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The Many Ways To Die in Nethack

The GameSetWatch column '@Play' deals with the storied history of Rogue-like text adventures. This week, author John Harris discusses the many ways to die in Nethack. From the article: "The lowly cockatrice is perhaps the most dangerous monster in the game. There are plenty of monsters with more hit points, who do more damage, who have special attacks, and are just bigger, but cockatrices instantly kill anyone who touches them with their bare skin, and are thus very likely to kill players unwise in their dealings with them. Even Death up on Astral Plane has to succeed in an attack against a player to deliver an instakill, but a cockatrice can kill by being attacked. If the player attempts to fight a cockatrice without a weapon or wearing gloves and hits, he turns to stone. If he attempts to pick up a dead one with his bare hands, that will also turn him to stone. (It can also be wielded, however. Applications for a wielded cockatrice corpse are left for you to imagine, but I will say that it can be, hm, useful.)"

132 comments

  1. Missing option by LiquidCoooled · · Score: 0

    I searched the text but found no mention of the obvious option:

    It is pitch black. You are likely to be eaten by a grue.

    --
    liqbase :: faster than paper
    1. Re:Missing option by LiquidCoooled · · Score: 0

      ok, ok its not from nethack (showing my amateurism)

      --
      liqbase :: faster than paper
    2. Re:Missing option by RingDev · · Score: 1

      I was going to say, Grues were from Zork. Also, handily enough, they make a great excuse for a lack of a costume at holloween parties.

      Host: What's your costume suposed to be?
      Me: I'm a Grue.
      Host: What's that?
      Me: We eat people in the pitch dark.
      Host: What's it look like?
      Me: No one knows, they only attack in the dark.

      -Rick

      PS: The worse part is, one of the party hosts knew what a Grue was.

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    3. Re:Missing option by MustardMan · · Score: 1

      That line shows up in Zork, not Nethack. As far as I can recall, the only occurrance of grues in nethack is while hallucinating.

    4. Re:Missing option by Noodlenose · · Score: 1

      Isn't that a quote from ADOM (which of course is vastly superior)?

    5. Re:Missing option by Anonymous Coward · · Score: 0

      Host: What's it look like?
      Me: No one knows, they only attack in the dark.

      I found out what a grue looks like!! They look like giant construction zone cranes: http://images.google.com/images?hl=en&q=Grue&btnG= Search+Images

    6. Re:Missing option by Cheapy · · Score: 1

      No. It is not.

      Please hand in your geek license. You have no use for it now.

      --
      Would you kindly mod me +1 insightful?
    7. Re:Missing option by SharpFang · · Score: 1

      The original occurance of a Grue was in The Collosal Adventure (/usr/games/adventure in bsd-games package) and all the others are just "ports".

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    8. Re:Missing option by Jimmy_B · · Score: 1

      Actually, that quote /is/ in ADOM, though obviously as tribute. (To see it, become Doomed, then walk into a dark room.)

    9. Re:Missing option by BobNET · · Score: 1

      Grues are in NetHack. Sort of. They're one of the monsters you can see while hallucinating.

    10. Re:Missing option by Short+Circuit · · Score: 1

      I thought the bsd-games packages was in portage, by nature of its very origin...

    11. Re:Missing option by Millennium · · Score: 1

      In Soviet Russia, grue is likely to be eaten by YOU!

    12. Re:Missing option by mikael · · Score: 1

      That is the best part of nethack - the number of different combinations. My favourite is "the attorney jingles".

      Although, being killed after eating a green slime wasn't fun, especially after getting down to the ghost-town level with all the shades and skeletons.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    13. Re:Missing option by menkhaura · · Score: 1

      You must mean "ports", as we're talking BSD, not Gentoo here. The BSD games moved to the ports collection quite recently (IIRC, from 5.2 to 5.4). Before that, they were part of the base system.

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    14. Re:Missing option by Monsieur_F · · Score: 1

      Grue is the French word for "crane" (both the bird and the construction device).

      I never quite understood which of these two was supposed to eat you in the famous Zork quote.

      --
      McCartney fans pay bus tickets. [...] Lennon fans too, with discretion.
    15. Re:Missing option by Noodlenose · · Score: 1

      see?

  2. um... by empee · · Score: 0

    Uh... what?

  3. Nethack is a great game by Anxarcule · · Score: 1

    Nethack is a great game and is still very playable today. It makes a great time-waster in case any of you need one. You can either download and run it locally, or play via telnet at a site such as nethack.alt.org. My favorite way to die would be...crushed to death by a falling drawbridge. I hate those drawbridges.

    1. Re:Nethack is a great game by misleb · · Score: 1

      Nethack is so... mid 90's. It hasn't really evolved much over the years. I gave it up years ago in favor of ToME (angband variant). I think ToME is pretty much the state of the art of Rogue-likes these days.

      Then again Nethack is kinda nice because it is relatively simple (and you get a free pet!).

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    2. Re:Nethack is a great game by SQLGuru · · Score: 1

      There's an isometric graphical version out there on the *almost* latest edition. It's called Falcon's Eye http://users.tkk.fi/~jtpelto2/nethack.html. If the ASCII graphics are turning you off, you can try that.

      I've been playing NetHack since the late 80's (1988 to be exact) and still have it installed on several computers (including the PocketPC version for my phone). It is a great time waster that has had me hooked for almost 20 years.

      Layne

    3. Re:Nethack is a great game by Jaysyn · · Score: 1

      If SLASH'EM is your favorite Rogue-like, google Vulture's Claw or Vulture's Eye for a 3d version.

      Jaysyn

      --
      There is a war going on for your mind.
    4. Re:Nethack is a great game by Anonymous Coward · · Score: 0

      Don't forget noeGNUd, the fully 3D nethack client. It's been going slowly of late since Clive has taken over Falcon's Eye too, but there was even work on adding animated 3D models.

    5. Re:Nethack is a great game by misleb · · Score: 1
      There's an isometric graphical version out there on the *almost* latest edition.


      By "state of the art" I mean gameplay and variety of experience... not graphics. I've tried the isometric frontends to Nethack and they are awful. They are difficult to play because you can't see very much of the map on the screen at any given time. Very hard to plan moves or make escapes. Also, ascii letters are a great way to visually identify/classify monsters. ToME is actually still ASCII.. the way any self respecting Rogue-like should be.

      I've been playing NetHack since the late 80's (1988 to be exact) and still have it installed on several computers (including the PocketPC version for my phone). It is a great time waster that has had me hooked for almost 20 years.


      I also played Rogue/Nethack on and off for at least a decade. But then I discovered ToME. You should give http://www.t-o-m-e.net/ a try. It offers the same style of gaming with a LOT more depth and variety. Nethack is a narrow tunnel in comparison.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    6. Re:Nethack is a great game by hyc · · Score: 1

      Gawd. Hack 1.0.2 was one of the first programs I dissected when I was learning C. I contributed a bunch of bug fixes and enhancements that went into Hack 1.0.3 and 1.0.4. This was 1985 or 1986... I remember struggling with getting the executable to fit into 640K on a PC, and being so relieved to have my 1MB Atari 1040 ST to play it on.

      One of the things I worked on was splitting the UI into a separate module, with a simple protocol in between. So you could run the main game as a server and connect with curses or graphical UIs depending on preference. Unfortunately having worked on so much of the code started to take the fun out of playing it for me; I knew all the secrets already. Haven't thought about it much in recent years.

      --
      -- *My* journal is more interesting than *yours*...
    7. Re:Nethack is a great game by Jesterboy · · Score: 1

      Actually, I think the real state of the art ASCII game is Dwarf Fortress; it's even in alpha! All kidding aside, Dwarf Fortress keeps true ASCII graphics, and has quite a few unique features, such as it's massive, uniquely generated, persistent world. Or a sort of "Sim Fortress" in which you command a legion of ASCII dwarves carving a fortress into a mountain. In my opinion, this portion trumps the rogue-like aspect of it, but that play mode is enjoyable as well. Want to go visit the fortress you've abandoned? Go right ahead.

      I think the next evolution of Rogue-like games is the MMORPG. You can quote me on this: we will see a Rogue-like MMORPG before the decade is done. Not a MUD, mind you, a real Rogue/NetHack-ish MMORPG, possibly with PvP. Take that, WoW!

    8. Re:Nethack is a great game by WuphonsReach · · Score: 1

      I think the next evolution of Rogue-like games is the MMORPG. You can quote me on this: we will see a Rogue-like MMORPG before the decade is done. Not a MUD, mind you, a real Rogue/NetHack-ish MMORPG, possibly with PvP. Take that, WoW!

      That reminds me (vaguely) of EQ's Dungeons of Norrath expansion. One idea that would've been very decent was if the EQ team had managed to construct a "building block" style dungeon engine. As you moved from level to level you could get an entirely randomly generated dungeon level with appropriate level monsters. (Functioning similar to how Moria/Angband generates levels.)

      Things going too rough? Find a stairs leading up... Loot not good enough? Find a stairs going downward...

      It would be the sort of dungeon where you round up a party and go crawling for an hour or two at your own pace. No downloaded maps, random surprises around every corner (no knowing that there are 3 mobs in the next room on a 18.32 minute timer), and you'll always be exploring new layouts.

      --
      Wolde you bothe eate your cake, and have your cake?
    9. Re:Nethack is a great game by Rei · · Score: 1

      If you like ascii, but want more than your standard text mode version, get to the "Rogue" level in Vulture's Eye/Claw (which, I should add, is the replacement for the dead Falcon's Eye project). The monsters there are isometric representations of 3d models of huge stone letters.

      --
      I fire an arrow spell from my Staff of Longbow!
    10. Re:Nethack is a great game by misleb · · Score: 1
      I think the next evolution of Rogue-like games is the MMORPG. You can quote me on this: we will see a Rogue-like MMORPG before the decade is done. Not a MUD, mind you, a real Rogue/NetHack-ish MMORPG, possibly with PvP. Take that, WoW!


      Actually, there is already a multiplayer version of ToME: http://www.t-o-m-e.net/main.php?tome_current=1 Unfortunately Rogue-like games don't really work well in multiplayer mode because the game style is strategy, not action. In other words, you don't play in real time. You are meant to pause and plan out moves. And when you pause, the game pauses. It is very difficult to synchronize multiple players when each one is taking turns at their own pace. For example, lets say you have two players in a room. One player is doing careful, turn by turn battle with a monster and one player is just passing through. How do you resolve the different turn rates?

      I had the "OMG! Multiplayer Nethack would be so awesome!" bug like ten years ago. I've given it lots of thought. It just wouldn't work well.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    11. Re:Nethack is a great game by Jesterboy · · Score: 1
      I had the "OMG! Multiplayer Nethack would be so awesome!" bug like ten years ago. I've given it lots of thought. It just wouldn't work well.

      While you do raise some valid points, I think you're jumping the gun in saying it "wouldn't work well", especially if you haven't checked out Dwarf Fortress, which does run in a pretty much "real time" during Fortress Mode. Of course, since your job is to plan out and design a fortress, you go through the usual pause/plan/unpause cycle you mentioned, but I think that's because you're controlling several dwarves instead of a single one. Perhaps saying "Rogue-like MMORPG" is overstating it on my part since, as you point out, the Rogue style of gameplay would need to be modified to accomodate situations like you mentioned.

      What really got me thinking that it could work is Dwarf Fortress. In fortress mode, you watch all these dwarves, animals, and monsters which you have limited control over run around doing their jobs, eating, sleeping, and drinking in a cycle that reminds me of an NPC in an RPG. Perhaps I should modify my claim to say that we will see a Dwarf Fortress-like MMORPG. I would never have thought a ASCII FMV sequence would work either, but DF also manages to do this quite well.
    12. Re:Nethack is a great game by misleb · · Score: 1
      While you do raise some valid points, I think you're jumping the gun in saying it "wouldn't work well", especially if you haven't checked out Dwarf Fortress, which does run in a pretty much "real time" during Fortress Mode.


      Maybe Dwarf Fortress would work in multiplayer mode, but it doesn't sounds very "rogue-like" at all other than being ASCII graphics based.

      Of course, since your job is to plan out and design a fortress, you go through the usual pause/plan/unpause cycle you mentioned, but I think that's because you're controlling several dwarves instead of a single one. Perhaps saying "Rogue-like MMORPG" is overstating it on my part since, as you point out, the Rogue style of gameplay would need to be modified to accomodate situations like you mentioned.


      My point is that the style gameplay is one of the primary features that makes a rogue-like rogue-like. Take that away and all you have is an ASCII graphics MUD. And that is just wierd.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    13. Re:Nethack is a great game by MilenCent · · Score: 1

      I covered this last column, on ToeJam & Earl, which contains many roguelike elements but is indeed in real time and has a multiplayer mode:

      http://www.gamesetwatch.com/2006/10/_play_toejam_e arl_the_roguelik_1.php#more

    14. Re:Nethack is a great game by MilenCent · · Score: 1

      I'm not sure about ToME's variety, reading about the game makes it seem that, like most of the Angband descendants, it is very much a player versus monsters game, without that much else. I've made the point repeatedly in the column so far that the most interesting things about roguelikes, in the end, is the item ID system and having to figure out what things do, and the 'bands tend to greatly reduce its role in the game.

    15. Re:Nethack is a great game by misleb · · Score: 1

      I read the column, and it seems to make a very good case for why that game ISN'T rogue-like at all. You have like 10 paragraphs outlining the aspects that differentiate it from roguelike games and a single paragraph which makes some vague correlations to rogue-like games, e.g. the idea of not being able to revert to saved games.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    16. Re:Nethack is a great game by Anonymous Coward · · Score: 0

      My favorite death, after reading a scroll of punishment and attempting to go downstairs, was "crunched in the head by an iron ball".

    17. Re:Nethack is a great game by misleb · · Score: 1
      I'm not sure about ToME's variety, reading about the game makes it seem that, like most of the Angband descendants, it is very much a player versus monsters game, without that much else. I've made the point repeatedly in the column so far that the most interesting things about roguelikes, in the end, is the item ID system and having to figure out what things do, and the 'bands tend to greatly reduce its role in the game.


      Dude, have you ever even played a roguelike before? They are ALL ABOUT player versus monster. IDing items is traditionally just an obstacle to the ultimate goal of defeating the Wizard or similar. The original Rogue left very little to discover beyond identifying a fixed set of potions and scrolls. ToME increases the complexity of skills/items by an order of magitude and it adds extra dimensions such as alchemy where you can design your own artifacts using ingredients found while exploring. ToME is so complex and has so much to discover that it is nearly impossible to finish without spoilers.

      I've been playing rogue-likes for 20 years, BTW. You have no idea what you are talking about.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    18. Re:Nethack is a great game by MilenCent · · Score: 1

      But it has the core aspects: a difficult world the player cannot survive without using items, items which are unknown at the beginning and must be discovered through experimentation, lots of unexpected interactions between those items and the monsters, and monsters that can affect the player in ways beyond mere damage.

      But those are things that I emphasize the importance of in prior columns. I try not to repeat myself there, since it's easy to do in a column with a fairly narrow focus.

    19. Re:Nethack is a great game by MilenCent · · Score: 1

      I've been playing roguelikes for about as wrong, and I stand by my statement.

      I maintain that figuring out what objects are is a more interesting challenge than killing monsters, and that the monsters exist in order to force players to find out what the items do and how to use them properly, not the other way around. When you turn it around, you get just about every other fantasy combat game the world has known -- and most of those, in case you haven't noticed, suck.

      All those things like skill trees, special attacks, racial advantages, etc., those are irrelevant to what truly makes roguelikes unique. This is all my opinion, you could say, but I have thought about this an awful lot. It's probably why I play more Nethack than Angband.

      We may have played RLs for about the same amount of time, but I have also played hundreds, if not thousands, of other games. You have not sufficiently made your point that it has a chance of changing my mind. Whether I know, or not, what I'm talking about is a matter for debate, but the same could be said about you.

  4. DeathRobin by HanClinto · · Score: 1

    As many may know, one can play Nethack on a publicly-viewable server at nethack.alt.org. There is also a group project to play through and obtain as many unique deaths in Nethack as possible on a shared account called DeathRobin. For the curious, one can check on his progress here. The character was started as one of several shared accounts on the IRC channel #nethack on the Freenode network.

  5. Late-breaking news... by Anonymous Coward · · Score: 2, Funny

    Any word on when this new "nethack" game will be released?

  6. Even more ways to die by Iwanowitch · · Score: 1

    Spoilerish... (outdated version, though) http://www.statslab.cam.ac.uk/~eva/nethack/ways_to _die.html Also, thinking about my own stuff, I especially liked 'killed by elementary chemistry'. Never add water to acid, people, always the other way around...

    --
    One CS student VS 893 DOS games: Let's play oldies
    1. Re:Even more ways to die by 14CharUsername · · Score: 1

      Is it also possible to die from looking directly at a horrible shade of yellow?

    2. Re:Even more ways to die by Anonymous Coward · · Score: 0

      Not to be confused with The Yellow Sign, I suppose?

  7. My favorite ... by Anonymous Coward · · Score: 0

    Wearing gloves while wielding a cockatrice corpse (safe and useful!), but falling down the stairs because you are carrying too much stuff or your legs have been pricked by a xan, and landing on top of the corpse. *Poof*, you're stone.

    Damn.

    1. Re:My favorite ... by G_Biloba · · Score: 1
      Or falling into a pit.

      And I was doing so well....

  8. My favorite by DotWarner · · Score: 1

    Dot-Bar-Hum-Fem-Neu, Killed by kicking a hallucinogen-distorted mumak.

    1. Re:My favorite by LordEvan · · Score: 1

      I had a friend back in college that played Nethack. He named his dog "Screaming Orgasm in the Night". Made for on helluva funny entry when he failed to feed the dog and it killed him...

    2. Re:My favorite by Scooter · · Score: 2, Funny

      The one I always remember from my Nethack playing days at uni was also pet related. I had 3 pet dragons (Huey, Duey and Luey (sp?)) I also had a ring of teleport control (had eaten several leprechauns) and a magic whiste (to teleport my private fire breathing army).

      My usual room clearance mode was teleport in, teleport the dragons in with the whistle, teleport out. I didn't do the last bit, the dragons attacked some nearby demons with fire, I got caught in the crossfire and the several tonnes of potions and scrolls I was carrying also went up, causing death by.... "thermonuclear explosion". :D

      Another one that sticks in the mind even though it wasn't technically part of the game and was from the earlier plain "Hack" version, was my mate Dave, who edited his save file and was very pleased with himself for giving himself 32768 hit points. Until that is, he killed a bugbear, went up a level, gained 4 hp and died with -32764 hp. Killed by a signed integer :D

  9. What I want to know... by Cheapy · · Score: 1

    Is how you die by touching the universe.

    --
    Would you kindly mod me +1 insightful?
  10. Can also get Doom as a roguelike by BertieBaggio · · Score: 1

    Nethack was good fun, but I don't play it so often now for fear of losing months of my life. DoomRL (Wiki) is fun to play for a short while - a "coffee break" game, as they call it.

    --
    If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
  11. rec.games.roguelike.nethack by curecollector · · Score: 2, Informative

    For plenty of Nethack fatalities, check out rec.games.roguelike.nethack, and search for either YASD (Yet Another Stupid Death) or YAAD (Yet Another Annoying Death).

    Also, check out the Top Deaths List at alt.org.

    1. Re:rec.games.roguelike.nethack by alexo · · Score: 1

      For plenty of Nethack fatalities, check out rec.games.roguelike.nethack, and search for either YASD (Yet Another Stupid Death) or YAAD (Yet Another Annoying Death).

      For added geekiness, check the rec.games.roguelike.nethack posts by "Raisse the Thaumaturge" (a.k.a Irina Rempt).
      She ends her posts by a pseudo-sig "Raisse, killed by ..." where the reason is an actual Nethack death message chosen to be somewhat relevant to the post.

    2. Re:rec.games.roguelike.nethack by dhasenan · · Score: 1

      I hear about Irina occasionally. How has she been? I haven't heard from her in, well, years.

    3. Re:rec.games.roguelike.nethack by MilenCent · · Score: 1

      Raisse hangs out in rec.games.roguelike.nethack. Doesn't post as much as used to, but when they do show up they're often a high point of the thread.

      Google Groups is an okay way to read and post there if you don't have an account with an ISP that provides USENET.

  12. My best character meets her demise by edschurr · · Score: 3, Funny

    So I was at a friend's house, and we were on seperate computers playing different games. My game was Nethack. I had been playing for maybe a month or two at a decent rate but had never gotten very far.

    But this time was different; I was lucky. My Valkyrie found Excalibur, Mjollnir, Grey Dragon Scale Mail, was easily destroying everything in her path, and I finally got to go on my quest for the first time.

    I entered the quest level, and ran straight into the lava.

    1. Re:My best character meets her demise by davido42 · · Score: 0
      You DID copy the saved game file didn't you?? I wasted many an hour on nethack in my day. I have intentionally not learned to play any of the "modern" RPGs, lest I become a WoW statistic. Now I just waste my days reading /.

      http://www.bitworksmusic.com/

      --

      BitWorksMusic.com -- odd tunes for odd times

    2. Re:My best character meets her demise by CronoCloud · · Score: 1

      You do know that copying the saved game to prevent it's deletion is frowned upon and is referred to as savescumming, right?

    3. Re:My best character meets her demise by Anonymous Coward · · Score: 0

      Yeah. Save-scumming is like re-arranging the other guy's pieces on the chess-board to get yourself out of check. It's a good way to say "I suck at this and probably always will."

    4. Re:My best character meets her demise by misleb · · Score: 1

      The Valkyrie was my favorite character. Combine Mjollnir and the Gauntlets of Power (can throw Mjollnir and have it return every time), get all the immunities from corpses, and you were basically unstoppable (except by stupidity, of course).

      If you prayed enough at the right times and sacrificed enough monsters, Mjollnir was pretty much guaranteed. ANd I didn't have trouble finding the GoP either.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    5. Re:My best character meets her demise by revlayle · · Score: 1

      Hell... i even wrote an app at one time to do save game management :-P

    6. Re:My best character meets her demise by nosredna · · Score: 1

      But... it has 'hack' right in the name!

    7. Re:My best character meets her demise by Sancho · · Score: 1

      I'm glad that people in the open source community don't mind if you do whatever you want with the software you download.

    8. Re:My best character meets her demise by jericho4.0 · · Score: 1

      I'm sure many adventurers have experienced the phenomena where as soon as you become 'unstoppable', stupidity is found around every corner...

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    9. Re:My best character meets her demise by Dhalka226 · · Score: 1
      "I suck at this and probably always will."

      And why can't it mean "I'm trying to learn the game, but I don't want to start over every time I make a mistake?"

    10. Re:My best character meets her demise by Korvar · · Score: 1

      Because there's a Discovery Mode for just that very purpose.

      --
      Korvar the Fox!! www.korvar.pwp.blueyonder.co.uk
    11. Re:My best character meets her demise by edschurr · · Score: 1

      Firstly, copied saves just feel like cheating. Anyway, I found when I copied the saves or went into discover mode I played carelessly and didn't learn much; I have little discipline. It's like playing poker with fake money.

  13. Attention demands 27096 gold pieces. Pay? (yn) by tehshen · · Score: 4, Interesting

    This is going to sound a bit weird at first, especially if you're new to the game, but really... NetHack isn't that hard. After a few years of playing, NetHack is "normal" difficulty, and most other games come under "easy". Redefining terms to suit myself? Yes, but once you get going, losing a game due to bad luck or lack of knowledge becomes less and less believable.

    I haven't ascended yet. I've come close twice: I once made it to the VS without the candles [:(] and once had a very promising character blow up Lord Surtur's drawbridge while trying to clear a boulder out the way. Neither of these were my own bad luck, well, not much; the problem was my own stupidity and not paying attention.

    Is there a lot to learn? Not really, no. It might take you a few plays of random characters to get to know all the items or monsters, and (if you're not spoiled) some time to get acquainted with them, but from that you can deduce most deaths. Once you've learned that touching or handling a cockatrice (or its corpse) in any way stones you, you know not to take its corpse, feel it while blind, kick one, help one out of a pit, or all those other things. The game still needs to know all these, which is why the list of footrice-related deaths is so long.

    The best way to die is to not pay attention. Playing late at night or while tired, playing when you have better things to worry about, or playing too fast are all ways to get you killed quickly. Thought that purple h was a dwarf king? Too bad, you should have checked. Wielding a c corpse while burdened? Should have looked at the status line. I've often died, surrounded by monsters, with (identified!) wands and scrolls of teleportation in my inventory. Woe is me.

    On the nethack.alt.org server, the record for ascension streak is IIRC 23 straight ascensions, some with conducts. So although luck plays a part in all games, it's not as big as you think, and ascending with 95% certainty can be done, just as long as you keep paying attention.

    Attention demands 27096 gold pieces. Pay? (yn)

    --
    Guy asked me for a quarter for a cup of coffee. So I bit him.
    1. Re:Attention demands 27096 gold pieces. Pay? (yn) by Sartak · · Score: 1

      NetHack isn't that hard. [...] I haven't ascended yet. I've come close twice

      Err, right..

      On the nethack.alt.org server, the record for ascension streak is IIRC 23 straight ascensions, some with conducts. So although luck plays a part in all games, it's not as big as you think, and ascending with 95% certainty can be done, just as long as you keep paying attention.

      Marvin is really in a class of his own. http://alt.org/nethack/ascstreak.html lists ascension streaks. Note that it drops off very quickly.

      --Eidolos
    2. Re:Attention demands 27096 gold pieces. Pay? (yn) by Anonymous Coward · · Score: 2, Funny

      I've ascended nethack. I'm going to have the screenshot engraved on my tombstone.

    3. Re:Attention demands 27096 gold pieces. Pay? (yn) by Chris+Burke · · Score: 4, Interesting

      This is going to sound a bit weird at first, especially if you're new to the game, but really... NetHack isn't that hard. After a few years of playing, NetHack is "normal" difficulty, and most other games come under "easy". Redefining terms to suit myself? Yes, but once you get going, losing a game due to bad luck or lack of knowledge becomes less and less believable.

      I've ascended a couple times, and I still think the game is hard. Once you've got a bag of holding full of wands, scrolls, and potions for every occasion and are sporting a good number of pieces of your Ascension Kit(tm), then sure it's not terribly hard and mostly a matter of paying attention -- because even fully decked out, one slip up can mean YASD.

      Before that, though, the game is very difficult and the random number generator can be very cruel to you. For example, if you haven't found some form of magic resistance (I prefer the grey dragon mail) before reaching roughly the castle level, then you're in danger of being on the reciving end of a Touch of Death that ends your game instantly. Or just because you know not to handle a cockatrice corpse doesn't keep you from getting blinded, confused, and then stumbling into a pit which contains a cockatrice corpse. Or you could encounter my nemesis before finding sufficient armor to stave them off: the soldier ant.

      On the other hand, there are so many ways to deal with problems that many things that seem bad are survivable. If you're surrounded by monsters, and don't actually have any scrolls of teleportation, you might have a wand of digging to dig yourself an escape hole down to the next level.

      In the end, I'd say nethack is hard, but not cheap. Games like Diablo II achieve "hard" by being "cheap" (Multiple shot - fire - lightning enchant anyone?), where you can be killed instantly by random chance, or games where the RoF/damage/hit-points of enemies scales ridiculously until you can't possibly evade them. I think this is part of what sets nethack apart.

      --

      The enemies of Democracy are
    4. Re:Attention demands 27096 gold pieces. Pay? (yn) by misleb · · Score: 1
      I haven't ascended yet. I've come close twice: I once made it to the VS without the candles [:(] and once had a very promising character blow up Lord Surtur's drawbridge while trying to clear a boulder out the way. Neither of these were my own bad luck, well, not much; the problem was my own stupidity and not paying attention.


      Oh, that isn't close. Close is dying while wading through hordes of summoned monsters on the astral plane trying to find the right altar. Been there once. That was enough for me. I considered that a win and gave up Nethack. ;-)

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    5. Re:Attention demands 27096 gold pieces. Pay? (yn) by juuri · · Score: 1

      I'm going to have to agree with another poster and say Nethack is still hard(TM). I've ascended seven characters over the years (none recently) but my ratio of winning to failure is so pathetic listing it could make me cry. There have been countless times that characters have been going well, building their ascension kit only to meet their demise due to an unfortunate set of circumstances.

      For those just starting, play a Valkryie. Most easy class by far to ascend as Odin likes to hang out Mjollnir like it was candy.

      I've tried at least 100 games with a Tourist and only made it past the castle a few times.

      --
      --- I do not moderate.
    6. Re:Attention demands 27096 gold pieces. Pay? (yn) by Procyon101 · · Score: 1

      I just ascended a tourist. I started playing monk now, and realize now how freaking hard tourist was.

      I'm going for a weaponless, illiterate, wishless, genocideless, vegan monk. If I can do that, I figure I can give the game up permanently.

    7. Re:Attention demands 27096 gold pieces. Pay? (yn) by Chris+Burke · · Score: 1

      I'm going for a weaponless, illiterate, wishless, genocideless, vegan monk. If I can do that, I figure I can give the game up permanently.

      That's not that hard... ascend a weaponless, illiterate, wishless, genocideless, vegan tourist and I'd say you've 'won' the game completely. :)

      --

      The enemies of Democracy are
    8. Re:Attention demands 27096 gold pieces. Pay? (yn) by Procyon101 · · Score: 1

      Nah.. I've got to say that completely is the athiest foodless ascentions I've seen... That's just wrong.

    9. Re:Attention demands 27096 gold pieces. Pay? (yn) by Chris+Burke · · Score: 1

      Whoa, that is wrong... I can't even figure out how you'd do that... Pray (not in game) for a wand of polymorph/ring of poly control to turn into an undead before you starve?

      --

      The enemies of Democracy are
    10. Re:Attention demands 27096 gold pieces. Pay? (yn) by Anonymous Coward · · Score: 0

      I believe it's done by starting with a ring of slow digestion, ascending as quickly as possible, and using dying/amulet of life saving to "reset" your hunger status...

    11. Re:Attention demands 27096 gold pieces. Pay? (yn) by Anonymous Coward · · Score: 0

      Before that, though, the game is very difficult and the random number generator can be very cruel to you. For example, if you haven't found some form of magic resistance (I prefer the grey dragon mail) before reaching roughly the castle level

      It doesn't take that long to get into a basically "unwinnable" situation. Example: run into anything which has a wand of sleep and you're not sleep resistant.

    12. Re:Attention demands 27096 gold pieces. Pay? (yn) by qa'lth · · Score: 1

      Everyone knows the hardedst ascension is a pacifist gnome healer.

    13. Re:Attention demands 27096 gold pieces. Pay? (yn) by revlayle · · Score: 1

      What gets me about this is not the insane difficulty.... but.... WHY IN THE HELL would an ATHEIST care to ASCEND?

    14. Re:Attention demands 27096 gold pieces. Pay? (yn) by Procyon101 · · Score: 1

      Also, using poly control and wand of polymorph to become a "new man". This will change your stats around, and reset your hunger status.

      PYEC and blessed horn of plenty I hear are handy also, for the unlimited fruit juice.

    15. Re:Attention demands 27096 gold pieces. Pay? (yn) by slaker · · Score: 4, Funny

      I ascended a wishless tourist once.
      I consider it more of an accomplishment than my bachelor's degree.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    16. Re:Attention demands 27096 gold pieces. Pay? (yn) by Sancho · · Score: 1

      Tack on "pacifist" and you've got a real challenge.

    17. Re:Attention demands 27096 gold pieces. Pay? (yn) by illuvata · · Score: 1

      Every 20 turns, rings of the left hand lower nutrition on turn 4, rings of the right on turn 12. So, with two Rings of Slow Digestion, you can keep taking one off on the important turn and not use any food.
      Also, Potions of Fruit Juice raise nutrition, but don't count as food, so you can compensate for missed turns and the Amulet of Yendor.

    18. Re:Attention demands 27096 gold pieces. Pay? (yn) by MilenCent · · Score: 1

      I've played the game enough now that I can see you're correct... once you know the right strategies.

      A game with a lot of buzz around it lately is Dungeon Crawl. I've not looked at it yet though.

    19. Re:Attention demands 27096 gold pieces. Pay? (yn) by Sartak · · Score: 1

      WHY IN THE HELL would an ATHEIST care to ASCEND?

      Because immortality is far preferable to nothingness?

    20. Re:Attention demands 27096 gold pieces. Pay? (yn) by TheLink · · Score: 1

      Really?

      Eternity is a very long time if you are not perfect.

      You might start to feel like you're in one of those Twilight Zone episodes...

      Or in Hell.

      --
    21. Re:Attention demands 27096 gold pieces. Pay? (yn) by revlayle · · Score: 1

      Or in Jersey....

    22. Re:Attention demands 27096 gold pieces. Pay? (yn) by Anonymous Coward · · Score: 0

      Actually, I remember some talk of adding a new ending where you can just keep the Amulet and not sacrifice it, and still win. I think it was designed specifically for atheists.

    23. Re:Attention demands 27096 gold pieces. Pay? (yn) by ThereIsNoSporkNeo · · Score: 1

      You call that close?

      I once "Left the dungeon in celestrial disgrace"... IE: Sacrificed at the wrong altar.

      I was unaware that there was a -specific- altar that you had to go to...

      On the plus side, I have ascended twice since then. Valk and Tourist.

      --
      With my dying breath, I curse Zoidberg!
    24. Re:Attention demands 27096 gold pieces. Pay? (yn) by illuminatedwax · · Score: 1

      You seem to be doing pretty well yourself...

      http://nethack.devnull.net/tournament/scoreboard.s html

      --
      Did you ever notice that *nix doesn't even cover Linux?
  14. My favorite death of all time... by psxman · · Score: 3, Funny
    nethacker, choked on a kitten
    Names altered to protect the innocent, plus I forgot.
  15. Kick the edge of one of the planes by Anonymous Coward · · Score: 0

    Keep kicking the edge of a plane (in the end game) until you die. I think it's 1 hp per kick or something like that.

    1. Re:Kick the edge of one of the planes by Sartak · · Score: 1

      I tried this, on Earth, Air, and Fire, but all I got was "killed by kicking a wall"

      Rumor is it's not possible in vanilla 3.4.3.

      -- Eidolos
  16. Remember -- Int'l Nethack Tournament starts 10/31 by Dr.+Zowie · · Score: 1

    The now-venerable annual International Nethack Tournament starts on 10/31 as always at http://nethack.devnull.net. These guys are the original online NH tourney, accept no imitations :-)

    If you click over there you can volunteer to run a game server, which is kind of fun. Nethack probably has the highest ratio of player brain resources to server CPU resources of any current computer game -- I ran a game server a few years in a row and was always bemused to find that 20 people were playing nethack on my [random ancient piece of hardware] without noticeably impacting its load average or even clogging up my DSL line.

  17. Choking on a cup of STFU by Anonymous Coward · · Score: 0

    Cause of death:
    3940 1 0.000 choked on a cup of STFU

  18. Easily a preventable death... by Anonymous Coward · · Score: 0

    *sob*

    People need to learn the dangers of kitten huffing!!

  19. I can't get it to run by Anonymous Coward · · Score: 0

    I am running SuSE 10.0 with nothing tricked-out or fancy. I checked the box to include nethack in the install. It seemed to go fine.

    When I tried to play it though, it gave me an error. I can't remember the error message and I am at work now (I know, slashdot at work is evil).

    Just curious...anyone else have this happen? Figured out a way to fix it?

    --AC

    1. Re:I can't get it to run by Anonymous Coward · · Score: 0

      'make uninstall' (or similar) is the only reasonable way to fix any install problems of NetHack.

      Quit while you still can! This game will consume you.

  20. NetHack isn't that cruel by hweimer · · Score: 2, Informative

    Actually, NetHack isn't as cruel as pointed out in the article. Instadeaths are extremely rare and almost all can be prevented by following the advice from this spoiler. Cockatrices are pretty harmless once you know how to handle them. For example, soldier ants are much worse because they a) tend to come in groups and b) appear at dungeon depths where a character is usually not fully equipped.

    --
    Ascensions: ABKPSVW

    --
    OS Reviews: Free and Open Source Software
  21. Cockatrices! by Anonymous Coward · · Score: 0

    Cockatrices are the coolest! I was once in the Valley of the Dead, when Juiblex was summoned. He summoned Orcus, and together they summoned Demogorgon. I was wielding my trusty cockatrice corpse.

    Juiblex: *pwned*
    Orcus: *pwned*
    Demogorgon: *pwned*

    1. Re:Cockatrices! by Procyon101 · · Score: 1

      I had a very similar thing happen (although, I think you mean Orcus summoned Jubilex.) However, I had no cocatrice corpse. I had to beat them all to death with magicbane. The fight went all the way to the top of sokoban.

  22. Death by famine. by fluffywuffy · · Score: 1

    Ate the corpse of Famine. Just wanted to see what happened. Well, I died. hehehe. Also on some games, I'd call my character GOD. When I died, any players finding my bones file would be attacked by GOD's ghost. Well it was philosophically interesting :-)

    1. Re:Death by famine. by ThereIsNoSporkNeo · · Score: 1

      In last year's tournament I came across a dead body with... the Amulet of Yendor in it.

      I was thrilled: "Hey, easy win". Then I noticed it was in the "Food" section. Turns out someone had custom named their slime molds to "Amulet of Yendor"

      Bit of a dissapointment, really.

      --
      With my dying breath, I curse Zoidberg!
  23. savescummer in chief by davido42 · · Score: 0
    Yes, I know it's frowned upon, but hey, when you suck otherwise, what's a nethacker to do? Please don't call the authorities! They will repeatedly type jjjjjjj in my general direction!

    http://www.bitworksmusic.com/

    --

    BitWorksMusic.com -- odd tunes for odd times

  24. Playable on anything! by wandazulu · · Score: 2, Interesting

    Nethack has been one of my favorite games throughout the years, though I've come to realize that I've had more fun getting it to work on obscure hardware than playing the actual game (in the 18 years I've played it, I've only ascended once).

    Nethack is one interesting in that they don't provide a config file that presumably would make compiling simple (and less of a challenge), so when building it on anything, you have to figure out what features your flavor of Unix has and set the #defines in the .h file appropriately.

    In the 18 years, I've compiled it on an original NeXT cube, a Playstation2 running Linux, a Vax running Ultrix (didn't like the BSD flavor, nor the SYS V..was weird blend), a Cray2 and a Convex something-or-other.

    The only problem was that the Convex used an accounting system to track usage, and between compiling and playing, I ended up being "charged" around $1000 in cpu time.

    Good times.

  25. Re:First post by WilliamSChips · · Score: 0, Offtopic

    Hey, that's the combination on my luggage!

    --
    Please, for the good of Humanity, vote Obama.
  26. So the moral of that story is... by Anonymous Coward · · Score: 0

    becareful how you eat pussy :-P

  27. beyond ASCII? by Turn-X+Alphonse · · Score: 1

    Could anyone tell me if there is a interface for nethack that shows sprites or whatever on Linux? I used to play the windows one but I'm unsure if Ubuntu has it's own version..

    Online servers.. anyone know a newbie friendly one with a nice IRC channel?

    Finally! Is there any way to use said interface with an online nethack server?

    --
    I like muppets.
    1. Re:beyond ASCII? by Deoxyribose · · Score: 1

      The standard Ubuntu repositories(Dapper, Edgy too, probably) have gtk and qt graphical interface versions of nethack. They are easily avaliable through the Add/Remove Programs interface or apt-get.

    2. Re:beyond ASCII? by Anonymous Coward · · Score: 0

      Take a look at Falcon's Eye. Being a geek, I prefer the text interface over any other.

    3. Re:beyond ASCII? by raist_online · · Score: 1

      Greets!

      You mean Falcons Eye http://falconseye.sourceforge.net/

      Raist

      --
      The problem with the rat race is, even if you win, you're still a rat!
    4. Re:beyond ASCII? by Anonymous Coward · · Score: 0

      nethack.alt.org has an irc channel - visit the website to find out how to access it. It includes a bot that announces character deaths on the server. Players can also watch each other playing, so you can show the experts what you are doing.

      For a graphical interface - try 'apt-get install nethack-qt'. This is very similar to the Windows version. Falcon's Eye is also a good suggestion, but it's not exactly the same game.

      As far as I know, there is no graphical interface that allows you to play online. This is something that would be well worth writing - others have asked for it. Perhaps this is a job for Web 2.0 :)

  28. Ascending by Bigbutt · · Score: 1

    It took about two years after I first downloaded it from the BBS' in the mid-80's before I ascended. And I did it without spoilers or even internet access :) When I did finally get on the 'net at Johns Hopkins APL, I snarfed the source and compiled it so I had the most up to date version and got involved in the usenet group. Ultimately I participated in a small way in the coding for which my name is in the credits. Now my daughter plays it.

    [John]

    --
    Shit better not happen!
  29. Pet Names by ajs318 · · Score: 1

    I haven't found all the ways to die yet, not for want of trying ..... the developers have thought of enough of them ..... in fact I'm off to try to find a few more (or maybe not).

    Meanwhile, has anybody else set default pet names in their .nethackrc? My dog's name is Piggy (named after a wonderful old lady of a bull terrier, who passed away earlier this year -- imagine the dog in Snatch, but all white and with one ear up and one ear down, /\__/>) and my cat's name is Chico (after my ginger tabby kitten, who has been helping me type this. If pressing keys to give me things to backspace out counts as helping).

    --
    Je fume. Tu fumes. Nous fûmes!
  30. wow, by joe+155 · · Score: 1

    Me and my girlfriend have got into playing nethack quite a bit lately; I'm sure she'll ascend before I do at this rate. We always play (partly because of my insistence) in the ASCII with standard black and white, I think that colour is a little... "showy".

    One of my main problems with it is that I can't be bothered to play a really long game, so I often play for about 20mins running right through down to about level 7 or 8, usually past the gnomish mines, and then get killed because I hold down "h" and run into something and die really quickly, or I get blinded and then get killed by "it". Still, I enjoy it and I'm not that bothered if I never ascend

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:wow, by Anonymous Coward · · Score: 0

      Use the g and G commands to help when you have to move a long way - quite a life saver.

    2. Re:wow, by Sancho · · Score: 1

      Try using shift+movementkey or ctrl+movementkey.

  31. I've got a good one by bersl2 · · Score: 1

    The power running out on my laptop! And recovery not being compiled in!

    Luckily, I decided to do the taboo thing and savescum some time before, just this once, just in case something catastrophically bad happened outside of the game, like this.

    I wasn't going to use it if I died legit. Honest. Maybe I'd keep it for posterity. I mean, it was the first time I made it past the Big Room (cone of cold FTW)! I wanted a keepsake, damnit!

    And then I was able to get the save off my laptop's hard drive before it died in turn.

  32. Worst and best causes of death by Anonymous Coward · · Score: 0

    Worst "cause of death" on your tombstone is "Killed by a kitten". It's embaressing, and happens far t often (those kittens are surprisingly tough!).

    A far more respectible cause of death is "Choked on a dragon".

    1. Re:Worst and best causes of death by jericho4.0 · · Score: 1

      Falling off your horse on the first turn.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    2. Re:Worst and best causes of death by Faylone · · Score: 1

      Ah dammit, you had to mention that! There goes months of therapy!

  33. God I love Nethack by osgeek · · Score: 1

    I blew tons of time playing Nethack back in the 80's in college, and every few years since I've rediscovered it. Besides the old Bolo game for the Macintosh, Nethack has been the most replayable game of all time for me.

    I just telnetted into that nethack.alt.org server... you can WATCH OTHER PLAYERS! I spent ten minutes watching someone, and it's actually kind of fun. I'll be sucked back in tonight, looks like.

  34. Obvious answer by Antarius · · Score: 1

    You Die. Die? (yn)
    y

  35. How I died.... by pedantic+bore · · Score: 3, Informative
    I won the game; killed everything, found everything, grabbed the amulet.

    As I ascended the dungeon on my way out, I picked up all the jewels I could find, leaving heavy things like weapons and armor behind. I'd heard that you could turn lowly gems into diamonds with a wand of transformation (or polymorph, or whatever they are called). On level three, I dropped all my gems into a pile and zapped them with the wand.

    But I mis-typed.

    The wand of death ricocheted around the room, striking all four walls before finding me again.

    I never played it seriously again.

    --
    Am I part of the core demographic for Swedish Fish?
    1. Re:How I died.... by MilenCent · · Score: 1

      I won the game; killed everything, found everything, grabbed the amulet.

      I hate to tell you this, but if you then died to a wand of death, you didn't win.

      And if you died to a wand of death after getting the Amulet, you probably would have died later anyway because you didn't have magic resistance, which is all but essential for the endgame.

      (The endgame is what happens after you escape the dungeon with the amulet....)

    2. Re:How I died.... by Anonymous Coward · · Score: 0

      > (The endgame is what happens after you escape the dungeon with the amulet....)

      Depends how long ago he was playing. 18 years ago, escaping with the amulet was winning. Which was when I played until my then manager suggested that I should really spend more time working....

    3. Re:How I died.... by pedantic+bore · · Score: 1
      This was a long time ago. Right after it forked from hack.

      Many of the things that people have mentioned in this thread make no sense to me, because the game has change/evolved hugely. At this time, once you killed the dragon, and found the amulet, you were basically done -- unless you left behind a nasty creature that was waiting for you on a higher level, or left a dead cockatrice on the floor somewhere. Or you zapped yourself with a wand of death.

      Another silly way to die: killing a ghost and then picking up a dead cockatrice that they were carrying. D'oh!

      --
      Am I part of the core demographic for Swedish Fish?
    4. Re:How I died.... by MilenCent · · Score: 1

      It's weird to hear about how long the game has been around....

      From one perspective, Nethack is a game that has changed relatively little relative to the amount of time it's been around. It is very interesting to read about the History of the game over on the Nethack Wiki (http://nethack.wikia.com/wiki/Game_history), which goes through all the major versions and explicates the features that appeared, or vanished, along with them.

      Nethack's big changes came in version 3.0, with many more in 3.1. If you win the game in 3.1, then you've basically done the same thing needed to win in 3.4.3. The game has changed rather little, relative to the size of the game, since then.

      But 3.0 was released in 1989, and the original Hack was written in 1985. 3.1 was released in 1993. We're now in 2006, almost 2007. For perspective, that's four years from Fenlason's Hack to the substantial play revision at the beginning of the version 3 era, and four more from that to the world update in 3.1. Since then, it's been fourteen years.

      Considering that we're in 2006 and the game has changed so little, relatively speaking, one could claim that development on the game has stagnated. (I wonder if it was the passing of Dev Team coordinator Izchak Miller that was responsible for this? Alas, there are unique issues to contend with when a game is developed for so long....)

  36. noeGNUd by sick_soul · · Score: 1

    Is there a tarball for it yet?
    I could not find any.

  37. A list of examples... by GaryOlson · · Score: 1

    killed by a falling rock , killed by a bolt of cold , killed by a newt , killed by a white unicorn , killed by a quasit , killed by a giant spider , killed by a coyote , killed by a rabid rat , killed by a soldier ant , killed by Mr. Rewuorb the shopkeeper , killed by a rabid rat , killed by a leocrotta , killed by a homunculus , killed by a giant ant , killed by a fox , killed by a giant mimic , killed by a sewer rat , killed by a mumak , killed by a fire ant , killed by a wand , killed by the invisible Wizard of Yendor , killed by a gnome , killed by a soldier ant while helpless , killed by a giant spider , killed by a Woodland-elf , killed by a jaguar , killed by a goblin , killed by a clay golem , killed by a giant mummy while helpless , killed by a dwarf while helpless , killed by a hallucinogen-distorted blue jelly , petrified by a cockatrice corpse , killed by a soldier ant , killed by a killer bee while helpless , killed by a leocrotta , petrified by a cockatrice corpse , petrified by a cockatrice corpse , petrified by a cockatrice corpse , killed by a snake , killed by an iron piercer , killed by a soldier ant , killed by a boulder , killed by a killer bee , killed by a little dog , killed by a giant rat , killed by a mumak , killed by an ettin mummy , killed by an owlbear , killed by a rabid rat , choked on a gnome corpse , killed by a killer bee , killed by an arrow , killed by a magic missile , killed by a panther while helpless , killed by a hill orc , killed by a soldier ant while helpless , killed by a newt while helpless , killed by a winter wolf , killed by a plains centaur , killed by a bolt of fire , killed by a hill orc while helpless , killed by a killer bee while helpless , killed by a giant spider , killed by a hobbit , killed by a soldier ant , killed by a giant spider , killed by a giant spider , killed by a large kobold while helpless , killed by a fox , killed by a bolt of fire , killed by an orc mummy while helpless , killed by a leocrotta , killed by an ape , killed by a wand , killed by a wand , killed by an owlbear , killed by a mumak , killed by a gnome lord , killed by a kitten , killed by a dwarf king , killed by a bat , killed by a werejackal , killed by a fox , killed by a fox , killed by a gnome , killed by a leather golem while helpless , killed by a rope golem , killed by a rothe , killed by a fox , killed by a boulder , killed by a gnome lord , killed by an exploding wand , killed by a cave spider , killed by a coyote , killed by a plains centaur , killed by a fox , killed by an invisible stalker , killed by a scorpion , killed by a killer bee while helpless , killed by a killer bee , killed by a mumak , killed by a gnome mummy , drowned in a pool of water by an electric eel , killed by a pyrolisk , killed by a plains centaur , killed by a blast of frost , killed by a rothe , killed by a killer bee , killed by a spotted jelly...

    --
    Every mans' island needs an ocean; choose your ocean carefully.