck playing with a PS2. I think they got ripped off. :)

      Go on do an analogy for us, on how your 1982 Honda Civic is still running fine and was the best "Money Value" of all cars ever made. Sure this may have some merit, but I enjoy my sports car and it has better "Money Value" for me.

      Now considering my PS2 has been in the closet for a couple of years and all of my original XBoxes are still hooked up in one room or another, I would tend to contest the "Money Value" topic even on consoles.

  43. Too many systems too fast? by RockSlime · · Score: 1

    Sound's like they're trying to become the next Sega...

  44. I think not. by entendre+entendre · · Score: 1
    You and your friends will probably have gigabit-per-second fiber to your premises to make those game downloads snappy, but you seem to be forgetting about the 80% of the US that's still on dial-up. Worldwide, the figures aren't much better, and the future isn't looking a whole lot brighter for the non-rich.

    I wouldn't be surprised if solid-state memory became the norm again - like the cartriges of old, only smaller - but for most of the world, meshes, textures, and sounds are getting bigger faster than the pipes are getting fatter. It will be a long time before a console vendor can give up on physical media without abandoning a big chunk of their market.

  45. Special purpose hardware by entendre+entendre · · Score: 1
    I agree.

    But, they make that stuff out of silicon these days.

  46. Really?? I thought Xbox 360 was it! by WoTG · · Score: 1

    Who's surprised? Consoles take time... what do you expect the team to do after the product has launched? Sit around for a couple years? Of course they're going to start planning the next console now!

  47. Re:Microsoft will pay YOU by Kuroji · · Score: 1

    But I thought that was the pricing model that they were going to use for the PS4.

    Damn you, Microsoft, you're ahead of the curve here!

  48. 25gb for all 20 levels, not one by cheekyboy · · Score: 1

    Why would you download all levels, surely it obvious you would only download each level as you complete one.
    Duhh!!!

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:25gb for all 20 levels, not one by castlec · · Score: 1

      And you think load screens are irritating now? I can see it now, "Please wait while the next level is loaded from the slow external storage system." You cannot guarentee quality of experience that way.

      --
      When I tell an object to delete this, am I killing it or telling it to kill me?
  49. awww man! by Killcrone · · Score: 1

    Right Move but it's WAY too early! Just 2 years on the market now the 360 is getting shoved aside? Man, I'm a Microsoft/Xbox fan but this is REDICOULOUS! the Xbox 1 had more time! I really hate the fact that they are gonna make us pony up more so soon! GATES WHAT ARE YOU DOING???

    1. Re:awww man! by Anonymous Coward · · Score: 0
      "I really hate the fact that they are gonna make us pony up more so soon! GATES WHAT ARE YOU DOING???"
      Fleecing game-playing sheeple like a good billionaire. Nobody's making you buy anything; you're doing it of your own free will. You do have some of that left, don't you?