Interplay Developing $75 Million Fallout MMOG
Next Generation has very, very good news for RPG fans. Interplay is going to be developing a Fallout Massively Multiplayer Online Game ... and they're in it for serious. The official announcement says that they're going to be throwing $75 Million (dollars!) at development for this thing. From the article: "Production is proposed to begin as early as 2007, with a launch slated for Q3 2010. The company's proposal expects 1 million subscribers during the first year, and projects profitability in year two, revenue of $160 million annually after its first year and net income of $50 million annually starting in year three." Those are fighting words, and the 1 Million club they're aiming for ... maybe not so easy to get into. Also, didn't Interplay go out of business?
Yes. Yes it did.
But I guess Gary didn't buy the rights to Fallout after all. Maybe he went for the jar of spit instead.
I hear there's rumors on the Slashdots
So now we are hyping things before they even start production. Wake me in Q4 2009 when we have proof that it might not suck.
Basically a Fallout MMORPG would be unquestionably cool, but how would they implement combat with firearms? I'm not familiar with any of the MMORPGs that have firearms, so I don't know how it's been implemented in the past. I don't really see how it would work. Fallout's combat is tactical, so that's what they should aim for (no pun intended).
They'd also have to balance the character building system (if they scrap it and make an entirely new one, it isn't going to resemble Fallout too much), and they'd have to find a way to keep players hooked. I'm having a hard time imagining WoW-style items and stat increases in Fallout. Now that I think about it, I'm having a hard time imagining Fallout as a MMORPG. Maybe I'm just trying too hard to imagine it like Fallout, but with 3D graphics and other players.
Fallout is a good game. I look forward to this. I guess this game will be overhyped. SECOND POST!!! maybe
Interplay's main website made my geocities website look professional. There's no links to careers though. Anyone have a link. I'd like to be one of the people who made Wasteland online.
God spoke to me.
...or, how to get investors to give you a dumptruck full of money:
1) Show them the statistics that explain how video games are now bigger than the movie industry.
2) Show them Blizzard press releases announcing the number of million subscribers (we'll call this x.
3) Explain how each of those people not only shelled out for the game, but pays per $y month for playing.
4) Create a PowerPoint presentation which shows xxy (ensure your projector screen has enough room for all the zeros that come after the $ sign.
5) Let investors know where the dump truck is parked.
In all seriousness - I can't believe Fallout has the brand awareness that the Warcraft brand does. Whoever managed to scrounge together $75m should get some sort of medal. These guys are going to have to be in it for the long haul, but I wonder how much of that cash is going to be allocated towards the marketing budget to try to get WoW players to switch teams.
Not only that, they've got a three year development window to compete with. Who knows what other massive mass-market brands are going to get their MMOs out the door in that time, further chewing away at the potential player base (I'm waiting for the Harry Potter MMO to come out and rule the world - hell, if they make it kid safe and put in enough decent content...).
Ahem, what? I thought Bethesda bought the fallout franchise. http://www.bethsoft.com/news/pressrelease_071204.h tm
I can't remember if Bethesda is developing or publishing Fallout 3, but it really doesn't matter. Judging from their latest releases on both fronts, I'm not enthusiastic. Oblivion was a travesty next to Morrowind. ST:Legacy was a badly-done console port.
Back on the subject, though, the news of a Fallout MMO is not heartening. The last MMO I enjoyed was FFXI, and that was because it was (sorta) Final Fantasy. And it had mithra, too. Fine. I admit it.
It's my opinion that this doesn't really bode well for the Fallout series. Tactics was lackluster at best. I only hope a successful Fallout MMO would generate more interest in making a new Fallout game in the more traditional vein we're used to. It has only a slim chance of "beating WoW" and thus being noteworthy in the modern MMO market.
My real fear is that we'll end up with a NWN2-style sequel--"better" graphics, linear plot, and some fixes for some annoyances from the previous entries in the series.
The real question is will it take a part of WoW's part of the pie.
Fallout is a BIG name. And with such a budget, if spent even fairly wisely, it will easily be an alternative to wow. in gaming-sense of course, as they are in seperate fantasy settings. however it would be nice to have. even i might want to maintain 2 accounts one in wow and one in fallout, and get a bit of a change of air every now and then by going into one and the other.
Read radical news here
Firearms are simple like bows and crossbows. Nothing complex on a MMORPG. It feels Ok. You can simply download and play Anarchy Online to test how feel.
-Woof woof woof!
Maybe I'm alone, but whenever something is being built / developed / undertaken, and the first you hear about it is a boast about how much it will cost, it gets on my nerves. It's like thsoe roadworks that cause you huge inconvenience that say "2 million pound bridge widening project".(especially there, as thats 2 mill of MY money they are wasting).
I don't actually *care* how much ANY game / book / movie / play / tv show costs to make, all I care about is if it's actually any good. The only people who get a thrill out of this 75 mill figure are the CEOs and finance guys who get hard-ons when they boast about it "Yeah babe, I'm packing a 75 mill budget this time". A 75 mill MMORPG will cost the same to me as a 2 mill MMORPG. Theres scant evidence to suggest that the more expensive ones are the most successfull or playable. I doubt Star Wars galaxies had budget worries, but the game fell to pieces. Eve is a relatively small MMO by some standards, yet insanely popular.
It's far more impressive to see a game/movie/tvshow that is a huge success and yet cost a pittance to make. that takes way more skill.
Stop boasting about the budget, tell me how your new game isn't a dull grind, and has flexible pricing options for light / heavy users, or has suprisingly low system requirements, or a revolutionary gameplay mechanic. ANYTING but penis-extension boasts about how much money your wasting on it.
DRM-free indie games for the PC and Mac: Positech Games
Fallen Earth (http://fallenearth.com/) might be interesting too. And since they have already shown a playable demo in an interview, it might be ready a lot earlier than the interplay game ;-)
C - the footgun of programming languages
MMO's have a tendency to, how should I put this, erode their source materials.
There's few things worse than seeing a world or setting that you've loved for years suddenly inhabited by psychotic idiots. One of those few things is when the people in charge of managing that world start changing it to cater to said psychotic idiots.
For reference, see Ultima Online or Star Wars Galaxies.
Fallout deserves better.
That's like so far off! Civilization could be in ruins, a radioactive wasteland by the time it comes out..... Seirously though, it is a setting that needs an MMORPG.
"Waste not one watt!" - CZ
it's not a huge popular name like other successful MMO's. It's popular with the critics, but not with the general gaming public like Blizzard was with World of Warcraft, Sony was before Everquest, and SquareEnix was before Final Fantasy XI. Urqhuart (sp?) is better known in the current community for Planescape, KOTOR 2, and now NWN 2 than for Fallout, and it looks like he won't be involved. I worry it's just been too long. Fallout: Tactics didn't help the situation, either.
I know other MMO's have been "successful" without big names, like Asheron's Call, Eve Online, etc, but those might not return the $75 million investment like WoW does every two months (7 mil x $15 US and less in Asia), or FFXI does every half a year (500k x (13$ +$1 per char)) per month).
The cesspit article calls Turbine one of their competitor's. I don't think anyone has to worry about ANYTHING from that studio. After what they did to Asheron's Call 2 and the subsequent rape of Asheron's Call, arguably one of the best MMORPG's to come out yet, they have no hope of ever redeeming themselves.
SWEEEEEET!!!!
In my line of work I have discovered that people who use the phrase "for serious" are the same kind of idiots who use the phrase "for real." The only difference is that they are dorks.
Personally I though that Fallout 1/2 (and Wasteland before) had one of the best Sci-Fi athmospheres in a game, ever. If they can make this work multiplayer, I am all for it!
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
$75 Million (dollars!)
Oh thanks. I'm always confused by that symbol that looks like an S with a line through it... I could have sworn it stood for "miles-per-hour", but this article submitter has made it clear!
Comment of the year
At best, Interplay has four or five guys in an unheated room, doing this out of the goodness of their hearts and the vacuity of their heads. When there are employees absconding with computer hardware because Payroll can't make ends meet, there's no bloody way that they can afford a project of this magnitude.
As the original Fallout or Fallout 2. It's basically a pure moneymaking scheme by Interplay to capitalize on the cult status of the Fallout franchise. Basically, all the stuff that made Fallout really fun and entertaining, probably won't be there. Instead, you'll probably see some weak attempts at trying to recreate the humor and the experience...but ultimately it will be toned down in an attempt to appeal to a broader base of users.
In any case, expecting Betheseda, who now holds the Fallout single player license, to produce a decent Fallout 3 is probably an even bigger stretch. Just because Elder Scrolls was popular, doesn't mean they're up to the task of creating something that will live up to the original. They're two totally different games, being developed by entirely different people.
Basically, if you're a fan of Fallout like me, don't get your hopes up any time soon. You'll be let down.
IS it just me, or am I the only one who doesn't like today's model of MMOG? It's not the online part so much as the additional subscription cost to play the game online. I just don't have that much dedicated time to spend on a game while I am at home. I thought games like Diablo 2 and Half-LIfe were the perfect examples of a good solo game which had a great multiplayer interface. I have only played one of the Fallout games, and I enjoyed it quite a bit. However, if they make this game an online game strictly, then I will have to pass.
A Duke Nukeum Forever MMORPG is slated to be released 2Q 2011.
Film at 11.
Production is proposed to begin as early as 2007, with a launch slated for Q3 2010.
Cool, I think I'll pick this up along with Duke Nukem Forever 2.
$75 Million (dollars!)
Oh, DOLLARS.. Good thing they specified, because that $ symbol can also denote peanuts.
At first I was thinking "Holy swashbuckling legumes, Batman! That's a lot of peas!"
It's good that they specified, to avoid any confusion.
Latewire
Fallout 2 was not something special in most of the gaming aspects, but ruled in one: The story. And the humour! OMG, I have never seen something like this in a game since then.
Hell, I am going home right now and will install the game and play it AGAIN, but in a DIFFERENT way!
First that's not an official announcement, but a SEC filling reporting the will by Interplay of raising at least 50 million (to 75 million) dollars from overseas investors to create a Fallout MORPG. Interplay today is one person, Herve Caen, and a couple of lawyers and a webmaster that do the odd job here and there. They have millions in debts to companies like Warner Brothers and their former employees, which they aren't paying, so this is an attempt to raise some money from overseas investors just to stay alive (well, sort of "alive"...). They don't have developers, they don't have staff, the last agreement they had with a MORPG company was with the developers of Ballerium, and they never paid them ( http://www.ballerium.com/community/showthread.php? s=d493aea59c78ace9f73bb3d50b12ec34&threadid=2645&h ighlight=interplay>Ballerium ), so the project was suspended, it is being restarted without Interplay involvement.
So this is not to be taken seriously, as you can see in the discussion from when the news was first released, this is just a financial move filled with vague promises and a few lies (Interplay had zero involvement with World of Warcraft, and in the filling they have the nerve to say they were involved in creating it...).
Nothing really substantial has come of this and there is no guarantee that it will ever be made.
More here
http://www.nma-fallout.com/forum/viewtopic.php?t=3 3825
this is the original newsbit that was caught by gaming sites.
I believe the exact sales figures haven't been published but the Fallout series has sold millions of copies worldwide. This squarely puts Fallout into the "well known game" segment.
:)
And hey, I don't care. Fallout 1 & 2 are my all-time favorite adventure games. I'm seriously worried about my life going down the drain if a Fallout MMO ever comes out.
"Although it is not true that all conservatives are stupid, it is true that most stupid people are conservative."
They hope to gather $75 mil? Based on what? A kiss and a promise to deliver a smoking hot MMO?
While there is a sucker born every minute, are there enough to generate $75M for Interplay? After the whole Titus fiasco, do these guys actually have any credibility at all?
I love Fallout. Fallout 2 is one of the best games ever made. I would love to see more fallout games. But I'm not going to hold my breath. This looks too much like a VC grab.
Personally, I'm cautiously skeptical. The thing that made Fallout great is something that doesn't translate to an MMO - namely, the tactical combat. The story was entertaining, but I think the battle system is what really floated it. So Interplay is going to have to take the WoW tack and create a completely different game that is only tangentially related to the rest of the franchise. While that could certainly be a good game, it doesn't have any better chance of being a good game than a completely new MMO that doesn't bear the Fallout brand.
With those three points alone, everything I love about Fallout is ruined. It's been said before, and I'll say it again - Fallout Online = FOOL.
This game now takes the budget crown from Sega's Shenmue and its massive $70 million budget. Of course, back in 1999, it was even more outrageous for a game to cost that much.
1 Take $75mil to make a Fallout MMO. ...
2 Spend $1mil hacking together a Fallout MUD.
3
4 Instant $74mil Profit
as long as I can make a character that's all ST and no IN and have my in-game text mangled to at least 1st-grade level, I'll be happy.
i've said it before and i'll probably say it again, not another MMORPG. I don't want to play a game that basicaly has no story, i dont want to play a game with a bunch of idiots i dont know, i dont want to be forced into guilds to get things occomplished and i don't want to pay a monthly fee for the game i just spent 60 dollars on. it's really sad to see the state of the single player rpg scene on the pc. sure we just had two recent big releases but prior to that there hadnt been anything big in quite some time (compared to one or two MMOs coming out ever year). i'm just really upset seeing this solid staple of the single player rpg genre being made into a MMO. I want fallout 3.
don't get me wrong though, i know alot of people like the MMO thing as it is currently done and i dont want to knock that. i just hate seeing all this developing time and money being spent on titles that had previously been solid parts of other genres but are now being made into MMOs.
I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
But it will likely be just like the Fallout Lite that Bethesda is bringing out. i.e., no violence to children (I'm gonna miss cutting them in half with gunfire), selling them to the black market for the sex trade...prostituting out women. None of the meat of Fallout that made the franchise great (before BOS) will be there. So, it'll only be Fallout in name. There's really no point in bringing out a Fallout without all the violence and terrible things you could do. I bet there'll barely be any blood.
First, if you read into this a little bit then you will see that this announcement comes from their SEC filing. Furthermore, it is marked confidential. Normally a company will not give away details as to exactly what they are working on in their filing, it will simply be operating expenses or other general expense. Finally, even when they do talk about what they plan on doing they won't draw a roadmap and a breakdown of exactly what, when, and how they are going to do it.
I will bet $75,000,000 that they are simply hoping that this news gets some air-time (as it has--slashdot!!!) and that a bunch of Fallout fans (I am one) will buy a share or two. They will then spend only a % on the game and the rest on keeping their floundering business afloat. I have never developed a game or worked in a game company so I don't know what are some general prices for developing an MMORPG but I am pretty sure 3yrs != 75,000,000 even with 75 employees all earning 100,000 per year all working full-time on the game. Not sure about technology licensing fees but I am pretty sure it is not in the millions (and if it is they can always use a cheaper engine).
KEY NOTE:
The tentative release date is 2010...that is a hell of a prediction to make. Anyone ever hear of that other game that kept being delayed and ended up having its engine re-written (alegedly) because technology changed so much that their original work was obsolete??
Basically, 2010 is far away and the ammount of money they are aiming for seems more like it is to cover operating costs than development of the game as they state. I would wager than only 10% of the sum would be used to develope the game (if that).
Conclusion:
You may be a fan, but hopefully you are not stupid. I would rather see another company pick up the rights and develope the game. Remember kids, throwing money at a problem doesn't solve it (atleast not in this case).
-eof
Huh? [devShell.org]
See, like the head states, this idea is a double edged sword. a new fallout game would be flippin awesome!!! But well... having to pay a monthly charge (Most Likely) to play it each month? ill pass, my RL actually has costs, so i guess i will have to pass when it comes out
So basically they have no money and no engineering team, but they want to raise $75 million by selling stock in a dead company? Sounds like a great business plan, if they can find a bunch of dumb money.
The story makes it sound like someone's actually developing this. In actuality, a few guys are taking this piece of paper and a short pitch around, saying, "hey, make this $75 million Fallout MMO!". People will give money to Infinium before they fund this. ... Wait, what's that? Infinium just got another round? Sigh....
This game could be great if the developers make it similar to Eve with elements of a Tale in the Desert and maybe a little of Second Life.
There would be a backstory of what things were like before the apocalypse, but no story forced on the current circumstances of the game. New players would start, either in a shelter or in one of the undestroyed towns, and would face a huge and unknown world. Your character would know what used to be there, before the nuclear war, but wouldn't know the current conditions.
The players that start in the shelters would be generic human. Players who start outside would have the option of various mutations. This would create the basic "races" in the game.
From this point, what happens is entirely up to the players. Be a scavenger and loot what you can find in the devastated cities. Or become a 'Mad Max' raider, driving your death buggies across the desert while wearing a mohawk and assless chaps, looking for what gasoline you can find, raiding towns along the way. Or take a more peaceful path, find a relatively undevastated valley which is easy to defend, and start a town. Or do a mixture of peaceful and violent, by founding a town, loot the ruins to build a stockpile of the necesssary supplies, build structures that help you replenish those supplies, and then start a town militia that raids other towns. After enough conquest, eventually nations would form and there might be some sort of order. Or, what would be more enjoyable, there would be massive wars between the new countries.
This way the players fully control the environment and create the history. If a particular area gets too civilized, the game managers could simply add a new server which expands the land available and the possibilities grow.
Like Eve or Second Life, this would work best if everyone was in the same universe at once.
And, like Second Life, there would need to be a comprehensive building system, which would allow you to take the found materials and create something new. And, like a good RTS, factories and mines could ultimately be built which would replenish those supplies.
In-game entrepeneurship would be encouraged, and all in-game businesses would be player created. From places to buy guns and tanks, to places to buy black leather chaps and mohawk dye, to the creation of banks and probably ultimately a stock market, this would all be player controlled.
This is the sort of game I'd play, not another retread of WoW where nothing really changes or happens.
Both CoH and CoV have firearms, although they are part of "power pools" and not really loot/equipment based like some others such as Star Wars Galaxies, the Matrix Online, etc. Alternatively also there are games that are MMOs that aren't RPGs that have guns such as Planetside. Nowhere does it state that fallout online is going to be an MMORPG like others out there, so it could be something slightly different.