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Halo 3 Multiplayer Demo Coming In Spring

Today is the fifth anniversary of the original Halo: Combat Evolved. To celebrate Bungie has announced new maps for Halo 2, a commercial for the upcoming game to be shown on December Fourth, and (most entertainingly) intentions to offer a multiplayer demo of Halo 3 this coming spring. From the lengthy post: "What exactly does this mean? Well, again we can't really get into the details quite yet (notice a theme here?) but we can confirm that our fans will have an opportunity to play Halo 3 multiplayer over Xbox Live BEFORE the final game is available. You'll be playing a little multiplayer and simultaneously providing us with some valuable data to help our development team. We're still working out the details on timing and scope and there will be a lot more info coming in the weeks ahead."

80 comments

  1. Still not as good as Halo 1 alpha? by Kenja · · Score: 0, Troll

    Any chance Halo three will be as good as Halo one was looking beofre it got "xboxed"?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Still not as good as Halo 1 alpha? by newgalactic · · Score: 1

      Where did you see Halo 1 alpha? And what about it was better then Halo CE?

    2. Re:Still not as good as Halo 1 alpha? by otacon · · Score: 1

      I thought I was the only one that remembers "old" Halo, I remember seeing it at the MacWorld convention in like 1998. I remember thinking "oh cool, the mac will finally get a sweet game"

      --
      In a world of acronyms, the words are the real victims.
    3. Re:Still not as good as Halo 1 alpha? by Kenja · · Score: 1

      "Where did you see Halo 1 alpha? And what about it was better then Halo CE?"

      At Bungi back before they got purchased by Microsoft. (shrug) Seems I'm a troll however, so dont mind me.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:Still not as good as Halo 1 alpha? by newgalactic · · Score: 1

      What about the 2nd question? WHat about it was better then Halo CE?

    5. Re:Still not as good as Halo 1 alpha? by Meagermanx · · Score: 2, Informative

      How is This better than this?

    6. Re:Still not as good as Halo 1 alpha? by Kenja · · Score: 1

      "How is This [wikimedia.org] better than this [wikimedia.org]?"

      So the only way to tell if a game is good or fun is by the quality of the graphics? Halo was dummed down to work on the xbox and has never recovered.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:Still not as good as Halo 1 alpha? by AcidLacedPenguiN · · Score: 2, Interesting

      I think the idea is that, for a game that hasn't been released we can imagine all these nifty features the game could have but when the game actually comes out it can never live up to the imagined greatness that a few minutes of alpha footage can bring. I was excited about the Mac version when I heard about it, they were calling for some form of human vs covenant epic online battle for the ringworlds. Being a game from back in the day, what like 1998 it sounded legendary. When I heard that Microsoft bought them I thought "well that's a bummer." When it came out I still thought it was a good game, even though it wasn't the hundreds of people playing online in the same match, military power versus military power, MMO action shooter that many of us imagined it was going to be.

      bottom line: Curse Microsoft for not magically making Bungie exceed the impossibly high expectations of the common internet fuckwad.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    8. Re:Still not as good as Halo 1 alpha? by newgalactic · · Score: 1

      You still haven't answered my other question. What was better about Halo 1 alpha then Halo CE?

    9. Re:Still not as good as Halo 1 alpha? by Ford+Prefect · · Score: 3, Interesting

      So the only way to tell if a game is good or fun is by the quality of the graphics? Halo was dummed down to work on the xbox and has never recovered.

      Have you seen non-cinematic videos of the early versions?

      There. Was. No. AI.

      Aliens just ... stand there, oblivious to the player's presence. Going further back to the third-person versions - aiming was a mess of reticules and lucky guesses. 'Gameplay' might have involved driving over someone with a warthog, or shooting him/her/it with one of the vast and peculiar array of weapons available. While wandering round an unfinished map with almost no cover whatsoever.

      The beginnings weren't much of an improvement - the game was an RTS where you could place units, order some around, and that was about it. Wahey.

      There's a video out there somewhere which has Bungie employees pointing and laughing at the incredible smoke-and-mirrors act they pulled from a game which, to be honest, wasn't really going anywhere. They had ideas, they had talent, but if someone hadn't bought them out or paid them, and then given them a giant deadline to meet, then Halo would probably have been forgotten...

      The amazing, nebulous vision of a perfect, detailed Mac-only Halo steeped in aeons of complex gameplay - then being crushed under the boot of a monolithic Microsoft - is just a creation of people's imaginations. Sorry.

      (Aha! Found it: The Evolution of Halo. Worth seeing.)

      --
      Tedious Bloggy Stuff - hooray?
    10. Re:Still not as good as Halo 1 alpha? by admdrew · · Score: 1
      What was better about Halo 1 alpha then Halo CE?

      It seemed to be more expansive and I believe it was supposed to have a fairly good multiplayer component (I seem to recall hearing massively-multiplayer somewhere... but don't remember where), which Halo 1 lacked. The Halo games that were made were amazingly linear as well, something the early concept game wasn't supposed to be.

      Halo might have been one of the best implementations of an FPS on a console, but that's not saying much (Halo PC anyone? C'mon... *anyone*?). 1 and 2 were true successes in terms of marketing (especially Halo 2), but neither match terribly well against their computer-based counterparts.

    11. Re:Still not as good as Halo 1 alpha? by Anonymous Coward · · Score: 0

      HERE HERE! I keep telling people what I saw back before Bungie was purchased by MS and when Halo was running on a P2 450 with a TNT2 Ultra was truly amazing. When Halo came out on Xbox, it was just another run of the mill FPS.

      Now before you flame me, yes ok halo is a good game, and yes it has an ok storyline, but compared to what they had initially planned, it is a shadow of its former self. And let's just get one thing perfectly clear, Halo was by no means revolutionary or anything special, it was just the first FPS that appealed to the masses.

    12. Re:Still not as good as Halo 1 alpha? by newgalactic · · Score: 2, Insightful

      Ok, I like the sound of a massive multiplayer experience, that would have made the game better. But was that in existance at all, or was it just an idea. Did Halo 1 alpha have that capability? or was it just a cool idea. If it was only an idea, I would say that you can't take it into consideration when making the statement "Halo 1 alpha is better then Halo CE". Thanks for your input admdrew, your insight is helpful. But Kenja started this thread by making the claim "Still not as good as Halo 1 alpha". I was curious if he/she was making this statement off of first hand experience with Halo 1 alpha, seeing a video clip, or reading some of the preposed ideas out of early bungie.

    13. Re:Still not as good as Halo 1 alpha? by Anonymous Coward · · Score: 0

      How in the fuck did this get modded up? His rose-tint seems to be addling his brain.

    14. Re:Still not as good as Halo 1 alpha? by Anonymous Coward · · Score: 0

      "Where did you see Halo 1 alpha? And what about it was better then Halo CE?

      At Bungi back before they got purchased by Microsoft."

      That's not an answer, just a mindless cop-out.

      The graphics were interesting, but to say that Halo Mac Alpha somehow looked better than any of the other incarnations is complete intellectually dishonest bullshit.

    15. Re:Still not as good as Halo 1 alpha? by admdrew · · Score: 1

      I had heard ideas that it was going to be sorta massively multiplayer, kinda along the lines of what Planetside turned out to be (which is a lot of fun).

      Unfortunately, I believe it was just talk; the only early gameplay videos I saw involved nothing larger than squad-based combat (~20, or less, players).

    16. Re:Still not as good as Halo 1 alpha? by Anonymous Coward · · Score: 0

      There's a video out there somewhere which has Bungie employees pointing and laughing at the incredible smoke-and-mirrors act they pulled from a game which, to be honest, wasn't really going anywhere.

      No wonder the Halo games just seemed so average to me, it felt like they built an ok engine, and then clobbered some stuff together when they had to get serious. I also played Oni, so your post about the pre-Xbox Halo stuff doesn't surprise me at all.

      Speaking of "smoke-and-mirrors," considering the Halo 2 "announcement" trailer's graphic claims, I wouldn't put much stock in the Halo 3 footage they & Microsoft have been selling us.... Then again, since the FMV days I haven't trusted any companies' claims of in game graphics.

    17. Re:Still not as good as Halo 1 alpha? by RidiculousX · · Score: 1

      Bugnie never ever said it was going to be Mac-only.

      --
      !asleep
    18. Re:Still not as good as Halo 1 alpha? by The+Great+Pretender · · Score: 1

      Opening up the floodgates here, but I can't think of any game that didn't become a shadow of it's former self, when you consider the former self to be the initial planning stage.

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    19. Re:Still not as good as Halo 1 alpha? by Meagermanx · · Score: 1

      I don't know if this is the same video, but it's definitely an interesting watch. It goes through the early Halo builds. Part 1 and Part 2.

    20. Re:Still not as good as Halo 1 alpha? by Anonymous Coward · · Score: 0

      Given that all that was ever shown of the "old" halo was a teaser type trailer, its easy to understand where the notion that the streets were paved with gold came from.

    21. Re:Still not as good as Halo 1 alpha? by Dihi+Doctor · · Score: 1

      Wow, that was interesting to see how far Halo came. The PC version still was a load of fun IMO, if not quite living up to the hype that surrounded the game (before it suffered that horrid Xbox transition and 1-2year delay to get back to PC - I still remember that devastating blow as a 15-year-old-ish reading PC Gamer :'( )

  2. What a coincidence... by Shadow+Wrought · · Score: 4, Interesting

    Right around the time PS3's might actually be available in quantity. Huh. Funny that...

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:What a coincidence... by Ghostalker474 · · Score: 1

      I thought H3 was supposed to come out when the PS3 did. They had plenty of time to work on it. Pity, I really like the story behind the game :(

    2. Re:What a coincidence... by Broken+scope · · Score: 1

      Wouldn't want to put out Gears of War and halo3 so close together. Plus the more time they have the better, and bill gates doesn't know game development?

      --
      You mad
    3. Re:What a coincidence... by MooseMuffin · · Score: 1

      Instead they gave the Halo team another year to work on it and created a whole new blockbuster franchise in Gears of War to go up against the PS3. Halo 3 will be all the better, and they'll have it when the PS3 gets some major titles. Seems like a good play all around.

    4. Re:What a coincidence... by Blimey85 · · Score: 1

      For those that like Halo, Gears Of War should keep you happy until Halo 3 is out. I just bought it two nights ago and I'm really wishing the weekend would hurry up and get here so I can play it all night. I love co-op FPS games and Gears of War is awesome! I'm glad Halo 3 was delayed rather than coming out at the same time as GOW. That wouldn't have made any sense from a maximum profit angle.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    5. Re:What a coincidence... by Vr6dub · · Score: 1
      Kind of like how the sun will be up when I step out the house tomorrow. OMG, what a coincidence.

      I don't see what is so funny. When would you prefer they ship it?

    6. Re:What a coincidence... by Anonymous Coward · · Score: 0

      Didn't you atleast read the summary? It's the 5th anniversary of Halo being released.

    7. Re:What a coincidence... by stunt_penguin · · Score: 1

      I think releasing Halo 3 and Gears of War at the same time would mean that the combined greatnesses form some kind of singularity, and gaming itself implodes in a puff of logic.

      Besides, they might have Halo 3 around for the European PS3 launch- it wouldn't hurt.

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    8. Re:What a coincidence... by Plutonite · · Score: 1

      From Bill Gates' interview with Time Magazine:

      "And the day the PS3 comes out they will run into HALO 3."

      There is nothing strange or unusual about this. Free market economy.

  3. price? by gEvil+(beta) · · Score: 1, Informative

    Anyone wanna place any bets on whether you'll need to spend some "points" on the demo?

    --
    This guy's the limit!
    1. Re:price? by EGSonikku · · Score: 3, Informative

      Considering there wasn't a charge for the "Phantasy Star Universe" Public Beta or the "Final Fantasy XI" Public Beta, nor any charge for any of the dozens of demo's released for Xbox Live (many of which feature online play), i'm thinking there will NOT be a charge...call it a hunch ;)

      --
      - "Scientia non habet inimicum nisp ignorantem"
    2. Re:price? by MeanMF · · Score: 1

      Count on it. The last item in their recent customer survey is very telling.

  4. Re:Wow /. is getting slow by Anonymous Coward · · Score: 0

    You must be new here.

  5. Re:Wow /. is getting slow by Anonymous Coward · · Score: 0

    damn right, where is the zune release coverage???

  6. That's Not A Demo by StingRay02 · · Score: 2, Insightful
    You'll be playing a little multiplayer and simultaneously providing us with some valuable data to help our development team.

    Granted, I didn't RTFA, as I don't really care, but that line struck me. This isn't going to be a demo, it's a beta test!

    1. Re:That's Not A Demo by Saige · · Score: 4, Informative

      The Bungie article that it's linked to refers to it as a public beta, not a demo. So you're completely correct on that account - it's the Slashdot article that called it a demo instead.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:That's Not A Demo by StingRay02 · · Score: 1

      Ahhhh, good to know. It's bad enough that PC games typically aren't finished when they're released. I was being to worry that if publishers start calling console betas demoes, then console gaming was progressing down that path even faster than I'd originally thought.

  7. Beta on a console by RingDev · · Score: 5, Insightful

    The odd part is that it is a beta on a console. Something that is usually considered a black box solution. If they are running a beta in an environment where lockups and crashes are not acceptable, they have to be pretty confident in the condition of the engine.

    The only thing I can figure is that they will be looking more for playability issues (run speed, reload timers, choke points, etc...) and balancing just prior to launch.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Beta on a console by Broken+scope · · Score: 1

      Well alot of the things come with a "This is not final code" blah blah blah blah thing. If they go further and call it a beta, then it should be fine.

      --
      You mad
    2. Re:Beta on a console by Anonymous Coward · · Score: 1, Insightful

      Considering the problems they had with cheating in Halo 2 on XBL, I think they are also trying to "cheat-proof" Halo 3 multiplayer as much as possible before it ships.

    3. Re:Beta on a console by Turn-X+Alphonse · · Score: 1, Interesting

      or they are very desperate to steal the press's all seeing eye now when the PS3 is just out the blocks.

      If something seems fishy, it probably is.

      --
      I like muppets.
    4. Re:Beta on a console by StingRay02 · · Score: 1

      I've participated in a few different online betas on the PS2. Battlefield 2:Modern Combat and Jak X:Combat Racing, and I've heard of a large number of others. Granted, they weren't open to the public, you had to be chosen, but I never did anything special to be chosen, except for sending in the registration card for my network adapter.

    5. Re:Beta on a console by WarwickRyan · · Score: 1

      Yes, the console itself is a black box. However, the network with hundreds of thousands of simultaneous clients that will be involved in the Live game certainly isn't a black box.

      Thus the need for large scale beta testing.

    6. Re:Beta on a console by mr_zorg · · Score: 1

      So, please, please, please people. No cheating during the beta. :)

  8. Pay to Play! by Channard · · Score: 2, Insightful

    I don't think you'll have to pay for the Halo 3 commercial, but I'm guessing it'll be release first on Live Gold, a la the Gears of War trailer. You will probably have to pay for the Halo 2 maps, if reports are to be believed. But all the Halo maps released so far eventually became free, so I think I'll just hang around till they're non-premium. If indeed I'm still playing Halo 2 at that date.

  9. Microsoft has to release this info now..... by 8127972 · · Score: 2, Funny

    .... Because if they don't, the terrorists win.

    --
    This is my opinion. To make sure you don't steal it, it's covered by the DMCA.
    1. Re:Microsoft has to release this info now..... by GrumblyStuff · · Score: 1

      Are they in the base?

  10. Re:Wow /. is getting slow by udderly · · Score: 1

    Parent modded -1 Non-Groupthink Compliant

  11. Speaking of PR disguised as news... by Anonymous Coward · · Score: 0

    What's next, "unboxing" stories? No digg.

  12. So is this the big news we were told last week by CrazyJim1 · · Score: 1

    Cuz I was expecting BIG news.

  13. Halo Not Aging Well by Anonymous Coward · · Score: 2, Insightful

    The general reaction to the media from Halo 3 has been pretty bad. Back when it came out there weren't that many 'shiny metal' games out - and certainly not green metal ones.

    But now days every damn Unreal engine game is full of shiny metal guys and Halo is looking more and more of just another one of the crowd. By the time Halo ships next year there are easily going to be 20 to 30 other 'guys in bulky metal armor' games.

    Bungie never was known for their graphics engines - although the Marathon games were state of the art back in their days - most people never looked past the green metal MC and noticed how mediocre the actual Halo engine was in the first two games compared to what else was out at the time.

    I get the feeling that most Halo fans are getting themselves prepared for dealing with moving beyond Halo and on to greener pastures(heh).

  14. Re:Dont mention the PS3 by Anonymous Coward · · Score: 0

    Far as I know, he never came clean as to whether or not he got a free HDTV from Microsoft's panel at the Game Developers Conference a few years back.

    But we know that Microsoft would *never* do something like buy out their strongest critics....

  15. This is cool by Anonymous Coward · · Score: 0

    I'm glad to see the console market finally getting caught up to ten+ year old PC gaming ideas. Kudoos, 5 more generations of consoles and my current computer might have some competition.

  16. Re:Wake me up when it runs... by brunascle · · Score: 1

    seconded.

    anyone know if the fps games in these next-gen consoles support keyboard + mouse by default? i know you can hook them to the console, but can you use them instead of the controller?

  17. And trust us.. by bealzabobs_youruncle · · Score: 2, Funny
    we aren't floating this to try and steal some spotlight from PS3 and Wii...

  18. Re:Wake me up when it runs... by MrP-(at+work) · · Score: 1

    As long as multiplayer is segregated.. blacks on one server, whi... i mean console users on one server and pc users on the other..

    im HORRIBLE at games (i was good as a child though hmm), i dont play any on my PC and i rarely play any on consoles but I do play halo 2 and ill be buying a 360+halo 3 when it comes out..

    At least with all console multiplayer I have a chance (up until about level 13, then i always die and give up for a year then buy another 12 month xbox live subscription to play for another month and then get mad and quit again for another year) but if pc users start playing i'll get my ass kicked by level 1's.

    So if they ever do have it for pc i hope they keep everyone separate or add an option for console users to play with only other console users.

    k thanks

    --
    [an error occurred while processing this directive]
  19. Re:Wake me up when it runs... by MoriaOrc · · Score: 1

    I don't think any console FPS does this yet.

    On a related note, there was an adapter for the orignal XBox that let you hook up a PS/2 ([insert witty comment on the port's name wrt consoles) KB+M with mouse movement bound to the what is usually the "look" stick and other bindings programable. In general, though, it gave the people with it a fairly good sized advantage and I doubt they would integrate the controls into the game.

  20. Re:Wow /. is getting slow by WilliamSChips · · Score: 1

    No, parent modded -1 Copy+Paste Troll. Has nothing to do with groupthink(which is what Slashdot trolls concentrate on to avoid the fact that they're jackasses)

    --
    Please, for the good of Humanity, vote Obama.
  21. Re:Wake me up when it runs... by WilliamSChips · · Score: 1, Redundant

    Notice how you completely dodge the issue of consoles still having a horrible interface(console controllers) for FPS and RTS games. (And no, the Wii doesn't make this any better.)

    --
    Please, for the good of Humanity, vote Obama.
  22. Re:Wow /. is getting slow by Anonymous Coward · · Score: 0

    I think I love you.

  23. Re:Wake me up when it runs... by PenguSven · · Score: 1

    He also dodged the fact that the original XBOX DID have compatibility issues. my 3 friends had 3 xbox's (one an early, two a bit later i think) and one of the games they bought wouldnt load on all of them.. i forget if it was the newer or older ones it sh!t itself on, but the fact remains, it wasnt just "plug it in and it will work". As for the controller. Console Games ALWAYS have increased "hit zones" (ie the area you have to be aiming at to actually hit the target) because they KNOW you cant aim for sh!t with a console controller.

    --
    What is...?
  24. Re:Wow /. is getting slow by WilliamSChips · · Score: 1

    Register. Then we'll talk. ;)

    --
    Please, for the good of Humanity, vote Obama.
  25. Xbox owners get the shaft from MS by drc003 · · Score: 1

    If you read the article you will notice that the new maps will only be available for Xbox 360 when released. Very nice marketing ploy to try and force your customers to upgrade away from a console which still has plenty of life. No this is not surprising coming from Microsoft but still annoying nonetheless. Bungie pretty much apologizes saying they want all of their fans to enjoy the new content but that their hands are tied by the publisher, Microsoft Game Studios. Here's to not seeing other great game companies like Bungie being bought by large corporations who have other motives than simply delivering the best games possible to their fans.

  26. Re:Wake me up when it runs... by drsquare · · Score: 1

    I had more fun playing Goldeneye on N64 than I did playing any PC FPS. But then I'm more interested in actually having enjoying a game than spending all day configuring keybindings and optimising framerates.

  27. Re:Wake me up when it runs... by WilliamSChips · · Score: 1

    I had to do more searching for buttons when trying to play Halo then I did with every PC FPS I've ever played, combined.

    --
    Please, for the good of Humanity, vote Obama.
  28. Re:Wake me up when it runs... (funny) by Laebshade · · Score: 1

    It's funny that I was modded flamebait. Maybe some mods have a personal interest rather than objective take on what I said? Nah...

    So why did I say that? Because I believe it's true, of course. My first online fps I played was Unreal Tournament; you just can't beat the accuracy that a keyboard and mouse offer compared to a controller. I've been played online fps for years, yet when I sat down at an anime con (Anime Weekend Atlanta) and tried playing Halo, I failed miserably. Using the left analog stick to move around felt fine (although I still prefer a keyboard), but using the right analog stick to look around/aim was difficult.

    Think about it terms of different types pointing devices: most laptops have a touchpad, but some have a 'nub' (not sure what they're called). It's a pointing stick of sorts, just like the analog stick on Xbox controllers. Now, let's say you have a choice between a nub and the touchpad. Which would you choose? I used to think I would choose the nub, but after using that Xbox controller I realized I would rather have the touchpad (or better yet, a real mouse).

    This is why I say "wake me up when it works on my PC". Not because I have a bias towards PC gaming, but because the input devices are superior for certain types of games. I say certain games because a controller is better for quite a few. Platformers, RPGs, puzzle games, etc.; but for games like first person shooters and real-time strategies, I'll stick a keyboard and mouse, thanks.

  29. Re:Wake me up when it runs... by elrous0 · · Score: 1
    Is there a mod for "Another goddamn loud-mouthed keyboard/mouse asshole"?

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  30. Re:Wake me up when it runs... (funny) by elrous0 · · Score: 1
    Thanks for sharing. I think I speak for everyone here when I say that I really do give a shit.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  31. Re:Wake me up when it runs... by animejoe · · Score: 1
    Notice how you completely dodge the issue of consoles still having a horrible interface(console controllers) for FPS and RTS games. (And no, the Wii doesn't make this any better.)
    Obviously, you're entitled to your opinion. But claiming that consoles have horrible control interfaces seems like a somewhat ignorant statement. I will agree that RTSs have a long way to go before they're controlled efficiently on consoles, but FPSs seem to do rather well. I've spent equal time on consoles and PC. While the mouse seems more accurate in terms of getting the reticle exactly where you want it as quickly as possible in FPSs, I think the modern controller trumps the keyboard in terms of character maneuverability and overall immersion in a game. There are keypads made explicitly for gaming, but the keyboard wasn't created with gaming in mind--it's, first and foremost, a tool for typing. To me, it's rather archaic and unintuitive, and doesn't offer the feedback I want when playing games. The controllers on the major consoles, on the other hand, were made explicitly for gaming and generally offer a more ergonomic experience with more tactile feedback. While it may be true that people can achieve greater accuracy in certain types of games with a keyboard/mouse setup, I find gaming is usually more immersive and enjoyable with a well-made controller.